net ABA 100-01 Abalone, a classic game of skill $32.95 $19.69net ABALONE takes only a few short minutes to learn--and it's never the same game twice. Just move your marbles toward your opponent, outnumber him, and force him off the board! Although ABALONE can be learned easily by players of almost any age, advanced game players can enjoy the challenge of its strategies. And ABALONE can be played almost anywhere--indoors or out. A great-playing strategy game like this comes along only once a lifetime! op,net ABA 100-042 Marble Pack (Yellow) $9.95 $5.90 net op,net ABA 100-044 Marble Pack (Red) $9.95 $5.90 net op,net ABA 100-045 Marble Pack (Green) $9.95 $5.90 net op,net ABA 100-046 Marble Pack (Blue) $9.95 $5.90 net op ABS 001 Grande Bataille, Grande Victoire $14.00 op ABS 003 Supplemental Edition for Grand Bataille $7.00 op ABS 005 Great Wars of Europe: 1853-1871 (A Comprehensive Bibliography) $29.95 Bibliography from the Crimean War to the Franco-Prussian War. 40 pages with a plastic spiral binding. ABS 006 Highland Brigade in the Crimea, The $15.95 The Highland Brigade in the Crimea (originally published in 1895) is a firsthand account of the Crimean War, culled from over a hundred of Lt. Col. Anthony Sterling's "letters to home." These letters offer the reader an incisive and fascinating look into an English officer's life during one of the 19th century's more agonizing wars. This 256-page trade paperback with two-color cover contains 18 5.5"x8.5" maps. dis ABS 007 Campaign of Magenta & Solferino 1859, The $16.95 Upon its release, The Campaign of Magenta and Solferino 1859 will be the only book in print about this fascinating and historic campaign. Revisit the war that ended Austrian hegemony over Italy and began Sardinia's final quest to dominate "the boot". Follow the Armies of France, Sardinia and Austria through this intriguing campaign that was the first in history to make extensive use of railpower in a major theater of operations. This 192-page trade paperback with two-color cover will contain six 5.5"x8.5" maps, including one 17"x34" map insert. op ADJ 90-03 Tracked Vehicles $4.95 op ADJ 90-05 Grav Vehicles $4.95 op ADJ 90-06 Waterborne Vehicle Guide $4.95 ADT 0301 Mystical Circle $39.95 This game consists of: 4 Celtic Cross Boards 4 Talismen 78 Tarot Cards one six-sided dice To commence the game, each player should shuffle the Tarot Cards in turn. The last player to shuffle, cuts the pack and places 2 equal packs in the center of the board. Players chose their talisman and place it on their own personal Astrological (Zodiac) sign. If two or more players share the same sign, they also share the same starting point on the board. Each player is also given a Celtic Cross Board. The first player throws the dice and proceeds clockwise around the circle with the talisman they have selected from the box, moving the exact amount of squares indicated by the dice. When a player lands on a square that indicates they must pick up a card (Divinatory or Reverse) they must do so by taking a card from the tip of either of the two packs. Place the card on the players own individual Celtic Cross Board. Place the cards in numerical order until 10 cards have been collected. Black type up for Divinatory reading. Red type up for Reverse reading. The reading is usually meant for a short term and can therefore be played often and certainly as circumstances in every day life change. When all ten cards have been collected you have your own individual reading for the immediate future. Players continue until they have all their cards on their Celtic Cross Board. Sep'96 AGI 1000 Noir RPG $24.95 Noir comes from the phrase "film noir", literally translated as "black film". French film critics gave certain American movies this label describing the film's dark attitudes, as well as the shadowy lighting effects. At its most basic level, Noir is about mystery, set in the shadowy world of pulp novels and noir films. Characters in Noir can be anything from the archetypal slouching P.I. in his rumpled trenchcoat and fedora; the smooth-as-a-razor femme fatale wearing the season's highest fashions at the expense of some chump uptown; or any other lowlife, highlife, good guy or bastard you can think of. Grifters, troubleshooters, cops, mobsters, G-men, they're all here. The players and the characters they play are the "stick that stirs the soup" -- they make things happen. Roleplaying is off-the-cuff theater; it is spontaneous and challenging. Even the guy who runs the game doesn't know exactly how the dice are going to roll. Noir is set in a very nebulous, indistinct world. The time period is the 1920's, 30's, 40's and early 50's, in terms of looks and styles. The game can be set in any period, however, as Archon will demonstrate in future supplements. Noir gives you the rules, the attitude and some ideas. Players use their wondrous imaginations and come up with a world of mystery and suspense. Oct'96 AGI 1001 Director's Screen, The $9.95 Includes illustrations of The Big City and a few detailed maps of main areas for adventures in the different sections. Feb'97 AGI 3000 Noir - The Film Noir Live-Action RPG $24.95 Oct'96 AGI 4000 Faces in the Crowd - A Character Sourcebook for Noir $18.95 This character supplement can be used for all styles of gaming (LARP and RPG). It details many of the characters and their relationships for Noir, and brings about more feeling for the inner workings of The Big City. Features art by Scott Kilander, Heather Burton and Jason Whitley. Nov'96 AGI 4001 Adventures in the Shadows #1 $15.95 "Fear is for cowards and tears are for wimps If you've got the guts and the brawn to back it up Then try this supplement" Adventures in the Shadows contains 7 differently styled adventures (one or more for every different type of GM) all packaged into one supplement. Cover art by Ashley Wood. ~180 pages. Sep'96 AGI 2000 Shades of Noir - Anthology #1 $12.95 A collection of short stories set in the world of Noir. Features works by Max Allen Collins, Nancy Collins, Perry Gaskill, Joe R. Lansdale, Wendy Lee and Erik Luke among others. Oct'96 AGI 2001 Shades of Noir - Anthology #2 $12.95 A second set of short stories set in the world of Noir. Features works by Joe Lansdale, Wendy Lee, Erik Luke, Tim Toner and many others. Cover by Greg Staples with interior illustrations by Greg Loudon, Arnie Jorgenson, Jason Brubaker and Terry Dodson. Nov'96 AGI 2002 Shades of Noir - Anthology #3 $12.95 No need to look for trouble in the big city... it seems as if it has already found you. This third anthology for Shades of Noir features writings from Wendy Lee, Erik Luke, Tim Toner and Max Allan Collins. Cover art by Greg Staples with contributions of original artwork by various comic artists. ~120 pages. Dec'96 AGI 2003 Shades of Noir - Anthology #4 $12.95 This fourth anthology for Shades of Noir features writings from Wendy Lee, Erik Luke, Tim Toner and Max Allan Collins. With this anthology is "the changing of the guard", so to speak. The city is in for a facelift -- but will it remain golden or will it fall to the likes of underworld mobsters that run more of the city than even they know? ~120 pages. net ALA 05001 Flintloque: The Skirmish $34.95 $18.40 net Flintloque is a fast-paced fantasy miniatures battle system set in the fantasy world of Valon, a pseudo-Naplonic, black powder milieu. Valon is a world of high intrigue and low chicanery, where decisive battles and heroic skirmishes are fought between Renegade Orcs and High-Elf Grenadiers. The fate of the world could lie in the hands of one brave fighter, or a whole brigade. Flintloque is a Section and Platoon level miniatures skirmish game for 30mm fantasy Napolonic figures. Contents: 32 Page Rule Book 6 Pewter Orc Figures Representing "Sharke's Rifles" 10 Pewter Elven Voltigeur Figures 3 Scenarios net ALA 05002 DeadLoque: Death in the Snow $34.95 $18.40 net DeadLoque: Death in the Snow is the first supplement for the Flintloque Skirmish System. The scenario takes place in the elven lands of Amorica. The evil general Mordred is jealous of the vast riches in the elven lands, so he leads his Undead Legions of the Garde in an attempt to conquer Amorica. DeathLoque comes boxed with a 32-page rulebook that details the new rules for Undead. It also comes with 16 exquisite pewter miniatures for the undead and elven forces needed for the Amorica scenarios. net ALA 04001 Duel, The $4.95 $2.97 net The Greater Empire of Valon is on the brink of civil war. The Imperial traditionalists have remained loyal to the Empress, while the regiments of the Guard have rallied to the banner of the Crown Prince. The ancient art of Sha-Dak Kir, the way of the duel, now serves as the Elves' primary method of resolving affairs of honor. The constant threats from other races on the Empire's borders and in the Imperial colonies keep the regiments busy, but it is only a matter of time before the flame of civil war is ignited within the Empire. The Duel was the very first game in the Valon range of products from Alternative Armies. The book includes full rules for the Elven fighting style of Sha-Dak Kir. Players can create characters and duel together in order to prove their honor and nobility. Any number of players can participate in The Duel, forming their own honor leagues, and The Duel can even be integrated into battle and roleplaying games for even more fun. Includes blank character sheets and dueling decrees. Oct'96,net ALA 01001 Dresda $34.95 $18.40 net Following the highly successful releases in the Flintloque series of games, comes an all new set of traditional fantasy rules from Alternative Armies. Dresda is a fast-play fantasy battle system set two generations before the introduction of gunpowder in the fantasy realm of Valon. Sharing a similar easy-to-play core system as Flintoloque: The Skirmish, Dresda will also allow you to do the following: Raise units of Dwarves, Elves, Goblins, Goblin-weres, Halflings, Hobgoblins, Humans, Ogres, Orcs or Ratmen. Engage in combat as Bandits, Mercenaries, Militia, Raiders, Regulars or Warbands. Raise finances to hire fighters and equip your unit, then seek rewards and treasures to make yourself rich and maintain your unit from game to game. Develop your own characters over a series of challenging battles. The Dresda system, written by Flintloque designer Steve Blease, contains optional rules that allow its traditional units to fight battles against black powder Flintloque troops. ALD MIN001 Guide to Miniatures Painting $9.95 The Guide to Miniatures Painting is the first in a series of books by well-known columnist Ken Carpenter. Full of pictures and valuable tips, this 64-page full-color guide covers techniques from model preparation to painting subtle details. Great for the beginning miniatures painter with some tips that will help even the avid miniatures collector. Mar97 ALD 3001 Legend of the 5 Rings RPG Core Rulebook $28.00 The Legend of the 5 Rings RPG is based on the popular collectible card game of the same name. Alderac Entertainment Group will be producing this game under license from Five Rings Publishing. This means that the L5R RPG will be manufactured and sold by Alderac directly. The Legend of the 5 Rings RPG is being designed by the same creative minds which developed the world for the Legend of the 5 Rings CCG. The initial product release will be a core rulebook, a 300+-page guide containing both player and gamemaster information, as well as background information on the world of the Emerald Empire and Rokugan. The RPG will expand the fascinating world of Rokugan to new levels and allow fans and players to explore areas not available in the CCG. The core rulebook will detail character creation, weapons, armor, mele and mass combat and will contain an overview of the society and geography of the Emerald Empire. The skill-based character development system is simple and flexible, utilizing mechanics never before used in the RPG industry. Combat is fast and fluid, with a minimum of charts and calculations. The overall system promotes character development and heroic pursuit of honor and glory. Players will be able to take the roles of samurai warriors, shugenga wizards and learned monks. At least one-third of the book is devoted to history, background and tips to aid in the task of GMing in a non-European fantasy campaign. The book will be illustrated by noted L5R artist Brain Snoddy, who is a collector and authority on Japanese armor and weapons. Alderacs pre-order deadline for this March 97 release is February 15th. Apr97 ALD 3002 Legend of the 5 Rings RPG GM Pack $9.95 The Legend of the 5 Rings GM Pack will include full-color GM screens, Advanced Mass Combat rules and a complete L5R adventure, The ruins of Old Yasuki Palace. An ancient Crab Clan fortress lies abandoned on the Shadowlands border. This monstous fortress called home abounds with horrifying tales. Can a brave band of samurai pierce its crumpled walls and learn the terrible secret at its core? Players will get their first experience with mass combat, politics and honor in this introductory adventure. Alderacs pre-order deadline for this April 97 release is March 15th. dis ALS 001 DragonRaid $29.95 DragonRaid is an exciting experience in adventure simulation. More that just a game, it offers hours of enjoyment while teaching participants to resist sin, to counter deceptive arguments, to memorize Scripture and to build moral and spiritual character. The DragonRaid system encompasses many different adventures. On the mythic world of EdenAgain, players meet challenges that mirror real life. The imagined dangers compel them to grapple with conflicting values, discover how faith in Christ can shape behavior, and reflect on what is really worth living and dying for. This game was originally published in 1984 by ALS, then disappeared from the market. This is not a re-printing. It is re-release of the game in its original, and very impressive, packaging. The huge box contains: A 24 page DragonRaid Rulebook. A cassette tape of Beginner Rules and Game Introduction. A 16 page New Player Briefing Guide. The 140 page Lightraider Handbook, the Advanced Players Guide. A 126 page Adventure Master Manual. 3 Adventure Guidebooks: The Lightraider Test (43 pages), Rescue of the Sacred Scrolls (78 pages), The Moonbridge Raid (56 pages). All of these adventures contain several maps, players' handouts & item cards. 12 full-color stand-up cardboard Lightraiders. 37 Creature Counters. 2 battle grids for resolving combat. 20 Lightraider worksheets. 20 Lightraider Character Sheets. 2 dice (d8 & d10). A list of the many names of Christ (95 names!). Jan97 APE 0100 Dark Horizon: Escape $45.00 Dark Horizon: Escape is a near-future tactical combat simulation for two players or teams. One player controls the agents of the People for a Unified Tomorrow (PUNT), attempting to destroy the Armageddon Device and escape Talobar Technologies alive. The other team controls the Talobar CorpGuard security forces, using whatever means necessary to stop the agents. Unique puzzleboard floor tiles allow an almost infinite number of layouts, while the finely detailed miniatures and stand-up door pieces give the game a realistic 3D feel. A simple impulse-based system keeps all players involved in every moment of the game. Includes: 10 highly detailed Grenadier Future Warriors miniatures 5 full-color floor tile sheets, for a total of 45 pieces 1 sheet including 12 full-color door pieces and stands 24 Close Combat cards a 32-page illustrated rulebook, including 5 starter scenarios 10 UV-coated, erasable player forms 1 sheet with over 120 die-cut counters a felt-tipped pen 4 dice APL 001 Avalanche: The Salerno Landings $38.00 This covers the Sept. 1943 landing in Salerno Bay by the US and British troops and the battles that followed. Of higher average complexity, game scale is 2 kilometers per hex and units are companies & battalions. Contained in the 1" bookcase sized box are: 1 22"x34" map, 720 counters, 1 rulebook, 2 charts and 3 scenarios. APL 002 MacArthur's Return: Leyte 1944 $38.00 This covers the the US invasion of the Phillippine island of Leyte in October 1944. Of moderate complexity, game scale is 2.1 miles per hex and units are companies & battalions. Contained in the 1" bookcase sized box are: 1 22"x34" map, 720 counters, 1 rulebook, 2 charts and 5 scenarios. APL 003 Red Parachutes $38.00 This covers the Soviet airborne assault across the Dnepr River in March, 1943. Paratroopers, tiger tanks, cavalry, partisans, river crossings and captured cattle all make an appearance in this game. Contained in the 1" bookcase sized box are 840 counters and one map. APL 004 Great War at Sea, Vol. 1: WWI Naval Combat in the Mediterranean, 1911-1918 $42.00 Originally solicited as SMS Goeben, this boxed game includes 440 counters, 1-1/2 maps and a 32-page booklet containing 8 pages of rules and 24 pages of scenarios. It can be played as a boardgame, or used with miniatures. Complexity: Low to moderate. APL 005 Blood on the Snow: Suomussalmi, 1939 $21.00 Vastly outnumbered but highly mobile, Finnish ski troops attempt to repel a Soviet invasion force led by tanks. Based on the system pioneered in MacArthur's Return: Leyte 1944 (APL #002). The Blood on the Snow boxed game includes 140 counters, 1 map, 8 pages of rules. Nov'96 APL 006 Operation Cannibal: The First Battle of Arakan, 1942-43 $21.00 Cannibal is a simulation of the 1942-1943 Arakan Campaign waged by the British against an entrenched and jungle-capable Japanese force. Cannibal utilizes the highly acclaimed MacArthur/Blood on the Snow game system to portray this intense and bloody part of the Pacific War. Includes: 140 counters a 17"x22" map an 8-page rulebooklet Dec'96 APL 007 Red Steel: Clash of Armor at Kishinev, 1941 $38.00 July 1941. The German Offensive rolls toward Kishinev -- on schedule and thundering toward victory. But the Russians are ready to meet the onslaught with the T-34's of their Tank Army. Red Steel is the third game in the highly acclaimed Avalanche series of operational World War II battles from Avalanche Press. It will include: 560 counters a 22"x34" map a 16-page rulebooklet charts and tables card Nov'96 APL 201 Survival of the Witless: Antisocial Darwinism in the Academic World $21.00 Knowledge is nothing. Tenure is everything! Survival of the Witless is a fast-paced card game for three to eight players, ages 10 and up, in which players attempt to gain the ultimate prize -- tenure. Players take the role of entry-level university professors and attack one another with gossip, innuendo and seduction, while attempting to avoid such pitfalls as teaching awards, student support and committee assignments. With enough status and a completed book (it doesn't have to be any good, just published), a player can try for a tenure vote. Succeed and you'll never have to work again (the lowlife side of higher education)! This game may be released in November, so please get your numbers in as soon as possible. APX 30000 Shattered Dreams $18.00 More than just another RPG, it's a terrifying experience in an uncharted realm: your dreams. Taking on the role of Dreamwalkers, the players plunge headlong into a bizarre and horrific world. This 144 page rulebook is perfect bound, fully illustrated, fully detailed, and contains all the information critical to play the game. APX 30025 Awake & Alone $8.00 Dreamwalkers have incredible power in the dream world. But when they wake up, all they are, is awake and alone. This book details what it is like to live in the real world when you're a Dreamwalker. APX 30050 Of Sound Mind $8.00 Of Sound Mind is a supplement for Shattered Dreams that opens up the twisted world of insane asylums and helps players twist their characters to fit right in. There are expanded insanity lists, Dreamwalker groups, adventures in mental institutions, and a welcome to the National Center for Dream Research that will make you afraid to go to sleep! APX 30075 Liquid Dreams $8.00 Liquid Dreams is a supplement for Shattered Dreams that will bring players on a walk through the insane paths of desire. A product for mature readers only, Liquid Dreams will be shrink wrapped and will contain Mature Reader Warning stickers (for readers 17 and older) so it can be comfortably placed on your shelves next to other Shattered Dreams products. Liquid Dreams includes: Temptation as a tool The erotic side of nightmares The tricks of the Likaer Hell is desire '96 APX 30100 Wrong Side of the Brain, The $8.00 The Wrong Side of the Brain will include material for Shattered Dreams players who wish to stray to the wrong side of the fight, as well as for those who wish to diversify their characters so as to better fight the Nightmares. Regardless, The Wrong Side of the Brain is a supplement that will help expand the world of Shattered Dreams. The Wrong Side of the Brain includes: Learning the powers of other Aspects. Renegade Dreamwalkers Playing Renegades and Renegade games. '96 APX 30125 Control: Shattered Dreams GM's Guide $12.00 Control is a supplement for Gamemasters only, presenting a wealth of information to help the Shattered Dreams Gamesmaster create and run the best scenario possible. Includes strategies for using all of the Nightmares, expanded Nightmare information, new Nightmares, scenario ideas, full-blown scenarios, and a variety of other new material to help breathe more life into your Shattered Dreams game. For mature readers. ARI 470-X Volume I - The Beginning $6.99 Long ago, a sinister plot to destroy unfolded. Hatred between generations and a willful destruction of life itself were exposed. The only way for survival -- to band together. The central characters in this story -- Gowen, Yasmin, Casiopiea, Darkmere, Minker, Copin, Englemare and Symra -- are always getting themselves into some kind of trouble. In this, the first of three, The Dark Chronicles sends you on a journey of sword and sorcery that is heartwrenching as well as compelling. Come into the darkness... ARI 471-8 Volume II - Red Blood $6.99 The fight for life continues... A power stuggle between inner strength and outer influences puts the world in danger of destruction. Fighting against a dream, only one can save them. In the second of the Dark Chronicles series, our adventurers find themselves pitted against a vile deity who wants them dead, so he can take what's rightfully his. Tried for murder 150 years in the past, meeting face to face with ancestors and being thrown through the wheels of time sends our clan through the toughest days they have ever encountered. Wedding bells ring for some, while others are torn between their inner callings. Enemies turn into allies and friends transform into horrid nightmares. Spills, chills, and all around hair-standing-on-end suspense. ARI 472-6 Volume III - Triumph $6.99 Triumph! The fight for life comes to its end... Uncovering the truth, the way to survive is to change. Reaching inside themselves, the adventurers must find a way out of the jaws of death and destroy the killer. The third volume of The Dark Chronicles takes our adventurers through the worst of times and the best. Skeltons, ghosts, vampires, dragons, orbs, relatives, and many other scary things haunt our guests. Destruction at the hands of deities, clashing as the world comes closer to destruction. At wits end, only the true survive. Indulge in the dark... Dec'96 ARI 273-4 Part I - Heaven, Hell or Freedom $6.99 Hell breaks loose on the world, while in heaven an ancient secret unfolds that could shake the very foundation of existence. As death and destruction plague every living soul on the planet, two adventurers seek to unravel the answer to life itself. Plunge into the light as darkness engulfs the world. ARM ADS-1 Alignment Dice Set (2) $1.95 ARM DIE-01 Hit Location Die (aka HIT-1) $1.00 ARM DIE-11 Terrain Die $1.00 ARM DIE-12 Weapon Die $1.00 ARM DIE-13 Armor Die $1.00 ARM DIE-15 Hear Noise Die $1.00 ARM DIE-17 Time of Day Dice (Dawn, etc) $1.00 ARM DIE-18 Binary Dice (Odd/Even) $1.00 dis ARM DIE-19 3 Sided Die (1-3 twice on a D6) $1.00 ARM DIE-20 Directional or Scatter Dice $1.00 ARM DIE-21 Characteristics Dice $1.00 ARM DIE-22 Human Attributes Dice $1.00 ARM DIE-TB3 Tube with 1 of DIE-11 to DIE-16 $5.95 dis ARM HA-6 Style 1:Yellow $2.95 dis ARM HC-6 Style 3:Yellow $2.95 dis ARM HD-2 Style 4: White $2.95 dis ARM HD-4 Style 4: Green $2.95 ART 001 Heroes of Asfar $20.00 Heroes of Asfar is a fast-paced, chaotic card game of warriors, cutpurses & sages. It is an entertaining card game for 4-8 players in which you try to subdue an opponent's character cards, thereby scoring enough points to win. A liberal mix of heroes, monsters, magic, and curses add to the fun and ongoing adventure. The boxed set contains 60 character cards, and 140 playing cards. The artwork looks a bit like the old Wiz War or the Fineous Fingers comic strip. It's a slightly low-budget production (black & white printing in a folio-sized box) but the cartoons are good, and the game looks like a lot of fun. ART 002 College of Magi, The $8.00 Subdue your opponent's characters with a mix of weapons and magic, skill and luck, but beware of wandering monsters and the dreaded Curse of Mumphrey. Artistically Inclined is proud to present the long-awaited expansion set to Heroes of Asfar, one of the best non-collectible card games on the market today. The College of Magi features 40 additional play deck cards and 10 new characters to add the fantasy, festivity and chaos. This expansion may be released in December, so please get your numbers in soon. ART 003 Heroes of Asfar Maze Modules (Basic Dungeon) $8.25 With Maze Modules you can chart and explore an infinite dungeon complex. Speed up your play, and never get caught needing that last minute crypt or ruined temple complex. The basic set consists of four 17"x17" sections which can be placed side-by-side, shifted, rotated and moved into any configuration you require. Move characters off one section, scoot the free map to another area, and you have an unending catacomb. Add some props and see the amazing changes that will come to your dungeoning adventures. The set also includes 2 stairwell sections and 2 antechambers. Maze Modules is printed in black and white on cardstock and is folded for carrying convenience. It bears the Heroes of Asfar name, but it can be used as a mapping aid for a variety of roleplaying games. op ASH 3069D Jurassic Jeopardy Card Game Display (16) $79.84 Jurassic Jeopardy is a simple children's card game where game play is based on dinosaurs' known statistics. These stats are the latest scientific estimates of their length, speed, weight, and height. During play players use their knowledge of these stats to "knock-out" opponents' dinosaurs. The game plays just like War (the card game), in that the player with the highest value card wins the round. The only difference is that the winning player then determines which of their 5 stats to use for the next round. Although the method of play is very simple, the cards are beautiful to look at and are somewhat educational. The pictures look like real dinosaurs in their "natural' settings. The Velociraptor card even has her munching on something that looks like fresh road-kill, COOL! Each 30-card deck comes packed in its own plastic storage box, so it would be perfect for those long trips with the kids. They retail for $4.99 each. ASH 3069D-S Jurassic Jeopardy Card Game Deck $4.99 ATG 0203 Ars Magica 3rd Edition $25.00 The popular and award-winning fantasy roleplaying game Ars Magica returns in a new printing from Atlas Games. ATG 0204 Ars Magica 4th Edition $29.95 The 1st edition of Ars Magica set the benchmark for magic in fantasy roleplaying. It pioneered the storytelling style of roleplay that has become so popular today. Its setting, Mythic Europe, sparked the imaginations of fantasy fans and history enthusiasts alike. The 4th edition of Ars Magica's core reulebook, now published by Atlas Games, brings the game up to date. It introduces improved systems in several key areas, such as combat, character advancement and covenant generation. This version of the game retains the powerful and flexible magic system, widely regarded as the best rules for magic in all of gaming. Ars Magica 4th Edition also remains fully compatible with the game's previously released supplements, and it will be produced as a complete game in a single softcover volume. 272 pages. ATG 0250 Shamans: The Hidden Paths $12.00 ATG 0500 Midsummer Night's Dream $12.00 In this series of tales, the characters and their vulnerable Spring Covenant must persevere through apocalyptic war and delicate faerie intrigue to survive magical infancy. Only by succeeding in their efforts may the characters know the glory of Summer. ATG 0502 Winter's Tale, A $12.95 Herein the storyguide will find the information needed to organize the descent of your covenant from Autumn to Winter. This book consists of several interrelated adventures that detail the collapse and possible destruction of a once proud covenant. op ATG 0503 Twelfth Night $12.00 ATG 0600 Mythic Europe $18.00 This supplement provides extensive and precise detail about the harsh medieval realm of your bold saga. Storyguides will find this book invaluable for describing every facet of the world, from Church intrigue to the machinations of petty kings. Mythic Europe is the world in which you must preserve and survive. op ATG 0660 Wizard's Grimoire, The $18.00 ATG 0750 Tribunal of Hermes: Iberia $12.00 This book provides extensive background into both the mundane and magical realms of Mythic Europe's Spanish peninsula--everything you need for an unforgettable adventure. Choose from several fully developed covenants, or create your own home on this desperate, forlorn coast. ATG 0751 Tribunal of Hermes: Rome $12.00 Here players and storyguides will find everything they need for and adventure in Mythic Europe's Italian peninsula, a land remembered for its glory and renowned for its corruption. ATG 0802 Stormrider Jumpstart kit, 2nd Ed $9.95 This kit includes a ready-made story, eight pre-generated characters, eight perforated briefing sheets, and rules for elementals. ATG 0811 Deadly Legacy $12.00 Deadly Legacy thrusts characters of a young Spring Covenant into the dangerous world of mundane legend and intrigue. This adventure pits players against warring nobles, the Church, and foes beyond the mortal realm. Contend with all and garner vast power and trusted allies. Fail, and your newfound enemies will haynt you--forever! ATG 0812 Pact of Pasaquine $12.95 For centuries the Pact has protected the peasants of Pasquine from the enmity of Hrulgar, prince if the faerie forest. Bur now the wolf cub of Hrulgar has been slain and the pack leader demands revenge. What sinister plot lies at the bottom of this calamity? Will the peace between the covenant and the village be destroyed? Find out in this resource supplement exploring the village of Pasquine and the nearby faerie forest. ATG 0813 Black Death $12.95 Black Death is an adventure that pits characters against a fearsome foe: the plague. The town of Montrogue has fallen victim to contagion, and the neighboring covenant, Ad Vis Per Veritas, has fallen with it. If the characters hope to salvage Ad Vis Per Veritas, reunite its scattered magi and preserve its rich source of vis, the characters must risk the Plague themselves. Though they may resist the Black Death and rebuild Montrogue, characters will soon learn that a more diabolical power is at work, that the Plague may have had origins within the Order of Hermes itself. ATG 0902 Mistridge $12.00 Mistridge provides all the information you need to be a storyguide or player in the Mistridge Covenant setting. This book also offers extensive detail about Mythic Europe's Val du Bosque and allows players to create their own characters or assume the roles of powerful wizards who have lorded over the Covenant for centuries. ATG 1016 Mythic Places $9.95 Mythic Places presents five magical locales of faerie, magic, divine, and infernal might, designed to be the focal points of many different stories. These locales are unique because they are composed of regio, levels of magical potency. Each level characterizes a single mythic place in a new way so that each place really has several natures. Numerous story hooks also provide you with a wealth of applications for each locale. Mythic Places offers a multitude of storytelling possibilities, presenting adventure locales that may be used again and again because they are rarely the same twice. ATG 1017 Medieval Bestiary $14.95 ATG 1018 More Mythic Places $9.95 This supplement adds to the information offered in Mythic Places. Offering th esame detailed features of the first book, this volume presents five new locales replete with history and potential adventure. ATG 1019 Maleficium $18.00 ATG 1021 Pax Dei $18.00 This sourcebook invokes the glory and majesty of the Divine Realm in Mythic Europe. Players and storyguides are made privy to the Church's worldly designs and are offered insight into the reward itself. Not only may you pursue Divine Will, but you may now reconcile your magic and piety to rise above the Order of Hermes itself. ATG 1022 Order of Hermes $15.00 ATG 1110 Faeries: Complete Handbook of the Seelie $17.00 This revision of the popular Faeries supplement includes more material on faeries from across Europe, simpler rules for faerie lands, major faerie personalities and personal viewpoints on faeries from four characters in Mythic Europe. The popular classic is back, with new artwork, better presentation and more material for those who love or fear the "Good Folk." ATG 1120 House of Hermes $17.00 Revised by Jonathan Tweet (with a new full-color cover), this book details the information on the House of Hermes originally found in The Order of Hermes. It covers the twelve houses, updating them to the year 1220, with numerous ideas for stories and full-fledged sagas. ATG 1150 Lion of the North $15.00 This book describes Scottish life and lore in the mythic Europe game world, providing a new setting for Ars Magica campaigns and a valuable resource for gamemasters and players. Lion of the North was the first Ars Magica release from WOC and marks the start of a new era of excitement & adventure. ATG 1500 Medieval Handbook $20.00 This insightful reference is valuable to all fantasy roleplayers. It investigates the society, religion, politics, and attitudes of the Middle Ages from the lowest of serfs to the greatest of nobles. Evoking the nature of the medieval world, it is essential to understanding the nature of Mythic Europe. net ATG 3000VP Ars Magica Adventures Value Pack $9.95 $3.98 net Contains a copy each of the Atlas Games' licensed Ars Magica products 3020 (Sorcerer's Slave), 3025 (Trial by Fire), 3035 Festival of the Damned) & 3040 (South of the Sun). A $60.80 retail value. op ATG 3020 Sorcerer's Slave, The $7.95 op ATG 3025 Trial by Fire $7.95 op ATG 3035 Festival of the Damned $10.95 op ATG 3040 South of the Sun $13.95 elim ATG 3020 Sorcerer's Slave $7.95 elim ATG 3025 Trial by Fire $7.95 elim ATG 3035 Festival of the Damned $10.95 elim ATG 3040 South of the Sun $13.95 ATG 1001 Once Upon a Time (2nd Edition) $15.95 Players of Once Upon a Time create a story together using cards that show typical elements from fairy tales. The Storyteller creates a story using the ingredients on their cards, trying to guide the plot towards their own ending. The other players try to use cards to interrupt her and become the new Storyteller. The winner is the first player to play out all her cards, ending with the "Happily Ever After" Card. The first edition of Once Upon a Time sold out in late 1994, and received critical raves. The new edition includes more cards, all in full-color -- and at a lower suggested retail price than the first edition! It features a total of 168 full-color, bridge-size, linish-finish playing cards: 112 Once Upon A Time storytelling cards and 56 "Happily Ever After" cards, including cards with blank faces for players to make up their own cards to add to the game. This game is perfect for the Christmas gift market, as it a very social game for players of all ages. Atlas Games' pre-order deadline for this November release is October 13th. No more than 2,000 will be produced. ATG 1002 Once Upon a Time (2nd Edition) POP Display (12 games) $191.40 The point-of-purchase display includes 12 individual games. ATG 1100 Lunch Money (single game) $16.95 Uppercut! Dodge! Big Combo! Block! Grab! Headlock! Lunch Money is a fast-paced game of tooth-and-nail fighting with a dark playground feel, where two or more players try to beat each other out for their lunch money. The vivid photographs and wry text make this game unlike any other. The game consists of a rule sheet and two decks of 55 poker-sized, plastic-coated cards printed on high-quality cardstock. The decks come in a full-color double tuckbox. This is not a collectible card game. The complete game of 110 cards comes in one box at one price! Announced for release in May '96. ATG 1101 Lunch Money POP Display (5 games) $84.75 The point-of-purchase display will contain one-half dozen individual games. op ATG 2000 Over the Edge RPG $22.00 Over the Edge is the role-playing game of surreal danger. It has won critical acclaim for its simple, innovative game mechanics and its unusual setting--the bizarre island of Al Amarja, playground for the imagination. Devious secret agents, subtle alien invasions, ancient conspiracies, the secret of human nature, drooling psychopaths, weird science, a quick but painful death--who knows what you may find when you play Over the Edge? Jan97 ATG 2002 Over the Edge 2nd Edition $25.00 Over the Edge is a game which pits the player characters against all manner of decadent, evil, twisted, mind-boggling, blood-curdling, soul-rending, ego-shattering, world-turning experiences. The Game Moderator is called upon to evoke an atmosphere of surreal danger. The players are expected to deal with this danger to body and soul, and to thrive and accomplish their own goals in spite of it. The setting of the game is the mysterious Mediterranean island of Al Amarja, a place where anything can happen. Secret invasions from outer space and other dimensions, global conspiracies, secret races, psychic powers, fringe technology and much more can be discovered here. The major changes between 1st and 2nd Edition OTE are cosmetic. Atlas Games is redesigning the book's layout to make it clearer and more attractive, and they are commissioning much new artwork. OTE will be brought up to Atlas' improved standards of graphic quality, as seen in more recent books, such as Surviving On the Edge (AG #2600) and Myth of Self (AG #2150). A new cover for the game book is being designed by C. Brent Ferguson. In terms of the rules, the only substantial change is the revision of the firearms rules. Also, the 2nd Edition features ideas on using On the Edge game cards in the Over the Edge RPG. 240 pages. ATG 2010 Players Survival Guide $10.00 This is the players' rulebook for Over the Edge game. It contains all information that is open to players--from character generation to game mechanics--from the main OTE rulebook. In addition, it contains a wealth of new material, such as the "Burgerguide" (to acquaint newcomers with the Edge), new directions for character development, and hints and tips on play. Where else can you get everything a player needs for a role-playing game, for just $10? ATG 2100 New Faces $4.95 This Adventure Resource for OTE features a mini-adventure--"New Faces," the hunt for a woman who vanished mysteriously after experimental plastic surgery; the description of the Agaras--a secret race of rat-people punished for ancient sins; and the Roentgen Operatives--team of unconventional industrial operatives who may be friends, allies, enemies, pawns, heroes, or victims in your series. ATG 2101 Airwaves $4.95 Airwaves is the second in our series of short, flexible and inexpensive scenarios for Over the Edge. It chronicles the arrival of a new television station on Al Amarja. Want to star in your own TV show? Here's your chance! Airwaves is an open-ended scenario that may involve player characters in innumerable ways. ATG 2102 House Call $4.95 Players who think the Edge is weird are in for a surprise when they visit "the House". This adventure creeps into an OTE game and hurtles the unwitting player characters into a strange and disorienting dimension. Interweave the House with ;your own plots to create a complex and frightening story--after which the Edge will seem normal! ATG 2103 Unauthorized Broadcast $4.95 Robin Laws unleashes another dose of his special brand of madness on the gaming world! Two bitter Polish expatriates settle a wager over human nature in a shocking way: by distributing to unwitting persons a drug that broadcasts their innermost thoughts to all around. Chaos ensues, and fate drops the player characters into the eye of the storm, when the drug lands in their hands. The course of play and the result of it all--whether the PCs strike a deal with one of the many interested powers that be, parlay a new position of power for themselves, or wind up dead over the Brink--is entirely up to the players' tastes and talent. ATG 2104 It Waits $5.95 It Waits...in a dump where the bubbling pools of toxic waste are the least of your worries. It Waits...in a place called Deadville, where event he Glorious Lords don't care to mess with "locals." It Waits...in the dark and dangerous sewers under the Edge, where death can come with a roar or a whisper. It Waits...for you! ATG 2150 Myth of Self $11.95 This trio of adventures explores and explodes the concept of self on Al Amarja. Characters in Greg Stolze's The Hive are oppressed by an insect group-mind. In the Bliss of Death, by Robin D. Laws, divine rapture threatens to obliterate the identity of the island and everyone on it. Finally, Jonathan Tweet's Deep Troubles studies an Al Amarjan subculture in which people change personalities more often than clothes. 80 pages, perfect bound. Jan97 ATG 2151 Forgotten Lives $15.95 Some secrets are worth dying for. Some have a blood price already paid many times. Everyone has a secret in the Edge, even those whose lives are long forgotten. The six adventures in Forgotten Lives illuminate another dark corner of Al Amarja, from the civil unrest of the 1930's, to the vast ocean of dreams, to the near-mythical past of Dr. Nusbaum. They are as follows: "Dreaming on the Verge of Strife" by Keith Baker "The Frchtegott File" by Greg Stolze "In the Sacq" by Jeff Tidball "Misplaced Childhood" by Scott McDaniel "Party Crashers" by John W. Baichtal The release of this 112-page collection will coincide with the release of Over the Edge 2nd Edition. ATG 2200 Welcome to Sylvan Pines $8.00 On the mad island of Al Amarja, the Sylvan Pines psychiatric facility may seem to be just another country villa or spa for the rich. But when the characters are admitted for the five day treatment program, they fing themselves enmeshed in strange and sinister events. R ATG 2201 With a Long Spoon $8.95 There are a lot of moral "gray areas" in Over the Edge. This adventure is not one of them. Innocent Al Amarjan children are being abused and manipulated to serve the sick ends of evil adults - pederasts, virulent racists, and amoral opportunists who are happy to watch from the sidelines just to see how it all turns out. Will the PC's listen to their consciences and do the right thing? Recommended for Mature Readers. R ATG 2300 Wildest Dreams $10.95 Learn about some of the most disturbing people, places and drugs in the Edge--and the powers that bind this underworld together. Wildest Dreams is the sourcebook of Nightmare, the bizarre drug of the Edge's most jaded and wealthy. The only thing stranger than the rumors about this trade in flesh and dreams is the reality behind them. Includes "Kill John Doe," a complete adventure that brings your players face to face with the half-mythical tulpas, violent sandmen, and the secretive Exalted Order of Dream Kings. ATG 2301 Weather the Cuckoo Likes $12.95 96 page sourcebook for Over the Edge. Includes descriptions of individual Cut-Ups, foes of the Cut-Ups, optional Cup-Up rules, Cut-Up technology, and 2 complete adventures. ATG 2302 Friend or Foe? $10.95 64-page sourcebook for Over the Edge RPG. Contains 34 "Game Moderator Characters." Each GMC includes story ideas (plots) and decription tags and lists by location make it easy for you to fing the GMC you need in a hurry. Also, new inside info on the Edge's city government, AIDS on Al Amarja, the Mystic S. community & the Center for Paranormal Control as well as new fringe traits, mysteries, wierd science and patrons. '97 ATG 2303 Cloaks tba ATG 2700 Pierced Heart (TPB) $14.95 A lost soul in search of the answer to a question no one else dares ask. An honorable gangster intent on keeping his promises, even if it kills him. A psychopathic criminal with an eye on the bottom line and a hand wrapped around the hilt of a stiletto. A New Age con man capable of charming anyone -- except the man he sees in the mirror every morning. A funeral director who isn't quite the same species as the rest of us. An angry man who has given up his own life for his sister's success. And a certain pivotal figure in human history, who may or may not have been conjured up by Communion, a designer drug that promises instant contact with the divine. The curious death of an American singer throws these people together into a tightly-woven web of hallucination, mystery and violence. It all happens on Al Amarja, the Mediterranean island where surreal menace lurks beneath the veneer of normalcy. (Al Amarja is the setting of the Over the Edge roleplaying game and the On the Edge collectible card game.) This 207-page novel is written by Robin D. Laws, who contributed to the original Over the Edge game and many of its supplements, including the wildly praised Weather the Cuckoo Likes (AG #2301) and the equally popular On the Edge expansion, The Cut-Ups Project (AG #2521). ATG 2917 Blood Nativity (Adventure) $4.99 The perfect accompaniment to the Vampire storytelling game of personal horror. Blood Nativity is designed to be a troupe's first story. It starts with the player characters as normal humans. Attracted by a mysterious message, an enigmatic invitation to a private dinner at the Sunset Club, they find themselves following an inexorable trail into shadow undeath--life as vampires themselves. Will they survive their dangerous, first night as neonates--will they fall victim tot he mad, insatiable Hunger within--or will they be destroyed by the light of day, which they now must curse? elim ATG 3300 Pandemonium! $19.95 Pandemonium is a roleplaying game that takes place in the weird world of Tabloids -- those tacky-looking newspapers you see in the supermarket but are afraid to buy, because you don't want your friends to think you actually believe Elvis is still alive, or that evil aliens from a far galaxy have come to Earth to kidnap our women. So you sneak a peek while you're waiting in the checkout line but never get up the courage to buy a copy, because what would the neighbors say? Well, here's your chance to find out what you've been missing in this 176-page book. op ATG 3300 Pandemonium! 2nd Ed. $19.95 Pandemonium is a roleplaying game that takes place in the weird world of Tabloids -- those tacky-looking newspapers you see in the supermarket but are afraid to buy, because you don't want your friends to think you actually believe Elvis is still alive, or that evil aliens from a far galaxy have come to Earth to kidnap our women. So you sneak a peek while you're waiting in the checkout line but never get up the courage to buy a copy, because what would the neighbors say? Well, here's your chance to find out what you've been missing in this 176-page book. op ATG 3310 Stranger Than Truth! $13.95 This 80-page book includes five thrilling short adventures for the bizarre Pandemonium RPG. ATG 3500 Dystopia $9.00 48-page adventure designed for 4-8 heroes from 200 to 300 points. Dystopia contains: A complete description and baqckground of the Coalition, a group of mercenary villians who eagerly mix it up with your heroes...for the right price. Several short adventures that gently integrate the Coalition into pre-existing campaign. A fully-detailed adventure foreshadowed by short adventures. Adventure seeds for continued Coalition operations after full-length scenarios in this volume are completed. Notes for conversion to Dark Champions, ATG 3505 Foxbat Unhinged $8.00 What do you do the night after you've saved the world? Isn't anything else going to be a let-down? Fear not, true deceivers! The answer lies in an adventure so new, so offbeat, so different that only Foxbat could have starred in it -- Foxbat Unhinged! This comic adventure pits the heroic player characters against Foxbat -- a parody of a supervillain armed with such frightening weaponry as his Ping-Pong Gun and the contents of his Foxbat Utility Belt. You dare not miss it! 32 pages, saddlestiched. ATG 3510 Blood Fury $12.95 When an innocent woman is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare blood type. As the time left to save her life slips by, the heroes find themselves drawn into a web of intrigue and danger, in which the lives of hundreds of thousands may be caught. At the center of this web lurks a familiar but deadly menace. Written by Dean F. Edgell (co-author of Champion Presents #1, HER #418), Blood Fury is a 64-page "race against time", usable with either Champions or Dark Champions. ATG 5000 Arasaka Brainworm $7.95 An interest which wishes to remain unnamed has a problem. A fixer whose name doesn't matter hires a team willing to become the solution. Call the fixer Diamond Blue. Call the team your Player Characters. Play the dangerous role of hi-tech courier of industrial espionage. Infiltrate the Biotechnica research facility on a small Pacific atoll. But things go awry, starting inside the very brain of the mole, Brinkmaan--your contact on the island. This is not a job for the timid, nor the inexperienced. You have to think on your feet, muster all your cyberpunk cool, and face the toughest security corporation in the world: Araska. ATG 5005 Night City Stories $15.00 ATG 5010 Osiris Chip, The $8.00 A new chip has hit the streets. IT claims to restore humanity to those who have fallen to cyberpsychosis--restoring them to human life, as Osiris was resurrected by Isis in Egyptian mythology. In fact, the chip makes the cyborgs into zombie slaves for a corporation's nefarious plans. The players' involvement is simple enough. When their characters take up an offer for a cut in some anti-corp action, they find themselves in a tight spot--suspected of distributing the chip, while being hunted by its true owners. The punks must think back to idle encounters at the start of the adventure. Somebody set them up. They have to find out who. By working their way back through the members of the O-Zone gang, the party may find its way to the real culprits. Of course, if the PCs seem too nosy, they may just persuade the gangs to flatline them. Once the punks learn who their enemies were, they can think about revenge, and excavate the secret laboratory of the Osiris Chip. ATG 5020 Streetfighting $10.00 Slicing and dicing, hacking and slashing...There are times when you're riding high on the edge of cyberpsychosis, and you've just gotta let off some steam---or you've picked up a hot new assault rifle, but the practice range isn't exciting enough a place to try it out--or you're just looking for a night on the town with a little more punch than you can find at a cocktail party. Well, the typical cocktail party. Turn to Streetfighting, and let it all out, full auto! ATG 5025 Chrome Berets, The $12.00 This campaign book is an exciting new approach to Cyberpunk adventures by Atlas Games. The format encompasses a tough, no-holds-barred scenario that will challenge roleplaying and tactical skills; plus a wealth of valuable new game material that may be applied to any Cyberpunk campaign. ATG 5035 Chasing the Dragon $9.95 A stolen attache case spells trouble unless the cyberpunks can find it, 'cause someone is holding them responsible. This is no easy task in the Combat Zone. They're thrown into the middle of a dangerous game of corporate intrigue, greed, drug dealing, and inter-game rivalry, and it's looking like nobody is on the team's side. Somewhere behind it all lurks the Dragon--the apparent thief, one of the best solos in the biz, and known to operate out of the Combat Zone. Chasing the Dragon through the worst (and perhaps most colorful) zone of the city, the team finds this enigma a wily opponent, and perhaps a most unlikely ally. ATG 5040 All Fall Down $8.00 IT starts as a fast-euro job in the rebuilt city of Las Vegas. Your only concern is how to spend the money and avoid the ever-present James Gang, a group of rednecks right from the old celluloid. Just a couple months of gambling, parties, and low-blood thrills. Then the word breaks--Corporate Civil War!--and you are caught right in the middle. ATG 5045 Thicker than Blood $9.00 This scenario depicts another side of the Cyberpunk world: a private school, where tomorrow's elite are trained to command and exploit the masses. It's emphasis is on role-playing, as the player characters face delicate situations and moral dilemmas where guns offer no soluti ATG 5050 Bonin Horse, The $7.95 The Bonin Horse features: Flexible entrances-- Player characters may be Arasaka special operatives, crewmembers of a submarine-for-hire, or even stowaways. A new and dangerous adventuring environment--the deep ocean. Relentless pacing--a story of non-stop, heart-pounding action. ATG 5055 Greenwar $12.00 96 page sourcebook on several new corporations from around the world, new equipment, additional rules, and adventure ideas. Looks neat. ATG 5065 Cabin Fever $8.95 Cabin Fever is a locked-room scenario for Cyberpunk, drawing upon the fear and paranoia of the character group. In a mission gone awry, the characters find themselves trapped in a small all-night bar located in Night City's Marina district where the only useful tools are a sharp mind and a sense of diplomacy. This adventure is expecially effective medicine for players who are convinced that combat solves problems instead of creating them. Will your edgerunners keep their cool, or will they succumb to Cabin Fever? ATG 5070 Northwest Passage $10.00 On paper, it all looks pretty cut & dry: a simple job fly north, download some data files, and bring them back to Night City. To top it all off, the job pays well, offers little risk, and requires almost no effort. As dirty work boes, this one comes off pretty clean and easy. But out here in the frozen Alaskan wastelands, that paper dosn't cut it. And it doesn't even begin to explain the problems: the plane crash, the bounty hunters, the fact that everyone shoots first and dosn't bother asking questions later. Most of all, it's fraggin' cold! it must be 50 below with the wind! If only your cyberoptics weren't freezing over and if only your darn arm would loosted up, you'd be able to fight back. Then maybe you'd be able to figure out who's behind this ugly little setup. This 64-page Cyberpunk adventure is written by Andrew Lucas and Jeff Ranger. ATG 5400 Hell Bent $8.95 This 48-page multilayered adventure begins in the desert at the TRU Entertainment's Devil's Anvil Test Facility. A routine test of military virtual reality entertainment equipment goes suddenly awry, leaving the streets of Babylon strewn with bodies of security officers. The PCs are hired to "clean up" the mess. In doing so, their ethical limits are pushed in their journey through virtual hell. Easy to use module w/several maps within. AVH 0800 Shakespeare $25.00 3 games in one, played like Parcheesi. Has synopsis of all 37 Plays with memorabilia on the great bard. AVH 0801 Word Power $30.00 A vocabulary building game combining knowledge, strategy, and a bit of poker-like bluffing for 2 to 4 players. AVH 0805 Stock Market $30.00 "Outstanding product for the times," eulogize Chicago Today magazine. No dice; plays like real stock market. 2 or more players. AVH 0863 Yellowstone $25.00 A wildlife survival game realistically re-created by the Yellowstone Park staff. AVH 0890 Tyranno Ex $30.00 Fun and easy to learn game of evolution for 2 to 4 players. Players advance exotic species ranging from the fearsome Tyrannosaurus Rex of the title to the lowly Dodo Bird across a beautiful Primeval World which rapidly changes with the passing millenium. AVH 0893 History of the World $35.00 History of the World traces the progress of mankind from the dawn of civilization to the threshold of the modern era. This is a game of world conquest. However, no single empire can conquer the world. Instead, each player commands 7 different empires, view with armies and fleets to extend their borders to new frontiers, and build lasting monuments to their glory. AVH 0895 Outdoor Survival $25.00 Provides enjoyable and informative fun for 2 to 4 players, wither as teammates of competitors, as they pit themselves against the ultimate test of the wilderness. Containing a wealth of factual information about wilderness conditions and the skills needed to cope with them. Outdoor Survival smoothly combines a family-game format with Avalon Hill' noted expertise in crafting sophisticated simulations. AVH 1984 Class Struggle $25.00 Humorous and educational game of life in capitalist America. 2 to 6 can play as workers or capitalists. AVH 6375 Dinosaurs of the Lost World $20.00 Exploring deep within an Amazon-like jungle, you discover a prehistoric land of monster and creatures long believed to be extinct. Your band of adventurers (players) warily explore this Lost World, in search of scientific evidence and then a means of escape so you can bring proof of your discoveries back to civilization. Each site leads the player(s) through an illustrated trek of great peril and reward. A unique game designed to entertain and educate children and adults alike. For 1 to 6 players, ages 8 and up. AVH 6385 Blind Justice $25.00 This game of lawsuits pokes fun at barristers the world over, while citing actual cases of litigation for players to resolve as both plaintiff and jury. Each player becomes the prosecuting attorney representing a litigant in a trial. The player draws a Court Case Card and reads a condensed version of an actual lawsuit--injecting it with fiery adjectives to convince the jury to award his client (right or wrong) a windfall in damages. Players are alternately amused or enraged by the law. For 2 or more players or teams, ages 11 and up. op AVH 6400 Auction $18.00 Two to 4 players bid on rare items to obtain the greatest wealth by game's end. AVH 6405 Tycoon: The Real Estate Game $20.00 Out-trump Trump in this high stakes money game where 2 to 6 players vie for the best real estate. op AVH 6410 Showbiz $20.00 A simple, fast-paced game of logic. Two to six players must predict the supply and demand of various entertainment acts. AVH 6425 Legends of Robin Hood $13.95 Come with us, back to the greenwood in 12th century England as our heroes Little John, Friar Tuck, Robin and his band of Merry Men scour the countryside with quarter staff and long bow to rob the rich and save the poor from oppression. Enjoyment for the whole family. AVH 6430 Gangsters $29.95 It's the "Roaring Twenties" and illegal booze flows from every speakeasy of the Windy City. Crime abounds as you and your opponents control racketeers, thugs, and vamps. Can you put together a syndicate that will rule Chicago before the police can restore order? Shoot-outs are brought vividly to life, as each time a player loses a gangster he receives a drenching from a real life adversary with the "Gangster Gun"--a harmless but squeal-evoking water pistol. For 2 to 5 players, 12 years up. AVH 6435 Candidate $25.00 Easy-to-learn for 2 to 6 players vying for their party's Presidential nomination. Rumors, dirty tricks, and bluffing determine strategy in surprise-packed game. AVH 6440 Road Kill $24.95 A very playable card game for 2 to 10 players or teams of futuristic Demolition Race drivers. Players use cards to maneuver their cars across a course that changes with every race because its laid by the leader. Machinegun attacks, rams, smokescreens, and sideswipes with razor-sharp scythe hubcaps make the job of pathfinder a dangerous one. AVH 6445 Slang! $9.95 It's cool!, righteous, or maybe HOT! No...WILD..er..it's a great new party game based on the paperback book The Random House Thesaurus of Slang. Slang (the game) gives you thousands of new ways to say the same thing, only even more cryptic! AVH 6446 Assassin $19.95 Transport yourself into a danger-filled web of espionage and intrigue where survival is a challenging contest of wits and nerve. The easily mastered rules are supported by a unique card play system that makes Assassin enjoyable for 3-6 players, ages 10 and up. The game is playable in about an hour. AVH 6447 Look at that Schmuck on the Camel $19.96 How well do you know your Yiddish? Test your knowledge and memory with this humorous game of one of the world's oldest languages. AVH 6448 Global Survival $65.00 The ultimate economic quest for world dominance! The Cold War has ended. The victorious West is forced to support the financially strapped Eastern bloc countries where their economies are seriously depressed. China, the "sleeping giant," stirs with unprecedented economic growth. The "little tigers" - Singapore, Malaysia, and Taiwan - are growing steadily, while former giants like England shrink deeper into recession with declining production and rampant unemployment. This is the world of today. Who will be the next economic giant? Roll the dice and begin Global Survival. Inspired by historic events and a radically-changing world in which all rules of economic survival are being rewritten, the game challenges players to achieve global survival and ultimate world dominance. Up to 8 players or teams control the length of the game, which can be completed in 2 hours or 2 weeks. This is a reprint of the original game from Vision Quest Enterprises with the same rules, but completely new graphics. AVH 6452 Air Baron $30.00 If you had fun building railroad empires in Avalon Hill's ever-popular Rail Baron (#GA-295), then get ready for Air Baron, the new airline strategy game that puts you in the chairman's seat building empires of the air. Played over a beautiful, full-color map of North America, Air Baron pits 2-6 players in a race for control of the busiest airports, including 58 U.S. and 18 foreign airline markets. Your company starts with a domestic spoke and grows to dominate major hubs. You can also deploy jumbo jets and supersonic transports and branch out to foreign markets. There are many winning strategies. Some players will go for quick profits; some will gobble up the biggest market share they can find; and some will wage Fare Wars to take over their opponents' choicest sites. The player best able to balance the options and seize the opportunities is most likely to zoom off with a victory. AVH 9700 Bali Card Game (3rd ed.) $7.00 Each player is dealt 7 cards to form 7 columns, as in "solitaire." Each card has a letter and numerical value. In the solitaire version, a player may form a word of 3 letters or more from any of his 7-letter cards. In 2 to 4 player games, players may form words on their own cards and on opponents' cards. Thus, players can steal cards from others and disrupt their hands and strategy. With the nation's emphasis on improving literacy, Bali's time has come! AVH GA-140 Acquire (New Edition) $30.00 The New Acquire: long enshrined in Games Magazine's prestigious "Hall of Fame." Acquire has been recognized as a classic game of skill for decades. Now the game of corporate mergers has been released with stunning artwork, color-coded hotel tiles, and various cards to further enrich the playing experience. For 2 to 6 players, ages 12 and up. Playing time: 75 minutes AVH GA-170 Stocks & Bonds $25.00 Great mixture of luck and skill. Unex-pect-ed price fluctuations determine who suffers a Black Friday or benefits from a Happy Monday. 2 to 8 players, teens through adult. AVH GA-260 Facts in Five $20.00 The stimulating game of knowledge that pits players against time and each other in each round. Players select 5 classes and categories from more than 1000 choices of popular/academic subjects. in 5 minutes players fill in as many as 25 Playcard blanks as possible with words or phrases fitting their selected class and category. Special rules allow children to compete with adults. AVH GA-270 Feudal $30.00 Exciting medieval war game combining military strategy with chess-like moves as armies of 2 feudal kings battle to the death. Each army is secretly deployed, making every game different and challenging. Rough and mountainous terrain can aid or hamper attempts to thwart the enemy or lay siege to their castle. Box contains playing board, divider screen, playing pieces and instructions for 2 to 6 players, ages 8 and up. AVH 0814 Baseball Strategy $20.00 Companion game to award-winning Football Strategy; devoid of traditional luck elements. Out-come determined solely on players' skill. Includes Handbook of Official Rules. AVH 9140 Superstar Baseball $22.00 You get to decide once and for all who the greatest players of all time were at each position. You get "stat cards" for 96 great players to match up against each other in dream all-star games. op AVH 9140011 Superstar Baseball: Players Set II $7.00 op AVH 92401-A S-Pro Baseball: Am. League ('93 season) $25.00 A game based no real-life performances of the bid league players. Statis Pro Baseball comes complete with stat cards representing every player in the league that performed regularly in the previous season. op AVH 92402-N S-Pro Baseball: Nat. League ('93 season) $25.00 Playing Cards allow you to re-create last year's National League Pennant races. You get an individual card for every player that made any kind of contribution at all for every one of the major league teams. op AVH 9240C Statis-Pro Baseball Cards ('91 season) $16.00 op AVH 9245 Statis-Pro Baseball: Great Teams $30.00 Using the famous Statis Pro Baseball game system you manage ten great Big League teams from the past. Your managerial acumen may well decide the greatest team ever to take the field. AVH 0815 Football Strategy $16.00 "Best football game ever invented," stated Sports Illustrated magazine, spawning a host of imitators. Includes Football Widow's Handbook, a perfect gift item for male and female alike. AVH 9260-5 S-Pro Basketball ('94-5 season) $31.95 The classic Avalon Hill basketball game is back in this new edition with stats from the '94-'95 NBA season. AVH 9260C-5 S-Pro Basketball Cards ('94-5 season. ) $15.00 AVH 9320 Regatta $30.00 A 2 to 6 player strategy game re-creating joys and pitfalls of yacht racing. Ideal family and party game. AVH 9420 Title Bout $25.00 Championship boxing comes alive as actual boxers from all eras and weight class, compete in dream bouts. AVH 9450 Wrasslin' $20.00 A quick-playing, tongue-in-cheek strategy card game. Any number, ages 10 and up, may play this spoof of professional wrestling. op AVH 9950 Decathlon $16.00 The track and field game that re-creates the accomplishments of the seven most famous decathletes ever. AVH SC200IV Accessory Track Set IV $12.00 Eight more tracks including S.Africa, France, Germany, Canada, Italy, Spain, USA. AVH WP-2 Win, Place & Show $20.00 Players become owner, handicapper, jockey, where strategic selections in purchasing and betting combined with skillful riding determines the wealthiest player. AVH 0837 Civilization $40.00 A game for 2 to 7 players that traces the history of man. Not considered a "wargame" by purists, military conquests play a secondary role to the development of one's civilization from within. Trade and the discovery and use of such skills and disciplines as metal working, pottery, and religion are essential to advance one's civilization from the Stone Age to the late Iron Age. Only an extremely long playing time detracts from its near classic status. AVH 08371 Civilization Western Map Exp. $8.00 Adds portions of Spain and Britain to the play of Civilization. Not boxed, comes in 9 x 12 envelope. AVH 08372 Advanced Civilization (Exp. kit) $35.00 Not a more complicated version of its predecessor, but the introduction of Credit Sheets and Point Values allows games of any lenght--thus shortening average playing time. 192 high-quality playing cards replace and expand the earlier Civilization cards to ensure that no player can be artificially blocked from developing his civilization as he sees fit. AVH 0837C Civilization Trading Cards (08370011) $4.00 AVH 0879 Siege of Jerusalem $35.00 The famous ancients battle is re-created on a giant 48" x 99" highly-detailed map over which the Romans and Judaeans fought. AVH 0885 Republic Of Rome $40.00 A game of political intrigue for up to six players who prefer their diplomacy against a backdrop of unrivaled historical detail. Players assume the role of factions in the Roman senate vying for political power while balancing the needs of the state in a hostile world against their own personal advancement. AVH 0906 Hannibal $40.00 Hannibal's victory at Cannae and his exceptional generalship make this brilliantly designed game from Avalon Hill continually exciting. This game is more than military slugfest. Based on the 2nd Punic War, Hannibal features a beautiful mapboard of the western Mediterranean, and many full-color playing pieces representing generals and armies of Rome and Carthage. Using an adaptation of the system used in the popular We the People game, Hannibal includes two decks of cards for conducting campaigns and battles. The use of the cards brings out the events and personalities of the period and generates a tremendous amount of uncertainty and excitement of play. Don't miss out on this game that AH fans will play over and over again! AVH 8939 Circus Maximus $15.00 Chariot racing in ancient Rome; 3 levels of play for this multi-player game of skill. AVH 0818 Kingmaker $30.00 War of the Roses; a classic multi-player political & military struggle where the age of chivalry lives on. AVH 0818C King. Variant Event Cards (08180011) $4.00 AVH 0873 Britannia $25.00 3 to 5 player game based on the history of England; authentic re-creation of 1000 years of invasions to control Great Britain. AVH 0907 Age of Renaissance $54.95 This long-awaited sequel begins where Civilization ended. The world is struggling to emerge from the Dark Ages following the collapse of the Roman Empire. Starting in 750 AD, 2 to 6 players vie to re-establish their civilizations via trade, while making advances in Science, Religion, Commerce, Communications, Exploration and Civics. Against the backdrop of war, plague, famine and religious strife, such personalities as Sir Isaac Newton, Charlemagne, Marco Polo, Leonardo da Vinci and Christopher Columbus guide mankind to the threshold of new beginnings. Playable in an evening in any of 3 different versions catered to available playing time. AVH 8935 Machiavelli $35.00 Niccolo Machiavelli advocated that a ruler, "The Prince," was exempt from ethical codes of conduct; The Prince could use any means necessary to seize and maintain control of the state. In Machiavelli you can play out your own ruthless style of politics. A new and updated version of the game originally published in 1980, Machiavelli appeals to gamers who revel in games that feature balance of power struggles. This game recreates that struggle which actually occurred in Renaissance Italy between 1454 and 1529. Simply put, if you can lie with a straight face, Machiavelli is for you. Machiavelli can be played by 2 to 8 players, each controlling a major state of Italy or a neighboring country. To fulfill the game's victory conditions, use of both diplomatic and military force is necessary. Knowing when to use both is decisive. This 1995 revised version leans more toward the diplomatic end and builds upon the same mechanics of play as Avalon Hill's Diplomacy game. The most important change from the earlier version is in the graphic treatment of the game parts. In addition to a Renaissance-stylized rendering of the mapboard, there are counter changes and rule clarifications which improve upon the earlier version. AVH 0709 Wooden Ships & Iron Men $25.00 Twenty-seven different battles from the age of fighting sail. Re-creates Trafalgar, Battle of the Nile, Lake Erie, plus many more of the 1776-1815 era. AVH 0737 We The People... $39.95 American Minutemen have just fired the shot heard 'round the world. Join in the war for independence with this exciting introductory historical game where winning requires judicious control of the events that shaped the revolution while pursuing objectives of political control over the colonies. Lavish components and dramatic graphics abound in this 2-player game. AVH 0737C We The People Exp. Cards (07370011) $5.00 Adds 16 new event cards to expand the Strategy Deck of this popular Avalon Hill game. AVH 0877 Enemy in Sight $20.00 A 2 to 4 player card game pitting the four mightiest 19th century fleets against each other in a simple free-for-all naval combat game. AVH 0884 New World $25.00 A celebration of Columbus' discovery of America. Two to 6 players take the part of colonizing European powers plotting settlement and exploitation of the new world. AVH 0887 Blackbeard $35.00 Relive the Golden Age of Piracy aboard a schooner on the Spanish Main or a 4-Masted Square Rigger in the Indian Ocean as history's greatest villains sail again in serach of plunder and adventure. From one to four players command any of 24 historic Pirate captains depicted on illustrated playing cards as they battle the Royal Navy and each other for glory and untold riches. AVH 0827 War & Peace $35.00 Game tracing the rise, fall, return, and final defeat of Napoleon Bonaparte. AVH 0864 Empires In Arms $40.00 A game covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. Contains multiple scenarios for 2 to 7 players. AVH 0883 Napoleon's Battles $35.00 Our first set of boxed rules and PlayingAids for use with 3-dimensional miniatures. AVH 08832 Napoleon's Battles II $15.95 The second expansion for Napoleon's Battles (AH 0883) AVH 0731 Gettysburg $20.00 The most highly-studied, talked about, and debated American Civil War battle ever, now brought to life in game format. Here, YOU determine which generals were good, which made controversial moves, and who were simply bad tacticians. The Smithsonian version of Gettysburg puts you squarely in the shoes of Generals Lee and Meade to make all the battlefield moves necessary to win. Enjoyable played solitaire, too! AVH 0889 Stonewall Jackson's Way $35.00 This exciting new design simulates the Second Bull Run campaign in central Virginia during 1862, which forged the lofty reputations of southern leaders such as James Longstreet, Robert E. Lee and, of course, the historic Stonewall Jackson himself. AVH 0892 Here Come the Rebels $30.00 The second installment in Avalon Hill's new Civil War series. The game ocvers Robert E. Lee's invasion of Maryland in 1862, which culminated in the battle of Antietam. Ownership of the first game in the series, Stonewall Jackson's Way, is not required for play of Here Come the Rebels! AVH 8921 Roads to Gettysburg $32.00 Expansion to Here Come the Rebels (#0892). Box set (not just an expansion envelope). Includes maps, counters, rules, charts, & other play aids. AVH 8922 Stonewall in the Valley $35.00 The 4th volume in AH's series on the campaigns of the American Civil War. Most other Civil War simulations portray specific battles, but Stonewall in the Valley concentrates on the full campaign in the Shenandoah from March to June 1862. AVH 8923 Stonewall's Last Battle $30.00 Fighting Joe Hooker crosses the Rappahannock and puts 83,000 Union troops on Lee's flanks near a wooded crossroads named Chancellorsville. Outnumbered on two fronts, Lee turns to his faithful lieutenant, General Thomas J. "Stonewall" Jackson, for yet another miracle. This fifth volume in the Great Campaigns of the American Civil War Series contains 4 scenarios that allow players to recreate the battle in as much detail as desired, plus a 5th scenario, Brandy Station, which portrays the first large-scale cavalry engagement of the war. AVH 0869 1830: Railroads & Robber Barons $30.00 Captures the drama and excitement of the romance of railroad building. Players wheel and deal as did the ruthless real-life manipulators. AVH 0897 Maharaja $30.00 A new game for three to five players. It broadly depicts the wars in, and migrations to, India in the last centuries from 1500 BC to 1800 AD, encompassing the span from the initial Aryan invasions at the dawn of history to the British conquest of the vast sub-continent. Sister game to the award-winning Britannia (AH #0873), this newest addition to their line uses many of the same systems. The game is supported by distinctive art that brings the mysterious East to life.z AVH 0898 Geronimo $39.00 Welcome to the Wild West as it really was. Drive Indians from the territories, colonize the west to create new states, slaughter the buffalo, and be on the lookout for Indian reprisals. In Geronimo, each player will take part of both the Indian and the settler, trying to survive the best you can. It's a clear and unflinching look into America's past, re-created by award winning designer Richard Berg. AVH GA-295 Rail Baron $30.00 Whisks you back to the heyday of the locomotive where the whims of railroad tycoons make or break fortunes. Rail Baron's mapboard portrays 28 major rail lines and the cities they connected during the halcyon days of railroading. Cards depict actual rail lines of the period. Players strive to build the most prestigious and profitable railroad empires in the shortest time. Fear of bankruptcy constantly looms for would-be Jay Goulds or Cornelius Vanderbilts in a challenging see-saw contest that has made Rail Baron a multiple winner of Games Magazine's Top 100 Games of the Year awards. AVH 0811 Richthofen's War $25.00 Epitomized the mystique and charisma of the infamous Red Baron, re-creating WWII aerial dogfighting. AVH 0819 Diplomacy $30.00 International intrigue in this realistic game of strategy without dice as up to 7 players guide the destinies of European powers circa 1901. AVH 08191 Deluxe Diplomacy $55.00 For over 3 decades, Diplomacy has entertained and challenged a fanatical following of gamers worldwide. It is played by mail, through modem-linked computer networks, and at hundreds of conventions everywhere. Now Avalon Hill offers this classic, no-luck game of strategy with wooden pieces & self-adhesive flag labels for the 7 countries. AVH 0867 Knights Of the Air $25.00 Air Authentic re-creation of deadly combat of the WWII air war. All planes included have been carefully researched for unparalleled realism. For 2 to 6 players--includes solitaire scenarios. AVH 0203 Naval War $13.00 A card game of strategy, skill, and luck based on World War II naval combat. AVH 0502 Tactics II $21.00 Great "beginner" game and very first commercial battle game ever produced...still a classic. No military experience or knowledge necessary. AVH 0600 Afrika Korps $25.00 Field Marshal Erwin Rommel's daring exploits re-created in this historical replay of the tactical square-off between General Montgomery and the great Desert Fox. op AVH 0601 Midway $35.00 Commemorating its 50th anniversary, Midway re-creates the military situation in the Pacific of Spring '42. This "hands-on' approach to history gives players the vicarious experience of being there in person...to plan the strategy, plot the moves, schedule the attacks, everything the real leaders had to consider. Features realistic game map, playing pieces, profusely-illustrated Historical Manual, and one sheet of Rules. AVH 0704 Anzio $30.00 WWII re-creation of the Allied amphibious invasions to secure the Italian peninsula leading to the heart of Europe. AVH 0705 War at Sea $20.00 European theatre aerial/naval action of WWII, ideal starter game for historian, military buff, or novice; 2 or more players. AVH 0718 Russian Campaign $25.00 Russi an Campaign has been universally acclaimed as one of the finest wargames around. With the ease and playability of the 'Classics', the game also conveys the feel of the actual campaign and is exceptionally accurate historically. Both players will have to use the subtle skills, advantages and tactics of their historical counterparts to win. AVH 0721 Longest Day, The $85.00 Monster game of the invasion of Hitler's Festung Europa day-by-day, yard-by-yard, June 6, 1944. AVH 0732 Battle of the Bulge $25.00 First in the Smithsonian series! An authentic re-creation of the largest sustained land battle fought by US forces during WWII. Includes historically-accurate full-color terrain game map. Battle Manual contains extensive historical background information and data. One sheet of rules get participants into play quickly, easily. For 2 players, ages 10 & up. AVH 0733 D-Day $25.00 A highly-competitive game of chess-like strategy for "students" of great military campaigns! Puts players into the shoes of the respective commanders. The "chesspieces" represent actual armor,infantry,and air formations present during the historic campaign. Well illustrated and highly-informative Battle Manual accompanies authentic gameboard map. Play is learned in 10 minutes from one sheet of rules. For 2 players, ages 10 & up. AVH 0734 Midway $30.00 Commemorating its 50th anniversary, Midway re-creates the military situation in the Pacific of Spring '42. This "hands-on' approach to history gives players the vicarious experience of being there in person...to plan the strategy, plot the moves, schedule the attacks, everything the real leaders had to consider. Features realistic game map, playing pieces, profusely-illustrated Historical Manual, and one sheet of Rules. AVH 0735 Guadalcanal $35.00 Covered are the 1942 actions that set the stage for the rest of the Pacific War. As allied player, you must decide how best to deploy your forces to cover exposed Henderson Field against the Japanese player with a more powerful surface fleet. Either side can win! Can YOU re-create or change history? AVH 0736 Mustangs $25.00 Re-creates an era (1944 to 1945) when propeller-driven fighter planes fought for control of the air above Europe and the Pacific. Easy to learn, but a challenge to master. AVH 07361 Mustangs Expansion Kit $15.95 A separate Mustangs Expansion Module with counters for many additional aircraft. Like other AH expansion kits, this is in an envelope and cannot be played by itself. AVH 0807 Panzerblitz $25.00 All-time best seller--but for hard-core wargamers only. Actually 12 games in one; each re-creating a different battle drawn from the WWII eastern front AVH 0807G Guide to Panzerblitz (8070009) $8.00 AVH 0809 Luftwaffe $35.00 Re-live the exciting drama of air combat over Nazi Germany. All is as it was then except now YOU are in command in the game... AVH 0812 Panzer Leader $30.00 20 different games in one package; each a replay of a famous WWII western front situation involving armored tactics. For hard-core only. AVH 08121 Panzer Leader, 1940 Variant Kit $5.50 AVH 0813 Third Reich $30.00 Few wargames have maintained their popularity over the years as well as this coprs-level recreatoins of the Second World War in Europe which is now in its fifth edition. AVH 0813G Guide to 3rd Reich (8130009) $8.00 AVH 0851 B-17 $25.00 A re-creation of the bombing missions and aerial combat of the B-17 "Queen of the Skies' of the U.S. 8th Air Force over Europe during WWII. Designed primarily for solitaire play. AVH 0861 Hitler's War $20.00 Three games set: Operation Barbarossa, Fall of Germany and War of Europe. Examines WWII in Europe at several levels, focusing on political as well as military decision-making. AVH 0868 Patton's Best $27.00 Solitaire only, battle game based on legendary exploits of General George Patton; re-creates World War II warfare in a Sherman Tank. AVH 0874 Raid on St. Nazaire $30.00 World War II battlegame based on daring British commando raid against German-held French port. For solitaire play only. AVH 0875 Thunder At Cassino $25.00 A re-creation of the 11 ferocious days that began March 14, 1944. Has simultaneous movement without the hassle of writtem moves. AVH 0881 Turning Point-Stalingrad $28.00 Siege of the actual city itself, pitting the heroic German 6th Army against the valiant Russian 62nd Army. AVH 08811 Turning Point Expansion Kit $6.00 AVH 0888 Advanced Third Reich $49.95 A mass enhancement of the original, Advanced Third Reich both clarifies and builds on the foundation of its predecessor with a greatly expanded rulebook, three additional scenarios, new counters and charts, and an enlarged map for greater ease of play Diplomatic concerns affect the stance of neutrals and technology can hasten the end with the development of "miracle weapons" like the atomic bomb. AVH 0894 Breakout Normandy $30.00 The greatest amphibious armada in history stands ready to assault Hitler's Fortress Europe. Naval gunfire hammers the shore and the skies are dark with Allied aircraft as the first wave of landing craft turns towards the beaches. What was supposed to be a quick break for the Allies became a ten week battle among the hedgerows characterized by some of the most bitter fighting of WWII. AVH 0899 London's Burning $35.00 August 1940. Defend London against German bombers and fighters in this solitaire WWII game. Try to intercept and shoot down the Luftwaffe raiders before they bomb your airfields and installations in southwest England. But you only have so many R.A.F. pilots, so use them sparingly. This can also be a two-player game, either as British vs. German, or as two British teammates against the game-driven Germans. AVH 705V War at Sea Variant Kit (07051) $15.00 AVH 8361 Storm over Arnheim (Folio) $15.95 Storm over Arnheim is an account of Operation Market-Garden , waged with courage and resolution by the men on both sides. Heavily illustrated, the material contained in the 48-page booklet touches upon many facets of the battle, the combatants and their weaponry. Drawing on both primary documentation and the best of secondary sources, these offer that remembrance of an unparalleled feat of arms of which Churchill spoke 50 years ago. Brilliant maps and the many historical photographs give striking visual support to mere words. Anyone should have a wonderful grasp of this critical moment of history when done reading. AVH 8881 Empire of the Rising Sun $50.00 Extends the Advanced Third Reich game system to the Pacific where codebreaking, kamikazes and the atomic bomb join the familiar environment of quarterly turns, BRPs and strategic warfare. The game plays as the ultimate test of grand strategy in the Pacific, or can be linked with Advanced Third Reich in a Global War wherein the Axis powers must complete their expansion before the Red Army and the American arms production seal their doom. op AVH 8926 Dauntless (Air Force Gamette) $25.00 DAUNTLESS is a gamette which adds ships, 30 new aircraft types, dive bombing,and carrier takeoffs and landings to the existing AIR FORCE game system. All the AIR FORCE components are interchangeable, and in fact necessary for play of DAUNTLESS. AVH 8928 Air Force $30.00 Highly popular game that captures the flavor of the air war in Europe. AVH 892826 Airforce/Dauntless Combo $40.00 A shrinkwrapped, bonus pack combination of the old AH classics Airforce and Dauntless. AVH 8930 Flattop $45.00 A demanding, accurate and fun game of Pacific carrier battles. AVH 0730 Platoon $25.00 "Entry" level game (only 2 pages of rules) depicting the Vietnamese War as it really was; based on Academy Award-winning movie and features actual characters from the film. AVH 0860 Firepower $35.00 Man-to-man combat involving modern day weaponry and its effects on military tactics and strategy. AVH 0871 Flight Leader $30.00 Game of air-to-air jet combat--1950 to the present. Solitaire suitability is high. Based on the subject matter of Top Gun, the hit film of the summer of '86. AVH 0872 TAC AIR $30.00 Game of air-to-land combat in modern-day Germany; features all the latest state-of-the-art weaponry. AVH 0878 Kremlin $20.00 A 3 to 6 player game of satire based on the back-stabbing and double-dealing that might go on in the Soviet Politburo. AVH 08780 Revolution (Kremlin Exp.) $8.00 Expansion kit for Kremlin; comes in large manila envelope and includes rules and historically-oriented Kremlin Personality Cards. AVH 0882 MBT (Main Battle Tank) $35.00 A detailed look at how today' s modern weaponry would be utilized in combat in Central Europe. AVH 0891 IDF (Israeli Defense Force) $40.00 Takes our proven MBT game system to the shifting sands of the Middle East with four scenarios from both the 1967 and 1973 Arab-Israeli Wars. The game is loaded with information on the military hardware Centurions, T-62's, M-48's, M-60's, M3 halftracks, BMP infantry fighting vehicles, etc. AVH 0896 Guerilla $25.00 Card game for 2 to 6 players simulates typical banana republic revolution, but similarity to conventional games ends there. Each player fields forces for both sides while raiding vital installations against other players. Where do loyalties truly lie? Are you with the current regime or secretly sympathetic to the rebels? Today's comrade may be tomorrow's rival. Playing time of 2 hours per game, ages 12 and up. AVH 6452 Air Baron $30.00 If you had fun building railroad empires in Avalon Hill's ever-popular Rail Baron (#GA-295), then get ready for Air Baron, the new airline strategy game that puts you in the chairman's seat building empires of the air. Played over a beautiful, full-color map of North America, Air Baron pits 2-6 players in a race for control of the busiest airports, including 58 U.S. and 18 foreign airline markets. Your company starts with a domestic spoke and grows to dominate major hubs. You can also deploy jumbo jets and supersonic transports and branch out to foreign markets. There are many winning strategies. Some players will go for quick profits; some will gobble up the biggest market share they can find; and some will wage Fare Wars to take over their opponents' choicest sites. The player best able to balance the options and seize the opportunities is most likely to zoom off with a victory. AVH 0717 Magic Realm $30.00 One of the most exciting fantasy designs ever; a patented concept in role-playing for up to 16 players. AVH 0820 Starship Troopers $35.00 "We are the boys who go to a particular place, at H-Hour, occupy a designated terrain, stand on it, dig the enemy out of their holes, force them then and there to surrender or die. We're the bloody infantry, the doughboy, the duckfoot, the foot soldier who goes where the enemy is and takes him on in person." This is how Robert A. Heinlein describes the Terran Mobile Infantry in his book Starship Troopers. AH's game, of the same name, brings the book to life. Science fiction and gaming combined for the ultimate future experience. The Terran enemies are a humanoid race nicknamed Skinnies for obvious physical attributes, and the Arachnids, who resemble giant spiders and live a communal life with the social structure of an ant colony. The Mobile Infantry are well equipped to deal with their enemies, though, as each platoon has the firepower of a twentieth-century division. The advances of technology are recreated by the various kinds of weaponry and tactics used by the MI and their adversaries. Rockets, beams, nuclear explosives, heavy nerve gas and listening devices (to name a few) have replaced machine guns, tanks and bombs. Includes: over 500 counters three 8"x22" mapboards a log pad playing aids 24-page rulebook This is just a reprint of the old version. It hasn't been revised or changed. AVH 0825 Wizard's Quest $25.00 Battle a dragon and orcs in this fantasy treasure hunt on the fantastic island of Marnon. AVH 0839 Titan $35.00 A fantasy strategy game for 2 to 6 players. Each player maneuvers to raise the strongest Legions of monstrous creatures. AVH 0859 Stellar Conquest $25.00 In the beginning the galaxy is completely unknown to you and your rivals. Each of you commands a space fleet consisting primarily of colony transports protected by a small number of warships. They must quickly search and locate planets suitable for habitation. Inevitably you will collide with other civilizations intent upon their own expansion, and then you must be prepared to fight. This science-fiction game of intergalactic conquest is based in the 25th century. For 2 to 4 players, ages 12 & up. AVH 0876 Merchant of Venus $30.00 Science fiction trading game of exploration of lost worlds. 1 to 6 players compete to build the largest intergalactic trade empire. Feb97 AVH 0908 Princess Ryans Star Marines ~$50.00 The evil empire of the Dark Citadel is about to be attacked by massive forces. Princess Ryan, the titular head of Earth, is being held captive in the Dark Citadel and must be freed before the attack begins. Only one understrength company of Star Marines aboard the armed freighter Schenectady is close enough to answer the call. Though ill-equipped and poorly armed, they battle against time to save the Princess while leaving a grisly trail of broken Guards and comrades behind. A combination board and card game for 1-6 intrepid adventurers aged 10 and up, and with a playing time of 90 minutes. At the time of this printing, Avalon Hill had not yet established an exact retail price. AVH 0733 D-Day $25.00 A highly-competitive game of chess-like strategy for "students" of great military campaigns! Puts players into the shoes of the respective commanders. The "chesspieces" represent actual armor,infantry,and air formations present during the historic campaign. Well illustrated and highly-informative Battle Manual accompanies authentic gameboard map. Play is learned in 10 minutes from one sheet of rules. For 2 players, ages 10 & up. AVH 0734 Midway $30.00 Commemorating its 50th anniversary, Midway re-creates the military situation in the Pacific of Spring '42. This "hands-on' approach to history gives players the vicarious experience of being there in person...to plan the strategy, plot the moves, schedule the attacks, everything the real leaders had to consider. Features realistic game map, playing pieces, profusely-illustrated Historical Manual, and one sheet of Rules. AVH 0735 Guadalcanal $35.00 Covered are the 1942 actions that set the stage for the rest of the Pacific War. As allied player, you must decide how best to deploy your forces to cover exposed Henderson Field against the Japanese player with a more powerful surface fleet. Either side can win! Can YOU re-create or change history? AVH 0736 Mustangs $25.00 Re-creates an era (1944 to 1945) when propeller-driven fighter planes fought for control of the air above Europe and the Pacific. Easy to learn, but a challenge to master. AVH 07361 Mustangs Expansion Kit $15.95 A separate Mustangs Expansion Module with counters for many additional aircraft. Like other AH expansion kits, this is in an envelope and cannot be played by itself. AVH 0737 We The People... $39.95 American Minutemen have just fired the shot heard 'round the world. Join in the war for independence with this exciting introductory historical game where winning requires judicious control of the events that shaped the revolution while pursuing objectives of political control over the colonies. Lavish components and dramatic graphics abound in this 2-player game. AVH 0737C We The People Exp. Cards (07370011) $5.00 Adds 16 new event cards to expand the Strategy Deck of this popular Avalon Hill game. AVH 0819 Diplomacy $30.00 International intrigue in this realistic game of strategy without dice as up to 7 players guide the destinies of European powers circa 1901 on. AVH 08191 Deluxe Diplomacy $55.00 For over 3 decades, Diplomacy has entertained and challenged a fanatical following of gamers worldwide. It is played by mail, through modem-linked computer networks, and at hundreds of conventions everywhere. Now Avalon Hill offers this classic, no-luck game of strategy with wooden pieces & self-adhesive flag labels for the 7 countries. AVH 0819G Guide To Diplomacy (8190009) $10.00 This is the world of DIPLOMACY,a game of strategy and skill for seven (or fewer) players. Set in pre-WWI Europe, each player takes on the role of one Great Power--England, France, Germany, Italy, Austria, Russia or Turkey--and through careful strategy and even more careful negotiations with the other players, seeks to dominate the continent. Winning demands the ability to survive in the mix of shifting alliances, compromise and cooperation, double-dealing and psychological maneuvering. AVH 8192 Colonial Diplomacy $55.00 A supplement designed spacifically for Diplomacy (AH 819) enthusiasts who have become "addicted" to it's unique game system and mechanice of play. Spans over 60 years of exciting history from the Opium Wars, the Crimean War, the struggle in Egypt & the Sudan, through the Russo-Japanese conflict of 1905. AVH 0818C King. Variant Event Cards (08180011) $4.00 AVH 0837 Civilization $40.00 A game for 2 to 7 players that traces the history of man. Not considered a "wargame" by purists, military conquests play a secondary role to the development of one's civilization from within. Trade and the discovery and use of such skills and disciplines as metal working, pottery, and religion are essential to advance one's civilization from the Stone Age to the late Iron Age. Only an extremely long playing time detracts from its near classic status. AVH 0837C Civilization Trading Cards (08370011) $4.00 AVH 8371 Civilization Western Map Exp. $8.00 Adds portions of Spain and Britain to the play of Civilization. Not boxed, comes in 9 x 12 envelope. AVH 8372 Advanced Civilization (Exp. kit) $35.00 Not a more complicated version of its predecessor, but the introduction of Credit Sheets and Point Values allows games of any lenght--thus shortening average playing time. 192 high-quality playing cards replace and expand the earlier Civilization cards to ensure that no player can be artificially blocked from developing his civilization as he sees fit. AVH 0869 1830: Railroads & Robber Barons $30.00 Captures the drama and excitement of the romance of railroad building. Players wheel and deal as did the ruthless real-life manipulators. AVH GA-295 Rail Baron $30.00 Whisks you back to the heyday of the locomotive where the whims of railroad tycoons make or break fortunes. Rail Baron's mapboard portrays 28 major rail lines and the cities they connected during the halcyon days of railroading. Cards depict actual rail lines of the period. Players strive to build the most prestigious and profitable railroad empires in the shortest time. Fear of bankruptcy constantly looms for would-be Jay Goulds or Cornelius Vanderbilts in a challenging see-saw contest that has made Rail Baron a multiple winner of Games Magazine's Top 100 Games of the Year awards. AVH 0822 Squad Leader $30.00 True classic, re-creating the furious action of WWII tactical ground combat between Russians, Germans and Americans. Playing pieces represent infantry squads, crews, and individual leaders, vehicles and guns. Also includes mapboards 1-4 and 12 scenarios. This is the game that sparked the whole Squad Leader/Advanced Squad Leader phenomenon. AVH 8221 Cross of Iron $25.00 First SL gamette, featuring expanded rules, mapboard 5, Axis Minor infantry, and many new German and Russian playing pieces. Scenarios depict fighting on the Eastern Front. Ownership of Squad Leader is required. AVH 8222 Crescendo of Doom $30.00 Second SL gamette, introducing British, French and Allied Minor orders of battle, plus mapboards 6 and 7. New rules allow a greater variety of activities, and the scenarios deal with early-war engagements in Europe. Ownership of Squad Leader & Cross of Iron required. AVH 8223 GI Anvil of Victory $37.00 Third SL gamette, presenting many new/revised rules, counters, along with U.S. Army order of battle, mapboards 8 & 12-15, terrain overlays and scenarios. Ownership of Squad Leader, Cross of Iron, Crescendo of Doom required. AVH SL200R Squad Leader Rogue Scenario Pack $5.00 AVH SL300 SL Scenario 300s $5.00 AVH SLM#_ Sq. Ldr. Mapboards #1 thru 15 $5.00 AVH SLM 01 Sq. Ldr. Mapboards #1 $5.00 AVH SLM 02 Sq. Ldr. Mapboards #2 $5.00 AVH SLM 03 Sq. Ldr. Mapboards #3 $5.00 AVH SLM 04 Sq. Ldr. Mapboards #4 $5.00 AVH SLM 05 Sq. Ldr. Mapboards #5 $5.00 AVH SLM 06 Sq. Ldr. Mapboards #6 $5.00 AVH SLM 07 Sq. Ldr. Mapboards #7 $5.00 AVH SLM 08 Sq. Ldr. Mapboards #8 $5.00 AVH SLM 09 Note:#9 is not in any supplement $5.00 AVH SLM 10 Sq. Ldr. Mapboards #10 $5.00 AVH SLM 11 Sq. Ldr. Mapboards #11 $5.00 AVH SLM 12 Sq. Ldr. Mapboards #12 $5.00 AVH SLM 13 Sq. Ldr. Mapboards #13 $5.00 AVH SLM 14 Sq. Ldr. Mapboards #14 $5.00 AVH SLM 15 Sq. Ldr. Mapboards #15 $5.00 AVH 0870 Advanced Squad Leader $49.95 ASL is a system based on the original Squad Leader game, but revised and expanded so that ultimately a player can simulate any company or battalion-level ground action in any theater of WWII. Playing pieces (counters) represent squads, half-squads and crews, plus individual leaders, heroes, vehicles and guns. AVH 8003AP ASL Action Pack Scenarios Set $11.95 8 scenarios for use with ASL Mapboards #42 and #43. AVH 8003AP-S ASL Action Pack Scenarios Set & Maps $19.95 8 scenarios including ASL Mapboards #42 and #43. PLEASE NOTE STOCK NUMBER! AVH 8224 Yanks $36.00 Introduces the entire U.S. Army order of battle (complete with 17 variations of the Sherman tank). Also includes mapboards 16-19, and Chapter e--a compendium of optional rules covering night actions, river crossings, ground-support aircraft, glider/parachute landings, and much more. AVH 8225 Beyond Valor $40.00 Contains the complete German and Russian orders of battle (all of their personnel, weapon and vehicle counters) plus system markers--12 countersheets in all. Also includes mapboards 20-23, and ten scenarios highlighting urban combat on the Eastern Front. AVH 8226 Paratrooper $25.00 An introductory module based on the actions of the U.S. airborne troops in Normandy. In addition to counters, scenarios and mapboard 24, it contains Chapter K--a "training manual" to help new players. AVH 8227 Partisan! $20.00 Adds the infantry and support weapons of the Axis Minor nations,and also includes mapboards 10 and 32. Scenarios depict battles fought by the Resistance forces of various European countries. AVH 8228 West of Alamein $50.00 The British addition to the ASL system, covering all their troop types and equipment throughout the war (6 counter-sheets in all). Also included are desert mapboards 25-29, several sheepts of desert-type terrain overlays to provide endless topographical variety, a special Escarpment overlay, and Chapter F with rules for desert terrain, weather, etc. AVH 8228011 Alamein British AFV Data Cards $5.00 AVH 8229 Hollow Legions $25.00 Adds the Italian order of battle. Also includes desert mapboards 30-31, and scenarios covering the Italian army in combat against the British, Americans, Germans and Russians. Ownership of BV, Yanks, WOA and mapboards 4, 7 and 12 is required. AVH 8230 Last Hurrah, The $20.00 Adds the infantry and support weapons of the Allied Minor nations, depicting their defense against the Blitz-krieg in 1939-41. Includes mapboards 11 and 33. Ownership of BV, Yanks and mapboards 2-4 is required. AVH 8231 Red Barricades $30.00 The first Historical ASL module, portraying the ferocious fight for the Red Barricades factory in Stalingrad. Ownership of BV and Yanks is required. AVH 8232 Code of Bushido $40.00 Presents the entire Japanese order of battle from the 1930s to 1945. Also included are mapboards 34-37, new terrain overlays, and the first half of Chapter G covering the unique characteristics of the Japanese fighting man along with rules for jungle fighting and the terrain of the Pacific Theater. Ownership of BV, Yanks and WOA is required AVH 8233 Gung Ho! $50.00 Introduces the U.S. Marines and early U.S./Philippine Army, plus the Nationalist and Communist Chinese. Included too are mapboards 38-39, beach and ocean overlays, and the second half of Chapter G with rules for caves, landing craft, amphibious assaults, naval gunfire support and more. Ownership of BV, Yanks, WOA and COB is required. AVH 8234 Croix de Guerre $35.00 The newest ASL module, containing not only the entire order of battler for the French in 1939-40, but also that of the subsequent Vichy regime's overseas colonies, plus many extra counters for equipment used by the Free French. '97 AVH 8235 March to Oblivion tba AVH 8236 Kampfgruppe Peiper I $35.00 The US vs. German SS. Module covers a specific battle, the attack of Stoumont, Belgium, during the Battle of the Bulge. AVH 8238 Kampfgruppe Peiper II $40.00 This third Historical Module is a follow-up companion to KGP1. It covers famous battles of desperate fighting between U.S. and German SS forces in Belgium in mid to late December, 1944 (Battle of the Bulge). KGP2 expands upon KGP1 without any additional rules. Contains 3 new 23"x31" full-color unmounted maps (depicting the villages of La Gleize, Cheneux and Borgoumont), two and one-half countersheets, 2 campaign scenarios, 7 short scenarios and the revised Chapter P rules. AVH 8239 ASL Solo Rules $35.00 Chapter S of the ASL rules gives a full set of one-player missions, with randomization charts for events and terrain. Fourteen missions (playable as a campaign) ensure replayability. Because of these charts, no two plays of any mission are ever the same! You must own ASL, YANKS, and BEYOND VALOR (plus a full range of mapboards) to use SOLO ASL. For experienced ASL players only. Jan97 AVH 8240 Pegasus Bridge $30.00 Pegasus Bridge is the fourth historical module for the Advanced Squad Lead game system (HASL). Pegasus Bridge focuses on the night landing and seizure of the Caen Canal bridge in Normandy, along with the towns of Benouville and Le Port, and the German efforts to retake the bridge. Six scenarios highlight the key moments of the battle, ranging from several small scenarios which are easily played in an evening, to the traditional "monster" scenario which may require two evenings to finish. Two campaign games are also included. These recreate the entire battle -- from the glider landings through the relief efforts of the Warwickshires -- in 13 separate campaign scenarios. Components include new counters and one large mapsheet covering the towns, canal and, of course, the bridge. The rule section covers the new terrain types, in addition to complete Chapter H notes for the new vehicles introduced. SPECIAL OFFER: If you pre-order 3 copies of Pegasus Bridge, you will earn a dealer listing in The General magazine (Vol. 31, #2) scheduled for release in November/December 1996. If you pre-order 6 copies of Pegasus Bridge, you will get a bold listing. The list will be placed within or alongside the corresponding ad for the product in The General, instructing the readers to contact their local ASL retailers. All pre-orders for this offer must be placed before October 25th. op AVH ASL89 ASL Annual '89 (8700090) $15.00 AVH ASL91 ASL Annual '91 (8700091) $15.00 AVH ASL92 ASL Annual '92 (8700092) $15.00 AVH ASL93a ASL '93 Semi-Annual #1(8700093a) $10.00 AVH ASL93b ASL '93 Semi-Annual #2(8700093b) $10.00 Another sure-fire hit with all Advanced Squad Leader players. AVH ASL95 ASL Annual '95 (870094) $26.00 Yes, this is the '94 edition, but AH is releasing it so late that their calling it the '95 edition. AH's yearly treat for the Advanced Squad Leader fraternity. Filled with new scenarios, the Annual also features historical and strategic articles for the ASL enthusiast. The book is 96 pages, saddle-stitched with full-color covers and illustrations. AVH ASL96 ASL Annual '96 (870096) $19.95 AVH ASLM#_ ASL Mapboards, 16 thru 41 $5.00 AVH ASLM16 ASL Mapboard# 16 $5.00 AVH ASLM17 ASL Mapboard# 17 $5.00 AVH ASLM18 ASL Mapboard# 18 $5.00 AVH ASLM19 ASL Mapboard# 19 $5.00 AVH ASLM20 ASL Mapboard# 20 $5.00 AVH ASLM21 ASL Mapboard# 21 $5.00 AVH ASLM22 ASL Mapboard# 22 $5.00 AVH ASLM23 ASL Mapboard# 23 $5.00 AVH ASLM24 ASL Mapboard# 24 $5.00 AVH ASLM25 ASL Mapboard# 25 $5.00 AVH ASLM26 ASL Mapboard# 26 $5.00 AVH ASLM27 ASL Mapboard# 27 $5.00 AVH ASLM28 ASL Mapboard# 28 $5.00 AVH ASLM29 ASL Mapboard# 29 $5.00 AVH ASLM30 ASL Mapboard# 30 $5.00 AVH ASLM31 ASL Mapboard# 31 $5.00 AVH ASLM32 ASL Mapboard# 32 $5.00 AVH ASLM33 ASL Mapboard# 33 $5.00 AVH ASLM34 ASL Mapboard# 34 $5.00 AVH ASLM35 ASL Mapboard# 35 $5.00 AVH ASLM36 ASL Mapboard# 36 $5.00 AVH ASLM37 ASL Mapboard# 37 $5.00 AVH ASLM38 ASL Mapboard# 38 $5.00 AVH ASLM39 ASL Mapboard# 39 $5.00 AVH ASLM40 ASL Mapboard# 40 $5.00 AVH ASLM41 ASL Mapboard# 41 $5.00 AVH ASLM42 ASL Mapboard# 42 $5.00 Depicts a rural setting, featuring a combination of woods, grain fields, ponds and a small village. AVH ASLM43 ASL Mapboard# 43 $5.00 Also rural in nature, but features a walled farm complex with large grain fields and areas of brush. AVH 8701 Streets of Fire $25.00 A Deluxe ASL module featuring Deluxe mapboards a-d with 2.2" hexes to eliminate counter congestion. Ten scenarios cover city fighting between Russians and Germans. In addition, playing-aid cards are included for most of those two nationalities' major armored-fighting-vehicle types. Ownership of BV is required. AVH 8702 Hedgerow Hell $25.00 Deluxe ASL goes rural, with four more ("e-h") of the larger SOF-style mapboards--this time depicting Normandy's bocage country--plus U.S., AFV cards and new information markers. Ownership of BV, Yanks, and Deluxe mapboard b is required. AVH DASLM#_ Deluxe ASL Mapboards A-H $6.00 AVH DASLM a Deluxe ASL Mapboard "a" $6.00 AVH DASLM b Deluxe ASL Mapboard "b" $6.00 AVH DASLM c Deluxe ASL Mapboard "c" $6.00 AVH DASLM d Deluxe ASL Mapboard "d" $6.00 AVH DASLM e Deluxe ASL Mapboard "e" $6.00 AVH DASLM f Deluxe ASL Mapboard "f" $6.00 AVH DASLM g Deluxe ASL Mapboard "g" $6.00 AVH DASLM h Deluxe ASL Mapboard "h" $6.00 AVH 85712 Apple Lane $10.00 Classic introductory setting and scenario. Perfect for new RuneQuesters. AVH 85713 Snake-Pipe Hollow $11.00 Classic encounters and cave-crawl, fun, action, and adventure. AVH 85716 Haunted Ruins, The $10.00 Adventure supplement featuring trolls in conflict with humans. AVH 85717 Daughters of Darkness $13.95 RuneQuest Gateway scenarios. AVH 8573 Monster Coliseum $16.00 Roleplaying in the arena. Valuable NPC stats reference. AVH 8574 Character Sheets: Human $10.00 This box contains three types of adventurer sheets. The first is intended for use in creating male human adventurers. The second is intended for use in creating Female human adventurers. These forms include a sketch of either a male or a female figure. Players can complete and personalize this sketch to illustrate their adventurer. There is also a Generic sheet suitable for use in creating either male of female adventurers. This generic sheet can also be used in creating characters of any species that use human-style hit locations. AVH 8575 Character Sheets: Non-Human $10.00 This package contains adventurer sheets for nine nonhuman species: broos, centaurs, ducks, dwarfs, elves, halflings, ogres, orcs, and trolls. The base skills percentiles for each of these sheets are tailored to the appropriate species. New skills have been added where needed. Each sheet also includes a sketch of a typical member of that species that players can complete and personalize to illustrate their nonhuman adventurer. Additionally, there is a multiple-hit location sheet. This form lacks any species sketch, but instead provides many lines for hit locations and number tallies to record each location's hit points. AVH 8576 Vikings $21.00 History and adventure in Alternate Earth. AVH 8577 Gods of Glorantha $18.00 Cult descriptions and many new spirit and divine spells. Worldviews of Gloranthan pantheons. AVH 8579 RuneQuest (standard edition) $15.00 Value priced, condensed version of Deluxe RQ. AVH 8585 Glorantha $25.00 In villages, forts and cities of every land in Genertela, brave men and women are preparing themselves for war, and questing for magic to aid in their survival should the prophesied conflicts ensue. This supplement provides a complete background for campaigns set in the first phase of the Hero Wars of Glorantha. All the lands of Genertela are examined, and current events and personalities of importance to the Hero Wars are outlined. AVH 8586 Troll Pack $20.00 Trollpak is a comprehensive analysis of the Uz, known to humans as trolls. The Uz are one of the major non-human species of the world of Glorantha. The cover of this book shows the imposing size of these fearsome beings of darkness. Almost every aspect of the Uz is examined, from their crude military practices to their redoubtable digestive systems. Trollpak offers a unique opportunity to imaginative gamemasters and players who wish to run believable non-human characters. The trolls of Glorantha are complex beings, not simple monsters. Their ways of life and thought processes are as remarkable as their massive bodies. AVH 8587 Troll Gods $20.00 Detailed cult descriptions AVH 8590 Sun County $18.95 An enclave of staunchly independent citizen-soldiers, home of the renowned Sun Dome Templars, has endured in Prax for centuries, AVH 8591 River of Cradles $22.95 The complete and essential player and gamemaster reference for RUneQuest adventures and campaigns in civilized prax. Revising and updating essential materials from the classic, out-of-print Gloranthan supplements Cults of Prax, Borderlands, Pavis, and Big Rubble, River of Cradles contains: "Troubled Waters," an epic adventure campaign background for the River of Cradles Valley and full cult descriptions for popular PC cults. AVH 8592 Dorastor $24.95 It's a very, very bad place! Dorastor is a 128-page campaign supplement including a 16-page reference and handout insert, plus a full-color map. Any organism is possible in this fertile chaos tainted wilderness, so long as it it tough and ferocious enough to survive. AVH 8593 Strangers in Prax $15.95 Gloranthan supplement featuring three groups of powerful foreigners visiting the valley of the Zola Fei. Plotlines and scenarios allow casting these larger-than-life characters as patrons or antagonists in any Praxian campaign. AVH 8594 Shadows on the Borderland $18.95 RuneQuest adventures on the Frontier. In chaos and darkness, the seed of corruption germinates, and propels its shoots into the night. This Gloranthan campaign supplement features an 80-page booklet, 24-page GM reference pullout with major MPCs, player handouts and two full-color maps. In addition to a complete cult description for Thanatar, the Severe God. Shadows on the Borderland contains three ready-to-play scenarios. AVH 8595 Lords of Terror $15.95 A RQ Gloranthan supplement featuring the unspeakable devotions of chaos worshipers. Including eight cult descriptions and sinister antagonists for the Dorastor Campaign (AH #8592). tba AVH 8599 RuneQuest Adventures in Glorantha tba A worldbook for use with RuneQuest, describing Glorantha, a world of exotic myth and awesome magic. Includes everything neede to generate characters and play adventures set in Glorantha. tba AVH 8600 RuneQuest 4th Edition tba A new edition of the award-winning Runequest fantasy roleplaying rules. Includes clear, concise, updated rules, complete systems for character creation, combat and magic and legendary settings for play. op AVH 9000 Tales/Floating Vagabond $13.95 The mother lode of comedy! It starts at The Floating Vagabond, a bar at the center of the universe. You can play any character you want, any class you want, from any world you want. Unlike any other game, TFFV introduces you to a world of inexplicable powers know n as shticks. Also offers skills such as Belching for Effect and Target Vomiting. AVH 9001 Bar Wars $13.95 Adventure and GM screen AVH 9002 Reich Stuff, The $13.95 Evil space Nazis AVH 9003 Adventure with No Name $13.95 Earthling light beer almost spoils the fun! AVH 9004 HyperCad 54, Where are you? $13.95 5 adventures, including a rare appearance of,m uh huh huh, AVH 9005 A Space Opera $15.95 Donna Reed meets the Stepford Wives. AVH 9006 Cosmic Paternity Suit $15.95 The patrons are spending a quiet afternoon skeet shooting Mega-zooka holes in the walls of The Vagabond when a new comer show up and makes them an offer they can't reuse. His business card reads simply: Zeus, God of All Creation. Zeus has a simple demand: Find his adolescent son, Testosticles, and bring him back to Olympus to stand trial in a paternity suit brought against him by a defendant from the 9th Circle of Inferno. AVH 9008 Where's George? $15.95 Inauguration Day, 1993, and even The Vagabond isn't safe fromt the fervor. It starts with a debate over who won the 1992 election and quickly turns into a brawl. When the smoke clears, the Time Cops are on the scene. It's beer and loafing on the campaign trail as the Patrons are tagged with cleaning up the mess. AVH CT1 Counter Tray w/attached lid (1100011) $2.50 Mar 97 AVH 6454 RATS! $32.00 Its the year of the Black Death! RATS! is the name of this less than serious game. You win by being the first to transport 99 Bubonic Plague victims to their resting place. Strategy dictates avoidance of fleas and rats placed in your path by opponents- so keep a vacuum cleaner and cats close by on your journey to the graveyard. The vacuum cleaner is used to suck up contagious fleas which can kill with just one bite. Cats eliminate the voracious rats following your death wagon. AWE 001 Europa Universalis 1492-1792 $65.00 $40.00 net THIS IS BEING RESOLICITED BECAUSE IT CAME BACK IN PRINT. The period 1492-1792 covered three centuries of continuous European expansion, with a parallel increase in cultural, technical and scientific knowledge. In Europa Universalis, up to 6 players compete at the head of their respective kingdoms, republics or empires. They are the kings of France, England, Spain, Portugal, stadhouder of the United Provinces, tsar of all Russias, doge of Venice or sultan of the Ottoman Empire. A nation's stability and prosperity in industry will ensure success as much as victorious military campaigns. Sound management of all of the country's resources will lead to ultimate success after 300 years of competition. But even the greatest leaders will have to watch for the unforeseeable events that may shatter their dreams of power. Europa Universalis is a game where fortune and negotiation play their part, particularly in times of hardship. But consistency and talent will have the upper hand in 1792, and no last minute show of force could help any player that took the the wrong path once too often. This boxed game includes: 20 battle scenarios 5 solitaire scenarios 7 mini-campaigns 1 grand campaign (1492-1792) 1412 counters, two 10-sided dice 2 maps (Europe & overseas) 1 rule, scenario and information booklet each 6 player's aides notepad NOTE: Contains small parts not suitable for children under the age of 3. net AWE 002 Europa Universalis Expansion #1 $21.00 $12.75 net The first expansion for AWE's popular "mega-game" Europa Universalis (AWE 001). This kit contains: 273 new full-color counters and a new optional rules booklet with a faster combat system, all historical monarchs from every country in Europe, and several new scenarios. This is sure to be a hit with Europa Universalis Fans. net AWE 003 Hispania $49.00 $30.00 net Hispania covers is a multi-player game that covers the history of Spain from the Carthaginians (325 BC) to the Reconquista (1200 AD). Over 30 different peoples invade and fight to rule and unite Spain. Everything is covered from Roman conquests, German invasions, Muslim incursions all the way through Holy Crusades and chivalric warfare. This game for 4-5 players contains: 1 84x60 cm map 1092 counters 2 rule booklets 5 scenarios several players' aids net AWE 004 Rossya 1917 $49.00 $30.00 A truly global wargame about the Russian Civil War. Reds and Trotsky, Stalin vs. Whites Denikin, Kolchak, Allied Intervention, Polish War, Czar Surviva: all of these aspects are covered, and more. Fight for control of Russia during the 3 bloodiest years in its history. This game for 2-5 players contains: 1 84x60 cm map 1092 counters 2 rule booklets 5 scenarios several players' aids AWG 1002 Cheater Blister Card Pack $6.95 AWG 1003 Cheater Counter Display (12) $82.40 AWV 001 Pocket Football $14.95 BAN 56872-8 Truce at Bakura, The $5.99 BAN 56937-6 Courtship of Princess Leia, The $5.99 By Dan Wolverton. BAN 57174-5 Crystal Star, The $5.99 By Vonda MacIntyre. BAN 57293-8 Children of the Jedi $5.99 By Barbara Hambly. Apr97 BAN 57413-2 Shadows of the Empire (PB) $5.99 Featuring such stellar authors as Timothy Zahn, Vonda N. McIntyre, Kevin J. Anderson, and Barbara Hambly, the bestselling Star Wars novels have extended the vision of George Lucas original blockbuster film trilogy, chronicling the further adventures of Luke Skywalker, Princess Leia, and Han Solo. Now, for the first time ever, comes Shadows of the Empire, a novel that reveals an untold story that took place between the movies The Empire Strikes Back and Return of the Jedi, a novel in which Darth Vader still lives--and battles a new villain every bit as evil and powerful as the Dark Lord of the Sith himself. This paperback release of the hardcover version will be available in April 97. BAN 57611-9 Darksaber (PB) $5.99 Darksaber drives readers into the depths of the evil Empire, and this 496-page novel demonstrates why Kevin J. Anderson has become a fan favorite. In this thrilling adventure, a ruthless mining baron teams with an Imperial general to steal the plans for the original Death Star in order to construct their own superweapon. Meanwhile, Luke Skywalker and Callista aim to restore her lost Jedi powers, and Admiral Daala calls a dtente among the Imperial warlords. Her goal? To dominate the galaxy. Announced for release in November '96. BAN 29612-4 Heir to the Empire $5.99 BAN 56071-9 Dark Force Rising $5.99 BAN 56492-7 Last Command, The $5.99 BAN 56798-8 Jedi Search $5.99 BAN 56799-6 Dark Apprentice $5.99 BAN 56980-2 Champions of the Force $5.99 BAN 56801-9 X-Wing 1: Rouge Squadron $5.99 BAN 56802-7 X-Wing 2: Wedge's Gamble $5.99 BAN 56803-5 X-Wing 3: The Krytos Trap $5.99 BAN 56804-3 X-Wing 4: The Bacta War $5.99 Tyrant Ysanne Isard has seized control of Thyferra, intending to use its supply of medicinal bacta for a decidedly unhealthy purpose: to destabilize and annihilate the New Republic. Undermanned and without Alliance support, Rogue Squadron faces an overwhelmingly superior force -- and a nearly impossible task: to oppose Isard's plans, defeat her Star Destroyer fleet and free Thyferra from the grip of a madman in a winner-take-all battle. 352 pages. BAN 57273-3 Before the Storm (#1) $5.99 BAN 57275-X Tyrant's Test (#3) $5.99 Faced with an alarming image of Hans Solo as a battered Yevetha hostage, Chewbacca embarks on a desperate mission. Meanwhile, Princess Leia calls upon the Senate to put an end to the Yevetha threat -- a request that comes at an unspeakable price: Han's life. 352 pages. Announced for release in January '97. BAN 57277-6 Shield of Lies (#2) $5.99 BAN 29803-8 Ambush at Corellia (#1) $5.99 BAN 29805-4 Assault at Selonia (#2) $5.99 BAN 29806-2 Showdown at Centerpoint (#3) $5.99 BAN 56468-4 Tales From the Mos Eisley Cantena $5.99 BAN 56815-9 Tales From Jabba's Palace $5.99 BAN 56816-7 Tales of the Bounty Hunters $5.99 Some of the top names in science-fiction contribute five stories detailing the exploits of the most merciless bounty hunters in the galaxy: IG-88, Dengar, Zuckuss and 4-LOM and the legendary Boba Fett. The featured authors are Kevin J. Anderson, M. Shayne Bell, Daniel Keys Moran, Kathy Tyers and Dave Wolverton. 400 pages. Announced for release in December '96. Feb97 BAN 48450-8 Eaten Alive (#1) $4.99 Enter the Star Wars universe... Zak and Tash Arranda, and their guardian, Uncle Hoole, have landed on the planet Dvouran. Nothing seems out of the ordinary at first. Dvouran is a beautiful planet, rich in natural resources and inhabited by friendly, hospitable creatures. And meeting the famous Rebels Princess Leia, Han Solo and Luke Skywalker in the local cantina is very cool. But Tash has a strange feeling about this place. Something about the planet is not quite right. People seem to be disappearing into thin air. Can Tash find the courage to trust her gut instinct... before its too late? 160 pages. Feb97 BAN 48451-6 City of the Dead (#2) $4.99 Hoole, Zak and Tash have come to the planet Necropolis hoping to buy a new ship to replace the Lightrunner. Necropolis is kind of creepy -- it has the biggest cemetery in the galaxy, which doesnt exactly make it much of a tourist spot! When nefarious bounty hunter Boba Fett comes into town, claiming that people he has killed in Necropolis have come back to life, Zak and Tash know something weird is going on. Zak accepts a dare to go into the Necropolitan cemetary at midnight. But maybe he should have thought twice. Just because the bodies are buried doesnt mean that theyre dead! 144 pages. Apr97 BAN 48452-4 Planet Plague (#3) $4.99 When Hoole decides to visit the planet Gobindi, even a warning from Tashs anonymous HoloNet contact isnt enough to change his mind. Hes determined to study the planets ancient ruins. For Tash, its a chance to discover just what her mysterious uncle is really up to. On Gobindi, Tash hears rumors of a secret Imperial base and a plot to spread a terrible virus across the galaxy. But when Hoole assures her nothing is wrong, Tash is relieved. For a little while. When a big brown bump appears on her arm, Tash is scared. Has Hoole lied to her? Is he working with the Empire? Tash knows she must discover the truth. Meanwhile, the bump on her arm has moved. And its growing bigger. Announced for release in April 97. Feb97 BAN 65530-2 Star Wars: Galaxy of Fear 36-copy disp. $179.64 Contains 18 copies each of book #1, Eaten Alive, and book #2, City of the Dead. BAN 09974-4 Darksaber (HC) $22.95 elim BAN 10089-0 Shadows of the Empire (HC) $22.95 BAN 10093-9 The New Rebellion (HC) $22.95 As Leia, head of the New Republic, prepares to address the Senate on Coruscant, a massive explosion rocks the meeting hall, decimating the governing body's ranks. Meanwhile, Han Solo and Chewbacca discover a secret plot against the New Republic, and Luke faces a sinister foe who is determined to rule as the next emperor after causing a holocaust unequaled in galactic hisory. This 448-page novel is written by Kristine Kathryn Rusch. Announced for release in December '96. BAN 09302-9 Illustrated Star Wars Universe, The $35.00 This book is simply gorgeous! Full-color throughout featuring the art of Ralph McQuarrie and other notables from Lucasfilm's archives. Tatooine, Dagobah, Coruscant, Hoth and Endor are explored in-depth in this visual feast. BARD See DAE op BCS 080 Fantasy Paths $9.95 BDD 1001 Skull w/Dagger Pin $4.95 A grinning skull with an ornate dagger thrust all the way through it. This acid-washed pewter pin looks great on black leather jackets or as a clasp for a cloak. Dec'96 BDD 1002 Gargoyle Pin $4.95 A classic medieval Gargoyle, suitable for keeping an eye on your friends while you're looking the other way. Dec'96 BDD 1003 Howling Werewolf Head Pin $4.95 Muzzle raised, and howling into the night... A classic image. Dec'96 BDD 1004 Dragon Pin $4.95 A large medieval-style Dragon. According to Bad Dog, they have used this as a promo piece at Open Houses, and it was very well received. Dec'96 BDD 1005 Chainsaw Pin $4.95 What can they say? No wardrobe is really complete without a large, decorative chainsaw. BDD 1101 Skull w/Dagger Pendant $4.95 The same as above, but in pendant form. BDD 1301 Skull w/Dagger Pushpin (6) $4.95 This smaller version of the grinning skull impaled by an ornate dagger is ideal for threatening notes to inept or uncooperative co-workers. BDD 1302 Dragon Pushpin (6) $4.95 This is an elegant and powerful vision of one of the most popular fantasy images -- a Dragon poised for flight. BDD 1303 Unicorn Pushpin (6) $4.95 These graceful Unicorn heads are lovely accessories of another long-time fantasy icon. BDD 1304 Sword Pushpin (6) $4.95 There are few things as definitive and dynamic as using a sword to stick something in place. This impressive, gothic Sword displays the hilt and part of the blade. BDD 1305 Flat Kat Pushpin (6) $4.95 With BDD's apologies to cat lovers, this is a cartoonish piece of an impaled cat. Think "Tom and Jerry" and "Itchy and Scratchy", not "Homeward Bound". No animals were harmed in the making of this pin. Dec'96 BDD 1401 Time Bomb Pin $4.95 A bundle of dynamite wired to a clock ticking towards midnight. An appropriate piece for this troubled decade. Dec'96 BDD 1402 "Special Delivery" Time Bomb Pin $4.95 The same Time Bomb with the words "Special Delivery" etched below it. Dark Humor? Enjoy opening your mail! Dec'96 BDD 1403 Cherry Bomb Pin $4.95 The classic spherical bomb, complete with a fuse. Dec'96 BDD 1404 "Keep and Bear Bombs" Cherry Bomb Pin $4.95 The same Cherry Bomb Pin, but with the inscription "Support the Right to Keep and Bear Bombs". What are the are the Second Amendment implications of that statement? Who knows? Dec'96 BDD 1406 Bloody Glove Pin $4.95 A familiar-looking bloody glove from a very popular trial bears the words "One Size Fits All". Dec'96 BDD 1407 Biohazard Pin $4.95 Talk about a sign of the times... in vivid, alarming red and black! Dec'96 BDD 1408 Radiation Pin $4.95 Handy for your next visit to Chernobyl. In traditional yellow and black. Dec'96 BDD 1409 "Think" Pin $4.95 According to Bad Dog, they originally produced this as a little convention item, and it sold out at every show thus far. R BDG 05900 HOL RPG $14.95 A Sci Fi RPG for gamers who have had a really bad day. This acclaimed, satirical look at RPGs created quite a stir on the convention circuit last summer ('94) . HOL (Human Occupied Landfill) is completely handwritten and graphically illustrated. The mere act of reading HOL is an experience unparalleled in modern gaming. You've got to see it to believe it! FOR MATURE READERS ONLY! R BDG 05901 Buttery wHLsomeness $9.95 This first supplement for HL (Human Occupied Landfill) expands on the setting, rules and playability of HL RPG, while continuing Black Dog's scathing sendup of anything that their writers can get their grubby little fists on without being sued. Bursting with useless charts, rampant, indecipherable run-on sentences, and generally vile bathroom humor, players and HLmeisters alike will find this indispensable, 64-page sourcebook completely devoid of vague, pretentious platitudes like "players and HLmeisters alike will find this an indispensable sourcebook." Features: A richly detailed character generation system that's designed to provide players with a more meaningful and spiritually fulfilling roleplaying experience (yeah, right!). New sightseer's guide entries, skills, Things to Kill Things With, armor and pre-rolled characters, plus a host of used sidekicks. A coherent, fully-playable campaign world. Freebase, a 16-page, illustrated insert parody of live-action roleplaying. New, attractive cover art by Simon Kono. FOR ADULTS ONLY! BDG 02090 Giovanni Chronicle I: The Last Supper $15.00 The first installment in the long-awaited Giovanni Chronicle, this Vampire: The Masquerade adventure takes the characters to the subterranean lair of Claudius Giovanni, where the food they eat will be the last to ever touch their lips. The characters in The Last Supper become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern world of Darkness and determine if they will ever see another night. 96 pages. Suggested for mature readers. R BDG 02091 Giovanni Chronicle II: Blood & Fire $18.00 The second installment in the long-awaited Giovanni Chronicle, Blood and Fire continues the tale begun in The Last Supper, as the players' vampires once again find themselves caught between two rival factions of Kindred society. As the characters investigate the theft of a priceless religious manuscript, they confront the very nature of what it means to be a vampire -- and what it means to be human. Question spirituality, morality and immorality in this sweeping 17th century historical drama that reaches from the halls of the Vatican to the streets of London. This 96-page book includes ideas for both live-action and tabletop gaming, and can be played as a stand-alone or as part of the Giovanni Chronicle series. FOR ADULTS ONLY. R WWP 02216 Montreal by Night $15.00 Welcome to Montreal, unhallowed shrine of the most glorious Sabbat. Walk the catacombs in search of blasphemous knowlwdge. Enjoy all manner of titillating diversions with the deliciously putrescent "Toy". And forget that language barrier nonsense -- they'd be delighted to hear you scream for mercy... in English or French! Montreal by Night is the latest in the series of "by Night" books for Vampire: The Masquerade. However, this book is unique because it's also the next in the Black Dog series. This first combination Sabbat, Black Dog and "by Night" book should promise to be a dark treat for every Vampire: The Masquerade player and Storyteller. This 128-page book features new information on the Sabbat Inquisition and a brand-new Path to follow. FOR ADULTS ONLY. RApr97 WWP 06903 Charnel Houses of Europe: The Shoah $15.00 There were over 11 million of them by the end. Eleven million human beings were shot, stabbed, gassed, beaten and devoured by the Nazi extermination machine. Yet their memory lives on, and so do their ghosts. It has been half a century since the gates of the camps were closed, but for the wraiths of the Holocaust, the struggle continues. Charnel Houses of Europe is a record of the Holocaust through the eyes of those who perished in it. Detailing what happened, and what continues to happen to the world of Wraith, this Black Dog sourcebook for Wraith: The Oblivion concentrates on consequences. Includes: The greatest tragedy this century has seen--and its aftermath in the Shadowlands; Information on what has become of the Warsaw Ghetto, Babi Yar, Theresienstadt and Auschwitz in the Underworld; A history of World War II--and the role of the Awakened community in the Holocaust. Forward by noted author Janet Berliner. This is not an easy book to read, and it is not for the easily offended. However, it just might be an important book. It will be a controversial one. 144 pages. FOR ADULTS ONLY. op BDP 1001 Darkurthe Legends $19.95 Unleash your creativity with this new game. In Darkurth Legends, no two characters are exactly the same. Players create yheir own spells and special combat moves using the easy rules in the main rulebook. monster creatin and magic item creation are also covered in this 280 page rulebook, as well as a detailed breakdown of the continent of Darkurthe. Over 100 places and interesting personalities are detailed. Also included are deities, planes, guilds and monsters. op BDP 1003 Mithian's Book of Magic $14.95 One unique quality of the Darkurthe Legends system is that players can create their own spells in the game. However, players and game masters may not always have the time to create spells. This book contains many spells and artifacts researched by the great mage Mithian. This supplement also contains a spell creation system, so players can use it to create spells for any fantasy RPG. elim BDP 3001 Darkurthe Legends 2nd ed. $29.95 elim BDP 3002 Darkurthe Legends GM Screen & Adventure $12.95 BDP 06002 Dragon Storm Adventures Book I: Coming of the Storm $9.95 This 48-page book details the fantasy world of Grandilar and will include: History and background information on the Stormlands, including government, races, creatures and magic. A Dragon Storm short story, "Vision of a Storm. Tips for gamemasters and players on card combinations. A complete card listing for Dragon Storm. A beautiful tri-fold gamemaster's screen featuring art by Susan Van Camp. Jan'97 BDP 06003 Dragon Storm Adventures Book II: Adventures in the Kanchaka Valley $9.95 Like the blade of a double-edged sword, two deaths hang over Clan Zachtos. One doom threatens from outside -- Black Bane, high death mage, discovered that the Zachtos Clanhold lay hidden somewhere in Kanchaka Valley. Now, his spies search everywhere for the shapeshifters refuge. Meanwhile, another danger eats at the clans heart. Shagan Ne Vaal, hyarch of the Zachtos, hates and fears all outsiders. To save his clan, characters must walk the swords edge, protecting the Zachtos from Black Bane, while surviving Shagans rage. A 48-page companion book to the Kanchaka campaign booster, Adventure II is packed with background details for the Dragon Storm collectible roleplaying card game, including: Whos who in the Kanchaka Valley. A description of named cast members of the Kanchaka Campaign booster, and suggestions for fleshing them out with cards. bloodlore of the Zachtos. a new DragonStorm story. a Kanchaka Valley map. more than 15 new DragonStorm scenarios. BDP 16000 Dragon Storm Starter Display (5) $49.75 In a world blasted by storms of wild magic, nothing is what it seems. Humans, elves or dwarves may have magic in their blood. They are shapeshifters -- unicorns, gargoyles, werewolves and dragons! This is fantasy roleplaying from the monsters' point of view. Imagine playing a human who can shape shift into a dragon, or an elf who changes into a unicorn. Your enemies are greedy adventurers, insane warpspawn and corrupt necromancers. Can you fight them and save the world from Dragon Storms? Dragon Storm, announced for release in June '96, combines the best of roleplaying and CCGs into an exciting new system. Players use cards to create characters; the gamemaster uses cards to design adventures. The game is fast-paced, easy to learn and play. With practice, a gamemaster can set up a Dragon Storm scenario in 15 minutes or less. All the rules needed to play are included in the basic deck. The Dragon Storm set contains 270 cards: 90 common, 90 uncommon and 90 rare. With each new edition, some cards will be permanently removed from the deck and replaced with new cards. The Starter Display will contain 5 decks of 70 cards that retail for $9.95 each. BDP 16000-S Dragon Storm Starter $9.95 Each deck contains 70 cards and retails for $9.95 each. BDP 16001 Dragon Storm Booster Display (12) $35.40 The Booster Display will contain 12 packs of 15 cards that retail for $2.95 each. BDP 16001-S Dragon Storm Booster $2.95 Each deck contains 15 cards and retails for $2.95 each. BDP 16003 Kanchaka Valley Booster Display (12), The $35.40 A Dragon Storm in daylight is a terrible thing, but at night it is worse -- an invisible horror roaring over the land, illuminated only by the vivid flash of its own lightning. Beasts run madly when a storm comes by night, and villagers trying to escape the tempest sometimes flee right into the maelstrom. It had happened tonight. Black Bane could hear screams rising on the wind. He smiled and spread his arms toward the approaching Dragon Storm, inviting it. "Come," he whispered, and the storm, answering the spell he had used to draw it, thundered into the village. Black Bane watched orange lightning fire across the sky. A bolt hit a thatched roof cottage, setting it ablaze, and the necromancer smiled. Panicked villagers were already pounding at the gate of his keep, calling for help. In a moment, he would teleport down to them and cast another spell, one that would divert the Dragon Storm away from the village. Then, when the pathetic villagers were crying out in relief and thanks, he would castigate them, telling them they had brought the storm upon themselves. "Shapeshifters called this storm," he would shout. "Unicorns, werewolves, gargoyles and especially the Zachtos dragons! They are hidden among you. Find them and deliver them to me, or the storms will keep coming!" A huge bolt of lightning forked to earth, casting light as bright as day. For an instant, Black Bane could see the entire Kanchaka Valley spread out around the tower. Thunder boomed, and Black Bane raised his arms to the storm. Someday every Zachtos dragon would be dead, and his power would extend across Kanchaka Valley and beyond. Kanchaka Valley is a campaign booster for the Dragon Storm roleplaying CCG. This booster includes many new player cards and characters (among them the dwarven dragon and ebony elf pegasus), as well as gamemaster cards to play out adventures in the Kanchaka Valley, an area where the necromancer Black Bane hunts the remaining dragons of the Zachtos clan and their mortal and shapeshifter allies. There will also be new item cards, such as the helmet, riding horse, shortsword and stew pot). The entire set will total 180 cards. The Booster Display will include 12 packs of 15 cards that retail for $2.95 each. Black Dragon Press' pre-order deadline for this November '96 release is October 2nd. BDP 16003-S Kanchaka Valley Booster, The $2.95 A Dragon Storm in daylight is a terrible thing, but at night it is worse -- an invisible horror roaring over the land, illuminated only by the vivid flash of its own lightning. Beasts run madly when a storm comes by night, and villagers trying to escape the tempest sometimes flee right into the maelstrom. It had happened tonight. Black Bane could hear screams rising on the wind. He smiled and spread his arms toward the approaching Dragon Storm, inviting it. "Come," he whispered, and the storm, answering the spell he had used to draw it, thundered into the village. Black Bane watched orange lightning fire across the sky. A bolt hit a thatched roof cottage, setting it ablaze, and the necromancer smiled. Panicked villagers were already pounding at the gate of his keep, calling for help. In a moment, he would teleport down to them and cast another spell, one that would divert the Dragon Storm away from the village. Then, when the pathetic villagers were crying out in relief and thanks, he would castigate them, telling them they had brought the storm upon themselves. "Shapeshifters called this storm," he would shout. "Unicorns, werewolves, gargoyles and especially the Zachtos dragons! They are hidden among you. Find them and deliver them to me, or the storms will keep coming!" A huge bolt of lightning forked to earth, casting light as bright as day. For an instant, Black Bane could see the entire Kanchaka Valley spread out around the tower. Thunder boomed, and Black Bane raised his arms to the storm. Someday every Zachtos dragon would be dead, and his power would extend across Kanchaka Valley and beyond. Kanchaka Valley is a campaign booster for the Dragon Storm roleplaying CCG. This booster includes many new player cards and characters (among them the dwarven dragon and ebony elf pegasus), as well as gamemaster cards to play out adventures in the Kanchaka Valley, an area where the necromancer Black Bane hunts the remaining dragons of the Zachtos clan and their mortal and shapeshifter allies. There will also be new item cards, such as the helmet, riding horse, shortsword and stew pot). The entire set will total 180 cards. The Booster packs of 15 cards retail for $2.95 each. Black Dragon Press' pre-order deadline for this November '96 release is October 2nd. elim BDP 4001 Harvest: Legends of Mystery & Horror, The $22.95 elim BDP 4002 Harvest: GM Screen & Adventure, The $12.95 Jan97 BDP 06004 Kanchaka Valley, Adventure Book 2 $9.95 Supporting the Kanchaka Valley booster, adventure book 2 covers the history and races of the Kanchaka Region and provides new Dragon Storm scenarios. Mar97 BDP 06005 The Book of Valarians, Guide Book 1 $8.95 This Dragon Storm book for players covers the history of Valarian Champions and gives tips for using player cards, gaining boons, and removing flaws. dis BFE 9101 Battles for Empire Napoleonic Scenario $17.95 on hold, dis BFE 9102 Four Page War $19.95 on hold, dis BFE 9201 Action Front tba op BGI 001 Proteus RPG $14.95 BGP 2000 Legacy: War of Ages $25.00 Legacy is a RPG set in the very near future, and although it has psychic powers, cybernetics, and the usual trappings of near-future RPGs, these are not the main focus of the game. In Legacy players portray Immortals, beings who have been among humankind since the dawn of time. The players must survive the machinations of other immortals, many of whom are much older and more powerful than themselves. The players must also confront or evade the many enemies Immortals have among humankind. Finally, and most importantly, the players must confront the tragedy inherent in a life spent watching all that one loves wither and die. All of this sound familiar? Thats because it was originally designed as the Highlander RPG but the licensing was far too expensive, so they made the appropriate number of changes, and presto, a completely new game! BGP 2100 Blades: Immortal Steel $18.00 Blades is a club where Immortals can relax - a place where they can briefly forget the War of Ages and have a drink with old friends. Blades includes dozens of characters and plotlines to add to your Legacy: War of Ages campaign. 150 pages. elim BGP 2110 Sentinels: Mortal Enemies $15.00 An organization sourcebook for Legacy: War of Ages. The Sentinels are skilled Immortal hunters, with the talent and technology to be a threat to any Immortal. This sourcebook completely describes the Sentinels, their gear, personnel and how to use them in your campaign. elim BGP 2120 Shadows of the Past $20.00 A historical sourcebook for Legacy: War of Ages. From the Roman Empire to Victorian Britain, from feudal Japan to the American Wild West, this is a must-have whether you want to run an entire storyline set in the past, or if you simply want to add color and depth to your flashback scenes. BIO 1000 Killer Crosshairs $9.95 Killer Crosshairs is a universal supplement for all roleplaying games in that it has a unique visual targeting and damaging system that takes the guesswork out of roleplaying combat. It includes simple conversions for most RPG dice systems, and requires only a single additional die roll. It tells you exactly where you hit or by how much you missed, and it works with firearms, mele weapons and hand-to-hand combat. Its simple design makes Killer Crosshairs compatible with almost any game system; it works with the rules to increase the realism and excitement of any combat encounter. In addition, should a game system not cover damage by location, Killer Crosshairs provides universal injury tables to describe the results of targeted hits: fractures, concussions, organ damage, etc. The tables lend just enough detail to give players a real feeling of the effects of injury while being simple enough to keep the game fast and furious! Jan'97 BIO 2000 Blue Planet $25.00 Blue Planet, a new roleplaying line from Biohazard Games, was designed to present a realistic science-fiction world with a hard frontier edge. The science of the technology, and the ecology of the world have been carefully presented to be both rich and authentic, and concern for a natural suspension of disbelief was a key feature of the design process. Blue Planet presents a world of intense conflict, elusive mystery and high adventure, interlaced with an over-arching story and progressively developing plot lines. It is supported by intuitive, robust mechanics, emphasizing simple yet realistic play. The Persona Profile gives genuine substance to characters, providing them with unique personal histories, goals, motivations and personality traits. The availability of extreme genetic modifications also enhances character potential and originality. Blue Planet promises to be a unique gaming line, providing an original experience and direction for the serious science-fiction roleplayer. Biohazard's pre-order deadline for this January '97 release is November 15th, so please get your numbers in as soon as possible. BNT 1200 Legend Quest $15.00 This is another fantasy RPG. The basic rulebook contains all players need to get started. The rules are easy to learn and the system is entirely percentage based, so all you need to play are two ten sided dice (or a Chessex % pair!). BNT 1330 Book of Wishes, The $15.00 Board Enterprises is proud to announce the release of The Book of Wishes, the long-awaited magic supplement for the Legend Quest system. Includes: Hundreds of spells Four new spell classes: Beast Master, Dwarven Enchanter, Enclave Sorcerer and Elementalist Strategies and clues on how to cast spells in the best ways Source material on the workings of magic and how it affects civilization BNT 1210 Blood in the Slave Pits $5.00 The goblins have been raiding the area for months, but no one takes notice, until people start disappearing. It will take more than a simple sword thrust to avenge the Blood in the slave pits. BNT 1220 Savagery of the Spidermen $5.00 This is a mission of investigation and communication, but there are also deadly traps and deadlier opponents. A mission for all types of players. BNT 1230 Death Traps of Aldar $5.00 A mysterious pit full of a huge collection of tricks and traps to puzzle and fool any player. BNT 1240 Horror in the House of Mystique $5.00 A desperate halfling searching for a lost friend. An enormous gem of legendary value. A house filled with insanity and mystery. These are the elements of adventure on a grand scale, or are things far less than they seem. Horror in the House of Mystique will baffle and entertain new and experienced players alike. BNT 1250 Valor in the Prison of Despair $5.00 Deep within the earth, the Cursed, the Pride, and the Wretched attempt to survive, while surrounded by the most vicious predators ever caged. The guards may be the least concern as the players try to endure each of the dangers hiding within the Prison of Despair. BNT 1260 Carnage Amongst the Depraved $5.00 The sixth adventure supplement in the Endless Dungeon series, Carnage exposes the characters to the troll clan Karachgroos and their quest towards science and civilization. As with all the Endless Dungeon series, this mission promises action, excitement and unforgettable characters. BNT 0107 Soldier's Guide $5.00 Everything players need to know about the Guard, and soldering in Rhum. BNT 0215 Adventurers' Guild of Rhum $5.00 This humble organization is built upon the skills and reputations of some of the greatest explorers and daredevils the world has ever seen. Come meet them and learn their secrets. The Adventurers' Guild of Rhum is more than a job, it's a way of life. BNT 0303 Plaza of Rhum, The $5.00 The sixth city supplement in the City of Rhum series, The Plaza is where the elite of Rhum go to shop when price is no object. Fur coats, imported perfumes, and fabulous jewelry are all on display under the watchful eyes of the Crimson Lions. As with all the supplements in this series, The Plaza details a number of shops and locations including all the game master will need and some of the most vibrant characters ever found in a fantasy supplement. BNT 0522 Welcome to Rhum $5.00 The basic introduction to Rhum. Includes: a tavern, an inn, a restuarant, the Guard and the Army, plus a whole lot more. BNT 0704 Rhum After Dark $5.00 Includes: an arena, a casino, numerous bars, a private club and several theaters. Also included is an introduction to organized crime in Rhum. BNT 0830 Rhum Darkside $5.00 Introduces players to major crime gangs, smugglers, poisoners, and various other evels, all masquerading as legitimate businesses. Beware! '97 BNT 5000 Forgotten Hunt, The $15.00 BSP 001 Theatrix: The Core Rules $21.95 Theatrix is a new diceless, universal, storytelling game system. An improvisational game where players earn plot points for roleplay and story development, Theatrix is a system capable of handling any genre. Because the emphasis in Theatrix is on role-playing and improvisation, characters of varying power levels can be successfully and enjoyably played side by side. Included in the Core Rules is a chapter on building settings and developing interesting game worlds. R BSP 002 Theatrix: Ironwood $26.95 Ironwood is a 300+-page setting book based on the popular underground comic series by Bill Willingham of Elementals and Villains & Vigilantes fame. The setting of this Theatrix supplement is the mystical and enchanted world of legend known as Avalon. Avalon is one of the Six Known Worlds accessible via the magical Ghost Doors. It is a world where magic permeates everything and all manner of creatures (magical and mundane, sentient and non-sentient) co-exist and interbreed. Ironwood is a gritty, honest and unpretentious setting. Politics and social situations are realistic, and often darkly humorous, too. FOR ADULTS ONLY! '96 BSP 003 Theatrix: Embrace Tiger, Return to Mountain ~$19.95 This setting book takes place in mythical China during the Tang and Sung dynasties. This is an action-packed work with all the trappings players want from a high-fantasy setting. The art is modern, yet superbly reflects mythical China. BTL 0301 Warzone Megacorp Cards $3.00 16 blue cards: 8 squad & 8 individuals. Aug'96 BTL 0302 Warzone Megacorp Vehicle Cards $3.00 16 blue cards: 10 vehicle & 6 individuals. BTL 0310 Warzone Brotherhood Cards $3.00 16 gold cards: 8 squad & 8 individuals. Sep'96 BTL 0311 Warzone Brotherhood Vehicle Cards $3.00 16 gold cards: 10 vehicle & 6 individuals. BTL 0320 Warzone Capitol Cards $3.00 16 military green cards: 8 squad & 8 individuals. Sep'96 BTL 0321 Warzone Capitol Vehicle Cards $3.00 16 military green cards: 10 vehicle & 6 individuals. BTL 0330 Warzone Imperial Cards $3.00 16 brown cards: 8 squad & 8 individuals. Oct'96 BTL 0331 Warzone Imperial Vehicle Cards $3.00 16 brown cards: 10 vehicle & 6 individuals. BTL 0340 Warzone Bauhaus Cards $3.00 16 blue-grey cards: 8 squad & 8 individuals. Oct'96 BTL 0341 Warzone Bauhaus Vehicle Cards $3.00 16 blue-grey cards: 10 vehicle & 6 individuals. BTL 0350 Warzone Mishima Cards $3.00 16 red cards: 8 squad & 8 individuals. Nov'96 BTL 0351 Warzone Mishima Vehicle Cards $3.00 16 red cards: 10 vehicles & 6 individuals. BTL 0360 Warzone Cybertronic Cards $3.00 16 electric green cards: 8 squad & 8 individuals. Nov'96 BTL 0361 Warzone Cybertronic Vehicle Cards $3.00 16 electric green cards: 10 vehicles & 6 individuals. Nov'96 BTL 0370 Warzone Cartel Cards $3.00 16 grey cards: 8 squad & 8 individuals. Nov'96 BTL 0371 Warzone Cartel Vehicle Cards $3.00 16 grey cards: 10 vehicles & 6 individuals. BTL 0401 Warzone Dark Legion Cards $3.00 16 green cards: 8 squad & 8 individuals. Aug'96 BTL 0402 Warzone Dark Legion Vehicle Cards $3.00 16 green cards: 10 vehicle & 6 individuals. BTL 0410 Warzone Algeroth Legion Cards $3.00 16 fiery red cards: 8 squad & 8 individuals. Sep'96 BTL 0411 Warzone Algeroth Vehicle Cards $3.00 16 fiery red cards: 10 vehicle & 6 individuals. BTL 0420 Warzone Ilian Legion Cards $3.00 16 purple cards: 8 squad & 8 individuals. Oct'96 BTL 0421 Warzone Ilian Vehicle Cards $3.00 16 purple cards: 10 vehicle & 6 individuals. BTL 0430 Warzone Muawijhe Legion Cards $3.00 16 grey cards: 8 squad & 8 individuals. Nov'96 BTL 0431 Warzone Muawijhe Vehicle Cards $3.00 16 grey cards: 10 vehicle & 6 individuals. BTL 0440 Warzone Semai Legion Cards $3.00 16 blue cards: 8 squad & 8 individuals. Nov'96 BTL 0441 Warzone Semai Vehicle Cards $3.00 16 blue cards: 10 vehicle & 6 individuals. Nov'96 BTL 0450 Warzone Demnogonis Legion Cards $3.00 16 pale yellow cards: 8 squad & 8 individuals. Nov'96 BTL 0451 Warzone Demnogonis Vehicle Cards $3.00 16 pale yellow cards: 10 vehicle & 6 individuals. BTR 3005 Macho Women with Guns 2nd ed. $9.95 All new art & revised rules. 68 pages of fun! BTR 3006 More Excuses to Kill Things $9.95 This is a 48-page Macho Women supplement with several adventures (including a mini-solo adventure), new character sheets, assorted gimcracks and as much satire as they can cram into it without getting sued. Mark Rogers' cover painting will also be bound into the game as a fold-out color poster. BTR 0001 Timelords 2nd Edition $14.95 TimeLords is the time and dimension travel role-playing game. Introduced in 1987, and revised in 1990, the 2nd edition is a complete RPG for past, present and future. BTR 0002 Time Capsules #1 $6.95 Short adventures for any TimeLords campaign. BTR 0003 Supertanker of Death $6.95 Multipart adventure set in an alternate near future. BTR 0004 Time Capsules #2 $8.95 More short adventures for TimeLords. BTR 2001 Warp World $21.95 op BTR 7000 CORPS RPG $8.95 BTR 7001 Technology 1991 $5.95 BTR 7002 Deathwind $9.95 BTR 7003 Corps Organization Book I $5.95 BTR 7004 Worldbook 1992 $9.95 BTR 7005 CORPS Gamemasters Screen $4.95 BTR 7101 CORPS, 2nd edition $19.95 The compact, high-quality system you're looking for is coming. CORPS is a roleplaying tool for the new or experienced gamemaster who is frustrated by the limits or complexity of other systems. It's fast enough that you can design characters and run encounters with only 4 pages of rules, and good enough that after seeing those 4 pages, you'll want the rest. This will be an extraordinarily good-looking release, with full-color throughout, highlighting important text sections in an easy-to-follow format. 144 pages. BTR 7102 Dreamtime (was 7104) $9.95 Dreamtime is a 50-page campaign supplement for the CORPS universal roleplaying game. Set in a mythical aboriginal past, characters must explore and survive in a primitive world seething with the magical forces of Creation. This a world where words have Power, and the Earth Mother's children struggle to find their proper place in the grand scheme of things. The greater Shakt, like Sun and Storm, make their own plans, while the Earth Mother sleeps, and the banished Moon plots revenge from her exile in the sky. Alone among the Creation, the people have the gift of Making, and while they are the least of Creation, they have the greatest potential for good... or evil. '96 BTR 7103 CORPS Pocket Player's Guide $7.95 This 4.25"x5.5", 176-page book is everything a player in any CORPS 2nd edition campaign needs. It includes all player rules, such as character generation, combat, paranormal powers and equipment in a tab-indexed format, as well as bound-in record sheets for a number of characters, so that everything you need to play fits in your back pocket. '96 BTR 7104 CORPS GM Pack $45.00 The perfect tool for starting a CORPS campaign. Includes four Pocket Player's Guides and one CORPS 2nd edition shrinkwrapped along with a pad of character and reference sheets. This way a GM can pick up one item and have everything needed to start play with up to four players at a savings of over $6.00. BTR 4001 Guns Guns Guns (3G3) (reprint) $15.95 The latest printing of this multi-system weapon book by the author of the Traveller Imperial Weapons Sourcebook and Central Supply Catalog. Includes detailed information for use with Timelords, CORPS, MasterBook, GURPS, HERO system, Cyberpunk 3rd ed., Feng Shui, Nexus, Battlelords of the 23rd Century, Traveller New Era and the recent re-release of the classic Traveller. A must-have for any roll-your-own gamemaster or player. BTR 4002 More Guns! $19.95 Large perfect bound follow-up to Guns-Guns-Guns is loaded w/lots and lots of gun stats for a variety of game systems. BTR 5000 Con Game, The $9.95 BTR 6001 Black Death (Bubonic Plague Game) $9.95 In the Europe of 1348, China and India were far off, almost legendary places, exotic enough that only the well-educated even knew of them. So, when tales of famine and flood, locusts and quakes and pestilence came back with traders, no one questioned them. After all, that was far away, and those things could never happen here. They were wrong. Now, 650 years later, you and your friends can play the exciting role of bubonic plague, typhoid, cholera or any real or imagined disease of your choosing in a fun-filled attempt to totally depopulate 14th century Europe! BTR 8001 Slag! (revised) $7.95 After an out-of-print hiatus for a few months comes the re-release of Slag!, with the updated rules for BTRC's budget space combat system. Slag! is a complete set of starship design and combat rules, usable for conflicts from the near to far future. Pit your designs against opponents in the icy blackness of space, the endless night broken only by the ephemeral suns of atomic weaponry and the glow of molten metal as yet another ship meets a fiery end around a distant star. Slag! includes a 28-page rulebook (15% more material than the previous printing) with cover art by J. Wallace Jones, ship record sheets, maps and a set of die-cut counters. This product may be released in May, so please get your numbers in soon. BTR 9001 Epiphany $9.95 Epiphany is a stand-alone roleplaying system designed to take advantage of several gaming trends. It is designed to be a system for adventure rather than number crunching. The game is set on the lost continent of Hyperborea, where ancient cultures use arcane technology, magic and diplomacy to further their ambitions as they vie for dominion over each other and the largely unexplored Hollow Earth. There is room for intrigue, exploration and espionage, with secrets more ancient than the Hyperboreans waiting to be discovered, and disturbing visions of the end of the world lending urgency to every endeavor. The diceless system and subjective character ratings are combined into a game that has a suitable degree of realism and detail, but has a built-in advantage for descriptive GM's and imaginative players. Epiphany is also designed to take advantage of the Internet. People who buy a copy of Epiphany can publish on the Internet their own variants and expansions to the system, with BTRC's blessing. Epiphany is meant to be a global "shared world", building upon itself as people play, contribute and draw others into the game. BTRC maintains a web site at http://members.aol.com/btrc/index.html, and they will use this site as a central clearinghouse for all on-line Epiphany material. Gamers can log on and get a wealth of supplementary material for the game, free of charge. CEE 011-001 Nightwalker: The Villee Affair $11.95 It's 975 kg of steel muscle, composite armor skin, and neural microcircuitry brains. It's the cutting edge of robotics and military technology and it's missing. Your BlackEagle cell is hired to recover the CA-213 Nightwalker, stolen in a daring raid on a corporate development facility. Three hefty assignments in one book. CEE 011-002 Millennium's End GM Screen & 1999 Datasource $11.95 Every GM's dream is one neat package. The screen puts all tables and information needed for combat, damage resolution, and vehicle use in one handy place. A separate sturdy card gathers together over 30 Body Maps. Also included is a 32-page sourcebook containing information on news events in 1999, pre-generated NPCs, new equipment, plus NPC and vehicle record sheets. CEE 012-000 Millennium's End RPG (ver. 2.0) $20.00 A fast-paced techno-thriller RPG. Its flexible, realistic rules and unique post-modern setting make Millenium's End the game for modern action-adventure campaigns. The setting is a world a lot like our own, on a bad news day. It's not a dark future it's the near-present, at dusk. Millenium's End compares to movies like Die Hard, Rising Sun, La Femme Nikita, and Patriot Games, but with a harder, more desperate edge. Technothrillers are popular fare with gamers, and this one lives up to the genre with emphasis on complicated, engaging plots, fast-paced action, and realistic high-tech. CEE 012-003 M. E. Overlay Accessory Kit $7.00 Just the thing for worn or damaged overlays, or if you just want another set around the gaming table. Contains new overlays, Body Maps, a BlackEagle newsletter and a cool Millennium's End mechanical pencil. CEE 012-004 GM's Companion $15.00 A hefty sourcebook for GMs of Millennium's End or any modern RPG, the GM's Companion is perfect for setting up adventures or running assignments on the fly. It's filled with tips, techniques, dirty little tricks for the GM, adventure seeds and lots of useful information. A must for any modern gaming table. Feb97 CEE 012-005 Medllin Agent, The $15.00 This 128-page sourcebook/adventure book is based upon the fictional Colombian Civil War of the Millenium's End game background. CEE 012-006 Miami Sourcebook $15.00 Miami. The Red Zone. Tonight, only two things are certain. Somewhere in these few square miles, people are going to die. And no one will be there to help not the police, not the paramedics. Only the gangs, and the insane, and the very, very dangerous. In 1999 crime is the number one business in Miami and business is good. The drug and weapons trades are booming. Gang violence is up. The dark clouds of riot gather on the horizon. The Miami Sourcebook is your guide to the people and places of this dangerous and exotic city. CEE 012-007 Terror/CounterTerror Sourcebook $15.00 From Abu Nidal to the ETA, from the Afrikaner Resistance Front to the Worldwide Islamic Jihad, this 144-page book is the complete guide to the treacherous underworld of terrorism in 1999. Fifteen terrorist organizations (and six counter-terrorist agencies) are covered in detail, with hundreds more outlined and ready for use in your campaign. Maps, NPC's, tactics, weapons of mass destruction and many more useful resources make this the ultimate source on terrorist adversaries and adventure material for Millenium's End or any modern or near-future roleplaying game. This item was originally solicited on our May '95 Pre-Order Form. Since we did not resolicit it and now it is in stock, we are listing it in our ALREADY IN SECTION. Apr97 CEE tba Blackeagle/Blackeagle Operative's Kit v2.0 (working title) $14.95 This new edition will be packaged as a 168-page single book in a 6"x9" format (as opposed to the shrinkwrapped two-book set of the first edition). The Operative's Kit is a player's guide filled with hundreds of tips and techniques for in-game investigations, tactical operations and other survival techniques. The first edition gained status with hard-core gamers, not just Millenium's End players. The second edition, with loads of new material, should sell very well. CEE 031-000 Fields of Honor $25.00 A complete miniatures game system covering every battle, campaign, and war of the 19th century. A single 120 page book contains the realistic, easy to learn mechanics and complete army lists for the 19th century's most important wars. Battles can be played on virtually any scale. '97 CEE 031-001 Legacy of Honor tba A complete campaign system for the Fields of Honor miniatures system. From brief campaigns to entire wars, Legacy of Honor strings your individual battles into cohesive conflicts where one critical victory, or loss, can echo through the battles that follow. Includes additional army lists. CEE 021-100 Psychosis I: Ship of Fools $15.00 Describing Psychosis in just a few words is rather difficult it's not just like any other RPG. It could be compared to some strange combination of movies like Brazil and Total Recall, with a bit of Spaceman Spiff thrown in for good measure. If you don't think that's got you confused, just wait until you play the game. Psychosis delves into the depths and uncertainties of its characters' minds, blurring the line between the "reality" of the game and the subconscious of the characters. Nothing the players know nothing their players can learn of sense can be trusted completely. Everything you think you know everything you think your character remembers can dissolve away without warning as the very fabric of your character's reality shifts dangerously underfoot. What's the source of this uncertainty? Who or what is manipulating your characters' minds to the point that they can't even trust their own identity? That's for you to find out. That's all CEE will tell us about the background of the game anything else would spoil the fun. Suffice it to say that Psychosis is a game of uncertainty and confusion, of manipulation and deceit and a whole new roleplaying experience. The mechanics are extremely simple. Tarot cards rather than dice randomize events, and there are no character sheets or other records. The rules even forbid the players from taking notes. Despite this simple system, Psychosis is a structured and sophisticated game, a challenge for even the most jaded players and gamemasters. Not actually available at the warehouses yet, however it should be shipping to us about the same day as we sent out this form. Feb'97 CEE 021-200 Psychosis II: Solitary Confinement $15.00 Like the first Psychosis book, Solitary Confinement (a digest-sized, 68-page book) will be a complete campaign book containing all of the game rules, and a six-to-ten session stand-alone campaign. Players need not own the frst book to play, though they will need a deck of Tarot cards. '97 CEE tba Psychosis III tba Jan97 CEE 051-000 Babylon Project, The $25.00 The game is set against the events prior to and concurrent with the first season or so of the Babylon 5 television series -- the tense period between the Earth-Minbari conflict and the Narn-Centauri war. It spans the Babylon 5 universe, meaning that it is not restricted in setting to the huge Babylon 5 space station, though that is covered in detail. The Babylon Project uses a simple stand-alone game system not based on or directly compatible with Millinnium's End or any existing Chameleon Eclectic game. The game is skill-based and uses six-sided dice, with a system sophisticated enough for Babylon 5's hard science-fiction background but simple enough for any player. Players may create characters based on any of the major races: Centauri, Narn, Minbari and of course, Human; and may be members of Earthforce or PsiCorps, part of the military or diplomatic contingent of the non-human regimes, or pilots and merchants or any other type of adventuring character. The 200-page full-color rulebook will contain all the background and rule information necessary to get players and GM's started on their campaigns. Jan97 CEE 051-001 Earthforce Sourcebook $18.00 The Earthforce Sourcebook will contain ship-to-ship combat rules as well as extensive and detailed information on Earthforce, humanity's powerful military arm. ~144 pages. '97 CEE 051-002 Earth Colony Sourcebook $18.00 Available fall '96. '97 CEE 051-003 Game Resource Kit $18.00 Available fall '96. op CEN 1000 Reich Star SF RPG $19.95 CFE 0200A Toy War 2: The Next Generation $4.95 Toy War, a set of rules designed for use by kids of all ages, comes back in print in April as Toy War 2. These comprehensive rules allow any toy, up to 100" in length, to be used in any game.e. Toy War was nominated for Best Miniatures Rules, Origins Awards 1992. It was winner of the coveted Strontium-90 Award at the 1992 Academy of Game Critics' Awards. Toy War 2 is a minor revision of the original game. 16 pages. op CFE 0201 Kill Everything! $11.95 The Critter Commando game of total war. Includes counter sheets for troops, tanks, planes, and ships, and maps for the countries you're going to obliterate. Looks like a lot of fun. elim CFE 1100 Secret Liaison $4.95 op CFE 2000 TFOS does Winterfest $7.95 op CFE 2001 TFOS Yearbook '93 $7.95 CFE 2003 TFOS Bonus Adventurepak $11.95 Includes #2000 TFOS Does Winterfest and #2001 The TFOS Yearbook '93 plus 2 bonus characters and scenario "Beach Blanket Bugaboo." CFE 3000 Critter Commandos $7.95 CRITTER COMMANDOS is the first game of Funny Animal Science Fiction Combat using Miniatures! Play the forces of F.R.O.G. as they battle the evil Ratzis to save the Universe! More fun than humans are allowed to have! '96 CFE 4500 Lace & Steel $29.95 A new revised edition of this popular game origionally from TAGG. CFE 5000 $tar Corp$: Call to Battle! $9.95 The first game of the $TAR CORP$ series, it includes everything you'll ever need to simulate the great battles of the Corporate-Colonial Wars of the late 22nd Century! Multiple troop types, tons of equipment, vehicles, alien races, and scenarios, plus a section on painting your figures and creating terrain! Comprehensive but easy to play rules make this the best science fiction miniatures game around! CFE 5000A $tar Corp$ Battle Pack $9.95 Includes the rules and the companion shrunk-wrapped together. '96 CFE 5001 Corp$ World$ RPG (Star Corps RPG) $9.95 CHA 2336 Call of Cthulhu (5th ed) $21.95 In Call of Cthulhu, ordinary people are confronted by the terrifying beings and forces of the Cthulhu Mythos. Players portray investigators of things unknown and unspeakable. Except for dice, everything needed for play is included in this book. There is extensive background about H.P. Lovecraft, one-stop investigator creation, dozens of skills, three eras of play (1890's, 1920's, and 1990's), over 200 Mythos creatures and spells, ready-to-play investigators, expanded weapons data from all three eras, four complete scenarios, and essays on the Necronomicon, Forensic Pathology, and the Dreamlands. CHA 2344 Keeper's Compendium $12.95 Overall sourcebook loaded with info on forbidden books of ancient magics, spells, cults, aliens, and exotic places. CHA 2345 Sacraments of Evil $18.95 6 horrific adventures set in 1890's Victorian England. Large perfect bound book includes maps of London and England. CHA 2351 Cairo Guidebook $16.95 This book provides a detailed look at Cairo in the 1920's, filled with background and historical data. It also suggests a multitude of adventures for our CALL OF CTHULHU. CHA 2352 Miskatonic University $12.95 A glimpse inside the most notorius university in the world. Provides background and plentiful details for use with CoC. CHA 2353 Strange Aeons $14.95 Throughout space and time, Cthulhu and it's minions plot the downfall of humanity. Strange Eons presents a collection of new adventures for CoC, each one set in different time periods, from the Inquisition to Elizabethean England to off-world encounters. CHA 2354 Taint of Madness $18.95 The fundamental worry of every Call of Cthulhu investigator is the state of his or her sanity. Will the next encounter with a Mythos monster topple you over the edge? Can your allies carry your babbling private eye to reputable care? Taint of Madness covers such topics, expounding upon the Sanity rules given in the Call of Cthulhu rulesbook. It covers asylums, mental health care in the 1920s, 1890s and in the modern-day. It also presents new insanities and an insane assortment of other details. CHA 2356 Arkham Unveiled $18.95 This supplement for Call of Cthulhu is a recompilation of the earlier bestseller of the same title (CHA #2325). Chaosium has revised the background material and reorganized the book to provide a ready guide to Arkham, MA. CHA 2358 Ye Booke of Monstres II $11.95 This companion volume to Ye Book of Monstres (CHA #2349) compiles 69 monsters and monstrous races. Most have been collected from previously published Call of Cthulhu scenarios, while others have been created specifically for this book. CHA 2361 Masks of Nyarlathotep $22.95 The 3rd edition of one of the greatest epic Cthulhu campaigns ever. This expanded revision includes all the original material, as well as another scenario set in Australia. CHA 5110 Keeper's Screen (5th Ed.) $14.95 A keeper's screen measuring 40" across, Lovecraft Country adventure, bookmark, condensed rules and tables, special character sheets, and a scale model of the Strange High House in the Mist. op CHA 5111 Investigator Sheets $8.95 CHA 5113 Cthulhu for President Kit 1996 $14.95 Fun-filled presidential campaign kit for the Elder Party. It contains all sorts of campaign gear to help elect the Great Old One, including a bumper sticker, badge, information on the candidates, window sign display and an invitation to a campaign gala. CHA 2332 Dark Designs $18.95 Explore the occult in 1890's England. Particularly thorough background notes and unusual plots help keep the investigators on their tows. Streamlined investigator creation for the era: owning Gaslight is not necessary to use this book. CHA 2328 Fatal Experiments $18.95 CHA 2335 Fearful Passages $18.95 CALL OF CTHULHU investigators are constantly on the move. Fearful Passages is a collection of adventures focusing on transportation in the 1920's. Some are designed to whenever the investigators undertake what would be a routine journey, while others are complete tales in themselves. Background information on passenger planes, motorcycles, automobiles, airships, and more. CHA 2347 London Guidebook $14.95 This supplement explores London during the 1920's. Discover secrets and arcane facets of this fog-shrouded city of mystery. Explore the strange tunnels under the city, learn about the aftermath of the Great War, follow new occupations, and more. Adventure tips are also included. CHA 2348 King of Chicago $10.95 A collection of adventures taking place in Chicago and providing a bounty of resources for the players and the gamemaster. CHA 2351 Cairo Guidebook $16.95 This book provides a detailed look at Cairo, Egypt, as it was in the 1920s. Filled with background and historical detail, it also suggests a multitude of adventures for our Call of Cthulhu roleplaying game. CHA 2359 Horror's Heart $12.95 A 1920's campaign set in Montral where priests, gangsters and werewolves abound. But, the real horror of the Mythos lurks behind them all. Jan97 CHA 2362 Compact Trail of Tsathoggua, The $8.95 Tsathogguas curse awaits the unwelcome investigators of the occult and unknown. What grim secret lurks on the sterile Greenland icecap? What living horror grows behind the Bigfoot legend? The Compact Trail of Tsathoggua reprints the classic mini-campaign centering around the horrors of the North, but does not include the adventure The Haunted House. '96 CHA tba New Tales from Lovecraft Country $10.95 Here are four new adventures set in Lovecraft Country, that area in New England where the seemingly Good often proves to be filled with Darkness. CHA 2326 At Your Door $17.95 A full-length campaign on the west coast of America with a brief visit to Toronto, Canada. Uncover the secret agenda of Full Wilderness environmental organization and its shadowy links to outrageous biological research projects. CHA 2355 1990s Handbook $12.95 This handbook provides Call of Cthulhu players and gamemasters with wonderful tips, background and resources to help them battle the Mythos during these turbulent times. CHA 2357 In the Shadows $11.95 A collection of three dark and creepy new adventures for Call of Cthulhu. One is set in Scotland, one in New York and the last in the U.S. South. All emphasize investigation and terror, rather than sheer violence. This book features an extravagant collection of player aids. CHA 2360 Utatti Asfet $20.95 Utatti Asfet is a globetrotting campaign for the Call of Cthulhu roleplaying game. The investigators will travel from Tonga to Louisiana to the Sudan, then back to Tonga for the climatic meeting with the "Eye of Wicked Sight." This campaign, set in the 1990s, comes with plenty of handouts and gamemaster aids. Feb97 CHA 2364 Resection of Time, A $11.95 A Resection of Time is a two-part mini-campaign for the 1990s, playable in 2-4 sessions. It features intriguing opportunities for investigation, a dismaying trip to modern Arkham, and a spine-tingling visit to the Yucatan jungles and the things that haunt them. op CHA 2329 Blood Brothers $18.95 13 one-night scenarios, all based on familiar themes typical of the kind found in B-movies. Explore the land that time ignored, escape from a town infested with the living dead, spend the weekend in a haunted house, fight the mummy, meet an animated scarecrow, track down a vengeful villain, and tangle with Nazi shamans. A light-hearted break from the grim world of the Cthulhu Mythos. CHA 2340 Blood Brothers II $18.95 They're B-movies, they're bad, and they're back. 13 more scenarios which have more to do with bad horror films than with H.P. Lovecraft. Microwave the popcorn, get your tickets, take your seats, and enjoy such cinematic classics as The Dead, the Mad, and the Grisly, Carnival Knowledge, Chateau of Blood, and many more. op CHA 5112 Dire Documents $8.95 PAG 1002 Walker in the Wastes $19.95 224 pages. Impecably researched, masterfully illustrated large campaign. op PAG 2100 Grace Under Pressure (from TUO#2) $5.95 PAG 2101 Of Keys & Gates: The Resurected II $5.95 Three Call of Cthulhu scenarios. '97 PAG tba Delta Green tba Sourcebook for modern-day agents in the know of the presence of the supernatural, dedicated to wiping out evil where they find it. 1/3rd - 1/2 of this book are scenarios. '97 PAG tba In the Time of Lovecraft tba TRI 0001 Lurking Fears $17.95 TRI 0002 Grimrock Isle $17.95 Journey to the sleepy seacoast town of Dove's Bay, Maine, and investigate what is rumored to be a "haunted" house--and confront once more the dread Cthulhu Mythos and those twisted souls who serve it. TRI 0003 Whispers in the Dark $15.95 4 adventures. One is about giant spider-monsters. Gak, I hate giant spider-monsters. TRI 0004 Dwellers in Shadow $18.95 This 115-page perfect-bound book contains six adventures by many well-established Call of Cthulhu authors, as well as numerous handouts and maps. It also contains a series of scenarios featuring many lesser known and unknown creatures of the Cthulhu Mythos. Illustrations by Rodell D. Sanford, Jr. and cover art by John T. Snyder. TRI 0005 End of the World $15.95 80 pages containing 3 very deadly adentures. This was origionally slated to go in the CHA release Elder Gods. These three climactic confrontations are designed to be the big finish for any Keeper's campaign or as a great challenge for experienced investigators. CHX 08016 Cthulhu Dragonskin Bookcover $2.50 op CHA 6001 Hastur Cycle $10.95 The Shub-niggurath Cycle collects the best tales concerning that indescribable horror, Shub-Niggurath, Goat With a Thousand Young, and presents them in the order in which they were written. Every important tale about this horrific Cthulhu entity is included; some are very rare. CHA 6002 Mysteries of the Worm $10.95 This anthology collects sixteen early Mythos writings of Robert Bloch. CHA 6003 Cthulhu Heirs $10.95 Call of Cthulhu novel. The first new material in over ten years. CHA 6004 Shub-Niggurath Cycle $10.95 There was an error on the March SO Form. Cthulhu Heirs (listed as #6004) is really #6003. This book is the real #6004. All of last months orders for #6004 have been changed to reflect this. This trade paperback sized book collects the best tales concerning that indescribable horror, Shub-Niggurath, Goat with a Thousand Young. The tales are presented chronicologically, in the order in which they were written. Every important tale about this horrific Cthulhu entity is included, some are very rare. 256 pages. CHA 6005 Cthulhu Cycle (was 6012) $10.95 The long-awaited collection of stories about the great dreaming god of R'lyeh. Includes tales by August Derleth, Lord Dunsany, Peter Cannon, C.J. Henderson, Don Burleson, Will Murray and the classic "The Call of Cthulhu" by Lovecraft himself. CHA 6006 Azathoth Cycle $10.95 As ruler of the outer Gods, Azathoth has existed since the beginning of the universe, dwelling beyond normal space and time, where its amorphous body writhes unceasingly to the monotonous piping of a flute. The concept of Azathoth is central to the Cthulhu Mythos and appears in many of the tales written by Lovecraft and the Lovecraft Circle of writers. This book collects the most important tales concerning this all-powerful deity, and arranges them in the order in which they were written. This is the fifth book in the extremely popular Cthulhu Fiction series. CHA 6007 Encyclopedia Cthulhiana $10.95 The Definitive guide to the Cthulhu Mythos. When H.P lovecreft 1st created the Cthulhu Mythos it was little more than a collection of obscure terms and unpronounceable names. Since that time in the late 1920's and 30's, with the inclusion of other authors and their additions to the body of lore, the depth and detail of the Mythos has grown and in 1981 Chaosium first released Call of Cthulhu, fostering a renewed interest in the Mythos and bringing more authors and their creations into the Mythos. This book will include every detail inhumanly possible, arranged in an alphabetic format and extensively cross-referenced. CHA 6008 Book of Iod $10.95 Author, Henry Kuttner was a brilliant, young science fiction and horror writer who did most of his work after World War II. Among his earliest tales are some greatly influenced by H.P. Lovecraft. From these tales, the Book of Iod, a mystic and dire volume, runs like a thread of doom. This is the sixth book in the extremely popular Cthulhu Fiction series. CHA 6009 Made in Goatswood $10.95 In honor of this great master of the horror story, this volume contains all-new stories by various authors about Ramsey Campbell's Severn Valley setting and its ancient and dubious ways. Included is a new story by Mr. Campbell, his first Severn Valley yarn in decades. This book also includes a portrait of Ramsey Campbell and a map of the Brichester-Goatswood region. CHA 6010 Dunwich Cycle, The $10.95 This book, the ninth in Chaosium's Cthulhu Fiction series, focuses on the diseased hamlet of Dunwich, Massachusetts. This fictitious town is one of several central to the stories written by H.P. Lovecraft and the Lovecraft Circle of writers. Includes difficult-to-find Arthur Machen stories, and The Dunwich Horror itself. CHA 6011 Disciples of Cthulhu $10.95 This is a new edition of a classic collection of Mythos tales that was originally printed in the late 1970s. Featured authors include Brian Lumley, James Wade, Bob van Laerhoven, Ramsey Campbell, Fritz Leiber and others. CHA 6012 Necronomicon, The $10.95 This latest collection of Cthulhu Cycle fiction edited by Robert Price includes short stories and scholarly essays concerning that most unholy and blasphemous of Mythos tomes, the Necronomicon. The many versions of the Necronomicon all have their origin in the text known as the Kitab Al Azif, which was written long ago by the mad Arab Abdul Alhazrad. 352 pages. Feb'97 CHA 6013 Xothic Legend Cycle, The $10.95 For the first time ever, fantasy master Lin Carters epic Xothic tales of Mythos horror are collected in one book! Lin Carters modern-day tales of Cthulhu Mythos horror are loving and authentic tributes to H.P. Lovecrafts wild revision tales and to August Derleths stories of Hastur and the Rlyeh Text. Most of these stories were published fifteen years ago in various anthologies and fanzines, some extremely rare. This is the first collection of the Mythos tales of Lin Carter. This unique collection contains eleven stories by Lin Carter, Two by Robert M. Price, and Prices completion of Carters The Doom of Enos Harker. The back cover art is an original piece by Stephen E. Fabian. The late Lin Carter was the driving force behind the famous Ballantine Adult Fantasy Series of the 1970s. He was also a prolific writer and anthologist of horror and fantasy with over eighty titles to his credit, including Lovecraft: A Look Behind the Cthulhu Mythos. Feb97 CHA 6020 Hastur Cycle (2nd. Ed.), The $10.95 The Hastur Cycle was the first book in Chaosiums award winning Cthulhu Mythos Fiction line. It is now available in a Second edition with new cover art and an additional Mythos story! The stories in this book represent the whole evolving trajectory of such blasphemies as Hastur, the King in Yellow, Carcosa, the Yellow Sign, the Black Stone, Yuggoth, and the Lake of Hali. Authors from Ambrose Bierce to Ramsey Campbell weave an overlapping tapestry of horror in this distinct collection of rare Cthulhu Mythos tales. The fourteen stories in this collection evoke a tracery of evil rarely rivaled in horror writing. A succession of masterful writers including Arthur Machen, James Blish, Ramsey Campbell, Ambrose Bierce, Robert W. Chambers, August Derleth, Lin Carter, and H.P. Lovecraft have embellished and expanded these tales into a comprehensive mythology of classic terror. The series editor, Robert M. Price, has edited the Crypt of Cthulhu for fourteen years. His essays on H.P. Lovecraft have appeared in almost a dozen literary magazines. Reverend Price has edited several Mythos horror books and has written many original short horror stories while keeping his day job as a theologian and New Testament scholar. CHA 3100 Nephilim $21.95 A NEW ROLEPLAYING SYSTEM FROM CHAOSIUM. The Nephilim are spirits of the elements, with a hidden past more ancient than mankind. Through the ages the Nephilim have inhabited the bodies of certain special humans in an attempt to control the five magical fields and for dominance of the new solar field. In the 1990's the Nephilim awaken, rediscovering the mastey of the five magical forces of fire, air, water, earth, and moon. Then begins the journey they have lived so many times in the past, -- the physical metamorphosis of their new human body and the beginning of the long quest for enlightenment, Agartha. NEPHILIM is a new roleplaying game featuring more than 144 pages inclusing a complete game system, character generation, instructions for play, and gamemaster information. CHA 3101 Gamemaster's Veil $14.95 A GM screen for Nephilim containing the important & often used tables and rules summaries, lists of spells and skills. Also includes player character dossiers and a complete scenario. CHA 3102 Chronicle of the Awakenings $16.95 Prior to incarnation in the 1990's, each Nephilim has experienced many lives in previous ages. This supplement provides greater detail and depth for these previous incarnations, including scenarios set in these ancient eras. CHA 3103 Secret Societies $16.95 Many human organizations fear and hate Nephilim; they resent the intrusion of the Nephilim spirit into human bodies and find the whole concept of possession repugnant. To combat the Nephilim, these humans have organized into secret societies dedicated to the elimination of these ancient spirits. This book reveals the innermost secrets of these shadowy organizations which frequently operate at the edge of the law and decent society. CHA 3104 Serpent Moon $19.95 Serpent Moon presents the first major adventure campaign for the Nephilim roleplaying game system. It consists of a sequence of five adventures which together will provide months of high-powered adventure. Set in the deep South, this campaign allows the player-characters to uncover an incredible Templar plot to permanently weaken and eventually eliminate all Nephilim. CHA 3105 Nephilim Character Dossiers $8.95 This is a package favored by all Nephalim players. A spectacular 4-page dossier to hold all of the important game information for favorite characters, printed on high quality paper. Also included are past-life forms and a character generation summary. CHA 3106 Nephilim GM's Companion $14.95 An invaluable resource full of background aids and resources for the Nephilim gamemaster. Includes new spells and elemental creatures, information on magical research and a campaign setting for new GM's. Jan97 CHA 3107 Libre Ka $14.95 A sourcebook of authentic occult magic for Nephilim. Features the Nephilim history of western sorcery, a new spell grimoire, information on the Magician Arcanum, background on using sorcery in the modern game world, as well as an extensive bibliography on modern occult practices. CHA 2711 Blood and Lust $18.95 Four adventures that can be used together to run a medium-length campaign set across Britain. Handouts and a player map are included. op CHA 2712 Perilous Forest $18.95 Extensive background for western Cumbria and the Perilous Forest; three major adventures and dozens of shorter ones. Detail of Hadrian's Wall. CHA 2713 Pagan Shores $18.95 Adventure campaign set in Ireland in the age of King Arthur. CHA 2716 Pendragon RPG, 4th Edition $26.95 This book contains everything you need to explore the mysteries and dangers of Arthur's Britain, including a complete game system; extensive background information covering knighthood, chivalry, the magical traditions, your home and family, the feudal world, and chivalric duties. Clear, concise instructions make character generation easy and quick, and many examples are included. Other sections teach you how to present a Pendragon game session and how to start your first campaign. Exotic monsters, fearsome creatures, and other peoples are described in detail. Statistics for many famous knights and nobles include Arthur, Gawaine, Lancelot, Guenever, Mordred, Merlin, and Morgan le Fay. Many adventures are provided so that you can begin play immediately. CHA 2717 Beyond the Wall of Pendragon $19.95 This supplement to Pendragon, Chaosium's popular Arthurian roleplaying game, explores the area beyond Hadrian's Wall, the land of Picts and Scots. It includes background about the area, notes on the cultures found there and the religions they follow. It also includes a fold-out map of the area. 128 pages plus fold-out map. CHA 2718 Land of Giants $19.95 When Arthur was high king, Beowulf and Grendel were engaged in their epic struggle in Scandinavia. This sourcebook details ancient Scandia, and allows the creation of Scandinavian characters to be used in a completely Scandinavian campaign. Also, the setting could be used as a place of adventure for visiting Arthurian knights, out questing or exploring for their lord. The book includes an adventure adapted from the Beowulf saga. Feb97 CHA 2719 Lordly Domains $19.95 A complete revision of the old Nobles Book from 1st Edition Pendragon. Lordly Domains details the privileges the nobility can expect and the obligations demanded of them. Included are special rules for castle construction, life of the noble class, and how they are supposed to act. Also included is an expanded economic table. Mar97 CHA 6200 Arthurian Companion $14.95 CHA 2900 Elric! RPG $19.95 This dark fantasy roleplaying game is set in the world of the Young Kingdoms, based on the Elric novels written by author Michael Moorcock. Exhaustive background features rich descriptions of the island of Melnibone and of her former holdings, known collectively as the Young Kingdoms. Character generation is quick and complete. The forces of Law, Chaos, and the Cosmic Balance affect every adventurer: their allegiances reflect the choices which you make for him or her. op CHA 2901 Melnibone $20.95 CHA 2902 Elric! GM Screen $14.95 Sheets with summarized combat sheets and magic. Also includes a 16-page scenario. CHA 2903 Fate of Fools $10.95 Provides new adventures for the Elric! RPG. CHA 2904 Bronze Grimoire, The $12.95 A much needed guide to the Young Kingdoms, the world described in Michael Moorcock's Elric novels and the setting for our hit role-playing game. Notes for many lands are given as well as adventure hints. CHA 2905 Atlas of the Young Kingdoms (was 2903) $19.95 This book features 64 pages of new magic for the ELRIC! roleplaying game. Included are new enhancements, powerful additions to the spells, a discussion of elementals, and disturbing new demon breeds. CHA 2906 Seas of Fate $12.95 This fully-illustrated book details ship and sea rules for the ELRIC! roleplaying game, providing all of the tools and background needed by an ELRIC! gamemaster. It includes a ship record sheet, sixteen types of merchant vessels, various small boats, lethal warships and a ship disaster table. Also featured are siege engines, creatures, crew stats for five classes of vessels, spot rules for shipboard combat, shipboard fumble rules, rules for seafaring and survival at sea, and a multiple-page sailing guide handout for players. As an special attraction, The Whisperer's Harvest, a scenario set aboard the Melnibonan battlebarge, is presented with deck by deck plans of this monstrous ship. CHA 2907 Unknown East, The $16.95 This sourcebook provides clues and details for that area of the Northern Continent dubbed The Unmapped East. It lies across the Sighing Desert from Kaarlak, the last abode of Elric and his wife Zarozinia. Each nation is given a chapter that reveals its background and politics as well as important points and notes on magic. '96 CHA 2908 Young Kingdoms Bestiary $11.95 CHA 2111 Rogue Mistress $18.95 A high-powered, dangerous campaign aboard a dimension-traveling ship of unknown origin. Rogue Mistress features eight chapters comprehensive listings of new weapons, additional races, illustrations, plans, and diagrams. CHA 2112 Sorcerers of Pan Tang $18.95 Evil bad-guys and chief rivals of the Melniboneans. Includes background, the Pan Tangian variant of demon magic, map and descriptions of the mad city of Hwamgaarl, and adventures. CHA 2113 Perils of the Young Kingdoms $18.95 Five individual adventures exploring marvelous, mysterious, and treacherous locales in the world of the Young Kingdoms. CHA 2114 Sea Kings of the Purple Towns $18.95 The Isle of the Purple Towns is the mercantile center of the Young Kingdoms and a haven for adventurers. Background, scenarios, and elemental magic expansions. CHA 6000 Castle of Eyes (Fantasy Novel) $14.95 Dark fantasy set in a pseudo-medieval world of magical splendor and riches. Morbid and gothic, yet leavened with a wry humor, Castle of Eyes has been compared to the work of Michael Moorcock and Mervyn Peake. CHA 6500 Nexus Science-Fiction Rules $19.95 Live-action role-playing has appeared at gaming cons, college campuses and Halloween and Christmas parties. This book is a complete live-action science fiction game system and scenario which can be played out over the course of a weekend. The world is set in the same real world that we all inhabit, using characters that are easy for novice roleplayers to assimilate and a plot guaranteed to thrill experienced players. This is the first in this stand-alone series of books on various genres and includes everything required to play. Mar'97 CHA 6502 Cthulhu Live $16.95 Live-action roleplaying the Cthulhu way! Rules, handouts, examples and adventures for running a live-action game in the world of Lovecraft. CHP 01 Le Petit Empereur $8.95 Le Petit Empereur is a fast play rule set for the Napoleonic period gamer. It is designed to get you started quickly in this fascinating period by offering short, concise rules, army lists that require approximately 125 figures each, expandable terrain to meet your desires and the requirements of historical re-fights, minimal equipment requirements and a mechanism called the "morale clock" that drives the game to its conclusion in less than two hours. To give a flavor for the period, Le Petit Empereur also includes rules for infantry in square, national differences, the differing impact of artillery and cavalry, troops of varying types and capabilities and the impact of leadership and morale on the outcome of the battle. CHP 02 Chipco Expansion Pack #1 $6.95 This expansion pack contains a number of items to enhance players' enjoyment of the Le Petit Empereur rules system. The Dawn of Maneuver expansion allows players to use the LPE system for the wars of the 18th century: The Seven Years War, The Wars of Spanish and Austrian Succession, The French and Indian War, The American War of Independence, the Great Northern War and the Jacobite Rebellion. They've even included an army list for the Ottoman Turks to make things really interesting. The La Grande Arme expansion allows players to use the simplified rules system of LPE to fight large-scale tabletop battles, and includes a scenario for Waterloo. Eleven other scenarios for Chipco's games, covering the period from 1500 - 1815 (these are scenarios for their upcoming releases) are featured. There is also addenda for the Le Petit Empereur system. These include clarifications of the rules for column movement and artillery, and additional rules for light infantry that better simulate their historical role. Dec'96 CHP 08 Days of Knights $12.95 Chipco's Days of Knights is a game set in the heyday of heraldry (1300-1500 AD). It includes rules for large scale medieval combat, as well as rules for the medieval tournament, including mele and jousting. The latter is used to determine the wealth of individual characters and their subsequent values in ransom, and are well suited for integration into your favorite campaigns -- or they may be played for milord's pleasure as stand-alone amusements. Army lists are included for the major European powers of the day and include everything from pike men to peasants. Additionally, the rules provide for play with characters: kings, bannerets, heroes, heralds and religious personalities. You may also include holy relics, omens and portents, if you desire. Finally, Days of Knights includes a plain English guide to painting miniature heraldic knights, a guide to the kings of Europe during the period, a guide to determine in which period your figures belong, and dimensions and instructions for making your own tournament playing area. Optional rules are provided for "playing for toothpicks". Days of Knights is designed for use with 15mm figures, but may be used for 25mm figures. Game length is controlled by Chipco's "morale clock" system. CHP 03 Age of Gunpowder, The $8.95 The Age of Gunpowder is a fast-play miniature wargame rule set covering the period from 1500-1700. The rules embrace the English Civil War, the Thirty Years War, the religious wars in Europe, European expansion in the New World and gunpowder warfare in the Far East. This period is covered in four blocks of 50 years each. The ratio of pikes to muskets in an army changes, reflecting the constant organizational upheavals during this period. Specialized army lists are provided for European, Ottoman, New World, Samurai and Ming Chinese armies. Complete armies are composed of approximately 125 figures and games typically last two hours. The Age of Gunpowder is also suitable for tournament and campaign play. CHP 04 Fantasy Rules! $12.95 Chipco's Fantasy Rules! lets you game in the worlds of fantasy and mythology with rules that are simple, flexible, innovative and fun. Fantasy Rules! may be played with any figures currently in your collection (preferably, 15 mm and 25 mm armies) and is well suited for use with figures mounted on popular slotted bases. Playing time is approximately two hours. Army lists are included for 23 armies and typically contain around 50 figures. Magic is governed by Chipco's "continuous magic" system. Spells are provided for four different types of magic users and may be cast at any time in the game. Characters are included in the system, but are not so powerful as to heavily influence the outcome of the game. Fantasy Rules! features the following: Fast play rules with the emphasis on fun. Game length controlled by Chipco's "morale clock" system. Spell effect determined by a "contest of wills" between opposing magic users. Army lists, including all of the armies of mythology: undead, orc/goblin, chaos, dwarf, weres, druid, sea elf, elf and drow Interesting new units like "blobs" and "traps," and new approaches to ethereals. Jul'96 CHP 07 Fantasy Rules! Expansion Pack $9.95 Chipco's Fantasy Rules! Expansion Pack delivers loads of extras to increase your enjoyment of FR! It includes: Rules for underwater play. Rules for burrowing creatures. Ten new army lists, including Plains Indian, Hellspawn/Heavenly Host and Inquisitor armies. New characters, including hydromancers; witch hunters; bodyguards and earth-, fire-, air- and water-based shamans. New unit and creature types, including colossus, heavy chariots, lesser and minor spirits, tricksters and beastmen. Additional spells for existing magic user types and new spells for new characters. An up-to-date errata sheet for Fantasy Rules! net CHX 00013C Chessex Consumer Edition Catalog $5.95 ~$2.50 net The new Chessex Consumer Edition Catalog should be available in late February. This new edition will include a section of free scenarios from several manufacturers. Our Consumer Edition Catalog is the same as the Trade Edition, except that the cover is generic so that your customers will not call us. There is a blank space on the cover in which you can write or rubber stamp your address. This will allow you to use this as your store catalog for mail order or for better customers. Also, keeping a copy available for your customers may generate sales through special orders for products you normally do not keep in stock. As always, there are no net prices in the Consumer edition, so your customers will not find out how much you pay for products. Every Chessex account on our mailing list will receive 1 free copy each of the Trade & Consumer Editions, but if you want additional copies, then please write down that quantity here. We have discounted rates if you need 500 or more. If you want to have your own cover on the catalog, contact Chessex Central to discuss the pricing. CHX 00013T Chessex Trade Edition Catalog $free Extra copies of the Trade Edition (the one with our phone numbers & addresses) are free for those stores who would need to have an extra copy. Limit of 3 per retail store, unless special arrangements are made. CHX CAT96 Chessex Manufacturing Catalog $free CHX 08800 Albedo RPG $20.00 The classic game of sci-fi RPG with cute cartoon animals is back. Well illustrated straightforward rule book. This game has a cult following already. The new edition should pump new interest into the system. '96 CHX 08810 Albedo Sourcebook #1 (Title tba) tba CHX 08850 Albedo Zho-Chaka Adventure #1 $10.00 The first adventure for the game of cute little animals in outer space. CHX 08851 Drift, The $12.00 A 64 page module for Albedo. Players are on a salvage mission and try to avert various space disasters, while on the lookout for pirates. The cover sports an all new full color artwork by Steven A. Gallaci. CHX 08901 Albedo Ship Sourcebook $14.00 "Discover a Universe where, until recently, only a very few furry animals have dared to go." In this installment, Albedo creator Steve Gallaci has given us one of the most complete guides to the extraordinary technology that has made the Albedo universe the unique and imaginative place that it is. This book includes deck plans and combat statistics for the space battle portion of Albedo. Blast off at warp speed with this new book lavishly illlustrated by the creator himself. A must-have for fans of the Albedo universe as well as all science-fiction fans. This release has been eagerly awaited by readers of the comic as well as players of the Albedo game. At the request of Steve Gallaci, game stock numbers will change from T&I to CHX to encourage you to order games from us and comics from Thoughts & Images. CHX LE134 Albedo Bonus Pack $34.99 Don't get caught short when Albedo comes to you in a packaged deal consisting of the Albedo RPG and two of its supplements, Zho Chaka and The Drift. With a retail value of $42.00, this bonus pack represents a 17% savings. Feb97 CHX 07000 Wiz-War (reprint) $18.00 Wiz-War returns! This game of wizardly theft and combat has been a classic since its debut back in 1985! Move through the stone labyrinth in an effort to steal treasures from your opponent(s). Only the crafty will survive. Mages employ a myriad of spells and traps to thwart you in your efforts. Victory can be obtained by successfully stealing 2 treasures, or by annihilating all your foes. Will you be a Magi, or a three-inch knave? Enter Wiz-War! For 2 to 4 players. CHX 07001 Wiz-War Expansion #1 4th Ed. $7.50 CHX 07002 Wiz-War Expansion #2 $7.50 Continue the wacky adventure of casting spells, stealing treasures and eliminating wizards. With expanded play from 6 to 8 players, Expansion #2 includes 125 new cards, 2 new boards, additional rules and a sheet of die-cut counters. CHX 07025 Wiz-War Blank Spell Cards $1.95 CHX 60101 Fighter in chainmail w/sword & shield $5.95 Was NUT #1001 CHX 60102 Skeleton w/scimitar & shield $5.95 Was NUT #1002 CHX 60110 Cold Drake (Dragon) $5.95 Was NUT #1010 CHX 60112 Lizard Man w/scimitar $5.95 Was NUT #1012 CHX 60113 Man in plate w/short sword $5.95 Was NUT #1013 CHX 60114 Man w/short sword & dagger $5.95 Was NUT #1014 CHX 60115 Woman w/quarterstaff $5.95 Was NUT #1015 CHX 60116 Winged Gargoyle w/scimitar $5.95 Was NUT #1016 CHX 60120 Manticore $5.95 Was NUT #1901 CHX 60150 Othere: Djinn of Distinction $5.95 CHX 60151 Brimstone: The Fire Giant $5.95 CHX 60152 Sir Percival: Mounted Knight of the Round Table $5.95 CHX 60153 "Cimeree" Elfin Maid $5.95 CHX 60190 Lost Worlds Starter Pack $5.00 Includes Skeleton w/scimitar and Man in chainmail w/sword & shield. Was previously solicited as Lost Worlds Introductory Set. Was NUT #1090 CHX 60191 Lost Worlds Fantasy Card Packs (16 cards) $3.95 Because you demanded it! Now you can arm your new Lost Worlds with even more Weapons, Items, Tactics and Magic Spells! Each package contains 16 random cards to add to your Lost Worlds duels. Collect all 72 cards! net CHX LE143 Lost Worlds Tournament Start-Up Kit $16.75 $10.00 For those of you who are interested in running an in-store promotion, Chessex makes it easy. The Lost Worlds Tournament Kit contains everything you need to set up and run an officially-sanctioned tournament in your store, including 10 Lost Worlds books, complete tournament rules and report forms, in-store graphics and more. All of this cool stuff for only $10.00 net. That's 60% off the $25.00 total retail value of the books, and all of the tournament information and promotional goodies are free! CHX 60002 Ace of Aces Handy Rotary: Deluxe Ed. $25.00 It's received awards! It's received accolades! And now it's back with a new publisher and a new stock number. All the excitement of WWI aerial battles in the palm of your hand, again. Before there was Gameboy, there was Ace of Aces. Many components are being reprinted, so our stock on finished product is limited. Order now. (This is a re-release of the old NOVA/Nutmeg game, #0002.) CHX 60012 Ace of Aces: Flying Machines (w/o box) $10.00 Chessex's commitment to reintroduce the NOVA/Nutmeg line of fine games continues with the re-release (formerly, #0012A) of this fast-paced WWI air combat game. The 223 fully-illustrated pages in this book will take you back to the time when those daring young men in their flying machines ruled the air over Europe. This will be packaged in a slipcase. CHX 60014 Balloon Busters (w/o box) $10.00 Chessex continues its re-release of the NOVA/Nutmeg line (formerly, #0014A) of World War I aerial combat games with this 223-page, fully-illustrated picture book. Keep pilot logs and win five victories to become an Ace. Rules include altitude, fuel, ammo supply, aiming shots and critical hits. Originally solicited as $14.00 now only $10.00! CHX LE141 Deluxe Wingleader (boxed set) $24.95 Chessex Manufacturing is proud to re-release Wingleader (formerly, NUT #0009) a fast-paced game of World War II air combat based on the award-winning Ace of Aces game system designed by Alfred Leonardi. Wingleader puts you in the cockpit and lets you make the decisions. Still priced at $24.95, Wingleader includes two different photo-illustrated airplane books (one for Allied, one for Axis), a fully-illustrated rulebook and turn markers to indicate positions. This new limited edition of Wingleader also contains a never-before-published expansion for the original game that adds 24 new airplanes for your dogfighting pleasure, plus rules for an extended campaign in the European Theatre at no extra cost! Because of the limited supply of these deluxe box sets, this product may be allocated. CHX 60201 Bith: Female Cleric $4.00 Was NOVA/Nutmeg #3001. CHX 60202 Cal: Warrior w/Sword & Shield $4.00 Was NOVA/Nutmeg #3002. CHX 60203 Endril: Elfin Archer w/Epe $4.00 Was NOVA/Nutmeg #3003. CHX 60204 Hathor: Troll w/Axe $4.00 Was NOVA/Nutmeg #3004. CHX 60212 Griffin GRF-1N $5.95 CHX 60213 Wasp WSP-1A $5.95 CHX 60214 Warhammer WHM-6R $5.95 CHX 60216 Rifleman RFL-3N $5.95 CHX LE142 BattleTech Combat Book Value Pack (#60212-#60216) $5.00 Based on the Lost Worlds Combat Picture Books, the BattleTech Combat Picture Books lets you duel with the most awesome fighting machines of the far future. You and your opponent have complete mobility, fully-loaded armaments and a built-in combat system to simulate heat sinks, critical hits, etc. Each Battletech Value Pack comes with one each of the following: Wasp (was NUT #2103), Warhammer (was NUT #2104), Locust (was NUT #2105) and Rifleman (was NUT #2106). All of the BattleTech Combat books feature the first-ever professional artwork of Doug (Magic: The Gathering, On the Edge, Shadowfist) Shuler. As an added bonus, a random 25% of the BattleTech books have been autographed by Doug. (That's a 1-out-of-4 chance of getting a signed book!) With a retail value of $10.00 ($2.50 per book), you save 50% with this special offer. NOTE: This a limited edition item. Once it's gone, it's gone! CHX 01500 Wiz-War Milk Caps $2.25 This is a colorful collection of 10 full-color milk caps featuring the wacky art from popular Wiz War boardgame. All art in this series (including a ghoul, skeleton, booby trap, lady wizard, forlorn sub-wizard, bat, brain, comic vampire and the Claw of Mars) is by comic artist Phil Morrisey. CHX 01501 Cool Image Milk Caps $2.25 Cool Image Milk Caps feature the works of various artists, such as Miles Tevis's Archaic Arrows of Chaos, Josh Kewish's Skeleton Rose, Phil Morrisey's Evil Eye, and Hilary Ayer's Bomb and Eight-Ball symbols. Also featured are the Radiation Hazard, Biohazard, Skull & Crossbones and International Poison Symbol logos. CHX 01601 Slam It! $3.50 CHX 01602 The Slammer (Jail) $3.50 CHX 01603 Kiss My Brass $3.50 CHX 01604 Poison I (Light Pierced Skull) $3.50 CHX 01605 Snake Eyes (Snake in Skull) $3.50 CHX 01606 Brass Bandit $3.50 CHX 01607 Total Kaos $3.50 CHX 01608 Steamed-Off Dragon $3.50 CHX 01609 Beholder w/ Human Trophy $3.50 CHX 01610 Pirate Skeleton $3.50 CHX 01611 Deadly Mushroom $3.50 CHX 01612 Poison II (Heavy Pierced Skull) $3.50 CHX 01613 Archaic Arrows of Chaos $3.50 CHX 01614 Biohazard $3.50 CHX 01615 Radiation Hazard $3.50 CHX 01616 Poison III (genteel British style) $3.50 CHX 01617 Skull & Crossbones $3.50 CHX 01618 Death with a Rose $3.50 CHX 01619 Label Sheet #1 $1.25 Label sheet for: #1601 Slam It! #1602 The Slammer (Jail) #1603 Kiss My Brass #1604 Poison I #1605 Snake Eyes #1606 Brass Bandit CHX 01620 Label Sheet #2 $1.25 Label sheet for: #1607 Total Kaos #1608 Steamed-Off Dragon #1609 Beholder w/Human Trophy #1610 Pirate Skeleton #1611 Deadly Mushroom #1612 Poison II CHX 01621 Label Sheet #3 $1.25 Label sheet for: #1613 Archaic Arrows of Chaos #1614 Biohazard #1615 Radiation Hazard #1616 Poison III #1617 Skull & Crossbones #1618 Death with a Rose CHX 02222 Colossal Dice Bag, The $16.95 Just when you had lost hope of carrying all your dice at one time, Chessex has come up with the Colossal Dice Bag. This leather-like 8.5"x11" dice bag is stamped in gold with a redesigned Arrows of Chaos emblem and can hold over 400 dice. Beaded draw strings on either side of the reinforced felt top ensure ease of use. CHX 02208 Arrows of Chaos Small Dice Bag $1.95 Game in style with the striking red-on-black suedecloth dice pouch featuring the ever-popular Arrows of Chaos logo from Chessex. Put a little Chaos in your life! CHX 02212 "B.A.G. (Bad Attitude Gamer)" Small Dice Bag $1.95 CHX 02213 "I KILL It!" Small Dice Bag $1.95 CHX 02214 "Dice of DOOM!" Small Dice Bag $1.95 Jul'96 CHX 02216 "GAME ON!" Small Dice Bag $1.95 CHX 02217 "Bag of Tricks" Small Dice Bag $1.95 CHX 02218 "So Many Monsters... So Little XP!" Small Dice Bag $1.95 CHX 02219 Action Dice Small Dice Bag $1.95 What better way to store your butt-kicking Action Dice than in an Action Dice Bag? This small (4" x 5.5") black velour dice bag has the Action Dice logo screened right on -- for maximum impact! CHX 02220 Shadowrun Small Dice Bag $1.95 Protect your favorite lucky dice from hostile orks and deckers with the new handsome Shadowrun Dice Bag. This small, black velour bag bears the Aztec "S" from the Shadowrun logo in red ink, and makes a classy addition to any collection! CHX 02221 Celestial Dice Small Dice Bag $1.95 Now you can harness the powers of the heavens when storing your Celestial Dice in this all-new bag. This small (4" x 5.5") black velour pouch features the Celestial Dice logo printed on the side in snazzy silver ink. CHX 02211 You can never have enough dice.Ӫ" Large Dice Bag $2.95 CHX 02215 "Dice Bag of Holding" Large Dice Bag $2.95 CHX 02223 Chaos Progenitus Dice Bag w/Unique Die! $5.50 When you go into battle with your marauding fiend, be ever ready with your Chaos Progenitus Dice Bag in hand. Sustain and cloak your creatures in this 5"x7.5" black dice bag imprinted in yellow with the Chaos Progenitus logo. Plus, get the Dire Fiend promotional die available only in this Chaos Progenitus Dice Bag. Add it to your fiend to DOUBLE THE STRENGTH OF ANY ATTACK! (Complete rules for Dire Fiend die included.). CHX 02371 Grey Velour Small Dice Bag $1.75 CHX 02373 Burgundy Velour Small Dice Bag $1.75 CHX 02374 Red Velour Small Dice Bag $1.75 CHX 02375 Green Velour Small Dice Bag $1.75 CHX 02376 Royal Blue Velour Small Dice Bag $1.75 CHX 02378 Black Velour Small Dice Bag $1.75 CHX 02391 Gray Velour Large Dice Bag $2.50 CHX 02393 Burgundy Velour Large Dice Bag $2.50 CHX 02394 Red Velour Large Dice Bag $2.50 CHX 02395 Green Velour Large Dice Bag $2.50 CHX 02396 Blue Velour Large Dice Bag $2.50 CHX 02398 Black Velour Large Dice Bag $2.50 net CHX 00002 Leather Large Dice Cup (3.75" high, 3" diameter) $29.00 $17.50 net net CHX 00004 Leather Small Dice Cup (3.5" high, 2.5" diameter) $23.25 $14.00 net **RESOLICIT FROM JULY '95 PRE-ORDER FORM** Quality dice cups in two sizes. These durable handstitched dark brown leather dice cups come with a black leather base and are designed to withstand years of handling. Perfect for gaming enthusiasts or Liar's Dice fans. Available at net prices, only. CHX 02383 Buff Leather Dice Bag $5.00 CHX 02388 Black Leather Dice Bag $5.00 CHX 02389 Dark Brown Leather Dice Bag $5.00 CHX 02850 Box - 25mm Humanoids: 80 Cap. $25.95 CHX 02851 Box - Larger 25mm Figs: 56 Cap. $25.95 CHX 02852 Box For Very Large Figs: 40 Cap. $25.95 CHX 02860 Small Figure Carrying Case w/die-cut foam insert $11.00 CHX 02869 Small Figure Carrying Case w/three blank foam layers $11.00 CHX 02801 Small Display Box (1 3/16x1 3/16x2 3/16) $0.75 CHX 02804 Medium Display Box (1 5/8 x1 5/8 x 2 1/2) $1.00 CHX 02805 Medium Tall Display Box (1 7/16x 1 7/16 x 2 3/4) $1.00 CHX 02807 Large Display Box (2 5/16x 2 5/16 x3 3/8) $1.50 CHX 96047 Crystalmat 1" Square $10.00 CHX 96067 Crystalmat 1" Hex $10.00 CHX 96068 Crystalmat 1" Hex Numbered $10.00 CHX 96144 21mm Sqs. Battlemat $10.00 CHX 96147 1" Sqs. Battlemat $10.00 CHX 96162 16mm Numbered Hex w/LOS dots Battlemat $10.00 CHX 96164 21mm Hex Battlemat $10.00 CHX 96167 1" Hex Battlemat $10.00 CHX 96168 1" Numbered Hex w/LOS Dots Battlemat $10.00 CHX 96170 33mm Numbered Hex w/LOS Dots Battlemat $10.00 CHX 97000 Blank Crystal Megamat $15.00 CHX 97047 1" Square Crystal Megamat $20.00 CHX 97062 16mm Hex #ed Crystal Megamat $20.00 CHX 97067 1" Hex Crystal Megamat $20.00 CHX 97068 1" Hex #ed Crystal Megamat $20.00 CHX 97144 21mm Squares Megamat $25.00 CHX 97147 1" Squares Megamat $25.00 Reprint. CHX 97148 .25"Squares w/1"Marking Lines Megamat $25.00 CHX 97162 16mmHex Numbered Megamat w/LOSdots $25.00 CHX 97164 21mm Hex Megamat $25.00 CHX 97167 1" Hex Megamat $25.00 Reprint CHX 97168 1" Hex Numbered Megamat w/LOS dots $25.00 CHX 97170 33mm Hex #ed Megamat $25.00 CHX 03154 Pen Set (1 ea-red, black, green, blue) $6.00 CHX 03159 Single Black Pen $1.50 CHX 09698E Mega & Battlemat Display, empty $free CHX 09302 1/5" Hex pad (50 shts, 2-sided) $5.50 CHX 94015 16mm Short Grain/Long Grain(4) hex paper $5.00 CHX 94016 16mm SG/LG, #d, w/LOS Dots (4) $5.00 CHX 94018 19mm SG/LG (4) $5.00 CHX 94019 19mm, #d, w/LOS Dots (4) $5.00 CHX 94035 1" Hexes, Long Grain/1" Squares $5.00 CHX 02700 Blank Counter Sheet Set (10 different colors) $12.00 Contains 10 sheets; 1 sheet of each color: White, Yellow, Orange, Red, Green, Blue, Grey, Buff, & Light Blue. CHX 02701 White counters (4 sheets) $5.50 CHX 02702 Yellow counters (4 sheets) $5.50 CHX 02703 Orange counters (4 sheets) $5.50 CHX 02704 Red counters (4 sheets) $5.50 CHX 02705 Green counters (4 sheets) $5.50 CHX 02706 Blue counters (4 sheets) $5.50 CHX 02708 Grey counters (4 sheets) $5.50 CHX 02709 Buff counters (4 sheets) $5.50 CHX 02710 Light Blue counters (4 sheets) $5.50 CHX 08000 Clear Dragonskin $4.00 CHX 08011 Grim Reaper II Dragonskin $5.00 CHX 08015 Dragon V Dragonskin $5.00 CHX 08016 Cthulhu Dragonskin $5.00 CHX 08017 Unicorn II Dragonskin $5.00 CHX 08018 Fighter II Dragonskin $5.00 CHX 08019 Magic User II Dragonskin $5.00 CHX 08020 Arrows Of Chaos II (Archaic) Dragonskin $5.00 CHX 08023 Spell Book II Dragonskin $5.00 CHX 08024 Book Of Runes II Dragonskin $5.00 CHX 08025 Cyberpunk Dragonskin $5.00 CHX 08026 Vampire Dragonskin $5.00 CHX 08027 Militech (Cyberpunk) Dragonskin $5.00 CHX 08028 Werewolf Dragonskin $5.00 CHX 08029 Shadowrun Dragonskin $5.00 Since the limited gold edition was so popular, we decided to make this a stock item in white ink. Features an Aztec dragon (the "S" in Shadowrun). CHX 08030 Illuminati Dragonskin $5.00 Instead of coming out with the limited edition version first, we will make this into a regular item right away. CHX 08031 Champions Dragonskin $5.00 Yellow printing on the standard black bookcover. CHX 08099 Dragonskin Mixed Pack $45.00 A mixed Dragonskin pack of 10 vinyl bookcovers for the price of 9. These packs will feature a random assortment of these popular bookcovers, including Vampire, Werewolf, Cthulhu and Cyberpunk. CHX LE039 Macho Women w/Guns Dragonskin $5.00 Yellow printing on the standard black bookcover. CHX LE081 In Nomine Limited Ed. Dragonskin $5.00 CHX LE082 Wraith Limited Ed. Dragonskin $5.00 CHX LE083 Toon Limited Ed. Dragonskin $5.00 CHX 08100 Designer Dragonskin Blank (no art) $5.00 CHX 01000 Clear Glass Stones $5.00 CHX 01001 Light Blue Glass Stones $5.00 CHX 01002 Red Glass Stones $5.00 CHX 01003 Violet Glass Stones $5.00 CHX 01004 Dark Blue Glass Stones $5.00 CHX 01005 Green Glass Stones (color in Pente) $5.00 CHX 01006 Yellow Glass Stones (color in Pente) $5.00 CHX 01008 Black Glass Stones in Black Suede-cloth Pouch (was 01009B) $5.00 A Black Suedecloth pouch loaded w/lots of different colored translucent gaming stones. Can be used to keep track of wounds and enchantments in Magic: The Gathering. Also ideal for role-playing to use for keeping track of things during a game session. CHX 01009 Mana Pack Gaming Stones in Suede-cloth Pouch $5.00 A leather pouch loaded w/lots of different colored translucent gaming stones. Can be used to keep track of wounds and enchantments in Magic: The Gathering. Also ideal for role-playing to use for keeping track of things during a game session. CHX 01200 Polar Ice Glass Stones $5.00 CHX 01201 Ice Blue ( Blue-Grey) Glass Stones $5.00 CHX 01202 Frozen Fire (Red-Amber) Glass Stones $5.00 CHX 01203 Icy Lavender Glass Stones $5.00 CHX 01204 Azure Shadow (Deep Frosted Blue) Glass Stones $5.00 CHX 01205 Glacier Green Glass Stones $5.00 CHX 01207 Frost Foam (Pale Blue-Green) Glass Stones $5.00 CHX 01208 Black Ice Glass Stones $5.00 CHX 01209 Ice Pack Glass Stones (ass't) $5.00 CHX 01099 Mana Stone Sampler $60.00 Clear plastic divided tray with 100 each of six colors of gaming stones: red, clear, dark blue, green, yellow and black. CHX 01100 Clear Glass Gaming Stones (100) $10.00 CHX 01101 Light Blue Glass Gaming Stones (100) $10.00 CHX 01102 Red Glass Gaming Stones (100) $10.00 CHX 01103 Violet Glass Gaming Stones (100) $10.00 CHX 01104 Dark Blue Glass Gaming Stones (100) $10.00 CHX 01105 Green Glass Gaming Stones (100) $10.00 CHX 01106 Yellow Glass Gaming Stones (100) $10.00 CHX 01108 Black Glass Gaming Stones (100) $10.00 Bulk package of these stones for re-filling the mana sampler. CHX 02208 Arrows of Chaos Dice Bag $1.95 Game in style with this striking red-on-black suedecloth dice pouch featuring the ever-popular Arrows of Chaos logo from Chessex. Put a little Chaos in your life! CHX 45980 Arrows of Chaos Palette $1.95 Perfect for mixing your favorite shades, this white plastic 5"x5" palette in the shape of the Arrows of Chaos logo consists of eight separate compartments. CHX 68800 Archaic Arrows of Chaos Mouse Pad $9.50 This mouse pad is not only for the computer users out there, but for Arrows of Chaos collectors as well. CHX 88001 Red Archaic AoC on Clear 15-Oz. Mug (Stein Style) $10.00 CHX 88002 Red Modern AoC on Clear 15-Oz. Mug (Stein Style) $10.00 CHX 88101 Red Archaic AoC on Black Mug $8.00 CHX 88102 Red Modern AoC on Black Mug $8.00 CHX 88103 Dark Grey Archaic AoC on Grey Mug $8.00 CHX 88104 Red Modern AoC on Grey Mug $8.00 CHX 88621 Modern AoC Rubber Stamp $6.00 CHX LE085 Ogre Miniatures Dragonskin $5.00 CHX 02210 Vampire Ankh Dice Bag $1.95 Protect your dice or gaming stones with this stylish black velour bag with the Eternal Struggle Ankh printed in red on the side. Perfect for use with our Vampire dice! CHX 1507108 D10 poly Vampire Black $0.50 CHX 1507108 Vampire D10 poly Black w/white $0.50 CHX 1507109 D10 poly Vampire Black w/Red #s $0.50 CHX 1507109 Vampire D10 poly Black w/red $0.50 CHX 88003 Vampire Blood Goblet $10.00 Back in stock, this handsome and elegant goblet is the perfect accessory for those who walk the night! The 8" tall fluted goblet features a twisted black stem and the Triad of Skulls (from the Book of Nod) logo across the front. A must-have item for every "Goth" fan. CHX 88004 Vampire Ankh Goblet $10.00 Add a touch of elegance to your game with the newest addition to our glassware line. This eight-inch fluted goblet features a black spiral stem and the Eternal Struggle Ankh on the side. A great accessory for card games, roleplaying or live-action gaming. CHX 88008 Eye of Horus Goblet $10.00 This newest addition to the Chessex line of imaginative stemware is also the coolest! This stylish ward against evil (pronounced "EEE-vill") makes a fine addition to any discriminating GM's arsenal of props, and works well with almost any live-action RPG. The Eye of Horus design is black on our attractive black-stemmed goblet. CHX 88009 Miskatonic U. Beer Stein (25 oz.) $14.95 From the sleepy town of Arkham, Massachussetts (home of the infamous Miskatonic University), comes this impressive 24-ounce beer stein with the school emblem printed on the side. Previously available to M.U. Alumni only, Chessex Manufacturing is now making them available to everyone at a new, lower price! CHX 88010 "Dunwich Dark" Ale Glass (16 oz.) $9.95 This label features the cloven hoof of the Whateley Brew Haus mascot. CHX 88011 "Innsmouth Stout" Ale Glass (16 oz.) $9.95 Features the traditional frog-and-lighthouse motif and the slogan "Taste the Taint". CHX 88012 "Arkham Pale Ale" Ale Glass (16 oz.) $9.95 Adorned with a stylized Arkham skyline by moonlight. CHX LE238 Miskatonic Valley Ale Glass 3-Pack (3) $29.95 This Limited edition glass 3-pack contains one of each ale glass and a signed and numbered certificate of authenticity. NOTE: This special boxed gift set is limited to 500 sets and will not be offered again, so don't get caught short for the holiday season . CHX 67237 Green on White Biohazard Mug $8.00 CHX 67238 Radiation Hazard Mug $8.00 CHX 67239 Toxic Waste Imprint Mug $8.00 CHX 67240 Dragon Mug $8.00 A standard coffee mug with a beautiful depiction of a dragon reclining after a meal. The art is printed in red on a white mug. CHX 67241 Illuminati Mug $8.00 "The Pyramid" will be on a mug just in time for Holiday giving. Imagine ringing in the New Year with a hot mug of something in your hand...a mug that shows you know you are a successful conspirator. What Illuminati fan could resist? And remember that Steve Jackson Games is releasing the Illuminati: New World Order collectible card game this season as well. CHX 67242 Werewolf Mug $8.00 CHX 67243 Whispering Vault Coffee Mug $8.00 Shout it from the mountaintops -- the Whispering Vault Mug is here. A fine collectible for all game fans as well as coffee gourmets, this mug bears the Whispering Vault spiked red circle logo on a black background made famous by Pariah Press. Feb97 CHX 67244 Miskatonic University Coffee Mug $8.00 Miskatonic Alumni, stand up and be counted! Remember the glory days... Watching the Pods crush Notre Dame... The Cephalo-Cheerleaders... Late-night pod-tipping... Great-One summoning. Now Chessex brings it all back with the Miskatonic University coffee mug. This porcelain mug comes in black with the Miskatonic University title and Go Pods!Ӫ slogan in green ink. Ideal for coffee, morning, noon and night. Get your Miskatonic coffee mug from Chessex today! CHX 66237 Biohazard rubber stamp $6.00 CHX 66238 Radiation Hazard rubber stamp $6.00 CHX 66239 Skull & Crossbones rubber stamp $6.00 CHX 66241 Illuminati rubber stamp $6.00 Are you aware of how many places people have made "The Pyramid" appear? Only Steve Jackson knows for sure, but we've seen it as a snow sculpture, a sand castle, even drawn in ink on paper napkins left in restaurants! Now people can make the mark wherever they have a mind to. Just in time for Holiday Conspiracies. CHX 88621 Modern AoC Rubber Stamp $6.00 CHX 51901 Arrows of Chaos Badge $5.00 CHX 51902 Arrows of Chaos Pin (New Style) $5.00 Since the old Arrows of Chaos pin is no longer available, we've come up with a brand-new design. This handsome metal alloy pin features the archaic Arrows of Chaos on a diamond-shaped background (instead of a circular base like the previous design). CHX 51921 Ankh of Chaos Pendant $5.00 CHX 51922 Ankh of Chaos Pin $5.00 The ultimate symbol of a chaotic life! This innovative metal alloy design combines the simplicity of the Ankh with the style of the Arrows of Chaos. The Ankh of Chaos is available as a pendant or as a pin. CHX 51923 Eye of Horus Pendant $7.95 The Eye knows all, sees all and looks pretty darn cool! Some even say the Eye brings Health and Prosperity. This is a 7/8"x3/4" blue and black enameled pendant on a 36-inch leather cord. CHX 01420 Space Chess $40.00 Space Chess is available again from Chessex! This new adaptation of the all-time classic game of strategy takes you into the third dimension! Now your pieces move and capture on three different levels! Its three times the fun! A great game for both beginning and advanced chess players. CHX 05005 Small Go Set $25.00 CHX 01402 Basic Staunton Sheeshamwood (2.75" King) $48.00 CHX 01404 Basic Staunton Sheeshamwood (3.25" King) $52.00 CHX 01415 Classic Staunton Sheeshamwood (3.5" King) $65.00 CHX 01442 French Style Staunton Sheeshamwood (2.75" King 1.5 Wtd) $55.00 CHX 01444 French Style Staunton Sheeshamwood (3.25" King 1.5 Wtd) $62.00 CHX 01446 French Style Staunton Sheeshamwood (3.75" King 1.5 Wtd) $65.00 CHX 01468 The Original Staunton Striped Ebony (3.75" King Dblwtd) $145.00 CHX 01476 Prochess Rosewood (3.75" King 1.5 Wtd) $125.00 CHX 01478 Prochess Striped Ebony (3.75" King, Dblwtd) $145.00 CHX 01406 Basic Staunton Sheeshamwood (3.75" King) $60.00 CHX 01469 The Original Staunton Ebony (3.75" King Dblwtd) $255.00 CHX 01479 Prochess Ebony (3.75" King, Trplwtd) $255.00 CHX 01485 Classic Staunton Sheeshamwood (3.5" King) $120.00 CHX 01486 Basic Staunton Sheeshamwood (3.75" King) $115.00 CHX 01490 Basic Staunton Sheeshamwood (3.75" King) in Cloth Bag $12.00 CHX 03041 1.5" Squares Hastings $90.00 CHX 03021 2.25" sq., oyster, w/o algebraic notation $10.00 CHX 03022 2 .25" sq., beige, w/o algebraic notation, $10.00 CHX 03025 2.25" sq., oyster, w/ algebraic notation $10.00 CHX 03026 2 1/4" Squares, w/algebraic notation, biege color $10.00 CHX 03004 1 7/8" Square Cardboard Board $4.00 net CHX 00518 BHB Chess Clock (Plastic) $70.00 $35.00 net net CHX 00520 BHB Chess Clock (Wood) $80.00 $40.00 net net CHX 00525 Alpha Wood Chess Clock $78.95 $47.50 net CHX 01400 Large Walnut Chess Set Box $60.00 A box worthy of storing your best chess set in. CHX 01405 Small Walnut Chess Set Box $40.00 A box worthy of storing your best chess set in. CHX 01923 Plastic Poker Chips (100-mixed) $5.50 Our popular plastic chips in their new packaging. 100 chips 25 blue, 25 red & 50 white. All packed in a tube. CHX 02075 Chip-O-Rack Chip Holders (8) $15.00 CHX 00309 Felt Craps Layout (18"X36") boxed $10.00 elim CHX 00039 Precision Casino Dice, boxed pair $4.00 CHX 00601 Stationary Canasta Tray $4.00 This item is becoming popular among Magic: The Gathering players as a deck/graveyard holder. CHX 00602 Revolving Canasta Tray $7.00 Useable with everybody's favorite card game. CHX 09698E Mega & Battlemat Display, empty $free CHX 29900 Large Dice Sampler Tray (empty) $15.00 CHX 29901 Large Sampler w/ $224 of Dice $224.00 CHX 29902 Rainbow Pearl Dice Sampler $400.00 CHX 29903 Regular Edition Speckled Dice Sampler $400.00 CHX 29950 Small Dice Sampler Tray (empty) $10.00 CHX 29951 Small Sampler w/$96 of D6 Dice $96.00 net CHX 99999 Oak & Glass Display Case $225.00 $173.00 net CHX 25800 Ivory w/Blk Pips 12mm D6 (36) $5.50 CHX 25801 White w/Blk pips12mm D6 (36) $5.50 CHX 25802 Yellow w/Blk pips12mm D6 (36) $5.50 CHX 25803 Orange w/Blk pips 12mm D6 (36) $5.50 CHX 25804 Red w/Wht pips12mm D6 (36) $5.50 CHX 25805 Green w/Wht pips12mm D6 (36) $5.50 CHX 25806 Blue w/Wht pips12mm D6 (36) $5.50 CHX 25807 Purple w/Wht Pips 12mm D6 (36) $5.50 CHX 25808 Black w/Wht pips12mm D6 (36) $5.50 CHX 25809 Black w/Red Pips 12mm D6 (36) $5.50 CHX 25814 Red w/Black Pips 12mm D6 (36) $5.50 CHX 25817 Purple w/Red Pips 12mm D6 (36) (was 25815) $5.50 CHX 1120600 D6 12mm pip Ivory $ .20 CHX 1120601 D6 12mm pip White $ .20 CHX 1120602 D6 12mm pip Yellow $ .20 CHX 1120603 D6 12mm pip Orange $ .20 CHX 1120604 D6 12mm pip Red $ .20 CHX 1120605 D6 12mm pip Green $ .20 CHX 1120606 D6 12mm pip Blue $ .20 CHX 1120607 D6 12mm pip Purple $ .20 CHX 1120608 D6 12mm pip Black $ .20 CHX 1120609 D6 12mm pip Black w/Red pips $ .20 CHX 1120614 D6 12mm pip Red w/Black pips $ .20 CHX 1120616 D6 12mm pip Lt. Blue $ .20 CHX 1120617 D6 12mm pip Purple w/Red pips $ .20 CHX 25600 Ivory w/Blk Pips 16mm D6 (12) $3.50 CHX 25601 White w/Blk Pips 16mm D6 (12) $3.50 CHX 25602 Yellow w/Blk Pips 16mm D6 (12) $3.50 CHX 25603 Orange w/Blk Pips 16mm D6 (12) $3.50 CHX 25604 Red w/Wht Pips 16mm D6 (12) $3.50 CHX 25605 Green w/Wht Pips 16mm D6 (12) $3.50 CHX 25606 Blue w/Wht Pips 16mm D6 (12) $3.50 CHX 25607 Purple w/Wht Pips 16mm D6 (12) $3.50 CHX 25608 Black w/Wht Pips 16mm D6 (12) $3.50 CHX 25609 Black w/Red Pips 16mm D6 (12) $3.50 CHX 25610 Dk. Gray w/Black Pips 16mm D6 (12) $3.50 CHX 25610 Dark Grey w/Black Pips 16mm D6 (12) $3.50 CHX 25611 Lt. Gray w/Red Pips 16mm D6 (12) $3.50 CHX 25611 Light Grey w/Red Pips 16mm D6 (12) $3.50 CHX 25614 Red w/Black Pips 16mm D6 (12) $3.50 CHX 25616 Lt. Blue w/White Pips 16mm D6 (12) $3.50 CHX 25616 Light Blue w/White Pips 16mm D6 (12) $3.50 CHX 25627 Light Purple w/White Pips 16mm D6 (12) $3.50 CHX LE130 Purple w/Red Pips 16mm D6 (12) $3.50 CHX 1160600 D6 16mm pip Ivory $ .25 CHX 1160601 D6 16mm pip White $ .25 CHX 1160602 D6 16mm pip Yellow $ .25 CHX 1160603 D6 16mm pip Orange $ .25 CHX 1160604 D6 16mm pip Red $ .25 CHX 1160605 D6 16mm pip Green $ .25 CHX 1160606 D6 16mm pip Blue $ .25 CHX 1160607 D6 16mm pip Purple $ .25 CHX 1160608 D6 16mm pip Black $ .25 CHX 1160609 D6 16mm pip Black w/Red pips $ .25 CHX 1160610 D6 16mm pip Dk. Grey w/Black pips $ .25 CHX 1160611 D6 16mm pip Lt. Grey w/Red pips $ .25 CHX 1160614 D6 16mm pip Red w/Black pips $ .25 CHX 1160616 D6 16mm pip Lt. Blue $ .25 CHX 1160617 D6 16mm pip Purple w/Red pips $ .25 CHX 1160627 D6 16mm pip Lt. Purple $ .25 CHX 1160642 D6 16mm pip Red w/Yellow pips $ .25 CHX 1160662 D6 16mm pip Blue w/Yellow pips $ .25 CHX 25701 Dixie Dice Set (Blue & Gray 16mm D6) (12) $3.75 Exclusive dice set licensed from Columbia Games. The set includes 6 Gray with Black Pips 16mm D6 dice and 6 Blue with Yellow Pips 16mm D6 dice. CHX 25101 White w/Black Pips (3) $4.50 CHX 25102 Yellow w/Black Pips (3) $4.50 CHX 25104 Red w/White Pips (3) $4.50 CHX 25105 Green w/White Pips (3) $4.50 CHX 25106 Dk. Blue w/White Pips (3) $4.50 CHX 25107 Purple w/White Pips (3) $4.50 CHX 25108 Black w/White Pips (3) $4.50 CHX 25109 Black w/Red Pips (3) $4.50 CHX 25111 White w/Red Pips (3) $4.50 CHX 25112 Yellow w/Red Pips (3) $4.50 CHX 25114 Red w/Black Pips (3) $4.50 CHX 25116 Turquoise w/White Pips (3) $4.50 CHX 25121 White w/Green Pips (3) $4.50 CHX 25122 Yellow w/Blue Pips (3) $4.50 CHX 25126 Lt. Blue w/White Pips (3) $4.50 CHX 25131 White w/Blue Pips (3) $4.50 CHX 25113 Neon Orange w/White Pips (3) $4.50 CHX 25115 Neon Green w/White Pips (3) $4.50 CHX 25132 Neon Yellow w/Black Pips (3) $4.50 CHX 1176610 D6 Round White w/ Black $1.50 CHX 1176614 D6 Round White w/ Red $1.50 CHX 1176615 D6 Round White w/Green $1.50 CHX 1176616 D6 Round White w/Blue $1.50 CHX 1176620 D6 Round Yellow w/Black $1.50 CHX 1176624 D6 Round Yellow w/Red $1.50 CHX 1176626 D6 Round Yellow w/Blue $1.50 CHX 1176640 D6 Round Red w/White $1.50 CHX 1176646 D6 Round Red w/Black $1.50 CHX 1176650 D6 Round Green w/White $1.50 CHX 1176660 D6 Round Dk. Blue w/White $1.50 CHX 1176661 D6 Round Lt. Blue w/White $1.50 CHX 1176665 D6 Round Turquoise w/White $1.50 CHX 1176670 D6 Round Purple w/White $1.50 CHX 1176680 D6 Round Black w/White $1.50 CHX 1176684 D6 Round Black w/Red $1.50 CHX 1176602 D6 Round Yellow Neon $1.50 CHX 1176603 D6 Round Orange Neon $1.50 CHX 1176605 D6 Round Green Neon $1.50 CHX 1180600 D6 18mm pip Ivory $ .40 CHX 1180601 D6 18mm pip White $ .40 CHX 1180602 D6 18mm pip Yellow $ .40 CHX 1180604 D6 18mm pip Red $ .40 CHX 1180605 D6 18mm pip Green $ .40 CHX 1180606 D6 18mm pip Blue $ .40 CHX 1180607 D6 18mm pip Purple $ .40 CHX 1180608 D6 18mm pip Black $ .40 CHX 1226601 D6 22mm Blank White $ .50 CHX 25400 Ivory w/Black #s Polyhedral Dice Set (7) $3.25 CHX 25401 White w/Black #s Polyhedral Dice Set (7) $3.25 CHX 25402 Yellow w/Black #s Polyhedral Dice Set (7) $3.25 CHX 25403 Orange w/Black#s Polyhedral Dice Set (7) $3.25 CHX 25404 Red w/White #s Polyhedral Dice Set (7) $3.25 CHX 25405 Green w/White #s Polyhedral Dice Set (7) $3.25 CHX 25406 Blue w/White #s Polyhedral Dice Set (7) $3.25 CHX 25407 Purple w/White #s Polyhedral Dice Set (7) $3.25 CHX 25408 Black w/White #s Polyhedral Dice Set (7) $3.25 CHX 25409 Black w/Red #s Polyhedral Dice Set (7) $3.25 CHX 25410 Dark Grey w/White #s Polyhedral Dice Set (7) $3.25 CHX 25411 Light Grey w/Black #s Polyhedral Dice Set (7) $3.25 CHX 25414 Red w/Black #s Polyhedral Dice Set (7) $3.25 CHX 25416 Light Blue w/Yellow #s Polyhedral Dice Set (7) $3.25 CHX 25417 Purple w/Red #s Polyhedral Dice Set (7) $3.25 CHX 25427 Light Purple w/White #s Polyhedral Dice Set (7) $3.25 Here is a brand new color for all of you purple lovers out there. CHX 29220 Percentile Pair Ivory w/Black #s $0.80 CHX 29221 Percentile Pair White w/Black #s $0.80 CHX 29222 Percentile Pair Yellow w/Black #s $0.80 CHX 29223 Percentile Pair Orange w/Black #s $0.80 CHX 29224 Percentile Pair Red w/White #s $0.80 CHX 29225 Percentile Pair Green w/White #s $0.80 CHX 29226 Percentile Pair Blue w/White #s $0.80 CHX 29227 Percentile Pair Purple w/White #s $0.80 CHX 29228 Percentile Pair Black w/White #s $0.80 CHX 29229 Percentile Pair Black w/Red #s $0.80 CHX 29230 Percentile Pair Dk. Grey w/White #s $0.80 CHX 29231 Percentile Pair Lt. Grey w/White #s $0.80 CHX 29234 Percentile Pair Red w/Black #s $0.80 CHX 29236 Percentile Pair Lt. Blue w/White #s $0.80 CHX 1500400 D4 poly Ivory $ .40 CHX 1500401 D4 poly White $ .40 CHX 1500402 D4 poly Yellow $ .40 CHX 1500403 D4 poly Orange $ .40 CHX 1500404 D4 poly Red $ .40 CHX 1500405 D4 poly Green $ .40 CHX 1500406 D4 poly Blue $ .40 CHX 1500407 D4 poly Purple w/White #s $ .40 CHX 1500408 D4 poly Black $ .40 CHX 1500409 D4 poly Black w/Red #s $ .40 CHX 1500410 D4 poly Grey $ .40 CHX 1500411 D4 poly Grey w/Red #s $ .40 CHX 1500414 D4 poly Red w/Black #s $ .40 CHX 1500416 D4 poly Lt. Blue $ .40 CHX 1500417 D4 poly Purple w/Red #s $ .40 CHX 1500427 D4 poly Lt. Purple $ .40 CHX 1500600 D6 poly Ivory $ .40 CHX 1500601 D6 poly White $ .40 CHX 1500602 D6 poly Yellow $ .40 CHX 1500603 D6 poly Orange $ .40 CHX 1500604 D6 poly Red $ .40 CHX 1500605 D6 poly Green $ .40 CHX 1500606 D6 poly Blue $ .40 CHX 1500607 D6 poly Purple w/White #s $ .40 CHX 1500608 D6 poly Black $ .40 CHX 1500609 D6 poly Black w/Red #s $ .40 CHX 1500610 D6 poly Grey $ .40 CHX 1500611 D6 poly Grey w/Red #s $ .40 CHX 1500614 D6 poly Red w/Black #s $ .40 CHX 1500616 D6 poly Lt. Blue $ .40 CHX 1500617 D6 poly Purple w/Red #s $ .40 CHX 1500627 D6 poly Lt. Purple $ .40 CHX 1500800 D8 poly Ivory $ .40 CHX 1500801 D8 poly White $ .40 CHX 1500802 D8 poly Yellow $ .40 CHX 1500803 D8 poly Orange $ .40 CHX 1500804 D8 poly Red $ .40 CHX 1500805 D8 poly Green $ .40 CHX 1500806 D8 poly Blue $ .40 CHX 1500807 D8 poly Purple w/White #s $ .40 CHX 1500808 D8 poly Black $ .40 CHX 1500809 D8 poly Black w/Red #s $ .40 CHX 1500810 D8 poly Grey $ .40 CHX 1500811 D8 poly Grey w/Red #s $ .40 CHX 1500814 D8 poly Red w/Black #s $ .40 CHX 1500816 D8 poly Lt. Blue $ .40 CHX 1500817 D8 poly Purple w/Red #s $ .40 CHX 1500827 D8 poly Lt. Purple $ .40 CHX 1501000 D10 (0-9) poly Ivory $ .40 CHX 1501001 D10 (0-9) poly White $ .40 CHX 1501002 D10 (0-9) poly Yellow $ .40 CHX 1501003 D10 (0-9) poly Orange $ .40 CHX 1501004 D10 (0-9) poly Red $ .40 CHX 1501005 D10 (0-9) poly Green $ .40 CHX 1501006 D10 (0-9) poly Blue $ .40 CHX 1501007 D10 (0-9) poly Purple w/White #s $ .40 CHX 1501008 D10 (0-9) poly Black $ .40 CHX 1501009 D10 (0-9) poly Black w/Red #s $ .40 CHX 1501010 D10 (0-9) poly Grey w/Black #s $ .40 CHX 1501011 D10 (0-9) poly Grey w/Red #s $ .40 CHX 1501014 D10 (0-9) poly Red w/Black #s $ .40 CHX 1501016 D10 (0-9) poly Lt. Blue $ .40 CHX 1501017 D10 (0-9) poly Purple w/Red #s $ .40 CHX 1501027 D10 (0-9) poly Lt. Purple $ .40 CHX 1501100 Tens 10 poly Ivory $ .40 CHX 1501101 Tens 10 poly White $ .40 CHX 1501102 Tens 10 poly Yellow $ .40 CHX 1501103 Tens 10 poly Orange $ .40 CHX 1501104 Tens 10 poly Red $ .40 CHX 1501105 Tens 10 poly Green $ .40 CHX 1501106 Tens 10 poly Blue $ .40 CHX 1501107 Tens 10 poly Purple w/White #s $ .40 CHX 1501108 Tens 10 poly Black $ .40 CHX 1501109 Tens 10 poly Black w/Red #s $ .40 CHX 1501110 Tens 10 poly Grey w/Black #s $ .40 CHX 1501111 Tens 10 poly Grey w/Red #s $ .40 CHX 1501114 Tens 10 poly Red w/Black #s $ .40 CHX 1501116 Tens 10 poly Lt. Blue $ .40 CHX 1501117 Tens 10 poly Purple w/Red #s $ .40 CHX 1501127 Tens 10 poly Lt. Purple $ .40 CHX 1501200 D12 poly Ivory $ .40 CHX 1501201 D12 poly White $ .40 CHX 1501202 D12 poly Yellow $ .40 CHX 1501203 D12 poly Orange $ .40 CHX 1501204 D12 poly Red $ .40 CHX 1501205 D12 poly Green $ .40 CHX 1501206 D12 poly Blue $ .40 CHX 1501207 D12 poly Purple w/White #s $ .40 CHX 1501208 D12 poly Black $ .40 CHX 1501209 D12 poly Black w/Red #s $ .40 CHX 1501210 D12 poly Grey w/Black #s $ .40 CHX 1501211 D12 poly Grey w/Red #s $ .40 CHX 1501214 D12 poly Red w/Black #s $ .40 CHX 1501216 D12 poly Lt. Blue $ .40 CHX 1501217 D12 poly Purple w/Red #s $ .40 CHX 1501227 D12 poly Lt. Purple $ .40 CHX 1502000 D20 poly Ivory $ .40 CHX 1502001 D20 poly White $ .40 CHX 1502002 D20 poly Yellow $ .40 CHX 1502003 D20 poly Orange $ .40 CHX 1502004 D20 poly Red $ .40 CHX 1502005 D20 poly Green $ .40 CHX 1502006 D20 poly Blue $ .40 CHX 1502007 D20 poly Purple w/White #s $ .40 CHX 1502008 D20 poly Black $ .40 CHX 1502009 D20 poly Black w/Red #s $ .40 CHX 1502010 D20 poly Grey w/Black #s $ .40 CHX 1502011 D20 poly Grey w/Red #s $ .40 CHX 1502014 D20 poly Red w/Black #s $ .40 CHX 1502016 D20 poly Lt. Blue $ .40 CHX 1502017 D20 poly Purple w/Red #s $ .40 CHX 1502027 D20 poly Lt. Purple $ .40 ARM 4402 D30 poly Red $1.00 ARM 4403 D30 poly Green $1.00 ARM 4405 D30 poly Black w/White #s $1.00 ARM 4406 D30 poly Blue $1.00 ARM 4407 D30 poly Yellow $1.00 ARM 4409 D30 poly Purple w/White #s $1.00 CHX 1507108 Black w/white Vampire D10 $0.50 CHX 1507109 Black w/red Vampire D10 $0.50 CHX LE163 Vampire Black w/White #s D10 Dice Set (10) $4.95 CHX LE164 Vampire Black w/Red #s D10 Dice Set (10) $4.95 Storytellers rejoice! Our bestselling Vampire Dice (D10 dice numbered 1 to 10 with a rose for a 1) are finally available in our clear crystal boxes. Packaged 10 to a set, these dice are the perfect accessory for Vampire: The Masquerade or Vampire: The Dark Ages. CHX 1513100 D10 poly Pip Ivory $ .75 CHX 1513101 D10 poly Pip White $ .75 CHX 1513102 D10 poly Pip Yellow $ .75 CHX 1513103 D10 poly Pip Orange $ .75 CHX 1513104 D10 poly Pip Red $ .75 CHX 1513105 D10 poly Pip Green $ .75 CHX 1513106 D10 poly Pip Blue $ .75 CHX 1513107 D10 poly Pip Purple $ .75 CHX 1513108 D10 poly Pip Black $ .75 CHX 1513109 D10 poly Pip Black w/Red #s $ .75 CHX 1700300 D6 16mm (1,2,3) Ivory $ .40 CHX 1700301 D6 16mm (1,2,3) White $ .40 CHX 1700302 D6 16mm (1,2,3) Yellow $ .40 CHX 1700303 D6 16mm (1,2,3) Orange $ .40 CHX 1700304 D6 16mm (1,2,3) Red $ .40 CHX 1700305 D6 16mm (1,2,3) Green $ .40 CHX 1700306 D6 16mm (1,2,3) Blue $ .40 CHX 1700307 D6 16mm (1,2,3) Purple $ .40 CHX 1700308 D6 16mm (1,2,3) Black $ .40 CHX 1700309 D6 16mm (1,2,3) Black w/Red #s $ .40 CHX 1706100 D6 16mm Average Ivory $ .40 CHX 1706101 D6 16mm Average White w/Black #s $ .40 CHX 1706102 D6 16mm Average Yellow $ .40 CHX 1706103 D6 16mm Average Orange $ .40 CHX 1706104 D6 16mm Average Red $ .40 CHX 1706105 D6 16mm Average Green $ .40 CHX 1706106 D6 16mm Average Blue $ .40 CHX 1706107 D6 16mm Average Purple $ .40 CHX 1706108 D6 16mm Average Black $ .40 CHX 1706114 D6 16mm Average White w/Red #s $ .40 CHX 1706115 D6 16mm Average White w/Green #s $ .40 CHX 1706116 D6 16mm Average White w/Blue #s $ .40 CHX 1706200 D6 16mm Chaos Ivory $ .50 CHX 1706201 D6 16mm Chaos White $ .50 CHX 1706202 D6 16mm Chaos Yellow $ .50 CHX 1706203 D6 16mm Chaos Orange $ .50 CHX 1706204 D6 16mm Chaos Red $ .50 CHX 1706205 D6 16mm Chaos Green $ .50 CHX 1706206 D6 16mm Chaos Blue $ .50 CHX 1706207 D6 16mm Chaos Purple $ .50 CHX 1706208 D6 16mm Chaos Black w/White #s $ .50 CHX 1706209 D6 16mm Chaos Black w/Red #s $0.50 CHX 1706210 D6 16mm Chaos Grey $ .50 CHX LE212 Mercury 12mm D6 Dice Block (12) $3.95 CHX LE213 Venus 12mm D6 Dice Block (12) $3.95 CHX LE214 Terra 12mm D6 Dice Block (12) $3.95 CHX LE215 Mars 12mm D6 Dice Block (12) $3.95 CHX LE216 Uranus 12mm D6 Dice Block (12) $3.95 CHX LE217 Pluto 12mm D6 Dice Block (12) $3.95 CHX LE041 Air Elemental 12mm d6 Block (36) $9.50 CHX LE042 Earth Elemental 12mm d6 Block (36) $9.50 CHX LE043 Fire Elemental 12mm d6 Block (36) $9.50 CHX LE044 Water Elemental 12mm d6 Block (36) $9.50 CHX LE045 Jungle Camo 12mm d6 Block (36) $9.50 CHX LE046 Strawberry 12mm d6 Block (36) $9.50 CHX LE047 Blueberry 12mm d6 Block (36) $9.50 CHX LE048 Lemon 12mm d6 Block (36) $9.50 CHX LE049 Mint 12mm d6 Block (36) $9.50 CHX LE050 Tangerine 12mm d6 Block (36) $9.50 CHX LE051 Cinnamon 12mm d6 Block (36) $9.50 CHX LE052 Icing 12mm d6 Block (36) $9.50 CHX LE053 Chocolate 12mm d6 Block (36) $9.50 CHX LE054 Candy Corn 12mm d6 Block (36) $9.50 CHX LE055 Space 12mm d6 Block (36) $9.50 CHX LE056 Granite 12mm d6 Block (36) $9.50 CHX LE057 Sand 12mm d6 Block (36) $9.50 CHX LE058 Volcano 12mm d6 Block (36) $9.50 CHX LE059 Sea 12mm d6 Block (36) $9.50 CHX LE060 Forest 12mm d6 Block (36) $9.50 CHX LE093 Blue Velvet 12mm Dice Set (36) $9.50 CHX LE094 Cobalt 12mm Dice Set (36) $9.50 CHX LE095 Squash 12mm Dice Set (36) $9.50 CHX LE096 Dalmatian 12mm Dice Set (36) $9.50 CHX LE097 Carnival 12mm Dice Set (36) $9.50 CHX LE098 Sun 12mm Dice Set (36) $9.50 CHX LE108 Valentine's Day 12mm d6 Block (36) $9.50 Red with pink and white speckles and white pips. CHX 2120620 D6 12mm pip Air Elemental $ .40 CHX 2120621 D6 12mm pip Fire Elemental $ .40 CHX 2120622 D6 12mm pip Earth Elemental $ .40 CHX 2120623 D6 12mm pip Water Elemental $ .40 CHX 2120624 D6 12mm pip Jungle Camo $ .40 CHX 2120625 D6 12mm pip Blueberry $ .40 CHX 2120626 D6 12mm pip Candy Corn $ .40 CHX 2120627 D6 12mm pip Chocolate $ .40 CHX 2120630 D6 12mm pip Granite $ .40 CHX 2120634 D6 12mm pip Sand $ .40 CHX 2120635 D6 12mm pip Strawberry $ .40 CHX 2120637 D6 12mm pip Sea $ .40 CHX 2120638 D6 12mm pip Tangerine $ .40 CHX 2120641 D6 12mm pip Desert Camo $ .40 CHX 2120650 D6 12mm pip Sun $ .40 CHX 2120651 D6 12mm pip Carnival $ .40 CHX 2120652 D6 12mm pip Blue Velvet $ .40 CHX 2120653 D6 12mm pip Cobalt $ .40 CHX 2120654 D6 12mm pip Squash $ .40 CHX 2120655 D6 12mm pip Dalmatian $ .40 CHX 25650 Air Elemental 16mm D6 Set (12) (was LE061) $4.95 CHX 25653 Fire Elemental 16mm D6 Set (12) (was LE063) $4.95 CHX 25656 Water Elemental 16mm D6 Set (12) (was LE064) $4.95 CHX 25660 Earth Elemental 16mm D6 Set (12) (was LE062) $4.95 These speckled 16mm dice blocks that were originally offered as limited edition items are now available again as regular items at a new lower price. CHX LE065 Jungle Camo 16mm d6 Block (12) $5.50 CHX LE066 Strawberry 16mm d6 Block (12) $5.50 CHX LE067 Blueberry 16mm d6 Block (12) $5.50 CHX LE068 Lemon 16mm d6 Block (12) $5.50 CHX LE069 Mint 16mm d6 Block (12) $5.50 CHX LE070 Tangerine 16mm d6 Block (12) $5.50 CHX LE071 Cinnamon 16mm d6 Block (12) $5.50 CHX LE072 Icing 16mm d6 Block (12) $5.50 CHX LE073 Chocolate 16mm d6 Block (12) $5.50 CHX LE074 Candy Corn 16mm d6 Block (12) $5.50 CHX LE075 Space 16mm d6 Block (12) $5.50 CHX LE076 Granite 16mm d6 Block (12) $5.50 CHX LE077 Sand 16mm d6 Block (12) $5.50 CHX LE078 Volcano 16mm d6 Block (12) $5.50 CHX LE079 Sea 16mm d6 Block (12) $5.50 CHX LE080 Forest 16mm d6 Block (12) $5.50 CHX LE099 Blue Velvet 16mm Dice Set (12) $5.50 CHX LE100 Cobalt 16mm Dice Set (12) $5.50 CHX LE101 Squash 16mm Dice Set (12) $5.50 CHX LE102 Dalmatian 16mm Dice Set (12) $5.50 CHX LE103 Carnival 16mm Dice Set (12) $5.50 CHX LE104 Sun 16mm Dice Set (12) $5.50 CHX LE105 Hearts of Gold 16mm d6 Block (12) $5.50 Currently available are the striking red Hearts of Gold 16mm dice which come with black speckles and gold pips. CHX LE107 Valentine's Day 16mm d6 Block (12) $5.50 In stock now, the perfect gift for gamers in love! To celebrate the month of February, this charming 16mm D6 block comes with red and pink speckles and white pips. CHX LE172 Clamshell 16mm D6 Value Pack $9.95 Our ever-popular Speckled 16mm D6's can now be found in this special Clamshell Value Pack. You get 35 randomly assorted speckled 16mm dice in a convenient clamshell box that can double as a storage box for your dice or other accessories. This $17.50 retail value item is priced to move at only $9.95! Restock your depleted dice samplers or sell the whole thing to your hard-core Champions fans. CHX LE187 Halloween 16mm D6 Block (12) $5.50 CHX LE218 Mercury 16mm D6 Block (12) $5.50 CHX LE219 Venus 16mm D6 Block (12) $5.50 CHX LE220 Terra 16mm D6 Block (12) $5.50 CHX LE221 Mars 16mm D6 Block (12) $5.50 CHX LE222 Uranus 16mm D6 Block (12) $5.50 CHX LE223 Pluto 16mm D6 Block (12) $5.50 CHX LE239 Desert Camo 16mm D6 Set (12) $5.50 A long lost cache of WWII Desert Camo 16mm pipped D6's was discovered in our warehouse, and we are releasing this rare treasure to you. CHX 2160620 D6 16mm pip Air Elemental $ .50 CHX 2160621 D6 16mm pip Fire Elemental $ .50 CHX 2160622 D6 16mm pip Earth Elemental $ .50 CHX 2160623 D6 16mm pip Water Elemental $ .50 CHX 2160624 D6 16mm pip Jungle Camo $ .50 CHX 2160630 D6 16mm pip Granite $ .50 CHX 2160635 D6 16mm pip Strawberry $ .50 CHX 2160637 D6 16mm pip Sea $ .50 CHX 2160639 D6 16mm pip Space $ .50 CHX 2160640 D6 16mm pip Volcano $ .50 CHX 2160641 D6 16mm pip Desert Camo $ .50 CHX 2160650 D6 16mm pip Sun $ .50 CHX 2160651 D6 16mm pip Carnival $ .50 CHX 2160652 D6 16mm pip Blue Velvet $ .50 CHX 2160653 D6 16mm pip Cobalt $ .50 CHX 2160654 D6 16mm pip Squash $ .50 CHX 2160655 D6 16mm pip Dalmatian $ .50 CHX 28000 Air Elemental 22mm Speckled D6 Set (3) $2.95 CHX 28002 Desert Camo 22mm Speckled D6 Set (3) $2.95 CHX 28003 Fire Elemental 22mm Speckled D6 Set (3) $2.95 CHX 28004 Strawberry 22mm Speckled D6 Set (3) $2.95 CHX 28005 Jungle Camo 22mm Speckled D6 Set (3) $2.95 CHX 28006 Water Elemental 22mm Speckled D6 Set (3) $2.95 CHX 28007 Cobalt 22mm Speckled D6 Set (3) $2.95 CHX 28008 Space 22mm Speckled D6 Set (3) $2.95 CHX 28010 Earth Elemental 22mm Speckled D6 Set (3) $2.95 CHX 28013 Sun 22mm Speckled D6 Set (3) $2.95 CHX 28016 Sea 22mm Speckled D6 Set (3) $2.95 CHX 2220620 D6 22mm pip Air Elemental $1.00 CHX 2220621 D6 22mm pip Fire Elemental $1.00 CHX 2220622 D6 22mm pip Earth Elemental $1.00 CHX 2220623 D6 22mm pip Water Elemental $1.00 CHX 2220624 D6 22mm pip Jungle Camo $1.00 CHX 2220641 D6 22mm pip Desert Camo $1.00 CHX 2360620 D6 36mm pip Air Elemental (1) $4.95 CHX 2360621 D6 36mm pip Fire Elemental (1) $4.95 CHX 2360622 D6 36mm pip Earth Elemental (1) $4.95 CHX 2360623 D6 36mm pip Water Elemental (1) $4.95 CHX 2360624 D6 36mm pip Jungle Camo (1) $4.95 CHX 2360630 D6 36mm pip Granite (1) $4.95 Dec'96 CHX 2360635 D6 36mm pip Strawberry (1) $4.95 CHX 2360637 D6 36mm pip Sea (1) $4.95 CHX 2360639 D6 36mm pip Space (1) $4.95 Dec'96 CHX 2360640 D6 36mm pip Volcano (1) $4.95 CHX 2360641 D6 36mm pip Desert Camo (1) $4.95 CHX 2360650 D6 36mm pip Sun (1) $4.95 CHX 2360653 D6 36mm pip Cobalt (1) $4.95 CHX 2360663 D6 36mm pip Barracuda (1) $4.95 CHX 2360664 D6 36mm pip Hurricane (1) $4.95 CHX 2360666 D6 36mm pip Tetra (1) $4.95 Just imagine -- 36mm Speckled D6's in Tropical ParaDice colors. Well imagine no further! These big, honkin' dice are perfect for scaring your gaming group with a "really big roll", or you can use them as paperweights for your desk! Dec'96 CHX 2360668 D6 36mm pip Explosion (1) $4.95 Dec'96 CHX 2360669 D6 36mm pip Getaway (1) $4.95 Dec'96 CHX 2360670 D6 36mm pip Knockout (1) $4.95 Dec'96 CHX 2360671 D6 36mm pip Gunmetal (1) $4.95 CHX 2360672 D6 36mm pip Ninja (1) $4.95 Dec'96 CHX 2360673 D6 36mm pip Loot (1) $4.95 CHX 2360674 D6 36mm pip Halloween (1) $4.95 CHX 2360675 D6 36mm pip Pluto (1) $4.95 CHX 2360676 D6 36mm pip Venus (1) $4.95 CHX 2360677 D6 36mm pip Mars (1) $4.95 CHX 2360678 D6 36mm pip Terra (1) $4.95 CHX 2360679 D6 36mm pip Mercury (1) $4.95 CHX 2360680 D6 36mm pip Uranus (1) $4.95 CHX 25300 Air Elemental Dice Set (7) $5.50 CHX 25302 Desert Camo Dice Set (7) $5.50 Another new set in the ever-expanding speckled dice line featuring colors representing high-noon in the Sahara (beige, brown, gray and yellow). Will add that extra touch of authenticity to any military simulation or wargame with a desert setting. Good for just collecting, too! CHX 25303 Fire Elemental Dice Set (7) $5.50 CHX 25304 Strawberry Polyhedral Dice Set (7) $5.50 CHX 25305 Jungle Camo Dice Set (7) $5.50 Green, black, & gray w/red numbers. Now you can roll your dice and no-one will see you. CHX 25306 Water Elemental Dice Set (7) $5.50 CHX 25307 Cobalt Polyhedral Dice Set (7) $5.50 CHX 25308 Space Polyhedral Dice Set (7) $5.50 CHX 25309 Volcano Polyhedral Dice Set (7) $5.50 CHX 25310 Earth Elemental Dice Set (7) $5.50 CHX 25313 Sun Polyhedral Dice Set (7) $5.50 CHX 25316 Sea Polyhedral Dice Set (7) $5.50 CHX 25317 Hurricane Polyhedral Dice Set (7) (was LE153) $5.50 Light purple and black speckles with gold numbers. CHX 25318 Ninja Polyhedral Dice Set (7) (was LE166) $5.50 Ninjas -- they're everywhere! Due to the incredible popularity of the Limited Edition Ninja Poly Set, we are making it a line item. The dice in this set are black and dark grey with silver ink. CHX 25320 Granite Polyhedral Dice Set (7) $5.50 CHX 25326 Barracuda Polyhedral Dice Set (7) (was LE152) $5.50 Light blue and black speckles with gold numbers. CHX 27304 Strawberry D10 Dice Set (10) $7.95 CHX 27317 Hurricane D10 Dice Set (10) $7.95 D10 dice sell faster than any other dice, so to make your dice stocking easier, we are releasing D10 dice sets as regular line items. Each set contains 10 D10 dice, the perfect number for certain dark horror games. CHX LE031 Candy Corn Polyhedral Dice Set (7) $5.50 Orange, yellow and white CHX LE032 Valentine's Day Polyhedral Dice Set (7) $5.50 Red with pink and white speckles and white numbers. CHX LE087 Blue Velvet Polyhedral Set (7) $5.50 CHX LE089 Squash Polyhedral Set (7) $5.50 CHX LE090 Dalmatian Polyhedral Set (7) $5.50 CHX LE091 Carnival Polyhedral Set (7) $5.50 CHX LE128 4th of July Polyhedral Dice Set (7) $5.50 **RESOLICIT FROM JUNE '95 PRE-ORDER FORM** 4th of July dice come with red, white and blue speckles with yellow numbers. CHX LE135 Reggae Polyhedral Dice Set (7) $5.50 **RESOLICIT FROM JULY '95 PRE-ORDER FORM** Embellished with red, green and yellow speckles, Reggae dice come with black numbers. CHX LE151 Sea Foam Polyhedral Dice Set (7) $5.50 Light blue, green and yellow speckles with light green numbers. CHX LE154 Coral Reef Polyhedral Dice Set (7) $5.50 Red and light purple speckles with gold numbers. CHX LE155 Tetra Polyhedral Dice Set (7) $5.50 Blue and light purple speckles with gold numbers. CHX LE156 Starfish Polyhedral Dice Set (7) $5.50 Light purple and orange speckles with gold numbers. CHX LE167 Knockout Polyhedral Dice Set (7) $5.50 Light purple, dark purple and red with yellow ink. CHX LE168 Gunmetal Polyhedral Dice Set (7) $5.50 Dark grey and blue with silver ink. CHX LE169 Explosion Polyhedral Dice Set (7) $5.50 Yellow, red and black with white ink. CHX LE170 Loot Polyhedral Dice Set (7) $5.50 Green and tan with black ink. CHX LE171 Getaway Polyhedral Dice Set (7) $5.50 Red, yellow and white with blue ink. CHX LE186 Halloween Polyhedral Dice Set (7) $5.50 Whether you're gazing at a full moon or playing your favorite spooky RPG by candlelight, these Limited edition dice are just the thing for the month of October and the current crop of Halloween releases. These dice are orange and black (of course) with yellow numbers for a festive and readable color scheme. CHX LE206 Mercury Polyhedral Dice Set $5.50 Orange, black and red with yellow. CHX LE207 Venus Polyhedral Dice Set $5.50 Yellow, green and ivory with green CHX LE208 Terra Polyhedral Dice Set $5.50 Blue and green with white. CHX LE209 Mars Polyhedral Dice Set $5.50 Red, orange and grey with white. CHX LE210 Uranus Polyhedral Dice Set $5.50 Green and light blue with green. CHX LE211 Pluto Polyhedral Dice Set $5.50 Dark purple, light purple and grey with white. Jan97 CHX LE230 Planet Pack Polyhedral Dice Set $5.50 As another artifact of the asteroids, Chessex is proud to announce the Planet Pack. It contains one die of each of the seven basic shapes in a random mix of the speckled Celestial colors. CHX 2500420 D4 poly Air Elemental $ .80 CHX 2500421 D4 poly Fire Elemental $ .80 CHX 2500422 D4 poly Earth Elemental $ .80 CHX 2500423 D4 poly Water Elemental $ .80 CHX 2500424 D4 poly Jungle Camo $ .80 CHX 2500430 D4 poly Granite $ .80 CHX 2500435 D4 poly Strawberry $ .80 CHX 2500437 D4 poly Sea $ .80 CHX 2500439 D4 poly Space $ .80 CHX 2500440 D4 poly Volcano $ .80 CHX 2500441 D4 poly Desert Camo $ .80 CHX 2500450 D4 poly Sun $ .80 CHX 2500451 D4 poly Carnival $ .80 CHX 2500452 D4 poly Blue Velvet $ .80 CHX 2500453 D4 poly Cobalt $ .80 CHX 2500454 D4 poly Squash $ .80 CHX 2500455 D4 poly Dalmatian $ .80 CHX 2500460 D4 poly Reggae $ .80 CHX 2500461 D4 poly 4th of July $ .80 CHX 2500468 D4 poly Explosion $ .80 CHX 2500469 D4 poly Getaway $ .80 CHX 2500470 D4 poly Knockout $ .80 CHX 2500471 D4 poly Gunmetal $ .80 CHX 2500472 D4 poly Ninja $ .80 CHX 2500473 D4 poly Loot $ .80 CHX 2500474 D4 poly Halloween $ .80 CHX 2500620 D6 poly Air Elemental $ .80 CHX 2500621 D6 poly Fire Elemental $ .80 CHX 2500622 D6 poly Earth Elemental $ .80 CHX 2500623 D6 poly Water Elemental $ .80 CHX 2500624 D6 poly Jungle Camo $ .80 CHX 2500630 D6 poly Granite $ .80 CHX 2500635 D6 poly Strawberry $ .80 CHX 2500637 D6 poly Sea $ .80 CHX 2500639 D6 poly Space $ .80 CHX 2500640 D6 poly Volcano $ .80 CHX 2500641 D6 poly Desert Camo $ .80 CHX 2500650 D6 poly Sun $ .80 CHX 2500651 D6 poly Carnival $ .80 CHX 2500652 D6 poly Blue Velvet $ .80 CHX 2500653 D6 poly Cobalt $ .80 CHX 2500654 D6 poly Squash $ .80 CHX 2500655 D6 poly Dalmatian $ .80 CHX 2500660 D6 poly Reggae $ .80 CHX 2500661 D6 poly 4th of July $ .80 CHX 2500668 D6 poly Explosion $ .80 CHX 2500669 D6 poly Getaway $ .80 CHX 2500670 D6 poly Knockout $ .80 CHX 2500671 D6 poly Gunmetal $ .80 CHX 2500672 D6 poly Ninja $ .80 CHX 2500673 D6 poly Loot $ .80 CHX 2500674 D6 poly Halloween $ .80 CHX 2500820 D8 poly Air Elemental $ .80 CHX 2500821 D8 poly Fire Elemental $ .80 CHX 2500822 D8 poly Earth Elemental $ .80 CHX 2500823 D8 poly Water Elemental $ .80 CHX 2500824 D8 poly Jungle Camo $ .80 CHX 2500830 D8 poly Granite $ .80 CHX 2500835 D8 poly Strawberry $ .80 CHX 2500837 D8 poly Sea $ .80 CHX 2500839 D8 poly Space $ .80 CHX 2500840 D8 poly Volcano $ .80 CHX 2500841 D8 poly Desert Camo $ .80 CHX 2500850 D8 poly Sun $ .80 CHX 2500851 D8 poly Carnival $ .80 CHX 2500852 D8 poly Blue Velvet $ .80 CHX 2500853 D8 poly Cobalt $ .80 CHX 2500854 D8 poly Squash $ .80 CHX 2500855 D8 poly Dalmatian $ .80 CHX 2500860 D8 poly Reggae $ .80 CHX 2500861 D8 poly 4th of July $ .80 CHX 2500868 D8 poly Explosion $ .80 CHX 2500869 D8 poly Getaway $ .80 CHX 2500870 D8 poly Knockout $ .80 CHX 2500871 D8 poly Gunmetal $ .80 CHX 2500872 D8 poly Ninja $ .80 CHX 2500873 D8 poly Loot $ .80 CHX 2500874 D8 poly Halloween $ .80 CHX 2501020 D10 (0-9) poly Air Elemental $ .80 CHX 2501021 D10 (0-9) poly Fire Elemental $ .80 CHX 2501022 D10 (0-9) poly Earth Elemental $ .80 CHX 2501023 D10 (0-9) poly Water Elemental $ .80 CHX 2501024 D10 (0-9) poly Jungle Camo $ .80 CHX 2501030 D10 (0-9) poly Granite $ .80 CHX 2501035 D10 (0-9) poly Strawberry $ .80 CHX 2501037 D10 (0-9) poly Sea $ .80 CHX 2501039 D10 (0-9) poly Space $ .80 CHX 2501040 D10 (0-9) poly Volcano $ .80 CHX 2501041 D10 (0-9) poly Desert Camo $ .80 CHX 2501050 D10 (0-9) poly Sun $ .80 CHX 2501051 D10 (0-9) poly Carnival $ .80 CHX 2501052 D10 (0-9) poly Blue Velvet $ .80 CHX 2501053 D10 (0-9) poly Cobalt $ .80 CHX 2501054 D10 (0-9) poly Squash $ .80 CHX 2501055 D10 (0-9) poly Dalmatian $ .80 CHX 2501060 D10 (0-9) poly Reggae $ .80 CHX 2501061 D10 (0-9) poly 4th of July $ .80 CHX 2501068 D10 (0-9) poly Explosion $ .80 CHX 2501069 D10 (0-9) poly Getaway $ .80 CHX 2501070 D10 (0-9) poly Knockout $ .80 CHX 2501071 D10 (0-9) poly Gunmetal $ .80 CHX 2501072 D10 (0-9) poly Ninja $ .80 CHX 2501073 D10 (0-9) poly Loot $ .80 CHX 2501074 D10 (0-9) poly Halloween $ .80 CHX 27304 Strawberry D10 Ten-Dice (10) Block $7.95 CHX 27317 Hurricane D10 Ten-Dice (10) Block $7.95 Light purple and black speckles with gold numbers. CHX LE188 Halloween D10 Block (10) $7.95 CHX LE189 Ninja D10 Ten-Dice (10) Block $7.95 Grey and black with silver ink. CHX LE190 Knockout D10 Ten-Dice (10) Block $7.95 Light purple, dark purple and red with yellow ink. CHX LE191 Gunmetal D10 Ten-Dice (10) Block $7.95 Dark blue and grey with silver ink. CHX LE192 Explosion D10 Ten-Dice (10) Block $7.95 Yellow, black and red with white ink. CHX LE193 Loot D10 Ten-Dice (10) Block $7.95 Tan and green with black ink. CHX LE194 Getaway D10 Ten-Dice (10) Block $7.95 Red and orange with blue ink. CHX LE224 Mercury D10 Ten-Dice (10) Block $7.95 Orange, black and red with yellow. CHX LE225 Venus D10 Ten-Dice (10) Block $7.95 Yellow, green and ivory with green CHX LE226 Terra D10 Ten-Dice (10) Block $7.95 Blue and green with white. CHX LE227 Mars D10 Ten-Dice (10) Block $7.95 Red, orange and grey with white. CHX LE228 Uranus D10 Ten-Dice (10) Block $7.95 Green and light blue with green. CHX LE229 Pluto D10 Ten-Dice (10) Block $7.95 Dark purple, light purple and grey with white. CHX 2501120 Tens 10 poly Air Elemental $ .80 CHX 2501121 Tens 10 poly Fire Elemental $ .80 CHX 2501122 Tens 10 poly Earth Elemental $ .80 CHX 2501123 Tens 10 poly Water Elemental $ .80 CHX 2501124 Tens 10 poly Jungle Camo $ .80 CHX 2501130 Tens 10 poly Granite $ .80 CHX 2501135 Tens 10 poly Strawberry $ .80 CHX 2501137 Tens 10 poly Sea $ .80 CHX 2501139 Tens 10 poly Space $ .80 CHX 2501140 Tens 10 poly Volcano $ .80 CHX 2501141 Tens 10 poly Desert Camo $ .80 CHX 2501150 Tens 10 poly Sun $ .80 CHX 2501151 Tens 10 poly Carnival $ .80 CHX 2501152 Tens 10 poly Blue Velvet $ .80 CHX 2501153 Tens 10 poly Cobalt $ .80 CHX 2501154 Tens 10 poly Squash $ .80 CHX 2501155 Tens 10 poly Dalmatian $ .80 CHX 2501160 Tens 10 poly Reggae $ .80 CHX 2501161 Tens 10 poly 4th of July $ .80 CHX 2501168 Tens 10 poly Explosion $ .80 CHX 2501169 Tens 10 poly Getaway $ .80 CHX 2501170 Tens 10 poly Knockout $ .80 CHX 2501171 Tens 10 poly Gunmetal $ .80 CHX 2501172 Tens 10 poly Ninja $ .80 CHX 2501173 Tens 10 poly Loot $ .80 CHX 2501174 Tens 10 poly Halloween $ .80 CHX 2501220 D12 poly Air Elemental $ .80 CHX 2501221 D12 poly Fire Elemental $ .80 CHX 2501222 D12 poly Earth Elemental $ .80 CHX 2501223 D12 poly Water Elemental $ .80 CHX 2501224 D12 poly Jungle Camo $ .80 CHX 2501230 D12 poly Granite $ .80 CHX 2501235 D12 poly Strawberry $ .80 CHX 2501237 D12 poly Sea $ .80 CHX 2501239 D12 poly Space $ .80 CHX 2501240 D12 poly Volcano $ .80 CHX 2501241 D12 poly Desert Camo $ .80 CHX 2501250 D12 poly Sun $ .80 CHX 2501251 D12 poly Carnival $ .80 CHX 2501252 D12 poly Blue Velvet $ .80 CHX 2501253 D12 poly Cobalt $ .80 CHX 2501254 D12 poly Squash $ .80 CHX 2501255 D12 poly Dalmatian $ .80 CHX 2501260 D12 poly Reggae $ .80 CHX 2501261 D12 poly 4th of July $ .80 CHX 2501268 D12 poly Explosion $ .80 CHX 2501269 D12 poly Getaway $ .80 CHX 2501270 D12 poly Knockout $ .80 CHX 2501271 D12 poly Gunmetal $ .80 CHX 2501272 D12 poly Ninja $ .80 CHX 2501273 D12 poly Loot $ .80 CHX 2501274 D12 poly Halloween $ .80 CHX 2502020 D20 poly Air Elemental $ .80 CHX 2502021 D20 poly Fire Elemental $ .80 CHX 2502022 D20 poly Earth Elemental $ .80 CHX 2502023 D20 poly Water Elemental $ .80 CHX 2502024 D20 poly Jungle Camo $ .80 CHX 2502030 D20 poly Granite $ .80 CHX 2502035 D20 poly Strawberry $ .80 CHX 2502037 D20 poly Sea $ .80 CHX 2502039 D20 poly Space $ .80 CHX 2502040 D20 poly Volcano $ .80 CHX 2502041 D20 poly Desert Camo $ .80 CHX 2502050 D20 poly Sun $ .80 CHX 2502051 D20 poly Carnival $ .80 CHX 2502052 D20 poly Blue Velvet $ .80 CHX 2502053 D20 poly Cobalt $ .80 CHX 2502054 D20 poly Squash $ .80 CHX 2502055 D20 poly Dalmatian $ .80 CHX 2502060 D20 poly Reggae $ .80 CHX 2502061 D20 poly 4th of July $ .80 CHX 2502068 D20 poly Explosion $ .80 CHX 2502069 D20 poly Getaway $ .80 CHX 2502070 D20 poly Knockout $ .80 CHX 2502071 D20 poly Gunmetal $ .80 CHX 2502072 D20 poly Ninja $ .80 CHX 2502073 D20 poly Loot $ .80 CHX 2502074 D20 poly Halloween $ .80 CHX 2507124 D10 Vampire (Jungle Camo Color) $1.00 A combination of greens and greys that resemble the colors of the cover of White Wolf's Vampire: the Masquerade. The inking color is a blood red, and a rose replaces the 1. Jan97 CHX 2522020 Air Elemental 34mm D20 (1) $4.00 Jan97 CHX 2522021 Fire Elemental 34mm D20 (1) $4.00 Jan97 CHX 2522022 Earth Elemental 34mm D20 (1) $4.00 Jan97 CHX 2522023 Water Elemental 34mm D20 (1) $4.00 Jan97 CHX 2522024 Jungle Camo 34mm D20 (1) $4.00 Jan97 CHX 2522041 Desert Camo 34mm D20 (1) $4.00 Okay, theyre 34mm tall, but these are still some of the largest D20s around, and in brilliant speckled colors, too. These huge dice are perfect life counters for your favorite collectible card games and let you roll to hit with authority. CHX 2522075 Pluto 34mm D20 (1) $4.00 CHX 2522076 Venus 34mm D20 (1) $4.00 CHX 2522077 Mars 34mm D20 (1) $4.00 CHX 2522078 Terra 34mm D20 (1) $4.00 CHX 2522079 Mercury 34mm D20 (1) $4.00 CHX 2522080 Uranus 34mm D20 (1) $4.00 Jumbo D20's are perfect for life counters or for your favorite collectible card game, or just use them to crush your foes. Each die is a gargantuan 34mm high. The first releases in this group will be in our new Celestial colors, and more of your favorite speckled colors are sure to follow. CHX 23601 Clear 16mm D6 (12) $4.00 CHX 23602 Yellow 16mm D6 (12) $4.00 CHX 23604 Red 16mm D6 (12) $4.00 CHX 23605 Green 16mm D6 (12) $4.00 CHX 23606 Blue 16mm D6 (12) $4.00 CHX 23607 Purple 16mm D6 (12) $4.00 CHX 23608 Smoke 16mm D6 (12) $4.00 CHX 23000 Clear w/Black #'s Polyhedral Dice Set (7) $4.25 CHX 23001 Clear w/White #'s Polyhedral Dice Set (7) $4.25 CHX 23002 Yellow w/White #'s Polyhedral Dice Set (7) $4.25 CHX 23003 Orange w/White #'s Polyhedral Dice Set (7) $4.25 CHX 23004 Red w/White #'s Polyhedral Dice Set (7) $4.25 CHX 23005 Green w/wht #'s Polyhedral Dice Set (7) $4.25 CHX 23006 Blue w/White #'s Polyhedral Dice Set (7) $4.25 CHX 23007 Purple w/White #'s Polyhedral Dice Set (7) $4.25 CHX 23008 Smoke w/White #'s Polyhedral Dice Set (7) $4.25 CHX 23009 Brown w/White #'s Polyhedral Dice Set (7) $4.25 CHX 23012 Yellow w/Black #'s Polyhedral Dice Set (7) $4.25 CHX 23013 Salmon w/White #'s Polyhedral Dice Set (7) $4.25 CHX 5500400 D4 poly Clear w/Black #s $ .60 CHX 5500401 D4 poly Clear w/White #s $ .60 CHX 5500402 D4 poly Yellow w/White #s $ .60 CHX 5500403 D4 poly Orange $ .60 CHX 5500404 D4 poly Red $ .60 CHX 5500405 D4 poly Green $ .60 CHX 5500406 D4 poly Blue $ .60 CHX 5500407 D4 poly Purple $ .60 CHX 5500408 D4 poly Smoke $ .60 CHX 5500409 D4 poly Brown $ .60 CHX 5500412 D4 poly Yellow w/Black #s $ .60 CHX 5500413 D4 poly Salmon $ .60 CHX 5500600 D6 poly Clear w/Black #s $ .60 CHX 5500601 D6 poly Clear w/White #s $ .60 CHX 5500602 D6 poly Yellow w/White #s $ .60 CHX 5500603 D6 poly Orange $ .60 CHX 5500604 D6 poly Red $ .60 CHX 5500605 D6 poly Green $ .60 CHX 5500606 D6 poly Blue $ .60 CHX 5500607 D6 poly Purple $ .60 CHX 5500608 D6 poly Smoke $ .60 CHX 5500609 D6 poly Brown $ .60 CHX 5500612 D6 poly Yellow w/Black #s $ .60 CHX 5500613 D6 poly Salmon $ .60 CHX 5500800 D8 poly Clear w/Black #s $ .60 CHX 5500801 D8 poly Clear w/White #s $ .60 CHX 5500802 D8 poly Yellow w/White #s $ .60 CHX 5500803 D8 poly Orange $ .60 CHX 5500804 D8 poly Red $ .60 CHX 5500805 D8 poly Green $ .60 CHX 5500806 D8 poly Blue $ .60 CHX 5500807 D8 poly Purple $ .60 CHX 5500808 D8 poly Smoke $ .60 CHX 5500809 D8 poly Brown $ .60 CHX 5500812 D8 poly Yellow w/Black #s $ .60 CHX 5500813 D8 poly Salmon $ .60 CHX 5501000 D10 (0-9) poly Clear w/Black #s $ .60 CHX 5501001 D10 (0-9) poly Clear w/White #s $ .60 CHX 5501002 D10 (0-9) poly Yellow w/White #s $ .60 CHX 5501003 D10 (0-9) poly Orange $ .60 CHX 5501004 D10 (0-9) poly Red $ .60 CHX 5501005 D10 (0-9) poly Green $ .60 CHX 5501006 D10 (0-9) poly Blue $ .60 CHX 5501007 D10 (0-9) poly Purple $ .60 CHX 5501008 D10 (0-9) poly Smoke $ .60 CHX 5501009 D10 (0-9) poly Brown $ .60 CHX 5501012 D10 (0-9) poly Yellow w/Black #s $ .60 CHX 5501013 D10 (0-9) poly Salmon $ .60 CHX 5501200 D12 poly Clear w/Black #s $ .60 CHX 5501201 D12 poly Clear w/White #s $ .60 CHX 5501202 D12 poly Yellow w/White #s $ .60 CHX 5501203 D12 poly Orange $ .60 CHX 5501204 D12 poly Red $ .60 CHX 5501205 D12 poly Green $ .60 CHX 5501206 D12 poly Blue $ .60 CHX 5501207 D12 poly Purple $ .60 CHX 5501208 D12 poly Smoke $ .60 CHX 5501209 D12 poly Brown $ .60 CHX 5501212 D12 poly Yellow w/Black #s $ .60 CHX 5501213 D12 poly Salmon $ .60 CHX 5502000 D20 poly Clear w/Black #s $ .60 CHX 5502001 D20 poly Clear w/White #s $ .60 CHX 5502002 D20 poly Yellow w/White #s $ .60 CHX 5502003 D20 poly Orange $ .60 CHX 5502004 D20 poly Red $ .60 CHX 5502005 D20 poly Green $ .60 CHX 5502006 D20 poly Blue $ .60 CHX 5502007 D20 poly Purple $ .60 CHX 5502008 D20 poly Smoke $ .60 CHX 5502008 D20 poly Brown $ .60 CHX 5502008 D20 poly Salmon $ .60 CHX 5502012 D20 poly Yellow w/Black #s $ .60 ARM 4501 D30 poly Clear $1.75 ARM 4502 D30 poly Red $1.75 ARM 4503 D30 poly Green $1.75 ARM 4504 D30 poly Blue $1.75 ARM 4505 D30 poly Yellow $1.75 ARM 4506 D30 poly Orange $1.75 ARM 4507 D30 poly Purple $1.75 ARM 4508 D30 poly Strawberry $1.75 ARM 4509 D30 poly Smoke $1.75 CHX 25200 Cocoa Brown Marbleized Polyhedral Dice Set (7) $4.50 CHX 25201 White Marbleized Polyhedral Dice Set (7) $4.50 CHX 25202 Yellow Marbleized (w/White #'s) Polyset (7) $4.50 CHX 25203 Apricot Marbleized Polyhedral Dice Set (7) $4.50 CHX 25204 Red Marbleized Polyhedral Dice Set (7) $4.50 CHX 25205 Green Marbleized Polyhedral Dice Set (7) $4.50 CHX 25206 Blue Marbleized Polyhedral Dice Set (7) $4.50 CHX 25207 Purple Marbleized (w/White #'s) Polyhedral Dice Set (7) $4.50 CHX 25208 Black Marbleized Polyhedral Dice Set (7) $4.50 CHX 25209 Black w/Red #s Marbleized Polyhedral Dice Set (7) $4.50 CHX 25212 Gold Marbleized ( w/Black #'s) Polyhedral Dice Set (7) $4.50 CHX 6500400 D4 poly Cocoa Brown $ .65 CHX 6500401 D4 poly White $ .65 CHX 6500402 D4 poly Yellow w/White #s $ .65 CHX 6500403 D4 poly Orange $ .65 CHX 6500404 D4 poly Red $ .65 CHX 6500405 D4 poly Green $ .65 CHX 6500406 D4 poly Blue $ .65 CHX 6500407 D4 poly Purple w/White #s $ .65 CHX 6500408 D4 poly Black w/White #s $ .65 CHX 6500409 D4 poly Black w/Red #s $ .65 CHX 6500412 D4 poly Gold w/Black #s $ .65 CHX 6500600 D6 poly Cocoa Brown $ .65 CHX 6500601 D6 poly White $ .65 CHX 6500602 D6 poly Yellow w/White #s $ .65 CHX 6500603 D6 poly Orange $ .65 CHX 6500604 D6 poly Red $ .65 CHX 6500605 D6 poly Green $ .65 CHX 6500606 D6 poly Blue $ .65 CHX 6500607 D6 poly Purple w/White #s $ .65 CHX 6500608 D6 poly Black w/White #s $ .65 CHX 6500609 D6 poly Black w/Red #s $ .65 CHX 6500612 D6 poly Gold w/Black #s $ .65 CHX 6500800 D8 poly Cocoa Brown $ .65 CHX 6500801 D8 poly White $ .65 CHX 6500802 D8 poly Yellow w/White #s $ .65 CHX 6500803 D8 poly Orange $ .65 CHX 6500804 D8 poly Red $ .65 CHX 6500805 D8 poly Green $ .65 CHX 6500806 D8 poly Blue $ .65 CHX 6500807 D8 poly Purple w/White #s $ .65 CHX 6500808 D8 poly Black w/White #s $ .65 CHX 6500809 D8 poly Black w/Red #s $ .65 CHX 6500812 D8 poly Gold w/Black #s $ .65 CHX 6501000 D10 (0-9) poly Cocoa Brown $ .65 CHX 6501001 D10 (0-9) poly White $ .65 CHX 6501002 D10 (0-9) poly Yellow w/White #s $ .65 CHX 6501003 D10 (0-9) poly Orange $ .65 CHX 6501004 D10 (0-9) poly Red $ .65 CHX 6501005 D10 (0-9) poly Green $ .65 CHX 6501006 D10 (0-9) poly Blue $ .65 CHX 6501007 D10 (0-9) poly Purple w/White #s $ .65 CHX 6501008 D10 (0-9) poly Black w/White #s $ .65 CHX 6501009 D10 (0-9) poly Black w/Red #s $ .65 CHX 6501012 D10 (0-9) poly Gold w/Black #s $ .65 CHX 6501200 D12 poly Cocoa Brown $ .65 CHX 6501201 D12 poly White $ .65 CHX 6501202 D12 poly Yellow w/White #s $ .65 CHX 6501203 D12 poly Orange $ .65 CHX 6501204 D12 poly Red $ .65 CHX 6501205 D12 poly Green $ .65 CHX 6501206 D12 poly Blue $ .65 CHX 6501207 D12 poly Purple w/White #s $ .65 CHX 6501208 D12 poly Black w/White #s $ .65 CHX 6501209 D12 poly Black w/Red #s $ .65 CHX 6501212 D12 poly Gold w/Black #s $ .65 CHX 6502000 D20 poly Cocoa Brown $ .65 CHX 6502001 D20 poly White $ .65 CHX 6502002 D20 poly Yellow w/White #s $ .65 CHX 6502003 D20 poly Orange $ .65 CHX 6502004 D20 poly Red $ .65 CHX 6502005 D20 poly Green $ .65 CHX 6502006 D20 poly Blue $ .65 CHX 6502007 D20 poly Purple w/White #s $ .65 CHX 6502008 D20 poly Black w/White #s $ .65 CHX 6502009 D20 poly Black w/Red #s $ .65 CHX 6502012 D20 poly Gold w/Black #s $ .65 CHX 6503000 D30 Poly Cocoa Brown $1.75 CHX 6503001 D30 Poly White $1.75 CHX 6503002 D30 Poly Yellow w/White #s $1.75 CHX 6503003 D30 Poly Orange $1.75 CHX 6503004 D30 Poly Red $1.75 CHX 6503005 D30 Poly Green $1.75 CHX 6503006 D30 Poly Blue $1.75 CHX 6503007 D30 Poly Purple w/White #s $1.75 CHX 6503008 D30 Poly Black w/White #s $1.75 Dec'96 CHX 6503009 D30 Poly Black w/Red #s $1.75 CHX 6503012 D30 Poly Gold w/Black #s $1.75 CHX 23300 Tortoise Shell Polyset (7) $5.00 CHX 23302 Amber Polyset (7) $5.00 CHX 23304 Garnet Polyset (7) $5.00 CHX 23305 Peridot Polyset (7) $5.00 CHX 23306 Lapis Polyset (7) $5.00 CHX 23307 Amethyst Polyset (7) $5.00 CHX 23308 Onyx Polyset (7) $5.00 CHX 8500400 D4 poly Tortoise Shell $ .75 CHX 8500402 D4 poly Amber $ .75 CHX 8500404 D4 poly Garnet $ .75 CHX 8500405 D4 poly Peridot $ .75 CHX 8500406 D4 poly Lapis $ .75 CHX 8500407 D4 poly Amethyst $ .75 CHX 8500408 D4 poly Onyx $ .75 CHX 8500600 D6 poly Tortoise Shell $ .75 CHX 8500602 D6 poly Amber $ .75 CHX 8500604 D6 poly Garnet $ .75 CHX 8500605 D6 poly Peridot $ .75 CHX 8500606 D6 poly Lapis $ .75 CHX 8500607 D6 poly Amethyst $ .75 CHX 8500608 D6 poly Onyx $ .75 CHX 8500800 D8 poly Tortoise Shell $ .75 CHX 8500802 D8 poly Amber $ .75 CHX 8500804 D8 poly Garnet $ .75 CHX 8500805 D8 poly Peridot $ .75 CHX 8500806 D8 poly Lapis $ .75 CHX 8500807 D8 poly Amethyst $ .75 CHX 8500808 D8 poly Onyx $ .75 CHX 8501000 D10 poly Tortoise Shell $ .75 CHX 8501002 D10 poly Amber $ .75 CHX 8501004 D10 poly Garnet $ .75 CHX 8501005 D10 poly Peridot $ .75 CHX 8501006 D10 poly Lapis $ .75 CHX 8501007 D10 poly Amethyst $ .75 CHX 8501008 D10 poly Onyx $ .75 CHX 8501100 D10 (00-99) poly Tortoise Shell $ .75 CHX 8501102 D10 (00-99) poly Amber $ .75 CHX 8501104 D10 (00-99) poly Garnet $ .75 CHX 8501105 D10 (00-99) poly Peridot $ .75 CHX 8501106 D10 (00-99) poly Lapis $ .75 CHX 8501107 D10 (00-99) poly Amethyst $ .75 CHX 8501108 D10 (00-99) poly Onyx $ .75 CHX 8501200 D12 poly Tortoise Shell $ .75 CHX 8501202 D12 poly Amber $ .75 CHX 8501204 D12 poly Garnet $ .75 CHX 8501205 D12 poly Peridot $ .75 CHX 8501206 D12 poly Lapis $ .75 CHX 8501207 D12 poly Amethyst $ .75 CHX 8501208 D12 poly Onyx $ .75 CHX 8502000 D20 poly Tortoise Shell $ .75 CHX 8502002 D20 poly Amber $ .75 CHX 8502004 D20 poly Garnet $ .75 CHX 8502005 D20 poly Peridot $ .75 CHX 8502006 D20 poly Lapis $ .75 CHX 8502007 D20 poly Amethyst $ .75 CHX 8502008 D20 poly Onyx $ .75 Dec'96 CHX 8503000 D30 poly Tortoise Shell $2.00 Dec'96 CHX 8503002 D30 poly Amber $2.00 Dec'96 CHX 8503004 D30 poly Garnet $2.00 Dec'96 CHX 8503005 D30 poly Peridot $2.00 Dec'96 CHX 8503006 D30 poly Lapis $2.00 Dec'96 CHX 8503007 D30 poly Amethyst $2.00 Dec'96 CHX 8503008 D30 poly Onyx $2.00 CHX 23202 Phantom Yellow Polyhedral Dice Set (7) $4.95 CHX 23204 Spectral Pink Polyhedral Dice Set (7) $4.95 CHX 23205 Ghostly Green Polyhedral Dice Set (7) $4.95 CHX 9500402 D4 poly Phantom Yellow $ .75 CHX 9500404 D4 poly Spectral Pink $ .75 CHX 9500405 D4 poly Ghostly Green $ .75 CHX 9500602 D6 poly Phantom Yellow $ .75 CHX 9500604 D6 poly Spectral Pink $ .75 CHX 9500605 D6 poly Ghostly Green $ .75 CHX 9500802 D8 poly Phantom Yellow $ .75 CHX 9500804 D8 poly Spectral Pink $ .75 CHX 9500805 D8 poly Ghostly Green $ .75 CHX 9501002 D10 poly Phantom Yellow $ .75 CHX 9501004 D10 poly Spectral Pink $ .75 CHX 9501005 D10 poly Ghostly Green $ .75 CHX 9501202 D12 poly Phantom Yellow $ .75 CHX 9501204 D12 poly Spectral Pink $ .75 CHX 9501205 D12 poly Ghostly Green $ .75 CHX 9502002 D20 poly Phantom Yellow $ .75 CHX 9502004 D20 poly Spectral Pink $ .75 CHX 9502005 D20 poly Ghostly Green $ .75 Jun'96 CHX 26004 Red Sparkle Polyhedral Dice Set (7) $4.50 Jun'96 CHX 26005 Green Sparkle Polyhedral Dice Set (7) $4.50 Jun'96 CHX 26006 Blue Sparkle Polyhedral Dice Set (7) $4.50 Jun'96 CHX 26007 Purple Sparkle Polyhedral Dice Set (7) $4.50 Jun'96 CHX 26008 Black Sparkle Polyhedral Dice Set (7) $4.50 Jun'96 CHX 26011 Silver Sparkle Polyhedral Dice Set (7) $4.50 Jun'96 CHX 26012 Gold Sparkle Polyhedral Dice Set (7) $4.50 '97 CHX 4500404 D4 poly Red Sparkle $ .65 '97 CHX 4500405 D4 poly Green Sparkle $ .65 '97 CHX 4500406 D4 poly Blue Sparkle $ .65 '97 CHX 4500407 D4 poly Purple Sparkle $ .65 '97 CHX 4500408 D4 poly Black Sparkle $ .65 '97 CHX 4500411 D4 poly Silver Sparkle $ .65 '97 CHX 4500412 D4 poly Gold Sparkle $ .65 '97 CHX 4500604 D6 poly Red Sparkle $ .65 '97 CHX 4500605 D6 poly Green Sparkle $ .65 '97 CHX 4500606 D6 poly Blue Sparkle $ .65 '97 CHX 4500607 D6 poly Purple Sparkle $ .65 '97 CHX 4500608 D6 poly Black Sparkle $ .65 '97 CHX 4500611 D6 poly Silver Sparkle $ .65 '97 CHX 4500612 D6 poly Gold Sparkle $ .65 '97 CHX 4500804 D8 poly Red Sparkle $ .65 '97 CHX 4500805 D8 poly Green Sparkle $ .65 '97 CHX 4500806 D8 poly Blue Sparkle $ .65 '97 CHX 4500807 D8 poly Purple Sparkle $ .65 '97 CHX 4500808 D8 poly Black Sparkle $ .65 '97 CHX 4500811 D8 poly Silver Sparkle $ .65 '97 CHX 4500812 D8 poly Gold Sparkle $ .65 '97 CHX 4501004 D10 (0-9) poly Red Sparkle $ .65 '97 CHX 4501005 D10 (0-9) poly Green Sparkle $ .65 '97 CHX 4501006 D10 (0-9) poly Blue Sparkle $ .65 '97 CHX 4501007 D10 (0-9) poly Purple Sparkle $ .65 '97 CHX 4501008 D10 (0-9) poly Black Sparkle $ .65 '97 CHX 4501011 D10 (0-9) poly Silver Sparkle $ .65 '97 CHX 4501012 D10 (0-9) Poly Gold Sparkle $ .65 '97 CHX 4501204 D12 poly Red Sparkle $ .65 '97 CHX 4501205 D12 poly Green Sparkle $ .65 '97 CHX 4501206 D12 poly Blue Sparkle $ .65 '97 CHX 4501207 D12 poly Purple Sparkle $ .65 '97 CHX 4501208 D12 poly Black Sparkle $ .65 '97 CHX 4501211 D12 poly Silver Sparkle $ .65 '97 CHX 4501212 D12 poly Gold Sparkle $ .65 '97 CHX 4502004 D20 poly Red Sparkle $ .65 '97 CHX 4502005 D20 poly Green Sparkle $ .65 '97 CHX 4502006 D20 poly Blue Sparkle $ .65 '97 CHX 4502007 D20 poly Purple Sparkle $ .65 '97 CHX 4502008 D20 poly Black Sparkle $ .65 '97 CHX 4502011 D20 poly Silver Sparkle $ .65 '97 CHX 4502012 D20 poly Gold Sparkle $ .65 CHX 29900 Large Dice Sampler Tray (empty) $15.00 CHX 29901 Large Sampler w/ $224 of Dice $224.00 CHX 29902 Rainbow Pearl Dice Sampler $400.00 This dice sampler may actually be released in February, so get your numbers in now. CHX 29903 Regular Edition Speckled Dice Sampler $400.00 Previously available (as Speckled Dice Sampler #2) and sold out, this sampler will be available again in June! Having proven themselves as hot sellers and survived the limited edition test, these Regular Edition Speckled dice now come to you in a sampler of 530 assorted dice. Ten of the tried and true regulars represented here are: Air Elemental, Fire Elemental, Strawberry, Jungle Camo, Water Elemental, Space, Volcano, Earth Elemental, Sea and Granite. For anyone who missed the limited edition, here is a regular item that should be on every store's countertop. Comes complete with complimentary dice tray. Feb97 CHX 29904 Sparkle-Glo-Translucent Dice Sampler $165.00 This sampler contains 275 dice in a mix of Translucent, Glo-Dice and Sparkle dice. There are over $175.00 worth of dice in this sampler, plus a free plastic display tray will be shipped with each sampler. Each sampler has extra D6s, D10s, and D20s to best satisfy your customers. With each sampler having 17 or more different colors of dice, there is sure to be something for everyones gaming needs. Supplies are limited, so be sure to get yours now! CHX 29950 Small Dice Sampler Tray (empty) $10.00 CHX 29951 Small Sampler w/$96 of D6 Dice $96.00 **RESOLICIT** Thanks to a very large restock by our European factory, we are now able to fill backorders for a lot of 16mm and 12mm dice, and to start building our shelf stock of samplers. D6s are a staple of every game store. Shouldn't you have the best selection on the market? CHX LE040 Speckled D-6 Sampler #2 (20 colors) $350.00 We are resoliciting these forgotten favorites. Originally solicited in June 1994, this is a reminder that this beautiful and value-priced dice sampler is still available. Included are 15 different color combinations from Speckled Dice Sampler #1 and 5 other colors (Elemental & Jungle Camo) in D6 with spots. With a suggested retail of $.30-.35 for the 12mm D6s and $.50 for the 16mm D6s, the estimated total suggested retail of the speckled dice in this sampler is approximately $425.00. Based on the popularity of these speckled dice in the polyhedral shapes plus the extra profit margin built in, this sampler is still a great investment. CHX LE086 Limited Ed. Fall Speckled Dice Sampler $375.00 Contains a good mix of polyhedral, 12mm and 16mm d6 blocks. in the following new fall colors: Blue Velvet (Many Different Blues & Purples), Cobalt (Black & Purple), Squash (Green & Orange), Carnival (All the colors you can imagine), Dalmation (White with Black Fleks) & Sun (Red & Orange with Yellow Numbers). The price may vary a bit according to the exact mix of dice. op CHX LE150 Tropical ParaDice Sampler (498 dice) $350.00 This fancy assortment of 498 dice in tropical colors will surely have your customers coming back for more. Featuring such colors from the striking Hurricane to the irresistible Barracuda, this impressive sampler (a $398.40 retail value) makes a great addition to your dice line. NOTE: Only polyhedral D6 will be included in this sampler; 12mm D6 or 16mm D6 with pips will not be included. CHX LE165 Speckled Action Dice Sampler (498 dice) $350.00 UPDATED INFORMATION Chessex Manufacturing is proud to announce our most exciting Limited edition dice sampler ever. Action Dice were specifically designed to capture the feel of the blockbuster action movies. Action Dice will be available in speckled polyhedral sets, but not in 12mm and 16mm dice blocks. The Action Dice Sampler will include speckled polyhedral dice, but not 12mm or 16mm dice. The Sampler will contain a random assortment of 498 dice at a retail cost of $350.00. When we originally solicited this Sampler on our June '96 Pre-Order Form, the exact colors for the dice had not yet been finalized. We are now presenting the following six action-packed colors: Ninja, Knockout, Gunmetal, Explosion, Loot and Getaway. A 3-page ad listing the names and phone numbers of every retailer who orders the Action Dice Sampler will appear in the September issue of Dragon magazine (similar to the one for the Tropical ParaDice Sampler). If you order 1 sampler, your store will be listed in the advertisement. If you order 2 samplers, your store's name will be listed in bold typeface. If you order 3 or more samplers, your store's information will be listed in our special Action Dice Headquarters Section. If you wish to change your numbers or give us numbers for the first time, you may do so on this form. Important: The deadline for orders is June 20th. Due to the desirability of this dice sampler, we will need your numbers before then to insure you'll receive the amount you requested, as well as guaranteeing your ad placement. This product is announced for release in August '96. CHX LE204 Celestial Dice Loose Sampler (558 dice) $350.00 Now available, Celestial Dice combine all the appeal of our world-famous speckled dice with the mystery and allure of the planets. The six dice available in TWO all-new, different Limited edition samplers include Mercury, Venus, Terra, Mars, Uranus and Pluto. These two sampler options, plus individual 12mm and 16mm D6 dice blocks, D10 dice blocks and polyhedral sets, make this one of our most comprehensive dice selections ever! Our tried and true favorite, this sampler includes a mix of all six colors in all seven polyhedral shapes (D4, D6, D8, D10, Tens 10, D12 and D20), plus 12 and 16mm pipped D6's, for a total of 558 dice. In addition, it includes our clear plastic tray with lid (CHX #29900) to hold and display the dice. If you stock loose dice at all, this is the sampler deal for you! CHX LE205 Celestial Dice Set Sampler (72 sets) $350.00 This is perfect for smaller stores who don't have the room to stock loose dice. The Set Sampler includes poyhedral sets for all six colors, plus 12mm and 16mm dice blocks and D10 dice blocks in all six colors, for a total of 72 sets. CHX LE109 Speckled D4 Refill Pack (100) $50.00 CHX LE110 Speckled D6 Refill Pack (100) $50.00 CHX LE111 Speckled D8 Refill Pack (100) $50.00 CHX LE112 Speckled D10 Refill Pack (100) $50.00 CHX LE113 Ten's 10 Refill Pack (100) $50.00 CHX LE114 Speckled D12 Refill Pack (100) $50.00 CHX LE115 Speckled D20 Refill Pack (100) $50.00 CHX LE116 Speckled 12mm Refill Pack (100) $40.00 CHX LE117 Speckled 16mm Refill Pack (100) $50.00 Dec'96 CHX LE196 Action Dice D4 Refill Pack (asst) (100) $50.00 CHX LE197 Action Dice D6 Refill Pack (asst) (100) $50.00 Dec'96 CHX LE198 Action Dice D8 Refill Pack (asst) (100) $50.00 CHX LE199 Action Dice D10 Refill Pack (asst) (100) $50.00 CHX LE200 Action Dice Tens 10 Refill Pack (asst) (100) $50.00 CHX LE201 Action Dice D12 Refill Pack (asst) (100) $50.00 CHX LE202 Action Dice D20 Refill Pack (asst) (100) $50.00 Jan97 CHX LE231 Celestial D4 Refill Pack (100) $50.00 Jan97 CHX LE232 Celestial D6 Refill Pack (100) $50.00 Jan97 CHX LE233 Celestial D8 Refill Pack (100) $50.00 Jan97 CHX LE234 Celestial D10 Refill Pack (100) $50.00 Jan97 CHX LE235 Celestial Ten's 10 Refill Pack (100) $50.00 Jan97 CHX LE236 Celestial D12 Refill Pack (100) $50.00 Jan97 CHX LE237 Celestial D20 Refill Pack (100) $50.00 Jan97 CHX LE240 Celestial 16mm Refill Pack (100) $45.00 Jan97 CHX LE241 Celestial 12mm Refill Pack (100) $35.00 In cooperation with NASA, Chessex Manufacturing has discovered that the asteroids are actually made up of perfectly formed dice. In view of this discovery, Chessex is offering Celestial Refill Packs. These packs contain 100 dice of one shape, in a random mix of the six Celestial colors, and are specially discounted from the usual price of a single speckled die. These make perfect refresher packs for when your speckled sampler is running low. CKG 50201 Dungeon Dilemmas (RR#1) $11.95 Dungeon Dilemmas is a RPG source book containing twenty rooms that a GM can place into any fantasy role-playing setting. The packaging has been reworked significantly from that of the first edition. CKG 50202 Wilderness Puzzles & Perils (RR#2) $11.95 Riddle Rooms is a role-playing source book containing twenty rooms that a game master can place into any fantasy role-playing setting. The packaging has been reworked significantly from the first edition. CKG 50250 Thieves Island $11.95 Thieves Island is the first in the Riddle Rooms adventure series. These books take the Riddle Rooms concept and create a complete game from it. Thieves Island is played with a gamemaster and up to 8 players. The players have to work together to overcome the island's many riddles, puzzles and traps, so they may escape the Island and gain the treasure. CKG 50010 Castle of Magic $29.95 Castle of Magic combines fantasy, characterization and intrigue in a highly interactive board game. It appeals to people who enjoy role-playing fantasy, board games, adult interaction games, or puzzle solving. It is a game for 4-6 players ages 12 to adult. All of the fun of a fantasy RPG in just a 2 hour game. CMB 27-6 Treasure of the Vanquished (HC) $19.95 A novel of Visigothic Spain, by Bernard Reilly. Feb97 CMB 60-8 Treasure of Santiago, The (HC) $24.95 Renowned medieval historian Bernard Reilly turns once again to the novel format to fill in the gaps in our knowledge of Spain in the Dark Ages. Opening with a vivid account of a major battle of the time, the author reveals the final fate of some of the characters from his previous titile Treasure of the Vanquished (CMB #27-6). The reader is immediately propelled into a fast-paced narrative of court intrigue and a desperate manhunt among common people, culminating in a truly visionary account of one man's faith at the time of the founding of the Shrine of Compostela. 256 pages. CMB 62-4 Arms & Armour in Antiquity & the Middle Ages (PB) $14.95 This 296-page paperback book includes numerous illustrations along with a detailed discussion of worldwide developments in armor and weapons, from the Stone Age period through early firearms and cannons. Accounts of their use in specific battles are also covered. CMB 64-0 Fighting Kings of Wessex (PB), The $14.95 Emerging from the mists of legend at the time of the fall of Rome in the 5th centrury, the Saxon kings attempted to build a new kingdom around their own province of Wessex in southwestern England. Their goal had scarcely been accomplished when Saxon England was conquered by the Normans in 1066. Strongly emphasizing a "collapse of civilization" theme, author George Baker shows that Saxon England and Viking Scandinavia did not exist in a vacuum. This Europena-wide approach places events in Scandinavia and England in the context of the fall of Rome and the emergence of Byzantium and the Holy Roman Empire. Alfred emerges as the greatest figure of the era, but the accomplishments and tactics of many Saxon and Danish kings who ruled all or parts of England are examined in detail. CMB 66-7 Mongols - A History (PB), The $14.95 The Monguls emerged out of Central Asia in 1206 and soon controlled an empire stretching from Poland to Korea. Although remembered as a destructive force, they united a great part of the world under one rule, and their combined arms and mobile tactics have had considerable influence on subsequent military thinkers. This book includes: Exhaustive detail on the clans, feuds, battles and conquests of the Mongol era. Full coverage of the Monguls in China, India and the Middle East. A comprehensive index, which serves as a valuable guide to the numerous individuals, places and events discussed. CMB 68-3 Welsh Wars of Edward I (PB), The $14.95 When Edward I inherited the throne of England in 1272, settling accounts with his Welsh neighbors became a top priority. Not only was a state of perpetual conflict on the Welsh border intolerable, but the Welsh were prone to intervene on the side of any dissident faction in England. Author John E. Morris took a "campaign" approach to Edward I's methodical reduction of Welsh independence, achieved through many years of building strategic castles, conducting "scorched earth" sweeps and establishing loyal local nobles. This book features: Information drawn from original medieval documents. Detailed listings of the armies of the Welsh wars, broken down by social class and military specialty. Complete listings of the military leaders and their subordinates. Detailed genealogical tables place the campaigns in the context of English history. Extensive comparisons of weapons and tactics with those of the Scottish, Barons and Hundred Years Wars. CMB 77-2 Knight in Medieval England, 1000-1400 (PB), The $19.95 Author Peter Cross draws on fresh research for a new interpretation of the actual role of the knight in England during the Middle Ages. The knight underwent a process of evolution from a mounted warrior of modest means to an important member of the medieval hierarchy, with important local administrative functions in addition to military duties. There was an underlying sense of danger about the knight, with the monarchy, the church and the poet all trying to fix his place in society. The monarchy wanted each knight to be part of a higher noble's retinue, the church wanted to orient him to crusades and disciplined crusading orders, while the poet emphasized adherence to lofty ideals. For those interested in the visual splendor of knighthood, this 192-page book is extensively illustrated with medieval seals, sculptures and manuscripts, including over 100 coats of arms in full color. Available in September '96. Nov'96 CMB 78-0 Devil's Crown (PB), The $16.95 The story of Henry II's turbulent relationship with Thomas Beckett, Queen Eleanor and his sons Richard and John. A tie-in with the BBC2 mini-series, this 176-page book includes extensive genealogical charts and an Index of Main Characters. It also includes complete coverage of the Crusades and other major military campaigns of the period. Feb97 CMB 984-5 Medieval Warhorse (PB), The $16.95 Previous works on medieval cavalry have generally been confined to the battle record of the Western heavy cavalry. This new book examines the entire world of the medieval warhorse, how the animals were bred, trained and doctored, as well as their use in combat. Mounted warriors of all classes are covered, both in Europe and among the Persians, Arabs, Turks and Mongols. The numerous illustrations depict the horse as represented in medieval manuscripts and sculptures, saddles, bridles and spurs, and a collection of photographs showing modern horses of surviving medieval breeds. Author Hyland offers extensive coverage of medieval horses at war in both East and West, including ground-breaking research on the use of the horse by the Anglo-Saxons. The text is supported by a glossary of equestrian and veterinary terms, comprehensive bibliography, and index of horse-related subjects, making for a unique blend of historical scholarship and professional equestrian expertise. 204 pages, 63 illustrations, 2 maps. Feb97 CMB 985-3 Roman War Machine (PB), The $16.95 A large collection of illustrations from ancient sources, charts and diagrams, and demonstrations by a skilled group of European re-enactors support a comprehensive treatment of all phases of Roman military activity. The author goes far beyond the usual accounts of Roman infantry, cavalry and missle troops to give detailed attention to Roman recruiting, training, and command. Unit tactics are placed in the context of Roman marching and entrenching techniques, and the extensive logistical support and planning required by Romes massive operations in distant places. Particular attention is given to Caesars Gallic and British conquests and the siege of Jerusalem to illustrate Roman strategy and tactics in practice. 169 pages, 59 illustrations. CMB 19-5 Philadelphia Campaign $19.95 CMB 29-2 Waterloo Campaign $24.95 CMB 05-5 Atlanta Campaign (1864) $24.95 CMB 06-3 Chancellorsville Campaign $24.95 CMB 09-8 Peninsula Campaign, Mar - Jul 1862 $19.95 CMB 12-8 A Civil War Treasury $24.95 CMB 15-2 Civil War Book of Lists $18.95 CMB 16-0 Wilderness Campaign $19.95 CMB 23-3 Civil War Notebook $8.95 CMB 24-1 Gettysburg Campaign $19.95 CMB 25-X Civil War Wordbook (PB) $11.95 Sayings, phrases, and expletives from the American Civil War, by Darryl Lyman. CMB 26-8 Court Martial of Robert E. Lee (novel) $24.95 CMB 28-4 Petersburg Campaign $22.95 CMB 36-5 Antietam Campaign, The $22.95 By John Cannnan The author places the Civil War's single bloodiest day of battle in the broader context of grand strategy and command personality. This Union victory enabled Lincoln to issue the Emancipation Proclamation. Detailed orders of battle make use of the most recent interpretations of the campaign. CMB 37-3 Vicksburg Campaign, The $22.95 THE VICKSBURG CAMPAIGN: April 1862-July 1863 When Ulysses S. Grant fought off two veteran Confederate armies to place Vicksburg undersiege, he sealed his reputation in military history. The Vicksburg campaign is David Martin's epic retelling of Grant's greatest victory and the battle that cut the Confederacy in two. Frustrated by a tactical stalemate in Virginia, in 1863 the Union embarked upon a strategy of strangling the Confederate supply line on the Mississippi. Central to the Union strategy was the capture of the Confederate held Mississippi town of Vicksburg. Grant Combined the coolness under fire necessary for operational command with a storekeeper's ability to figure odds, anticipate supply needs, and calculate the rates of movement of his own and his opponent's armies by the steamboats and railroads of the region. While the leadership in besieged Vicksburg has often been criticized, Grant faced determined Confederate opposition o all fronts. Nathan Bedford Forrest's campaign of protracled cavalry raids frequently placed Grant's supplies and reinforcements in jeopardy. isaac Brown and his scratch-bull Confederate ironclad Arkansas took on the Union river fleet single-handed; writing one of the most interesting chapters in american naval history. Grant's Vicksburg operations and the ecperiences of the opposing sides are of lasting historical interest. Day-to-day courage in pursuit of a grand strategic vision, combined land and naval operations, guerrilla raids, political In-fighting and Interference, and the riverine operations of America's first "Brown Water": all have been brought together here in a powerful narrative of military history. CMB 39-X Gettysburg July 1 $34.95 By David G. Martin. 450 pages. 6"x9" 20 maps. CMB 40-3 Jackson's Valley Campaign $22.95 By David G. Martin. 256 pages. 6"x9" 10 maps. CMB 41-1 Eyewitness History of the Civil War: The Opening Guns (PB) $16.95 Fort Sumter to Fredericksburg edited by Albert A. Nofi. 352 page paperback. 6"x9". CMB 42-X Eyewitness History of the Civil War: A War on Two Fronts (PB) $16.95 Shiloh to Gettysburg edited by John Cannan. 352 page paperback. 6"x9". CMB 43-8 Civil War Book of Lists (PB), The $14.95 Paperback edition of the hardcover edition. 240 pages 6"x9" CMB 45-4 Civil War Book of Quotations (PB) $11.95 Darryl Lyman has assembled hundreds of Civil War quotations in a similar format to his earlier and much-acclaimed Civil War Wordbook. Lincoln, Grant, Lee, Jackson, Sherman and Sheridan are all represented, but the reader also sees the Civil War through the eyes of Joshua Chamberlain, Clara Barton, Frederick Douglass, Nathaniel Hawthorne, Julia Ward Howe, George Washington Cable, Judah Benjamin and John Wilkes Booth. Topics covered include battle cries, fear, humour, slavery, secession and specific battles. Contains over 1500 quotations from the Civil War era complete subject and keyword indexes biographical sketches of 300 people quoted CMB 46-2 General John Buford: A Military Biography $24.95 The film Gettysburg introduced the general public to Union cavalry leader John Buford. This first full-length (272-page) biography of the general by Edward Longacre contains: The only detailed account of Buford's role in the Sioux Campaign of 1855, and the Campaign's influence on Civil War cavalry tactics. The most up-to-date account of the Battle of Brandy Station (June 9, 1863), the largest cavalry battle ever fought in the Western Hemisphere. The complete account of the crucial actions of Buford's cavalry on the first day at Gettysburg. 16 illustrations and 6 maps. Civil War authority Edward Longacre is also the author of the classic work The Cavalry at Gettysburg. CMB 48-9 Confederate Moments at Gettysburg (PB) $14.95 This little-known masterpiece, treasured by a knowledgeable few, is now being released for the first time in an accessible edition. Includes the following: Description, location and complete inscription of all 200 Confederate memorials at Gettysburg Detailed historical commentary for each monument Monuments grouped by state, date, official park number and sculptor Complete order of battle of the Army of Northern Virginia at Gettysburg 20 photographs and 4 maps CMB 50-0 Dr. Mudd and the Lincoln Assassination Re-examined $24.95 "Dr. Samuel Mudd was unjustly convicted of aiding John Wilkes Booth in the assassination of Abraham Lincoln and ranks as one of history's most famous innocent victims." This would be the opinion of many today, but is strongly disputed by several contributors to this exhaustive re-examination of the Mudd case. The University of Richmond School of Law recently convened a distinguished group of jurists and Civil War historians to present both sides of the case of Samuel Mudd and the broader Lincoln Conspiracy before a panel of judges in an actual courtroom. This is the complete record of the proceedings (edited by John Paul Jones), combining the drama of the Civil War with the suspense of a modern trial. Includes the following: A wealth of detail on the Lincoln Conspiracy, much of it unknown to the general public. Examines the jurisdiction of the military tribunal that tried the alleged conspirators and the legal status of the Confederate states. The complete text of recent decisions by the U.S. Court of Military Appeals and other bodies in the case of Samuel Mudd, still pending in U.S. courts. CMB 52-7 Civil War Sea Battles $24.95 In the latest in the Civil War Guides series, self-contained chapters examine each of the major operational challenges faced by Civil War naval commanders, such as Ironclads, sail versus steam, inter-service rivalry, riverine actions, blockades, foreign intervention, mutiny, disease, storms, high seas operations and many others. Features 8 maps and 30 illustrations, including charts of ship and weapon capabilities and rare pictures from Naval archives. The author of this 288-page book, Edward Stokes Miller, is a frequent contributor to Proceedings of the Naval Institute. CMB 74-8 In Search of Robert E. Lee $24.95 In this 160-page photographic tribute to Robert E. Lee, author and photographer Chuck Lawliss traces the Confederate commander's life from his plantation birthplace to his final resting place at Washington and Lee University. This unique collection of photographs and the accompanying text captures the grandeur of one of the nation's most legendary figures. Available in September '96. CMB 79-9 Civil War Firearms $34.95 The popular Civil War News columnist, Joseph Bilby, has written a unique work, combining technical data on each Civil War firearm, an often surprising treatment of their actual use on the battlefield and a guide to collecting and firing surviving relics and modern reproductions. 320 pages, 100 illustrations. Available in October '96. Oct'96 CMB 80-2 Second Bull Run Campaign, July-August 1862, The $24.95 Second Bull Run (or Second Manassas, as it was known in the South) is considered by many to be the greatest example of Robert E. Lee's tactical genius. It was also the final humiliation for John Pope, the Union general who had shown such promise at the siege of Fort Donelson. In his first new book since Gettysburg July 1, David G. Martin adds a new title to Combined Books' Great Campaigns series. Second Bull Run will include specially commissioned maps by Paul Dangel, the most up-to-date order of battle available and special sidebars on leaders, units, incidents and armaments of the campaign. 256 pages, 50 illustrations. Available in October '96. CMB 81-0 Gettysburg July 1 (revised) (was 83-7) $34.95 This completely revised edition by David G. Martin provides the most detailed regiment-level account ever written of the crucial first day of the battle of Gettysburg. The result of in-depth research, this 732-page volume includes the discovery of previously unknown Confederate archives. Features 20 - 6"x9" maps. Available now from Combined Books. CMB 10-1 Alamo, The $18.95 CMB 21-7 Little Bighorn Campaign $22.95 Apr'97 CMB 57-8 Spanish American War 1898, The $24.95 The Spanish American War of 1898 is often viewed as a disjointed series of colorful episodes involving young Americans who would later become famous by fighting a Spanish colonial army that put up a token resistance. Historian Albert A. Nofi presents the war as a coherent military narrative, showing the confluence of the American command's Civil War experience and recent developments in technology. Serious attention is also given to the Spanish forces, the army of an empire in decline, but well-equipped and tactically sophisticated. This 256-page book includes 5 specially-commissioned maps that highlight the most tactically significant engagements, such as the Spanish defense of El Carney. Fifty illustrations, as well as detailed coverage of American and Spanish war aims, assumptions and strategy, are also included. This title may not be released until early March. CMB 69-1 Shiloh Campaign, March - April 1862 (rev. ed.), The $24.95 The Battle of Shiloh on April 6-7, 1862, was the biggest battle of the Civil War up to that date. Confederate General A.S. Johnson's daring surprise attack failed and cost him his life. The gallant stand of the then-unknown Union General Ulysses S. Grant created a new national hero and was the turning point in the career of the Civil War's eventual victor. David G. Martin's The Shiloh Campaign provides one of the most accurate orders of battle available. A special "Leaders" section profiles 33 major personalities of the battle. CMB 04-7 Battle of the Bulge $34.95 CMB 11-X Midway Campaign, The $22.95 By Jack Green. 256 pages. 6"x9" 10 maps. CMB 20-9 Hitler's Blitzkrieg Campaign $29.95 On September 1,1939, Adolph Hitler would inaugurate a new style of warfare that would terrorize Europe: the Blitzkrieg. This lightning war would lead to the downfall of four countries: Poland, Denmark, Norway and, one of tlle greatest military powers of the day, France. Though his campaign was a triumph, it was not a complete victory as most of Europe became engaged in one of the bloodiest conflicts in all of human history. Author J E Kaufmann is a student of the Blitzkrieg and has created an in-depth study of Hitlers early campaigns and victories. Hitlers Blitzkrieg Campaign 1939-1940 is a complete analysis of the forces used, the weapons fielded, and the strategies that were employed to launch some of Hitlers greatest offensives that would lead to the conquest of most of Europe. The book presents some of the most complete maps of these campaigns, complex diagrams of the Maginot fortifications and orders of battle for German, French and British armies and airforces. Unlike most treatments of the campaigns which focus on British cotributions to the war against Hitler in 1939-40, Kaufmann analyzes the strengths and weaknesses of all the Allies: Poland, Norway, the Netherlands, Belgium and France. 6" x 9" 320 pages, 100 illustrations, 30 maps, charts and tables Sample Topics include: The Siegfried Line Tanks & Aircraft of the Blitzkrieg Campaigns Arms, Armament and Equipment of the Maginot Line Battle for the Alps German, French, British Ordler of Battle Polish and Czech Troops in France CMB 34-9 Rommel's North African Campaign $22.95 By Jack Greene Adds new Italian and Australian material to World War II's most colorful campaign. Detailed orders of battle, unit orgainizations, weapons capabilities, and sections on elite units. CMB 35-7 To Win the Winter Sky $29.95 To Win the Winter Sky: The Air War over the Ardennes 1944-1945. As Allied and German armies fought on the ground in the Battle of the Bulge, an equally desperate battle raged i the skies overhead, as enemy air forces fought the weather and each other for supremacy. Acclaimed author danny Parker continues the narrative begun in his highly successful Battle of the Bulge, covering the immportant and previously unexplored air aspect of a famous land battle. Those who thought they were thoroughly familiar with Hitler's last offensive will find a wealth of new information here, including exclusive interviews with war-time airmen, over 100 rare photos, the unknown story of German MIA's, Luftwaffe jets and other secret weapons, and the innovatjions in tactics and technology that made victory for one side possible and defeat for the other side inevitable. Through all the facts and figures, Danny Parker weaves a compelling narrative about the airmen on both sides in the last desperate days of World War II, about their conflicts with the enemy and among themselves as they stood on the brnk of victory--and defeat. As the end of the war drew near, Allied leaders were divided between British and Americans, air and ground commanders, and advocates of strategic and tactical air operations. On the German side, some Luftwaffe leaders sought to obey every order to the bitter end, while Luftwaffe fighter commander Adolf Galland struggled to save his last reserves of young pilots from a final and futile slaughter. Danny S. Parker is a former research consultant to the Joint Chiefs of Staff on the Battle of the Bulge, and is the author of "Ten Percent Chance of Victory: The Last Operation of the German Airborne". The Battle of the Bulge, and Hitler's Spearhead: The Life and Death of Jochen Pelper (forthcoming). CMB 44-6 First Air Campaign: August, 1914-November, 1918, The $24.95 Eric and Jane Lawson present a unique treatment of the air actions of World World I as a single grand campaign, with both sides striving for mastery by new technology and new tactics. Accounts of the major actions and personalities are enhanced by ground-breaking coverage of the first African-American combat pilot, the first women to fly military missions and Fiorello LaGuardia's days as an Italian bombardier. This 256-page book includes 8 maps which illustrate the first attempts to apply the principles of war to aerial maneuvers. The fast-paced narrative is also enhanced by 50 illustrations. CMB 49-7 The War Against Hitler (PB) $15.95 Renowned historian and military commentator Albert A. Nofi brings together in paperback, for the first time, a series of hard-hitting essays on World War II's most pivotal campaigns. Written by contributors to the classic military journal Strategy & Tactics, this book provides penetrating examinations of the tactics and technology of the battles, supported by maps, charts and a revised and updated bibliography. Includes: Major campaigns examined in the light of weapon capabilities, unit strengths and practical problems of supply and maneuver. 18 full-color maps and 34 charts CMB 51-9 MacArthur's New Guinea Campaign $24.95 Many World War II scholars consider New Guinea to be the finest example of Douglas MacArthur's operational doctrine, a convincing demonstration of his often-neglected flexibility and one of the most tactically significant campaigns of the war. Nathan Prefer's new book is the only fully up-to-date examination of this campaign of ambushes, flank attacks and combined operations. Contains: complete orders of battle, including hard-to-find Japanese information 8 specially-prepared maps emphasizing tactical principles numerous charts and diagrams, including the Japanese bunker system 50 rare photographs CMB 55-1 Hitler's Army: The Evolution & Structure of German Forces $29.95 This 416-page book, compiled by the editors of Command Magazine, is a unique blend of graphics and text which brings a fresh approach to the development of the German Army under the Third Reich. It contains: An analytical comparison of the U.S. and German armies in World War II. Detailed coverage of the Luftwaffe field divisions, Waffen-SS units and foreign volunteers that supplemented the regular German army. Twelve key engagements, from Czechoslovakia 1938 to Berlin 1945, which show German organization and tactics tested in action. CMB 30-6 Battle for Korea $34.95 CMB 38-1 Incident in Mona Passage (novel) $24.95 A "What If?"-type thriller (A la Tom Clancy). Dealing with an epidemic on an atomic submarine hiding off the coast of Cuba. CMB 70-5 American Military History, Vol. 1: 1775-1902 (PB) $17.95 CMB 71-3 American Military History, Vol. 2: 1902-1996 (PB) $17.95 Feb97 CMP CGE301 Galactic Empires: The Board Game (was #0301) $24.95 Galactic Empires takes board game form in this hex-based starship combat strategy game. This product will contain 124 Universe Edition cards and 1 exclusive promo card found only in the board game. This boxed game will also include a map, tactical and strategic level campaign rules, 108+ counters, and dice. Jan'97 CMP CGE300 Adventures of Jurassic Jones: A Dinosaur Card Game Carton, The (12 decks), The $59.40 Designed for players as young as five years old, The Adventures of Jurassic Jones will be an educational and fun romp through prehistoric times. Intended for children, this complete card game combines easy-to-understand game mechanics with full-color illustrations of dinosaurs. Each carton includes 12 individual decks. Jan'97 CMP CGE3001 Adventures of Jurassic Jones: A Dinosaur Card Game Single Deck (was #3001), The $4.95 CMP CTC101 Trial of the Century Boxed Set $24.95 Trial of the Century is a fast-paced boardgame for all ages. Highly interactive, it promotes quick-thinking game strategy. Much of Trial of the Century pokes fun at the legal system, its politics and media frenzy. Satire abounds as well as outstanding caricature art and illustrations. Players take up the defense or prosecution moving through their opening statements presenting evidence, examination of witnesses and closing arguments. This is done by moving the attorneys around the game board. Players share cards from the deck which are used to influence play, hinder opponent's attorneys and drive tactics. Each player has a hand throughout play. Trial of the Century is designed to use the game board every time you play, but new and different trial decks can be used to allow for exciting new game mechanics with each game. Each Great Trial details a famous (or infamous) trial from history. Additionally, players can mix the cards of different trial decks to create their own new unique play situations. Contents: 1 game board 1 deck of trial cards dice attorneys (characters/tokens) rules Feb'97 CMP CTC401 Trial of the Century Great Trials single deck $9.95 CMP 93S01 Krebiz - 1, New Race #1 $8.50 CMP 93S02 Argonians - 1, New Race #2 $8.50 CMP 93S03 Krebiz - 2, More Krebiz Stuff $8.50 CMP 93S04 Argonians - 2, More Argonians Stuff $8.50 CMP 93S05 Krebiz - 3, More Krebiz Stuff $8.50 CMP 93S07 Indirigans - 1, New Race #3 $8.50 CMP 94S08 Far Side - 1, New Races #4 & #5 $9.95 CMP 95S09 Mechad - 1, New Race #6 (was 94S09) $9.95 Designed for use with Task Force Games' Star Fleet Battles. Although it follows the format of the modules put out by TFG, it is an unauthorized expansion for the game. This 48-page book with full-color cover contains a new race for use with the SFB game system. The Mechad empire consists entirely of machines who have taken over every aspect of their creators' lives. This is done primarily to protect the fragile creators. New rules include Distortion Cannons, Electro-Magnetic Fields, Tram missiles, history, scenarios, SSDs and more. CMP 96S06 Argonians - 3 $8.50 The third in a series of supplements for Star Fleet battles detailing the Argonian empire. Argonians - 3 contains: Argonian X-1 rules - The rules governing the first generation of advanced technology units for the Argonians 33 new Argonian SSD's. Two new dreadnought variants are introduced, including the starburst dreadnought heavy carrier with its 5 gale fighters and 24 wind fighters. This ship is well complemented by the comet escort carrier with its 4 wind fighters. Feb97 CMP 96S10 Krebiz - 4 $8.50 The fourth in a series of supplements for Star Fleet Battles detailing the Krebiz empire. Krebiz - 4 will complete the description of one of the two flagship empires and introduce 33 new Krebiz SSD's. Oct'96,net COA 284B-E Add-On Pocket (black) (empty) net only $13.98 net Oct'96,net COA 284B-F Add-On Pocket (black) (filled) net only $38.98 net Oct'96,net COA 284P-E Add-On Pocket (putty) (empty) net only $13.98 net Use with 3-Pocket Starter Set. Add as many as you need. Oct'96,net COA 284P-F Add-On Pocket (putty) (filled) net only $38.98 net net COA 384B-E 3-Pocket Starter Set (black) (empty) net only $39.98 net net COA 384B-F 3-Pocket Starter Set (black) (filled) net only $64.98 net Oct'96,net COA 384P-E 3-Pocket Starter Set (putty) (empty) net only $39.98 net Oct'96,net COA 384P-F 3-Pocket Starter Set (putty) (filled) net only $64.98 net Easy to add onto at any time. Oct'96,net COA 584B-E 12-Pocket Table Model (black) (empty) net only $199.00 Oct'96,net COA 584B-F 12-Pocket Table Model (black) (filled) net only $224.00 Oct'96,net COA 584P-E 12-Pocket Table Model (putty) (empty) net only $199.00 Oct'96,net COA 584P-F 12-Pocket Table Model (putty) (filled) net only $224.00 The Perky 12-Pocket Table Model rotates for easy access and provides twelve pockets for holding an abundance of literature. 18" high, 16-1/2" diameter. COA 9504 King's War, The (Boxed) $36.00 In this boxed game covering the English Civil War (1640s), units are represented at the regimental level (700 men per counter), and are either new or veteran, foot or horse. Commanders exert influence on combat, movement, recruiting and stacking. Combat is a means to the end in this system, with the end being control of key geographical regions. It is possible to win most of the battles; but, if you are out of position, you allow your opponent to gain key victories and win. Victory conditions are such that both sides have equal chances to win every historical scenario. Although the game plays best as a two-player game, it is suitable for both solitaire and multiplayer play as well. Includes: 32-page combination rule and scenario book (seven scenarios plus the campaign game) one 22"x34" four-color map 360 four-color counters charts, tables, turn record dice COA 0391 La Bataille de Ligny (reprint) $60.00 La Bataille de Ligny is the first of three boxed sets detailing the climactic moments of Napoleon's last 100 days as Emperor of the French nation. This edition simulates the Prussian Army of the Lower Rhine's desperate attempt to stop the French Armee du Nord as it plunges north toward Brussels, the Belgian capitol. It was here Napoleon found his last great victory. COA 0591 La Bataille des Quatre Bras (reprint) $38.00 La Bataille des Quatre Bras is the second of three boxed sets detailing the climactic moments of Napoleon's last 100 days as Emperor of the French nation. This edition simulates the encounter of the left wing of the Armee du Nord with the Army of the Low Countres, and the desperate struggle which ensued on the Brussels' highway at the crossroads of Quatre-Bras. COA 0692 La Bataille de Mont Saint Jean (reprint) $40.00 As French players, you will champion the cause of L'Empereur, safeguarding the gains of The Revolution. As the British or Prussian players, you must protect the sanctity of history, and uphold the honour of Kings. op COA 0692D La Bataille de Mont Saint Jean Deluxe (reprint) $125.00 $60.00 net COA 0693 L'Armee du Nord: Belgium 1815 $44.00 COA 0986 The Emperor Returns: The Last Campaign (reprint) $34.00 Designed by Kevin Zucker, The Emperor Returns is part of a series of games covering the campaigns of the French against the various Coalitions formed against them in the years 1992-1815. Specifically, it presents the critical days from June 9 through July 3, 1815. The game map portrays the theater of operations that stretched from the forest of the Ardennes to the flood plains of the Atlantic coast. One or two players may command the Anglo-Allied and Prussian factions of the 7th Coalition. Another player represents France. The game is also highly suitable for solitary study. Contents: 240 die-cut counters 34"x22" map standard rulebook special rulebook 3 organizational displays charts and tables pullout 1 die COA 1286 La Bataille d'Espagnol Talavera (3rd edition) $48.00 La Bataille d'Espagnol-Talavera is a simulation of the Battle of Wellesley's 1809 counter-offensive. The radically different English and Spanish armes are pitted against the corps of King Joseph Napoleon's multi-national Arme d'Espagne. The rules are a revision of the award-winning system developed by the Marshal Enterprises Household and cover the full range of features characteristic of the Napoleonic battlefield. A special rulebook provides regulations particular to the Spanish Campaign of 1809, and a historical narrative completes the perspective of events from July 27-28 of that year. Game Components: four 17"x22" full-color maps standard rulebook special rulebook mele/assault chart time chart 3 counter sheets 3 organization displays 2 dice COA 1287 La Bataille d'Albuera-Espagnol (2nd edition) $36.00 La Bataille d'Albuera-Espagnol is a simulation of the hardest fought battle of the Peninsular War which occurred on May 16, 1811. The battalions of Imperial France, pitted against a desperate coalition of Spanish, Portuguese and British troops, must rid the field of their enemies, thereby lifting the siege of Badajoz, capitol of Estremadura. All of western Spain hangs in the balance, not to mention the reputation of The Empire! The game is ideal for one-on-one play or solitaire study. Each turn represents 20 minutes of real time; each hex an area roughly 100 meters across. Each unit is individually rated for morale, movement, combat (both fire and bayonet) and range. Players are faced with the same tactical dilemmas their historical counterparts faced, though play balance depends entirely upon their own skill. Contents: 34"x22" full-color game map 480 die-cut counters standard rulebook special rulebook with historical commentary 2 organizational displays charts and tables 2 dice COA 1288 Napoleon at Leipzig (Boxed) $40.00 This is a re-release of the game of the same title that has been out-of-print for three years. Napoleon at Leipzig covers the Battle of the Five Nations (October 14-19, 1813) when Napoleon and his allies fought a battle of survival against Prussia, Austria and Russia. Created by award-winning designer Kevin Zucker, the game is suitable for both solitaire and mutiplayer (up to 8) game play. One turn equals an hour, and the scale is 480 meters per hex. Counters represent between 400 and 3000 men, depending on the unit type and nationality. Includes: two 22"x34" four-color maps 6 scenarios rulebook with 3 levels of play 360 die-cut color counters study folder and historical commentary dice This title may be available in June, so please get your numbers in soon. COA 9312 La Bataille de Wavre $30.00 Expansion for La Bataille de LIgny and La Bataille de Mont St. Jean. Details the battle of Wavre, which occured simultaneously with the battle of Waterloo and effected the outcome of that great battle. Boxed set includes rules and two maps but no counters as this is not a stand-alone product. Uses the counters in Ligny and Mont St. Jean. COA 9410 1807 - The Eagles Turn East (was 9411) $48.00 The Russians have abandoned Warsaw with the French hot in pursuit. Murat leads a triumphal entry into the ancient capitol. Napolon knows that he is 400 leagues from Paris and on the threshold of a hard, eastern European winter, but he must have the opposite bank of the Vistula river if the campaign to be launched in the Spring is to have its best chance of success. He orders Lannes to cross over...3 maps 22"x34", 1 display chart 22"x34", 2 counter sheets, basic rules & scenario rules. COA 9503 La Bataille de Corunna-Espagnol $44.00 The third game in COA's Spanish trilogy pits Sir John Moore, father of the British Infantry, against a determined Marshal Soult, the Duke of Dalmatia, on January 16, 1809. Will Sir John be able to complete his strategic withdrawal or will the French break apart the English forces, putting an end to Napoleon's "Spanish Ulcer" before it is known as such? Can you, as Soult, make the English dance to your tune and "put paid" to their Iberian position, or will Sir John collect the piper's fee? Glory awaits the victor, prison haunts the loser! Contents: two 34"x22" full-color maps 2 army organization displays 2 counter sheets (over 400 counters) 1 special rulebook 1 standard rulebook charts & tables dice COA 9506 From Valmy to Waterloo $36.00 Valmy to Waterloo is a set of miniatures rules for land battles from 1793 to 1815 involving the French army and their surrogates. The scale is 1 figure equals 60 men, and the rules are designed for figures between 5 and 15 mm. The rules are designed to play from a "cheatsheet" book with reference as needed to the basic rules. Corps vs. corps engagements can be played to conclusion in 4-6 hours on a reasonably-sized playing surface. Scenarios will range from division vs. division (training) to Army engagements. Includes: 96-page basic rulebook with four-color cover 48-page book containing four scenarios, army profiles, historical commentary, etc. 20-page spiral bound cardstock "cheatsheet" book containing flow charts of the system artillery template 20 - 3"x4.25" Leader data cards 210 four-color information and command counters The entire game contents will be shrinkwrapped displaying a full-color front and back. Jan97 COA 9601 Six Days of Glory $36.00 Six Days of Glory, by award-winning designer Kevin Zucker, covers the momentous events of February 1814. It is Clash of Arms' first entry-level game of Napolonic warfare. It includes 1 full-color map; 1 countersheet; charts; rules; 3 scenarios and a study folder, which is also a rich source of historical commentary. This low to medium complexity, operational-level game offers an ideal first gaming experience, while providing a rich diversity in choices that will intrigue the experienced player as well. COA 9602 Jena $44.00 Jena is the name given to one of the truly decisive campaigns in history, where the sons of the French Revolution, under the command of their emperor Napolon I, meet and destroy the heirs of Frederick the Great. Five scenarios span the opening engagement of Saalfeld through the incredible French victories of Jena and Auerstaedt. This campaign game opens with the French corps exiting the mountains of Franconia and Thuringia in a drive on Leipzig to knock the Saxons out of the opposing alliance. Their cavalry, under La Salle and Murat, move ahead -- they've no idea where the Prussians are, or their Russian allies. At the same moment, Brunswick, victor of Minden nearly half a century earlier, directs three Prussian armies in a drive that should bring them across the supposed French line of communications. However, as flank guards skirmish in the forest, the veil is lifted. Both Brunswick and Napolon find their armies side-by-side, but heading in opposite directions. Now it is a race to see which army can adapt to the new circumstances the quickest. As with its predecessor, L'Armee du Nord (COA #0693), players can master the game with less than 12 pages of rules. The playing surface is determined by the scenario in use and can be one, two or three 34" x 22" maps. Jena also includes 1-1/2 sheets of some of the most elegant playing counters available. At the time of this printing, Clash of Arms had not yet established a firm retail price. It will be between $44.00 and $48.00. Jan97 COA 9608 La Bataille 4th Edition Rules $19.95 This stand-alone rulebook is usable with any game in the La Bataille series game system. It will contain extensive diagrams on various procedures as well as a host of new optional rules. A must-have for everyone who owns a La Bataille game! 64+ pages, color cover. COA 9310 Kolin: Frederick's First Defeat $44.00 1st in a series of games covering the Seven Year's War. A 3-22"x34" map treatment on the art of war as practiced by Der Alte Fritz himself. Featuring a sweeping vista and a low unit density, Kolin allows for the grandest of outflanking maneuvers. Graphically, this series will rival the Les Bastille game series. Includes 360 counters on the battalion/squadron level. COA 9508 Zorndorf: Warriors of Holy Russia (Boxed) $48.00 The second in designer Paul Dangel's Battles of the Age of Reason system, Zorndorf was one of the few close battles for Frederick the Great during the Seven Years War (1757-64). This battle pitted Frederick's well-trained troops against numerically superior, but poorly trained Russian forces. The scale and system are identical to that of Kolin (COA #9310), which is being reprinted with Zorndorf. Includes: three 22"x34" four-color maps 420 die-cut counters rulebook (2nd ed.) scenario book and historical commentary charts and tables dice op COA 0688 Campaigns of R. E. Lee, The $40.00 op COA 0990 Mississippi Fortress $24.00 COA 0991 Chancellorsville: Pinnacle of Victory $40.00 Chancellorsville: Pinnacle of Victory places you in command of either the Army of the Potomac or the Army of Northern Virginia. Units on both sides represent half-brigades, the approach emphasizes realism without sacrificing playability. Stacking both units together simulates a dense attack column while placing them side by side creates a long thin line. op COA 1090 Marching through Georgia $26.00 COA 1191 War for the Union, The $40.00 The War for the Union is a playable, challenging game of high excitement, covering the American Civil War at the strategic level, with easy and understandable rules. A Basic Game and Scenario is included and provides an excellent introduction to the game system. The Advanced Game has four larger scenarios playable in an evening and a Grand Campaign Scenario covering the entire war. COA 1192 Lee takes Command $26.00 Lee takes Command is a two player operational simulation of the Seven Days Campaign of 1862 that broke McClellan's siege of Richmond. This even shattered Union hopes of ending the war quickly and gave birth to the legend of Lee and his invincible Army of Northern Virginia. Players assume the roles of McClellan and Lee. COA 1292 Autumn of Glory (Chickamauga) $28.00 Autumn of Glory is a two player operational simulation of the Union campaign of 1863 that resulted in the capture of Chattanooga. The game hinges around maneuvering your units to seek a decisive tactical combat advantage while denying the enemy the opportunity to successfully attack you. COA 9505 Army of the Heartland, The $54.00 During the four bloody years of the American Civil War, many of the most important campaigns occurred in the West, the "heartland" of both sides. Here the formidable Union command team of Grant, Sherman and Thomas learned their trade, ultimately dooming the Confederacy. It was here, too, that the rebel Army of Tennessee poured out its blood -- Zollicoffer lying dead in the rain at Mill Springs, Johnston bleeding to death in a peach orchard, the fruitless victory at Chickamauga. Each defeat led to bitter in-fighting and rapid command changes. No wonder this Army of the Heartland was so unsuccessful in the end. The Army of the Heartland is a strategic-operational simulation of the rebel Army of Tennessee's campaigns during the Civil War. Created by award-winning designer John Prados, and using the the same scale and game system as his earlier Campaigns of Robert E. Lee (COA #0688), this game focuses on the critical, but largely-ignored, actions in Kentucky, Tennessee and northern Georgia between 1861 and 1863. The game includes 560 die-cut counters and two 22"x34" maps depicting the "heartland." It also contains two 17"x22" army display sheets and a 32-page rulebook with 8 pages of charts and tables and 9 scenarios covering the major engagements. A grand campaign scenario covering the entire crucial year of 1863 is also included to allow players to explore the options available to both sides. COA 9311 Landships $36.00 Tactical Weapons Innovation 1914-18. Originally designed by Perry Moore, and up-graded with improved rules and graphics. Additional material covering armored cars, cavalry and some of the hypothetical super panzers of 1918-1919. Landships covers the Great War at it's lowest level. the 420 playing pices represent infantry platoons and cavalry squadrons, or a single tank or gun. Easy to play rules with over 20 scenarios get you started right away. Trace the story of combat during the war; from the simple slaughter of 1914 to the sophisticated combined arms offensives of 1918. Feb97 COA 9607 Home Before the Leaves Fall $95.00 Home Before the Leaves Fall is the first in a series by Clash of Arms Games covering the period 1865 to 1939, when the Death of Empires convulsed the world and drew the maps we know today. Created by David Bolt, Home Before the Leaves Fall covers the fateful summer in 1914, when the German Empire made its strongest bid for victory in the West. HBTLF continues and refines the system first created for his 1983 Tannenberg campaign game, The Cossacks Are Coming!, and also marks the return of Bolt as a wargame designer. In addition to a new rulebook, he introduces 10 scenarios to compliment this massive campaign game. The scenarios highlight specific army actions during the Battles for the Frontiers, the Retreat from Mons and the Miracle of the Marne. Home Before the Leaves Fall is ideal for team play, offering the challenge of coordinating multiple army movements while adhering to a strict timetable. Contents: two full-color 34"x22" maps over 24 army charts and displays over 2000 counters (10 countersheets) one standard rulebook one exclusive rulebook and scenario book with historical commentary COA 0791 Prelude to Disaster $38.00 Prelude to Disaster covers the time between the end of the Soviet Winter counteroffensive and the beginning of the German Stalingrad campaign. Players represent the Commanding Officers in control of the campaign for either side. The two very playable scenarios include with the game focus on the initial Soviet offensive and German counterattack followed by a speculative what if--suppose the Russians had postponed their attack to simply await the Germans? Was the Soviet thrust doomed from the start, or could the right combination of planning and military force have secured the objectives? In Prelude to Disaster both players will put that question to the test as they struggle to out perform their historical counterparts. op COA 1089 Edelweiss (reprint) $48.00 COA 9308 Clash of Armor (WWII Miniature Rules) $18.95 Using a unique Activation System based on Command Quality and a scale of 1 unit equalling 1 platoon, The Class of Armor allows the gamer to simulate combat using historical troop ratios. Multidivisional battles can be staged on a 4' x 8' surface, and play can be easily completed within 6 hours. COA 9309 Over the Reich $40.00 Boxed game simulating tactical air to air, and air to ground combat over Europe from 1943 to 1945. Includes 240 counters, stat sheets, and a double sided map. Designed by J.D. Webster, who also designed the popular: THE SPEED OF HEAT. COA 9401 PanzerKampfe: MA Scenarios '41-45 $15.95 The first in a series of micro armor scenario packs supporting 9308 "Clash of Armor," the WWII miniature rules. Includes 7 scenarios set in France, N. Africa, Soviet Union and the Reich. COA 9407-41 Command at Sea: Vol. #1, The Rising Sun (complete game) $59.95 This is the complete game that includes a rulebook, Ship Data Annex, dice and Scenario Generator. This is a board-game without the board, a minitures game with the minitures substituted by counters. It is quite extensive, but COA is offering it in parts as well as the entire game so groups of players won't be intimidated. They also made the rules so streamlined that anyone who opens the box for the first time can be playing it in less than an hour. COA 9407-41A Command at Sea: Rules & Jumpstart kit $20.95 Previously sold as just a rulebook, this rulebook plus 16-page jumpstart scenario is available with Vols. 1 & 2 of Command at Sea. COA 9407-41B Command at Sea: Scenarios, The Rising Sun $14.95 These can be used with any World War II Naval minitures rules system. At the printer. COA 9407-41C Command at Sea: Ship Data Annex $18.95 Everything you want to know about each ship-class found in the Pacific Theatre in 1941-43. Necessary for play in Command at Sea but also suitable for other Naval Minitures systems. COA 9407-41D Command at Sea: Counters $14.95 Two counter sheets, ships and Planes for a total of 420 counters! COA 9407-41E Command at Sea: Scenario Generator $2.00 The scenario listing and the index for Command at Sea are available separately in this product for the first time. COA 9411 Golan to Sinai $19.95 An Arab/Israeli Wars expansion for Clash of Armor (COA #9308). COA 9412 Achtung - Spitfire! $40.00 In the summer of 1940, a Reich meant to last one Thousand Years confronted an empire upon which the sun did not set. One magnificent weapon, first conceived as a private venture in 1934, proved decisive. In the skies over London, and in the years to follow, a shout of "Achtung - Spitfire!" was invariably followed by shattering losses. Achtung - Spitfire! is the second offering in COA's Fighting Wings series of games depicting aerial combat in WWII. This volume simulates tactical air to air and air to ground combat over Europe from 1940-1943. More than just plane to plane combat, Achtung - Spitfire! has a clever mission generator that allows players to recreate famous missions and even campaign games. Designed by J.D. Webster, this game brings the same flavor to the opening years of WWII aerial combat that Volume I, Over The Reich, did to the final years of conflict. Achtung - Spitfire! comes loaded and ready to fly with 280 counters, 24 aircraft data cards, one 34"x22" double-sided map, and a programmed instruction rulebook to get you up and flying as soon as possible. Actually, it is supposed to be available in January '95. COA 9501 Borodino '41 $30.00 Battles of the approaches to Moscow. Includes map, countersheet, rulebook, box and dice. Moderate complexity; designed by Jack Radey of Korsun Pocket and Peoples War Games fame. COA 9502 Command at Sea: Players Handbook $4.95 The Player's Handbook is a collection of the charts and combat results tables which appear in the Command at Sea standard rulebooklet. Designed for quick reference, it provides all the guidelines for fast, tactical play. It includes errata from the first edition, and is also compatible with the upcoming second edition. New or amended material is marked. Designed for quick reference, the bo COA 9507 Command at Sea: Referee's Guide $9.95 Although this 34-page book contains all the information needed to run scenarios using the Command at Sea system, it is readily adaptable to other systems. Topics covered include pre-game preparation, player briefing, fog of war, double blind games and variable victory conditions, to name a few. COA 9509 Command at Sea: Vol. #2, Supermarina I (complete game) $49.95 This is a boardgame without the board, a miniatures game with the counters substituted for miniatures. The components of this boxed game are as follows: 128-page General Rulebook 96-page Data Annex Book 64-page Scenario Book 16-page Jumpstart Scenario 8-page Scenario Generator 2 four-color countersheets dice As with Volume #1, the following components will be available for sale separately: #9407 (Rulebook - same one as available with Command at Sea: Vol. #1, Rising Sun 9509-53B (Scenario Book) 9509-53C (Ship Data Annex) 9509-53D (Countersheets) COA 9509-53B Scenario Book $15.95 COA 9509-53C Ship Data Annex $18.95 COA 9509-53D Countersheets $14.95 COA 9603 Rommel's Battles $19.95 Rommel's Battles is a scenario book consisting of approximately 48 pages specifically designed for the Clash of Armor system (although it can be used with other systems). It will include two scenarios from France 1940, three from North Africa and one from France 1944. Each scenario will have its own full-page map as well as historical commentary. Exclusive rules for this module will also be included. COA 9606 No Sailor But a Fool $28.95 This 64-page Command at Sea module, by Larry Bond and Terry Sofian, will contain 8 scenarios as well as 210 full-color die-cut counters printed on both sides, for a total of over 400 separate counters. No Sailor But a Fool, concerned with coastal actions during WWII, has scenarios for Tarawa, Operation Sea Lion, Wake Island, Commando Raids, German Breakouts and more. The book will not be sold separately from the counters. In order to use this module, it is necessary to have the Standard Rules to Command at Sea. You must also have one of the two data annexes (#9407-41C and #9509-53C) that are included in the Command at Sea, Vol.1 & Vol. 2 boxed games, and are available as separate items. Feb97 COA 9609 Operation Spark $42.00 This East Front World War II game simulates the Soviet offensive to break the siege of Leningrad in January of 1943. Grand tactical warfare in scale, armored units are represented by companies, infantry by battalions. Designed by Jack Radey, employing his Black Sea, Black Death system. The rules system has been redone using the standard Clash of Arms format. Contains 1 map, 2 countersheets. COA 9605 Painter's Guide to WWII Naval Camouflage $18.95 As time marches further away from the actual events of WWII, source materials documenting those events become more difficult to locate. Such is the case regarding camouflage and dazzle paint schemes for the naval vessels of that period. Although there have been many documents regarding the camouflage of certain classes of vessels for specific nationalities, no previous work has attempted to describe the techniques and schemes of all the major navies in one source document. The Painter's Guide to World War II Naval Camouflage remedies this situation by combining descriptions of the most important schemes and techniques of the American, British, French, German, Italian, Japanese, Russian and other navies into one neat document of major historical importance. Oriented toward model ship builders, this 64-page guide by Larry Bond and noted ship painter Pat Hreachmack provides the answers to "What paint colors should I use, and in what patterns should they be applied?". The measures and schemes described in this volume may be applied to ship models of all scales, but particularly to models in the 1:2400, 1:1200 and 1:700 scale ranges. Because of its combined hobby and historical significance, modelers and naval historians will want to add the Painter's Guide to WWII Naval Camouflage to their resource libraries. R COA 0592 Speed of Heat, The $44.00 The Speed of Heat is a state of the art simulation that depicts air to air and air to ground combat during the Korean and Vietnam conflicts. COA 9604 Harpoon (boxed set) $56.00 This award-winning system authored by Larry Bond has been out of print for over 2 years. This fall, Clash of Arms Games will be releasing the 4th Edition, updated with the current technical data, weapons systems, and including scenarios reflecting current geopolitical tensions. The boxed game will contain the following: an 80-page rulebook a 128-page data annex approximately 10 scenarios jumpstart rules 70 ship counters (1"x.5") 280 aircraft, weapons and informational counters (.5"x.5") dice As with the Command at Sea system, the books and counters will also be available separately. COA 9604-57A Harpoon Rulebook $19.95 COA 9604-57B Harpoon Scenarios $12.95 COA 9604-57C Harpoon Data Annex $21.95 COA 9604-57D Harpoon Counterset $9.95 COA 9610 Harpoon Player's Handbook $9.95 The Harpoon Player's Handbook will be an orderly compendium of all the tables and charts contained in the Harpoon 4th Edition Rulebook. Use of this book will greatly facilitate multiplayer games, just as the Player's Handbook to Command at Sea aids players of that system. This product may be available in November, so please get your numbers in as soon as possible. net COL 4001 HrnMaster Core Rules $38.00 $21.66 This basic rule system for HrnMaster, with character generation, skills, combat, treasure and encounter tables. NOTE: Replaces the cancelled #4301 (HrnMaster Players Guide 2nd Ed.) and #4311 (HrnMaster Gamemaster's Guide 2nd Ed.). net COL 4002 Pilots' Almanac $20.00 $11.40 net COL 4101 Character Profiles pad (50 shts) $8.00 $4.56 net COL 4201 HrnPlayer $20.00 $11.40 A player's guide to HarnWorld and HarnMaster. 97,net COL 4301 HrnMaster Magic $38.00 $21.66 Rules and information to generate a Shek Pvar mage, a selection of spells for each convocation and rules to create custom spells. Jan'97,net COL 4401 HrnMaster Religion $30.00 $17.10 net COL 4501 Tome of Shek-Pvar: Magic Systm $12.00 $6.84 net COL 4502 Tome of Lyahvi (Spell Book) $6.00 $3.42 net COL 4503 Tome of Peleahn (Spell Book) $6.00 $3.42 net COL 4504 Tome of Jmorvi (Spell Book) $6.00 $3.42 net COL 4505 Tome of Fyvria (Spell Book) $6.00 $3.42 net COL 4506 Tome of Odivshe (Spell Book) $6.00 $3.42 net COL 4507 Tome of Savorya (Spell Book) $6.00 $3.42 net COL 4508 Tome of Grey Mysteries (S Book) $10.00 $5.70 Apr'97,net COL 4601 HrnMaster Bestiary $49.00 $27.93 Jun'97,net COL 4701 HrnMaster Military $35.00 $19.95 net COL 8001 BattleLust Miniatures Rules $30.00 $17.10 net COL 8100 BattleLust Roster Sheets (10 cards/10 sheets) $9.00 $5.13 net COL 4103 HrnWorld Hexpaper Pad (50 sheets) $7.00 $3.99 A 50-sheet hexpaper pad to use with HrnWorld or any fantasy roleplaying system. net COL 5001 HrnWorld 2nd Edition $25.00 $14.25 Reprint 97,net COL 5002 Cities of Hrn 2nd Ed. $25.00 $14.25 Details and color maps of all seven Hrnic cities: Aleath, Cherafir, Coranan, Golotha, Shiran, Tashal and Thay. Includes the former Son of Cities module. 97 COL 5003 Gods of Hrn 2nd Ed. $16.00 $9.12 An exact reprint (with typos fixed). net COL 5004 Azadmere (kingdom) $14.00 $7.98 May'97,net COL 5005 Evael (kingdom) $16.00 $9.12 net COL 5006 Kaldor (kingdom) $18.00 $10.26 net COL 5007 Chybisa (kingdom) $12.00 $6.84 net COL 5008 Orbaal (kingdom) $16.00 $9.12 net COL 5009 Tharda (kingdom) $16.00 $9.12 net COL 5013 Melderyn (kingdom) $18.00 $10.26 net COL 5014 Araka-Kalai $16.00 $9.12 net COL 5016 Kiraz, the Lost City $12.00 $6.84 net COL 5021 Castles of Hrn $16.00 $9.12 net COL 5022 Castles of Orbaal $16.00 $9.12 Feb'97,net COL 5041 Dead of Winter $12.00 $6.84 Kandian lords meet to engage in political intrigue at a Laranian abbey, where someone is on a murder rampage. An adventure module for HrnMaster . net COL 5051 100 Bushels of Rye $10.00 $5.70 net COL 5063 Curse of Hlen $16.00 $9.12 97,net COL 5071 Nasty, Brutish & Short $15.00 $8.55 An adventure module for HrnMaster, detailing Hrn's Gargun. Six adventure scenarios and plans for four Gargun settlements (Fana, Korego, Bwaft and Ejatus) are included. Jul'97,net COL 5081 Hook & Lion $16.00 $9.12 Mar'97,net COL 5101 Ivinia (Region) $30.00 $17.10 A reprint in the folio format of Hrnworld. net COL 5102 Menglana (Kingdom) $16.00 $9.12 tba COL 5103 Ibanvaal (Kingdom) $16.00 $9.12 A warrior kingdom in Ivinia. net COL 5201 Shorkyne (Region) $30.00 $17.10 net COL 7001 Lionheart Sourcebook: Eng Enc 1190 AD $20.00 $11.40 net COL 3001 Quebec 1759 $30.00 $17.10 net COL 3002 War of 1812 (reprint) $30.00 $17.10 net COL 3004 Rommel in the Desert (WWII) $40.00 $22.80 net COL 3005 EastFront (WWII) 2nd Edition $60.00 $34.20 Revised rules. Improved components including new markers. net COL 3006 WestFront (WWII) $60.00 $34.20 A 2nd Edition of our award-winning game on the Russian front. net COL 3007 Med Front $40.00 $22.80 Medfront: The war in North Africa and the Spanish Civil War. Expansion game for the EastFront/WestFront series (Boxed) Origonally listed as East of East Front (in Nov'93). Any previous order will stand. any order here will replace a previous one. net COL 3008 EuroFront $35.00 $19.95 EuroFront: An expansion that links EastFront, VolgaFront, WestFront and MedFront into one mega game of WWII, 1939-45 (Boxed). net COL 3009 Volga Front $25.00 $14.25 Origionally Titled "East of EastFront". This Supplement to EastFront expands the origonal game to include thebattles fought along the Volga. The expansion includes: net COL 3101 Mid-East Peace (Multiplayer) $20.00 $11.40 Mid-East PEACE is an exciting game of pure skill; dice are absent from play at all times. You must balance the skills of the diplomat, the economist, and the general. The game can end in peace, or it can end in war. You score differently under either. net COL 3201 Napolon: Waterloo $40.00 $22.80 net COL 3301 Bobby Lee: ACW $45.00 $25.65 97,net COL 3302 Sam Grant (boxed) $50.00 $28.50 An expansion for the Bobby Lee system for the Western Theater of the American Civil War. The game allows players to recreate all of the key campaigns in the West, including Ft. Donelson, Shiloh, Bragg's Invasion of Kentucky, Chickamauga and Chattanooga, and Atlanta. The Sam Grant boxed game contains rules, a full-color mapboard, 100 wood blocks and Orders of Battle for each year (1862-64). Columbia Games has announced that this game will be shipping in November '96. We originally solicited this on our June '95 Pre-Order Form. We are cancelling those old numbers, so please give us your new numbers on this form. net COL 3905 Computer East Front (IBM) $60.00 $34.20 COM see XTR COP 1015 Might of Arms $19.95 Might of Arms is a set of rules for set-piece battles using miniatures from the Stone Age through the 15th century AD. The game is broad in scope; it is suitable for skirmishing armies, infantry armies, cavalry armies, chariot armies and medieval armies. The game is about the decisive events in a large battle rather than about the details of weapons, formations and small unit actions. The rules also emphasize the principles of the military art common to battles in different periods, rather than the details that distinguish different periods. The overall objective of the game is to produce a believable outcome for a large battle. The rules for morale, shooting and mele are simple and easy to learn. Rules governing movement and charging into contact with the enemy are more detailed. The game is particularly well-suited for several players on a side. The game is simple enough that players who want to add additional rules to reflect their ideas about warfare for a particular period can do so without disrupting the way the various rules work together. Descriptions of 150 armies in the form of lists of troops' characteristics for each army are included. You can tailor your army, using a points system, to suit your own preferences by choosing the numbers and types of troops you want from the options available for each army. COR 10001 Gangland! (was 0001-1) $19.95 Gangland!, based on the mob wars of the 1920's and 30's, is more than just a slugfest; it's strategy, economy, intrigue, treachery and plenty of .45 caliber action, too. The core game can be played by 3 to 8 players and includes 50 character cards, 122 action/event cards, 8 quick reference cards, one gangster-sized die and a fully illustrated rulebook. Gangland! was designed to be played over a lunch hour, so it's easy to set up and play. The game mechanics are simple and logical; there is no glossary or special background to understand the game. The random nature of each game setup provides for a different and exciting game each time it's played. Enhancement packs are expected to be released in the spring. COS 101 Cosmic Wimpout (Basic) $5.50 COS 103 Cosmic Wimpout (Travel'n Bones) $20.00 CRI 0004 Platoon Leader ASL Campaign Game System (was 004) $10.00 This is a system for playing short campaigns with ASL in a reasonable amount of time. Units are limited to about 1 or 2 companies per game. Campaigns vary between 4 to 7 scenarios in which players get to choose their forces and experience the fog of war while they form their strategy. This 14-page, three-hole drilled booklet contains rules and charts and 5 complete campaign settings: Winter War '39, Burma '45, Easter at Tobruk, French Morocco '42 and Bougainville '43. CRI 0005 Operations of Schwere SS Panzer Abteilung 102 in the Normandy Campaign (was 005) $6.50 ASL campaign centering on the famous Tiger tank battalion in the battles around Hill 112. Features a color terrain overlay and 12 unmounted color Tiger counters. CRI 0006 ASL Index $5.00 Index to all Advanced Squad Leader rules and games published by Avalon Hill. Includes all chapters published to date and hundreds of entries to make looking up rules a breeze. CRI 0007 Aussie ASL 6 Pak (was 007) $8.00 Despite its name, this supplement has 8 scenarios, which have been well-tested in the Australian ASL championships. Includes designer notes by the champs. CRI 0008 Jatkosota: Finland's Continuation War $12.00 A unique scenario/newsletter set for ASL based on the action at the Finnish front in WWII. Includes 8 scenarios on cardstock and 8 pages of designer notes, special rules, historical background and play tips. CRI 0009 Leatherneck Scenario Pack $10.00 "Land the Landing Force"... "Send in the Marines" These are fighting words -- words that for decades have sent the warriors of the U.S. Marine Corps into battle in World War II. Now you can join this unique fighting force as they take on the Imperial Japanese Army across the far-reaching Pacific battlefields from Guadalcanal to Okinawa. The pack consists of 13 scenarios, including a mini-campaign game. These scenarios are professionally printed on white card-stock and come packed in a 3 ml baggie. NOTE: Leatherneck replaces Gembloux ASL, which was previously solicited on our February Pre-Order Form. For those of you who have given us orders for Gembloux, we will be using those numbers for Leatherneck. Gembloux ASL will be released in early 1997, so we will solicit for it at a later date under its new stock number. Jan97 CRI 0012 OAF Pack 1 $10.00 A new scenario pack featuring 12 of the best scenarios ever designed for the game of ASL. These classics are produced by the highly respected ASL newsletter On All Fronts, which began publishing in 1982. These scenarios will be professionally printed on cardstock and bagged with a full-color cover sheet. Dec'96 CRI 0013 Soldiers of the Negus Deluxe $15.95 Soldiers of the Negus Deluxe is an ASL historical pack featuring the fighting between Italian/Eritirean troops and the valiant Ethiopians of Haille Sellassie in 1936. The set comes bagged with a historical booklet, 8 new scenarios, professionally printed color counters depicting all-new unit types and rules of play for esoteric subjects, such as Candleabra Trees, tanks' flipping attacks and more. CRI 0015 ASL '96-Pack $10.00 ASL '96-Pack consists of 10 brand new scenarios for ASL. These scenarios are professionally printed on cardstock and come bagged and pre-marked with a retail price of $10.00. Playtested for over a year, these scenarios depict actions of the Japanes and Chinese from 1938 to the Korean War. CRI 0016 Cemetery Hill $8.50 Cemetery Hill is the first campaign expansion for Critical Hit's Platoon Leader ASL rules system. This expansion depicts the fighting between German and Greek/New Zealanders on Crete on May 20, 1941. It includes 4 color overlays, a chapter/divider reinforcement sheet and comes packed in a ziplock bag. Note: You must have a copy of Platoon Leader (CHT #1004) in order to play this game. CRI 0017 ASL Rout Pak 2 $10.00 ASL Rout Pak 2 consists of 10 brand-new scenarios for ASL. These scenarios, which have been heavily playtested for well over a year, are professionally printed on cardstock and come bagged with an attractive, color cover sheet. This varied group of scenarios depicts actions from the numerous theaters of World War II, including actions from the Pacific, East Front and the Battle of Normandy. Feb'97 CRI tba Gembloux ASL tba CWG 004 World in Flames Annual (aka WIF93) $20.00 84 Page, full sized collection of articles on World in Flames 5th ed. Topics include in-depth strategy and tactics plus play aids and a play by mail system. CWG 006 Fatal Alliances (2nd Ed.) $25.00 A minor update to the original with an extra scenario and some cosmetic fixes. Fatal Alliances is a zip lock wargame covering WWI strategies using 5th edition World in Flames slightly modified. The game includes a European inset map with 3 full sets of counters of matching quality to WIF. The game also includes a full complete rule set and chart. All that is needed is any edition WIF European map. Perfect for a two player, short version of WIF. CWG 005 Habitants & Highlanders $16.00 A 72-page full-sized booklet covering The Seven Years War (French & Indian) in North America. Included is historical background, miniature rules, 11 scenarios, a mini-campaign and a paper boardgame on the campaign plus conversions to other rules sets. CWG 007 Flower of Chivalry $16.00 A 76-page full-sized booklet covering The Late Middle Ages. Included is historical background, miniature rules, 13 scenarios and army lists plus conversions to other rules sets. Nominated for Origins '93 Best Miniature Rules. CWG 009 Great Battles of WWII, Vol.1: Canadians in Europe $16.00 This 72-page, 8.5"x11" booklet with color cover is the fourth in a series of miniatures rulebooks by Bruce McFarlane. The focus is on large-scale land battles in WWII. The scale and scope of the game allows multidivisional actions over weeks, not minutes. There is no game out there like Great Battles of WWII. Featuring Canadian History, Organization, Weapons and Tactics, this simple, yet revolutionary, rules set contains 8 scenarios; Dieppe, Agira, Ortona, Juno Beach, Falais (Totalize I, Totalize II, Tractable) and Hochwald. CWG 010 Legendary Battles $16.00 Barry Richardson's Legendary Battles - A 40-page full sized colour cover booklet covering massed fantasy battles. This miniature rules set is intended for both fantasy and historical gamers looking for quick, fun battles with no debate over rules. The rules have clear examples and diagrams, and include scenarios and a tournament game. CWG 011 Rockets Red Glare $16.00 Rocket's Red Glare - Volume 3 of Bruce McFarlane's Guide Books for Wargamers. Another giant 76 pages of all the information needed to game the War of 1812. Included is historical background, miniature rules for land and sea, 10 land and numerous naval scenarios plus conversions to other rules sets. The game highlights Napoleonic warfare at a manageable scale. op CWG 002 Best of CWJ #1: Miniatures (aka 100) $6.00 CWG 003 Best of CWJ #2: Boardgames (aka 101) $6.00 CWG 008 Best of CWJ #3: Issues 19-30 $10.00 The articles in the Best of #3 show the range of game types from complex historical games to miniatures and fantasy games. Contains articles such as Napolon's Battles (Issues #22 and #26), WWI (Issue #27), Modern Naval Battles (Issue #20) and The Civil War (Issue #30). Jun'96 CYR 1000 Shattered Realms: World & System Sourcebook $27.95 Game Features: Introduces the ReFlex game system: a realistic, yet smooth and extremely playable game system not yet experienced in roleplaying. Customizable for a wide range of campaign styles, from hack-and-slash dungeon crawls to sophisticated political, military and religious intrigue and conquests. Complete flexibility in combat, magic, mysticism and psionics. A realistic, skill-based system that allows full flexibility in character conception and development. 32 fully-developed player character races. 25 fascinating deities and over 50 beasts and monsters. Extensive and detailed listing of skills, armor and weapons, including black powder firearms. Introductory scenario as a starting point for the development of campaigns. Suitable for use at basic and advanced levels. Campaigns can be set up to span eons of time and vast territories. ~'96 CYR 1500 Shattered Realms: Gamemasters' Guide tba Explore the background and continued history of the vast and colorful Shattered Realms. Contains a multitude of current world plots, schemes and events which can be used as the source of starting points for scenarios and campaigns. tba CYR 1600 Shattered Realms: Adventurers' Guide tba This guide introduces players to the organizations, secret societies and power groups that are currently active in the Shattered Realms. ~'96 CYR 3000 Lands & Peoples of Armagnoc, The tba In this first supplement for Shattered Realms, explore the lands of the Duchy of Armagnoc. Experience the adventure, "Spirit Castle," set in the ruined capital city of Avir-Nor. Player characters set out to recover the Oriflamme, an ancient battle banner of the Cvennes family, the longstanding Dukes of Armagnoc. The Oriflamme is an artifact of great power dating back to The Age of Terror, and those who march under it never lose a battle. After the Oriflamme was stolen, the magnificent castle of the Cvannes fell to the victors. It has become a ruin and haunt of wild beasts, spirits and darker terrors... ~'96 CYR 3020 Lands & Peoples of Aurient, The tba Explore the Grand Duchy of Aurient, crawling with spies, assassins, diplomats and deadly intrigue galore. Start your adventure, "The Talisman of Vataghar," in the city of Lisieux, the city of dark, narrow and winding streets, dead ends and secrets long buried. DAE 2001 Nexus: The Infinate City RPG $20.00 An innovative new roleplaying game with a richly detailed and original setting: an interdimensional city. Nexus is a city of urban fragments from several different realities that have been linked together by interdimensional portals and interfaces. Nexus is an engaging, original setting unlike anything published before. Rule mechanics in Nexus are simple and easy to learn, allowing gamers to focus on the games imaginative background rather than charts and tables. Nexus is also attractively laid out with high quality art and graphics, featuring an original cover illustration by Nick Smith. 208 pages. DAE 2002 Nexus Life $10.95 This supplement is presented as a 64-page magazine published in Nexus. Nexus Life is aimed at all gamers, players and GMs. Featuring fun to read and informative articles and advertising, Nexus Life will give players a vivid sense of the game's setting. Profusely illustrated, Nexus Life also sports an original cover illustration by Anson Maddocks. DAE 1400 Feng Shui RPG $29.95 Feng Shui is a new roleplaying game set in the world of Shadowfist. Designed by Shadowfist co-creator Robin D. Laws and illustrated by top artists (including a cover by Phil Hale), it does for RPGs what Shadowfist did for CCGs: It blows things up real good! It's Hong Kong, 1995. Armed with mighty kung fu powers, advanced arcanowave technology or just a plain old Ingram Mac-10 submachine gun, you and your fellow action heroes are all that stand between the world you know and a world that never should be. Through roleplaying adventures, play out the action of the Secret War with all the factions and characters seen in Shadowfist. The game's cinematic rules make it quick and easy to learn and it's a blast to play. DAE 1401 Marked for Death $12.95 This first supplement for Feng Shui presents a set of ready-to-run, kick-butt scenarios. Each adventure puts the player characters in the thick of terrific action and awesome peril. With scenarios by Allen Varney, Greg Stolze, Chris Pramas and Rob Heinsoo, this book will burn some serious rubber. DAE 1402 Back for Seconds $14.95 Feng Shui campaigns get a boost with this set of resources for players and GM's. Well-known Shadowfist characters, monsters, feng shui sites and more are presented for the game, plus new character types and a bunch more goodies. 80 pages. Dec'96 DAE 1403 Blowing Up Hong Kong tba Hong Kong is where it all goes down. Home of the secret war, this metropolis provides the backdrop where warriors love, fight and die. Blowing Up Hong Kong presents the city in all its ragged glory, from the back alleys of Kowloon to the green fields of Victoria Park. Chock full of anecdotes, insider's hints and plot hooks, this book presents the core setting of the Feng Shui game in great detail. 97 DAE 1404 Thorns of the Lotus tba This Feng Shui sourcebook brings the Eaters of the Lotus' terrible history to light, as well as offering plenty of material for running Feng Shui adventures in ancient China. New spells, magical abilities, supernatural creature abilities and new character types make this book useful for every Feng Shui player and GM. 97 DAE 1405 Seed of the New Flesh tba op DAE 2200 Talislanta Naturalist's Guide $12.00 op DAE 3000 Talislanta Guidebook (was 2002) $20.00 op DAE 3002 Thystram's Collectannea (relist) (2) (was 2003) $15.00 With its abundance of strange and often dangerous flora and fauna, Talislanta provides ample material for a naturalist's life work. Thystram' s Collectanea, the life work of Talislanta's greatest naturalist, finally collects detailed descriptions of most life forms native to the continent of Talislanta and surrounding planes into one organized book. Supplemented by the research of various historical figures and modern scholars, all entries have been revised and updated to reflect recent discoveries. With its accurate illustrations and helpful encounter lists, Thystram's Collectanea will prove a valuable resource to any who would travel the lands of Talislanta. op DAE 3003 Scent of the Beast (was 2301) $10.00 Get involved in the rise of the Sub-Men with the first full-length adventure ever published for the Talislanta system! Designed as a starter kit, The Scent of the Beast introduces both players and GMs to the rules and setting of Talislanta in a mystery adventure that samples from several different styles of play. Let your players journey to Sindar in search of a traitorous arms merchant and experience the first of a series of adventures that will take them straight to the heart of the Sub-Men uprising. op DAE 3004 Quantrigue (was 2310) $10.00 Let your players explore the mysterious Quan Empire, choose between duty and conscience, and affect the course of Talislantan history in this epic adventure of cultural clashes and military intrigue. Designed for 3-6 characters of 4th-7th level, Quantrigue uncovers for the first time what's really going on beneath the surface of the Quan Empire since the Kang took control in 611 N.A. op DAE 3005 Sarista (was 2302) $11.00 Sourcebook for the land of Sarista. Nice looking well illustrated module. Neat cover. op DAE 3006 Sub-Men Rising (was 2303) $11.95 The coming of the Tirshata heralds the end of oppression for the Sub-Men and could mean the end of civilizatin for Talislanta. This campaign covers four years of intrigue, adventure, and all-out war as the legendary Sub-Men hero Tirshata returns and unites the scattered Sub-Men tribes. This book features extensive and creative cultural notes on each Sub-Men tribe, plus a detailed timeline of the war, countless scenario hooks, and a final climactic adventure: "the Heart of the Beast." Sub-Men Rising is for the Talislanta gamemaster looking for a long-term campaign of passion and fury. op DAE 3007 Talislanta Geographica (was 2201) $10.00 op DAE 3013 Archaen Codex (was 2202) $15.00 Lost spells and skills, artifacts and magical treatises, tidbits of history forgotten since the days of the Archaens--these ancient secrets have now been brought to light for the first time in The Archaen Codex. In this book, you will learn the origin of the Black Savants, the technomantic techniques of the Neurians, the summoning spells devised by the magician Mordante, and the nature of the ruins in which these and other wonders of Talislanta's greatest magical era may be uncovered. op DAE 3014 Tales of Talislanta (was 3001) $5.00 op DAE 3008 Seven Kindoms (Cyc#2) (was 2402) $10.00 op DAE 3009 Wilderlands of Zaran (Cyc#3) (was 2403) $10.00 op DAE 3010 Western Lands (Cyc#4) (was 2404) $10.00 op DAE 3011 Eastern Lands (Cyc#5) (was 2405) $10.00 op DAE 3012 Desert Kingdoms (Cyc#6) (was 2406) $10.00 DAG 2050 Cyberworld: Dark Ages of the 21st Century $25.00 Cyberworld: Dark Ages of the 21st Century is a live-action roleplaying game based in the not-so-distant future of 2050. This 224-page cyber-genre game features step-by-step character creation, extensive background information and easy-to-use rule systems. There are 11 character classes, all of which can be easily molded to fit each player's specifications. New character classes include PA (Powered Armor) Pilots, PA Techs and VirTechs (holographic beings who travel the VirNet and Live Space in semi-solid form). Cyberworld brings the fantasy of the future into the reality of today. DAI 001 Road to Osaka: Samurai Skirmish Rules, 1100-1620, The $19.98 The Feudal System that became known as Samurai developed rapidly from the early Lone Warrior and Clan element to the vast military and bureaucratic state of the Tokugawa Shoguns. Powerful warlords -- the Daimyo retained private armies of retainers, the Samurai. As families and clans raided each other with ever increasing frequency, peasant soldiers came to be used in greater numbers. By the late 1500s it was these soldiers, the Ashigaru, that formed the bulk of the huge armies then in the field. Brookhurst Hobbies is the North American importer of this new set of wargame rules, produced by the manufacturer of the very popular Two Dragons 15mm Samurai range. It is the aim of these rules to capture the excitement of Samurai warfare in a skirmish wargame format. The rule set is designed for approximately 30-40 (15 or 25mm) figures per side. The 32-page rulebook features a beautiful 4-color cover and includes a plastic-coated Quick Play Sheet card. Jan97 DAI 102 Uesugi, The $15.98 Jan97 DAI 103 Ii, The $15.98 These are previously published volumes in the Samurai Heroes series, from Daisho Publishing, that are now being distributed for the first time by Brookhurst Hobbies. The volumes in this series are aimed at the gamer or collector who needs the most complete information on a particular Clan, but wants it in an easy-to-absorb, non-academic style. Each booklet contains personal histories, battle histories, details of the Clan and retainer Mon (often with new discoveries and variants), army composition and Clan structure. Produced in digest-size paperback format with a 4-page full-color center spread, they are an ideal reference source for anyone with an interest in the Samurai and their formidable war leaders. They also provide great reference material for the Road to Osaka rules. elim DAL CAT Dal Negro Full Color Catalog free net DAL 4001 Wooden Chessboard (11" 1.25"sq.) $28.00 $14.00 net net DAL 4006 Wooden Chessboard (12" 1.5"sq.) $30.00 $15.00 net net DAL 4007 Wooden Chessboard (12" w/edge) $45.00 $22.50 net net DAL 4008 Wooden Chessboard (12" alg. not) $47.00 $23.50 net net DAL 4011 Wooden Chessboard/Morris board $44.00 $22.00 net net DAL 4016 Wooden Chessboard (14") $35.00 $17.50 net net DAL 4017 Wooden Chessboard (14" w/ edge) $49.00 $24.50 net net DAL 4018 Wooden Chessboard (14" wi alg. not) $50.00 $25.00 net net DAL 4021 Wooden Chessboard (15") $45.00 $22.50 net net DAL 4023 Wooden Chessboard (15" wi alg. not) $60.00 $30.00 net net DAL 4026 Wooden Chessboard (18") $60.00 $30.00 net net DAL 4031 Wooden Chessboard (19.5") $60.00 $30.00 net net DAL 4036 Wooden Olympic board $70.00 $35.00 net net DAL 4041 Wooden Chess Board (24") $70.00 $35.00 net net DAL 4051 Wooden Chess French Checkers (12") $24.00 $12.00 net net DAL 4053 Wooden Chess French Checkers (14") $49.00 $24.50 net net DAL 4094 Folding Board (17" w alg not) $17.00 $8.50 net net DAL 4101 Plastic Chess Pieces (21/2" King ) $12.00 $6.00 net net DAL 4106 Plastic Chess Pieces (22/3" King) $12.00 $6.00 net net DAL 4111 Plastic Chess Pieces (3" King) $17.00 $8.50 net net DAL 4121 Plastic Chess Pieces (31/2" King) $20.00 $10.00 net net DAL 4146 Boxwood Chess Pieces (21/2" King ) $45.00 $22.50 net net DAL 4151 Boxwood Chess Pieces (22/3" King ) $50.00 $25.00 net net DAL 4153 Boxwood Chess Pieces (31/3" King) $70.00 $35.00 net net DAL 4156 Boxwood Chess Pieces (32/3" King) $72.00 $36.00 net net DAL 4158 Boxwood Chess Pieces (33/4" King) $80.00 $40.00 net net DAL 4186 Boxwood/Lead Chess pc (4" King) $180.00 $90.00 net net DAL 4201 Plastic Checkers, 24 in box (1") $6.00 $3.00 net net DAL 4203 Plastic Checkers, 24 in box (1.25") $6.00 $3.00 net net DAL 4204 Plastic Checkers, 24 in box (1.5") $7.00 $3.50 net net DAL 4205 Plastic Checkers, 24 in box (1.375") $7.00 $3.50 net net DAL 4211 Alabaster Checkers, 24 pcs $72.00 $36.00 net net DAL 4221 Boxwood Checkers, 24 pcs (1.25") $12.00 $6.00 net net DAL 4223 Boxwood Checkers, 24 pcs (1.5") $13.00 $6.50 net net DAL 4301 Complete Olympic bd w/ Staunton pcs $150.00 $75.00 net net DAL 4316 Teaching Chess Magnetic Wall Chart $240.00 $120.00 net net DAL 4401 Boxwood Chess Clock $120.00 $60.00 net net DAL 12049 Canaletto Backgammon Set $112.00 $56.00 net net DAL 12050 Walnut Backgammon Set $124.00 $62.00 net net DAL 12051 Deluxe Backgammon Set, fine inlaid $144.00 $72.00 net net DAL 12052 Backgammon Case $232.00 $116.00 net net DAL 12053 Larger Backgammon Set, Skyvertex Case $54.00 $27.00 net net DAL 12054 Backgammon Set w/large case $264.00 $132.00 net net DAL 12055 Backgammon, wooden case, mat board $102.00 $51.00 net net DAL 12060 Magnetic Backgammon, shiny steel pc $30.00 $15.00 net net DAL 12062 Magnetic Backgammon, walnut board $60.00 $30.00 net net DAL 12069 Backgammon Set in Skyvertex $36.00 $18.00 net net DAL 12090 MahJong w/Tiles, Racks, Markers, etc $200.00 $100.00 net net DAL 12095 Deluxe Mah Jong, Inlaid Walnut case $300.00 $150.00 net net DAL 5006 Starter Chess/Checkers w/board $30.00 $15.00 net net DAL 5007 Starter Chess/Checkers/Backgammon w/board $46.00 $23.00 net net DAL 5009 Chess/Checkers/9-Man Morris & board $44.00 $22.00 net net DAL 5022 Olive/Rosewood Chess Deluxe (1 3/8"sq.) $140.00 $70.00 net net DAL 5023 Olive/Rosewood Chess (23/4 in King) $140.00 $70.00 net net DAL 5025 Antique style Box (9.5 inches) $82.00 $41.00 net net DAL 5026 Antique Style Box (12 inches) $120.00 $60.00 net net DAL 5031 Antique Style Box (12 inches) $80.00 $40.00 net net DAL 5036 Antique Style Box (14 inches) $138.00 $69.00 net net DAL 5040 Wooden Box (14 inches) $86.00 $43.00 net net DAL 5041 Antique Style Box (16 inches) $180.00 $90.00 net net DAL 5044 Small Alabaster Chess Set w/board $230.00 $115.00 net net DAL 5046 Wooden Box (11 inches) $68.00 $34.00 net DAL 5061 Metal Chess Set (21/2 in King) $170.00 $85.00 net net DAL 5066 Wooden Checkers Set $80.00 $40.00 net net DAL 5100 Medieval Chess Set (Hand Painted) $190.00 $95.00 net net DAL 5101 Metal Chess Set (34/4 in King) $236.00 $118.00 net net DAL 5102 Metal Chessmen Deluxe $270.00 $135.00 net net DAL 5116 Napoleonic Chess Set (Hand Painted) $190.00 $95.00 net net DAL 5118 Louis XIV Set, Alabaster $330.00 $165.00 net net DAL 5121 Chinese Chess Set, wooden box $330.00 $165.00 net net DAL 5123 Indian Chess Set $270.00 $135.00 net net DAL 5126 Alabaster Chess Set, wooden board $228.00 $114.00 net net DAL 5127 Alabaster Chess Set w/board (brown &white) $300.00 $150.00 net net DAL 5129 Alabaster Chess Set w/board (black & white) $300.00 150.00 net$ net DAL 5150 Metal Chessmen w Inlaid Board $190.00 $95.00 net net DAL 5155 Boxwood Chessmen w/Inlaid Board $110.00 $55.00 net net DAL 6001 De Luxe Travel Chess Set (wooden box) $34.00 $17.00 net net DAL 6002 Travel Chess Set (Wood-tint Plastic bx) $12.00 $6.00 net net DAL 6011 Magnetic Chess Set $20.00 $10.00 net net DAL 6016 Steel/Walnut Magnetic Checkers $40.00 $20.00 net net DAL 6017 Steel/Walnut Magnetic Chess $48.00 $24.00 net net DAL 6018 Steel/Walnut Mag Damier Checker Set $48.00 $24.00 net net DAL 6020 Steel Magnetic Set w Chess/Checkers $34.00 $17.00 net net DAL 6021 Steel Magnetic Chess Set $30.00 $15.00 net net DAL 6022 Steel/Walnut Magnetic Chess/Checkers $56.00 $28.00 net net DAL 6023 Steel/Walnut Magnetic Damier Chess $68.00 $34.00 net net DAL 6024 Magnetic Chess/Checkers Set $24.00 $12.00 net net DAL 6026 Steel Magnetic Checkers $22.00 $11.00 net net DAL 6031 Magnetic Checkers $14.00 $7.00 net net DAL 6036 Damier Magnetic Checkers $18.00 $9.00 net net DAL 6043 Steel Damier Magnetic Checkers $24.00 $12.00 net net DAL 6046 Magnetic 9-Men Morris $14.00 $7.00 net net DAL 6108 Leather Mag. Chess/Checker/Morris $66.00 $33.00 net net DAL 6112 Leather Mag. Damier Checkers/Chess $70.00 $35.00 net net DAL 6116 Montello Magnetic Set $48.00 $24.00 net net DAL 6118 Pocket Magnetic $24.00 $12.00 net DAL LE136 Misteri Della Sibilla $17.95 Not actually a Tarot deck, but a regular playing card deck. The artwork on each card is dinstinctly Victorian in style, and works perfectly with R. Talsorian Games' Castle Falkenstein. Includes instructions for divination with a 52-card deck. DAL LE137 Tarocchi Indovino $23.95 This 78-card deck can be used for traditional Tarot readings or can be used for playing cards, since it bears the optional markings on the faces. The colorful artwork is reminiscent of medieval woodcuts. DAL LE138 Shakespeare Tarot $49.95 Painted by world renown Tarot artist, Luigi Scapini, this 78-card deck was inspired by the works of William Shakespeare (Romeo and Juliet, in particular). This deck works well with White Wolf's Changeling: The Dreaming, and is a must-have for theater enthusiasts. DAL LE139 Tarocchi Delle Stelle $49.95 Brilliant colors and heroic imagery highlight the celestial interpretation of this classic Tarot. The artwork is striking and distinctive. Contains Mature Themes. DAL LE140 Tarocchi Dei Visconti $59.95 A reproduction of one of the earliest Tarot decks in existence, this Italian Visconti deck features evocative and expressive artwork that is as powerful now as it was in the 15th century. Jan'96 DAL LE144 I Tarocchi Del Rinascimento (78 cards) $39.95 Various aspects of the Italian Renaissance are depicted here in soft watercolor and pastel artwork. Jan'96 DAL LE145 I Tarocchi Dell'Alba Dorata (78 cards) $49.95 Dwarves, elves, fairies and wizards figure prominently into this tarot deck that appears heavily-influenced by Tolkien and Yeats. Jan'96 DAL LE146 Antichi Tarocchi Liguri-Piemontesi (78 cards) $29.95 This is a wonderful reproduction of a French deck circa 1860. The artwork is similar in style to that of older player cards and is very charming! Jan'96 DAL LE147 I Tarocchi Degli Gnomi (78 cards) $39.95 Gnomes! A fun tarot deck featuring the little folk in a delightful interpretation of the old standard deck. Wonderfully-painted artwork with a cartoonish feel. Jan'96 DAL LE148 I Tarocchi Di Vetro (78 cards) $49.95 Gorgeous, vibrant colors on highly-stylized backgrounds make these cards really stand out! Reminiscent of the famous painter Gustav Klimt, this deck is sure to appeal to all fine art lovers. DAN 001 Scum: The Food Chain Game $24.95 "If you're not on top in the Food Chain Game... you're somebody's dinner!" Scum is a fast-paced game that'll bring out your wildest instincts. Each round is a struggle for survival and dominion over the animal kingdom. The object is to get rid of your hand of cards as quickly as you can. The sooner you play your cards, the higher you go up the food chain in the next round, and the farther you move around the board. After each round, the players line up in order of the new food chain. Of course, the players at the top of the food chain in each round get to trade their worst cards for the best cards dealt to the "scum" at the bottom. By winning hands, you get to determine which cards will be played next as you execute your cunning strategy. Scum is a great game to play in groups of as many as 10 or more, or with as few as 4. Either way, Scum is dang fun! Contents: game board 108 Scum cards 10 plastic game pieces rules net DCR 007 Watersdown Affair, The $28.00 $16.80 net You are invited to Watersdown Mansion, home of Sir Roger Watersdown. Assume the role of one of these eight worldly characters. Imagine your home a stately English mansion as you and your guests enjoy hours of suspense and intrigue. net DCR 008 Grape of Frath $28.00 $16.80 net You have been invited for a Mediterranean cruise aboard the Guilded Vessel, the personal yacht of Archibald Frath. Assume the role of one of these eight worldly characters. Imagine yourself aboard a luxury yacht as you and your guests enjoy hours of suspense and intrigue. net DCR 009 Last Train from Paris, The $28.00 $16.80 net net DCR 014 Archolog. Speaking, It's the Pits $28.00 $16.80 net net DCR 020 Chicago Affair, The $28.00 $16.80 net net DCR 022 Hollywood High $30.00 $18.00 net Created by popular demand, this special version of How To Host a Murder is designed especially for players aged 12 and up. Teenage angst proves fatal when eight students in the high school become prime suspects in a mystery. All of the intrigue of a regular How To Host A Murder. net DCR 040 Class of '54, The $28.00 $16.80 net net DCR 041 Hwood Premier Powar and Greede $28.00 $16.80 net You have received an invitation to the premiere of Powar Film Studio's latest release Powar and Greede. As an illustrious member of the cast or crew, you are a guest of W.Anton Powar, producer. Assume the role of one of these eight worldly characters. Imagine your home is a Theater Banquet Hall in 1936, as you an your guests enjoy hours of suspense and intrigue. net DCR 086 Duke's Descent, The $28.00 $16.80 net You are invited to Airesborne Castle, family seat of the Dukes of Airesborne. Assume the role of one of the potential heirs to the title. Imagine your home is an English castle as you and your dinner guests enjoy hours of suspense and intrigue. The game is designed for eight adult players. net DCR 087 Wall Street Scandal, The $28.00 $16.80 net You are invited to the penthouse apartment of Jon K. Bonds, the notorious Wall Street tycoon. Assume the role of an investor in the world of Wall Street's elite. Imagine your home is a luxury New York penthouse as you and your dinner guests enjoy hours of suspense and intrigue. All you need is a sense of humor and a willingness to take a lighthearted attitude toward blackmail, sex, larceny, deceit and murder. The game is designed for eight adult players. net DCR 088 All My Children Episode, The $30.00 $18.00 net Eight of Pine Valley's most colorful characters await the arrival of their host at a dinner party held at the elegant Chateau restaurant. But high spirits soon turn to astonishment as Detective Trevor Dillon announces that their host has been murdered! Which "All My Children" suspect is guilty of committing the crime? You and your dinner guests will enjoy hours of suspense and intrigue recreating eight of daytime television's most tantalizing roles and figuring who among you is the murderer! net DCR 091 Roman Ruins $28.00 $16.80 net Set in the world of ancient Rome. net DCR 089 Star Trek:The Next Generation $30.00 $18.00 net net DCR 055 ST:TNG Video Boardgame-Klingon Gambit $50.00 $30.00 net More than just a board game...this interactive adventure actually lets you board the U.S.S. Enterprise and "star" in a special Star Trek videotape that contains original footage shot on location at Paramount Pictures in Hollywood, California. The production uses authentic sets, costumes, special video effects and sound effects from the television show. net DCR 081 Tropical Paradise $25.00 $15.00net How To Host A Romantic Evening is your key to hosting a memorable event for two! Everything you need to create a romantic tropical mood is contained in the box: a host's guide with detailed, step-by-step instructions, a "passport" invitation and envelope, a "Tropical Paradise" board game with two decks of cards and beautiful glass playing pieces, a die to provide the luck, and "Light His/Her Fire" certificates that guarantee caring and pampering tothe lucky winners! net DCR 024 Pente, in red tube $28.00 $16.80 net The concept is classic-- a fast-paced game that's easy to learn, yet difficult to master. The simple objective of Pente-- to get five stones in a row or to capture five pairs--masks an intriguing game that grows in complexity with the skill of the players. net DCR 050 Tip the Cows $7.00 $4.20 net net DCR 190 Mexican edition $28.00 $16.80 net net DCR 191 Italian edition $28.00 $16.80 net net DCR 192 Oriental edition $28.00 $16.80 net net DDP BSEBE Dynasty League Baseball Boardgame $49.95 $28.00 net Awarded Best New Sports Game for 1996 by Games Magazine. Comes complete with 1975/1977 Pennant Winners plus a coupon for any season of your choice, dice, charts, rulebook and scoresheets. Games 100 award sticker included. A great value with two seasons worth of sets, so your stock is never outdated! DEA 1001 Inferno RPG $13.00 Challenge Evil in its truest form as you brave the unspeakable horros of Inferno. Dare to explore the nightmarish realm of the Fallen Angels. Scower the Netherworld as a Priest in search of innocent souls that have been abducted by the forces of evil. Quest for Ultimate Power as a dread Necromancer, bending Hell itself to your will through dark magic. Struggle as one of the Damned in a desperate effort to redeem your soul. Tear a bloody path through the Legions of Hell as a hungry Demon clawing its way to the top. This 136-page by Gabe Ivan includes: Brutal and comprehensive combat rules. 160 spells from the spires of Heaven and the pits of Hell. Ways to create and wield magic items of your own design. Dozens of bloodthirsty life-threatening monsters. All of this and the Lords of Hell. DEA 1003 Out of the Abyss $9.00 Challenge the forces of the Netherworld as the hierarchy of the Fallen is threatened from within. This fast-paced and exciting 52-paged supplement (which includes a 9-page comic at the beginning) will take players to new heights and ultimate depths. DEA 1004 Gods of Hell $15.00 For the first time, the full face of Evil bares itself in this 120-page supplement for Inferno. This book includes: Expanded character possibilities (13 new races and new classes) Brutal new weapons and new combat maneuvers Demon culture (Religions of Hell and Descent of the Damned) Powers of the Fallen and complete profile and statistics of the Arch-Devils This invaluable tome will enhance your Inferno campaign and provide new insights for player and GM alike. Mar97 DEA 2001 The Arcanum $20.00 The book of Atlantean alchemy and magic. Contains nearly 500 spells, hundreds of alchemical and magical substances, plus expanded listings of magical and alchemical scripts, ciphers, symbols, wards, and runes. Also featured are rules for combat, magic, 27 character classes, non-human races for player characters, photocopyable character sheets and spell cards along with a multitude of interesting game variants. A must for any experienced fantasy player! Mar97 DEA 2002 The Lexicon $20.00 The cyclopedia and atlas of the Atlantean world. Featuring detailed maps of such legendary places as Tang (the celestial city), Acheron, and Tartessos (the infamous city of sin). Also featured are the lost continents of Atlantis, Lemuria and Mu, along with passages on trade, resources, and the history of the first and second ages of Atlantis. Included in this tome is information on tribes, cults, clans, and the gods of this mythic age. A superior campaign world! Mar97 DEA 2003 The Bestiary $20.00 A compendium of the fabulous creatures and beings of the antediluvian age. Return to the secong age of Atlantis to a time when the race of men was young and giants still walked the earth...when ancient dragons lay sleeping beneath the ocean waves, and the woods of Avalon and Stonehenge were alive with the haunting songs of the magical Sidhe. Contains rare and unusual mythical beasts, non-human races, expanded listings of demons, devils, undead, and the myriad dwellers of the spirit planes, and hundreds of different mammals, reptiles, birds, and sea creatures. Encounter the strange and wondrous inhabitants of a bygone age in The Bestiary! Mar97 DEA 2011 Atlantis Pre-Pack (The entire Atlantean Trilogy packaged together) $55.00 DEL 001 Ancient Warfare $15.00 A to Z Rules for Ancient Warfare is a fast-playing set of rules for 25mm and 15mm miniatures. It is compatible with all basing systems, army organizations and army lists. It will enable you to play a game with 300 to 400 figures per side in about 4 hours. The heart of the rules is the initiative-impulse movement system, the command control system and the morale system. These are the most critical areas determining the flow of the game. They are also areas of great flexibility and changes can easily be made to meet the requirements of different army compositions or scenarios. The rules are not presented as an authoritative simulation of ancient combat. They are presented as a framework which will provide an enjoyable, playable game with a reasonable "feel" of an ancient battle. DEL 002 American Civil War $15.00 A to Z Rules for The American Civil War is the second in a series of fast-playing rules for 25mm and 15mm miniatures. It is compatible with any basing system and can be played on a regimental or brigade level. It will enable you to play a short scenario in three hours or recreate a massive day long battle in brigade scale within five to six hours. The heart of the rules are the initiative and action allocation systems. Combined with morale variables, these are the most critical areas determining the flow of the game. They are also areas of great flexibility and changes can be made to recreate local conditions, commander capabilities or scenario anomalies. DEL 003 Age of Fighting Sail, The $15.00 The Age of Fighting Sail is the third in a series of A to Z rules for historical miniatures. In common with its predecessors the A to Z Rules for Ancients and A to Z Rules for the American Civil War, A to Z Rules: The Age of Fighting Sail is a fast-paced miniatures game. Covering the period of sailing warfare from approximately 1700 to 1820, the game stresses action and decision-making over charts, tables and mathematical computations. You will find that the tables included in the game are few and easily committed to memory. The rules place you in the position of ship captain or fleet commander. If you wish to hoist every sail or aim every gun, these are not the rules for you. You make the tactical decisions; the details are built in to the system. The turns are based on a five-minute time frame with two minutes per broadside, allowing both port and starboard broadsides to fire in one turn. Each crew section represents approximately ten men from Crack Crews, and between 15-20 men in Average and Green Crews. Although using actual tactics will generally give favorable results, this game system is best approached in the spirit of C.S. Forrester's Horatio Hornblower, rather than fighting tactics or the rules of engagement. Players are encouraged to improvise. Historical scenarios are plentiful, while hypothetical scenarios are limitless. DEL 004 Campaigns of Napolon, 1796-1815 $17.00 The A to Z Rules, The Campaigns of Napolon 1796-1815, is the fourth in a series of fast-playing rules for historical miniatures. It is compatible with all basing systems and can be played on a battalion, regimental or brigade scale. It will enable you to play a short scenario in three hours or less, or recreate a massive day-long battle in brigade scale within five to eight hours. The heart of the rules is the initiative and action allocation system. Combined with morale variables, these are the most critical areas which determine the flow of the game. They are also areas of great flexibility, and changes can be made to recreate local conditions, commander capabilities or scenario anomalies. dis DFP 7193 SpyQuest $39.95 In SpyQuest, players first watch one of three action-packed movies on the VCR. Next, they travel the world (on the game board) uncovering clues to a secret location while trying to decipher the configuration of a special key. Players have to answer questions about the movie as they compete against other agents to complete the mission. Players use spy tools, naval mines and road blocks to slow down their opponents as each tries to complete the mission first. SpyQuest contains: a VHS tape that includes three half-hour original spy movies. 20"x30" folding Game Board Molded plastic banking console. 6 color-coded sets of play pieces in cloth pouches. Each set includes 1 agent, 5 territory tokens, 6 naval mines, 3 road blocks. Molded plastic packing tray. SpyQuest Money. 3 decks of Interrogation Cards with over 750 questions. 14 Classified Code envelopes. 1 Pad of 100 Case File sheets. Location Decoder. 2 SpyQuest Dice. Eight Spy Tools. Rules Sheet. DHI 001 Dominator $30.00 Unique, easy-to-play strategy game in which you (the floating brain Dominator) try to take over the world with Etons (who eat anything), Artillas (who shoot anything), and Ariel Bombers (who bomb everything). Lots of fun. dis DMM 1001 Battlethemes: Aeons of Warfare (was CD1001) $20.00 Includes 14 tracks of mood music based on the themes of intergalactic and fantasy warfare. A story for each track is also included in the 20-page booklet accompanying the CD. The different styles used in this CD are synthesizer compositions, fully-orchestrated action themes. All tracks are composed especially to fit roleplaying games. dis DMM 1020 Part I: Where Evil Lurks (was CD1020) $20.00 Approved for Call of Cthulhu. Includes 15 tracks that tell the dreadful story of the Jefferson family. No words can express what happened to them when they moved to the Old Manor House. Only music, and your imagination... It is a fully-orchestrated horror epos with no story booklet included. Jul'96 DMM 1021 Part II: Terror on a Train (working title) (CD) $20.00 Based on the Call of Cthulhu campaign Horror on the Orient Express, this is will be Alex Otterlei's first new work after two years of intensive study of orchestral music. dis DMM 1030 Arthur (was CD1030) $20.00 Approved for Pendragon RPG. Includes 21 tracks of mood music based on the theme of King Arthur and the Knights of the Round Table in their quest for The Holy Grail. This tale is expressed in fully-orchestrated themes along with some synthetic instrumentation. There is no story booklet included. Jul'96 DMM 01 Battlethemes: Aeons of Warfare (CT) $12.00 Jul'96 DMM 02 Part I: Where Evil Lurks (CT) $12.00 Jul'96 DMM 03 Arthur (CT) $12.00 Jul'96 DMM 04 The Hunter, The Hunted (CT) $12.00 Jul'96 DMM 05 Part II: Terror on a Train (working title) (CT) $12.00 DPN ICP-102 Necrology $6.00 Adventure about "flat lining", dieing and coming back to life for the fun of it. Nicely illustrated and laid out book. DPN ICP-103 Survival of the Fittest $6.00 Join the cast, and outcasts, of SURVIVAL OF THE FITTEST, into an intricate adventure for up to six players in the shadow of the Night's Edge. Become children of the night struggling against an implacable enemy set upon your utter destruction. Wage a desperate battle against ARASAKA, Sun Knights and kin alike. Whatever happens, you will never be the same... DPN ICP-105 Immortality $6.00 IMMORTALITY is set in the Alternative Reality Universe for CyberPunk 2020. For 3-6 experience players. Although it is the third part of the Necrology Trilogy, it can be played alone. DPN ICP-106 King of the Concrete Jungle $6.00 One man's hunger for power, a city in turmoil. One woman's mistake, an old man's sorrow. Unlikely knights in chromed armor, a boy's life. ...And thus is the stage set to find out who will become... KING OF THE CONCRETE JUNGLE! DPN ICP-107 Media Junky 1: Take One $6.00 MEDIA JUNKIE I is a collection of four scenarios for use with (or without) the Night's Edge alternate reality sourcebook for Cyberpunk 2020. It is recommended for a party of 4-6 experienced players. DPN ICP-110 Grimm's Cybertales $10.00 This book deals with 2020's numerous cults, insanities, psychokillers, dark magic, nightmares, fears and much more. Now your Cyberpunk game can be as grim and gothic as Vampire or Kult. DPN ICP-114 Media Junkie 2: Final Cut $6.00 Six short adventures, 48 pages DPN ICP-115 Playground $7.00 Welcome to the realm of the Playgrounds, virtual reality amusement parks where you can seek the ultimate hedonistic experience! Or at least, that's the official line. What the corporation won't say is that the Playground's creator has been assaulted in the 'Net and now wants revenge (and has the means to do so). Add a team of vampire solos chasing her and the players are in the midst of a dangerous hunt. Adventure looks like DREAM PARK put into the CYBERPUNK world. Lots of encounter tidbits and a bunch of well detailed NPC's. DPN ICP-117 Premature Burial $7.00 An ARU adventure for Cyberpunk 2.0.2.0. licensed from R. Talsorian Games. THE PREMATURE BURIAL is an adventure dealing with terrorists, secret societies and cloning. All brought together in a brilliant plot to overthrow a company's owner. Only, the attempt fails when the owner is quicker than the plotters. Soon, the plot's failure is evident as the plotters begin to drop dead. Somewhere in there are the characters trying to sort the whole affair out. But, they had better hurry, because they already know too much, and both sides want them dead. This adventure requires quick-thinking and players who love intrigue. There is also the possibilty of using the adventure as a live action adventure. DPN ICP-118 Remember Me? $7.00 This campaign highlights a series of memory-manipulation experiments being conducted by the CIA under the guise of corporate psychological warfare research. In addition to the campaign-sized adventure, the book includes full rules for memory and its workings with character conversion templates. Also included is extensive background information on the CIA, its experiments and a complete CIA controled town (Johnsville). An Alternative Reality Universe Sourcebook/Adventure for Cyberpunk 2020. DPN ICP-119 Home Front $7.00 Sometimes one wants to get away from home and have a little bit of love, and a little bit of control over his destiny. Sometimes one wishes for more than they can possibly handle. Alternate Reality Universe (ARU) adventure for Cyberpunk DPN ICP-120 Sub-Attica $10.00 Sub-Attica is a Cyberpunk ARU sourcebook loaded wth information about the dreaded Sub-Attica underwater detention center, with complete layout and full NPCs stats. It also contains eight mini-adventures designed to make the players' life miserable. Jan97 DPN DP9-300 Jovian Chronicles Demo Game (12 copies) $23.40 This introductory game contains a simplified version of the Jovian Chronicles rules that keep all the flavor of the game, but is faster to learn and even faster to play. It allows your customers to sample the game before investing a lot of money in it. The Jovian Chronicles Demo Game includes 8 cut-out Exo-Armor counters (4 Pathfinders, 4 Wyverns), 1 full-color hex map and a condensed version of the Jovian Chronicles space tactical rules. It does not require the use of the main rulebook or any other Jovian Chronicles supplement. The game retails at $1.95 per copy and is only available in packs of 12 copies. Feb'97 DPN DP9-301 Jovian Chronicles, Silhouette Ed. $29.95 The cult classic is back! The Jovian Chronicles rule book is the game manual for Dream Pod 9s classic science fiction universe of giant robots and conflict in the solar system of the year 2210. Greatly inspired by Japanese anime and science fiction movies, it is the first of a line of source books and modules that will take players beyond the confines of planet Earth to discover a solar system on the brink of war. The basic rule book contains everything required to start a campaign: a detailed description of the Jovian Chronicles universe; Dream Pod 9s highly praised Silhouette roleplaying and tactical game engine; and, last but not least, a set of realistic vector-like space movement rules that are fast and efficient, and which can be played in either two or three dimensions. Over a dozen pre-generated vehicles round out the book. Get ready to enter the 23rd century and step into the world of Jovian Chronicles. Are you up to the challenge? DPN ISR-01 Star Riders $10.00 Very well illustrated adventure loaded w/characters and GM info. Looks great. DPN DP9-001 Heavy Gear Rulebook (was ISG-01) $29.95 Heavy Gear is a sci-fi game set in the far future. On a distant colonized planet, countries fight for the precious resources using small walking tanks & many other combat vehicles. That is until an invasion fleet from earth appears in the sky. Heavy Gear uses the Silhoutte game engine, an easy to use system that won't hinder players, whether they are playing the system as a RPG or a tabletop combat system! This is not just another "giant robot" game, far from it. All of the books are part of one continuous saga. Heavy Gear & it's supplements will even include short stories, it's the next step in mechanized gaming. 256 pages. DPN DP9-002 Terra Nova Sourcebook (was ISG-02) $22.95 This long-awaited sourcebook will provide both roleplayers and wargamers with vital information on Terra Nova, from the Confederated Northern City-States to the Allied Southern Territories. Includes detailed information on fauna, flora, economics, demographics, society and culture and armed forces on over 70 major city-states all over the planet. It also includes a section on the Badlands and creature creation rules as well as introductory information on the other colonies. No Heavy Gear gamemaster should be without it. 160 pages. DPN DP9-004 Heavy Gear Technical Manual (was ISG-04) $19.95 The Heavy Gear Technical Manual gives a complete tour of the technology used in the Heavy Gear universe. From spaceships to electronics to materials to vehicle designs, no subject is left untouched. Each topic is examined in depth and lavishly illustrated with many technical drawings and schematics. This manual is a must for all Heavy Gear and science-fiction afficionados. DPN DP9-005 Duelist's Handbook, The $18.95 The Duelist's Handbook brings Heavy Gear players into the ritualized and violent world of Gear dueling. It features the rules for small-scale tactical combat, information on the different types of duelists, details on the city-state of Khayr ad-Din, as well as three new Gear models, five new weapons and four new perks for dueling. DPN DP9-006 Heavy Gear GM Starter Kit (was ISG-06) $29.95 This is the perfect tool for the beginning Heavy Gear Gamemaster! Contains a three-fold Gamemaster screen with combat tables on one side and a full-color illustration on the other side. Also contains a 48-page booklet, including a complete scenario and reference tables for players and GMs alike; nearly 100 counters, including 24 Heavy Gear, 16 various APCS, 2 Striders, 16 Infantry and 38 Top Speed markers; and four different full-color maps (2 desert and 2 forest terrains). The scenario features sample GRELS and two never-before-published Heavy Gears: the "Kodiak" (North) and the "King Cobra" (South). DPN DP9-007 Desert Map Pack $9.95 This package contains four identical full-color desert maps for use with the Heavy Gear Roleplaying & Tactical System. They may be combined to create a larger, more varied battlefield or to play with 25-meter hexes rather than 50-meter ones. This product is available now from Ianus Publications. Please give us your numbers soon as quantities are very limited. DPN DP9-008 Heavy Gear Tactical Air Support $18.95 The Heavy Gear Tactical Support sourcebook series will contain additional rules and equipment for Dream Pod 9's exciting Heavy Gear mechanized science-fiction game. The first 64-page supplement Aircraft contains the full rules for designing, building and fielding flying vehicles of any type (from the single-man fighter to the largest bomber). Rules for aerobatics, dogfighting, bombing are included along with fully-illustrated descriptions and game stars for twelve aircraft. Anti-aircraft guns, missiles and bomb racks are fully-detailed and illustrated in the weapons section. New aircraft-related Perks and Flaws and some new equipment pieces are also included. A must-have for the Heavy Gear commander! '96 DPN DP9-015 Heavy Gear Miniatures tba DPN DP9-016 Tactical Field Support $19.95 This rulebook supplement includes advanced rules for artillery, minefield and field engineering, as well as a skirmish combat system. It also includes new vehicular weapons, new infantry types and several new vehicles. This item may be released in November, so please get your numbers is as soon as possible. DPN DP9-017 Woodlands Map Pack $9.95 New maps for the world of Heavy Gear. This set contains two copies of two full-color 16"x21" woodlands 1" hex maps printed on high-quality paper stock (4 maps in total). DPN DP9-018 Badlands Sourcebook $18.95 A perfect complement to the Terra Nova Sourcebook, this 128-page sourcebook focuses on people and events, including most of the principal actors in the desert: Paxton Arms, 4 new settlements, 3 Rover Gangs, the Northern and Southern forces, the Revisionist church and the semi-legendary Sand Riders. This book gives Heavy Gear gamemasters all they need to place their characters right in the middle of the tension gripping this region, with ranges of allies, opponents, adventures, story locales and beasties for any party. DPN DP9-019 Heavy Gear Demo (12 copies) $23.40 In an attempt to attract more gamers to Heavy Gear, Dream Pod 9 has designed the Heavy Gear Demo introductory game. This game contains a simplified version of the Heavy Gear rules that keep all of the flavor of the game, but is faster to learn and to play. It allows customers to sample Heavy Gear without investing a lot of money in the game. The Heavy Gear Demo includes 10 cut-out Gear counters (5 Hunters, 5 Jgers), 1 full-color hex map and a condensed version of the Silhouette tactical rules. This is a stand-alone product, and does not require the Heavy Gear rulebook or any other regular Heavy Gear supplement. The Heavy Gear Demo retails for $1.95 per copy and is only available in shrinkwrapped packs of 12 copies. DPN DP9-020 Heavy Gear Gamemaster Screen & Counters $12.95 Previously available only through the Heavy Gear Gamemaster Starter Kit (DPN #ISG-06), Dream Pod 9 is now offering the Heavy Gear GM screen and counters from the kit in a new, affordable package. This three-fold screen will come with over 100 color counters, including 24 Heavy Gears, 2 striders, 16 APCs, 12 infantry units, 26 top speed and more. DPN DP9-021 Character Compendium $22.95 This compendium of characters includes both personalities and archetypes which gamemasters can use to spice up their campaigns. Each character contains adventure seeds and links to one another which allow GM's to create intricate subplots and scenarios. This book also includes an NPC generator and a quick system for creating character backgrounds. tba DPN DP9-022 Tactical Desert Hex Maps #1 $9.95 New desert hex maps (1.25" hexes) for use with Heavy Gear and other tactical games. Contains 4 maps (2 copies of 2 new full-color desert hex maps). tba DPN DP9-023 Tactical Desert Hex Maps #2 $9.95 New tactical desert hex maps (1.25" hexes) for use with Heavy Gear and other tactical games. Contains two copies of 2 new full-color desert hex maps, for a total of 4 maps. DPN DP9-024 Southern Republic Army List $24.95 This sourcebook takes an in-depth look at the power behind the might of the Southern Republic. In addition to describing the history, ranks and traditions of the Republican armed forces, this book supplies game stats for exclusive new republican vehicles and equipment. A must-have for all Heavy Gear players, whether they are fighting for or against the Southern Republic! DPN DP9-025 Northern Vehicle Compendium $26.95 The Northern Vehicle Compendium will include all the Northern vehicles found in the different Heavy Gear books already released, as well as brand-new Heavy Gear designs. Also included is background information on the major corporations involved with vehicle design and production. Revised threat values, perks, flaws, weapons and useful tables round out what should prove to become the standard vehicle book for North. Jan97 DPN DP9-026 Southern Vehicle Compendium $26.95 The Southern Vehicle Compendium will include all the Southern vehicles found in the different Heavy Gear books already released, as well as brand-new Heavy Gear designs. Also included is background information on the major corporations involved with vehicle design and production. Revised threat values, perks, flaws, weapons and useful tables round out what should prove to become the standard vehicle book for South. Jan'97 DPN DP9-027 Northern Record Sheets $19.95 The Northen Record Sheets will include record sheets for all the vehicles found in the Northern Vehicle Compendium (DPN #DP9-025). Also included is a vehicle recognition chart and counters for all the vehicles. Jan'97 DPN DP9-028 Southern Record Sheets $19.95 The Southern Record Sheets will include record sheets for all the vehicles found in the Southern Vehicle Compendium (DPN #DP9-026). Also included is a vehicle recognition chart and counters for all the vehicles. DPN DP9-009 Terra Nova Field Guide: North (N1) $14.95 The Terra Nova Field Guide series showcases the most common pieces of equipment used by the armies of the 62nd. This first 48-page volume presents 16 of the most common Heavy Gears used by the armed forces of the Northern hemisphere: Headhunter, Assault Hunter, Hunter Commando, Bricklayer, Hunter Paratrooper, Armored Hunter, Cheetah, Strike Cheetah, White Cat, Grizzly, Assault Grizzly, Rabid Grizzly, Jaguar, Strike Jaguar, Fire Jaguar and the powerful Kodiak assault gear. Six new vehicular weapons are also examined in-depth, from the Field Mortars (long-range bombardment) to new close-combat armament. Ready-to-play record sheets and counters are included for all 16 vehicles. A must-have for all Heavy Gear players, regardless of their allegiance. DPN DP9-010 Terra Nova Field Guide: South (S1) $14.95 This manual presents 16 of the most common Heavy Gears used by the armed forces of the Southern hemisphere: Jager, Blitz Jager, Flammjager, Stone Mason, Jager Paratrooper, Dartjager, Black Mamba, Razor Fang BM, Long Fang BM, Snakeye BM, Iguana, Blitz Iguana, Spitting Cobra, Striking Cobra, Support Cobra and the terrible King Cobra heavy assault gear. Six new vehicular waepons are also examined in-depth from the Very Heavy Autocannon of the Support Cobra to the Medium Flamethrower of the Flammjager. Ready-to-play record sheets and counters are included for all 16 vehicles. DPN DP9-012 Terra Nova Field Guide: North 2 (N2) $14.95 This second volume presents 18 additional Heavy Gears used by the armed forces of the Northern hemisphere. This 48-page book also includes new vehicular weapons, ready-to-play record sheets and 24 counters. A must-have for all Heavy Gear players, regardless of their allegiance! DPN DP9-013 Terra Nova Field Guide: South 2 (S2) $14.95 This second volume presents 18 additional Heavy Gears used by the armed forces of the Southern hemisphere. The format of this book is the same as Terra Nove Field Guide: North 2. DPN DP9-9001 Heavy Gear Pin $8.00 DPN DP9-9002 Dream Pod 9 Pin $6.00 DPN DP9-9003 Northern Member Pin $6.00 DPN DP9-9004 Southern Member Pin $6.00 DPN DP9-9005 Northern Ranks #1 (3-pin set) $12.00 DPN DP9-9006 Northern 1-Kill Marker, Ebon Stone $4.00 DPN DP9-9007 Northern 5-Kill Marker, Ebon Stone $4.00 DPN DP9-9008 Northern 20-Kill Marker, Ebon Stone $4.00 DPN DP9-9009 Southern 1-Kill Marker, Order of Charon $4.00 DPN DP9-9010 Southern 5-Kill Marker, Order of Charon $4.00 DPN DP9-9011 Southern 20-Kill Marker, Order of Charon $4.00 DPN ICF-01 Video Fighter $29.95 The latest Card Fighter combat game. It is the result of over two years of design & playtesting. Video Fighter is an action card game inspired by those one-on-one video games but is less expensive to play with, does not require a battery, and is much more fun! It allows two players to fight it out in the same fashion as video arcade games do, with punches, kicks, blocks, and special moves. The game includes complete rules for one on one or tournament play, 8 character cards, and over 100 full color playing cards. All packaged in a easy to carry plastic case. DPN ICF-02 Heavy Gear Fighter: Showdown in the Badlands $29.95 A Card Fighter game that pits Mecha from the Heavy Gear Universe against one another. It can be played by itself or it can be used as a substitute to the combat system in Heavy Gear. Contains: 8 Mecha cards, and over 100 full color playing cards. All packaged in a easy to carry plastic case. DPN ICF-03 HGF: Equipment Supplement 24.95 36 new cards for Heavy Gear Fighter. They had no price at the time we had to put out this S/O form, but they were sure that it would be out before the next one was due. Since the set has only 36 cards, the cost shouldn't be too bad. And with the popularity of the Basic game, and the great anime graphics it has, we think it should do pretty well. op DPN ISA-01 Project A-KO $24.95 PROJECT A-KO, the most mediatized Japanese animation after AKIRA, has now its own roleplaying game produced by Ianus Pulications. U.S. Manga Corps is releasing six video tapes of PROJECT A-KO (it is also released on Laser Disc), and a soundtrack Compact Disc. Malibu Comics released a 4-part comic book series, Media Vision will release a CD-ROM game this summer. Software Sculprors is producing a screen-saver for IBM and MacIntosh computers. And now PROTOCULTURE ADDICTS, The Anime & Manga Magazine, presents PROJECT A-KO, The Roleplayng Game. A classic game of schoolgirls, high explosives and alien invasion, PROJECT A-KO animation goes beyond known limits of plot and character development. The RPG has the same characteristics: great action, hilarious characters and intriguing plotlines! This sourcebook is offering the complete game rules (using Dream Pod 9's new "Anime" Silhouette system), character occupations and skills, lots of background information, locations, and (of course) new adventures. The book also includes the exciting new ANIME FIGHTER combat card game that allows players to fight as only A-ko or B-ko can. In special bonus, the book offers the PROJECT A-KO COLLECTOR CARDS series: 18 full-color cards with game information on the back. A must for the anime and gaming fan! 112 pages, full color cover, squarebound. DRE 4000 Slasher: The Final Cut Cardgame $14.95 This tongue-in-cheek card game spoofs the best (and worst) of Hollywood B-grade horror films. Featuring movie-like photo-cards, this game introduces the CinemaCard series of games. For 2-8 players, all the cards you need to play are included. DSN 1002 Empires at War $35.00 Empires at War simulates four of the battles of the 19th century. The battles include Gravelotte, Solferino, Koniggratz and Inkerman. The Basic Game allows beginners to learn quickly, while providing experienced players an exciting evening of action. The Advanced Game fully simulates grand tactics in this period. DSN 1003 War of the Rebellion $35.00 Large civil war game using the "South Mountain" system. Features an accurate map, 880 full-color counters, 80 page rule book, and numerous player aids. DSN 1004 The '45: The Jacobite Rebellion of 1745 $35.00 Grab your bagpipes and join the Scottish Revolution of 1745! This area movement game features a map, 352 oversized counters and plenty of kilts! Dec'96 DSN 1005 Forgotten War, The ~$49.00 Korean War battles of Naktung, Chosin and Chipyong-ri at company level. Includes 960 counters, 3 maps, rulebooklet and reference cards. Oct'96 DSN 1006 Krieg! $44.00 New WWII game covering Europe with grand strategic card play plus units representing corps and armies. Includes 420 counters, 108 cards, 2 maps and a rulebooklet. '96 DSN 10061 Krieg! Expansion Kit ~$10.00 '97 DSN 1007 Sun Never Sets (formerly, British Empire), The ~$42.00 This game covers the campaigns of the March to Peking, the Zulu War and the River War. Battles are resolved through the multi-phase system, and units are rated for strength, type of weapon, lan and movement with leader counters that influence tactical and strategic situations. '97 DSN 1008 Over the Top!: Home Before the Leaves Fall ~$36.00 '97 DSN 1009 Prussia & Russia: The Battles of Friedland & Borodino ~$34.00 DSN 3008 Napolon's Last Battles $30.00 Kevin Zucker's classic game of Waterloo with updated artwork and new scenarios. Includes 340 counters, two 34"x22" maps and a rulebooklet. DSN 4001 4 Battles of the Ancient World $25.00 Four Battles of the Ancient World includes four decisive battles (Arbela, Cannae, Pharsalus and Teutoburger Wald) presented in easy, quick playing wargames (average playing time is 30 minutes to two hours). Each game utilizes short Standard Rules which are divided into introductory, basic and advanced rules to provide a span of simplicity and detail for every experience level. DSN 4002 Seven Days Battles $28.00 Seven Days Battles covers the American Civil War battles before Richmond. The Confederates attempt to drive the Union away from their capital and deliver decisive blows at Seven Pines, Gaines Mills, and Frayser's Farm. Finally, the Union makes a dramatic stand at Malvern Hill. The game also includes a campaign scenario that brings the whole campaign together. DSN 4003 Napoleon's First Battles $28.00 Napoleon's First Battles covers four of Napoleon's earliest battles--Montenotte, The Pyramids, Arcola, and Marengo. The rules emphasize the combination of firepower and elan/training/morale and the effect of charge and countercharge in a simple and exciting format. DSN 4004 Rebels & Redcoats I $35.00 Battles of Bunker Hill, Brandtwine, Germantown, Monmouth. DSN 4005 Rebels & Redcoats II $35.00 Battles of Bennington, Freeman's Farm, Bemis Heights, Camden, Cowpens, Guilford Court House, and Eutaw Springs. DSN 4006 Battles of the Ancient World, Vol. 2 $35.00 The battles of Issus, Metarus, Carrhae, Idivisto. DSN 4007 Antietam Campaign $35.00 Battles of South Mountain, Harper's Ferry and Antietam plus a Campaign Game. DSN 4009 Emperor's First Battles $35.00 Battles of Austerlitz and Jena-Auerstadt. This sequel to Napoleon's First Battles includes 480 counters, two 34"x22" maps, a rulebooklet and reference cards. DSN 4100 Lords of the Sierra Madre $49.95 Multi-player card and boardgame of building an economic empire in turn of the century Mexico. Includes over 200 full-color cards, map and 352 5/8" counters. DSN 3001 Battle for the Ardennes $38.00 Danny Parkers Original Battle of the Bulge game. The counters now feature many different icons and silhouettes of tanks and vehicles. Plus Danny added new rules and design notes. This should be a hot seller this Christmas, as it will be the 50th anniversary of the battle. DSN 3002 World War One $15.00 A strategic level simulation of the 1st War to End All Wars. Originally printed in S&T#50, this updated edition features an additional 20 counters to use with Caucasus map extension. DSN 3003 Battle for Germany $15.00 An Army Corp level simulation of the final assault on the 3rd Reich. A unique two-player simulation where each player is the attacker on one front, and the defender on the other. Originally printed in S&T#51, Decision added 20 new counters to spice things up. DSN 3004 Leningrad $14.00 This great introductory level WWII Eastfront game covers Army Group Norths drive to Leningrad during the summer of 1941. The game features hidden values for the Soviet forces that only become known when they become involved in combat. Decision updated the map, and put icons on the counters. DSN 3005 Twilight War $20.00 "Blesse mon coeure d'une langueur monotone..." The game of the French Resistance vs. the Nazis in WWII is back. Uses area movement and hidden counter play. Contains 22"x34" map and approximately 240-1/2" counters. DSN 3006 Across Suez $10.00 SPI update of Suez Front, 1973. Expanded version of the original. DSN 3007 Alamo, The $20.00 SPI update of Texas Revolution, 1836. New graphics have been included. '97 DSN 3009 Desert Fox Deluxe ~$40.00 SPI update of Desert Fox and Trail of the Fox (WWII) with 420 counters, 6 maps and a rulebooklet, including additional Algeria map. DSN 4008 Blue & Gray $35.00 SPI update with the battles of Cemetery Hill, Chickamuaga, Shiloh and Manassas/Bull Run (new scenario). DSN 4010 Thirty Years War Quad $35.00 SPI update with battles of Rocroi, Lutzen, Nordlingen, and a new White Mountain scenario. Contains 420 counters, two 34"x22" maps and a rulebooklet . DSN SE1 Special Edition #1 $6.00 '97 DSN 1501 NUTS! (single deck) $9.95 DSP 001 Distant Seas: The Merchant Marine Game $30.00 A game of cargo transport & trade. Each player starts their shipping fleet with one ship and can buy up to nine more with the money they earn delivering cargoes. Various problems affect each player, from storms on the high seas to unpredictable business factors. The game comes with a 15 page rulebook, 1 full color 25"x39" map, 80 die-cut ship counters, cargo manifests, ballast & bullion, and more! This game should appeal to maritime game buffs, as well as people who like economic and geography games; or even rail games. DST 0501 Chaos Progenitus Starter Set (formerly, Chaos Marauders) $9.95 The Starter Set will contain 13 randomly collated 18mm six-sided dice and a rulebooklet. DST 0501C Chaos Progenitus Starter Set Case (12) (was Chaos Marauders) $119.40 The Chaos Progenitus Case will contain 12 starter sets. DST 0502 Plague Beasts Booster Pack 1 $6.95 Plague Beasts, Booster Pack 1 lets you build your monstrous collection with 8 more randomly collected 18mm D6's -- 2 from those found in the Starter Set plus 6 more from a new clan of Death Fiends and hideous Plague Beasts. These will come from a pool of 78 new dice for the game. DST 0502C Plague Beasts Booster Pack 1 Case (12) $83.40 The Plague Beasts Booster Pack 1 Case will contain 12 packs. CHX 02223 Chaos Progenitus Dice Bag w/Unique Die! $5.50 When you go into battle with your marauding fiend, be ever ready with your Chaos Progenitus Dice Bag in hand. Sustain and cloak your creatures in this 5"x7.5" black dice bag imprinted in yellow with the Chaos Progenitus logo. Plus, get the Dire Fiend promotional die available only in this Chaos Progenitus Dice Bag. Add it to your fiend to DOUBLE THE STRENGTH OF ANT ATTACK! Packaged with rules. DST 0701 Forsaken Elves, The $3.95 Moss-covered ruins remain where the ancient asylum once stood, hiding a doorway to a bizarre labyrinth. Sorcerous inmates carved its passages, filling it with inexplicable treasures and traps befitting the humor of insane wizards. But its first level isn't populated by monsters at all, but by accursed elves at odds with the deadly Coven. Now demented and cruel, the pale elves shun the light of day and dare adventurers to usurp their realms. DST 0702 An Infestation of Kobalds $3.95 Nothing shakes the faith of a pacifist like squealing kobalds. They're annoying little beasts, sneaking around to steal and pick pockets, trip and distract, and, if possible, swarm and devour the careless. Kobalds run wild where giants once dwelled, wearing their cups for helmets and using their forks for tridents. A respectable adventurer would pass them by, but they've accumulated enough treasure that it just might be worthwhile rooting them out. DST 0703 Dwarf Hold $3.95 For a thousand years, the dwarves guarded the world against an ancient evil secret, hidden away behind a magical cliff door. Is it fortune and glory, or a quick death, that you'll find if you can get the portal open? Surely, after so long there can't be any living creatures in this ancient stronghold, could there? There's only one way to find out. Open that door! DST 0704 Orc's Lair $3.95 Orc raiders destroyed a wagon train full of people. Only you and your band of adventurers have a chance of saving the innocent lives of twenty women and children, who have been dragged off to the orc caves. The challenge is there, your path is clear, and glory is just around the bend. Draw your weapon! DST 0705 Halls of the Coven $3.95 The witches know no sanctuary above ground, so they reside here in the dungeon surrounded by their familiars and minions of fire. DST 0706 Ogre Smash! $3.95 A large warband of ogres has brutally grabbed a bit of dungeon for its own, stacking the stones to call their god back to this world from beyond the stars. DST 0707 Caves of the Accursed Wings $3.95 Huge underground caves spawn grim flyers of all types, forces against their will to lair and slay like common monsters in the darkness. DST 0708 Dragon's Fountain $3.95 Lizard men serve their watery master, a young water dragon testing its wings and talons in the brackish pools of the deeper dungeon. Dec'96 DST 0709 Amazon's Gold, The $3.95 The deeper dungeons hold the last vestiges of the Amazon Empire, their court in exile and the fabled treasures of the fair ones. Dec'96 DST 0710 Zombie's Curse, The $3.95 Beyond the fissures and cracks of a recent cave-in are the graves of ancient warriors surrounding a long-dead champion, awaiting the call to battle. Dec'96 DST 0711 Shaman's Totem, The $3.95 Not all magic is cast by robed wizards, nor are lizards and snakes the only denizens of the hot-spring marshes of the underworld. Dec'96 DST 0712 Executioner's Challenge, The $3.95 Meet the Executioner and succumb to his deadly game of mazes and traps, or else scream in the grips of a rack, thumb-screw and hot poker! Feb97 DST 0713 Treasure Most Magical $4.95 Part 1 of Series 4. Which is the monster and which the treasure? Ancient dwarven coins sometimes spend themselves, paying off creatures nearby to protect them from adventurers. Feb97 DST 0714 Fools & Their Money $4.95 Part 2 of Series 4. With the magical plunder already stuffed into backpacks, the adventurers make their way back home. But the ancient coins have other ideas, summoning every monster in the woodlands. Feb97 DST 0730 Dungeon Maker $7.95 With Pulp Dungeonsժ first full-sized accessory, create the best dungeons youve ever made with just a cast of the dice. One roll of your polyhedrals maps the dungeons, populates it, and drives hundreds of hours of dungeon-crawling fun. This complete random dungeon generator is ideal for any fantasy role-playing system! 8-3/8 by 10-3/4. 32 pages. Feb97 DST 0751 The Stars, Our Destination $4.95 Welcome to the Frontier, the fringes of the vast interstellar Empire in this galaxy. On one remote planet, an ancient library lies in the ruins of some previous human civilization in the darkest jungles of an alien world. Feb97 DST 0752 Steel & Circuitry $4.95 The starfarers journey to an unexplored world where they find a community of industrious, alien robots. Their ship becomes the prize in a deadly struggle as the xenodroids attempt to seize it to complete a millennia-old mission. DTP 81-002 Handbook of Tricks & Traps $11.95 DTP 81-003 Dragontree Spellbook $11.95 DTP 82-009 Delian Book of the Dead, The $11.95 DTP 82-012 Monstrous Civilization of Delos $11.95 DTP 82-006 Lost Grimoire, The (AG #4) $11.95 DTP 82-007 Dark Dreams (AG #5) $11.95 DTP 82-008 House of the Rising Sun (AG #6) $11.95 DTP 82-016 Shadowlands (AG #7) $11.95 DTP 82-017 Winds of Chance (AG #8) $11.95 Dec'96 DVP 101 Pain Doctors $29.95 Pain Doctors: The Game of Recreational Surgery is a Machiavellian board game played within the gothic horror environment of a 19th century-style hospital known only as "The Facility". The object of the game is to become Chief Surgeon by taking as many patients as you can into surgery, with the intent of extracting as much pain as possible without actually killing them. The game is packaged in a syringe-like clear tube with a 18"x12.5" gameboard, three different sets of playing cards (a total of 164 cards), 124 glass game pieces and a pad of medical charts for recording each player's score -- all contained in "biohazard" plastic bags. Jan97,net EGD 2105 Condottiere $44.00 $26.50 net Condottiere is both a card game and a board game. It is fast and intense and played over many rounds. At the start of each round, the players receive 10 cards, plus 2 cards for each city they have conquered. With these cards, they must capture new cities and counter their opponents strategies. Having the initiative is important in this game. The winner of a battle takes the wooden Condottiere piece and continues to control the flow of the game. Alliances are possible, as some cards allow players to help one another in battle. The aim of the game is to create the most powerful kingdom in Rennaissance Italy by conquering 4-6 cities in adjoining regions (according to the number of players). The box contains: a game board depicting a map of Rennaissance Italy. 96 playing cards, illustrated in the style of the period, to resolve battles between the Condottiere. a wooden Condottiere piece 60 small wooden city pieces an English-language rule book 2 card-stock rules summary sheets NOTE: This game was chosen as one of the top 10 games of the year 1995 in Germany. It was also voted best game of the year at the 1995 Cannes International Games Festival. Jan97,net EGD 2183 Serenissima $53.00 $32.00 net Serenissima is a game of trading and conquest set in the region around the Mediterranean Sea between the 14th and 16th centuries. Two to four players represent powerful merchant-traders from Venice, Genova, Spain and Turkey. From their home ports, the players travel by galley to buy and sell various goods at the many harbors around the Mediterranean. Contains: one game board of the region 28 plastic galleys 112 flags from the four powers of the game for marking their ships and ports under their control. 28 stands for the port flags 20 plastic fortresses 105 plastic tokens representing tradegoods: gold, gems, spices, wine, cloth, iron and wood. 175 plastic counters representing sailors. 101 cardboard ducats (money) 1 turn counter 4 counters representing each trading power 1 rulebook 4 rules summary sheets 1 die Jan97,net EGD MN Mystery on the Nile $34.00 $20.50 net Welcome to the Mysterious 1920s. Whilst on a Nile cruise, the singer Lokita Posperita has mislaid a valuable pearl necklace, and she suspects four of her fellow passengers of stealing it. Against the background of desert pyramids and other ancient Egyptian monuments, players must help track down the thief. However, time is short; the investigators only have three days until the steamer docks in Cairo and all the passengers disembark. The search for clues on board begins... Each player tries to uncover as many clues as possible while at the same time leaving a trail of red herrings for the other investigators. Contents: one game board depicting the course of the cruise down the Nile 109 game cards representing clues and locations a wooden steamer ship used to mark the progress of the cruiseship one English-language rule book EHP 1000 Hong Kong Action Theatre! $20.00 Monstrous explosions, billions of bullets, bad subtitles and more uzi-toting thugs than you can shake a "welly" big gun at! All this and more comes your way in the pages of Hong Kong Action Theatre!, the roleplaying game set in the frantic world of Jackie Chan, Chow Yun Fat and John Woo. The innovative rule mechanics simulate all the conventions of the action film genre exemplified by the cinematic studios of the Far East. Produced in association with the Hong Kong film industry, Hong Kong Action Theatre! is the definitive game of Hong Kong action films. 160 pages. Feb97 EHP 1001 Film Festival #1 $15.00 The Shaolin monks fought bravely, and yet the monastery could not stand against the might of the Manchu army. Dejected, the monks fled into the countryside, tending their wounds and biding their time. In this time of tyranny and oppression, the people looked to a hero--a hero that would lead them in revolt against the Emperor and his evil minions. A hero whose lightning fists and thunderous kicks would strike fear into their enemies and ignite the fires of hope in the hearts of righteous men. That hero is... you!. Coming to you this February, Film Festival #1 is an anthology of film adventures for the Hong Kong Action Theatre! cinematic action role-playing game. This 128-page book contains 15 all-new adventures taken from all three genres of HKAT!: Gunplay, Martial Arts, and Bizarre Fantasy. No other role-playing game recreates the wild action of Hong Kong films as faithfully as Hong Kong Action Theatre!--and Film Festival #1 gives you more. More blazing guns, more flying feet, more flashing swords and more adventure than ever before! In Hong Kong Action Theatre!, your character entered the world of Hong Kong films. In Film Festival #1... a star is born! net EHQ 105 Empire 5th Ed. Napoleonics Rules $34.95 $19.00 net net EHQ 301 Ancient Empires Ancients Rules $34.95 $19.00 net net EHQ 302 Caesar (Supp. for Anc. Empires) $10.00 $5.50 net net EHQ 303 Successors, The (Sup. Anc. Emp.) $10.00 $5.50 net net EHQ 304 Alexander (Supp. for Anc. Emp.) $10.00 $5.50 net A module for Ancient Empires net EHQ 305 Trojan Wars (Supp. for Anc. Emp.) $10.00 $5.50 net The latest module for Ancient Empires Hittites, Achaeans, the Armies of Rameses and the Sea Peoples. net EHQ 001 Stars&Bars (Civil War Min. Rules) $23.00 $12.50 net net EHQ 330 Warfare in the Age of Reason $22.50 $12.15 net net EHQ 331 Campaigns & Battles of the Age of Reason $15.00 $8.00 net A supplement to EHQ's successful Age of Reason rule set. Contains a new campaign system, a variant on the old campaign system, a discussion of scenario design with seven scenarios, new maps, army lists and errata for the original rules set. 64 pages, 4-color cover, saddle stiched. net EHQ 340 Revenge (Age of Chivalry Rules) $22.50 $12.50 net Rules for Medieval Warfare net EHQ 341 Normans, The (Supp. for Revenge) $10.00 $5.50 net Scenario book for Revenge and other medieval rules. net EHQ 350 Red Baron (WWI Air Rules) $17.50 $9.50 net World War I Fighter Combat net EHQ 360 Chef de Bataillon $35.00 $19.00 net Skirmishing for hours... waiting for orders... a courier arrives. Your regiment must "press" the enemy immediately. You look up and notice a wavering of their line. Is it a mere readjustment? Or do you dare to be bold? What was the gossip at headquarters? "A Marshal's baton in every knapsack!" The orders from your brigadier allow enough discretion to reach for glory..."or hang myself," you murmur out loud as you mount your horse. It is your decision. It is your moment. You are the Chef de Bataillon. Chef de Bataillon is a new rules set for small unit tactics in the Napolonic era by Scott Bowden, designer of Empire, the masterwork of operational miniature rules for Napoleonic wargaming. This fresh approach focuses on the tactical details of battle -- the "school" in which the eventual Marshals of France learned their trade. Features: optional universal terrain 1 figure=5 men; 1 gun=1 cannon no re-mounting of figures necessary; uses any scale and any mounting play time averages 1-3 hours 8 scenarios May be available in August, so please get your numbers in right away. net EHQ 370 Warpaint $15.00 $8.45 net Warpaint is a set of rules specifically designed for 25mm figures, that enables you to recreate the endless battles and skirmishes that characterized the frontier that was the American West. Warpaint features a quick-play system that will not bog down the player with endless details, while still retaining much of the flavor of the period. Scaled at 1:5, the rule set allows the larger actions to be fought at a manageable level and still be small enough to cover the minor actions, too. The rules have enough flexibility to allow the players to devise scenarios for everything, from bank robberies to range wars. As an added bonus, the rules include an entire section on expanding the system to 1:1 scale, allowing such fights as the shootout at the OK Corral to be gamed. A total of 13 scenarios covering both scales allow players to jump right in to the game without having to do any reseach on the period. Jan97,net EHQ 371 Sons of the Desert $15.00 $8.45 net Sons of the Desert is a set of rules, specifically designed for 25mm figures, that enables you to recreate the endless battles and skirmishes of the French Foreign Legion during the frontier days of North Africa. It features a quick-play system that will not bog the gamer down in endless detail, while still retaining much of the flavor of the period. Scaled at 1:5, the rules allow for larger actions to be fought at a manageable level and still be small enough to cover the minor actions, too. This alone makes them a perfect companion for any harried referee trying to run a campaign. The rules have enough flexibility to allow the players to devise scenarios for everything from hunting expeditions to full-blown rebellions. As an added bonus, the rules also include an entire section on expanding the system to 1:1 scale, allowing players to create scenarios that could just as well have been scripted by Hollywood during the heyday of the silver screen. Eleven scenarios split between both scales let the players jump right in, without having to do any research on the period. Jan97,net EHQ 372 Katana $15.00 $8.45 net Katana is a set of rules, specifically designed for 25mm figures, that enables you to recreate the clashes of the Samurai and their retainers in medieval Japan. Scaled at 1:10, this rule set is designed exactly the same as the Colonial rules with enough flexibility to allow the players to devise scenarios for everything from sieges to hit-and-run raids. EHQ 106 is now EHQ 210 net EHQ 206 Napoleon's Grande Armee of 1813 $34.95 $19.00 net A fascinating study of the little known French army of 1813, its growth and fate. net EHQ 207 Poles & Saxons of the Napol. Wars $34.95 $19.00 net The definitive study of two popular armies. net EHQ 208 Memoirs of a Polish Lancer $26.95 $14.50 net An unusual and revealing memoir of one of Napoleon's aides. net EHQ 209 Lutzen and Bautzen $38.00 $22.00 net Intensively researched study of the Spring Campaign of 1813. net EHQ 210 Campaigning w/Duke of Wellington & Featherstone $34.95 $19.00 net A light-hearted look at the Peninsualr War, packed with OBs and maps. net EHQ 211 Napolon's Generals: The Waterloo Campaign $34.95 $19.00 net Focuses on the early careers, strangths and weaknesses of the generals involved. Complete bios of every general involved. EHQ 212 Napolon at Dresden $34.95 $19.00 net August 1813 was the most active month of campaigning of the Napoleonic wars. Prepared from hundreds of sources, this is the most thorough study of the Dresden campaign ever written. You can now study and understand the repercussions of these fateful battles with Napolon at Dresden. EHQ 213 On Campaign $24.95 $13.50 net A collection of very nice American Civil War oil paintings of troops at rest and in battle. net EHQ 214 Military Life under Napoleon $29.50 $16.00 net The memoirs of Elzear Blaze, translated by John R. Elting, author of Swords Around a Throne. An anecdotal history by an infantry captain of what it was like to be one of Napoleon's soldiers. It focuses on humorous stories and illustrates what the soldiers really talked about. Jan97,net EHQ 215 Napolon at Leipzig $38.00 $22.00 net Leipzig dashed the dreams of a French Empire when the armies of Prussia, Russia, Austria and Sweden converged on Napoleon and his Grande Armee. It was the greatest battle of the Napoleonic Wars, so decisive it would be called the Battle of Nations. Smaller countries like Poland and Saxony seemed to be submerged in the titanic struggle, and the battle shaped Europe for more than a century. Napoleon at Leipzig not only covers this pivotal battle, but also the maneuvers that preceded it and the retreat that followed. At Hanau, the Bavarians learned, to their dismay, that Napoleon was still the master of the battlefield. The book includes the campaigns of Marshal Davout in the north, and the fate of the besieged French fortresses. From glittering field marshals to ragged cossacks, in massive battles or small skirmishes, we see the dramatic campaign unfold. George Nafzigers intensive research into the 1813 campaign shows how the finest general of all time was brought to bay. The greatest battle of the Napoleonic Wars, and the campaign that led up to it, is thoroughly studied for the first time in English in Napoleon at Leipzig. net EHQ 100 American Civil War Map $29.95 $18.00 net Set of four maps in a tube op EPI 001 Periphery RPG $20.00 Starships rocketing through the heavens, humans and aliens in dramatic conflict, energy weapons blazing... Periphery represents a departure from the standard space-opera genre, emphasizing a darker, grittier mood. Where the usual genre is painted in black and white, Periphery is a field of grays. At the same time, the trappings of space-opera are maintained: star-spanning empires, huge space fleets, and exotic aliens. Periphery contains the complete RPG rules, as well as a stand alone system for tabletop starship combat. EPI 200 Age of Empire $18.00 In Age of Empire, the players take part in creating tales of adventure and fantasy in the Victorian Age. From the gaslit, fog-enshrouded streets of London to the wilds of the American West; from the depths of Africa to the hidden treasures of the mysterious Orient, the world of the late 1800's teemed with intrigue and excitement -- and that was the real world. The field of adventure widens further when you add to that all the fantastic elements of Victorian genre fiction: secret societies, bizarre technology, alien invasions, criminal masterminds, lost civilizations... the list is endless. Age of Empire takes the Victorian setting and turns it on its ear, adding to the mix all manner of fantastic trappings. If it appeared in Victorian genre fiction (or if it never did, but you thought it should have), it is in this game. Age of Empire is, simply put, a mad Victorian fantasy. 112 pages. EUR 100 Grass Card Game $9.95 EVI 100 GateWar RPG $29.95 Gate War contains a plethora of character enhancements, copious campaign & cultural details including history, magics, politics, geography, and all the astounding creatures currently found in the world of Vinya (over 120 different!). It is also has an intro scenario, maps, pre-generated characters and more. Gate War also features a unique 3 action combat & magic phase. 288 pages. EXC 1101 Melee $7.95 Melee is the game of bows, axes, halberds and other cold steel weapons. You create your own fantasy fighter by selecting his arms, armor, and fighting attributes. In the arena you may face a skilled killer or a ravening beast. Small teams can even be pitted against each other in this exciting simulation of man-to-man combat. EXC 1102 Wizard $7.95 EXC 1103 Advanced Wizard $7.95 EXC 1111 Grail Quest $7.95 GRAILQUEST is a programmed fantasy adventure that can be played solitaire. You are on of King Arthur's Knights of the Round Table. EXC 1112 Master of Amulets $7.95 EXC 1113 Unicorn Gold $7.95 A unicorn is hidden somewhere in the U.S.A. The clues to its location are in this adventure. The person who finds it get a $10,000 cash prize from Metagaming. EXC 1114 Orb Quest $7.95 EXC 1125 Fantasy Trip Codex $11.95 The Fantasy Master's Codex is a computerized guide to The Fantasy Trip. The Codex contains a complete index of the ten TFT items published through 1980. Also included are lists of Talents, Spells, Magic Items, Potion & Bombs, Equipment, Monsters, Races, and Combat summary. EXC 1126 Fantasy Trip Screen $5.95 EXC 1131 Warrior Lords of Darok $7.95 Warriors Lords of Darok is part of The Land Beyond The Mountains, a complete campaign universe for use with The Fantasy Trip. Each campaign pack in the series is designed to stand alone as an independent set of encounters and scenarios to test the mettle of any experienced TFT adventurer. EXC 1141 Lords of Underneath $7.95 LORDS OF THE UNDERNEATH is a two player game of fantasy tactical combat in an underground labyrinth. The rules cover solitaire play, surprise attack, pursuit, morale, locked doors, flight, treasure, mercenaries and uncontrolled movement. EXC 1142 Dragons of Underneath $11.95 DRAGONS OF UNDEREARTH gives you danger and glory in a complete, fantasy role-playing game where you are the hero. UNDEREARTH simplifies play, giving you more time for action and surprise. EXC 1151 Rommel's Panzers $7.95 EXC 1152 Ram Speed $7.95 EXC 1153 Stalin's Tanks $7.95 EXC 1154 Fury of the Norsemen $7.95 EXC 1155 Fire When Ready $7.95 EXC 1156 Trojan War $11.95 TROJAN WAR is a two player historical simulation game of the Greek siege of Troy. It recreates combat from 1200 B.C., when Greek history emerged from the mists of legend. Western civilization is molded by the ideals of that age. The warrior myths of Greece stand with the Bushido spirit of Japan and the Nordic traditions of Valhalla. We bring you this slice of history in the spirit in which it was lived. EXC 1171 Warp War $7.95 Warpwar is a fast playing game of interstellar maneuver and combat. You select the tactics and weapon power settings. No chance is involved in the diceless combat system. You must out-think your opponent. EXC 1172 Rivits $7.95 EXC 1173 Artifact $7.95 ARTIFACT is a near future game of Lunar combat. Using equipment at hand a battle is fought for what may be the key to man's future. Technicians are later joined by the first space trained marine units. EXC 1174 Dimension Demons $7.95 Dimension Demons pits invading Demons against the defending Freefeet militia of Ishom. The game features a dual map system to represent dimensions. Victory goes to the player who can control Trans-Dimensional Projection and breeding of new Demons. EXC 1175 Trailblazer $7.95 EXC 1176 Star Leader Assault $7.95 STARLEADER: ASSAULT is a game of man-to-man combat in the far future. You create charcters to defend or attack the Kyrathan "Royal" class warp yacht Trek Heaven in a series of exciting game scenarios. EXC 1177 Hell Tank Destroyers $7.95 HELLTANK DESTROYER, a sequel to HELLTANK, is a tactical armored and amphibious combat game where you design your own armored taskforce. HELLTANK DESTROYER introduces nine new units; hydrofoil patrol boats, surface effect transport and strike craft, hovergun mobile artillery, and triphibous cruisers. EXC 1179 Olympica $5.95 Olympica simulates the U.N. Mars raid to capture the Web Mind Generator from a heavily defended area near Nix Olympica's massive caldera. EXC 1180 Hot Spot $5.95 Hot Spot is a tactical game about the Technocrat raid on Chiros. EXC 1181 Hell Tank (no cover sheet) $4.95 EXC 1185 Stellar Conquest $24.95 Stellar Conquest is the classic game of space cultures in conflict. You lead a complete interstellar society. EXC 1201 Caen $10.00 EXC 1202 Cassino $10.00 EXC 1203 Crimea $10.00 EXC 1204 Sidi Rezegh $10.00 1941 Mobile desert warfare EXC 1205 Total War $12.00 The 1939 Polish Campaign EXC 1206 Cyborg $10.00 EXC 1207 Mukden 1905 $9.50 1904 Russian Japanese War EXC 1208 Tannenberg 1914 $8.75 1914 World War One EXC 1209 Koniggratz 1866 $9.50 1866 Austro Prussian War EXC 1241 First Indo China War $13.50 EXC 1242 Sea Lion $13.50 Feb'96 EXC 1243 Search for Graf Spee $13.50 EXC 1244 Empirel $13.50 EXC 1298 Decision in France (Rhino Games #114) $25.00 EXC 1299 Alexander at Tyre (Thunderhaven) $22.00 Features Alexander the Great's dramatic siege of the island city of Tyre in 332 B.C. The game includes ancient naval, land, and siege combat that is introduced to player using a "Programmed Learning" approach to the rules. Scenarios include: "Naval Battles", "Fight for the City", and the "Campaign Game" which covers the majority of the siege. Components include an impressive, computer-generated, full-color 22" x 34" mapsheet w/area movement, 352 full-color counters with detailed graphics, and a 32-page playbooklet. AAT is only available in a ziplock format. EXC 1250 Quazar $22.50 Strategic combat for the galaxy EXC 1251 Italian Campaign (1943-45) $17.50 The Battle for Italy EXC 1252 1944 - The Allied Invasion $18.50 The Allied Invasion of France EXC 1297 Eagle & The Sun (Fresno Games ) $85.00 op EXC 1043 Hammer of Thor $28.50 op EXC 1049 Napoleon's Peninsula Campaign $26.50 op EXC 1050 Napoleon's Russian Campaign $26.50 op EXC 1051 Napoleon's Wars $37.50 op EXC 1052 Napoleon's Wars Exp Set #1 $13.50 op EXC 1053 Napoleon's Wars Exp Set #2 $13.50 EXC 1502 Sovereign of the Seas $22.00 Sail around the world at the turn of the 18th century as captain of a sailing ship, fight pirates and the elements to deliver cargo to exotic ports. EXC 1503 Iron Horse (Icarus Games) $14.00 2-8 players attempt to amass fortunes as railroad magnates during the golden age of railroading. EXC 1505 Remember Gordon! (Phoenix Ent.) $25.00 Two games are included: The Battle of Omdurman and a bonus game on the Fall of Khartoum. EXC 1507 Alien Contact (Phoenix Ent.) $28.50 Strategic games of colonization, production, technologies, combat and diplomacy. EXC 1508 United Nations (Yaquinto) $16.50 Album Boxed Game of Modern Politics and Military and Economic Influence. EXC 1509 Red Christmas (Thunderhaven #9201) $30.00 The year is 2023 and the Cold War thaw has created an environment where a revitalized Russian Empire seeks to gain control of the underground Cheyenne Mountain Air Force Base. Red Christmas features combined arms warfare in a fun and playable format. Components include a full-color 22" x 34" mapsheet of the Cheyenne Mountain HQ, 352 full-color counters, a 26-page playbooklet, 52 event cards, an Order of Battle Card, and a Cheyenne Mountain AFB Fact Sheet. EXC 1510 Plague (B&B Prod) $42.00 A humorous look at the Black Death. EXC 1511 Campaign to Stalingrad (Rhino Games #112) $35.00 EXC 1512 High Ground (Crown Tactics #100) $28.50 EXC 1701 Ancients (was 3W 784) $30.00 This is actually a reprint of Ancients 1 & 2 in one box. It will have all new box art and contain 8 maps, 400 counters and 64 scenarios. Since both of the older games cost $25.00 each, this one should do very well. EXC 1702 Barbarians (was 3W 736) $46.00 A huge game encompasing the entire northern front of the Roman Empire. 30 scenarios from small skirmishes to full scale campaigns. The game will include 4 maps, and 1000 counters! A great value for the Price. EXC 1714 Tahiti (was 3W 786) $24.95 A game of pre-Cloumbian island warfare. Based on careful anthroplogical research. Clubs and war canoes are the tools of war in these battles. A subject like no other simulated. 1 map, 200 large counters. EXC 1704 Crusades II (was 3W 777) $33.00 4 games in a single box: the Battle of Hab (1119), Hattin (1187 - features Saladin), Necopolis (1396), & Tannenberg (1410). Includes 4 - 17x22 maps, 400 counters, rules, and charts. EXC 1705 Sword & Shield (was 3W 771) $33.00 The latest Quad game in this popular series. the 4 battles covered are: Kaunas, a civil war in the Byzantine Empire. Stamford Bridge, the prequil to the Battle of Hastings. Lake Peipus, Alexander Nevski takes the Teutonic Knights in a winter battle on a frozen lake. Bannockburn, probably Robert the Bruce's most famous battle. EXC 1706 Henry V (ziplock) (was 3W 767) $33.00 One box with four different games (and maps). The battles simulated are: Agincourt, Patay (w/Joan of Arc), Formigny, and Castillon. Can be played solitaire. EXC 1707 Crossbows & Cannon II (was 3W 755) $30.00 EXC 1710 Royalists & Roundheads III (was 3W 758) $30.00 EXC 1716 Give Me Liberty! (was 3W 746) $30.00 EXC 1712 Napoleon's Later Battles I (was 3W 727) $30.00 EXC 1713 Napoleon at Austerlitz (was 3W 741) $24.00 Easy to play solitaire game. EXC 1715 Blood & Iron (Franco-Prssn War) (was 3W 747) $30.00 EXC 1717 Raid on Richmond (was 3W 731) $25.00 EXC 1718 Campaigns of the Civil War (was 3W 728) $25.00 EXC 1719 Defense of Rorke's Drift (was 3W 718) $34.00 new lower retail EXC 1736 Crimean Shield (was 3W 778) $35.00 WWII Battles for control of the Crimean Peninsula. EXC 1721 Aces High (was 3W 735) $25.00 new lower retail EXC 1722 American Aces (was 3W 770) $25.00 new lower retail WWI Air combat simulation using , 50 historical scenarios from west front, mediteranean, and Russo-Polish war.. 2 maps, 100 counters printed front & back to represent 200 aircraft. EXC 1726 Salvo II (was 3W 752) $28.00 EXC 1728 Sink the Bismark (WWII) (was 3W 729) $28.00 EXC 1729 Campaigns for Guadalcanal (was 3W 782) $34.00 2 games in one box. "Long Lance" is a naval simulation. "Henderson Field" is a land war. Either can be played by themselves, or combined into one large game. Long Lance is based on the Salvo! system. Each counter represents 1 ship. Henderson Field is a company-regimental scaled game featuring many special options and variants. Both games are easy to play. For 1 to 2 players. EXC 1731 Scratch One Flat Top (was 3W 730) $30.00 EXC 1732 Run Silent, Run Deep (was 3W 763) $33.00 Easy to play game of stalking submarines vs convoys and excourts. This is not a solitaire game like many other submarine games are. EXC 1733 Blitzkrieg in the South (was 3W 740) $35.00 EXC 1734 Tide of Fortune (was 3W 762) $30.00 EXC 1737 Last Blitzkrieg (was 3W 783) $30.00 A Battle of the Bulge simmulation. It is said to be quite playable and accurate. 1 map, and 300 counters. EXC 1742 Chinese Civil War (was 3W 779) $19.95 Another 3W classic reprint/revsion. Originally from Wargamer Magazine #10 (1979). A superb simulation. 1 map, 200 counters. EXC 1743 CoSi-Aachen (was 3W 793) $27.95 Aachen, originally published in 1983 by People's War Games, is a battalion/company level game of the U.S. Army's assault on the ancient German city in the fall of 1944. The map and counters have been completely redone , and the rulebook extensively edited. The game contains one full-sized map, 500 counters, a rulebook and charts and tables. Designed by Jack Radey and Winston Hamilton, the game has 4 scenarios. Map scale is 1/2 mile per hex, and there are 5-6 impulses per day. Rules feature morale, special weapons and units, attrition, armor and antitank effects, fortifications, weather, limited intelligence and lots more. Aachen was considered a key objective by both sides. The game will be decided by the more skilled player -- but often not until the last turn. EXC 1744 CoSi-Last Battles: East Prussia 1945 (was 3W 795) $24.95 In January 1945, Soviet forces were poised to bring the war home to the Reich. The invasion posed a number of problems. Defenses were organized in depth, and consisted of powerful permanent fortifications, series of trenches, antitank ditches, artillery emplacements and a number of modernized fortresses. The terrain was laced with lakes, rivers, marshes and canals. With the Germans fighting on their own soil, and the Soviets determined to deliver the deathblow to the Third Reich, the campaign that ensued saw "the most bitter fighting since Stalingrad." Last Battles: East Prussia was originally published in 1983 by People's War Games, under the title To the Wolf's Lair. It now features 3 historical scenarios and 12 "what ifs," including Rokossovski's proposed attack from the south. Map scale is 5 miles to the hex, and there are daily turns. Units are corps/divisions/regiments. Contains 1 map, 300 counters. EXC 1745 CoSi-Panzerkrieg (was 3W 796) $33.00 A new edition of the classic game from John Prados, earlier published by OSG and then by Avalon Hill. Panzerkrieg is an operational level simulation of the various Axis and Soviet campaigns in the southern Soviet Union during the period 1941-44. Eight scenarios are included, each of which illuminates the massive forces and vast scope of the conflict. The scenarios are Kiev Pocket, Winter Counter-Offensive, Drive on Stalingrad, Stalingrad, The Backhand Blow, Aftermath of Zitadelle, Battles for the Dnepr and Pocket at Korsun. EastFront and armor aficionados in particular will welcome the reissue of Panzerkrieg, as will anyone who enjoys a challenging and swiftly moving game. The game contains one map, 500 die-cut counters, a rulebook, charts and tables and extensive notes and situation charts. EXC 1746 CoSi-Duel for Kharkov (was 3W 794) $39.95 New Higher Retail Originally published in 1985 by People's War Games, this edition has been thoroughly revised, with improved art, edited and streamlined rules. Includes recently released data on Soviet Order of Battle. Duel for Kharkov is a divisional/regimental level game of the 3rd and 4th battles of Kharkov, including Soviet Operations "Star" and "Leap" and von Manstein's "Backhand Blow." Game components include 2 full-size maps, 800 die-cut counters, rules, charts and tables. Map scale is 3 miles to the hex, and each turn represents 2 days of real time. The situation simulated is dramatic. Stalingrad has been freed, and 5 Axis Armies swept away. Before, the Red Army looms a hole in the German lines as big as the entire WesternFront in 1918. But, on the flanks loom 10 German panzer and motorized divisions maneuvering to Duel for Kharkov. The game features 6 scenarios, low counter density, dynamic action --the mightiest tank battle the world has ever seen! This may actually be released in February, so get those numbers in soon. EXC 1741 Light Division (was 3W 710) $22.50 new lower retail EXC 1748 Arabian Nightmare (ziplock) (was 3W 722) $25.00 EXC 1727 Star Force Terra Card Game (was 3W 725) $19.95 new lower retail EXC 5000 Hannibal $48.00 EXC 5002 East Front (Control Box) $85.00 EXC 7001 Ironclads $38.95 EXC 7002 Ironclads Expansion Set $36.00 EXC 7003 Wings $39.95 EXC 7004 Panzer $39.95 EXC 7071 King Arthur $37.50 EXC 7072 Merlin $34.50 EXC 7073 Richard the Lionhearted $37.50 dis EXL 3003 Heroes & Heroines Rules Guide $19.95 Comic book role playing game. These basic rules are concise and easy to use. Will be supported by licensed comic book suppliments like, Maxx, Deathwatch 2000, and Ex-Mutants/Protectors. Has been advertised extensively in comic books and magazines. Should sell well. dis EXL 3015 Deathwatch 2000 Adv. Supplement $14.95 Based on the crossover series from Continuity Comics about the end of the world. Has stats for all the characters, and is illustrated with scenes from the comic books. dis EXL 3025 Dark Horse Comics Supplement Vol. #1 $13.95 Ever Wonder how strong or how smart some of your favorite Dark Horse heroes were, or have you ever wondered exactly what their powers can do? Well wonder no longer, this volume is for you. Contained within is all the information you need to play in "Comics Greatest World"! This supplement is an encyclopedia of Dark Horse Comics characters, ready for game play, for the Heroes & Heroines RPG. F&B 02-X Tales of the Lovecraft Mythos $27.00 $15.39 net Twenty tales of Cthulhu, the Necronomicon, and other Lovecraft creations comprise this volume. This collection features a preface by the late Robert Bloch and stories by Bloch, Clark Ashton Smith, Robert E. Howard, August Derleth, Carl Jacobi, and many more. Included are crucial tales such as Derleth's "Ithaqua" and "The Thing That Walked on the Wind," Bloch's "Fane of the Black Pharaoh," Smith's "The Seven Geases,"and Fritz Leiber's "To Arkham and the Stars." Famed cartoonist and Lovecraft devote Gahan Wilson provides the cover art. F&B 03-8 House of the Toad, The $24.00 $13.69 net Richard L. Tierney's novel The House of the Toad mixes pulpish thrills with sinister horror to make a rollicking adventure of Cthulhu Mythos intrigue. James Kerrick, a black marketeer of archaeological treasures, is hired by a millionaire occultist for a dubious job. Soon enough, Kerrick is up to his neck in a vast conspiracy of ancient cults and international intrigue. F&B 12-7 Early Fears, The $29.00 $16.53 net Late horror writer and Lovecraft protege Robert Bloch left a legacy of work rivaled by few creators. Early Fears collects thirty-nine of Bloch's early horror fiction, including classics such as "Yours Truly," Jack the Ripper," "The Opener of the Way," "That Hell-Bound Train," and "The Shambler from the Stars." This is a hefty volume with hours and hours of great reading, and is a fine addition to anyone's horror library. The cover art is by veteran illustrator Jon Arfstrom who first worked in the pages of Weird Tales. F&B 16-X New Lovecraft Circle, The $27.00 $15.39 net The editor of Tales of the Lovecraft Mythos is back with a new sampling of eldrich Lovecraftian horrors. This collection focuses on the second generation of Lovecraft-influenced authors. Stories include "The Plain of Sound" by Ramsey Campbell, "The Statement of One John Gibson" by Brian Lumley, "Vastarien" by Thomas Ligotti, "I've Come to Talk to You Again" by Karl Edward Wagner--plus stories by Gary Myers, John Glastry, Lin Carter, and J.Vernon Shea, among others. F&B 18-6 Shadows Over Innsmouth (was 18-8) $27.00 $15.39 net Editor Stephen Jones has assembled an anthology of new and classic fiction all based around Lovecraft's sinister creation, the decayed port town of Innsmouth. The all-British lineup of writers includes Basil Copper, D.F.Lewis, Brian Lumley, Neil Gaiman, and others. The book is beautifully illustrated by horror artists Dave Carson, Marlin McKenna, and Jim Pitts, who also collaborated on the gruesome cover art. F&B 23-2 Before... 12:01... After $27.00 $15.39 net From Richard A. Lupoff,the author of Lovecraft's Book, this very personal retrospective by a talented and versatile writer touches on all genres that he has worked in during his thirty-year-long career, each story personally introduced by the author. Included are the classic title story "1201," the Cthulhu Mythos stories "The House on Rue Chartre" and " The Doom that Came to Dunwich," plus twenty more tales in the science fiction mystery and horror genres. F&B 04-6 Black Death, The (was 04-8) $32.00 $18.24 net An occult gothic novel set in Dartmoor by Basil Copper. F&B 10-0 Smoke of the Snake $29.00 $16.53 net Previously uncollected horror stories from Carl Jacobi, the author of Revelations in Black. F&B 15-1 Death Stalks the Night $29.00 $16.53 net Hugh B. Cave is one of the most prolific writers of the pulp era, having crafted more than a thousand stories. This book collects seventeen of his best tales, selected by editor Karl Edward Wagner. These stories are of the 'weird menace' genre found in pulp magazines such as Dime Mystery Magazine, Terror Tales, and others. This is a genre like no other; the tales are gruesome, over-the-top horror that out-does splatterpunk for jarring shocks, married to a two-fisted noir sensibility. The result is tales of mad scientists, twisted sadists, damsels in distress, hard-bitten heroes, and much more--all wrapped up in the throes of weird menace. F&B 22-4 Time Burial $29.00 $16.53 net Time Burial collects for the first time twenty fantasy science-fiction and horror stories, called from the pages of Weird Tales Astounding, Spicy Mystery, and Unknown among other venerable pulp magazines. With their hard-boiled cynicism, mordant wit, and saucy ribaldry, these stories are as fresh today as when they were written some sixty years ago. D.H. Olson's extensive biographic introduction paints a fascinating picture of this talented and true-bred artist. F&B 25-9 Last Pin, The $29.00 $16.53 net The best mysteries by Howard Wandrei are collected here for the first time. Hard-boiled, hard-drinking, sexy and cynical, these stories were originally published in Black Mask, Private Detective, Detective Action, Spicy Detective, among many others. F&B 11-9 Exploits of Solar Pons, The $24.00 $13.69 net Four previously unpublished mystery novellas in the Sherlockian tradition. Written by Basil Copper and illustrated by Stefanie Hawks. F&B 20-8 Recollections of Solar Pons $25.00 $14.25 net The Recollections of Solar Pons is the latest collection of new adventures of The Sherlock Holmes of Praed Street." Solar Pons was created by August Derleth in 1928 as a pastiche of Doyle's great detective. After Derleth's death in 1971, his friend and colleague Basil Copper, a British mystery and crime writer, took over the task of relating Mr. Pon's ratiocinative exploits, bringing a keen sense of place and time to the series. FAL 000 Kanar, The $19.95 A Guide to Live Action Role-playing. Can you see yourself as an elven wizard, a knight from the royal court, a fur-clad barbarian, or any other fantasy denizen? This book is the passport through the portal which you've been seeking. Open it and step into a foreign realm where your skill and intellect are all you need to live the adventure. Unsheath your imagination and enter the world of the Kanar. This manual features: Fully detailed character generation system. Soft weapon combat system. Spell casting system. Creature generation system. Complete Game Mastering system. FAS CAT96 FASA 1996 Catalog $free The FASA 1996 full-color catalog includes descriptions of current products and new releases scheduled for the first half of '96. FAS VID2 BattleTech Promo Video free Once again FASA is doing a short promotional video for retailers to show in their stores. This one gives a brief set up of the BattleTech universe, pushes the game, hypes the new TV series, pushes the core items and mentions the Licenced products from Tyco and Malibu. Lost of computer animation is used to grab the consumer's eye. Total length of the promo is 3.5 minute on a 15 min. loop tape. They are only producing a limited quantity of these tapes, so they only want to send them to stores that actually will actually use them (they don't want them to go to "animation collectors"). But any store that wants one will get one, free of charge. That means a limit of one copy of this tape per store. FAS 1604 BattleTech 4th Edition $25.00 The base game of the BattleTech universe, BattleTech 4th Edition hurtles you onto the battlefields of the 31st century in the cockpit of a mighty BattleMech. Clear, concise rules and training scenarios drop you immediately into the action. This game features 48 full-color playing pieces, a full-color introductory book with beginner rules and universe background, an advanced rulebook, two new 22" x 27" full-color mapsheets, and pre-generated BattleMech record sheets. This boxed game contains everything new players need to get into the action of BattleTech. BattleTech 4th Edition introduces a new look for this product, but does not change the rules system. All BattleTech supplements are fully compatible with this edition. FAS 1608A CityTech (2nd Ed.) $30.00 CityTech, the game of urban Mech conflict, expands BattleTech Third Edition, with rules on artillery, infantry, and more. Fully compatible with BattleTech and BattleSpace, CityTech, Second Edition also updates the original urban combat game, making it compatible with the BattleTech Compendium. CityTech, Second Edition inclucles new plastic 1 /285th scale Mech miniatures (two each of: Javelin, Centurion, Orion, Victor, Uller, Black Hawk, Mad Cat, Daishi); rulebook, counters, mapsheets and more. FAS 1680 BattleSpace $25.00 BattleSpace is the system of space combat between JumpShips, DropShips and WarShips in the 31st century. Fully compatible with Battle Tech and Aero Tech, this large-scale ship combat game adds a new dimension to the wars of the future. This box set includes a rulebook/sourcebook that provides the history of naval warfare and the statistics and descriptions of those ships currently in use in the Inner Sphere; two 22" x 34" full-color mapsheets; color counters with stands; ship record sheets; and 2 six-sided dice. FAS 1691 BattleTech Compendium: The Rules of Warfare (PB) $18.00 This paperback edition is the same as the now out-of-print FASA #1690. It presents the definitive rules needed to simulate exciting conflicts between BattleMechs, vehicles and infantry, including revised and streamlined material from BattleTech 3rd ed., the original BattleTech Compendium and various other sources. Note that we still have a few copies left of the hardcover edition. FAS 8630 BattleTech Tactical Handbook $12.00 The name of the game is BattleTech, but the rules are different wherever you go. This book sets down the Mech- Force Tournament rules. as well as some of the wildest optional rules. Combat values are explained, and a clear system for generating combat values is presented. New technology is also included in this jam-packed necessity for the serious BattleTech player. op FAS 1661 OmniMech Blueprints $10.00 Each detailed drawing shows both the external armor and internal skeleton of the 'Mech. Both sets of blueprints are printed on 24" x 36" heavy poster stock. Folded and boxed in an 8 1/2" x 11" format. This set details the four primary configurations of the Clans' heavy OmniMechs: The Mad Cat, Loki, Vulture, and Thor. op FAS 1662 Medium OmniMech Tech Prints $15.00 The Techprints are detailed cut-away views of the inner workings of medium OmniMechs: the Fenris, the Ryoken, the Black Hawk and the Dragonfly. These poster sized (22" x 34") 4-color images are folded to fit in a new super sharp looking 8.5" x 11.5" box. FAS 1675 BattleMech Recognition Cards $20.00 Keep the information you need to save your MechWarrior's life at your fingertips, The Battle Tech 'Mech Recognition Cards provide information on 160 primary and variant 'Mechs of 3025 and 3050 in a compact, easy-to-organize form. High-quality art and graphics make these cards a collectable item, as well as an invaluable game aid. FAS BTP1 Skye Rangers Patch $8.00 FAS BTP2 Royal Brigade Patch $8.00 FAS BTP5 Patch $8.00 FAS BTPN BattleTech Pin (Full Color) $5.99 FAS 1618 BattleTech Map Set #2 $15.00 Includes: Scattered Woods, Desert Hills, City Ruins, Mountain Lakes, Battle Tech Map, City Tech Map, River Valley, Lake Area Map. FAS 1638 BattleTech Map Set #3 $15.00 Includes: 2 Desert Mountain, 2 Desert Sinkhole, 2 Rolling Hills, 2 City Hills/Residential. FAS 1663 BattleTech Map Set #4 $15.00 Includes: 2 Heavy Forest, 2 City Streets, 2 Large Lake, and 2 Drainage Basin. FAS 8603 BattleTech Tech Readout: 3025 (revised) $15.00 The 3025 Technical Readout will be re-formatted to include 'Mechs from the soon-to-be-discontinued Tech Readout: 2750. The revisions will be substantial enough to interest hardcore BattleTech players who already have 3025 Tech Readout, and it has the perennial appeal of the Battletech Technical Readouts. FAS 8606 BattleTech Tech Readout: 3026 $15.00 A comprehensive guide to military hardware in the 31st century. Includes: detailed descriptions and illustrations of vehicles, tanks, and personal equipment. This readout covers everything from small arms to anti-'Mech missiles! FAS 8614 BattleTech Tech Readout: 3050 (revised) $18.00 The re-formatted 3050 technical readout will include 'Mechs from the soon to be discontinued Technical Readout: 2750. The revisions will be substantial enough to interest hardcore Battletech players who already have Technical Readout: 3050, in addition to retaining the perennial appeal of the Battletech Technical Readouts. FAS 8619 BattleTech Tech Readout: 3055 $15.00 By 3055, the first of a new breed of BattleMechs rolled off the assembly lines of the Inner Sphere. Technical Readout: 3055 contains illustrations and statistics of new Inner Sphere BattleMechs, Clan OmniMechs, and second-line Clan 'Mechs. Includes 16 pages of color illustrations. FAS 8620 Technical Readout 3057: DropShips, JumpShips & Warships $18.00 With BattleSpace comes a new age of space combat, and a new level of technology. The Inner Sphere and the Clans have built up their AeroSpace weaponry in anticipation of the ending of the truce of Tukayyid. These latest DropShip, WarShip, JumpShip and AeroSpace fighter designs are just what your campaign needs to get blasting away. A technical readout for use with BattleSpace. FAS 8621 BattleTech Technical Readout: 3058 $18.00 Ongoing research across the Inner Sphere has uncovered dozens of BattleMech and vehicle designs thought lost. Re-tooled for the 31st century, these discoveries have become the latest weapons in the Inner Sphere's war against the Clans. Battletech Technical Readout: 3058 contains illustrations and game statistics for these as well as new Inner Sphere and Clan BattleMechs. Also featured are a host of tanks, hovercraft and other armored vehicles upgraded with the latest weapons and equipment. FAS 1694 BattleTech Record Sheets: 3055/3058 $18.00 The first in a series of all-new books provides more than 250 pages of pre-generated BattleTech record sheets for the BattleMechs and vehicles described in Technical Readouts 3055 and 3058, including known variants and alternate configurations. These new record sheets are better than ever! FAS 1695 BattleTech Record Sheets: 3025/3026 $18.00 The second in a series of all-new books provides pre-generated Battletech record sheets for the BattleMechs and vehicles described in Technical Readouts 3025 and 3026, including known variants and alternate configurations. FAS 1696 BattleTech Record Sheets: 3050 $18.00 This third and final (for now) in the series of all-new record sheet books provides more than 250 pages of pre-generated Battletech record sheets for the BattleMechs described in Technical Readout 3050. This book -- a must-have for Battletech players -- includes variants and alternate configurations for several 'Mechs op FAS 1620 House Kurita $15.00 FAS 1625A Reinforcements I (Book only) $8.00 This book provides filled-out record sheets for all the primary BattleMechs of the Battle Tech Technical Readout: 3025 FAS 1642 Wolf Clan Sourcebook $15.00 Who are the Clans? Where do they come from? What do they really want? This sourcebook reveals the history, culture, and military capabilities of one of the premier Clans, Clan Wolf. Learn about the internal hierarchy, military tactics, personalities, and unique BattleMechs of this fearsome group. A Battle Tech sourcebook. FAS 1644 Jade Falcon Sourcebook $15.00 In the year 3050, the defenders of House Steiner were overwhelmed by OmniMechs bearing the crest of Clan Jade Falcon. The Jade Falcon Sourcebook describes in detail the history, culture, and military organization of Clan Jade Falcon. Included are full rosters for the forces that participated in the invasion of the Inner Sphere, and Battle Tech game stats for 'Mechs unique to Clan Jade Falcon. A Battle Tech sourcebook, FAS 1645 Invading Clans $18.00 You've seen the ComStar reports on the Wolf Clan & the Jade Falcons, now delve deeper into the world of the Clans with the Invading Clans sourcebook for Battle Tech. This classified document is invaluable to operatives and mercenaries on the hot side of the Tukayyid line, and explores the cultures and weaponry of the five remaining invading Clans, their caste system, and their unique political structure. FAS 1655 ComStar Sourcebook, The $15.00 For centuries, ComStar has guided the destiny of he Inner Sphere by controlling the flow of information between the stars. A veil of ignorance and superstition protects their secrets from any who would oppose their sacred quest. The ComStar Sourcebook examines ComStar and its militant splinter sect, the Word of Blake, exploring their history, beliefs, organization, and military capabilities in detail. Also includes new BattleMechs for use with Battle Tech, and new ComSTar archetypes for use with MechWarrior. FAS 1659 Solaris: The Reaches $15.00 Solaris VII boasts many arenas where spectators can watch skilled MechWarriors test their talents in the latest BattleMech designs. But not all those arenas are the comfortable venues in the travel brochures. In the Reaches, a MechWarrior must constantly watch his back-- whether inside his 'Mech or out. Solaris: The Reaches, an expansion set for Solaris VII, includes a rulebook/sourcebook with information about Solaris' seedy side, Solaris stats for the newly available Clan weapons, and five new full-color maps of arenas where any contender can reach the top...or die trying. FAS 1681 Explorer Corps $15.00 Explore the uncharted reaches of deep space in this BattleTech sourcebook. As Explorer Corps team members searching the Periphery for the homeworlds of the dreaded Clans, players will encounter unimaginable dangers on strange worlds. Includes in-depth information about space travel in the BattleTech universe, the history and organization of the Explorer Corps project and rules for creating new worlds to explore. FAS 1692 Periphery, The $18.00 Beyond the Inner Sphere lies the vast region of space known as The Periphery. High-tech pirates raid the spaceways as countless kingdoms struggle to maintain their independence. Alone, these petty governments have little effect on Inner Sphere politics. Collectively, they represent a crucial element in the balance of power. The Periphery sourcebook for Battletech describes the worlds, people and armies of this unique area of space. FAS 1698 BattleTech Field Manual: Draconis Combine $20.00 The first of the new Field Manual series, the BattleTech Field Manual: Draconis Combine provides an exhaustive survey of the Inner Sphere's most widely feared military organization -- the Draconis Combine Mustered Soldiery. This sourcebook includes detailed descriptions of renowned units such as the Ghost Regiments, Genyosha and Otomo, the DCMS chain of command, tactical doctrine, new Kurita weapons and BattleMechs and color renderings of Draconis Combine uniforms and insignia. FAS 1676 Royalty & Rogues $10.00 A deceptivly simple rescue mission leads the players' characters to the back alleys of Port Krin, one of the most wrechid hives of scum and villainy in the Periphery (did you you recognise the stolen quote?). All is not what it seems in this MechWarrior adventure, as the characters uncover a pirate stronghold, a secret romance, and a conspiracy to overthrow a planatary government. FAS 1677 Day of Heroes $12.00 This scenario pack details the battle for Glengarry, supplying all the information players need to recreate the campaign fought by Alex Carlyle during the Skye March Rebellion as recounted in the novel Blood of Heroes FAS 1678 Luthien $12.00 The Clan invaders cut a bloody swath through the Inner Sphere during their drive toward Terra, and one of the devastated planets left in their wake was Luthien, the dcapital world of the Draconis Combine. The Luthien scenario pack details the entire campaign for the planet, allowing players to recreate this key battle of the Clan invasion. Luthien provides a full-color, 22" x 34" map. FAS 1684 Fall of Terra, The $12.00 The cradle of humanity erupts into savage war in this Battletech scenario pack. While conflict elsewhere in the Inner Sphere distracts the Great Houses, the radical ComStar splinter group known as the Word of Blake attacks Terra in a massive, multi-front blitzkrieg! The Com Guard garrison must mount a desperate defense as circumstances conspire to turn apparent victory into agonizing defeat. FAS 1686 Black Thorns $10.00 Recreate the exciting adventures of Jeremiah Rose and his Black Thorns in this scenario pack for Battletech. Based on the events in the novels Main Event and D.R.T., this book includes a history of the Black Thorns, as well as MechWarrior statistics for the main characters of this elite mercenary unit. FAS 1689 Falcon and the Wolf, The $10.00 It's Clan against Clan in this BattleTech scenario pack, which allows players to recreate the epic Trial of Possession between Clans Wolf and Jade Falcon, described in the novels Bred for War and I am Jade Falcon. Also included is a sourcebook section updating the force lists and data for these Clans to correspond with current events. Jan97 FAS 1693 Battle of Coventry, The $12.00 This scenario pack for Battletech re-creates one of the biggest engagements in the history of Mech warfare, straight from the pages of Michael Stackpoles latest novel, Malicious Intent. Players take the part of either the aggressive Jade Falcon Clan or the defending Inner Sphere troops, including the famous Wolfs Dragoons. The fate of Coventry, the industrial center of the Lyran Alliance, hangs in the balance. FAS 1697 First Strike! $12.00 Launch into the BattleTech game with First Strike! This companion volume for both the BattleTech and CityTech boxed games presents new scenarios and provides the tools to build your own for endless hours of fun! New players will enjoy the introductory scenarios playable with the basic game rules. Experienced players will be interested in the CityTech scenarios also, as well as the special rules for creating and balancing your own scenarios. FAS 5158 Way of the Clans (Jade Phoenix 1) $4.50 Young Aidan trains to become a MechWarrior, but to gain his Bloodname he must give up everything and battle his greatest enemy ...himself. FAS 5200 Falcon Guard (Jade Phoenix 3) $4.50 Aidan Pryde leads the Jade Falcon Guard Cluster into the battle of Tukayyid, the fate of the Inner Sphere and the fate of Terra hanging in the balance. Fighting alongside Aidan is a MechWarrior whose secret could destroy Aidan's way of life FAS 5219 Natural Selection $4.50 The Clan invasion has ended in an uneasy peace. Sporadic Clan incursions into Inner Sphere territory give mercenaries like the Kell Hounds more work than they can handle. And while secret ambitions drive plans to rip the Federated Commonwealth apart, Khan Phelan Ward and Prince Victor Davion- cousins, rulers, and enemies- must decide if maintaining the peace justifies the actions they will take to preserve it. A Battle Tech novel by MIchael Stackpole. FAS 5221 Decision at Thunder Rift $4.50 FAS 5224 Wolf Pack $4.50 For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won. Now an aging Colonel Wolf is facing the biggest challenge of his career. This time the enemy is not an Inner Sphere Lord or a Clan Khan, but a rebellion among his own men! A Battle Tech novel by Robert Charrette. FAS 5309 Ideal War $4.99 The rules of war were laid out centuries ago by the ARes conventions. These rules were shattered in the battle for Gibson, and Paul Masters, a knight of the realm in the service of Thomas Marik, must take control of the situation. He'll be lucky if he gets out alive. A Battle Tech novel by Christopher Kubaik. FAS 5312 Main Event $4.99 It's not the easiest thing in the Sphere to start a mercenary unit. It's even harder if your mission is to take on the Clans. Jeremiah Rose, a dispossessed MechWarrior, is on a quest for 'Mechs, warriors, and money; a quest that takes him to the pits of Solaris VII, pits him against Wolf's Dragoons, and lands him face to face with Clan Jade Falcon. A Battle Tech novel by James Long. FAS 5315 Blood of Heroes $4.99 In this fourth Gray Death Legion novel, Prince Victor Steiner-Davion calls an older Grayson Death Carlyle away from his planet just as the Skye March erupts in rebellion. Cut off from the rest of the sector, Grayson's son, Alex, must lead the Legion in a desperate battle for survival. A Battle Tech novel by Andrew Keith. FAS 5335 Assumption of Risk $4.99 Kai Allard-Liao is back again, this time battling in the arenas of Solaris. His uncle, the scheming Tormano Liao, in a power play against the Capellan Concordat, finds a weakness that Kai doesn't know he has, one that intimately involves the one woman Kai loves: Dr. Deidre Lear. A Battle Tech novel by Michael Stackpole. FAS 5337 Far Country $4.99 A crew of mercenaries and DEST commandos encounter a hostile alien race on an uncharted planet. They soon realize that humans have visited the planet before ... and may still be around. A Battle Tech novel by Peter L. Rice. FAS 5364 D.R.T. $4.99 Jeremiah Rose and the Black Thorns, flush with their success against the Jade Falcons on Borghese, head to Harlech to draw a new assignment. Their only requirement, their new job must let them face off against the Clans. They find more than they bargained for. Their assignment: garrison duty on Wolcott--a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. The pay is good. The advance is unbelievable. But they have to live to spend it. A BattleTech novel by Jim Long. FAS 5429 Close Quarters $4.99 Resourceful, ruthless, beautiful, apparently without fear, Scout Lieutenant Cassie Suthorn of Camachos is as consummately lethal as the giant 'Mechs she lives to hunt. Only one other person in the freewheeling mercenary regiment has a hint of the demons that drive her. This novel is by Victor Miln. FAS 5446 I am Jade Falcon $4.99 For years, Star Commander Joanna has had to live with the shame of the Jade Falcon defeat at Twycross. With the arrival a new Star Colonel, Ravill Pryde, who leads Jade Falcon in a battle against the Wolf Clan, Joanna must once again fight for her chance to recapture the glory of her victory at Tukkayid. Will her advanced age bring her to defeat again, or will being a Jade Falcon be enough for her to take on the legendary Black Widow in a repeated battle on Twycross? A Battletech novel by Robert Thurston. FAS 5489 Highlander Gambit $4.99 A Battletech novel by Blaine Pardoe. Chancellor Sun-Tzu Liao dispatches Death Commando Loren Jaffray to the planet Northwind to single-handedly destroy the elite Northwind Highlanders, the mercenaries who abandoned the Capellans in their hour of need thirty years before. As the grandson of famous Highlander warriors, Jaffray wins the mercenaries' trust, then divides the Highlanders from within, igniting a war for control of their homeworld. While Northwind and the rest of the Sarna March erupt in war, Loren must wage his own personal battle -- one between honor and duty; a battle that can only be fought alone. FAS 5490 Tactics of Duty $4.99 In this book by William H. Keith, Jr., insurrection sweeps through the fragmenting Federated Commonwealth, pitting Steiner against Davion forces, and civilians against their petty oppressors. On Caledonia, it's no different -- except that the mercenary Gray Death Legion is caught in the middle of it all. FAS 5492 Lethal Heritage: Blood of Kerensky Trilogy, Vol.1 $4.99 It's 3050 and the Successor States have been clubbing themselves senseless for three hundred years. Now, an unknown military force of awe-inspiring power is about to change all that -- the Clans. Who are these genetically-bred super warriors? One Inner Sphere warrior, Phelan Kell of the mercenary group Kell Hounds, finds out what the Clans are like the hard way -- as their prisoner and protg. This highly-demanded series is back in print in a trilogy of Battletech novels by Michael A. Stackpole. FAS 5530 Star Lord $5.50 In this novel by Donald G. Phillips, a self-appointed Star Lord launches a series of raids that threaten and terrorize the universe with an army disguised as Knights of the Inner Sphere. Thomas Marik employs an unlikely company of MechWarriors and shows the Star Lord that two can play at impersonation. FAS 5531 Malicious Intent $5.50 Vlad Ward uses secret info to reestablish the Wolves as a fearsome Clan while the Jade Falcons embark on an ambitious campaign driving deep into Katrina Steiner's Lyran Alliance. Katrina must turn to Victor for help, but that won't stop her from trying to do him in. This novel is by Michael A. Stackpole, author of The Blood of Kerensky Trilogy, Vol. 1 and the now out-of-print Bred for War. FAS 5532 Wolves on the Border $5.50 In the 3020's, Minobu Tetsuhara, a Kuritan MechWarrior, saves Jaime Wolf, of Wolf's Dragoons, from an ignoble warrior's death, creating a powerful bond between them, but a Warlord's hatred may set them against each other in a ferocious 'Mech battle on a miserable world. This book is a reprint of a BattleTech novel by Robert N. Charrette, author of Wolf Pack. FAS 5533 Hearts of Chaos $5.99 The fanatical Black Dragon Society want the Combine to return to its traditional goals -- like conquering the inner sphere. But when industrialist Chandrasekhar Kurita sends Cassie Suthorn and Camacho's Caballeros to resist an anticipated Dragon attack on Towne, the planet's populace thinks the Caballeros are the invaders! This BattleTech novel is by Victor Miln, author of Close Quarters (FASA #5429). FAS 5534 Operation Excalibur $5.50 After a tragic adventure on Caledonia, the Gray Death Legion has no time to rest, because someone is still trying to stamp them out of existence -- this time on their home planet of Glengarry! Will the Gray Death Legion lose their planet to evil forces, or will they get revenge on those who dare try to destroy them? This novel is by William H. Keith, Jr., author of Tactics of Duty (FASA #5490). FAS 5535 Heir to the Dragon $5.99 Theodore Kurita, son of Takashi Kurita, is heir-apparent to the Draconis Combine, one of the most powerful realms of the Inner Sphere. But the Draconis Combine has never been a place of smooth transitions. Historically, a Kurita proves himself a fit leader by a successful bid for power, political or otherwise. A reprint of a Battletech novel set in the 3020's by Robert N. Charrette, author of Wolf Pack (FASA #5224). Feb97 FAS 5632 Double-Blind $5.99 In this BattleTech novel by Loren Coleman, Marcus GioAvanti and his Avantis Angels mercenaries have earned a tough reputation throughout the Inner Sphere. But their newest job isnt in the Inner Sphere--their latest employer is in the remote and mysterious Periphery. The Magistracy of Canopus has been the target of aggression by the Marion Hegemony. Marcus and his Angels will have to face the real force behind the hostilities--the religious cult known as the Word of Blake. This fanatical group has a scheme deadly enough to trap even the amazing Avantis Angels. FAS 1641 MechWarrior 2nd Edition $15.00 The struggle for honor and glory doesn't stop when you climb out of your 'Mech. The roleplaying system for Battle Tech, MechWarrior, Second Edition provides complete, updated rules for roleplaying Clan of Inner Sphere characters. This book includes details on character generation, personal combat, equipmant lists, and a history of the Battle Tech universe. Color illustrations of the uniforms and equipment used by prominent personalities in all five Houses and six Clans are also included. FAS 1646 Living Legends $10.00 Spying on the Clans is hard enough, but when an unknown WarShip jumps into the system all hell breaks loose! It's up to the players' characters to solve this mystery without starting a war, blowing their cover, or worse. This MechWarrior adventure includes a sourcebook section describing the various systems on board a WarShip, including detailed deck plans. FAS 1671 MechWarrior Companion $15.00 This companion volume to MechWarrior, Second Edition is an invaluable resource for players and gamemasters alike. Guidelines for creating and running an extended military campaign are featured, as well as a wide variety of settings and themes for making your games unique. New skills, advantages and equipment are included, along with a system for combining Battletech and MechWarrior that puts your character in the cockpit for thrilling first-person combat. FAS 1687 1st Somerset Strikers $18.00 Read all about the action-packed BattleTech animated series in this exciting sourcebook. Every character, BattleTech, and vehicle from the show is described and illustrated in full color. Each of the original thirteen episodes is detailed with a complete plot synopsis and special background information. A section of BattleTech rules for the equipment and episodes make this book a must for fans of the game as well as the series. FAS 7901 Shadowrun, 2nd ed (Softcover) $25.00 This game rulebook contains all the information you need to begin running in the shadows. Clear,detailed game rules will get gamemasters and players started right away. The book also provides the background information you need to find your way around the Shadowrun world of the 2050s. Shadowrun, Second Edition updates all of the sourcebooks printed for use with the original Shadowrun to the new second-edition rules (with the single exception of The Grimoire, Second Edition). The book also features new artwork and an all-new 8-page color section. FAS 7902 Shadowrun 2nd ed GM Screen $15.00 This gamemaster's tool provides handy access to useful charts and table from Shadowrun, Second Edition. Includes standup characters and a book of archetypes and contacts for quick reference. FAS 7903 Grimoire, 2nd Edition $15.00 The Grimoire is the sourcebook of magical power for the Shadowrun world. The Grimoire includes rules on spell design, finding and forming magical groups, initiation into higher forms of magic, enchanting, alchemy, free and ally spirits, exploration of the metaplanes, powerful magical threats, and much more. FAS 7904 Virtual Realities 2.0 $18.00 The Virtual Realities 2.0 sourcebook revises the Matrix system and replaces the original Virtual Realities sourcebook. Virtual Realities 2.0 offers a complete overhaul of all the rules for running Shadowrun's worldwide computer network, providing a faster-playing version of decking and the Matrix, updating Shadowrun technology and offering new equipment and equipment rules. It also includes rules for playing otaku (mysterious child-decker) characters, and for Artificial Intelligence. FAS 7104 Street Samurai Catalog (revised) $12.00 Everything any street samurai worth his spurs wants to pack. Guns, gear, cyberware, body armor: it's all here, and more! The Street Samurai Catalog has been revised to include game statistics for the new Shadowrun, rules. Players who have the original Street Samurai Catalog and Shadowrun do not need to purchase this book. FAS 7109 Shadowbeat $15.00 A sourcebook for the multimedia industries of the 2050s, Shadowbeat include overviews and analyses of the trideo, simsense, news, and music industries, as well as popular sports such as Urban Brawl and Combat Biker! This Shadowrun sourcebook also contains new contacts and Shadowrun rules. FAS 7110 Shadowtech $15.00 Technology marches on in the Shadowrun universe. The Shadowtech sourcebook details the newest and sharpest in personal-enhancement technology to hit the streets. From adrenaline-boosting bioware to headware cyberdecks to sensory enhancements, Shadowtech is a must-have for the truly serious shadowrunner. A perfect companion to the Street Samurai Catalog, Shadowtech is the personal-technology sourcebook for Shadowrun. FAS 7113 Corporate Shadowfiles $18.00 Where do the megacorporations bury their secrets? That's for you to find out, chummer, but Corporate Shadowfiles is where you'll find the clues. If your target is a megacorporation, it's probably in here: history, assets, personnel, the works. Open your capture file, but be prepared to run, 'cause the corps will want your hide just for reading it! This sourcebook also includes rules for charting the rise and decline of the megacorps. A Shadowrun sourcebook. FAS 7114 Fields of Fire $15.00 The streets are a violent place, as dangerous as any battlefield. But the lessons learned on those fields of fire are ones that can be applied to any combat situation. Fields of Fire is not only the mercenary sourcebook for Shadowrun, but a tactical street warfare handbook as well. Couple that with pages of new weapons and support gear, and this book is one no merc or runner can live without. FAS 7117 Bug City $18.00 It is the aftermath of the final, desperate bid of the insect-spirit-dominated Universal Brotherhood. Most of the city of Chicago has been overrun by the insect spirits' minions, forcing the federal government to seal off the city. But there are still people inside... Bug City is a Shadowrun sourcebook that depicts a city under siege from within, where food is scarce, violence the currency of exchange, and survival the only goal. FAS 7118 Corporate Security Handbook $18.00 Think most shadowruns are simple smash-and-grabs? Start thinking differently. The rules of the shadows have changed, and the Corporate Security Handbook tells you how. This primer for corporate security personnel contains loads of effective strategies and good advice for protecting a corporation's favored assets, be they people, places, or things. This Shadowrun sourcebook includes security techniques, tricks, and gear runners and Gamemasters alike should know about. FAS 7119 Cybertechnology $15.00 If you want edge, flash and danger, nothing shines like chrome in streetlight. Cybertechnology is chock-full of new cyberware, accessories, enhancements and optional and expanded rules destined to leave the hardest samurai feeling like he's lost in a toy store. From cybernetic triggers to cyborg replacement parts, this sourcebook's got it. Need an upgrade, chum? You've come to the right place. FAS 7120 Awakenings: New Magic in 2057 $15.00 This sourcebook offers new perspectives on magic in the Sixth World. Learn what ordinary people think of magic, how a self-taught magician differs from a trained user and the advantages physical adepts enjoy. Awakenings also includes rules for a new magical discipline, new archetypes and further explorations of the more advanced ways of using magical powers, such as metamagic. This book expands on the information presented in Shadowrun, 2nd Edition and The Grimoire, 2nd Edition. FAS 7121 Threats $18.00 There are forces in the world that even the greatest shadowrunner can never fully comprehend: Insect spirits and dragons, immortal elves and megacorporations. These are not the local bullies, but the global power players, entities with private agendas and covert global schemes -- threats to all humanity. The Threats sourcebook for Shadowrun 2nd Edition describes threats that plague the Awakened sixth world of Shadowrun. This book offers, at last, a view of the big picture -- for those who can handle it! FAS 7122 Portfolio of a Dragon: Dunkelzahn's Secrets $15.00 They say the bigger you are, the bigger your secrets. So what kind of secrets does a great dragon have, particularly one with money and power spanning the ages and who's bidding to become the next president of UCAS? When it's the Big D, you can bet those secrets are HUGE! This sourcebook reveals the wheeling and dealing of one of Shadowrun's most popular, powerful and colorful personalities. Feb97 FAS 7123 Underworld Sourcebook $15.00 Shadowrunners are not the only denizens of the criminal world. There are those who have taken the science of crime and made it into an art form. From the ordered world of the Yakuza to the violent anarchy of the Seoulpa Rings, the Underworld Sourcebook for Shadowrun brings to light the darkest secrets of some of the biggest criminal organizations in the sprawl. This sourcebook focuses not only on the big four of the criminal world: the Mafia, the Yakuza, the Triads and the Seoulpa Rings, but all sorts of organized criminal activity, including gangs,T-bird smuggling and the Ork Underground. FAS 7201 Seattle Sourcebook $18.00 The Seattle Sourcebook is a gamemaster's reference for Shadowrun that provides all the information needed to run a campaign in Seattle. Hundreds of locations are described in detail. All the movers and shakers of Seattle are profiled here: political, corporate and underworld. A color-illustrated section provides detailed descriptions of gang colors, corp security uniforms, and all manner of tribal garb. The book is loaded with maps and is a great asset to leading any campaign. FAS 7204 Germany Sourcebook $18.00 Germany in the shadows is revealed! This long-awaited Shadowrun sourcebook details the society. politics, and economics of Berlin. Frankfort, the Rhine-Rhur Megaplex, the southern Lander, and other areas of Germany. Written by native Germans, this sourcebook was originally published in German and has been translated for English-language release. The book includes new German-manufactured equipment and gear, plus sections on local corporations, politics. and magic. Also included are new rules for magical Idols and their followers. FAS 7208 Neo-Anarch's Guide to Real Life $15.00 Those fun-loving anarchists speak out on everything from mass transit and security systems to coffin motels. The Neo-Anarchists' Guide to Real Life presents interesting, useful information about the Shadowrun world in fictional format, as well as new, specific game systems for each of the subjects covered. A required sourcebook for those who want to know even more about the workings of the world of Shadowrun. FAS 7209 California Free State $18.00 A state so large, it's a country all its own! The California Free State has everything shadowrunners could want. City sprawls and mega-corporations challenge the most jaded 'runner. Magical enclaves provide a change of pace for magic users. And that just scratches the surface -- secret societies, organized crime, gang wars, water wars and rumors of a dragon make this locale red hot. This sourcebook details the cities, society, history, magic and military of California in the world of Shadowrun. FAS 7211 Tir Na nOg $18.00 Tir na nOg, the Land of Youth. Long protected by a powerful Veil, the former nation of Ireland now stands revealed in it Awakened power. Who are its masters? Where did they come from? And what does the emergence of this mysterious land hold for the world of 2054? Find out in Tir na nOg, a Shadowrun sourcebook. FAS 7213 Aztlan $18.00 Eternal and mysterious, the nation of Aztlan is one of the great enigmas of the Shadowrun universe. The Aztlan sourcebook gives players and gamemasters a first-time look inside that secretive country and the sinister megacorporation that dominates it -- Aztechnology. The Atzlan sourcebook describes in detail the people, geography, history, economy and current happenings of Aztlan (formerly Mexico), offering gamemasters an exciting campaign setting in a nation on the verge of civil war. FAS 7905 Shadowrun Companion: Beyond the Shadows, The $15.00 This much-anticipated rules expansion offers expanded and clarified rules for gamemasters and players, providing a variety of fresh possibilities to make the Shadowrun universe come alive. Fluctuating magic levels; the technology curve; and new optional rules, including guidelines for playing everything from DocWagon EMT's to corporate spies, offer unprecedented opportunities to flesh out the Awakened world of Shadowrun and create more exciting adventures. FAS 7303 Dream Chipper $8.00 The rampant substance abuse of the 19th and 20th centuries is a thing of the past. Now the escape of choice is the BTL, or Better-Than-Life simsense chip. Plug it in and all physical desires and pleasures suddenly pale in comparison. Some experimental chips are missing, and you've been hired to find them. An investigation of a simple theft is turning into a grisly trail that seems to have no rhyme or reason, and you begin to wonder ...can these chips program someone to be a serial killer? FAS 7304 Queen Euphoria $8.00 Shamans are wizards who channel their power from an ancient totem, be it Wolf, Bear, or Snake. The totems have motivations and personalities in the world of man, but a power that is far superior. What drives the god-spirits of an insect totem? Players find out, face to face, in this Shadowrun adventure. FAS 7308 Total Eclipse $8.00 The word is out, chummer. If you want blazing rock'n'roll, there's only one band to see: the Elementals. There's just one problem. The Elementals have broken their recording contract, and in the world of corporate domination, no one goes solo. FAS 7309 Imago $8.00 There's bound to be trouble when Mr.Johnson imports Seattle-based shadowrunners to take care of business in the United Kingdom. The run takes the runners through Scotland, the city of Edinburgh, and to darker corners of the Matrix than they ever dreamed existed. It's a complex puzzle of betrayal, friendship, isolation, hatred, blinding love, vengeance, and, in the most bizarre twist of all--life after death. op FAS 7312 One Stage Before $9.00 When shadowrunners are hired to discover who is trying to sabotage a big sorp's latest acquisition, one wrong move could be their last. FAS 7313 Dark Angel $8.00 When the only known recording of a late, great, street musician appears in the hands of a major record company, it's up to the runners to find out the truth. Just what was the corp willing to do to get that recording. FAS 7315 Celtic Double Cross $8.00 The elves are Irish and the politics American, there's only danger in store. An adventure for advanced Shadowrun players and gamemasters and requires the Tir Na NOg sourcebook for play. FAS 7316 Eye Witness $10.00 Parts is parts, some say. But when one of those parts contains the reasons for murder, betrayal, corporate espionage, and. . .cannibalism, can a shadowrun be far behind? This adventure takes the runners across Seattle, into her depths and boardrooms, to her darkest corners yet. Written by Mike Nystul. FAS 7317 Paradise Lost $10.00 Hawaii: land of flowers and sunshine. But when shadowrunners find themselves on the island kingdom, things are far from bright and cheerful. This adventure reveals the mysteries of the Kingdom of Hawaii, 3055, including the dark intrigues no Shadowrun adventure would be complete without. Included is a short section of source material detailing the socio-political situation in Hawaii. FAS 7318 Divided Assets $10.00 To the corporations, everything's an asset to be charted, inventoried, and maintained. Everything is accounted for even people. But what happens when a particular asset, namely an eight-year-old boy, becomes a pawn in a messy piece of corporate extraction? That's up to the shadowrunners to decide. Divided assets is an adventure suggested for use with the Denver (FASA#7212) box set; it can be adapted for other locals as well. FAS 7319 Double Exposure $10.00 Seattle's a cesspool of depravity and despair, but every once in awhile, someone tries to make a difference. Project Hope is an organizat- ion that's working to rebuild the Barrens by employing those who need it the most: the homeless and the destitute. But can all be as it seems? Bet your life on that chummer, and you're bound to lose! An adventure for Shadowrun, Second Edition. FAS 7320 Harlequin's Back $15.00 Harlequin, one of Shadowrun's most popular and enigmatic characters, returns in a series of six interconnected adventures that take players beyond their worst fantasies and wildest nightmares. It's a wild and unpridictable trip that weaves itself in and out of a variety of obvious and subtle elements of the Shadowrun universe. FAS 7322 Super Tuesday $15.00 When the sixth world has an election, there is plenty of work for those in the shadows. Dunkelzahn the dragon and five other candidates are running for president; and that means five different chances for characters to dig up dirt and expose nasty secrets. Super Tuesday is a Shadowrun adventure pack containing five related adventures that can be used individually or together. It begins the Election of 2057 continuing storyline. FAS 7323 Shadows of the Underworld $15.00 Shadows of the Underworld contains five adventures, set against the backdrop of the presidential elections of 2057, that deal with the darkest side of politics -- the politics of the street. Player characters will face the Yakuza, street gangs and other denizens of the underworld, and will be challenged to do the right thing. This is the second book in the Election of 2057 storyline, and contains an election ballot. Jan97 FAS 7325 Missions $15.00 The Missions adventure set for Shadowrun shows players and gamemasters how to put the rules in The Shadowrun Companion to spectacular use. Bullets and magic fly in these short adventures, each of which focuses on a specific, hazardous mission, ranging from DocWagon techs pulling a client from the middle of a fire fight to a special operations unit operation for the UCAS government deep undercover. FAS 5145 Find Your Own Truth $4.50 FAS 5210 2XS $4.50 To excess. That's how they say it on the streets, before it destroys their minds. It's the most powerful illegal simsense chip ever to hit the streets, and private eye Dirk Montgomery has run headlong into conflict with the dark forces that create it. But Dirk doesn't that the situation is even darker than he thinks ...A Shadowrun novel by Nigel Findley. FAS 5218 Changeling $4.50 Goblinized in his early teens, Peter learns the harsh truths of being a troll in the world of the 2050s. And one of those truth is that ant world he's going to have, he must make for himself. A stand-alone novel by Christopher Kubasik. FAS 5220 Never Trust an Elf $4.50 The ork Kham has been on dangerous shadowruns before, but never one quite like this. This time he catches a firsthand look at the secret dealing of elves and dragons, and the secrets they'd kill to keep. A novel by Secrets of Power author Robert Charrette. FAS 5302-1 Shadowplay $4.99 A veteran shadowrunner and a novice shaman-wannabe discover a terrifying secret with such a potential for change that it just might force the corporate shadow-wars out onto the streets! Written by Nigel Findley, author of 2XS. FAS 5310 Night's Pawn $4.99 Chase was out of the biz, for good he thought, when an old client came begging for help, The problem? Her estranged father's been set up for assassination. The catch? He's the CEO of the mecacorp Fuchi Industrial Electronics, and no one believes her story except Chase. A Shadowrun novel by Tom Dowd, one of the co-creators of the Shadowrun game. FAS 5313 Striper Assassin $4.99 Striper's the hottest hitter to prowl the urban jungle since the Awakening began. Now she's involved in biz so dangerous even her shape-shifting abilities may not gibe her enough of an edge to survive. Striper: Assassin continues Nyx Smith's story of the Striper character from the Into The Shadows anthology. FAS 5365 Fade to Black $4.99 The harrowing landscape of Newark, 2055. A Shadowrun novel by Nyx Smith. FAS 5367 Lone Wolf $4.99 Rick Larson is an undercover Lone Star operative caught in the middle of a conspiracy. On one hand he's about to blow his deep cover in an explosively violent street gang-and on the other, his "friends" at his agency have hung him out to dry, leaving him with only one option: payback. A Shadowrun novel by Nigel Fincdley. FAS 5427 Nosferatu $4.99 Serrin Shamander, ruthless mage and part-time shadowrunner, is on the run. Now Serrin and his friends are driven by mounting panic. Everywhere they go they feel evil eyes, elven eyes, watching them. Gradually they learn of their enemy's plan to wipe humanity from the face of the Earth, and they are desperate to confront him. Their enemy, however, is no such hurry. Why should he be? Relentless, powerful, demonic, hasn't he already been waiting for more than three hundred years? FAS 5445 Burning Bright $4.99 Dan Truman, CEO of media giant Truman Technologies, doesn't care how much it costs, he wants his missing son back. He'll hire the best to find his heir, even if their motives are suspect... But will money and experience be enough to defeat the terrible power growing beneath the city of Chicago? FAS 5448 Who Hunts the Hunter $4.99 From the distant forests of Maine comes the deadly weretiger known as Striper, seeking nature's own special justice. From the shadowed heart of the south Bronx comes the shaman Bandit, interested only in the pursuit of his arcane arts, and the reconciliation with nature that Raccoon demands. From the nightmare streets of Newark come Monk and Minx, seeking life itself. Who is predator and who is prey? Before they are done, a killer will learn the meaning of mercy, and one who honored life will discover the necessity of ruthless destruction. A Shadowrun novel by Nyx Smith, author of Striper Assassin and Fade to Black. FAS 5495 House of the Sun $4.99 A Shadowrun novel by Nigel Findley. To some, the Kingdom of Hawaii is a tropical playground...but it has a dark, dangerous underside. It's this underside that Dirk Montgomery, Lone Star cop turned shadowrunner, must navigate as he tries to stay one step ahead of the factions competing for control of the islands: the megacorps, the government, the rebels and the yakuza, plus dragons, elves, new friends...and old enemies. FAS 5496 Worlds Without End $4.99 In this Shadowrun novel by Caroline Spector, immortal elves Aina and Harlequin are convinced that Horrors from the Fourth World are about to make an appearance in the Sixth. Then Aina's nemesis arrives, portending the coming evil -- an evil that does not bend before megacorps, shamans, dragons or advanced technology. Aina and Harlequin might have the power to stop it, but can they convince their fellow elves to join the battle before it's too late? FAS 5537 Just Compensation $4.99 Andy's a shadowrunner "wannabe" until he accidentally participates in a real run, which ends his safe, corp life. Andy's half-brother Tom is getting into trouble with his boss, the UCAS military, for refusing to gun down a civilian army. Together they uncover a conspiracy determined to take down the government. They must try to stop it before DeeCee is buried under a heap of bloody corpses. Written by Robert N. Charrette. FAS 5539 Black Madonna $5.50 Leo, the world's greatest genius, wants to share "the Truth" with the world and needs money to do it, so he stages the most stylish and sophisticated electronic blackmail scheme in the history of the Awakened world. But when decker Michael Sutherland and pals Serrin and Geraint team up to track him down, they find Leo has some very scary and strange friends -- people who don't want to share "the Truth" with anyone and would just as soon see Leo and the runners dead. This novel is co-authored by Carl Sargent and Marc Gascoigne. FAS 5540 Preying for Keeps $5.50 In this Shadowrun novel by Mel Odom, Jack Skater and his team are topnotch runners, but when some biz goes sour, they're literally running for their lives. Jack thinks he was betrayed by his lover -- until she turns up dead. Now, Tir Tairngire elves, the yakuza and the Mafia all seem to want the biotech data that Skater stole. If that isn't bad enough, a new disease is spreading through the Seattle sprawl, turning metahumanity into demented cannibals. Jack and his teammates have to get to the bottom of it all, for their very lives depend on it. FAS 5542 Dead Air $5.50 Combat biker superstar Tamara Ny tries to blackmail a Saeder-Krupp executive with sim-recordings, but when she records something she's not supposed to see, events take a dangerous turn. When Tamara's best friend, Jonathon Winger, sims into Tamara's wetfeed at the worst possible moment, he's left with cold static in his head -- and a compulsion to find those responsible for putting it there. A Shadowrun novel by Jak Koke. elim FAS 5594 Lucifer Deck, The $5.99 The Lucifer Deck, originally solicited on our November '96 Pre-Order Form, will not be available from FASA. This book is available now from ROC/Penguin. Jan97 FAS 5627 Steel Rain $5.99 In this Shadowrun novel by Nyx Smith, Machiko is commander of the Green Serpent Guard, an elite corps of elven samurai in the employ of Nagato Corporation. Attacks on the Guard indicate Fuchi Corporation has designs on Nagato Corp.; but behind the growing hostilities with Fuchi looms a more sinister threat, requiring far more of Machikos talents than her flashing sword. FAS SRPN Shadowrun Logo Pin (Full Color) $5.99 CHX 08029 Shadowrun Dragonskin $2.50 op FAS 6000 Earthdawn RPG (Hardcover) $30.00 A world of fantastic wonders, breathtaking beauty, and bloodcurdling evil comes to life in Earthdawn. In a long-forgotten age of magic, the people of Barsaive struggle to reclaim the world they once called home. Ravaged by entities from astral space known as the Horrors, their once-thriving civilizations have only begun to emerge from a dark age that brought them to the brink of extinction. now the elves, orks, windlings and other peoples of Barsaive strive to rediscover their lost paradise and unite under the banner of the dwarf kingdom of Throal against the resurgent might of an ancient enemy--the brutal Theran Empire. This rulebook contains everything players and gamemasters need to adventure in the fascinating world of Earthdawn, from detailed game information to extensive descriptions of Barsaive's rich traditions and cultures. The book features color plates depicting the different Disciplines and races available to players and many of the supernatural creatures that inhabit the game universe. FAS 6001 Earthdawn RPG (Softcover) $20.00 Same great rulebook, now in paperback! The hardcover edition is still available. FAS 6002 Earthdawn Gamemaster Pack $12.00 This package provides gamemasters with all the charts and tables needed to run an Earthdawn campaign in a convenient, easy-to-use format. The Earthdawn Gamemaster Pack also includes sheets of treasure cards and a booklet featuring new rules for adding depth to your game, guidelines for setting up Earthdawn campaigns, and twelve gamemaster characters. FAS 6100 Barsaive Campaign Set $25.00 Steeped in tales of legendary heroes, Barsaive lies at the heart of the Eartdawn universe. Players and gamemasters alike can use the Barsalve Campign Set to familiarize themselves with this fascinating land. This boxed set includes: cards depicting may of the treasures and creatures found in Barsive; a poster-sized map of the land' a Fuide to Barsaive, which presents all the facets of Barsiave that heroes of Earthdawn whould know; and a gamemaster book feturing creature, treasure, important people and legends - all the information GMs need to present a fully-realized campign setting to their players. FAS 6104 Parlainth: The Forgotten City $25.00 In Barsaive's far northeastern corner lie the ruins of the fabled Forgotten City, Parlainth. Once the Theran provincial capital, it is now an overgrown sprawl of crumbling towers and moss covered temples. But the silent stones also hide countless treasures, primeval magic, and secrets of the world that exsisted before the dark age called the Scourge. FAS 6105 Creatures of Barsaive $18.00 Barsaive teems with life, from the Name-givers & Horrors to the flora & fauna of its plains & jungles. Chief among these are Barsaive's many magical and mundane creatures, which pose a grave threat to both travelers and adventurers. Creatures of Barsaive provides 50 new creatures that Barsaive's heroes can expect to encounter as they travel the land. This sourcebook also includes guidelines for using creatures in Earthdawn adventures, and for creating new creatures. FAS 6106 Adept's Way $18.00 Adepts are the heroes of Barsaive, fighting to restore the Scourge-ravaged world to its former glory. The magical Disciplines they follow grant them fantastic powers and abilities that they use to fight corruption wherever they find it. This Earthdawn sourcebook fully describes each of the 15 core Disciplines from the point of view of an adept of that Discipline. This book also includes extensive new rules for using Disciplines in Earthdawn adventures and roleplaying suggestions for players and gamemasters. FAS 6107 Horrors $18.00 The Horrors, abominable creatures from the darkest depths of astral space, are some of the most powerful and destructive beings ever to roam the world. Though the end of the Scourge sent many of them back to the hell that spawned them, several of the strongest and most dangerous Horrors remain in Barsaive. The Horrors sourcebook for Earthdawn offers players and gamemasters detailed information about the nature and activities of these monstrous beings, including new Horror constructs, new Horror powers and complete descriptions of 16 Horrors responsible for the worst depredations of the Scourge. FAS 6108 Sky Point & Vivane (Boxed) $25.00 The city of Vivane is the Theran Empire's last foothold in the province it once owned. Hundreds of feet above Vivane, supported by vast stone pillars, is the fortress known as Sky Point, the center of Theran military power in Barsaive. From Vivane, Theran slavers cross Barsaive in search of new merchandise, while the Theran army in Sky Point plots the downfall of Barsaive. The Sky Point and Vivane boxed campaign set includes three books and two full-color maps of the city of Vivane and the Theran-occupied portions of Barsaive. FAS 6109 Serpent River, The $18.00 Though the five trading houses of the t'skrang control the Serpent River, even they cannot protect travelers from the menacing creatures that lurk in its depths and the pirates who plague the river's banks. This Earthdawn sourcebook decribes the many strange communities living along the river, offers tales of the dangers that lie along the river's length and highlights the powers behind those amazing riverboats. FAS 6111 Throal: The Dwarf Kingdom $20.00 Years ago, the dwarf Kingdom of Throal united the people of Barsaive against the Theran Empire and threw off the yoke of Barsaive's oppressors. Now, the Kingdom of Throal is the heart of Barsaive, the center of culture, commerce and knowledge. This campaign book for Earthdawn describes the people and customs of Throal, the kingdom's underground cities and the surrounding environs of the Throal Mountains. FAS 6112 Earthdawn Survival Guide $18.00 Characters in Earthdawn face all manner of challenges and peril every day, ranging from encounters with Horrors and their spawn to dealings with the ork scorcher tribes. This sourcebook describes these hazards, offers invaluable advice for travelers in Barsaive's untamed regions and provides guidelines for creating and running exploration-themed adventures. FAS 6200 Earthdawn Companion $18.00 The Earthdawn Companion begins where the Earthdawn rulebook leaves off.This book provides guidelines for advancing characters well beyond the limits set in the basic rules. Also included are over 50 new talents, 40 new spells, and a system for creating new original character Disciplines. The Earthdawn Companion also expands the workings of magic in Earthdawn, as well as providing rules for playing questors of the Passions. FAS 6201 Magic: A Manual of Mystic Secrets $18.00 Magic is at the very heart of the Earthdawn game, and this rule supplement expands its use in many ways: new talents, spell creation, enchanting and more. The ultimate resource for using advanced magic in Earthdawn, this book also features descriptions of the magical realm known as Astral Space, home of countless spirits as well as Horrors; and new uses of blood magic, ways of enhancing other types of magic through self-inflicted wounds. Feb97 FAS 6202 Arcane Mysteries of Barsaive $15.00 Though all may practice magic in the world of Earthdawn, magicians wield the greatest and most fantastic powers. Their spells can blast away mountains, turn day into night and raise the dead to life. Arcane Mysteries of Barsaive offers players and gamemasters more than two hundred new spells for their Earthdawn games, including high-Circle Named spells and Ritual spells. This book also includes new talent knacks and magical items, ranging from simple fire-starter wands to powerful magical treasures once wielded by legendary heroes. FAS 6401 Earthdawn Epic: Prelude to War, An $15.00 Since the end of the Theran War when the people of Barsaive united against the encroaching Theran Empire, Barsaive has remained a fairly stable, safe and secure place. Those days are coming to an end, as a number of events that promise to change the face of the province forever begin to unfold. This campaign supplement describes in detail key events occurring in Barsaive and suggests ways to incorporate these events into existing campaigns. FAS 6101 Denizens of Earthdawn Volume I $18.00 The world of Earthdawn is home to the Name-giver races. This supplement provides a glimpse at four of these races through the eyes of one of its own. Denizens ot Earthdawn Volume I provides in-depth descriptions of Elves, Humans. Tskrang, and Windlings and explores how they fit into the fabric of Barsaive society. Denizens of Earthdawn Volume I is invaluable resource for both players and gamemasters. FAS 6102 Denizens of Earthdawn Volume II $18.00 The world of Earthdawn is home to the Name-giver races. This supplement provides a glimpse at four of these races through the eyes of one of its own. Denizens ot Earthdawn Volume II provides in-depth descriptions of dwarves, obsidimen, orks, and trolls and explores how they fit into the fabric of Barsaive society. This supplement is an invaluable resource for both players and gamemasters. FAS 6103 Legends of Earthdawn Volume I $10.00 Legends of Earthdawn Volume I presents the reader with 30 legends from the land of Barsaive, describing ancient heroes, magical treasure, horrors, and creatures. This adventure supplement also includes adventure ideas for each legend, providing gamemasters with 30 adventure seeds, all based on legendary tales of Barsaive's past. FAS 6110 Legends of Earthdawn Vol. II: The Book of Exploration $10.00 The Library of Throal contains countless records of the trials and exploits of adventurers and explorers in Barsaive. The Book of Exploration presents the reader with more than 20 such accounts, including tales of ancient Theran outposts, legendary troll sky raiders, mad sorcerers and forgotten civilizations older than Throal itself. This Earthdawn sourcebook also includes adventure ideas for each story and a system for creating complete adventures based on these tales. FAS 6301 Mists of Betrayal $8.00 When a group of heroes must deliver a payment to the Elven Court within Blood Wood, they learn that the corruption of the Elven Court extends far beyond the confines of the court, into the very heart of Barsaive. Mists of Betrayal is an adventure for 6 to 8 characters. First to Third Circle, of any Discipline. FAS 6302 Terror in the Skies $10.00 The trading companies of the city of Travar are being plagued by sky-bound Horrors, creating havoc in the skies above. A group of heroes helping defend the citys airships find themselves in search of a tome that could hold the answer to the citys salvation, or its doom! An adventure for Earthdawn. FAS 6303 Infected $10.00 This Earthdawn adventure takes players to the remote reaches of Barsaive's savanna, a place where distrust and fear (legacies of Barsaive's long dark age) still hold sway. When a group of Horror-hunters accuse a young villager of bearing the taint of a Horror, it's up to the players to find the source of the girl's strange magical powers and save both her and her village from death. FAS 6304 Parlainth Adventures $10.00 The ruins of Parlainth are filled with ample opportunity for Barsaive's bravest to test their mettle in daring adventure. Parlainth Adventures provides gamemasters with four such adventures. Characters are taken from the frontier town of Haven through various area within the ruins of the Forgotten City. Parlainth Adventures offers a variety of adventures for characters of Circles 1-4. FAS 6305 Shattered Pattern $10.00 "I want you to find out who I am". An elderly elf asks the characters help in learning his name and identity. But the truth behind the elf's name leads to much more than the characters could expect, as they find themselves caught between the forces of Horror and Dragon. FAS 6306 Sky Point Adventures $10.00 From a search for stolen jewels belonging to a Theran Noble house to a sinister plot to magically control the minds and wills of captured slaves, Sky Point, Vivane and the surrounding country offer heroes almost unlimited adventuring possibilities. The three Earthdawn adventures in this product are for 6-8 characters of First to Fifth Circles of any Disciplines. FAS 6307 Blades $15.00 To unleash the full power of a magical item, adventurers must know its true name and history. Blades leads the characters across Barsaive in search of the Key Knowledge to empower the Blades of Cara Fahd, magical daggers originally wielded before the Scourge. But the characters learn that deep within the Blades is a power so dangerous, that it threatens all of Barsaive. Blades is a collection of five Earthdawn adventures, with gamemaster material included. FAS 6308 Throal Adventures $12.00 This collection of Earthdawn adventures, all set in and around the kingdom of Throal, offers everything from intrigue to satisfying clashes with authorities, criminals and Horrors alike. An excellent guide for ways to set campaigns in Throal, Throal Adventures is designed for characters of First through Seventh Circle and beyond. FAS 5336 Longing Ring (Vol 1) $4.99 Young, mute, and considered odd by his fellow villagers, J'role sets out to explore what remains of his world after the Scourge. He soon learns that the events of his life mirror those of the world around him. This is the first of a trilogy of Earthdawn novels by Christopher Kubasik. FAS 5338 Mother Speaks (Vol 2) $4.99 Relanna had kept her twin sons safe with her magic all their young lives. She thought that their father, J'role, was what they most needed protection from - but that was before the Therans returned. "Mother Speaks" is the second novel in the Earthdawn trilogy by Christopher Kubasik. FAS 5339 Poisoned Memories (Vol 3) $4.99 The final novel in the first Earthdawn trilogy follows Jrole as he shares his story with his son, revealing the truth behind the terror that has plagued him for years, and the events which led him to reconciling his past with his present and future. FAS 5428 Prophecy $4.99 Cymric is a wizard who is not quite as skilled as he would like the world to believe. So what happens when he teams with Leandra, a swordmaster intent on finding and destroying the Horror shi is destined to slay? Written by Greg Gorden, co-creator of the Earthdawn game. FAS 5444 Talisman $4.99 Return to the beginning time of the Horror, when a mortal wizard first wove his magic to create the amulet which, blessed or cursed, would be passed from wearer to wearer down through the generations to warn of Horrors or those Horror-Tainted. A linked short story anthology for earthdawn edited by Sam Lewis. '96 FAS 6500 Lost Kaer $5.99 Kaer Moar's depressed inhabitants believe the Scourge still rages outside the protecting walls. When Delain discovers that the keystone responsible for warding off Horrors is damaged and that the magical device created to signal the end of the Scourge hasn't moved in years, he vows to save the kaer. But the thing lurking below the community will not let them go without a fight. An Earthdawn novel by Nigel D. Findley. FAS 6501 Shroud of Madness $5.99 In this Earthdawn novel by Carl Sargent, Cassian (a Theran official) is sent to the city of Vivane to investigate the brutal murders and mysterious suicides of several nobles and their children. There, he uncovers a blood-magic cult deep in the heart of the city where one of the initiates is bent on destroying anyone even remotely connected to her noble family's bloodline. Mar97 FAS 1683 BattleTech Map Set #5 $15.00 A new map set containing eight full-color terrain maps for use with BattleTech or CityTech. BattleTech Map Set #5 features exotic new terrain types including special 2-map sets depicting a deep canyon and a single, large mountain. Map Set #5 also includes 2 Moonscape and 2 open terrain maps. Mar97 FAS 5628 Shadowboxer $5.99 In this Shadowrun novel by Nick Pollota, a dwarf merc shadowrunner named Two Bears signs on to dig up some data on the word IronHell. Easy job, easy cash -- until the decker helping him gets her brain fried in the Matrix. Two Bears and a few friends must battle megacorp muscle, high-tech pirates, and even a monster or two to unravel the incredible secret of Iron-Hell -- before it unravels the world. Mar97 FAS 7326 Mob War! $15.00 In this Shadowrun adventure, Seattles most powerful criminal kingpin is dead and war is brewing in the streets. The syndicate bosses and their street-gang foot soldiers are drawing lines and taking sides while the law watches and waits to see wholl get the biggest piece of the underworld pie. Wholl win and wholl lose-the Mafia, the Yakusa, the mysterious Triads or the upstart Seoulpa rings? The small group of shadowrunners standing at ground zero may be the key to any factions victory or defeat. FAY 2100 Quest for the Fayslywood $12.95 FBI CAT93 1993 Flying Buffalo Catalog free FBI 6001 Nuclear War $19.95 A comical cataclysmic card game for 2-6 players. A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. FBI 6003 Nuclear Escalation $19.95 This game brings the devastation up to date with cruise missiles, MX missiles, new Special cards, sneaky Spies, and Space Platforms. FBI 6004 Nuclear Proliferation $19.95 NUCLEAR PROLIFERATION is the explosively funny card game for 2-6 players of all ages. Choose which world power you'll play. Use your countries Special Power, secrets, top secrets & propaganda to gain control of, or eliminate your enemies population. FBI 0601 Nuclear War Booster Pack Display $100.00 A counter display of 50 packs of new bonus cards for your Nuclear War game. Each pack contains 8 cards randomly assorted from over 40 possible cards. These full color cards are illustrated by the popular Steve Crompton, illustrator of the Grimtooths Traps & Lejentia comic book series'. FBI 3301 Storm Haven $7.95 Gamemaster materials for contemporary role playing game adventures set on Savage Island in Lake Champlain. Stormhaven contains two booklets: one describing the buildings, people, procedures and adventures, the other of maps and floor plans. FBI 3303 Mugshots I: Pacific Clipper $8.95 It's 1937 and you've been hired to find out what has been happening to the clipper plane fleet. Is it sabotage, revenge or worse? Suspects include the Japanese, a madman, aliens & secret organizations with hidden bases. FBI 3304 Mugshots II: Takin Care of Business $9.95 A book of numerous Contemporary Characters and 30 detailed maps of places for any modern role-playing game. FBI 7000 MSPE (boxed) $20.00 Aug'96 FBI 7001 MSPE Special $49.95 This package includes the MSPE boxed set (rules by Michael Stackpole), Mugshots 1 (by David Arneson), Mugshots 2 (by Michael Stackpole and Deb Wykle), Stormhaven (Origins award-winning GM adventure by Michael Stackpole), Raid on Rajallapor (GM adventure), Identakit (fingerprint kit for use with modern roleplaying games like MSPE) and a set of character sheets. This specially priced set has a total retail value of $72.75! FBI 7002 MSPE Special #2 $39.95 This package includes the MSPE boxed set (rules by Michael Stackpole), Mugshots 1 (by David Arneson), Mugshots 2 (by Michael Stackpole and Deb Wykle), Stormhaven (Origins award-winning GM adventure by Michael Stackpole), Raid on Rajallapor (GM adventure) and a set of character sheets. This specially priced set has a total retail value of $57.75! NOTE: FBI is totally out of the "Identakits" fingerprint kit, which was included in MSPE Special (FBI #7001). Therefore, this new special will replace the previous one. FBI 6201 Tunnels & Trolls boxed set $15.95 Contains everything you'll need to play and more. FBI 6202 Tunnels & Trolls Summer Special #1: Game Set $29.95 This package contains the boxed set (including the GM adventure Castle Ward), the complete rules, two GM adventures (Catacombs of the Bear Cult and Isle of Darksmoke), two solo adventures (City of Terror by Michael Stackpole and Caravan to Tiern), plus a bumper sticker. This specially priced set has a total retail value of $55.70! FBI 6203 Tunnels & Trolls Summer Special #2: Solo Adventure Set $19.95 This package contains 9 solo adventures for T&T: Two "double adventure" books (Gamesmen of Kasar/Mistywood and Sword for Hire/Blue Frog Tavern), 5 regular solo adventures (Beyond the Silvered Pane, Beyond the Wall of Tears, Amulet of the Salkti, Red Circle and Dark Temple), plus a bumper sticker. This specially priced set has a total retail value of $48.65! FBI 8200 Tunnels & Trolls Rulebook (5.5x8) $7.50 FBI 8321 Isle of Darksmoke $9.95 Journey to the fabled land of Zind, to the enchanted Isle of the mighty warrior-wizard Darksmoke. Only the clever, the stout of heart, and the strong-willed pass the Swirling Forest to reach the Dome of Darksmoke. FBI 9101 Tunnels & Trolls Rulebook (8.5x11) $9.95 FBI 8404 Mage's Blood & Old Bones $7.95 An anthology of short stories about the T&T world, written by the various people who created it. FBI 8113 Sewers of Oblivion $5.95 Adventure beneath the city of Gull! FBI 8114 Sea of Mystery $5.95 Shoulder your bag and march toward the port, to take ship on the Sea of Mystery! FBI 8118 Beyond the Wall of Tears $7.95 Lost in nightmares of terror, can you rescue your little sister from the cruel lord of Iron Cantahf? FBI 8121 Red Circle $5.95 The Baron makes you an offer: eliminate the raiders and he'll make you richer than you can possibly imagine. FBI 8122 Caravan to Tiern $8.95 Tiern sounds like the perfect place to move on to but you'll have to pass through the haunted hills and the great plain. For safety you join a caravan! FBI 8123 Dark Temple $8.95 Are the followers of Krestock simple pilgrams victimized by lies, or an evil cult seeking the magical Phoenix scroll to give their foul leader power over the land? The answer to your quest lies in the Dark Temple. FBI 8124 When the Cat's Away (T&T Solo 3 adv) $8.95 FBI 8204 Naked Doom & Deathtrap Equalizer $5.95 FBI 8205 City of Terrors $3.95 The deluxe outdoor adventure in the city of Gull, on the sun-baked isle of Phoron. FBI 8206 Amulet Salkti/Arena Khazan $5.95 FBI 8207 Captif d'Yvoire/Silvered Pane $5.95 FBI 8208 Sword for Hire/Blue Frog Tavern $5.95 Hire yourself out to explore the dark recesses of a wizard's tower. Team up with Quartz the rock demon to recover the Blue Frog Amulet. FBI 8209 Gamesmen of Kasar/Mistywood $5.95 What horrors lurk in Mistywood? With Duke Bronzo's men hot on your heels, you must find out! FBI 0030 Sorcerer's Apprentice Magazine Bonus Pack (6 issues) $4.95 FBI 8601 Umslopagaas of the Shiny Teeth $5.95 Scorpion/man wizard with mage's staff. FBI 8602 Flaming Cherry $5.95 Barbarian beauty with falchion and shield. FBI 8603 Kharis $5.95 Royal Mummy with mace. FBI 8604 Chiron $5.95 Centaur guard in chainmail with short axe and shield. FBI 8605 Praxides (Female Gargoyle) $5.95 Sep'96 FBI 8606 Philthig (Goblin with scimitar) $5.95 FBI 8607 MacAber (Highlander w/claymore) $5.95 Sep'96 FBI 8608 She Wolf (Farm girl w/wolf companion) $5.95 FBI 8701 Lost Worlds Fantasy Card Set A: Red Spells & Items $5.00 Seventeen Fantasy Cards from the Tunnels & Trolls Lost World books (9 spells & 8 items), plus one bonus card. FBI 8702 Lost Worlds Fantasy Card Set B: Luck Cards & Weapons (was 8701) $5.00 Seventeen Fantasy Cards from the Tunnels & Trolls Lost World books (9 luck cards, 7 weapons and the gauntlet), plus one bonus card. FBI 8703 Lost Worlds Fantasy Card Set C: More Luck Cards & Weapons $5.00 Fifteen Fantasy Cards from the Tunnels & Trolls Lost World books (10 weapons & 5 luck cards), plus & 2 bonus cards. FBI 8704 Lost Worlds Fantasy Card Set D: Tactics & Purple Spells $5.00 Fifteen Fantasy Cards from the Tunnels & Trolls Lost World books (9 purple spells & 6 tactics cards), plus 2 bonus cards. FBI 8561 Wilderness Encounter Book $9.95 FBI 8562 Maps: The Book of Cities $11.95 Usable with any Role-Playing system, this book contains maps of cities (over 20) which can be used anywhere in your campaign. Each city is fully mapped, with major points of interest & the background of the city described. FBI 8563 Maps 2: Places of Legend $11.95 The latest in the Maps series of universal supplements. This one contains 10+ maps detailing interesting places everyone has heard of: from Atlantis to Oz, and even Capt. Nemo's Submarine Base! This should be quite interesting. FBI 8501 Grimtooth's Traps $9.95 The first book in this now classic series of 101 deadly devices and sinister snares, from the grimly cheerful claws of the great Troll Grimtooth! op FBI 8502 Grimtooth's Traps Too $9.95 101 more engines of evil and bemusement for the befuddled! Room, corridor, artifact & door traps, plus not one but two secret codes to crack! FBI 8504 Grimtooth's Traps Fore $9.95 Another 101 artifacts of annihilation and mechanisms of misfortune, with peerless prose from the Troll himself. FBI 8505 Grimtooth's Traps Bazaar $9.95 The latest in the ever popular series of humerous yet deadly traps. This one is intended for any genre, not just fantasy. FBI 8508 Grimtooth's Traps Ate $9.95 Another 101 precarious pitfalls & depraved deceptions. Also includes Grimtooth's Scrapbook. FBI 8509 Grimtooth's Traps Lite $9.95 Kinder, gentler traps, meant to embarass your adventurers. Meet other members of the Grimtooth clan! FBI 8530 Grimtooth's Dungeon of Doom $9.95 FBI 8511 Citybook 1: Butcher, Baker,... $14.95 25 detailed businesses, many colorful NPC's and over 70 supplemental adventures for city-based scenarios. FBI 8512 Citybook 2: Port O' Call $11.95 22 businesses and services for seaport cities. Mariners of every sort can find excitement and adventure. Establishments are complete with detailed maps, fully developed NPC personalities & over 60 scenarios. FBI 8513 Citybook 3: Deadly Nightshade $11.95 18 businesses & establishments in the part of town where you're most likely to be caught dead! FBI 8514 Citybook 4 : On The Road $11.95 13 new establishments & transportation operations. With 23 NPC & scenarios, each an adventure onto itself. FBI 8515 Citybook 5: Sideshow Exotics Qtr $11.95 This has 19 Non-Human City-based establishments and many fully developed npcs. If your adventures are gridlocked into the usual, lead them down the streets of Sideshow, the city's exotics quarter! FBI 8516 Citybook 6: Up Town $11.95 Among the finely cobbled streets of the city's betterneighborhoods, one will find 17 richly filled establishments and additional chance encounters all catering to the tastes of the city's rich & famous. Nov'96 FBI 8517 Citybook 7: King's River Bridge $14.95 Smuggling, political intrigue, pitched battles -- all can be found on King's River Bridge. The latest in the award-winning CityBook series, this book contains fully developed establishments, characters and scenarios suitable for use with all roleplaying systems. Cross over the great stone bridge and visit over 20 FRP locations, including The Cornerstone Ghost, Sweeney's Pie Shop and The River Raptors. FBI 8551 Lejentia Campaigns Book 1 $14.95 Skully's Harbor contains a fully described and mapped town, world map, over 50 NPCs, & 75 different scenarios. Plus, the first 40 pages of the book describes new races, magic spells and a detailed description of the culture and religions of this unique world. FBI 8552 Stanza: Lejentia Adv Pack #1 $9.95 FBI 8553 Fort Bevitz: Lejentia Camp. Bk 2 $14.95 Filled with villains, dark elves, and insectoid alien creatures called Novilles, Fort Bevits is a fully described fortress and caverns with over 50 illustrated NPCs, 71 detailed scenarios and over 20 maps of the fort and surrounding territory. Plus a 40 page intro section which details the politics, powers and culture of the Tarin Tor Army. FBI 8554 Lejentia Spring Special $29.95 FBI's Lejentia game books detail a world of good and evil elves, with maps, descriptions, and lots of art. This special bonus pack consists of two game books (Skully's Harbor and Fort Bevits) plus the "Stan a Pack" which includes a map of the entire Lejentia world. Also included are issues #1 and #3 of the Lejentia comic series, and a special Lejentia bumper sticker. This entire pack, valued at over $43.00, is available for under $30.00! Now that's great value! FBI 0017 Complete Brigadier $19.95 Complete Brigadier is a boxed set of brigade-level miniatures rules for battles of the Blackpowder era. The game can be played with 150 miniatures of any scale (or with cardboard counters provided). The stand organization is compatible with many other games. This fast game system averages four turns an hour, four hours a game. Different types of weapons and units represent four tactical periods: 1680-1740; 1740-1800; 1800-1850; 1850-1880. The rule system, which applies to all four periods, emphasizes command control, morale and maneuver over fire and melee. Note that maneuvers require historic commands and formations. Flying Buffalo has had this product for some time, but this is the first time that we are soliciting for it. FBI 6101 Berserker 2nd Edition $6.95 Man against machine in a race for survival! This board game is a tactical space conflict game based on the novels & stories by renowned SF and fantasy author Fred Saberhagen. FBI 0205 Grimtooth Dice $1.00 FBI 0206 Door Dice $1.00 FBI 0207 Treasure Dice $1.00 FBI 0208 Weather Dice $1.00 FBI 0209 Corridor Dice $1.00 FBI 0210 Trap Dice $1.00 FBI 0211 Reaction Dice $1.00 FBI 0202 Bag O' Death Dice $35.00 Fifty of FBI's popular Death Dice in a random assortment of colors. These regularly sell for $.75 each, so you'll receive a savings of $2.50 with this pack! FBI 0215 Black Death Dice w/white pips $0.75 FBI 0216 White Death Dice $0.75 FBI 0217 Red Death Dice w/white pips $0.75 FBI 0219 Green Death Dice $0.75 FBI 0222 Blue Death Dice $0.75 FBI 0223 Yellow Death Dice $0.75 FBI 0224 Ivory Death Dice $0.75 FBI 0226 Violet Death Dice $0.75 FBI 0228 Orange Death Dice $0.75 FBI 0229 Black Death Dice w/red pips $0.75 FBI 0230 Purple Death Dice w/white pips $0.75 FBI 0231 Transparent Red Death Dice $1.00 FBI 0232 Transparent Green Death Dice $1.00 FBI 0233 Transparent Yellow Death Dice $1.00 FBI 0234 Clear Death Dice $1.00 FBI 0235 Smoke Death Dice $1.00 FBI 0236 Transparent Blue Death Dice $1.00 FBI 0237 Transparent Pink Death Dice $1.00 FBI 0238 Transparent Orange Death Dice $1.00 FBI 0239 Transparent Purple Death Dice $1.00 FBI 0240 Glow in the Dark Death Dice $1.00 FBI 0241 Lightning Death Dice, Gem Red $1.00 FBI 0242 Lightning Death Dice, Gem Green $1.00 FBI 0243 Lightning Death Dice, Gem Blue $1.00 FBI 0244 Lightning Death Dice, Gem Yellow $1.00 FBI 0245 Lightning Death Dice, Gem Purple $1.00 FBI 0246 Air Death Dice $1.00 Bluish-grey with white speckles and white pips. FBI 0247 Water Death Dice $1.00 Dark blue with greenish-blue speckles and white pips. FBI 0248 Fire Death Dice $1.00 Bright red-orange with yellow speckles and black pips. FBI 0249 Earth Death Dice $1.00 Greenish-brown with black speckles and green pips. FBI 0251 Desert Camo Death Dice $1.00 Tan with grey and white speckles and brown pips. FBI 0252 Jungle Camo Death Dice $1.00 Green with tan and black speckles and red pips. FBI 0200 Pizza Dice $2.00 A pair of D6s with the names of pizza ingredients on the sides of the dice. One die has all the meat ingredients and the other has all the veggies. Easy and appetizing to use. The pair come packed in a plastic bag with instructions on the header card. This item may be released in December, so please get your numbers in soon. FBI 0201 5 Death Dice in Tube(Asst Colors) $4.50 FBI 0212 Adventure Dice Tube: 1 ea of 206-210 $5.95 FBI 0213 Rune Dice $5.95 FBI 0214 Monster Dice (set of 5 and rules) $5.95 FBI 0253 Elemental Death Dice Set (set of 5 and rules) $5.95 FBI has packaged the four Elemental colors (#246-Air Death Dice, #247-Water Death Dice, #248-Fire Death Dice and #249-Earth Death Dice) along with one of their Weather Dice (#208) in a tube (the same tube with a hang tag as their other dice sets). This set also includes a set of instructions suggesting how a player could use these dice to roll up the terrain that an adventure will happen on. FBI 2212 Rune Dice Fortune Telling Book $14.95 FBI 1301 Hex Sheets (6)(16mm & 7mm) $3.00 FBI 0032 Dark Conspiracy Trilogy $10.00 These three books (A Gathering Evil, Evil Ascending and Evil Triumphant) were formerly published by GDW for a retail of $5.00 each. Flying Buffalo is now going to sell a shrinkwrapped bundle of all three books for just $10.00! This item may be available in April, so please get your numbers in soon. FEW 1000 NeverWorld, A Lifetime Experience (boxed set) $38.00 Not just an RPG, NeverWorld is a True Fantasy RPG. True Fantasy means science can never reign; this code is built into the game. The game is built for three types of players: The Casual, the Cerebral and the Crafter. So whether you're a hack'n'slasher, a deep thinker or a world builder, NeverWorld has rules to suit you. NeverWorld is comprised of 35 cultures, each belonging to one of 7 races: The Beastish, Dwarves, Elves, Giants, Grobber, Humans and Metamorphouns. Each culture is a complete game of choices, offering new magic, religious powers, combat styles/weapons, mystic places, special abilities, dark secrets and monsters. In this game, characters choose one of two pathways to follow, and try to survive in a world where science will never reign, where power comes from knowledge and knowledge comes from myth. Using the R.O.C., every roll of the die includes 8 possible outcomes, from catastrophic failure to undeniable success. As you succeed, your Pathway becomes more rewarding and more demanding. This boxed set includes: "The Tome of NeverWorld" rulebook (304+ pages). "Culturebook: Hourani" supplement (128 pages). GM's screen. 22"x34" full-color map NeverWorld post-it notes for use with map . 2 custom-made D10's. Nov'96 FFG TW001 Twilight Imperium Basic Game Set $44.95 It has been more than 20 millennia since the ancient Galactic Imperium crumbled and the great races retreated into remote and safe areas of space. But now, as the great races once more delve into the heart of the galaxy, the balance of power has become increasingly fragile. The Galactic Council on central Mecatol has turned into a hotbed of deceit and political power plays. In the vast expanses of space, mighty warfleets hover in tense anticipation while trade wars rage across the stars. As the galaxy stands at the brink of a new age, the great races prepare themselves for the struggle to become the progenitors of a new Galactic Imperium... Twilight Imperium is a new unique boardgame that allows players to take control over one of six different races and guide their faction to galactic control via political intrigue, warfare, trade and technological progression. It incorporates an original hexagon system design insuring that no two games are alike. By utilizing a mixture of simple interfaces, the game has elements reminiscent of traditional roleplaying games and trading card games. Nov'96 FFG TW002 Borderlands Expansion $16.95 Borderlands is the first expansion for Twilight Imperium. Borderlands adds two additional races to the game, the Yssaril and the Mehakan, 4 additional systems, 25 additional political cards, 25 additional action cards, advanced rules for Twilight Imperium and the Beta Wormhole. FGU 2000 Villains & Vigilantes Rulebook $8.00 FGU 2001 Villains & Vigilantes Boxed Set $13.00 FGU 2010 Dawn of DNA $6.00 FGU 2017 Most Wanted #3 $6.00 FGU 2051 DNAgents $8.00 FGU 2081 V&V Counter Set #1 $4.00 FGU 2091 V&V Super Adventure Pack #1 $15.00 FGU 2092 V&V Super Adventure Pack #2 $15.00 FGU 2300B PSI World Bonus Pack $8.95 FGU 3000B Daredevils Bonus Pack $12.95 FGU 8300B Merc Bonus Pack (8301...8303) $8.95 FGU 2401S Freedom Fighters RPG $7.95 FGU 4101 Year of the Phoenix $20.00 Year of the Phoenix is the roleplaying game of Amerika in 2197 C.E. It includes a player handout, training manual, and adventurer guide. It encourages characters to rediscover this familiar, yet alien land, through a series of adventures included in the game. FGU 5101S Gangsters RPG $5.50 FGU 4000 Aftermath $24.00 The game is for 2-6 players and a referee in search of a different kind of adventure. It is a role-playing excursion into a post-holocaust world. FGU 4001 Into the Ruins $6.00 op FGU 4004 Sydney: Wilderness Campaign $7.00 FGU 4007 City State: Chicago $9.00 FGU 5400 Heart of Oak $7.00 FGU 5401 Privateers & Gentlemen (w/5400) $18.00 Enter the naval service or become a privateer! All the rules needed to begin a career of courage and honor on the high seas is included with a Gamemaster's screen, character sheet, ship record sheet, and even cut-apart counters for naval battles. FGU 5402 P&G: The King over the Water $6.00 FGU 5403 P&G: Decision at Djerba $5.00 FGU 6801 Bushido $18.00 Bushido is a Samurai roleplaying game set in feudal Japan. It is a complete game system that includes character generation, encounters and a campaign set in legendary Nippon. FGU will be releasing Bushido as a 144-page rulebook instead of a boxed set. FGU 6802 Valley of the Mist $7.00 The first exciting 48-page adventure for your Bushido characters. FGU 7101 Space Opera (Reprint) $20.00 FGU 7102 Ground & Air Equipment $6.00 FGU 7141 Starsec. Atlas 1 Terran Sector $7.00 FGU 7142 Starsec. Atlas 2 Mercantile League $7.00 FGU 7143 Starsec. Atlas 3 Azurach Imperm $7.00 op FGU 7145 Starsec. Atlas 5 Utd Ranan Wrlds $8.00 FGU 7151 Starsec. Atlas 11 Confed Sys Alli. $7.00 FGU 7171 Seldon's Compendium #1 $7.00 FGU 7172 Seldon's Compendium #2 $7.00 FGU 7173 Seldon's Compendium #3 $7.00 FGU 7191 Space Opera Bonus Pack #1 $10.00 FGU 7192 Space Opera Bonus Pack #2 $10.00 FIV 88036 Star Trek First Contact Federation Ship Set $14.95 Contains the Enterprise 1701-E ship shield and bridge layout, plus 25 red dice, rules and support materials. FIV 88036D Star Trek First Contact Federation Display (6 games) $89.70 FIV 88037 Star Trek First Contact Borg Ship Set $14.95 Contains the Borg Sphere ship shield and bridge layout, plus 25 black dice, rules and support materials. FIV 88037D Star Trek First Contact Borg Display (6 games) $89.70 net FKI 50101 Gurglin' Gutz Balls Case (12) $70.95 $42.50 net Unfortunately, we are only able to offer this item in cases, because of their uneven mix. Each case contains: 4 eyeballs, 4 brains, 2 stomachs and 2 hearts. Each of the balls has a suggested retail price of $6.00. net FKI 50101-1 Gurglin' Gutz Belly Ball $5.99 $3.60 net net FKI 50101-2 Gurglin' Gutz Brain Ball $5.99 $3.60 net net FKI 50101-3 Gurglin' Gutz Eye Ball $5.99 $3.60 net net FKI 50101-4 Gurglin' Gutz Heart Ball (was 50101-3) $5.99 $3.60 net net FKI 50121-1 Gurglin' Gutz Belly Keychain $3.25 $1.90 net net FKI 50121-2 Gurglin' Gutz Brain Keychain $3.25 $1.90 net net FKI 50121-3 Gurglin' Gutz Eye Keychain $3.25 $1.90 net net FKI 50121-4 Gurglin' Gutz Heart Keychain $3.25 $1.90 net net FKI 50121 Gurglin' Gutz Keychain Case (24) $75.95 $45.60 net Unfortunately, we are only able to offer this item in cases, because of their uneven mix. Each case contains: 4 eyeballs, 4 brains, 2 stomachs and 2 hearts. Each of the keychains has a suggested retail price of $3.00. net FKI 50602-1 Goosebumps The Mummy $6.75 $4.50 net net FKI 50602-2 Goosebumps Slappy the Dummy $6.75 $4.50 net net FKI 50602-3 Goosebumps Cuddles the Hampster $6.75 $4.50 net net FKI 50602-4 Goosebumps Curly the Skeleton $6.75 $4.50 net net FKI 50602D Gurglin' Gutz Goosebumps Assortment (24) $162.00 $98.16 net This latest "squishy" ball assortment from Four Kidz includes the following characters from Goosebumps: 4 of The Mummy, 4 of Slappy the Dummy, 8 of Cuddles the Hampster and 8 of Curly the Skeleton. net FKI 56121 Gurglin' Gutz Goosebumps Key Chain Assortment (24) $72.00 $43.68 net Just like the Balls, these keychains are smaller versions of the Goosebumps characters. net FKI 56121-1 Goosebumps Key Chain The Mummy $3.00 $2.00 net net FKI 56121-2 Goosebumps Key Chain Slappy the Dummy $3.00 $2.00 net net FKI 56121-3 Goosebumps Key Chain Cuddles the Hampster $3.00 $2.00 net net FKI 56121-4 Goosebumps Key Chain Curly the Skeleton $3.00 $2.00 net FMG 1010 Shapeshifters $10.00 FMG 2010 Last Frontier: The Vesuvius Incident $10.00 Solitaire Sci-fi boardgame. Ziplock format. Contains rulebook, map and color counters (not die-cut). Players are marines exploring a crippled spaceship and then being attacked by horrible aliens. FMG 3010 Insecta boardgame $19.95 In Insecta, one to six players design mutated insects using bug cards -- head, appendages, and abdomen. Then they to try to fight their way out of an underground Hive filled with real-world desert antthropods. Seventy Hive bugs are included, from preying mantises to centipedes. As the mutants defeat their enemies, they may eat them to get bigger, stronger and uglier. Special rules cover projector weapons, web bolas, expendable spines, pheromones, venom and armor. The game includes: 16-page rulebook 8 mutant design displays 60 mutant design cards 71 perforated Hive bug cards 17"x22" mapsheet 6 player-aid cards 44-3/4" counters assorted marker 12 rubber bugs 30 paper clips op FOL 001 Fantasy Warlord $29.95 Feb97 FPG 11-1 Darkwrks: The Art of Brom $24.95 Dare you stare into the soulless eyes of an urban vampire? Or would you face a nightmare vision you thought only existed on the fringes of your imagination? Welcome to Broms world. One of this new generations most popular dark fantasy artists, Brom has lent his distinctive vision to any number of projects. For bookcover art for Michael Moorcocks Elric to artwork for various roleplaying, computer and collectible card games (including TSRs Dark Sun and Ravenloft, the brutal computer worlds of Doom II and Heretic, Iron Crowns Lord of the Rings and FPGs Guardians and Dark Age, Brom possesses impressive credits indeed. Now, for the first time anywhere, FPG collects Broms dark works into one bound volume, Darkwrks: The Art of Brom. This 128-page collection includes over 150 full-color reproductions, allowing a real glimpse into the soul and mind of this dark fantasy artist. And, armed with a tremendously loyal and rapidly growing fan base, this moody collection of Broms best is sure to be a bright light in the world of dark fantasy art. FPG 12-X Beyond Fantasy: The Art of Darrell K. Sweet $24.95 Take a walk through your local bookstore, head to the fantasy/science-fiction section, pick any book and, chances are, you will find a cover painted by Darrell K. Sweet. This American artist is perhaps one of the most prolific fantasy painters of all time. With over one thousand paintings to his credit, it would be difficult to find an artist in his genre who has painted more. In Beyond Fantasy: The Art of Darrell K. Sweet, a stunning new 128-page book, FPG collects over 70 of Darrell's now classic paintings, including his famous work for J.R.R. Tolkein's Lord of the Rings, Piers Anthony's Xanth series and much more. Also featured are sections on his illustrative process and a retrospective of Darrell's long and illustrious career. This is the first and possibly your only chance to view the best of Darrell K. Sweet's art in one bound edition. Don't get caught short! FPG 13-8 Knightsbridge: The Art of Keith Parkinson $24.95 Keith Parkinson has thrilled you with fantastic but always realistic scenes of soaring dragons, crusty dwarves and sylvan, magical forests. Over the years, his paintings have appeared on book covers, on gaming modules and in fantasy art trading cards. Now, Keith and FPG are thrilled to present this popular artist's first bound collection, Knightsbridge: The Art of Keith Parkinson. In this 128-page volume, more than 50 of Keith's classic paintings will be displayed, including his work for Guardians, as well as cover art for such authors as Terry Brooks, David Eddings and Robert Jordan. Also included will be never-before-seen sketches and techniques, plus a forward by popular fantasy author Terry Brooks. You won't want to miss Keith's new cover painting as well! FPG 14-6 Joe Jusko's Art of Edgar Rice Burroughs $24.95 Where countless tribes of cannibals, savages and invading legions have failed, FPG has succeeded. Tarzan is captured, though not with rope or chain, but in the pages of Joe Jusko's Art of Edgar Rice Burroughs art book. Joe Jusko first gained prominence painting comic covers and, later, a highly successful painted trading card series for Marvel Comics. In 1993, Joe teamed with FPG to present a highly acclaimed painted trading card series based on Burroughs' classic characters. Eventually, Joe would create the most extensive painted collection of Burroughs works to date. FPG now has captured the entire Jusko collection in this groundbreaking volume. In this 128-page book, all 120 of Joe's incredible renditions of classic Burroughs characters and settings will be reproduced in full color in all their exotic and otherworldly splendor. The text is excerpted from the pages of the classic Burroughs novels, allowing you to see the words that inspired the paintings. Also featured is an introduction by Dantan Burroughs (E.R. Burroughs' grandson) and a spectacular new cover painting by Jusko. FPG 37-5 Dave Dorman's Art of Star Wars (Softcover) $24.95 Dave Dorman has thrilled you with his bestselling prints, comic art and, of course, his cover art for both hit Dark Horse Comics series, Star Wars: Dark Empire I & II. Now, for the first time, you can see all his art of Star Wars in one bound collection. Dave Dorman's Art of Star Wars is a 128-page book featuring over 50 full-color paintings of your favorite, now classic, Star Wars characters. Highlighted will be over a dozen Dorman paintings never before published, and new cover art. The text will be written by Dorman as well, with comments from editors and writers of Star Wars comics and novels. As an added bonus, there will be a section devoted to Dorman's technique, complete with step-by-step illustrations demonstrating how he painted his famous Dark Empire covers. FPG 38-3 Dave Dorman's Art of Star Wars (Hardcover) $75.00 This Limited edition signed and numbered hardbound version is a must-have for all true collectors or fans of the Star Wars universe. Only 2500 copies will be produced. This edition will be available through Special Order Only. We will not keep this as a regular stock item. Jan97 FRA 1000 SORD: System of Role Development $14.95 Fractal Dimensions, publishers of Fractal Spectrum magazine, is pleased to present SORD: System of Role Development. SORD is a formula driven generic roleplaying system. It takes you closer to a more realistic RPG system, but still allows you to have cinematic scope. Included in this 96-page book are all the general rules for character creation, conflict and campaigning, as well as a Robin Hood mini-supplement and scenario. It also includes some practical advice to help gamers organize their RPG sessions. Supplements and worldbooks for SORD will be forthcoming in 1997. dis G3G 001 Rolling Thunder $30.00 GAG 1000 The Legend of Yore RPG $26.99 Enter a world on the verge of a renaissance, a place of fantasy and sorcerers, goblins and elves, humans and trolls. A world where wealthy goblin nations rival the prosperity of the sea-trading Slad Empire. A time when elven lords wage a genocidal campaign against their wild brothers. A continent where the largest country is ruled solely by women, and an era where the Grand Council of Sorcerers punishes independent practitioners with death. Here, even the most common man can be touched by the hand of a god and become a legend. Enter the world of the Legend of Yore. The Legend of Yore offers mature gamers multifaceted, in-depth roleplaying in a fantasy setting. The detailed character creation system provides a unique, personalized character that is truly individual, not mass-produced from a template. The Known World offers a rich, diverse selection of locales suitable for all kinds of adventures and adventurers. The game system offers one-die-roll simplicity and realistic combat scenarios. GAM 1-01b In Their Quiet Fields II $35.00 The Battle of Antietam was the topic of the first CWB series game. Unavailable now for several years, it is the favorite of the series. It is a game with intense drama and hard-hitting action. Fans of the original will find the new versions graphics a welcome change and will enjoy the new scenarios and use of the command rules. Newcomers will enjoy the action of one of history's most exciting battles. This game includes the CWB 2nd edition rules, an advanced combat system for fast & furious action, map and counters have been completely redone to the latest graphic standards and new scenarios & command rules not included in the original edition. It contains: 1 full-color 22"x34" map, 420 die-cut counters, series rules, game rules, and 5 major scenarios. High solitaire suitability, with medium complexity level. GAM 1-08 No Better Place to Die $33.00 The Battle of Stones River occured at the bitter end of 1862. The Union Army was making its first stab at an advance from Nashville toward Chatanooga after beating back Bragg's invasion of Kentucky. Bragg struck along the Stones River near the town of Murfreesboro. Federal tenacity came through and Bragg had to withdraw. Although hardly a southern success, the battle ended the Union advance from Nashville until the autumn of 1863. No Better Place to Die covers all the action in five scenarios. The battle occurs on one map with a limited number of counters for those who want their fighting fast and furious. The eighth game in the popular Civil War Brigade Series, it will contain one map, 280 counters, series rule book, game rule book, five major scenarios and seven minor variants. Are you ready to destroy the Army of Tennessee and make the drive into Georgia a year before the Uion army really did? It's up to you. GAM 1-09 April's Harvest $33.00 This game portrays the surprised Union army and the initial Confederate drive through their camps in the Battle of Shiloh. Later, the Union player will cross his fingers hoping that the variable arrival of the Army of Ohio will occur soon enough to prevent disaster. Thereafter, it will be the Union army's responsibility to further the battle with attacks of its own. April's Harvest includes the CWB 2nd edition rules, and an advanced command system that provides fast and furious action. 1 full-color 22"x34" map, 280 die-cut counters, series rules, and game rules are also included. High solitaire suitability, medium complexity level. GAM 1-10 Champion Hill $33.00 After six months of frustration in front of Vicksburg, Grant has hit upon success: slip south of the Rebel fortress to cross the Mississippi downstream and operate in the rear of Pemberton's Confederate defenders. Unable to ignore that threat, Rebels march out to fight. The result is the collision at Champion Hill. In one day's confused fighting amid thick woods, steep hills and deep ravines, Grant's aggressively led Army of the Tennessee soundly defeats the Confederates. While weeks of siegework still lie ahead, the fate of Vicksburg has been sealed... Champion Hill recreates the critical action of May 17, 1863, between Pemberton and Grant. Alternative scenarios explore earlier start times for the battle, additional strength to Pemberton's army and the arrival of Johnston's Confederate Army in time to join the fighting. Grant, too, has more men to summon to the field. Additional scenarios fully explore both the set-piece and meeting-engagement possibilities inherent to the situation. This game will include: One full-color 22"x34" map 280 counters Series and game rules 5 major scenarios GAM 2-04 Matanikau $38.00 This game recreates the epic battles of the 5th and 7th Marine regiments along the Matanikau River at Guadalcanal in September and October, 1942, using the new TCS 3rd Edition rules. GAM 2-05 GD'40 (Grossdeutschland '40) $40.00 GD'40 is the first in a succession of games to cover the actions of the Grossdeutschland in WWII. It uses the new and revised 3rd Edition Tactical Combat Series (TCS) Rules. Very nice looking counters. High solitaire suitability. GAM 2-06 Hunters from the Sky $43.00 A Tactical Combat Series game covering the German airborne assault on the Maleme Airfield, Crete: May 1941. Two full-color maps; 840 counters; 1 series rule book; 1 game rule book; charts and tables booklet. GAM 2-07 Black Wednesday $43.00 In the euphoria surrounding the German invasion of Russia in 1941, the Spanish government raised an infantry division to assist the fight against Bolshevism. Early in 1943, the Red Armies facing Army Group North lifted the siege of Leningrad. They attacked the Axis forces, holding its flanks to enlarge the lifeline into the city. Black Wednesday covers the Battle of Krasni Bor. It is a full-force TCS treatment of a typical Eastern Front action -- massive preparatory barrages against front-line trenches, waves of stubborn Soviet infantrymen, embattled knots of hedgehogged defenders. Contains: two full-color, 22"x34" maps 1040 die-cut counters TCS series rules & game-specific rules 8 major scenarios 1 counter tray GAM 2-08 Leros $43.00 In late 1943, Turkey began a move toward joining the Allies. To forestall this, Hitler ordered the German army to seize control of Leros, an island off the coast of Turkey. In a lightning swift sea and air attack in November of that year, the Germans took the island against fierce British resistance. Turkey remained neutral. This Tactical Combat Series game will contain: three full-color 22"x34" maps 560 die-cut counters TCS Series rules and game-specific rules six major scenarios one counter tray GAM 3-01 Force Eagle's War (Mideast Cflict) $38.00 GAM 4-02 Enemy at the Gates (1942-43) $63.00 An Operational Combat Series game covering the Soviet 1942 Winter offensive, 2200 counters, 4 maps. Players can choose to recreate the entire period from November 19, 1942 to mid-March 1943 or play any of the numerous one and two map scenarios of smaller actions. Some of these actions are Operation Uranus, Little Saturn, Star and the German airlift and relief efforts. Extensively researched, playtested and developed, Enemy at the Gates will satisfy the East Front gamer's interest. GAM 4-03 Tunisia $43.00 In the fall of 1942, the Axis armies were in full retreat on both the Eastern and African fronts. The Red Army is poised to open the heart of the German army at Stalingrad, Rommel's Panzer Army Afrika is conducting a thousand-mile retreat from El Alemein and the Western Allies have landed on the shore of Northwest Africa -- in Rommel's rear. Wedged in, the Axis forces must establish the Tunisian Theater of Operations and defeat the combined Allied forces. In Tunisia, players build the theater of operations to their liking, facing critical operational decisions: distribution of forces, use of evenly matched air forces, use of resources now or conservation for later. For the first time, the OCS series operates in tight terrain, producing wild and woolly valley battles. For an against-the-wall, anything-goes fight, the game and situation can't be beat. Contains: two full-color, 22"x34" maps 780 die-cut counters OCS series rules & game-specific rules six major scenarios one counter tray GAM 5-01a Stanlingrad Pocket II $34.00 This is a game of the Soviet counteroffensive and the German attempts to hold its pincers apart. Soviet play requires the optimum use of a ponderous and fragile weapon. German play requires sabre-like use of mobile forces, concentration and maintenance of reserves and lightning hit-and-run attacks designed to derail the Soviet military machine. Stalingrad Pocket II is a graphically-updated, rules-improved version of the Charles S. Roberts Award winning game that made the Standard Combat Series so popular. It will contain: one full-color 22"x34" map 560 die-cut counters SCS Series rules and game-specific rules several major scenarios one counter tray GAM 5-03 Ardennes $36.00 December 16, 1944, along a 50 mile front, the Germans shatter the stillness of morning as they begin their bombardment, heralding the start of their last great offensive in the West. Over 1000 tanks and 200,000 men await to break through the thinly held American line and begin a dash for the English Channel. Can they cross the Meuse in force before Allied reinforcements arrive to stem the tide? Using the Standard Combat Series (SCS), Ardennes will be a fast playing, exciting simulation of this Battle of the Bulge confrontation. 560 counters, 2 maps, regimental scale. On the March standing order form which you may not yet have received. GAM 5-04 Yom Kippur $33.00 In 1967, the IDF scored a victory against Egypt, Syria and Jordan. Israel controlled the Suez Canal and the deserts of the Sinai. Six years later, Egypt and Syria attacked again. This set the stage for the October War. On October 6, 1973, the Egyptians surprised Israel by crossing the canal at the Bar Lev Fortifications. Successful Egyptian commanders, content with their position, began a war of attrition until they faltered in attempts to aid their Syrian allies. Israel seized the opportunity to cross the canal and lodge themselves on the Egyptian side. Yom Kippur covers the canal crossing and bitter fighting along the banks. Both sides must position themselves for a win when a final cease-fire occurs. Players looking for a knock-down drag-out fight will be in for the ride of their lives! The game contains the following: one full-color, 22"x34" map 280 die-cut counters SCS Series and game specific rules six mixed-length scenarios This game may be available in April, so get those numbers in soon. GAM 6-02 Marengo $33.00 The Battle of Marengo was the culmination of a sweeping plan of maneuver which carried the mark of Bonaparte's brilliance. Massena defended Genoa while Napoleon crossed the Alps in the Austrian rear. The Austrians turned and attacked along the Bormida River near Marengo. After a successful turning movement, the French army gave way and all but routed. Desaix's fresh troops arrived and began to win the day. Marengo captures the flavor of an age when Glory was tangible. As an added bonus, this battle game has a unique combination of manageable size and high drama. Contains: one full-color, 22"x34" map 280 die-cut counters newly-streamlined Napoleonic Brigade series rules and game-specific rules four major scenarios one counter tray GAM CT2 Counter Trays $4.00 Black plastic 20-compartment counter tray with a clear lid similar to West End Games' counter tray (WEG #50001). The lid for the #CT2 is separate from the base, unlike the hinged lid of the Avalon Hill counter tray (AH #CT1). op GDW 0114 Red Empire (card game) $12.00 The Soviet Union may be gone, but the Red Empire card game is back. op GDW 0120 Sands of War Expansion Kit $18.00 op GDW 0125 Race for Tunis $18.00 op GDW 0126 Phase Line Smash (solitaire) $30.00 op GDW 0551 Last Battle, The (Twilight 2000 Wargame) $24.00 op GDW 1991 Desert Shield Factbook $6.00 op GDW 2000 Twilight 2000 Ver. 2.2 rule book $25.00 op GDW 2001 Twilight 2000 2.2 Deluxe boxed set $33.00 op GDW 0225 Arrival Vengeance $8.00 op GDW 0205 Imperium (Traveller Wargame) $24.00 op GDW 0300 Traveller: The New Era $27.00 op GDW 0301 Survival Margin $10.00 op GDW 0305 Smash and Grab $14.00 5 seperate adventures. Well illustrated, nice looking book. Includes a Star Viking adventure. op GDW 0306 Traveller Player Forms $8.00 Lots of forms & record sheets. A must for any serious player. op GDW 0308 Battle Rider $30.00 For more than a century, the frontiers of the Third Imperium were guarded by squadrons of battleriders, lethal warships so crammed with ordnance that there was not even room for interstellar jump drives. Transported from star to star by massive tenders/carriers, battle riders became the symbol of the classic massed space battle. Now those battles come to life with Battle Rider. Combining vector movement and the detailed future-science that Traveller is famous for, BR is also mechanically smooth enough to allow multiple-ship squadron and fleet actions. Boxed and includes a 48-page book of forms and a 24 page rulebook. op GDW 0309 Path of Tears $18.00 The Star Vikings sourcebook. 160 page sourcebook that has background on the different alien races that are in the Traveller universe. Includes lots of planetary maps and new equipment. Originally solicited for as 3100 Star Viking. op GDW 0312 Vampire Fleets $16.00 Although the collapse happened over 75 years ago, the Vampire Fleets are ghostly reminders of that cataclysm. They fight from star to star, following a pattern too alien for any human mind to fathom. Sometimes they pass without even taking note of the human survivors huddled on the world surface below; sometimes they rain fire and death on them. Vampire Fleets is as complete an expanation of Virus, the sentient computer life form, as has yet appeared. Extensive treatment of psychology and physical manifestations of virus allows the referees to bring it to life! Also included is a special bonus section on robot design and sentient robot behavior. op GDW 0313 Striker II $20.00 GDW's most popular miniatures rules set is back, and better than ever. With a new fast-moving game system based on the popular Command Decision Game, and incorporating all the wild game possibilities of the New Era, this is a sure winner. Striker II is a 160-page perfect bound book with a set of die-cut color game markers included. op GDW 0314 Regency Sourcebook: Keepers of the Flame $20.00 This 96-page Traveller sourcebook re-opens the old Spinward Marches campaigns for the New Era. After 70 years of keeping the light of civilization burning, the last remnant of the once-mighty Imperium is ready to re-expand into the Wilds. Includes information on the Regency Quarantine Service, psionics in the Regency, the Regency's neighbors the Zhodani, Sword Worlders, Darrians, Vargr, Asian, and, of course, Avery and Projects Longbow and Jumpstart. Fun for old-timers and brand new Traveller players alike. op GDW 0315 Star Viking: Personalities of the Reformation Coalition $13.00 96 page book of background and illustrations of the more notable characters in the universe. op GDW 0380 The Death of Wisdom $5.95 The first ever official Traveller novel! A deadly plague sweeps through the Hivers of the Rim, threatening not only to upset the delicate political balance in the Coalition, but menacing the very future of the Hiver race! 352 pages. op GDW 0381 To Dream of Chaos $5.95 The second Traveller novel and sequel to The Death of Wisdom. The crew of the Hornet is back and, this time, must confront Virus and an ancient prophecy to keep a high-tech arsenal from falling into the hands of the Empire of Solee. 352 pages. op GDW 0713 Sub Forms $8.00 op GDW 0715 Data Annex Upgrade 1990-91 $12.00 op GDW 0716 ASW Forms $8.00 op GDW 0717 Captain's Edition Harpoon $26.00 op GDW 0750 Troubled Waters $10.00 op GDW 0751 Harpoon Naval Review 1994 $16.00 1994 update for Harpoon with new scenerios, new ship stat sheets, and rule changes. A must have item. op GDW 0760 Blue Max $20.00 The popular GDW WWI aerial dogfight game is back, this time as a set of miniatures rules. Includes 30 new aircraft chart that are compatible with the boxed version of the Blue Max board game. Game components are: one sheet of die-cut counters, a 16-page rulebook, aircraft maneuver schedules and aircraft record sheets. The game will be packaged in a 4-color folder with pockets. op GDW 1014 Kafer Sourcebook $12.00 op GDW 1037 2300 Equipment Guide $10.00 op GDW 1016 Deathwatch Program $10.00 op GDW 1017 Rotten to the Core $10.00 op GDW 1035 Bayern $10.00 op GDW 1038 Ranger $10.00 op GDW 1889 Space 1889 Rules $24.00 op GDW 1890 Sky Galleons of Mars $22.00 op GDW 1905 Cloud Captains of Mars $6.00 op GDW 1906 More Tales from the Ether $6.00 op GDW 2101 New Orleans $10.00 op GDW 2103 Heart of Darkness $10.00 op GDW 2104 Hellsgate $10.00 op GDW 2105 Minion Hunter (Board Game) $25.00 op GDW 2106 Dark Races Volume I $12.00 op GDW 2107 Among the Dead $10.00 op GDW 2108 Empathic Sourcebook $16.00 op GDW 2109 Proto-Dimensions Comp. Vol. 1 $14.00 op GDW 2111 Ice Daemon $4.50 op GDW 2114 Nightsider $7.00 op GDW 2115 Minion Nation $4.50 op GDW 2150 Gathering Evil $4.95 op GDW 2151 Evil Ascending $4.95 op GDW 2152 Evil Triumphant $4.95 op GDW 3000 Cadillacs & Dinosaurs Xenozoic RPG $18.00 GGC 1001 Legions of Steel w/miniatures $44.95 Mar97 GGC 1002 Legions of Steel (revised) $49.95 In March 97, Legions of Steel will be getting a facelift for the very first time. Game components of this revised game will include: box (12"w x 16"l x 3"h) 21 LEAD figures at 30mm+. Includes the United Nations of Earth forces (Commando Sergeant, 2 Troopers, Heavy Weapon Trooper, 4 Commando Recce Troopers, Behemoth Heavy Assault Trooper) and the Legions of Steel forces (Mark I Assault Fiend, 4 G1 Nightmares, C1 Succubot Command and Control Robot, 2 G3 Predators and 4 G4 Gemlins). 48 geomorphic interlocking tiles (4"x4" each) rule and background book (includes tabletop and other miniatures game conversions). These are the same rules found in the original boxed set. scenario book with 8 scenarios full-color, two-sided counters and doors 2 dice 24 plastic stand-ups GGC 1010 Legions of Steel w/o Miniatures $29.95 Same game as 1000, but without miniatures. Includes instead stand-up cardboard counters. GGC 1100 LoS Advanced Rules #1 $19.95 More weapons, new board pieces, etc. Looks good! GGC 1150 LoS Scenario Pack #1 $9.95 GGC 1160 LoS Alien Sourcebook #1 $14.95 If you think "earth dogs die hard" just wait 'till you see these aliens in action against the machines. Includes the Black Empire, the Infranites and the Fantasians with descriptions for each alien's unique armour, weapons and background. New machine menaces round out this 96 page book. GGC 1170 Battles at Junction Point: LoS Campaign Pack #1 $14.95 An important Baroness of the Black Empire has been captured. Can your platoon of elite, powered infantry soldiers rescue her? Campaign Pack #1 provides 6 connected scenarios where the final battle is influenced by the previous encounters. Included are descriptions and rules for almost two dozen new figures, along with their weapons and armor and the larger units in which they are found. Experience and advancement allow your troops to improve as they become more battle-hardened. The Machines, not to be outdone, are fielding their newest general menace to life as we know it: the Omega Fiends, who learn from their successes and mistakes only to return more powerful in the next battle. 64 pages plus 12 mapboard templates. GGC 1250 LoS Template Pack #1 $9.95 GGC 1260 LoS Template Pack #2 $9.95 24 full color, interlocking 4"x4" map templates of rooms and corridors with 1" ruled squares. These are brand new. Suitable for any science fiction or fantasy game or as an expansion to the Legions of Steel game. GGC 1270 LoS Template Pack #3 $9.95 24 full color, interlocking 4"x4" map templates creating several large rooms or one huge room with 1"ruled squares. These are brand new and have never been seen before. Suitable for any science fiction or fantasy game or as an expansion to the Legions of Steel game. GGC 1280 LoS Template Pack #4 (was 1280) $9.95 24 full color, interlocking 4"x4" map templates with double corridors with 1"ruled squares. These are brand new and have never been seen before. Suitable for any science fiction or fantasy game or as an expansion to the Legions of Steel game. GGC 1290 LoS Template Pack #5 (was #1280) $9.95 24 all-new full-color, interlocking 4"x4" map templates that have double corridors with 1"-ruled squares. Suitable for any science-fiction or fantasy game or as an expansion to the Legions of Steel game. GGC 5000 LoS Planetstorm Tabletop Battles $29.95 In your face and on your table! Legions of Steel comes out of the dungeon of machine production complexes. This book is packed with information and fantastic art including: complete rules for running science-fiction miniature battles of up to platoon size background on the universe of the Legions of Steel, United Nations of Earth, the Infranite tribes, the Fantasians and the Black Empire illustrations, descriptions and game statistics of close to one hundred figures a miniatures painting guide A modern game for a modern world. Now you really have a choice. net GGC 9020 Demo Machine Set $12.50 $7.50 This is a Legions of Steel demonstration package. It has no retail value and the cost to you (which is the same as to us) is $7.50. It is an inexpensive way for you to see what Legions of Steel is all about as well as being able to demonstrate the product in your store. This set includes: 9 Cast metal miniatures (1 Mark I Assault Fiend, 4 G1 Nightmare Robots, 3 UNE Commando Troopers & 1 UNE Heavy Weapon Trooper 1 Fold out mapboard Counters, doors & door stand-ups Demo book with condensed rules, background, 2 demo scenarios & product information Black plastic carrying case This is a very good idea and I hope more manufacturers will do the same. GGC asked us, though, to limit these to one per store. GGC 9030 The LOS Tabletop Preview $6.00 You asked for and you got. This is a preview to the Legions of Steel Tabletop game. It is an inexpensive way to see what will be coming out in 1995 for LOS. It includes the basic tabletop rules as well as rules for miniatures both in existence and forth coming. This 32 page, self covered book will allow players to give feed back to Global Games about what they like and what they would like to see changed. Four more miniatures are coming out this month for the Alien Source Book. This month features the infranites. Mar97 GGC 999 Legions of Steel (rev) Retailers Deal (case of 6) $299.70 Each case includes 6 copies of Legions of Steel which retails for $299.70. Also included are over $100.00 retail worth of miniatures, and an additional game with extra rulebooks, posters, demo procedures and league rules (retail value of at least $29.95) for in-store demos. Also included are 3 copies of Scenario Pack 1 (12 new scenarios and background, each one $9.95) and a promo copy of Planetstorm (the full tabletop rules for Legions of Steel @ $29.95 retail). When you calculate all of these benefits, you can easily see how you are getting a great deal for less than nothing! The following illustrates what you are actually paying for with your 50% discount from Chessex: YOU PAY $ 149.85 YOU RECEIVE FOR FREE $100 of miniatures -100.00 1 extra game -30.00 3 Scenario Pk. 1 -29.85 1 Planetstorm -29.95 1 free co-op ad & subscription -10.00 YOU ACTUALLY PAY $ -49.95 GGC 2001 Don't be Alarmed, This is only a Test $8.95 GGC 5999FREE Inferno - Battles of the Abyss Retailer's Deal (case of 6) $179.70 Each case includes 6 copies of Inferno - Battles of the Abyss (with Tome of the Abyss) which retails for $179.70. Also included are $30.00 retail worth of miniatures, and an additional game with extra rulebooks, posters, demo procedures and league rules (retail value of at least $29.95) to use for demoing Inferno in your store. There is also a registration form in each case which entitles your store to a free co-op ad (value of $50.00) in Dragon Magazine, compliments of Global Games. When you calculate all of these benefits, you can easily see how you are getting a great deal for less than nothing! The following illustrates what you are actually paying for with your 50% discount from Chessex: YOU PAY $ 89.85 YOU RECEIVE FOR FREE $30 of miniatures -30.00 1extra game -30.00 1free co-op ad -50.00 YOU ACTUALLY PAY $ -20.15 PLUS: Each game includes the Tome of the Abyss which is a value of $6.95 per game ($41.70 total value for 6 games). GGC 6000 Inferno - Battles of the Abyss (boxed) $29.95 Inferno is a fantasy miniatures game based on the works of Dante. In this game, set in the Wastelands of the Abyss, there are Seven Great Lords, each personifying one of the Deadly Sins. There are three size classes of figures: the Archfiends (huge, 60' tall monstrosities), the Lieutenants, who command formations of troops and the Hordes, which are squads of human-size chaotic troopers commanded by a Sergeant. Each Archfiend and Lieutenant has 3 vitalities, which are Mental, Physical and Magical. The vitality stat ranges from 1-20. During combat, the figure uses up vitality points to perform actions, such as swinging a sword, casting a spell or blasting an opponent with psionics. Each figure also has a list of weapons, spells, skills and psionic attributes. This is their arsenal when they're in combat. An Essence score (from 1-20) lists the amount of damage which a figure can take before it is destroyed. Game Components: box (9"w x 12"l x 2"h) 2 map boards (16"x22") 2 dice plastic stand-ups full-color stand-ups full-color counters full-color terrain features and templates BONUS: Each game will include a free copy of Tome of the Abyss Vol. 1 ($6.95 retail value). This book (which will be released separately sometime this summer) has an antique look and feel with a gold-embossed cover and sepia ink interior. Future printings of Inferno will not contain this book. GGC 6001 Tome of the Abyss $6.95 All of the cool background on the Inferno and the Abyss as well as details on the towering Archfiends, Lieutenants and Hordes. NOTE: Free copies of this book will be included in the July release of the Inferno - Battles of the Abyss boxed game (GGC #6000) and Inferno - Battles of the Abyss Retailer's Deal (GGC #5999FREE). These items were solicited for on our May '96 Pre-Order Form. GGC 6999 Inferno - Battles of the Abyss Preview $6.00 This is a preview of the upcoming game Inferno - Battles of the Abyss, containing basic rules and a "feedback" form. Inferno is a miniatures game based on the works of Dante. In this game, set in the Wastelands of the Abyss, there are Seven Great Lords, each personifying one of the Deadly Sins. The player is a General of one of these Lords, commanding the armies of the Inferno. Calling upon Arch Fiends, Lieutenants and Hordes to do battles on a scorched and writhing landscape, the General must defeat his opponents with both cunning and strategy. GGG 1001 Fudge Book $12.00 Fudge is the Freeform Universal Do-it-Yourself Gaming Engine. Fully customizable, Fudge provides the building blocks you need to create your own game system. Define character traits, attributes and skills tailored specifically for your campaign. Fudge's simple action resolution system describes a character's performance in words: For example, "That was a Great shot!" Although designed for experienced Gamemasters who like to "fudge" the rules, Fudge's word-based character descriptions and action resolution make it great for introducing novice players to roleplaying games. Additionally, Fudge works with any genre. Dec'96 GGG 1002 A Magical Medley $17.95 What every Mage needs: A Magical Medley... a mystic miscellany of magic systems, spells, items and adventures for use with Fudge and other roleplaying games. A Magical Medley includes offerings such as African Spirit Magic, Bioenergetics, Celtic Magic, Chinese Magic, Fudge Gramarye and Occult Sciences, plus magic items, magic-related adventure seeds, tips on designing your own magic systems and more. It also includes official conversion rules for translating Steve Jackson Games' GURPS Magic and GURPS Grimoire to Fudge, as well as tips on adapting A Magical Medley to other roleplaying games. '97 GGG 2001 Animal Companions $16.95 A Fudge supplement for designing and roleplaying non-player character animals (dogs, horses, cats, camels, elephants, falcons, etc.) -- or player-character animals, for that matter! Usable with any game system. This 128-page perfect-bound book with full-color cover features a complete index. GGG 9004 Fudge Dice, Player's Pack (4) (was PLdf) $2.25 GGG 9020 Fudge Dice, GM's Pack (20) (was GMdf) $10.00 GGG 3001 Gatecrasher, 2nd Edition $18.95 A complete roleplaying game and campaign setting in a science-fiction/fantasy universe gone mad. Magic and technology struggle for supremacy in the Gatecrasher universe, where anything can happen -- and often does! A super melding of a great game system (Fudge) with a great campaign setting (Gatecrasher, first published by Hot Tub Dragon). Contains all the Fudge game rules and campaign information needed. This 200-page perfect-bound rulebook with full-color cover contains a complete index. net GHB 20-3 War in Europe: From the Kasserine Pass to Berlin, 1942-1945, The $12.95 $7.00 net The first volume in this dynamic series follows the U.S. soldier from early mobilization in World War II to deployment overseas. One hundred excellent pictures focus on G.I.s throughout the War, from training in Great Britain to campaigns in North Africa and "Fortress Europe" itself. For all who are interested in the uniform and gear of the G.I. in World War II, this is an essential and exciting source of reference. net GHB 21-1 Bluecoats: The U.S. Army in the West, 1848-1897 $12.95 $7.00 net After the conclusion of the war with Mexico in 1848 to the end of the 1890s, U.S. frontier troops garrisoned scattered posts from the Mississippi to the Pacific and from the border with Mexico to Canada. The 100 superb images and informative text in this volume vividly record the uniforms, weapons and campaigns of the Bluecoats who lived and fought in the American West. net GHB 33-5 Longknives: The U.S. Cavalry & Other Mounted Forces, 1845-1942 $12.95 $7.00 net From the Mexican War to the beginning of World War II, mounted soldiers played a vital role in the history of the American Army. Longknives provides an overview of the history of the men and their chargers, and will be invaluable for every collector, military historian or individual interested in the colorful saga of the horse soldier. net GHB 38-6 Billy Yank: The Uniform of the Union Army, 1861-1865 $12.95 $7.00 net One hundred rare images from a private collection reveal the wide array of uniforms worn by the Northern soldier in the American Civil War. Despite the popular concept of blue versus grey, Yankee soldiers started out in a diverse assortment of styles and colors, including the grey associated with the Rebels -- which caused understandable confusion on the battlefield. Billy Yank examines this and other problems faced by military suppliers who had to clothe and equip the vast Union Army during this period. net GHB 51-3 Johnny Reb: The Uniform of the Confederate Army, 1861-1865 $12.95 $7.00 net In Johnny Reb, Leslie D. Jensen presents 120 photographs and detailed descriptions, vividly illustrating the varying uniforms worn by the Confederate Army. This army existed for one purpose only -- to fight during the American Civil War. Keeping its soldiers clothed took precedence over keeping them uniformed, and uniformity was always less important than strategy, tactics, manpower and winning the next battle. As a result, there was no centralized control over the appearance of uniforms. Although the basic designs were limited, they were subject to variations caused by a number of factors: the government initially provided uniforms only for the Regular Army, while the volunteers clothes themselves (at the government's expense); different states provided different items of uniform for their men; hastily established "clothing depots" tended to develop their own patterns and designs; and as cloth wore out, it was supplemented by the men's own clothes or sometimes uniforms captured from Yankees. 80 pages. net GHB 53-X War in the Pacific: From Pearl Harbor to Okinawa, 1941-1945, The $12.95 $7.00 net With 123 photographs and in-depth captions, this 80-page book gives a comprehensive picture of the U.S. Army at the War in the Pacific. Twenty-two U.S. Army divisions, including one cavalry and one airborne, saw combat in the Pacific Theater (compared to only six divisions of Marines). The fighting ranged from the cold Aleutian Islands off the coast of Alaska, down the California coast and across the South Pacific Ocean to Australia. In the southwest Pacific, the fighting took place in thick, steamy jungles and on tall mountains. Further west, men fought in China and Burma, where the mountains marked the start of the Himalayas. This book examines the development of Army uniforms, equipment, vehicles and even food,which each had to be adapted in order to meet the special demands of war in all manner of terrain and climate. GHD 9001 Sword and the Flame (3rd Edition) $29.95 $4.49 net The classic miniature rules of British Colonial Wars from 1870-1890. Box set which includes the revised rules, charts, dice, cards, and (get this) 90 1/72 scale miniatures of British troops and Zulus. net GHQ BK01 Mekong Vietnam $17.50 $9.63 net Rules for Vietnam Era micro armor wargaming. net GHQ BK02 Normandy! Terrain Maker Scenario Book $15.00 $8.25 net Build the boards, Read the History, Play the Game! This book describes how to use the Terrain Maker system of diorama materials and has a complete scenario book for the battle of Normandy. GHX 1000 Full Thrust 2nd Edition $16.00 Available for quite some time; now available through Chessex. An award-winning set of fast play rules for ship-to-ship combat covering everything from squadron to fleet-size actions with loads of options. This 48-page rules set includes: complete ship construction and costing rules campaign rules and sample battle scenarios full (optional) background history illustrations with examples of play and photos and drawings of ship models in combat GHX 1001 More Thrust $12.00 This 40-page supplement for Full Thrust includes: Expanded background history of the Full Thrust universe. Two new alien races with rules and ship descriptions. Complete set of rules to interface Full Thrust to Dirtside II for planetary assaults and combined operations. New weapons, fighter types, ship types and boarding actions. GHX 2000 Dirtside II $20.00 Now you can game ground actions with 1/285th and 1/300th scale science-fiction miniatures using innovative rules mechanisms that allow fast, fluid games with up to battalion-size forces per side! Dirtside II, the 56-page sci-fi rules set features: An easy-to-use generation system that allows you to classify any model. All technology levels from horse to anti-gravity. Full rules for infantry, armor, artillery, aerospace fighters and battlewalkers Full (optional) futuristic historical background with the same timeline as Full Thrust. Two sheets of colorful die-cut counters. GHX 2001 Dirtside II Counter Sets $10.00 Two sheets of countersheets (Sheet A and Sheet B) that are shrinkwrapped back-to-back so that all the counters are visible. These are the same sheets that are included in the Dirtside II rules. GHX 2002 Dirtside II Data Cards $7.50 These 40 stiffback data cards in 5 colors and approximately 3"x5" are for writing the names of and stats for your Dirtside II vehicles. GHX 3000 Stargrunt 2nd Edition $24.00 Now you can lead that squad of NAC Air Cav into combat with the forces of the ESU, or become embroiled in some gritty guerilla war out in the colonies. Includes full rules covering all aspects of squad level ground combat (rifles, machine guns, lasers, plasma rifles, etc.) plus rules for artillery support, use of combat vehicles and much more. Integrated squad combat means you can play battles up to company level in size, without becoming bogged down in details. Comes complete with counters to speed play and eliminate recordkeeping. '97 GLO 1102 Legacy of Glory Supplement tba GMS 10450 Action Maps (23mm grid) $6.00 GMS 10454 Tegel Manor (D&D Adventure) $12.00 GMS 10467 Tome of Mighty Magic $12.00 GMS 10107 Star Fleet Battle Manual (Revised)(in) $11.00 GMS 10455 Twerps Basic Rules $4.00 TWERPS truly is "The World's Easiest Role-Playing System": with the special adventure included, you can read and run instantly. Character generation only requires one die roll. GMS 10456 Kung Fu Dragons $4.00 Get out your "nunchuks" and your best karate yells! The newly expanded KFD includes martial arts rules with more options, including mystical disciplines, more Fu, new counters, maps and even more adventures plus the KFD TwerpMaster's Screen. GMS 10457 Twerps Magic $3.00 This expanded accessory/campaign set provides complete rules for spellcasting and magical creatures. GMS 10458 Fly-By-Knights $3.00 FLY-BY-KNIGHTS is the TWERPS role-playing supplement for aerial adventures on the semi-barbaric world of Arkosa. Here you can ride atop your fierce and loyal winged mount to do battle in the skies above teeming jungles and towering castles. Or stalk by night the fear-some Meganoceros under the light of 3 amber moons! GMS 10459 Space Cadets $3.00 Explore alien worlds, seek out weird, ugly lifeforms, and blast 'em! This TWERPS campaign book includes sci-fi rules; 8 new character classes; new sci-fi equipment; alien monsters and NPCs; character pieces; maps; complete adventures and further adventure sugestions. GMS 10464 Robo Punks $3.00 It's the Near Future--time for more TWERPS adventures in the incredible megacities of tomorrow. GMS 10465 Superdudes $3.00 Now gamers can bring their favorite comic book heroes to life in this power-packed expansion set for TWERPS. GMS 10466 Rocket Rangers $3.00 With ROCKET RANGERS, your characters can design, build and fly their own spaceships. New character classes include Pilots, Navigators, Gunners and Engineers. GMS 10468 How to do Everything Better $4.00 Here is the book you've been looking for! That is, if you've been for new skills, professions and races for your TWERPS gaming sessions. GMS 10469 Twerps Twek $3.00 TWERPS-TWEK is the TWERPS Expansion Set that boldly parodies where your favorite Sci-Fi characters have gone before. Transport your game crew into space, where they'll explore the endless frontiers of a mirthful mythos. GMS 10470 Metaphysical Ninja/Vitamin Junkies $3.00 It's the Next Week (or maybe later), the perfect time for this TWERPS Campaign Set of automotive antics, futuristic fire-fights, mutants and mayhem, set in a "bomb-boozled" post-holocaust world. GMS 10471 M.E.C.H.I.- Tech Twerps $3.00 The BATTs are coming! These monstrous walking war machines march out onto the battlefields of tomorow ready for action, danger--and one heckuva lot of role-plakying fun. GMS 10472 Twisted Tales of Terror $4.00 GMS 10473 TWERPS Files, The $3.50 Welcome to the Truly Weird Events Research & Pursuit Sector -- otherwise known as the TWERPS Files. Now your characters can become intrepid investigators into the Unknown, the Unseen, the Unsure and the Unbelievable, as special ops of the Top Hush Explorations (T.H.E.) Agency. This campaign book #12 provides new character professions, new counters and maps and adventures into the unusual... U.F.O.'s? E.T.'s? E.S.P.? B.E.M.'s? T.H.E. says "No"! But you know -- it may be out there... TWERPS Basic Rules (GMS #10455) are required for this expansion set for the TWERPS game system. This product is available now for shipping from Gamescience. GMS 100BK D100 Die: Black $6.00 GMS 100BU D100 Die: Blue $6.00 GMS 100R D100 Die: Red $6.00 GMS 100W D100 Die: White $6.00 '97 GMT 9101 Hornet Leader (reprint) $30.00 GMT 9105 Crisis: Korea 1995 $35.00 Crisis: Korea 1995 allows players to fight a near-future war on the peninsula. Players have access to virtually all available military assets of North and South Korea, as well as large forces from the USA and the PRC. GMT 9106 Thunderbolt/Apache Leader $32.00 Very nice looking easy to play solitaire modern air war game. Minor changes from earlier version. '97 GMT 9405 Danger Zone (Hornet Leader) $30.00 GMT 9503 Crisis: Sinai 1973 $36.00 This game covers the 1973 Yom Kippur War on the Sinai Front. It uses many of the popular game mechanics from Crisis: Korea 1995, and should be very popular with fans of post WWII wargames. Includes one 34"x22" map and 720 multi-colored game counters. '97 GMT tba Phantom Leader tba '97 GMT tba Steel Dawn: Modern Land Battles tba '97 GMT tba Down in Flames Card Supplement tba '97 GMT tba Corsair Leader (Hornet Leader Series) tba GMT 9001 Silver Bayonet- Air Cav in Nam $20.00 Between October 23 and November 25, 1965, a desperate struggle between a full North Vietnamese Army Division and the U.S. 1st Cavalry Division took place west of Pleiku in Vietnam's Central Highlands. Silver Bayonet is a company-level game which focuses on this conflict. GMT 9002 Air Bridge To Victory $25.00 GMT 9003 Operation Shoestring-Guadalcanal $30.00 Guadalcanal was the operation that started the Allies on the road to Tokyo. From here the U.S. Marines would later launch the invasion of the Paulu Islands, Bougainville and Guam. Operation Shoestring is a company-level game which focuses on this conflict. GMT 9202 Operation Mercury: Battle for Crete $32.00 Operation Mercury is a company/battalion scale game simulating this battle over a mapboard scaled to 1.5 km per hex. An integrated naval and air game allows players to refight this battle at a scale and scope never before available. '97 GMT 9203 Invasion Italy: 1943-1945 tba GMT 9204 Rise of the Luftwaffe:Down in Flames #1 $25.00 WWII European theater air war game using cards. Players are individual planes and use cards to manuever. Similar to Nutmegs Ace of Aces game. '97 GMT 9206 Arctic Storm: Russo-Finnish War $23.00 GMT 9305 Victory in the West (Fall/France 1940) $35.00 Victory in the West is a realistic two-player game that recreates the 1940 campaign in all respects except one--the outcome is totally up to you. GMT 9404 Eighth Air Force: Down in Flames #2 $35.00 The aerial adventure continues! This boxed module, which requires ownership of The Rise of Luftwaffe: Down in Flames #1 (GMT #9204), gives players the pilots and aircraft necessary to refight the savage battles over the Reich from 1942-1945. Thunderbolts, Mustangs and Lightnings battle late-model Fw-190s, Bf-109s. Even Luftwaffe jet fighters as behemoth Allied bombers attempt to turn the Reich to rubble! This series allows you to fly and fight the finest warplanes of the era, pitting man and machine against the best your opponent has to offer, testing your mettle as you attempt to send your enemy Down in Flames. Contents: 132 colorful cards (including 129 aircraft cards with dozens of new aircraft types) Ninety-six 5/8" pilot and hit counters new bombing missions scenarios expanded & updated Down in Flames master rule booklet GMT 9406 Britain Stands Alone: Operation Sea Lion $32.00 A fast-playing, WWII operational-level game examining one of the most fascinating "what-if's" in history: Hitler's planned invasion of the British Isles in the early fall of 1940. An integrated air-land-sea game system allows one or two players to control all major army, air force, and naval units of the British or German armies in a nail-biting contest pitting the rising power of an expanding Germany against her sole remaining Western European enemy. The Germans, superior in land combat forces, must overcome the obstacles of the English Channel crossing, the guns of the Royal Navy, and the heroic pilots of the RAF in order to successfully invade and conquer Great Britain. Play is fast-paced, but challenging, as both players must successfully integrate their air, land and sea forces in order to win. The game includes one 22" x 34" game map, 480 counters, and multiple game scenarios, including one for the Battle of Britain. GMT 9407 Lost Victory $32.00 LOST VICTORY puts you in command of the opposing forces in the winter 1943 campaign. A unique integrated Ops Phase lets you choose what your units do and when they do it without any artificial limits on when they can move and fight. GMT 9504 Typhoon! The German Drive on Moscow, 1941 $45.00 In the fall of 1941, the German Blitzkrieg was ready for one final grand effort, the conquest of Moscow. Code-named Typhoon, Germany expected this final offensive to destroy all Soviet armies in front of Moscow in a classic double-envelopment by the Panzer divisions. They planned then to occupy Moscow, and finally push on to the east. In short, the Germans expected Typhoon to end the war in the East. Fought on a grand scale and at a critical time, over terrain crucial to both sides, historians rank Typhoon as one of the great and decisive battles of World War II. In it, the German army suffered such a defeat that it was never again able to threaten Moscow. Now, with GMT's Typhoon!, you can replay this epic struggle for supremacy in the east. The game's easy-to-play system allows players to focus on the critical matters of operational maneuver and force coordination, while adding just enough "chrome" to faithfully recreate the key elements of the campaign. Game Features: 960 full-color counters representing both sides' ground and air forces 3 full-color 22"x34" maps 6 scenarios detailed air rules which integrate with land combat and weather rules detailed OB, including special coverage of artillery, bridge units, armored trains and more GMT 9507 Invasion: Norway $36.00 The German invasion of Norway led to one of the most innovative and dynamic campaigns of the entire Second World War. Invasion: Norway simulates this fascinating campaign using a streamlined version of the acclaimed Britain Stands Alone game system. Fully integrated land, air and naval rules accurately portray the complex interplay of three-dimensional warfare in a way that is easy to learn and play, and keeps both sides constantly involved in the game. Special rules are included to simulate unique aspects of the campaign, such as the effects of the severe Arctic winter, the haphazard mobilization of the Norwegian Army, the use of shipwrecked sailors as ground troops and the impact of die-hard Norwegian commanders. Features: over 500 counters variant rules a 22"x34" full-color map portraying all of Norway below Narvik a 22"x17" color off-map display covering all of Norway and Denmark, and portions of England and Germany on a much larger scale extensive bibliographical and historical notes Map scale: 16 miles per hex. Players: 1 or 2. Complexity: Medium. Time scale: 3 days per turn. Solitaire suitability: Medium. Nov'96 GMT 9602 Battle for North Africa: The War in the Desert, 1940-42 $38.00 Richard Berg's Battle for North Africa allows players to fight one of the hobby's favorite campaigns with a totally new and fresh approach that emphasizes ease of play. All your favorite units are here: from Rommel's 5th and 8th Panzers, to the hulking behemoth tanks of the British Royal Tank Regiments, to the Italian Rapgruppamento Maletti, complete with Saharanio Camel Regiment (which had no camels). Features: Extensive Random Events that include Enigma and Ultra, sandstorms, desert raids, amphibious operations and Italian paratroops Differentiation between combat formations and support assets -- an elegant Combat Table that emphasizes combined arms, armor upgrades, Italian Surrender and Variable Allied Withdrawal 4 scenarios, including a full 1940-42 Campaign that allows players to alter German and Allied arrivals. Hidden Reserve system, variable overrun, counter-attack and armor superiority Map scale: 8.5 miles per hex. Players: 1-4. Time scale: Monthly turns. Unit scale: Ranges from Battalion to Division. Nov'96 GMT 9603 Barbarossa: Army Group South $47.00 Following the success of Typhoon! (GMT #9504), GMT now brings you the second game in the series covering the onslaught of Army Group South in June, 1941. Barbarossa's: AGS's three maps cover an area from the Lvov gap in the North (Pripyet marshes border the north edge of the maps) to the Black Sea coast, and extend west to east from Romania and German-occupied Poland to Kiev and Odessa. Also included is a bonus half-map, which allows players to fight out two scenarios in the Rostov area. The game includes new units: Romanians, Iltalians, Hungarians, Slovakians and Ukranian Nationalists. Two new unit types, super heavy siege artillery and Flotillas have been added to the series. New rules for Soviet command difficulties, increased levels of Soviet forts near urban areas and revised overrun rules for greater playability have been added as well. Map scale: 5 miles per hex. Players: 1-4. Time scale: 2 days per turn. Unit scale: Division/Regiment. op GMT 9102 1863: Civil War Quad Game $37.00 GMT 9505 Three Days of Gettysburg, The $59.00 Twenty years ago the course of wargaming was changed forever with the release of the classic Civil War battle game Terrible Swift Sword. And now to continue that honored lineage, GMT is proud to announce the publication of Richard Berg's The Three Days of Gettysburg. 3-DoG is not simply a reprint of TSS. It is a totally new look at the battle, a view that, while retaining many of the features that made TSS one of the bestselling historical simulations of all times, brings the players even closer to the action, even more deeply into the decisions that make Gettysburg one of the most playable of all battle games. Features: a completely revised Command System which includes a set of Random Events, ranging from Sniper Fire to Delayed Reinforcements brigadiers rated with action profiles shock table artillery barrage, simplified ammo rules, special rules for "green" units and an optional fatigue rule 7 scenarios, from microcosm one-mappers to the full three-day battle GMT 9508 Glory! $36.00 Glory presents three Civil War battles -- 1st and 2nd Manassas plus Chickamauga. Designer Richard Berg created a new system that combines sophistication with accessibility -- the rules are not lengthy and there are practically no charts. Features: Over 400-1/2" and 5/8" counters portraying the opposing armies in glorious MacGowan style. Two 22"x34" full-color maps (1 sheet front and back) by Three Days of Gettysburg map artist Rick Barber. Four different ways to play the game, from Igo-Hugo all the way to command-oriented LIMs. An 8-page rulebooklet. A scenario booklet which includes unit deployment information, (very few) optional rules and scenario-specific victory conditions for each battle. Map scale: approximately 250 yards per hex. Players: 1 or 2. Complexity: Easy to learn, not so easy to master. Time scale: 75 minutes per turn. Solitaire suitability: Medium-High. '97 GMT tba American Civil War tba GMT 9103 Battles of Alexander (2nd Ed) $40.00 Featuring 4 ancient battles of Alexander the Great. This game has been unavailable for almost a year. The recent popularity of SPQR should spark interest with the ancients crowd. GMT 9401 Julius Ceasar: The Civil Wars $45.00 This game will include six battles of Caesar from the Civil War period. This period follow-on game to their best-selling SPQR is by Mark Herman and Richard Berg, with maps by Mark Simonitch, and beautiful SPQR-like counters from Rodger MacGowan. GMT 9501 Great Battles of Alexander (Deluxe ed.) $50.00 Introducing the updated, expanded, full-color enhanced version of the best-selling, multi-award winning game system that started the Great Battles of History Series. The Deluxe Edition includes new game maps, counters, packaging, battles, and scenarios which cover all the major battles from the original game and the Juggernaut Module plus five of Alexander's smaller engagements. This new edition contains: 10 battles, 720 counters, 3 double-sided maps, and a complete rulebook. It is sure to be a hit, if the sales of the old version are any indicator. GMT 9502 Dictator (Julius Caesar Module #1) $16.00 This is the first expansion module for Julius Caesar (GMT#9401). It deals with the early years of the Roman Republic and the exploits of Marius and Sulla. Using the so-called Marian reforms that Caesar perfected, these two "First Men in Rome" did lots of bashing of the surrounding populace before turning on each other. Includes Marius against the Germans, as well as Sulla vs. Mithridates at Chaeronea. GMT 9506 Diadochoi (Deluxe Alexander Module #1) $16.00 $9.60 net The Diadochoi package includes one colorful new countersheet (240 counters) and a rule/scenario booklet which allows you (as long as you own The Great Battles of Alexander - Deluxe Ed., GMT #9501) to refight four major battles of Alexander's generals. The battles are: Paraitacene (317 BC), Gabiene (316 BC), Gaza (312 BC) and Ipsus (301 BC). GMT 9601 Samurai (GBoH #5) $45.00 Samurai is the fifth entry in the award-winning "Great Battles of History" series from Herman and Berg, and easily the most exotic and visually stunning. Covering all the major battles of the infamous Sendoku Jidai (the Age of the Warring Daimyos), it simulates the clan-oriented levels of leadership, plus simplified shock and fire mechanics. Also included are individual samurai used to challenge opponents and collect the important "Severed Heads". Ignore the challenge and lose face... or be forced to commit seppuku on the spot! Features: Over 850-1/2" and 5/8" MacGowen counters portraying the armies of the era. Two 22"x34" full-color mapsheets (backprinted with 2 half maps, so you get 5 different battlefields). A modified Great Battles of History rulebook. A scenario booklet containing army deployments, special rules and victory conditions for all six battles. An annotated bibliography, including rare Japanese source material. Map scale: approximately 100 yards per hex. Players: 1-4. Complexity: Medium. Playing time: 3-10 hours. Solitaire suitability: Medium-High. This title may be available in mid-January, so please get your numbers in soon. '97 GMT tba Legion: The Rise of the Roman Republic tba GMT 9201 SPQR: Great Battles of Roman Rep. $40.00 The second game in GMT's "Great Battles of History" series. Players get five games in one package. Each tactical battle is played on one of four 34" x 22" maps depicting the actual terrain of the ancien battlefeild. Components include: 800 counters, Multiple scenarios, 4 maps and rules. Designed by Richard Berg and Mark Herman. net GMT 9205 War Elephant, 2nd Edition $18.00 $10.80 net This is the updated version of War Elephant (SPQR Module #1). It is a particularly important product in GMT's Great Battles of History series, as it is required in order to play any of the other three SPQR modules. net GMT 9207 Consul for Rome (Mod.#2) $15.00 $9.00 net net GMT 9301 Pyrrhic Victory (Mod.#3) $15.00 $9.00 net net GMT 9402 Africanus (Mod. #4) $16.00 $9.60 net GMT 9302 Lion of the North (Frederick/Great) $35.00 '97 GMT tba Rocroi - White Mtn (Lion/North Module) tba GMT 9403 Battles of Waterloo $40.00 Designed by Richard Berg, this grand-tactical game provides players with six different battles/scenarios in one box! The game includes three backprinted 22"x34" maps (six maps in all!) detailing the battlefialds of Quatre Bras, Ligny, Wavre and Mt. St. Jean at 210 yards per hex. Included are 480 multi-colored counters by Roger MacGowen which present the color and grandeur of the brigades and regiments of the Napoleonic armies in much the same manner as SPQR did for the armies of antiquity. An interactive sequence of play integrates period rules for command control, fire combat, formations and cavalry charges into one smooth-playing, but ever-changing game experience. Scenarios include single or two-map games for each of four individual battles, as well as three-map multi-player games covering both the June 16th and June 18th combined battles of Ligny-Quatres-Bras and Wavre-Mt. St. Jean. net GOB 1101 Hostile Aircraft $36.00 $19.25 net Hostile Aircraft is a set of rules for playing a fast-paced 3-D tabletop miniatures simulation of aerial combat with 1/285 scale aircraft models mounted on adjustable stands. The rules cover 288 different types of frontline aircraft, including 89 single-seat pursuit airplanes, 116 two-seat reconnaissance/bombers, 32 multi-engine bombers and 51 seaplanes used by Austria-Hungary, Belgium, France, Germany, Great Britain, Italy, Japan, Poland, Russia, Turkey and the United States. The Western, Italian, Near Eastern and Russian Fronts of the Great War are all included, as well as the Russian Revolutions, the Battle on the Baltic during 1919 and the Polish-Russian War of 1920. Players can keep track of the combat experience of their pilots and work their way to the coveted recognition and skill of aces. Fight one-on-one duels or use any number of model airplanes and players to recreate any sized dogfight. The model planes are moved up and down the stands to show their altitude in combat. They have complet 360 rotation on both axes to show when they are banking left or right, climbing, diving, looping or barrel-rolling. This 2-color boxed game includes: (2) 1/285 scale model airplanes (2) 3-D airplane stands aircraft performance statistics quick reference charts airplane control sheets 2 D6's GPA 001 WWII The Expansion (for A&A) $16.95 GPA 002 WWII The Expansion #2 (for A&A) $24.95 Experience the utmost in realism, excitement, and fun playing AXIS & ALLIES with this new 2nd expansion set. The Pacific Ocean has been enlarged and territory values have been increased to make the Pacific Theatr of Operations as realistic and exciting as the Atlantic. GPA 003 WWII The Expansion #3 (for A&A) $44.95 This box contains a 30" x 50" full color map, the "Midway Scenario" rulebook, and 40 full color counters. GRD 0826 Fire in the East $70.00 op GRD 0829 Scorched Earth $70.00 $24.50 net GRD 0901 Urals, The (FITE/Scrchd Earth exp.) $24.95 GRD 0902 Balkan Front $39.95 '97 GRD 0903 First to Fight (reprint) tba GRD 0904 Winter War, A (reprint) $34.95 The classic Europa series module covering Finland is back. '97 GRD 0905 Second Front (reprint) $110.00 GRD 0906 For Whom the Bell Tolls $65.00 Before the Blitzkrieg raged, there was clash between facism and democracy in a small, dirty little war... The Spanish Civil War and 3 parts of Grand Europa presented in the newest release of the Europa Collector Series. Includes: 1-1/2 maps covering all of Spain and Portugal. 5 countersheets, inclusive of all combatants. 10+ charts and playing aids. rules and OB (Order of Battle) books. "cool-looking" box, suitable for framing. 3 parts of Grand Europa 1. Operation Felix - The planned invasion of Spain, to capture Gibraltar, with Spain's help or without it. German & Spanish armed forces are included. 2. "Spanish Torch," hitting the continent early, in Spain 1943. 3. The Spain & Portugal Module reprint. REMEMBER: These games are on a limited print run. Order what you need through at least one restock, because they may not be around later. '97 GRD 0907 War in the Desert $88.00 War in the Desert covers the complete desert campaign from 1940-1943. It includes 3 games, 3 modules, many individual scenarios, a campaign game covering "the whole bloody mess" in Africa, all the heroes and villains (Rommel, Patton, Monty, etc.) and all famous places (Tobruk, El Alimaine, Hellfire Pass, Tripoli). Components: 9 maps, 6 full-sized, 3 half-sized 7 countersheets 15 charts 3 Order of Battle books 1 rulebook GRD has announced that this game is scheduled to be released in October '96; therefore, we are resoliciting for it on this form. It was originally solicited on our July '95 Pre-Order Form. All previous orders have been cancelled; please give us your new numbers. '97 GRD 0908 March to Victory tba GRE 5000 Fantasy Warriors Battle Game $39.95 Slavering hordes of evil beings clash with staunch defenders of the Rightl. Grenadier's Fantasy Warriors Miniature Battle Game can be used to expand any RPG to 3-D action, or can be played alone as a table-top miniature combat game. Hundreds of support products make this one of the most expandable, and popular, fantasy miniature products today. The game comes with 102 25 mm plastic miniatures of dwarves and orcs which require minimal assembly. GRE 5001 Fantasy Warriors Companion $12.95 Following on from the success of Grenadier's Fantasy Warriors fantasy battle game, this essential complement adds new dimensions of exciting game play. GRE 5700 Dragon Lords Game (w/6 minis) $34.95 Welcome to Dragon Lords, the game of fantastic battles between fierce dragons. In Dragon Lords, each player controls a dragon involved inan awesome aerial battle. Players move their dragons about the maps jockeying for the best position from which to unleash their breath weapons upon their hapless opponents and hurling themselves headlong into mid-air mortal combat. GRE 1575 Future Warriors: Kill Zone $24.95 Outside of the walls that shield the city from the ravages of marauding savages and scavengers, the colonial troopers battle for their lives against the rebels and denizens of THE KILL ZONE. KILL ZONE is a futuristic, man-to-man combat system for use with the entire FUTURE WARRIORS line. The rules are simple to learn, and provide for a fast and bloody game. Everything that you need to play is in the box, including dice, counter, and ten Mark Copplestone figures. KILL ZONE includes rules for colonials, cyborg super-soldiers, settlers, scavengers, savages and rebels, as an array of weapons from shotguns to laser cannons. The first supplement, including rules for automated guns, military hardware, and powered armor is already on the way, so tear open your copy and prepare to battle for THE KILL ZONE. GRG 001 Night City Trax $9.95 You've got the chips and enhancements, you've got the attitude right -- but for maximum atmosphere, you need stylewired audio. Fine tune your gaming experience with Night City Trax, the officially licensed soundtrack for R. Talsorian Games' hit sci-fi roleplaying game Cyberpunk. Night City Trax contains ten original instrumental pieces by composer Erich Izdepski. The music is designed to enhance your netrunning experience as background music for your Cyberpunk game. However, it is equally suitable for casual listening. The music was recorded in a digital format, transferred via analog link to digital tape and then produced at Capitol Records on state-of-the-art chrome tapes, utilizing Dolby-B noise reduction technology. The result is a high-quality tape filled with excellent music. Dec'96 GRG U100 Usagi Yojimbo RPG $16.00 You've read the adventures... now you can play them! Usagi Yojimbo is an exciting adventure roleplaying game based on the hit comic series by Stan Sakai. Play your favorite characters from the comics, including Gennosuke, Tomoe Ame, Kitsune and even Miyamoto Usagi himself. Players can also create their own original characters using the Fuzion game system, included in the book. Fuzion characters can also be used with other Fuzion-compatible products, such as Champion: The New Millenium from Hero Games and The Bubblegum Crisis RPG from R. Talsorian Games. Also included are maps, a complete character listing, an Usagi timeline and more. The rulebook features an original drawing by Stan Sakai, colored by Tom Luth. GRG H100 Heroic Adventures, Vol. 1 $16.00 Contains three complete action-packed adventures for Champions RPG by Chris Avellone (Dystopia and Underworld Enemies), Bruce Tong (Enemies for Hire) and Jim Crocker. Also includes more than a dozen new villains; source material for San Angelo, a new campaign city; and artwork by Storm Cook, Greg Smith and Mat Nastos. This title may be released in March, so please get your numbers in soon. GRG H101 Heroic Adventures, Vol. 2 $16.00 Six exciting adventures written by Chris Avellone, Amy Crittenden, Jim Crocker, Ed Carmien, Greg Lloyd and Steve Long, for use with Dark Champions' Heroes of Vengeance. This product may be released in June, so please get your numbers in as soon as possible. GRI 6000 Arduin Adventure Boxed Set, The $9.95 GRI 8008 Arduin Bk. 1: Rules $19.95 GRI 8016 Arduin Bk. 2: Resources $21.95 DTP 82-006 AG #4 The Lost Grimoire $11.95 DTP 82-007 AG #5 Dark Dreams $11.95 DTP 82-008 AG #6 House of the Rising Sun $11.95 DTP 82-016 AG #7 Shadowlands $11.95 DTP 82-017 AG #8 Winds of Chance $11.95 GSM 9502 Throwing Stones Rulebook $9.95 This 96-page rulebook will contain the Arena and roleplaying rules, as well as 5 scenarios. The cover art will be Melissa Benson's painting of a Barbarian Fighter and a Skeleton Mage Beast as seen in the centerfold of Duelist #4. GSM 9510 Throwing Stones Starter Pack (2nd ed.) $9.95 GSM 9511 Throwing Stones Starter Display (2nd ed.) (12 tubes) $119.40 This release will include 33 stones (12 completely new stones and all 21 from the original series) as follows: Common Thief, Wizard, Amazon, Thaumaturgist, Zoetrist, Ranger, Barbarian, Acrobat, Scout, Archer, Hunter Uncommon Necromancer, Sorcerer, Wildman, Assassin, Druid, Witch, Monk, Rogue, Knight, Bard, Conjurer Rare Duelist, Paladin, Fool, Ninja, Gladiator, Samurai, Archmage, Warlock, Ronin, Illusionist, Jester This new spectrum of character classes will expand your campaigns to new dimensions. This Starter Display contains 12 tubes of 8 color-coded D6s with symbols that retail for $9.95 each. The rules, now in full-color, are included in the new sealed tubes. This display may be available in November, so please get your numbers in soon. Gamesmith tells us that there is still a limited supply of the Throwing Stones Rulebook (GSM #9502) which includes rules for this 2nd edition. GSM 9521 Circle of Stone $9.95 There are strange things coming out of the woods of Malir. A secret source of power is the prize in a deadly struggle. Characters can try to save the village from doom or use the Circle of Stone for their own purposes. This is the first adventure module for Throwing Stones Fantasy and comes with a unique stone not available anywhere else. The adventure is for 3 to 6 characters of 4+ stones and is written specifically for Throwing Stones system, but is easily adaptable to any fantasy roleplaying game. This product may be released in January, so please get your numbers in soon. Sep'96 GSM 9602 Magician's Tome $19.95 This is the definitive information resource for mages of all types. It is designed specifically for Throwing Stones Fantasy, but this feast of original spells and magic items can add excitement to any fantasy campaign. It includes over a hundred new spells, magic items, a complete roleplaying adventure and more. This tome also includes a detailed description of the University of Magic with all its political intrigue and dossiers on the most powerful NPC spellcasters in the world. Features cover art by Ed Beard. 150+ pages. GSP 4000 Darts $8.95 Gamescape Publications is pleased to offer Darts, the first in the series of Rules of the Game books. Like all future releases in the Rules of the Game series, Darts is designed to give the beginning player a complete overview of a game. This 112-page book provides a thorough examination of the equipment, techniques and rules of the increasingly popular game of darts. While simple enough for the beginner, Darts is an ideal book for the more experienced player as well with strategies for practice, rules and tactics of many of the most popular dart games. Steel-tip darts and soft-tip darts are both covered. Electronic dart machines have revolutionized league play and greatly increased the availability of darts throughout the country. Their use and operation are explained in this book as well. With its stunning, brightly-colored cover, easy-to-read text and illustrations, complete tournament rules, glossary of terms and index, Darts is the perfect addition for book stores, game stores or dart retailers. GSP 4019 Dominoes $8.95 Gamescape Publications is pleased to offer Dominoes, the first in the series of Rules of the Game books. Like the previous release Darts and all future releases in the Rules of the Game series, Dominoes is designed to give the beginning player a complete overview of a game. This 128-page book provides a thorough examination of the equipment, strategy and rules of the perenially-popular game. While simple enough for the beginner, Dominoes is an ideal book for the more experienced player as well with rules for more than 20 different domino games. Extensive illustrations and detailed sample games complement the clearly-written descriptions of all the best-known domino games along with their many variations. Included as well are some lesser known but equally intriguing games, tips for using larger sets, solitaire diversions and recommendations for children's games. With its stunning, brightly-colored cover, easy-to-read text and illustrations, extensive compilation of games and variations, glossary of terms and index, Dominoes is the perfect addition for book stores and game stores. GSP 4027 Backgammon $8.95 Like all books in the Rules of the Game series, Backgammon is designed to give the beginning player a complete overview of a truly classic game. This 160-page book provides a thorough examination of the strategy and rules of the dynamic game of backgammon. While basic enough for the beginning player, Backgammon has much to offer the intermediate player as well. Extensive illustrations and detailed sample games compliment the clearly written descriptions of all aspects of this sociable game from the layout of the equipment and opening rolls to basic strategy, use of the doubling cube and end game play. Included as well are explanations of basic dice probabilities, the popular multi-player variation known as chouette, tournament play, Internet resources, international variations and a detailed glossary. GUS 1101 Eagles of the Empire: Bordino $34.95 Borodino is a grand tactical game of Napolonic battlefield combat using a unique "geomorphic" map regulating the movement and positioning of large infantry formations. The game contains: 300 counters, a 25"x15" map, a standard rulebook, a scenario specific rulebook, one die and counter bags. The game claims to be of average complexity and slightly suitable for solitare play. GUS 1102 Eagles of the Empire: Friedland $34.95 Friedland is the second release in GamesUSA's Eagles of the Empire system. Friedland was the culminating battle of the 1806-1807 Prussian Campaign in which Napoleon defeated the Russian Army of General Bennigsen, forcing the Tsar to sign the Peace Treaty of Tilsit. For the first full-scale treatment of this famous battle, GamesUSA enlisted the help of Major Will Gray, recognized as the authority on the Battle of Friedland. Includes: 18"x26" map 380 playing pieces featuring 1" long infantry counters Standard Rules Edition 2.0 GWI 00100 Eagle Kingdoms $29.00 Piece together the Eagle puzzle game board and capture colorful, charming medieval characters to build your very own Kingdom. Thrills abound as you challenge other players for their character pieces. Roll the Enchanted Die for heightened fun. Collect the most complete kingdom to win the game. Contents: 46-piece Eagle Kingdoms puzzle game board 45 medieval character playing pieces 45 playing piece stands 2 dice 1 enchanted die felt game board template Instruction booklet with game's history GWI 00101 Quests of the Round Table $23.00 Brandish your weapons and join King Arthur and his Knights of the Round Table in this strategic, adventure cardgame. This is not a collectible cardgame; everything you need to prove your skill and prowess is included in one box. Contents: 125 Adventure cards 28 Story cards 12 Rank cards 40 Shields Questionnaire Instructions GWI 00102 Honor of the Samurai $23.00 Japan's Sengoku era (1490-1600) comes to life in Honor of the Samurai, an extraordinary new card game of intrigue, honor and shame. Relive the Age of the Country at War as a samurai warrior who joins the struggle among Japan's feudal warlords. The game's characters and their relationships are real, as are their strategies and behavior. Honor of the Samurai is an all-inclusive card game where strategic choices shape your fortune and destiny. Should you follow the honorable paths of loyalty and swordsmanship, or the dishonorable but powerful ways of treacherous ninjas and gunpowder weapons? No two games unfold in the same way. The player who earns the most honor points win. Contents: 110-card custom playing deck 6 custom dice 60 score counters instruction and history booklet Players: 3-5. Playing time: approximately 1 hour. Level of difficulty: Moderate. GWI 00200 Slamwich $10.00 Layer on the laughter by flipping and stacking colorful food cards to build Slamwiches and Double Deckers. The sharpest eye and quickest hand to spot and slap these Slamwiches wins the card pile. But, watch out! Thief and Muncher cards may steal your cards. Contents: 40 Food cards 12 Muncher cards 3 Thief cards Instructions Questionnaire GWI 00201 Mummy Rummy $10.00 Twenty-five exquisite ancient Egyptian treasures are hidden in this deck. Dig (or draw) and sift to assemble the most images and you will be the winner. Images may be stolen and transformed, so your strategy will decide the outcome of this intriguing game. Contents: 30 Double-Image cards 15 Single-Image cards Instructions Questionnaire GWI 00202 Frog Juice $10.00 Brew up gallons of fun with this magical and strategic cardgame. Cast spells and make concoctions, but watch out for witches who can "sweep" cards away and steal your points. This non-collectible cardgame includes 59 cards, instructions and questionnaire. GWI 00203 Pigasus $10.00 Watch the pigs fly as you pass and draw pun-packed cards in this quick-paced, side-splitting game. Slap when a pair of pig puns appears, but be the last to slap and you collect a letter of P-I-G-A-S-U-S. Players compete to remain in the game by not getting all the letters of PIGASUS. Contents: 55 cards 11 sets of 5 matching cards Instructions Questionnaire GWI 00204 Rat-a-Tat Cat $10.00 Get rid of rats and go for the cats! Win by having your cards add up to the lowest number (a poker face helps). Exchange a card on each turn, with Peek, Swap and Take Two cards adding an extra twist. Cagey thinkers will be delighted with this fun numbers card game with cats (and a few rats) that combines strategy, memory and a little luck. Contents: 54 cat and rat cards Instructions, including rules for younger players Questionnaire Players: 2-6. Playing time: approximately 20 minutes. GWI 00205 Cows Can't Dance, But They Like to Be Asked $10.00 This is a hilarious partner pairing card game. Earn points by pairing dancer cards in the same suit. Politely ask a shy cow (or a bull) to dance and earn extra points. Can't find a partner? Use your Madame Fifi card to cut in for a dance lesson. The player with the most points wins. Ages 8 and up. 2 to 5 players. Playing time: approximately 20 minutes. Contents: 52 cards 2 make-your-own dancer cards instructions questionnaire GWI 00206 Stone Soup $10.00 Soup's on! Follow the sequence and take turns adding food cards to the pot. Pass your turn with the dash-of-salt card or dare to bluff by sneaking a stone card into the pot. Be the first to play all your cards and win. Ages 8 and up. 2 to 5 players. Playing time: approximately 20 minutes. Contents: 54 cards (38 food cards, 6 stone cards, 8 dash-of-salt cards, 2 sequence-of-ingredients cards) instructions questionnaire recipe for "stoneless stone soup" '97 GWI PP-02 P.O.P Floor Display (empty) $40.00 This easy-to-assemble, free-standing corrugated floor display with a beautiful, full-color header card comes custom packed with specialty card games of your choice. This 63" high x 16" wide x 16" deep display holds 60 specialty card games (minimum 12 games per title). NOTE: Gamewright's 7 specialty card games are: Slamwich Frog Juice Rat-a-Tat Cat Pigasus Mummy Rummy Cows Can't Dance Stone Soup GWI 00300 Dish it Up! $16.00 Dish it up at the Blue Spoon Diner! Flap Jack Mac has your orders ready, and your tables are filled with hungry customers. Serve them quickly, and you will cash in on tips. Can you help the little kid who lost his baseball mit? Look out for cranky customers, too. With the help of loveable cooks, you will stir up and dish out fun. Turn over tiles and try to match them to the pictures on your guest checks. Each time you match all the pictures on one guest check, you get a tip (one Gamewright buck). Collect your tips over rounds of play, and the first player to collect $5.00 in tips wins. Contents: 40 tiles: - 8 cooks - 8 main dishes - 8 beverages - 8 side orders or desserts - 4 cranky customers - 2 Matts (little boys) - 2 mitts 20 Gamewrigt bucks 8 guest checks instructions for 2 levels of play Players: 2-4. Playing time: approximately 20 minutes. GWI 00301 Fill 'Er Up! $16.00 Fix flat tires, tow stuck cars! Draw a help-me card from the deck and match it to the all-fixed card. Make a match and advance your service station dial. The game ends when all the cars are back on the road in this service station problem-solving game. (This is a non-competitive game with no reading required.) Ages 4 and up. 1 to 3 players. Playing time: approximately 20 minutes. Contents: 15 help-me cards 15 all-fixed cards 3 service station dials 1 sheet of service station stickers instructions questionnaire GWI 00302 Make It Up! $16.00 How do you make a sweater? Where do frogs come from? What do you use to build a tree house? Figure out what goes together, then make a match. Ages 3 and up. 1 to 3 players. Playing time: approximately 15 minutes. No reading required. Contents: 18 story cards with punch-out oval tiles parent's guide instructions questionnaire HAR 0100 Raven Tabletop Fantasy Rules $19.95 It is now the beginning of the Fourth Age, a time wracked with turmoil, a time of change. Alliances which held fast for centuries have dissolved, and borders which were considered inviolate have shifted as if with the winds. Technology and magic are on the advance, although some might say that Kzar Shamen's tampering with magic is more of a setback. Gnomish engineers, working within the Dwarven Strongholds of Gelvarden, have harnessed the power of steam, and frenzied work on strange and mysterious engines has begun in the secret workrooms and laboratories. Shadow Elves continue to spread terror throughout the land and the migration southwards of the Barnorsk Orcs is proving to be a matter of concern to all. What are the races you will encounter within the World of Raven? There are many and varied, but an air of caution is advised. The smiles you see along the way will not always be those of welcome... Harlequin Miniatures is pleased to announce the August release of their first game system Raven. Raven is a tabletop miniatures game designed to represent mass battles between fantasy armies, and is well supported by the line of Harlequin miniatures currently available. The 144-page perfect-bound book includes full rules for miniature battles, a comprehensive magic system, an introductory scenario to get players started and army lists, characterizations and short histories for all the races. Raven is a departure from most mainstream fantasy battle games as it encourages players to base their figures on stands of up to three figures with each stand representing dozens or even hundreds of soldiers. '97 HBH tba Mutant Chronicles Catalog $free This is a full-color catalog that will be dedicated to all of the Mutant Chronicles products. It will include pictures and descriptions of the roleplaying game and supplements, the Doomtrooper cardgame and expansions, Warzone miniatures system and expansions and all of the newly-designed miniatures ranges. HBH 5801 Leviathan $19.95 The first book will contain background information on the five major races: Orcs, Goblins, Dwarves, Elves and Barbarians. This book will also contain rules, army lists and more. Future supplements will be released to cover new magic, airborne combat and new races. Articles on battle reports, battle hints, miniatures painting and terrain building will soon be found on a regular basis in Forge (formerly, Anvil) magazine. Jul'96 HBH 5802 Earthpower $14.95 Earthpower is the magic sourcebook for Leviathan. It contains numerous spells and features artwork by Adrian Smith, the illustrator of the original game. HBH 4001 Mutant Chronicles RPG $24.95 HBH 4002 Brotherhood $14.95 The first supplement for the Mutant Chronicles Role Playing Game. 80 page sorcebook is laid out in the same exciting format as the original game. It's lavishly illustrated throughout and includes 8 color plates, featuring some of the colorful characters that make up the various factions of the Brotherhood. Information is given on the four Directorates, the Mystics, the Inquisition, the Mission and the Administration. How to create a Brotherhood character, adolescence event tables and new skills are some of the many topics covered in this book. HBH 4003 Imperial Sourcebook $14.95 The second supplement for the Mutant Chronicles R.P.G. The layout is similar to the first two products, combining striking black & white illustrations with eight pages of color plates. The Imperial Sourcebook delves deeper into the corporate world and takes a detailed look into the many people that make up this mega-power, emphasizing the numerous clans, the battle troops and their vehicles and equipment. Stats will also be given for many of the characters for use in the upcoming boardgame, FURY OF THE CLANSMEN. HBH 4004 Freelancers Handbook $9.95 The Handbook picks up where the Basic Rules (HBH#4001) left off for the Freelancer. Told from the viewpoint of ex-sergeant McBride, this 32 page book has many scenario ideas and tells you everything you need to know from setting up your own business to the equipment thats available. The handbook is wrapped in an eight page full color screen, featuring fabulous art by Paul Bonner. This heavily laminated screen comes with all the charts laid out in an easy to find order that helps makes running a game fast and exciting. HBH 4005 Capitol Sourcebook $14.95 The fourth supplement to the popular Mutant Chronicles R.P.G. The layout is similar to the exciting format used in the earlier supplements, and features a breathtaking cover by Paul Bonner. The Capitol Sourcebook vastly expands on this corporation. Creating and playing a Capitolcharacter with many different Archetypes are covered as well as adventures and military campaigns. This book is written by Bill King, the game industry's best "story teller". HBH 4006 Algeroth $19.95 The latest expansion to the Mutant Chronicles universe. Algeroth is a campaign module and sourcebook focused on the armies and armories of the Lord of Dark Technology, with detailed descriptions of vehicles, weapons, creatures, citadels, equipment, Nepharite intrigues, necro-bionics, bio and necrotechnology and more! In an added section called The Heretic's Handbook, you'll find everything you need to know about Algeroth's "Secret Kohorts," how to create a heretic, Temple Backgrounds. Also included are 30 New Gifts of Algeroth's Dark Patterns, how to transform to Necromutant, Centurion or even Nepharite, how to acquire and use Necrobionics, Bio-technology and Necrotechnology, how to avoid The Brotherhood and found a temple of your own, how to create your own Relics and Artifacts and how to treat Degeneration and Stigmata. Finally there's The Black Gate, a ready to run all-out action adventure with complete stats for Fury of the Clansmen and stunning floorplans depicting the Citadel of Nepharite Warlord Baalzacht. HBH 4007 Bauhaus Sourcebook $14.95 Bauhaus Sourcebook details the hard and unforgiving way of life of these mighty homebuilders of the human worlds. Discover all about their hoary heritage, their strong ties with The Brotherhood and their roles as the last true defenders of humanity. This book contains descriptions of the Bauhaus society from the downtrodden masses to the eternally powerful Elector Houses. It contains rules for creating Bauhaus characters, a bestiary of vicious Venusian creatures and a summary of Bauhaus laws and armed forces. This 80-page book is written by the one of the industry's best storyteller, Bill King, and features a beautiful cover by Paul Bonner. HBH 4008 Cybertronic Sourcebook $14.95 Cybertronic Sourcebook provides detailed information on the mysterious 5th Corporation. With this 80-page book, you can create new Cybertronic characters and learn more about the corporation's background, including their weapons and equipment. Features a beautifully-illustrated cover by Paul Bonner. HBH 4009 Mishima Sourcebook $14.95 This latest edition in the Mutant Chronicles RPG will give you some of the history behind this high-tech corporation. It also includes more information on character development, their equipment and weapons. This 80-page supplement was written by Bill King and features an unbelievably awesome cover by Paul Bonner. Feb97 HBH 4010 Mutant Chronicles RPG 2nd Edition $29.95 This 256-page 2nd Edition of the Mutant Chronicles RPG differs from the original version primarily regarding graphics -- the layout has been entirely remade following basically the same format as Warzone. A section has been added with archetypal characters, facilitating getting started. The Luna chapter has been expanded, and a 16-page introductory adventure has been added. HBH 4011 Ilian: The Mistress of the Void Sourcebook $9.95 This 48-page book covers the Dark Symmetry in detail, describing over 60 new Dark Symmetry gifts for all Apostles except Algeroth. Also included are: how to create your Ilian heretic a new character sheet for heretics artifacts details on Templars, Children and Nepharites of Ilian. HBH 4012 Second Seal of Repulsion Adventure, The $8.95 The Second Seal of Repulsion is set in the Venusian jungle where Brotherhood Seers` have located the second of the Seven Seals of Repulsion. The PC's are sent out as members of an archeological expedition to investigate. Also participating is Commander Randall Harding, CO of a Free Marine squad acting as ground protection. All hell breaks loose as the Seal is uncovered and broken, and it's the PC's task to destroy the Seal before all of Venus is lost to the Dark Legion. 40 pages. HBH 4013 Four Riders Adventure, The $8.95 The Four Riders is set in central Heimburg, where Lieutenant Colonel Harding has climbed the military ranks to become army attach. However, his encounter with the Second Seal has left scars on his soul -- he has defected to the ranks of Demnogonis. Using a potent artifact retrieved from the Second Seal, he plans to strike all Heimburg with a deadly plague -- if the PC's don't manage to stop him first. 40 pages. Jan'97 HBH 4014 Beyond the Pale Adventure $8.95 Beyond the Pale is the dramatic climax to the Venusian Apocalypse. Colonel Harding -- his reputation still unsoiled -- has a plan even more deadly than alien viruses. Now, fully in control of the powers vested in him during his encounter with the Second Seal, Harding's plan is to summon Demnogonis himself to Heimburg. However, there's only one obstacle -- the Cathedral! Unleashing an army of Curators and Blessed Legionnaires, Harding plans to blow the Cathedral to orbit with subterranean charges, thereby opening a possibility to bring the Befouler to Venus. 40 pages. Dec'96 HBH 4015 Heimburg - City of Sins Sourcebook $19.95 Probably the most cosmopolitan of all the major cities of the Mutant Chronicles universe, Heimburg is the hub of Venus. Here you can find everything from smugglers and heretics to the high society of all the five corporations and the Brotherhood. An intriguing place for all types of characters, Heimburg offers everything to everyone. 144 pages. HBH 9001 Blood Berets Boardgame $34.95 HBH 9002 Fury of the Clansmen Boardgame $34.95 The endless conflict rages on between the relentless Dark Legion and the boldest forces of humanity. From the Nepharite Overlord Alakhai's evil Citadel, deep in the jungles of Venus, pour new hoardes of Necromutants and Centurions. The only hope of stopping them is the Fury of the Clansmen. Fury of the Clansmen is a stand alone miniatures boardgame designed for two or more players, ages 12 and up. Each player controls the creatures of Alakhai or the proud clansmen. Each game contains 12 plastic Clansmen miniatures, 20 plastic Dark Legion miniatures, 1 nine-piece gameboard, 9 hit dice, 2 reference sheets, cardboard gameboard terrain features (tower, building & 2 bridges), 40 counters, rules and mission book. HBH 9401 Warzone $24.95 September will see the long-awaited release of Warzone, the techno-fantasy miniatures system based in the exciting universe of the Mutant Chronicles. The Doomtrooper collectible trading card game and the Mutant Chronicles RPG have brought this dark universe to tabletops around the world. The upcoming S.N.E.S. and SEGA video games, along with the CD-ROM game and the upcoming major motion picture will expose the universe of the Mutant Chronicles to the entire U.S. Market! Warzone enables players to engage in epic battles or fight small skirmishes. It has complete rules laid out in an easy-to-understand manner. There are rules for all of the major corporations, the Brotherhood and the menacing Dark Legion, as well as equipment lists and even a battle report to pull it all together. The universe background section of Warzone is presented in full-color with illustrations from Paul Bonner, Paulo Parente and others. There's also a section of Warzone miniatures, beautifully painted by Tim Prow and Jackie Appleton. HBH 9402 Warzone Compendium #1 $16.95 This first supplement for the awardwinning tabletop game Warzone will feature new rules, such as Al enhancement and programs, vehicle rules and the dreaded Necrotech-Bionics. Also included will be new troop types like Bio-Boosted Chasseurs and the Spawn of Demnogonis, as well as close combat rules. This 64-page book is a must-have for all Warzone players. Jan97 HBH 9403 Archives #1 - The Wolfbanes $9.95 The first in a series of books that covers specific units in the Warzone universe, The Wolfbanes details the most notorious of units in the Imperial forces. This 40-page book will include descriptions of the various units and their history, organization and heroes. It will also include 8 pages of full-color illustrations. Jan'97 HBH 9404 Warzone Compendium #2 - Beasts of War $16.95 This second compendium for Warzone is presented in the same exciting format as the game and features full color throughout. The major addition that this book brings to the Warzone universe is the use of Vehicles. There are also more rules clarifications and additional units information for most of the Warzone adversaries. Feb'97 HBH 9405 Archives #2 - 32nd Trench Battalion $9.95 The second in a series of informational books for the Warzone game. The Trenchers are the most down-to-earth units in the Imperial army. Waiting out their adversaries in their self-made hell holes, the Trenchers go over the top with a determination unequaled by normal troops. This 40-page book explores various units, detailing their history, weapon types and heroes. Besides the beautifully painted miniature pictures and artwork on the inside, theres also a brand-new cover piece by fan favorite Paul Bonner. HCP 16-8 Fairly Incomplete & Rather Badly Illustrated Monty Python Songbook, The $14.00 ...with complete instructions on how to play the piano! A rollicking collection of classic Monty Python songs (I'm a Lumberjack and I'm Okay, Spam, Ya Di Bucketty and more), paired with hysterical, full-color graphics. Sure to delight every Monty Python fan. HCP 249-3 Waking Beauty (HC) $24.00 For the Galingales, it reaches far into the past, to the bitter day the Intricatas robbed them of their place at the Court of the Serpent Crown. And far into the future, when they will at last re-enter the crystal city, Quoz, in triumph. The journey itself has its pleasures: Cyrus Galingale is about to wed a rare beauty, Rose, who will conceive a son whose destiny will span all the Stations of the Wheel from glittering Quoz to dismal Arpagee. But unknown to Cy, Quoz is not to be his only destiny, nor Rose his only love. For he was once secretly betrothed to another, a girl thought lost to the indescribable ecstasies of the Maw,a green-eyed beauty called Rumer... This 432-page novel by newcomer Paul Witcover is part parable, part fantasy and all erotic adventure. It combines the dark voluptuousness of Anne Rice, the literary provocation of Salman Rushdie and the exotic violence of Quentin Tarantino. HCP 817-6 Barlowe's Guide to Fantasy (trade PB) $19.95 Barlowe's Guide to Fantasy is the essential companion for anyone who has ever thrilled to the terrifying and wonderful creatures found in fantastic literature--and wished to see them brought to life by a modern master. This 144-page book contains 50 all-new illustrations, complete with preliminary sketches and accompanying text presenting the essential facts and background about each creature. HCP 22-4 Dark Prince (Vampire) $4.99 Sullivan was a working stiff, a before-the-mast sailor, when he was taken in by the Family almost 150 years ago. They gave him immortalityand an undying hunger for human blood. Since then, Sullivan has been on the prowl. And what better place for a night creature than modern San Francisco, its streets crowded with runaways, drifters, tourists, violent gangs, and nameless punks? Food is plentiful. Even food for the darkest hungers of the inhuman heart. But S.F. is more than just a hunting ground. Known as the Casablanca of the World of Darkness because it is home to so many competing vampire clans that have heretofore existed in relative peace, it is on the verge of becoming the locus for many schemes of immortals both within the city and beyond. And when Sullivan falls victim to their plots and is accused of diablerie (vampiric canabilism) he discovers how easily the hunter can become the hunted. HCP 39-9 Wyrm Wolf (Werewolf) $4.99 The Wyrm Awakens. Across the world it rises from the pits to hiss defiance, to roar vengence. From the slime-thick depths, from the wind-blasted wastes, from the seas of debris and the rivers of poison, its twisted minions howl in answer. Just as Gaia is creator, the Wyrm is destroyer. Its victory shall be the end of all things. For eons we Garou have been the hunters, the predators. Now we shall know what it is like to be...the prey. The 2nd in their "The World of Darkness" series of novels. This book is due for release in February. However, we need to give HCP our order by January 6th. HCP 63-1 Such Pain (Mage) $4.99 Yersterday, Aaron Barry was an international playboy. Today, with his father's death, he assumes control of a giant financial empire. Step One - fire his father's advisers. (Men he hated anyway.) Step Two - establish relations with the press. Particularly, the sexy young reporter from KKBA. Step Three - go home, literally, to the mansion he has been terrified to enter for more than a decade. There something waits for him in a dark hallway; something small, dark, fetid -- a childhood friend summoned from the darkness that never went away. And begin Step Four - NOTE: This title will be released in April 1995, but orders must be received by February 3rd to guarantee your inclusion in the initial release. HCP 670-7 Blood on the Sun (Vampire) $5.50 Even the undead can feel the call of patriotism. One of the Kindred, Desidra, has managed to get herself assigned as a code-breaker for the U.S. Army Intelligence in the Pacific, where her vampire skills can help turn the tide in the greatest naval engagement in world history -- the Battle of Midway. When she is assigned a clandestine mission in Japan, Desidra's secret identity becomes a problem. She has foolishly fallen in love with a mortal -- a Japanese mortal -- and she must choose between her loyalty to the U.S. and the Kindred's secret code of immortal love. Jan'97 HCP 671-5 Mr. Magick (Mage) $5.50 Romano was a poor kid from the slums of Montreal who wanted nothing more than to be a stage magician. His luck took him as far as Las Vegas, where he was apprenticed to the foremost illusionist of all time -- the Great Rantiki. It was a dream come true -- until Romano found out that Rantiki's act wasn't really an act. Rantiki was one of a powerful group of magicians defending an ancient order against a still more ancient enemy. And Romano's own awakening magick was a key weapon in the war between the Technocracy and the Mage. 432 pages. op HCP 68-5 Strange City: The World of Darkness Anthology $5.50 For millennia they have preyed on us from the shadows. Vengeful werewolves hunger for our flesh; ravenous vampires crave our blood; eerie wraiths seek our very souls.Our reality shatters at the whims of mages and even our dreams are not safe from the changelings' mad caprices. For millennia they have ruled over us from the shadows, secure in their invisibility. Now White Wolf's brightest talents illuminate their World of Darkness and dispel the comforting veils shrouding the predators from us... and us from them. This 336-page anthology edited by Staley Krause and Stewart Wieck includes stories by S.P. Somtow, Jody Lynn Nye, Richard Lee Byers, Keith Herber and others. Note that HCP's pre-order deadline for this January '96 release is November 7th. HCP 71-2 Conspicuous Consumption (Werewolf) $4.99 This book was originally solicited for on our May Pre-Order Form, but since that time White Wolf Fiction and HarperPrism are making available, for a limited time only, one brand new Rage trading card, not for sale in any store. The customer will be required to send in $1.00 for postage and handling and fulfillment expenses with a coupon from the back of the book and a receipt from the store where the book was purchased. This offer is only good in the US and Canada, and expires 2/96. Only yesterday, they were playing the roles of normal American teenagers. But today, an unexpected threat has forced them out of hiding. The caretakers of the local caern, the Garou parents who found and awakened the "lost pups," must now call on them for help. For an ancient and formidable enemy has come to the sleepy midwestern town of Little River -- The Wyrm. And it is up to the "lost pups" to save the greatest of the Garou champions, who has been forced by the Wyrm into Harano, the realm of gloom from which there may be no escape... This 304-page World of Darkness: Werewolf novel by Stewart von Allmen is based on White Wolf's bestselling roleplaying game of the same name. HCP 72-0 Sins of the Fathers (Wraith) $4.99 Kirk was an orphaned street punk destined for prison -- or worse -- until he crossed a vicious druglord and found himself on the wrong side of the line between life and death. Herein the Afterlife, all of Kirk's sins come alive in the bizarre alter ego known as "Mr. Demon," who toments him with unimaginable terrors. But even Demons have their demons! When Kirk hooks up with an ancient spirit in the form of a little girl, he finds the courage to reach back in life to try to help the infant son he left behind. Meanwhile, another ghost is stalking him through the Shadowlands -- Kirk's own father, a Ranger killed in Vietnam, is seeking him. Is his goal to fulfill a promise or complete an ancient curse? This chilling, 288-page dark fantasy novel by Sam Chupp is based on White Wolf's popular roleplaying game World of Darkness: Wraith. This book is due for release in September, however, we need to give HCP our order by July 7th. Please get your numbers in by June 30th. HCP 73-9 Netherworld (Vampire) $4.99 Rose was one of the city's free people -- the lonely, occasionally beautiful ones on the edges of society. She made drawings of tourists and lived on tips. Zane had taken her into his heart, and now Rose was making him a believer in the power of love. The belief died the night he found her body on the beach. And for Zane, belief was replaced by desire. Desire for vengeance. The kind of vengeance that could only be delivered by the Kindred, the vampire clans. This novel, by Richard Lee Byers, will not be released until May, but Harper Collins needs our orders by March 7th. So, please get your numbers in right away. HCP 74-X Blood Relations (Vampire) $5.50 Welcome to New York's hottest new night spot, where wannabe vampires mix and mingle (unknowingly, of course) with the real thing. Kine and Kindred both come here -- the Kine to play and the Kindred to prey. Val is Kindred, searching the downtown scene for thrills. Mariana is also Kindred, an artist whose talent is dying even as her body enjoys immortality. They meet at the Blood Club and a spark is struck between them. What they don't know is that their meeting was arranged and that they are playing out a Destiny that reaches back to the war against the Nazis, and forward to the apocalyptic struggle against the Beast itself. Note that HCP's pre-order deadline for this March '96 release is January 7th. HCP 75-8 Hell-storm (Werewolf) $5.50 The Wyrm does Vegas! Everyone has their own reasons for coming to the glittering desert casinos. Shaun and Gabriel have come to escape the bloody tribal wars of the Garou. The Wyrm, the ultimate force of unearthly Evil, has come to Las Vegas to fight for control of a palatial hotel. Teaming up with the mob, the Wyrm sets the Wheel of Destiny spinning in terror. This 336-page book by James A. Moore is based on White Wolf's all-time bestselling game, World of Darkness. BONUS: Special offer for a unique RAGE card available through back-of-book ad. Note that HCP's pre-order deadline for this May '96 release is March 7th. HCP 08-2 Tapestries (trade PB) $12.00 Planeswalkers duel in worlds beyond imagining, while life goes on for the simple folk in a land where the very earth is filled with mana -- the power that fires a magician's spell. Journey through the worlds of Dominia with this dazzling anthology, featuring stories by authors David Drake, Morgan Llywelyn, S.M. Stirling and fourteen others. This 304-page compilation is edited by Kathy Ice. NOTE: THERE WILL NOT BE ANY MAGIC CARD GIVEAWAYS INCLUDED WITH THIS BOOK. HCP 13-9 Distant Planes (trade PB) $12.00 Planeswalkers duel in worlds beyond imagining, while life goes on for the simple folk in a land where the very earth is filled with mana -- the power that fires a magician's spell. This 304-page anthology, edited by Kathy Ice, is the second collection of stories set in the unique and compelling universe of Magic:The Gathering. Each of these dazzling stories, by Michael Stackpole, Robert Vardeman and fifteen others, opens a door into a place called Dominia. When the adventures begin, the action -- and the magic -- never stop! HCP 16-4 Cursed Land, The $4.99 Centuries ago, hungry for power, the wizard Nohr destroyed the Clan Tree of Cridhe, trying to harness its magic for his own foul uses. Nohr's wicked deed brought a curse upon his family, divided the Clan and plunged the island of Cridhe into generations of darkness. Now, a turning point has been reached. Aylith, a gifted but untried mage, has been kidnapped by the cruel Nazir in an attempt to wrest away the last of her family's legacy. But, what Nazir intends to take by force, can only be given freely -- or the ancient wounds of the Parting will never be healed. This 304-page piece, by Teri Williams, is the fifth book in the series based on the Magic: The Gathering cardgame set in the magical and compelling world of Dominia. NOTE: THERE WILL NOT BE ANY MAGIC CARD GIVEAWAYS INCLUDED WITH THIS BOOK. op HCP 18-6 Whispering Woods $4.99 Wizards are nothing but trouble. Just ask Gull -- he works for one. Under ordinary circumstances, Gull would have laughed when the wizard offered him a job. But with his village destroyed and a halfwit sister to look after, what choice did he have? But between the brawls, the magic battles, and that strange artifact, a guy can't find the time to catch his breath! That's when Gull's sister starts to gather her wits, and things really get interesting. Wizards of the Coast is pleased to announce the second book in their fiction line, published in cooperation with HarperCollins, Inc. Whispering Woods is the first book in a trilogy by Clayton Emery; the last two books will be released in 1995. Whispering Woods will include a coupon that can be redeemd for a free special edition Magic: The Gathering card. HCP 19-4 Shattered Chains(was Artifact) $4.99 To common folk like Gull and Greensleeves, wizards were a blight on the land. When Greensleeves discovered her own magical ability, she chose not to join the other wizards, but to break their power. Gull's army joins his sister's cause, but it isn't much use -- and Gull isn't much of a general! The mana vault they find might have helped, but Greensleeves doesn't know how to control it. Then a Hero of Benalia is sent to stop them and their mana vault comes alive on its own. Things couldn't get any worse! Then the other wizards catch on to Greensleeve's intentions. Wizards of the Coast is pleased to announce the third book in their fiction line, published in cooperation with HarperCollins, Inc. Like its predecessors, it will have a coupon enclosed that customers will send away to receive a new Magic Card available only through this offer. Unlike its predecessors, there will only be one card available instead of two. HCP 19-7 And Peace Shall Sleep $5.50 Reod Dai was being paid big money -- elf money -- to stir up trouble along the Icatian-Goblin border. And the Havenwood elves were getting their money's worth. Dragon eggs are ideal weapons in the hands of someone like Reod, who knows just what to do with them. But when the elves abruptly cancel his contract, Reod finds himself low on funds and lower on options. He sets off to Havenwood in a desperate attempt to reason with the elves, because he can't very well reason with dragon eggs. The eggs he's already collected have got to be used -- and soon. You see, the one problem with dragons eggs is they hatch into dragons! This 304-page novel by Sonia Orin Lyris is the ninth book in the series based on the Magic: The Gathering card game. HCP 20-8 Final Sacrifice $4.99 Clayton Emery, author of Whispering Woods and Shattered Chains prevails again with another book. The fourth book in the Magic series, Final Sacrifice continues the adventures of Gull, woodcutter and unlikely wizard's apprentice, and his sister Greensleeves, a nature witch. HCP 22-7 Song of Time $5.50 Inspired by the billion-copy selling trading card game, this is a tale of the magical world of Dominia. A young archaeologist must solve the ancient riddle of the Armageddon clock before the angry Beast of the Hours awakens, signaling the destruction of all. HCP 28-3 Tapestries $5.99 A fascinating collection of stories set in the compelling universe of Magic: The Gathering , available for the first time in mass market paperback size. Includes an introduction by Richard Garfield. HCP 33-2 Prodigal Sorcerer 24 copy display, The $132.00 HCP 49-9 Ashes of the Sun $5.50 Ayesh knows that danger lurks in the Miritiin Mountains, and danger is just what she wants. With her beloved cities of Neah turned to dust and rubble in the goblin wars, and even their memory fading to legend, what reason does she have to go on living? She's ready to die -- as long as she goes down killing goblins. But the Miritiin minotaurs have plans for Ayesh, plans that don't include her death -- yet. And as Ayesh becomes entangles in the intricate web of Miritiin politics, she realizes that allies can be even deadlier than enemies. This 304-page novel by Hanovi Braddock is the seventh book in the series based on the Magic: The Gathering card game, and is set in the magical and compelling world of Dominia. HCP 697-9 Dark Legacy $5.50 War rages under the double moons of Dominia. It is Minotaur vs. Elf in a bloody conflict of dirty politics and foul magics. The human orphan Yunnie brings two formidable weapons to the battle. One is the Living Armor, which turns its wearer into a berserk killing machine. The other is the stone idol, Tiyint, which, once awakened, slaughters with grim abandon. But Yunnie soon finds there is even more at stake than a kingdom. There is a third relentless enemy, under the ground -- keeping the war going, and dining on the dead of both armies! This 368-page novel by Robert Vardeman is the tenth title in the series based on the Magic: The Gathering card game. op HCP 75-5 Final Sacrifice 8 copy display $39.92 HCP 76-3 Prodigal Sorcerer, The $5.50 This piece, by Mark Sumner, is the sixth book in the series based on the Magic: The Gathering cardgame set in the magical and compelling world of Dominia. This novel will not be released until September, but Harper Collins needs our order by August 7th. So, please get your numbers in by the July 31st. NOTE: THERE WILL NOT BE ANY MAGIC CARD GIVEAWAYS INCLUDED WITH THIS BOOK. Mar97 HCP 765-7 Distant Planes (PB) $5.99 In this collection of exciting stories based on the internationally bestselling trading card game, Magic: The Gathering, you will find baby wizards and demonic tutors, scavenging ghouls and Ironclaw orcs. Mystery and adventure await in a world where magical artifacts abound and wizards are as powerful as gods. Discover the sights and sounds of the worlds of Dominia. This anthology, edited by Kathy Ice, will now be available in a mass market edition. HCP 82-8 Whispering Woods 8 copy display $39.92 HCP 94-1 Whispering Woods 24 copy display $119.76 HCP 333-3 Love in Vein II $12.00 Be warned. If you found Love in Vein too disturbingly dark, too exquisitely explicit, too deliciously erotic in the secrets it revealed -- you're going to adore Love in Vein II. Poppy Z. Brite has done it again with a provocative new collection even more dangerously seductive, more boldly erotic than her first. Platinum pop stars, lascivious lap dancers, naughty necrophiles and a host of alternative night creatures are all gathered here in this 400-page collection, which includes stories by Neil Gaiman, Randy Fox, Pat Califia, Jean-Daniel Brque and more. It may not be what you want. But it may be what you need. HCP 666-9 Fangoria Vampires (Special Collector's Edition) $5.50 The most enduring, rich, and resonant image in modern horror is--the Vampire. Since the 19th century, this elegant imbiber of our precious plasma has inspired a wealth of unforgettable cinema, television, and literature. Gleaned from the gruesome pages of the world's only all-horror gore-zine, Fangoria Vampires brings together in one collector's edition the best of the worst--from Vlad the Impaler to Tom Cruise, from Bram Stoker to Quentin Tarantino, from Nosferatu to Anne Rice and beyond. '97 HCP 775-4 Stainless (mass-market PB) $5.99 You were a rock musician until they broke your hands. You had a girlfriend until they broke her, too. Then you met Justine. Justine kills now and then. It's an imperative. You can understand. Even though she's older than the angels, she looks younger than you. She cannot remember much of her past, and perhaps this gives her a certain quality of innocence despite all she has done. She keeps you but not as a slave. More of a habit. Warm to her cold. Neither dead nor living, like her. You're her accomplice, her jones, her imp -- her familiar. You're good for each other. Isn't that what counts? Beyond Anne Rice, Stainless is a sexy, hip, post-modern, neo-Gothic vampire novel about the romance between a slacker and his bloodsucking L.A. girlfriend Justine. The coolest horror novel of the decade, it's a romance with bite -- an L.A. story that takes you beyond the vampires in the film industry and into the lives of night's creatures. This 320-page novel by Todd Grimson will now be released in mass-market paperback format. HCP 06-9 Map of Tolkien's Middle-Earth, The $8.99 This superb full-color map will take you straight to the heart of J.R.R. Tolkien's mythical world of Middle-Earth. Redrawn by artist John Howe from the original map created by Christopher Tolkien, it is beautifully decorated with scenes from The Lord of the Rings. The map shows how the geography created in sich meticulous detail by J.R.R. Tolkien is central to an understanding of his books. Features: "book" format (5"x7-3/4") unfolds to reveal map and booklet poster-sized map: 28"x29" illustrated by John Howe accompanied by a 24-page illustrated explanatory booklet written by Brian Sibley HCP 13-1 There and Back Again: Tolkien's Map for The Hobbit $9.99 This companion to the highly-successful The Map of Tolkien's Middle Earth is a full-color 30"x28" foldout map accompanied by 24 pages of text. Written and designed by Brian Sibley and John Howe, it describes important areas and highlights the fascinating topography, knowledge of which is necessary for a complete understanding of Tolkien's books. Harper Collins' pre-order deadline for this November release is September 7th. HCP 525-5 Tolkien Calendar 1997 $12.99 Visit Middle-earth every month of 1997 with the extraordinary artwork that make Harper Collins' Tolkien calendar an annual bestseller. From The Hobbit to his multi-volume epic, The Lord of the Rings, J.R.R. Tolkien created some of the most popular fantasy novels of all time. This richly illustrated calendar evokes his magical, unforgettable worlds and is filled with excerpts from his books. This 12.5"x15" poster-sized calendar features sturdy spiral binding with a convenient hanger and large date boxes for easy appointment notations. It includes a special gift envelope/mailer. HCP 532-8 Realms of Tolkien (HC) $27.50 Following the success of Tolkien's World, this new collection of stunning illustrations inspired by the work of J.R.R. Tolkien is as beautiful and unique as its predecessor. This breathtaking four-color volume is designed in a deluxe, oversized format and includes 144 pages of paintings from a diverse group of international artists. Each picture is accompanied by a text from the relevant passage in Tolkien's fiction as well as a personal statement from the artists about the inspiration and influence J.R.R. Tolkien has been for them. HCP 59-3 Darkfall $4.99 Thunder Trains -- deadly wonders of the Thunder Age powered by the mechamagical wizardry of steam, sorcery and science. Their 200-foot cars are armed with storm cannons and guarded by constructs crammed with undead souls for the journey through the horrors of the outlands. This particular Thunder Train carries a secret weapon as well. The elfin Spyre, Grimlak of the Radiant Order and the beautiful ferran Mara (half mongoose), disguised as a bloodsport "splat" team, are secretly escorting a renegade mechamage to the Ice Wastes, where a bold plan of rebellion is afoot. For here in the universe of Thunderscape, a dark Evil rules, which even the magic-proof metal manite cannot repel. Here, human and halfling, elves, dwarfs and goblins must unite (when they can stop quarreling!) in a battle against the Darkfall that has gathered all Creation in its loathsome grasp. This 336-page novel by Shane Hensley is the second in a series of novels based on Thunderscape, the computer game from SSI. Darkfall will include a coupon that can be redeemed for a free unique collectible trading card. HCP 14-7 Future Noir: The Making of Blade Runner $14.00 The 1995 release of the "director's cut" only confirmed what the international film buffs have known all along: Ridley Scott's Blade Runner still stands as one the most visually dense, thematically challenging and influential sci-fi films ever made. Future Noir is the story of that triumph. The making of Blade Runner was a fourteen-year odyssey that would test the stamina and the imagination of writers, producers, special effects wizards and the most innovative art directors and set designers in the industry. A fascinating look at the ever-shifting interface between commerce and art that is modern Hollywood, Future Noir is the intense, intimate, anything-but-glamorous inside account of how the work of sci-fi's most uncompromising author was transformed into a critical sensation, a commercial success and a cult classic. This 288-page book by Paul Sammon includes production photos and stills, an exclusive interview with Ridley Scott, cast interviews and a completely annotated biography. HCP 359-7 Making of Independence Day, The $17.00 This official, 128-page detailed account provides insights into the minds of the men and women who made ID4 possible: writer/producer Dean Devlin and writer/director/executive producer Roland Emmerich, plus other major contributors such as visual effects supervisor Volker Engel, special effects supervisor Clay Pinney and many more. With interviews and profiles of cast and crew, including the film stars -- Jeff Goldblum, Will Smith and Bill Pullman -- this behind-the-scenes look will capture all the excitement and epic scale of this action-packed alien invasion movie. Announced for release in September '96. HCP 43-0 Aliens Colonial Marines Technical Manual $17.00 A must-have for all fans of the cult-classic movie Aliens, this unique manual examines the technology of the film's futuristic nightmare in every detail, and tries to discover exactly what went wrong on LV-426. This 160-page, fully-illustrated guide by Lee Brimmicombe-Wood is chock full of never-before-published diagrams, technical schematics and plans. HCP's pre-order deadline for this May release is March 7th. HCP 87-1 Independence Day (mass market) $5.99 20th Century Fox scores again by doing what it does best -- creating a stunning, chilling and altogether liberating movie experience that unites the high-tech world of science-fiction with a no-holds-barred action adventure. From Stargate creators Dean Devlin and Roland Emmerich, and starring Bill Pullman, Mary McDonnell, Jeff Goldblum, Judd Hirsch and Will Smith, Independence Day will be released July 3rd of this year. In Harper Collins' tie-in to this movie, an alien spaceship like none other descends from the sky, destroying the Earth's biggest cities. The mission of its inhabitants: to end human life on the planet. The army is helpless. As an unlikely team of heroes try to save themselves, they could end up saving the world. HCP's pre-order deadline for this June release is April 7th. '97 HCP 354-6 Sandman: Book of Dreams (TPB), The $12.00 The Sandman was the first graphic novel ever to win the World Fantasy Award. Now Neil Gaiman has invited the most celebrated names in the fields of fantasy and horror to enter and expand the Sandmans shadowy realm in a spectacular collection of stories. Includes works by Clive Barker, Tori Amos, Tad Williams and more. The Sandman: Book of Dreams will now be available in a trade paperback edition. HCP 833-8 Sandman: Book of Dreams (HC), The $22.00 Neil Gaiman's The Sandman, a two-million copy a year bestseller for DC Comics, is one of the most successful, most imitated and most honored adult comics of all time. Now Gaiman has invited the most celebrated names in the fields of fantasy and horror to enter and expand the Sandman's shadowy realm in a spectacular collection of stories. Stephen King, Harlan Ellison, Clive Barker, Tad Williams, Barbara Hambly, Gene Wolfe, Nancy Collins, Tori Amos, Charles de Lint and Steven Brust are but a few of the superstars assembled here. Deeply disturbing as well as wildly entertaining, The Sandman: Book of Dreams is a unique, modern classic-essential reading for everyone who has ever felt the need to explore the dark kingdom. HCP 17-8 Unauthorized Trekkers' Guide to The Next Generation and Deep Space Nine $5.99 This complete guide to Star Trek's most popular TV spin-offs gives detailed episode-by-episode information on plot, setting, action, writers, stars and special guests. Included are biographies on all major characters, profiles of actors, alien spacecraft, warp-speed travel tips, special effects and much more. HCP 21-4 Ultimate Unauthorized Star Trek Quiz Book $10.00 Who was NBC's first choice to play Captain Kirk? Which episode of the original TV show did Shari Lewis write? Readers can test their Star Trek knowledge with the first quiz book that spans the entire Star Trek history, including the original TV show, movies, books, The Next Generation and Deep Space Nine. HCP 29-7 Star Trek Movie Memories $6.99 William Shatner's star-studded sequel to the bestselling Star Trek Memories documents the making of the first six Star Trek movies and includes on-the-scene reporting from the set of the seventh. HCP 35-5 Star Trek Memories $6.99 William Shatner recounts his years as Captain Kirk on the classic television show. Fans are treated to a behind-the scenes look at Star Trek: wonderful anecdotes about how the show originated, the actual filming, Shatner's relationships with other cast members and his favorite episodes. HCP 35-6 Trek: The Unauthorized A-Z $5.50 The guide that goes where no guide has gone before! The complete warp-speed guide to every voyage. A great reference tool for the three series and six movies. HCP 36-4 Sci Fi TV: From the Twilight Zone to Deep Space Nine $4.99 In this lively, informative and opinionated history of the field's most celebrated successes and spectacular failures, bestselling author James Van Hise brings to life the stirring drama of sci-fi's critical first fifty years on television. It is the story of the startling and sudden transformation of American pop culture, as thrilling and suspenseful as any space opera. Popular sci-fi series included in this historical tribute are The Twilight Zone, Lost in Space, Dark Shadows, Star Trek, Outer Limits, Battlestar Galactica, Quantum Leap, Star Trek: The Next Generation and more. This book will not be released until July, but Harper Collins needs our order two months in advance. Please get your numbers in soon. HCP 37-2 Unauthorized History of Trek $5.99 The complete story of Star Trek from its conception to its start in 1966 to its cancellation in 1969. It covers the lean years when it wasn't shown on TV although legions of die-hard fans kept it alive, and it looks at the sequence of successful feature films along with the new television series. The origins of the series are revealed in interviews with the original cast and creative staff, offering not only a wealth of Trek trivia, but speculations as to what the future may hold. HCP 384-2 Why You Should Never Beam Down In a Red Shirt (formerly, 2nd Ultimate Unauthorized Star Trek Quiz Book) $10.00 Following his best-selling The Ultimate Unauthorized Star Trek Quiz Book, Robert W. Bly provides 750 more multiple choice, fill-in-the-blank and mix-and-match questions covering the entire spectrum of Star Trek lore. Including information on both the new series, Star Trek: Voyager and Star Trek: Generations, this book also provides complete coverage of the final season of The Next Generation, more from the current season of Deep Space Nine, and questions and answers from a variety of new sources--including several recently published autobiographies by stars of the original series. This book was solicited under its former title on our November '95 Pre-Order Form. Since the release date has been pushed back to September '96, we are cancelling our existing numbers and soliciting for new numbers on this form. op HCP 59-4 Physics of Star Trek, The (HC) $20.00 What warps when travelling at warp speed? What really happens when someone is beamed up? Find out the answers to these and many other questions in this book by noted physicist and professor Lawrence M. Krauss. HCP 662-6 Starlog: Star Trek's Greatest Guest Stars $5.50 From the pages of Starlog, the world's most authoritative unofficial Star Trek guide, comes this all-star collection of candid interviews, actor profiles and inside stories of the guest stars of the most influential science-fiction series of all time. Oct'96 HCP 710-8 Physics of Star Trek, The (PB) $10.00 How does the Star Trek universe stack up against the real universe? Find out what the series creators got right--and wrong--about science in this fascinating guide by a renowned theoretical physicist. In this charming and accessible guide, Lawrence M. Krauss uses the Star Trek future as a launching pad to discuss the forefront of modern physics today. From Newton Hawking, from Einstein to Feynman, from Kirk to Picard, Krauss leads readers on a voyage to the world of physics as we know it and as it might one day be. NOTE: We will no longer carry the hardcover version of this book (HCP #59-4). HCP 274-4 Delta Search (HC) $22.00 Young Jim Endicott has but one dream -- to attend the Terran Space Academy. But unknown to him, he has a secret encoded in his DNA. A secret that threatens an empire; a secret his parents (or those who claim to be his parents) have sworn never to reveal. Jim's academy application sets off an explosive chian of terror, hurling the young man into adventure beyond his wildest dreams. With the help of a beautiful fellow outlaw, he begins to unravel the shocking truth about his own origins -- and uncovers the fatal deception that has spawned a bitter war. In this premier Quest For Tomorrow book, William Shatner, famed Star Trek star and author, inaugurates a series of novels that combine the dreams of youth with the terrors of empire. Filled with high-tech action and rich with unforgettable characters, each carefully researched adventure is complete with a special bibliography for young readers designed to assure scientific accuracy and provide essential guidance. 304 pages. Feb'97 HCP 729-0 Living Real $5.50 Carver was the king of Cyberspace -- not only to the hardcore Freeks and hacks who prowled the Web, but to the millions in the "real" world who eagerly awaited his newest Virtual Reality entertainment. And Carver had something new at last. Using a modified Fourier coil, he had discovered a seam in Cyberspace, a crack in the matrix. On the other side was a terrifying nothingness beyond description -- an awesome null void that altered everything that encountered it... including the human mind, making its discoverer not just a programmer, but a god! This 320-page novel of virtual reality -- and beyond is by James C. Bassett. Apr97 HCP 246-9 Millennium (HC) $24.00 A unique publishing event, Millennium is an anthology novel by eleven modern superstars of fantasy and horror, including Joe R. Lansdale, Poppy Z. Brite and Whitley Strieber. This visionary epic of unprecedented power begins in 1900 and reaches its shattering climax in the coming millennial year 2000. Edited by Douglas E. Winter, this 352-page book contains opening and closing novellas from Clive Barker. HCP 14-3 X-Files #1: Goblins $5.50 This first book in the X-Files Adult Titles series introduces readers to Mulder and Scully, the two FBI agents assigned to investigate the eerie unsolved mysteries the Bureau wants handled quietly, but quickly, before the public finds out what's really out there -- and panics. The cases filed under "X." This title is available now from Harper Collins. HCP 15-1 X-Files #2: Whirlwind $5.50 Serial killers come in all shapes and sizes, but this one is particularly puzzling. There's no pattern to the mutilated bodies that have been showing up in Albuquerque: both sexes, all races, ages, ethnic groups. There is no evidence of rape or ritual. Only one thing connects the victims; they were victims of a natural disaster. One of the most unnatural natural disasters imaginable, leading to a most painful, most certain, and most hideous death. This title is available now from Harper Collins. Oct'97 HCP 262-0 A-Z of the X-Files, The $15.00 Gathered together for the first time, The A-Z of the X-Files provides an exhaustive, alphabetically organized list of facts, characters, places, dates and virtually everything else a fan of The X-Files would want to know. It is a comprehensive volume of the vast catalogue of evidence amassed by Special Agents Mulder and Scully, from Scully's abduction and Mulder's hidden past, to the subject of the first recorded X-File and the case known as Operation Paper Clip. A beautiful full-color insert highlights some of the show's most memorable scenes and characters. 384 pages. HCP 30-9 Truth is Out There: The Official Guide to the X-Files, The $15.00 For true X-Files fans: the official viewers' guide to America's hottest new TV series. The guide features scores of never-before-seen photos, a complete and detailed episode guide, interviews with creator Chris Carter and the stars, in-depth trivia tests, character studies on Mulder and Scully and much more. No fan will want to be without it. Your passport to the unknown is here. Accept at your own risk. Harper Collins' pre-order deadline for this November release is September 7th. HCP 347-3 X-Files Goblins/Whirlwind $12.00 Now, by popular demand, Harper Collins is uniting the first two X-Files mass market books, Goblins and Whirlwind, into one highly collectible trade paperback volume. Don't let this opportunity pass you by. HCP 353-8 Trust No One: The Official Guide to the X-Files, Vol. 2 $15.00 TRUST NO ONE is the bestselling X-Files official third season companion. Contained in these 288 pages are inside stories on the cast and crew, candid on-set photos, intriguing trivia and sidebars, a detailed full-season episode guide, and much, much more! HCP 677-4 X-Files #3: Ground Zero (PB) $5.99 When renowned nuclear weapons researcher Dr. Gregory is found charred to a radioactive cinder, FBI investigators Mulder and Scully are called in. As they investigate, it becomes clear that they have discovered a twisted puzzle which just might have fatal consequences for the entire world. This third book in the X-Files Adult Title series will now be available in mass market paperback. HCP 736-3 X-Files#4: Ruins $5.99 When a well-connected American archaeologist, Cassandra Rubicon, disappears while exploring the lost Mayan city of Xitaclan, the incident becomes a case for FBI agents Mulder and Scully. Mulder thinks there may be more to this case than simply a missing team of scientists -- namely ancient curses, blood sacrifices and deadly reptilian monsters lost on the jungles since before history. Scully is, as always, more skeptical and likely to provide the logical explanations for her partner's unorthodox speculations. Meanwhile, a covert U.S. military commando team has been sent to investigate, and destroy, a strange electronic signal received from beneath the ruins -- a signal aimed upward, at the stars... This fourth book in the X-Files Adult Title series will now be available in mass market paperback. HCP 13-X X-Files #1: X Marks the Spot $3.95 The members of an Oregon High school are dying off one by one. Mulder & Scully must try to make sense of a town gone mad, where teenagers' minds are turned off like lights, mysterious fires explode after dark, and bodies blossom with otherworldly scars. But Mulder's explanations are strangely unpopular, especially when he starts digging up graves. It seems someone - or something - is terrified he'll uncover the truth. HCP 14-8 X-Files #2: Darkness Falls $3.95 Mulder and Scully are tracking a terror deep within the forest, where loggers have been disappearing into thin air. Is it the work of over-zealous eco-warriors, trying to protect their beloved trees? Or an unearthly evil, indulging in a feeding frenzy - every night, when the light fails? One thing is certain: Scully and Mulder need answers before darkness falls... for good. HCP 21-0 X-Files #4: Squeeze $3.95 FBI agents Fox Mulder and Dana Scully are tracking a four-time serial killer, and all of the evidence points to the impossible -- a killer who can squeeze through an air duct or slide down a chimney. A killer who has never left a trace, except for a fingerprint that is ten inches long. A killer who has struck down five victims every thirty years since 1903. Mulder and Scully don't know how this monster of a man has endured for the entire 20th century. But they do know that this is the year for the creature to kill, and it's closing in on its fifth and final victim... This title will be available in January. HCP 26-0 X-Files #5: Humbug 8-copy display $31.60 FBI agents Dana Scully and Fox Mulder have to throw away the rule book when they investigate a murder in Gibsonton, Florida, where normal does not exist. The natives are circus and sideshow performers. The victim, called Alligator Man, died a bizarre and mysterious death; and the agents' list of suspects is beginning to look like a page out of Ripley's Believe It Or Not. Author Les Martin's books include the first three junior X-Files novels and X-Files #7, and the Raiders of the Lost Arc and Indiana Jones and the Temple of Doom movie storybooks. This title will be available in April '96. HCP 26-1 X-Files #3: Tiger, Tiger $3.95 When an elephant runs amok in Idaho, Agent Fox Mulder picks up the scent of aliens at work and takes his partner Dana Scully with him on a trail that gets hotter at every savage twist and startling turnabout. The trail leads them to a tiger that melts through iron bars to spread terror with tooth and claw, to a gorilla that tries to reveal the hidden horror haunting the local zoo and to the dark secrets of those who tend the animals for their own deadly purposes. The cage doors of doom are swinging open -- to a sinister safari from outer space. Can Mulder and Scully stop it, or will they become its prey? This title is available now from Harper Collins. HCP 27-X X-Files #5: Humbug $3.95 HCP 33-4 X-Files #6: Shapes $3.95 A Montana rancher shoots a snarling, bloodthirsty beast on his property--only to find that he's killed a Trego Indian from the neighboring reservation. When FBI Agents Mulder and Scully investigate, they're forced to a single, outrageous conclusion: the Trego man and the wild beast are one and the same. Is there a more logical explanation--or have Mulder and Scully uncovered a terrifying tribal secret? HCP 42-3 X-Files #7: Fear $3.95 When ATMs and microwave ovens start flashing messages of doom in a sleepy Pennsylvania town, the results are immediate--and terrifying. Goaded into violence by some mysterious, machine-driven force, the solid citizens of Franklin start running amok. Can Mulder and Scully put an end to this high-tech terror--before the entire town short circuits? HCP 629-5 X-Files Boxed Set $15.80 This book contains the first four titles in the X-Files Young Adult series: X Marks the Spot; Darkness Falls; Tiger, Tiger; and Squeeze. This title will be available in September '96. HCP 643-1 X-Files #8: Voltage $3.95 Who says lightning never strikes twice? When agents Mulder and Scully are sent to investigate the freak electrical storms killing off residents in a small Oklahoma town, they uncover a jolting pattern. All the victims also happen to be the enemies of a local video game whiz, Darren Oswald. Darren's expertise at the video arcade is uncanny. But that's nothing compared to his other extraordinary ability: he can repair and control electrical devices -- even turn appliances on and off -- just by looking at them. Is Darren also capable of creating his own high-voltage revenge? Scully and Mulder have to find out fast -- before this human dynamo blows a fuse. Announced for release in September '96. HCP 653-9 X-Files #9: E.B.E. $4.50 We are not alone. Special agent Fox Mulder is convinced, especially after hearing rumors that UFO shot down over Iraq has mysteriously disappeared. Was an E.B.E. -- an extraterrestrial biological entity -- on board? Has it been spirited away by hostile government forces? Mulder is willing to stake his life on it -- and he may have to. This book is scheduled for release in November '96. HCP 671-7 X-Files #10: Die, Bug, Die! $4.50 Everybody hates roaches, but at least they're harmless -- except in Miller's Grove, that is, a small town with a giant roach problem. Reports of killer roach attacks are pouring into this once-powerful village, and human corpses are piling up. Has a deadly new strain of roaches arisen to conquer the world? Or has a swarm of alien insects come down from outer space? Special Agents Fox Mulder and Dana Scully have to find out fast, or face certain extermination -- of the entire race. HCP 526-3 X-Files 1997 Desk Diary $15.00 Let FBI agents Mulder and Scully guide you through the days and the X-Files with this new desk diary based on Fox-TV's mega-hit Friday night show. This 8-3/8" x 7-1/4" desk calendar features a full-color photo at the beginning of every month, and a unique fact or show photograph every week. Plenty of room is provided for notes and appointments. HCP 527-1 X-Files Postcard Book #1 $8.99 Something strange is happening in America. Fans and devotees of one of TV's most provocative series are deluging the mail with moody, mysterious images, reminding us that half the day is darkness, and that much of our modern world remains unexplained. The Truth is Out There, and these 30 full-color postcards are here to prove it. This postcard book includes images of the bizarre and unforgettable adventures and encounters of agents Scully and Mulder. HCP 533-6 Official Map of the X-Files, The $8.99 This 5-1/2" x 10" full-color map showcases all the sites where X-File phenomena have occurred during the first three seasons. Mulder and Scully's unique specialty in paranormal detective work provides them with an unbounded jurisdiction. And this topographically accurate map of North and Central America will provide readers with unbounded access to the places the FBI agents have ventured. Follow Scully and Mulder to Reagan, Tennessee, as they uncover the secret behind a UFO hidden by the government in "E.B.E." Track a bizarre religious cult in rural Delta Glen, Wisconsin, in "Red Museum". Discover Arecibo, Puerto Rico, where Mulder covertly journeys without Scully in "Little Green Men". The key sites in all The X-Files episodes are here, flagged by special markers indicating the show number and the date it first aired, and correlated to photos and relevant information about the sites and phenomena that occurred there. Apr97 HCP 537-9 X-Files Postcard Book #2: Monsters & Mutants $8.99 Includes 30 full-color, high-quality postcards featuring monster images taken from all three seasons of the highly acclaimed television series. A must-have for Mulder and Scully fans. Mar97 HCP 219-3 Men at Arms (PB) $5.99 Meet Corporal Carrot (technically a dwarf), Lance-constable Angua (a woman, most of the time) and Corporal Nobbs (disqualified from the human race for shoving). Theyre all inhabitants of Discworld... and the twisted mind of Terry Pratchett. Jan97 HCP 250-7 Feet of Clay (HC) $20.00 Royalty is like dandelions. No matter how many heads you chop off, the roots are still there underground, waiting to spring up again. A murderer is stalking Discworld. A prowling perp jauntily leaves behind corpses and strange-smelling tracks of curious white clay. Commander Vimes of the Ankh-Morpork City Guard is determined to stop this unauthorized assassin -- and to prove it, he has hired a Dwarf to help him. With the assistance of Corporal Cheery Littlebottom, Vimes and his men (and trolls, and such) can get to the bottom of anything. But when Vimes unravels a living (and, in fact, complaining) Coat-of-Arms and finds an unexpected royal clue, he is faced with a new dilemma. Available now for shipping from Harper Collins. Mar97 HCP 252-3 Interesting Times (HC) $22.00 Murder and mayhem in Discworld! Terry Pratchett strikes again with a witty and rollicking tale of golems, invisible killers and hapless security officers. Jan97 HCP 489-5 Soul Music (PB) $5.50 This Discworld novel is a story about Deaths granddaughter, who unwillingly inherited the job and grew to enjoy it. It also tells of Imp the Bard, who went to the city of Ankh Morpork to make his fortune in a rock band, and was so unlucky that all his dreams came true! Available now for shipping from Harper Collins. Jan97 HCP 692-8 Lords & Ladies (PB) $5.99 Ever wonder what those magic circles of stones in the English countryside are for? Theyre to keep the elves out. So when an infestation of Faerie Trash invades the Kingdom of Lancre, upsetting the Royal Wedding Plans (not to mention the Annual Morris Dance), the ordinary people of Lancre are helpless. Its up to the witches, led by Granny Weatherwax, to deal with the vicious little creatures -- which is all right with Granny. She thinks elves are cute, too. And that makes them even more fun to kill! Available now for shipping from Harper Collins. HEC 1301 Castles, Cogs & Chevauches $9.95 Castles, Cogs & Chevauches adds three sets of rules (naval, siege and campaign elements) to the skirmish rules Knights & Knaves (formerly, Glory Games, now HEC #1201). Although many of the mechanics of the rules are optimized for Knights & Knaves, most of the systems can be readily adapted to other skirmish rules, including your own house rules. Cogs, the rules for shipboard combat, provides the basics for setting up skirmishes involving naval vessels. These could be landings or ship-to-ship duels. Chevauche is a game of economics used to generate skirmishes and sieges. The campaign rules are designed for two players or multiple players. Multiple players might be several equal nobles or two higher aristocrats and lesser nobles. Or, a club might have two campaign players and others to fight resulting skirmishes. Castle rules will refer to besieged structures as castles, but the rules also apply to fortified towns, manor houses or any other fortified structure. Basically, a player has three siege options. They may attempt to blockade and starve out the place. They may attempt to use mines and missile engines to destroy the enemy's will and ability to resist. Or they may attempt to storm the place. HEC 1201 Knights & Knaves $12.95 Historic Enterprises is pleased to announce its acqusition of medieval skirmish rules, Knights and Knaves from Glory Games. This represents the state-of-the-art in historical perspective gaming, combining a realistic approach with consummate playability and fun. It offers a realistic view of command and combat in the environment of warfare in the Middle Ages, and it's fast and easy to learn. Includes a 36-page rulebook, separate cardstock charts and 60 die-cut cardboard counters, all in a durable poly bag. HER 402 Mind Games supplement $8.00 Mentalists come to Champions through the secretive organization PSI. This organization book contains several challenging scenarios for your heroic band of avengers. HER 404 Challenges for Champions $9.00 Here are ten short scenarios, 17 new villains, game ideas, and suggestions for designing your own scenarios. HER 406 Zodiac Conspiracy $11.00 The Zodiac is an organization of villains usable in adventures or as recurring foes. HER 407 Invasions: Target Earth $8.00 Run invasions, find out what leaders are like, and meet different types of invading forces. HER 408 Day of the Destroyer $7.00 Dr. Destroyer--the greatest, most evil mind ever--has announced his return. HER 409 Invaders from Below $10.00 Below the earth's surface the Subterrans hide and plot. HER 410 Kingdom of Champions $18.00 Take your All-American superheroes to Britain and match wits with new, dastardly British super villains. HER 411 Champions in 3-D $16.00 Ever wonder what happens after your superhero steps through that mysterious flickering portal? Champions in 3-D has extensive guidelines for running extra-dimensional Champions adventures. HER 412 Demons Rule $7.00 A new gang of punks, The Demons, have hit town, and they're causing serious trouble. HER 413 Alien Enemies $12.00 Alien Enemies provides more than 40 alien villains and oddities for your Champions campaign. HER 414 Olympians, The $9.00 Zeus decides to re-open the portal to Earth, but instead of the age of heroes, Greek gods emerge into the 20th century. HER 415 Road Kill $7.00 Face Road Kill, a heavy metal rock band whose members are not only super stars but are supervillains to boot. HER 417 European Enemies $13.00 European Enemies is a villain collection which concentrates on the criminal minds living across the Atlantic. HER 418 Champions Presents #1 $14.00 Champions Presents #1 is an anthology of three hard-hitting, foe-smashing adventures. HER 420 Normals Unbound $13.00 Need to fill out the details of that pesky, dependent NPC, or your hero's favorite sidekick? Normals Unbound introduces plenty of interesting campaign cast members for Champions and Dark Champions. op HER 421 Champions Universe $18.00 Finally, here is the manual that brings the rich world of Champions into focus. Information is drawn together from Champions supplements to create the definitive work on Hero Games' superhero universe. HER 422 Hi-Tech Enemies $13.00 Here is Hero's latest compilation of fiendish villains for your upstanding group of heroes to do battle with. HER 423 Dark Champions $20.00 HER 424 Champions Presents #2 $15.00 This supplement continues the tradition begun by the first Champions Presents by providing three exciting, action-packed adventures for use with Champions the best in super-hero role playing. Each adventure comes with new villains, characters, tips for the Game Master, and ideas for linking them into a mini-campaign. Champions Presents #2 has something for everyone. HER 425 VIPER Sourcebook $20.00 The boys in green are back! This is the complete sourcebook for the most powerful & villainous organization in the Champions Universe. Background, new agent types, new weapons, new vehicles, new supervillains and new (and old) adventures! These new super-powered operatives will raise your Champions campaign to the heights of villainy! HER 426 Shadows of the City $15.00 HER 427 Allies $13.00 An enemies sourcebook for Champions; except this time there are no enemies! Instead you'll meet Executive Sanction, The Posse, Felix 9, and the rest of the potential allies found in this sourcebook. They're here to help your heroes, but with friends like these, you may wonder who needs ENEMIES! HER 428 Mutant File Sourcebook $13.00 This sourcebook for Champions takes an in-depth look at the mutants in the Champions Universe; it examines what makes a mutant, what it means to be a mutant, and who is a mutant. The Mutant File includes over 30 new characters, a random mutant generator, and a write-up on the organization Genocide. HER 429 Creatures/Night: Horror Enemies $13.00 Explore the world of horror in a super-powered setting with this 96-page sourcebook for Champions. Creatures of the Night contains over 50 new horrific characters to challenge your bravest heroes. Extensive notes on how to integrate horror into your Champions campaign are included--scare up some excitement with Creatures of the Night! HER 430 Justice, Not Law $15.00 HER 431 Underworld Enemies $13.00 HER 433 Murderer's Row $13.00 HER 434 Corporations $14.00 From board room fights to fights in the boardroom, it's all here. Everything you ever needed to know about Corporations in the Champions Universe. Are they faceless foes for the heroes to fight, benevolent patrons ready to aid the heroes in their war against crime, or just neutral entities out for a big profit? All facets of corporations are covered, from their organization and goals to proxy fights and takeover bids. Over thirty corporations, as well as the characters who make them what they are, are detailed in this 96-page sourcebook. There is even advice on how to structure a superhero team as a corporation. HER 436 Golden Age Of Champions, The $20.00 It's World War II--Do you know where your heroes are? The Golden Age of Champions takes you back to simpler times, when heroes were heroes, and villians were Nazis. Everything you need to simulate the Golden Age of war-time comic books is included here. Creating Golden Age Heroes, Historical Timeline, the War in Europe, the War in the Pacific, the Home front, Nasty Nazi villains--you couldn't ask for a more complete look at those bygone days of super powers. The Golden Age of Champions gives you all you need to run a war time Champions campaign. So fire up your patriotism, salute the flag, and go forth to make the world safe for Truth, Justice and the American Way in The Golden Age of Chapions! HER 437 Pyramid in the Sky $16.00 From the city streets to the endless stars...Pyramid in the Sky is an epic mini-campaign set in the Champions Universe. The adventures begin calmly enough, with a plot headed by common street thugs. That's all it takes to get the players caught up in a massive adventure that progresses to an interstellar plot against humanity itself! Get Pyramid in the Sky, and add weeks of playing enjoyment to your Champions campaign. HER 438 Hudson City Blues $16.00 HER 439 Enemies for Hire sourcebook $15.00 The best muscles money can buy... This sourcebook covering a spectacular, new collection of villains for Champions highlights one type of super-powered menace: the hired henchmen. Just as dangerous as master villains, these foes have no lofty ideas about ruling the world: they just want to make money. And, if you get in their way, you're going to get hurt! Enemies for Hire is a departure from the traditional Enemies book format. Each villain is presented as an UNTIL file entry. One part of the file has information that the players can gain access to -- the villain's record, M.O., known history, aliases and the like. The gamemaster's section contains all the information needed to ruin the villain, including the character sheet. Enemies for Hire will set a new standard for Enemies books, and is a must-have for all Champions players. HER 440 Enemies Assemble! $15.00 Are the heroes beating up your villains? Can't seem to find a group of villains that can give the heroes a hard time? Enemies Assemble! sourcebook has the answer: five teams of villains. These villains work together, play together and commit crimes together. This sourcebook presents five complete teams ready for play and your enjoyment. The Furies, the Maestros, Factor 7, Foxbat's Organization and the new Ultimates are here in complete detail. Enemies Assemble! has over 40 write-ups of characters, vehicles, bases and gadgets. There's also extensive information on the various teams' tactics, motives and goals. Numerous adventures and adventure seeds included, too. You'll even find notes on character design and powers. Perfect for established campaigns and new campaigns, Enemies Assemble! has what you need: foes with personalities, with agendas, with friends... We can only hope that your heroes aren't alone... HER 441 Atlantis sourcebook $15.00 This sourcebook for Champions details the history of the lost continent and its denizens. Atlantis provides characters and adventures to enhance any Champions campaign. Full rules for adventuring in the underwater environment are also included. HER 442 Watchers of the Dragon $20.00 This sourcebook is an illustrated guide to the top martial artists in the world of Champions. Each of these martial artists is presented with her own background, origin and complete list of powers, abilities and martial arts skills. More than that, you'll discover the secrets behind Seekers past as well as a new writeup of a highly experienced Seeker. The characters are linked together by the story of the mysterious Tournament of the Dragon, along with guidelines for running the Tournament as a campaign scenario for the martial arts in your Champions campaign. It's a hard-hitting tour of the martial arts subculture in the superheroic world of Champions. This book is the perfect complement to The Ultimate Martial Artist (HER #510). Here you'll find characters, spells, magic items and monsters that can be used in Champions, Dark Champions, any wild martial arts campaign or Fantasy Hero. HER 450 Champions 4th Edition, Softcover $26.00 Play your favorite comic book hero, or create your own! The character generation system lets you design your heroes exactly the way you want them. Champions contains the Hero System rules, and is now published in a less expensive soft cover format. HER 451 Deluxe Champions (w/o disk) $30.00 HER 451D Deluxe Champions w/HeroMaker (hardcover w/disk) $50.00 The most popular superhero roleplaying rules specially printed in a sewn hardbound limited edition. It also includes a 720K 3.5" diskette with the Heromaker software! This is the same book as HER #450 with the addition of these two features. The Heromaker software for Hero System character creation runs on IBM PC compatibles and requires MS-DOS 3.1, 640K, a mouse and EGA/VGA or better. Print characters on dot-matrix, laser or Postscript printers. Create Heroes in seconds! (Heromaker is a trademark of Hero Software Inc.) HER 500 Hero System Rulebook $20.00 The award-winning Hero System lets you role play any time, any place, any technology, and any power level. The unique character design rules allow creation of any character, whether he comes from a movie, a book, or your own imagination. The Hero System gives you complete control over character generation, down to the last detail. HER 501 Ninja Hero $17.00 Ninja Hero is a complete martial arts supplement. Simulate martial arts movies or your favorite ninja comics with this rib-cracking campaign book. HER 502 Fantasy Hero $20.00 This campaign book shows you how to run any sort of fantasy campaign using the Hero System. Complete guidelines are given for creating characters, magic systems, weapons, armor and more. HER 504 Western Hero $20.00 Western Hero is the definitive campaign book for adventures in the Wild West. Get stats for every legendary figure. HER 505 Cyber Hero $20.00 It was only a matter of time before the Hero System took on Cyber, and you won't be disappointed. This book has package deals, equipment, cybergear, combat rules, and source material to play in the gritty streets and computer lines of the dark future. It's all here. HER 506 Fantasy Hero Companion #2 $16.00 The fantasy genre is just too big for two books, so here's more of everything you're looking for, including archetypes, ship rules, and spell guilds. HER 507 Hero Bestiary $18.00 The Hero Bestiary is your indispensable guide to animals and monsters found in every genre. From Pixies to Hunter Cyborgs, the Hero Bestiary has them all. HER 508 Hero System Almanac #1 $13.00 HER 509 Horror Hero $20.00 Add a new dimension of spine-tingling terror to your Hero System roleplaying. 200+ pages packed with new rules, characters, magic systems and monsters. Several terrifying campaign backgrounds are included along with complete rules for adding, creating and GMing horror storylines in any Hero System game. HER 511 Hero System Almanac #2 $15.00 In the tradition of the first Hero System Almanac, the second entry into this series is full of optional rules, characters, adventures and everything else a true Hero System fan would want. This 128-page rulebook and sourcebook includes: The Cinema Campaign by Greg Lloyd and Bruce Tong World Security Services, or the reformation of S.A.T. by David West An updated and revised UNTIL by Phil Masters Drugs and poisons in the Hero System by Steve Peterson A new look at the "Requires a Skill Roll" limitation by Steven S. Long. Hero System Almanac #2 has the popular Classic AC feature--reprints from out of print or hard to find Adventurers Club back issues. Throw in the expert information and articles on role-playing and campaigns, and this is another must-have for all heroic players! HER 426 Shadows of the City Adventures $15.00 A trilog linked adventures brings your Champions campaign to the city streets! Get down and dirty with the interconnected adventures that emphasize plot and challenge your heroes' detective skills. This book is sure to be a hit for fans of Dark Champions and a chilling change of scenery for other who dare explore the darker side of the Champions Universe! HER 433 Murderer's Row Enemies Sourcebook $13.00 This 96-page enemies book for Dark Champions provides over 50 new bad guys to challenge players of all levels & powers. Meet villians like Morita Yoshio No Te, The Cabal and the Legion of Death. The villains found in Murderer's Row are built on the heroic and superheroic level, so there is something for every player here! Each villain includes ideas on how to scale the foe up to a full-blown superpowered one or tone down to a non-powered true street-level foe. Of course, there is a section on murder investigations! op AG 3500 Dystopia $9.00 48-page adventure designed for 4-8 heroes from 200 to 300 points. Dystopia contains: A complete description and baqckground of the Coalition, a group of mercenary villians who eagerly mix it up with your heroes...for the right price. Several short adventures that gently integrate the Coalition into pre-existing campaign. A fully-detailed adventure foreshadowed by short adventures. Adventure seeds for continued Coalition operations after full-length scenarios in this volume are completed. Notes for conversion to Dark Champions, CHX 08031 "Champions" Dragonskin $2.50 HIG 5000 Chivalry & Sorcery (3rd ed.) $19.95 Highlander Designs is proud to announce the release of a brand-new 3rd Edition of the classic roleplaying game Chivalry and Sorcery. It can be played in either a fantasy or historic setting. The 208-page rule set features over 15 vocations, 250+ skills, a rich magic system, a combat system that is "quick and dirty" but realistic, and the Skillscape system. Skillscape allows you to create a detailed and realistic personality in about 30 minutes. Your character's vocation and background make it easier for them to develop certain skills. They may learn these skills easier than most, but that doesn't prohibit them from learning other skills as well. Players can generate characters randomly or point based. What do you need to play? One or more people, paper, pencils and 3 ten-sided dice. Success in Skillscape, Combat and Magic is determined by making a percentile roll using 2 D10's. The degree of success or failure is determined by the third die, the Crit Die. It's as simple as rolling three dice. If you're looking for an RPG with a realistic feel without complex rules, then Chivalry and Sorcery is the game for you! Feb97 HIG 5100 Game Master's Handbook $17.95 Contains all the information needed to gamemaster Chivalry & Sorcery 3rd Edition. Includes information on how to create your own monsters and how to create your own campaign settings, whether they be feudal or high fantasy in nature. Also includes a complete fantasy setting, the world of Tannoth. Feb97 HIG 5101 Game Master's Shield $6.95 A tool no game master should be without. This screen allows the GM to keep notes and dice rolls private while it provides quick reference to game charts on its panels. Also contains a booklet of mini-scenarios. Mar97 HIG 5200 Chivalry & Sorcery Creatures Bestiary $22.95 Contains information on hundreds of creatures for use in Chivalry & Sorcery. This 240-page book includes individual creature entries, hundreds of pictures and information on what magical properties beasts remains possess. Mar97 HIG 8001 Storm Watch $6.95 Her Majestys orders are clear: Go forth and fortify our Northern border! Your party has been charged with expanding her Majestys kingdom into the Aruvian plains to create a buffer zone between the Nation of Elb and the advancing Orc Horde. Many trials await your party, but the rewards for success are tremendous. This 32-page adventure is for 4-8 characters of 1st-3rd level. It can be played with either the world of Tannoth campaign setting detailed in the Game Masters Handbook (HIG #5100) or in your own campaign setting. HIM 001 Himalaya Blackjack $11.95 Price Change. Jan97 HOB 0001 God Save the King $20.00 The entire British 1st Airborne division was in the area of Arnhem: the town, the bridge and Oosterbeck. The Battle of the bridge itself is the focus of this game -- this is where the glory of the 1st airborne division was made. The nuts and bolts of this module is the campaign game. Heat of Battle has opted for this action to utilize the main rules from Red Barricades (AVH #8231) and some applicable rules from Kampfgruppe Peiper (AVH #8236). Includes 1 full-color map. Jan97 HOB 0003 King of the Hill $20.00 A historical module adaptable to Advanced Squad Leader, covering the battles for and around Hill 112 from June 27 through July 15, 1944. This module contains a 28"x49" full-color, single-piece map of Hill 112. Also included are 10 scenarios, a 6-scenario campaign game and rules covering the unique features of this battle. HOG HP200 Warhammer Fantasy Roleplay $27.95 Hogshead Publishing is a new company from England that has received the rights to reprint this classic game of dark fantasy from Games Workshop. This edition will be the same 366-page book with all of the cool artwork as the previous edition, but HOG will be reprinting the cover with the Hogshead logo and stock number instead of the old GW ones. Hogshead is also going to be releasing all of the old scenarios for the game in the not to distant future. HOG HP201 Shadows over Bgenhafen: The Enemy Within #1 $14.95 Hailed as one of the best RPG campaigns ever, The Enemy Within Vol. 1 is a combined and re-edited version of the two campaign books originally published by Games Workshop: The Enemy Within, which contains vital information on The Empire, and Shadows Over Bgenhafen, a chilling hunt to seek out and destroy the heart of a demonic conspiracy. Shadows Over Bgenhafen contains new background for the Warhammer world and a stunningly illustrated adventure supported by numerous player hand-outs. 128 pages. HOG HP202 Apocrypha Now! $14.95 This 128-page sourcebook for Warhammer Fantasy Roleplay, Apocrypha Now! includes long out-of-print material from the Warhammer Companion and White Dwarf plus all-new articles available to a new generation of gamers. Players will be able to explore new career types, use new weapons, try out new spells and explore game settings based on the popular Warhammer novels. Referees will find optional rules and advice about spicing up campaigns to be essential reading. The book also contains a special feature enabling players to transfer characters between Warhammer Fantasy Roleplay, Warhammer Fantasy Battle and the new Warhammer Quest. HOG HP203 Dying of the Light, The $14.95 Hoghead's first wholly-original WFRP supplement is a mini-campaign set in and around Marienburg, the largest port in the Old World. Sent to track down some information, the player characters find themselves caught up in a desperate race against time and cultists to find the Moon's Egg, the bizarre artifact which may save the city -- or condemn it to ultimate destruction by the powers of Chaos. The book is complete, needing only dice and the WRFP rulebook to play, but it can be used with Apocrypha Now (HP#202), the ongoing Enemy Within campaign and the forthcoming Marienburg Sourcebook. It has been designed to be accessible to new WFRP players, while its plot is complex and intelligent enough to keep the game's original fans happy. This 128-page book will have plenty of excellent interior artwork and scenarios from several RPG creative names. HOG HP205 Death on the Reik: The Enemy Within #2 $14.95 Death on the Reik can be played as a stand-alone adventure, or as part of The Enemy Within campaign for Warhammer Fantasy Roleplay, continuing from Shadows over Bgenhafen (HOG #HP201). A simple manhunt turns out to be far more complex and dangerous, and adventurers will be pitted against mutants, Skaven and desperate cultists before they discover the truth -- and a climax which will plunge them into the midst of Chaos. As well as an extended campaign adventure with 20 pages of maps and player handouts, and a double-sided poster map, Death on the Reik features an appendix on the rivers of The Empire. New rules for river navigation and trading are included, plus full details on the river boats of the Reik and the people who use them. There are extensive outlines of possible hazards, incidents and encounters, plus a fully developed, ready-to-play scenario "The Maria Borger". This product was originally solicited on our February '96 Pre-Order Form and was cancelled on our March '96 Pre-Order Form. Hogshead Publishing assures us that this product will be released this August. Because of the confusion regarding this book, Hogshead will be offering this book at the original solicited price of $14.95 prior to its August ship date. After the book ships in August, all orders placed for this book will be based on the new, increased retail price of $16.95. HOG HP206 Doomstones #1: Fire & Blood $21.95 The Doomstones campaign is one of the most sought after of the Warhammer FRP supplements ever published by Flame. Overwhelmed by fan demand, Hogshead Publishing is re-releasing the series as a three-book campaign. The first 176-page volume, Fire and Blood, combines the first two books of the original series. The second volume, Wars and Death, will follow in late '96, and the never-before-published final chapter, The Heart of Chaos (working title), will be published in '97. The entire Doomstones series is packed with thrilling encounters and memorable characters, and has a strong balance between roleplaying, strategy and combat. Each volume has stunning artwork and will include player handouts and pre-generated characters. '96 HOG HP207 Realms of Sorcery tba '97 HOG HP208 Marienburg Citybook tba '96 HOG tba Character Sheet Pack tba These popular double-sided character sheets have been completely redesigned, and a booklet containing new rules, background and adventure material will be bound into the pack. 60 pages + 16-page insert. tba HOG HP300 FRUP: Rulebook $22.95 Does the world really need another fantasy RPG? The people of FRUP got one anyway: three enormous hardback rulebooks which crashed to earth and were hailed as the word of the gods. Two thousand years later, the Great Books are the world's religion, their laws are rigidly enforced by Rules Lawyers, and the punishment for heresy -- being caught without your Character Chart or pretending to be a PC when you're really an NPC -- is to be burned at the stake. With the dark humor of Paranoia and the manic insanity of Hl (but without the obscenity), plus cynical British wit, cutting-edge game mechanics and great art, FRUP is not only a scream to read and a spot-on parody of the bestselling ever RPGs, it's also a unique and very playable gaming experience. 192 pages, softcover. tba HOG HP301 Dragonlunch $9.95 HOL 200 Fading Suns: The RPG $25.00 It is the dawn of the sixth millennium after Christ, and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emanicipation -- and then squandered it, fought over it and finally lost it. A new Dark Age has descended upon humanity, for the greatest of civilizations has fallen, and now even the stars are dying. Feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds. In Fading Suns: The RPG, you become a denizen of the Known Worlds, answering the Emperor's inspiring call of a new frontier -- or trying to prevent others from doing so. Players can take on any role they desire, from imperious nobles, lords of the planets of the Fading Suns, to zealous priests from the many sects of the Universal Church, to guild members with secret technology, or aliens from the many races subjugated under human rule. But enemies are many -- jealous nobles, angry priests, greedy merchants, powerful warlocks, bizarre cultists, the genetically-altered and a host of other secret enemies. Fading Suns is a science-fiction game of heavy combat, vicious politics, weird occultism, alien secrets and artifacts, and unknown and unmapped worlds. The mystery of why the suns are fading hangs over all. 276 pages. HOL 201 Fading Suns GM's Screen & Weapons Compendium $12.00 A sturdy screen with charts and tables to help Fading Suns Gamemasters run their stories. Includes a fully illustrated Weapons Compendium detailing the wide variety of Known Worlds guns, from swords and slug guns to blasters, plus more exotic weapons. This GM screen provides every chart needed for basic gameplay, and the Weapons Compendium enhances the rich science-fiction setting. 16 pages + tri-fold screen. HOL 225 Forbidden Lore: Technology $15.00 Forbidden Lore: Technology is the first of the Fading Suns sourcebooks that will feature one aspect of the lost knowledges of the known universe. Like Byzantium Secundus, it sets the look and feel for all upcoming books of its type. Forbidden Lore: Technology is also an excellent tool for players and gamemasters alike to explore the stars for items and relics of technology long thought lost to the Known Worlds. It offers expanded weapon and armor listings as well as other categories of technology, such as starships, planetary vehicles and special equipment possessed only by the Church, Guild or Nobles. HOL 275 Byzantium Secundus $18.00 This first Fading Suns setting book details the center of the Known Worlds, the capital and seat of the Empire. Here the fates of millions are determined, and the destiny of humanity is in the hands of the royal ambassadors, Church fathers, merchant princes, alien envoys and underground conspiracy groups, all vying for the Emperor's attention and favor. This 128-page book includes new character roles, equipment, a ready-to-run adventure and extensive maps. dis HOW 9503 Suger Frosted Breakfast Bombs $10.00 An expansion set for King of the Sandbox. Recess too short to conquer the schoolyard? Then set up a domain over a school day with the new victory conditions in this expansion. Be careful not to let the teachers catch you. Awe your opponents with new weapons, hazards, bullies and a scientific edge, but watch out for the mysterious 5th graders! All this plus more mayhem for additional levels of fun. ICE CAT97 ICE Catalog for 1997 $free ICE 1010 Robin Hood $15.00 ICE 1030 Vikings $13.00 ICE 1040 Pirates $15.00 ICE 1050 Mythic Egypt $16.00 ICE 1120 Arms Companion $15.00 Check out these optional attack and critical charts, new options for combat maneuvers, new skills and background options, new rules for thieves and their unique skills; but NO spell lists! Arms Companion presents an entire new system for aiming blows and called shots, along with a system that allows characters to mix armor types. ICE 1130 Sea Law $22.00 Rolemaster goes to sea! This long-awaited 160 page sourcebook is all you need to handle naval combat in a roleplaying setting. From ship-to-ship encounters to fleet encounters, Sea Law has the answers, and of course, all of the tables & charts youll need. There are guidelines on how to set up naval scenarios in your roleplaying campaign as well as a ship design system. See how your character affects the outcome of a naval battle, or run a large scale battle without individual roleplaying characters. Encounters are hex driven, so we include two 17" x 22" hex sheets and ship counters to get you started. Sea Law also includes a section with stats for sea creatures. This may not come out until February. ICE 1302 Outlaw Sourcebook $18.00 Outlaw contains everything you need to know about running an Old West role playing game. Outlaw covers adventuring in the US, west of the Mississippi, from 1865 to 1901. ICE 1303 Time Riders $15.00 Adventure in the greatest milieu of them all: Time! Time Riders provides you with a complete time travel campaign and gives plenty of good GMing tips for this intricate, fascinating game universe. ICE 1304 At Rapier's Point $14.00 Swashbuckling in a world of Intrigue and Dueling! This exciting sourcebook details the world of duelists, codes of honor, and swashbuckling thrills. It includes new professions, rules for black powder firearms and more! Also supplies historical details regarding 17th Century France as source material to provide examples and portray the nature of the genre. ICE 1305 Arabian Nights $16.00 Powerful Jinn, forever trapped within magical lamps. Evil Viziers, plotting against the good and wise Caliph. Beautiful maiderns, handsome warriors and mysterious magic. These are the things of Arabian Nights! In this genre book for Rolemaster and Spacemaster, you will find everything that you need to know about running exciting adventure in the lands of mythical Arabia. Politics, history, culture and many other topics are discussed along with a detailed treatment of how Rolemaster professions, magic, races and creatures can be incorporated into such a setting. Arabian Nights also feature detailed descriptions of an Arabian Nights fantasy setting and suggestions for creating characters that fit into this genre. Three complete adventures, numerous NPCs and new monsters and magical items round out the wealth of information in this 112-page sourcebook. ICE 1400 Creatures & Treasures $12.00 op ICE 1420 Rolemaster Heroes & Rogues $16.00 ICE 1530 Alchemy Companion $18.00 Rolemaster's definitive text on item creation and alchemical science. Few GMs can afford to do without this comprehensive work, which includes 19 new professions and hundreds of new spells. ICE 1540 Oriental Companion $14.00 New professions, spells, creatures and items, all with an oriental bent, appear in this Rolemaster sourcebook. Oriental Companion contains plenty of background campaign information too. ICE 1700 Rolemaster Companion III $12.00 Twenty-one variant professins, more than 40 new spell lists, 7 new critical tables, 4 spell attack tables, and more optional rules highlight RMCIII. ICE 1800 Rolemaster Companion IV $13.00 Besides its optional rules and spell lists, RMCIV features a complete index of all Rolemaster spells and spell lists, along with a complete checklist for core rules, optional rules, professions, and spell lists form previously Companions. ICE 1900 Rolemaster Companion V $14.00 RMC V covers time travel, Earthnodes, skill specialization, spell research, more creatures, treasures, skills, spell lists, professions, and more. ICE 1902 Rolemaster Companion VII $14.00 RMC VII, the last of this line as you knew it! There are optional combat rules, new martial arts material, fate points, spell lists specifically for monsters like vampires and dragons, and new professions. All this and much, much more. ICE 5500 Rolemaster Standard Rules $30.00 The Rolemaster Standard Rules provides all the guidelines and rules needed to play Rolemaster. It primarily focuses on character definition, character design, performing actions and outlining the Gamemaster's tasks. These rules are designed to provide both the Gamemaster and the players with tremendous detail and flexibility in character development and the resolution of a wide variety of actions and activity. These rules are essential for tying together and using the Standard versions of Arms Law, Spell Law and the upcoming Gamemaster Law. (Perfect bound, three-hole drilled and perforated pages.) ICE 5501 Rolemaster: The Basics (Boxed) $30.00 Rolemaster: The Basics provides all of the basic elements that you need to play in one of the most realistic FRP systems available. You get core subsets of the material in the Arms Law and Spell Law books that make up the Rolemaster Standard System. There's still plenty of flexible character creation -- 5 races, 9 professions and 20 training packages. The Basics also provides complete, consolidated guidelines for resolving all actions: moving maneuvers, static maneuvers and attacks. This product is aimed at new Rolemaster players who do not plan on needing optional rules. (3 - 4 books, approximately 350 total page count in a box). ICE 5502 Rolemaster GM Screen $12.00 This new and improved screen will actually be two screens (with three faces each). The screens will have many of the most-used Rolemaster tables, including the modifiers for those tables. Included with the screens will be a 48-page booklet containing all of the encounter tables from Creatures and Monsters as well as a master listing of creatures (not available in any other product). On the color face, players will be able to follow the story of several adventurers through the elegant art of Angus McBride. ICE 5503 Rolemaster Player Guide $10.00 A "must-have" for all Rolemaster players! This covers all of the basic information a player needs to know. GMs will love not having to give the same instructions over and over again -- now, they can say: "Read the book!" The Rolemaster Player Guide provides a low-priced, condensed introduction to the key concepts and mechanisms of Rolemaster, and how to best utilize them. However, it does assume that someone in the player's group has Rolemaster Standard Rules (ICE #5500). This 64-page saddlestitched guide will provide at least 6 developed characters for levels 1 - 5, and a minimum set of condensed tables and spell lists for those developed characters. ICE 5504 Rolemaster Character Records $12.00 Filling out a character sheet from scratch can take a long time. Now, for each profession from Rolemaster Standard Rules you can use a customized skill development sheet that will efficiently organize all skills (and categories) based upon that profession. Rolemaster Character Records will have perforated pages for your convenience and also feature: Customized pages for each of the 16 races/cultures in Rolemaster Standard Rules. A weapon skill sheet that provides a master listing of all weapons and their categories. A spell skill sheet that provides enough space to list all levels of spell development. ICE 5510 Rolemaster 3-in-1 $65.00 Get this special packaging of three of the four Rolemaster Standard System primary books: Arms Law, Spell Law and Rolemaster Standard Rules for a savings of $6.00. (If purchased separately, the total cost for the three would be $71.00.) This should prevent your customers' frustration in finding only one or two of the three titles in your store. ICE 5520 Arms Law revised $16.00 This is the first component to be published in our newly formatted and revised Rolemaster standard rules. This is the first release, because Arms Law has the fewest changes! This product replaces current ST#1100. Arms Law is designed as one of three cornerstones of the Rolemaster Standard system. (The other two will be Spell Law and Rolemaster Standard Rules.) Planned format is prfect bound book with three hole drill and perfed pages to allow pages to be taken out and printed on heavier paper than usual releases. Arms Law is a fantasy/medieval melee & missile combat system that includes tables for 30 different weapon typers (including attacks and fumbles). A dozen attack tables handle special types of attacks and there are critical strike tables that detail severe damage delivered from critical hits. There are also rules for using these tables with other FRP games. Get ready for the lastest in the evolution of Role Playing; get ready for the new look of Rolemaster! ICE 5521 Gamemaster Law $20.00 Gamemaster Law, Standard System Primary Law Book, is the final core piece of the Rolemaster Standard System. Gamemaster Law will be perfect-bound with each of the 192 pages perforated and 3-hole punched for use with 3-ring binders, if desired. Material from previous publications of Campaign Law will be included and expanded, and lots of general GM material will be provided. Gamemaster Law will also feature new material on how to run any roleplaying game and special tips and tricks on how to run Rolemaster, specifically. Tips on how to structure your game to maximize enjoyment for all and guidelines on group dynamics, player motivations and story presentation will prove invaluable to GMs of all systems. Yes, you can master Rolemaster -- as long as you have Gamemaster Law! ICE 5522 Spell Law Standard $25.00 This is the latest release for the Rolemaster Standard System and is perfect-bound with each of the 288 pages perforated and 3-hole punched for use with 3-ring binders if desired. Like Arms Law Standard, this printing will also feature one spell list per page side for easier use. Other changes from the previous edition include expanded spell descriptions with notes for problematic spells, 18 NEW spell lists for three new professions, and six base lists provided for all semi-spell casters. Spell Law's highly acclaimed magic system improves any game, adding realism and depth to your campaign without sacrificing playability. A must for your favorite characters, be they Magicians, Clerics, or Mentalists! ICE 5523 Talent Law $18.00 Now you can completely customize your characters through a massively expanded series of options. With Talent Law, you will find new rules that will replace the entire background option system in the Rolemaster Standard Rules. These new rules give you the ultimate control over customizing your characters. In addition, GM's will find a completely detailed system for creating new races that will be balanced against all other races. ICE 5524 Weapon Law: Firearms (was 5543) $18.00 Now you can run combats in post-medieval settings! Weapon Law gives you all the attack tables you need to resolve firearm combat in any era, from medieval to modern. It includes: More than 30 different attack tables. A master listing of major firearms from medieval to modern. Guidelines on how to use the attack tables in various genres. Sample attack tables for late Renaissance, Wild West and modern eras. Guidelines on how to adopt firearms into a fantasy setting. ICE 5540 Creatures & Monsters $30.00 Creatures & Monsters is a bestiary of epic proportions that puts the best entries from ICE's previously published Creatures & Treasures three-part series in one massive book (without the treasures entries--they come later). This is the first sourcebook to be published for the Rolemaster Standard System, but the material is also usable with previous editions of Rolemaster. This "best of" offering includes: Over 300 pages of entries with details on appearance, lifestyle, combat & background. The histories provided include adventure ideas for bringing these creatures into your fantasy campaign so you can answer the inevitable "where in the %#*^& did that come from?" question! Detailed combat stats are given with each entry as well as in master charts. Extensive random encounter tables reguarding water sources, terrain, vegetation, and other special features. Guidelines on how to create you own Rolemaster creatures. New illustrations and a complete index! ICE 5541 Races & Cultures: Underground Races $16.00 With this book, created for the Rolemaster Standard System, you can come to the depths of the world and explore many cultures. Each of the underground races in this volume has page after page of racially and culturally specific information: religious notes, weapons, life style notes, racially specific training packages, racially specific spell lists and much more. ICE 5542 Castles & Ruins $20.00 From the battlemats and parapets of stone, the defenders of the keep settled in for the siege. It was going to be a long month... This new sourcebook for the Rolemaster Standard System will include: Many new training packages that represent the vocations and lifestyles of the folk around castles. A new kind of spell list in Rolemaster: Vocational Spell Lists. (These spell lists are only available through training packages.) Details on the processes used in castle construction (finding sites, materials, labor, etc.). Guidelines on costs are also provided. Details on staffing of castles, as well as notes about the day-to-day operations of castles. Some guidelines on how castles age, becoming ruins. These ruins are often the sites of many adventures and lost treasures. ICE 5600 Arcane Companion $18.00 Since the dawn of time, man has struggled to understand the nature of magic. Now you can explore the origins of the most powerful (and hardest to control) magic: Arcane. With this Companion, the old rules for Arcane magic are completely revised to be 100% compatible with the Rolemaster Standard System. While some of the concepts from previous companions were maintained, the entire structure of Arcane has been revised. Arcane Companion includes discussion of the concepts and premises behind Arcane magic and how GMs can introduce it into their games; four new Arcane professions; 48 Arcane spell lists and four new spell attack tables. This book is perfect-bound with pages 3-hole punched and perforated. ICE 5601 Treasures Companion $18.00 At last, the ultimate treasure can be discovered in the forgotten lair of some great fell beast! In the Treasure Companion, you will find new rules for Alchemy and the creation of magical items, and full discussions about the nature of wealth and treasures, as well as comprehensive tables for generating treasure hoards. Feb97 ICE 5700 Black Ops $16.00 Want to experience the dark, mysterious world of espionage, mercenaries, and counter-terrorists? Then you need to explore the realm of Black Ops - the first genre book for the Rolemaster Standard System! Black Ops brings you into the complex and often dangerous world of modern day covert operations with new rules for creating characters and handling combat. Inside this genre book, youll find three new professions, training packages for modern characters, and guidelines for using Weapon Law in the modern world. Youll also get equipment lists, guidelines on how to use terrorism and counter-terrorism, a timeline of major world events that will effect espionage efforts, and two sample adventures that will allow your character to experience the adrenaline rush of covert operations. ICE 3111 Greater Harad $14.00 Greater Harad is located south of the burning sands of Far Harad, near the seven cities of Sirayn. ICE 3800 Far Harad: Scorched Land $12.00 ICE 3900 Shadow in the South $12.00 ICE 4001 NW Middle Earth Campaign Atlas $15.00 Northwestern Middle-earth Map-Settm Campaign Atlas This fine product is detined to become the ultimate gaming resource for MERPtm and other fantasy RPG players. This map set book provides the regional color maps from previous MERP campiagns and includes instructions for piecing then together for a large scale comprehensive view of Northwest Missle-earth--it's breathtaking! This complete map presentation will even "fill in the holes" for the previously unmapped lands at the edges of Gondor, Rohan and Fangorn Forest. A must for GMs, players and collectors. ICE 4002 Northwest Middle Earth Gazetteer $20.00 This gazetteer is the companion piece to the Northwestern M-e Map Set, but is also usable on its own. The gazetteer provides GMs and players with critical facts for role playing campaigns from any site in northwestern Endor. There are realm descriptions with detailed background material; site entries for cities and citadels; trade routes with corresponding mileages; and theme maps that indicate deposits of valuable minerals, locations of major cities and average temperatures for many regions. op ICE 8002 Lords of Middle Earth #1 $12.00 ICE 8004 Lords of Middle Earth #3 $12.00 LORDS OF MIDDLE-EARTH is a series for those who wish to use the major figures from THE HOBBIT and THE LORD OF THE RINGS in their fantasy games. Volume I covers Elves, Maiar, Valar, and the Great Enemies, while Volume II tells of Men. Together these three comprehensive works portray the great figures form each of Endor's varied races. ICE 8007 A.McBride's Chars of Middle Earth $14.95 This volume describes individuals, both prominent and obscure, who roam Tolkien's world. Portrayed by Angus McBride for use by Gamemasters as NPCs or by Players as PCs, each color plate is accompanied by a page of relevant text. ICE 8011 Mouths of the Entwash River $7.00 Delve into the swampy forests surrounding the treacherous MOUTHS OF THE ENTWASH! For almost two hundred miles the southern channel of the river winds through bog, marsh, fen and breckland, continually splitting and rejoining itself. Here you'll find a host of peculiar creatures and foul denizens--including the hideous undead know as Mewlips. ICE 8012 Warlords of the Desert $7.00 Visit the bustling port city of Dar, where you'll meet traders and rogues from Far Harad and beyond. ICE 8014 Rogues of the Borderlands $7.00 Meet intrepid rivermen, banished Dunedain, reclusive Elves, and the shrewd Dwarves of the Nan-i-Naugrim while roaming Numeriador's untouched scenery. Roaring waterfalls, snow-capped peaks, and deep forests whose shadows hold beasts and monsters surround the isolated hamlets and farmsteads where only the fearless and hardy dare dwell. Far from the comforts of civilization, travelers face marauding bandits, hungry Trolls, and the spies of the Witch-king throughout this frontier. ICE 8015 Forest of Tears $7.00 Explore the sunspeckled twilight beneath the boughs of the Forest of Tears. Amidst the songs of brilliantly feathered birds, a small people struggles with its insane gods, fighting to keep the traditions of its age-old society intact. ICE 8016 Ghost Warriors $10.00 Venture into the forgotten Underdeeps to quell the menace of Dunnish Wights and their powerful shaman. ICE 8040 Hillmen of the Trollshaws $7.00 ICE 8050 Thieves of Tharbad $7.00 Tharbad was founded in the Second Age by Tar-Aldarion as aninland port for his fleet to use while exploring the interior of Middle-earth...Its broad avenues, public parks and well laid out streets were the envy of other norhtern cities, for Tharbad was built by the Numenoreans at the height of their power. However, the years have not been kind to Tharbad...Although much grandeur remains, most sections of the city have fallen into decay. op ICE 8060 Erech & Paths of the Dead $7.00 ICE 8104 Pirates of Pelargir $6.00 Pirate raids have pushed the local merchants to their limit. A reward is offered for the discovery of the laughing Raider's hiding place. Will you take up the Search for the Raider's Harbor? ICE 8107 Woses of the Black Wood $6.00 Ten miles to the north of Bor Leath lies the home of Coel, the herb mistress. She has befriended the local animals who shield her from the dangers of the Black Wood. What will you encounter in the Adventures Around the Cabden? op ICE 8108 Raiders of Cardolan $6.00 ICE 8109 Ghosts of Southern Anduin $6.00 Confront bandits, undead, evil priests, and minions of Sauron as you hunt the Ghosts of the Southern Anduin in these four exciting adventures! ICE 8110 Perils on the Sea of Rhun $6.00 Face assassins, the Cult of the Long Night, and Sauron's minions as you brave the Perils on the Sea of Rhun in these 3 exciting adventures! ICE 8111 Denizens of the Dark Wood $6.00 The Necromancer's presence in Mirkwood has brought Orcs, Trolls, and Giant Spiders. ICE 8112 Hazards of the Harad Wood $6.00 Secrets hide within Far Harad's Vale of Tears. ICE 8113 Necromancer's Lieutenant, The $7.00 Confront the Easterling who masterminds the gathering of an army in the shadows of Mirkwood. ICE 8203 Calenhad $9.00 Calenhad, one of Gondor's seven Beacon Towers, presents a crucial fortress in the defenses of the South Kingdom. ICE 8205 Nazgul's Citadel Sourcebook $14.00 Brooding above the ruins of an ancient city in Greater Harad, the fortress of the Storm King harbors the Army of the Southern Dragon. ICE 8302 Minas Ithil $18.00 Minas Ithil deals with Minas Tirith's sister city, destined to fall to Sauron's Witch-king and become the horrific Minas Morgul. ICE 2001 MERP II: Softcover Edition $20.00 Same contents as the Hardcover version released in late 93, but at a great price of only $20! Middle-earth Role Playing Second Edition (MERP 2nd Ed.) includes some new material, but remains the same rules system and is fully compatible with the first edition MERP and its dozens of sourcebooks & supplements. MERP 2nd Ed. provides expanded Middle-earth peoples descriptions with new specific backgrounds. There are now predesigned Character Templates that enable both novices and Lord of the Rings Adventure Game afficionados to start playing quickly! New artwork and layout make the presentation and organization of MERP 2nd Ed. just what todays players want, an accessible, user-friendly rules system. Gamemaster Guidelines and a complete sample adventure set in the Trollshaws are valuable aids for those new to MERP. Middle-earth Role Playing Second Edition will bring the most popular fantasy setting to life as never before! ICE 2002 MERP II: Accessory Pack (Boxed) $15.00 This boxed play aid for use with Middle-earth Role Playing Second Edition rulesbook gives players everything they need for a deluxe set-up of their role playing events! An ideal accessory for newcomers and veterans alike! Contents are; one 16 page B&W book of displays & floorplans for adventure material in the MERP 2nd Edition rulesbook, one 32 page new book with an additional introductory adventure, one new 16 Page color book of displays for use with the 32 page adventure, color cardboard characters (with some new characters added) & stands, dice and plastic hex sheet overlays. Bring your MERP campaign to life! (note; some of these materials were previously published as contents of ST#8100, MERP 1st Edition Boxed Set). This is not a complete game-MERP rules required. ICE 2003 Middle Earth Campaign Guide & Map $20.00 Includes a large color map of Middle Earth, a timeline, linguistic guide, Elvish dictionary, glossary, and numerous smaller maps. Looks great. A must have for all MERP fans. ICE 2004 Combat Screen $8.00 A useful play aid for both players and gamemasters of Middle-earth Role Playing Second Edition, this sturdy combat screen includes all the MERP tables needed for battles, maneuvering, and action. Speed up your role playing campaign with these tables at your fingertips! ICE 2005 Arnor Campaign Supplement $30.00 -Color Terrain Maps detailing the lands of Arthedain, Cardolan, and Rhudaur, a total of 10 pages -Mystical and Religious Orders of Arthedain, including the healing Sisters of Nienna and the secret Lindalistyari. -Warcraft used by the three sister kingdoms, including the Dagarim Aran and the Degerim Ereter of Arthedain, the "Raggers" of Cardolan, and the mercenaries who sell their services to the highest bidder - the Ragh Crann-Sleagha, the Cruaidh Maraich, the Troich-Armchleasah, and the Forak-Eiginn. -Castles, Cities and Sites described in detail-including the eerie leaning hill of Cameth Brin, bustling and over-populated Tharbad, and the haunted Barrow-downs. -Rangers of the North - their history, organization, duties, and how to create a Ranger character. -The Fate of Kings, a series of exciting scenarios combining political intrigue with royal warfare. -Color City Maps depicting the streets, canals, bridges, and edifices of Tharbad; the avenues, gardens, and libraries of Annuminas; and the earthen dikes, stone walls, and high guard towers of fortified Fornost Erain. ICE 2006 Valar and Maiar (The Immortal Powers) $15.00 Sorcebook to the angels and demons who later become the great wizards of Middle Earth. ICE 2007 Minas Tirith (Citadels of Middle Earth) $25.00 The first city-book previously published for Middle-earth Role Playing, returns as the first in a series of Citadels for MERP 2nd Edition. This new printing of Minas Tirith will feature a brand new, expanded and improved 2ft. x 3ft. color city map insert! The new layout will make this book full of all the information you need to take your campaign to the famous Guarded City of Minas Tirith. The capital of Gondor is the preeminent symbol of the struggle against Sauron of Mordor. No other City in western Middle-earth offers greater hope for the defense of the Free Peoples. this printing of Minas Tirith will also include stats for the Lord of the Rings Adventure Game. 272-pages. ICE 2008 ME Poster Maps (uncreased & rolled) in plastic tube $15.00 Finally, ICE's original map of Middle-earth is available again in poster format! This 2 ft. x 3 ft. poster map includes the wild lands north, south, and east and does not have a grid overlay. This map will also be on heavier paper than the gridded map included in ICE's Middle-earth Campaign Guide (ST#2003). Also included in this finely packaged tubed set is ICE's second major map, Northwestern Middle-earth, that first appeared in the second guidebook and is currently available in ICE's Northwestern Middle-earth Gazetteer (ST#4002). This map focuses on the most well known areas of Middle-earth where the action really is from Arnor to Mordor and from Angmar to Gondorthis map presents a more close up view of the settings for many of ICE's campaign supplements than the original Middle-earth map. The Northwestern Middle-earth map is 22 in. x 34 in. and will also be on heavier paper without a grid overlay. These two acclaimed maps in poster format NO CREASES !are sure to be a must for any Middle-earth gamer or enthusiast. Packaging will be a clear plastic tube with hooked lid for hanging on existing displays - diameter of tube not yet set. op ICE 2009 Palantir Quest $18.00 Strange portents in the great Seeing-stone of Minas Tirith give promise that one of the lost Palantiri of the North has returned to the lands of Men. Can your adventures find this legendary treasure and bring it to King Elessar? Rogues of the wilds, blizzards out of the Forodwaith, and the greed in Men's hearts all conspire against you in this 160-page adventure/campaign for use with MERP. Palantir Quest is suitable for players moving up from Lord of the Rings Adventure Game (#LR0) to MERP or for those discovering FRP for the first time with MERP 2nd Edition rules or with Rolemaster. The quest is also suitable for the experienced GM who wants exciting, detailed, linked scenarios that require no extra set-up work. All NPCs and sites involved are fully described, and the course of the adventure is completely uncharted. ICE 2010 Treasures of Middle Earth $20.00 Completely revised for the new edition of MERP, with new art for almost every item. Any of the kniks of the old items have been worked uot and stats for Lord of the Rings players have been included as well. This was one of the most popular supplements in the old edition. We expect this new one to do even better. ICE 2011 Moria (Citadels of Middle Earth) $25.00 Come explore Moria, the storied "Black Chasm" of J.R.R. Tolkien's Lord of the Rings, in your MERP campaign. Deep in the bowels of the central Misty Mountains, the Dwarves created their greatest kingdom: a vast, subterranean complex of gaping mines, fiery pits, myriad mazes, elaborate chambers, dizzying stairwells, and countless passages (charted and uncharted). They roused from sleep a thing of unspeakable terror that had lain hidden at the foundations of the earth since the end of the Elder Days: a fiery Balrog of Morgoth. Unleashed, this awful Demon of Might slew the Dwarf-king and drove his people into exile. Now, the Balrog rules Moria and its eerie Underdeeps, slaying those adventurers who dare challenge his deadly traps & cruel minions in search of the priceless & legendary Dwarven treasures. Moria is back--and bigger and better than ever! This revised printing features new adventures, layouts, and source material. It is the ultimate dungeon, the original Dwarf-citadel, and the home of some of the richest treasures and nastiest traps you'll ever encounter. ICE 2012 Creatures of Middle Earth $18.00 Let the wonderous creatures from Tolkien's The Hobbittm and The Lord of the Rings crawl the caverns, fly the skies, and roam the hills of your MERP champaign. Creatures of Middle-earth details the beasts and monsters of Andor,including Smaug the Dragon, the undead Barrow-wights that haunt the tombs of the ancient Edain, and the Fell Beasts ridden by the Ringwraiths. This printing is a revised version of the sourcebook of the same title orginally released in 1988 (and now out of print). The new Creaturs of M-E features more illustrations, more maps showing the ranges of individual species, and complete stats for the Lord of the Rings Adventure Game in addition to MERP stats. If you've ever felt the desire to defeat the "many evil things that Morgoth had devised in the days of his dominion: demons, and mishapen beast..." then your FRP game needs Creatures of Middle-earth. ICE 2013 Elves Sourcebook $20.00 The second in the Peoples of Middle Earth series, this volume presents the first of Eru's children to awaken: the Elves, or Firstborn. Each of these proud and gifted immortals is fully described in terms of appearance, motivation, characteristics, background, and game stats for MERP , Rolemaster , Lord of the Rings Adventure Game . Elves includes material previously published in ICE's Lords of Middle-Earth ,Vol.1. The short entries are expanded, so Elves presents some new material and also new interior artwork Fans of MERP will recognize the Angus McBride cover art that previously appeared on LorenTM (now out of print). This book is sure to be as stunning as its subjects and useful for all kinds of fantasy-based FRP games. Call on the Elves to add drama and danger to your fantasy game. Walk the paths of Merkwood with Legolas. Consult with Elrond in Ribendell, Galadriel in Loren, or Cirdan in the Grey Havens. Ride with Glorfindel against Sauron's evil minions, the Nazgul--only with the Elves! Was originally solicited at $18.00. ICE 2014 Dol Guldar (Citadels of Middle Earth) $25.00 This third volume in the Citadels of Middle-earth series for MERP presents over thirty pages of maps and floorplans detailing the Necromancer's fetid lair. The all-new material in Dol Guldur documents the history, design, layout, garrison, and inhabitants of the Hill of Sorcery, the volcanic stronghold in Mirkwood. The cinder cone looms over a vale strangely quiet and barren amidst the forest. No birds fly across the Nan Lanc, and thistles and briars comprise its vegetation. Within the mountain, intricate pits and chambers tunnel deep into the earth, and a miasma of evil coils amidst the shadows. Dol Guldur includes complete stats for the Lord of the Rings Adventure Game and Rolemaster. ICE 2015 Kin-strife, The $25.00 The Kin-strife presents the people, politics and armies of Gondor under the repressive rule of Castamir the Usurper. Can their heroes elude the Cor Aran, the Usurper's deadly ring of informers, while working to restore the rightful King to his throne? This adventure/sourcebook for MERP covers the six largest cities of the South Kingdom -- Pelargir, Umbar, Lond Ernil, Osgiliath, Minas Anor and Minas Ithil -- and describes their political and administrative structures, military organizations and legal systems. Included are adventures tied to each metropolis, pitting player characters against common criminals, Southern spies and servants of the Dark Lord, all of whom are embroiled in Gondor's civil war. Strange conspiracies and webs of deceit await the bold and the loyal! Dare you risk all amidst the snares of the Usurper's reign? ICE 2016 Lake-town (Citadel of Middle-earth) $25.00 Explore the Northern settlement where Bilbo and the Dwarves were feasted and supplied on their journey toward Smaug the Dragon! Moor your boat at the town's quays and search for exotic goods from the East in the stalls of its Great Wharf. Lake-town presents this mercantile center in all its vivid bustle, including craft edfreahir (associations), the maela (coiner), drihten (who collect tolls) and smugglers. A two-part mini-campaign draws player characters into the watery labyrinth of piles below the town's wooden streets and out into the wide lands surrounding the Long Lake. In the aftermath of the Plague, Orcs, Trolls and Undead have the upper hand. Keep your hand on your sword hilt, if you venture into the Wild! This title may be released in April, so get your numbers in soon. ICE 2017 Shire (Realm of Middle-earth), The $30.00 Come visit the Shire -- a place "in the quiet of the world," where there is "less noise and more green" -- and enjoy the hospitality of the Hobbits who dwell there. In addition to a warm welcome and six meals a day, you'll discover that adventure remains not so far at bay as the Shire's inhabitants desire. During the turbulent years of the Shire's founding, ruffians, squatters and jealous Dnadan nobles stirred a brew of violence that troubled the peace of every hill and dale where Hobbits dwelled. Meanwhile, in the days of their prosperity, the dangers of the Wild impinge upon the settled life of farmer, crafter and gentlehobbit. ICE 2018 Angmar $25.00 The Iron-home, domain of the Witch-king, is a cold, bleak land roamed by dark-robed Warrior Priests. These sinister wanderers oversee the slaves, soldiery and Orcish tribes who serve the master of Carn Dm. Fear is their whiphandle and shadow their wake. The sunshine of Angmar is dim: the bitterness of the climate lodges deep in both the land and its inhabitants. The Iron-home's chilly darkness threatens not only neighboring Arthedain, but all of the Free Peoples of Middle-earth. Angmar is a reprint of the 1989 ICE module entitled Empire of the Witch-king. It has been re-packaged as a M-e Realm piece for MERP 2nd Ed. rules. Many new, exquisite interior illustrations are featured plus a full-color insert. ICE 2019 Mirkwood $25.00 Once named Greenwood the Great, the forest east of the Misty Mountains harbored trees as old as the sun and the moon. Elves feasted and sang in the dappled light beneath their ancient boughs. The brooks were clear, and the breezes sweet. The coming of the Necromancer changed the character of the woodland. Shadows emanated from his stronghold in the south of the forest. The trees became twisted and veiled in sinister hanging mosses. Foul creatures crept the night; innocent birds and beasts fled. Adventurers who enter Mirkwood risk either the snares of the Necromancer's minions or the confusing magicks of the Silvan Elves grown perilously wary in their slow retreat north. Mirkwood is a reprint of the 1988 release of the same title. This printing features many more illustrations and stats for The Lord of the Rings Adventure Game in addition to those for MERP and Rolemaster. ICE 2020 Southern Gondor: The People $22.00 Southern Gondor: The People tells the tale of Elendil's sons, Isildur and Anrion, recounting their arrival on the shores of Endor and moving through the events of the great nation they founded there. The Dn peoples who first dwelled in the lands of Gondor make their bow in this history, followed by the Pelargirean League who precede the Faithful in the southern reaches of the realm. The Princes of Belfalas, the Haruze of Harondor and the Corsairs of Umbar all receive a moment in the spotlight, and the complex political and military ebb and flow they encounter provide ample opportunity for adventure. Dare you seek the ancient lost Karma of Aldarion? Have you the courage to unearth the secrets of Fuinar's Well? Can you sustain enough hope amidst the shadows of the late Third Age to march in Elessar's vanguard against the Dark Lord of Mordor? These challenges and more await the bold in the annals of Southern Gondor, so enter the lands of the Faithful and test the strength of your heart! ICE 2021 Southern Gondor: The Land $30.00 Southern Gondor: The Land presents the realms of Gondor's coastal provinces in vivid color and detail. The lay of rock, mountain and forest; the way of beast and plant; the placement of haven and citadel; the ebb and flow of peril and adventure -- all play a part in this exciting region. This 192-page book includes three, color terrain maps, each measuring 16"x21" and covering Andrast, Anfalas, Lamedon, Lebennin, Loossarnach, Harithilien and Harondor. A 76-page gazeteer contains descriptions for every site and road on the map, and two campaign-style adventures carry GMs and player characters on epic journeys across these marvelous lands. Feb97 ICE 2022 Arnor: The People $22.00 Arnor was sundered in the year T.A. 861. The death of the tenth and last Arnorian king, Erendur, left the North Kingdom's loyalties split among Erendur's three surviving sons. Amlaith of Fornost, the eldest of three, won the Sceptre of Annminas, but lost half the realm's territory and much of her power. His brothers staked claims to the eastern and southern lands and successfully countered his attempts to reunify the realm. Arnor: The People tells the tale of Arnor's founding, her long struggle against the Witch-king of Angmar, and her eventual dissolution and demise. Yet, even as the realm dwindled, her people set the stage by their valor for the Return of the King that would occur many years later after a certain Hobbit stumbled upon Sauron's One Ring. Engaging summaries of Arnor's inhabitants, politics, warcraft and adventure opportunities, as well as a lively history bring the realm to life. New illustrations by Liz Danforth portray the kings and queens, the nobles and spies, described in the chapter People of Note. This module will be a companion to Arnor: The Land (scheduled to be released in October '96), and together the two books contain all the material once available in the single-volume edition of the now out-of-print Arnor (ICE #2005) released in 1994. Mar'97 ICE 2023 Arnor: The Land $30.00 Cradled between the mighty Misty Mountains and the blue Ered Luin, Arnor appeared the ideal homeland for the Exiles of downfallen Westernesse. Like ancient Nmenor, the heartland of the kingdom was a cool, rocky, rugged land, well suited to contemplation, study and reverence. Little did the refugees guess that the rise of Angmar on their eastern border would end all peace in the centuries to come. Arnor: The Land presents the marches of the North Kingdom. An extensive gazetteer of all significant locations is included, along with coverage of the major cities, towns, castles and keeps, as well as 10 pages of color maps depicting the entire area. The module is a companion volume to Arnor: The People, and together the two books contain all of the material once available in the single-volume edition of Arnor released in 1994. ICE 2222 Hobbit Adventure Boardgame, The $35.00 This is a fun, fast moving fantasy boardgame based on J.R.R. Tolkien's classic bestseller. Designed for 2-4 players and playable in 1-2 hours, it is an ideal choice for an evening's entertainment. It only takes about 15 minutes to master the rulebook. Then you just unfold the full-color, mounted mapboard, select a plastic Hobbit, deal out the coins and life points, and start your journey across Middle-earth. Along the way, you'll explore sites, battle monsters, discover treasure, acquire artifacts, and challenge your opponents with tricky riddles. Once you're strong enough, you'll journey north to Angmar to battle with a foul Dragon, hoping to be the first halfling to secure his great hoard. The Hobbit Adventure Boardgame box includes: Gameboard--a beautifully-rendered, mounted mapboard, painted by the award-winning German artist Jo Hartwig and detailing northwestern Middle-earth. Cards--142 full-color playing cards divided into eight categories covering riddles, equipment, coin, rest, magic, adventures, risk, and danger. Hobbits--4 plastic Hobbits, each a different color and standing over an inch tall. Coins and Life Points--Plastic counters so you can keep track of health and wealth. Dice--5 dice, including three custom combat dice, an illustrated movement die, and a standard die. Rules. ICE LR0 Lord of the Rings Adventure Game $18.00 LOR introduces novices to role playing in Middle-earth. It's easy and fun--there's no weighty tome of rules that must be read before the entertainment begins. Instead, the first pages of the adventure, Dawn Comes Early, explain the most basic concepts. Then the players choose characters and you're playing before you know it. ICE LR1 Darker than Darkness (adv. 1) $12.00 Rusark the Implacable has been dead many long centuries, but his lust for power persists beyond the grave. Darker than the Darkness continues the adventure started in the LOR boxed set. This module also includes the third LOR adventure, Bad Men, Full O'Thievery. ICE LR2 Over the Misty Mts. Cold (adv. 2) $10.00 Come adventure in the Misty Mountains and encounter Stone Giants, Dwarven ruins and hordes of Goblins. MOraglar, a Dark Elf in the service of the dread master of Dol Guldur, lengthens the shadows surrounding his forest keep with diligent cruelty. Numerous GM notes and Examples as well as the directed structure of the scenario enable the novice GM to run this adventure with assurance. Maps and floor plans for important sites are provided. This series is especially suited to fans of Middle-earth who are new to role playing. ICE 5100 Cyberspace RPG $18.00 Cyberspace is a complete role playing game set in the corrupt, gloomy high-tech earth of 2090 A.D. Here, Megacorporate oppression collides with Sprawl street warfare. musclegrafted Punks and jacked-in Netheads crawl out of the gutters to scrap Media Stars and Cybernetic Mercenaries. There is no Good, no Evil--just the Future. This is the world of Cyberspace. ICE 5101 Sprawlgangs & Megacorps $12.00 This Cyberspace Sourcebook provides GMs and players with invaluable information on some of the Sprawl's most deadly inhabitants: gangmembers and corporate entities alike. ICE 5102 Edge-On $9.00 This Cyberventure Mission File provides all you need to run four complete Cyberspace adventures ranging from the Pacific Sprawl, to an off-shore drilling platform, to the Amazon rainforest. You'll find sample player characters with full equipment listings, mission briefings, Gamemaster information, NPC dossiers, and all the schematics you'll need. ICE 5103 CyberRogues I $10.00 This Cyberspace Character Compendium provides GMs with a number of new and nasty NPCs, ready to be dropped with his or her full game statistics, background and equipment listings, players may use these characters as PCs for one-shot adventures or extended gaming sessions. ICE 5104 Body Bank, The $10.00 This Cyberspace Character Compendium provides YOU with a number of down and dirty NPCs, ready to be tossed into any cyber campaign. An artist's rendering depicts each personality in The Body Bank--16 of them in Full Color! ICE 5105 Death Valley Free Prison $16.00 The Death Valley Free Prison encompasses over 4000 square miles of hell-on-earth. Within its borders dwell half a million depraved Gangmembers, battlescarred Mercenaries, renegade Netheads, demented Road Warriors, psychopathic Felons, and other assorted social rejects. It's easy to get in, but just try to escape. ICE 5106 Death Game 2090 $9.00 This Cyberventure Mission File provides all you need to run a set of linked adventures using the Cyberspace game system. You'll find sample player characters along with an array of stimspace characters for use in the Death Game. Each adventure section also provides the Gamemaster with background, NPX dossiers, and all the schematics you'll need for each of the linked scenarios. op ICE 5107 Cyberskelter $10.00 ICE 5108 Chicago Arcology $20.00 This sourcebook provides you with the following: A 17" x 22" full color map of the Chicago Sprawl. A wealth of source material on this huge Sprawlzone. Numerous layouts, NPXs, and organizations centered in New Edison's Chicago Arcology project. A level-by-level description of the Arcology Mall. Three complete scenarios introducing players to the Chicago Arcology. ICE 5109 CyberEurope $15.00 In Cyber Europe, you can unlock the secrets of the Vatican's anti-terrorist force, get thrown into a kriminalbezirkm join Sondergruppe 9, fight the deadly Kampfmaschine, and run into blood-thirsty members of the Neuhitlerjugend. op ICE 5121 Cyberspace Plus #2: Contaions: 5101+5102+5109 $20.00 ICE 6000 Shadow World Ltd. Ed. Bonus Pack $40.00 ICE 6002 Journey to the Magic Isle $9.00 Journey to the Magic Isle carries you by ship or magic to Uman, a remote island near a treacherous Essence flow, where powers can be drained or doubled in an instant. ICE 6003 Demons of the Burning Night $12.00 Demons of the Burning Night includes: 4 pages of color maps, detailed views, information on the races and creatures, stat and background information. ICE 6004 Tales of the Loremasters, Vol. 1 $6.00 Tales of the Loremasters takes uou to exotic isles where natives ride giant turtles over aquamarine waters. Here are 3 detailed adventure sites as well as a dozen smaller ones, all suitable for your game! ICE 6005 Star Crown Empire $12.00 Known to adventurers as the Star Crown Empire, G'thal is composed of desert, jungle, mountain and fertile plain. The Empire is home to haughty Elves, mean-spirited Dwarves, short-tempered Centaurs, suspicious Lizardmen of the swamps and thousands of Humans. ICE 6006 Orgillion Horror $6.00 The Orgillion Horror includes: "The Legacy", "The Family Treasures", "The Treasure Seekers of Tytus", 3 area maps & views, 5 detailed adventure locations and layouts, fully-developed NPCs, 3 races, an arcane society, and a new spell list. ICE 6007 Kingdom of the Desert Jewel $12.00 In the Kingdom of the Desert Jewel, you can quickly make a name for yourself--or die trying! ICE 6008 Tales of the Loremasters, Vol. 2 $6.00 Tales of the Loremasters, Book II includes: 10 different adventure scenarios, maps and views, stats, and a detailed map of a mountainous region of northern Jaiman. ICE 6009 Cyclops Vale & Other Tales, The $6.00 Cyclops Vale and Other Tales is a series of linked, stand-alone adventures set in a remote, mountainous region. ICE 6010 Jaiman, Land of Twilight $15.00 Jaiman, Land of Twilight includes: eight adventures, in-depth descriptions, four full-color pages of maps, layouts, and GM aids. ICE 6011 Islands of the Oracle $9.00 Island of the Oracle includes: seven adventure scenarios, maps of all the islands, adventure sites, and assorted GM aids. ICE 6012 Sky Giants of the Brass Stair $12.00 Sky Giants of the brass Stair includes: seven adventures, detailed descriptions, layouts, color maps, and GM aids. ICE 6013 Nomads of the Nine Nations $12.00 Nomads of the Nine Nations includes: color maps, new and unusual accessories, 6 exciting adventures, information on Jan, and System information. ICE 6014 Norek, City-State of Jaiman $13.00 ICE 6016 Emer Supreme $30.00 ICE 6017 Shadow World Sampler 1- Jalman $20.00 Value pack that includes: Jaiman, Land of Twilight; Sky Giants of Brass Stair; Norek, City-state of Jaiman. A $39 value. op ICE 6100 Shadow World: Emer and Master Atlas Adddendum $24.00 Details the continent that Rolemaster is set in, giving details of several cities located there. Set includes the Master Atlas Addendum which gives info on Rolemaster demons, magic, a glossary, Rolemaster timeline, and more. A must have for any Rolemaster fan. Also useable in any fantasy RPG. ICE 6200 Storm Riders Shadow World novel $6.95 A thrilling Sword and Sorcery novel set in the acclaimed Fantasy realm of the Shadow World. ICE 6300 Eidolin: City in the Sky $18.00 Eidolon floats in the sky above the northern coast of the great continent of Emer. This city is a place of magic and wealth. However, tension is building between the elite of Eidolon and the laborers of Sel-kai. Intrigue and adventure await the brave traveller in Eidolon! ICE 6301 Gethnna: the Underearth Realm $16.00 Treachery, rebellion, and the chances of war challenge adventurers in Gethaena! ICE 6303 Curse of Kabis $18.00 Visit cities of hope and peril. Witness eerie islands, rugged caverns and forgotten sites. Meet exotic cultures, deadly creatures and fiendish plots, all while confronting layers of opposition on a journey with an unknown destination. Lost objects of power lie guarded by danger. The destiny of all hangs in the balance of the eventual dilemma these artifacts will pose. Fabulous wealth and hidden knowledge yearn to be discovered. Beware friends, unexpected help and unseen influences. A multifold puzzle lies tangled across Jaiman and Emer. Do the heroes of this age have the opportunity, the wits and courage to solve them? A new mini-campaign for Shadow World, the fantasy setting created for Rolemaster, that is usable with Rolemaster Standard System as well. This adventure module includes: 3 regions of Jaiman and Emer 3 detailed city environments over 60 other sites 8 connected marathon adventures 6 major artifacts and a mosaic of lesser items new creatures and enemies ICE 9000 Space Master Ltd. Ed. Bonus Pack $40.00 Iron Crown Enterprises presents Space Master: The Role Playing Game. Revised, expanded, and reformatted, this Second Edition updates the original role playing rules, and integrates material from the popular Space Master Companio. ICE 9002 Space Master Companion #1 $13.00 An optional and variant rules compilation for the popular Space Master RPG. Included are: comprehensive new skill listings with new professions and development point costs. ICE 9003 Aliens and Artifacts Sourcebook $14.00 Aliens & Artifacts is Space Master's book of creatures & treasures. This manual compiles alien races by ecosystem, and includes a listing of odd technological items. ICE 9004 Space Master Companion #2 $15.00 Space Master Companion II expands the Space Master system in new directions with an offering of fresh optional rules, professions, equipment and campaign additions--material for both Game Masters and players! The section on weapons & equipment provides a huge list of cybernetics as well as powered armor. New rules for running Psionics as skills are provided. For your characters, there are new skills & development options as well as new professions usable as player or non-player characters. ICE 9101 Akaisha Outstation $6.00 ACTION ON AKAISHA OUTSTATION includes: complete plans of the Outstation, 16 pre-generated player characters, details of prominent non-player character, and 3 complete Ready-to-Run adventure ICE 9102 Cygnus Conspiracy $6.00 Includes are three adventures, set on an industrial, but technologically depressed planet within the province of Kashmere. Each involves intrigue and danger as agents of the K.I.N. battle Rebels and assassins of enemy Houses. ICE 9103 Tales from Deep Space $6.00 TALES FROM DEEP SPACE includes five ready-to-run adventures, twelve predesigned characters, detailed campaign background information, and a new Insystem Encounter Chart. ICE 9104 War on a Distant Moon $6.00 War on a Distant Moon includes detailed descriptions of the world and cultures of the Darran province, star charts and terrain maps, current events and important persons, and five ready-to-run adventures that place you in the center of the action! ICE 9105 Durandrium Find, The $6.00 The Durandrium Find catapults you into the corporate world of intrigue and sabotage. ICE 9106 Legacy of the Ancients $6.00 LEGACY OF THE ANCIENTS includes detailed descriptions of the massive colony ship Azyr Nebula, the barren planet Thurzaj, the belligerent Urygan race, and five adventures full of action and intrigue! ICE 9107 Disaster on Adanis III $6.00 Disaster on Adanis III includes detailed information about the long-running struggle between Houses Kubischev-Lloyd and Colos for control of Adanis III. As disaster strikes, three ready-to-run adventures involve you in this intrigue and desperate rescue effort. ICE 9300 Imperial Crisis $12.00 This first Space Master Campaign Module details an Inner Province of the Terran Empire: House Devon, constantly under attack both openly and subversively by the rival family Colos, threatened by uprisings by Minor Clans within the House, and always on guard against pirates, smugglers, and interstellar terrorism. ICE 9600 Beyond the Core $12.00 BEYOND THE CORE is an adventure-packed campaign module set in Frontier Zone Five, beyond the steel grip of the Empire and the Imperial Observers. ICE 9700 League of Merchants $12.00 LEAGUE OF MERCHANTS is a campaign book detailing the complex structure of an interstellar network of outlaws, coordinated by a powerful, secret council of master criminals. ICE 9800 Raiders from the Frontier $9.00 Raiders from the Frontier chronicles the conflict between House Jade-London and its various foes, including the terrifying Idorians. ICE 9010 Star Strike $30.00 Star Strike, a fast-paced boardgame of starcraft combat in the far future, doubles as the starship expansion set for Space Master: The Role Playing Game. ICE 9012 Vessel Compendium #2 $12.00 ICE 9013 Vessel Compendium #3 $12.00 ICE 7011 Overkill: The Ptolemean Wars $14.00 ICE 7012 Black Guard: The Ptolemean Wars $9.00 Black Guard chronicles the slimactic battle which closes out Imperial Year 475 and marks a significant turning point in the Ptolemean Wars. ICE 7200 Silent Death: The Next Millenium Deluxe (Boxed) $50.00 Here's everything you need for the complete Silent Death experience! The new Deluxe rulebook contains all the rules from the original Silent Death and the first edition supplements Overkill and Black Guard. Exciting new features include shipbuilding rules that allow players to construct their own starcrafts, tournament rules to enhance competitive play and 24 beautifully-updated and illustrated ship designs. Components packed in the 3" box are: 168-page Deluxe rulebook complete set of required dice 32-page starcraft display book two 24"x36" fold-out hex maps plastic missiles, torpedoes and asteroids 16-page introductory scenario book 48 plastic ships (4 each of 12 different designs) plus bases ICE 7201 Silent Death: TNM Deluxe Rulebook $18.00 The same rules found in the Deluxe Boxed Edition will be available for sale separately, so faithful fans of the original edition aren't forced to purchase a whole new game. The new rules are similar to the old in most ways, but there are enough changes that everyone will want to upgrade to the new Next Millenium rules. And, of course, current players will want to discover all the shocking new developments in the Silent Death universe. ICE 7202 Silent Death Rookie Rules (boxed set) $20.00 Rookie Rules is an excellent introduction to the Silent Death space fighter combat system. It is perfect for the novice or casual player, offering all the rules of play provided in Silent Death: The Next Millenium without the background or shipbuilding system. Rookie Rules includes: streamlined rules from Silent Death: The Next Millenium (ICE #7200) a Starcraft display book 6 rookie scenarios a set of 9 polyhedral dice plastic missiles, torpedoes and asteroids two 24" x 36" fold-out hex maps 24 plastic ships (2 each of 12 different designs) + bases The 12 different ships are: Blizzard, Dart, Hell Bender, Kosmos, Lance Electra, Night Hawk, Pit Viper, Salamander, Spirit Rider, Talon and Teal Hawk ICE 7210 Renegades: The Espan Rebellion (resolicit) $12.00 Renegades, the first supplement for Silent Death: The Next Millenium, describes the rebels' struggle to win their freedom once and for all. This 80-page book features details about the Espan Civil War, including nearly 20 scenarios and a mini-campaign system, as well as starcraft displays for six new ships. It also introduces the use of tractor beams into Silent Death combat. This product was originally solicited in 1993. Since it's been so long, we will be cancelling the old numbers. If you want to order this, please give us your new numbers in. ICE 7211 Sunrunners $12.00 With the end of the Terran-Hatchling War, the frontier is expanding once again, but not without conflict. When your planet is in danger from superior forces, who can you call on to protect your people? None other than the meanest, toughest band of mercenary starjockeys in this sector or any other: the Sunrunners! Sunrunners reveals everything there is to know about the last survivors of Barat-Tuul, from their birth by fire in the conflagration that consumed their planet to their nomadic warmongering in the Next Millenium. This 80-page sourcebook includes rules for new weapons and six new ships. ICE 7212 Warhounds $14.00 Silent Death just keeps getting bigger. Until now, the Silent Death game has confined itself to starfighters and the slightly larger gunboats. Warhounds changes all of that, introducing escort-class ships into the game for the first time. This 80-page book comes complete with starcraft displays for six new gigantic starcraft, plus rules for how to build your very own escorts using Silent Death's ship design system. Two hex-long figures for each of the six new ships will be released concurrently by RAFM. Watch out for Warhounds. Believe us -- you'd rather be with them than against them! ICE 7213 Night Brood: First Contact $16.00 Though Night Brood: First Contact occurs before the fall of the Imperium, it is the update for the original Night Brood to the Silent Death Millennium Rules. Scenarios and ship values have been changed to reflect the new system. Jan97 ICE 7214 Universal Night Watch $14.00 A ball of panic surged in Justin's throat as the wounded Muskellunge appeared within the Ink Cloud off the port side of his Rattler. Though his HUD wouldn't track through that black chemical soup, he opened up with his Splatterguns. No hit! Seconds later, his boards lit up as the commander's Falcon achieved a Data Link pinpointing the exact location of the Muskellunges deep within the cloud. This time his Splatterguns did their work with grisly efficiency, leaving the Muskellunge a mangled corpse hanging in the dark space. In this new supplement for Silent Death: The Next Millennium, you are introduced to the Universal Night Watch. Through resource, technology and intelligence-sharing, the Twelve created this brotherhood with the sole purpose of insuring humanity's survival against the assault of the Night Brood -- horrors from beyond Terran space. There are no forces with better training or equipment, and none more willing to risk their lives for mankind. Are they enough? Jan97 ICE 7215 Operation Dry Dock $14.00 Since the fall of the Empire eleven years ago, many standard Imperial ship designs have become commonplace -- almost every fleet has a few Nighthawks. However, within the past five years, most of these ships have undergone refits more suited to the fighting styles of the houses using them. Operation Dry Dock (a Silent Death: The Next Millennium Annex) revisits the ships from SD:TNM (ICE #7200), Renegades (ICE #7210), Sunrunners (ICE #7211) and Warhounds (ICE #7212), showing which faction flies which ships and what refits are common. Mar97 ICE 7216 Sigurd Archdiocese $14.00 ICE 7510 Bladestorm plus Bestiary Sourcebook $13.00 $4.99 net Dec'96 ICE 0120 Dicemaster: Cities of Doom - Basic Set (32 dice) $24.95 This set will contain thirty-two 6-sided dice (D6) that includes four 22mm, ten 16mm and eighteen 18mm dice. Two players will need one Cities of Doom Basic Set each in order to play the game. Collectibility value: Modest. Dec'96 ICE 0121 Dicemaster: Wilds of Doom - Expansion Set (26 dice) $19.95 This set will contain 26 dice that includes fourteen 16mm dice, eight 18mm and four 22mm dice (two D6s, one D10 and one D12. Two players can play the "Wilderness Game" if, between them, they have one Wilderness Set. Collectibility value: Moderate. Dec'96 ICE 0122 Dicemaster: Doom Cubes - Booster Set (8 dice) $7.95 This set will contain 8 dice including either one D10 or one D12. Once either or both players introduce(s) one or more Booster Sets, they can play the "Advanced Game." Collectibility value: Extremely high. Jan97 ICE 1220 Dicemaster: Cities of Doom - Basic Set Display (8 sets) $199.60 This display will contain 8 sets of ICE #120 at $24.95 each. Jan97 ICE 1221 Dicemaster: Wilds of Doom - Expansion Set Display (8 sets) $159.60 This display will contain 8 sets of ICE #121 at $19.95 each. Jan97 ICE 1222 Dicemaster Doom Cubes - Booster Set Display (16 sets) $95.20 This display will contain 16 sets of ICE #122 at $5.95 each. Dec'96 ICE 1223 Dicemaster Mixed Display $171.50 This display contains 4 of #120, 2 of #121 and 4 of #122. A good way to get a sampling of everything without having to make such a large investment. ICG 7005 Sports Fuzz! $8.95 Inner City Games is pleased to announce the release of their latest product, Sports Fuzz!, a game of football for stuffed animals and toys of any kind. This hilarious look at a U.S. national pastime, includes all of the elements of real football, such as punting, passing and penalties. You (the player) are the coach of a fantasy football team like none ever before. Using a three-cornered paper football, you use your wits to call just the right play that will either open a hole in the line, or leave your fastest wide receiver wide open down field. As the defense, you intercept passes, sack the quarterback or even "strip" the ball causing a fumble. There is no gratuitous violence in Sports Fuzz!, and good sportsmanship and fair play are highly stressed ideals. This 44-page rulebook is saddlestitiched and three-hole drilled with a full-color cover. ICG 7006 VLC- Very Large Creature $12.95 VLC - Very Large Creature is a game of miniatures (any size or period) vs. stuffed toys. The stuffed toys represent huge lumbering cyborgs known as VLCs or Very Large Creatures. Each VLC is a garbage recycling factory, ingesting waste and toxins and using them to grow and produce new systems within their internal factories. Unfortunately, for mankind, the largest source of garbage in the 26th century (the period of VLC) are the city-states, which make up the civilization of the future. Unprepared for an assault by large, wandering biogenetically-engineered cyborgs, the city-states throw together whatever troops they can with the equipment that they have available. Voil, a VLC scenario is born. VLC - Very Large Creature will be an approximately 90+-page perfect bound, 3-hole drilled rulebook with full-color cover. It will contain all the rules for generating the combat statistics of your miniatures and toys, as well as the complete game rules and a quickstart scenario. As with ICG's other Fuzzy Heroes line of games, there is no gratuitous violence in VLC. ICG 7101 Fuzzy Heroes $10.95 ICG 7102 Fuzzy Super Heroes $10.95 ICG 7103 Under the Covers $10.95 All the fun of a good spy film, including the gadgets and agencies. This supplement places brains above brawn, encourages players to think before acting in haste. The gadgets are simple, but fun, and best of all, no bloodshed! The dry humor in the story line is guaranteed to make adults smile and keep young players interested. ICG 7104 Heroes in Space! (The Right Stuffing) $14.95 Stuffed toys in the great beyond! Zero gravity combat and ship-to-ship rules that teach planning and logistics, while keeping you in stitches. Beware the dark side of the "fuzz", Blue Puppy! '97 ICG A0002 Fuzzy Heroes Miniatures Case (packs of 25) $free These handled poly bags are 16" x 18" with a 3" gusset to handle 2 squads of Fuzzy warriors or 3 squads of Renegades. Can be used to house other games as well. These bags are available for free in packs of 25. Limit one per customer while supplies last. Available on a first come, first served basis. net IDI 77189 Edge City $29.95 $17.07 net Jack in to adventure in the 21st century! Become the ultimate hacker, a DATA RIPPER. Your goal is to take control of Edge City by flatlining rival Rippers. But hey, that's their goal too! Meanwhile you'll need to survive the Sprawl. And "Rip" a living from ICE'd Mega-Firms. You'll need a clever balance of strategy, tech, and cool to win. But it will never be easy: Rival Rippers, Sprawl Cops and assorted Cybermaniacs will see to that! The Game includes: 80 full color game cards, 32 Data-Point cards, 12 City Space Tiles (The Board), 8 Data Ripper cards, 1 Status Track, 1 12 page rule book, 5 pawns, 4 card stands, and 2 dice. IGC 200 In Your Face (The Ultimate Revenge) $21.95 Card game similar to UNO. Comes w/a video tape of the rules. IGC 300 Extinction (The Last Game They Ever Played) $21.95 Card game in which you are trying to keep your species alive while offing the other player's. Vaguely similar to AH Tyranno Ex. Feb97 IIM DL1001 Quest for Power - Darkness in the Light (boxed set) $29.95 Quest for Power - Darkness in the Light is the only roleplaying game that does not need a gamemaster. This is accomplished by having the game itself tell a story and giving the player the opportunity to make decisions. Quest for Power is a combination boardgame/card game/roleplaying game, a product that requires that players use their imaginations to make themselves part of an entire gaming world. Adventures will no longer be hobbled by inexperienced gamemasters or bad storytellers. Stories for Quest for Power are built right into the game. Each quest is another chapter in an ever-changing story about the world of Zikkaria. There is no deck building in this game. Instead the Quest cards are shuffled and placed face down onto a flat surface in an 8 by 8 diagram (8 rows, 8 columns). This way, no player knows what card is where, so everyone, whether experienced or new, starts out the same. These cards are the gamemaster; they present situations that a GM would present to a player. How they react to it is how they role play. The players move around the game board gaining experience, solving mini-quests and fighting monsters in an attempt to solve the overall game. The Quest for Power - Darkness in the Light boxed set includes everything for 8 people to begin playing: 64 Quest Cards 10 Treasure cards 22 Character Inventory cards 6 Deity cards 6 dice character sheets Quest for Power rulebook Darkness in the Light Quest scenario 8 character markers IMG 004 Call It Basic Game $7.95 IMG 1732 Call It Deluxe Tubed Version $19.95 $8.38 net While watching the big game, you and your buddies compete to see who can best call the next play. Similar to Arm Chair Quarterback. INC 001 Infinite Domains $16.95 Infinite Domains is a new and innovative multi-genre roleplaying game system from Infinite Concepts. Features: The first key to Infinite Domains is its flexibility. With only the main rulebook and a few minor adjustments, any genre can be simulated or played in. The Action Point system puts roleplaying back into combat without slowing down combat or becoming unwieldy. Players get to choose exactly how they want to fight, based on the character's strengths and limitations. With the Base Effect spell creation system, by choosing between dozens of basic "effects" and mixing them together, any mage character can create his own personal battery of spells. Includes all the rules for character creation, combat, magic and equipment, up to the development of gunpowder. Mar97 INC 002 ID Gamescreen $11.95 A Game Controller aid that puts all the charts and most used rules in plain sight. Includes a Controllers suppliment with a bestiary, treasury, and rules additions. dis ING 0201 Starship Command II $22.95 Starship Command is a complete card game of starship-to-starship combat. Inferno Games has released its first expansion for Starship Command, entitled (appropriately enough) Starship Command II. Starship Command II adds two new races, carriers and fighters to all races and several new cards that add another level of excitement to the original game. dis ING 2100 Starship Command (2nd ed.) $27.95 Starship Command is a complete game of ship-to-ship combat that uses cards to represent ships, damage from ships' weapons and other possible ship actions. The objective of the game is to destroy or capture your enemies' ships while preserving your own fleet. In the basic game each player will have a random mixture of different ships from four different races, while in the campaign game a player or team commands one race. The 214 Battle cards which comprise the game include: 72 Phasers 46 Torpedoes 26 Plasma 20 Deflectors 12 Damage Controls 12 Evasive Maneuvers 8 Boarding Parties 8 Racial Advantages 6 Specials 4 Reinforcements These cards along with a rulebook are packaged in a clear, acrylic box with full-color artwork on top. IPG 1000 Traveller RPG $25.00 The Traveller game system rules will be consolidated and restated based on the original and classic Traveller rules. Imperium Games and Marc Miller will add to the basic rules a task system and a vehicle design system. The game will concentrate on the vehicles, starships and equipment the players will encounter and use. IPG 1000A Traveller RPG Hardbound $30.00 A limited quantity of Marc Miller's Traveller is available in a hardbound edition. Please give us your numbers as soon as possible, as this edition will not be reprinted. IPG 1100 Starships $20.00 Use this reference for detailed information about the starships of the Traveller universe: statistics, ship names, anecdotal information, illustrations and deck plans. IPG 1200 Central Supply Catalog $20.00 The original Traveller game has never had a complete listing of equipment. By compiling equipment listed in all published books, and adding to that original material, Imperium Games has created the basic reference for equipment every player character needs. IPG 1300 Aliens' Archives $20.00 Traveller has produced volumes of information on the universes' many alien races; however, this book will include several more minor races. By compiling old materials, as well as adding an alien race generation system, players can integrate alien races into their travels and adventures. Jan97 IPG 1400 Milieu 0: The Third Imperium $20.00 The essential background for adventuring in Traveller is provided in a number of Milieu books, each detailing an era in the long history of mankind in space. Milieu 0 chronicles the emergence of the Third Imperium from the Long Night, extending its reach to re-explore and re-conquer the vast interstellar territories that have been untouched for 1700 years. It covers the early years of the Third Imperium, its history, structure, economics and library data. It also includes many adventure hooks and gives direction to both players and referees. Feb97 IPG 1410 First Survey $20.00 This vital companion to Milieu 0 is an atlas of the 50 or so sectors that were the Vilani Empire and its surrounding terrritories. The star systems of the Sylean Federation are well defined. Farther and farther beyond the borders of the "civilized" empire, systems are less well defined. Each adventuring group determines its own survey results for the systems they visit. Feb97 IPG 1500 Emperors Arsenal, The $20.00 Cleons new Imperium holds the planets together by force of arms. Their high-tech weaponry is revealed in this new supplement for Marc Millers Traveller, complete with descriptions, prices, and fantastic illustrations. From fusion guns to accelerator rifles, all the weapons the Imperium has to offer are found in The Emperors Arsenal. IPI RW2001 Star Trek Classic Sound Effects $11.99 Eight authentic sound effects from the classic Star Trek television series. IPI RW2002 Star Trek: The Next Generation Sound Effects $11.99 Eight authentic sound effects from Star Trek: The Next Generation television series. IPI RW3000 Star Trek: The Next Generation Phaser Type 1 $11.99 Separate buttons trigger powerful keyhole/map light and authentic sound effects. IPI RW3001 Star Trek: The Next Generation Tricorder $11.99 Tricorder opens to activate flashing lights and authentic sound effects. IPI RW3002 Star Trek: The Next Generation Phaser Type 2 $11.99 Separate buttons trigger powerful keyhole/map light and authentic sound effects. Larger and more powerful than ST: TNG Phaser Type 1 (IPI #RW3002). IPI RW4000 Star Trek Classic Communicator $11.99 Flips open to activate flashing lights and authentic sound effects. IPI RW4001 Star Trek Classic Tricorder $11.99 Top rotates to activate flashing lights and authentic sound effects. IPI RW4002 Star Trek Classic Phaser Type 2 $11.99 Eight authentic sound effects from Star Trek: The Next Generation television series. IPI ST-Rack Star Trek Rack (empty) $13.50 $8.00 net Transport all of the Star Trek key chains to your P.O.P. register, counter top or display case. You can also use the built-in hooks to mount this attractive rack on a slot wall. IPI ST6000 Star Trek: The Next Generation Communicator $11.99 IPI ST6001 Star Trek: Voyager Communicator $11.99 IPI ST6002 Star Trek: Deep Space Nine Bajoran Communicator $11.99 IPI ST6003 Star Trek: The Next Generation Klingon Communicator $11.99 IPI XF-Rack X-Files Rack (empty) $13.50 $8.00 net IPI XF1001 X-Files Logo, The $3.99 IPI XF1002 Truth is Out There, The $3.99 IPI XF1003 Trust No One $3.99 IPI XF1004 Binary Code $4.95 IPI XF1005 Mulder & Scully Profile $3.99 IPI XF1006 Circle "X" Logo $4.95 IPI XF1007 Broken"X" Logo $3.99 This new X-Files Light Keychain will be available in September '96. IPI XF1301 X-Files Flashlight Keychain, The $3.99 JOH 001 Johnny Reb III $24.00 Johnny Reb III is the most exciting release for civil miniature gaming in a long time! Since its release in 1983, Johnny Reb has been the standard by which all other civil war miniature rules have been compared. Johnny Reb III keeps the basic regimental, detailed approach favored by existing "JR" players, but uses streamlined mechanics to greatly increase the playability of the game. To insure playability, 300 Playtest versions of the new Johnny Reb III were released at "Cold Wars" and quickly sold out to rave reviews. As a "Summer Release" special, JR III--which is priced $24 on the cover--will be offered at $20 throughout the months of July and August -- AND, during those months all discounts will be calculated from the $20 sale price. Get your numbers in as soon as possible, so that you can take advantage of this hot deal! JOL 29110 Knots $10.00 JOL 39212 G.O.O.T.M.U. $12.95 KEN 001 Kingdoms of Kalamar, The $29.95 Welcome to a realm of high adventure. Wherein you will explore the lands of Tellene, a world filled with powerful sorceries, strange races, clashing armies, deadly political maneuvering, chivalrous heroes, scheming villains, fantastic gods and their zealous priesthoods, ancient tongues, clandestine power groups and much, much more. The Boxed set includes: The Sourcebook of Sovereign Lands. A 92 page tome that details the history and peoples of Tellene. Mythos of the Divine & Worldly. Over 40 new deities and religions are painstakingly described within this 88 page guide-book. A magnificently detailed 3'x4' full-color map that comes in two sections depicting the eastern and western halves of the continent. The Kingdoms of Kalamar is ready for adventure with any fantasy RPG you want to play. '97 KEN 002 Sourcebook of the Sovereign Lands $12.95 Volume I is a 100-page sourcebook for the Kingdoms of Kalamar detailing the history of the people and lands of Tellene. A perfect sampler of Kalamar that includes detailed maps of the areas. Found in KEN #001. '97 KEN 003 Mythos of the Divine & Worldly $11.95 Volume II of the Kingdoms of Kalamar set for those who only want to use the 40 deities and religions to add to their own roleplaying world. Found in KEN #001. '97 KEN 004 Maps of Kalamar, The $10.95 The same maps from the boxed set The Kingdoms of Kalamar (KEN #001) are available for sale separately in December '96, if you have your own ideas and just want some of the coolest maps available for roleplaying. KEN 101 Tragedy in the House of Brodeln $9.95 Set in the southern reaches of the Kingdom of Mendarn, Tragedy in the House of Brodeln provides a carefully developed background, including the Village of Yelden, complete with details on Castle Brodeln. Let your characters' personalities come alive as they join forces with Mordeln Larendinin in his desperate attempt to solve the mystery of his missing father. Uncover the secrets of the village nobility by exploring the dungeons deep below Castle Brodeln. Brave the untamed borderlands as you follow clues to unknown fortune. But, beware of the dreaded Pel Brolenese slavers lest they bring you to your knees before the red glow of the House of Shackles in the dark heart of the Eldrose Forest. Tragedy in the House of Brodeln is a complete fantasy roleplaying adventure module. This long-awaited first supplemental release for The Kingdoms of Kalamar campaign setting is suitable for use with any fantasy roleplaying system. Includes player aids, Imagequest, a 3-D dungeon and castle maps. '97 KEN 102 Secret Temple of Adajy, The $9.95 Second in the line of products supporting the Kingdoms of Kalamar fantasy campaign setting, The Secret Temple of Adajy supplement is an action-packed saga for mid-level characters that takes place in and around the foreboding desert wastes of eastern Tellene. Players will need both a keen wit and a sharp sword if this adventure is to be brought to a successful conclusion. 56 pages. op,net KON 7847-P ST:TNG Communicator Pin in Plastic Baggie $12.99 $6.70 net The same pin as above, but without packed in a poly-bag. Ideal for back-stock with a permanent display, or for mail-order sales. LAT 91921 English ed. Survival or Extinction: The Dinosaur Game $23.95 $14.40 net Latz Chance Games is pleased to announce the introduction of Survival or Extinction: The Dinosaur Game, an exciting educational board game. Its innovative approach to learning educates children by stimulating their interest in dinosaurs and themes related to dinosaurs. It is designed to fit into science course curricula and has multilevel playability with separate instructions. The game also facilitates further learning by providing teachers with follow-up educational material. In addition to teaching students/players about dinosaurs, their characteristics, habitats and interrelationships, Survival or Extinction: The Dinosaur Game teaches them relevant concepts and terms, problem solving and simple mathematics in an interactive, fun environment. The board consists of four, colorful and realistically drawn habitats from the Mesozoic Era. Within these habitats a path consisting of food, challenge and natural disaster squares leads each dinosaur player through a dinosaur learning experience. Dinosaur description cards are also used to learn and compare dinosaur behavior and interaction while moving around the board. Includes a free 10-page Teacher Support Material booklet (a $6.00 value) on how to integrate this game into the classroom. Available in English or bilingual (English/Spanish) editions. LAT 91974 English/Spanish ed. Survival or Extinction: The Dinosaur Game $23.95 $14.40 net Latz Chance Games also offers a bilingual version of their game. This version is available through Special Order only! LAT 94157 Bailiwick $30.00 $16.88 net Bailiwick is a fun, easy-to-learn strategy game of fast moves and quick-thinking, where players zigzag their tokens forward and backward around the rings, while racing to the center. With the roll of a die or one move of a token, the whole balance of the game can quickly shift, as everyone races to get four tokens into their center "bailiwick" to win! An intriguing game of skill and choices, the real fun of playing Bailiwick is choosing the best moves, using the dice numbers to advance upward and to remove others, while challenging your concentration when thinking and calculating in different directions. For 2 to 4 players, ages 10 to adult. Contents: 1 game board 16 tokens dice rule sheet LEG 13001 Leading Edge Games Logo Pin $4.95 LEG 13002 Leading Edge Fist Logo Pin $3.95 LEG 13301 Living Steel Black Legion Logo Pin $5.95 LEG 13302 Living Steel Red Legion Logo Pin $5.95 LEG 13303 Living Steel Green Legion Logo Pin $5.95 LEG 13304 Living Steel Blue Legion Logo Pin $5.95 LEG 13305 Living Steel Silver Legion Logo Pin $5.95 LEG 13306 Living Steel Gold Legion Logo Pin $5.95 LEG 13307 Living Steel White Legion Logo Pin $5.95 LEG 10201 High Tech Weapon Data Supp. $9.95 LEG 10202 Civilian & Police Weapon Supp. $8.95 LEG 10203 Phx Command Advanced Rules $8.95 LEG 10204 Hand to Hand Combat System $9.95 LEG 10205 Advanced Damage Tables $8.95 LEG 10207 Wild West Weapon Data Supp. $6.95 LEG 10209 Phoenix Command Expansion $8.95 op LEG 10230 Phoenix Comm Artillery System $11.95 LEG 10240 Phoenix Comm Mech Cmbt System $14.95 LEG 10241 P.C. Light Vehicle Supplement $9.95 LEG 10242 World War II AFV Supplement $9.95 LEG 10243 King Tiger: WWII Heavy Tanks $9.95 LEG 10244 PC WWII Anti-tank Guns $9.95 LEG 10281 Russian Roulette: Brkup of S. Union $9.95 Russian Roulette takes players to the scenes of the critical military events that led to the vast changes underway in the Soviet Union. LEG 10283 Lock and Load: Vietnam, 1965-71 $9.95 LOCK AND LOAD includes seven Scenarios drawn from the war: Jungle Patrol, Search and Destroy, Night Ambush, Street Fight, Fire Base Defense, Rescue Operation, and Flank Security. LEG 12222 Phoenix Command Mechanized Bonus Pack $39.95 One of the fastest and most realistic armor games, the PC Mechanized line is available again in this bonus pack. Includes Phoenix Command Mechanized Combat System (LEG #10240), Modern Light Vehicles (LEG #10241), Panzer: WWII Medium Tanks (LEG #10242), King Tiger: WWII Heavy Tanks (LEG #10243), PakFront: WWII Anti-Tank Guns (LEG #10244), Phoenix Command Artillery System (LEG #10245) and Phoenix Command Mechanized Playing Aids (LEG #14240). Over a $70.00 value with a savings of more than $30.00. LEG 12888 Phoenix Command Bonus Pack #2 $19.95 The bulk of the PC line, excluding the rare items. Includes High-Tech Weapon Data Supplement (LEG #10201), Civilian & Police Weapon Supplement (LEG #10202), Special Weapons Supplement (LEG #10208), Hand-to-Hand Combat System (LEG #10204), Advanced Damage Tables (LEG #10205), Phoenix Command Expansion (LEG #10209) and Phoenix Command Play Aids (LEG #14200). This is over $60.00 worth of Phoenix Command items at approximately 70% off the total retail cost. LEG 12999 Phoenix Command Bonus Pack #1 $54.95 The whole PC line, featuring one of the best and most accurate combat systems ever. Includes Phoenix Command Combat System (LEG #10230), High-Tech Weapon Data Supplement (LEG #10201), Civilian & Police Weapon Supplement (LEG #10202), WWII Weapon Data Supplement (LEG #10206), Special Weapons Supplement (LEG #10208), Wild West Weapon Data Supplement (LEG #10207), Phoenix Command Advanced Rules (LEG #10203), Hand-to-Hand Combat System (LEG #10204), Advanced Damage Tables (LEG #10205), Phoenix Command Expansion (LEG #10209) and Phoenix Command Play Aids (LEG #14200). This is almost $100.00 worth of Phoenix Command items at nearly half the total retail cost! Please give us your numbers as soon as possible, as supplies of this bonus pack will be limited. LEG 14200 Phoenix Command Play Aids $5.95 LEG 14240 Mechanized Play Aids $5.95 LEG 10300 Living Steel Hardbound $29.95 LEG 10302 KViSR Rocks! $9.95 LEG 10303 Trident/RMBK $9.95 LEG 10304 Rhand: 2349 World Atlas Supp. $11.95 LEG 10305 Heavy Metal Power Armor Supp. $11.95 op LEG 10333 Living Steel Package Deal $49.95 This pack includes Living Steel Hardcover, Dragonstar Rising boxed game, and the Kvisr Rocks!, Trident/RMBK, Rhand:2349, and Heavy Metal supplements. Seperately these products would sell for $98.70! That's a savings of $45.00! LEG 10334 Living Steel Bonus Pack $39.95 An alien invasion, a world in chaos and a small band of warriors fighting to rebuild the future... Get this fascinating sc-fi series at a huge discount. Includes: Living Steel Hardcover (LEG #10300), KViSR Rocks! scenario supplement (LEG #10302), Trident/RMBK scenario supplement (LEG #10303), Rhand: 2349 sourcebook (LEG #10304) and Heavy Metal Power Armor sourcebook (LEG #10305). This adds up to over $70.00 worth of Living Steel products at a little over half the retail value! op LEG 10400 Dragonstar Rising $24.95 op LEG 40100 Lawnmower Man RPG $21.95 op LEG 50100 Bram Stoker's Dracula RPG $21.95 Based on the movie. Heavily illustrated throughout with scenes from the movie. '97, op LEG 50101 Lord of the Shadows $11.95 The first supplement for the Bram Stoker's DRACULA RPG. This softcover book introduces a new type of vampire and a whole range of undead creatures, expands the magic system, and includes a complete scenario. op LEG 50200 Bram Stoker's Dracula Brdgame $21.95 op LEG 63100 Army of Darkness Skull Logo Pin $7.95 op LEG 63102 Army of Darkness Chainsaw Pin $4.95 op LEG 63103 Army of Darkness Book of the Dead Pin $4.95 op LEG 63104 AOD Chainsaw & Shotgun Earrings $10.95 op LEG 63107 Army of Darkness Deadite Band Pin $4.95 op LEG 70110 T2:Year of Darkness Miniatures System $14.95 This miniatures combat system is printed as a softcover book filled with photos from the film. It contains all the rules necessary for minitures battles set in 2029, the Year of Darkness in the Terminator 2 story. Armies of Endoskeletons, Infiltrator Terminators, and Hunter Killers fight it out with the Human Resistance in the ultimate battle of Man vs. Machine. The game uses a system a lot like our hit ALIENS Board Game, and is designed to be used with out T2 Miniatures. Also this week, they have the first T2 Blister Packs designed for use with the TERMINATOR 2: YEAR OF DARKNESS Miniatures Combat System. op LEG 73100 T2 Logo Pin $4.95 op LEG 73101 T2 Endoskeleton Pin $7.95 op LEG 73103 T2 Endoskeleton earrings $10.95 '97 LLE 134-1 Golden Dawn Magical System $29.95 '97 LLE 267-4 Legend: The Arthurian Tarot $34.95 '97 LLE 364-6 Rune Oracle, The $29.95 '97 LLE 894-0 Robin Wood Tarot, The $26.95 LOH 500 Murphy's Magic Island $34.95 Start your engines, dust off your crystal balls and rev up for a fast-paced frolic on the hottest leisure destination in the world today -- Murphy's Magic Island! This beautiful island, nestled deep in the heart of the Bermuda Triangle, and longtime home of the famous Murphy Magnificent School of Magick, has gone from sleepy campus community to hopping tourist Mecca since word got out that hoards of Magick Treasure lie hidden all over the secluded, tropical paradise. But this is no sand and surf, bask-in-the-sun and stroll-out-between-cocktails-to-fill-your-pockets-with-gold kind of treasure island. Only the fastest, smartest and boldest venturer gets the booty here. Don't be fooled by the scenic panorama of sun-drenched beaches and quaint native shops and dwellings. It's a jungle out there! Invisible Giants wander the Island, flattening the unwary -- at least those unwary not eaten by Dragons or struck by lightning first. The road system is so confusing that even AAA gave up trying to map it out years ago, and even the Island police routinely write off patrolling officers who stray too far into the interior. Of course, the further the intrepid traveller penetrates the Island, the more Magick they acquire, and even Murphy himself helps out those that seek him in his little hideaways here and there about the Island. Besides, what choice have you got? Inside is where the Treasure is, and after all, that's why you're here! Game Features: a challenging, but not daunting, test of players' maze negotiation and strategic planning skills a new playboard every game 1-2 hour play time LOH 800 Murphy's Magic Mansion $34.95 The magnificent Murphy, purveyor of merriment and magic on Murphy's Magic Island (LOH #500), now invites you to tour his Magic Mansion. Challenge your memory and your maze negotiating skills with this exciting and unique family game of puzzling paths and strategic spell casting. See if you'll be the first to unearth the Mansion's Mysteries and recover the lost Runes, earning the eternal gratitude of the great wizard Murphy. This is a stand-alone game, but you can combine this game with Murphy's Magic Island for twice the fun and excitement. LOH 600 Morphus: The Game of Change $24.95 Now comes Morphus: The Game of Change to vie with Chess and Go for the honors as the subtlest and most challenging contest of strategy and tactics. From the first carefully considered placement in the board generation phase to the last "snap" as the winning trap closes, the two opponents in a Morphus duel are locked in a test of multi-dimensional forethought and raw, attritional bloodletting. Every move dramatically shifts the balance of power, even as the board changes to suit the strategies of the players. Play begins with the creation by each contestant of the labyrinth which their opponent must negotiate. Then specialized offensive and defensive pieces are deployed, securing energy sources for themselves and setting traps for the enemy. The early game is fast and rich, as players plunder a field well-stocked with energy while jockeying for positional advantage, seizing key pathways and shifting the board structure as needed. The end game is a study in efficiency, as power supplies are depleted, and the jaws of the traps close. Simple to learn, satisfying to play, Morphus: The Game of Change is a must for the serious gamer. R LOH 300 International Insult $14.95 International Insult, the game of bare-fanged diplomacy, puts 3-6 players into the roles of diplomats representing the Great Powers of the World War I era who are gathered on neutral ground to chew the fat and keep the peace. But tempers flare, and wars break out like wildfire, because the only way for a player to advance in International Insult is by systematically and deliberately insulting all opponents' nations over and over throughout the game, calculatedly risking war each time, apologizing or going into battle as his strategies require. This 1-1 1/2 hour card game, loaded with hundreds of insults; tactical and strategic options, alliances, and betrayals; and non-stop conflict is a fun-fest especially designed for the politically-INcorrect. Includes: 120 playing cards, scoreboard, scorekeepers, nation name plates, dice and rules. net LUD 001 No Pasarn! $35.00 $21.00 net With respect to history, the series title reflects the defiant battle cry of the Republican defenders of Madrid: No Pasarn! (They shall not pass). The game contains two principal scenarios: The Battle for the La Coruna Highway and the Battle for the Jarama Valley. There are also many smaller scenarios and variants, covering other aspects of the fighting, including the overall defense of Madrid and a few historical variants. Game contents: 2 full-color maps 960 full-color counters 2 play aids 50-page rule and scenario book in Spanish 16-page rulebook in English 15-page scenario book in English 12-page examples of play and chartbook in English LUG 1000 ARIA: Worlds $25.95 The ARIA: Worlds sourcebook includes innovative guidelines for the progressive creation of original worlds. The creation process concentrates on the social origins, direction, and motivations of an environment, and presents these considerations in a sensible fashion. All aspects of the ARIA game are based on the world designs of the players. Heritage, magic, religion, and persona creation all depend on the nature of the environment being used. Each group develops its own world-specific rules and plays a version of ARIA unlike any other. LUG 1001 ARIA: Roleplaying $29.95 Throughout history peoples & cultures have told stories of their gods, heroes & villains in order to better understand the world around them. These myths seize upon the hopes and fears of society; heroes embody a cultures highest ideals while villains manifest as ancient dreads presonified. The journey of the Hero the One Myth or Monomyth represents the mythic language and archetypal symbolism the seeking of cultures pattern after their own identity. ARIA Canticle of Monomyth is a RPG system that embodies this eternal connection between hero and culture. ARIA Roleplaying, the basic rulebook for this new RPG system, includes Mythmaking: Comprehensive models for world, environment, and society design allow players to actually roleplay societies and cultures. players assume direct roles in an environment's ongoing history, shaping it through interaction on a grand scale and giving it a life through roleplaying. Playable Realism: All game systems are based on the original environment created by the players and stress a character's individual relationship to his or her society. Roleplaying is emphasized and resolution is qiuck. '97 LUG 1002 ARIA Bestiary/Ecology ~$21.95 Unlike most compendiums of fantasy monsters, the ARIA Bestiary is primarily a design tool. Continuing the tradition of Metadesign begun in ARIA Roleplaying and ARIA Worlds, the Bestiary contains extensive guidelines and suggestions for the creation of original creatures. Even mythic beasts do not exist in a vacuum--both ecology and mythology are given equal treatment. It is up to the Mythguide to determine which creation framework operates best within his own environment or world. This book also provides in-depth rules for creature and animal combat, as well as parameters for giving beasts magical and supernatural powers. The ARIA Bestiary should have a place on the shelf of any student of world design. '97 LUG 1003 ARIA Reality ~$22.95 ARIA Reality expands upon the basic Reality design guidelines presented in the ARIA Roleplaying book. Environmental and cultural effects are discussed in detail, and an expanded treatment of Omnis is also provided. Numerous archetypes are outlined as well, guiding the prospective Mythguide through the Reality and Paradigm design processes. For players and Mythguides interested in the esoteric side of world creation, this book in a valuable resource. '97 LUG 1004 ARIA Conflict $19.95 ARIA Conflict is a master sourcework and reference for the martial elements of any ARIA world. It includes a faster narrative combat resolution system, numerous expansions to the Conflict guidelines presented in ARIA Roleplaying, and an extensive glossary of arms and armor. It also includes discussions on unique weapon design, as well as guidelines covering the selection and appearance of weapons in diverse societies. Finally, the book details the creation and use of Military Orders, and the role such groups can play in the overall development of an individual society or world. For those interested in the violent side o;f design, this one shouldn't be missed. '97 LUG 1010 Interactive History Companion $18.95 One of the most appealing concepts of the ARIA game is the facility with which a world's history can be created. Players can actually assume the roles of entire societies, nations, or Heritage groups, developing their histories through a unique combination of roleplaying, strategy, and creative interpretation. The Interactive History Companion is a must for players who enjoy campaign development on an epic scale. It expands on the basic Interactive History guidelines found in the ARIA Roleplaying book and builds on these concepts by adding new Actions, Reactions, and Incidentals. It also provides extensive suggestions for incorporating magic into an Interactive History. tba LUG 1011 Worlds Companion I: Terraforming $15.95 What Aria Worlds did for the social and political aspects of environment design, the Geography Companion does for the environment's landscape and geographical elements. This book discusses the creation of a world's physical layout, and presents comprehensive guidelines for the intelligent placement of settlements, trade routes, and miscellaneous terrain features. For those interested in developing extensive and realistic worlds, this volume will prove an essential tool. '97 LUG 1020 ARIA Mythguide Pack $14.95 This indispensable resource is a must-have for ARIA Mythguides. A sturdy cardstock screen organizes all of the game's most frequently used tables and information. The outside of the screen features a beautiful triptych by Michael Kaluta. Two 32-page books are also included. The first details the creation and use of Mythguide Personas, and provides numerous templates and sample characters. The second organizes all of the game's tables into one, handy cross-referenced manual. '97 LUG 1021 ARIA Canticle Starter Pack tba The ARIA Canticle Starter Pack includes a number of useful aids and tools to help make the Mythguide's job easier. A number of generic, tiled maps are provided, allowing a Mythguide to assemble a setting and assign a Society Archetype in a matter of minutes. Numerous other play aids are also provided, including additional Mythguide personas, new Vocational Setting Archetypes, new Society Archetypes, additional environment and persona summary sheets, and rules on incorporating basic creatures into narratives. Finally, a section of Mythguide hints and suggestions rounds out the package. '97 LUG tba ARIA Cosmos tba MAE 1000 Maruader 2107 $18.00 RPG set in Japan in the year 2107 and is based on other futuristic Japanimation themes. Life is very chaotic and not a whole lot of fun. In between "New Lords" trying to make the platers their serfs, and the "Breeders" (similar to Aliens but they live on Earth), It is tough to be righteous. MAE 1001 MAR-13-M $9.00 This is the first supplement for the Marauder 2107 RPG (MAE#1000). It details the construction rules for generating custom marauders (13 foot tall 'Mechs operated by one pilot). MAE 1002 Breeder Compendium $12.00 Contains newly detailed information covering the background and origin of Breeders, the Akira-11 Complex, and much-anticipated Breeder creation rules. Also 20 Breeder examples to bring into immediate play. dis MAG D1201 Domain - The Warlock's Challenge $29.95 MAM 001 Bethump'd with words $49.95 Bethump'd with words is both challenging and educational for the game lover, student and teacher alike. Question by question, Bethump'd with words takes you on a delightful, stimulating journey through the origins, history and evolution of the English language. Roll the die to determine the level of question to answer. Answer correctly and move along the board, gathering the letters of the Game Word one-by-one. Along the way, you'll encounter the humorous, intriguing and peculiar aspects of words, as well as the characters who molded the story of English. But beware, your opponents can send you in the wrong direction! To win, collect all the letters of the Game Word and be the first to get back to the Starting Block. Contents: over 1,000 question cards from 30 categories divided into 6 levels of difficulty 50 Game Word cards 8 game pawns 1 standard die rulebook category definitions card gameboard and scorepad Apr97 MAN 1000 Waste World RPG $25.00 Waste World is a place of sudden brutal violence where the survivors of the holocaust, which destroyed the old civilization, battle amid the endless deserts of a terribly changed world. It is a place where humanity and its successors struggle for supremacy against horrifying alien intruders. It is a place where there is no law save survival of the fittest, and the weak can expect nothing but a painful death. The world was not always this way. Once it was as close to paradise as mankind and technology could make it. The population lived in great cities. The whole world was linked by a massive information network, the Ultramundae. The peoples every whim was catered to by robots and autofactories and the Overminds, the powerful Artificial Intelligences who watched over the Ultramundae. Hundreds of alien races, the Xenogens of the Galactic Compact, came to trade and to make new homes. It was a golden age until humanity became divided into two factions: the Old Race and the Posthumans. As time passed, rifts grew between the two sides. The world was split into two armed camps. New weapons were developed. Eventually, hostility led to total war on a scale the world had never seen before. Waste World is 272 pages with 16 pages of color inserts. It contains over 200 stunning b&w illustrations and 24 color pictures. It contains complete details of the Waste World and rules that let you design almost any character you can imagine. The combat system is fast and spectacularly brutal. There are 16 pre-designed characters to let you get right into the bloodbath! Bill King, the designer of this game, was the co-author and developer of Warhammer 40K. Thus, Waste World RPG has much of the same flavor as Warhammer. Waste World is announced for release in April 97. Since Manticore is a company based in the Czech Republic, they need ample lead time for processing orders. May97 MAN 1001 Shogunate, The tba MAR 1007 Legendary Lives RPG (2nd Ed.) $22.00 Legendary Lives stresses fast action and storytelling, helping you recapture the excitement of your first role playing experience. You'll have no trouble learning Legendary Lives. It's especially designed to welcome new players--even those who never thought they would enjoy role playing. MAR 2002 Lost Souls RPG, (2nd Ed.) $19.95 MAR 2003 Cemetery Plots $14.95 Grave thrills await those who delve into cemetery plots! This essential sourcebook contains exciting new material on ghostly planes, over 50 new supernatural powers, 10 new professions, 6 new character types, hideous and helpful NPCs and plenty of story/scenario ideas for ghoulish good fun. 128 pages. MAR 3001 Khaotic! $24.95 In a world where thoughts can kill, not even your mind is your own. The first schizotronic RPG, Khaotic is dark sci-fi with a twist. Characters who dare pursue Isabella Bayne through the TransEgo device end up in a world where the powers of the mind are unleashed and nightmares take flesh. The game is presented in a unique graphic format that makes it as much fun to learn as it is to play. The chartless, semi-diceless system represents the next generation in role-playing. MAS 101 Gateway to the Stars $26.95 Gateway to the Stars comes straight from the pages of classic Science Fiction. Its players direct entire civilizations in their efforts to reach the stars discovering distant worlds, colonizing the stellar frontier, and conducting galaxy-wide campaigns. It can be played as a multi-player game for 4-7 players, as a 2-player game, and it even has several solitaire scenarios. Game components include: A 22"x14" full color map 672 Color counters 125 Survey, Special Result & Power cards A 32 page Rulebook with Tables & Record Sheets MED 0101 Tactical Command $44.95 Platoon/company level miniature rules for WWII to the present. Box includes 14 1:285 scale tanks by C in C, 4 pieces of terrain, rule book and all the charts and tables required to play. The rules are expandable with future releases planned. op MED 0101a Tactical Command Rules Packet $14.95 These are the rules and templates only for Tactical Command (MED 0101). op MED 0101b Tactical Command Rules Supplement $7.95 These are the rules and templates only for ATGM Expansion Module (MED 0102). MED 0101c Advanced Armor Tables $5.95 Combat Tables for German, French, UK, and additional former Soviet and US vehicles. An add-on for the Tactical command core system rules (MED#0101a). MED 0102 ATGM Expansion Module $14.95 Expansion to rules (ATGM = Anti-Tank Guided Missle) and includes miniatures MED 0104 Terrain Expansion Module $15.95 Boxed set of terrain features. Includes a lichen bag, grist mill building with pond, stone fences and hills w/trees. MED 400 Preventor, The $19.95 An adventure game for 2-4 players ages 8-12 years. Players travel through all areas of the board city, suburbs, lakes ans forests. They react to a variety of dangerous situations, answering safety questions, and trying to be the first to travel to all 4 areas and return. This was originally solicited as stock #0301. '97 MED 500 Pegalis $19.95 The simple and addicting game of dice and strategy. Each player rolls the dice, moving and blocking ships along the chess-like board in an attempt to capture their opponent's ships. This was originally solicited as stock #0401. MEN 4011 Pirateer $20.00 $11.10 net High stakes on the high seas! Do you have the stuff to navigate dangerous shoals and battle bloodthirsty buccaneers, while risking all for treasure beyond your wildest derams? Then Pirateer is the game for you. Hoist the Jolly Roger and race through this lusty mix of luck, skill and treachery. This is a remake of the now out-of-print game Privateer. It has been completely re-worked and is now sold in a bookshelf box instead of a tube. Pirateer is a fast-paced game for 2,3 or 4 people ages 8-adult. Contents: Quarter-fold full-color Cardboard playing board. 12 Pirateer Ships. 1 Treasure Coin. 2 dice. Illustrated Pirateer Players' Guide. R MET 5000 Kult RPG $24.95 R MET 5001 Legions of Darkness $19.95 op MET 5002 Fallen Angels $14.95 Scenerios and background info for the incrediblly dark and gothic KULT. Please note the new price from $12.95. Metropolis let us know today they had priced it wrong. R MET 5004 Taroticum (Kult Adventures) $14.95 Between London & Inferno, reality is twisted by enchanted images from another time.... Taroticum is a series of adventures and encounters which carry the characters from London to Inferno and to the Void at the center of all things. This is the story of Taroticum, a magical deck of cards created to manipulate the illusion. They have the power to alter our reality, and anyone attempting to use them risks being trapped between two worlds. This book includes floorplans, character statistics and sources of information. R MET 5005 Kult Player's Companion $14.95 The Kult Player's Companion is designed as a supplement to the roleplaying game Kult, that more fully details the nature of the illusion and the condition of humanity. While many Kult releases are intended more for Kult gamemasters, this work is directed to players and gamemasters alike. Players should use this work as a means of further enhancing their characters. This book guides you carefully through the process of creating a character, and builds upon the wealth of material presented in Kult. New Dark Secrets, advantages, skills, equipment and more are presented, as well as tools to create a more fully detailed Kult persona. This 80-page book also features new archetypes, creatures of the night, equipment and items, and much more. '97,R MET 5006 GM Companion tba R MET 5007 Metropolis Sourcebook $19.95 Our reality is a prison -- a very cleverly designed and well organized one, but a prison nevertheless. It is an illusion which has robbed us of our divine wisdom and godly powers, and which blinds us to the true reality of the abysmal conspiracy. Only by journeying into Metropolis to confront our mistaken assumptions and master our fears, can we awake and reclaim our place as equals of the Demiurge. Metropolis represents what we would see if the Illusion ever broke down. It is a never-ending city of chaos and destruction; a city composed of the most deplorable aspects of our own cities' slums and back alleys, concealing secrets far more shocking than we could ever conceive. This supplement for Kult contains: Campaign materials which recreate Metropolis, as well as a number of incidents which the GM can fit into your game. The dwellings of Metropolis' potentates: the palaces of the Archons and the closed citadel of the Demiurge and their inherent powers. Descriptions of Metropolis' residents and the weird and dangerous creatures which inhabit the Original City. Handouts (excerpts and illustration) which can be photocopied and distributed among players. R MET 5010 Kult G.M. Screen & Adventure $9.95 The screen features beautiful, yet horrific Kult art. The full color, sturdy screen includes all of the most important charts needed when running a game. Also included are a couple of short adventures and a new re-designed Player Character Sheet. R MET 5011 Conjurer's Guide to Passion, Madness & Dream Sourcebook, The $17.95 The Lore of Passion opens for conjurers' power over the emotions of themselves and others. Where the Demiurge made us blind to reality, the conjurer of madness peers through the veil and sees the world for what it is. The soul remains eternal, despite the Demiurge's curse, and in our dreams our souls seek out our lost divinity. The Conjurer's Guide to Passion, Madness & Death reveals the Realm of Enlightenment to would-be conjurers. This 64-page sourcebook includes information on: spells/rituals for the lores of passion, madness and the dream. three occult sciences: cabbalah, tarot and symbolism. new character archetypes. R MET 5012 Conjurer's Guide to Death, Time & Space Sourcebook $17.95 Hidden away in their sacred temples, men and women struggle to unlock the keys to our existence. In the shadows of our world, they face the forces of the illusion that bind us all, struggling to find the path to our lost divinity. Weathered occultists study ancient sciences of alchemy and voodoo, searching for ways to conquer death through magic. Outcast scientists search for understanding of the universe within the secret texts of numerology and astrology, bending time and space to their will. These are the followers of the Realm of Transcendence, the highest of magical arts. But there are others who study these high lores of magic, conjurers who seek only power for themselves. Satanists, cultists and rebel mages who use the powerful magics of Death and Time and Space to subvert the worldly order for their own purposes. These lores are not for the faint of heart, and only the most dedicated conjurers can master them, whatever their reason. The Conjurer's Guide to Death, Time & Space contains: spells/rituals for the lores of death, time and space four occult sciences: alchemy, astrology, numerology and voodoo new character archetypes. rules for creating your own spells magical artifacts 64 pages. '97,R MET 5013 Kult RPG 2nd Edition $22.95 The Kult RPG 2nd Edition will be a smaller, less expensive version of the original rulebook. The magic section has been removed and is being re-released and re-formatted in the Conjuror's Guides (MET #5011 and #5012, solicited on the August Pre-Order Form). This new edition will expand the Archons, Angels of Death and the Kult cosmology. It will also revise and enhance the basic rules. The most notable difference will be the stunning new design of the entire book. Besides the "slicker" graphics, there will be updated artwork. The overall avant-garde look of the Kult 2nd Edition RPG will compliment its ground-breaking mature themes. 240 pages. R MET 5014 Judas Grail Adventure $14.95 The Judas Grail is a series of linked adventures that take the characters from Madrid to Metropolis, and finally to the Abyss in an attempt to recover their broken existence. A powerful envoy of Malkuth is plotting the Awakening of Spain. Tapping into the True History of Arthurian Legend and gathering the lost followers of Chokmah, she binds a host of reluctant allies to her purpose. One thing remains to bring her plans into action, an ancient relic whose subtle powers have affected history throughout the centuries. Mere pawns caught in an illusion-shattering conflict, the characters must lose everything, and find it again, before they can return to the World of Lies and address the betrayal they have caused. This 80-page adventure book also gives rich information on Alchemy. '97,R MET 5015 Purgatory Sourcebook $7.95 Purgatory is a 32-page sourcebook for the roleplaying game of modern, mature horror. It supplies the GM with all the information needed to torture the souls of the players and send them to one of the three worlds that make up the Kult universe. It includes pacts with Nepharites, artifacts, gates and dreams. Also included are personal purgatories of pleasure and pain. Purgatory will be designed in the new avant-garde style that will appear in the soon-to-be-released Conjurer's Guides. '97,R,net MET 5016 Orphanage Adventure, The $7.95 The story centers around four young orphaned girls, all the progeny of rape, who were put up for adoption at birth. One girl produces sexually explicit literature, because of the unending torment she has suffered by her father (also, the orphanage director). She also writes heart-rending letters to her mother. One letter prompts her mother to finally relent and visit the orphanage, where the director takes her to see her daughter and lies to her about the child's condition. The woman is horrified by what she discovers and leaves the orphanage distraught, regretting her visit. But she cannot get the vision of her daughter out of her mind. The child and three other of the orphan director's daughters devise a twisted plan to create the perfect woman for their father; then he will love them and care for them. But such a feat will require two things: the essence of each of the four mothers and the self-sacrifice of each of the children. Jan97 MET 5017 Clavis Inferna I - Leviathan Adventure $17.95 On February 14, 1991, Gregoire Matelot, director of the Archeology Department at the Louvre, dies under strange circumstances at the Pergamon Museum of Berlin. As usual, the company with which Matelot had signed a million dollar insurance policy sends private investigators (the player characters) to Berlin, capital of the recently re-unified Germany. The day after their arrival, the players receive a brief, hair-raising call in which someone claiming to be the murderer announces they have been chosen as rivals in a certain game: "I shall kill, I shall kill everyday. Only you will get any clues, only you can stop death. It's beautiful, fun and simple, isn't it?" The next five days of their lives will become hell: powerlessly witnessing harrowing crimes; harassed by the local authorities; charged with the murder of the Chief of Police; unwillingly watching and starting the nasty manipulations of the press and the vested interests; tortured and maybe killed by a psychopath intent on driving them to absolute hate, rage and suffering. Clavis Inferna is a long-term campaign for Kult divided into three independent modules with each corresponding to one of the three weeks of play. The first one (Leviathan) covers the devlopment of Chabrol's game. It's a disturbing investigative thriller and a riveting adventure. 112 pages. WARNING: Contains very mature themes. Feb97 MET 5018 Inferno Sourcebook $19.95 This 96-page book contains the history of Inferno, Astaroth and his Angels of Death, and guidelines for entering Inferno, including specific details concerning prominent portals to Inferno. Colorful and vivid descriptions of Inferno and its different faces; the nine circles of hell; The Dark Citadels of the Angels of Death, the marshaling fields of Astaroths legions and some features familiar to us from folklore and myth, such as the Circles of Damnation and the River of Retribution are also included. On top of this, there are plenty of other inhabitants of Inferno that will get their moment of fame. First on the list are rogue razides who do not serve Astaroth or any of the Death Angels. Some of these fearsome individuals seek power for themselves and plot to usurp individual Death Angels and take their places. The book will close out with a long section describing various ways these creatures can be used in existing campaigns. Inferno can be a brief, terrifying interlude in the course of an ongoing game, or an entire campaign can be based around surviving Infernos horrors and exploring its secrets. WARNING: Contains very mature themes. op MFG 0245 DC Heroes RPG (2nd Ed) Boxed set $25.00 op MFG 0249 Otherwhere Quest, The $7.00 op MFG 0250 Deadly Fusion $9.00 op MFG 0253 In Hot Pursuit $8.00 op MFG 0259 World in Balance $10.00 op MFG 0265 DC Technical Manual $19.95 This 160 page book lists over 100 special devices complete with statistics and technical illustrations. An absolute must for the DC aficianado. Looks great! This is the last product to be produced for the DC Heroes line. Mayfair no longer has the license. Stock up now on all DC Heroes products, supplies are limited. op MFG 0299 Batman RPG $9.95 Based on the award-winning DC Heroes RPG, thie easy to learn game will delight you and your friends with everything you need to start playing. Then you're prepared to create even more exciting adventures to enjoy for hours on end. The Batman RPG gives your imagination the tools to bring your favorite crime fighters to life. Whether you play Batman, Robin, Batgirl, Commissioner Gorden, or a character that you create yourself, you're ready to contend with the sinister Joker and his minions. op MFG 0299x10 Batman RPG Ten Pack $9.00 op MFG 0299x20 Batman RPG Twenty Pack $17.00 op MFG 0299x50 Batman RPG Fifty Pack $40.00 op MFG DC BP#1 DC Heroes Bonus Pack #1 $25.00 Contains One each of the Following: #267 DC Heroes 3rd Ed. RPG.....$20.00 #247 Atlas of the Dc Universe.....$19.95 #250 Deadly Fusion.....$9.00 #252 New Titans Sourcebook.....$10.00 #254 Watchmen Sourcebook.....$10.00 #257 World at War.....$12.00 #264 Who's Who #3.....$24.95 And Three items from this list: #241 Justice League Sourcebook.....$12.00 #248 Come on Down!.....$9.00 #249 Otherwhere Quest.....$7.00 #251 Law of Darkness.....$8.00 #253 In Hot Pursuit.....$8.00 #258 Superman Sourcebook.....$12.00 Plus One item from this list: #244 Apokolips Sourcebook.....$7.00 #256 Swamp Thing Sourcebook.....$9.00 #259 World in the Balance.....$10.00 #263 Legion of Superheroes.....$14.00 This Pack has a Total Retail value of over $135.00. Now available for only $25.00 retail! op MFG DC BP#1B DC Heroes Bonus Pack #1 (x10) w/Batman $250.00 op MFG DC BP#1S DC Heroes Bonus Pack #1 (x10) w/Superman $250.00 op MFG DC BP#2 DC Heroes Bonus Pack #2 $25.00 Contains One each of the Following: #245 DC Heroes 2nd Ed. RPG.....$25.00 #247 Atlas of the Dc Universe.....$19.95 #254 Watchmen Sourcebook.....$10.00 #257 World at War.....$12.00 #259 World in the Balance.....$10.00 #260 Who's Who #1.....$24.95 #264 Who's Who #3.....$24.95 Plus Four items from this list: #241 Justice League Sourcebook.....$12.00 #244 Apokolips Sourcebook.....$7.00 #248 Come on Down!.....$9.00 #249 Otherwhere Quest.....$7.00 #251 Law of Darkness.....$8.00 #252 New Titans Sourcebook.....$10.00 #253 In Hot Pursuit.....$8.00 #256 Swamp Thing Sourcebook.....$9.00 This Pack has a Total Retail value of over $152.00. Now available for only $25.00 retail! MFG 0350 Underground $24.95 Discover the World of 2021 with Mayfair's role-playing game "Underground." Players take on the roles of super-human, genetically-enhanced soldiers. Their mission is to use their incredible abilities to change a corrupt society. Players can join the Underground, a group of heroes infused with the spirit of early American patriots, or form their own faction. Either way, the future is entirely in their hands. MFG 0352 Streets Tell Stories $25.00 This mammoth package describes a fully-detailed campaign set in the world of the Underground role playing game, specifically, the gang ridden future county of L.A. Full maps, folio sheets for the Notebook, and players props, this product promises months of enjoyment for a Gamemaster and 2-6 players. MFG 0353 Underground Notebook $30.00 Super cool loose leaf notebook. Has diciders to keep everything organized, is loaded with NPC's and place descriptions. A must for players. MFG 0354 Fully Strapped, Always Packed $18.00 This book covers guns and technically advanced machinery. In the tradition of the original rulebook, this l28-page sourcebook contains 16 pages of full color art and 30 perforated pages to be removed and added to the Underground Notebook. The weapons and equipment described in this book will delight GM's who play Underground or any other near- future role-playing game. Cool looking sourcebook, illustrated throughout. Some of the art is computer generated. Weapon descriptions are well laid out and illustrated. MFG 0357 Underground Gamemaster's Pack $11.00 The Underground Gamemaster's Pack includes a GM Screen, a four color map of the Underground world, a pad of character sheets, and a variety of stickers for use with the game. The stickers were a big hit at Gen-Con, and the blank character sheets are compatible with the notebook series. MFG 0358 Underground's Player's Handbook $18.00 The player's handbook for the Underground system will give the player new abilities and military units. This 128 page book will allow the players to build the boosted vet of their dreams. With increased background on the Underground world. MFG 0359 Steel Deep $18.00 Steel Deep, the newest release for Mayfair's Underground roleplaying game, takes players to a place that they have never been before -- the moon and the city of Luna. Luna has a rich history in the Underground universe, beginning as an off-world high security penal colony until a near catastrophe occurred -- the inmates rose up and took control of the prison. But instead of beginning an overt crime spree, they took a much more subtle course. Now, Luna serves as an off-world vacation resort for the well-to-do, providing every luxury the guests desire. Luna had become a haven filled with casinos, shows and a variety of visceral gratification -- in short, an off-world version of Las Vegas. The Steel Deep sourcebook provides a complete history of Luna, along with a wealth of other information for use in an Underground campaign. This 128-page book will include sections that cover the politics of the settlement, scientific information on running a campaign in the low gravity of the moon and plenty of character and adventure scenarios for every gamemaster. It will also contain 16 perforated pages of information and notes for inclusion in the Underground Notebook (MFG #0353). MFG 0364 Underground Ways & Means $25.00 Welcome to Democracy City! This 240 page mega-sourcebook spills the facts on the boosted movers and shakers of our nations capital. As always, there's a glitzy 16 page color section as well as 16 perforated pages for dropping into the Underground Notebook. MFG 0366 Underground's TECHNO $18.00 Keep up with the Jones'! This 128 page sourcebook contains stats and information on the gadgets necessary to survive and look cool in 2021, from computers to robots to surveillance gear to cybernetic limbs. The last 32 pages are perforated for easy removal and placement into the Underground Notebook. An excellent supplement to the popular Fully Strapped, Always Packed. MFG 0368 Underground Player's Companion $18.00 Well, when things are going great why stop them? During the process of releasing the Underground Player's Handbook, our editorial staff informed me that the book is just to good to cut down to 128 pages. MFG sat down and decided that the information was a must for the player and decided that insted of producing a 256 page handbook, they would split the work into two books. From that meeting the Companion was born. AG 5400 Hell Bent $8.95 This 48-page multilayered adventure begins in the desert at the TRU Entertainment's Devil's Anvil Test Facility. A routine test of military virtual reality entertainment equipment goes suddenly awry, leaving the streets of Babylon strewn with bodies of security officers. The PCs are hired to "clean up" the mess. In doing so, their ethical limits are pushed in their journey through virtual hell. Easy to use module w/several maps within. MFG 0650 CHILL RPG Hardbound $27.00 Players can either take on the roles of normal humans, or of those with mystical powers, and hunt creatures of the unknown. They can stake out vampires in downtown Chicago or search for werewolves on the Scottish moors. Where ever evil roams, so shall the players. This multi-genre game allows play to range from Colonial times to the 1990's and beyond, and explains how to adapt each to fit all other genres. MFG 0651 CHILL Accessory Pack $13.00 This pack provides a Chill Master's screen, a world map, and a spine-tingling scenario set in an abandoned amusement park. MFG 0652 Vampires $12.00 Alpine, Indian, and Macedonian vampires join the blood sucking forces of Count Dracula in this sourcebook and adventure pack. Contains information on a total of ten different types of vampires. MFG 0653 Lycanthropes $12.00 This sourcebook and adventure pack explores the myths and folklore behind the tale of the werewolf. It also explains how the GM can bring them to life in any role-playing adventure. MFG 0654 Apparitions $12.00 A Chill Master's guide to haunts and haunting, this product features unforgettable incorporeals and loads of ectoplasmic fun. MFG 0655 CHILL Companion $17.00 Details every horror genre from Gothic to futuristic. Includes optional rules for using magic. MFG 0657 Veil of Flesh $9.00 Set in Washington D.C., this scenario allows 4 to 6 players to investigate a strange series of murders, and encounter a new Creature of the Unknown. MFG 0658 Horrors of North America $12.00 This adaptable sourcebook/scenario allows players to travel to 15 haunted locations across North America, meeting horrifying creatures such as the Sasquatch and the Drowned One. MFG 0660 Chilled to the Bone $9.95 There are streets you should not walk down, door you must not open, and people you dare not speak to... So begins this anthology of 16 tales of terror by Charles de Lint, Andre Norton, and other modern masters of horror and fantasy. MFG 0662 Undead and Buried $9.00 A unique adventure for 4 to 6 players which allows the Chill Master decide the fate of SAVE, the organization in Chill dedicated to ridding the world of the Unknown. MFG 0664 Voodoo Sourcebook $12.00 The history of voodoo, where it originated, and how and why it spread are detailed for role-playing purposes. Includes an adventure for 4 to 6 players of medium to high experience. MFG 0665 Beast Within (Softcover), The $17.00 This new role-playing game based on the classic Chill system allows players to take on the roles of creatures or to play characters that have been "corrupted" by the Unknown. MFG 0667 Things $16.00 This reference guide includes scores of new monsters that work in the Chill world, but can easily be adapted for other role-playing systems. MFG 0668 CHILL (Softcover) $20.00 MFG 0669 CHILL Companion (Softcover) $12.00 97 MFG 0670 Unknown Providence $15.00 Fall of 1996 brings the return of CHILL after three years of being Undead and Unknown. The first product of the new CHILL is Unknown Providence, a 128-page sourcebook with both source material and adventures set in New England. This book also contains the first release material connected to a three-year story arc. This ongoing story will be used to support the CHILL line in many forms, from monthly columns in Shadis and Familiar magazines to advertisements, conventions and support on the internet and the World Wide Web. op MFG 0704 Dwarves $10.00 op MFG 0707 Dark Folk $10.00 op MFG 0724 Monsters of Myth & Legend $10.00 op MFG 0744 Giants $10.00 op MFG 0746 Monsters of Myth & Legend II $10.00 op MFG 0748 Lizardmen Sourcebook and Adv. $12.00 op MFG 0757 Sentinels (Boxed) $25.00 op MFG 0763 Denizens of Og $11.00 op MFG 0764 Apocalypse $25.00 Box set containing lots of info on how to run an Apocalypse and end the world! HA HA HA HA HA! Ahem, also has dozens of detailed maps and NPC's. Part of the DEMONS series. op MFG 0765 Blood and Steel $25.00 After years of producing Role-Aids sourcebooks and adventures for fantasy games. Mayfair now offers fantasy gamers something entirely new to enhance the enjoyment of those games. This boxed set introduces a complete card-based combat system which allows fantasy gamers to experience fast-paced realistic and detailed battles. Includes a gamemaster's guide and screen detailing the use of the card system. Also features new fighter classes and special combat maneuvers. op MFG 0743 Wizard's Betrayal (Fez V) $7.00 MFG 0450 Empire Builder $30.00 Empire Builder is already a favorite in thousands of homes. Featuring two American loves--railroads and cold cash--Empire Builder is as easy as connecting the dots. Players draw tracks with crayons on an erasable board and operate a rail empire in an effort to accumulate the most money. Empire Builder is continually captivating and challenging. Every game is different, with players creating a new strategy and delivering a variety of goods across the continent. Players learn the locations of cities, states, mountains and rivers of the United States and southern Canada. For 2 to 6 players, ages 12 to adult. MFG 0457 Eurorails $30.00 Eurorails allows players to amass fortune and power by picking up commodities from cities that produce them and delivering them to cities that need them. Efficient rail lines and effective laying of track means larger fortunes for the players. Players use erasable crayons to lay track between major European cities and use the European Currency unit (ECu) as money to purchase routes. The coated gameboard lets players draw routes between the cities and still be able to wipe the board clean after every game. In response to popular demand, rules are available in French, German, Italian, and Spanish with many more language translations in progress. For 2 to 6 players, ages 12 to adult. MFG 0458 Express Card Game $12.50 Reminiscent of classic card games but including new play twists, Express is as easy to learn as rummy. Players start with a one-car train and build on their trains to maximize poitns and bonuses. But players must be wary of train wrecks and derailments. Unique play allows partners to pass key cards to each other during the game. Express is sure to be a hit for years to come. For 2 to 6 players, ages 8 bto adult. MFG 0466 Uncle Happy's Train Game $14.95 Mayfair continues its support of the train game market by releasing its first game aimed at younger gamers. This game is for ages 6 and up, and is an introduction to the popular Empire Builder system. Changes in the system allow the younger player to understand the idea of moving goods to and from states in an attempt to hook up the east and west coasts. Commodities include items the younger player understands, and play time has been cut to an appropriate level (20-30 minutes). Education is a focal point, but as with all Mayfair train garnes, it "Makes Quality Time Fun!" MFG 0467 Iron Dragon (Fantasy Railroading) $30.00 Iron Dragon is a new and wonderful addition to the acclaimed Empire Builder System. In a marked change from the other, highly realistic versions, this game features a land of dragons, elves and dwarves. Build tracks across this new world, through the orcish underground, across rainbow bridges, and into the magically linked cities. Iron Dragon features quality components, including their biggest and best playing board ever. Jan97 MFG 0469 Silverton $35.00 Originally published by Two Wolf Games, this completely revised version of Silverton is a game about Colorado mining and railroading in the late 1800's. Players send their prospectors out to stake claims and their surveyors out to establish the route their rails will take to reach the mines. Some claims will turn out to be worthless, while others will seem to just keep producing indefinitely! But production is not the only problem. Deciding which market to sell your goods to can be just as interesting. Supply and demand will have the prices for your goods (coal, copper, silver, gold and lumber) fluctuating, based upon other players selling to the markets. As claims become depleted, players will have to decide if passenger traffic is now beneficial. For 1-6 players, 12 and up. Average game play is about 3-4 hours. MFG 0471 1870 $45.00 The second of their 18xx games. Set in the Mississippi Valley, 1870 adds a new geographic venue and new custom rules to the critically and commercially successful 18xx game system. MFG 0472 1856 $45.00 The latest in MFG's new range of Train Games: the 18xx's series. Set in Ontario, Canada, 1856 combines the sucessful 18xx's system with a new geographical venue and new custom rules. With superior quality components and thorough playtesting, 1856 is a strong adition to MFG's already industry leading train game program. tba MFG 0473 1825 tba MFG 0479 Streetcar $30.00 This is Mayfair's all English version of the German import Linie 1. This version of the game takes place in the beautiful city of New Orleans. Several familiar locations, such as Bourbon Street are located on the board. In this game, players are streetcar engineers laying trolley tracks from their terminals to the selected stops of the passengers. Will they make an efficient track, or will they be racing the others in an attempt just to finish? Once you have built your route, you race a trolley across it. The first player to run their streetcar across a complete route wins the game. As a train game, this should be a steady seller in an already strong niche for Mayfair. MFG 0484 Freight Train $20.00 A favorite with the Mayfair Train Playtesters and Puffing Billy participants for years, this game has been licensed by Mayfair games from White Wind, Inc. Freight Train is Mayfair's newest addition to their train line and their second train card game. In this game, players attempt to earn the most points by managing the train yards full of train cars (the cards). The object is to run an efficient yard for three rounds (known as days). The 2 - 5 players attempt to collect cars from the main yard and private yard in an effort to build the longest trains of like-kind cars. The 233 cards are comprised of: 35 locomotive cards 15 train bumper cards 7 caboose cards 176 train car cards (16 cards of 11 different cars) Freight Train is an excellent sister game to Express (MFG #0458) and an absolute must-have for the train section of your game store. MFG 0550 1835 (Railbuilding game) $60.00 Mayfair Games is proud to be the exclusive U.S. Import Agent for the first English-language edition of 1835. This highly acclaimed game of railway building and share speculation is set in Germany. Each player learns what it is like to be a shareholder in railroad companies and aims at being the wealthiest player at the end of the game. Players that become directors of companies can manipulate their railroads, making their companies stronger and themselves rich--two things that do not always coincide, For 3 to 7 players, ages 16 and up. MFG 0556 Dampfross $50.00 As Mayfair is known for it's selection of train games, they are allways on the lookout for new products which tie into their product line. In a recent trip overseas, Mayfair acquired a limited supply of this German version of Games Workshop's not out of print Railway Rivals game. Created by David Watts, this game was awarded Germany's top honor: "Game of the Year - 1984". This deluxe edition includes maps of Bavaria, Ireland, Russia, and Tennessee & Kentucky. For those of you not familiar with this system, the players in the game try to build tracks across the board connecting cities. When all but three of these cities are connected, the second phase begins. In thei phase the players race each other from one city to another. The swiftest receives a bonus. The game ends when all cities have been serviced. At this point the player with the most money wins. A must for any "train-gamer". MFG 1040 Empire Builder Miniatures (4) $5.95 For years, Empire Builder players have been demanding playing pieces representative of the game they love. Instead of the usual pawns, players can now use white metal train miniatures that are based on famous trains from America's past. The Empire Builder Miniatures package includes four locos: the Big Boy, the J, the GP 30 and the Consolidated. Each is designed for us by players of Empire Builder and related games and/or as adult collectibles. *Not for persons under 18 years of age. MFG 1450 Nippon Rails $25.00 Lets players travel the length of the Japanes islands. MFG 1452 British Rails $25.00 Crosses the countryside of Great Britain. MFG 1453 Australian Rails $25.00 The next on the parade of games covering the world with tracks. One of the most popular systems with train fans, the Empire Builder system goes "down under" to the continent of Australia. Colorfully packaged in a tube format, compatible with British Rails, Nippon Rails and North American Rails. tba MFG 1454 India Rails $25.00 This new train tube game is an expansion for the Empire Builder system. A completely stand-alone game, India Rails takes the place of the now out-of-print North American Rails. It has been included in Puffing Billy tournaments for many years, and it is the most requested country from gamers who have played the game at conventions. op MFG 0451 Sanctuary/Thieves' World(2nd Ed) $25.00 op MFG 0452 ElfQuest Boardgame (2nd Ed) $25.00 op MFG 0453 Myth Fortunes Boardgame $25.00 op MFG 0456 Lone Wolf & Cub Boardgame $25.00 op MFG 0459 Xanth Boardgame $25.00 MFG 0460 Cosmic Encounter rev. compiled ed. $35.00 In this fast-paced boardgame, players are one of the 48 aliens who attempt to conquer the universe by attacking other planetary systems. Every alien has a unique power that allows the player to break one rule of the game all the time. Play is as varied as the stars themselves--there are 9,000,000,000 different ways for the Alien Powers to combine and the ever-shifting alliances keep the game action-packed and out of this comsos. For 3 to 6 players ages 12 to adult. MFG 0462 Road to the White House $29.95 We all know that presidential candidates make and break the rules. Now players can too when they play. This realistic campaign boardgame simulates the primary and general campaigns to become the President of the United States. Players use all the campaign tools available to real candidates and their managers. They can plot strategies, plan travel, raise money and react to events outside their control. Unique to Road to the White House are the fictional presidential candidates who have the strengths and weaknesses of a typical crop of aspirants. MFG 0464 More Cosmic Encounter $35.00 Just what the name says: more items for use with Cosmic Encounter. Alien Powers can now use Technology to improve their ability to break rules. Other goodies include Comets, Reinforcements, Special Destiny cards, and two kinds of Kickers. Also features 54 new Alien Powers, negative attack cards and new Edicts. Combined with Cosmic Encounter, this expansion reincarnates everything in the original version and its nine supplements, plus at least 25% new material. MFG 0468 Detroit & Cleveland Grand Prix $25.00 The Grand Prix is a new, American version of the successful German game Formul 1, by Wolfgang Kramer. Formul 1 had previously been revised and published as Daytona 500 by the Milton Bradley Company. Players experience the thrill of the ultimate auto racing venue, the Detroit & Cleveland Grand Prix! The Grand Prix is a double-sided mapboard racing game that lets players do it all: buy the car, race it and win with it. Featuring plastic cars and two tracks, the game provides an easy-to-learn introduction to strategic racing. This one is sure to be a hit! MFG 0474 Simply Cosmic $20.00 Latest in the immensely popular line of Cosmic Encounter, is Simply Cosmic. Designed to introduce new players to the award-winning game of Cosmic Encounter, Simply Cosmic is priced at $20.00, which makes it an ideal gift for friends and family. In this game, everyone plays an alien race bent on conquering the universe. Each player's unique Alien Power enables him to break the rules of the game in a special way, easing his path to cosmic domination. A rulebook specifically written with the new player in mind makes learning to play Simply Cosmic practically effortless. Game Components: 5-piece game board, including 4 player hexes: tan, pink, lavender and mint 110 cards, including Flare, Edicts, Reinforcements and more 8 Alien Power Cards, 2 Reference Sheets and 80 Tokens 1 Hyperspace Cone rulebook MFG 0478 Manhattan $30.00 Mayfair's version of the 1994 Germany Game of the Year! You had the chance to sell the game in its imported form, now is your chance to sell the Mayfair English version. This game is sure to be a favorite of all types of players. Gamers and family members will enjoy hours of fun in attempting to be the next Donald Trump. Players make six builds in a round in any of the six different sections of Manhattan. Each section is broken up into 9 city blocks, and the playing cards dictate on which block a player may build. Players attempt to have the tallest building in the city (3 points), own the most buildings in any section (2 points for each section) and own the most buildings (one point per building owned). Players play 4 rounds and the player with the most points wins the game. This game may be available in June, so please get your numbers in as soon as possible. MFG 0480 Modern Art $30.00 Do you have an eye for art? Which piece of art will be more valuable than the market is auctioning these days? These are some of the questions that players must answer in an effort to be the richest art collector. This is Mayfair's English version of the German game. You had the chance to sell the game in its imported form, now is your chance to sell their English version. This game has players buying and selling art in an auction. Players attend four auctions, each of which allows both artists and collectors to become more and more rich. Players sell the pieces in their hand, while trying to make great deals on the other player's art pieces. Open auctions, sealed bids, best offers or standard name-your-price deals are all involved. Players will find themselves playing the game over and over. MFG 0483 The Settlers of Catan $35.00 1995's Germany Game of the Year, Die Siedler von Catan, makes its way to the states as The Settlers of Catan. Mayfair's version includes all-new art, but is mechanically the same game. In this game, players attempt to settle the island of Catan. The island is known for timber, sheep, bricks, rocks and grain, and players use these to build roads, villages and cities. They also use these items to buy cards which help them obtain knights, monopolies, better deals on commodities and much more. The play continues until one player has earned ten points through building villages (1 pt.), cities (2 pts.), longest road (2 pts.), accumulating the largest army of knights (2 pts.) or special scoring cards (1 pt.). Each game is different as the playing board, a series of hexes, is shuffled and placed down in a random order every time. The changing of the board makes the decision of where to settle different every time. FTG 0551 Restaurant $30.00 Waiters in a posh restaurant vie for the position of Maitre de. Serving the expensive tables while making other players wait on the cheapskates is all part of the fun. For 3 to 6 players, ages 8 to adult. FTG 0552 Shark $30.00 Players invest in the various stock exchanges in this popular European game. Since the worth of the stock is determined by where each investor places his or her money, only the ruthless and cunning financial shark will survive. For 3 to 6 players, ages 8 to adult. FTG 0554 Murphy $25.00 MFG 0557 Pfusch $40.00 Pfusch is a game where you are a construction boss. The object is to build as many buildings as possible in 12 rounds with the cheapest building materials as possible. But you have to watch for fellow players. Will they turn the inspector on to your ways? Can you bribe your wat out of sticky situations? Or will you lose your building licence and have to start all over again. The game includes many components including wood and clay blocks. MFG 0558 Burp! $45.00 Burp! challenges players to grow on the evolutionary scale! True Darwinism at its finest. Players build fishing docks from their villages by collection wood and rocks. From their docks they go fishing in an attempt to get food. Certain food combinations allow players to discover new inventions. These inventions show your mental prowess. As each player invents, they evlove. Will the players be able to grow from a common monkey to a man? MFG 0559 Neolithibum $42.50 What happens when you put a bluffing game (such as rocks, paper, scissors), a building game (such as Jenga), and a jigsaw puzzle all in the same box? Neolithibum is born! Players have to built a tower of rocks to their ancient god. Building is rewarded with pieces og bear skulls. The first player to collect an entire skull is the winner. But if it was that easy it would not cause players to fell off their chairs in laughter. So how about building a tower with your nose and chin on the table? Still not hard enough? Take off your glasses or put on mine. I think you are starting to get the picture. net MFG 0565 Die Hanse $68.00 $35.10 net A historic game of high seas travel and trade on the North and Baltic Seas. Each person plays a merchant that owns a warehouse in Lubeck; they travel the seas trading salt, grain, fish, fur, ore, beer and cloth in an attempt to fill their warehouses with the product demanded. But, beware! The fierce storms, plundering pirates, blockading fleets and other obstacles will complicate the life of the merchant. To reduce the threat of these dangers, the players form the "Hanseatic League" (Die Hanse), a partnership of merchants which carries goods on several ships. But can the merchants agree on the route to sail and the products to seek? They better, if they want to get anywhere at all! For 3-6 players, ages 10 and up. Game play is approximately 1-1/2 hours. NOTE: Mayfair will import only 500 copies of Die Hanse, and they will not be producing their own version of this game. This game may be released in October, so please get your numbers in as soon as possible. MFG 0454 Family Business Cardgame(2nd Ed) $12.50 This fast-paced card game of gangster warfare, intrigue and suspense puts the emphasis on fun. Each players is a mob boss competing to survive the murder and mayhem of the Prohibition era. The last player to have a mobster alive wins. The functional sorting tray and players' mat combine with the easy-to-learn rules make Family Business a high quality game the whole family will love, and the art deco style playing cards add to the feel of the game. The play is fast and the competition fierce because when these families get down to business, the goal is to survive! For 2 to 6 players, ages 8 to adult. MFG 0458 Express Card Game $12.50 Building trains is an integral part of America's history. Now the tradition continues with Express, a unique card game for the 90's. Reminiscent of classic card games but including new play twists, Express is as easy to learn as rummy. Players start with a one-car train and build on their trains to maximize points and bonuses. But players must be wary of train wrecks and derailments. Unique play allows partners to pass key cards to each other during the game. Express is sure to be a hit for years to come. For 2 to 6 players, ages 8 to adult. MFG 0461 Bridgette (revised) $15.00 Bridgette, the two-player bridge game, will be upgraded will all-new packaging. The game will now come in a plastic carrying case instead of a box. In this 3-fold case, the bottom part holds the two decks and the top part folds over to keep the decks and rulebook in place. Also, the cards have been reprinted on higher-quality stock. This improved version makes an excellent Christmas gift for bridge players. MFG 0463 Alibi $12.50 This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where, and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. This intriguing family game is excellent for large groups. For 3 or more players, ages 8 to adult. MFG 0470 Power Lunch $15.00 Power Lunch combines familliar card play with a new style party game play to yield a captivating game for 2-6 players. Players are dealt cards featuring familliar personalities and use them to score points by convincing the other players that they would go to a "power lunch" and make deals, gossip, share common (or uncommon) conversation, or any other convincing "power lunch" activity. MFG 0484 Freight Train $20.00 MGG 1000 Future Tank $6.95 MGG 2000 Machine Guns & Magic $12.95 '97 MGG 3000 Terran Wars: 2275 $10.95 In 2275 the first true starship, using the recently developed Fusion Drive, left for the outer system worlds, and all in the Solarian regions believed they were about to enter a golden age of deep space exploration. However, the first starship (optimistically christened the New Hope) returned two years early with all her crew either dead or missing. The only clue to what happened to them was a fragment of a message in the ship's final log -- "...Beware, they are coming..." Terran Wars: 2275 was designed to reproduce large-scale, tactical-level science-fiction miniatures battles. It employs a fast and clean system that does not use volumes of rulebooks and continuous dice rolling. Terran Wars' battles will only take 3 or 4 hours to resolve, even those using 100 to 200 figures per side. The scale of the game is 1" equals 6 feet, with each "Turn" for a combat group taking from 30 seconds to a few minutes. Although the game is designed for 25mm figures, it should be easy to convert charts, movement rates and playing surface sizes to suit any other scale if necessary. '97 MGG 4000 Tigers & Stalins (2nd. Edition) $6.00 Tigers & Stalins is a beginning level rules set for simulating Eastern Front tank battles from the years 1941-1945. The emphasis of the rules is on speed and playability without giving up realism or historical accuracy. To avoid volumes of charts, the combat system is designed to "Hit and Penetrate, or Miss". Movement speed and gun ranges are all figured using inches. The new, advanced rules include a design-your-own battle section that allows you to use the equipment and fight the battles that YOU want to fight. Also included is a section that describes how to make the terrain you will need for your battlefield. All the important vehicles of this time period are featured: Tigers, Panthers, Pz III and IV, T-34/76 and T-34/85, JS II and III, Armored Cars, Tank Destroyers. This 40-page edition will add American and British vehicles to the battlefield: Wolverines, Shermans, Hellcats, Churchills, Comets and the Tiger-killing Firefly. Also added are Aircraft, Infantry and new rules for Anti-tank guns. Complexity: Low. Playing time: 1-3 hours. dis MGI 88888 Pirates of Darkwater RPG $20.00 An all new RPG based on the popular Hanna Barbara Cortoon series now running on The Cortoon network. The Alien world of MER is being devoured by Dark Water. Only Ren, a young Prince, can stop it by finding the lost 13 treasures of Rule. At his side is an unlikely, but loyal band of misfits. At his back is the evil Pirate Lord Bloth who will stop at nothing to get the 13 treasures for himself. The Pirates of Darkwater is a RPG world that can be easily incorporated into any fantasy game system. Rules have been provided to create your own unique character, or you may choose to play one of the pre-generated heroes or villians of Mer. In the game you will find: 1 64 page World Book, detailing 4 new races, numerous continents, & 7 complete mini treasure quests. 105 New Character Sheets, 3 hole punched, to challenge your players every turn. Large Color Map, to faithfully reproduce the world of Mer. Over a dozen unique encounter sites that will easily fit into any exsisting campaign. net MGL 001 City of Chaos $60.00 $36.18 net City of Chaos is the first offering from UK-based newcomers Monocle Games. It's a boardgame with a difference: no board. Instead, everything happens on 50 city tiles, augmented by six pewter figurines and a pack of 330 playing cards. The game is played out in the imaginary city of Byronitar, which is besieged by the forces of Chaos. Between one and six players take the part of adventurers attempting to discover the source of Chaos, overcome it and re-establish order. Throughout their quest they will meet strange beasts, spirits and interact with over 100 characters. The game uses random world and plot generation systems to ensure that no two sessions are the same. Although it should be easy for new players to understand -- the rulebook is only 20 pages long -- City of Chaos, the makers claim, offers enormous depth and atmosphere. An accompanying 180-page book contains nearly 700 paragraphs of explanatory text that are keyed by specific game events. When an event happens, just look it up in the book to find out what it's all about. MHO MH1000 Magic Horizons $12.95 The Magic Horizons rules are the first commercially available, second generation live-action roleplaying rules. Magic Horizons moves FRP from the table to live action, allowing players to experience great heroics and mythic adventuring firsthand. A skill-based system allows the creation of nearly any kind of character, and the second generation has a fully developed non-combat system for players who do not wish to swing swords and cast spells. Merchants and Crafters are as fully developed and important as Fighters and Mages. The Magic Horizons rulebook contains Character creation information, skill and experience progression, 6 branches and 48 skills, over 100 spells and a production system for armorers, swordsmiths, Alchemists, Enchanters and much more. The rulebook is comb bound for easy reference, since it lies flat. It is flexible enough to roll up into a fanny pack for use outdoors, and has waterproof covers for inclement weather. 104 pages. MIH AFV03 A Famous Victory: The Battles of Blenheim & Ramillies (was FV02) $39.00 Volume 1 in the Great Leaders, Great Battles Series. A Famous Victory portrays the Battles of Blenheim & Ramillies fought by the Duke of Marlborough and his opponents. It uses an innovative sequence of play, displaying the importance of command control and the brutality of mass melee. Contents: two 22"x34"full-color maps (actually one double-sided map), 720 1/2" counters, 32-page rulebook with historical commentary, 4 player aid cards, and dice. Standard Features: Unit scale: Battalion/Regiment. Time Scale: single turn, 30 minutes. Map Scale: 175 yards per hex (Blenheim), 150 yards per hex (Ramillies). Scenarios: 2, playing time 4 - 7 hours. Players: 1 - 4. Complexity: medium. Solitaire Suitability: very high. Feb97 MIH AQ08 All Quiet on the Western Front: The Campaign in the West, Mar-Nov 1918 $45.00 This game covers the fighting on the Western Front in World War I, beginning with the so-called Kaisers Battle in March until the German armistice in November, and is extremely playable (no monsters). Contains 2 maps, 600 counters and comes packaged in a ziplock bag. MIH FG06 Fields of Glory $44.00 Volume 2 of MIH's popular Great Leaders, Great Battles Series, Fields of Glory features two more of John Churchill's (First Duke of Marlborough) victories fought during the War of Spanish Succession. This game allows you to take a close look at these early bayoneted musket battles that were fought at Oudenarde on July 11, 1708, and at Malplaquet on September 9, 1709. Even though the complexity level is moderate, Fields of Glory delivers all the full period flavor necessary to recreate this bloody era of early 18th century combat with accuracy and color. Designed by Hall of Famer Richard H. Berg, Fields of Glory uses an innovative interactive sequence of play to portray the importance of command control, while simulating the linear rigidity that only reinforced the brutality of mass mele. Contents: two 22"x34" full-color maps (actually one double-sided map), 840 full-color double-sided counters, a 40-page rulebooklet with historical commentary, 4 player aid cards, and 1 ten-side die. Standard Features: Unit scale: Battalion/Regiment. Time Scale: single turn = 30 minutes. Map Scale: 170 yards per hex. Playing Time: 4 - 10 hours. Players: 1 - 4. MIH PR04 Piercing the Reich: The Battle for Aachen $35.00 Piercing the Reich is an operational-level game covering the Battle for Aachen during the Siegfried Line Campaign, September-October 1944. A modified version of MIH's Triumphant Fox, it uses an innovative, interactive sequence of play. The focus is on command control. Game Features: one 22"x34" colored map, 360 counters, 64-page booklet (36 pages of rules, 28-page historical article), 4 player aid cards, 1 die. All enclosed in bookcase box. Complexity: high. Solitaire: yes. Players: 1 or 2. Jan97 MIH PR04M Piercing the Reich: New Map $5.00 This is a complete redesign of the original Piercing the Reich map. It will come packaged in a plain brown envelope. Only a limited number of copies will be available. MIH RF01 Ring of Fire: The Fourth Battle of Kharkov $32.00 Simple to learn simulation of the 4th battle of Kharkov (Aug 1943). 1 Rulebook with 2 scenarios plus 360 counters, 1 map, 4 player cards. Unit scale: Division, Brigade and Regiment. Time scale: one day turns. Game scale: 2km per hex. High solitaire playability. MIH TF01 Triumphant Fox: Rommel's Finest Hour $30.00 Triuphant Fox is MiH's exciting new operational-level simulation of the Gazala Battles which allows you to explore one of the most daring offensives ever undertaking by Erwin Rommel - marking the apex of his career. Includes 240 1/2" counters, 1 game map, rulesbook, player aid cards, dice. Standard Features: Unit scale: Battalion/Regiment. Time Scale: variable (one turn, 1 - 6 days). Map Scale: 3.5 km per hex. Scenarios: 7 (3 training). Playing Time: 30 minutes - 10+ hours. Players: 1 - 4. Complexity: medium/high. Solitaire Suitability: high. Mar97 MIH WE07 White Ensign/Rising Sun $35.00 An operational simulation of combat in World War II in the Indian Ocean. Scenarios cover both actual and hypothetical operations during the spring and summer of 1942. This will be a special Limited edition release (1,000 copies), available in a ziplock only. Includes 1 map and 240 counters. net MLB 4423 Axis & Allies $36.95 $23.50 net GPA 001 Axis & Allies WWII Expansion $16.95 GPA 002 Axis & Allies WWII 2nd Expansion $24.95 GPA 003 Axis & Allies WWII 3rd Expansion $44.95 SMX 0001 Max's Advanced Rules for Axis & Allies $11.95 XEN 0002 World at War 1939-1945 Deluxe $17.95 Includes rules and map only XEN 0003 World at War Color Map (Variant) $13.95 Only includes map XEN 0004 Plastic Minis for Axis & Allies $29.95 net MLB 4222 Pass the Pigs $9.95 $6.00 net An adult game of chance using pigs as dice. net MLB 4410 13 Dead End Drive $27.95 $16.72net Everyone's gathered at Aunt Agatha's mansion for the reading of her will. But only one of the 12 invited guests will inherit her fabulous wealth--the one who survives 13 Dead End Drive! Who will it be? Her cat? Her chef? Her best friend? The answer's in the cards...and in the traps! Play cards to knock off your opponents with the 5 special traps! Watch out for the trip down the stairs, the crashing chandelier, the push off the ladder, the smashing statue and the flip into the fireplace. If you are the guest to survive, you'll win! net MLB 4531 Pictionary $38.50 $23.15net net MLB 4657 Mousetrap $23.95 $14.38net net MLB 4730 Battleship $19.95 $11.87net Do you have what it takes to command your own fleet of five ships? Can you survive thrilling, ruthless combat on the high seas? Stalk your enemy through unfriendly waters. Secretly plot you plan of attack. Then fire. It's a hit! But remain on red alert! For your adversary wants victory as much as you do! net MLB 4793 Jenga $24.50 $14.99net net MLB 4916 Stratego $13.95 $8.75 net The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission--protects y;our flac and capture your opponent's flag. Secretly place your men, bombs and flag on the gameboard with these objectives in mind. Bur remember your opponent is doing the same thing, so you must plan a defense as well as an offense. Once the armies are in place, advance your men. When you're one space awayfrom an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play. net MLB 4024 Standard Scrabble $17.95 $10.78net net MLB 4034 Deluxe Edition Scrabble $42.73 $25.74net net MLB 4035 Spanish Scrabble $17.95 $10.78net net MLB 4121 Deluxe Travel Scrabble $23.50 $14.21net Going away and want to play? Take Deluxe Travel Edition Scrabble! It's the portable crossword classic with built-in storage and deluxe features: polished wood tiles, raise letter grid and cloth drawstring pouch. It's easy to play, easy to play, easy to put away--and a snap to pack! MMP 0101 GURPS I.S.T. Kingston $8.00 It's not just a job - it's a vacation! GURPS I.S.T. Kingston takes the superheroes of the International Super Teams to the sunny Caribbean and a new set of island adventures! A sourcebook for the region, plus complete plans for the Kingston I.S.T. Embassy, is included. MNG 1981 Texas Revolution - 1836 $21.95 This game simulates the glorious war for Texan independence and the "Great Runaway Scrape" of 1836. It comes packed in a flat box with a full-color sheet on the front and a black & white sheet on the back. The full-color map shows the prairies, hills, woods, marshes, rivers, gulf coasts and towns from the Rio Grande to Louisiana. In addition to the basic game, Texas Revolution includes the following scenarios: Comanche Raid, Cherokee War, Archive War, and Sam Houston vs. the Confederacy. All game rules addenda and scenario rules are in English and in Spanish. Contents: 1 full-color 22"x30" map 1 rulebook in English 1 reglas en Espaol 195 color counters 1 Order of Battle chart MTU 1020 Gangsters, Gun Molls & G-Men $18.00 An unprecedented crime wave swept across the American midwest in the 1930s. The combination of the depression and the end of Prohibition created a whole new class of outlaw: Experienced criminals who were desperately poor and had nothing to lose. They turned to robbing banks and kidnapping rich industrialists to score easy money. A new breed of lean, mean, fast-moving gangsters were born. Bonnie and Clyde, John Dillinger, Pretty Boy Floyd and Ma Barker's boys began their reign of crime. The bank robbing era of American crime ended by 1936 when J. Edgar Hoover turned the FBI into veritable army that relentlessly pursued and crushed even the most slippery gangsters. In Gangsters, Gun Molls & G-Men, you will recreate the reckless, violent and possibly brief career of a gang of bank robbers. Gang members will come and go as you recruit new members to replace those killed by cops or carted off to jail by the FBI. If you dare, you can even risk breaking your old friends out of jail! Your gang accumulates loot by robbing banks, post offices, company payrolls and by kidnapping rich people. Use hideouts, getaway cars and bribes to public officials to keep yourself one step away from disaster. You may even have a chance to turn in an opponent's gangsters to the FBI and collect a reward! The game includes Action cards, Character cards and a 16-page rulebook complete with mini-bios of famous "gun-toting" gangsters. Feb97 MTU 1010 Everyone Everywhere List 2nd Ed., The $5.00 This is the 2nd Edition of the most comprehensive random name generator for roleplaying games. The Everyone Everywhere List contains percentile lists of male, female and family names for 38 cultures and time periods. The list is ideal for naming characters in fantasy, espionage, science-fiction, cyberpunk or vampire roleplaying games, or for naming large numbers of participants in vampire interactive games at clubs or conventions. The Everyone Everywhere List generates over 1 million random name combinations. It covers groups like African, Arabic, British, Chinese, Croatian, Danish, Dutch, French, German, Greek, Hungarian, etc., as well as colonial American, American Civil War and ancient Egypt and Rome. The 2nd Edition is 20 pages long, with a comprehensive index and b&w illustrations. Six new culture lists have been added since the 1st Edition, but nothing was added to the price. Still available at $5.00 retail! op MVG 1001 Don't Look Back: Terror is Never Far Behind $19.00 Over the centuries, we have forgotten the evil powers that lie dormant. Today, the old stories are told only to scare children. At least, that is what we desperately want to believe. This is a world where vampires prowl the night, evil cults perform human sacrifices at the stroke of midnight, secret organizations hunt down the paranormal and mad scientists plot to enslave mankind. This is the world of Don't Look Back. Don't Look Back: Terror is Never Far Behind, Mind Ventures' first product, is a complete roleplaying game that incorporates an innovative rules system with a modern world of horror, intrigue and science fiction to produce unparalleled gaming sessions. Sample characters and adventures are included (so play can begin almost immediately) as well as guidelines for creating your own characters and adventures. Don't Look Back can easily accommodate themes from popular fiction, film and television. Players can take the roles of many different types of characters from occult investigators tracking down a creature of the night to normal college students who happen to see something they shouldn't. The rulebook features an eyecatching, full-color cover and extensive, interior illustrations. MVG 1002 Giant Psychic Insects from Outer Space $14.95 Giant Psychic Insects is a supplement for Don't Look Back and other modern, horror roleplaying games. It includes three adventures, information about a large corporation's experiments in extraterrestrial contact and paranormal phenomena and more details about the Cleanup Crew, a secret government organization responsible for covering up evidence of extraterrestrial contact and paranormal phenomena. This 96-page book features a full-color cover, and can be used with either the first or second edition rules. Jan97 MVG 1003 Strange Files of Dr. Sorcis, The $14.95 The Strange Files of Dr. Sorcis is a compilation of adventures and source material for Don't Look Back. It features three ready-to-run adventures plus material about Dr. Anton Sorcis, a leading paranormal investigator and authority on the occult in the world of Don't Look Back. Dr. Sorcis can be used as a plot device for sending player characters on various adventures and investigations of supernatural and paranormal phenomena. 97 MVG 1004 Don't Look Back Guide's Pack, The $14.95 What's the most creative way to get your PC killed? That's what you get to find out in "The Marquee de Sade", the adventure included in the Guide's Pack. All of the PC's are trapped in a locked movie theater with a crazed killer, but the players who manage to get their PC's killed in creative ways receive better PC's. It's an evening of madness and mayhem! The Don't Look Back Guide's Pack features a four-panel full-color guide screen that includes all the major tables from the rulebook plus new forms and character sheets for keeping PC & NPC stats organized. The Guide's Pack makes the work of leading an adventure much easier and offers an ingenious romp through the world of slasher movies. MVG 1201 Don't Look Back: Terror is Never Far Behind, 2nd ed. $21.95 This new edition of Mind Ventures' roleplaying game of modern supernatural and paranormal horror in an eerie, conspiracy-laden world contains all-new artwork throughout and expanded rules, including new character types, abilities, monsters, encounters and secret organizations. Features a full-color cover by Doug Shuler and lavish interior art by Richard Van Ingram, Paul Carrick and Tim Gerstmar. MYR 1000 Manhunter: The RPG $17.95 Interesting Aliens, slick production value, all combined with very nice artwork and clear, elegant rules. The Players are planet-hopping bounty hunters in search of fugitives and ner-do-wells. This alloes a lot of room for multi-genre gaming. Space travel, high-tech, even magic. Its all part of Manhunter. MYR 1001 Into the Bloodhood $10.00 The first adventure supplement for Manhunter. Players follow their quarry into the darkest corners of the universe. The 64 page supplement contains detailed information about the origins of the bounty hunters guild: The Bloodhood. Intruduces nine new character classes, four new races, and a lot of new skils. Also included are new ships, hardware, and guns. Plus expanded magic rules for use in the Manhunter universe. MYR 2000 Manhunter-A Source Book for RIFTS Megaverse $19.95 Under official license from Palladium Books, Myrmidon Press brings the Manhunter Universe through the RIFTS. Twenty Character Classes, including Widowmakers, Cannibals, Smokers, "Choirboys," Drivejocks, Bloodletters, Dragons (Martial Artists), Wolven, Scotties, Chromatic Warriors, and others. Eleven Races, including the powerful Ular, the agile Kirn, super-intelligent Aglians, savage Chiropti, tough-as-nails Turzig, (a reptillian race), the deadly, acid-blood Quiaks, and "Sims," genetically engineered humans. The Manhunter. A robotic race designed to slaughter humans, waiting in the dark corners of the universe, waiting to strike. The Bloodhound. A centuries-old bounty hunter's guild that is a system of law unto itself. The Holy Order of the Void. A dark cybernetic church bent on the assimilation of all sentient life. The Damocies Society. An elite group of high-paid assassins. Maybe you'll be their next target! The Decahedron Compact. A mysterious tribunal who will do anything to challenge the power of the ATPDS. The Consortium. A fraternity of magic users who seek to keep the secrets of magic out of the hands of the ignorant. Weapons, specifically designed and suited to the various races inhabiting the Manhunter Universe. Completely compatible with RIFTS. MYR 3000 Cosmic Enforcers $19.95 This latest 224-page RPG release from Myrmidon Press puts you in control of techno-powered super heroes and villains in a hard-core science-fiction future of the year 2025. Earth Central sits at the head of the table of the Galactic Alliance, a coalition government of the Milky Way's seven known races. After years of warfare, peace finally reigns, but not for long... Dark forces have gathered their power while waiting for the perfect time to strike down the alliance and restore chaos to the universe. Now, only one barrier stands in the way of their obsession with total anarchy. They are known as the Cosmic Enforcers, the Galactic Alliance's last bastion of defense and the only hope to save all that is known from the brink of madness. Includes: easy, high-powered character generation many types of super-powered Cosmic Enforcers to choose from plenty of cybergadgets, power armor and weapons over 291 super powers MYR 3001 Villains & Foes $16.95 Cosmic Enforcers combines the genres of science-fiction and superheroes, and is set on an Earth ravaged by galactic war and intrigue. This is a place where aliens can be friends, foes or allies of convenience and where costumed superheroes stand between the Galactic Alliance and would-be conquerers. Villains and Foes deals with the underside of the galaxy, from evil aliens to criminals and vigilantes who oppose the Cosmic Enforcers. Over 50 villains, teams and organizations are described in this 128-page sourcebook. Also included are several archetypes, powers, magic and technology. Villains and Foes presents more information about the world of Cosmic Enforcers and adds new rules and rule clarifications. Kevin Long, writer and illustrator of this book is best known for his work in the Robotech line. He will be writing/illustrating several other supplements for Cosmic Enforcers, as well as developing other RPG's for Myrmidon Press. MYR 4000 Witchcraft $22.95 Witchcraft is a game of dark fantasy set in the present day, in a world much like our own -- except for strange supernatural events that become more terrifying and dangerous every day. The players take on the roles of the Gifted, people blessed with unique powers and abilities. The Gifted include modern-day witches (the Wicce), ceremonial sorcerers (the Rosicrucians), the miracle-wielding Sentinels, Seers with psychic powers and the ghost-hunting Necromancers. Their enemies include such threats as the Mad Gods, beings who twist and pervert reality with their very presence; Black Magic Covenants, whose twisted rituals threaten all living things; and supernatural beings, such as the Undead, Elementals and Wildings. The 224-page rulebook contains all the material necessary to create Gifted and Mundane characters, as well as rules for magic, necromancy and psychic powers. This book also features the Unisystem, a new set of rules that can be played with dice, cards or as a randomless story-driven system. Written by C. J. Carella. This title may be released in October, so please get your numbers in as soon as possible. Dec'96 MYR 4001 Mystery Codex $22.95 Following on the heels of Witchcraft rulebook will be the Mystery Codex sourcebook. This book will include three new Covenants: the Knights Templar, the Pariahs and the Storm Dragons, as well as rules for creating and playing supernatural creatures, such as Vampyres, Phantasms, the Relentless Dead and the elusive Sidhe. Mystery Codex will also contain new Gifted powers and magical incantations, as well as further information on the world of Witcraft. Mystery Codex is written by C.J. Carella and illustrated by Timothy Bradstreet and many other talented artists. 200+ pages. NBM 056-X Selfish Giant & the Star Child, The $15.95 Fairy Tales of Oscar Wilde, Vol. 1. NBM 085-3 Young King & Remarkable Rocket, The $15.95 Fairy Tales of Oscar Wilde, Vol. 2. One of comic art's most respected and pioneering artists, well known for his opera adaptations and beautiful fantasy work, P. Craig Russell has adapted Oscar Wilde's famous fairy tales in these two 48-page landmark volumes. NBM 130-2 Fairy Tales of the Brothers Grimm $15.95 Already well established as a children's book illustrator with such titles as Hauntings, Kingdom of the Dwarfs, and the recently released Little David and the Giant, David Wenzel is also well remembered for his beautiful comics adaptation of Tolkien's The Hobbit. He brings his knowledge of both crafts here to eyestopping effect with fresh and authentic versions of Little Snow White, The Three Sluggards and The Shoemaker and the Elves. Script adaptation by Doug Wheeler. 48 pages. NBM 141-8 Confessions of a Cereal Eater $17.95 Rob "Rocco" Maisch has lived an amazing life. He grew up a wise guy prankster in a small to medium-sized town in the fabled '60's, he went to college, he became a mall manager in the dismal '70's, he's gone through one marriage and is in another... And he's lived an amazing life. You see, what's really amazing about Rob's life is that he remembers. From mis-spent youth to addled adulthood, from the rush of the first junior-high dance to the letdown of meeting that great boyhood TV hero, Rob can recall and recount with sharp color and gusto the little gems we each encounter in our everyday lives, but that most of us let fade in our memories. Rob may be a wise guy, but he's also quite a raconteur -- our own personal raconteur. And Rob has lived an amazing life. This 64-page collection of funny and poignant stories is by Rob Maisch, Scott and Bo Hampton, Sandy Plunkett and Rand Holmes. Feb97 NBM 165-5 Tarzan, Vol. 18 (1949-1950) $37.50 Here is the final volume in NBMs reprinting of the entire Tarzan Sunday run from Foster to Hogarth. Hogarth outdid himself in this last year before quitting in a disagreement with the syndicated press. Following popular vote, the pages will be presented using full-page formats, not the half-pages which had an extra frame. Editor Bill Blackbeard provides the introduction. Feb97 NBM 172-8 One Big Happy: Should I Spit on Him? (trade PB) $9.95 This 128-page book presents a collection of this endearing strip syndicated in over 300 papers nationwide. Rick Detorie brings together three generations in his whimsical strip, from the kids Ruthie and Joe, to their parents Ellen and Frank -- and even the grandparents Rose and Nick who live next door. So, hey, its one big happy... Mar97 NBM 173-6 Drabble: Son of Drabble (trade PB) $9.95 Norman Drabble is a shy and nave college student, as goofy as any one can get. Along with his father Ralph, mother June, smart younger brother Patrick and baby sister Penny, life for him is but a silly series of events! This is another endearing strip with a steadfastly loyal audience put into collection by NBM. Mar97 NBM 180-9 A Jew in Communist Prague: Loss of Innocence (trade PB) $11.95 Jonas Finkel is growing up in communist Czechoslovakia, son of a middle-class, formerly influential Jewish family leading a regular life bothering no one. Suddenly his father is arrested and disappears. His mother, left to fend for herself in an increasing array of bureaucratic entanglements forbidding her to even eke out a living, protests as best she can. The official reason is their bourgeois background. The real reason is anti-semitic resentment, and the more she stirs things up, the more she and Jonas get into trouble. This is a brilliantly written novel about the human experience of living in the cold bureaucracy of communism by one of Italys best comic artists, V. Giardino (Deadly Dalliance, Hungarian Rhapsody). For mature audiences. NBM 162-0 Secrets $16.95 A new collection of beautifully painted fantasy pieces by the master Spanish artist often seen on the front cover of Heavy Metal and on leading fantasy paperbacks. Sensuous, frightening and mysterious, Royo's luminescent pieces sparkle in this luxuriously presented 80-page full-color trade paperback. For mature audiences. Jan'97 NBM 171-X Women $16.95 Previously available only briefly and in much demand since, this 80-page book contains Luis Royo's best works of fantasy, hard SF and sensuality featuring covers done for Berkley, Tor and Warner, and even some of his early comic works. For mature audiences. NES 92-001 Napoleon on the Danube (ziplock) $24.00 NES 95-001 The Battle for Dresden: 1813 $30.00 The Army of Bohemia stands poised to assault the ancient fortress city of Dresden, a vital supply and communications center for Napolon's army. The allied commanders are sure of quick victory; the French, however, are not prepared to give up so easily. The Battle for Dresden: 1813 is an exciting new brigade-level game from New England Simulations. Similar to the critically-acclaimed Napolon on the Danube, the game uses an easy-to-learn system with many features unique to this battle: poor allied command, heavy rain and city fighting. A highly-accurate order of battle allows the Austrians to add and change divisions freely. Both sides can experience offensive and defensive play, while variable reinforcements and allied reserve activation make it a new game every time! The game can be enjoyed using just basic rules or expanded with advanced and optional rules, including a third day of fighting. The game comes boxed, complete with a colorful 22"x33" map, 400 four-color back-printed counters and historical background. May'97 NME 00000 Black Book, The $16.00 Jan'97 NME 00001 Aegis Handbook $20.00 This 160-page book expands Aegis' recruitment with new backgrounds, new character traits, more psychic powers and the newest equipment available to agents. The Aegis Handbook also details the best tactics for combat, and explains how to maximize your cover occupation and uncover the conspiracies around you. NME 00003 Nemesis $16.00 The first of three sourcebooks detailing the alien races at work on Earth uncovers the agenda behind the Gray's enigmatic program of abductions and experimentation. Nemesis reveals the existence of the Blues, a mysterious sub-race that seems intent on frustrating Gray's plans on Earth. This 96-page book also covers rules for the Gray's strange technology and awesome psychic powers, and gives GM's the option of including Blues as player characters in their game. This product may be available in August, so please get your numbers in as soon as possible. NME 00023 Conspiracy X $25.00 They abduct citizens and conduct unspeakable experiments. They operate in the dead of night and silence anyone who discovers them. They are everywhere. Watching... Plotting... But the aliens are worse. New Millenium's premier roleplaying game is set in the here and now, but things are not as they seem. Aliens are among us, and we are just noticing -- secret files, government conspiracies, psychic powers and you. You will never look at the world the same again! 232 pages. '97 NME 00026 Cryptozoology $18.00 We know them as Big Foot, Sasquatch, the Loch Ness Monster and the Yeti. These are the mysterious creatures of Cryptozoology -- the study of unknown terrestrial lifeforms. All these and more are revealed herein, including all the information needed to integrate cryptozoological phenomena into your Conspiracy X campaign. Cryptozoology also details two new organizations from which player characters can be recruited: The Royal Cryptozoological Society and the mysterious Titanidae. New advantages and disadvantages and new "Pulling Strings" for these organizations are provided as well. 128 pages. This product may be released in November, so please get your numbers in as soon as possible. Feb'97 NME 00066 Forsaken Rites $16.00 Extraterrestrials are not the only unseen danger plaguing the human race. Since pre-history, man has been stalked by unseen horrors that destroy his sanity and warp his mind and body with arcane power. Attempts to contain or control the supernatural with ritual and prayer inevitably end in madness and corruption. Creatures of nightmare prowl the darkness and prey on the unprotected minds that refuse to admit their existence. Discover the shocking origin of this primal and omnipresent force that could be mankind's greatest weapon against the alien threat, or could lead to humanity's ultimate destruction. 96 pages. Jun'97 NME 00066 Atlantis Rising $16.00 Jul'97 NME 00100 Visitations $16.00 NME 00911 GM's Screen $15.00 Included with this four-panel GM screen is a complete mission. This 48-page book includes pre-generated characters and their backgrounds, complete details of their Cell and its resources and their contact with Aegis. Use the characters that are provided or run your own team through this hair-raising, blood-pumping, supernatural encounter! Aug'97 NME 02015 Homecoming $18.00 '97 NME 02276 Devil in the Deep Blue Sea $8.00 Several days have passed since the last communication from the seagoing research ship, the Mary Celeste II. While lost vessels are not usually of interest to Aegis, this one had been conducting a clandestine research for Aegis in the Bermuda Triangle. What happened to Mary Celeste II, and what secrets did her crew uncover? This 48-page mission entangles a cell of Aegis investigators in a net of intrigue and danger both on and beneath the surface of the Atlantic. Players will soon view sharks as the least of the dangers of the deep! Mar'97 NME 23001 Black Ice $10.00 Apr'97 NME 23002 Dark Side $10.00 Jun'97 NME 23003 Alternative III $10.00 Jul'97 NME 92300 Live-Action Conspiracy X $18.00 op NSG 0050 Voidstriker $8.95 Science fiction ship-to-ship table-top miniatures rules. Realistic combat, realistic ship design, realistic result.! Even better, they are not too complex to play! Includes counters. '96 NSG 0100 Digital Empires $9.95 Digital Empires is the comprehensive meta-genre miniatures game. Includes rules for all time periods, from Cavemen and the Far-Flung Future to 25mm man-to-man and 1/300 scale mass combat. It even includes complete ship-to-ship and giant robot combat rules and a selection of army lists and scenarios. on hold NSG 1200 Wooden Suits & Iron Men $11.95 This battle game, which will be repalcing the now out-of-print product of the same name (NSG #1003), is based on the bestselling Duel Worldbook. Giant steam-powered robots battle it out for domination of the Victorian Age. Includes a complete robot listing, construction rules plus cardboard miniatures. '96 NSG 1600 Vampire Hunter$ $14.95 Vampire Hunter$ (Storytelling roleplaying in a much higher caliber) is a game about the evil, nasty, disgusting things that inhabit the night...and the guns that kill them. Vampires, werewolves and other undead creatures have enjoyed the freedom to roam and devour unchecked for decades. It's now the late 1990s. The arcane energies have fueled the creation of more undead creatures than have ever walked the Earth. And only one thing can stop them... Vampire Hunter$ will be the second release using the Cinematic Adventure System. Be one of humanity's few defenders against the undead hordes as you fight for fame, fortune, fun and fortune (fortune is important!). 128 pages. '96 NSG 1610 Vampire Hunter$: Gimme a Stake, Medium Rare! $12.95 Vampire Hunter$ (Storytelling roleplaying in a much higher caliber) is a game about the evil, nasty, disgusting things that inhabit the night...and the guns that kill them. Vampires, werewolves and other undead creatures have enjoyed the freedom to roam and devour unchecked for decades. It's now the late 1990s. The arcane energies have fueled the creation of more undead creatures than have ever walked the Earth. And only one thing can stop them... Vampire Hunter$ will be the second release using the Cinematic Adventure System. Be one of humanity's few defenders against the undead hordes as you fight for fame, fortune, fun and fortune (fortune is important!). 128 pages. NSG 1700 Hidden Invasion $19.95 $4.99 net Crop Circles. Cattle Mutilations. Alien Abduction. Secret Government Installations. Black Helicopters. The Illuminoids. Flying Saucers. The Hollow Earth. Black Bag Operations. Genetic Bio-Engineering. Nazi Super Weapons. The Philadelphia Experiment. Easter Island. And that's just the beginning... Hidden Invasion is the first release in Nightshift's new line of roleplaying products. Using the innovative Cinematic Adventure System, this 160-page book provides the player with a fast-paced, serious and quite frightening world of aliens, conspiracy and the future of mankind. (Sounds like something your X-Files fans might like. -- ed.) Aug'96 NSG 1701 GM's Security Shield & Classified Datapac $12.95 This accessory for Hidden Invasion includes a 4-panel GM screen complete with charts and tables, an 8-page adventure, a GM resource book and a computer disk chock full of interesting and exciting files about the Aliens and the Conspiracy. NOTE: Disk is MAC and PC compatible. '96 NSG 1710 Hidden Invasion: Alien Recognition Manual, Vol.1 $12.95 Culled from the files of Project Omega, the Alien Recognition Manual includes the most complete and up-to-date information on the Alien Races active on this planet. A vital part of the fight against the invasion, this 96-page book includes data on each race, the most common spacecraft they use and the best reports on their Earthly bases. '96 NSG 1720 Hidden Invasion: Area-51 Technical Briefing $12.95 Area-51 Technical Briefing contains the complete file on Project Omega, and their fight against Majestic-12 and the Aliens. Includes info on recovered saucers and secret Tesla Technology research. 96 pages. '96 NSG 1750 E.B.E. d6 (was 1751) $1.00 "Extraterrestrial Biological Entity" die for use with Hidden Invasion or any other D6-based game. The "one" pip features the popular Grey alien head icon. This die is black with white pips and head. This is first in a series of loose dice. NSG 5101 Interceptor $25.00 Interceptor is the first game of the RENEGADE LEGION series. It is a starfighter combat game with a fresh approach to everything that makes up science fiction combat. All aspects of fighter combat are covered, from maneuvering in space, atmospheric re-entry, orbital installations, T-space travel, and ship construction. NSG 5102A Centurion (2nd Edition) $25.00 Centurion: 2nd Edition is the armor combat game in RENEGADE LEGION. Updated from the first edition, this game includes the revised damage allocation system, and much more! Includes 36 finely detailed plastic tanks! NSG 5104 Leviathan $25.00 Leviathan is the game of capital ship combat in the RENEGADE LEGION. Universe. Players command six to ten ships ranging from small destroyers to behemoth battleships. Easy to understand rules make this a great game. Includes stats for 12 of the most common ships in the galaxy, plus rules for the creation of new ships. op NSG 5105 Legionnaire $20.00 NSG 5106 Prefect $30.00 Perfect is the game of planetary assault. Players control all facets of the invasionary forces, from the capital ships in orbit to the tanks on the ground, everything is simulated. Rules integration with Interceptor, Centurion, and Leviathan is provided. NSG 5201 Golden Medusas $8.00 This is an adventure pack for use with Interceptor. It deals with the adventures of a fighter squadron in service with the Commonwealth. They are locked in a fierce campaign against The Death Express, an elite TOG fighter unit. Complete histories of both units, plus 15 combat scenarios. NSG 5301 TOG Fighter Briefing $8.00 Attention all RENEGADE pilots! Get the scoop on 19 new ships operating in the Shannendam Theater. Plus 1 corvette and 6 new weapons systems. NSG 5302 Commonwealth Fighter Briefing $12.00 Attention all TOG pilots! Important data for your missions into the Shannendam Theater. Includes stats for 19 new ships, 1 corvette, and 6 new weapons systems. NSG 5303 Centurian Vehicle Briefing $12.00 Here are illustrations, specifications, and development history for 55 gravtanks and other vehicles. Armored Personnel Carriers, Artillery Units, Anti-Aerospace, Engineering, and Scout vehicles are include. NSG 5305 Shannendam County $12.00 Shannendam County is the complete sourcebook on all the planets in the county. Includes stats on force levels, armaments, and more. NSG 5306 Centurion Technical Update $12.00 Centurion Technical Update contains newly introduced battlefield weapons, vehicles, and equipment for use with CENTURION. Also included are new optional rules, a campaign scenario generator, and rules for running double blind CENTURION games. NSG 5401 Harbingers of Death $8.00 Harbingers of Death are the most fanatically loyal in the TOG Empire, and they have never known defeat. The First Cohort is the best of the best in this celebrated unit, and their reputation alone is enough to make others step aside. Includes personalities, unit history, and 15 scenarios. NSG 5403 Distant Fire $8.00 Distant Fire concerns the invasion by TOG forces of Gusaviv's Regret. The TOG's objective, grab the planet,and crush the opposition. Usable with all four game systems. NSG 5701 Wake of the Kraken $8.00 This is a LEVIATHAN scenario book about a failed rebel, an ancient battleship, and a suicide mission deep into Commonwealth space. Will they survive? NSG 5801 Tessdrake Run $8.00 When Tessdrake Station becomes operational, TOG will strike like lightning at the heart of Shannendam County. TOG will do whatever it must to protect this military treasure. The Commonwealth will take whatever risk necessary to destroy it. A role-playing adventure for Legionnaire, it also includes a Leviathan scenario. NSG 5980 RL Interceptor Bonus Pack $17.95 Includes one each of NSG #5201, #5301 and #5302. These would retail for a total of $28.00 if purchased separately. NSG 5981 RL Centurion Bonus Pack $24.95 Includes one each of NSG #5303, #5306, #5401 and #5402. These would retail for a total of $40.00 if purchased separately. NSG 5984 RL Leviathan & Beyond Bonus Pack $19.95 Includes one each of NSG #5305, #5403 and #5701. These would retail for a total of $28.00 if purchased separately. op NSG 6000 Renegade Legion Reinforcements $19.95 op NSG 5601 Renegade's Honor $4.95 NSG 5602 Damned If We Do $7.95 This second RENEGADE LEGION novel concerns the adventures of Roglund Karstil and the 2567th Provisional Infantry Legion of the RENEGADE LEGIONS. NSQ 1001 Of Gods & Men Rulebook $25.00 This new fantsy game will give players the opportunity to decide the fate of a world descending into chaos. The Of Gods and Men RPG is a complete system in a 328-page book, which comes with 54 playing cards. It uses a variety of themes that focus on the relationship between religion and society. The game's basic scenario is a world disintegrating rapidly, because its gods have deserted it -- a world that mankind is struggling to preserve. Players use their wits and the special powers assigned by the cards to either rebuild or ruin their fantasy world. The game encourages Gamemasters to select a new theme or variation of the idea for each campaign. This game can be learned quickly and requires no additional purchase other than dice. Jan'97 NSQ 1002 Of Gods & Men Screen $10.00 The inside of this three-panel fold-out screen contains all the charts and information Gamemasters need to run Of Gods & Men smoothly and efficeiently. The outside of the screen contains full-color art. Also packaged with the screen is a ready-to-run adventure and 18 all-new Divine Power Cards to add to your Of Gods & Men card set. tba NSQ 1010 Islands of Thailos Sourcebook $20.00 Apr97 NSQ 1020 Cults & Conspiracies I $18.00 Jan97 NTH 1000 SenZar $24.00 The SenZar sourcebook empowers the player with the will and the way to achieve his own destiny, all the way to immortality....and beyond. Choose from among dozens of the most original races and professions ever created, grant yourself powers, train yourself in killer martial arts, and immerse yourself in the study of the most awesome magicks system ever created. Create your own martial arts, magicks, magick items, and even artifacts! And if you conquer the mortal world, you can choose one of three paths to true immortality, when the game begins anew as you compete with other immortals for the right to rule the cosmos -- or to destroy it in a God War.... Jan97 NTH 1001 Creeping Death $18.00 Destroying a universe near you soon, Creeping Death is the first companion volume to the SenZar sourcebook. Within, the creator will discover all the diabolical and demented creatures needed to torment players and keep them sweating late into the night. Dragons, worthy of fear! Demons, such as youve never seen before! And immortal Shadar Lords, more wicked and vile than you can possibly imagine! Your players will soon learn to fear them, but as the creator, quickly shall you learn that The Dark is Your Friend..... ODS 0101 Battlelords of 23rd Cent. RPG $21.95 Rewrite and representation of the basic rules. Well illustrated and super spiffy cover. The game now looks less like a 40K knock-off and more like cyberpunk in outer space. ODS 0201 Lock-N-Load (2nd edition) $19.95 Final Edition! Still in the R&D department...with the latest in 23rd century fire power still to come. If you thought 2,000 pieces of equipment were enough, you were wrong! 196 pages. op ODS 0301 Galactic Underground $10.95 ODS 0401 No Man's Land $13.95 ODS 0501 Uncle Ernie & His Minions of Terror $11.95 The monsters of the future are uleashed into the Fornax galaxy by our favorite mad scientist, Uncle Ernie. The book is 96 pages of creatures; organic, inorganic. synthetic, extra-terrestrial, and more. Uncle Ernie gives Battle Masters the means to invoke fear into player characters. ODS 0601 Galactic Underground II $11.95 This 96 page supplement offers NINE new races, including the Gemini space druid, Andromeni life force, and the Furb! The Galactic Underground aslo showcases the improved ground combat system with over 30 new vehicles. ODS 0701 Condemned (Race book) $12.95 This new 112 page sourcebook provides a vital link on major NPC personalities within the Alliance. The Condemned offers previously undisclosed information about Jacquessarious Phentari. Learn about the mysterious and powerful Markuss, Lord of Timar. The Condemned reveals the plot. The future unfolds before you! ODS 0801 Hell's Kitchen (was 0801A) $11.95 Go face to face with the Arachnids and the Rebels in one of the most dangerous areas of the galaxies. Over 100 detailed planet worlds, new NPCs and more! ODS 2000 Injection (2nd edition) $11.95 This adventure starts out in a mysterious web of corporate espionage but ends up with characters in a life and death struggle against alien creatures in the labyrinth of underground sewers on Bena 4. Injection comes complete with a gamemaster information pool and a tutorial for those new to the Battlelords universe. 96 pages. ODS 6050 Advanced Character Sheets $3.95 '97 ODS 6100 Battle Master's Screen ~$8.95 This three-panel, doublesided screen will offer a means to an end as you put your players through their paces. Contains a grenade scatter matrix and range bracket tables, among other things. This battlelord's carnage screen is a must for those Battle Masters who want to do combat right. ODS hasn't finalized the price on this yet, but it will be about $8.95. ODS 6150 Adventure Record Sheets $3.95 Printed on card stock, these record sheets will help you keep track of the more important, but ever changing aspects of your character. They are durable and will stand up to many erasings! ODS 3000 Blood Dawn $24.95 Roleplaying in a post holocaust future! Your characters have been chosen to rebuild in a world of ashes. Survive against biological mutations, dome cities, and a world in which common place necessities are no longer common. 196 pages. dis OMG 2002 A.O. Victor (for Ranger) $15.95 $4.99 net An expansion kit containing laminated maps adjacent to those in RANGER. The new mission cards include missions conducted on these new maps as well as missions covering both the maps of RANGER and AO Victor. The maps and missions are printed in the new style of RANGER's upcoming 4th edition. dis OMG 2003 A.O. Sierra (for Ranger) $15.95 $4.99 net An expansion kit containing laminated maps adjacent to those in the AO Victor expansion kit. The new mission cards include missions conducted on these maps as well as missions covering the entire map area of RANGER and both expansion kits. The maps and missions are printed in the new style of RANGER's 4th edition. dis OMG 1002 Victory in Europe 2nd Edition $19.95 $3.99 net An exciting corps/army level simulations of the climactic struggle to end the war in Europe. The game may be played solitaire or by two or three players. dis OMG 1003 Main Battle Area $29.95 $3.99 net This realistic simulations of modern tactical combat introduced planning to modern wargaming. Four levels of play allow players to choose their degree of complexity and realism. dis OMG 1005 Air Land Battle $29.95 $5.99 net The doctrine used to win the Gulf War is fully examined in this exceptional game. dis OMG 1006 Eastern Front Solitaire (New Edition) $24.95 The popular solitaire simulation of Germany's struggle on the Russian front is back and better than ever. The innovative game system accurately recreates the greatest land campaign in history in a manner which is both playable and challenging. dis OMG 1007 Napoleon's Leipzig Campaign $29.95 $5.99 net A superb recreation of the 1813 struggle for mastery of Europe. Logistics, attrition and morale are realistically incorporated to simulate the restrictions these phenomena imposed upon the leadership. dis OMG 1008 Carrier War $29.95 $5.99 net A complete simulation of operations in the Pacific Theater, Carrier War features an interactive sequence of play which provides the excitement and twists of the actual campaign. Carrier War recreates the strategic events which changed the war in a unique manner and offers a plausible opportunity for the Japanese to force a US surrender. dis OMG 1009 Desert Victory $29.95 $5.99 net Based on Main Battle Area, Desert Victory adapted the game system to the Persian Gulf War. Desert Victory is surprising realistic for a ground combat game released prior to the outbreak of hostilities. Iraqi units even surrender in mass once sufficient losses are inflicted by US units. dis OMG 2001 Carrier War Expansion Kit $15.95 $4.99 net Everything necessary to extend Carrier War to the end of the war. The Allied player may never get the atomic bomb so must plan for an invasion of Japan. Players will face situations in 1945 few other games will create. dis OMG 9003 Empty 2" Game Box (was 9001) $4.95 $1.19 net Finally! A quality solution for storing your collection of unboxed magazine and folio games. Designed to be used with OMEGA GAMES folder pack games, these boxes can be adapted to store any unboxed games. Each box can hold several games or you can use one box for each game. OPG 3050 Stalking the Steel City $14.95 $2.69 net Pittsburgh: Beautiful, modern, nestled in the foothills of the Allegheny Mountains, it has been called the Most Livable City in America. but no one takes this big city that acts like a small town seriously. That is about to change...Evil has come to the Steel City. It's secret places are filled to bursting...There is no place to hide. 96 pages with over 200 illustrations. Includes: 6 complete adventures, 2 Supernatural places of interest, 6 Bureau 13 Agency Information Files, 16 New Special Equipment & Weapons, and much more. OPG 3060 Screams in the Night $12.95 $2.69 net Unseen Horrors lurk in the dreamscapes of America. You are Shadow Warriors, our only defense against those who prey from the darkness, shrouded by deception and disbelief. You are the Paladins of the 20th century. Only you can stand in the gap. Out of the Darkness, Into the Light...You are BUREAU 13! A 96 page supplement containing: 8 Complete adventures, 5 Bureau 13 Agency Information Files, 1 Secret Society Note, A friendly note form JP Withers. OPG 3070 Aliens Among Us $12.95 $2.99 net They've been here a long, long time. They shook the ground as they walked, and our ancestors called them gods. We look to the stars to find alien life, but they are in our schools, behind the eyes of our children. Sometimes the very air we breathe carries an unearthly intelligence. When we meet them, we are forever changed. If we are lucky, they are hapless travellers shipwrecked on our solar shore. Otherwise we are prey. They may make a meal of us, but BUREAU 13 is going to make a sandwich of them. Eat or be lunch! This 96-page book contains 9 complete adventures and 7 BUREAU 13 Agency Information Files. dis ORG 1001 Alma Mater $10.00 $1.99 net net OSP 046 Roman Army from Caesar to Trajan $12.95 $7.00 net net OSP 069 Greek & Persian Armies $12.95 $7.00 net net OSP 093 Roman Army Hadrian to Constantine $12.95 $7.00 net net OSP 109 Ancient Armies of the Middle East $12.95 $7.00 net net OSP 121 Armies: Carth. Wars 265-146BC $12.95 $7.00 net net OSP 129 Rome Enemies#1: Germ. & Dacians $12.95 $7.00 net net OSP 137 Scythians 700-300 BC $12.95 $7.00 net net OSP 148 Army of Alexander the Great $12.95 $7.00 net net OSP 158 Rome Enemies#2: Gallic & British Celts $12.95 $7.00 net net OSP 175 Rome Enemies #3: Parthians & Sassinid Persians $12.95 $7.00 net net OSP 180 Rome Enemies #4: Ancient Spain $12.95 $7.00 net net OSP 218 Ancient Chinese Armies 1500-200BC $12.95 $7.00 net net OSP 243 Romes Enemies#5: Desert Frontier $12.95 $7.00 net net OSP 283 Early Roman Armies 600-300BC $12.95 $7.00 net This will detail the armies employed by Rome during her early expansion in the Italian peninsula between 600-300 BC. The period covered in this book is the wars with the Etruscans and the expulsion of the last King Tarquinus Superbus. It will also cover several other major events in early Roman history, including the sack of Rome by the Gauls and both the Latin and Samnite Wars. net OSP 284 Imperial Chinese Armies #1: 200BC-589 AD $12.95 $7.00 net Details the development of the Chinese Army from the Han Dynasty through the Three Kingdoms. It also covers the disintegration of the Empire as a result of the Barbarian invasions to the reunification of the Sui. net OSP 291 Republican Roman Army 2nd c. BC $12.95 $7.00 net This 48-page book will cover the Roman Army from the end of the Punic Wars through the reforms of Marius, which created the professional Roman Army that we recognize. It will detail the history of the Roman Army to the eve of the Civil Wars between Pompey and Caesar, which is where The Roman Army from Caesar to Trajan (MAA #046) begins. net OSP 050 Medieval European Armies $12.95 $7.00 net net OSP 075 Armies of the Crusades $12.95 $7.00 net net OSP 085 Saxon, Viking & Norman $12.95 $7.00 net net OSP 089 Byzantine Armies 886-1118 $12.95 $7.00 net net OSP 094 Swiss At War 1300-1500 $12.95 $7.00 net net OSP 099 Medieval Heraldry $12.95 $7.00 net net OSP 105 Mongols $12.95 $7.00 net net OSP 111 Armies of Crecy & Poitiers $12.95 $7.00 net net OSP 113 Armies of Agincourt $12.95 $7.00 net net OSP 125 Armies of Islam 7th-11th Cnturys $12.95 $7.00 net net OSP 136 Italian Medieval Armies 1300-1500 $12.95 $7.00 net net OSP 140 Armies of the Ottoman Turks $12.95 $7.00 net net OSP 144 Armies: Mdvl Brgndy 1364-1477 $12.95 $7.00 net net OSP 145 Wars of the Roses $12.95 $7.00 net net OSP 150 Age of Charlemagne $12.95 $7.00 net net OSP 151 Scottish & Welsh Wars 1250-1400 $12.95 $7.00 net net OSP 154 Arthur & the Anglo Saxon Wars $12.95 $7.00 net net OSP 155 Knights of Christ $12.95 $7.00 net net OSP 166 German Medieval Armies $12.95 $7.00 net net OSP 171 Saladin & the Saracens $12.95 $7.00 net net OSP 195 Hungary & Fall of East Europe 1000-1568 $12.95 $7.00 net net OSP 200 El Cid & the Reconquista $12.95 $7.00 net net OSP 210 Venetian Empire 1200-1670 $12.95 $7.00 net net OSP 222 Age of Tamerlane $12.95 $7.00 net net OSP 231 French Midvl Armies 1000-1300 $12.95 $7.00 net net OSP 247 Romano-Byzantine Armies 4th-9th Cent. $12.95 $7.00 net net OSP 251 Medvl Chinese Armies 1260-1520 $12.95 $7.00 net net OSP 255 Armies of the Muslim Conquest $12.95 $7.00 net net OSP 259 Mamluks 1250-1517 $12.95 $7.00 net net OSP 287 Byzantine Armies 1118-1462 $12.95 $7.00 net This book details the history of these armies from the height of the Crusading era and the later wars against the rising power of the Ottoman Turks to the apocalyptic siege of Constantinople as the old empire disappeared forever beneath the Turkish flood. net OSP 295 Imperial Chinese Armies #2: 590-1260 AD $12.95 $7.00 net Following the Han dynasty, the more powerful T'ang and Sung dynasties are detailed in this 48-page book. The former saw China's greatest-ever territorial expansion in Central Asia, and arguably the development of the Empire's most effective army. The Sung, on the other hand, witnessed the beginnings of the use of gunpowder in warfare as well as the most effective use of artillery anywhere in the pre-gunpowder period. net OSP 014 English Civil War Armies $12.95 $7.00 net net OSP 058 Landsknechts $12.95 $7.00 net net OSP 086 Samurai Armies 1550-1615 $12.95 $7.00 net net OSP 101 Conquistadores $12.95 $7.00 net net OSP 110 New Model Army 1645-60 $12.95 $7.00 net net OSP 184 Polish Army 1569-1696 #1 $12.95 $7.00 net net OSP 188 Polish Armies 1569-1696 #2 $12.95 $7.00 net net OSP 191 Henry VIII's Army $12.95 $7.00 net net OSP 203 Louis XIV's Army $12.95 $7.00 net net OSP 235 Army of Gustavus Adolphus#1:Inf $12.95 $7.00 net net OSP 239 Aztec, Mixtech & Zapotec Armys $12.95 $7.00 net net OSP 256 Irish Wars 1485-1603 $12.95 $7.00 net net OSP 262 Gustavus Aldolphus $12.95 $7.00 net net OSP 263 Moghul India 1523-1805 $12.95 $7.00 net The greatest empire ever seen in India, the Moghul regime heralded a fascinating period in the sub-continent's history. The visual plates in this volume highlight the wide range of ethnic subjects covered. net OSP 279 Border Reivers, The $12.95 $7.00 net Details the border families, which made up the "Riding" clans, during one of the most lawless periods of British history and produced what was probably the greatest light cavalry in Europe. net OSP 039 British Army in North America $12.95 $7.00 net net OSP 048 Wolfe's Army $12.95 $7.00 net net OSP 097 Marlborough's Army $12.95 $7.00 net net OSP 118 Jacobite Rebellions $12.95 $7.00 net net OSP 236 Fredrk the Great's Army#1: Cav. $12.95 $7.00 net net OSP 240 Fredrk the Great's Army#2: Inf. $12.95 $7.00 net net OSP 244 French Army/American War of Independence $12.95 $7.00 net net OSP 248 Frederick the Great 3: $12.95 $7.00 net net OSP 260 Russian Army of Peter the Great 1 $12.95 $7.00 net net OSP 261 18th century Highland Regiments $12.95 $7.00 net net OSP 264 Russian Army of Peter the Great 2 $12.95 $7.00 net The companion volume to MAA 260 highlights the uniforms and insignia of Peter the Great's Army, while the plates provide a highly varied and colorful range of subjects. net OSP 267 British Army 1660-1704 $12.95 $7.00 net This details, with superb artwork, the uniforms and insignia of the British army from the Restoration of Charles II to Marlborough's victory at Blenheim. net OSP 273 Washington's Army #1: 1775-78 $12.95 $7.00 net net OSP 285 King George's Army 1740-93 (Vol. 1) $12.95 $7.00 net This first book of a three-volume set will detail uniforms, equipment and organization of the British Army serving under King George in the 18th century. It concentrates on the Infantry, with the Cavalry and Specialist Troops being covered in further volumes. net OSP 289 King George's Army 1740-93 (Vol. 2: Cavalry) $12.95 $7.00 net This is the second book of a three-volume set that details the uniforms, equipment and the organization of the British Army serving under King George in the 18th century. This book concentrates on the Cavalry, with Specialist Troops being covered in the final volume. net OSP 290 Washington's Army #2: 1775-78 $12.95 $7.00 net The second of two volumes detailing the uniforms and equipment of the Rebel forces commanded by General Washington during the American War of Independence. Between 1775 and 1778 General Washington commanded three separate armies: The New England Army of 1775, the Army of the United Colonies - later named the Army of the United States and the army established by the Continental Congress. These armies were made up of a combination of regulars, either paid for by Congress or raised by the states, and of militia. At the beginning of the rebellion, only the independent companies and some small militia were uniformed. However, most of the provinces quickly made efforts to establish some form of uniform. In addition to providing descriptions of the uniforms worn by these troops, this volume also details the systems employed by state and continental authorities to procur uniforms and equipment. net OSP 292 King George's Army 1740-93 (Vol. 3) $12.95 $7.00 net This book completes the three-volume set on the uniforms, equipment and organization of the British Army under Kings George II & III. It takes a look at the troops who served in cavalry units of all descriptions, and those specialist troops administered by the Board of Ordinance, the artillery, Engineers and artificers. Includes 40 b/w and 8 color illustrations. net OSP 293 Russian Civil War (Vol. 1): The Red Army $12.95 $7.00 net This 64-page book begins a two-volume set on the uniforms, equipment and organization of the Russian Army under Catherine The Great during the Seven Years War (1756-63). This installment takes a look at the troops who served in cavalry units of all descriptions against the armies of Austria's Frederick the Great. Includes 40 b/w and 8 color illustrations. net OSP 296 Louis XV's Army #1: Heavy Cavalry & Dragoons $12.95 $7.00 net In the first volume of his study of the French Army of the 18th century, Rene Chartrand details the uniforms and equipment of the Cavalry units of the Royal Guard, the Heavy Cavalry units and the Dragoons. During this period, the French Army was by far the largest and most powerful military machine in the world; it was also one of the most flamboyant and colorful. It fought in practically every major conflict of the period, including the Seven Years War, the French Indian Wars in Canada and North America (depicted in the film Last of the Mohicans) and the American War of Independence. This 48-page book contains 40 b/w and 8 color illustrations. net OSP 297 Russian Army of the Seven Years War, Vol. 1: Infantry $12.95 $7.00 net This book marks the beginning of a two-volume set on the uniforms, equipment and organization of the Russian Army under Catherine the Great during the Seven Years War (1756-63). This installment covers the troops who served in cavalry units of all descriptions against the armies of Austria's Frederick the Great. net OSP 298 Russian Army of the Seven Years War, Vol. 2: Cavalry & Artillery $12.95 $7.00 net The second of a two-volume set examining the uniforms, equipment and organization of the Russian Army following the death of Peter the Great. This 48-page book describes how the army emerged from three decades of experimentation and political involvement as a major military power in the Seven Years War. It details the structure of the cavalry and artillery arms. The artillery, in particular, had received great attention from Peter the Great, and after his death, both they and the cavalry continued to grow and develop into formidable forces. Russia emerged from the trials of the Seven Years War as one of the major military powers of Europe. Jan97,net OSP 302 Louis XV's Army #2: French Infantry $12.95 $7.00 net In this second study of the Army of Louis XV, Ren Chartrand looks at the uniforms and equipment of French infantry. As part of the largest and most powerful army of the time, these men fought not only in European campaigns such as the Seven Years War, but also in the French Indian Wars in Canada and North America, and the American War of Independence. 48 pages. net OSP 043 Napoleon's German Allies #2: Nassau and Oldenberg $12.95 $7.00 net net OSP 044 Napoleon's German Allies #1: Westfalia and Kleve-Berg (reissue) $12.95 $7.00 net net OSP 055 Napoleon's Dragoons & Lancers $12.95 $7.00 net net OSP 064 Napleon's Curassiers & Carabiniers $12.95 $7.00 net net OSP 068 Napoleon's Line Chasseurs $12.95 $7.00 net net OSP 076 Napoleon's Hussars $12.95 $7.00 net net OSP 077 Flags of Napoleonic Wars #1 $12.95 $7.00 net net OSP 078 Flags of Napoleonic Wars #2 $12.95 $7.00 net net OSP 079 Napoleon's Egyptian Campaign $12.95 $7.00 net net OSP 083 Napoleon's Grand Cavalry $12.95 $7.00 net net OSP 084 Wellington's Generals $12.95 $7.00 net net OSP 087 Napoleon's Marshals $12.95 $7.00 net net OSP 088 Napleon's Italian & Neopolitan Trps $12.95 $7.00 net net OSP 090 Napleon's German Allies#3:Saxony $12.95 $7.00 net net OSP 096 Artillery Equipment of the Nap Wars $12.95 $7.00 net net OSP 098 Dutch-Belgian Troops of the Nap Wars $12.95 $7.00 net net OSP 106 Napleon's German Allies#4:Bavaria $12.95 $7.00 net net OSP 114 Wellington's Infantry #1 $12.95 $7.00 net net OSP 115 Flags of Napoleonic Wars #3 $12.95 $7.00 net net OSP 119 Wellington's Infantry #2 $12.95 $7.00 net net OSP 122 Napleon's German Allies #5: Hesse $12.95 $7.00 net net OSP 126 Wellington's Light Cavalry $12.95 $7.00 net net OSP 130 Wellington's Heavy Cavalry $12.95 $7.00 net net OSP 141 Napoleon's Line Infantry $12.95 $7.00 net net OSP 146 Napoleon's Light Infantry $12.95 $7.00 net net OSP 149 Prussian Light Inf. 1792-1815 $12.95 $7.00 net net OSP 152 Prussian Light Inf. 1792-1815 $12.95 $7.00 net net OSP 153 Napoleon's Guard Infantry #1 $12.95 $7.00 net net OSP 160 Napoleon's Guard Infantry #2 $12.95 $7.00 net net OSP 162 Prussian Cavalry of Nap Wars $12.95 $7.00 net net OSP 167 Brunswick Troops 1807-1815 $12.95 $7.00 net net OSP 172 Prussian Cavalry of Nap Wars #2 $12.95 $7.00 net net OSP 176 Austrian Army of Nap Wars $12.95 $7.00 net net OSP 181 Austrian Army Nap. Wars#2: Cav. $12.95 $7.00 net net OSP 185 Russian Army of the Napoleonic Wars #1: Infantry,1798-14 $12.95 $7.00 net net OSP 189 Russ Army Nap Wars#2 Cav1799-14 $12.95 $7.00 net net OSP 192 Prussian Reserves, Militia & Irregulars1806-15 $12.95 $7.00 net net OSP 199 Napoleon's Specialist Troops $12.95 $7.00 net net OSP 204 Wellington's Specialist Troops $12.95 $7.00 net net OSP 206 Hanoverian Army of Nap Wars $12.95 $7.00 net net OSP 211 Napoleon's Overseas Army $12.95 $7.00 net net OSP 223 Austrian Speclst Trps of Nap.Wars $12.95 $7.00 net net OSP 226 American War 1812-14 $12.95 $7.00 net net OSP 227 Napoleon's Sea Soldiers $12.95 $7.00 net net OSP 253 Wellington's Highlanders $12.95 $7.00 net net OSP 257 Napoleons Campaigns in Italy $12.95 $7.00 net net OSP 294 British Troops in the West Indies 1792-1815 $12.95 $7.00 net This 148-page book details the uniforms, insignia and organization of the various British units which fought in the series of bloody campaigns (such as those on Martinique and Saint-Domingue) during the Napolonic Wars. The West Indies saw some of the most prolonged fighting of the whole of the Napolonic Wars. This was one of the first island-hopping wars in history with British and French attempts to wrest control of the strategic West Indies from their opponent. As if this wasn't enough, there was a series of slave revolts with which to contend. Includes some extremely colorful units, such as the Irish "Wild Geese" volunteers (Dillon's Regiment) and some of the earliest Black units (1st West Indies Regiment). net OSP 037 Army of Northern Virginia $12.95 $7.00 net net OSP 038 Army of the Potomac $12.95 $7.00 net net OSP 056 Mex.-Amer. War of Independence $12.95 $7.00 net net OSP 057 Zulu Wars, The $12.95 $7.00 net net OSP 059 Sudan Campaign, The $12.95 $7.00 net net OSP 063 American Indian Wars $12.95 $7.00 net net OSP 067 Indian Mutiny $12.95 $7.00 net net OSP 091 Bengal Cavalry Regts 1857-1914 $12.95 $7.00 net net OSP 092 Indian Infantry Regts 1860-1914 $12.95 $7.00 net net OSP 095 Boxer Rebellion $12.95 $7.00 net net OSP 163 American Plains Indians $12.95 $7.00 net net OSP 168 US Cav. on the Plains 1850-90 $12.95 $7.00 net net OSP 170 American Civil War Armies #1 $12.95 $7.00 net net OSP 173 Alamo & War of Texan Indep. 1835-36 $12.95 $7.00 net net OSP 177 Amer. Civil War Armies #2: Union $12.95 $7.00 net net OSP 179 American Civil War Armies #3: $12.95 $7.00 net net OSP 186 Apaches $12.95 $7.00 net net OSP 190 Am. Civil War Armies #4 State Troopers $12.95 $7.00 net net OSP 193 Brit. Army on Cmpgn#1 1816-53 $12.95 $7.00 net net OSP 196 British Army on Campaign #2 $12.95 $7.00 net net OSP 198 British Army on Campaign #3 $12.95 $7.00 net net OSP 201 Brit. Army on Cmpgn#3 1882-02 $12.95 $7.00 net net OSP 207 Am. Civil War Armies #5 $12.95 $7.00 net net OSP 212 Victoria's Enemies #1: So.Africa $12.95 $7.00 net net OSP 215 Victoria's Enemies #2 $12.95 $7.00 net net OSP 219 Queen Victoria's Enemies#3: India $12.95 $7.00 net net OSP 224 Queen Victoria's Enemies #4 $12.95 $7.00 net net OSP 228 American Woodland Indians $12.95 $7.00 net net OSP 230 U.S. Army 1890-1920 $12.95 $7.00 net net OSP 232 Armies of Bolivar & San Martin $12.95 $7.00 net net OSP 233 French Army of the Franco-Prussian War #1: Imperial $12.95 $7.00 net net OSP 237 French Army of the Franco-Prussian War 2: Republican $12.95 $7.00 net net OSP 241 Russ. Army/Crmaen War1854-56 $12.95 $7.00 net net OSP 249 Canadian Campaigns 1860-1870 $12.95 $7.00 net net OSP 252 Flags of the Am. Civil War:Confed. $12.95 $7.00 net net OSP 258 Flags of the Am. Civil War: Union $12.95 $7.00 net net OSP 265 Flags of the American Civil War 3 $12.95 $7.00 net In this third and final volume the author has hunted out many previously unpublished illustrations and photos which illustrate the Flags and Regimental Standards used by the State troops and Volunteer Units of both the Union and Confederate Armies. net OSP 268 British Troops in the Indian Mutiny 1857-9 $12.95 $7.00 net A perennially popular subject, this book covers the British regiments as well as the loyal native units which suppressed the mutiny. net OSP 271 Austrian Army 1740-80 #1: Cavalry $12.95 $7.00 net net OSP 272 Mexican Adventure 1861-67 $12.95 $7.00 net net OSP 275 Taiping Rebellion, The $12.95 $7.00 net The Taiping was the first and most serious of a series of revolts which rocked mid-nineteenth century China and nearly destroyed the Ch'ing dynasty. net OSP 276 Austrian Army #2 $12.95 $7.00 net The second of three volumes detailing Maria Theresa's Austrian army that fought in the War of Austrian Succession and the Seven Years War. net OSP 277 Russo-Turkish War 1877 $12.95 $7.00 net Ian Drury details the uniforms and equipment of the Russian and Turkish armies which clashed in one of the hardest fought campaigns of the 19th Century. net OSP 280 Austrian Army #3: Specialist Troops, The $12.95 $7.00 net The final volume in this set of three which details the army of Queen Maria Theresa that fought in the War of Succession and the Seven Years War. net OSP 281 U.S. Dragoons 1833-55 $12.95 $7.00 net The cavalry played an integral part in the evolution of the United States throughout the 19th century. This book will cover the early days of the country's first true cavalry units from the formation of the first dragoon regiments in 1833 to the Mexican Adventure War, the expansion west, the Gold Rush to California and, as a result of the new settlements, the beginnings of the Indian Wars. net OSP 288 American Indians of the Southeast $12.95 $7.00 net Following the successful release of American Plains Indians (MAA #163) and American Woodland Indians (MAA #228), Osprey will be releasing the next volume for this period. The tribes of the Eastern Seaboard have often been overlooked in comparison to the campaigns against those tribes in the West. Yet, they were prominent in the early history of the continent as they were caught in the web of colonial intrigue between Britain, France and Spain. This book makes a detailed study of these once mighty tribes: the Iroquoi, Algonquins, the tribes of Florida, the Creek Confederacy, the Choctaw and Chicksaw. net OSP 299 Austrian Army of the Napolonic Wars, Vol. 4: Auxiliary $12.95 $7.00 net This 48-page book completes the four-volume set on the uniforms, equipment and organization of the Austrian Army of the Napolonic Wars. It covers the auxiliary military formations, particularly the light infantry and home defense forces mobilized by the Austrian Empire, many of whom were veterans of the almost constant border warfare against the Ottoman Empire. It details, in particular, the Grenzers, Landswehr and Freiwillige, raised from such diverse sources as peasant soldiers, French emigrs and Balkan refugees, as well as local home defense militia. net OSP 301 Boer Wars, Vol.1: 1836-1896 $12.95 $7.00 net The first of two volumes on the Boer Wars, this book outlines the emergence of the Boer republics in South Africa -- the Orange Free State and the Transvaal. It touches on the Great Trek -- the exodus of the Boers from the British Cape Colony and the subsequent conflicts that it provoked with existing African groups, notably the wars with the Matabele in 1836 and the Zulus, 1838-40. This 48-page book charts the series of conflicts with the British which resulted from the British attempts to head off the trek, resulting in the siege of Port Natal and the battle of Congella in 1842 and the military confrontations at Boomplaatz and Zwartkopjes. In this regard, it considers the emergence of the commando system and the origin of early Boer fighting techniques. This volume covers the British annexation of the Transvaal in 1878 and takes a look at the Boer campaigns waged against African groups on its borders from 1879 through the 1890's. net OSP 024 Panzer Division, The $12.95 $7.00 net net OSP 034 Waffen SS $12.95 $7.00 net net OSP 070 US Army 1941-45 $12.95 $7.00 net net OSP 074 Spanish Civil War $12.95 $7.00 net net OSP 080 German Army 1914-18 $12.95 $7.00 net net OSP 081 British Army 1914-18 $12.95 $7.00 net net OSP 103 Germany's Spanish Volentiers'41-45 $12.95 $7.00 net net OSP 112 British Battledress 1937-61 $12.95 $7.00 net net OSP 117 Polish Army 1939-45 $12.95 $7.00 net net OSP 120 Allied Commanders of WWII $12.95 $7.00 net net OSP 124 German Commanders of WWII $12.95 $7.00 net net OSP 131 Germany's East Frnt Allies 41-45 $12.95 $7.00 net net OSP 139 German Airborne Troops 1939-45 $12.95 $7.00 net net OSP 142 Partisan Warfare 1941-45 $12.95 $7.00 net net OSP 147 Frgn Volunteers of Wehrmacht 41-45 $12.95 $7.00 net net OSP 169 Resistance Warfare 1940-45 $12.95 $7.00 net net OSP 182 British Bttle Insignia#1 1914-18 $12.95 $7.00 net net OSP 187 British Battle Insignia#2 1939-45 $12.95 $7.00 net net OSP 208 Lawrence & the Arab Revolt $12.95 $7.00 net net OSP 213 Ger. Military Pol. Units 1939-45 $12.95 $7.00 net net OSP 216 Red Army 1941-45 $12.95 $7.00 net net OSP 220 SA '21-45:Hitler's Strmtrprs $12.95 $7.00 net net OSP 225 Royal Air Force 1939-45 $12.95 $7.00 net net OSP 229 Luftwaffe Field Divsions 1941-45 $12.95 $7.00 net net OSP 238 Foreign Volunteers w/the Allies '39-45 $12.95 $7.00 net net OSP 245 Brit. Territorial Units 1914-1945 $12.95 $7.00 net net OSP 246 Romanian Armed Forces 1941-1945 $12.95 $7.00 net net OSP 254 Wehrmacht Auxiliary Forces $12.95 $7.00 net net OSP 266 Allgemeine SS $12.95 $7.00 net Superb color plates illustrate the evolution of the Allgemeine-SS from a provincial police reserve (Hitier's personal bodrguard) to a highly influenual military and political force. net OSP 269 Ottoman Army 1914-18 $12.95 $7.00 net The Ottoman Turkish Empire was one of the leading protagonists in the First World War. In this book, David Nicolle details the uniforms and insignia of this often overlooked, but significant army. net OSP 270 Flags of the 3rd Reich #1: Wehrmacht $12.95 $7.00 net The first in this three volume set which details the flags and standards of Hitler's Third Reich and incorporates highly colorful artwork plates. net OSP 274 Flags of the 3rd Reich #2: Waffen-SS $12.95 $7.00 net net OSP 278 Flags of the Third Reich #3 $12.95 $7.00 net The last of their three volume set detailing the Flags and standards of Hitler's Third Reich. net OSP 282 Axis Forces in Yugoslavia 1941-45 $12.95 $7.00 net This volume will provide a survey of the German Forces and their allies fighting in Yugoslavia from May 1941 - May 1945. It covers the conflict from the defeat of the Royal Yugoslavia Army in 1941 until the final surrender of the Nazis at the end of the war. The introduction will give a summary of the key events of the war and a brief analysis of the partisans. The Italian forces will be covered as well. net OSP 286 French Army 1914-18 $12.95 $7.00 net This volume will cover the uniforms, equipment and organization of the French Army of the First World War. The French held by far the longest stretch of the trenches on the Western Front, and bore the brunt of the fighting for most of the war. net OSP 104 Armies of the Vietnam War '62-75 $12.95 $7.00 net net OSP 116 Special Air Service $12.95 $7.00 net net OSP 127 Israeli Army in Middle East Wars $12.95 $7.00 net net OSP 132 Malayan Campaign 1948-60 $12.95 $7.00 net net OSP 133 Battle Falklands #1: Land Forces $12.95 $7.00 net op,net OSP 134 Battle Falklands #2: Naval Forces $12.95 $7.00 net net OSP 135 Battle Falklands #3: Air Forces $12.95 $7.00 net net OSP 143 Armies of the Vietnam War #2 $12.95 $7.00 net net OSP 156 Royal Marines 1956-84 $12.95 $7.00 net net OSP 159 Grenada 1983 $12.95 $7.00 net net OSP 165 Armies in Lebanon 1982-84 $12.95 $7.00 net net OSP 174 Korean War 1950-53 $12.95 $7.00 net op,net OSP 194 Arab Armies of Mid East Wars #2 $12.95 $7.00 net net OSP 202 Mod.Afr.Wars#2 Angola & Mozambique $12.95 $7.00 net net OSP 209 War in Cambodia $12.95 $7.00 net net OSP 217 War in Laos 1960-75 $12.95 $7.00 net net OSP 221 Central American Wars'59-89 $12.95 $7.00 net net OSP 242 Mod African Wars #3: SW Africa $12.95 $7.00 net net OSP 250 Argentinian Forces in t. Falklands $12.95 $7.00 net net OSP 300 French Foreign Legion: Infantry & Cavalry Since 1945 $12.95 $7.00 net To celebrate the landmark of the 300th volume in one of the world's most famous series of military books, the Men-at-Arms series, Osprey/Specialty Books is detailing one of the world's most celebrated military units -- The French Foreign Legion. The Legion's image of austere glamour, stemming from its colonial exploits in the 19th and early 20th centuries may sometimes obscure its military importance as a major element of the French armed forces in recent decades. The Legion rose to a peak strength of some 30,000 men during the Indo-China War (1945-54), providing the bulk of France's European infantry throughout the war, including the final tragic siege of Dien Bien Phu. The infantry battalions and armored squadrons of the Legion played a central part again when the guerrilla war broke out in Algeria (1954-62). In the past 30 years, the professional volunteer soldiers of the Legion have always been at the fore of France's many post-colonial expeditions in Africa. Their unit history, organization, uniforms and kit are examined in the landmark 300th Men-at-Arms book. 64 pages. net OSP 065 Royal Navy $12.95 $7.00 net net OSP 072 Northwest Frontier $12.95 $7.00 net net OSP 073 Grenadier Guards $12.95 $7.00 net net OSP 107 British Inf Equipment 1808-1908 $12.95 $7.00 net net OSP 108 British Inf Equipment 1908-1980 $12.95 $7.00 net net OSP 123 Australian Army At War 1899-1975 $12.95 $7.00 net net OSP 138 British Cavalry Eqpmt 1800-1941 $12.95 $7.00 net net OSP 157 Flak Jackets $12.95 $7.00 net net OSP 164 Canadian Army at War $12.95 $7.00 net net OSP 197 Royal Canadian Mounted Police $12.95 $7.00 net net OSP 205 US Combat Equipment 1910-88 $12.95 $7.00 net net OSP 214 US Inf. Equipment 1775-1910 $12.95 $7.00 net net OSP 234 German Cmbt Equip. 1939-1945 $12.95 $7.00 net net OSP C01 Normandy $15.95 $8.55 net net OSP C02 Austerlitz $15.95 $8.55 net net OSP C03 France 1940 $15.95 $8.55 net net OSP C04 Tet Offensive 1968 $15.95 $8.55 net net OSP C05 Ardennes: Hitler's Gamble in the West $15.95 $8.55 net net OSP C06 Balaclava 1854: Chrge Of Lt Brig. $15.95 $8.55 net net OSP C07 Alexander's Battles 334-323 BC: Conquest of the Persian Empire $15.95 $8.55 net net OSP C08 Gallipli 1915:Frntl Asslt on Turky $15.95 $8.55 net net OSP C09 Agincourt 1415 $15.95 $8.55 net net OSP C10 First Bull Run 1861 $15.95 $8.55 net net OSP C11 Kaiserschlacht 1918: The Final German Offensive $15.95 $8.55 net net OSP C12 Culloden 1746: The Highlander's Last Stand $15.95 $8.55 net net OSP C13 Hastings 1066 $15.95 $8.55 net net OSP C14 Zulu War 1879 $15.95 $8.55 net net OSP C15 Waterloo 1815 $15.95 $8.55 net net OSP C16 Kursk $15.95 $8.55 net net OSP C17 Chickamauga 1863 $15.95 $8.55 net net OSP C18 Guadalcanal 1942 $15.95 $8.55 net net OSP C19 Hattin 1187 $15.95 $8.55 net net OSP C20 Jena 1806 $15.95 $8.55 net net OSP C21 Gravelotte - Saint Privat 1871 $15.95 $8.55 net net OSP C22 Qadesh 1300 BC $15.95 $8.55 net net OSP C23 Khartoum 1884 $15.95 $8.55 net net OSP C24 Arnheim 1944 $15.95 $8.55 net net OSP C25 Leipzig 1813 $15.95 $8.55 net net OSP C26 Vicksburg 1863 $15.95 $8.55 net net OSP C27 Tel el Kebir $15.95 $8.55 net net OSP C28 New Orleans 1815 $15.95 $8.55 net net OSP C29 Omdurman 1898 $15.95 $8.55 net net OSP C30 Midway $15.95 $8.55 net net OSP C31 Yarmouk 636AD $15.95 $8.55 net David Nicolle covers two popular subjects of the Byzantine Empire and early Islamic conquests in this detailed account of the defeat which led to the loss of the entire Middle East. net OSP C32 Antietam 1862 $15.95 $8.55 net In September, the bloodiest battle of the American Civil War was fought along the banks of Antietam Creek in Maryland. The Union Army of the Potomac wasted a chance to destroy Roberrt E. Lee's Army of Northern Virginia. Although the Confederates managed to fight the Union Troops to a standstill, they suffered heavy casualties. This battle marked the end of R. E. Lee's first invasion of the North. net OSP C33 Wagram 1809 $15.95 $8.55 net A highly detailed account of this decisive battle. Perhaps the hardest fought of all Napoleon's victories, the Austrians almost succeeded in throwing the French back across the Danube. net OSP C34 Poltava 1709 $15.95 $8.55 net At Poltava, Tsar Peter the Great's newly modernized Russian army smashed the Swedish army of Charles XII ending more than 50 years of Swedish military supremacy in northern Eorupe. net OSP C35 Plassey 1757 $15.95 $8.55 net Details the battle in which Clive of India's 3,500 native and East India Company troops defeated an army of over 50,000, while losing only 23 men. This battle established Clive's reputation and decided the fate of Bengal. net OSP C36 Cannae 216 BC $15.95 $8.55 net The battle of Cannae is rightly regurded as one of the greatest battles in military history. Apart from being the greatest defeat ever suffered by Roman arms, Hannibal's Strategem has become a model of the perfectly fought battle and is studied in detail at military academies around the world. net OSP C37 Boston 1775 $15.95 $8.55 net This volume will cover the opening engagements of the War of Independence from the confrontation on Lexington Green and the action at Concord, to the final British evacuation of Boston in April 1776. This will include the most famous action of the initial stages of the war, the Battle of Bunker Hill. net OSP C38 Colenso 1899 $15.95 $8.55 net This book concentrates on what has come to be known by the British as "Black Week," which witnessed three great Boer victories at Stormberg, Magersfontein and Colenso. This volume will detail the initial ill-fated attempts to relieve the besieged settlement of Ladysmith by the British. net OSP C39 Little Big Horn 1876 $15.95 $8.55 net The death of George Armstrong Custer and over half of his now immortal 7th Cavalry in the valley of Little Big Horn on July 25, 1876, has become the most celebrated battle of the Indian Wars. net OSP C40 Sekigehara 1600 $15.95 $8.55 net Sekigehara was the most decisive battle in Japanese history. Fought against the ritualized and colorful backdrop of Samurai life, it was the culmination of a longstanding power struggle between Tokugawa Leyasu and Hashiba Hideyoshi, two of the most powerful men in the world. net OSP C41 Rorke's Drift 1879 $15.95 $8.55 net The Battle of Rorke's Drift is not only the most famous engagement of the Anglo-Zulu War of 1879, but arguably one of the best known battles in the history of the British Army. Ian Knight examines the epic defense of the mission station at Rorke's Drift. net OSP C42 Operation Bagration 1944 $15.95 $8.55 net Steven Zaloga details the devastating Russian summer offensive of 1944 which inflicted huge casualties on the German Army and took the Russians to the gates of Warsaw. 96, net OSP C43 Fornovo 1495 $15.95 $8.55 net net OSP C44 Pavia 1525 (was C43) $15.95 $8.55 net The Battle of Pavia was the most decisive battle of the Italian Wars, which raged almost continuously between 1494 and 1529. Proclaimed as the first modern battle, it saw the demise of the traditionally armed man-at-arms and the rise of the firearm. The capture of the French king and the loss of the majority of his nobility marked the lowest ebb in France's fortunes since the Battle of Agincourt. This 96-page book includes 70 b/w and 14 color illustrations. net OSP C45 Mujaba 1881 (was C44) $15.95 $8.55 net Author Ian Castle examines the major battle of the disastrous (from the British point of view) First Anglo-Boer War. Also known as the Transvaal Rebellion and the Transvaal War of Independence, the roots of the conflict lay in the Great Trek of 50 years earlier. As the British attempted to expand their influence in southern Africa, they sought to bring the individualistic Boers under imperial control. Unlike the other "little wars" fought by the British, this one did not add glorious battle honors to the annals of the army -- only defeat and humiliation. It was to leave the British Army frustrated and burning with a desire for revenge. net OSP DSS1 Dsrt Storm Special #1 : Land Pwr $12.95 $7.00 net OSP DSS2 Dsrt Storm Special #2 : Air Pwr $12.95 $7.00 net OSP DSS3 Dsrt Storm Special #3 : Sea Pwr $12.95 $7.00 net OSP E01 Paras British Airborne Forces $12.95 $7.00 net OSP E02 US Marine Corps Since 1945 $12.95 $7.00 net OSP E03 Vikings $12.95 $7.00 net OSP E04 US Army Special Forces $12.95 $7.00 net OSP E05 Soviet Bloc Elite Forces $12.95 $7.00 net OSP E06 French Foreign Legion Paratroops $12.95 $7.00 net OSP E07 Ancient Greeks $12.95 $7.00 op,net OSP E08 Israeli Forces $12.95 $7.00 net OSP E09 Normans $12.95 $7.00 net OSP E10 Warsaw Pact Ground Forces $12.95 $7.00 net OSP E11 Ardennes 1944: Peiper & Skorzeny $12.95 $7.00 net OSP E12 Inside the Soviet Army Today $12.95 $7.00 net OSP E13 USArmy Rangers & LRRP Units'42-87 $12.95 $7.00 net OSP E14 British Army in the 1980's $12.95 $7.00 net OSP E15 Armada Campaign $12.95 $7.00 net OSP E16 NATO Armies Today $12.95 $7.00 net OSP E17 Knights at Tournament $12.95 $7.00 net OSP E18 Israeli Elite Units since 1948 $12.95 $7.00 net OSP E19 Crusades $12.95 $7.00 net OSP E20 Inside the US Army Today $12.95 $7.00 net OSP E21 Zulus, The $12.95 $7.00 net OSP E22 World Special Forces Insignia $12.95 $7.00 net OSP E23 Samurai $12.95 $7.00 op,net OSP E24 Old Contemptibles $12.95 $7.00 net OSP E25 Soldiers of the English Civil War#1 $12.95 $7.00 net OSP E26 Tank Combat Today #1 $12.95 $7.00 net OSP E27 Soldrs of Englsh Civil War#2: Cav $12.95 $7.00 net OSP E28 Medieval Siege Warfare $12.95 $7.00 net OSP E29 Vietnam Airborne $12.95 $7.00 net OSP E30 Attila and the Nomad Hordes $12.95 $7.00 net OSP E31 U.S. Army Airborne 1940-1990 $12.95 $7.00 net OSP E32 British Forces in Zululand 1879 $12.95 $7.00 net OSP E33 South East Asian Special Forces $12.95 $7.00 net OSP E34 Deutsche Afrika Korps $12.95 $7.00 net OSP E35 Ancient Samurai 400-1500 $12.95 $7.00 net OSP E36 Texas Rangers $12.95 $7.00 net OSP E37 Panama 1989-90 $12.95 $7.00 net OSP E38 NVA and the Vietcong $12.95 $7.00 net OSP E39 Ancient Assyrians $12.95 $7.00 net OSP E40 New Kingdom Egypt $12.95 $7.00 net OSP E41 Special Forces of India & Pakistan $12.95 $7.00 net OSP E42 Persian Army 560-330BC $12.95 $7.00 net OSP E43 Vietnam Marines 1965-1973 $12.95 $7.00 net OSP E44 Sec. Forcs in N. Ireland 1969-92 $12.95 $7.00 net OSP E45 Gulf War 1990-1991 $12.95 $7.00 net OSP E46 US Army Air Force (1) $12.95 $7.00 net OSP E47 South African Special Forces $12.95 $7.00 net OSP E48 Nelson's Navy 1793-1815 $12.95 $7.00 net OSP E49 Ghurkas $12.95 $7.00 net OSP E50 Praetorian Guard $12.95 $7.00 The personal troops of the emperor of Rome. net OSP E51 US Army Air Force (2) $12.95 $7.00 net OSP E52 Wellington's Foot Guards $12.95 $7.00 Details the uniforms and equipment of the elite regiment that fought in every major British campaign on the continent during the Napoleonic Wars. net OSP E53 International Brigades in Spain 1936-39 $12.95 $7.00 Immortalized in the works of Orwell and Hemmingway, the Brigades were the Republicans elite force during the Spanish Civil War. They often led the most desperate attacks. net OSP E54 UN Forces 1948-94 $12.95 $7.00 Details the various UN peace keeping forces deployed in almost every corner of the globe. net OSP E55 Marine Recon $12.95 $7.00 The best description of Marine Force Recon comes from the author of this book himself: Take the basic Marine; train him until he is a qualified parachutest, Scuba diver, radio operator, photographer, and make him expert in supporting arms, deep penetration and survival in enemy territory, and you have the Reconnaissance Marine. net OSP E56 Scottish Infantry Units in the World Wars $12.95 $7.00 net The Scottish divisions which fought in the World Wars (1914-18 & 1939-45) are now folklore in the British army. The battles in which they fought, such as the Somme 1916, Gallipoli, El Alamein, and the Normandy Breakout in 1944, were decisively influenced by the part they played. This book details the various regiments and battalions that made up the famous Division raised in Scotland and the role they had in the World Wars. net OSP E57 Royal Marines 1939-93, The $12.95 $7.00 net Although in existence for up to 200 years, the Royal Marines, as we know them today, owe their reputation to WWII from their role as Commandos born of the decision to mount vigorous raiding operations against Occupied Europe. Since then, their skills have been put to use in Palestine, Malaya, Suez, Aden, Cyprus, Indonesia, Northern Ireland, the Falklands and the Gulf War. The Royal Marines are a true elite within the British armed forces. As a 'Special Forces' organization they are unique, combining the skills of soldier and seaman to the highest level. net OSP E58 Janissaries, The $12.95 $7.00 net From the 14th to the 19th century, the Janissary Infantry was the elite military force and Sultanate guard of the Ottoman Empire, acting as crack troops in battle and entrusted with the protection of the Sultan himself. They were fanatical in their devotion to their ruler, and merciless to those who opposed them. net OSP E59 U.S. Marine Corps 1941-45 $12.95 $7.00 net Details the significant role the U.S. Marines played in WWII, especially in the Pacific theater of operations. There they would be made famous through their exploits in capturing the Japanese held islands, such as Iwo Jima. net OSP E60 German U-Boat Crews 1914-45 $12.95 $7.00 net Details the significant role this arm of the German Navy played in both World Wars. Gives first hand accounts of what life was like for the crews, and of the hardships and dangers they faced. net OSP E61 Guards, The 1914-45 $12.95 $7.00 net This book details the various regiments and battalions that made up the famous divisions and the roles they played in the World Wars. This book captures the spirit and fighting quality of these crack British troops. net OSP E62 Zouaves of the American Civil War $12.95 $7.00 net Among the mass of units formed in the early months of the American Civil War were the Zouave units. They were inspired by the French colonial units of North Africa with their colorful dress and reputation as hard fighters. In this 64-page volume, Robin Smith details the uniforms and battles of the flamboyant Zouaves. It also includes 50 b/w and 12 color illustrations. net OSP E63 German Mountain & Ski Troops 1939-45 $12.95 $7.00 net Gordon Williamson details the uniforms, organization and combat histories of the elite Gebirgstruppen of the German army. Fighting in every theater, from the burning sands of North Africa to the icy wastes above the Arctic Circle, these troops were some of the most effective in the whole of the Wehrmacht. Their esprit de corps and morale were extremely high and their commanders, men such as Eduard Dietl, the "Hero of Narvik", and Julius "Papa" Ringel, were idolized by their men. Dietl himself was the first soldier of the Wehrmacht to be awarded the coveted Oakleaves to the Knights Cross of the Iron Cross. net OSP E64 Army Commandos 1940-1945 $12.95 $7.00 net Army Commandos 1940-1945 describes the birth of the British Special Forces. Raised in the dark days of the early 1940's when Britain stood alone in what appeared to be an unwinnable war, these units carried out a succession of raids, which over two years increased in daring and skill and boosted the morale of the nation. However, they were not merely a propaganda exercise. Their training methods and raiding abilities spawned new methods of warfare in the British armed services; and their most successful raids in the Lofoten Islands off Norway and, particularly, at St. Nazaire were triumphs of unconventional warfare. After the tide of the war turned, the Commandos were gradually absorbed back into the regular armed forces, but they paved the way for the modern British Special Forces units that followed. net OSP NV01 Kingtiger $12.95 $7.00 net net OSP NV02 M1 Abrams $12.95 $7.00 net net OSP NV03 Sherman Medium Tank $12.95 $7.00 net net OSP NV04 Churchill Infantry Tank $12.95 $7.00 net net OSP NV05 Tiger $12.95 $7.00 net net OSP NV06 T-72 $12.95 $7.00 net net OSP NV07 Joseph Stalin Heavy Tanks $12.95 $7.00 net net OSP NV08 Matilda Infantry Tank 1938-1945 $12.95 $7.00 net Everything you need to know about this WWII British tank. net OSP NV09 T-34/76 Medium Tank 1941-45 $12.95 $7.00 net The T-34/76 was one of the most popular and succesful tanks of WWII. Its development and combat history is detailed here. net OSP NV10 Warrior MCV 1988-94 $12.95 $7.00 net The Warrior is one of the most modern and effective infantry fighting vehicles in the world today. net OSP NV11 M3 Halftrack $12.95 $7.00 net Definitely one of the most successful infantry vehicles in the history of armoured warfare, the M3 came to symbolize almost single-handedly the Allied armed forces of WWII. In addition to its role as an armoured personnel carrier, it was used as a mobile anti-aircraft gun and mounted a variety of howitzers and morters. net OSP NV12 BMP Infantry Fighting Vehicle $12.95 $7.00 net The Soviet BMP represented one of the most revolutionary advances in Infantry tactics and armored vehicle design of the post-war era. net OSP NV13 Scorpion Reconnaissance 1972-94 $12.95 $7.00 net The Scorpion Light Tank is a true British success story, a highly effective reconnaissance vehicle which entered service not just with the British army, but also as far as Oman, Venezuela and New Zealand. net OSP NV14 Crusader Cruiser Tank 1939-43 $12.95 $7.00 net Details the design and development of one of the most successful of Britain's Second World War Cruiser Tanks -- the Crusader. The Crusader's speed and sleek design made it a difficult target to hit and the suspension system allowed high speed across the desert as well as on roads. net OSP NV15 Flammenwerfer $12.95 $7.00 net Throughout the Second World War, the German Army had at its disposal variants on many armored tanks and infantry support vehicles. One type which proved very successful was the Flamethrower, utilized on the Panzer III and the Sdkfz 251 infantry half-track. They would see action on all fronts in the war. net OSP NV16 Leopard 1 Main Battletanks $12.95 $7.00 net The Leopard was specifically designed and built to give the West German Army a tank which was their own, thus making them less reliant on their American allies in NATO. net OSP NV17 KV Heavy Tanks $12.95 $7.00 net This volume examines in detail the design, development, and operational history of the Soviet Union's monstrous KV series of tanks. The KV's were slow and unmaneuverable, but extremely heavily armoured. net OSP NV18 M2/M3 Bradley IFV $12.95 $7.00 net One of the most sophisticated armoured fighting vehicles in the world, the M2/M3 Bradley is the United States' equivalent of the British Warrior, combining the role of personnel carrier with the formidable armament of a 25mm cannon and TOW anti-tank missiles. net OSP NV19 Stug III Self-Propelled Gun $12.95 $7.00 net Originally, the German assault gun was conceived to provide infantry with armored support, but changing conditions throughout WWII saw it develop into a powerful tank destroyer. The Panzer Divisions were the glamorous sword of Hitler's Blitzkrieg campaigns, but the assault guns were their shield, thwarting the advance of the mighty Red Army more effectively than any tank. This 48-page book is co-authored by Hilary Doyle and Tom Jentz, who have produced various books in the Vanguard series on German armored vehicles of WWII. net OSP NV20 T-34-85 Medium Tank 1944-94 $12.95 $7.00 net One of the most powerful tanks to see action during WWII, the T-24-85 became a symbol of the war's last years as the victorious Soviet forces poured into the heartland of the Reich. An upgraded version of the T-34-76 (covered in OSP #NV09), the T-34-85 saw action long after 1945 in the Middle East and the Korean War. 48 pages. op,net OSP V30 Polish Armor 1939-45 $11.50 $6.45 net op,net OSP V34 M113 Personnel Carrier $11.50 $6.45 net op,net OSP V38 Mechanised Infantry $11.50 $6.45 net op,net OSP V40 US Light Tanks 1944-84 $11.50 $6.45 net op,net OSP V42 Armor of the Vietnam Wars $11.50 $6.45 net op,net OSP V43 M2 Bradley Inf Fighting Veh. $11.50 $6.45 net op,net OSP V45 AMTRACS:Am. Amphib. Asslt Veh. $11.50 $6.45 net op,net OSP V46 Renault FT17 Tank $11.50 $6.45 net net OSP W01 Norman Knight $12.95 $7.00 net OSP W02 Waffen SS Soldier $12.95 $7.00 net OSP W03 Viking Hersir $12.95 $7.00 net OSP W04 U.S.Cavalry 1865-90 $12.95 $7.00 net OSP W05 Saxon Thegn $12.95 $7.00 The various types of Saxon warrior, across the whole period of Saxon dominance from the lower class fyrd to the professional Huscarl, are covered in this volume. net OSP W06 Confederate Infantry $12.95 $7.00 Details the tactics, training and weaponry of the infantrymen who fought for southern independence from the eariy days of the war to the collapse of the Confederacy and final surrender. net OSP W07 Samurai Warrior 1550-1600 $12.95 $7.00 The Osprey schedule has deviated a bit as of late. These Warrior Series books were originally to have come out in March, but will probably become available in April or May. This book details possibly the greatest warriors of history. From their general way of life to their hobbies and sporting activities are examined. net OSP W08 British Cavalryman 1792-1815 $12.95 $7.00 This informative text, by an expert on the Napoleonic wars, examines the way of life of the British cavalryman and gives an insight into the experience of the common soldier. net OSP W09 Late Roman Infantryman 236-565 $12.95 $7.00 net net OSP W10 Saracen Faris 1100-1250 $12.95 $7.00 net net OSP W11 English Longbowman 1330-1515, The $12.95 $7.00 net The English Longbow is heralded as the main weapon with which Henry V defeated the French at Agincourt, but is hardly mentioned at all before or after this event. In fact, as Clive Bartlet has unearthed in this book, The English Longbowman played a vital part in various campaigns from the 11th century onwards. net OSP W12 German Stormtrooper $12.95 $7.00 net From Verdun to the Third Battle of Ypres, the Germans developed new, fluid tactics for offense and defense and introduced a series of organizational changes and new weapons, including units equipped exclusively with flamethrowers and machine guns. This book details the development of specialist weapons and armor and the tactics used with them by examples from actual battles. net OSP W13 Union Cavalryman 1861-65 $12.95 $7.00 net This volume will cover the Union Cavalry of the American Civil War, including how they were recruited, what training (if any) they received, their life on the march and in camp and their experience in battle. At the beginning of the war, the Union troopers were generally outclassed and out fought by the Southern Cavalry. However, as they gained in experience and as better Cavalry commanders came to the fore, the quality of Yankee cavalry rose. The introduction of repeating rifles and carbines also gave them the edge in firepower, and by the latter stages of the war the Union Cavalry Trooper probably had the edge on his Southern cousin. net OSP W14 Zulu 1816-1906 $12.95 $7.00 net This book details the life of a Zulu warrior from his upbringing to his training and hunting and being initiated into the regimental system of service (the amabutho). It also covers the Zulu war ethic of raising young men to serve their king in the royal homesteads. How they marched into battle, how their commanders passed orders, how they prepared immediately before battle (including the taking of drugs to steady their nerves) are some of the topics rarely described before. net OSP W15 Late Roman Cavalryman 236-565 AD $12.95 $7.00 net With new tactics evolving in warfare after the turn of the 2nd century, the value of the cavalryman was to increase tenfold. His speed over ground and ability to hit the enemy hard and fast were paramount in the Roman Empire's maintaining her borders from hostile attack. As previously discussed in Late Roman Infantryman 236-565 (#W09), the Roman cavalry existed in name only with its troops being drawn from the colonies of the empire, Germans, Gauls, Franks, Illyrians (Yugoslavs) and Goths. Even though Rome was periodically at war with some of these peoples, she could still hire various tribes to serve under her banner. They certainly did not fight for the empire, rather, for the high pay and glory of conquest -- to be a cavalryman was a claim to social status and possible wealth. This book details their lifestyle and achievements. net OSP W16 British Tommy 1914-18 $12.95 $7.00 net This 64-page book details warfare through the eyes of the ordinary British Tommy during the grim fighting of the Great War. It looks at the recruitment and training of the early professional soldiers of the BEF. It also examines the changing nature of the Army as the horrendous casualties took their toll, and the newer volunteers replaced the ever shrinking numbers of the veterans. This book also details the evolution of the training, tactics and equipment as the Army attempted to learn from its mistakes and break the deadlock of trench warfare. net OSP W17 Germanic Warrior 236-568AD $12.95 $7.00 net This period would witness the collapse of the Roman Empire in the west of Europe and the emergence of new states based on the Germanic warrior society. This 64-page book will concentrate not on the great events, but rather the individuals and how they lived and fought, and the code of honor and death they upheld. These were the men who belonged to the retinues of the Great Warlords: Clovis, King of the Franks; Hrothgar of the Danes; and King Cyneheard of Wessex. net OSP W18 Knight of Outremer 1187-1344 $12.95 $7.00 net Many books on the Crusades assume that the Crusader states in the Middle East were shadows of their former selves following Saladin's great victory at the battle of Hattin in 1187 (detailed in OSP #C19). Outremer, as medieval westerners called the remaining Latin or Catholic enclaves in the eastern Mediterranean, was no longer a threat to Islam, and their military elites generally preferred to live in peace, focusing on trade as much as the defense of Christendom's holy places. They would set up communities in Acre (which would fall in 1291), Cilicia and Cyprus, which lasted well after the Middle Ages. Another Outremer had meanwhile been created around the Aegean and eventually into the Black Sea, following the Fourth Crusade of 1204. In fact, Outremer survived because Europeans dominated the seas, while its gradual collapse primarily resulted from insufficient manpower to hold fortified places. 64 pages. Jan97,net OSP W19 British Redcoat 1740-1793 $12.95 $7.00 net During this period, the British army earned itself a formidable reputation as a fighting force, laying the foundations of one of the greatest empires in history. It was, however, a deeply unpopular institution at the time, and recruited from a far lower proportion of the population than any other army in Europe. Due to its role as police force at home, and slandering by American propaganda, the army was viewed as little more than a penal institution run by aristocratic dilettantes. This 64-page book details the reality of life for the ordinary infantry soldier of King George both at home and abroad, analyzing the changes in the organization, fighting tactics and weaponry of the British army over this 50-year span. net OSP OSPR Osprey Spinner Rack $265.00 $265.00 Mar97 OSP 303 Boer Wars (2) 1898-1902 $12.95 The discovery of large quantities of gold in the Witwatersrand in 1886 ended the period of autonomy enjoyed by the Boers since the end of the Transvaal War in 1881 under nominal, but not exercised, British administration. Triggered by mining magnate Cecil Rhodes failed Jameson raid, the Anglo-Boer War broke out in 1898. A brutal war of attrition which devastated the South African economy and cost the British over 220m, it marked the end of the old wars of empire and the beginning of a new more recognisably 20th century style of warfare. It saw the invention of the concentration camp and the British develop their own brand of guerilla warfare to combat the Boers. Eventually defeated by superior numbers and a scorched earth policy, the Boers finally surrendered, but a legacy of bitterness had been spawned which would last for decades. 48 pages. Mar97 OSP C46 Lake Peipus 1242: Slaughter on the Ice $15.95 The story of the titanic struggle between the mighty Teutonic Knights and the powerful Russian city state of Novgorod under their inspirational leader Alexander Nevsky. A mighty city, a medieval Russian proverb said: Who can stand against God and the Great Novgorod. The Teutonic Knights were a powerful military order, however, with the backing of the crusading seal of Europe, the blessing of the Pope and the support of the Holy Roman Emperor. The stupendous clash of arms around the frozen shores of Lake Peipus, known to history as The Battle on the Ice was immortalised in Einsteins epic film Alexander Nevsky. 96 pages. OSS 90005 Rebel Yell 2nd Edition $26.95 Rebel Yell is a simulation of American Civil War small unit tactics. This 2nd Edition contains a new numbered and indexed rulebook that incorporates all the original rules in an easy-to-use format. Also, all the examples of play have been updated, and errata from the first set included. These rules come loose and three-hole punched. The game contains all the original components, plus the new rule set and a copy of GameFix issue#8. Game Contents: 1100 mounted die-cut counters six 22"x8.5" geomorphic maps one 17"x22" battle map one 32-page rulebook one 24-page rulebook four sheets of charts and tables 1 supplemental rule sheet one ten sided die. OSS 90040 Rebel Yell 2nd Edition rules $7.95 For your customers who already have Rebel Yell, the 2nd Edition rules will be available separately. '97 OSS 94001 Thapsos & Alexandria $4.50 These two games use Bill Bank's ever popular Ancient system. Both deal with the Roman Empire, one on land, the other by sea. (Published in GFX #01.) '97 OSS 94002 Crisis 2000 $4.50 Joe Miranda's look at a potential uprising in the U.S. This is still the most popular game ever published in GameFix, and it received rave reviews for its innovation and playability. (Published in GFX #02.) '97 OSS 94003 Chicken of the Sea $4.50 The irrepressible Richard Berg checks in with this ancient sea battle of the Punic War. A quick and simple game by one of wargaming's most popular designers. (Published in GFX #03.) '97 OSS 94004 Bombs Away $4.50 Card game of the air war over Europe in World War II. Includes 100 color playing cards. This game received high marks for its design elegance and playability. (Published in GFX #04.) '97 OSS 94005 Winceby $4.50 A Rob Markham design based upon his very popular Royalists and Roundheads system, this game features mostly cavalry during the English Civil War. Oliver Cromwell is included. (Published in GFX #05.) '97 OSS 94006 Redline Korea $4.50 Joe Miranda is back with a look at a potential war in the Korean peninsula. This game is second only to Crisis 2000 in popularity among GameFix readers. (Published in GFX #06.) '97 OSS 94007 Big One, The $4.50 The entire War in Europe is portrayed with one 11x17 map and 120 counters. This game received excellent reviews and remains a popular title, given the number of people who have sent in additional scenarios and commentary. (Published in GFX #07.) OSS 9605 Fox One (was 90015) $16.95 Fox One is a stand-alone, non-collectible card game dealing with modern jet air combat. The game will contain 2 decks totaling 108 white-bordered, round-cornered playing cards and an 8.5"x11" rulebook. The game is for 2-6 players, takes about 10 minutes to 1 hour to play and is approximately a complexity level 3. The art is of extremely high quality and design, featuring many photographs of the world's most famous jets in action. OSS JC-01 Lords of Glory $7.95 $1.79 net Lords of Glory is a set of fantasy miniatures rules by Jon Compton, publisher of GameFix magazine. It was written specifically for those who have large collections of miscellaneous fantasy figures. LG uses simple play mechanics that create a system that is simple to learn, but challenging to play. The system is open ended, allowing almost any combination of figures to be fielded, including any sort of beast or monster. What's more, the game comes complete with several playtested scenarios plus table setup instructions. In addition, rules are provided for creating scenarios using the system, as well as other fantasy roleplaying or fantasy miniatures games. Lords of Glory is truly a diverse tool for gaming fantasy battles in any miniature scale. This product may be released in December, so please get your numbers in soon. Print run will be limited. '97 OSS JC-02 Vigilante Basic Rules $11.95 '97 OSS JC-03 Vigilante Martial Arts Supplement $11.95 '97 OSS JC-04 Vigilante Weapons Compendium $11.95 '97 OSS JC-05 Vigilante Background & Environments $11.95 op,dis OWG 1010 Worlds Beyond SF RPG $16.95 $4.99 net '97 ARH 5002 Cthulhu Mythos Bibliography & Concordance, The ~$16.95 The ultimate resource for Cthulhu Mythos readers, writers and scholars, A Cthulhu Mythos Bibliography & Concordance, by Chris Jarocha-Ernst, lists almost 2,000 different works of fiction written in the English language that can be considered part of the Cthulhu Mythos inspired by writer H.P. Lovecraft. Each entry includes full bibliographic information and also cites which elements of the Cthulhu Mythos appear in the work. A comprehensive concordance references bibliography entries by which Mythos elements are used. For instance, looking up "Necronomicon" gives you a complete list of every work cited that includes that reference. This is an indispensable book for anyone interested in the legacy of H.P. Lovecraft's literary creations. This -page book is the first release from Armitage House, an imprint of Pagan Publishing. Armitage House is committed to producing both non-fiction and fiction in the years to come, including new works, reprints of lost classics and material covering a variety of genres and interests. PAG 1002 Walker in the Wastes $19.95 224 pages. Impecably researched, masterfully illustrated large campaign. PAG 1003 Coming Full Circle $17.95 Coming Full Circle is a full-length Call of Cthulhu campaign set in rural Massachusetts in the 1930s. It consists of four scenarios that are linked by a consistent plot. It is unique in that it employs traditional horrors from folklore along with non-Cthulhu mythos. Also included are rules for creating psychics as investigators and using "the gift" in play. 160 pages. PAG 1004 Golden Dawn, The $19.95 At the height of the Victorian Era, an estoric society of men and women dared to brave the limits of existence, to challenge the unknown, and to seek that which lay within themselves. Now you can join the Hermetic Order of the Golden Dawn and see for yourself what the enlightened saw. A world of secrets. A world of intrigue. A world of possibility...and deadly peril. The Golden Dawn is a sourcebook for 1890s Call of Cthulhu. It includes rules for hermetic magick and astral travel, as well as several scenarios in which Golden Dawn investigators stand against the horrors of the unknown. 192 pages. Feb97 PAG 1005 Delta Green $27.95 The 1990s are upon us, and the Cthulhu Mythos is alive and well. But its tendrils reach not only into the decayed towns of New England, or the fevered bayous of New Orleans, but also into the corridors of power. From windowless offices in the Pentagon to tracking stations at NASA, the deals are struck, and the results monitored. When you joined the FBI, they didn't tell you your biggest enemies would be the ones who sign your paycheck. Nothing is as it seems...and before the stars come right, a reckoning is due. Delta Green is a sourcebook for 1990s Call of Cthulhu. It features profiles of dozens of Federal agencies with law enforcement powers ranging from the FBI and CIA to the Postal Service and the Office of Export Enforcement, with investigator templates for each. Also included are extensive histories of Delta Green (a clandestine and illegal network working to fight supernatural threats) and Majestic-12 (the conspirators in our government who are selling out the American dream). In addition, two short scenarios and a mini-campaign are provided. 304 pages. op PAG 2100 Grace Under Pressure (from TUO#2) $5.95 PAG 2101 Of Keys & Gates: The Resurrected II $5.95 Similar to Grace Under Pressure in format. These are reprints of articles in early (now out of print) The Unspeakable Oaths . Some extra things, too. This was originally solicited for in April. '97 PAG tba In the Time of Lovecraft tba PAL CAT96 Palladium Catalog 1996 free PAL 0411 Comp. of Wpns, Armor & Castles $19.95 PAL 0415 Comp. of Contemporary Weapons $19.95 The long awaited guide to modern firearms from pistols, to assault rifles, to tanks. Everything is nicely illustrated. A must have for gamers and gun buffs alike. PAL 0526 Mystic China $19.95 China as you've never envisioned it! Including ancient magic, martial arts masters, supernatural predators, and the dark underworld of mystic China. Suitable for use with Ninja's & Superspys Heroes Unlimited and Beyond the Supernatural. Includes: 14 new classes of Chinese martial arts plus more Atemi, Chi, Katas, Zenjoriki, and other mystic abilities. 7 new psychic character classes suitable for Beyond the Supernatural. New O.C.C.s, R.C.C.s and P.C.C.s also suitable for Heroes Unlimited and Beyond the Supernatural. Including the Wu Mage; Blind Mystic; Fang Shih, the Master of Geomancy; Monster Hunters; Hong Kong millionaires and many more. Chi magic with 87 new spells, geomancy, celestial calligraphy and more. The enigmatic Oriental dragon, creatures of pure Chi and impossible to control, Oriental ghosts, fox spirits, undead, phantom tigers and supernatural beings. op PAL 0450 Palladium RPG 1st Ed. $19.95 PAL 0450 Palladium RPG 2nd Ed. $24.95 Author Kevin Siembieda is completely redoing this classic Palladium fantasy RPG in a dramatically-improved and dynamic Second Edition. The updated game system will be completely compatible with Rifts, Heroes Unlimited and the entire Palladium megaverse. This 300+-page book will contain over 300 magic spells, 60 wards, 50 magic circles, psionic powers, rune weapons, magic items, 20 character classes plus more world information and character data, a new cover and additional new artwork. PAL 0451 Dragons & Gods $19.95 Dragons & Gods is a new book for the Palladium Fantasy RPG 2nd Ed., with notes and comments for use in Rifts. This 232-page tome includes fabled dragon-gods of Dragonwright, demon Lords, dark gods, gods of light, elementals, entire pantheons of gods and their minions, plus notes on churches and religions, rune and holy weapons, and the shaman and religious artifacts. In addition, there will be oodles of information about dragons of all kinds, plus world information. This product may be released in December, so please get your numbers in as soon as possible. PAL 0453 Old Ones 2nd Ed. $19.95 The most comprehensive book of cities ever! Includes 21 forts, 34 towns and cities, over half a dozen adventures, monks, illusionists and the dreaded Old Ones. This second edition release will feature a new cover, new artwork and RPG material. 192 pages. op PAL 0453 Old Ones 1st Ed. $14.95 The most comprehensive book of cities ever! Includes 21 forts, 34 towns and cities, over half a dozen adventures, monks, illusionists and the dreaded Old Ones. This second edition release will feature a new cover, new artwork and RPG material. 192 pages. PAL 0454 Monsters & Animals 2nd Ed. $19.95 Monsters & Animals is an excellent sourcebook for the Palladium RPG, Rifts, Heroes Unlimited, Beyond the Supernatural or any fantasy game. Most of its 90 monsters are new and original, not the usual fare of typical monsters from myth. In this upgraded version of the previous edition, the monsters all have "horror factor" stats so that they can be easily transplanted into Beyond the Supernatural or Rifts. The biggest change is the reorganization of the animal section, which now lets players find a specific animal quickly. A handful of new monstrous animals have been added too. They include the giant octopus and squid, alligator, saltwater crocodile and others. A striking new cover completes this 170+-page revised edition. PAL 0455 Adventures on the High Seas, 2nd Ed. $19.95 In addition to being a super sourcebook that maps and explores the islands around the Palladium Continent, including the Isle of the Cyclops, the 2nd Edition contains a variety of additional, new source material, magic items, magic curses, ship-to-ship combat, six adventures and ideas for a dozen more. 224 pages. PAL 0456 Adv. in Northern Wilderness $9.95 Wolfen are on the move in Palladium's Northern Wilderness. The mysteries of one of the Palladium Fantasy Rolr-Playing Game's most popular race are explored in this new adventure and sourcebook. The emphasis is placed upon the growing tensions between the world's two dominating races--human and Wolfen. PAL 0457 Further Adventures/N Wilderness $7.95 Travel now to the Bruu-Ga-Belimar, mountains named for the bones of a Dwarfen God. A rough wilderness where the conflicts of human and wolfen are forgotten. A region that neither race has the courage to claim. Source material includes data on the mountains, known as the "Bones of Belimar", that divide the Great Northern Wilderness and the Eastern Territory. PAL 0458 Island on the Edge of the World $15.95 Is it the end of the Palladium World as foretold in the Tristine Chronicles? The ocean is disappearing. Strange storms and ill winds smother the coasts. The cause of it all? Nobody knows with certainty, but the answers seem to rest at a legendary island at the end of the world. PAL 0459 Yin Sloth Jungeles $15.95 The infamous Yin-Sloth jungles are finally mapped and described. This tome is filled with new character classes, monsters, skills, places, villains, and adventure. elim PAL 0460 Old Kingdom Mountains $15.95 The writer went so wild on this one that the gigantic manuscipt will be turned into two 160+ page Palladium Fantasy books! (The other is yet to be announced) The cover painting by Kevin Long is already done, and the interior art is underway, so it should ship on schedule. elim PAL 0461 Land of the South Winds $15.95 elim PAL 0462 Wolfen Wars $15.95 PAL 0500 Heroes Unlimited $20.95 This massive, 248 page role-playing game is still one of the few super-hero games that enables players to create every genre of hero: cyborgs, robots, aliens, mutants (human and animal), and men of magic, as well as super-sleuths, martial artists, weapons masters, psychics, and even crazy heroes. PAL 0501 Villains Unlimited $20.95 One look will tell you that this book is something special. Page after page of unique and interesting villains, anti-heroes, and secret organizations. PAL 0515 Aliens Unlimited $19.95 Wayne Breaux teams up with Kevin Siembieda in a tour de force of comic superhero action! This giant,Villain Unlimited style source book is packed with aliens, monsters, mutants, cyborgs, power armor, robots, and superbeings of all kind. New superpowers and magic spells. Expanded alien character generation tables. 84 specific alien player character races -- all illustrated! Complete with in-depth backgrounds, powers and stats. Secret Organzations, alien bounty hunters, alien underground, and government agencies. High tech wepons, robots, power armor and equipment. Optional rules for space exploration. Spaccraft creation rules. '97 PAL 0529 Nursery $19.95 190+ pages PAL 0502 TMNT RPG $11.95 The classic super-hero role-playing game of mutant animals and the (serious) Ninja Turtles. The TMNT role-playing game offers over a 100 different mutant animals and a ton of cool ideas for super-hero gaming. PAL 0503 After the Bomb $7.95 Humankind teeters on the brink of extinction and a "new" breed of life lays claim to much of the world; intelligent mutant animals! PAL 0504 TMNT Adventures $7.95 Six adventures and source material. PAL 0505 Road Hogs $7.95 20 new mutant animals, vehicle combat and creation rules, and four adventures. PAL 0506 TMNT Guide to the Universe $7.95 Alien invaders, Triceraton, and the T.C.R.I. Aliens' homeworld. Rules are provided for the creation and combat of air and space vehicles. PAL 0507 Mutants Down Under $7.95 Nearly 30 new mutant animals, plus giant mutant insects, Dream Time magic, new psionic powers, airship construction, new villains and adventures. PAL 0508 Transdimensional TMNT $11.95 Offers rules for time travelling, dimensional travel, creating alternate dimensions, time magic, mutants, mutant dinosaurs, and more. PAL 0509 Truckin' Turtles $7.95 Seven super adventures and dozens of wild encounters set across eleven states. PAL 0510 Turtles Go Hollywood $7.95 Five interrelated adventures and dangerous new villains. PAL 0511 Mutants of the Yucatan $7.95 Over 20 new mutant animals and more trouble with the Empire of Humanity. PAL 0512 TMNT Accessory Pack/GM Shield $11.95 Two tri-folded game shields containing pertinent character creation, combat, and mutant animal data. Plus a 24-page booklet with more data and adventures for Mutants of the Yucatan and After the Bomb. PAL 0513 Mutants in Avalon $9.95 King Arthur is back as a mutant animal. A giant, 80 page sourcebook with a dozen new mutant animals, mutant insects, druids, druid magic, invaders and adventure. PAL 0514 Mutants in Orbit $11.95 This 120 page sourcebook is divided into two sections, one for TMNT and another for Rifts. Both sections provide data about the world/time period, space stations, spaceships, killer satellites, aliens, new mutant insects, scenario ideas, villains and more. PAL 0525 Ninjas & Superspies (revised) $15.95 Forty-one forms of martial arts combat as you have never seen them in any other role-playing game. Oriental combat skills accurately portrayed, each with its own unique fighting style, methods of attack and defense, presented on an epic scale, complete with legendary mystic powers. PAL 0550 Robotech RPG $11.95 Robotech is an epic saga of war, survival, heroics and fortitude that pits courageous mecha pilots against deadly aliens and overwhelming odds. PAL 0551 RDF Manual $8.95 The RDF Manual contains more data about the post-holocaust world of Macross. Described within its pages are the Zentraedi control zone, world hot spots, high-tech bandits, civil unrest, the wastelands, RDF outposts, a global summary, more vehicles/weapons and statistics on Robotech characters (NPCs). PAL 0552 Zentraedi, The $7.95 An in-depth look at the Zentraedi warriors and their incredible mile(s) along spaceships and weapons of destruction. Floor plans and descriptions are provided for each of the ships. The character stats for Breetai, Exedore, Azonia and others are also presented, including their current place in the world. PAL 0553 Mecha of Southern Cross $11.95 The second Robotech War is about to begin! The Robotech masters have come to Earth demanding their precious proto-culture. Unfortunately, the people of Earth are still unaware that a massive proto-culture supply is hidden in the wreckage of the SDF-1, now a national monument.The inexperienced, but valiant warriors of the Armies of the Southern Cross have taken up the mantle of combat and fight for all of Earth. PAL 0555 RDF Accelerated Training $7.95 A sourcebook and adventure book in the Macross setting. Characters undergo "elite" RDF training tests and combat. PAL 0556 Invid Invasion $11.95 The Invid Invasion setting is unique. The human world has been torn asunder. There are no cities, no governments, no army of mecha. Instead humankind teeters on the brink of extinction. The new masters of the planet are the merciless aliens known as the invid. PAL 0557 Sentinels $15.95 The Sentinels is based on the plots, conceptual art and model sheets for the never completed and little seen Robotech II: The Sentinels animated television series. PAL 0558 REF Field Guide $15.95 In-depth details and drawings direct form the animation model sheets, including the transformations sequence of the cyclone and Alpha Fighter, how to suit-up in CVR-3 body armor, and tons of never before seen artwork and information. PAL 0559 Robotech: Zentraedi Breakout $9.95 The first Robotech adventure-sourcebook in three years. It deals with the Macross portion of the original series. The focus is combating armored Zentraedi rebels in the jungles of South America and on the RDF troops assigned to contain them in the Zentraedi Control Zone. In addition to action and adventure, players are provided with maps of the continent, the locations of cities and military bases, characters, settings, and background, plus a couple of specific cities are mapped and described in detail. PAL 0562 Robotech: New World Order $11.95 RDF Adventure & Sourcebook The time period: The popular Macross era. The heroes: Robotech Defense Force (RDF). The setting: The wilds of Africa where Zentraedi rebels rage unchecked. The conflict: To bring peace to the war torn continent before events escalate beyond control. The Secret Agenda: RDF extremists who plot to seize control of the Africa Sector and perhaps the world! Robotech: New World Order puts the emphasis on adventure and intrigue, and is sure to excite Robotech fans everywhere. PAL 0563 Robotech: Strike Force $11.95 Strike Force is the most dynamic RDF sourcebook for Robotech to be released in years. Not only does this 104-page book present new adventures and character classes, but it also includes new RDF and Zentraedi mecha designs, prototypes and hybrids (the kind of stuff fans just eat up). Directly compatible with Rifts and Macross II RPG. PAL 0590 Macross II - The RPG $11.95 Spectacular artwork shows front, side and back views, cut-a-ways, close-ups and detail drawings based from the original animation model sheets. Data includes the new transformable robots, battle armor, vehicles, equipment, Marduk and Zentran invaders, spacecraft and more. PAL 0591 Macross II - Sourcebook One $9.95 The Macross II: Sourcebook One offers dynamic art and information about Earth's mecha, the U.N. Spacy, spaceships, and troops. PAL 0592 Spacecraft & Deck Plans Vol. 1 $9.95 This book will be a must for Macross II role-players and animation fans alike. This 64 page sourcebook presents the floor plans, weapon systems and details for U.N. Spacy and Marduk spaceships, including the Marduk base which is the size of a moon. PAL 0593 Spacecraft & Deck Plans Vol. 2 $9.95 More giant spaceships of the U.N. Spacy and Marduk fleet. More never before revealed deck plans, complete ship information and exciting art and designs! Plus adventures and weapon data. Deck plans include the U.N. Spacy's Command Ship, Battleship, and Corvette, the Zentran Flagship and Carrier, and the Marduk Dreadnought, Frigate and Destroyer. PAL 0594 Spacecraft & Deck Plans Vol. 3 $9.95 More deckplans in this very popular series of supplements. PAL 0700 Beyond the Supernatural $19.95 Never has a role-playing game set in the modern world captured the elements of magic, the paranormal and the supernatural in such a plausible and frighteningly real way. These elements are combined with mystery, intrigue, and horror. Player characters include the arcanist, parapsychologist, psychic sensitive, psi-mechanic, nega-psychic and others. PAL 0701 Boxed Nightmares $11.95 Boxed Nightmares is an 80 page adventure sourcebook that comes with a supermarket tabloid (fictional) filled with hints, clues and fun. tba PAL tba Beyond the Supernatural: Lazlo Agency $11.95 '97 PAL tba Beyond the Supernatural: UFOs tba PAL 0730 Nightspawn $19.95 C.J. Carella creates a complete, modern horror roleplaying game using rules from Palladium's Beyond the Supernatural. The Nightspawn are supernatural player characters who can appear completely human, but are really superhuman beings from the twilight dimension known as Nightlands. They fight to stop the evil Nightlords and their minions from enslaving all of mankind. The game includes new magic, psionics, superpowers, one dozen occupational and racial character classes, vampires, monsters, Hunters and Hounds, secret organizations and tons of campaign and adventure ideas. 240 pages. PAL 0731 Nightbane World Book #1: Between the Shadows $16.95 Earth and the Nightlands are not the only battlefields of the war between light and dark. Between the shadows of reality are the Astral Plane and the Dreamstream -- places where Nightbane, Guardians and humans must make a stand or risk losing everything to the encroaching darkness. Meanwhile, back on Earth, the machinations of the Spook Squad send them scurrying in the shadows, fighting an enemy they barely understand. This 144-page sourcebook by C.J. Carella i includes: more information about the shadow world of the Nightbane details about the Spook Squad new Nightbane talents, Morphus shapes and data new character classes such as the Astral Mage new psionic abilities and campaign ideas PAL 0732 Nightbane World Book #2: Nightlands $16.95 The world and people of the Nightlands revealed! Nightlands takes the players into the strange and wondrous Nightlands dimension, a twisted mirror image of our reality and home of the Nightlords! Discover the true power behind the Ba'al and their plans for Earth and the Nightbane. This 144-page book includes new character classes, new Nightabane talents, demonic minions, morphus shapes and data and campaign and adventure ideas. Feb97 PAL tba Nightbane World Book #3: Through the Dark Glass tba PAL 0799 RiftsworkZ Limited Ed. Portfolio $29.95 Palladium Books, in cooperation with artist John Zeleznik, will offer a gorgeous portfolio of six full-color, high-quality art prints of Zeleznik's Rifts paintings from the covers of Rifts Japan, Coalition War Campaign, Juicer Uprising, Rifts Conversion Book Two, Underseas and Psyscape. The portfolio will come with a certificate of authenticity, will be signed and numbered by the artist, and will be packaged in a classic plastic envelope. Each color plate will measure approximately 11"x14" and will be suitable for framing. Production is limited to 2000 portfolios. PAL 0800 Rifts RPG Softcover $24.95 PAL 0800 Rifts RPG Softcover $24.95 PAL 0802 World Book#1: Vamp. Kingdm. $15.95 The Vampire Kingdoms delves into the world of vampires as you've never imagined them in your wildest nightmares! Entire cities of blood-sucking fiends preying on humans and D-bees. Some treat humans like cattle, others enslave and abuse humans, while still others are surprisingly civilized and love their submissive humans, like favorite pets. Nov'96 PAL 0803 Conversion Book #1 (reprint) $20.95 After being temporarily out of stock for nearly three months, Rifts Conversion Book is back in print. This has been one of Palladium's most popular sourcebooks in the Rifts series. This 224-page book provides quick, easy rules for converting other characters, magic, powers and monsters in the Palladium Megaverse to Rifts and vice versa. It features: Over 100 specific conversions for monsters and nonhumans. Over 40 optional player races. Details about elementals, alien intelligences, witches, diabolists, superheroes and more. This latest printing also includes updated conversions and comments for adapting Palladium Fantasy RPG 2nd Edition. PAL 0804 World Book #2: Atlantis $15.95 Rifts Atlantis is an alien civilization transplanted to Earth. It is a mutli-dimensional kingdom inhabited by monstrous aliens dominated by the Splugorth. PAL 0805 Sourecbook #2: The Mechanoids $11.95 The Mechanoids have one driving goal: To destroy all humanoid life! This book has it all. Source material, the mechanoids, new equipment, monsters, and adventure. PAL 0807 World Book #3: England $15.95 Rifts England seethes with mystic energy form hundreds of ley lines and nexus points, transforming the British Isles into a land of enchantment and home to the legendary Millennium Tree, Brain Trees, ancient gods, temporal raiders and wizards, woodland druids, dryads, blood druids, nexus knights, ghost knights, faeries, Stonehenge and more. PAL 0808 World Book #4: Africa $15.95 Rifts Africa outlines key places, people, customs, and societies located in the wilderness of Rifts Africa. PAL 0809 Dimension Book #1: Wormwood $15.95 Wormwood is the first of many dimension books to be presented by Palladium; alien worlds linked to Rifts Earth by the many dimension-spanning ley line nexus junctions. Highlights Include: -A brand new 20 page comic strip by Truman & Henry -New occupational character classes and heroes. -Dozens of monsters, villains and characters. -New forms of magic, magic robots, weapons and technology. -The world mapped and key places described. PAL 0810 World Book #5: Triax and The New German Republic $20.95 This Epic (224 pages) sourcebook provides scores of new robots, power armor, cyborgs, body armor, weapons, vehicles, monsters, gargoyles, gargoyle weapons and armor. The New German Republic, secret organizations, key characters and central locations are detailed. In addition, the book includes comic strips by Long and Siembieda. Fans will go wild over this awesome well illustrated mega sourcebook. PAL 0811 Convsn Book #2: Pantheons/Megaverse $19.95 Not your typical book about mythological gods. Zeus, Odin, and scores of others as you've never seen them before - alien intelligences, entities, dimensional travelers, cyborgs, and much more. PAL 0812 Sourcebook #3: Mindwerks $11.95 Mindwerks is a must-have item for Rifts fans! It is packed with dozens of never before seen psionics, bolts, weapons, vechicles, monsters, magic and villians. Plus, a dozen D-bee races as optional player characters, the Gene-splicers, the Black Forest, an evil Milliennium Tree, and more data on the NGR, Gargoyels and the Brodkil Empire! PAL 0813 Rifts Mercenaries $15.95 We go back to North America to explore the conflicts and intrigue of places in and around the Coalition States. Tons of new bots, weapons and equipment from Northern Gun, the Manistique Imperium, Wilk's and others. Plus mercenary characters, plots, intrigue and adventure ideas. 160 pages. PAL 0814 World Book #6: South America $15.95 Explore the jungles of Rifts South America with its many exotic races and technolgy. Living power armor, anti-monster cyborgs, bio-modified female super-warriors, reptilian & insectoid D-bees, dragons, new weapons & equipment, adventures and more! Need we say that this is sure to be another Hot item. PAL 0815 World Book #7: Rifts Undersea $19.95 A world unlike any you've seen before! Including whale singers, underwater magic, new bionics, aquatic aliens, the Lord of the Deep, bio-engineered rejects flushed into the ocean, mutants, monsters, strange civilizations, madmen, ancient secrets, and adventure ideas galore. 216 pages. PAL 0816 Dimension Book #2: Phase World $20.95 Phase World will include rules and information about space ships, space travel, exploration, and include scores of new vehicles, weapons, borgs, bots and aliens. There are plenty of world information, political intrigue and adventure ideas. This environment is so unique and expansive that they're already planning supplements. Adaptable to Robotech, Heroes Unlimited, Aliens Unlimited, Mechanoids, Macross, Wormwood, and countless others that touch upon the outer reaches of space. PAL 0817 Dimension Book #3: Phase World Sourcebook $11.95 From the same team that brought you Phase World, Phase World Sourcebook will present more exciting information about Naruni Enterprises, Cosmo-Knights, the mysterious "First Race," the Cosmic Forge, additional weapons and equipment, space combat, adventures and more! Adaptable to Robotech, Heroes Unlimited, Aliens Unlimited, Mechanoids, Macross, Wormwood, and countless others that touch upon the outer reaches of space. PAL 0818 World Book #8: Japan $19.95 Rifts World Book 8: Japan explores the people, magic and power of the Japanese islands and the sea below them. Contains over one dozen new racial and occupational character classes, including the Samurai, Ninja, Tech-Ninja, Tanker, Glitter Boy Marine and Tengu Birdmen, Japanese gods, dragons, bionics, power armor, tanks, aircraft, ships and robots. Also included is Japanese Republic, New Empire and world information. 216 pages. PAL 0819 World Book #9: South America Two $19.95 Rifts World Book Nine: South America Two explores the wonders and terrors of Peru. This 192-page book features: 35 new occupational and racial character classes, including the Megaversal Warrior, Blood Rider, Arkhon alien, Neo-Human, Nazca Line Maker, Sun Priest , Rune Warrior, Larhold barbarian, mutants and more. The secrets of Nazca line magic and the magic of the Blue Flame. An equipment section, including all kinds of power armor, giant robots, tanks, force fields, techno wizard items, rifles, body armor and more. PAL 0820 Rifts World Book #10: Juicer Uprisings $16.95 Coalition treachery leads to the Juicer Uprisings! When the lies are revealed, a Juicer army rises up to lay siege to the CS city of Newtown. Chaos erupts as Juicers, bandits and outlaws ravage the countryside in this action-packed, 160-page book. Features: New types of Juicer O.C.C.s, including the Hyperion speed-demon, the mysterious Mega-Juicer, the giant Titan (with supernatural strength) and the Dragon Juicer (dependent on the blood of dragons to sustain his powers). The Juicer O.C.C. developed and expanded -- the motivation behind these suicidal warriors, and the process and effects of being completely "juiced". New Juicer armor, weapons and equipment The Prometheus Treatment More world information about North America, Newtown, Fort El Dorado and hints of things to come. PAL 0821 Rifts World Book #11: The Coalition War Campaign $20.95 The Coalition States has been secretly building an army of incredible power! Rumors of the Coalition States' plans to invade Tolkeen and other plots to strengthen and expand its holdings have existed for years, but even the best spies failed to uncover Prosek's mad scheme. Now, it's too late, as the Emperor unleashes his new army and his plans for conquest unfold. This 200+-page book includes: CS troops with "new" and improved Dead Boy body armor, Light Assault SAMAS, Super SAMAS, Scout Spider Walker, UAR-3, skelebots, infantry bots, vehicles, weapons and equipment. CS Military O.C.C.'s, special forces, cyborgs, mutants and more. CS military activity, outposts, bases, structure, ranks, key leaders, alliances and more. CS enemies: D-bee strongholds, independent kingdoms and other forces, all mapped, outlined and briefly described, providing ideas and suggestions for countless adventures. The reactions of Tolkeen, Lazlo, the Federation of Magic, Free Quebec, mercenaries and other forces. World information and maps for the Coalition States and North America. '97 PAL 0822 Rifts World Book #12: Psyscape $16.95 The mysterious civilization, people and power of Psyscape are revealed, along with The Enclave -- Psyscape's rival, Mallon's Lair, the magical kingdom of Forgefire, the Astral Plane and glimpses of the Federation of Magic. Highlights of this 160-page book include new psionic powers and psychic character classes, new weapons, equipment, monsters, villains, over a dozen new O.C.C.'s, adventure ideas and world information. PAL 0823 Rifts Index & Adventures Vol. 1 (was 0821) $12.95 A 96-page comprehensive reference that indicates by title on what page players or GMs can find specific characters, O.C.C.'s, R.C.C.'s, skills, psionics, magic spells, magic items, weapons, vehicles, equipment, places, Erin Tarn, monsters, D-Bees, adventures, etc. The Rifts Index includes the following titles: Rifts RPG, Sourcebook #1, Sourcebook #3: Mindwerks, Conversion Book #1, Conversion Book #2: Pantheons of the Megaverse, Rifts Mercenaries, Dimension Books #1 & 2 and World Books 1-6 (Vampire Kingdoms, Atlantis, England, Africa, Triax & the NGR and South America One). This reference also includes several new adventures and data. PAL 0824 Rifts Game Shield & Adventures $12.95 A pair of game shields (one tech, one magic and psionics) plus a 64-page adventure book with two full adventures; 18 Hook, Line & Sinker adventures; blank maps and 9 character sheets. Feb'97 PAL 0825 Rifts World Book #13: Lone Star $16.95 A detailed look at the Coalition State of Lone Star and the infamous Lone Star Genetics Complex where the Dog Boys (and other mutants) are created. Also includes more information about the Coaltion and its plans for the future, key leaders, noted madmen, mutant animals and dark secrets. Optional player characters will include over a dozen different mutants and more. Plus more on the Pecos Empire and other bandits, rebels, villains and misfits. 160 pages. Mar'97 PAL 0826 Rifts World Book #14: The New West $16.95 The wild American West (a no mans zone forbidden to citizens of the CS) is explored in detail. It includes: New character classes like the Gun-Slinger and Psi-Slinger, plus D-bees and touches on the Cyber-Knights as well as some Indian warriors and mystics. Techno-Wizard magic that turns ordinary gunpowder weapons into mega-damage weapons. Wilks Inc. and a new array of special weapons. Notable towns, villages and badlands. The Law -- or what passes for it. Notable bandits, outlaws, Cyber-Knights and D-bees. Maps, world information and more. 160 pages. elim PAL 0827 Scraypers $15.95 This product has been cancelled by Palladium. It will be solicited at the time of its new release date in Fall 97. It was originally solicited on our June 95 Pre-Order Form. Apr'97 PAL 0827 Rifts World Book #15: The Spirit West $20.95 An in-depth look at the new American Indian, various tribes, cultures, magic, and gods. While the white man wars with D-bees, sorcerers and his brothers in the East, the Red Man is quietly building new nations in the West. Indian warriors, spirits, gods and mysticism. Spirit magic, animal totems, psionics, totems and beliefs. 11 new O.C.C.s, including mystics, shaman and totem warriors. Indian fetishes/magic items that call upon animal spirits. Notable Indian nations, places, maps and world information. 200+ pages. Jan97 PAL 8000 Rifts Silver Edition Hardcover $28.00 This silver hardbound edition of the Rifts RPG is available now for shipping from Palladium. Featuring sturdy binding with pages that wont fall out, this collectible is limited to only 15,300 copies. PAL 8000 Rifts RPG Hardcover $32.95 Due to popular demand, Palladium will be releasing the Rifts RPG as a 256-page hardbound edition. For this limited print run of approximately 16,000 copies, the cover will be the classic Rifts logo boldly printed in silver on a black imitation-leather material. The interior art will be exactly the same as the original, soft-bound edition which will remain in print. MYR 2000 Manhunter: For Rifts Megaverse $19.95 Under official license from Palladium Books, Myrmidon Press brings the Manhunter Universe through the RIFTS. Twenty Character Classes, including Widowmakers, Cannibals, Smokers, "Choirboys," Drivejocks, Bloodletters, Dragons (Martial Artists), Wolven, Scotties, Chromatic Warriors, and others. Eleven Races, including the powerful Ular, the agile Kirn, super-intelligent Aglians, savage Chiropti, touugh-as-nails Turzig, (a reptillian race), the deadly, acid-blood Quiaks, and "Sims," genetically engineered humans. The Manhunter. A robotic race designed to slaughter humans, waiting in the dark corners of the universe, waiting to strike. The Bloodhound. A centuries-old bounty hunter's guild that is a system of law unto itself. The Holy Order of the Void. A Centuries-old bounty hunter's guild that is a system of law unto itself. The Damocies Society. An elite group of high-paid assassins. Maybe you'll be their next target! The Decahedron Compact. A mysterious tribunal who will do anything to challenge the power of the ATPDS. The Consortium. A fraternity of magic users who seek to keep the secrets of magic out of the hands of the ignorant. Weapons,specifically designed and suited to the various races inhabiting the Manhunter Universe. Completely compatible with RIFTS. tba PAL tba Original RECON $15.95 150+ pages. Miniature rules. tba PAL tba RECON Modern Combat $15.95 150+ pages. Modern Combat RPG. '97 PAT 0037 In Search of Forever $19.95 A wide-ranging selection from Rodney Matthews's stupendous creative output, encompassing posters, record sleeves, stage sets, and book illustrations, includes an appreciation by Michael Moorcock. It has 144 pages, and 144 color and 117 b/w illustrations. PAT 007X Enchantment $19.95 Boris Vallejo explores the intensity and variety of human passions in a series of intriguing tales of seduction and desire, delightful in their unexpected twists. It is flawlessly illustrated by Boris's captivatingly sensual paintings. This book has 108 pages, with 15 color and 32 b/w illustrations. PAT 0118 Lightship $19.95 This is a collection of the distinct, but never predictable, work of Jim Burns, featuring his acclaimed futuristic hardware. It has 128 pages with 125 color illustrations. '97 PAT 024X Closer Look, A $19.95 This 128-page book takes A Closer Look at the artistry of Patrick Woodroffe. This is an absorbing insight by the artist himself into all his techniques, including oils; water-color; pen and ink; etching; and his innovative semi-photographic process, tomography. Includes 317 color illustrations. '97 PAT 0274 Heroes for Wargames $19.95 This 128-page book by Stewart Parkinson covers painting and collecting miniature figures for roleplaying games. Includes 180 color and 52 b/w illustrations. '97 PAT 0320 Elric at the End of Time $19.95 This 120-page book by Michael Moorcock and Rodney Matthews has 29 color and 23 b/w illustrations. PAT 0363 Heroic Dreams $19.95 A sumptuous celebration of the work of over 20 top fantasy artists, it includes an entertaining text on the history of the struggle between good and evil. This book has 160 pages with 147 color illustrations. PAT 0436 The Second Earth: The Pentateuch Re-told $19.95 A derelict spacecraft holds an ideographic text relating to the life and death of a familiar race. It is illustrated with author Patrick Woodroffe's customary richness of color and detail. This book has 144 pages with 161 color illustrations. PAT 0495 Diary of a Spaceperson $19.95 These are the adventures of a spaceperson from the distant future as she journeys through the galaxies describing her frolics in a forthright diary. This book by Chris Foss has 144 pages with 71 color and 47 b/w illustrations. It includes Foss's renowned monolithic images of lumbering spaceships in full color. PAT 0509 Dinosaurs: A Global View $29.95 A rigorous and outstandingly beautiful study examining all aspects of dinosaur anatomy and behaviour with lavish illustrations by the world's finest prehistory artists, incorporating authentic environmental backgrounds. PAT 0576 Science Fiction & Fantasy World of Tim White, The $19.95 The first collection of Tim White's paintings embraces all aspects of the artist's work, from commissioned book covers and record sleeves to more uncompromising exhibition material. This book has 144 pages and 111 color illustrations. PAT 0681 Dream Makers $19.95 This is a collection of the work of the leading fantasy artists, incorporating highly disclosive interviews. Edited by Martyn Dean and Chris Evans, this book includes the works of Melvyn Grant, Julek Heller, Chris Moore, Michael Kaluta, Berni Wrightson and Charles Vess. Environments range from Middle Earth to deep space worlds, moods from erotic whimsy to brooding horror. This book has 128 pages with 103 color and 45 b/w illustrations. PAT 072X Chiaroscuro $19.95 The second volume of Tim White's obsessively clear revelations of the nebulous themes of fantasy fiction features his renowned book jackets, including Clive Barker's Weaveworld. PAT 0959 Last Ship Home $19.95 This 136-page book highlights Rodney Matthews's series of illustrations for favorite classics as well as his recent posters, book jackets, and record sleeves. It also features a section on technique. Includes 200 color illustrations. '97 PAT 1149 King Arthur & His Knights $19.95 This 224-page hardback book by Deirdre Headon and Julek Heller has 50 color and 80 b/w illustrations. PAT 1327 Mark Harrison's Dreamlands $19.95 This book features a wide selection of Mark Harrison's popular fantasy landscapes, full of a timeless yet primeval beauty in their sparkling, vivid colors. The commentary reveals some of the artist's personal dreams sheltered behind the public visions. It has 128 pages with 94 color illustrations. '97 PAT 1343 Ciruelo $19.95 Ciruelo Cabral's first collection of astonishingly precocious fantasy works, it features both his commissioned illustrations and paintings based solely on his original ideas, imagination, and technique. It has 128 pages with 120 color illustrations. PAT 1548 In the Garden of Unearthly Delights: The Paintings of Josh Kirby $19.95 This is the very best of the artist's work, featuring all his creations for Terry Pratchett's phenomenally popular Discworld books. It has 144 pages with 100 color illustrations. PAT 1610 Fantasy Art Techniques of Tim Hildebrandt, The $19.95 This features and describes all of Tim Hildebrandt's paintings, including his Dungeons & Dragons calendars and his book jackets for Anne McCaffrey's Dragonriders Of Pern series. This book has 160 pages with 80 color and 40 b/w illustrations. PAT 167X Ultraterranium: The Paintings of Bruce Pennington $19.95 This is an examination of the fantasy art of Bruce Pennington and the forceful and threatening architectures in his paintings embracing a series of chilling visions of the future. This book has 128 pages and 100 color illustrations. PAT 2129 Through a Looking Glass: The Pictures of Wayne Anderson $19.95 This extremely intricate and beautiful full-color book encapsulates all Anderson's best work, which has graced children's books, greeting cards, posters, book jackets, and animated films for the past 25 years. It has 192 pages and 175 color illustrations. PAT 2145 Book of the Dragon, The $19.95 Dragons have been in the forefront of art and history from the time of St. George, and have captured people's imaginations and maidens' hearts. In this lavish book, Ciruelo, one of the best fantasy artists working today, depicts and brings to life eighty scenes from an international collection of draconian myths and legends. Montserrat Sant's entertaining text explains the contexts in which these fantastic illustrations are set. This book has 128 pages and 80 full-color illustrations. '97 PAT 2307 Ladies: Retold Tales of Goddesses & Heroines $19.95 Another provocative collection of illustrations by one of the world's top fantasy artists, accompanied by imaginative and sensual prose. A must-have for all of Boris Vallejo's immense following, this book is packed with beautifully reproduced, airbrushed paintings and lavish pencil drawings. This 192-page book by Boris and Doris Vallejo has 12 color and 25 b/w illustrations. PAT 2498 Mermaids & Magic Shows $19.95 David Delamere's collection of his paintings of mermaids and other mythical creatures depicts a fantastical world full of beauty and charm. This book has 128 pages with 60 color illustrations. PAT 2676 Only Visiting This Planet: The Art of Danny Flynn $19.95 This is a unique collection of the work of Danny Flynn, a much acclaimed British science fiction cover artist, whose work includes book covers for Shaun Hutson, Isaac Asimov, and Arthur C. Clarke. This book has 128 pages and approximately 100 color illustrations. PAT 3362 Alien Horizons: The Fantastic Art of Bob Eggleton $19.95 An exuberant collection of the bold and beautiful paintings of Bob Eggleton. This artist's work is incredibly diverse, but whether the subject is a newborn bronze dragon amid snowy mountains or a deserted spaceship, there is always a powerful sense of drama. In the bloodchilling covers for Brian Lumley's wildly successful Necroscope novels, this sense of drama is heavily shot with horror, exposing the darker side of the artist. Bob Eggleton has won many awards, including the Hugo Award for Best Professional Artist and the Chesley Award for Best Paperback Cover. This book has 128 pages and is illustrated throughout. '97 PAT 3397 Reflections: The Fantasy Art of Stephen Bradbury $19.95 Reflections takes a retrospective look at the work of Stephen Bradbury, a professional illustrator and artist specializing in fantasy and historical romance. The book begins with his earliest commissions which led to the Pan Young Artist Award 1982, to his more recent paintings. Stephen Bradbury has produced over 300 book jackets, including the much acclaimed bestselling series Saga Of The Exiles by Julian May. Reflections takes a look at the artist's motivation, technique and influences, and offers a comprehensive insight into his work. This book has 128 pages and is illustrated throughout. PAT 3400 Fantasy Art of David Mattingly, The $19.95 This is the first collection of the spectacular fantasy artwork of this prolific, award-winning artist. David Mattingly has produced over 400 book covers for many top sci-fi and fantasy publishers, including the popular Heroes In Hell series, Simon Hawkes' The Wizard Of 4th St. series, and Edgar Rice Burroughs' Pellucidar books. His work as a matte artist has appeared in films such as Dick Tracy and two recent Stephen King mini-series, and in television commercials. He has painted several album covers for Motown Records and other record companies, and film posters including The Blue Lagoon, ET, and The Thing. David Mattingly has twice won the Magazine and Booksellers' Best Cover of the Year award, and has won the 1992 Association of Science Fiction Artists award for Best Magazine Cover. This book has 128 pages and is illustrated throughout. PAT 3443 Garlands of Fantasy: The Art of Linda & Roger Garland $19.95 This is the first collection of the fantasy art of Linda and Roger Garland. Working both together and independently, their prolific output and distinctive style has made them highly sought after illustrators in many fields, including book jackets, cards, calendars, and posters. Linda and Roger Garland's often jewel-like paintings have graced the covers of many books since the late 1970's. Roger, in particular, has illustrated many of the works of J.R.R. Tolkien. Many of their other paintings are private works embracing mysticism, folklore, fantasy, and myth, several being published here for the first time. Linda's Goddess series has brought her a wide following, while their joint work on astrological themes represents a bold new departure in imagination and style. This book has 128 pages and approximately 100 color illustrations. '97 PAT 3605 Book of the Unicorn, The $19.95 This sumptuous celebration of the unicorn explores its magnificent history and mythology. The rich and magical paintings of Linda and Roger Garland combine with Nigel Suckling's fascinating commentary to create a definitive book about this mythical beast. Nigel Suckling traces the history of the unicorn through legends from all over the world and discovers a rich and varied past, both in Western and Eastern traditions. He explores the significance of the unicorn's role in heraldry and reveals its almost messianic presence in Eastern mythology. This book has 128 pages with 100 color illustrations. PAT 3648 Electric Dreams: The Art of Barclay Shaw $19.95 Sculptor, painter, and electronic juggler, Barclay Shaw demonstrates his mastery of many media, often combining them seamlessly in compositions that will delight lovers of space art and fantasy. Shaw has illustrated many top sci-fi writers, including Harlan Ellison, Robert A. Heinlein, Ray Bradbury, and William Gibson. Here he fluently explains the practical and mental processes underlying his work. Much of his extreme use of perspective comes from playing with images on the computer. He also works without electronic media, where he draws upon pure imagination. This book has 128 pages with approximately 100 color illustrations. PAT 436B Realms of Fantasy $19.95 This is a spectacular voyage, in words and pictures, through ten mythical landscapes of fantasy fiction, including Middle Earth. This 120-page book by Robert Holdstock and Malcolm Edwards includes 23 color and 14 b/w illustrations. PAT 5142 Book of Conquests, The $19.95 The Book of Conquests by Jim Fitzpatrick is a classic retelling of the Early Irish Mythological Cycle. This 112-page book features 26 color paintings blending the exotic and bizarre. PAT 5169 Flight of Icarus, The $19.95 A compendium of the best science fiction and fantasy work of today's leading illustrators, this includes Jim FitzPatrick, Chris Foss, Syd Mead, and Ian Miller. This book has 160 pages with 138 color illustrations. PAT 5223 Mythopoeikon $19.95 This is the immensely successful first collection of Patrick Woodroffe's work, a spectacular exploration of the border between reality and imagination. It has 160 pages with 145 color and 73 b/w illustrations. PAT 5525 Guide to Fantasy Art Techniques, The $19.95 A unique insider's view of the creative processes of eight acclaimed fantasy artists, it includes Ian Miller, Syd Mead, Martin Bower, and Chris Foss. It has 112 pages with 129 color and 23 b/w illustrations. '97 PAT 5541 Silver Arm, The $19.95 A retelling of the ancient Irish legend of Nuada, the Silver-Armed Warrior, this book by Jim Fitzpatrick contains fittingly stylized illustrations influenced by the Book Of Kells. This 112-page book has 32 color illustrations. '97 PAT 5568 Medieval Fables $19.95 The medieval fables of Marie de France, which themselves came from sources long since lost in obscurity, have been translated anew from original manuscript sources and exquisitely illustrated for this book. This 160-page hardback book with 65 color illustrations is translated by Jeanette Beer and Jason Carter. '97 PAT 5657 Witches $19.95 This book by Una Woodruff and Colin Wilson has 160 pages with 41 color and 72 b/w illustrations. '97 PAT 569X Magician $19.95 This 128-page book by Robert Holdstock and Malcolm Edwards covers the lost journals of the magus, Geoffrey Carlyle. Includes 29 color and 27 b/w illustrations. PAT 5762 Mirage $19.95 A collection of dazzling and powerfully erotic illustrations combines with a poetic text; the result is a series of provocatively bold artistic creations by Boris and Doris Vallejo that challenge the mind as they arouse the emotions. This book has 96 pages, and 29 color and 12 b/w illustrations. PAT 5886 Hallelujah Anyway $19.95 This is a further examination of Patrick Woodroffe's images of almost hallucinogenic clarity and impact: his wildest dreams, fantasies, and nightmares. This book has 136 pages with 152 color and 28 b/w illustrations. '97 PAT 5916 Lost Realms $19.95 This is a second journey into lands which lie hidden beyond the reach of maps. This 120-page book by Robert Holdstock and Malcolm Edwards is an illustrated exploration of the lands behind the legends. Includes 20 color and 45 b/w illustrations. Jul'96 PAT 904X Boris Vallejo Fantasy Art Techniques $19.95 An unusually personal account by Boris Vallejo, using many of his paintings to illustrate their creation from the thinking behind the initial concept to the finished product. Includes colour, media, and the use of models. PAT 9555 Solar Wind $19.95 A compilation of Peter Jones's exotic science fiction illustrations, it is characterized by subtlety of tone and surface impact. It has 96 pages with 98 color illustrations. net PAT 2714 Rodney Mathews Mini Book $6.25 $3.75 Anything is possible with Rodney Mathews' paintings. We suspend disbelief with hardly a second thought and travel with ease through time into bizarre new worlds. net PAT 2722 Patrick Woodroffe Mini Book $6.25 $3.75 A spectacular journey along that mystical razor's edge separating truth and illusion, hope and fear, and life and death, conjured up by images of almost hallucinogenic clarity and impact. net PAT 2730 Boris Vallejo Mini Book $6.25 $3.75 A miniature world of Boris Vallejo's making will challenge the mind and arouse the emotions as his dazzling and powerful images beckon from each page. net PAT 2749 Jim Burns Mini Book $6.25 $3.75 Jim Burns' striking portraits of Weird humanoids are set against a backdrop of awe-inspiring hardware in eery alien landscapes. net PAT 2757 Tim White Mini Book $6.25 $3.75 In Tim White's vision of the universe image and fantasy are inextricably linked: and idea becomes a reverie, a dream becomes a nightmare, an illusion becomes reality. net PAT 2765 Bruce Pennington Mini Book $6.25 $3.75 Bruce Pennington's worlds of science fiction and fantasy, captured so vividly in miniature form. PAT 2838 Paper Tiger Mini-Books Display (30) $187.50 This beautiful display contains 4 copies of 6 different miniature art books (24 in total). Each book measures 3.25"x4.25" and is 22 pages long. net PBM 001 Field Command $34.95 $18.75 net Field Command offers an intriguing blend of chess-like strategy in a Napolonic backdrop. Two armies of handsomely detailed toy soldiers -- 40 units per side, including infantry, cavalry, artillery, guerrillas and a general -- battle on an 11" x 11" grid of squares having three elevations and two colors. Learning the effects of color and elevation takes a few minutes, but is the key to the game. Each turn, players secretly write "battle commands" for up to 12 of their units, then reveal their commands and make their moves. Combat occurs when two opposing pieces end up on the same square. The range of an artillery unit, which fires at the end of every turn, is determined by the elevation of the square it's on. A square's color indicates wooded or clear terrain, which determines who survives if combat occurs there. The object of the game is to capture the opposing general, who is vulnerable to all units and has limited mobility. The game's simple mechanics and strategic depth puts it in the same league with such classics as High Ground, Feudal and Stratego. The unusual game play will challenge beginners and wargame veterans alike. net PBR 0009 Monopoly $20.95 $12.58 net All the fun and excitement of Parker Brothers classic real estate trading game is here in this top-selling edition. Buy railroads, utility companies, and properties of all types--including the valuable Boardwalk and Park Place! net PBR 0035 Monopoly money $3.50 $1.97 net Replacements for your old, worn-out bills! '97,net PBR 1079 Finnish Monopoly $39.95 $23.99 net net PBR 1080 French Monopoly $39.95 $23.99 net net PBR 1087 Dutch Monopoly $39.95 $23.99 net net PBR 1095 Russian Monopoly $39.95 $23.99 net net PBR 8009 Spanish Monopoly $20.95 $12.58 net net PBR 0044 Risk $33.25 $20.0 0 net In this classic game of military strategy, you will lead your armies as they sweep across vast continents to launch daring attacks against your enemies. net PBR 0045 Clue $22.50 $13.44 net Move from room to room and make Suggestion s that will reveal new information about the alleged perpetrator, the means of the crime and the scene of the crime...Was it Colonel Mustard with the Candlestick in the Conservatory? Or maybe it was Mrs. Peacock with the Wrench in the Kitchen. PGN 0101 Murphy's World $19.95 $4.99 net Murphy's World is a silly place where you can roleplay light-hearted adventures. The goal of this 160-page, perfect-bound book is to provide fun, new and outrageous twists for your adventures. Murphy's World gives you an adventure setting based on the famous Murphy's Law: "If something can go wrong, it will." Once a character becomes a visitor or refugee on Murphy's World, they may aspire to any goal. Their ambitions may be as simple as wanting "to survive long enough until I find a way home," or as complicated as wanting "to rule the world...or at least a fair-sized portion of it." The characters' aspirations will be affected by the type and duration of the adventure(s) that the gamemaster runs. Includes: Maps and detailed descriptions of the civilized lands and the cultures of more than 15 races and sub-races that reside there. A list of Murphy's Laws and how to incorporate them into gameplay. A wacky and easy-to-use magic system. A GM's section which includes tables, tips, a set of optional rules and a nifty universal RPG system conversion tool. An adventure: "Robyn's Summer Romance in Asgard (or Robyn & Her Merry Sven)." Full-color front and back covers. Nov'96 PGN 0102 Bob, Lord of Evil ~$19.95 Bob, Lord of Evil is a roleplaying game book which offers fun, new and outrageous twists for your adventures, while setting up gloomy gothic horror and dark fantasy genres. This book provides a detailed look at the Dark Lands, a region of Murphy's World, and within it, the Land of Bob. The Dark Lands inhabited by Bob and his minions are governed by the same Murphy's Laws as the rest of Murphy's World, i.e. "If something can go wrong, it will." Bob, Lord of Evil can be used with Murphy's World, or as an adventure destination for the characters and setting of any roleplaying game. It can also be played as a stand-alone game. Gamemasters are invited to use the rules system they prefer. Simple RPG rules are provided with the book as an option. At the time of this printing, Peregrine had not yet established a firm retail price, because they are not sure of the total page count for this product. '97 PGN 0103 Noiropolis tba PGN ISA-1 A Slice of Life (You must buy a copy of PGN 0101 to receive) $free At the same time Murphy's World is released, PGN will release a retailers' In-Store Adventure. The adventure, called A Slice of Life, is simple to run, and playable in one sitting. Stores that have in-store gaming can use it to introduce customers to Murphy's World. The adventure is 10 pages long and printed on standard bond. In order to receive a copy of this free adventure you must place an order for at least one copy of PGN 0101. One copy per store, please. '97 PGN 0201 Sentinels: Stalkers of the Dark $19.95 PHA 100 Amber RPG $22.95 PHA 101 Shadow Knights $23.95 The much awaited first supplement for the Amber Diceless RPG. Large (250 pg) perfect bound book. Well illustrated throughout. Loaded w/info on the Amber world. Includes several character sheets and play aids. '97 PHA 102 Rebma $24.95 This 256-page sourcebook brings to life the underwater realm which is the living reflection of Amber. It details the characters and intrigues of the Rebman Court of Queen Moire, as well as the surprise threats posed by the ancient and powerful Tritons. It includes complete coverage of the layout and inhabitants of Castle Rebma, the teeming city of Rebma, the colorful Coral Branch Kingdoms and the perilous Maelstrm. It also includes new powers; dozens of exotic sea creatures, ranging from Sea Nymphs to the godlike Kraken; countless new adventures; plus three full-sized campaign scenarios. This must-have supplement for Rebma bears a beautiful color cover by Stephen Hickman with outstanding interior art by Michael Kucharski, Ken Alves, Matt Howarth and newcomer Chris Angelucci. PHG 1000 Pelicar RPG $25.00 Have you had a good fantasy lately? Pelicar was designed in rebellion to gaming systems that just didn't work. Pelicar is not Earth. This is a world unlike any other system around. Pelicar has been designed to run quicker and better than other game systems. The official game book contains not only the complete rules, but also new races, over 75 skills, more than 300 spells, 2 complete pantheons, unique magical devices and a creature bestiary. Catch the next biggest game to hit the maret. Jan97 PHG 1001 Pelicar Gamers Kit $10.00 This kit is just what every gamer needs to play Pelicar. This supplement contains a game screen for both players and Arbiters, and 25 blank character sheets. The screen has quick-reference charts, critical hit and fumble charts, and even includes a handy character generation list. The character record sheets are tailor made for all eight professionals and can be reproduced. PHL 1701/2 Deluxe Backgammon "Attache set", 15" case $34.00 PHL 2203 Classic Staunton Chessmen (ebony & boxwood), 3.93" king $216.00 PHL 2205 Staunton Lacquered Chessmen (blk/beige), 3.75" king $216.50 PHL 2207 Staunton Lacquered Chessmen (red/grn), 3.75" king $216.50 PHL 2301 Mahogany/sycamore Chessboard, 2" sq., 1.6" border, .6" thick $78.00 PHL 2302A Walnut/maple Chessboard, 1.75" sq., 8" border, .5" thick $58.00 PHL 2302B Walnut/maple Chessboard, 1.4" sq., 3" border, .3" thick $67.00 PHL 2303 Walnut/maple Chessboard, 2" sq., 1" border, .5" thick $65.00 PHL 2307 Walnut/sycamore Folding Chessboard, 1.75" sq., 1.75" border, .5" thick $69.00 PHL 2308 Walnut/sycamore Folding Chessboard, 2" sq., 2" border, .5" thick $77.50 PHL 2309 Walnut/sycamore Folding Chessboard, 2.15" sq., 2.15" border, .5" thick $89.00 PHL 2401A Wengue/maple Chessboard, 1.75" sq., 1.75" border, .5" thick $87.00 PHL 2401B Wengue/maple Chessboard, 1.4" sq., 1.4" border, .5" thick $79.00 PHL 2402 Wengue/maple Chessboard, 2.0" sq., 2.0" border, .5" thick $97.00 PHL 2404 Wengue/maple Chessboard, 2.0" sq., 2.0" border, .5" thick $78.00 PHL 2405A Teak/maple Chessboard, 2.0" sq., 2.0" border, .5" thick $78.00 PHL 2405B Teak/maple Chessboard, 1.4" sq., 1.4" border, .5" thick $70.00 PHL 2405C Teak/maple Chessboard, 1.75" sq., 1.75" border, .5" thick $75.00 PHL 2406A Jacaranda/maple Chessboard, 1.75" sq., 1.75" border, .5" thick $78.00 PHL 2406B Jacaranda/maple Chessboard, 1.4" sq., 1.4" border, .5" thick $70.00 PHL 2407 Jacaranda/maple Chessboard, 2.0" sq., 2.0" border, .5" thick $87.00 PHL 2408 Jacaranda/maple Chessboard, 2.15" sq., 2.15" border, .5" thick $98.00 PHL 2409A Koto Birdeye Maple Chessboard (blk/beige), 1.75" sq., 1.75" border, .5" thick $117.00 $47.99 net PHL 2409B Koto Birdeye Maple Chessboard (blk/beige), 1.4" sq., 1.4" border, .5" thick $99.00 PHL 2410 Koto Birdeye Maple Chessboard (blk/beige), 2.0" sq., 2.0" border, .5" thick $127.00 PHL 2411 Koto Birdeye Maple Chessboard (blk/beige), 2.15" sq., 2.15" border, .5" thick $135.00 PHL 2412 Birdeye Maple Chessboard (red/beige), 2.0" sq., 2.0" border, .5" thick $167.00 PHL 2415 Birdeye Maple Chessboard (grey/beige), 2.0" sq., 2.0" border, .5" thick $167.00 PHL 2416 Birdeye Maple Chessboard (red/blk), 2.0" sq., 2.0" border, .5" thick $167.00 $64.99 net PHL 2418 Birdeye Maple Chessboard (brn/beige), 2.0" sq., 2.0" border, .5" thick $167.00 $64.99 net PHL 2419 Birdeye Maple Chessboard (grn/red), 2.0" sq., 2.0" border, .5" thick $167.00 $64.99 net PHL 2502 Deluxe Staunton Chess Set, 3.5" king, 1.9" sq., 1.9" border, .6" thick $95.00 Chessboard with algebraic notations. PHL 2703 Wood Travel Case, 2.0" king $24.00 PIC 0001 Covered with Glory $20.00 Napoleonic miniature rules. 100+ pages of rules, 4 color cover. 1:20 scale, includes rules for the War of 1812. Easy to learn, full diagrams on basing, can be used with 15mm or 25mm figures. PIN DL 1000 Deadlands RPG (softback) $25.00 PIN DL 1001 Deadlands RPG (deluxe hardback) $30.00 The year is 1876, but the history is not our own. The American Civil War rages on, neither side able to establish a clear advantage. A large portion of California has fallen into the sea. The Sioux Nation has reclaimed the Dakotas. And the dead walk among us. Welcome to the Weird West. There are things out there that man was not meant to know -- evil things. The Reckoning saw to that. Now hex-slinging Hucksters, deadly Gunfighters and Mad Scientists must wander the boomtowns and outlands of the West searching for their malevolent minions. The Deadlands' unique and revolutionary game system uses dice, poker chips and playing cards to capture the feel and flavor of the Weird West. It will be available in both softback and a limited print run of deluxe hardback, both with illustrations by Allen Nunis, Steve Bryant and Paul Daly and a creepy cover by renowned artist Brom. Both editions are 224 pages with 32 full-color pages and are for ages 12 and up. Pinnacle's pre-order deadline for the is August '96 release is June 28th. Feb97 PIN DL 1002 Quick & the Dead (deluxe hardback), The $25.00 This deluxe hardback book is the ultimate companion for Marshals and the Posse as they walk through the macabre landscape of the Weird West. The Quick & the Dead features the world of Deadlands, advanced rules and 10 new archetypes, with 16 pages of color by Ron Spencer and a deluxe full-color character sheet. 144 pages. This product may be released in October, so please get your numbers in as soon as possible. Mar97 PIN DL 1003 Book o' the Dead, The $20.00 The dead arise in this 128-page sourcebook featuring new powers for those who have returned from the grave, as well as new rules for creating undead characters from scratch. Cover by Brom. PIN DL 1009 Marshal Law: The Deadlands Reference Screen $15.00 This three-fold glossy screen features color artwork of the Weird West on one side, as well as the charts and tables needed by the posse (players). On the flip side is the Marshal's (gamemaster's) charts and tables, featuring all the secret information they'll need to run twisted tales of the Weird West. Also includes is a 40-page booklet featuring three horrific adventures guaranteed to scare even the bravest posse. PIN DL 9000 Perditions Daughter: The Deadlands Christmas Special 96 $4.95 Its Christmas in the Weird West! Lady Carstairs heads the mysterious cult known as the Church of the Divine Flame. Among her followers is the grief-stricken son of a mining magnate. The father wants his son back, and its up to the posse to chase Carstairs and her deranged fanatics across the desert. In the tradition of the best pulps, theyll catch up to the cultists just as they arrive at their destination in the Rockies. 80 pages. This new supplement was announced too late to be included on the December Pre-Order Form. But now that it has arrived, order it soon if you want to be sure to get a copy. PLA 5304 Roleplaying Game Carry All $8.95 This 10"x16"x3" box is perfect for carrying everything a player needs to an evening of gaming. It has a compartment in the top large enough to hold hardcover books, and it has a smaller divided compartment at the bottom to hold pens, dice minis, etc. '96 PLA 5304c Roleplaying Carry All w/Pencil Box $12.95 PLA 5305 Trading Card Case - Clear $6.50 This 10"x7.5"x2.5" case is just the thing you need to store up to 1100 cards. It is made out of a semi-traslucent plastic and is perfect for carrying those tournament decks to and from duels. PLA 5325 Jumbo Trading Card Case - Clear Blue (was 5325b) $7.95 This 11"x8"x3.5" case is just the thing you need to store over 2000 cards. It is perfect for storing your collection and duplicates, or if you are a player for every season you could hold several tournament decks in this box. elim PLA 5325b Jumbo Trading Card Case - Clear Blue $7.95 This 11"x8"x3.5" case is just the thing you need to store over 2000 cards. It is perfect for storing your collection and duplicates, or if you are a player for every season you could hold several tournament decks in this box. PLA 5337 Magic Wand Paint Case - Clear $8.95 This 8.5"x14"x2" case has 24 adjustable compartments thay are perfect for holding the Chessex Magic Wand Paint Pots. It is made out of a semi-translucent plastic so that you can see all of the colors that are in the box before you have to open it. You can even leave out some of the compartment dividers to make room for your paint brushes if you wish. PPR 001 What's New? (Adventures of Phil & Dixie) #1 $5.95 Comic book by Phil Foglio. PPR 002 What's New? (Adventures of Phil & Dixie) #2 $7.95 The final half of this popular comic strip that originally ran in Dragon magazine. Recently Wizards of the Coast asked Phil Foglio, the creator of the strip, to revive What's New?. It now appears in the Duelist magazine. This second volume contains the long promised, no really mean it, strip on Sex and D&D. PRE 1000 Immortal: The Invisible War $24.95 Everything you know about history is wrong. And the legends of our past aer more true than you might ever have imagined. now the forgetfulness is ended. The Age of Innocence is over and immortals everywhere are waking up to an era of drama unprecidented in any other gaming system. Hercules, merlin, Marilyn Monroe, these and many other ageless personas are shedding the illusion of mortal life to take thier place in perpetual society. The truth of their eternal nature, and the key to unlocking their slumbering memories, is contained within this 288 page rulebook. this book is lavishly illustrated with 64 pages of full color art. '97 PRE 1002 Immortal: Players Guide $24.95 The definitive rule guide for players of Immortal. This book contains full details of the eight special Callings that define most immortals, as well as their outlook on the Stratagem (ritual warfare between the prides) and how they fulfill their player missions. Immortal: Players Guide also includes 52 previously unreleased serenades, greatly expanding the powers available to both players and narrators. '97 PRE 1003 Immortal: Adversaries $24.95 A core system "foes" book for narrators and players alike, Adversaries details the myriad enemies facing immortals in the habitat and elsewhere. Comprehensive rules, statistics and background material are presented for over 100 different adversaries ranging from singular entities (the Silhouette) to vast groups (the droves) opposed to Perpetual Society. 256 pages (56 pages in full-color). PRE 1005 Immortal: Shapeshifter's Manual $13.95 "A Player's Guide to the Himsati." A comprehensive guide to the hidden animal powers within all immortals for players and narrators alike. The true basis for legends of vampires, lycanthtropes and other shapeshifters is at last revealed in this 96-page sourcebook. PRE 1100 Immortal: Pridebook Dracul $14.95 There are thirteen different Prides in the Immortal Universe (political affiliations within Perpetual Society). This 160-page sourcebook (with 32 pages in full-color) provides details on Pride Dracul, a group that has shaped the history and mythology of the Orient and South America since the dawn of time. Dracul contains a detailed chronology of Pride Dracul's history, including its influence on human civilization. It also details famous members from Confucius to the Mayan god Quetzalcoatl, secret serenade powers of the Pride, background material for adventures and much more. Feb'97 PRE 1101 Pride Phoenix $14.95 Pride Phoenix is that group of immortals most well known for their influence upon the history and mythology of the Celtic and Arabian cultures. Now their long journey through time is fully revealed. This is a sourcebook for Phoenix Pride player characters as well as narrators. The stock # for this item was originally assigned to the now cancelled Immortal: Pridebook Magdalen, solicited on our August '95 Pre-Order Form. '97 PRE 1103 Pride Morrigan $14.95 This Pridebook provides details for Pride Morrigan, best known for giving rise to Norse mythology and their influence on England during the reign of King Arthur. Currently,they are the "Scepter" Pride which dominates Perpetual Society, supreme within the Stratagem. The information in this book follows the tradition of prior Pridebook releases. '97 PRE 1106 Pride Arachne $14.95 Spinners of deceit and masters of time, the Arachne are best known for their influence upon Japanese and East Indian mythology and culture. Ghengis Khan was their thrall from which the Mongol hordes were led upon a path of empire and conquest. The information in this book follows the tradition of prior Pridebook releases. '97 PRE 1107 Pride Peri $14.95 "The Children of War," the Peri are living weapons who have shaped history in the guise of such names as "Excalibur" (the sword wielded by Arthur) and "Mjolnir" (the hammer of Thor). Unknown to the world above, the Peri rule a vast underground empire. The contents of the Pride Peri sourcebook follow the tradition of prior Pridebook releases. PRE 1200 Immortal: Dream Stroke $14.95 An epic script, 128 page drama packed pages in all. Millennia have passed since the world shaping power of the 1st Tryst was sealed away forever in Kenya Africa. Now a beautiful Immortal finds herself compelled by dreams she cannot explain. A master stroke of revenge is about to fall. Only the cast stands in the way! PRE 1300 Serenades: The First Book of Powers $17.95 This is the definitive player's rule guide for the mystic powers of Immortals. Mechanics are clarified and expanded. Over 70 never-before-published serenades are featured, including secret serenades for every Immortal pride. This 128-page book is a must-have for any Immortal narrator or player. '97 PRE 1301 Immortal: The Art of War $11.95 Immortal: The Art of War is a 64-page guide detailing information on conflicts between immortals; it explores the immortal fighting arts (martial arts, special maneuvers and fighting styles). Different types of ancient arms and armor which are used by the Prides are presented, as well as modern military equipment. PRE 1500 Immortal: Lost Trinity $19.95 This is the first Epic Series to be released for IMMORTAL. This attractive boxed series contains three full length episodes and is a must for all of those who want to experience IMMORTAL. The series contains a 128 page book, lavishly illustrated with many pages of full color art, plus a full length audio CD to enhance play with interactive audio. '97 PRE 1700 Immortal: Live Action $19.95 "The Guide to Interactive Theater." A complete system (128-page book) for staging and playing in Immortal live performances. The book includes a fully-scripted live action drama, complete with Director's notes and parts for up to 16 participant actors. PRE 1850 Immortal: Pilot Pack $14.95 For Narrator's of the Immortal Experience. Includes persona record sheets, a referance screen, and a detailed script for the pilot episode. PRE 5000 Deluxe Immortal Dice Set (10) $6.95 All the colors of the IMMORTAL Halo: red, orange, yellow, green, blue & violet, plus the three serenade colors: white, black & grey, make up this set of quality d10's. They provide for every die used in the IMMORTAL experience. These custom marked opaque dice are pre-inked and very classy. PRE 5001 Basic Immortal Dice Set (10) $4.95 All the colors of the IMMORTAL Halo: red, orange, yellow, green, blue & violet, make up this set of quality d10's. This package was desinged for the more cost concious consumes who nevertheless want those nifty dice to go along with the IMMORTAL experience. These custom marked opaque dice are pre-inked and very classy. '97,net PRI 64-5 Fantasy Roleplaying Gamer's Bible $19.95 $10.77 net Beginning with the basics, step-by-step guidelines show you exactly how to start your own gaming group, including how to recruit players and fulfill the powerful role of Gamemaster. You then learn the fascinating history of roleplaying games. Did H.G. Wells start it all? Where did the D&D phenomenon begin? Overviews of today's games let you know your options, online and otherwise. Whether it's chain mail and dragons, elfin magic, aliens, intergalactic battleships or cyberpunks, there's an ideal fantasy world waiting for you. With a "Game-o-pedia" glossary, game surveys, best-of lists and other valuable gaming resources, this 300-page book lets you plunge headfirst into the fantasy world of your dreams! This book is available now from Prima Publishing. net PRI 33-5 Realms of Arkania: The Charlatan $5.99 $3.23 net A proud and powerful warrior, Selissa von Jergenquell must flee when treachery brands her a traitor and a murderess. Selissa and her rag-tag allies must cross hostile lands to confront the vengeful enemy and his evil sorceress. With only bravery, swords and uncertain magic, the desperate band of warriors must challenge a madman whose occult forces grow stronger with every strike! This title is available now for shipping from Prima Publishing. 360 pages. net PRI 76-1 Realms of Arkania: The Sacrifice $5.99 $3.23 net In Realms of Arkania: The Lioness, Thalionmel was forced to witness the murder of her parents and the destruction of her childhood home. Now, desolated, she departs for the imperial city of Neetha, where she finds consolation among the priests and priestesses in the Temple of Victory. In Neetha, she will have to prove herself in the eyes of the godly Twelve, but before she is found worthy of making the greatest sacrifice -- putting her life into the hands of her Lady, Goddess Rondra, as a champion of battle -- the beautiful and courageous she-warrior must face a series of brutal trials. With each of her heroic acts, Thalionmel's fame grows, and news of her deeds travels far beyond the city walls. Hardened by memories of tragedy and steeled by a vengeful rage, she is transformed into the legendary Lioness of Neetha -- the most dreaded swordswoman ever to stalk Arkania's battlefields. This 304-page novel is written by German author Ina Kramer, a major contributor to Germany's ever-popular Realms of Arkania RPG. She is also the author of Realms of Arkania: The Lioness. net PRI 77-X Realms of Arkania: The Lioness $5.99 $3.23 net Young Thalionmel, the most revered of the goddess Rondra's followers, led a peaceful life -- until the day tragedy struck. Alone, she rises from the ashes with a vengeful rage that empowers her sword arm and transforms her into the legendary Lioness of Neetha -- the most dreaded swordswoman ever to stalk Arkania's battlefields. This title is available now for shipping from Prima Publishing. 304 pages. '97,net PRI 43-2 League of Dragons, The $12.00 $6.47 net When Tom Olam and his lovely, swashbuckling companion Marianne cross paths with the young, not-yet-famous Sherlock Holmes, mysterious events spiral out of control. Besides encountering Dr. Moriarty for the first time, Holmes must match wits with the dangerous criminal mind of Dr. Fu Manchu. In this universe, the Chinese supervillain isn't just an evil genius -- he's full dragon! Fu Manchu has plans to use the Five Celestial Snows, Chinese herbal compounds of unimaginable power, to give China -- and himself -- unlimited control of the world. Only the steely nerves and deductive prowess of Sherlock Holmes can stop him! Prima Publishing's third novel set in the intricate Castle Falkenstein universe, The League of Dragons promises to thrill science-fiction and Sherlock Holmes fans alike. net PRI 72-4 From Prussia with Love $5.99 $3.23 net In this alternate history of the late 19th century, King Ludwig of Bavaria rules a mad empire of lords, ladies, spies and scientists in a world where dragons, dwarves and advanced steam technology are the norm. When Ludwig's secret agents discover that his arch enemy, General Bismark, is developing a steam-powered intracontinental ballistic missile, something must be done! Enter Tom Olam, 20th century time traveler. His mission: infiltrate and sabotage Bismark's missile program while Ludwig launches his own missile program. Is the Age of Steam ready to launch into the Rocket Age? This 264-page novel is written by John DeChancie, the author of numerous popular fantasy novels that remain perennially in print. This book is available now from Prima Publishing. net PRI 84-2 Masterminds of Falkenstein $5.99 $3.23 net An evil plot is brewing in the Falkenstein universe, the likes of which no one has ever seen before. In an alternative incarnation of 19th century San Francisco, Bavarian Secret Service agent Tom Olam and the beautiful Countess Marianne Theresa Desire (masquerading as mathematician Ada Lovelace, consort of Charles Babbage, the progenitor of the computer) infiltrate a suspicious convention of the World Science League, where nothing is as it seems. Master criminals roam the hotel corridors. Scientific geniuses behave suspiciously like robots. And when a force with powers beyond any known mechanics, mysticism or faerie magic is unleashed, things get complicated quickly. Luckily, Marianne can hold her own in a brawl! This truly bizarre 304-page mystery by John DeChancie will take readers beyond criminal masterminds such as Moriarty (Sherlock Holmes' nemesis) to the fiendish source of evil responsible for the ultimate plot to take over the universe. Humans are to be replaced by robots, but for what purpose? Only the heroes of Falkenstein can discover the truth! This book is announced for release in April '96. net PRI 93-5 Comic Book Heroes, The $16.00 $8.63 net Over the last 40 years, Americans have read literally billions of comic books. Comics have had a tremendous and lasting influence on film, television and even modern art. The Comic Book Heroes presents, for the first time, a detailed, behind-the-scenes history of comics from the 1950's to the present. It's all here -- full coverage of major characters and series such as Superman, the Fantastic Four, Batman, Conan, X-Men and many more; the dynamic development of the comic book industry; the field's most important creative talents; and notes on the ways comics have reflected changing times. Choice illustrations trace the evolution over decades of styles and storytelling techniques. Authors Will Jacobs and Gerard Jones also provide a look at the future of comics, including online and interactive comic books. 352 pages. net PRI 19-5 Outer Limits Volume 1, The $12.00 $6.47 net Award-winning science-fiction writer Harlan Ellison penned two screenplays for the original Outer Limits series, including the episode "Soldier", the story that inspired James Cameron's The Terminator. Volume 1 will include Ellison's landmark tale, mind-bending new fiction and adaptions of classic television episodes, including: "The New Breed" A scientist's friend injects himself with a fluid containing "nanobots", machines that work to repair damaged cells. They cure his cancer but continue to make "improvements" even after the disease is gone. "It Crawled Out of the Woodwork" A top-secret nuclear facility seems quiet enough until the cleaning woman attempts to vacuum up an innocuous-looking ball of dust stuck in the corner. From this humble origin is spawned a lethal Energy Creature with an all-consuming appetite for human life. Jan'97,net PRI 20-9 Outer Limits Volume 2, The $12.00 $6.47 net Featuring bestselling author Diane Duane, World Fantasy Award winner John M. Ford, Phoebe Reeves and others, Volume 2 offers all-new fiction based on some of the most spectacular original screenplays from both the old and new series, including: "The Sixth Finger" A bitter young coal miner volunteers for a geneticist's experiments with a radical new invention capable of accelerating human biological evolution. The switch is thrown, and he emerges the man of the future... But is the change a blessing or a curse? "The Quality of Mercy" A captured pilot in an interplanetary war finds himself thrown into a prison cell with a young Earth woman who is forced to undergo painful operations that will ultimately transform her into the aliens' own likeness. Mar97,net PRI 21-7 Outer Limits Volume 3, The $12.00 $6.47 net Prima Publishing is proud to continue its publication of fiction anthologies based on The Outer Limits. Written by todays most talented science fiction writers, The Outer Limits presents thrilling short stories and novellas based on the best episodes from both the original and new Outer Limits, as well as some of the rivetting original stories that inspired the series most popular episodes. Among others, The Outer Limits, Volume Three features adaptations of The Message by Richard A. Lupoff, The Choice by Diane Duane, and A Feasibility Study by Michael Marano. net PRI 72-5 Trekker's Guide to Voyager, The $14.99 $8.07 net Star Trek: Voyager, the newest Star Trek television series, is now two seasons old. Voyager is the story of a Starfleet ship lost in space and far from home, alone in a remote corner of the galaxy. With its colorful cast of characters, imaginative stories and spectacular special effects, the show has captured the imagination and loyalty of TV viewers everywhere. The Trekker's Guide to Voyager, the first in-depth, unrestricted guide to cover this hit show contains: A history of the show, including the controversial decision to hire a female captain. Complete cast and crew biographies, and a complete episode guide Controversies that official publications are not allowed to address, such as why the first choice for captain, Genevieve Bujold, lasted only two days on the set, and what cast members really think of their characters. Trek tech, trivia, bloopers and replicator recipes. For the thousands of fans eager for behind-the-scenes information on the new ship and crew, this 224-page book by Hal Schuster is just what the doctor ordered. Don't get caught short! net PRI 73-3 Trekker's Guide to The Next Generation (PB), The $14.99 $8.07 net Star Trek: The Next Generation is one of the most successful science-fiction shows in television history. Its seven seasons of episodes air daily in reruns, and it flies high in an ongoing series of blockbuster feature films -- the latest slated for a late fall release. This new guide by noted Star Trek expert Hal Schuster provides a fascinating look at virtually every aspect of the show. It includes: A detailed, behind-the-scenes history of the show's origin and its run. Complete character profiles and cast biographies. Controversies that official publications are not allowed to address, such as whether or not a cast member was forced off the show and whether Kirk or Picard was the better captain. Looks at the Federation, Starfleet and Star Trek science. Critical examinations of the show's direction and writing. Trivia, bloopers, replicator recipes and more. This 224-page guide is sure to fly off the shelves at warp speed! QMS 2000 Rapture: The Second Coming $25.00 Rapture: The Second Coming is a fatal game of theological terror set at the end of the world. It chronicles the adventures of characters attempting to survive in the face of the Biblical Armageddon. Despite a setting steeped in western theology, the game does not attempt to promote Christianity, nor does it attempt to demoralize or degrade it. Instead, the setting of the apocalypse is used to provide a rich, detailed, violent and often fatal environment in which to set stories of passion, piety, courage and personal, not necessarily religious redemption. However, if the players wish to explore such religious avenues, the rules will provide for this. In the context of the game, the world is coming to an end. It is the last times of humanity. It is the final battle between good and evil. Unlike other world events prophesied in biblical texts, the outcome of this final war is undetermined and both sides battle viciously and unmercifully for victory. Rapture: The Second Coming is a complete 230-page sourcebook, providing all the information necessary to initiate stories of passion, honor, despair and vengeance. It is driven by a unique, though simple system that simulates the often fatal terror of combat and includes a character generation system that gives each character a unique and vital personality and a distinct role in the story. The setting and background are richly-detailed to allow the players endless hours of roleplaying enjoyment. The time has come. The End is now. QMS 2001 Rapture: The Second Coming Oracle's Screen $10.00 The Oracle's Screen features a full-color tri-fold cover with the stunning, macabre art of Steve Casper. On the reverse side, it has all of the charts and tables found in the main sourcebook for the Oracle's convenient reference during play. The Oracle's Screen also includes a 20-page scenario for Rapture: The Second Coming entitled "Operation Liberation." In the story, the players attempt to liberate the downtrodden, oppressed inmates of one of the Death Camps operated by the Great and Secret Lodge. "Operation Liberation" is a full-length scenario written by William Spencer-Hale, the creator of Rapture, and Dave Newton, one of its co-designers. QMS 2010 Tyranny: The First Seal $10.00 The Great and Secret Lodge has lurked in the shadows of mankind's existence from the beginning, fiendishly manipulating good men to perform evil, treacherous acts. Now the world has fallen under the rule of the Church of Universal Brotherhood, guided by the treachery of the Lodge and lead by the Anti-Pope, Peter II and his son, Gerhardt von Manheim, who maintains the Knights of the Skull and punishes any who defy them. The world cowers beneath the heel of their oppression -- all, that is, but a brave few who seek to overthrow the Tyrants and restore peace in the world. Tyranny: The First Seal is a 64-page supplement for Rapture: The Second Coming that details the oppression and suffering that has become commonplace in the world during the Last Days, from the terrifying power of the Knights of the Skull and their ongoing quest to eliminate enemies to the New World Order to the mortal manifestation of sin, Peter II and his thirst for absolute domination of Earth. Included will be information on the Rehabilitation Camps (a.k.a. Death Camps), the Knights Templar, the new inquisition and their horrid goals. Also included is a full-length, ready-to-play scenario. Tyranny: The First Seal is a must-have for players and Oracles of Rapture: The Second Coming and will be beautifully-illustrated throughout by Steve Casper. Apr'96 QMS 2200 Stigmata: A Player's Guide for Rapture: The Second Coming $18.00 Stigmata is a complete player's guide for use with Rapture: The Second Coming. Included are new Paradigms, Avocations and Proclivities to add a greater depth and a new dimension to characters in the game. New Icons, complete with histories and personalities for each, will also be included. These will range from Catholic to Buddhist to Native American and will detail the philosophies of each for easy integration into the game. Stigmata will also contain new Skills and Authorities for the players to choose, along with generic Sovereignty picks to give them the edge over the oppression inherent in the world of Rapture: The Second Coming. This lavishly-illustrated, 175+-page guide is written by Don Bassingthwaite, Teedwyn and Rapture's creator William Spencer-Hale. It is a must-have for both players and Oracles of Rapture: The Second Coming. Apr'96 QMS 2225 Foundations of Evil: The Lodge Sourcebook $18.00 Foundations of Evil: The Lodge Sourcebook is the ultimate resource for the sinister plans, the twisted agents and the horrifying goals of the Great and Secret Lodge. This book will include a complete history of the treacherous acts performed by the Lodge throughout the centuries, the manipulations of good men to perform evil, horrid acts and the Lodge's ageless quest for world domination and the reascension of their Fallen master. Also included will be Lodge-specific Icons and Proclivities, detailing the sinister agents who work for its greater glory. Knights Templar, Knights of the Skull, the New World Order and the Death Camps will be covered, as well as major personalities in the Rapture world loyal to the Lodge's perverse manifesto. This 176-page supplement is packed with information and insights necessary for fans of Rapture: The Second Coming in their struggle against the oppressive onslaught of this mighty obstacle to peace and freedom. dis QUA 004 Fire & Fury Grt Wstrn Bttles Scen. $15.00 Seven new wargame scenarios to use with you FIRE and FURY rule book. dis QUA 005 Tactica: Medieval Rulebook $22.50 $4.99 net Following in our tradition of high-quality simulations, TACTICA now offers you Medieval Wargaming at its best and most beautiful. Concise game mechanics allow you to fight tactically accurate and exciting battles in three hours. dis QUA 006 They Died for Glory (Fr/Prussn) $20.00 $22.50 net A complete set of miniatures wargame rules for the Franco-Prussian War. They Died For Glory accurately reflects the new weaponry that dominated this conflict. dis QUA 008 Spearhead WWII $25.00 $4.99 net Spearhead gives players Division-level WWII gaming. Take charge of every phase of a battle from operational planning to tactical execution. Create battlegroups, assign attachments, issue realistic orders and stand ready to commit your reserves. Fast play mechanics allow you to command up to an entire Division. Playable with any figure scale. dis QUA 100 L'Armee Francaise History Book $49.95 $9.99 net L'Armee Francaise is the only military history book of its kind, giving background information on regimental histories, army organizations, recruitment, training, battledress and equipment of the soldiers of France. Mar97 RAF 0015 Charlie Company: Infantry Combat in Vietnam, 1965-1968 $17.95 Charlie Company is a miniatures rule set simulating the ground war in Vietnam, which reflects those peculiar circumstances that were part of the infantry's experience. This unique system is a tabletop game with an element of roleplaying. One player will be the gamemaster -- he sets up the game and controls the Vietcong/North Vietnam forces. The other players will be players on the same side, serving as part of a U.S. Infantry Company in Vietnam from 1964-1972. Their roles will be that of a commander of either a squad, platoon or the company. While individual figures will be needed for each soldier under the command of a player, the game mechanics will be based on the player's role as a commander. As a sergeant, a player will be concerned with what's happening to her squad, i.e.: what types of fire it is taking, who has been hit, how bad was the effect, what can be seen at the moment and what effect her fire is having. As a lieutenant commanding a platoon, a player will be concerned with the actions of the platoon's squads, the evacuation of any wounded and the placement of the platoon headquarters and heavy weapons. As the company commander, a player deals with same problems, but now worries about platoons instead of squads, and ends up in charge of the operation as a whole. Charlie Company can be played with as few as 3 players to as many as 20 players. Jan97 RAF 0030 Blue Max Miniatures Rules $20.00 The popular GDW WWI aerial dogfight game is back -- this time as a set of miniatures rules. Includes 30 new aircraft charts that are compatible with the boxed version of the Blue Max board game. Game components include: one sheet of die-cut counters, a 16-page rulebook, aircraft maneuver schedules and aircraft record sheets. The game will be packaged in a 4-color folder with pockets. NOTE: RAFM Co., Inc. has acquired the rights to this game; this is the old GDW version with RAFM's name and stock #. RAF 0002 Unit Organizations of the American Civil War $12.00 op RAF 0007 British Military, The (1803-15) $14.00 This book is a complete study of the British Military establishment as it existed in 1803-1815. It covers the internal structure of the British Army from the most junior drummer to the Duke of York, Commander in Chief of Army. This book includes complete information on Battalion organization, tactics and formations. RAF 0009 Prussian Landwehr (1813-1815) $12.00 On March 16, 1813 Prussia declared war on France. On the 17th, the decree regarding the formation of the Landwehr was brought into effect. This edict called the whole of the Prussian population to arms i areas directly affected by the French. This book describes the organization of the Landwehr for each campaign season for each province. The strengths of Landwehr formations are given for August and December 1813 and June 1815. The Landwehr played a major role alongside the regulars of the Prussian Army, a contribution that is often underestimated. RAF 0010 Battlecry of the Reptiliads $6.95 RAF 0020 Yellow Ribbon Miniatures Rules $7.00 Very popular rules for Indian Wars 1850-1890. The "YR" miniatures are made for this rules system. 8.5" x 5.5", 48 pages. As with many miniatures rulebooks, amateurish production and art quality, but that does not mean the rules system is suspect. RAF 0021 And Continually Wear the Blue $7.00 A short guide to the US Army and the Indian Wars from 1850-1890. Includes 22 pages of scenarios in this 64 page booklet. Similar format to the Yellow Ribbon Rules, same "artist." RAF 0022 War of Independence in the North $9.00 Campaign Book 7 RAF 0023 Remember the Maine & to Hell with Spain $8.00 Campaign Booklet 9 RAF 0024 Red Shirts - Garibaldi's Campaign 1860 $7.00 Campaign Booklet 8A. RAF AS-2B Black 2" Hexes $5.50 RAF AS-2W White 2" Hexes $5.50 RAF AS-3B Black 3" Hexes $5.50 RAF AS-3W White 3" Hexes $5.50 op FGA 9103 Brother against Brother $40.00 FGA 9201 Defiant Holland $19.95 FGA 9203 Kasserine $14.95 FGA 9204 Bastogne $14.95 op FGA 9208 Remagen $14.95 RAM 9206 War for the Motherland $30.00 RAP 0001 Morpheus Deluxe (0002+3+4+5) $11.95 Get all the Morpheus stuff at reduced prices. WHAT A DEAL! RAP 0002 Morpheus RPG (book) $4.95 Morpheus will take you where no other game has gone: the shadow reality of the dream world. Characters from the future walk side by side with figures from the past and even other dimensions. Players have complete control over the construction and abilities of their characters, and character modification is allowed at any time, even in the middle of combat. RAP 0003 Stuff Dreams are Made Of $3.95 "The Stuff Dreams Are Made Of" is an adventure and sourcebook centered around the Morpheus Tower. Included inside are complete floorplans for the Tower and an adventure centered around it, plus a full section detailing the economics and technology of the Tower, the Mind Park, and the games. RAP 0004 Operation: Hitler! $3.95 Operation: Hitler! is an adventure for Morpheus characters of 2nd to 4th level. Adventuring in the past, you are conscripted for a suicidal mission: fly into Europe to destroy the Nazi party with a surgical strike. RAP 0005 Dreams of Steel $3.95 Dreams of STeel details the city of Pittsburgh as it might be after the United States suffers a nuclear war. Refugees from the war mix with corporate barons, gangbosses and an ultra-high tech police force. Details on economy, politics, technology, the syndicates and the police. Also included is a section to help convert Dreams of Steel to other role playing systems. RAP 1006 Attack of the Humans RPG $9.95 Attack of the Humans is set in today's society, but with one not-so-subtle difference: There are monsters among us. Humans, united by a common cause, rise up to meet this new threat. op RNO 111 Legend Begins(Afr. Korps 41) (Reprint, w/113 Expansion Kit) $30.00 op RNO 112 Campaign to Stalingrad $35.00 '97 RON 1101 Whispering Vault, The $20.00 Players explore the nightmarish world of The Whispering Vault as Stalkers, supernatural entities with strange powers who pursue their otherworldly prey across time and space to the darkest corners of mankind's history. A complete RPG, The Whispering Vault combines an original setting with simple mechanics which allow players to create a character and play their first adventure in a single sitting. '97 RON 1102 Dangerous Prey $15.00 The first supplement for The Whispering Vault explores the tools of the enemy. Leading off with a reproduction of a Stalker's journal, Dangerous Prey contains optional rules expansions, three ready-to-run scenarios and complete statistics for dozens of new opponents and their unique abilities. Lavish illustrations make this product a visual guide to the denizens of the Unseen that no player will want to be without. '97 RON 1103 Gamemaster's Screen $7.00 This is a three-panel gamemaster's screen. All of the most important rules are summarized on the inside of this full-color screen. RTG 1003 Mekton Zeta $20.00 An entirely new edition of the hit anime mecha role-playing game with new cover and interior art as well as revised and updated rules! Both mecha construction and combat are more streamlined than ever, allowing players greater diversity and flexibility. Compatible with Mekton 2 and Mekton Second Ed., Mekton Zeta is a must-have for old and new Mekton players alike, as well as anyone interested in the world of Japanese Animation. RTG 1101 Mekton Wars, Vol.1: Invasion Terra $12.00 The first in R. Talsorian's series of miniature battle supplements for Mekton Z, Invasion Terra will be 96 pages of maximum mecha mayhem! Set in the universe of the Terran/Imperial war described in the first few pages of Mekton Z, this book will contain 31 battle scenarios, each with its own map, as well as source material for roleplaying in this background. Jan97 RTG 1211 Starblade Battalion Mekton $18.00 The premier world sourcebook for Mekton Z. The Starblade Saga will be a complete camapign set in the traditional anim style, including giant robot fighting suits and an implacable alien menace. RTG 1301 Mekton Empire $14.00 Before there was Algol, there was the Mekton Empire! This supplement is a complete sourcebook compatible with any science fiction campaign. Complete with over 100 planets, alien races, emperors, and mecha. Plus optional rules for spaceship combat, psionics and new weapons--and answers to the many mysteries of the long-dead Bendari. RTG 1402 Mekton Z Plus $18.00 Z Plus is 144 pages of more material for your Mekton game. It includes all the material from the Mekton Technical Supplement (updated for the new edition), advanced rules for Mekton Z to bring even more anim flavor to your game, conversion rules for Cyberpunk, and, once again, cover art by noted Japanese mecha artist Yuji Kaida. RTG 1501 Operation: Rimfire $14.00 The first in a series of Mekton Adventure Albums. the year is AY 1521, and the nations of Elara and Karga are finally at peace... until the discovery on the moon that will change life on Algol forever. A 22-episode story guide takes the characters from the moon to Algol, and finally to deepest space. Full of reference designs and drawings to match any anime book, Rimfire is perfect as a referee tool or as an addition to any anime collection. RTG 1601 Mekton Mecha Manual: Vol. #1 $8.00 Huge Space Battlewagons! Giant Bug Battlesuits! "Retro-Tech" Mecha! All this and more in this first in a series of Mekton Supplements providing mecha and vehicle designs for Players and referees. This book contains a total of 24 different designs and 12 different "anime-style" backgrounds, each fully illustrated. So suit up and check it out! RTG 1801 Mekton Mecha Manual, Vol. #2: The Invasion Terra Files $12.00 More details on the units described in the Invasion Terra Sourcebook. lots of new equipment, ships and mecha! RTG 1901 Mekton Z Tactical Display $10.00 This referee's screen will not only put all of the necessary charts in one convenient place, but will also include a small supplemental booklet containing a streamlined mecha construction system, a cinematic combat system, several sample mektons and some battle scenarios. DPN IMP-1 Jovian Chronicles $15.95 DPN IMP-2 Europa Incident $12.95 Set in the Jovian Chronicles story line, this sourcebook contains a major adventure, many NPC'S, new mechs and space ships. Well illustrated. Super neat book for both Mekton players and Animie fans. RTG 2002 Teenagrs frm Outr Space (2nd Ed) $10.00 CFE 2000 TFOS does Winterfest $7.95 TFOS does WinterFest! is the first hilarious adventure produced by Crunchy Frog for TFOS. The WinterFest is coming to Albert Einstein High, and the school may never be the same again! Includes a selection of new powers and equipment, plus the exciting "Assault on North Pole One" Adventure. CFE 2001 TFOS Yearbook '93 $7.95 CFE 2002 TFOS Invasion! $7.95 RTG 3002 Cyberpunk 2020 2nd Ed. Perfect-Bound w/Screamsheets $20.00 The original game of the Dark Future gets even better! The first edition of the most popular Cyberpunk-genre game was RPGA Game of the Year, 1989. The second edition contains twice the information of the original. All-new netrunning system, more weapons, lots more cyberware, better combat and more of the hip and gritty Cyberpunk atmosphere you expect form R.Talsorian Games! this most current printing incorporates never-before-seen European art and all existing errata from previous printing and editions. RTG 3291 Listen up, you Primitive Screwheads: The Unexpurgated Cyberpunks Ref's Guide. $10.00 Originally solicied as stock # 3311. R. Talsorian has taped some of their best and more opinionated Cyberpunk authors and referees to tell you how to run a good campaign. If you are a referee, you need this book. If your referee has this book, buy it or fear! RTG 3321 Cybersheets $6.00 Even the toughest street samurai ain't worth spit if you can't find your autoweapons skill in time to grease that booster before he nails you. Get on the edge with these totally chill character sheets. Now you've got ready access to all the stuff a player needs to survive in the gritty world of 2020. And for the Cyberpunk GM, there are non-pc forms so you can keep those ruthless corporates, manic 'dorphers, and surly security guards right at your fingertips. RTG 3101 Solo of Fortune $10.00 The first of the Cyberpunk supplements, based on the way material is presented in Soldier of Fortune magazine, but for Cyberpunk. RTG 3111 Corp Book 1: Report 2020 Vol. 1 $10.00 This series of corporation reports details the heavy hitters of the Cyberpunk world. Home offices, official logos, uniforms, and equipment: it;s all here. You want to know who the sharks are and where they swim? Corporate reports clue you in with biographies on top stockholders and executives, plus their standard operating procedures. RTG 3151 Corp Book 2: Militech & Lazarus Grp $10.00 This series of corporation reports details the heavy hitters of the Cyberpunk world. Home offices, official logos, uniforms, and equipment: it;s all here. You want to know who the sharks are and where they swim? Corporate reports clue you in with biographies on top stockholders and executives, plus their standard operating procedures. RTG 3161 Corp Book 3: Report 2020 Vol. 3 $10.00 This series of corporation reports details the heavy hitters of the Cyberpunk world. Home offices, official logos, uniforms, and equipment: it;s all here. You want to know who the sharks are and where they swim? Corporate reports clue you in with biographies on top stockholders and executives, plus their standard operating procedures. RTG 3171 Protect & Serve $10.00 Protect & Serve is a look at the gritty day-to-day world of the cops. Cop talk, cop guns, cop cars, and a breakdown of the structure of a typical department are made available to the Cyberpunk player. Departmental politics, Internal Affairs, and Organized Crime in North America will add color to any Cyberpunk campaign involving crime and punishment. RTG 3181 Chromebook II $14.00 The "Sharper Image" catalog for the cyber-suave -- don't go shopping without one! Weapons, cyberware, vehicles, fashions, food, apartments, fads, gadgets, cyber-pets, even where to shop! From full body replacement to mini-jets, the Chromebooks are equally useful to high-rise Corps and Fixers on the Street. These books tell you what to do with those hard-earned Eurobucks once you've finished that Cyberpunk adventure. Chromebooks: because image is everything, and out of fashion is out of work... RTG 3201 Hardwired $12.00 The total coverage of one of the genre's most popular books. Deltas, cybersnakes, panzer-boys, and dirtgirls up against the Orbital Corporations! It's all here in this authoratative sourcebook written by Walter J. Williams. RTG 3211 Deep Space $12.00 Enter the Future of cyberpunk with Deep Space, which continues the Near Orbit saga. We've taken the timeline and background of the original supplement and extended them to the year 2025, while revising the game rules as well. We cover the Highrider struggle for political freedom, the exploration/exploitation of Mars and the Belt, and manned probes into the mysteries of the Outer Solar System. Deep Space is a stand-alone product containing all the original information in Near Orbit--and more. Detailed vehicle/equipment lists, maps of the Lunar colonies, the Martian bases, and the habitat cylinders, O'Neill's 1 and 2. Plus a bonus adventure: Red Conflict--an uprising on the surface of Mars! Let you Cyberpunk 2020 campaign reach beyond the Edge with Deep Space! RTG 3221 Home of the Brave $14.00 We've shown you how good it is in Europe, now see how bad it really is at home...Home of the brave is a major sourcebook covering the Dis-United States in 2020. This supplement is Cyberpunk's background bible for years to come. Inside, R.Talsorian gives you the state of the States; the balance of power between government, corporation, and independent communities; plus a history of the Collapse. If you want to know why things went cyberpunk, here's where you'' find it. There's also a closer look at the armed forces (as a a new character role), the Nomad problem, and an overview of dysfunctional society in general. Cyberpunk GM's, don't let this one out of your reach! RTG 3231 Land of the Free $18.00 Box set with a 120 page book that includes a 2'x3' map of Cyberpunk America, 5 business card clues, 5 clue sheets and two 25mm vehicle sheets for use with the included adventure. RTG 3241 Rache Bartmoss' Guide to the Net $16.00 Awesome guide to computer systems and corporations around the world. Loaded with maps, charts, and computer generated artwork. RTG 3271 Wildside: A guide to the Street $12.00 The ugly side of Cyberpunk crawls out from under the garbage. Streetlife and the fixer's world. Not just Fixers; Mobsters, Loan Sharks, Fences, Agents and Smugglers. RTG 3281 Rough Guide to the UK $12.00 Originally solicied as stock # 3331. Everything you need to play a down and dirty dark future campaign in the United Kingdom. Written by an English group, Voodoo Penguin. RTG contacts have been telling them that England is the true home of the Cyberpunk future, now they're giving the players a chance at the flip side of all that Euro-glitz. RTG 3311 Pacific Rim $14.00 The definitive sourcebook for the pacific rim in 2020. Includes Australia, Japan, Korea, and China. Written by authors in Japan and Australia. Arasaka may be big players in post-collapse america, but what are they up to at home? RTG 3331 Chromebook III $14.00 The Biggest Chromebook ever! Packed to the gills with more 21st century style and technology than ever before. Among the topics covered are: Cybermodems, personal computers, software, more vehicles, more Full Borgs, robotics, and, of course, more cyberware! Cyberpunk technology is always in fast forward, so, if you want to stay on "The Edge", you've got to the Chrome! RTG 3361 Solo of Fortune #2 $12.00 Guns, death, destruction! Vehicles, cannon, explosions! All that and plenty of interesting info for solo and mercs; where to go, what to see, who to kill. This one promises to be even better than SOF 1. RTG 3371 Neo Tribes $12.00 The "tribes" of North America. A look at the background and history of the Nomad families, and the socio-political goals of the Nomad movement. This will provide a deeper background for your Nomad characters, a la Wildside. RTG 3391 Edgerunners, Inc. $12.00 The Cyberpunk's employment board! A look at dozens of small corps and companies, storefront outfits, and shadowy businesses. We describe what they can do-and what you can do for them. Employment opportunities (and adventure seeds) galore! 80 pages. RTG 3421 Eurosource Plus $18.00 The Second Edition! The European sourcebook for the 2020's upgraded and expanded. ES+ will be about 50% bigger than its predecessor and will feature all new art and in-depth material along the lines of the Pacific Rim sourcebook. 144 pages. RTG 3431 Live & Direct $12.00 Explore the entire spectrum of Dark Future media, from player characters to who they work for. A must-have for any Cyberpunk referees or players who deal with the media in their campaigns. Includes material from the now out-of-print Rockerboy. '97 RTG 3432 In The Spotlight (Media Book) $14.00 This Cyberpunk sourcebook covers the entire spectrum of Dark Future Media; from player characters to the corporations they work for. In the Spotlight is a must for any cyberpunk referee (or player) who deals with the media in their campaign. Includes materials from the now out-of-print Rockerboy. RTG 3461 Blackhand's Street Weapons 2020 $8.00 This 48-page Cyberpunk sourcebook will be a complete compilation of every weapon -- every gun, blade, bazooka, missile and bullet -- that RTG's ever published in all of their Cyberpunk books. Includes all the stats in one convenient place. Street Weapons is a must-have for both players and referees alike. RTG 3471 Chromebook 4 $10.00 Just when you thought it was safe to hit the streets... This Chromebook has more nanotech and vehicles than ever before, and is proven tougher on edgerunners! Buy or Die! This book may be released in August, so please get your numbers in soon. Feb'97 RTG 3481 Firestorm: Stormfront $18.00 This book will be the first in a pair of sourcebooks detailing the events and participants in the Fourth Corporate War. Stormfront focuses on the early stages of the War between OTEC and the Eurocorp CINO for control of a third aquatech company. Soon, Arasaka and Militech begin to be drawn into the conflict. This book provides rules for underwater technologies and warfare, as well as outlining the covert sniping war that is growing between the two Megacorps. Look for the second book, Shockwave, early next year. The events in these products will reshape the future in preparation for Cyberpunk 3rd Edition, making these books must-haves for all Cyberpunkers! RTG 3521 Rache Bartmoss' Brainware Blowout $14.00 In the tradition of Blackhand's Street Weapons 2020 (RTG #3461), Rache Bartmoss' Brainware Blowout will gather all the software, cybermodems and computers from all existing Cyberpunk products for easy access. This book will also feature Cyberpunk game stats for all the "new" software, etc. from Wizard of the Coast's Netrunner card game, as well as rules on how to use Netrunner in conjunction with Cyberpunk. This is a must-have for players of both games, so don't get caught short! RTG 3601 When Gravity Fails Sourcebook $12.00 The Casbah was never like this! IN the tradition of the Hardwired novel supplement, we bring you the rules and background needed to place your campaign in George A. Effinger's world. This supplement (with inputs by the author) includes a study of Islam in the Future, the technology of WGF, and a Cyberpunk adventure with a sexy twist...The perfect companion for owners of the Hardwired game book. RTG 3701 Chromebook I $12.00 The "Sharper Image" catalogs for the cyber-suave--don't go shopping without one! Weapons, cyberware, vehicles, fashions, food, apartments, fads, gadgets, cyber-pets, even where to shop! From full body replacement to mini-jets, the Chromebooks are equally useful to high-rise Corps and Fixers on the Street. These books tell you what to do with those hard-earned Eurobucks once you've finished that Cyberpunk adventure. Chromebooks: because image is everything, and out of fashion is out of work... RTG 3121 Tales from the Forlorn Hope $10.00 From covert jobs for the CIA to saving a borderline cyberpsycho from himself, Tales from the Forlorn Hope follows a group of new Cyberpunk characters from lonely outsiders to welcome regulars in the most famous Solo bar of the m all. Includes a fully detailed environment for future gaming sessions. RTG 3131 EuroTour '22 $10.00 Where there's Big Music, there's Money and Action. And together they mean Trouble...Cyberpunk style. Ride the fast track to Europe with Jack Entropy's Continental Tour. Six adventures from Bristol to Prague let your players rub shoulders with Goldenkids and Streetscum while working the Tour towards its fatal finale. Can the players do their jobs against the background of rebels, riots, parties, and martyrs that make up the Rocker-boy biz? RTG 3351 Mediafront $10.00 Rise up and re-claim your TV's! The 2nd of the Documents of Revolution series of Cybergeneration supplements, this one takes the CyberRevolution onto the airwaves as the tools of the Media in 2027 are brought to bear. Can the Eden Cabal pervail against a government that's better at manipulating images than the Reagan Administration? Tune in and find out! Includes a new Evloved type, new yogangs, media tech in 2027, and more. RTG 3252 Cybergeneration (2nd edition, stand-alone game) $22.00 In the year 2027, a nanotech plague has given a new generation amazing abilities, but the fascist corporate state is conducting a genocidal war against these "cyberevolved" children. Now old-time edgerunners and new-born cyberkids are raising the call for revolution! Originally a Cyberpunk supplement, due to popular demand this new edition is now a complete game. It features a streamlined combat and netrunning system, rules for creating guerrilla characters and more background. Evolve or Die! RTG 3261 Bastille Day $6.00 Cybergeneration adventure to rescue a missing buddy from a corporation. RTG 3341 Ecofront $10.00 The first of the Documents of Revolution series of full-blown Cybergeneration supplements, this one focusing on the Cyberevolved's battle on the ecological front. It includes a new Cyberevolved type, new Yogangs, lots of helpful gamemastering advice, plus an adventure. Details on J-Parks, EcoRaider operations, CyberAnimals, and profiles of the environment in 2027. elim RTG 3381 ISA Sourcebook $15.00 Know your enemy! This Cybergeneration sourcebook shows you the face of the Incorporated States of America, a frightening place on the edge of tomorrow. An unholy alliance of corporations and the federal government has resulted in a Nazi-like state that rules by money, mind-control and might. Includes military and police data, new tech, and an outline of the political structure of the ISA. '97 RTG 3411 FreeFront $12.00 The fourth in the Documents of the Revolution series of sourcebooks, FreeFront takes a look at the political battle being waged by the CyberRevolution for control of the ISA. Learn the ins and outs of the democratic facade that is the new federal government, and find the kinks in the armor to use to bring it down. RTG 3441 Virtualfront $12.00 The mostly-dead Rache Bartmoss leads the CyberEvolved on an invasion of the global computer net in this Cybernation supplement. The ISA has placed the Net under martial law as Wizards and junior hackers work to free the information flow and open the minds of America. Includes new info on netrunning, Wizards, new Yogangs, and more! on hold RTG 3451 Generation Gap $12.00 Generation Gap, the companion guide to Cybergeneration, will outline corporate schools, family life, teen romance and all those other things that can so complicate the life of a CyberJUve. It's 96 pages of source material, including guidelines on Corporate life and how to run games involving adolescents. It also includes player's notes for being a juve, a juve's view of life in the ISA and a whole slew of info to help Cybergeneration gamemasters get the most out of their campaigns. This book even has essays on designing your own Yogangs and CyberEvolved. Don't go to the Revolution without it! AG 5000 Arasaka Brainworm $7.95 An interest which wishes to remain unnamed has a problem. A fixer whose name doesn't matter hires a team willing to become the solution. Call the fixer Diamond Blue. Call the team your Player Characters. Play the dangerous role of hi-tech courier of industrial espionage. Infiltrate the Biotechnica research facility on a small Pacific atoll. But things go awry, starting inside the very brain of the mole, Brinkmaan--your contact on the island. This is not a job for the timid, nor the inexperienced. You have to think on your feet, muster all your cyberpunk cool, and face the toughest security corporation in the world: Araska. AG 5005 Night City Stories $15.00 AG 5010 Osiris Chip, The $8.00 A new chip has hit the streets. IT claims to restore humanity to those who have fallen to cyberpsychosis--restoring them to human life, as Osiris was resurrected by Isis in Egyptian mythology. In fact, the chip makes the cyborgs into zombie slaves for a corporation's nefarious plans. The players' involvement is simple enough. When their characters take up an offer for a cut in some anti-corp action, they find themselves in a tight spot--suspected of distributing the chip, while being hunted by its true owners. The punks must think back to idle encounters at the start of the adventure. Somebody set them up. They have to find out who. By working their way back through the members of the O-Zone gang, the party may find its way to the real culprits. Of course, if the PCs seem too nosy, they may just persuade the gangs to flatline them. Once the punks learn who their enemies were, they can think about revenge, and excavate the secret laboratory of the Osiris Chip. AG 5020 Streetfighting $10.00 Slicing and dicing, hacking and slashing...There are times when you're riding high on the edge of cyberpsychosis, and you've just gotta let off some steam---or you've picked up a hot new assault rifle, but the practice range isn't exciting enough a place to try it out--or you're just looking for a night on the town with a little more punch than you can find at a cocktail party. Well, the typical cocktail party. Turn to Streetfighting, and let it all out, full auto! AG 5025 Chrome Berets, The $12.00 This campaign book is an exciting new approach to Cyberpunk adventures by Atlas Games. The format encompasses a tough, no-holds-barred scenario that will challenge roleplaying and tactical skills; plus a wealth of valuable new game material that may be applied to any Cyberpunk campaign. AG 5035 Chasing the Dragon $9.95 A stolen attache case spells trouble unless the cyberpunks can find it, 'cause someone is holding them responsible. This is no easy task in the Combat Zone. They're thrown into the middle of a dangerous game of corporate intrigue, greed, drug dealing, and inter-game rivalry, and it's looking like nobody is on the team's side. Somewhere behind it all lurks the Dragon--the apparent thief, one of the best solos in the biz, and known to operate out of the Combat Zone. Chasing the Dragon through the worst (and perhaps most colorful) zone of the city, the team finds this enigma a wily opponent, and perhaps a most unlikely ally. AG 5040 All Fall Down $8.00 IT starts as a fast-euro job in the rebuilt city of Las Vegas. Your only concern is how to spend the money and avoid the ever-present James Gang, a group of rednecks right from the old celluloid. Just a couple months of gambling, parties, and low-blood thrills. Then the word breaks--Corporate Civil War!--and you are caught right in the middle. AG 5045 Thicker than Blood $9.00 This scenario depicts another side of the Cyberpunk world: a private school, where tomorrow's elite are trained to command and exploit the masses. It's emphasis is on role-playing, as the player characters face delicate situations and moral dilemmas where guns offer no solution. AG 5050 Bonin Horse, The $7.95 The Bonin Horse features: Flexible entrances-- Player characters may be Arasaka special operatives, crewmembers of a submarine-for-hire, or even stowaways. A new and dangerous adventuring environment--the deep ocean. Relentless pacing--a story of non-stop, heart-pounding action. AG 5055 Greenwar $12.00 Greenwar is a midlevel adventurer for 3-6 players in which Corporate PCs and their associates are offered the opportunity of a lifetime: the chance to plan, arrange, and execute the hostile takeover of Liverpool Shipping, Inc., a major player in the international container shipping trade. AG 5065 Cabin Fever $8.95 This adventure is designed to be a locked-room scenario, meaning that it will eventually confine the player characters in a small, inescapable place, and force them to resolve issues with the resources at hand. It is also a wonderful environment to promote roleplaying and long scenes of conversation. DPN ICP-101 Night's Edge $14.95 Night's Edge is an Alternate Reality Sourcebook for CyberPunk 2020. It is the first in a series of modules and sourcebooks that brings techno-horror to the world of CyperPunk. IT contains rules covering mostly vampires but also their brethren, lycanthropes and were-wolves. Also included are rules for vampire hunters and psychic powers. DPN ICP-102 Necrology $8.95 Necrology is set in the Alternate Reality Universe for Cyberpunk 2020. For 3-6 experienced players. Although it is the first part of the Necrology Trilogy, it can be played alone. DPN ICP-103 Survival of the Fittest $8.95 Join the cast, and outcasts, of SURVIVAL OF THE FITTEST, into an intricate adventure for up to six players in the shadow of the Night's Edge. Become children of the night struggling against an implacable enemy set upon your utter destruction. Wage a desperate battle against ARASAKA, Sun Knights and kin alike. Whatever happens, you will never be the same... DPN ICP-104 Now I Lay Me Down $8.95 Now I Lay Me Down...is set in the Alternative Reality Universe for CyberPunk 2020. For 3-6 experienced players. Although it is the second part of the Necrology Trilogy, it can be played alone. DPN ICP-105 Immortality $8.95 IMMORTALITY is set in the Alternative Reality Universe for CyberPunk 2020. For 3-6 experience players. Although it is the third part of the Necrology Trilogy, it can be played alone. DPN ICP-106 King of the Concrete Jungle $9.95 One man's hunger for power, a city in turmoil. One woman's mistake, an old man's sorrow. Unlikely knights in chromed armor, a boy's life. ...And thus is the stage set to find out who will become... KING OF THE CONCRETE JUNGLE! DPN ICP-107 Media Junky 1: Take One $9.95 MEDIA JUNKIE I is a collection of four scenarios for use with (or without) the Night's Edge alternate reality sourcebook for Cyberpunk 2020. It is recommended for a party of 4-6 experienced players. DPN ICP-110 Grimm's Cybertales $16.95 Grimm's Cybertales is an Alternate Reality sourcebook for Cyperpunk 2020. It contains additional background material on the stranger side of life in 2020; also new rules covering cybernetics, stress, cults, voodoo, the Net, dreams and much more. Take Cuberpunk to an Edge you never even knew existed. DPN ICP-114 Media Junkie 2: Final Cut $9.95 MEDIA JUNKIE II is a collection of six scenarios for use with (or without) the Night's Edge alternate reality sourcebook for Cyberpunk 2020. It is recommended for a party of 4-6 experienced players. DPN ICP-115 Playground $11.95 Welcome to the realm of the Playgrounds, virtual reality amusement parks where you can seek the ultimate hedonistic experience! Or at least, that's the official line. What the corporation won't say is that the Playground's creator has been assaulted in the 'Net and now wants revenge (and has the means to do so). Add a team of vampire solos chasing her and the players are in the midst of a dangerous hunt. An Adventure for CyberPunk 2.0.2.0. DPN ICP-116 Dark Metropolis $16.95 An Alternate Reality Universe (ARU) Sourcebook for CyberPunk 2.0.2.0., licensed from R. Talsorian Games. Metropolis is a city-life sourcebook detailing what life is like in the City in 2020, especially in the Alternate Reality Universe. It is definitely a must-have for any ARU game master. It completes the work began with GRIMM'S CYBERTALES, a background sourcebook focusing on the dark side of humans (a strong source of horror role-playing) DPN ICP-117 Premature Burial $13.95 The Premature Burial is an Alternate Teality Universe sourcebook for Cyberpunk 2020. It contains a complete adventure suitable for 4 to 6 low level characters, with a special section explaining how to play a live-action version of the scenario. The book also contains a complete corporate report on Czar Inc., a small corporation involved in the adventure. DPN ICP-118 Remember Me? $13.95 This campaign highlights a series of memory-manipulation experiments being conducted by the CIA under the guise of corporate psychological warfare research. In addition to the campaign-sized adventure, the book includes full rules for memory and its workings with character conversion templates. Also included is extensive background information on the CIA, its experiments and a complete CIA controled town (Johnsville). An Alternative Reality Universe Sourcebook/Adventure for Cyberpunk 2020. DPN ICP-119 Home Front $9.95 Sometimes one wants to get away from home and have a little bit of love, and a little bit of control over his destiny. Sometimes one wishes for more than they can possibly handle. Alternate Reality Universe (ARU) adventure for Cyberpunk DPN ICP-120 Sub-Attica $16.95 Sub-Attica is a Cyberpunk ARU sourcebook loaded wth information about the dreaded Sub-Attica underwater detention center, with complete layout and full NPCs stats. It also contains eight mini-adventures designed to make the players' life miserable. CHX 08025 Cyberpunk Dragonskin Bkcover. $2.50 Dragonskin Vinyl Bookcovers are made to protect your favorite game books from dirt, spills, and scuffs. Dragonskins feature fine examples of fantasy art. They fit 11 1/4" x 8 3/4" or slightly smaller sized books. CHX 08027 Militech Dragonskin Bookcover $2.50 Dragonskin Vinyl Bookcovers are made to protect your favorite game books from dirt, spills, and scuffs. Dragonskins feature fine examples of fantasy art. They fit 11 1/4" x 8 3/4" or slightly smaller sized books. AG 5070 Northwest Passage $10.00 Northwest Passage Includes: Numerous non-player characters. New locations, equipment, and other useful Cyberpunk 2020 background material. Additional rules and helpful guidelines for adventurers set in the frozen north. Ice-bound action and corporate intrigue in a harsh environment. op RTG 5021 Fiendish Agents of Falkenburg $10.00 RTG 4001 Compendium of Modern Weapons $20.00 When your back's to the wall, all you can trust is the Edge of the Sword. R.Talsorian and The Armory's Kevin Dockery present the first in a series of manuals on modern paramilitary subjects. The Compendium of Modern Firearms is a 224-page book detailing the weapons of paramilitary police, army units, and hostage rescue teams worldwide. A set of comprehensive conversion rules let you place these guns inside the majority of modern role-playing systems. '97 RTG 4011 Edge of the Sword, Book 2: Terrorism & Counter-Terrorism $12.00 A complete overview of world terrorist and counter-terrorist activities. Topics include actual terrorist organizations -- their methods, ideologies, areas of operation and photos of known leaders still at large, and a list of real-life HRUs (Hostage Rescue Units) from governments nationwide and their methods of hostage retrieval. Forewarned is forearmed; don't be without this book! RTG 6001 Castle Falkenstein RPG (softbound) $27.00 Steampunk Fantasy. Enter a glorious world of adventure where the forces of Romance and MagicalTechnology are arrayed against the Steam and Steel of the Industrial Revolution. Where Jules Vernes is science minister to Napoleon III and Captain Nemo roans the seas. Enter an alternate 19th century world of larger-than-life Love, Honor and Danger. Elvish hussars, zeppelins, gentleman's clubs, scandalous adventuresses and Dragons. Not like anything you've seen. Features entirely new game system. RTG 6002 Castle Falkenstein RPG (hardbound) $32.00 Hardbound version of the Steampunk Fantasy RPG we solicited for (originally) last November. It will come out about two weeks after the softbound version. RTG is doing only a small percentage of their print run in hardbound for those customers who really would prefer it this way. Enter a glorious world of adventure where the forces of Romance and MagicalTechnology are arrayed against the Steam and Steel of the Industrial Revolution. Where Jules Vernes is science minister to Napoleon III and Captain Nemo roans the seas. Enter an alternate 19th century world of larger-than-life Love, Honor and Danger. Elvish hussars, zeppelins, gentleman's clubs, scandalous adventuresses and Dragons. Not like anything you've seen. Features entirely new game system. RTG 6011 Comme Il Faut (Things That Are Done) $17.00 Comme Il Faut is the long-awaited companion volume to Castle Falkenstein. This 128-page book is packed with useful information on the Victorian Era: from Romantic Assignations to which spoon to eat with, from train and ferry schedules to how to be the well-dressed lady or gentleman. The book also includes a large section expanding the CF magic system. Comme Il Faut will not only be useful to CF players, but for anyone who plays any Victorian Era RPG. RTG 6021 Steam Age $14.00 Radium submarines, personal velocipedes, automated steam war machines! Meet the inventors, madmen and devices that make "Steam Age" a truly interesting manual in this exciting inventions supplement for Castle Falkenstein. RTG 6031 Sixguns & Sorcery $20.00 Tom Olam travels westward to help the leader of the Indian Nations, but the US Secret Service has pitted its best agent (infamous James Oliver North) against him. Tom's allies are even more dangerous a spellslinging Wyatt Earp, a vampiric Doc Holliday, and a mad Emperor of California. Join Castle Falkenstein's hero as he travels coast to coast across Steam Age America. 160 pages. RTG 6041 Book of Sigils: Magical Orders of New Europa $17.00 The inner mysteries of the Illuminatus and other sorcerous brotherhoods of New Europa are revealed at last. Learn the rituals, spells, secret loges and strongholds of the Mystic Masters of Magic as the renegade Wizard Adeotus unveils his memoirs to the mundane world, while an entire unholy alliance of Dark Sorcery pursues him across the globe. Mar97 RTG 6051 Memoirs of Auberon of Faerie, The $20.00 Life in New Europa can be strange at times, but wait until you hear the life story of Auberon, King of the Faerie Seelie Court! Includes in-depth source material on all the different types of Faerie, a history of the five Earths the Fae have visited, and more. RTG 6061 Lost Notebook of Leonardo da Vinci, The $17.00 Engine Magic revealed! The entire text of the Principles of Sorcerous Constructa Automata, now translated from the original Italian mirror writing of the Master himself. Now, you too can construct Magical Engines for your Castle Falkenstein campaign, or just marvel at the brilliant creations of Leonardo da Vinci, Sorceror Supreme! 128 pages. '97 RTG 6071 New Europa Sourcebook $16.00 Tom Olam's in hot water again, as this time he pursues a sinister mastermind across the length and breadth of New Europa to recover a stolen Sorcery Engine of extraordinary (and deadly) power. Visit the great capitols of the Steam Age, and meet the people and places that shape the events of the Castle Falkenstein world! tba RTG 6081 Ottoman Empire, The $14.00 Uncover the hidden secrets of the Turkish Empire. Visit the court of the Sultan, discover lost cities beneath the shifting desert sands, clash swords with mad dervishes and foil the sinister plots of hooka-smoking, homonculous-making, djinn-summoning viziers. It doesn't get any more exotic than this, folks! '97 RTG From Prussia with Love (working title) This James Bond-style adventure written by John DeChancy (Castle Perilous) will take readers from the skies over the Baltic Sea to the sewers of Paris in a desperate attempt to stop Bismark's latest plot for world domination. Feb97 RTG 10001 Champions: The New Millennium (was 9001) $25.00 At 192 pages (16 in full color), Champions:TNM will feature the same Hero/RTG system -- Fuzion -- as Bubblegum Crisis (RTG #8001). It will also feature a new, updated look to bring Champions more in line with the feel of the superheroes of the 90's (i.e. BAD girls with BIG guns and small costumes and spikey, blood-drenched, brooding vigilante butt-kickers). RTG 8001 Bubblegum Crisis RPG $24.00 Enter the year 2032. Enter the world of the Knight Sabres. Enter MegaTokyo. Based on the popular Japanese anim series, Bubblegum Crisis is a fusion of cyberpunk future with anim action. This book, which will be a stand-alone game, will be packed with artwork from the series, and source material on the world. A must-have for Cyberpunk and Mekton players as well as fans of the upcoming anim series, Bubblegum Crisis will debut the new combined HERO/RTG system Fuzion! RUB FPG1030 Everway Companion Collector Cards Display (36) $70.20 Everway Companion Collector Cards feature 90 fantasy art cards by famous artists, such as Chris Achilleos, David Cherry, Roger Dean, Richard Hescox, Jeffrey Jones, Ken Kelly, Don Maitz, Mike Ploog, James Warhola and others. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.95 per pack. Bonus Cards: Randomly inserted in card packs are 6 different Metallic Muse cards. These are ultra-rare collector's cards. Everway Companion Collector Cards provide a valuable expansion to the Everway roleplaying line for both players and gamemasters. The array of different fantasy images inspire entirely new realms for players to explore. RUB RG13631 Spherewalker Source Cards Display (36) (was RG3631) $70.20 Spherewalker Source Cards are a set of 90 fantasy art cards for use with the Everway RPG. The cards follow the format of fantasy art cards currently on the market, but each card features entirely original artwork. Source material related to that artwork is located on the back of each card. These cards are designed to appeal to Everway players and gamemasters, gamers who play other fantasy roleplaying games, fantasy art fans and card collectors. The display will contain 36 randomly collated packs of 10 cards, each of which sells for $1.95. RUB RG3101 Spherewalker Sourcebook $19.95 Why did the dragons war against heaven? What secret weapon do the Warriors of the Silver Nail use against the undead? How did the gods create the universe? These and other mysteries of the countless worlds of Everway are answered in Spherewalker Sourcebook. Written by Greg Stolze, this 160-page book is the newest Everway supplement produced by Rubicon Games. Spherewalker Sourcebook is a fantastic exploration of the places, people and things that heroes can discover as they walk the spheres. Free of game mechanics, this sourcebook should be an essential part of every roleplayer's library. It features gorgeous art and gripping stories that will entice any fantasy fiction lover to read it again and again. RUB RG3601 Everway (boxed) $34.95 Everway is the groundbreaking, award-nominated roleplaying game designed by Jonathan Tweet, creator of Atlas Games' Ars Magica, Over the Edge and On the Edge. The Everway boxed game includes: 93 full-color original art cards 36 full-color fortune cards 6 full-color quest cards 4 full-color source cards 12 full-color ready-to-run heroes 12 full-color hero sheets 3 rulebooks 2 full-color maps Mar97 RUB RG3602 Everway Hero Sheets $9.95 This Everway supplement provides a much-needed refill for the Everway game set. The original game provides 12 gorgeous, full-color hero sheets for players to record their characters. Some players hesitate to use these irreplaceable sheets--until now. Everway Hero Sheets features 24 full-color replacement Hero Sheets along with 12 full-color Ready-to-Run Heroes -- heroes players and gamemasters can use for impromptu adventures, or flesh out for ongoing play. The final component of Everway Hero Sheets is Danger in Strangerside, Chapter One: Welcome Inn -- the first of several upcoming Everway Quests. RVN 1000 Ravenstar RPG $25.00 Get fitted for the ultimate adventure. Standing on the edge of civilized space, Raven Star characters are fromtiersmen in a wild, tough and at times grim world. They are faced with many critical choices and situations, working for a better life in a world featuring a streamlined blend of fashion, style, rock, pop, sex, violence, cuttine edge cybernetics, and the reborn power of magic. The Raven Star game system is designed with streamlined gaming mechanics, giving realism to the scenario along with fast-paced die rolling. RVN 1100 Get Fitted for the Frontier $17.50 In this arena of predators, the rule of the game is the survival of the best fitted. This is a catalogue of gear and cybernetics which can be acquired by player characters to enhance their ability to survive in the wild Raven Star frontier. The 157-page sourcebook also features new weapons and the best in cutting-edge cybernetics. The equipment, vehicles and cybernetics featured in this sourcebook are designed for Raven Star, but they can easily be used for other roleplaying systems. '97 RVN 1200 Magic & Martial Art $17.50 This book details information about magic and its increasing influence in the Raven Star setting. New spells will also be introduced. In the Martial Art section new styles of martial art and their special attacks will be detailed, including new optional rules. on hold RVN 2000 Rising Darkness $22.50 A new horror/adventure roleplaying game with a contemporary setting involving an ongoing secret struggle between the powers of good and evil. The players can customize their minions of evil or worries of good who can possess special abilities to aid them in their causes. SBG 0100 Operation Husky: The Campaign for Sicily $40.00 It's June 11, 1943, and the Allies are ashore on Sicily... the race to Messina has begun. As the Allied player, you have 12 divisions of Americans, Canadians and British. In all, 467,000 troops commanded by two of the Allied's best: Gen. George S. Patton and Gen. Bernard L. Montgomery. Your objectives are to capture the Axis airfields and supply ports needed for the attack on the Italian boot and the destruction of the German and Italian forces in Sicily -- you must not allow their evacuation to mainland Italy where they will live to fight another day. As the Axis player, you must methodically withdraw your forces to Messina for evacuation. Your command consists of the proud, but weary, Hermann Goering Panzer Division and the recently formed, but veteran, 15th Panzer Grenadier Division. You have 230,000 Italian soldiers to help in your defense, and the Fuehrer has promised reinforcements: the 29th Panzer Grenadier Division and the 1st Parachute Division. Operation Husky: The Campaign for Sicily is a battalion-level simulation of the drive for Messina. The game is 13 turns long and can be completed in one evening. The game contains three scenarios. Victory conditions have been carefully balanced and the outcome of the game usually hangs in the balance until the final turn. Game Components: a 23"x17" four-color deluxe mounted gameboard 390 oversize (5/8") die-cut counters rulebook 1 D6 charts and tables Game features include Allied Air Support, Naval Shore Bombardment, Combined Arms Effects (Armor, Artillery and Anti-Tank), Fortifications and Disorganized Units. SCP 0001 The End RPG $20.00 Judgment Day has come and gone, and the Redeemer did separate the wheat from the chaff, but something has gone horribly wrong. The people who did not choose a side in the war between good and evil have been forsaken, and Heaven and Hell closed their gates forever. Now these broken heroes and pocket messiahs must rebuild the world in their own image. 200+ pages. FOR MATURE READERS ONLY. SCP 0002 The End Judge's Screen $10.00 This is a lavishly-illustrated tri-fold gamemaster's screen. The front contains useful charts and tables for the Judge's reference, while the back displays the Kane-Ferguson cover of the core rulebook. Also included are a packet of character sheets and a bonus gaming aid. For Mature Readers Only. Mar97 SCP 1010 Cry Havoc (was 0011) $20.00 RESOLICIT ON MAR96 PRE-O. None of the forsaken have ever ventured towards Washington have returned. NO one from Washington has been since the world ended. The first of the colony sourcebooks for The End, the horrible truth is unveiled in this 200+-page, fully-illustrated book with cover by C.H. Burnett. For Mature Readers Only. op SDI 9001 1862: Civil War Quad Game $28.00 op SDI 9002 Dead Of Winter $37.00 elim SEV 3000 Combat! $14.95 This game has everything a high-tech miniature gamer could want, at a reasonable price. Generic rules allow players to design their own troops, vehicles, aircraft, psychics, and heroes. Also included in this book are the second edition rules for Mecha! That way giant mecha/titans can take the field at the same time as ground troops. SEV 4000 Pirates! $15.00 In this 25mm miniature rule set, every race known takes to the seas in a quest for treasure and the chance to sink any scurvy dog that opposes you. Use your existing armies with Seventh Street Games' Pirates! ships and ordnances. dis SFU 001 Juvenile Delinquents RPG $6.00 J.D. is a RPG set in the epic tales of our youth. By playing this game we are able to reminisce and share our youthful exploits with our friends. It was designed to be simple and easy to play. Characters are created using a simple process where abilities are purchased with a fixed ammount of points. Tasks are resolved using the single roll of a d20 (not included). There are no complex tables, formulas or listings that need to be refered to. Provisions have been included to customize the rules. This allows players and referees to add more complexity and detail if they wish. The production quality of this game is pretty poor by todays standards. It is just 16 8.5"x11" pages folded to make a 32 page booklet with a cardstock cover. The text is done on a typwrighter, so it doesn't have that polished look of a typeset book. The art work is very amaturish, but we think that it seem "right" given the subject matter. With all of these drawbacks it still deals with a pretty unique subject, and the price was low, so we decided to give it a shot. SGA SG0100 Tales of Gargentihr (was SG1001) $24.95 Tales of Gargentihr is a fantasy roleplaying game set in Gargentihr, a world unlike anything you've ever experienced. Gargentihr is a world of vast land masses slowly drifting upon an endless sea of silt. The tales concentrate on the small continent of Agasha, called the New World by Karro explorers who landed there in 1492. These humans have settled in the south and are building their new empire, ever reaching further in to the dark frontiers of the land around them. This strange world is finely detailed throughout the rules and plunges the players into an alien landscape ripe for exploration. The 344-page rulebook for Tales of Gargentihr contains everything you need to begin a campaign on the continent of Agasha. The rules include a vast amount of background material, truly capturing the exotic feel of this alien world. The Introduction, Mortals, Politics and Digest chapters, aided by the many lavish illustrations throughout the book, contain a wealth of material designed to help both players and gamemaster create a realistic and descriptive campaign. The rulebook also contains a full length introductory scenario and a chapter on gameplay which aids both the new player and the "old hand" to enjoy this highly detailed game world. dis SHG 22031 Trouble with Friends (Adv) $10.00 A Side Lines adventure for Hahlmabrea, combining four adventures into one. The Trouble With Friends is the first in a series of theme-oriented short adventures. All the adventures focus on the problems dealing with adversity as a group, and sometimes your friends can be more of a problem than your enemies. dis SHG 32331 Hahlmabrea (Fantasy RPG) $19.95 A new phase in role playing, Hahlmabrea offers a host of new ideas. A linguistically-based, easy-to-use spell system provides superior spell casting. An inventive, yet simple and complete, combat system with socially imposed combat rules. dis SHG 44099 Sand, Oil and Blood $17.95 Sand, Oil, and Blood is a fast moving miniatures game that provides the feel of modern warfare. Land, sea, and air units interact on a three dimensional battlefield. Armored thrust are met by guided missiles, APDS rounds, and attack choppers. All you supply is miniatures, dice and enthusiasm. dis SHG 44211 Davey Jones Locker $14.95 With combined land and sea combat in the smooth-bore era, Davey Jones' Locker offers a complete, easy-to-use miniatures game system for beginners to experts. Only four pages of charts are necessary to fight combined land and sea battles. SHI 9000 Fifth Cycle RPG $20.00 SHI 9002 Game Screen $9.00 R SHI 9003 9000 w/ Out Of The Dark supplement $21.95 SHI 9004 Dark Riders Adv & Supplement $9.95 SHI 9005 Military Races $9.95 SHI 9006 Skilletan City Book $15.95 SHI 9007 Naturalogica (96 pages) $15.95 SHI 13001R Vampire: the Masquerade Bloodpoints (red ankh) $6.00 13 ankh imprinted 3/4" bloodstones with an ankh embosed black jewelers bag. The tragically hip way to keep track of your blood pool. SHI 13001S Vampire: the Masquerade Bloodpoints (silver ankh) $6.00 SHI 13004 Bulk Bloodpoints Storytellers Bag $19.95 A pound and a half (approximately 150) Bloodpoint Stones packaged in an actual I.V. bag . SHI 13002R Red Ankh Pouch $4.00 SHI 13002S Silver Ankh Pouch $4.00 SHI 13130 Mini Blood Points $6.00 35 red and 5 black 1/2" glass stones packaged with a miniature Blood Collection Bag (for use as a dice bag). This is the preferred play test mix from Wizards of the Coast. Please note that the upcomming game Jyhad, states the use of bloodpoints in ti's rules, so this product is a must for those carrying Jyhad. SHI 13131 Mini Blood Point Collection Bag $4.00 This 4"x5" miniature blood collection bag will make a perfect dice bag. The Lable will be printed directly on to the bag to avoid the problems Shield had with old bags (the paper ones would peel off). SHI 0012 1/2" Counter Magnets $7.95 SHI 0058 5/8" Counter Magnet Restk Relist $7.95 dis SHS 100 Napoleonique/Encore $18.95 Napoleonic miniature rules. SIL 0001 Shades of Nightfall (was 001) (was CM001) $17.95 This is the first of a four-volume series by Patrick Ellison of alternative live-action roleplaying games. Based on the vampire myth, this 140-page book is geared towards serious gothic horror fans. Shades of Nightfall is complete in this book; there are no supplements needed to become a vampire in the world of Dark Reality. With over 370 different powers to choose from, you can design a character unique to your own perception of what a vampire truly is. The streamlined game system allows for complex situations and multi-player interactions to be resolved with surprising swiftness. Shades of Nightfall is the official vampire rule set of the Silver Shadows Gothic Horror Society. SIL 0002 Shades of Divinity (CM002) $22.90 Players in Shades of Divinity get the chance to become Fallen Angels. They were the elite of the elite when they were still true angels. Not having been on the side of either good or evil during the war in Heaven, the Sons of Twilight, as they were called, were cast into exile on Earth. Now imprisoned in mortal bodies and suffering from the cruelties of a world they hardly understand, the Fallen Angels try to survive. Many seek redemption, to become reunited with bliss, and others seek nothing more than revenge. Hunted by Witches, Angels and Demons, at odds with one another and cursed to travel not only the world of men but also a nightmare realm called the Oubliette, the Fallen find themselves entangled in a web of despair. Their epic (albeit tragic) existence allows for intense live-action gaming. The Coven Master series continues with this second book of a four-volume set. A beautiful volume, nearly 200 pages long, it covers absolutely everything that players and Story Guides will need to run games within this setting. As with the rest of this series, Shades of Divinity is geared towards serious gothic horror fans. Dec'96 SIL 0003 Shades of the Harrowing tba Based on the traditional lore and mythology of Ghosts, this third volume of the Coven Master series continues to lure the players into the world of Dark Reality. In this game of death, Dark Reality takes on a life all its own. Players are given all they need to lose themselves completely in the world of the Ghost, where lost, trapped or unrepentant souls wander the Earth in turmoil and terror. Reaching beyond the veil of this fragile life has never seemed so real. This game brings over 300 more powers to the Coven Master system and was designed to be completely compatible with the other games in the series. NOTE: At the time of this printing, Silver Shadows Publishing had not yet established a retail price. Apr'97 SIL 0004 Shades of Midnight tba Mar'97 SIL 1000 Of Wolves & Sheep $9.95 Silver Shadows Publishing presents Of Wolves and Sheep, a Gothic Bible. This dark exploration into the world of alternate-culture defines the battleground for those who resist the mainstream. Of Wolves and Sheep is destined to be a flashpot of controversy, as it "sinks its teeth" right into such subjects as the tyranny of corrupt, organized religions, the out-dated social control tied around America's throat, drug legalization and personal rights. By defining counter existence, Of Wolves and Sheep threatens to either change the reader's entire outlook on life, or justify it more completely than anything else they may have ever read. 96 pages. SIM KRP001 Kryomek (2nd Edition) $19.95 This is the book where it all starts. The easy to understand, easy to play and very enjoyable rules take you planetside, to face the Kryomek onslaught. Can you stop the swarming mass of Helions and Warriors with the pitifully few Nexus Marines that the Quoromate sent? As the Warmaster of the Kryomek, can you overcome the human's weaponry with the unfailing courage of your hivemates? One outcome is certain -- only the victor will live at day's end. 136 pages of background, rules, organizations, stats and charts complete with plastic templates, record sheets and counters. Illustrated with some of the hottest artwork ever to appear in a science-fiction game. SIM KRP002 Kryomek: Hivestone $15.95 Kryomek: Hivestone starts where Kryomek (Book One) ends. The eighty-eight rule supplement includes stats, unit organizations, new vehicles, stories of the rebellions, megacorporations, the fall of the Quoromate and new strains of Kryomek. Somatogenic-range weapons and vehicles increase the power of Kryomek while Beta and Gamma strains of Helions, Warriors and Warmasters challenge the new weapons of the Nexus Marines and SWAT Units. Expanded rules and weapons tables add variety and new dangers to the battlefield. '97 SIM KRP003 Kryomek Kronicles I $15.95 Kryomek Kronicles I is just what players have been asking for -- a book filled with more stories, scenarios, new races and figure types, rule updates and more! New Kryomek strains are introduced, some with dastardly new capabilities. New TALOS units are presented as well. Meet the Mega Corps Security Troops and Cobra Marines, corporate enforcers that fight each other as well as the Kryomek. Then there are the Shrikeen from the Gahailion System, fleeing the Kryomek hordes, but able to take the planets they need to survive. Their rivals, the Cryeans, are also refugees, but they aren't exactly allies. All this and more is packed in this first in a series of Kryomek expansion booklets. Announced for release in October '96. SIM KRP004 Kryomek Combined Starter Set (boxed) $24.95 This quick introduction to the Kryomek game system contains 13 pewter figures, rules, combat charts, and 3 scenarios that can be completed in less than an hour. This starter set uses figures from the Kryomek line, so units can be easily expanded with the figures you want. Both Kryomek and Nexus figures are included in this boxed set. Available now for shipping from SimTac. SIM KRP005 Kryomek Nexus Starter Set (boxed) $24.95 A quick introduction to the Kryomek game system and universe, this boxed set contains 15 pewter figures, rules, combat charts and 3 scenarios that can be completed in less than an hour. This starter set uses figures from the Nexus Marine and Cyclo lines, so units can be easily expanded with the figures you want. Scenarios include Nexus against Nexus and Nexus versus Kryomek (using figures from the Kryomek starter set). Available now for shipping from SimTac. SIM KRP006 Kryomek Starter Set (boxed) $24.95 This boxed set is a quick introduction to the Kryomek game system, complete with introductory rules, figures and scenarios. Eleven pewter figures (including a fierce Warmaster), rules, combat charts and 3 scenarios that can be completed in less than an hour provide an inexpensive taste of Kryomek. This starter set uses figures from the Kryomek line, so units can be easily expanded with the figures you want. Scenarios include Kryomek versus Kryomek and Kryomek versus Nexus (using Nexus figures from the Nexus starter set). Available now for shipping from SimTac. SIM 44102 Red Sun, Blue Sky $19.95 Swoop down on Japanese bombers with the Flying Tigers in China; dive on the Japanese carriers at Midway, changing the course of war in just five minutes; or lead the few remaining Japanese dive bombers as they seek revenge against the Yorktown. Red Sun, Blue Sky is a fast-moving miniatures game that recreates aerial combat in the Pacific and Southeast Asian theaters in the early years of World War II. The speed and decisiveness of is accurately recreated in a game system that allows most games to be completed in 1-2 hours. Based on the highly successful Squadrons: Battle of Britain game, Red Sun, Blue Sky is a 64-page set of rules with enhanced mechanics to recreate the devastating effects of dive and torpedo bombing. Includes: Basic rules which cover air combat maneuvering, air-to-air combat, air-to-surface combat, bombing and anti-aircraft Advanced rules which cover initiative-based movement sequence, aces and advanced pilot skills and cloud cover 23 detailed historic scenarios (3 solitaire, 9 standard and 3 mini-campaigns with 11 scenarios) 2 Aircraft Reference cards detailing 23 Allied and 13 Japanese aircraft ship deck plans (to scale) for 25 ships, with game data for 96 ships SIM 44103 White Star, Blue Sky $15.95 White Star, Blue Sky is a collection of scenarios, campaign systems, aircraft data cards and new rules for use with the Red Sun, Blue Sky miniatures game. White Star, Blue Sky recreates daylight aerial combat in the European Theater in World War II. Simple game mechanics let players focus on leading a squadron or more of aircraft into harm's way. Plunge through huge formations of B-17's with your FW-190's, trying to stop the unstoppable and dive onto the circling German fighters with your P-51D Mustang, keeping your bombers safe. The speed and decisiveness of aerial combat is accurately recreated in a game system that allows most games to be completed in 1-2 hours. White Star, Blue Sky includes: 32-page rulebook with advanced rules which cover pattern bombing, large bomber formations, aerial rockets and other new weapons 9 detailed historic scenarios with combat summaries (1 solitaire scenario, 6 standard scenarios, 1 mini-campaign with 20 missions, 1 campaign with 330 missions) 2 aircraft reference cards detailing 22 Allied and 18 German aircraft NOTE: This is not a stand-alone game, you must have Red Sun, Blue Sky or Squadrons. elim SIM 1001 Kryomek Game $24.95 SJG WWG Where We're Going monthly info Free SJG 1205 Deluxe Toon RPG (reprint) $19.95 It's back! The classic game of Saturday morning cartoons where if you get killed, you can't play for 3 minutes. SJG 7604 Tooniversal Tour Guide $19.95 208 insane pages of all-new Toon material! The extremely deranged Robert "Doc" Cross takes you on a tour of nine of the zaniest worlds an Animator could ask for--from fantasy parody in Dungeon s and Toons to numbskull netrunning in Toonpunk 2020 1/2! SJG 7605 Toon Tales $19.95 SJG 7606 Toon Ace Catalog $19.95 This catalog is chocked full of the wildest, wackiest collection of Stuff that has ever been assembled! Gadgets and equipment of all kinds, for every Toon game, have been assembled or in some cases disassembled in one big book! Everything from Pie Launchers and Anvil Droppers to Swineosaurs and the Amazing Colossal Janitor (don't ask) can be found in this book! SJG 1118 Mini Car Wars $1.00 SJG 1301 Deluxe Car Wars $24.95 op SJG 1310 Aeroduel Air Combat game $19.95 SJG 1400 Car Wars Classic (small box format) $9.95 op SJG 7137 City Blocks 2 $5.95 SJG 7142 Car Wars Compendium (2nd Ed) (reprint) $19.95 SJG is bringing back one of its greatest titles, with a hot new graphic look for the '90's. The Car Wars Compendium contains all the rules you need to play Car Wars, the game of automotive mayhem. Build your own cars, motorcycles, big rigs, helicopters and hovercraft, and slug it out on the highways of the future. Take to the roads of tomorrow, where the right of way goes to the biggest guns, with the Car Wars Compendium, 2nd Edition. Note that the Compendium is a 144-page rulebook only; players will need maps and counters from Deluxe Car Wars (SJG #1301) or other Car Wars supplements to play. SJG 7150 Uncle Albert's Catalog from Hell $19.95 op SJG 9004G AADA Lapel Pin, Red on Gold $4.50 op SJG 9004S AADA Lapel Pin, Black on Silver $4.50 R SJG 3002 Principia Discordia $9.95 A REPRINT of the book that all fans of the Illuminati game, as well as devotees of the strange and off-beat everywhere, will want to have. It is a joke, but it is also a real book. It's subtitled "How I Found Goddess, and What I Did To Her When I Found Her." It's the unofficial bible of Discordianism. It's a really peculiar combination of clip art, philosophy, Sixties hippy-dippy dope jokes, and political subversion. It was the inspiration for a great deal of the Illuminatus trilogy, not to mention the game Illuminati. This book has an "adult advisory" label, though. Besides being disrespectful of authority and government, it does contain a number of 60s-style "dope jokes" referencing marijuana and LSD, and the word "f**k" is used more than once (as well as a few milder vulgarities). The "F" word is not used in a description of sex, but more as an exclamation. The following quote from the book is a good example: "If nothing happens, you did it right. If it starts raining cheese, you f**ked up." The back cover will include the note: "WARNING: This book contains subversive truths, absurd lies, guerrilla philosophy, and several very naughty words. Open mind before reading!" SJG 9002 Illuminati Lapel Pin (asst colors) $3.50 SJG 1700 Dino Hunt Boxed Set $29.95 SJG 1701 Dino Hunt 1996 Ltd. ed. Booster Display (40) $39.60 The Booster Display will contain 40 packs of 5 cards that retail for $.99 each. Bonus: Free gold foil chase card in each P.O.P. display. Note that these Limited edition booster packs will only be printed in 1996, so when they're gone, they're extinct! SJG 1703 Dino Hunt Demonstration Edition $1.00 This two-player version is designed for quick in-store demonstrations. The rules are EASY. There are 30 cards in this set - enough to play a quick game, and leave them wanting more. Jan97,R SJG 3301 In Nomine $29.95 Here's the game everyone's been waiting for! Steve Jackson Games tell us that In Nomine will be ready to ship in November '96 (pre-order deadline is August 29th). We are cancelling all our old numbers for In Nomine and request that you give us your new numbers on this Pre-Order Form. In case you've forgotten, since the first solicitation of this product back in the summer of 1994... In Nomine is a roleplaying game based on two RPG's by the French game designer Croc: In Nomine Satanis and Magna Veritas. Players take on the roles of angels or demons (and occasionally, mortals) in the eternal battle for the fate of humanity. In Nomine will be 240 pages and full-color throughout, with great art by Dan Smith. Because of the mature treatment of many religious themes, In Nomine will have a parental advisory on the back cover. Jan'97 SJG 3302 In Nomine GMs Screen (formerly, GM Pack $10.95 Finally, January 97 hails the release of the In Nomine GMs screen and adventure book. The screen is a three-panel panorama with full-color art by Dan Smith and all the information the GM could want, and the 32-page book is filled with great In Nomine adventure material. We originally solicited for this item on our March 95 Pre-Order Form. We no longer have those numbers, so please give us your new numbers on this form. Mar'97 SJG 3303 Night Music $17.95 The demon of Speed Metal leaned back against the bar, reveling in the deafening echo and the pulsating light show. This was his world, this was his life, and soon it would be his domain. Barring an act of God, Furfur would become the Demon Prince of Rock & Roll... The first supplement for the infamous In Nomine, Night Music is the guidebook to the corporeal realm. Night Music includes an in depth treatment of human PCs, a complete campaign setting with three adventures, sample Word-bound celestials, sample Tethers and their guardians, and the untamable force known as The Beast--a diabolical free-agent. 128 pages. SJG 6022 GURPS Basic Set, 3rd ed. $24.95 In the two years since the last printing of the Basic Set, Steve Jackson Games has made great strides in graphic design and the quality of their artwork. This revised printing of the "cornerstone of GURPS" will feature a new cover, all-new interior artwork and dazzling graphic design. "Lie-flat binding" will make the book easier to use. The ultimate must-have for your GURPS players' collections! Note that this is not a new edition of the Basic Set ; the text is not being revised in any major way. SJG 6519 GURPS Compendium I $21.95 This is the book every GURPS player will want! GURPS Compendium collects in one volume all the additions to the system that have been included in dozens of supplements since the GURPS Basic Set, 3rd Edition was released in 1988. Compendium will contain hundreds of advantages, disadvantages and skills, new combat options, and expanded rules for everything from mass combat to space opera-style starships to secret identities. This 192-page book with convenient lie-flat binding is a must-have for every GURPS GM and player! SJG 6522 GURPS Compendium II $21.95 The first volume, GURPS Compendium I (SJG #6519), was a big hit, and Steve Jackson expects the same for Compendium II. Subtitled Campaign and Combat, Compendium II is full of material from scores of GURPS worldbooks published in the last eight years -- many of them out of print. This 192-page volume features: how to run a better GURPS game how to handle roleplaying problems that come up (some universal, some particular to GURPS) expanded rules for character combat, injury and illness, mass combat, spaceship combat and more This is an item all your GURPS customers won't want to pass up! SJG's pre-order deadline for this November '96 release is August 29th. SJG 6004 GURPS Horror 2nd Edition $16.95 Ghosts. Vampires. Mad slashers. Psycho killers. Things that go bump in the night. GURPS Horror covers them all, from nameless horrors from another dimension to more "normal" monsters and beasties. SJG 6066 GURPS Creatures of the Night $16.95 From nightgaunts to cryptlings to zero zombies, this book gives full stats and descriptions for over 60 nefarious nasties for GURPS Horror. 128 pages Perfect Bound. SJG 6068 GURPS Mage: the Ascension $19.95 Brings the modern-day magic of White Wolf's best selling Mage: The Ascension RPG to GURPS. Science and logical thought are just another type of magic, but a magic grown powerful because of the unwavering belief of billions of mortals. The priests of this rational faith, the mages known as Technomancers, shape reality to their own views and philosophies. The Technomancer's worl view leaves no room for the practitioners of other kinds of magic, mages who belong to one of the nine Traditions. Mages like you. The technos are winning the war for reality, but you are not defeated yet. SJG 6069 GURPS Vampire Companion $19.95 Gives complete stats and conversions for new clans, new disciplines, new advantages and disadvantages, elder vampires and the complete rundown on the sinister Sabbat. 160 pages. SJG 6070 GURPS CthulhuPunk $16.95 GURPS Cthulhupunk is a frightening, new RPG world combining the eerie world of H.P. Lovecraft's Cthulhu Mythos with the already dangerous cyberpunk world. The amazing advances in weapons and information technology have given opponents of the Mythos new weapons while the breakdown of society has given the malevolent entities of the Mythos new breeding grounds for corruption and decay. Produced in cooperation with Chaosium, Inc., this rule book provides a complete game world, as well as all the important entities, monsters, spells, and tomes from Chaosium's Call of Cthulhu Game, converted for use in the GURPS game system. SJG 6071 GURPS Voodoo $16.95 GURPS Voodoo takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. A new magic system is presented, designed to replicate magic the way Voodoo priests and shamans of many ancient cultures think it works. Unlike other "dark" RPG's, Voodoo is not about enduring horror, but fighting it. Human spirit warriors battle against the manipulators and deceivers. SJG 6073 GURPS Blood Types $17.95 GURPS Blood Types is the definitive sourcebook on vampires for GURPS -- and not just Hollywood vampires. This book looks at vampire myths from cultures all over the globe, from Europe to Africa to South America and the Far East. Rules for creating vampire characters, complete stats on their many monstrous minions, the historical roots of the vampire myths and suggestions for vampire-based campaigns are all included. No monster in fiction and myth is more enduring than the vampire. It has a unique hold upon our collective imaginations, with the power to both horrify and fascinate. Bring that power to your GURPS gaming with GURPS Blood Types! SJG 6076 GURPS Vampire: The Masquerade $19.95 GURPS Vampire gives GMs and players everything they need to run a Vampire: The Masquerade campaign using the GURPS system. This includes a chapter on converting characters form one system to the other, translations of all vampiric powers to GURPS terms, a chapter on designing GURPS Vampire campaigns, plus all the great background material for the strange and deadly world of the night. SJG 6077 GURPS Werewolf: The Apocalypse $19.95 Adapted from White Wolf's best-selling worldbook, GURPS Werewolf allows players to take on the character of a werewolf, one of the mysterious Garou, whose packs fight the depredations of humankind on Nature. GURPS werewolf includes complete conversion notes for player who have Garou already designed for the Storyteller system. Complete character generation information is also provided, including special advantages and disadvantages unique to the GURPS Werewolf setting. -Written by Robert M. Schroeck -Art and new cover by renowned fantasy artist Rowena SJG 6005 GURPS Space $16.95 This 128-page sourcebook has all the rules and background you need to build a universe to your specifications...or to recreate your favorite science fiction stories. SJG 6199 GURPS Space Adventures $16.95 This book provides everything a GM needs to take his characters into the cold depths of space--planetary maps, non-players characters, debugging advice and ideas for extending these one-shot adventures into a continuing campaign. SJG 6509 GURPS Space Atlas 4 $16.95 A detailed guide to the stellar "neighborhoods" of the Phoenix and Saga Sectors--complete with maps, planetary descriptions, alien races, exotic animals and adventure seeds. SJG 6010 GURPS Aliens $16.95 This collection of alien races for GURPS covers both friendly and hostile life-forms, ranging from the beautiful and familiar to the incomprehensible and bizarre, as well as a section on designing alien races. SJG 6020 GURPS Time Travel/TT Adv. Combo (reprint) $17.95 One of the most popular GURPS supplements ever produced, GRUPS Time Travel is coming back with a hot new look! Not only will it feature the new cover style, but it will have an entirely new layout with all new interior art! The ability to jump from time period to time period (and from genre to genre) is one of the great strengths of the GURPS system, and nowhere is that strength more apparent than in GRUPS Time Travel. Time Travel is an all-time GURPS favorite your customers won't want to be without! 128 pages. Mar97 SJG 6021 GURPS Mecha $17.95 Five-meter vertical leaps! Naturally blue hair! Battle-suited space marines! Giant walking tanks piloted by beautiful alien princesses! GURPS Mecha covers the entire genre of mecha action! In the pages of Mecha, youll find easy and complete rules for building mecha. Advanced rules cover everything from transforming and combining mecha to psionic mecha and powersuits. There are complete character creation rules for mecha-genre characters and cinematic aliens, sample mecha, and advice for using mecha in a variety campaigns. It even includes a detailed mecha campaign world--Cybermech Damocles! SJG 6033 GURPS Cyberpunk (reprint) $16.95 Another favorite GURPS worldbook comes back with the reprint of GURPS Cyberpunk! Lloyd Blankenship's sourcebook is still the definitive gaming treatment of the cyberpunk genre. With two support books still going strong -- GURPS Cyberworld and the March release GURPS CthulhuPunk -- demand for this reprint should be high. Don't get caught short! SJG 6047 GURPS Callahan's Xtime Saloon $16.95 Based on the books by award-winning author Spider Robinson. Callahan's is a place where anything can--and does--happen. From world-threatening aliens to time-traveling rock stars, you never know who will drop in! SJG 6051 GURPS Cyberworld (reprint) $16.95 When this was first released, it was an immediate sell-out. Cyberpunk style rules for GURPS. SJG 6053 GURPS War Against the Chtorr $16.95 Modern-day adventurers battle with guns and minds against a mysterious alien horde. PCs face dozens of deadly alines that evolve constantly into tougher and tougher challenges. GURPS Chtorr gives the GM all the information needed to set a campaign in Gerrold's universe--details about the alien creatures and technology, plus background information, timeline and other details. SJG 6065 GURPS Atomic Horror $16.95 Welcome to GURPS Atomic Horror--where late-night science fiction movies come to life! From giant mutant ants to evil Martians looking for females to repopulate their barren planet, Atomic Horror has it all. op SJG 6067 GURPS Lensmen $16.95 E.E."Doc" Smith's "Lensman" books have sold hundreds of thousands of copies since their release over 50 years ago. Features a cover by Kelly Freas. The entire Lensman universe is covered, from the lowly zwilnik to the all-powerful Arisians and Eddorians. Bizarre aliens, amazing weapons and a life-or-death struggle against unfathomable evil. Feb97 SJG 6079 GURPS Reign of Steel $17.95 It is 2046A.D. The robot revolt is over, and the machines have won. Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world, small groups of dedicated survivors are forming, preparing to oppose the robot overlords and fight to free mankind. A worldbook for GURPS, Reign of Steel details mankinds struggle against his metal masters in a dark future. GURPS Reign of Steel utilizes the sleek rules from GURPS Robots (reprint), although you do not need Robots to play. Take on the role of the oppressed masses, and teach the robot overlords that technology can be made obsolete. SJG 6123 GURPS Time Travel Adventures $16.95 This long-awaited worldbook lets GURPS playes take their characters through time and across dimensions. It covers equipment, alternate timelines, paradoxes and how to resolve them, theories of time travel and more. Feb97 SJG 6511 GURPS Robots (reprint) $17.95 The few, the proud... the manufactured. From the very first days of science fiction, writers - and readers - have been fascinated by robots. Intelligent machines have been cast in every role imaginable, from quiet, efficient servants to vicious killers. GURPS Robots has complete rules for designing and building your own robots from the ground up, as well as many pre-designed, ready-to-go models. Suggestions for incorporating robots into an existing campaign entirely around robots, even rules for robot player characters -- GURPS Robots has it all. SJG 6017 GURPS Supers 2nd Edition (rev.) $17.95 This was one of Steve Jackson's bestselling worldbooks, and it's coming back in print with a hot, new comic-style cover by renowned artist Romas. It also includes new interior art and an eye-catching new "retro" page design. Players can create their own heroes -- or villains! SJG 6116 GURPS Supers Adventures $16.95 Four super-scenarios, from low-powered to Earth-shaking. All are easily adaptable to any Supers campaign--including the IST world! SJG 6410 GURPS Mixed Doubles $16.95 MMP 0101 GURPS I.S.T. Kingston $8.00 It's not just a job - it's a vacation! GURPS I.S.T. Kingston takes the superheroes of the International Super Teams to the sunny Caribbean and a new set of island adventures! A sourcebook for the region, plus complete plans for the Kingston I.S.T. Embassy, is included. SJG 6015 GURPS Fantasy Folk 2nd Edition $18.95 One of the most popular books ever published is back! Not just a reprint -- Gurps Fantasy Folk, 2nd Edition features 16 new pages of friends and foes for any fantasy campaign, all-new interior art and a complete rules revision! Included are new, expanded versions of such fantasy standards as Elves, Dwarves, Orcs and Halflings, as well as exotic races from savage Minotaurs to four-armed Insect Warriors and mischievous Leprechauns. Gurps Fantasy Folk has been one of Steve Jackson's most requested reprints for years. This new 2nd Edition gives GURPS fans everything they've wanted and more! 144 pages. SJG 6023 GURPS Magic 2nd Edition $16.95 This second edition has new art, a new graphic look, and 16 more pages, including new spell prerequisite charts to make life easier for all players of magic using characters. op SJG 6034 GURPS Fantasy (reprint) $18.95 GURPS Fantasy is one of the core books in the GURPS line that your store and your customers just have to have! The world of Yrth is a wondrous place populated by mysterious monsters, magical races and by people snatched from our Earth by the cataclysmic Banestorm. It provides the GM with a complete world background -- history, religion, culture, politics, races and detailed maps -- everything they'll need to begin a GURPS campaign in the most popular genre in all of roleplaying. This 144-page reprint of GURPS Fantasy will have a new interior design which includes new art, and will feature the new "border" cover style. This book will also have a 11"x17" bound-in color map of Yrth. SJG 6041 GURPS Camelot $16.95 Recreate the world of King Arthur, Lancelot, Galahad and the mighty Merlin. Includes details of history and legend, plus game stats for all the heroes of the Round Table, as well as Excalibur and other legendary magical items. SJG 6407 GURPS Fantasy GM Pack $8.95 SJG 6514 GURPS Grimoire $16.95 This is a product that was just too popular to leave out of print for long! GRUPS Grimoire intoduced two entirely new spell colleges to the GURPS Magic Universe, and hundreds of other new spells. Released in February of this year, it was an almost instant sell-out! This reprint may not last long, either, so conjure up plenty of copies. 128 pages. SJG 6042 GURPS Vikings $16.95 Enter the violent world of the Norse raiders. This book has rules for realistic campaigns, cinematic heroism--and for mythic adventures with Thor and Odin! Maps, historical background, Norse society and religion and even Norse magic are covered in detail. SJG 6045 GURPS Scarlet Pimpernel $12.95 This book lets roleplayers join the Pimpernel and his band as they slip once again through the guarded gates of Paris! It's detailed sourcebook for revolutionary France, and includes several adventures. SJG 6046 GURPS Robin Hood $16.95 Take to the forest with your band of Merry Men, terrorizing the rich to support the poor! GURPS Robin Hood is not only a sourcebook for traditional Robin Hood campaigns, but also provides scenarios and background for Robin Hood-type campaigns--from Supers to GURPS Cyberpunk, Space, High-Tech and more! SJG 6048 GURPS Imperial Rome $16.95 SJG 6054 GURPS Aztecs $16.95 This 128-page book provides the GM with everything needed to run a campaign in the turbulent, brutal Mexico of the 13th-15th centuries. SJG 6074 GURPS Celtic Myth $17.95 Larger-than-life heroes defying impossible odds. Incredible feats of strength and bravery to challenge the very gods. The dark, mysterious magic of the Druids. This is the heart of Celtic mythology and the basis for GURPS Celtic Myth, the latest sourcebook for Generic Universal Roleplaying System. GURPS Celtic Myth presents a world of fantasy on a grand scale adventure -- the ancient Celtic myths of Cuchulain and his brethren are the direct ancestors of most English lore, including King Arthur and the Knights of the Round Table. This 128-page book includes complete rules for Celtic characters, mythical monsters and beasts, a campaign set in this epic time and a magic system based on the Druidic tradition. Be there at the start of English history with GURPS Celtic Myth! SJG 6075 GURPS Greece $17.95 The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth; contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Stand or fall at Thermopylae, defending your city and homeland against the onslaught of the Great King's millions. Win prestige as a statesman in the city Assembly -- or lose everything as the people turn against you and send you into exile. The 128-page GURPS Greece includes detailed timelines and maps describing the world as the Greeks knew it, information on their religion, rules for the magic of the Hellenic myths and a Bestiary describing the monsters and animal foes faced by Greek heroes. SJG 6078 GURPS Goblins $21.95 This is like no other GURPS games background you've ever seen! Imagine Georgian England populated entirely by goblins -- twisted little creatures just trying to survive in a world that's half Dickens and half Three Strooges. The 144-page GURPS Goblins with over 90 full-color pages contains cutthroat politics and social climbing in a world where subtlety is clubbing someone form behind. Set in dark, gothic london -- but everyone will be laughing too hard to be depressed! SJG 6508 GURPS Dinosaurs $17.95 One of the hottest topics of the 90's in films, books and other media, dinosaurs have captured the imaginations of kids (including the grown-up kind) everywhere. And now the "terrible lizards" have come to the world of GURPS! GURPS Dinosaurs is the definitive sourcebook for dinosaurs in roleplaying. Produced in cooperation with The Dinosaur Society, GURPS Dinosaurs has hundreds of prehistoric creatures, described as accurately as modern paleontology will allow. GURPS Dinosaurs covers all eras, including the era of early man, and includes art from some of the best known dinosaur artists in the world. SJG 6521 GURPS Alternate Earths $17.95 The ultimate time travel supplement, GURPS Alternate Earths features a half-dozen "what if" worlds that roleplayers will love to explore, with complete histories, including timelines, new character types, gadgets that were never invented but should have been and more. Travel the Confederate States of America by dirigible. Battle the Aztec Jaguar Knights in their conquest of Europe. Join the American Resistance against Nazi occupation. March with the Roman legions on their campaigns in the New World. GURPS Alternate Earths provides fully fleshed-out backgrounds for six worlds to be used in conjunction with a GURPS Time Travel "Infinite Worlds" campaign, or in conjunction with many other GURPS worldbooks. Jan97 SJG 6003 GURPS Autoduel 2nd Edition $17.95 Roleplay in the thrilling world of Car Wars with GURPS Autoduel, 2nd Edition. This new edition brings Autoduel back in to print after a long absence, adding lots of new pages and information not available in the first edition. The history and the "current events" of Autoduel America have been updated to take into account the ten years of "future history" since GURPS Autoduel was first released. The technical aspects of building the dueling car of your dreams have been completely updated to be compatible with GURPS Vehicles, 2nd Edition, scheduled for September 1996 release (solicited on our July '96 Pre-Order Form). So charge up your power plant, load up your weapons and take to highways where the right of way goes to the biggest guns -- the highways of GURPS Autoduel! Announced for release in October '96. SJG 6011 GURPS Bestiary $16.95 GURPS Bestiary brings you more than 80 pages of lions, tigers, bears and much, much more. In addition a 40 page section on were-creatures that gives the GM everything he needs to design his own weres, from run-ot-the-mill werewolves to the exotic werepenguins. This in not a new edition, it is strictly a reprint. Jan97 SJG 6016 GURPS Illuminati (reprint) $17.95 One of their favorite GURPS worldbooks, GURPS Illuminati is a natural tie-in with the soon-to-be-released GURPS Warehouse 23, and Steve Jackson Games is pleased to be bringing it back in print. This new printing will feature a graphic design and new art, some of it from the popular Illuminati: New World Order card game. Come join the conspiracy with GURPS Illuminati. SJG 6018 GURPS High-tech 2nd Edition $16.95 This 128-page sourcebook details the technology that extends the power of man's mind and hands. On the battlefields of 14th-century Europe or in the lonely alleys of 20th-century America, adventures need the best equipment. Whether the problem is navigating the trackless seas or stopping the monster cold in his tracks, GURPS High-Tech has a gadget for the job. The only change in this reprint is the new-style cover to fit the newer GURPS items. SJG 6032 GURPS Ultra-Tech (2nd Ed., revised) $17.95 GURPS Ultra-Tech, 2nd Edition, Revised contains all the great gadgets, weapons and other technological wonders of the future in a completely revised user-friendly format. This one's a fan favorite -- don't get caught short! SJG 6036 GURPS Martial Arts (2nd ed.) $19.95 One of the most popular core rulebooks in the Generic Universal Roleplaying System is back, bigger and better than ever! GURPS editor Sean Punch has taken the original Martial Arts book, combined it with all the new combat styles and other rules originally published in GURPS Martial Arts Adventures, and added even more new material to make this the definitive sourcebook for martial arts roleplaying. This 160-page book details dozens of martial arts styles, from the basics, like Tae Kwon Do, Judo and Karate to exotic variants, such as Leopard Fist Kung Fu, Pentiak Silat and Sumo Wrestling. Maneuvers like the Neck Snap, Sweeping Kick and Flying Fists are just some of the large number of authentic ways described to pummel your opponent. GURPS Martial Arts, 2nd Edition includes rules for realistic hand-to-hand combat, for those who want to accurately portray martial arts -- and cinematically, for those who'd rather simulate the martial arts mayhem of Bruce Lee, Chuck Norris or Jackie Chan! GURPS Martial Arts, 2nd Ed. has all-new art and features a new lie-flat binding that will make it easier to use. This book packs quite a punch -- don't miss out! SJG 6040 GURPS Psionics $16.95 Here's a world much like our own, with one small difference: Mental powers are a fact of life. Some psis want to take over the world. Others want to stop them. Governments and corporations use psi agents in espionage...and outright battle. Telepaths, teleporters, fire-starters...anything goes. This book also contains complete, expanded GURPS rules for psionics--which can be used with any of the other GURPS world backgrounds. SJG 6055 GURPS Espionage $16.95 Welcome to the world of spies and counterspies, codes and ciphers, ruthless subversion and desperate heroism. GURPS Espionage covers both the high-tech world of the cinematic super-spy and the gritty adventures of the real-life secret agent. Includes gadgets, a comprehensive list of real-world agencies, and a glossary of spy talk. SJG 6060 GURPS Bunnies & Burrows $16.95 Play a warrior--a master of deadly martial at Bun-Fu--or an herbalist. Pit your wits against the encroaching world of the humans, and their companion dogs and machines! SJG 6072 GURPS IOU $17.95 GURPS IOU is the wildest cross-genre worldbook ever! IOU stands for "Illuminati University" (What does the "O" stand for? You're not cleared for that...), a trans-dimensional campus for would-be heroes and villains in every genre from superheroics to anim to space opera to...well, you name it! GURPS IOU started as a shared anthology serial on the old Illuminati BBS (That's Bulletin Board Service for those of you who don't speak "Computer Geek"), and it has attracted thousands of new readers on Illuminati Online. Come join the lunacy with this 128 -page book. SJG 6128 GURPS Operation Endgame $16.95 4 GURPS Espionage scenarios based on the breakup of the Soviet Union and the fate of their secret services. SJG 6505 GURPS Vehicles 2nd Edition $19.95 One of the most popular of the GURPS core rulebooks, Vehicles is coming out in a 2nd Edition. The first edition of Vehicles gave players complete GURPS rules for building anything that rolled, floated, hovered, slid or flew. This new 2nd Edition will also include complete rules for building spacecraft. From the simplest capsule to a city in space -- or even more -- you can build it with the 2nd Edition of GURPS Vehicles. This edition is also a major revision of the 1st Edition rules, with the much simpler rule system that author David Pulver used in GURPS Robots. This 208-page book will also contain all-new interior art by Dan Smith and John Hartwell. This most important core rulebook is a must-have for all serious GURPS players. Announced for release in September '96 with a June 27th pre-order deadline. SJG 6510 GURPS Religion (reprint) $19.95 Here's another fan favorite back in print - and completely new interior art from Jean Martin will guarantee a hot seller! GURPS Religion tells you everything you need to set up any kind of religion for a GURPS campaign. This comprehensive, 176-page book gives you rules for creating any kind of religious system. There is also a detailed section on churches and clerical characters, with three different systems for divinely-inspired magic, and several sample religions, from good to evil. SJG 6520 GURPS Places of Mystery $17.95 GURPS is the universal system and here's a worldbook that every GM will want, whether his campaign is fantasy, sci-fi or modern day. Stonehenge, Atlantis, Xanadu, the Taj Mahal and dozens of other exciting mystic sites are illustrated and described in detail. This exciting sourcebook features thrilling settings for any adventure and dozens of detailed maps. Jan97 SJG 6523 GURPS Warehouse 23 $17.95 GURPS Warehouse 23 is the long-awaited sourcebook detailing scores of bizarre items -- and the ultra-secret facility that stores them. It will energize any modern-day campaign with as much opportunity, danger and just plain weirdness as the players can handle. Warehouse 23 is a direct descendant of Area 51, Hangar 17 and other rumored government installations keeping "the truth" from an unsuspecting public. From the X-Files to Independence Day, interest in government conspiracies and secrets is at an all-time high. Capitalize on it with GURPS Warehouse 23. Steve Jackson Games' pre-order deadline for this December '96 release is September 26th. SJG 7203 Ogre Miniatures Book $14.95 The Ogre Miniatures rules book contains everything you need to recreate miniature battles set in the Ogre universe--historical background, rules, scenarios and tables to design your own units. on hold SJG 7204 Killing Zone $14.95 In 2065, ten North American combine Mark I Ogres saw combat for the very first time. The world changed that day, as the cybernetic tanks easily smashed their more conventional opponents. It was a dark prologue for the inevitable hostilities between the massive North American Combine and the sprawling Paneuropean Federation. A dirty war, it would spill over all borders, until no nation had not felt the destructive might of the deadly Ogre. Killing Zone is the much-awaited supplement to the best-selling Ogre Minatures game. Killing Zone has everything Ogre fans have been clamoring for - new units, expanded rules, scenarios, a detailed history of the Ogre unverse, and -- of course -- new Ogres. SJG 1308 Awful Green Things from Outer Space reprint $19.95 This wacky 2 player game pits the swarming (and hungry) Awful Green Things against the brave crew of the Znutar in a fight to the finish that's easy to learn, quick to play, and tons of fun. op SJG 1311 Star Fist $12.95 SJG 1319 Hacker II: The Dark Side $19.95 SJG 1321 Knightmare Chess $14.95 Chess will never be the same! Knightmare Chess is chess played with cards. Each card breaks the rules in a wild and unpredictable way, giving the game more twists and turns than a roller coaster. An English version of the popular French game Tempete sur l'Echequier, Knightmare Chess has 80 hauntingly beautiful cards -- each with an individual color painting by Brazilian artist Rogerio Vilela. Some Knightmare Chess cards affect a single move, while some change the entire game. Each card is assigned a point value, so you can build custom decks based on an agreed point total, or handicap the match so the better player has fewer powerful cards. The possibilities are endless -- and endlessly fun -- in Knightmare Chess. SJG 5301 16-Button Display $24.00 SJG 5302 Bumper Sticker Set $29.95 R SJG 3002 Principia Discordia $9.95 A REPRINT of the book that all fans of the Illuminati game, as well as devotees of the strange and off-beat everywhere, will want to have. It is a joke, but it is also a real book. Its subtitled "How I Found Goddess, and What I Did To Her When I Found Her." Its the unofficial bible of Discordianism. It's a really peculiar combination of clip art, philosophy, Sixties hippy-dippy dope jokes, and political subversion. It was the inspiration for a great deal of the Illuminatus trilogy, not to mention the game Illuminati. This book has an "adult advisory" label, though. Besides being disrespectful of authority and government, it does contain a number of 60s-style "dope jokes" referencing marijuana and LSD, and the word "f**k" is used more than once (as well as a few milder vulgarities). The "F" word is not used in a description of sex, but more as an exclamation. The following quote from the book is a good example: "If nothing happens, you did it right. If it starts raining cheese, you f**ked up." The back cover will include the note: "WARNING: This book contains subversive truths, absurd lies, guerrilla philosophy, and several very naughty words. Open mind before reading!" SJG 9010 Yamara (Graphic Novel) $9.95 Yamara is the wildly popular ongoing comic strip that has been running in Dragon magazine for years. Now the complete run of Yamara strips, plus some new material, are available! The strip is read by tens of thousands of gamers every month in Dragon, and this collection of the entire story is sure to be in demand. 64 pages. SLP 1005 Consulting Detective $25.00 SLP 1020 Mansion Murders $17.95 The Mansion Murders contains everything you need to solve all five cases included in this game. You do not need Consulting Detective to play The Mansion Murders. SLP 1030 Queen's Park Affair $17.95 These mysteries will challenge your deductive reasoning as you spend five investigative days trying to solve the mysteries of The Queen's Park Affair. SLP 1040 Adventures by Gaslight $17.95 The game is afoot once again in Holmes's London and Paris as this adventure takes you, as a Baker Street Irregular, across the English Channel. Join Wiggins as you interview clients, interrogate suspects, search the newspapers for clues, and prowl the streets of London and Paris as you try to piece together the facts and reach a solution. SLP 1050 West End Adventures $25.00 Match wits with Sherlock Holmes in the latest stand-alone supplement, West End Adventures. Interview clients, interrogate suspects, search the newspapers for clues and prowl the streets of Victorian London to solve a series of mystery cases. Perfect for solo or group play. Get this collection and enjoy all-new adventures with the super sleuth just in time for the Christmas season. SMG 001 Material World $29.95 A step beyond other world strategy games... In Material World, the European imperial powers set up trade routes and colonies to exploit the world's treasures. As the game proceeds, players advance in technology, military power and wealth with the challenge being to gain a strategic edge over your opponents and dominate the world. Geared towards players ages 12 and up, Material World is easy to learn. Beautiful four-color artwork and an elegant playing system make this game a must for all strategy gaming enthusiasts. This boxed game contains: 28"x16" full-color playing board 1120 four-color die-cut pieces 5 individual income boards complete rules with hints and suggestions 4 dice Check out SMG's flyer enclosed with this form! Their pre-order deadline for this November release is October 10th. SMG 002 Material World Rules Update $free This update to the basic version helps both experienced gamers and newcomers play Material World with ease. This supplement is available free of charge. SMX 0001 Max's Adv Rles for Axis & Allies $11.95 SMX 0002 Rebs & Yanks Card Game $15.65 A civil war rummy-style card game. Players try to accumulate the correct cards to launch an attack. Cards include famous generals, infantry, cavalry, artillery, stragglers & terrain. Includes basic and optional rules, as well as several battle scenarios. net SOM 010 Deluxe Baseball 1996 Edition $39.00 $21.91net The 1996 edition of this classic baseball strategy game. All of the stats for players are based on the 1995 season. This product may not be available until early March. net SOM 020 Deluxe Football 1995-6 Edition $38.00 $20.31 net The 1995-6 edition of this classic football strategy game. All of the stats for players are based on the 1994-5 season. net SOM 030 Deluxe Basketball 1995-6 Edition $32.00 $17.00 net The 1995-6 edition of this classic basketball strategy game. All of the stats for players are based on the 1994-5 season. net SOM 040 Deluxe Hockey 1995-6 Edition $35.00 $18.70 net The 1995-6 edition of this classic hockey strategy game. All of the stats for players are based on the 1994-5 season. SPC 1001 Power Moves Basketball Card Game Display $89.50 Power Moves The Basketball Card Game takes all the excitement, action and strategy of the world's most popular sport and puts it in the palm of your hand. Recommended for players ages 10 and up, Power Moves can be played anywhere with teams, partners or one-on-one. The deck contains 60 full-color playing cards depicting eight different plays and an easy-to-read rulebook which gives instructions, sample plays and game situations. You set the score, then play the game -- scoring, blocking shots and scrambling for rebounds. The back-and-forth action will have you on the edge of your seat. You must think and move quickly because in Power Moves, nothing beats a slam! Full-color box displays with coordinating high-impact graphics hold 10 decks, which retail for $8.95 each. Note that this is not a collectible card game; all decks have the same cards. SPE 03995 Gettysburg: Three Days in July $39.95 Speerit Strategy Games has released of one the most detailed boardgames for wargamers interested in the American Civil War. Now you can re-create this pivotal historic battle from start to finish, or create your own scenarios. The game includes a highly accurate mapboard that represents the town of Gettysburg, PA, and the surrounding area during that fateful summer in 1863. Every infantry, cavalry and artillery unit that took part is represented. Step-by-step instructions are given for players to develop their own strategies. Also included are all the materials you need to move and track your forces. Unlike most wargames where the opposing units are clearly visible, Speerit Strategy Games provides you with colorful vertical playing pieces that mask each unit right up until the point of contact. Contents: 137 double-sided playing pieces a 21"x37" mounted game board a 12-page rule booklet 2 Symbol sheets 2 Flag sheets 1 Combat table 1 Time track card 2 Time of arrival tables 2 Strength sheet pads 1 die 2 Time Track markers SPG 1001 Bodyguard-Overlord $35.00 Bodyguard-Overlord is the first game to simmulate the dramatic impact of Plan Bodyguard and ULTRA intelligence on Operation Overlord. Designer Jhon Prados has created an exciting and smooth-flowing game using elegant and simple game mechanics. Game scale: Each turn is one month, units are divisions, map movemane areas are privince level. The game system uses a low complexity dice free combat resolution! SPG 1002 Bloodiest Day: The Battle of Antietam $35.00 Bloodiest Day: Antietam from SPG captures the essence of this crucial engagement. The game's unique approach captures the ebb and flow of Civil War battles. Units represent infantry and cavalry brigades and half brigades as well as supporting artillery. Contents & Features: Handpainted 22"x34", full-color map 176 multicolored, 5/8" unit counters Rules, historical notes, and player aids Alternating player impulses No idiocy rules to handicap players artificially Fast-paced playing (1.5-2.5 hours) game system Extremely high solitaire suitability Complexity: low to medium Map scale: 1 inch = ~285 yards Time scale: 1 turn = 2 hours Unit scale: Brigades, with army, corps and cavalry division commanders. Players: 1-2 SPG 1003 A Bold Stroke (formerly, Kiev '43) $35.00 November 1943, Kiev, Ukrainskaya SSR: The time had come. Confined in their bridgehead since late September 1943, the Red Army was now ready for the showdown on the Dnieper. Nothing seemed able to stop the Soviets as they took Kiev on November 6th and rushed on through Fastov, seizing Zhitomir and threatening Korostin. Then the Germans struck back, with 1st Panzer and 1st SS Panzer Divisions leading the way. They threw the Soviet 38th Army out of Zhitomir and, throughout November and December, pounded the Red Army with repeated vicious attacks. But the Soviets, in another stunning employment of Maskirovka, secretly brought up three new armies and gave von Manstein a surprise Christmas party... Spearhead Games is proud to offer A Bold Stroke, an operational-level game which captures the ebb and flow of the fighting for the west bank of the Dnieper. Units represent the corps, divisions and brigades of Vatutin's 1st Ukrainian Front, and the divisions, regiments and battalions of von Manstein's Army Group South. Kiev '43 uses a streamlined and updated derivative of the rule system previously seen in the People's Wargames classic To the Wolf''s Lair, with a scale of 5 miles per hex and 2 days per turn. Contents of this boxed game include: 1 counter sheet, 280 counters 22"x34" map play aid charts 8 scenarios rule booklet with designer and historical notes dice and zip-lock storage bags SPG 1004 They Met at Gettysburg $35.00 July 1, 1863, Gettysburg, Pennsylvania: Lee's second invasion of the North produced one of the bloodiest battles ever fought in America. It began as a skirmish between Confederate infantry spoiling for a fight and a bunch of stubborn Yankee cavalrymen willing to give it to them. It ended only after three days of violent battle -- a battle Lee did not want, but did not back away from. George Meade proved to be the one commander of the Army of the Potomac whom Lee could not chase from the field and the job. The high tide of the Confederacy broke on the rocks of Devil's Den, Little Round Top, Cemetery Ridge -- and on the bayonets of blue-coated infantry. They Met at Gettysburg captures the essence of this crucial engagement. Based on the critically acclaimed system of Bloodiest Day: The Battle of Antietem (SPG #1002), Peter Perla's unique approach to simulating Civil War battles uses alternating-impulses and an area map to capture the ebb and flow of Civil War combat. Units represent infantry and cavalry brigades and half-brigades, and supporting artillery. Like real-life army commanders, players must think in terms of getting corps commanders to commit their brigades and divisions at the right place and time, not to dressing regimental battlelines. Contents: 2 counter sheets (over 350 5/8" counters) 22"x34" map play aid charts rulebooklet with design notes dice and zip-lock storage bags Scale: 2 hours per turn, 285 yards per inch. This product may be released in November, so please get your numbers in as soon as possible. op SPI 3010 Cobra $19.95 op SPI 3012 Barbarossa $30.00 op SPI 3023 Moscow 1941 $20.00 op SPI 3031 World War II: Pacific Theater $39.95 op SPI 3032 A Line in the Sand $29.95 SRP 2000 Skyrealms of Jorune RPG(3rd ed) $20.00 Jorune contains a handbook for explorers written by Sages and high ranking officials of Jorune. It is part survival guide and part cultural guide. It gives players and understanding of the world and its cultures through the eyes of those who live there. SRP 2001 Jorune Sholari Pack $16.00 Contains the Sholari's Companion (an 80 page expansion of the rules, with errata, index, complete glossary, streamlined character generation, weapons list, city info, master copies of character sheets, NPC sheets and much more), Voyage of the Aylon Star (32 page adventure) and a 6-panel Sholari Screen. This is an absolute must for any Jorune gamemaster or player! SRP 2010 Jorune Sobayid Atlas $16.00 The Sobayid Atlas is a companion publication to be used with Skyrealms of Jorune, Third Edition and The Sholari Pack. It may also be used with other fantasy roleplaying systems. '97 SRP LE158 Jorune Value Pack $29.95 Leave your world behind and enter the exciting realm of Jorune! This cult classic roleplaying game is one of the the most intricate and unique science-fiction games on the market today. Featuring incomparable artwork by Miles Teves, Skyrealms of Jorune (SRP #2000) is now available in a Limited edition Value Pack that also includes Jorune Sholari Pack (SRP #2001) and Jorune Sobayid Atlas (SRP #2010). Enjoy a savings of 42% on this specially packaged deal worth $52.00 retail. SRP 2100 Innocents of Gauss $10.00 This beginning-level adventure is designed to introduce players to the world of Jorune. Pregenerated characters are included, but a sholari could easily fit the adventure into an existing campaign. SRP 2101 Gire of Sillipus, The $12.00 The Gire of Silipus is an adventure dealing with the famous Ramian pirates. Ramian are already dangerous adversaries, but these pirates have a frightening reputation. Characters must brave danger on land and water while wondering if all Ramian are what they seem. '97 SRP tba Jorune Frein Ramian Module $10.00 SSD 94-1 Volume I: Weapons & Armor $15.00 If your universe is populated with incredible heroes, wielding mighty magical items and fighting monsters too horrible to mention, this book will provide them with weapons of true power. If your universe reserves a special place for magic that keeps it very rare, unique and subtle and won't give a hero an unfair advantage over his or her world, this book will provide you with the special items that may benefit a hero and help customize a character's persona. Contains: over 1000 magical weapons and armor types with complete descriptions, including experience point and gold piece values simplified random generation charts great weapon, optional rules random monster chart with 100 monster types body part severance charts for humanoids, animals and winged monsters 14 categories of items simplified ego, intelligence and alignment charts op SSG 0600 Battle of Vittoria $20.00 net SSP 001 Saguntum: La Batala por Valencia $90.00 $54.00 net Saguntum is a tactical simulation of the battle fought on October 25th, 1811, in which two players control the armies of Los Gabriel Suchet, Marshal of the Empire and Don Joaquin Blake Y Joyes, Regent of Spain & Capt. General of Valencia. The Scenario rule book includes a detailed account of the battle reproduced from the work by Marshal Suchet "Memoires du Duc d'Albuera sur ses campagnes en Espange." Contains: 1 26"x40" map 648 full-color counters One System rule book One Scenario rule book Five glossy charts & tables Two ten-sided dice. Medium to high level of complexity, low solitaire suitability. (Note that this is a re-solicitation of the Spanish import game. Please note the stock number change; it used to be SSP#100.) net SSP 002 Los Arapiles: La Victoria de Wellington en Salamanca $100.00 $60.00 net The Battle of Los Arapiles is a tactical simulation of the Battle of Salamanca, fought on July 22, 1812. The opposing players command the forces of either A. Wellesley Wellington, Duke of Wellington, Commander-in-Chief of the Allied Army or A. Marmont, Duke of Ragusa, Marshal of the Empire. The game has two facets: An operational level for moving troops and supplies and a tactical level for resolving combat. The scenario rulebook includes a detailed account of the battle reproduced from the work by Sir Charles Oman, "A History of the Peninsular War". Contains: Four 24"x30" maps (Tactical Level) One 15"x12" map (Operational Level) 1080 full-color counters One System rulebook One Scenario rulebook Five glossy charts & tables Two ten-sided dice. Medium to high level of complexity, low solitaire suitability. (Note that this is a re-solicitation of the Spanish import game. Please note the stock number change; it used to be SSP#100.) '97,net SSP 003 Alexandria $65.00 $38.61 net This game simulates the Battle o Mandara and Canope in 1801. In this battle a British expedition shattered the remnants of Napolon's Egyptian L'Armee d'Orient. This game features a completely new set of rules, brief and easy to learn, but compatible with the advanced rules of SSP's previous releases. Included are: 24x20" Map 216 counters Illustrated Rulebook w/Historical Commantary Assorted Game Aids STE 0200 Expendables 2nd Edition $12.95 STE 0600 It Came frm t. L, L, L Show (Colrzd) $14.95 The RPG that lets you play any bad movie that has ever been made, and you can mix and match plots or make your own. STE 0610 It Came From the L, L, L Show II: The Exploitation Sequel, Demonna's Revenge $12.95 More incredible late night horror. Can you believe it? Featuring: bad westerns, cowboys & dinosaurs, and much more schlocky stuff. '97 STE 0620 It Came from the L, L, L Show III: Boxoffice Barbarians! $12.95 Cheesy sets, cheesier fur costumes and the cheesiest plots there are! This new Late Show supplement contains the rules to run Swords & Sorcery movies, as well as swashbuckler flicks. Also includes new sets. STE 6666 Late Show Value Pack $22.32 This value pack contains (1 each): #0600 It Came From the Late, Late, Late Show The game that lets you play any movie that's ever been made! You can even direct your own movie. #0610 Late Show II: Demonna's Revenge Dinosaurs and cowboys? You bet! New rules for the Late Show, new adventures and Demonna, too. STE 0300 Nightlife RPG 3nd Edition $19.95 The Role Playing Game of Urban Horror. STE 0306 Nightlife Ref Scrn & Cty Plnr Acc $12.95 Includes full color city planner's screen, customized character sheets, scenario idea, and a mini module. STE 0310 Magic, Witches, Sorcerers, Cults & Organizations $12.95 Magic, Witches, Sorcerers, Cults and Organizations is a supplement and sourcebook for Night Life. STE 0320 In the Musical Vein $12.95 A supplement and sourebook for Night Life. STE 0330 America After Dark $12.95 A supplement and sourcebook for Night Life. STE 0340 KinRise $12.95 A supplement and sourcebook for Night Life. STE 0350 NightMoves $12.95 A supplement and sourcebook for Night Life. '97 STE 0360 NYC NightSpots $12.95 A new supplement for NightLife, NYC NightSpots is full of information on the favorite hangouts of The Kin -- both of the ones previously introduced and new clubs as well. Also contains rules for Spatterpunk, the game that Kin play on the city rooftops after the office workers go home. (It's called Spatterpunk because the loser usually ends up as a sticky spot on the city streets below!) STE 3333 Nightlife Bonus Pack $78.00 A shrink wrapped pack containing one each of the entire Nightlife line: Nightlife RPG, Ref's Screen & City Planner, Magic,Witches..., In the Musical Vein, America After Dark, KinRise, Night Moves. A $97.65 value now only $78.00! Perfect to restock this line, or to introduce it for the first time in your store. STE 0400 AfterWars $14.95 Role Playing in Post-WWII America. STE 0500 A.C.E. Agents RPG $14.95 Role Playing in a world of superspies and technoadventure. STE 0510 Super A.C.E. $14.95 What's more dangerous than an A.C.E. Agent? An A.C.E. Agent with super powers, of course! This 128 page expansion to the basic A.C.E. system (stock #0500) gives players a complete background and rules for playing with Supers in the A.C.E. Universe. STE 5555 A.C.E. Value Pack $22.32 This value pack contains (1 each): #0500 A.C.E. Agents! Super agents of A.C.E. battle the evil techno-terrorists of P.Y.T.H.O.N. A lighthearted adventure game with lots of action. #0510 A.C.E. Supers! This supplement and sourcebook contains all that is needed to create A.C.E. agents with super powers. Super agents battle super villains to save the world. STE 0032 Potion of Paper Aging (2 oz) $1.99 STE 0040 Destiny Deck (resolicit) $12.95 Its not really new, but since it won the Origins '94 best RPG Accessory Award, we decided to re-list it. It is really a great little product, and many people seem to have forgotten about it. The Destiny Deck is used to generate adventures, encounters, or complete campaigns for any RPG. It gives you the setting conflict, atmosphere; and even treasures, powers, or skills to enhance any existing adventure. The 108 card Deck comes attractively boxed, and are high quality, colorful and coated. STE 9801 Button Set #1 (100) $100.00 STE 9802 Button Set #2 (100) $100.00 STE 9803 Button Set #3 (100) $100.00 STE 9804 Button Set #4 (100) $100.00 STE 9805 Button Set #5 (100) $100.00 STE 9806 Button Set #6 (100) $100.00 STE 9807 Button Set #7 (100) $100.00 100 brand new buttons from Stellar Games. Guaranteed to be a big seller, this button set contains 100 hot new buttons and a display sign. STE 9808 Button Set #8 (100) $100.00 100 brand new buttons from Stellar Games. Guaranteed to be a big seller, this button set contains 100 hot new buttons and a display sign. STE 9809 Button Set #9 (100) $100.00 100 brand new buttons from Stellar Games. Guaranteed to be a big seller, this button set contains 100 hot new buttons and a display sign. STE 9811 Buttons-Defies Categorization (100) $100.00 A 100 button selection of some of the more popular "mainstream" styles, those that appeal to a more general audience, not just gamers. Contains many buttons not included in the original sets. STE 9816 Buttons-Defies Categorization (50) $50.00 The 50 button version of 9811. Good for smaller stores, or for accounts that wish to try the Defies Categorization sets on a smaller scale. STE 9820 Button Intro Pack $50.00 Trial set for stores who want to carry buttons, but are hesitant to invest in a set of 100. Contains the best of the gaming buttons. This set will be available for a limited time only! After that, the 9801-9806 series should be used. STO 26615 Enchiridion $12.95 The player's guide to Sun and Storm. Sun and Storm is a "dark" fantasy RPG with a smattering of sci-fi technology. STO 26620 Codex $12.95 GM guide for Sun and Storm. Contains guidance for writing adventures; creating villains, personalities, mounts and monster; controlling mounted and aerial combat; awarding improvement points; and contructing magic items. STO 26635 Terminus $8.95 GM screen for Sun and Storm. '97 STO 30205 Metal Storm $24.95 on hold STO tba Kriedetempek Sourcebook, The ~$18.00 This sourcebook will include guidelines for roleplaying the living dead, as well as an in-depth look into the magically-animated psyche nad insight on their society. It will also include descriptions & statistics for living dead Wyrmships & other equipment. STO 26640 Wyrmship Technical Manual, The $16.95 Experience life aboard a galaxy's most powerful war machines. Feel the smooth power of technomantic drive systems and marvel at the destructive potential of the sunblast cannon. This is not a game. This is an indispensable reference and sourcebook for fans of role-playing, science fiction and fantasy alike. SUN 05001 Legends $9.99 The art of Clyde Caldwell is featured in this puzzle. SUN 05002 Raid on Nightmare Castle $9.99 The art of Jeff Easley is featured in this puzzle. Jan97 SUN 10613 Dargonesti, The $6.95 Jan97 SUN 55611 Dragons Attack $6.95 Jan97 SUN 55628 Dragons of Krynn, The $6.95 SUN 10003 Epic Quest $13.99 The art of Jeff Easley is featured in this puzzle. SUN 10004 Book of Lairs $13.99 The art of Bruce Eagle is featured in this puzzle. Jan97 SUN 10627 Dragons of Summer Flame $10.95 Jan97 SUN 10658 Birthright $10.95 SUN 15005 Worlds of TSR - 1991 (was 15001) $17.50 The art of Jeff Easley is featured in this puzzle. SUN 15006 Worlds of TSR - 1992 (was 15002) $17.50 The art of Jeff Easley is featured in this puzzle. Jan97 SUN 43051 Allegory $6.95 The classic Dragon magazine cover by Den Beauvais is vividly reproduced in this incredible puzzle. SWP 001 Irish Brigade $12.95 TAB 001 Central Powers $34.95 When playing Central Powers you use the original Axis & Allies gameboard and over 200 of the original game pieces for a great new version of this classic game. Central Powers adds 200 new color-matched plastic pieces and directions on how to play this WWI version. This game is not designed to be historically accurate; its main purpose is entertainment. Rules for Central Powers can be used in the original game, so now you can add cruisers, destroyers, artillery, machine guns, half-tracks and Mark II tanks to your game plan. TAB 002 New World Order $34.95 When playing New World Order you use the original Axis & Allies gameboard and over 200 of the original game pieces. New World Order adds 200 new color-matched plastic pieces and directions on how to play this with the WWIII version. For a fast-paced game, add F16 fighters, Abrams tanks, helicopters, armored personnel carriers and hovercraft. TAL 6400 Redemption: City of Bondage Board Game $23.95 Held captive in the City of Bondage, Lost Souls are in dire need of rescue. Biblical heroes from the Redemption card game are back with a vengeance in the new board game version of this popular fast-paced game. Richard Borg, well-known game designer of Action Designs, and Rob Anderson, creator of the Redemption card game for Cactus Game Design, have collaborated to create a new adventure with every game. Players are the Biblical Heroes who wage the war against the forces of the game. All Heroes have their own unique abilities to conquer evil. Some characters are strong in deed, while others have strength in Faith or in Wisdom. Each Evil Character is vulnerable to one or more types of attacks. Rolling the battle dice and adding in the Hero's strength and Enhancements compared to the Evil Character's vulnerabilities will determine the battle's outcome. Each Hero enters the City of Bondage through a different city gate on the board. As exploration of the dwellings and city ruins continues, locating Lost Souls becomes the quest. Enhancement cards are discovered along the way, with a variety of useful equipment and spiritual weapons which come in handy for battle. Most of the time, these Lost Souls and Enhancement cards are guarded by the Forces of Evil, which must be conquered before a Soul can be saved or an Enhancement gained. Victory requires a simple scoring system: Score one point for each Evil Forces card vanquished and one point for each Lost Soul rescued, with players playing against the game (Evil Forces). This game contains 100 playing cards, 32 Hit Chips, one 8-sided movement die, 6 battle dice, a gameboard, rules and 12 Hero Pawns. TCI 531540 Superbabes, The Femforce RPG $22.00 If you are tired of dark, gritty, reality-based RPGs, and are looking for a superhero RPG that is fast-moving and easy to learn, then this is the game for you. In this game based on the Femforce comics where buxom superwomen fight the forces of evil, you can play your favorite character or create your own hero or heroine. Whether you are a novice or advanced gamer, this system offers challenges that anyone can enjoy. This boxed game contains: 124-page rulebook usable by both gamemasters and players one sheet of full-color cut-out heroines character sheets a full-color GM screen maps of both the state of Florida and Orlando, FL a full-color poster of the Femforce and an issue of the Femforce comic book Note that this product contains no adult material. TCI 531541 Knockouts & Powerhouses, 2nd ed. $15.00 Tired of guessing the official stats for your favorite AC characters? Are you taken to task by the chore of creating new and interesting villains for your campaign? In Knockouts and Powerhouses, the 80-page sourcebook for the Superbabes RPG, you'll find character stats and bios for The Femforce, The Sentinels of Justice and The Fearforce, to name a few. This book also includes character backgrounds, power descriptions, additional rules and tactics for over 50 characters. As an added bonus, it contains new powers, skills, martial arts maneuvers and rule clarifications for the original Good Girl Game. TCI 531542 Femforce Character Sheets (24) $6.95 With these 24 loose-leaf character sheets for Superbabes RPG, you can customize your characters like never before! With over a dozen different poses to choose from, you're sure to find one that's just right for your superbabe or superhunk. Also, these specialized character sheets will help you get the most out of your recordkeeping space. No more writing in cramped, tiny boxes or unsightly blank white areas. Does not contain adult material. TCI 531543 Pretorious Rising $9.95 The Jungle Girls of the Wild Side, the ladies of the Femforce and the Sentinels of Justice are fighting strange, seemingly unrelated menaces -- or are they? Another mind-bending plot by the mysterious Dr. Pretorious is in the works. Can the heroines of the AC Universe stop him before he takes over America? Can they maintain their dignity while saving the world? Pretorious Rising, the 45-page adventure supplement for the Superbabes RPG, will allow you to find out just how good you really are. TCI 531544 Return of the Ravagers $9.95 What do you get when you take four mentally unbalanced, paranormal ex-convict mercenaries and release them in today's job market? Wacky high jinks and mass hysteria! Return of the Ravagers, a 45-page adventure supplement for the Superbabes roleplaying system, features four of the AC Comics universe's most psychotic villains. Can the Ravagers actually go straight? Are they plotting some sort of sinister vengeance? Will they end up in the unemployment line? The fate of the free enterprise system is in your hands! TCI 531546 Game of the Century, or Casey & the Bat, The $9.95 It's bad guys, babes and baseball when you put nine of the AC universe's most dangerous villainesses on the diamond with your AC ladies and heroines at a charity pay-per-view event. Can your Superbabes save baseball from the evil of the Expansionist Owner, or will he finally bring baseball to its knees? This 40-page adventure supplement for the Superbabes RPG system is designed for three to six characters of levels 8 to 14. TCI 531547 Magical Addictions $9.95 All over town a strange craze is sweeping the community. People from all walks of life have suddenly taken an interest in a card game, and they are playing it everywhere. But is this just an ordinary card game? Recently, strange and fantastic creatures and wild and crazy effects have begun springing up out of nowhere only to vanish a few moments later. Do these cards possess some strange power? Do they exert a sinister control over their owners causing them to collect and play the game to the exclusion of all else? What havoc will erupt next? Why is everyone spending all their money on playing cards? Only you can discover the true horror behind the Magical Addiction in this 40-page adventure supplement for Superbabes RPG. TCI 531548 Masked Men & Mystery Women $15.00 In the Depression of the 1930's, they were dark avengers who patrolled the streets at night with twin .45's blazing leaden justice to those whom the law could not touch. In the '40's, they were shining symbols of hope in a world growing ever darker under the threat of tyranny. In the '50's, they kept America safe from the red menace while upholding our morals and values. In the '60's, they fought subversives and hippes; in the '70's, it was pushers and politicians. In every era they have come forth -- masked men and mystery women who hide their true identities behind a mask of justice to battle the myriad threats to the American way of life. Now see the heroes and heroines of AC Comics as they appeared in the Golden Age of Vigilantes, and follow their careers through the decades. Thrill to their early triumphs! Gasp at their insidious villains! Marvel at their logic and super-science! This all-new, 80-page sourcebook for Superbabes, the Femforce RPG details many of the existing AC characters as they appeared in the Golden Age of Comics, as well as introducing write-ups of many of the other characters of the era. Also included are the unbelievable villains of the period, complete with scenarios for their use. Each heroic age is detailed for possible campaign play, complete with standard menaces of the period. This book comes chock full of illustrations with a full-color cover. TCI 531549 AC Unbound $15.00 Because you demanded it, the sourcebook that AC Comics and Superbabes fans have been waiting for -- AC Unbound. At last, the secrets of Femforce HQ, the Colorado Project, the Paragon Foundation, Sentinels of Justice HQ, Carteque, Latimer Labs and Jungle Island are revealed, for the first time, in this comprehensive 60-page volume. Also included are character sheets and bios for all the relevant personalities for each of these AC hot spots, along with never-before-revealed characters. A must-have for AC collectors as well as gamemasters currently using the AC Universe for their Superbabes campaigns. Feb97 TCI 531550 Doomsday Minus Y $9.95 Its the end of the world as we know it- but they feel fine! Pulsator and the women of W.O.M.A.N. (Women Opposing Misogyny And Neglect) have decided that enough is enough. All the worlds major problems like war, discrimination and professional football are all caused by men. So the answer is simple if you approach it logically - just get rid of all the men. Now, the Femforce or your own heroes and heroines must race against the clock to uncover W.O.M.A.N.s diabolical scheme and stop them before they turn everyone on earth into a woman. Will they succeed, or will Paragon sing soprano after Doomsday minus Y? This 30-page adventure by Scott Burnham is designed to be played with the Femforce or characters of 10th through 16th level. For players ages 12 and up. No adult material. TCO 920X Challenge of the Lion Lord $29.95 Somewhere beyond this world lies the realm of the Lion Lord. The Talanay Legend tells of a time long ago, when the Lion Lord ruled the land. Many courageous opponents challenged his power, but none succeeded. For their bravery, the Lion Lord gave each challenger a territory to hold as his domain. Now you must challenge all those who have come before you. Powerful warriors and fierce creatures stand ready to test your courage, skill and strength. You will battle the Harpy, the Minotaur, the Hydra, the Cyclops and other warlords of the fantasy realm. Enter a world of magic and adventure as you gain power, weapons and protection to be used in the ultimate test of courage and strength. This game for two to four players includes: 3 decks of game cards: Power, Challenge and Wizard 4 molded game pieces 4 sets of Artifact Tablet cards 1 full-color game board 4 dice Jan97 TED AA-101 Michael T. Desings Army Ants the Roleplaying Game $10.00 Michael T. Desings Army Ants the Roleplaying Game is being launched as a tie-in to the comic book of the same name. The game is designed so players can take the role of an army ant, enlisted into service to the Queen. Characters can engage in dogfights with Hornet Stingrays, defend the Hill from an insidious Mosquito assault, or launch a military campaign against an imposing Wasp Hive, all the while trying to stay off the menu of a garter snake or mole. MTDAA the RPG features a quick character creation process; a simple, fast combat system; and rules for dozens of weapons, allies, enemies and predators. The Backyard is a dangerous place, and MTDAA the RPG gives you the tools to survive. TEK 2000 Empire of the Petal Throne RPG: GARDASIYAL $44.00 M.A.R. Barker began developing the world of Tkumel almost 50 years ago. He has lived in India, Pakistan and other countries and been a professor at a major American university. This brand new boxed edition is the third version of a Tkumel RPG to be produced since 1975, and it will be entirely complete and contained in one box. Tkumel is a complex, alien and thoroughly enjoyable fantasy world to game in. This version contains: Player's Guide Sorcerous Compendium Referee's Guide Character Archetypes Quick Reference Charts Full-Color Maps Dice The three rule books included in this box contain over 180 pages of material. The price has not been totally set yet, but it will be somewhere between $42.00 and $45.00. TEK 2000A Gardasiyal, Vol.1: Player's Guide $12.95 TEK 2000B Gardasiyal, Vol.2: Sorcery & Spells $14.95 TEK 2000C Gardasiyal, Vol.3: Referee's Guide $16.95 '97,net TEK 3000VP Empire of the Petal Throne Store Stocking Deal $147.70 $66.46 net This prepackaged deal (at a 55% discount to you) contains one each of the following: Empire of the Petal Throne RPG (Gardasiyal) (TEK #2000) Swords & Glory, Vol.1: Book 1 (DWP #1104) Adventures on Tkumel, Part 1: Growing Up on Tkumel (TEK #1001) Adventures on Tkumel, Part 2, Vol. 1: Coming of Age on Tkumel (TEK #1002) Adventures on Tkumel, Part 2, Vol. 2: Beyond Borders of Tsolynu (TEK #1003) Adventures on Tkumel, Part 2, Vol. 3: Beneath the Lands of Tsolynu (TEK #1004) Tkumel Bestiary (TEK #1005) NOTE: We have been told by the manufacturer that even though you buy this item as package, you probably should not sell it as one package to your customers (unless you really want to). TEK 1005 Tekumel Bestiary $18.95 '97 TEK 1006 Mitlanyal: The Gods of Tekumel ~$29.95 TEK 1001 AOT, Part 1: Growing up on Tkumel $10.95 TEK 1002 AOT, Pt.2/Vol.1: Coming of Age on Tkumel $18.95 TEK 1003 AOT, Pt.2/Vol.2: Beyond Borders of Tsolynu $18.95 TEK 1004 AOT, Pt.2/Vol.3: Beneath the Lands of Tsolynu $16.95 For Empire of the Petal Throne. The fourth solo adventure book for the system. DWP 1101 Swords & Glory Vol. 1: Book 1 $12.00 DWP 1104 Book of Ebon Bindings $18.95 TER 101 Legend Begins Deluxe $35.00 Terran Games has taken over production of this game originally published by Rhino Games. This new deluxe edition includes some major changes and improvements from the old edition. The time length has increased from Mar. '41-Dec. 41 to 1940-1942 and now covers virtually the entire North African Campaign before the entry of the U.S. It now includes seven scenarios: The Italian Invasion of Egypt, Operation Compass, Enter Rommel, Crusader, Rommel's Riposte, Gazala, and El Alamein. There are now 480 counters that cover the evolution of the respective forces, instead of the original 400. There has been a complete rules rewrite with a complete change of the movement rules. It includes an updated map. It is now boxed instead of packed in a zip-lock bag. TER 102 Bastogne or Bust! Deluxe $29.95 Re-creation of the 1944 Ardennes Offensive (Battle of the Bulge) on the WesternFront. This deluxe boxed edition features: operational level regiment/battalion. German 15th Army offensive option. German optional reinforcements. Offboard movement and combat. Special Air rules. Offboard German objectives. 600 die cut counters. full-color 22"x34" map. TFG CAT'94 Task Force Games 1994 Catalog $free TFG 2015 East Wind Rain $24.95 TFG 2016 Viceroys $29.95 VICEROYS is a game of the world exploration, colonization and conquest by the Europeans in the Age of Discovery. One to seen players compete to explore, exploit and conquer the post-Renaissance world. Economic and military competition, political treachery and the race for new discoveries are featured in this highly playable and interactive game. op TFG 2017 Grand Army of the Republic $24.95 TFG 2020 Columbus - Viceroys Exp Set 1 $12.95 Columbus--Admiral of the Ocean Sea adds more cards, random events, rules, scenarios, and an eighth player--China--to Viceroys! Sailing the never ending seas in search of a new trade route with the East, Columbus and his crew discovered the true meaning of bravery. Discover it for yourself! TFG 9001 Liftoff! boardgame $19.95 Liftoff! is the first of an upcoming series of games devoted to humanity's conquest of space. In Liftoff!, players take the reins of one of four space programs to dictate the development of space technology, creation of rocket programs, training of astronauts, and the planning of mission launches. TFG 9101 King's Bounty (Fantasy) $24.95 In the game King's Bounty, players take on the personnae of bounty hunters searching for fugitives such as the dragon Agronat, half-elven Jharsvend, and warrior-mage Bensed. TFG 3100 SFB Cadet Training Manual $6.95 op TFG 5500 SFB Captain's Edition (Boxed) $44.95 TFG 5501 SFB Basic Set $29.95 Captain's Edition Basic Set is the foundation of the exciting ad detailed Star Fleet Battles game system. It is also a complete starship combat system that stands alone. TFG 5502 Advanced Missions (reprint) $29.95 Prepare for advance missions! New rules expand the Star Fleet Battles game system and add rich detail to your campaigns of galactic conquest! '97 TFG 5618 Ship Construction Manual, The tba The Ship Construction Manual will allow players to not only build their own ships, but will provide them with the rules and guidelines which allow them to modify one of the official ships, convert weapons on captured ships to foreign technology, and more. TFG 5620 Cadet Training Handbook $9.95 Fully revised and expanded to 64 pages, this 2nd edition of the popular Cadet Training Manual (TFG #3100) features all the races from the 1st edition (Federation, Klingon, Romulan and Orion), along with the addition of the Kzinti, Hydran, Lyran and ISC races. The easy-to-follow introductory rules found within the Cadet Training Handbook will make it a cinch for anyone to get started with the amazing game of Star Fleet Battles. More ships! More weapons! New rules! New map! More fun! This product may be released in November, so please get your numbers in as soon as possible. TFG 5703 SFB Tactics Manual $14.95 The Star Fleet Battles Tactics Manual provides you with everything you need to know to fly your starship to victory. Solid "how-to" information written by the top players. TFG 5715 Campaign Designer's Handbook $14.95 For those players of Star Fleet Battles who want to run a campaign rather than a single battle, the Campaign Designer's Handbook contains everything they need to get their own SFB campaign up and running. This book features rules and guidelines for creating the strategic arena, handling economics and logistics, building and upgrading ships, setting up scenarios, improving technology, allowing espionage and sabotage and more. This should outsell even the best of Task Force Games' Captain's Logs -- don't get caught short! TFG 3553 Booms & Saucers: Module D3 $6.00 Captain's Module D3 includes SSDs for: 12 Federation saucers 12 Klingon booms 5 Neo-Tholian rear hulls TFG 5601 New Worlds I: Module C1 $14.95 Includes the Lyran Star Empire, the Hydran Kingdom, and the Wyn Star Cluster. TFG 5602 New Worlds II: Module C2 $14.95 Inlcudes the Andromedan Invaders, the Neo-Tholian 312th Battle Fleet, and the Interstellar Concordium. TFG 5603 New Worlds III: Module C3 $19.95 New Worlds III reprint. TFG 5604 Fighters: Module J $19.95 TFG 5605 Fast Patrol Ships: Module K $19.95 This exciting new module for Star Fleet Battles adds these features to the game system: fast patrol ship rules entirely new PF rules Pfs and PF tenders scenarios and campagins TFG 5606 Mod. R1 (Star Bases & Stations) $17.95 TFG 5607 Mod. R2 (Fed. Kzin. Ori. & And. Ships) $17.95 TFG 5608 Mod. R3 (Klng. Lyr. Hyd. & Wyn. Ships) $17.95 Shipyards throughout known space are preparing new ships for service in the Star Fleet Battles Univers--Module R3 covers new ships and scenarios for the races. TFG 5609 Mod. R4 (Rom. Grn. Tho. & ISC Ships) $17.95 Module R4 covers new ships and scenarios for the following races: Romulan, Gorn, Tholian and ISC. op TFG 5610 Mod. R5 (Battleships) $18.95 Reprint TFG 5611 Module T: Tournaments 1996 $12.95 This updated version of Module T contains an 8-page insert which adds all the new tournament rules and information. Note new, increased retail price. This product may be released in June, so please get your numbers in as soon as possible. TFG 5612 X-ships: Module X1 $19.95 This supplement includes complete rules, SSDs, and counters for the High-Tech X-Ships, the most powerful in Star Fleet Battles history. '97 TFG 5613 Early Years: Module Y tba This includes everything for the Early Years of Star Fleet Battles - SSDs, rules, scenarios and a new Race! TFG 5614 Jindarians, The: Module F1 $15.95 This month will mark the first encounter of SFB players with a new, or rather an ancient race. The Jindarians have been in space for oere 100,00 years, using hollow asteroids for starships and they bring an exciting new twist to the game. This release contains a rulebook, an SSD book, and two sheets of brand new counters! TFG 5615 Module M: Marines $21.95 Module M adds a new dimension to Star Fleet Battles with the introduction of rules for Advanced boarding parties and ground combat. This release, sure to be a smash hit, will contain two brand new countersheets and three books with rules (including ten scenarios), SSDs (40 ships) and boarding party diagrams. We received this information late from TFG; this game will actually be released in February. Please get your orders in now. TFG 5616 Module C4: Fleet Training Centers $24.95 Fleet Headquarters for each race in Star Fleet Battles have created Simulator Races to test their Captains. Module C4 introduces those races, including the Frax, Sharkhunters, Qaris, Triaxians, Barbarians, and several others. It will also include new ship types, new weapons (catfish drones, axion torpedoes, wire-guided plasmas, sensor-guided drones, trans-mortars, bomb throwers, kinetic cannons) and new technology (hoverwarp, heloshuttles, ship-mounted chaff throwers, turret-mounted weapons, triaxial movement, short-range and long-range plasmas). This major Star Fleet Battles release contains a 96-page rulebook, a 96-page SSD book and two brand new countersheets. TFG 5617 Module R6: The Fast Warships $23.95 This release brings a new fast-paced excitement to Star Fleet Battles with the introduction of Fast Cruisers - which sacrifice some of their heavy weapons for increased speed; Heavy War Destroyers - a late development in the General War intended to replace all of the smaller support and variant ships with a single design; Mobile Carriers - designed to take over the escort carrier role; Fast Carrier Resupply Ships - designed to carry replacement fighters to support the carrier groups; Police Flagships - a versatile "do-all" class for police support and more. Module R6 contains a 64-page rulebook, a 96-page SSD book and two brand new countersheets. '97 TFG 5619 Module J2: Battle Groups $tba Module J2 will contain new scenarios, new ships (such as the Scout Carriers and the Tholian DDE and CWV) and a special destroyer squadron campaign. This module will also contain dozens of "squadron" and "group" SSD's, including carrier groups, war cruiser squadrons, destroyer/frigate squadrons and escort groups for heavy carriers. An excellent choice for the player who wants to put a new slant on his SFB gaming! At the time of this printing, Task Force Games had not yet established a firm retail price. TFG 5704 Scenario Pack #1: Module S1 $11.95 This exciting new module for Star Fleet Battles adds 51 scenarios to the SFB game system. Also includes a special Asteroid Belt Map! TFG 5707 Scenario Book #2: Module S2 $11.95 Lots and lots of scenerios for Star Fleet Battles. TFG 5751 Module P6: The Galactic Smorgasbord $9.95 An amazing selection of previewed and playtested material from one dozen future Star Fleet Universe products, Module P6 contains the first glimpse of two new races -- the Paravians and the Vudar from Module Y: The Early Years and Module F2, respectively. Module P6 also includes brand new ships for several of the races from Module C4, X-ships for the Frax and new photon and terrain rules. TFG 5752 Module G1: The Annexes $9.95 This powerful new reference book for players of Star Fleet Battles contains all the annexes from the current SFB releases (and some which haven't been released yet) in an easy-to-use format. op TFG 5701 Captain's Log #08 $9.95 TFG 5702 Captain's Log #09 $9.95 This issue of Captain's Log includes the following exciting features: Ghostlight: Day One Star Fleet Database Doomsday Scenarios Tactics Federation & Empire Four new carrier SSDs TFG 5705 Captain's Log #10 $9.95 This issue of Captain's Log includes the following exciting features: Hold Until Relieved Prime Directive Star Fleet Database Doomsday Scenarios Tactics Federation & Empire TFG 5706 Captain's Log #11 $9.95 This issue of Captain's Log includes the following exciting features: Cold Front Star Fleet Database Universe Scenarios Input Guide Tactics Federation & Empire Two new x-ship SSDs TFG 5708 Captain's Log #12 $9.95 This issue of Captain's Log includes the following exciting features: The Long Road Home Star Fleet Database Universe Scenarios Early Years Tactics Federation & Empire TFG 5709 Captain's Log #13: Best of Nexus $9.95 Revised articles from the old Nexus magazine updated to new editions. Includes rule variants, Klingon SSD's, scenerios, and stories. TFG 5710 Captain's Log #14 $9.95 Returning to normal format of all new material for SF Universe players. 80 pages of articles, scenarios, new SSDs, and the action-packed story "Betrayal at Oxvind-V." TFG 5711 Captain's Log #15 $9.95 This latest edition of the Captain's Log includes four new tournament ships, five new scenarios, a dynamite story featuring Kzinti and Lyran warriors, scenarios and tactics for Federation & Empire, and the usual features players expect...and demand! TFG 5712 Captain's Log #16 $14.95 With this issue, TFG premieres the new, expanded Captain's Log. More pages, more scenarios, more articles, more fiction, and ...wait for it...each issue will also contain something special with #16 containing a 16-page SSD Book for the Frax!! Along with all the regular features, Captain's Log #16 contains 3 mini-themes-Jindarians, X-Ships, and Maulers. TFG 5713 Captain's Log #17 $14.95 This issue is slated to contain new fiction, new scenarios, and a wide selection of Star Fleet Battles and Federation & Empire features. Nov'96 TFG 5714 Captain's Log #18 $14.95 This issue will contain an exciting mix of all-new fiction, ships, scenarios, as well as new material for the Paravians and the Vudar and a brand-new historical race. A must-have for players of Star Fleet Battles! TFG 3034 SFB Megahexes II $14.95 Includes 240 full-color 1" square counters illustrating starships used in the game Star Fleet Battles. The counters include all major ship types and important variants used by all major races in the game system. TFG SFBP Star Fleet Battles Patch $5.00 TFG 5201 Star Fleet Dice - Set 1 (6) $2.95 Includes one each of the following: Federation CA, Federation Symbol, Klingon D7, Klingon Symbol, Romulan Warbird and Romulan Symbol. TFG 520101 Federation CA (light blue w/black pips) $.60 TFG 520102 Federation Symbol (light blue w/black pips) $.60 TFG 520103 Klingon D7 (black w/white pips) $.60 TFG 520104 Klingon Symbol (black w/white pips) $.60 TFG 520105 Romulan Warbird (red w/black pips) $.60 TFG 520106 Romulan Symbol (red w/black pips) $.60 TFG 5202 Star Fleet Dice - Set 2 (6) $2.95 TFG 520201 Kzinti Ship (black on white) $.60 TFG 520202 Gorn Ship (red on white) $.60 TFG 520203 Lyran Ship (green on yellow) $.60 TFG 520204 ISC Ship (black on yellow) $.60 TFG 520205 Hydran Ship (white on green) $.60 TFG 520206 Andromedan Ship (black on green) $.60 TFG 5901 SFB Star Flt Missions Card Game $14.95 Star Fleet Missions is a fast-paced, exciting card game in which you command a squadron of starships and send them on exciting missions. You can negotiate treaties, raid enemy planets, fight desperate space battles, and even encounter incredible creatures that could swallow your ship whole. TFG 3205 Carrier War: Total War Part 1 $19.95 The first expansion of Federation & Empire includes federation swacs electronic shuttles, individual carrier & escort counters, klingon swarm attack groups and set up charts for scenarios. TFG 3206 Special Operations $9.95 Special Operations includes: Stasis Field Generators Electronic Warfare Light Tugs & Tug Pods Auxiliary Carriers TFG 3208 F&E Module #2: Marine Assault $14.95 Players of Federation & Empire have been crying out for new material, so here it is! F&E Module #2 is set to include Special Attack Forces for base assaults, Marines for ground assaults, Monitors for defense and Prime Teams for that extra something. It will also contain 2 double-sided countersheets, 1 single-sided countersheet, and 16 pages of rules. TFG 5006 Deluxe Federation & Empire $44.95 Recreate the war between the Federation and the Klingon Empire. Stand alone game which can be combined with Star Fleet Battles. TFG 5801 Prime Directive RPG $19.95 The much awaited SFB RPG! Large perfect bound book. Super neat cover. Well illustrated throughout. As this is the ONLY Star Trek style RPG currently availabe, it should be very popular. TFG 5802 Graduation Exercise $7.95 Combines a 16-page mini-module (which simulates the final exams Prime Candidates undertake as they prepare to graduate from Prime Central) with a comprehensive trifold Gamemasters screen. A must for the Prime Directive GM! TFG 5803 Prime Adventures #1 $14.95 This adventure book for Prime Directive will contain a variety of adventures ranging from two or three mini-assaults to full fleged campaigns, and even a solo adventure! All of the adventures will surely test the mettle of even the most experienced Prime Team. Dec'96 TFG 5804 Hidden Agenda $9.95 In Hidden Agenda, co-written by Tim Olsen and Cliff Yahnke, a Prime Team is sent to investigate the mysterious disappearance of a Federation Ambassador and his entourage on the distant planet of Alkhalar. As with all good adventures, things are not what they seem! ~64 pages. TFG 5806 Uprising! $7.95 This adventure for Prime Directive takes a Prime Team deep into the intrigues of an uprising on an amphibian world! (The Romulans also make a guest appearance!) TFG 5811 U.F.P. - The Federation Sourcebook $14.95 New rules, skills, equipment and more are featured in this latest release for prime directive. You will not only find more information about the races featured in the Prime Directive rulebook (TFG#5801), and comprehensive background about the Federation, but also five Brand new Associate Member Races (including Tellarites!), new character types to chose from, an exciting expansion module to the Vulcan Psionics section and a new character sheet featuring all the new skills. TFG 6001 Starfire $24.95 In STARFIRE, players lead great space fleets through a "future history" in which interstellar super powers clash in huge and bloody wars. Alliances will shift and change as you struggle for your share of the universe. TFG 6002 First Contact - Starfire Exp.#1 $9.95 First Contact--Starfire Expansion Set #1 introduces two new races to the Starfire Universe, and includes background material, ship control sheets, and scenarios which will allow you to introduce them into your Starfire game. TFG 6003 Imperial Starfire (Boxed) $29.95 Turn your Starfire game into an epic campaign. TFG 6004 Stars at War (Scenarios & Ship List) $15.95 The Star Wars At War is a scenario book for the Starfire game system, and recreates all the major engagements and many of the minor engagements of the galactic Great Powers in the years between 2205 and 2246. TFG 6005 Crusade $13.95 This perfect-bound book is a campaign module which contains new ships, weapons, tech systems, the introduction of boarding party combat to the Starfire Universe and a series of scenarios which simulate the entire Theban War. TFG 6007 Alkelda Dawn $11.95 The Vestrii return in this combination scenario book/ source book which takes players to the VestriI homeworld, and details their battles against the Kess and the J'Rill... before they entered our universe and allied with the Terrans. This Starfire (TFG#6001) contains an 11"x17" star system map and a brand new countersheet. TFG 6100 Starfire Map Set $11.95 TFG 6200 Sky Marshal #1 $7.95 The first in a new series of releases for the Starfire line, Sky Marshal includes articles/features on ship design techniques, strategy & tactics in the starfire universe, and more! Dec'96 TFG 6201 Sky Marshal #2 $11.95 Fans of Starfire will be pleased with the appearance of Sky Marshal #2, three times the size of the first issue! Included in this bumper issue will be new rules, fiction, scenarios and campaigns. And, in perhaps the most exciting development yet for Starfire, Task Force Games brings you "The Alkelda Conference", a featurette which allows players to adapt all the new technology introduced in Alkelda Dawn (TFG #6007) into their Starfire campaigns. SM#2 has enough to keep any Starfire player happy... and challenged! ~72-90 pages. TFG 8543 Central Casting II: Heroes of Tomorrow $11.95 Central Casting is a detailed, stand-alone system of tables, charts, and roleplay guidelines for creating thoroughly individualized roleplay characters. TFG 8544 Heroes Now! $11.95 Central Casting is a detailed, stand-alone system of tables, charts, and roleplay guidelines for creating thoroughly individualized roleplay characters. TFG 8545 Central Casting: Dungeons! $17.95 Large well organized, easy to use, universal supplement useable with any fantasy RPG. Lets you add lots more detail to your adventures, and makes dungeon building easier. TFG 8546 Central Casting: Heroes of Legend (2nd edition) $17.95 Are your heroes flat and lusterless with no sense of history, depth or personality? Are your warriors merely armor-plated fighting machines? Are your wizards all men with long, gray beards and pointed hats? Are your thieves simply mobile lock picks, and do your elves just have pointed ears? If so, then make them truly come to life with Heroes of Legend! The first of the successful Central Casting Series, this fully updated second edition of Heroes of Legend is a detailed standalone system of tables, charts and roleplaying guidelines for creating thoroughly individualized characters for your Fantasy RPG adventures. This Second Edition, with a brand new cover and lots of new internal art, should soon become an integral part of your gaming nights! TIM 1002 Mystic War $25.00 A card game of magical conflict for 3-8 players. Each player begins as a mere apprentice and must attain an ultimate goal--to become an archmage, found a great city or amass a hoard of gold. TIM 2001 Fast Food Franchise $38.00 2-5 players launch fast food corporations and advertising campaigns to forge nationwide chains in this exciting game of financial expansion. TIM 2002 Time Agent $40.00 2-6 players alter the past in this unique game of time travel. Each player plays one of six alien races, sending agents back into the past to undo plagues, control vital technologies, and reverse past military defeats. Oct'96 TIM 2005 Throneworld $50.00 In this board game of galactic conquest, each player directs the expansion of one of six different alien races by allocating research to one of four different technologies and building fleets and armies to conquer nearby worlds. Combat is fast and furious. Each round, players roll different numbers of dice for every unit involved, with "6's" -- modified by players' space or ground techs -- being hits. The goal is to take 13-16 systems. The central Throneworld, occupied by different imperial forces each game, is worth 6 worlds. Once an empire conquers enough worlds, the game enters "sudden death overtime" as opposing empires have only one turn to better this total. The first empire to survive a full round -- without another empire supplanting them -- wins! Throneworld features: a full-color, mounted mapboard 880 die-cut counters depicting systems, events and military units 2 colorful battle mats 6 empire mats 3 dice rules For 2-6 players, ages 12 and up. Game length: 3-5 hours. Complexity: Low. TIM 3001 2038: Tycoons of the Asteroid Belt $50.00 As presidents of newly formed companies attempting to exploit the asteroid belt, players discover rich ore deposits, conduct mining and shipping activities and decide whether to pay out dividends to shareholders. As canny Investors in these corporations, players decide when to go public, which stocks to invest in and when to bail out. The game ends when the bank runs out of money--the player with the most cash on hand and best stock portfolio wins! 2038 is a game of moderate to high complexity and features a mounted, color mapboard, 106 die cut tiles, 240 counters, 126 stock and ship certificates, corporate mats, money, a stock price mat and more. For 3-6 players, ages 14 and up. Game length: 6 to 8 hours. Sep'96 TIM 1003 Reign of Terror $47.50 "He who controls Paris controls France". During 1792, revolutionary France was under attack by Prussia and Austria, King Louis XVI was under house arrest and mobs roamed the streets of Paris denouncing first one leader, then another. The National Assembly vote -- to determine France's fate -- was only weeks away. In Reign of Terror, each person plays one historical faction -- Jacobins, Royalists, Girondists, etc. -- striving to control the provisional government and to gain votes in the upcoming election. Mobs, armies, money, printers, writers, generals, assassins and denunciations are your tools. This board game contains: a 17" x 33" full-color mapsheet 240 die-cut tiles depicting historical personalities, groups and events 480 counters 6 faction mats rules For 4-6 players, ages 14 and up. Game length: 4-7 hours. Complexity: Moderate to high. This product may be released in September, so please get your numbers in as soon as possible. TIM 2003 Age of Exploration $40.00 Age of Exploration is a game of moderate complexity, featuring a full color mounted mapboard, 200 cards, 240 counters, expedition mats and extensive historical notes. TIM 2004 Suzerain $25.00 Players strive to be the first to found a dynasty and be crowned Suzerain, feudal overlord of all the realms, in this card game of medieval empire building, courtship and conquest. TML C1 Close and Destroy $12.00 Close and Destroy is a miniatures game accurately depicting NATO/Warsaw Pact confrontation on a tactical level. These rules cover armor, infantry, artillery and all aspects of modern ground combat. TML C2 Close and Destroy II $12.00 Close and Destroy II picks up where Close and Destroy left off. It provides complete rules for tactical air engagements on the modern battlefield. TML GA1 GM Screen $5.00 TML GA2 New Personnel/Vehic. Basic Loads $7.95 TML GA4 Vehicular Blueprints $6.95 Each blueprint provides vehicle dimensions, along with a scale figure to give the players a feel for their size. Gun positions, doors and firing ports are clearly noted. The Vehicular Blueprints also has vehicle interiors with a key of what's where. TML GB1 Morrow Project $12.00 TML PF01 Riverton module Reprint $7.95 This game package contains all the information, maps, and systems the Project Director would need to run this scenario. TML PF02 Damocles Reprint $7.95 This package includes information concerning new weapons, the interior of the Commando Scout, and the most extensive treatment of computers ever included in a role playing game. TML PF03 Lucifer module $7.95 This package includes information concerning new weapons, the interior of the Commando V-150 APC, the Morrow Project Contact Pack, detailed cache contents and more. TML PF04 Chicago module $7.95 Included is information concerning new weapons, the interior of the Commando Ranger, city encounters for Chicago, and the deadly inhabitants of 22nd century Chicago. TML PF05 Starnaman module $7.95 This package contains information concerning new weapons, the interior of the commando V-15081mm Mortar Carrier, the new V-150 ARV and an automated Morrow Project support facility containing vehicles, tools, supplies and more. TML PF06 Lone Star module $6.95 TML PF07 Desert Search module $6.95 Information on new weapons, the V-150 TOW vehicle, details on the TOW weapons system, the power station, the all new Morrow Project Fast Attack Vehicle (FAV) and more is included in this package. TML PF08 Prime Base module $12.00 TML PF09 Bullets & Bluegrass $7.95 TML PF10 Morrow Project: The Final Watch $7.95 Information on new weapons, the Commando Ranger Mobile Command Post vehicle, a Morrow Project Communications Base and more is included in this package. '96 TML PF11 Amerind Empire $12.00 TML J1 Holy Warriors module $12.00 This game package contains all of the information, maps and details the Gamemaster needs to run these two scenarios. In addition, detailed historical information of the Crusades and the Medieval Middle East is given so that the GM can develop his or her own Crusader scenarios. TML T2 Time & Time Again $18.00 TRI 0001 Lurking Fears $17.95 TRI 0002 Grimrock Isle $17.95 Journey to the sleepy seacoast town of Dove's Bay, Maine, and investigate what is rumored to be a "haunted" house--and confront once more the dread Cthulhu Mythos and those twisted souls who serve it. TRI 0003 Whispers in the Dark $15.95 4 adventures. One is about giant spider-monsters. Gak, I hate giant spider-monsters. TRI 0004 Dwellers in Shadow $18.95 This 115-page perfect-bound book contains six adventures by many well-established Call of Cthulhu authors, as well as numerous handouts and maps. It also contains a series of scenarios featuring many lesser known and unknown creatures of the Cthulhu Mythos. Illustrations by Rodell D. Sanford, Jr. and cover art by John T. Snyder. TRI 0005 End of the World $15.95 80 pages containing 3 very deadly adentures. This was originally slated to go in the CHA release Elder Gods. These three climactic confrontations are designed to be the big finish for any Keeper's campaign or as a great challenge for experienced investigators. tba TRI tba Weird Trails tba tba TRI tba Elder Files, The tba tba TRI tba Return to Lovecraft Country tba 97 TRP 34-3 Skirmish Wargaming $18.00 $10.00 net Fighting small-scale skirmishes involving only half a dozen model soldiers on each side can be just as challenging and stimulating as recreating the major battles of history -- and far less time consuming. Moreover, each figure on the table acquires a genuine character of his own, bringing a greater degree of player involvement into every game. This 128-page, 5.25"x8.25" book not only shows how individual wargaming works, but also provides a detailed set of ready-to-use playing rules. Also included are ten sample scenarios, ranging from a Viking raid to street fighting at Monte Cassino. TSR 5203 1997 Core Product Assortment $1559.45 $740.72 net TSRs Core Product Assortment Display makes it easy for new game retailers to maximize sales and profits. Its an easy-to-order, no guesswork SKU with a proven sales product mix featuring all the essential products for your customers to play in all of TSRs worlds. Designed to fit into a TSR display merchandise rack (included at no extra charge), the 1997 Core Assortment attracts and builds customer traffic while it delivers the most profit per square foot. The 1997 Core Product Assortment includes: 4x 1134 Introduction to Advance Dungeons & Dragons Audio CD Game 4x 2160 Dungeon Master Guide Rulebook 2x 2156 Dungeon Master Option: High-Level Campaigns Rulebook 4x 9504 Dungeon Master Screen & master Index Accessory 4x 2159 Players Handbook Rulebook 2x 2149 Players Option: Combat & Tactics Rulebook 2x 2154 Players Option: Skills & Powers Rulebook 2x 2163 Players Option: Spells & Magic Rulebook 4x 9264 Character Record Sheets Accessory 3x 2140 Monstrous Manual Accessory 2x 2110 The Complete Fighters Handbook 2x 2111 The Complete Thiefs Handbook 2x 2113 The Complete Priests Handbook 2x 2115 The Complete Wizards Handbook 2x 2117 The Complete Psionics Handbook 1x 1125 Night Below: An Underdark Campaign Adventure 1x 2141 Encyclopedia Magica Volume 1, A-D Accessory 1x 2152 Encyclopedia Magica, Volume II, D-P Accessory 1x 2157 Encyclopedia Magica, Volume III, P-S Accessory 1x 2161 Encyclopedia Magica, Volume IV, S-Z and Index Accessory 2x 2121 Tome of Magic Accessory 1x 2165 Wizards Spell Compendium, Volume I 1x 1145 The Rod of Seven Parts, AD&D Tomes Adventure 2x 1148 Dragonlance: Fifth Age Dramatic AdventureGame 1x 1149 The Last Tower: The Legacy of Raistlin Dramatic Supplement 1x 1150 Heroes of Steel Dramatic Supplement 2x 1085 Forgotten Realms Campaign Setting 1x 1060 Ruins of Undermountain Adventure 1x 1104 Ruins of Undermountain II: The Deep Levels Adventure 1x 1147 Netheril: Empire of Magic Arcane Age Campaign Setting 2x 1146 Ravenloft Requiem: The Grim Harvest 2x 2153 Monstrous Compendium, Ravenloft Appendix III 2x 3100 Birthright Campaign Setting 2x 3101 Blood Enemies: Abominations of Cerilia Accessory 2x 2600 Planescape Campaign Setting 1x 2620 The Planewalkers Handbook Accessory 1x 2621 Hellbound: The Blood War Accessory and Adventure 2x 2613 Monstrous Compendium, Planescape Appendix II TSR 5216 1997 Game Spinner Assortment $852.30 $404.84 net The Game Spinner Assortment handles the absolute minimum amount of TSR AD&D product necessary to start a roleplaying game section in any store. With a small buy-in of only $811.30 (retail) for the core AD&D products, this spinner rack is free! This 4-color header rack measures 80" high with a 16-inch base, and contains twelve 4.5" clear acrylic book pockets that display the entire product cover. The Game Spinner Rack comes with the following products: 3x 2154 Players Option: Skills & Powers 4x 2159 Players Handbook 4x 2160 Dungeon Master Guide 3x 2163 Players Option: Spells and Magic 3x 2149 Players Option: Combat & Tactics 4x 2140 Monstrous Manual 3x 2156 DM Option: High Level Handbook 3x 9504 DM Screen & Master Index 3x 9264 AD&D 2nd Edition Character Record Sheet 2x 1085 Forgotten Realms Campaign 2x 1134 Introduction to AD&D Game 4x 1500 Dragon Dice Game 1x 1146 Ravenloft Requiem: The Grim Harvest 1x 3100 Birthright Campaign Setting 1x 2600 Planescape Campaign Setting 1x 1148 Dragonlance: Fifth Age Dramatic Adventure Game TSR 5217 1997 Book Spinner Assortment $562.25 $267.09 net The Book Spinner Assortment is a marvelous addition to any store that currently carries novels or games, and is looking for an attractive way to merchandise one of the most popular lines of fantasy novels in the world! This 4-color header rack measures 80" high with a 16-inch base, and contains 56 clear acrylic book pockets that display the entire product cover. Each of these pockets can hold up to four standard-size novels for a grand total of over 220 novels. With the small buy-in of only $528.64 (retail), the Book Spinner Rack is free! With only 48 different novels, there is plenty of space available for all of the new releases that come out each and every month from TSR. This rack comes with the following products: 2x 8300 Dragons of Autumn Twilight Vol.1 2x 8301 Dragons of Winter Night vol.2 2x 8302 Dragons of Spring Dawning Vol.3 2x 8307 Time of the Twins Vol. 1 2x 8308 War of the Twins Vol.2 2x 8309 Test of the Twins Vol.3 2x 8358p Dragonlance: Second Generation 2x 8314 The Magic of Krynn Vol.1 2x 8315 Kender, Gully Dwarves and Gnomes 2x 8316 Love and War Vol.2 2x 8346 The Reign of istar Vol.4 2x 8347 The Cataclysm Vol.5 2x 8348 The War of the Lance Vol.6 2x 8359 Dragons of Krynn 2x 8376 The Dawning of a New Age 1x 8369p Dragons of Summer Flare 2x 8411 The Crystal Shard Book 1 2x 8415 Streams of Silver Book 2 2x 8484 The Halflings Gem Book 3 May97 TSR 8258 From the Dragons Mouth $7.95 Finally, an easy-to-understand primer that explains the TSR universe of games and role-playing systems. Arranged in a simple question-and-answer format. From the Dragons Mouth is perfect for the neophyte game -player, or for the curious layman looking for more information about the history of AD&D DRAGON DICE SPELLFIRE, and the rest of TSRs fine games. op TSR 96CAT TSR Master Catalog 1996 free Free magazine sized catalog of this years upcomming releases. Complete with the ever popular release calander. elim TSR 9912 TSR Master Catalog '94 (Hardbound) $9.95 TSR 1134 Introduction to AD&D (CD) $30.00 In one simple box, everything you need to learn how to play AD&D 2nd Edition. Clear, simple streamlined rules allow players to begin more quickly, learning as they go along. The audio CD eases the learning process by providing adventures' sound effects and music, thus making it easier to understand concepts as well as adding enjoyment to the game. op,net TSR 1167 AD&D: The Complete Starter Set ~$20.95 $12.13 net TSR's Advanced Dungeons & Dragons is one of the most popular fantasy roleplaying games in the world, and here's your chance to order the complete introduction. The Complete Starter Set box contains everything needed to get six players and a Dungeon Master started. It also teaches new DM's how to create their own adventures. The Complete Starter Set includes: the 32-page Player's Handbook rulebook the 64-page Dungeon Master Guide rulebook the 32-page Montrous Manual accessory the 96-page Book of Lairs adventure accessory a 4-color poster map a 6-panel DM screen 8 player handout cards 24 plastic miniature figurines 7 plastic polyhedral gaming dice NOTE: TSR DOES NOT HAVE A SUGGESTED RETAIL PRICE FOR THIS ITEM. BASED ON THE NET PRICE, WE HAVE SET A REASONABLE RETAIL PRICE. YOU CAN, HOWEVER, SET YOUR OWN SRP. This product will be shipping in May '96, so please get your numbers in as soon as possible. op TSR 2100 Old Dungeon Master's Guide $18.00 op TSR 2101 Old Player's Handbook $20.00 TSR 2140 Monstrous Manual (MCC01) $24.95 The fundamental monster reference for every Dungeon Master provides complete game information for over 600 monsters that the DM can present as friends or foes of the players' characters in any AD&D campaign world. Over 300 pieces of full-color art in this indispensable manual show what the monsters really look like. TSR 2159 Players Handbook $25.00 Now the AD&D Players Handbook is coming out in a brand-new full-color format, with brand new art and an exciting layout. Containing the newly updated and corrected 2nd edition rules for players, this volume and its companion, the DM's guide, are now the brilliant stars in the TSR universe. Every AD&D player will want this book! op TSR 2159D PH & DMG Prepack (9 ea.) $405.00 A countertop display unit with 9 copies of both the new Players Handbook and the New Dungeon Master Guide. TSR 2160 Dungeon Master Guide $20.00 The greatest of the AD&D game books is back - the all new full-color AD&D 2nd ed. DM's Guide! This version contains the complete, updated, and fully corrected text of the earlier 2nd edition, but in a gorgeous new format. The illustrations, layout, and design are without equal among roleplaying books, and every DM will want their own copy. The greatest of them all just got better! net TSR 2167 AD&D CD-ROM Vol. 1, Core Rules ~$59.95 $44.95 net All the core AD&D game rules are included in this single product: The CD-ROM disk contains the complete text of the Player's Handbook, the Dungeon Master Guide, the Tome of Magic, the Monstrous Manual tome and the Arms and Equipment accessory. This total collection equals $108.00 worth of product that can be accessed and manipulated through the software's own word processing program (completely compatible with Windows 95 and Windows 3.1). Highlights and Features: A Village Tour provides the user with an entertaining introduction to both the ROM program and the AD&D game. When initiated, it leads the user on a 3-D animated adventure in a medieval town, introducing numerous characters in a fantasy setting. A character generator allows the user to create AD&D characters according to any of the parameters established in the Player's Handbook as well as custom generate characters according to specific needs and desires. A map maker allows the user to create maps on three separate scales, calling upon a wide selection of icons and a built-in paint program. An encounter generator enables the Dungeon Master to determine the frequency and level of wandering monsters and nonplayer characters, after which the program creates detailed and appropriate encounters and places them on a map. A treasure generator enables the Dungeon Master to determine what player characters find both in lairs and on the persons of defeated adversaries, exactly as they would using the tables in the Dungeon Master Guide. BONUS: A die-rolling program is included, allowing the user to specify die quantities and types, then "roll" them for a result. Aug97 TSR 2176 CD-ROM Vol. 2: Supplemental Rules ~$49.95 $34.95 net The full range of optional and supplemental AD&D game rules has never been easier to use than now! AD&D CD-ROM Supplemental Rules picks up right where the CD-ROM Core Rules left off. This set incorporates all the options and expansions included in the PHBR and PLAYERS OPTION series (20 volumes, over 2,500 pages of material). Also included are quick-and-easy expanded spell lists, and dozens of other indispensable player and DM aids. Both CD-ROMs are fully compatible. No AD&D game fan should be without the AD&D CD-ROM set! TSR 2141 Encyclopedia Magica Vol. 1 $25.00 This is the first 384 page volume in a stupendous mult-volume, illustrated encyclopedia that does for everyday magical items what the Book of Artifacts did for the mightiest relics of fantasy. Complete game information is provided with every entry, and many new magical devices are included as well. Thousands of items are cataloged on a total of more than 1,000 pages. The first volume contains items that begin with the letters A-C. TSR 2152 Encyclopedia Magica Vol. 2 $25.00 All magical items from the dawn of the AD&D game to date are collected in this set, with new material and clarifications added in many cases. This volume contains magic items D through P. TSR 2157 Encyclopedia Magica: Vol. 3 P-S $25.00 All magical items from the dawn of the AD&D game to date are collected in this set, with new material and clarifications added in many cases. This volume contains magic items beginning with the letters P through S. TSR 2161 Encyclopedia Magica: Vol. 4 S-Z $25.00 All magical items from the dawn of the AD&D game to date are collected in this set, with new material and clarifications added in many cases. This volume contains magic items S through Z. TSR 2149 Player's Option Rule Book: Combat & Tactics $20.00 For years players have sent their unofficial combat variations for the AD&D game to Dragon magazine and other publications. Now, all of the optional rules any gamer could want are gathered here in one volume. Critical hits and wound-and-injury effects tables, armor destruction and repair, new weapons (ancient and modern, personal and siege), new equipment, martial arts rules, tactical-style melee rules, and combat-style options are all here! TSR 2154 Player's Option Rule Book: Skills & Powers $20.00 All of the optional rules for improving players' characters that any gamer would want are here in one volume. Expanded proficiencies and secondary skills, personality development, new character abilities and ways to expand old abilities and more fill the pages of this variant rulebook. TSR 2156 DM's Option Rule Book: High-level Campaigns $20.00 Moderating an AD&D 2nd ed. campaign for characters over level 10 is a difficult exercise in game balance, "realism," and playability. Few guidelines have been offered to the DM on this topic before now. This book offers heavy-duty advice for carefully constructing and maintaining many sorts of high-level AD&D campaigns. The perfect guide for the expreienced DM and all players who are high-powered masters. TSR 2163 Player's Option: Spells & Magic $22.00 Experience the ultimate in magical power and adventure! New rules for spells and magic, new schools of magic for wizard players and brand new spells for both priest and wizard players are presented in this fascinating 192-page hardbound rulebook that's a gamer's option to the AD&D core rules. May97 TSR 1155 Character Generation Dice $6.95 Generate NPCs quickly and easily with a single toss of the dice! This attractive and sturdy set of polyhedral dice is the easiest method yet for generating NPCs on the spot. Determine the characters race, gender, class, level, alignment, and magical items instantly. NPC dice are fast and fun to use, and have a wide range of applications for players and DMs. May97 TSR 1155P Character Generation Dice Display (12 packs) $83.40 TSR 1045 Dungeon! Game (3rd Ed) $19.95 Beneath the ruins of an ancient castle, there is a magical dungeon holding treasure beyond imagination. The treasure is for the taking, but first there are ferocious monsters that must be dealt with. The Classic DUNGEON game is an exciting introduction to the realm of fantasy adventure games. IT;s fun, fast-paced and easy-to-play for one half-hour or an entire evening of adventure. Jul97 TSR 1168 Dungeons & Dragons Board Game ~$12.45 $7.50 net Players lead their heroic warriors and wizards into the depths of a danger-filled dungeon, vanquishing monsters and pilfering treasures. But the greatest prize is the princess, held captive in the deepest pit! This self-contained boardgame is fun for the entire family. The box folds out to become the playing board, and two decks of cards and a rules booklet complete the set. Only the bravest of the brave should face the terror of the dungeon! Jul97 TSR 1169 Goblinz! ~$12.45 $7.50 net For centuries, the goblinz of Goblinztown and the dragon of Dragon Hill have snatched each others treasure. Now, the goblinz have to sneak the treasure out of the dragons lair, and travel through the treacherous countryside to get home safely. If they wake up the dragon, the chase is on! The GOBLINZ! game is easy-to-learn fun for the whole family. TSR 1112 Fighters Player Pack $20.00 Player accessory that contains everything for the beginning role player. The easy to carry plastic case is perfectly sized to hold rule books and other game materials. Case includes three lead-free metal miniatures, player screen, character record sheets, instruction book, painting guides and much more. op TSR 1113 Wizards Player Pack $20.00 Player accessory that contains everything for the beginning role player. The easy to carry plastic case is perfectly sized to hold rule books and other game materials. Case includes three lead-free metal miniatures, player screen, character record sheets, instruction book, painting guides and much more. TSR 1114 Priests Player Pack $20.00 Player accessory that contains everything for the beginning role player. The easy to carry plastic case is perfectly sized to hold rule books and other game materials. Case includes three lead-free metal miniatures, player screen, character record sheets, instruction book, painting guides and much more. op TSR 1115 Thiefs Player Pack $20.00 Player accessory that contains everything for the beginning role player. The easy to carry plastic case is perfectly sized to hold rule books and other game materials. Case includes three lead-free metal miniatures, player screen, character record sheets, instruction book, painting guides and much more. TSR 2110 Complete Fighter Hndbk (PHBR1) $18.00 Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading The Complete Fighter's Handbook; 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around. New weapons, new proficiencies, new fighting styles, and "Fighter Kits" make this optional AD&D accessory a useful item for players and DMs. TSR 2111 Complete Thief Hndbk (PHBR2) $18.00 Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game. TSR 2113 Complete Priest's Hndbook (PHBR3) $18.00 Clerics have long been players' favorites, but now there are new pries t characters for your gaming enjoyment! Within these pages are new rules for mythos-specific priests, guidelines for creating mythoi of your own, how-to's for making new priesthoods. Also here are new Priest Kits, so you can play a fighting monk, an amazon priestess, a savage priest, or even a peasant priest (among many others). All this and more is presented in these 128 pages for players and DMs. TSR 2115 Complete Wizard's Handbook (PHBR4) $18.00 If you thought all wizards were alike, think again! The masters of magic now have a new guide to creating more interesting and imaginative mages, just when you thought you had them "figured out." The Complete Wizard's Handbook will put a whole new twist on wizards from personality and dress codes to schools of magic to building that dream laboratory. Look out, world-- you'll never look at a mage the same way again! TSR 2117 Complete Psionics (PHBR5) $18.00 Are you ready for the mind-blowing potential of the psyche? This handbook describes over 150 paranormal powers--telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel-- plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook. TSR 2124 Complete Dwarves Handbook (PHBR6) $18.00 Battle axes and beards. Good companions when traveling underground. Handy with tools, If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading The Complete Book of Dwarves, you may still look down on these short folk ...but only to see them! TSR 2127 Complete Bard (PHBR7) $18.00 Thief, musician, clown, actor, acrobat--just a partial list of the many twists on the bard class to be found in this book! Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget! TSR 2131 Complete Elves (PHBR8) $18.00 The glorious world of elvenkind shines from these pages! Detailed herein are their societies, rituals, and myths- and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions fro running elven campaigns; and special elven equipment, spells, and magical items. Forget what you thought you knew about elves- The Complete Book of Elves sheds new light on this mysterious race! TSR 2134 Complete Gnomes & Halflings (PHBR9) $18.00 Clever illusionists and sly practical jokers. Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races--their culture, beliefs, and subraces (including two new subraces),as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If ;you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you! TSR 2135 Complete Humanoids (PHBR10) $18.00 Look out adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be run as player characters--from mischievious pixies to stubborn minotaurs, from the lizardlike saurial to the savage half-ogre--and many more in between. In addition to many new character types, this handbook contains new proficiencies, humanoid kits, unusual equipment, and a few new surprises that will open worlds of adventure within any ongoing campaign. Move over, common adventures, The Complete Book of Humanoids is here! TSR 2136 Complete Ranger (PHBR11) $18.00 Rangersthe toughest AD&D game character class of all comes to life! With The Complete Ranger's Handbook, players have everything they need to play this character class. Like the other PHBR series books, it expands on material from the Player's Handbook, giving more game options and information. The ranger's tricks and secrets are revealed, and tremendous depth is added to this dynamic character class. TSR 2147 Complete Paladin's Handbook (PHBR12) $18.00 This handbook details weapon and non-weapon proficiencies, paladin personalitites, role-playing tips, combat rules, and suitable equipment list. Suggestions for paladin "kits", specialty sub-class varieties of the character, are also provided. The player will gain access to valuable information at a glance, allowing him or her to learn about the processes of and requirements for becoming a paladin, and how to advance through the ranks. TSR 2148 Complete Barbarian's Handbook $18.00 The complete AD&D 2nd Edition game rules for creating barbarian characters to rival the most powerful figures in sword & sorcery literature! New skills, expanded rules, details on nonhuman barbarians, and special powers and tricks to deal with all sorts of foes are given, along with role-playing tips on making barbarian characters effective in any adventure. TSR 2150 Complete Druids Handbook (PHBR13) $18.00 Using the information provided in one easy to use resource, the player can generate the druid character, equip him or her with weapons and accessories appropriate to the class, create a realistic and interesting personal history, and realistically guide the character through any situation. If the player wishes to do so, he or she may use a unique druid "kit", which endows the character with even more specific and special skills and traits. New druidic spells are added to those which already exist in the game, and new rules for creating fun and realistic relationships with both animals and plants are included. TSR 2155 Complete Ninja's Handbook (PHBR15) $20.00 The handbook presents the ninja in the AD&D 2nd Edition game as a universal figure: a combination spy, thief, and secret warrior who takes on the most dangerous and deadly missions of all. Human characters from almost every culture can become ninjas. No longer evil assassins, the new ninja is a character class (a sub-set of rogue) with universal appeal. TSR 2510 Player's Survival Kit $12.95 The first player's accessory for the MYSTERA Campaign is a treasure-trove of game props and playing aids no bold adventurer can afford to be without! Includes illustrated Adventure Log to keep track of monsters slain, treasures gained, and mysteries yet to be solved . A full-color guide tells how to create customized heraldry and has tips for developing a character's story and identity. TSR 9264 Character Record Sheets (REF 2) $9.95 What weapon would you choose when you have to fight a 100-foot dragon? What are your chances of falling off that cliff and breaking your neck? Do you still have that certain magical potion or did your character drink it last week? These questions, and many more, can be answered when you fill out your all new AD&D 2nd Edition Character Record Sheet. Record your character's ability scores, possessions, background, and much, much more! TSR 9457 Fighter's Screen $6.95 The Fighter's Screen takes all the fighter specific data from the Player's Handbook that a player uses in every game session and makes it instantly available. The panels of the triangular folding screen can be rotated or reversed as play progresses to reveal the appropriate tables and information for the action taking place. Six screen panels highlight proficiency lists, spell lists, THACOs, saving throws, and more. TSR 9462 Priest's Screen $6.95 The Priest's Screen takes all the priest specific data from the Player's Handbook that a player uses in every game session and makes it instantly available. The panels of the triangular folding screen can be rotated or reversed as play progresses to reveal the appropriate tables and information for the action taking place. Six screen panels highlight proficiency lists, spell lists, THACOs, saving throws, and more. TSR 9463 Thief's Screen $6.95 The Thief's Screen takes all the thief specific data from the Player's Handbook that a player uses in every game session and makes it instantly available. The panels of the trangular folding screen can be rotated or reversed as play progresses to reveal the appropriate tables and information for the action taking place. Six screen panels highlight proficiency lists, spell lists, THACOs, saving throws, and more. op TSR 9468 Wizard's Screen $6.95 The Wizards's Screen takes all the wizard specific data from the Player's Handbook that a player uses in every game session and makes it instantly available. The panels of the triangular folding screen can be rotated or reversed as play progresses to reveal the appropriate tables and information for the action taking place. Six screen panels highlight proficiency lists, spell lists, THACOs, saving throws, and more. TSR 2121 Tome Of Magic $20.00 Take your spellcasters to limits they have never reached before! With over two hundred new spells and magical items, the Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. All characters will experience the thrill of discovering new magical items such as the claw of magic stealing, dimensional mine, crystal parrot, ring of randomness, and staff of the elements. Tome of Magic is an invaluable expansion for all the spellcasting classes! TSR 2123 Arms & Equipment Guide (DMGR3) $18.00 At one time or another, every DUNGEON MASTER faces questions like, "What's the difference between banded mail and splint mail?" and "What do all these pole arms look like?" The DM and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. Lavishly illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons, and barding, as well as important items of clothing and equipment. This is the essential volume for the well-equipped character! TSR 2144 Complete Book of Villians (DMGR6) $18.00 Guidebook on how to create effective and epic villains for any AD&D campaign. Very few DM's rely exclusively upon TSR-generated campaigns and characters, they create their own worlds and adventures for their own parties. Resources such as this are immensely helpful for the DM who needs a few good ideas for generating the ultimate adversary to the common thug. op TSR 2151 Complete Book of Necromancers (DMGR7) $18.00 Of all the villains that heroic characters would meet, among the worst would be those that command vast legions of undead and the powers of death itself. The book expands upon the necromancer as a non-player character foe against whom any characters can fight. New powers, skills and magical items will be completely detailed in this sure hit. TSR 2164 Sages & Specialists $20.00 One of the Dungeon Master's greatest tasks in the AD&D game is populating his world with an array of interesting and unique nonplayer characters. Many of these NPC's are experts in matters that are essential to the players' characters, making these sages extremely important in the course of play. Sages and Specialists defines these crucial NPC's as fleshed-out nonplayer characters, so they can grow and develop along with the PC's. In fact, their advancement and success depends on their interaction with the player characters, making it important for the players to support and nurture their vital contacts and to oppose their foes, lest they grow too strong while being neglected. This 128-page booklet includes four-color and B&W illustrations. TSR 2512 Dungeon Master Survival Kit $12.95 This kit features a full-color Campaign Log, a mapping kit with a template, plus tips on technique, and over 20 official documents with guidelines for use in play, such as royal proclamations, secret symbols and alphabets, and wanted posters for Mystara's most infamous villains! TSR 9263 Dungeon Master's Screen (REF 1) $6.95 This indispensable aid to the Dungeon Master puts all the most important combat and encounter tables at your fingertips! Don't slow down the action by searching for a number; keep them in front of you all the time with this handy screen and reference guide. TSR 9504 DM's Screen & Master Index $9.95 The revised DM's Screen incorporates all the most commonly-referenced tables from the AD&D rulebooks in an easy-to-use, ready-reference format that keeps them handy during play. The master index to AD&D rulebooks makes it easier for anyone to get access to complete information on any topic or rule in the AD&D game. Extensive, cross-referenced listings of every topic in the Players Handbook (#2159), Dungeon Master Guide (#2160), Players Option Book: Combat & Tactics (#2149), Players Option Book: Skills & Powers (#2154), DM's Option Book: High-level Campaigns (#2156), The Book of Artifacts (#2138), Tome of Magic (#2121), and Legends & Lore (#2108) make this product indispensible to everyone who loves the AD&D game. TSR 9532 World Builder's Guidebook $20.00 Chock-full of tips, hints, tables and menus to help you design your own fantasy campaign world compatible with any roleplaying game system, the AD&D World Builder's Guidebook comes complete with a convenient 32-sheet pad of design forms and aids. This 96-page book provides detailed, step-by-step instructions on everything the world builder needs to know: how to draw geologically correct continents and mountain ranges; how to determine where cities and villages would develop; how to calculate stable (and unstable) populations; how to position monsters and other dangers; and much more. TSR 9322 Vikings (HR1) $15.00 Now you can take your campaign and player characters into the realms of the Northmen. This is no mere fantasy world--this sourcebook is set in the historical world of Viking legend. Included in this sourcebook are new character classes, new magic, new spells, new monsters, new treasures and the necessary background information on the life and times of the Vikings. Numerous floorplans and a full-color map of the Viking world give you a complete role-playing package. TSR 9323 Charlemagne's Paladins (HR2) $15.00 Charlemagne--conqueror, statesman, lawmaker, the greatest medieval king of Europe. His reign lasted forty-four years, but his influence was felt for a thousand. From the chaos of the dark ages he forged a kingdom that rivaled Roman Byzantium in its power and prestige. Join the noblest heroes of the age--mighty Roland, Bradamant the warrior maiden, archbishop Turpin, and Malagigi the wizard-- on royal quests and wars against the Lombards, Moors, Saxons, and Vikings. Find adventure at the dawn of chivalry! TSR 9370 A Mighty Fortress Campaign (HR4) $15.00 From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish Main. A Mighty Fortress blend the AD&D game with this swash-buckling era. TSR 9376 Celts Campaign (HR3) $15.00 Celts--from these powerful barbarians who ruled Europe for centuries and challenged the might of Rome came the Druids, bards, and even the original legend of King Arthur. Join mighty heros like the legendary Cu Chulainn or the woman-warrior Boudicca in wars against the Romans or the giant Fomorians, compete in feats of skill like chariot-jumping and spear-catching, or wander the half-world of the elflike sidhe. op TSR 9408 Age of Heroes (HR6) $18.00 Campaign Sourcebook The heroes of Greek mythology - Hercules, Odysseus, Hector, and Achilles - are the most enduring and popular figures of legend. Sixth in a highly successful series, Age of Heroes presents valuable and entertaining source material for creating AD&D game campaigns based on the glorious exploits of the Greek city-states. Should also be interesting in itself to history buffs. TSR 9425 Glory of Rome, The (HR5) $18.00 One-thousand years of history are woven around the story of Rome. With this AD&D game supplement , PCs cam stand fast before a mass charging Gauls with Julius Caesar, vie for the emperor's attention in the coliseum, bellow oratory in the senate, or dispense the pax romana to the ends of the earth in the name of the emperor Hadrian. The Glory of Rome describes Roman character kits, magic, equipment, culture, and settings for exciting role-playing in Earth's past or in a Roman-style realm in any gaming world. TSR 9469 Crusades (HR7) $18.00 This historical reference accessory presents valuable and entertaining information based on the exploits of the European crusades in the Holy Land. Recognizable icons such as Richard the Lionheart and the Knights Templar spell heroic adventure. This information can be easily incoporated into a gamer's campaign and is historically interesting by itself. TSR 1090 Adventure Design Deck (CM1) $18.00 The AD&D CARDMASTER ADVENTURE DESIGN DECK is an exciting new tool for DMs, and a thrilling new game for players. DMs will use the Adventure Design Deck to create dramatic settings for their adventures. Players can use CArdmaster to go a-questing without a DM. Even solo adventures are possible, just by shuffling the cards. TSR 9362 Priest Spell Cards (CR2) $20.00 Now the powers granted to your priest character can fit in the palm of your hand, using these convenient reference cards. The front of each card lists all of single spell's game statistics, along with icons that instantly identify the spell's level and its spheres. The back of each card describes the spell's effects in detail. Stop carrying around reams of scrolls! Organize and speed up your game play with a Deck of Priest Spells. TSR 9407 Deck of Encounters, Set 1 $20.00 Speeds up game play - the DM creates any one of 432 unique and exciting encounters with monsters or nonplayer characters at the flip of a card! The newest deck in the Official DUNGEON MASTER DECKS Series provides an alternative to using MONSTROUS COMPENDIUM tables and charts. The DM can organize these cards in any order, or shuffle the deck and select encounters at random. A colorful, fold-up treasure chest with dividers is included for filing and storing the cards. TSR 9423 Deck of Magical Items $20.00 The front of each card lists a magical item's game statistics and special icons that quickly identify the item's type and who can use it. On the back of the card, the item is described in detail, eliminating the need to waste precious gaming time combing through books to see how it works. When the character identifies his or her latest find from a treasure hoard, the DM can simply hand over the corresponding card, and the game goes on! TSR 9443 Deck of Encounters, Set 2 $20.00 Complete, exciting, and unique encounters, presented in an easy to use, card format. DMs can organize the encounters in any order they want, or shuffle the deck and pull them randomly as needed. Information on these cards allows faster game play by presenting the immediate information needed for an encounter with a group of monsters or non-PCs. TSR 9458 Deck Of Psionic Powers $15.00 This product presents each psionic power on its own card. The 288 cards are rounded out with psionic battle rules, monsters, and other essential information presented in an easy to use card system. Players won't have to search through the Complete Psionics Handbook to find their powers; they need only carry their pertinent psionics cards. TSR 2104 Forgotten Realms Vol 1 (MC03) $9.95 Sixty-four pages chock-full of new monsters for use in your own campaigns and with the FORGOTTEN REALMS Campaign Setting. From the gnomish svirfneblin to the deadly dracolich; from the wemic to the revenant; they're all here! All these creatures and more are organized in 64 5-hole punched pages that will make a handy appendix to your Volume One Monstrous Compendium binder. Add them in and turn them loose on your players! TSR 2107 Greyhawk Creatures (MC05) $9.95 TSR 2116 Kara-Tur Creatures (MC06) $18.00 TSR 2122 Ravenloft Creatures (MC10) $10.95 They are the foul and horrible creatures that dwell in the dark dimension of Ravenloft and they are waiting for you. Inside this book are elven vampires, the dreaded Dark Ones who have broken the trust of Vistani, and dozens of other creatures sure to add a taste of fear to every Ravenloft campaign. TSR 2140 Monstrous Manual (MCC01) $24.95 The fundamental monster reference for every Dungeon Master provides complete game information for over 600 monsters that the DM can present as friends or foes of the players' characters in an AD&D campaign world. Over 300 pieces of full-color art in this indispensable manual show what the monsters really look like. TSR 2145 Monstrous Compendium Annual, Vol. 1 $18.00 The first update for the Monstrous Manual. Every creature created for 1994 AD&D game products are compiled here, along with dozens of brand new monsters never before seen. This first annual update also has a complete index. TSR 2153 Ravenloft Appendix Vol. 3 $18.00 128 pages of exciting new creatures for the RAVENLOFT setting that will expand on the first two MCs for the RAVENLOFT world giving DMs countless opponents to throw at PCs. TSR 2158 Monstrous Compendium Annual, Vol. 2 $18.00 The second annual update for TSR's bestselling Montrous Manual tome will be in huge demand for use with all AD&D game worlds. Every monster created for the entire 1994 line of AD&D game products is compiled into this volume, along with all the new creatures that have appeared in the '94 issues of Dragon, Dungeon and Polyhedron magazines. Fabulous full-color illustrations and complete descriptions of the beasties make this a must-have item. TSR 2166 Monstrous Compendium Annual, Vol. 3 $20.00 This third annual update for TSR's best-selling Monstrous Manual tome compiles a year's worth of monsters created for the entire line of AD&D game products and Dragon, Dungeon, and Polyhedron magazines in one volume. Additionally, there are new creatures appearing for the first time. Dec97 TSR 2173 Monstrous Compendium Annual, Vol. 4 $20.00 Monstrous Compendium Annuals collect new monsters from a wide array of AD&D game products during the past year--plus new, never-seen-before monsters suitable for any AD&D game campaign. These yearly updates with new, full-color illustrations are immensely popular items among DMs and players. This fourth book in the series is a necessary addition to any AD&D reference collection! TSR 2405 Dark Sun: Terrors of the Desert (MC12) $12.95 Terrors of the Desert contains 96 pages of new monsters specially designed for use in the DARK SUN campaign setting. Within these pages you'll find a variety of monsters, many with unbelievable psionic powers. Terrors of the Desert includes details on the massive creatures that lurk beneath the Great Silt Sea, powerful elemental being s unlike those found anywhere else, and golems of ash, chitin, and obsidian. TSR 2433 Monstrous Compendium, Dark Sun Vol.2 $18.00 A slew of vicous new Athasian monsters and humanoid races-including mind-blowing undead creatures-integral to play in the DARK SUN campaign setting are on their way! A must for all AD&D game worlds. This version will replace TSR#2405. TSR 2501 Mystara Monstrous Compendium $18.00 This product provides over 100 creatures and a guide to equivalent monsters in the AD&D game for the older D&D game's Challenger Series. These new creatures are largely unknown by typical AD&D players. This product is a must for experienced D&D players moving on to the AD&D game, and present AD&D players discovering the new World of Mystara. Many of the features in the MYSTARA Karameikos campaign book and the other MYSTARA adventures require the descriptions of these monsters. TSR 2602 Planescape Monstrous Compendium $18.00 This 64 page MONSTROUS COMPENDIUM details the monsters and humanoids that adventurers may meet while in the dangerous, murky regions known as the Boundary Planes. This includes the Astral and Ethereal Planes. These planes must be traversed to reach any of the Outer or Inner Planes. The monsters found in this territory range from nightmarish to benign to whimsical to deadly. TSR 2613 Planescape Appendix II $18.00 DMs and players alike will clamor for this addition to their campaigns. This product focuses on monsters from the Outer Planeswhere the nastiest of all creatures hail from. The second in a planned series of Monstrous Compendiums for the Planescape setting, this accessory features full-color art, evocative layouts, and graphic elements depicting such information as population percentages and size comparisons between the featured creature and the average human. Sep97 TSR 2635 Monstrous Compendium Appendix III: Planescape $20.00 TSR 9521 I, Tyrant $18.00 The first in a new series of heavily illustrated Monstrous Arcana reference books details the nightmarish world of beholders, creatures of tremendous intelligence and magical power. This 96-page book covers the beholders from every angle: their architecture, psychology, goals and motivations, weaknesses and much more. This book also includes 4-color and B&W illustrations and a bound-in poster. TSR 9522 Eye of Pain $7.95 Journey to the nightmarish world of the beholder. This 32-page adventure for Monstrous Arcana is the first-ever where player characters encounter beholders in their uncharted, subterranean realm. For character levels 4 to 8. Can be played as individual adventure or part of a series. TSR 9530 Eye of Doom $7.95 The trail of horror leads deeper into the abyss of the beholder underworld! Eye of Doom, for character levels 6 to 10, is the second in a three-part series of adventures that can be played individually or linked together. Dec'96 TSR 9536 Eye to Eye $12.95 After overcoming impossible odds in Eye of Pain (TSR #9522) and Eye of Doom (TSR #9530), the heroes are thrust once again into the maw of death to face the unblinking eye of the beholder. Can any heroes prevail against the mightiest of the ferocious eye tyrants? This 64-page adventure is the last of three parts. It can be played as an individual adventure or part of the series. Jan'97 TSR 9539 Sea Devils, The $20.00 Vicious, rapacious and thoroughly evil, the horrid sahuagin spread terror wherever they strike. They rise from the tide to launch their nightmare raids. Horrid cruelty is their trademark, and no one knows where their next incursion will fall. Much more than simple fishmen, these loathsome creatures are highly organized in an undersea feudal system, with its hierarchy of barons, dukes, princes and even a king. The Sea Devils explores the murky, underwater realm of these monsters. This 96-page book covers the sahuagin from every angle: their culture and society, their extreme hatred for other races, the twisted goals and motivations that make their name so widely feared. Apr97 TSR 9542 Evil Tide $8.95 MONSTROUS ARCANA Series! All along the costs, villages have been devastated by the rampages of horrible fish-men. This adventure ties directly to the Sea Devils accessory. It can be played alone, or as the first part of a trilogy that focuses on the evil rate of sahuagin. This series of adventures and accessories could do for sahuagin what the DRAGONLANCE saga did for dragons! Jul97 TSR 9550 Night of the Shark $8.95 Monstrous Arcana Series! The fury of the evil fish-men is greater than anyone imagined, and their raids of terror threaten to destroy a kingdom. They cannot be fought on land, and it seems they cant be beaten underwater. This adventure is the second of three parts. Night of the Shark ties directly to the two surrounding adventures, Evil Tide and Sea of Blood, as well as to the accessory, The Sea Devils. Nov97 TSR 9560 Sea of Blood $12.95 Monstrous Arcana Series! The evil of the sea-devils knows no bounds. Their trail of death and destruction leads beneath the waves and into the heart of their watery kingdom. This adventure is the last of three parts--it can be played alone, or as the conclusion of a trilogy that began with Evil Tide and Night of the Shark. It also ties directly to The Sea Devils Monstrous Arcana accessory. TSR 1060 Ruins of Undermountain $25.00 UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play: the oldest, largest, and deadliest dungeon-crawl in the FORGOTTEN REALMS Campaign Setting. It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous-if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places. TSR 1083 Menzoberranzan: City of the Drow $30.00 Ruled by feared and respected Houses and their Matron Mothers, Menzoberranzan is a place of great nobility and great treachery. Three books in this boxed set explain the ways of Menzoberranzan in detail. BOOK ONE: THE CITY gives the reader a tour of the streets and districts, a wealth of information on various practices and customs, and an overview of daily life for each class of citizen (and non-citizen). BOOK TWO: THE HOUSES presents all eighteen major and minor Houses of the city, including the Matron Mothers and their immediate families, as well as any important advisers and associates. BOOK THREE: THE ADVENTURE gives players a chance to take their characters into the web of deceit and intrigue woven by the denizens of this famed city. op TSR 1084 Ruins of Myth Drannor $25.00 TSR 1085 Forgotten Realms Campaign $29.95 Designed for the AD&D 2nd Edition game, the new FORGOTTEN REALMS Campaign Setting is a major expansion and complete revision of the original, best-selling boxed set. This set contains everything that a player of Dungeon Master needs to launch into a world of adventure and imagination. The new campaign setting contains: a grand tour of the Realms, running the Realms, Shadowdale, 8 monstrous compendium pages, 6 card sheets, and 4 all-new four-color maps. TSR 1089 Dragon Mountain Deluxe Adv. $30.00 The ultimate Dungeon Master fantasy! This is the most deluxe Dungeon, designed to appeal to discriminating and damanding role-players. Adventurers, beware. This is more than just a dragon hunt. Within the lair of this beast lie cruel and deadly traps, befuddling conundrums and puzzles, and cunning minions that will be the end of overconfident or careless adventurers. TSR 1104 Ruins of Undermountain II: The Deep Levels $25.00 This boxed set follows in the footsteps of the best-selling "Ruins of Undermountain" (Stock # 1060). More levels of the famed dungeon beneath Waterdeep are revealed. A sure hit with all Forgotten Realms players! TSR 1107 Council of Wyrms $25.00 The Council of Wyrms takes AS&D players and adventures in a completely new direction. Instead of playing fighters, wizards, thieves, and priests, the PCs play dragons. Each player is a good dragon, involved in an epic quest to aid the dragon races, at the request of the powerful Counci of Wyrms. Feb'97 TSR 1143 Tale of the Comet Campaign $30.00 Magic and technology clash in this laser-swords-and-sorcery epic adventure! More than just an adventure, this boxed set presents an entire enclosed setting including rules for advanced technology in the AD&D game. It can be dropped into an existing campaign, or form the cornerstone of a setting all its own. Includes 3 booklets, full-color illustrations, 2 map sheets and 8 cards. TSR 2504 Red Steel Campaign Expansion (CD) $30.00 Dramatic narratives, sound effects and inspiring background music add to the thrills in this campaign expansion. complete with new rules, source material, and adventures, it spotlights a region that is home to exotic humanoid races, as well as the "red steel", a rare magical metal. The metal's strange powers make it a treasure to those who possess it, while its inherent dangers make it a curse. A ruthless struggle to seize control of "red steel" erupts. The goal: ultimate power and domination. TSR 1056 AD&D Castles 3-D Set $24.95 Explore three spectacular castles: "Darkhold", "Drungar", and "Hart". Fight battles at the castle walls and build a frotress. TSR 2137 Lankhmar: City of Adventure $18.00 LANKHMAR...city of thieves, city of the night, city of adventure. Home of Fritz Leiber's famous heroes, FAFHRD and GRAY MOUSER, the greatest adventurers in the world of Nehwon. The city of Lanhkmar springs to life as an exciting setting for the AD&D 2nd Edition game. Visit the fabled Rainbow Palace, stroll the surly streets of the old town, haggle at the marketplace, or risk the winding maze of the Tenderloin. From the wharves and shipyards to the dark sewers of this mighty metropolis, LANKHMAR: CITY OF ADVENTURE takes you on a full tour. TSR 2138 Book of Artifacts $20.00 The Book of Artifacts will help every adventure reach new plateaus of mystery, danger, and epic excitement. Within these pages is the most complete collection of legendary and obscure artifacts ever assembled for the AD&D 2nd Edition game. Each enigmatic token or powerful relic has a detailed history, special powers that truly fit the theme of the item, and even tips on how to introduce--or remove--the artifact from a campaign. TSR 2165 Wizard's Spell Compendium, Vol. 1 $25.00 Every official wizard spell created for the AD&D game by TSR is collected in this set of definitive reference books using the same format as the bestselling Encyclopedia Magica series. Volume 1 contains over 1000 spells from a multitude of AD&D game materials, including Dragon and Polyhedron magazines. 416 pages. Mar97 TSR 2168 Wizards Spell Compendium, Vol. 2 $25.00 Wizards are one of the games most popular character classes, making this a tremendously handy book for both players and DMs. Volume 2 continues the collection of every official wizard spell for the AD&D game from the Players Handbook (TSR #2159), Tome of Magic (TSR #2121), Complete Wizards Handbook (TSR #2115), Dragon and Polyhedron magazines and a multitude of other AD&D game accessories, adventures and supplements. 288 pages. Jun97 TSR 2170 Of Ships and the Sea $20.00 Until now, heroic exploits have been land-locked affairs. No longer! Detailed information on all types and sizes of sea-going vessels, ocean and river campaigns, underwater exploration, new character kits and NPC types are all included in Of Ships and the Sea. The nautical rules in this product support The Sea Devils and the sahuagin adventure trilogy. Dec97 TSR 2175 Wizards Spell Compendium, Vol. 3 $25.00 The official reference book and definitive source for wizard spells in the AD&D game continues with Volume 3. Every official wizard spell for the AD&D game will be included in the set. TSR 2504 Red Steel Campaign Expansion (CD) $30.00 Dramatic narratives, sound effects and inspiring background music add to the thrills in this campaign expansion. complete with new rules, source material, and adventures, it spotlights a region that is home to exotic humanoid races, as well as the "red steel", a rare magical metal. The metal's strange powers make it a treasure to those who possess it, while its inherent dangers make it a curse. A ruthless struggle to seize control of "red steel" erupts. The goal: ultimate power and domination. TSR 9353 Strongholds (Fold-up Bldings)(GR1) $18.00 Add a new dimension to your role-playing or miniatures gaming-- the third dimension! This box contains 30 sheets of colorful fold-up buildings. assembly is simple because all the pieces are die-cut and pre-scored; all you need is glue. Also included are three full-color, two-sided mapsheets showing street layouts, plus a 16-page booklet describing how to assemble the buildings and how to modify and reassemble them in new and unusual ways. TSR 9365 Dungeons of Mystery (Foldups)(GR2) $18.00 This box contains 24 sheets of fold-up dungeon rooms, compatible with any role-playing game or miniatures scenario. More than 40 predesigned rooms and many cardboard and paper decorations for adding a personalized touch to the rooms are inside this box. Also included are three two-sided color mapsheets with dungeon layouts and underground terrains to situate the dungeon rooms. Dungeons of Mystery describes how to create realistic and exciting dungeons and provides the tools to make the dungeon come alive. TSR 9421 Magic Encyclopedia: Vol. 2 $10.95 TSR 9426 Treasure Chest (GR4) $12.95 Each adventure hook features beautifully rendered, full-color handouts-one version for the DM, another for players. With two versions in play the wily DM makes the game more challening by foolin players as to the goal of their characters mission. The Treasure Chest accessory is suitable for all AD&D campaign worlds and other fantasy role-playing games. TSR 9479 Castle Sites $12.95 Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses: Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine; Cloud Keep, the flying fortress of a storm giant clan; Dragon Coffin, built to keep an ancient black dragon trapped inside its subterranean lair; plus a walled valley, the ruined castle of a lich, a border fort and frontier outpost. Each entry includes a description of the site's appearance, history, layout, a detailed floorplan, complete data on the NPCs who live (or died) there and adventure hooks to draw player characters into the setting. Castle Sites is easily adaptable to any AD&D campaign and is suitable for all levels of play. City Sites (TSR #9464) is also in this series of accessories. TSR 9482 Country Sites $12.95 Country Sites, the third in a series of AD&D game accessories, is a compendium of challenging and distinctive settings that will test the mettle of any group of player characters. Included is all the information a Dungeon Master needs to build adventures within these settings and incorporate them into an existing campaign: background information, maps, location descriptions and summary profiles of the unusual characters who populate these strange places. Take your characters into the "City of the Dead." See if they can overcome the obstacles of "Darian's Wall," or arrange for them to pay a visit to "The Place of Broken Dreams." Every one of the 11 Country Sites in this 96-page book will open new vistas for adventuring in (and sonetimes under) the great outdoors. TSR 9506 Chronomancer $12.95 The last and most dangerous fantasy world lies not in space but in time! At last, the Plane of Time is open to those few wizards who would risk everything even their very existence to visit ancient and forgotten lands, or the unbelievable wonders and horrors of the future. These few are known as Chronomancers, and this accessory reveals the secrets of their existence. New spells, new powers, and new realms as well as terrifying monsters are brought to light in this stunning work. op TSR 9507 Shaman $12.95 There is a world unseen by mortals, a world that surrounds us like air but is filled with invisible beings that whisper words unheard by all but the shaman. The shaman alone knows how to listen for spirits, and the shaman alone knows their secrets. Shaman brings a new type of spellcaster to the AD&D game, a wizard who gains magical power from the spirit world. More subtle and versatile than a normal wizard, a shaman has extraordinary knowledge and capabilities. These powers are detailed in Shaman, along with new skills, spells and information on the spirit world itself. May97 TSR 9511 Jakandor: Island of War $20.00 Two campaigns in one! This self-contained, alternate AD&D campaign world fits into any AD&D campaign, lets players choose one side of a conflict, and then play it through! Each faction, one a race of wild barbarians, the other a clan of technomancer wizards, believes itself to be the true heroes of the land. Only the players choices determine the true heroes. op TSR 9518 Treasure Tales $12.95 Try something different in adventure design with Treasure Tales. Sixteen tantalizing adventure hooks are presented in a 8-7/8"x10-3/4" folder containing 32 full-color double-sided looseleaf handouts. Each adventure comes on two separate sheets (one for the DM and one for the players), but only the DM's sheet tells the full story. The second sheet includes a clue that could lead players to great riches or on a wild goose chase. Each adventure hook is open-ended so that DMs can easily tailor it to suit their own campaign world and playing style. The Treasure Tales accessory is suitable for all AD&D campaign worlds and other fantasy roleplaying games. TSR 9422 The Murky Deep (GA1) $6.95 The legendary coastal city of Carsall existed two centuries ago--before it vanished beneath the waves, reputedly at the hands of an angry sea god. Stories of the city and tales of fabulous artifacts originating from Carsall still abound. Now, the clerics of a seaside town have proven that some unusual items are indeed from the legendary city-- and two priests involved in the process, as well as a mysterious stranger, are missing. Are player characters willing to risk life and breath beneath the water to find the lost city? Does the city truly exist, or is the story simply a hoax put forth by crooked fishermen? Take the plunge--explore the Murky Deep! op TSR 9429 Cleric's Challenge (HHQ4) $6.95 TSR 9454 Wizards Challenge II $6.95 A beast is terrorizing the peasants at the frontier of the barony. The baron's soldiers report that the creature is magical, and immune to their weapons. So the baron sends his trusted vizier and advisor to deal with the problem. But what is this beast, and how can one wizard defeat what an army could not? TSR 9471 Dancing Hut of Baba Yaga, The $9.95 This exciting adventure ties in with the Book of Artifacts (#2138) and the Dungeon Master Guide (both #2100 & 2160) and "The Dancing Hut," an adventure from Dragon Magazine #83. Baba Yaga is a legendary super-witch from Eastern European Mythology; her hut has been reputed throughout AD&D game literature since 1978 to be extremely dangerous and contain more rooms inside than it would appear from the outside. Now it's back - an extradimensional madhouse of magic and death - with a special appearance by Baba Yaga herself! This adventure can be played in any AD&D world; adventure hooks are included to tie this product into any existing campaign, as well as ways to run this adventure with low-level player. TSR 9478 Thief's Challenge II: Beacon Point $6.95 Looking for opportunity and fresh pickings, a rogue hops a ship for new lands, only to leap from the frying pan into the fire. The ship is attacked on the high seas by a band of bloodthirsty pirates, and the rogue washes up on the Isle of Beacon Point...right at the center of the pirate's sphere of influence. Can this single player character stay alive with no more than his wits and hard-earned thieving skills, escape the island and possibly even bring down the pirates? Thief's Challenge: Beacon Point is a special one-on-one AD&D adventure that is designed for a Dungeon Master and one player character thief for levels 4 to 6. It is the seventh in a series of independent adventures focusing on an individual character of a specific class. op TSR 9483 Cleric's Challenge II $6.95 The perfect module for the smallest gaming group: one player and one DM. This 32-page adventure can be used with almost any AD&D 2nd edition campaign. With minor adjustments, it can even be used with groups of 2-3 players. TSR 9500 Savage Baronies (CD) $20.00 Discover the swashbuckling lands of the Savage Baroniesand prevent goblins from invading them! The Savage Baronieshome to swashbucklers, gauchos, and hot-tempered dictatorsis being invaded! The goblinoids of the Yazak Steppes ride again! This accessory includes source material on the Savage Baronies plus a series of short adventures that allow the PCs to prevent an invasionor fall before it. Experienced Dungeon Masters and players alike will thrill to the stirring background music and sound effects on the compact disc inside. RED STEEL Audio CD Accessory & Adventure. elim TSR 9501 Orcs Head (CD) $20.00 Face the dangers of the Orcs Head Peninsula in a search for ancient treasure! Just beyond the western end of the Savage Coast lies the Orcs Head Peninsula, home to savage jungle orcs and dreaded manscorpions! Are the heroes adventurous enough to face these challenges in the search for lost treasures? Orcs Head features expanded source material on this exotic and sinister setting, plus a series of short adventures that bring it to life. Featuring thrilling background music and sound effects on compact disc, designed to enhance any bold heros expedition to the Orcs Head Peninsula. TSR 9503 Labyrinth of Madness $9.95 This fabulous adventure may be the most insidious dungeon ever devised. Yes, it's filled with bloodthirsty monsters, hidden traps and fabulous treasures, but there's more. It's also a multi-level, three-dimensional maze. AND it's a puzzle within a puzzle, as players themselves must piece together 20 hidden clues to vanquish their foe. TSR 9533 Gates of Firestorm Peak $20.00 The first adventure using the full range of optional rules presented in the Player's Option Combat & Tactics (TSR #2149), Skills & Powers (TSR #2154) and Spells & Magic (TSR #2163) rulebooks, Gates of Firestorm Peak is designed for character levels 6 to 15. This 96-page booklet includes two double-sided poster-sized maps, handouts and counters. TSR 9534 A Hero's Tale $12.95 This 64-page booklet includes a collection of short adventures, each playable in a single evening, suitable for all AD&D game worlds. These adventures for character levels 2 to 10 offer a variety of entertaining "Side Treks" requiring little or no advance preparation. May97 TSR 9549 College of Wizardry $15.95 The wizards guild is a powerful institution in the major cities of most fantasy campaign worlds. But in spite of its importance, little is known about these mysterious and exclusive organizations. College of Wizardry explores the surprise-filled world of wizards, illusionists, conjurers, and necromancers. This product is the second of a series examining the guilds and temples of fantasy worlds, beginning with Den of Thieves. TSR 1145 Rod of Seven Parts, The $30.00 The Rod of Seven Parts is one of the powerful artifacts in the AD&D game. The heroes face the incredible challenge of finding and piecing together all seven parts and harnessing the power of the Rod to defeat the Queen of Chaos and Miska the Wolf-Spider. Designed for character levels 10 to 12, this boxed set includes 4 books (3 adventure books and a book of monsters), 6 player reference cards and 3 double-sided poster-sized maps. Jul97 TSR 1162 Return to the Tomb of Horrors $30.00 An AD&D Tomes Series entry! Tomb of Horrors is widely recognized as the most challenging AD&D adventure ever published, and its one of the most popular! Its traps and tricks have baffled thousands upon thousands of players. This all-new adventure revisits one of the most famous AD&D game locations. And as an added bonus, it includes a reprint of the original Tomb of Horrors adventure! TSR 8040 Rod of Seven Parts (HC) $21.99 Apr97 TSR 8042 Thief in the Tomb Of Horrors (HC) $14.99 A FANTASTIC ADVENTURES Book! This novel revisits the site of a classic AD&D game adventure. For centuries, adventures have tried to penetrate the labyrinthine lair of of the powerful demilich Acererak and recover the fables treasure within, but few have lived to tell the tale. Roland, A thief with too much to prove, knew that failure could mean death--or worse--but he had nothing left to lose... May97 TSR 8254 Knorrman Steel, Charonti Bone $5.99 A FANTASTIC ADVENTURES Book! Evil lurks in the depths of the island that is home to both the native Charonti magic-wielders and the newly arrived barbarians who call themselves the Knorr. Though they are natural enemies, a Charonti sorceress and a young Knorr warrior must learn to work together, or both of their peoples will be drawn into a great darkness from which neither can hope to escape! May97 TSR 8384 Fistandantilus Reborn $5.99 The second volume in the Lost Gods series, this novel details a fiendish plot to revive the evil Fistandantilus, one of the most notorious villains in the long history of Krynn. Fistandantilus has been dead for centuries, but his loyal followers devise a plan to bring him back to life and restore him to power - with the immortal status of a god! May97 TSR 8384RH Fistandantilus Reborn Display (18 cpy) $107.83 Sep97 TSR 8385RH Eve of the Maelstrom Display (18 cpy) $107.82 Feb'97 TSR 8576 Finders Bane $5.99 Feb'97 TSR 8576RH Finders Bane (18 cpy dsp) $107.82 The first title in a new series dealing with the dead gods in many of the TSR worlds. A group of courageous priests, with the aid of Finder Wyvernspur, must attempt to infiltrate the extraplanar city of Sigil, recover a mysterious artifact, and thwart a plot to bring the evil god Bane back to life. 320 pages. Sep97 TSR 8583 Tymoras Luck $5.99 Finders Bane was set in the FORGOTTEN REALMS universe. Fistandantilus Reborn was set on Krynn, the world of the DRAGONLANCE saga. Now, in the conclusion to the Lost Gods Series trilogy, the intrepid adventurers from these vastly different worlds join forces on the planes to rescue a god, and return their worlds to stability once and for all. Feb'97 TSR 1143 Tale of the Comet Campaign $30.00 Magic and technology clash in this laser-swords-and-sorcery epic adventure! More than just an adventure, this boxed set presents an entire enclosed setting including rules for advanced technology in the AD&D game. It can be dropped into an existing campaign, or form the cornerstone of a setting all its own. Includes 3 booklets, full-color illustrations, 2 map sheets and 8 cards. Feb'97 TSR 8041 Tale of the Comet $5.99 Worlds collide when a comet crashes into the mountain village of Aston Point. After the comet is revealed to be a starship from a faraway planet, the townsfolk are dragged into a deadly battle between the alien Rael and a sinister artificial intelligence. 320 pages. elim TSR 1134 Introduction to AD&D $30.00 TSR 2500 Karameikos: Kingdom of Adventure (CD) $30.00 Karameikos is the perfect campaign for new players. It features CD adventures using the rules and format introduced in AD&D First Quest and takes them further into role playing. This new format will also appeal to players of all experience levels. The kingdom of Karameikos lies at the heart of the MYSTARA game world, a new AD&D game setting derived from the oldest and most developed campaign in TSR's history. It's a land of high adventure and magic, mighty warriors, powerful wizards, and ancient dragons. The perfect setting for an epic fantasy quest. TSR 2502 Hail the Heroes (CD adventure) $15.00 Ancient evils lurk deep beneath the land of Karameikos, guarding powerful relics that must be brought to the light of day. Hail the Heroes reveals part of Mystara's secret history, a history which lies at the heart of the poduct line's premier novel, Dragonlord of Mystara. A streamlined format makes this adventure perfect for new players and DM's though the tale within will intrigue any bold adventurer. TSR 2504 Red Steel Campaign Expansion (CD) $30.00 Dramatic narratives, sound effects and inspiring background music add to the thrills in this campaign expansion. complete with new rules, source material, and adventures, it spotlights a region that is home to exotic humanoid races, as well as the "red steel", a rare magical metal. The metal's strange powers make it a treasure to those who possess it, while its inherent dangers make it a curse. A ruthless struggle to seize control of "red steel" erupts. The goal: ultimate power and domination. TSR 2509 Night of the Vampire (CD adventure) $15.00 Can your heroes survive a night trapped in this creature's maze of terror? A keen wit and quick action are the key to meeting the dawn. With the help of the audio CD, the player will not only feel the vampire approaching they will hear the night and all its eerie sounds. TSR 2511 Glantri: Kingdom of Magic $30.00 Magic land, mighty wizards, slightly mad princes and princesses give the heroes and their DMs great challenges! Like the '94 KARAMEIKOS release, Glantri: Kingdom of Magic brings one of Mystaras most exciting kingdoms to life with awesome sounds on compact disc and stunning full-color guidebooks. Glantri is a magical land of mighty wizards and Byzantine politics, where powerful and (in some cases) slightly mad princes and princesses struggle for dominance. The Glantri campaign setting details the wonders of this magical and dangerous land for heroes and enchanting Dungeon Masters alike. TSR 2513 Mark of Amber $18.00 The Ambervilles and their bizzare castle the Chateau dAmberville anxiously await you! Long ago, a mad family, known as the Ambervilles, ruled part of Glantri, wielding their powerful magic to suit their whims. In time, the familys ancestral stronghold was destroyed, and Rad, their most powerful wizard, vanished completely. Now the sinister Ambervilles and their bizarre castle are back! Can the players solve the mysteries of Chateau dAmberville? TSR 2610 A Players Primer to the Outlands $15.00 Designed especially for players, this CD and accompanying guidebook put the multiverse at their fingertips! This unique audio CD is geared toward players but DMs will want a copy too! The disc contains a working guide to the people and places of the plane called the Outlands. Now you can hear what unique surprises the Outlands hold. op TSR 8626 Terror Tracks: Track of the Werewolf (CD) $14.95 An inhuman killer is on a rampage in the Louisiana swamps. Listeners experience the sounds of sheer terror as they track down the beastly loupe garou under a full moon. op TSR 8627 Terror Tracks: Track of the Vampire (CD) $14.95 Someting evil stalks the streets of the metropolis. As harrowing sounds set everyone on edge, listeners embark ona mission of beyond-the-grave importance and blood-sucking horror! TSR 9494 Light in the Belfry, A $15.00 Light in the Belfry is the first adventure to bring the terror of Ravenloft to life by combining an audio CD full of ghostly sound effects with chilling adventure. Decades ago, the fair land of Avonleigh was guarded by a noble order known as the Circle. One night, a wizard named Morgoroth came to them and begged refuge. Over the years, he came to be a trusted companion of Ferran Shadowborn, the leader of the Circle. But all was not as it seemed. Morgoroth was no mere wizard; he was an evil necromancer. When his secret past was discovered, he betrayed the Circle and killed its leader. Kidnapping the woman he secretly loved, Morgoroth fled into the Phantasmal Forest. When the knights of the Circle rode after him, Morgoroth destroyed them. Can your AD&D characters complete the crusade that destroyed the mighty Circle? Be warned, the price of failure is worse than mere death. TSR 9500 Savage Baronies $20.00 Discover the swashbuckling lands of the Savage Baroniesand prevent goblins from invading them! The Savage Baronieshome to swashbucklers, gauchos, and hot-tempered dictatorsis being invaded! The goblinoids of the Yazak Steppes ride again! This accessory includes source material on the Savage Baronies plus a series of short adventures that allow the PCs to prevent an invasionor fall before it. Experienced Dungeon Masters and players alike will thrill to the stirring background music and sound effects on the compact disc inside. RED STEEL Audio CD Accessory & Adventure. TSR 1085 Forgotten Realms Campaign $29.95 TSR 1060 Ruins of Undermountain $25.00 TSR 1083 Menzoberranzan: City of the Drow $30.00 op TSR 1084 Ruins of Myth Drannor $25.00 TSR 1104 Ruins of Undermountain II: The Deep Levels $25.00 This boxed set follows in the footsteps of the best-selling "Ruins of Undermountain" (Stock # 1060). More levels of the famed dungeon beneath Waterdeep are revealed. A sure hit with all Forgotten Realms players! TSR 1109 City of Splendors $25.00 Covers the city of Waterdeep in more detail than any previously released product. This box contains tons of maps, including a 25mm scale photomap of a model of the Adventurer's Quarter. This is the old City System box combined with the old "Waterdeep and the North" sourcebook, with extra new material. Great!!! TSR 1111 Elminsters Ecologies $25.00 Who leads the orcs of Sembia? What are the lizard men of the Dragon Coast like? These questions and many, many more are answered by Elminster and his students in this set of nine 32 page booklets that brilliantly detail the ecologies and societies of the featured regions. TSR 1120 Ruins of Zhentil Keep $25.00 Secrets of Zhentil Keeps past and present revealed! This boxed set follows in the footsteps of the best-selling Ruins of Undermountain boxed set. The subject, however, is the famed Zhentil Keep, headquarters of the Black Network of the Zhentarim, and home to Lord Chess. This boxed set is the only one covering Zhentil Keep to the exclusion of anything else. Its perfectly matched to the accessory on The Moonsea, also being released in this year. Zhentil Keep and the Black Network have long been favorite bad guys of players and DMs using the Realms as their campaign world. TSR 1121 Spellbound: Thay, Rashemen, & Aglarond $25.00 Secrets of two magical cultures plus one of the famous Seven Sisters revealed! This boxed set covers the nations of Thay (home of the Red Wizards) and Rashemen (home of the Witches of Rashemen), and tangentially the nation of Aglarond (ruled by the Simbul, one of the Seven Sisters), which is continually targeted by Thay. This is new information, long hinted at, but never before released. Thay has not been covered since Dreams of the Red Wizards, in 1988. Rashemen has never gotten more than a passing mention in other sources. Aglarond, ruled by the famed Simbul of the Seven Sisters, is a minor but important player in this geographic hotbed of intrigue and power-plays. TSR 1125 Night Below: The Underdark Campaign $30.00 The largest Dungeon ever published! A full campaign setting for raising characters from 1st to 16th level, with hundreds of miles of underground caves, tunnels, and dungeons - even underground oceans. Lead your heroes far below the surface of the world. op TSR 1142 North, The $25.00 The North: One of the last great frontiers of Faern to conquer. This key campaign expansion opens to exploration the wilderness beyond Waterdeep, describing the lands and their inhabitants in great detail. Areas previously described in sketchy detail are now fully fleshed out and new maps of these regions are provided. TSR 1147 Netheril: Empire of Magic $25.00 Netheril: Empire of Magic is a bridge between the FORGOTTEN REALMS setting and its deep, dark past. Geographically located in the area currently known as the North, Netheril is one of several lost empires. This campaign setting features new rules for 12th-level magic and time travel, new magical items, floating citadels and detailed poster maps. May97 TSR 1159 Lands of Intrigue $30.00 This boxed set details Amn and Tethyr, two kingdoms along the southern part of the Sword Coast and considered key areas of Faerun. They are kingdoms in the midst of turmoil and change, and as internal affairs grow more volatile, the need for adventurers to step in and restore order becomes more important than ever. op TSR 9379 Volo's Guide to Waterdeep $9.95 TSR 9393 Volo's Guide to the North $9.95 2nd in the series. This should be every bit as popular as the 1st travellers guide book to the Forgotten Realms. TSR 9460 Volos Gulde to the Sword Coast $9.95 This one covers the area from Baldur's Gate in the east up the River Chlondath to Irieabor. These cities, and those between, are oases of activity in an otherwise quiet landscape. This product will also mention the "hands off" nature of the Darkhold, a Zhentarim base. TSR 9486 Volos Guide to Cormyr $12.95 Tour the kingdom of King Azoun IV with the infamous Volothamp Geddarm! The fourth entry in the Volos Guide series, this one covers the nation of Cormyr. The setting is familiar to all Realms fans as the kingdom of King Azoun IV and his confidant Vangerdahast, leader of the mighty War Wizards. Different from the earlier sourcebook on this same nation, the material herein will be highly detailed and useful by players and DMs alike. Cormyr is a highly-visible place in the Realms, having had extensive coverage in both game products and novels. This entry in the Volos Guide series is certain to be a hit. TSR 9524 Volo's Guide to the Dalelands $14.95 The popular Volo's series continues with a tour of the heart of the Realms. Here lie Shadowdale, home of Elminster the Sage; the Ruins of Myth Drannor and the stomping ground of the evil Zhentarim. TSR 9535 Volo's Guide to All Things Magical $20.00 A secret no longer: The legendary guide that got Volo banned by every powerful mage and made him infamous throughout the Realms. Discover what information every wizard in the Realms doesn't want you to know. Viewed as the ultimate subversive text, guaranteed to convey power and peril upon those who read it! TSR 9489 Elminsters Ecologies Appendix, Vol. 1: The Battle of Bones & the Hill of Lost Souls $9.95 Undead on the great plains? In the Realms, anythings possible! This pair of 32-page booklets and the accompanying 8-page booklet continue the biology lesson begun in 1994s Elminsters Ecologies. TSR 9490 Elminsters Ecologies Appendix, Vol. 2: The High Moor & the Serpent Hills $9.95 The High Moor -- It may look empty, but look closer! This pair of 32-page booklets and the accompanying 8-page booklet continue the biology lesson begun in 1994's Elminsters Ecologies. This time the subjects are the High Moor, an area often hinted at but not explored, and the Serpent Hills (so-called for obvious reasons). The eight-page booklet contains encounter tables for each ecological niche, in the same manner as established in the first set. TSR 2104 Forgotten Realms Vol 1 (MC03 ) $9.95 op TSR 9326 Drow of the Underdark (FOR2) $15.00 They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore: new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark--and much, much more. TSR 9346 Pirates of the Fallen Stars (FOR3) $15.00 Pirates of the Fallen Stars reveals for the first time the details about the Pirate Isles, in the center of the Inner Sea. Here are facts about their societies, their interactions with the Inner Sea nations, their pirate kings, their ships, their style of combat; in fact, here is everything any DM or player needs to know to enjoy a campaign in the Sea of Fallen Stars and its environs. op TSR 9358 Aurora's Whole Realms Catalog $8.95 TSR 9430 Elves of Evermeet (FOR5) $15.00 128 pages of vivid imagery this accessory book describes all facets of elven society, philosophy, arts and culture on Evermeet. A must-buy for all fans of elves, one of the most widely played character classes of the AD&D game. TSR 9475 Seven Sisters, The $15.00 The identity of the mysterious seventh sister is finally revealed! This FOR product (the same line as Drow of the Underdark) covers the fabled Seven Sisters (the Simbul of Aglarond, Dove and Storm Silverhand, Alustriel of Silverymoon, Sylune, Laeral, and one other). The as-yet-unnamed Seventh Sister (hinted at for the past seven years) will be revealed in this book; that alone will be a major selling point! This is the first sourcebook covering these famed siblings in detail, and (as mentioned) it contains the revelation of the Seventh Sisters identity! It will also reveal more about Harpers (begun in FOR4, Code of the Harpers) and about Mystras Chosen. TSR 9487 Giantcraft $15.00 Forgotten Realms giants, presented in detail for the first time! This FR product (the same line as Drow of the Underdark) focuses on the giants of the Realms, and ties in closely with the Twilight Giants novels by Troy Denning. This is the first sourcebook in any of their product lines to deal exclusively with giants and their ways. TSR 9491 Pages from the Mages $15.00 New, never seen before, wizardly material! This is a completely new format for TSR, presented in a package that makes the booklet look like a wizards tome (embossed, perhaps foil) with a huge, ornate lock on the cover. (This is an art piece, part of the cover treatment, and not a physical, working lock.) Contained in its pages are reprints of old material from the Dragon magazine column of the same name, updated where necessary into AD&D 2nd Edition rules, and new material in the same vein. This wizardly material falls into two categories -- never seen before and not printed in the last several years. Either way, its hot stuff! TSR 9492 Wizards & Rogues of the Realms $20.00 Specialty wizards and unusual thieves, just for the Realms! Similar to the PHBR Complete Handbook of series, this product focuses on two character classes in the Forgotten Realms campaign world. What makes a Realms wizard different from a non-Realms one? Whats special about thieves in the Realms? Heres the book that tells all. The Complete Handbook of series has been highly popular, and has comprised strong sellers. This products similarity in approach, combined with the continuing popularity of the Forgotten Realms line, assures good sales. TSR 9509 Warriors & Priests of the Realms $20.00 It means something special to be a fighter or cleric from Cormyr, or the Dalelands, or Thay or many of the areas of the Realms -- they are definitely not all alike; and Warrior and Priests of the Realms proves it. This 128-page book by John Terra introduces brand-new regional kits for Realmsian Warrior and Priests, with special abilities and roleplaying notes that make a character a true product of his home town. New proficiencies have been created, specific to each kit's point of origin, and a new subclass of each character archetype is included as well. In short, Warriors and Priests of the Realms allows fans of the Forgotten Realms campaign setting to develop player characters that are entirely unique to the AD&D universe. TSR 9516 Faiths & Avatars $25.00 A large, softbound volume similar in format to the Al-Qadim Arabian Adventures tome, this Lore Book details the various deities of the Realms and their temples. This volume not only describes the spheres and portfolios of the Powers themselves, but also details their Avatars (mortal forms), outlines the organization of their faiths, introduces important arch-priests and illustrates several important temples. New spells, potent holy relics, militant orders of fighting clerics and dark plots of evil Powers are covered as well. From the secretive shrines of Mask, god of thieves, to the evil complexes of Cyric and the sunburst temples of Lathandar, this 192-page book is a collection of mythos, tales, information and definitive work on the subject. TSR 9520 Vilhon Reach $15.95 Presenting a land of anarchy, where might makes right! Detailed information on the relatively unexplored Vilhon Reach region of the Realms and its inhabitants is made available for the first time with this accessory. TSR 9525 Heroes' Lorebook $20.00 Faern is a land of famous heroes, as demonstrated in a huge slate of bestselling novels set in the Forgotten Realms campaign world. These renowned personalities bring grand adventures and a quality of stardom to any campaign. The individuals within this tome are the best of the best, including well-known characters like Elminster, Drizzt Do'Urden and King Azoun, plus newcomers like Danilo Thann (Elfsong), Ren o' the Blade (Pools trilogy) and Rinda the Scribe (Prince of Lies). This 160-page book, which is a great resource for DM's, provides notations of special rules which these heroes invoke, and is a good read for players. Apr97 TSR 9545 Prayers from the Faithful $20.00 The companion product to Pages From the Mages provides interesting and useful information on a number of a priest personalities in the Realms. Personal histories, abilities, special spells, holy items, and abodes are detailed. Additional information on how Realms characters might interact with these famous figures is included. Jul97 TSR 9547 Cult of the Dragon $20.00 At long last, here is the definitive authority on this infamous clandestine organization. Long have its members skulked behind the scenes, serving their undead dragon masters and furthering their own twisted agendas. Everything about the organizations history, activities, agendas, secret temples, and powerful NPCs can be found in this book. Jul97 TSR 9552 Villains Lorebook $25.00 For every hero of the land, there is a powerful nemesis lurking in the shadows. This accessory contains detailed histories, gaming statistics, and personality notes on every major villain to emerge from the pages of the FORGOTTEN REALMS line of novels and elsewhere--a companion volume to Heroes Lorebook. Mar97 TSR 9563 Powers & Pantheons $25.00 The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars (TSR #9516) left off. It contains information on gods, their followers religious orders, temple floor plans and much more. This is essential gaming material for the campaign setting. 192 pages. op TSR 1142 North, The $25.00 One of the last great frontiers of Faern, the North is a savage wilderness of ravening barbarians, murderous orc hordes and petty feudal states. The North is home to Icewind Dale, made famous in Bob Salvatore's Drizzt novels, and Hartsvale, the site of Troy Denning's Twilight Giants series. Enchanted Silverymoon also beckons the curious, while far beneath the surface the drow city of Menzoberranzan lurks in perfect darkness. This is the land where a new generation of heroes will forge their names in infamy. The North is a key adventure expansion box for players in the Forgotten Realms campaign setting, opening to exploration the lands beyond Waterdeep, City of Splendors. In those wilds, a warrior can carve out his own domain and a wizard can unearth lost magic amidst the aged rubble of collapsed lost empires. Features: 9"x11"x1-5/8" box 3 booklets - 96/64/32 pages two 21"x31.5" poster-size maps TSR 1147 Netheril: Empire of Magic $30.00 elim TSR 1147D Netheril: Empire of Magic 6-copy display $180.00 Netheril: Empire of Magic is a bridge between the Forgotten Realms setting and its deep, dark past. Geographically located in the area currently known as the North, Netheril is one of several lost empires. This boxed campaign setting includes three booklets (128/64/16 pages), three 31"x21.5" poster-sized maps and eight 5.5"x8.5" cardsheets and features new rules for 12th-level magic and time travel, new magical items and floating citadels. Sep97 TSR 1165 Cormanthyr: Empire of Elves (HC) $25.00 This ARCANE AGE boxed expansion reveals all the secrets of the ancient elf kingdom of Cormanthyr. With this product characters can journey back in time and visit this wondrous woodland nation, learning firsthand of the artifacts and legends current-day Realms lore only hints at. TSR 9540 How the Mighty Are Fallen $12.95 Ancient Netheril has reached the zenith of civilization, and its citizens are all too comfortable in the knowlede that they have created the "perfect society". So far above the rest of Faern has this culture risen that Netheril's cities themselves actually levitate above the surface of Toril. But there is revolution simmering on the earth below, where the mysterious people known as the Phaerimm are preparing to cause widespread destruction in order to lay low the haughty Netherese overhead. This 64-page booklet is the first adventure for the Arcane Age campaign setting. Oct97 TSR 9558 Fall of Myth Drannor $12.95 TSR 9324 Horde Campaign (FR12) $12.95 This is the first in a series of reference books aimed at the recreationist. In these pages are the battles fought by Yamun Khahan, Batu Min Ho, and all the others caught up in the sweeping Horde campaigns. The strategies and disposition of forces are set forth in plain terms. Sixteen color plates show the arms and armor used by each army. Whether you wish to replay the wars in precise detail, or try your own strategies, this is the book that will help you achieve your goal. TSR 9213 Waterdeep (FR01) $7.95 Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every corner of the Realms, intrigue and feuds and important personages of rank and influence. From the many-spired towers of Piergeiron's Palace to the littered alleys of "the Docks," this book introduces you to the living, ever-changing city of Waterdeep, and suggests many adventures therein. op TSR 9290 Black Courser, The (FRA2) $8.95 TSR 9324 Horde Campaign (FR12) $12.95 TSR 9349 City of Gold (FMQ1) $10.95 This supplement for the Maztica Campaign Setting is a new type of product: a combination adventure and accessory. in this booklet you will find information on a new character race, the Azuposi; on new character classes for rogues, including the clown (or koyemshis); on new priest classes, including the "bent priest"; and a new magic unique to Maztica, fetishism. TSR 9351 Great Glacier (FR14) $10.95 The Great Glacier is the first supplement for the FORGOTTEN REALMS campaign setting to detail an Inuit-based culture. In this booklet is fact-based information on building a snowhouse, surviving in sub-zero temperatures for extended periods of time, and more ideas for fantasy campaigning in an arctic setting. TSR 9373 Gold and Glory (FR15) $12.95 Gold & Glory describes the mercenary companies of the FORGOTTEN REALMS Campaign Setting. The famous and the infamous are detailed within: the Flaming Fist, possibly the most powerful private army on Toril; The MIndulgulph Mercenary Company, certainly the most bizarre; the honorable Bushido, the sly Masquerade, the snobbish Order of the Blue Boar, the hard-fighting She-Wolves, and many more. Many of the companies are brought to life in the 16 full-page color portraits in this sourcebook. TSR 9410 Kingdom of Cormyr $9.95 The first in-depth look at events in the Kingdom of Cormyr. Cormyr and its ruler Azoun - made famous in the Empires Trilogy - the aftermath of the Godswar, and the Tuigan invasion set the stage for the powerful adventure in the FR world for new and experienced players. TSR 9444 Marco Volo: Departure $6.95 The first in a series of modules featuring "Marco" Volo, an imposter claiming to be the famed author of the Volo's Guide travel books. Provides players and DMs with a "tour of the Realms," without overwhelming political overtones. This is an extended vacation, complete with tour guide. TSR 9450 Marco Volo: Journey $6.95 The second in a series of modules featuring "Marco" Volo, an imposter claiming to be the famed author of the Volo's Guide travel books. TSR 9455 Marco Volo: Arrival $6.95 The third in a series of modules featuring "Marco" Volo, an imposter claiming to be the famed author of the Volo's Guide travel books. op TSR 9484 Sword of the Dales, The $6.95 Help the famed adventurer Randal Morn regain his rightful place as ruler of Daggerdale! This is the first in a series of modules set in the Dales, an area already introduced to players and DMs in the Campaign Setting and in Doom of Daggerdale. In this adventure, PCs are called to aid Randal Morn, the true Lord of Daggerdale, in his fight against the evils of Gothyl, a lich wizardess who has found the legendary Sword of the Dales. Their deeds lead them deeper into the mystery, and on to the next adventure in the series. Low-level characters (played by either new or practiced players) need special care and feeding; this adventure series is perfect for them. TSR 9488 Return of Randal Morn, The $6.95 The thrilling finale to this years adventure trilogy! This final module in the Dales Trilogy brings the PCs into their final contact with the Zhentarim mage who kidnaped Randal Morn at the end of The Secret of Spiderhaunt. They also fight Gothyl (one last time), and are instrumental in returning Randal to his rightful place as Lord of Daggerdale. Low-level characters (played by either new or practiced players) need special care and feeding; this adventure series is perfect for them. Jan'97 TSR 9531 Four From Cormyr $20.00 Four From Cormyr consists of four unrelated adventures for intermediate (levels 5-8) player characters, all set in the kingdom of Cormyr, one of the main adventure areas of the Realms. Each of these adventures provides the DM with all the information needed for a variety of adventures in the same general setting: The Sleeping Sword: The discovery of a secret government army in the Stormhorn Mountains, co-opted by an evil force. Gondegal's Tomb: The reputed last resting place of the Rebel Lord of Arabel, who once seceded from Cormyr and was defeated by King Azoun IV. The Inner Sea Monsters: A huge creature lurking at the bottom of Cormyr's largest lake. The Fire Knives Sanction: A dinner party complete with assassins. Jun97 TSR 9544 Castle Spulzeer $12.95 An adventure set near the kingdom of Amn that provides the characters with a chance to explore an ancient castle, solve a long-standing mystery, and do battle with a powerful lich. But theres a twist - the story isnt over when the mystery is solved, for the adventure leads into a crossover product in the RAVENLOFT campaign setting. The Forgotten Terro adventure! op TSR 9519 Undermountain Trilogy I: The Lost Level $7.95 Return to the infamous Undermountain! The Lost Level is the first Dungeon Crawl adventure in a series, and it presents the ultimate dungeon crawl for the ultimate warrior. 32 pages. TSR 9528 Undermountain Trilogy II: Maddgoth's Castle $7.95 Maddgoth's Castle is a great vault beneath the earth dominated by a huge, levitating castle. Trapped at the center of the castle is the insane vestige of an ancient deity of the Realms, and the only doorway out is at this mad god's feet! The combined efforts of an entire party of seasoned adventurers might pull them through, but only if they fight well and are prepared to make deep sacrifices. In this second part of the lethal Undermountain Trilogy, a flying citadel, deep beneath the surface of the land, holds treasures and terrors as magnificent and inexplicable as the floating castle itself. Dec'96 TSR 9538 Undermountain Trilogy III: Stardock $7.95 Undermountain is a huge, sprawling underground complex beneath Waterdeep, the City of Splendors. Its larger levels have been explored in Ruins of Undermountain (TSR #1060) and Ruins of Undermountain II (TSR #1104), but there are previously undiscovered levels -- quite deadly -- now open to the brave or foolish of heart. Stardock is reached through the Undermountain complex, but it has a surprise all its own; It is actually located in the wildspace above Toril, reached through a sudden dimensional shift. A junkyard of discarded spelljammer ships, alien pirates and scavenging wreckers, the battle for Stardock takes place in the shadow of the player characters' home world. Dec97 TSR 9562 Hellgate Keep $8.95 TSR 8413 Spellfire $4.95 The world brings to mind magic and dragons. Unthinkable energy. Magical energy that a simple scullery maid cant possibly control. Shandril of Highmoon, an orphaned girl, is bored. Her solution: run away, in search of adventure. What Shandril doesnt know is that her whimsical action will take her to the grotto of the most feared creature in the Realms... or that the burden of saving Forgotten Realms will fall on her slender shoulders. Shandril of Highmoon finds adventure all right... and love, and death, and terror. TSR 8550 Once Around the Realms $4.95 After a heated discussion in a tavern, Volo accepts a dare to prove that he is the greatest traveler in the Realms. Volo must circumnavigate the globewithout the benefit of his magic. Volo journeys eastward with his reluctant bond-servant Passepout, stopping in Shadowdale, Chult, Halruaa, the Hordelands, Maztica, and more exotic locales along the way. But unbeknownst to the sturdy traveler, he is the instrument of an insidious plan that jeopardizes the safety of all citizens of Faerun, and beyond. Once Around the Realms is a perfect stand alone Realms adventure novel suitable for both newcomers and diehard aficionados. Author Brian Thomsen has been nominated as an editor for the prestigious Hugo and Tucker awards, and has written over 20 short stories. TSR 8572 Cormyr: A Novel (HC) $23.99 Jun97 TSR 8572P Cormyr: A Novel (PB) $6.99 Now in paperback! Cormyr: A Novel is the epic story of the greatest nation in the Forgotten Realms, told by best-selling authors Jeff Grubb and Ed Greenwood. As King Azoun IV of Cormyr lies dying after an assassins ambush, the political and magical forces of the nation spar to determine the countrys future. Against a background of impending catastrophe, the history of Cormyrs ruling family is laid out against the larger tapestry of the kingdoms history. For only in the past do the clues exist that will save Cormyrs future. Jun97 TSR 8578 Evermeet: A Novel (HC) $21.99 The details behind Malor the Beastlords monumental attack on Evermeet are finally revealed! Driven by the need for revenge, Malor plots to bring down the elven race and sets his sights on the refuge of Evermeet. Thousands of years of scheming culminate in the final conflict, in which the vengeful beastlord and his cohorts attack the island itself. TSR 8538 Realms of Valor $4.95 From the secret annals of Realm history come eleven never-before-published tales of valor, featuring the greatest heroes of that magical world--Drizzt Do'Urden, Arilyn Moonblade, Adon, Elminster of Shadowdale, Jander Sunstar, and many others--told by your favorite authors. TSR 8547 Realms of Infamy $4.95 From the secret annals of Realms history come these never before published tales of infamy, featuring the most nefarious villains of that magical world: Artemis Entreri, Cyric, Manshoon of Zhentil Keep, Elaith Craulnober, Zulkir Szass Tam, and many others, told by FORGOTTEN REALMS fans' favorite authors, including: R.A. Salvatore, Ed Greenwood, Troy Denning, Elaine Cunningham, Christie Golden, and more. TSR 8561 Realms of Magic $5.99 From the research files of the legendary Volo come tales of all things magical in the Realms--artifacts and auguries, wizards and weapons, heroes and hokum--told by your favorite authors. TSR 8568 Realms of the Underdark $5.99 Where the drow dwell, where the unspeakable creatures of darkness live, where the children of the night live -- these are the realms of the underdark. This 352-page book contains five original novellas from the New York Times bestselling underworld that spawned the dark elf Drizzt Do'Urden and his ilk. By favorite Realms authors Ed Greenwood, Elaine Cunningham and others, this anthology includes a preview excerpt from the new R. A. Salvatore drow hardcover Passage to Dawn. Jan'97 TSR 8574 Realms of the Arcane $5.99 Candlekeep's library is a font of reference materials covering the history of Faerun, magic and philosophy -- but it also covers more arcane matters, things that are hidden, slightly esoteric, secret or simply forgotten. This 320-page collection contains all-new stories of the Realms (and the Arcane Age) by TSR luminaries, such as Ed Greenwood, Jeff Grubb, Elaine Cunningham, Mark Anthony and others. TSR 8472 Shadowdale $4.95 Banished from the heavens,they now roam the world, from Tantras to far-off WAterdeep, seeking to regain their full powers. Malevolent Bane, power-hungry Mystra, and Helm, guardian of the heavens, all know the lost Tablets of Fate are the key. But time is running out for the heroes--and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. The heroes must find the sage Elminster, the only mortal who may know the secret of the tablets. And the search begins for Shadowdale. TSR 8473 Tantras $4.95 The second novel in the Avatar Trilogy, Tantras sees our heroes face deadly assassins, nightmarish creatures,and violent storms on their way across the Dales, but the worst threat of all is unexpected--one of Midnight's friends has joined Bane and the forces of Zhentil Keep. TSR 8474 Waterdeep $5.99 The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and her allies have recovered the first Tablet of Fate--one of a pair of artifacts that will return the gods to their former glory and save the Realms from the fallen deities' wrath. The heroes must now travel across the world to Waterdeep, the City of Splendors, and even pass into the Realm of the Dead to complete their quest. TSR 8539 Prince of Lies $5.95 For all his power as God of Strife and Lord of the Dead, Cyric cannot achieve that which he desires most--revenge on the Goddess of Magic. To this end, he searches in vain for the soul of Kelemvor Lyonsbane. Once Cyric's friend and the goddess Midnight's lover, in the time when all three roamed the world as mortals, Kelemvor remains hidden from Cyric by those who would see the mad god overthrown. But Cyric will risk all to find his quiet nemesis, even the destruction of the Realm of the Dead. Oct97 TSR 8577 Crucible: The Trial of Cyrik the Mad $5.99 TSR 8488 Canticle $4.95 High in the placid Snowflake Mountains lies a little-known conservatory for bards, priests, clerics, and others. Cloistered among his colleagues,a scholar-priest named Cadderly must contain a malevolent, consuming essence that's been uncorked, before his own brethren turn against him. Cadderly must put his studies to the test and enter the catacombs far below to save his brothers and himself. TSR 8489 In Sylvan Shadows $4.95 Cadderly, the Edificant Library's eccentric young scholar-priest, has survived his first adventure, but the chaos curse is just the beginning of Castle Trinity's plans for regional conquest. Cadderly and his friends must save the inhabitants of the beautiful elven forest, Shilmista, where a new opponent leads an army of vile monster. Not even Cadderly's powerful companions can insulate him from the trials of character and courage that he must face. TSR 8490 Night Masks $4.95 Cadderly has run to the city of Carradoon for solace, but he finds himself besieged by the resident assassins, the Night Masks. He and his companion, Danica, must uncover the killers' latest activities and put a stop to them. But the young priest learns more than he wanted to know. TSR 8497 Fallen Fortress $4.95 Cadderly is charged with waging war between the combined forces of Carradoon and Shilmista Forest and the fiends of Castle Trinity, the stronghold of his nemesis. Instead he sets off with a small force of his own to conduct a smaller campaign, using his increasingly powerful priestly magic. Neither the journey nor the battle go as easily as planned, and Cadderly must come to terms with both his friends' expectations and with a past he'd almost rather forget. TSR 8544 Chaos Curse $4.95 Scholar priest Cadderly returns to the Edificant Library to find his life shattered. Danica, the library, and Cadderly's own livelihood are at stake as he tries to put the chaos curse to rest for good. TSR 8481 Homeland $4.95 Travel back to strange and exotic menzoberanzan, the vast city of the drow and homeland to Icewind Dale hero Drizzt do'Urden. The young prince of a royal house, Drizzt grows to maturity in the vile world of his dark kin. possessing honor beyond the scope of his unprincipled society, young Drizzt faces and inevitable dilemma. Can he live in a world that rejects integrity? TSR 8482 Exile $5.99 Hostile in ways that a surface-dweller could never know, the tunnel-mazes of the Underdark challenge all who tread there. Among these souls are Drizzt Do'Urden and his magical cat, Guenhwyvar. Exiled from his drow homeland, Drizzt must fight for a new home in the boundless labyrinth. Meanwhile, he must watch for signs of pursuit--for the dark elves are not a forgiving race. TSR 8483 Sojourn $4.95 Far above the merciless Underdark, Drizzt Do'Urden fights to survive the elements of Toril's harsh surface. The young drow begins a sojourn through a world entirely unlike his own--even as he evades the dark elves of his past. He begins to understand his new home and its inhabitants, but acceptance among the surface-dwellers doesn't come easily op TSR 8553 Daughter of the Drow (HC) $17.00 Liriel Baenre is a free-spirited drow princess who longs for travel and adventure. A fledgling priestess of Lloth, Liriel seems destined for power in Menzoberranzan. But when Liriel discovers a way to bring magic to the surface world, the impulsive elf sets off alone on a hazardous quest. TSR 8553P Daughter of the Drow (PB) $5.99 Over 2 million Drow novels sold! Now in paperback, this best-selling first in a trilogy set in the New York Times best-selling world of Menzoberranzan introduces the adventures of Drow princess Liriel Baenre. When Liriel finds a way to bring her magic to the surface world, she must flee for her life from Menzoberranzan or face a fate worse than death. TSR 8557 Tangled Webs (HC) $19.99 From the dark tunnels of Skullport to the sacred places of Ruathym, Liriel and Fyodor pursue their long-sought goals. Around them gathers the storm of battle as ancient enemies prepare for war, and soon only the dark elf princess and berserker warrior are all that stand between the seagoing barbarians of Ruathym and total annihilation. Elaine Cunningham's 320-page sequel to the bestselling Daughter of the Drow finds the dark elf princess and her warrior companion in a quest for power that will ultimately pit them in a deadly conflict against each other. TSR 8494 Prophet of Moonshae $4.95 The Ffolk have forsaken their goddess, the Earthmother, and have turned to the new gods to protect them. Now, capricious and malevolent, one of them new lords has turned the worship of the Ffolk against them. It falls to the royal daughters of High King Tristan Kendrick to confront the evil that now threatens their land. The Druidhome Trilogy is the much-anticipated sequel to the Moonshae Trilogy. TSR 8495 Coral Kingdom $4.95 The Earthmother has returned to the Moonshaes. Now her mightiest druid, Robyn Kendrick, faces the greatest challenge of her life. Aided by a courageous Northman prince, her own daughter, and a crew of heroes, Robyn wages a desperate battle against the savage Claws of the Deep. TSR 8496 Druid Queen $4.95 Restored to his throne, King Tristan Kendrick must confront the fearful costs of his escue from the Coral Kingdom. One of his daughters suffers tragically from the curse of an evil god, while the other must face a decision that will chart the destiny of the kingdom. op TSR 8548 Elminster: Making of a Mage (HC) $15.95 The great wizard Elminster is missing, causing many to wonder where he's gone, and, moreover, where he came from in the first place. This is the story of his early years, his apprenticeship to a sorcerer, and the training he underwent to become the greatest mage in the Realms. TSR 8548P Elminster: Making of a Mage (PB) $5.99 The most eagerly awaited FORGOTTEN REALMS paperback of the year--and it's written by the creator of the best-selling fantasy adventure world! While millions know him as Elminster, the ages-old wizard with the power to destroy worlds, only one man can tell the story of his youth. Ed Greenwood begins the legendary saga of Elminster-- from his humble origins to his personal battle against the Magelords and his magnificent encounter with Mystra, goddess of magic. Feb'97 TSR 8575 Elminster in Myth Drannor (HC) $19.99 This is the eagerly awaited sequel to the best-selling Elminster: The Making of a Mage (TSR #8548P). In this 352-page novel, the young Elminster journeys to the legendary elven capital of Cormanthyr to learn its ways and magics despite the xenophobic foibles of the elves within. Political intrigue and otherworldly spellcraft abound in the age before the mythal was laid that became the legendary city of Myth Drannor. op TSR 8479 Dragonwall $4.95 TSR 8655 Murder in Cormyr $18.99 Benelaius, sick of politics and his egotistical wizardly brethren, has retired from the College of War Wizards and taken up residence in a sleepy town in a remote area of Cormyr. There he enjoys his newfound time for scholarly pursuits and studies while acting as the unofficial magistrate for the townsfolk. Jasper, a young thief in training, makes the mistake of breaking into Benelaius's abode on a dare, and now he finds himself as a magically bound legman and investigator for the wizard. When a messenger from King Azoun turns up dead in the wizard's sleepy little town, it is up to the cogitating conjurer Benelaius to solve the crime, with the least possible interruption to his studies. Murder in Cormyr, a 280-page book by Chet Williamson, is the first in a series of hardcover fantasy mysteries set in TSR's most interesting worlds. TSR 8657 Murder in Halruaa (HC) $18.99 Darlington Blade is a down-on-his-luck con man who comes upon a well-dressed corpse on the outskirts of a remote town. Figuring that he can use the fine attire more than his morte acquaintance, he appropriates its clothing and accessories. Much to his surprise, he receives a hero's welcome in the town and is immediately appointed guardian mage (to succeed his alleged tutor, who died recently). The townsfolk have mistaken him for a powerful young wizard (The corpse on the outskirts of town) and now expect him to act accordingly. Darlington, ever the con man and not wanting to forsake the cushy VIP treatment that he has been receiving, feels he can pull it off. Unfortunately he is not a wizard, and the wizard's daughter, chagrined at not being chosen her father's successor, is out to expose him as a fraud. This is not his only problem, however, because the murderers are still at large -- and now they are after him. The Thin Man meets Terry Brooks in this 256-page fantastical "whatdunnit" by Richard S. Meyers. TSR 8414 Azure Bonds $4.95 Determined to learn the nature of he mysterious blue sigils inscribed on her arms, Alias joins forces with an unlikely group of companions: the halfling bard, Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait. With their help, she discovers that the symbols hold the key to her very existence. TSR 8418 Wyvern's Spur $4.95 The Wyvern's Spur has moldered in a crypt for fifteen generations...until now. The Wyvernspur family's powerful heirloom has been stolen, and grand wizard and patriarch Drone Wyvernspur is the first to fall to the ancient item's curse. The family fool, Giogi, is left to find it, but even recovering the spur cannot guarantee his clan's safety. The Wyvern's Spur is the second novel in the Finder's Stone Trilogy. TSR 8419 Song of the Saurials $4.95 It is up to Alias the swordswoman, Akabar the mage, Dragonbait the paladin, and Ruskettle the thief, to prove one enemy is behind all the chaos surrounding the Nameless Bard's trial--the ancient evil god, Moander the Darkbringer. Unless Alias and her companions can find Nameless and convince him to sacrifice some of his precious power, Moander will return to claim the Realms. Song of the Saurials is the exciting conclusion to The Finder's Stone Trilogy. TSR 8485 Parched Sea $4.95 The Zhentarim have sent an army to enslave the fierce nomads of the Great Desert and only a single woman, Ruha, sees the true danger. Ruha finds help from the Harpers, guardians of liberty throughout the Realms, who have sent an agent to counter the Zhentarim. The Parched Sea is the first in an open-ended series focusing on the Harpers, the secret organization for Good in the FORGOTTEN REALMS fantasy world. TSR 8486 Elfshadow $4.95 Tormented by strange dreams and stalked by shadows, Arilyn must uncover the ancient secret of her sword's power in order to find and face the Harper Assassin. Elfshadow is the second in an open-ended series of novels focusing on the Harpers. TSR 8487 Red Magic $4.95 The Red Wizards rule Thay, perhaps the most wicked and corrupt land in all the Forgotten Realms. While the evil mage, Zulkir Maligor, builds a net of treachery and deceit, the Harpers seek to uncover his vile schemes. A small band is sent by the Harpers to pose as slaves and slavers to infiltrate the malevolent land. Once inside Thay, they face the undead minions of the Red Wizards and a future far worse than death: becoming the wizards' soulless puppets! This is the third in a series of novels focusing on the Harpers. TSR 8492 Night Parade $4.95 For decades the ghastly Night Parade has haunted the sleep of many in the Realms, but most thought it was nothing more than figments born of troubled minds. They were wrong. The Night Parade is the fourth in an open-series of novels focusing on the Harpers. TSR 8493 Ring of Winter $4.95 For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make the wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber know where it is. The Ring of Winter is the fifth in a series of novels which focus on the secret organization for Good, the Harpers. TSR 8499 Crypt of the Shadowking $4.95 Under a dark cloud, Caledan Caldorien left the Harpers seven years ago. Now a mysterious and beautiful messenger from the secret society convinces him to undertake one final, reckless mission. Sixth in an open-ended series of novels focusing on the Harpers, Crypt of the Shadowking tells of a terrible secret that lies beneath the City of a Thousand Spires. TSR 8540 Soldiers of Ice $4.95 7th in an open ended series focusing on the Harpers. TSR 8541 Elfsong $4.95 Set in TSR's #l-selling FORGOTTEN REALMS fantasy world, Harpers novels continue to experience strong sales as an open-ended series. Elfsong is the first to focus on the importance of Harper bards. Through song and story, the Harper bards have kept alive the memory of great deeds and noble quests. Now, throughout the land of Faerun, the ancient ballads are being forgotten, and even more troublesome, changed. Cast in the unlikely role of a true Harper bard, Danilo Thann (last seen in Elfshadow) must join forces with a deadly enemy in order to solve the mystery. TSR 8543 Crown of Fire $5.95 Shandril, who never wanted the legendary power of spellfire is on the run. Many sinister forces want her power and will do anything, including destroy Faerun, to possess it. The Harpers, the Knights of Myth Drannor, and the famous wizard Elminster are just as determined that Shandril learn to wield spellfire for the cause of good. TSR 8552 Masquerades $6.00 Alias, heroine of Azure Bonds, finds her hometown Westgate has become the prey of the Night Masks crime syndicate. Together, with the saurial paladin Dragonbait and the halfling bard Olive Ruskettle, Alias agrees to help Westgates merchants free the town of its underground overlords. Alias and her companions soon discover, however, that the Night Masks arent the worst evil besetting Westgate. TSR 8556 Curse of the Shadowmage $5.99 The unlikely pair of heroes from Crypt of the Shadowking are back in the latest entry in the ongoing Harpers series. The fiery Harper Mari Al'Marin and the cynical ex-Harper Caledan are reunited when the accursed legacy of the Shadwoking resurfaces. All of Faerun is threatened when the archmage, and old rival of Khelben of Waterdeep, falls prey to the ages-old curse and begins to transform into a Shadowmage. TSR 8565 Veiled Dragon, The $5.99 In the opulent and sternly polite court of a Shou Prince, the Harper agent Ruha can scarcely believe that her hosts are poisoners, murderers. What she finds out is far worse -- numerous ties between the royal household of the east and the nefarious Cult of the Dragon of the west. What began as a simple investigation soon becomes a mission that might cost Ruha her life, and the Harpers much more than that... This 320-page book is a follow-up to Troy Denning's The Parched Sea (TSR #8485). TSR 8566 Silver Shadows $5.99 At the request of the queen of Evermeet, Arilyn embarks on a mission to save a band of forest elves from extinction and finds herself drawn into the world of the wild elves. What begins as a means to an end becomes a deeply personal struggle, and Arilyn is prepared to do anything -- even sacrifice her moonblade's magic -- to win freedom for the forest people. But when her personal quest endangers those she loves -- Foxfire, the charismatic war leader of the wild elves and the human bard Danilo Thann -- she will risk far more. 384 pages. Book 13. TSR 8567 Stormlight $5.99 TSR 8411 Crystal Shard $4.95 Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the crystal shard. But is it merely an inanimate device...or is it capable of directing the defeat of Ten-Towns? The young barbarian Wulfgar is rescued by the dward Bruenor and with the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains. TSR 8415 Streams of Silver $5.99 Bruenor the dwarf, Wulfgar the barbarian, REgis the halfling,and Drizzt the dark elf fight monsters and magic on their way to MIthril Hall, centuries-old birthplace of Bruenor and his dwarfen ancestors. Streams of Silver is the second book in the Icewind Dale Trilogy. TSR 8484 Halfling's Gem $4.95 The companions from Icewind Dale, Regis, Wulfgar, and Drizzt, battle pirates on the famed Sword Coast, brave the deserts of Calimshan, and fight monsters from other planes to rescue their friend...and themselves. TSR 8436p Legacy (PB) $5.95 Life is good for Drizzt Do'URden, better than it ever has been for the beleaguered dark elf. His dearest friend, the dwarf Bruenor, has reclaimed his throne, and his adventuring companions, Wulfgar and Catti-brie, are to be wed in the spring. Even the halfling Regis has returned. All the friends are united in the safety and prosperity of Mithril Hall, where streams of silver mithril run deep and dwarven hammers bang out the solemn rhythms of ancient and unending songs. TSR 8542P Starless Night $5.99 Set in the FORGOTTEN REALMS fantasy world, the series features Drizzt Do'Urden, hero of the best selling Icewind Dale and Dark Elf trilogies. In Starless Night, Drizzt returns to his birthplace, the subterranean city of Menzoberranzan, to free himself of those who seek his death. op TSR 8545 Siege of Darkness (HC) $18.95 Matron Baenre wants revenge. As she prepares an assault on Drizzt Do'Urden and Mithril Hall, the Time of Troubles hits and Lloth, the Spider Queen herself, walks the streets of Menzoberranzan. When the laws of magic turn horriby erratic, the mystical city is thrown into chaos more cruel than even the dark elves can bear. As the ruling houses tremble, one family unleashes potent non-magical forces and rises to power. In Mithril Hall, as Bruenor Battlehammer prepares to meet the dark elve's siege, Drizzt finds Guenhwyvar locked in the Astral Plane, and Catti-brie is caught in wild, horrific dreams. Only an ancient dwarven king, allies from the depths, and Drizzt's own quick thinking can save them from the Spider Queen's minions. TSR 8545P Siege of Darkness (PB) $5.99 Set in the Forgotten Realms fantasy world, this series features Drizzt DoUrden, hero of the best-selling Icewind Dale and Dark Elf trilogies. In Siege of Darkness, Matron Baenre, head of one of Menzoberranzans most powerful ruling houses, prepares an assault on Drizzt DoUrden and Mithril Hall. As she does so, the laws of magic take a horrific turn. The metropolis of the dark elves is thrown into chaos, and Lloth, the Spider Queen, roams the streets! Paperback reprint of last year's hardcover. Apr97 TSR 8557P Tangled Webs $5.99 Over 2 million drow novels sold! Now in paperback, this best-selling second novel of a trilogy continues the adventures of dark elf princess Liriel Baenre. When Liriel and her human companion Fyodor pursue a quest for power, they are pitted against each other - for as they soon find, power brings terrible responsibility and unimaginable temptation. TSR 8571 Passage to Dawn (HC) $23.99 By R.A. Salvatore, five-time New York Times bestselling author, the new Drizzt Do'Urden novel is the gripping climax to his other works: The Legacy, Starless Night and Siege of Darkness. A mysterious poem, a spell gone awry and a doppelganger bring Drizzt Do'Urden and his companions back to Icewind Dale. Aug97 TSR 8571P Passage to Dawn (PB) $6.99 Now in paperback is the latest best-selling novel by R.A. Salvatore about Drizzt DoUrden and his companions! The call of the past grows ever stronger as Drizzt and his friends are lured from their ship off the Sword Coast back to Icewind Dale, where a fiend has set a deadly trap for the dark elf. Aug97 TSR 8580 Shores of Dusk, The $19.99 The dark elf Drizzt DoUrden--the hero of a series of New York Times best-selling novels--returns! In the years between Siege of Darkness and Passage to Dawn, the legendary Drizzt traveled Faerun before returning to Icewind Dale. Though he didnt go back to Menzoberranzan, he did journey through the Underdark...and found that the evilness of drow was not exclusive to the land of his birth. Aug97 TSR 8580D Passage/Shores Combination Display $285.74 26-Copy (18 copies: Passage to Dawn; 8 copies: Shores of Dusk) Nov97 TSR 8579 Lost Library of Cormanthyr, The $5.99 Nov97 TSR 8579RH Lost Library of Cormanthyr Display (18) $107.82 op TSR 8477 Feathered Dragon $4.95 TSR 8410 Darkwalker on Moonshae $5.95 This is the cliff-hanging first novel in the Moonshae Trilogy, set in the FORGOTTEN REALMS world. Tristan Kendrick, troubled heir to the legacy of the High Kings, must rally the diverse people and creatures of the Moonshae Isles to halt the spread of darkness. TSR 8412 Black Wizards $4.95 Yet again, the Moonshae Isles comes under the threat of sinister and supernatural forces.The young druid Robyn and Prince Tristan Kendrick must join forces with the children of the Goddess for a showdown with the dread Black Wizards that will seal the fate of the Moonshae Isles. Fantastical new creatures, dire occurrences, and wondrous events abound in Book Two of The Moonshae Trilogy. TSR 8416 Darkwell $4.95 The ultimate struggle of good and evil...At stake, the survival of the Moonshae Isles.Tristan Kendrick and the druid Robyn must confront an evil that has infested the land itself. Together, they must decide if they will face the future as king and queen--or as enemies, forever separated by failure and mistrust.Darkwell is the tumultuous conclusion to the Moonshae Trilogy. TSR 8569 Sword Play $5.99 Discover the Arcane Age of Netheril, the most powerful magical empire in the history of the Forgotten Realms, when a bold barbarian becomes the pawn of quarreling archmages. Book One. TSR 8570 Dangerous Games $5.99 Book 2. TSR 8570RH Dangerous Games 18-copy display $107.82 Mar97 TSR 8573 Mortal Consequences $5.99 This 320-page book is the startling conclusion to the Netheril Trilogy, set in the Arcane Age. Mortal Consequences follows the barbarian Sunbright as he battles a long-forgotten foe and finds his lost love in a most unlikely place. With the certainty of doom looming over the Netherese Empire, will Sunbright survive to help create a new future for his people? Book 3. TSR 8551 King Pinch $4.95 Pinchs guardian, the king of Ankhapur, has died without an heir, and Pinchs friends have convinced him to return to pay his respects. But before leaving, Pinch pulls off one more heist. Now he must hide his theft from his traveling companion, the priestess Lissa, who serves in the very temple he robbed and may just hold the secret that will place Pinch on the throne! Forgotten Realms, The Nobles, Book One. TSR 8555 War in Tethyr $5.99 Book Two in the Nobles Series, which introduces the adventures of many unforgettable characters, is the story of the great adventuress Zaranda Star and her compatriots. Civil war has racked Tethyr throughout living memory. Having forsaken wizardry to become a warrior, and now a trader, Zaranda brings her caravan to her adopted homeland after an absence of many years. Finding commerce at a standstill, she becomes, with a sense of justice and profit, a champion of the people and leads the rebellion against the corrupt officials of the land. TSR 8562 Escape from Undermountain $5.99 TSR 8563 Mage in the Iron Mask, The $5.99 Dec'96 TSR 8564 Council of Blades, The $5.99 The city-states of the Vilhon Reach are in an uproar; the throne of their kingdom is in jeopardy from plots within and attacks without. The greatest menace of all, though, is the war engine powered by the "sun gem", which turns daylight into deadly rays of stone-melting heat. Who can save the day? This fifth book in the Nobles series tells a story of court intrigue and swashbuckling adventure, la the "Three Musketeers". May97 TSR 8581 Simbuls Gift, The $5.99 The legendary Storm Queen of Aglarond, in an effort to gain further favor with Elminster, has a special horse raised for him as a gift. Unfortunately, Thayan assassins, spies, and the affections of a young man throw a monkey wrench into her plans, and place her beloved Aglarond - as well as her own life - in jeopardy. May97 TSR 8581RH Simbuls Gift Display (18 cpy) $107.82 TSR 8417 Pool of Radiance $4.95 A possessed dragon commands the undead armies of Valhingen Graveyard and the beasts from the ruins of Phlan. Desperate,Shal,the spellcaster, Ren, the ranger thief,and Tarl, the cleric, join forces to deliver Phlan and the entire Moonsea from the dark possession of evil reincarnate...Tyranthraxus. TSR 8491 Pool of Darkness $4.95 The entire city of Phlan has vanished, ripped from the surface of Toril by dire creatures and magical forces. While the minions of the evil god Bane bicker over the spoils, the brave citizens of Phlan mount a stubborn defense. Pools of Darkness, based on the computer fame of the same name, revisits the heroes of Phlan ten years after the city was saved in the best-selling novel and computer game Pool of Radiance. TSR 8537 Pool of Twilight $4.95 TSR 8558 Shadows of Doom $4.95 The Time of Troubles has begun. Two Harpers and a member of the legendary Knights of Myth Drannor are dispatched by Storm Silverhand to protect Elminster from forces wishing to take advantage of his magical impotence . . . but when a magical gate transports him to the heart of the enemy territory, run by the evil Zhentarim, they must become rescuers, for at stake is more than just the greatest mage of the Realms, but stability of Faerun itself. TSR 8559 Cloak of Shadows $4.95 The Time of Troubles continues. The Shadowmasters work a mighty magic to craft a magical cloak of spells that render the user impervious to all magic directed or cast by any Chosen of Mystra (i.e., Elminster, the Seven Sisters, etc.). They spread their influence throughout strife-torn Faerun, slaughtering and manipulating their way to prominence, and its up to the heroes of Book One and the recently deified Midnight to stop them. Shadow of the Avatar, Book Two. TSR 8560 All Shadows Fled $5.99 Elminster's role in the Avatar crisis is fully revealed in the cataclysmic conclusion of the Shadow of the Avatar Trilogy by Ed Greenwood, best-selling author and creator of the FORGOTTEN REALMS setting! The Time of Troubles draws to a close. The Shadowmasters are on the run. But they have no plans to relinquish their dreams of conquering Faerun--even if all that is left is a bloody landscape of death. The heroes three (with Elminster, Khelben, and Alustriel behind them) must bring this reign of terror to an end once and for all. TSR 8546 Ogres Pact, The $4.95 When a tusked giant (an ogre) kidnaps Brianna of Hartwick on her seventeenth birthday, her father astonishes the duchy by prohibiting his knights from attempting to rescue her. Only Tavis Burdun, a brash peasant who covets Brianna's hand, has the courage to ignore the duke's command. To Tavis's surprise, slaying the brutinsh ogre is the easiest part of his task. Before he can truly save Brianna, he must win her trust and uncover her father's most jealously guarded secret. TSR 8549 Giant Among Us, The $4.95 The New York Times best-selling auther of Waterdeep, Troy Denning, continues the new Giant trilogy set in the Forgotten Realms world. As wild ogres and two-headed giants hunt Brianna of Hartwick and her protectors, the web of intrigue & deceit spreads. TSR 8554 Titan of Twilight, The $6.00 The secret of Twilight is now revealed, and the role of Princess Brianna of Hartwick in the tangled web becomes clear. Only with the aid of the firbolg scout Tavis Burdun, the runemaster giant-kin Basil, and the orphan thief Avner does Brianna have any hope of escape. Twilight Giants, Book Three. Jan'97 TSR 8634 Abduction, The $0.99 Someone has kidnapped the fianc of the Open Lord of Waterdeep on the eve of their wedding. The lord, Piergeiron the Palidinson, is torn between the crime and the demands of a delegation from the East that arrived in Waterdeep to settle a new trade pact. Then, he learns that the girl has been taken away by foreign agents from the Utter East. But be careful; for in this world, nothing is ever quite what it seems! Double Diamond Triangle Saga, Book 1. Jan'97 TSR 8634D Abduction 54-copy mixed display, The $89.46 This mixed display contains 18 copies each of The Abduction (TSR #8634), The Paladins (TSR #8635) and The Mercenaries (TSR #8636). Jan'97 TSR 8635 Paladins, The $1.99 The fantasy serial novel that began with The Abduction continues. The bride of the Lord of Waterdeep has been kidnapped. Now, the lord himself has fallen ill, so his loyal followers prepare to rescue the abducted woman. Little do they know that their quest will take them into the far-off realms of the Utter East. Prepare for adventure in the company of the Paladins! Double Diamond Triangle Saga, Book 2. Jan'97 TSR 8636 Mercenaries, The $1.99 In the mysterious land of the Utter East, a shadowy figure hires a group of unemployed pirates to aid him in a dangerous mission. What is their connection to the kidnapping of a young bride that has taken place in the faraway city of Waterdeep? Behind the mission lies a hidden purpose, yet secrets may be revealed as you follow the quest of the Mercenaries. Double Diamond Triangle Saga, Book 3. Feb'97 TSR 8637 Errand of Mercy $1.99 The paladins sent by Lord Piergeiron have arrived in a kingdom of the Utter East - but the area is beset by menacing fiends. The warriors are welcomed by the king, but he is only willing to aid their quest if they perform a service... Double Diamond Triangle Saga, Book 4. Mar97 TSR 8638 An Opportunity for Profit $1.99 The mercenaries are hot on the trail of Piergeirons bride -- but their task is less than honorable. Though theyve landed in the Utter East, they face fiendish perils on a collision course with another interested party. Double Diamond Triangle Saga, Book 5. Apr97 TSR 8639 Conspiracy $1.99 The paladins and mercenaries meet in the search for Piergeirons fiancee, and the dark secret behind the abduction is revealed. Both parties realize that the quest is only half begun... May97 TSR 8640 Uneasy Alliances $1.99 The paladins and mercenaries join forces to defeat a rampaging army of fiends, and a powerful new weapon comes into their hands. They must undermine his hidden motives, while still holding off the fiends. Jun97 TSR 8641 Easy Betrayals $1.99 The paladins and mercenaries race after a threat to peace and order throughout the Realms. But beware! The evil leads them on a chase that ends in the last place any of them expected.... Jul97 TSR 8642 Diamond, The $1.99 TSR 3100 Birthright: Legacy of Kings Campaign Setting $30.00 Players rule great kingdoms and command awesome magic in a world torn by war and conflict. Everything players need to begin their own birthright, this Legacy of Kings campaign is contained in this boxed set. The Birthright: Legacy of Kings setting places the players on the throne of their own kingdoms. Not only do they control their heroic character, they also are responsible for the fortunes of a nation in a dark, war-torn world. The Birthright: Legacy of Kings rulebook contains all the game information Dungeonmasters will need to run their Birthright: Legacy of Kings game. The Atlas of Cerilia describes the races, characters, and lands of the island continent of Cerilia, the setting of the campaign setting. Ruins of Empire presents the starting campaign area of Anuire. The boxed set also includes 110 War Cards to resolve battles between great armies. The War Cards can be used as accessories to the Birthright: Legacy of Kings campaign, or as a stand-alone game. TSR 3134 Naval Battle Rules: The Seas of Cerilia $10.95 All the rules needed to add the excitement of naval combat to every Birthright campaign. This rules supplement features the Naval Battle system from the Cities of the Sun (TSR #3103) campaign expansion, making it possible to purchase these rules alone. This boxed set includes a 16-page rule booklet, 51 war cards, a full-color battle mat and 200 counters. TSR 3101 Blood Enemies: Abominations of Cerilia $18.00 All the monsters Dungeon Masters need for the Birthright: Legacy of Kings Campaign. This 128-page volume profiles the awesome creatures of the Birthright: Legacy of Kings campaign in full color. The monstrous stars of this campaign are legendary, one-of-a-kind creatures of horrific power and mythological proportions. They are rulers in their own right, just as the heroes are leaders of their own kingdoms. The Book of Monsters presents their fascinating stories and also describes their minions and their domains. Features a valuable bonus: 54 new War Cards to augment the War Card Deck included in the Birthright: Legacy of Kings campaign setting boxed set. TSR 3102 Sword & Crown $9.95 The players face their first challenge: an ambitious warlord threatens their kingdoms and their lives. This is the first Birthright: Legacy of Kings adventure. Sword and Crown uses an exciting and flexible presentation that allows the Dungeon Master to customize the adventure to his players and their realms. Sword and Crown presents three interwoven plots. The players are faced with a military threat to their lands in the form of a hostile warlord, but at the same time must deal with the rise of a powerful wizard in their realm and the savage raids of gnoll bandits who plunder the countryside. The heroes soon discover that unless they deal with all three problems, their kingdoms may not survive! op TSR 3103 Cities of the Sun $18.00 Explore and conquer the mysterious lands of the Kingasi! The first expansion to the Birthright: Legacy of Kings campaign provides players with new lands to add to their existing kingdoms, or a place to begin a new campaign. New War Cards describe the powerful Kingasi armies and the forces of their enemies, and a new poster map adjoins the map of Anuire included in the Birthright: Legacy of Kings boxed set. The Kingasi are a race of civilized seafarers and wanderers ruled by mage-kings. Their shining cities dot the southern coasts of Cerilia. Each city is a power in its own right, and the Kingasi constantly scheme and manuever against each other for control of the sea and land. Cities of the Sun also presents new material for naval combat and sea trade to expand any Birthright: Legacy of Kings campaign. op TSR 3117 Book of Magecraft, The $20.00 In a Birthright campaign, wizards don't lock themselves away in ivory towers; they strive for power and knowledge. They shape the destiny of the world from behind the scenes, invisible puppeteers who command even kings. The Book of Magecraft presents: New details on the wizards who rule and manipulate magical domains in Cerilia. New spells of fantastic power that will excite every player of wizards. This 128-page book by Jean Rabe is perfect for wizard heroes and DMs who like to conjure up dangerous surprises. op TSR 3118 Sword of Roele $12.95 Chimaeron is a domain brutalized by a wild, destructive beast called the Chimera. But the people of Chimaeron go unpitied, since most of them are fugitives and brigands -- lowlifes united only by their hatred and fear of their monstrous "regent." Adventurers from Anuire and the Khinasi test their limits against the ruler of this heartless domain, but few survive more than a week there -- and nothing is heard of those who don't. What fate awaits your hero-kings? This 64-page booklet with many adventures and subplots provides for a long-running campaign against the Chimera. TSR 3121 Rjurik Highlands, The $20.00 New territory comes into play with this campaign expansion packed with new rules and information for exploring the lands and culture of advanced Viking-like peoples who battle humanoids of the worse sort. Also included in this 96-page booklet are new druidic spells and proficiencies for druid players. Contents: 4-color illustrations 6 looseleaf handouts 110 war cards a 21"x31.5" poster-sized map TSR 3125 Legends of the Hero-Kings $20.00 Counting gold is not all there is to being a great regent in the Birthright campaign. Invaders must be fought, rebellions must be put down, roads must be built, armies must be trained. But then there are adventures; and if you thought adventures were tough for regular heroes, wait until you try the sorts of quests that the rulers of empires take on, whether they want those quests or not. Assassination attempts, stolen tax payments, saboteurs, spies and the occasional messenger from the gods themselves -- there's no room for failure, and often no reward but political and personal survival. This book is a 160-page collection of kingly adventures, of plots and dangers that would make the average hero bolt in terror. Each adventure includes information that allows the Dungeon Master to use it as a model for similar events in any Birthright campaign. Jul97 TSR 3126 Book of Priestcraft, The $20.00 Priests have the potential to wield great power in Cerilia--this accessory helps priest characters tap hidden strengths and expand their influence. Included in this book are new spells and realm spells, details of each sect of all religions, comprehensive lists of all temple holdings, role-playing notes, new ways to customize priests, and strategy tips for warfare, crusades, missions and more. TSR 3129 Havens of the Great Bay $20.00 New lands open for heroes to explore, conquer, and rule! The Renaissance culture of the Brecht merchants is discussed in detail in this campaign expansion that provides a geographical, historical, and political overview of the lands and peoples that exist in the shadow of the Abominations, The Gorgon and The Hag. This 96-page book includes 6 looseleaf handouts, 110 war cards and a 21" x 31.5" poster-sized map. Apr97 TSR 3142 King of the Giantdowns $12.95 In the first BIRTHRIGHT adventure set in Rjurik lands, player characters must brave the Giantdowns, a wild land where humanoids reign in chaos and powerful foes - awnsheghlien, grotesque orogs, and elves - threaten from all sides. Oct97 TSR 3147 Tribes of the Heartless Wastes $20.00 The savage lands of the brutal Vos, laid open at last! This campaign expansion is the last of the five to flesh out the continent of Cerilia, first described in the BIRTHRIGHT boxed set and continued through Cites of the Sun, The Rujurik Highlands, and Havens of the Great Bay. It contains new rules, new spells, and details about the cultures of the frozen tundra! op TSR 3104 Rosesone Player Domain Sourcebook $6.95 Treat yourself royally: buy your own kingdom! This is the first in a series of domain sourcebooks for players, offering an entire kingdom, with information no other player will share. This is the guidebook that tells the player all about their particular domain; what is there, who are the personalities, and what mysteries that domain holds. op TSR 3105 Endier Player Domain Sourcebook $6.95 The second in a series of domain sourcebooks for Birthright. It offers information on an entire kingdom. This is the guidebook details an entire domain; what is there, who are the personalities, and what secrets that domain holds. TSR 3106 Medoere Player Domain Sourcebook $6.95 On the southwestern coast of Cerilia is Medoere, a small theocracy engaged in a deadly struggle with its neighbors. Pirates to the south, bandits along its roads and plots against it just across its borders, Medoere needs all the help its priesthood can get for it. This 32-page sourcebook presents a kingdom controlled by a fantasy religion, complete with temples, holy armies and faithful citizens -- and secrets only the high priest knows. It is the Birthright domain pack for players who want to be king. TSR 3107 Tuornen Player Domain Sourcebook $6.95 Tuornen is a landlocked domain threatened by powers that wish to tear it apart. The brigands and goblins are bad enough, but the Abomination known as the Elf wishes nothing more than the extermination of all humanity in Tuornen. How long can this nation hold out its struggle for survival? TSR 3108 Ilien Player Domain Sourcebook $6.95 Ilien is a rich, tiny land along Cerilia's southern coast, a land ruled by the wizard that you play! The wizard-king's web is spun from the Free City of Ilien throughout the surrounding countryside, a bastion of neutrality and security. But, no one can say how long tiny Ilien and its magical network will survive in a hostile world. This 32-page Birthright domain pack is for players who want their heroes to be kings. op TSR 3109 Taline Player Domain Sourcebook $6.95 Talinie is a western domain wrapped in ancient forests and blessed with natural wealth. But the trees conceal gangs of goblins and bandits who prey on Taline's merchants and citizens, criminals who ultimately hope to destroy the government and reduce the land to a killing field of chaos. Whoever takes the reigns of command must deal decisively with this banditry, or else be swallowed by the jaws of evil. op TSR 3110 Warlock of the Stonecrowns $9.95 The Stonecrown Mountains of Anuire marked by their stark peaks, deep valleys, broken foothills and old, dense forests. They are the home of wicked goblins, giants who castle for amusement and (it is said) endless hidden stores of gold. You could use that wealth -- any regent could use it. But getting into the Stonecrowns and getting out alive -- that's a trick that you should master first. This 64-page book is a special adventure for any ruler and handpicked army in the Birthright campaign. Includes 8 war cards. TSR 3111 Ariya Player Domain Sourcebook $6.95 A kingdom worth fighting for, in need of one who will fight for it. Ariya is among the oldest of the Khinasi city-states, a just country that must by law be ruled by a paladin. But the domain is torn by internal rivalries, clandestine wizardry from jealous officials and a bitter war with the Red Kings to the north. Whoever leads Ariya must be prepared for a long, long day of war. This Birthright domain will put any hero to the ultimate test of leadership. 32 pages. op TSR 3119 Binsada Domain Sourcebook $7.95 Caught between the wicked domains of the Hydra and the Sphinx, this nation of warriors, ranchers and herdsmen must fight daily just to survive. Their cavalry is the finest known, and their Fortress of the East Wind is a masterpiece of defensive engineering. But Abominations plot against them, and their war against the dwarves has boiled for two centuries. Who will win this ultimate struggle for supremacy? You may be the one who leads the Khinasi to joyous victory -- or terrifying defeat. This Khinasi domain has much to offer those who like to fight -- and win! This 32-page sourcebook is for hack-and-slash players who like warriors and battles. op TSR 3120 Baruk-Azhik Domain Sourcebook $7.95 Presenting the only dwarven kingdom that players can rule in the Birthright campaign, this domain sourcebook is packed with details about Baruk-Azhik. This 32-page booklet offers much new information on Cerilia's dwarves and their unique culture. op TSR 3122 Halskapa Domain Sourcebook $7.95 This 32-page booklet is the first Rjurik sourcebook for ruling a barbarian domain in the lands of these advanced Viking-like peoples. Includes detailed information on the geography of the most powerful domain in the northern reaches, the culture of the Rjurik and their political structure and adventure hooks for game play. TSR 3123 Khourane Domain Sourcebook $7.95 This is the third Khinasi domain players can rule -- a sea power ruled by wizards! This 32-page player's sourcebook includes detailed information on the mariners of Khourane, their culture, the geography and history of the land and adventure hooks for game play. TSR 3124 Tuarhievel Domain Sourcebook $7.95 Tuarhievel is the first elven kingdom that players can rule in the Birthright campaign world. This 32-page player's sourcebook provides detailed information on Cerilia's elves who are a vicious breed unto themselves in the only accessory to focus on their culture in 1996. TSR 3127 Stjordvik Domain Sourcebook $7.95 The second Rjurik domain opens to players' rule. Stjordvik is a warriors' realm, plagued by legions of savage humanoids. This 32-page player's sourcebook supplies detailed information on its people, their culture, the history and geography of the land, and adventure hooks for game play. Jan'97 TSR 3135 Hogunmark Domain Sourcebook $8.95 Few people dare to live in huge, frozen Hogunmark, and those who do must cope with the worst of weather and the worst of monsters. The druid-priests of this land believe they are equal to the challenge, and daily fight against the forces of an evil queen and her minions. Why do they stay on, and what secrets do they defend? This 32-page domain sourcebook reveals this little-known land. For all character levels. Jul97 TSR 2627PS Pages of Pain/Shadow Stone Combination Display $107.82 18-copy (9 copies each: The Shadow Stone and PLANESCAPE Pages of Pain) TSR 3112 Iron Throne, The $6.99 Simon Hawke's The Iron Throne is an epic of the life and death of a noble king and the fall of an empire. It tells the story of His Imperial Majesty, Emperor Michael Roele, the last blood scion of the royal dynasty that founded the Anuirean Empire. This 512-page tale is narrated by Lord Aedan Cormac Dosiere, the last chamberlain to the emperor, his standard bearer and lifelong friend. Once the empire begins its decline, Dosiere sets himself in the role of Michael's posthumous chronicler. TSR 3113 Greatheart $5.99 Gnolls, undead, the Gorgon...and one elf-raised human boy. Who will bring about the Sidelwode's destruction--and who will become its Greatheart? TSR 3114 Hag's Contract, The $5.99 This 320-page novel tells the story of the legendary pirate king Ulrich who made an unholy pact with the Abomination, The Hag, to free his kingdom from the savage orog and goblin tribes. It includes a background appendix. TSR 3115 Spider's Test, The $5.99 The story of Richard Endier's battle of wits with the Abomination, the Spider, and his triumph against all odds that leads to the founding of the kingdom bearing his name. Includes background appendix. Dec'96 TSR 3116 Falcon & the Wolf, The $5.99 When his family is killed in a treacherous attack, Gaelin Mhoried becomes the heir to his father's land. Gaelin flees into exile as his homeland is occupied by the forces of an old enemy, Baron Noered Tuorel. Armed only with his sword and his wits, he struggles to master the power of his ancient bloodline and free his homeland from the oppressor's armies. Includes background appendix. 320 pages. Dec'96 TSR 3116S Falcon & the Wolf 27-copy mixed display, The $161.73 This mixed display contains 9 copies each of The Falcon & the Wolf (TSR #3116), Council of Blades (TSR #8564) and Planar Powers (TSR #2618). TSR 3133 War (HC) $21.99 In this 352-page sequel to The Iron Throne (TSR #3112), the late Michael Roele's empire is fraught with anarchy and intrigue as heirs, pretenders and usurpers vie for power, threatening to tear the realm asunder. A new survivor is needed -- one who will ascend to the Iron Throne and lead the empire out of chaos. But until that time, the empire will be ravaged by war. Mar97 TSR 3133P War (PB) $5.99 Now available in paperback, War is a sweeping epic of ambition, passion and conflict that provides a behind-the-scenes look at the Anuirean power struggle following the death of the Emperor Michael Roele. Mar97 TSR 3133PRS War/Mortal Consequences Combination Display (18 cpy) $107.82 18-copy (9 copies each: War and Forgotten Realms Mortal Consequences). Jul97 TSR 3138 Shadow Stone, The $5.99 The early years of Aelies Morren, one of the most powerful and well-known mages of Anuire, are revealed in this tale of discovery. His love of magic leads the slender half-elf to journey to the City of Anuire to study at the famous Royal College of Sorcery. But before his studies are complete, Aelies must take up arms against an ancient evil that threatens the very fabric of magic throughout Cerilia! Oct97 TSR 3145 Siege $5.99 In this triumphant sequel to War, years have passed and there is still no successor to the glory of Michael Roele, no one leader to reunite all of Anuire. As petty nobles scramble for power, a new heir is born...but will he survive to adulthood and claim his throne? Oct97 TSR 3150 Aquitania (HC) $19.99 In the pages of this novel are sown the seeds of a bold new empire in the BIRTHRIGHT world. Across the ocean from Cerilia stands the continent of Aduria, where a young queen begins a dynasty that will span two continents through two marriages, wars, and treaties that forge alliances that will change the shape of Michael Roeles Cerilia, and give birth to a generation of future kings and queens. Oct97 TSR 8074S Seige/Shadowborn Combination Display $107.82 18-copy (9 copies each: Seige and RAVENLOFT Shadowborn) TSR 2600 Planescape Campaign Setting $30.00 Provides a ready-to-run campaign starting off in the fantastically bizarre city of Sigil, gateway to all the planes. Here humans rub shoulders with fiends, and a distorted perception of the world might just make it so; because here in the planes, attitude is what counts for survival. This unique campaign setting introduces all that's necessary to explore the mult-verse of the planes, including rules, the city of Sigil, factions for player characters to join, monsters, maps, and more. TSR 2602 Planescape Monstrous Compendium $18.00 This 64-page MONSTROUS COMPENDIUM details the monsters and humanoids that adventurers may meet while in the dangerous, murky regions known as the Boundary Planes. This includes the Astral and Ethereal Planes. These planes must be traversed to reach any of the Outer or Inner Planes. The monsters found in this territory range from nightmarish to benign to whimsical to deadly. TSR 2603 Planes of Chaos (boxed) $30.00 Player characters can traverse the howling, windy caverns of Pandmonium, or they can frolic with the Norse heroes of Gladsheim. And always there is Limbo: that endlessly churning soup of creation from which, some say, all the planes were formed. The Planes of Chaos campaign expansion includes important player materials concerning life and survival on these planes, detailed campaign and adventure information forthe DM, planar monster sheets and full color poster maps of the five Chaos Planes. If you haven't picked up Planescape, you're missing out on TSR's best new world in a long time. Fantastic!! TSR 2607 Planes of Law (boxed) $30.00 The Planes of Law are home to the baatezu, one of the most powerful and terrifying of all monster races. The third boxed campaign expansion to the Planescape setting details the five lawful-aligned planes: Mount Celestia, Baator, Acheron, Mechanus, and Arcadia. Encompassing the polar extremes of good and evil, these planes are home to some of the most benevolent of the powers as well as some of the most foul. Most of the planes are multilayered, and each layer has its own look and denizens, providing literally worlds of adventure in each. All the information necessary for playing in these planes is included, from the differing effects each plane has on magic to how to move about in a world made up of gears (Mechanus), and much, much more. More than 200 pages, some of which are printed in full-color, detail the planes in all their complexity. They show the DM how to work them into an existing campaign and how to create adventures for players. Deluxe full-color maps bring the splendor of the planes to life and give players and DMs alike a look at what was only half-visualized until now. A full-color Monstrous Compendium booklet (detailing these planes most common inhabitants) completes the product. TSR 2609 In the Cage: A Guide to Sigil $15.00 By entering Sigil, City of Doors, one can step through a door and enter any plane. Of course, one can also meet anything coming from the other way! This product details Sigil: the City of Doors, the Gateway to the Planes. Sigil is the Planescape lines unique method of traveling to any of the planes. Adventurers simply seek out the right door in the city and step through it into the plane beyond. But the doors are not always what they appear to be... This accessory is geared toward DMs and players alike. A special poster-size map illustrates the citys thoroughfares in stunning color. Visitors will explore the city ward by ward and discover the criminal elements within each. Players will also learn why yet another moniker of the city is the Cage something their characters may discover first-hand when their DM puts this accessory to use in play. TSR 2611 Factols Manifesto, The $20.00 At last a guide to all the factions, presented firsthand by the factols themselves! This deluxe, full-color volume takes the fifteen factions (cliques that players can join), first presented in the campaign setting box, and details them in full for both Dungeonmaster and player alike. Each faction is described from the point of view of that factions leader, or factol. As such, the sections are colorfully written, with contradicting views and opinions abounding. Along with the factol essays, there are guidelines on faction interaction, proficiencies, magic, equipment, and more. Intended as an overview to all the factions, this book focuses on how the factions perceive each other and how their often conflicting philosophies allow them to interact. TSR 2613 Planescape Appendix II (Monsterous Conpendium) $18.00 This MONSTROUS COMPENDIUM appendix contains nearly 100 new monsters from the Outlands and various Outer Planes, and a few updated creatures that haven't seen print for quite some time. The aasimar, a new player character race, awaits your discovery--along with eladrins, guardinals, hollyphants, rilmani, new tanar'ri, and more! TSR 2615 Planes of Conflict (boxed) $30.00 No expedition to the Outer Planes is complete without a tour of the Planes of Neutrality. This deluxe expansion for the PLANESCAPE campaign setting features six neutrally aligned planes: Bytopia, Elysium, and the Beastlands, plus Gehenna, the Gray Waste, and the prison-plane of Carceri. Located between the Planes of Chaos and the Planes of Law, these Planes of Neutrality represent a melting ground of both philosophies and include the polar extremes of ultimate good and ultimate evil. Planes of Neutrality provides all the information needed for play in these distinctive planes from environmental hazards to effects on magic with over 200 pages in all. Full-color maps offer artistic renderings of each plane. A special full-color Players Book tantalizes players with brief descriptions and dazzling illustrations without giving away a DMs secrets. A full-color Monstrous Supplement complete the product by detailing the planes most significant creatures. TSR 2620 Planewalker's Handbook, The $20.00 This 160-page guide for all players of the Planescape campaign provides vital information about the planes and introduces new character roles and races. It also defines the new Planewalker character kit for every class and features new proficiencies, spells and planar equipment. TSR 2623 On Hallowed Ground $25.00 Revealed -- the inside word on the gods of the Outer Planes! This deluxe accessory provides detailed information on the deities and their proxies, giving the players new foes and powers to contend with. Also included are new rules to expand and enhance the role of priest characters. op TSR 2624 Uncaged: Faces of Sigil $20.00 As the crossroads of the multiverse, Sigil, City of Doors is the most cosmopolitan burg a cutter can visit. Where else could a fiend, a deva and a slaad all take in the same entertainment? This 128-page volume introduces key personalities for adventurers to meet and avoid, revealing a web of intriguing and often secret relationships. A must-have for every Planescape DM. TSR 2625 Guide to the Astral Plane, A $15.95 The Astral Plane is a realm of writhing conduits that link other worlds to the Outer Planes. Yet the Astral's more than a byway -- it's a destination for the daring. Here dwell the githyanki, evil humanoids who construct strongholds on the drifting corpses of forgotten gods. Here, too, are deadly banished entities, dreaded astral storms and strange psychic energies. For the first time ever, the mysteries of the Silver Void are revealed in this 96-page booklet. Oct97 TSR 2629 City of Doors, The $30.00 Jan'97 TSR 2630 Faces of Evil: The Fiends $18.95 The Lower Planes are full of foul races -- baatezu, tanar'ri, yugoloths, gehreleths and more -- who would slay a body as soon as look at it. This 96-page book brings all the fiendish races in perspective, taking a close look at their powers, habits, relationships and their ceaseless campaigns to corrupt entire planes -- not to mention foolish planewalkers. Sep97 TSR 2635 Monstrous Compendium Appendix III: Planescape $20.00 TSR 2601 Eternal Boundary $9.95 Beginning to mid-level PC's enter and explore the fantastic city of Sigil, where creatures of all races and creeds co-exist. Sigil provides the perfect starting point for beginning Planescape players as it is the "watering hole" of all the planes. TSR 2604 Well of Worlds $15.00 This product is a 128 page book filled with short PLANESCAPE adventure scenarios, in the same style as the popular Book of Lairs products. It also serves as an introduction to various gateways throughout the planes, something that will appeal to players who like to be on the move. Descriptions of unique worlds abound in this product. TSR 2605 In the Abyss $9.95 The first adventure to delve into the Abyss. Does your player character have the courage to enter? The Blood War (the eternal battle between tanar'ri and baateze, two well known planar species) provides an epic backdrop for a mid to high level character's first sojourn into the Abyss. The many layers of that world lie in the notorious Outer Planes, the most treacherous locale of all. TSR 2606 Deva Spark $9.95 In Deva Spark, player characters encounter a deva, a being whose race is the hallmark of all that is good and lawful. Yet, why is this deva being pursued by a monster? Player characters must find this creeping creature. TSR 2608 Fires of Dis $12.95 Featuring detailed maps, this deluxe adventure in 64 pages is the perfect start for entering the Planes of Law! Player characters travel to the terrifying plane of Baator, home of the evil baatezu. Their journey takes them through the first layer of Baator and onto the second, where they ultimately arrive at the city of Dis. There they act as envoys, bringing messages of peace from the lawful-good inhabitants of Mount Celestia. TSR 2610 A Players Primer to the Outlands (CD) $15.00 Designed especially for players, this CD and accompanying guidebook put the multiverse at their fingertips! This unique audio CD is geared toward players but DMs will want a copy too! The disc contains a working guide to the people and places of the plane called the Outlands. Now a berk can hear what unique surprises the Outlands hold. Series: PLANESCAPE Audio CD Accessory. TSR 2614 Harbinger House $12.95 Harbinger House unveils a terrible threat to Sigil that could signal the doom of the multi-universe! This deluxe adventure features full-color art and a double-panel gatefold screen full of maps and NPC summaries. The adventure centers around a mysterious house of barmies that many believe is a nexus of power. In the planes, belief is power, and Nari the Succubus craves that power even if to get it she must destroy part of Sigil, The City of Doors. TSR 2619 Something Wild $12.95 Carceri is a land of exiles, a prison plane for the evil and the insane. The Beastlands are an untamed wilderness, savage and lush. They had almost nothing in common -- until now. When a sinister sect escapes Carceri and enters the Beastlands, the result is Something Wild! This 64-page booklet spotlights two of the most popular planes detailed in Planes of Conflict (TSR #2615). TSR 2621 Hellbound: The Blood War Deluxe Adv. $25.00 This product features a colossal adventure plunging heroes into the Blood War, the millennia-old conflict between the fiends of the Lower Planes. It also contains shocking revelations about the fiends and their origins, and introduces the legendary commanders of the Blood War. This boxed set includes a 16-page Blood War comic, a Dungeon Master book, player's book, adventure book and illustrated map book. Character levels are 5-10. TSR 2626 Doors to the Unknown $12.95 In the shadows of Sigil are the Four Doors -- a group of mysterious portals leading to worlds that are almost too weird for words. This anthology of four short adventures takes heroes on a tour of the deadly and the bizarre that spans the Astral, Inner, and Outer Planes. Though each adventure can be played separately, explorers who face the perils behind all four will discover the secret that binds them together. 64 pages. Character levels 2 to 10. Apr97 TSR 2628 Great Modron March, The $25.00 The clockwork creatures known as modrons march through the grand Upper Planes, the chaotic soup of Limbo, the horrors of the Abyss, and everywhere in between. But something bigs afoot when the modrons begin their tour years ahead of schedule! Like the best-selling Well of Worlds Adventure Anthology. The Great Modron March is for characters of all levels and PLANESCAPE campaigns. Jun97 TSR 2631 Dead Gods $30.00 Somethings killing gods and other high-ups in the planes, and no one knows who - or why! On the heels of the events in The Great Modron March, this epic adventure leads players throughout the planes and right into the middle of events thatll shake the multiverse to its core. Playable as one adventure or many, Dead Gods brings back an evil villain long thought dead by AD&D game players everywhere. TSR 2616 Blood Hostages $5.99 Though the planes hold unspeakable evil, they also hold unimaginable good--the two in a delicate balance. The only question is: Which way will Aereas and Nina tip the scales? TSR 2617 Abyssal Warriors $5.99 Though Aereas rescued his uncle from the clutches of fiends, he lost his love, Nina, to a conniving tiefling -- and to the very pits of the Abyss. Now he descends to the underworld to find her, but discovers that in the planes, a person can be lost in more than body. When Aereas finds Nina, she is at the head of an army of evil. Book Two in the Blood Wars Trilogy, Abyssal Warriors ranges across the planes of existence as Aereas and Nina struggle on opposite sides of the escalating conflict. Dec'96 TSR 2618 Planar Powers $5.99 Aereas is dead, but his daughter is growing up to be a beautiful woman, learning from her great uncle the business of espionage. Nina is all but dead, nearly forgetting her son, who trains in music at the shop of Boffo the gnome. Planar Powers, the third and final book in the Blood Wars Trilogy, focuses on the children of Aereas and Nina as they struggle to complete the cycle begun by their parents. 320 pages. TSR 2627 Pages of Pain (HC) $19.99 The silence is broken! Discover the painful truth of the Lady of Pain's memoirs. Here are the innermost thoughts of the most feared character in the PLANESCAPE multiverse, the ever-silent defender of Sigil, the hub of the planes, as a man wrongly condemned to the Mazes refuses to succumb to her other-dimensional prison of insanity and despair. Jul97 TSR 2627P Pages of Pain (PB) $5.99 op TSR 1108 Ravenloft Campaign Setting (2nd Ed.) $30.00 Combining elements from the Realms of Terror and Forbidden Lore box sets, the RAVENLOFT campaign setting is the most comprehensive RAVENLOFT product ever produced and the definitive entry to the land of chilling gothic horror. This campaign set includes source materials, adventures, fortune cards and details new realms. op TSR 1141 Ravenloft Campaign Adventure: Bleak House $25.00 Inside this box is a grand-scale RAVENLOFT adventure that pushes heroes to the brink of madness, and draws them into the terrifying scheme to annihilate Rudolph van Richten. TSR 1088 Castles Forlorn $20.00 The Castles Forlorn boxed adventure set provides the DUNGEON MASTER with a rich and complex domain in which to set a campaign of any size and duration. It includes a 96-page sourcebook, The Weeping Land, which reveals the complete history of the domain and the strange and terrible lord who rules over it. Descriptions of the living and dead who call this lonely land home abound, as do details of the forbidding Tristenoira castle, where adventurers may spend an evneing or an age. TSR 1103 Masque the Red Death & Other Tales $25.00 Major cities, with a twist, are explored in detail, including London, Bucharest, and San Francisco. Alternate game rules let players and the DM experience such favored gothic horror classics as Bram Stoker's Dracula, Edgar Allen Poe's Masque of the Red Death, and H.P. Lovecraft's Cthulhu. Adventures and literary anecdots set the mood and pace for players. TSR 1124 Nightmare Lands, The $20.00 With the coming of night, the mists of Ravenloft rise anew. For those drawn into the Nightmare Lands, darkness offers not blissful slumber, but terror at the hand of the Mistress of Nightmares. . . . The Nightmare Lands offers a unique vision of one of Ravenlofts most mysterious domains. Heroes enter this realm only at the bidding of the nightwhen their spirits are drawn from their bodies and captured by the ruler of this land. Trapped in this region of ultimate fear, the heroes must face their own worst nightmares in strange, surrealistic battles. Only by defeating the minions of Nightmares Mistress can they hope to escape her treacherous clutches. That is, at least until the next time they fall asleep... TSR 1146 Requiem: The Grim Harvest $30.00 The Grim Harvest series culminates with an exploration of Necropolis, the new Land of the Dead. This accessory includes kits and proficiencies to play undead characters and new information on how death alters magic. Plus, it features the Death Triumphant adventure for character levels 5 to 10, the grand finale to the Grim Harvest series. TSR 2122 Ravenloft Creatures (MC10) $10.95 They are the foul and horrible creatures that dwell in the dark dimension of Ravenloft and they are waiting for you. Inside this book are elven vampires, the dreaded Dark Ones who have broken the trust of Vistani, and dozens of other creatures sure to add a taste of fear to every Ravenloft campaign. TSR 2153 Ravenloft Appendix Vol. 3 $18.00 128 pages of exciting new creatures for the RAVENLOFT setting that will expand on the first two MCs for the RAVENLOFT world giving DMs countless opponents to throw at PCs. TSR 2162 Ravenloft Monstrous Compendium, Appendices I & II $20.00 At last, the original best-selling appendices detailing the monsters of the Ravenloft campaign setting, including elf vampires, evil Vistani, greater mummies, and dozens of other horrors, are recompiled in the new Ravenloft Monstrous Compendium format. This perfect-bound book will have 128 pages with b/w illustrations. Feb'97 TSR 2174 Domains of Dread $30.00 Vampire, werewolves, terror-riddled castles and all things hair-raising come to AD&D in the Ravenloft campaign! This gothic horror scenario capitalizes on the rising popularity of horror -- and frightens the wits out of unwary player characters. This 288-page hardcover volume completely revises and updates the Ravenloft product line, transforming the demiplane of dread into a full-blown, ongoing campaign setting. New rules on creating characters native to the domains, the magic system and fear and horror checks are just a few of the changes to be found inside this comprehensive rules authority. TSR 9331 Dark Lords (RR1) $10.95 Within this volume are 16 dark lords and ladies, each a prisoner of Ravenloft. Some ar e new to the setting, yet all may seem hauntingly familiar, for they have been lurking at the edge of your nightmares, waiting for the chance to emerge in your campaigns. The Headless Horseman, the Phantom Lover, the Vampire Panther--these and other malignant forces await. op TSR 9336 Book of Crypts (RR2) $10.95 TSR 9348 Islands of Terror (RR4) $10.95 Welcome to the realm of dread. It is a land of dark terror, treachery, and intrigue. The breathtaking splendor of the days pales against the horrors of the nights, when dead things rise and your darkest fears come true. And this is only the beginning. And now Ravenloft becomes much, much darker. these new islands are destined to terrify even the bravest hero, and they are...dying to claim you. TSR 9355 Van R's Guide to Ghosts (RR5) $10.95 Beware the darkness, for it is alive with the dead! Now, the nights of Ravenloft are more horrifying than ever. You'll find out why in the pages within. Be careful, for these ghosts are not simple, moaning spirits of darkest night. These are the ghosts of Ravenloft. TSR 9416 Van R's Guide to Werebeasts (RR7) $10.95 Discover the werebeasts' many forms, from the common to the bizarre. Read how they live, lust, and multiply, spreading their affliction among the innocent. Learn to see through their human facade,and how to follow their beastly spoor. Finally, discover what it really takes to cure lycanthropy in Ravenloft. For upon the demiplane of dread, few adventurers can avoid the werebeast's fang forever... TSR 9417 Van R's Guide to the Created (RR8) $12.95 Dr. Van Richten introduces gamers to golems, animated objects, and monsters created in the style of Mary Shelly's classic, Frankenstein! A well-known personality in gaming circles, Dr. Rudolph Van Richten, explains the basics of building and animating monsters, their relative strengths and weaknesses, how to destroy them and other pertinent information. The colorful, personal anecdotes Van Richten is famous for highlighting the text, making this guide an entertaining must-read for all self-appointed monster experts. TSR 9451 Van Rs Guide to the Ancient Dead (RR9) $12.95 This is the sixth in an ongoing series of guides to the mysteries and monsters of the RAVENLOFT game world, all narrated by the inestimable Dr. Rudolph Van Richten. In this guide, Van Richten focuses his attention on the mummified dead of Ravenloft. His examination shows there is far more to these creatures than just the bandaged and crumbling horrors that shamble from ancient desert tombs. The Ancient Dead, as the mummified are known, are found in many domains and vary greatly in power and form. They are complelled by their cursed state, which denies them life or death even as they slowly decay. Throughout the narrative, personal anecdotes are interspersed to illustrate points and render the subject even more colorful. Not only are these books useful for game player, they are also interesting and fun to read in themselves. TSR 9477 Van Richtens Guide to Fiends $12.95 Once again, Dr. Rudolph Van Richten takes arms against another creature of the nightand this time hes confronting fiends, some of the fiercest monsters in or outside of Ravenloft! Continuing the extremely successful Van Richtens Guide line, this book details the creatures of the Outer Planes who find their way into Ravenloft and become trapped there. As always, Van Richten instructs the reader on the origins, habits, and powers of the creatures in question, as well as the proper methods to hunt and destroy them. This product is a companion to Circle of Darkness coming out in May. TSR 9496 Van Richtens Guide to the Vistani $12.95 At last! Dr. Rudolph Van Richten investigates his oldest and most mysterious enemies, the gypsy Vistani. The second of two annual releases in the popular Van Richtens Guide line, this book focuses upon the wandering gypsies in the Demiplane of Dread. Dr. Van Richten, a long-time enemy of the Vistani (they kidnapped his son and sold him to a vampire), seeks to explore and define the mystical vagabonds, much as he has done to many of the monsters of Ravenloft. As always, both the Dungeon Master and the players will find much to intrigue and inform them in this treatise. This product is a companion to The Evil Eye. TSR 9498 Gothic Earth, The $9.95 In the 1890s, horror is no fantasy. Leave the known domains of Ravenloft and walk the misty streets of Gothic Earth. Explore the world of Bram Stoker, Sir Arthur Conan Doyle, and H.G. Wells. But beware! It is also home of Jack the Ripper and the dreaded Count Dracula. The Gothic Earth Gazetteer is a complete sourcebook for the Masque of the Red Death campaign setting or any role-playing game of the 1890s. Inside you will find: New character kits and additional proficiencies for gaming in the 1890s A complete history of the last decade of the 19th Century. A dozen short adventure synopses designed to make running a Masque of the Red Death campaign easier and fun! Optional rules that can be easily incorporated into an existing campaign. TSR 9510 Forged of Darkness $12.95 Forged of Darkness is a 64-page collection of magical items that a Dungeon Master can introduce to his Ravenloft campaign. Each artifact is unique and has both a history and a curse associated with it. Researched in this arcane annual are the mysteries and secrets of the magic items of the Darklords, including the hushed horror behind Azalin's personal collection of artifacts. TSR 9513 Children of the Night: Vampires $15.95 Thirteen vampires and adventures featuring Count Strahd von Zarovich's goddaughter Lyssa, Jander Sunstar, and 11 other truly unique lords of the night. Complete biographical information for Dungeon Masters to introduce each vampire into their campaigns is provided. 96 pages. TSR 9529 Guide to Transylvania, A $12.95 Presenting the only traveler's guide to the heart of darkness in Gothic Earth -- the legendary Transylvania! Here in horrifyingly realistic detail is the setting for infinite adventures in the extraordinary hunting ground of vampires, golems and werewolves, and the scene of some of the 19th century's most gruesome crimes. Sep97 TSR 9555 Children of the Night: Ghosts $18.00 Oct97 TSR 9559 Champions of the Mists $12.99 Aug97 TSR 1163 Shadow Rifts, The op TSR 9321 Ship of Horror (RA2) $9.95 TSR 9364 Thoughts of Darkness (RQ2) $9.95 Of all the inhospitable domains in the RAVENLOFT campaign world, Bluetspur is the cruelest and most gruesome. Nothing grows in the endless night, and lightning periodically falls like rain. The only place to escape those storm is inside the mind flayers' complex under Mt.Makab, but that is the last place where any sane person would want to go. TSR 9413 Roots of Evil (RM1) $10.95 The Grand Conjunction has come to pass! As a result, the lords of Ravenloft have broken through the Mists and escaped into the Prime Material Plane. Bit by bit, monsters of the demiplane of dread are following behind. And in the midst of all, Azalin the Lich and Strahd von Zavorich play a power game--a game with deadly stakes, mist notably the player characters' lives. Unless the adventurers act quickly, death will be the least of their troubles! op TSR 9414 The Created (RM2) $6.95 TSR 9415 Web of Illusion (RM3) $9.95 Rakshasa...For centuries, these diabolical creatures have hunted humanity and preyed upon its flesh. Now the Mists have opened upon the land of Sri RAji--home of dread Arijani, the rakshasa lord. He is the mastermind behind a deadly game of illusion where plots lie within plots that lie within plots. Wise player characters will trust neither their eyes nor their wits, for nothing is as it seems in Sri Raji. The rakshasa have laid their traps of intrigue for the unwary. This time, the unwary are your characters. TSR 9419 Dark of the Moon (RM5) $9.95 Dark of the Moon is a classic adventure about werewolves, one of the most popular Gothic villains. Adventurers will find themselves in a tooth-and-nail struggle against these feral beasts. The Dark of the Moon module provides 64 pages of adventure support for Van Richten's Gulde to Werebeasts, and it is also the first werebeast adventure since the best-selling Feast of Goblyns. TSR 9439 Adam's Wrath (RE1) $9.95 The Adams Wrath adventure takes place in the domain of Lamordia, where Ravenlofts Dr. Mordenheim, has been experimenting. In an insane effort to understand the process of life, he tries to combine the parts of numerous creatures and then animate them. The PC adventurers confront Mordenheims hideous monsters in a deadly game of cat-and-mouse. TSR 9452 Awakening $9.95 Somewhere in the domains of Ravenloft, the lid of an ancient sepulchre stirs. Dust, undisturbed for centuries, falls away as the mighty stone sarcophagus cracks open. The Awakening has begun. TSR 9456 Hour of the Knife $9.95 The RAVENLOFT game with a twist. The killer is a doppleganger, able to change his appearance at will. He can imitate anyone, even a player character. A unique adventure design lets the monster actually kill the player characters without ruining future play; a sure fire technique guaranteed to bring horror home to the players. TSR 9466 Howls in the Night $6.95 This adventure is inspired by the Sir Arthur Conan Doyle novel, Hound of the Baskervilles, the author's most famous work featuring Sherlock Holmes. The adventure incorporates all the best elements of the cursed family, spooky moors, and danger that only comes out at nights. Alternate endings tailor the module to an individual DM's campaign. In addition, there's a group of sinister non-player characters for the PCs to contend with. TSR 9476 When the Black Roses Bloom $9.95 By wildly popular demand, Lord Soth and his army of death knights emerge from the mists once again! The darklord Soth, originally of DRAGONLANCE saga fame rises to the fore in this adventure. The player characters explore Sithicus, Soth's domain in Ravenloft, and defy Soth and his army of death knights in his castle. TSR 9493 Circle of Darkness $9.95 In all the planes of the multiverse, the most terrible creatures of all are the tanarri, fiends of the dreaded Abyss. Now, one of them has become trapped in Ravenloft, and hes not happy... A tanarri fiend has become trapped in Ravenloft and begins a reign of terror, trying to seize a domain for its own. The heroes must confront and defeat the ultrapowerful monster and escape its diabolical intrigue before it can become an invulnerable darklord. This product is a companion to Van Richtens Guide to the Fiends. TSR 9494 Light in the Belfry, A (CD) $15.00 A Light in the Belfry is the first RAVENLOFT adventure to feature and Interactive Audio CD. As players explore Morgoroth's dreadfilled manor, they will actually hear the lamentations of tortured spirits, the clash of swords and the thunderous roar of magic. With almost 100 tracks of dialogue, sound effects, and mood music, TSR's Interactive Audio CD Adventures add a new dimension to the horror of Ravenloft. TSR 9495 Chilling Tales $9.95 For an evening or forever, Chilling Tales will immerse Dr. Rudolph Van Richten and the heroes in living nightmares and deadly dreams. This is a collection of short Ravenloft adventures, similar to The Book of Crypts (TSR#9336). Dungeonmasters can run these as short, one-night escapades or they can plug them into an ongoing Ravenloft campaign. Dr. Rudolph Van Richten, perhaps the most famous personage, figures prominently in each adventure, allowing players an opportunity to go adventuring with the most famous vampire hunter of all. TSR 9497 Evil Eye, The $9.95 Fortune lies in the cards of the Vistani, but who can say whether weal or woe will come of the reading until its too late? The heroes must prevail upon the mysterious powers of the gypsy Vistani in order to complete their mission. The problem is, the advice of a gypsy may either prevent catastrophe or send a man to his doom, and the heroes may not know which is their fortune until its too late. TSR 9499 Neither Man Nor Beast $9.95 Lord Markov seeks the human within the beast and the beast within the human, but his experiments may leave the player characters as neither! This adventure leads the heroes into a confrontation with the lord of Markovia, who has been conducting experiments that transform animals into humans...and vice versa. Markov has been trying unsuccessfully for years to perfect his techniques, and the heroes will play a part in what could be a final breakthrough -- whether they like it or not! This 64-page booklet by Jeff Grubb includes black & white illustrations and a poster-size map. TSR 9523 Death Unchained $12.95 In the land of Dementlieu, mysterious deaths of famous champions as well as minions of the dark have reached epidemic scales. The Ebon Fold is behind this grim harvest. This 64-page adventure for character levels 5-7 can be played individually or in the Grim Harvest series that will change Azalin the Lichlord's realm forever. This book also includes B&W illustrations and a poster-sized map. TSR 9526 Death Ascendant $12.95 The Grim Harvest trilogy continues with a web of intrigue spun from other strands of evil. This second part of the trilogy examines Azalin's attempts to escape the realm of Ravenloft or proclaim himself the emperor of Terrors. Jun97 TSR 9537 Forgotten Terror, The $12.99 A crossover to the Forgotten Real s campaign concludes the story arc begun in the Castle Spulzer Adventure, where the heroes investigate a mystery surrounding an ancient castle in the Forgotten Realms and wind up in the land of Mists. Lost and alone, they must lay to rest the ancient curse of the castle and return to their own world. Can be played as a stand-alone adventure or in conjunction with Castle Spulzer. May97 TSR 9541 Servants of Darkness $12.99 Heroes are caught in the middle of a massive witch hunt, where both the Alchemist conducting the inquisition and the witches he hunts bring a terrible darkness to the land. The heroes must sort out the clues, avoid the traps set by the opposing sides, and save the innocents before it is too late! TSR 8056 Vampire of the Mists $4.95 Jander Sunstar is a gold elf, a native of magical Evermeet in the Forgotten Realms. He is also a five-hundred-year-old vampire. Torn by rage and grief, Jander is transported into the nightmare realm of Ravenloft, where he gains the attention of the demiplane's master, Count Strahd Von Zarovich. But can Jander trust this elegant fellow vampire once he discovers that his own quest for revenge is linked to the dark heritage of the count's domain? TSR 8057 Knght of the Blk Rose $5.99 Dark powers transport Lord Soth to Barovia, and he soon discovers that he may have to join forces with the powerful vampire Count Strahd Von Zarovich if he is ever to escape the realm of terror. TSR 8058 Dance of the Dead $4.95 When the magical riverboat arrives at the combie-plagued island of Souragne, the crew finds itself dancing to chilling music indeed. After discovering the captain's sinister secret, the dancer Larissa Snowmane must rely upon the creatures of the swamp and her mastery of the magical Dance of the Dead to saver her own soul. TSR 8059 Heart of Midnight $4.95 Revenge. The word rings in Casimir's mind. He has laid his plans for a decade--ten years among the scruffy children, the rats and the fleas of an orphanage. At last Casimir sets his intricate scheme into motion, seeking glorious revenge upon the man who slew his mother and made him an orphan. But revenge is a merciless master. To slay his nemesis, Casimir summons a dark and powerful curse. And when that terrible curse is summoned, he must confront the greatest foe of all...himself. op TSR 8060 Tapestry of Dark Souls $4.95 A creation of magic as old as Ravenloft itself, the tapestry possesses the power to attract and absorb the evil creatures that roam the Dark Domains. Only a reclusive order of monks, the Guardians, know of the tapestry's might. It is their duty to use it wisely and to prevent the beings bound within the cloth from escaping. op TSR 8061 Carnival of Fear $4.95 Marie and her friends have few clues to track down a murderer--until they find the next body and the next...Their quest to capture the killer reveals horrors undreamed of, even for a troop of freakish performers trapped in the heart of the Dark Domains. TSR 8062 I, Strahd (HC) $16.95 TSR 8062P I, Strahd (PB) $5.99 Sergei, young and idealistic brother to the war-hardened Strahd Von Zarovich, loves beautiful Tatyana. But so, too, does Strahd, who sees in her all the grace and beauty the war had robbed from him. To win her hand, Strahd will do anything, even enter a pact with Death and seal it with his brothers blood. So begins the tragic tale of Strahd, a tale that spreads like a knotted web until it snares the whole land of Barovia. Paperback Reprint. TSR 8063 Enemy Within, The $4.95 Sir Tristan Hiresard is a nobleman in the dark land of Nova Vaasa, to all outward apearances a kind lord who would never harm anyone. Yet, Sir Tristan has a sinister secret, one even he does not understand.... At times, the nobleman transforms into a brutish man named Malken, a man-beast who finds no act too base, just so long as it extends the killing grip of his vast criminal empire. No one is safe from Malken, and it seems that no one can break his stranlehold on Nova Vaasa--until Sir Tristan himself takes on a quest to destroy his evil side. TSR 8064 Mordenheim $4.95 Two young necromancers in training accept the invitation of Victor Mordenheim to aid him in his research. Mordenheim the man of science, wishes to revive his dead wife and funnel her essence into a new living receptacle. The newcomers' consternation is brought to a head when one of them, a lovely young woman, is kidnapped by Adam, Mordenheim's creation, who swears to kill her should they pursue their plans. From then on it's a race across the ice, battling lycanthropes, vengeful Vistani, and the dark forces themselves, as the young necromancers try to escape the dark domains. TSR 8067 Tower of Doom $4.95 In the bell tower of Nartok Keep there lives a monster. At least, so it is whispered in the village below. But Wort is no monster. He is merely a man--gentle and lonely, his form hideously twisted by fate. When a good deed earns Wort only the revilement of Nartok's folk, he makes a dark decision. If they think him a monster, then that is exactly what he will be... TSR 8068 Death of a Darklord $4.95 In the tradition of The Day of the Jackal and Nine Hours to Rama, Death of a Darklord details a multiple assassination conspiracy...but with a twist. The assassins are agents of good (or so they think) and their targets the tyrannical evil leaders who rule Kartakkas. But who is their real target -- the dark lord? And what cost will their hunt incur? TSR 8069 Baroness of Blood $4.95 In Baroness of Blood, a young baroness witnesses the beheading of her father by the man who conquered him and took over his lands. Though the new ruler proves just and good to his people, (unlike the old baron), the young baroness has already pledged herself to revenge. She insinuates herself into the conquerers arms, and from that position begins to work her evil treacheries. TSR 8070 Scholar of Decay $5.99 When Aurek Nuiken travels to Richemulot to search for a spellbook that lies buried within the dark bowels of the undercity, little does he know the horrors that await. As two beautiful women vie for the interest of the enigmatic scholar and his handsome younger brother Dmitri, a family of wereats and a double dose of sibling rivalry conspire to endanger not only Aurek but the object he holds most dear. Faded with his own personal torment and the all-too-real monsters of Ravenloft, the scholar is pushed to the edge of madness and a choice no man should ever have to make. TSR 8071 King of the Dead $5.99 Long ago, in another life and another world, he was Firan Zal 'honan, a powerful wizard among men. Now he is Azalin, King of the Dead, an unwilling ruler of a world of darkness and horror he has come to despise. This 320-page book by Gene DeWeese is the story of his journey and his transformation. TSR 8072 To Sleep with Evil $5.99 The first RAVENLOFT novel focusing on the mystical Vistani fortune-tellers, To Sleep With Evil is a story of sorcery, passion, and horror. A young bride becomes ensnared in a deadly plot of vengeance when a gypsy's curse reaches out from beyond the grave. Feb'97 TSR 8073 Lord of the Necropolis $5.99 Feb'97 TSR 8073RH Lord of the Necropolis (18 cpy dsp) $107.82 By sending his minions to harvest the life force of the occupants of Darkon, Lord Azalin hopes to become a demilich and escape the world of Ravenloft. His plan succeeds, but only partially - resulting in startling, permanent changes in the land of Darkon. Oct97 TSR 8074 Shadowborn $5.99 Sep97 TSR 8075 I, Strahd: The War Against Azalin (HC) $19.99 Sep97 TSR 8075D I, Strahd: War Against Azalin Display (12) $239.88 TSR 8065 Tales of Ravenloft $4.95 This is a collection of tales set in the different realms of Ravenloft by a mix of RAVENLOFT authors and other writers previously published in the horror field. Further information will be available when contents are finalized. TSR 2500 Karameikos: Kingdom of Adventure (CD) $30.00 Karameikos is the perfect campaign for new players. It features CD adventures using the rules and format introduced in AD&D First Quest and takes them further into role playing. This new format will also appeal to players of all experience levels. The kingdom of Karameikos lies at the heart of the MYSTARA game world, a new AD&D game setting derived from the oldest and most developed campaign in TSR's history. It's a land of high adventure and magic, mighty warriors, powerful wizards, and ancient dragons. The perfect setting for an epic fantasy quest. TSR 2501 Mystara Monstrous Compendium $18.00 This product provides over 100 creatures and a guide to equivalent monsters in the AD&D game for the older D&D game's Challenger Series. These new creatures are largely unknown by typical AD&D players. This product is a must for experienced D&D players moving on to the AD&D game, and present AD&D players discovering the new World of Mystara. Many of the features in the MYSTARA Karameikos campaign book and the other MYSTARA adventures require the descriptions of these monsters. TSR 2502 Hail the Heroes (CD adventure) $15.00 Ancient evils lurk deep beneath the land of Karameikos, guarding powerful relics that must be brought to the light of day. Hail the Heroes reveals part of Mystara's secret history, a history which lies at the heart of the poduct line's premier novel, Dragonlord of Mystara. A streamlined format makes this adventure perfect for new players and DM's though the tale within will intrigue any bold adventurer. TSR 2506 Poor Wizards Almanac & Book of Facts $9.95 Summarizes geographical, historical and other factual information on the new AD&D World of MYSTARA. This new almanac supports the transition of the old D&D known world to the AD&D game franchise, incorporating important world events listed in last year's almanac. It develops new events that liven up this world, continuing the fun past D&D gamers experienced, and offering unique prospects to new AD&D gamers. Expands cammpaign information on the regions intoduced in 1993's Champions of MYSTARA. TSR 2509 Night of the Vampire (CD adventure) $15.00 Can your heroes survive a night trapped in this creature's maze of terror? A keen wit and quick action are the key to meeting the dawn. With the help of the audio CD, the player will not only feel the vampire approaching they will hear the night and all its eerie sounds. TSR 2510 Players Survival Kit $12.95 Essential tools for endless adventure. This must-have kit is packed with intriguing props and tools designed especially for bold adventurers. The treasure-trove includes: A parchment-look Adventure Log with lavish illustrationthe perfect place to keep track of monsters slain, treasures gained, and mysteries yet to unravel! A full-color guide to creating customized heraldrythe mark of every Mystaran heroplus tips for developing your characters story and identity. A full-color deck with handy reference cards, plus Fame and Fortune cards for mastering narrow escapes. Maps and documents that no hero should be without, all on authentic-looking parchment. Become a legenddont leave your castle without it! TSR 2511 Glantri: Kingdom of Magic (CD) $30.00 Magic land, mighty wizards, slightly mad princes and princesses give the heroes and their DMs great challenges! Like the '94 KARAMEIKOS release, Glantri: Kingdom of Magic brings one of Mystaras most exciting kingdoms to life with awesome sounds on compact disc and stunning full-color guidebooks. Glantri is a magical land of mighty wizards and Byzantine politics, where powerful and (in some cases) slightly mad princes and princesses struggle for dominance. The Glantri campaign setting details the wonders of this magical and dangerous land for heroes and enchanting Dungeon Masters alike. TSR 2512 Dungeon Master Survival Kit $12.95 The road to adventure just got smoother. This treasure-trove of tools makes the DMs job easier and adds spice to any Mystara campaign! Contents include: A full-color Campaign Log for tracking key details during adventures (no more fudging when its time to tally results). Official documents with guidelines for use in playincluding royal proclamations, secret Mystaran symbols, and wanted posters for Mystaras most infamous villains. A Dungeon Master deck featuring one-of-kind magical Mystaran treasures, plus Fame and Fortune cards that put exciting plot twists right at your fingertips! TSR 2513 Mark of Amber (CD) $18.00 Mark of Amber is an interactive audio CD adventure with digitally recorded sound tracks. The compact disc features sounds your heroes would actually hear as they meet and interact with the d'Ambrevilles, and it includes three instrumental themes as well. A sequel to the popular adventure Castle Amber, this story is set thirty years after the original adventure. elim,Sep'95 TSR 2515 Mighty Argos, The (CD) $18.00 In the eastern reaches of Karameikos lies the savage forest of Dymrak, home of goblins and other fierce humanoids. Here too lurks Argosyl, the great green dragon. Striking from the shadows, he is the secret lord of Dymrak Forest, and the master of trickery and stealth. This audio CD adventure pits heroes against Argosyls forces and features a thrilling expos on the dragons of Mystara. elim,Nov'95 TSR 2516 Iron Ring, The (CD) $18.00 Clues, sounds, confrontation Iron Ring beware. In a test of wits and stealth, heroes confront the Iron Ring, one of the most notorious criminal gangs in all of Mystara! This audio CD adventure features thrilling sound effects and clues on compact disc. The package comes with an added bonus: a detailed dossier exposing secrets of the Iron Ring. TSR 2517 Joshuans Almanac $12.95 Almanacs new "publisher," Joshuan, brings lively commentary to the MYSTARA world. Joshuans Almanac continues the tradition forged by the popular Poor Wizards Almanac in a fresh, revamped format. The lively new publisher, Joshuan, is a halfling wanderer who shares his folksy commentary on the people and places of Mystara along with rumors and lore. Includes handy DMs tips for using valuable source material in play. TSR 2518 Dark Knight of Karameikos $6.00 Grygory is a knight in the employ of Aleksander Torenescu, head of a proud Karameikan clan. He has performed many successful and noble missions for his lord . . . until he is accidentally mistaken for an outlaw and thrown into a dungeon, where he befriends a thief named Flavius. After many a touch-and-go escape, Grygory must complete his mission with only the help of his newfound outlaw friends, against the dreaded dark knight of Karameikos. op TSR 2519 Black Vessel, The $5.99 Mazrooth al Yedom, a powerful wizard who is obsessed with the mysteries of the Red Curse, is summoned to examine an ancient statue that contains a dangerous key to the forgotten past. The old wizard's discoveries fan the sparks of greed for power in the Savage Barony of Almarron. Mazrooth and two unlikely warrior allies are forced to guard the dangerous artifact with their lives to protect their unsuspecting enemies from an ancient evil force. TSR 2503 Dragonlord of Mystara $5.95 Five hundred years before the current time frame of the MYSTARA game setting, in the lands later to become Glantri, roving bands of rogue dragons strafe the populated areas, causing terror and destruction among the small kingdoms. The villagers have been forced to grin and bear their suffering, with little or no help or hope from their rulers. Then, one day, an ill-born lad of little promise leaves his hamlet to defend his people against the menace, putting the reign of terror to an end. In his company are a female sellsword, her dwarven sidekick, and a Falstaffian never-do-well of advancing years who has made his living off tales of how things were and heroic exploits. One of these tales predicts the coming of a warrior who will defend humankind from its nonhuman menaces. The question is whether one of this heroic band is the one foretold. TSR 2508 Dragonmage of Mystara $5.99 It's war! In the epic conclusion to the Dragonlord Chronicles, the Dragonlord must unite his former enemies, the dragons, against an enemy from their forgotten past who threatens to destroy the entire world. This 400-page book is perfect bound with a two-page color map and half-page b/w illustrations throughout. TSR 2514 Dragonking of Mystara $6.00 Now that he has established peace with the dragons, the Dragonlord had hoped that his troubles were behind him. Instead, he finds himself in the center of a web of intrigue, as his supposed new allies try to use him as a weapon against their enemies in a bid for power. Soon a new war with the dragons seems inevitable, in spite of all his efforts to maintain the truce. And this time, the dragons are ready for him. TSR 2117 Complete Psionics(PHBR5) Required to play Dark Sun $18.00 Are you ready for the mind-blowing potential of the psyche? This handbook describes over 150 paranormal powers--telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel--plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook. TSR 2438 Dark Sun Revised Campaign Setting $30.00 The Dark Sun world has undergone a lot of changes since it was first introduced; changes that are reflected in this new campaign setting. This product includes: Details on the original Tyr region, as well as new regions - Dead Land, The Bandit Kingdoms, The Last Sea, the Thri-kreen Empire, and the Halfling Skyfaers of the Jagged Cliffs. New expanded rules for creating Athasian PCs, running campaigns and handling the unique properties of Athasian psionics and magic are also included. A Psionic Primer features basic psionic rules and powers. TSR 2405 Dark Sun: Terrors of the Desert (MC12) $12.95 Terrors of the Desert contains 96 pages of new monsters specially designed for use in the DARK SUN campaign setting. Within these pages you'll find a variety of monster, many with unbelievable psionic powers. Terrors of the Desert includes details on the massive creatures that lurk beneath the Great Silt Sea, powerful elmental beings unlike those found anywhere else, and golems of ash, chitin, and obsidian. op TSR 2407 Dune Trader (DSR2) $10.95 op TSR 2408 Dragon Kings Hardbound Book $20.00 Clerics can attain elemental form; preservers mutate into magnificent avangions; defilers can actually transform into dragons themselves! Learn of these advanced beings, the new magical spells available to them, plus new psionic devotions and organizations, military vehicles and army lists, and more, all within the pages of Dragon Kings! op TSR 2411 Veiled Alliance (DSR3) $10.95 op TSR 2413 Valley of Dust and Fire (DSR4) $10.95 Valley of Dust and Fire more than doubles the known portions of the world of AThas. Intrepid explorers will discover new wonders and perils within the deadly Sea of Silt, from the beautiful island of Shault to the savage Mountains of the Sun. New rules for traveling the dust basin and surviving it many dangers are included. op TSR 2418 Ivory Triangle Campaing Expansion $20.00 Nowhere are the stark contrasts that define life on Athas more dramatic than within the Ivory Triangle! Dangers lie within that region called the Ivory Triangle--the ideal setting for continuing adventures on the deadly world of Athas! TSR 2420 Citystate of Tyr (DSS1) $10.95 City-State of Tyr addresses the matter of Tyr's strenght to seize the future and shape it in the image of freedom and more. Within this 96-page booklet is the most complete, detailed description of Tyr's peoples, places, and plots ever. The premier city of the DARK SUN campaign setting now lies complete for an Athasian campaign's player characters. Learn the city's history, attend a Council meeting, wander the city's business districts, and explore the mysterious Under Tyr--the ancient ruins of the forgotten city upon which Tyr was built. TSR 2432 City by the Silt Sea $25.00 An enormous underground city, Giustenal, lies buried since the time of the middle kingdoms and is only now coming to light. The city is ruled by Dregoth, an undead dragon king. He plans to use the tunnels that run deep beneath the Sea of Silt, which crisscross the "bay" between Draj and the Black Spine Mountains and on to where several of the giant islands are. This accessory includes several exciting adventures in which the PCs must stop Dregoth from unleashing his own peculiar powers. TSR 2433 Monstrous Compendium, Dark Sun Vol.2 $18.00 New and vicious monsters to face in the integral play of the Dark Sun campaigns. New monsters and humanoid races for the Dark Sun setting, including new creatures tied into the Beyond the Prism Pentad revised campaign setting. Some monsters come from the novel series, others are new to this product. TSR 2441 Beyond the Prism Pentad $6.95 The Dark Sun world of Athas has been changed forever by the events of the Prism Pentad novels. Now the players of Dark Sun can incorporate these changes into their game with this accessory. This product offers extensive information on the changes to the world of Athas uncovered in the Prisim Pentad novels. The Dragon King is dead and a new undead dragon has emerged. All of the events and characters from the Prism Pentad novels are detailed here. A short adventure is included. TSR 2444 Wanderer's Chronicle: MindLords of the Last Sea, The $20.00 In a world where water is more precious than gold, the Last Sea is its greatest wonder. Beneath the dark and murky depths lie mysteries never dreamed of under the Dark Sun. Ruling this verdant paradise are the mighty Psi-Lords, the last vestiges of the Green Age, when psionic powers were at their peak. This 96-page book by Matt Forbeck includes a complete 32-page adventure and a poster-size map. TSR 2445 Defilers & Preservers: Wizards of Athas $15.95 Everything players need to play the wizards of Athas! This 96-page accessory provides new proficiencies, character kits, spells and vital information on the unique wizards of the Dark Sun campaign world. It also details the new storm mage class of wizards who draw their magic from the fierce Tyrstorms raging across Athas. TSR 2446 Psionic Artifacts of Athas $20.00 An incredible array of psionic powers bursts forth to raze an unready world! This complete book of psionic magical items and artifacts is ideal for use in all AD&D campaign worlds, not just the DARK SUN campaign world. It includes remnants of Athas's Blue Age: living biomagical items of immense power. op TSR 2412 Asticlian Gambit (DSQ3) $12.95 op TSR 2416 Dragon's Crown Adventure (DSE1) $24.95 op TSR 2417 Black Flames (DSM1) $14.95 A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in s strange mission--the motivation behind which lies hidden. Designed for four to six characters of 3rd to 6th level, Black Flames is set in and around the remains of Yaramuke and the cities of Urik and Raam. Let your DARK SUN game character experience new adventure among the ancient ruins of Yaramuke! op TSR 2421 Merchant House of Amketch (DSM2) $14.95 Merchant House of Amketch is designed for four to six characters of 4th to 7th levels. Explore the trade routes and intrigues south of the Estuary of the Forked Tongue, in the heart of the Tyr region! Merchant House of Amketch can be played as a stand-alone adventure or as the sequel to Black Flames. op TSR 2424 Marauders of Nibenay (DSM3) $14.95 Box set containing the now famous flip-books. A mighty sorcerer-king challenges the Veiled Alliance. op TSR 2428 Black Spine (DSE2) $25.00 The epic culmination of the 1993 flip-book modules, BLACK SPINE challenges even the most powerful player characters. Seven separate scenarios comprise BLACK SPINE, the second epic module created for the DARK SUN world. The lich queen of the githyanki is deploying an army to Athass remote prime material plane. Can the hordes be stopped... Maybe not! TSR 2430 Forest Maker $15.00 A powerful preserver/avangion has created a new magical forest in the middle of the deserts, and discontented people from all races are flocking to his banner. However, the PC's discover that all is not as it appears; the avangion is actually a dragon with a powerful artifact that lets him cast preserver magic. The dragon is attracting followers so that he can slay them in his next step of metamorphosis. TSR 2437 Thri-kreen of Athas $15.00 This accessory presents the thri-kreen, a popular DARK SUN character race, in all their glory. It includes everything players need to create and run thri-kreen PCs. It features sample thri-kreen packs, information on the nature and society of the insect-men, and plenty of Athasian thri-kreen character kits. Also included is adventure material geared primarily toward thri-kreen players. TSR 2439 Windriders of the Jagged Cliffs $15.00 Dark Suns reputation is one of harsh survival; this accessory provides that classic millieu in which to adventure. This product, which combines a 96-page accessory with 32 pages of adventure, offers expansive information on a new area of Athas uncovered in the Prism Pentad boxed set. The Windriders are a nation of halflings living in the cliffs dividing the Tyr region from the thri-kreen empire. The travails that hurled the rest of Athas into a fight for bitter survival have not touched these halflings, and they still live as their ancient counterparts did: by manipulating nature. As a result, the Jagged Cliffs feature such unique terrain as vertical forests and waterfalls, and their windships are alive. op TSR 2402 Verdant Passage $4.95 Banding together to spark a revolution are a maverick statesman, a winsome half-elf slave girl, and a man-dwarf gladiator bred for the arenas. But if the people are to be freed, The mismatched trio of steadfast rebels must look into the face of terror and choose between love and life. TSR 2403 Crimson Legion $4.95 Only Rikus, the man-dwarf gladiator who sparked the rebellion, can save the city from the armies of Urik's sorcerer-king. With a ragtag militia of nobles, templars, and former slaves, he must stand against Urik's might. But strength of arm does not necessarily make a good general, as Rikus will learn before the conflict is over. TSR 2409 Amber Enchantress $4.95 Borys: The Dragon of Athas, born of magic and sustained by the agony of the doomed. For a thousand years, he has terrorized the desert wastes of Athas, roaming from city to city in pursuit of his gruesome levy--the lives of thousands of slaves. The winsome enchantress Sadira now stands ready to challenge him. TSR 2414 Obsidian Oracle $4.95 The Dark Lens: An ancient oracle that can harvest the magic of the sun, hidden by the last dwarven knights for the sake of a new world. With it, Tithian of Tyr can evolve into a true sorcerer-king. Only Agis of Asticles, who covets the lens to destroy the Dragon, stands between Tithian and his desire. TSR 2415 Cerulean Storm $5.99 Rajaat: The First Sorcerer, betrayed by his champions at the moment of his paramount victory, imprisoned beyond space and time. Only Rajaat can return Athas to its verdant splendor. When Tithian of Tyr leads his former slaves to free the ancient sorcerer, does he want to restore the world--or claim it as his own? Before discovering the truth, Rikus, Sadira, and Neeva must conquer their own forgottwn passions, a trial more perilous than battling the Dragon and all his enchanted fleets. op TSR 2425 Outcast $4.95 Dark Sun druid suffering from multiple personalities (sounds like Herman). TSR 2426 Seeker $4.95 Sorak begins a journey no one has ever survived in order to seek out a wizard known as the Sage, who may hold the keys to Sorak's mysterious origin. In route, Sorak, accompanied by a beautiful priestess, steals the daughter of a sorcerer king from a noble's caravan. Together, the trio brave the unknown dangers of the Athasian deseret; pursued by a relentless foe who will stop at nothing to regain the princess. TSR 2427 Nomad $4.95 Sorak finds the Sage and uncovers the secrets of his past, secrets so terrible that they had splintered the child Sorak into countless separate entities. Now Sorak embraces all the members of his tribe of one, each with his or her own memories, hopes, fears, and powers. With his present quest completed, Sorak and his tribe of one launch a private war against the evils of Athas, and the dragon at their center. TSR 2434 Brazen Gambit $4.95 A templar of King Hamanu finds himself the odd man out in a palace conspiracy. He exiles himself from Urik and allies himself with an outlaw group of clerics who may or may not be tied to the Veiled Alliance. He offers his court knowledge in exchange for education in magic use. While battling corruption and a price on his head, the templar is slowly weaned from his defiler ways and into a more druidic, life giving philosophy. TSR 2435 Darkness Before Dawn, The $4.95 The Darkness Before Dawn tells the tale of the nefarious arena, with its cruel spectacles and unruly mobs. Enter the condemned of Athas, sentenced to the fate of gladiatorial combat until death. Can one man survive? Better yet, can he escape to wreak vengence on the powerbrokers of Athas? TSR 2436 Broken Blade, The $4.95 This novel picks up the story of Sorak, elfling hero of the Tribe of One Trilogy by Simon Hawke. Now that Sorak has discovered his past and sent his internal tribe to live within the mind of Natal Avangion a.k.a. the Sage, his quest has only begun. Accompanied by his friend and lover, the villichi Ryana, Sorak embarks on a mission of aid for his new master, the Sage. Chronicles of Athas, Book Three. TSR 2440 Cinnabar Shadows $5.99 Maribe is one of the magically disoriented New Race, specimens that emerged out of the Pristine Tower area. For years, she has dwelt beneath the city among other outcasts, having escaped the ranks of slave servitude. She is a survivor willing to do what it takes to live. Maribe is forced to accept a contract from King Hamanu to search for Kakaim, the alchemist from The Brazen Gambit. Kakaim's views threaten the stability of Urik, bringing her into conflict with the druid settlement of Quraite, where she must question her loyalties, purpose, and identity in the ravaged land of the world of the Dark Sun. op TSR 2442 Rise & Fall of a Dragonking, The $5.99 Hamanu, feared sorcerer-king of Urik, is at the center of a plot by the other sorcerer-kings to force the transmutation that will result in him destroying all of Urik. As the plot unfolds, we are also made privy to the story of his origins and the events that have led to this fated and corrupt evolution. This 320-page trade paperback is written by Lynn Abbey, co-editor of the landmark Thieves' World series. TSR 1144 New Adventures of Fafhrd & the Gray Mouser, The (Lankhmar Campaign Setting) $25.00 This campaign setting signals the beginning of a new approach to one of the world's best-loved fantasy settings and includes a quick synopsis of the AD&D core rules so fans can play right away. Come explore Newhon, home to the famous Fafhrd and Gray Mouser. The campaign is a trilogy of adventures conveying the fast-action, intrigue-based, roguish adventures in the true Fritz Leiber style. This boxed set includes a rulebook, Dungeon Master guide, poster map and a book of short adventures that can be played by one or more players and a DM. TSR 2137 Lankhmar: City of Adventure $18.00 LANKHMAR...city of thieves, city of the night, city of adventure. Home of Fritz Leiber's famous heroes, FAFHRD and the GRAY MOUSER, the greatest adventurers in the world of Nehwon. The city of Lankhmar springs to life as an exciting setting for the AD&D 2nd Edition game. op TSR 9276 Thieves of Lankhmar (LNA1) $9.95 TSR 9295 Wonders of Lankhmar (LNR1) $9.95 Wonders of Lankhmar is the latest entry in the AD&D game setting of Lankhmar, the city of Nehwon made famous as the haunt of Fafhrd and the Gray Mouser in the tales woven by Fritz Lieber. Within these pages are dozens of short adventures perfect for an afternoon's or evening's enjoyment. Your characters may be hired to protect the Overlord from assassination. They might choose to take positions as caravan guards on a dangerous passage through a crocodile-infested swamp. Or, perhaps they'd prefer a quiet night on the town. The City of Thieves is filled with possibilities: adventure, treachery, deceit, death. Are your characters up to the challenge? Are they prepared for the wonders of Lankhmar? TSR 9305 Nehwon (LNA2) $9.95 It is the year of the Zodac-no-Kara, the year of the wizard's champions. Once every 140 years, the search for grand and glorious magical items is called,and adventurers from far and wide convene to participate in the hunt. This year, though...this year is even more exciting than the last. TSR 9318 Princes of Lankhmar (LNA3) $9.95 Your party is sent on a relatively easy mission: Escort the Prince of Lankhmar home from his school in Ilthmar. Naturally, the simplicity of the mission does not last for long. The prince is kidnapped and held for ransom! What began as a bread and butter request quickly turns into life and death for the prince--and the party! Who is the mysterious kidnapper, and what motive does he have other than material gains? Beware this Darkwolf, for he might be more than he seems. Do not be fooled, adventurers, into thinking you can easily keep your promise to return the prince of Lankhmar! TSR 9329 Tales of Lankhmar (LNR2) $9.95 Come to the streets of adventure in the fabled City of Lankhmar! From the alerooms of the Silver Eel (premiered in striking detail), to sewers of Lankhmar Below (the rats revisited); no one know what will happen next in this celebrated capital of fantasy adventuring. The latest 64-page LANKHMAR anthology contains seven original adventures for a party of four to eight characters, levels 3 to 10. TSR 9371 Slayers of Lankhmar (LNQ1) $9.95 The Merchant Consortium's guild master has been murdered. The Slayers' Brotherhood, the constabulary, sanctioned private ventures, and the Lankhmart Army mobilize to find the killer, but they soon realize he is no average person. Intelligent, cunning,sly,and brutal, he may be the most diabolical murderer in Lankhmar's criminal history. This adventure features new weapons, new proficiencies, a detailed map of a portion of the Hlal Forest,and 64 pages of unforgettable mayhem guaranteed to keep player characters on their toes. TSR 9461 Rogues of Lankhmar $9.95 Rogues in Lankhmar is a gazetteer to a portion of the city of Lankhmar, with emphasis on the area around the Thieves' Guild. The map shows a portion of the city and the booklet describes locations in that area. Also included are adventure hooks and outlines. TSR 9470 Cutthroats of Lankhmar $9.95 Not all the rogues in the City of Lankhmar are found in the Thieves Quarter. Some of the nastiest cutthroats are the unexpected - bankers, merchants and craftsmen! Cutthroats of Lankhmar is a guide to a portion of the city of Lankhmar, with emphasis on the Cash, Merchantile, Festival and River districts. Discover the true cutthroats of free enterprise and backstabbing business practices in the City of Adventure. Adventure hooks and outlines are woven throughout. TSR 9481 Avengers of Lankhmar $9.95 Continuing adventures of the rogue assassin, Elad Edals. How many will die this time? A sequel to the Slayers of Lankhmar adventure. Slayers of Lankhmar is not necessary to use or enjoy Avengers of Lankhmar. Elad Edals is back and theres a price on his head! Can the heroes bring the master assassin in and claim the huge reward before he kills again and again? TSR 2126 Al-Qadim Arabian Adventures $18.00 You are about to discover an exotic realm inspired by the tales of Sinbad, Ali BAba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the Al-QADIM campaign. Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire--such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights. TSR 1077 Land of Fate $20.00 Ride a magic carpet to the land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible FORGOTTEN REALMS game setting or begins the journey elsewhere, this box contains everything a bold adventurer needs to explore the exotic AL-QADIM campaign world. TSR 1091 Al-Qadim: City of Delights $20.00 Golden Huzuz, the City of Delights, is the "heart of the heart" of the enlightened lands. It is the religious and political center of Zakhara and, say its inhabitants, the most beautiful city in the entire world. But beneath the beauty lies mystery, for the court of the Grand Caliph is as full of intrigue as the Grand Bazaar is full of adventures waiting to happen. Come, explore the delights and dangers of Huzuz the Golden, heart of the AL-QADIM campaign world. TSR 2146 Sha'ir's Handbook $18.00 The Complete Sha'ir's Handbook(CGR3) Shair, who wield great power over the genies and are central to AL-QADIM adventures, make a fascinating player-character choice. This handbook reveals the secrets of these masters of the enies as well as new information on genies, elemental mages, and other Zakaran wizards in the Land of Fate. TSR 9366 Golden Voyages (ALQ1) $18.00 Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place. TSR 9431 Assassin Mountain (ALQ2) $18.00 TSR 9433 Secrets of the Lamp (AL4) $18.00 Revealed within are the greatest secrets of the genies: their magics, their rulers, and their homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak men and their dao servants, travel on the desert whirlwinds of the jann. Learn the legends and secret history of the genies, their cities, their foibles, and their feuds. TSR 9440 Ruined Kingdoms (ALQ5) $18.00 Seven quick-start adventures that can be played in one evening or linked together for a complete mini-campaign. Following in the tracks of the 1993 release A Dozen and One Adventures, the Ruined Kingdoms sourcebox features reference material and an adventure booklet exploring the mysterious remains of the lost kingdoms of Nog and Kadar. It is complete with the high-quality maps and visual aids that Al-Qadim game players have come to expect. TSR 9449 Corsairs of the Great Sea $18.00 This module features the corsairs of the AL-QADIM campaign, a popular group inspired by the seafaring rogues of Sinbad movies as well as historical pirates of the Barbary Coast. While Golden Voyages spotlights the strange desert isles of the south, Corsairs of the Great Sea features high adventure on the storm tossed northern sea. Presented in the AL-QADIM sourcebox format, it includes reference material, adventures, new monsters,and a full color poster map. TSR 9459 Caravans $18.00 Inspired by Lawrence of Arabia as well as Arabian folklore, this is the first AL-QADIM product to feature an epic journey across the sea of sand. With this sourcebox advernturers journey across Zakhara, where they'll quench their thirst at lush oases and brave the deadly heat of the Anvils. Genies and Arabian "ghuls"abound in this desolate and majestic terrain. TSR 9467 Cities of Bone $18.00 Discover an ancient city where the dead still carry out their daily routines, as if unaware of their untimely demise. Behold the desert tombs where vengeful spirits raise their scimitars high and eagerly await the unsuspecting nomad. Such places can reveal many secrets. But beware, for some secrets are better left buried! Those who fail to unravel the mysteries of the past may be trapped in the ruins of Zakhara forever. op TSR 9405 City of Skulls, The (WGR6) $9.95 TSR 9269 Puppets (WG11) $5.95 First you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns. Who is responsible for these crimes? Evidence leads you to believe that a full-sized person can't have committed the burglaries--the apparent entrance points are far too small, and the footprints aren't those of humans or even demi-humans. It's up to you, adventurers, to solve this mystery and collect the reward (if you can). This adventure is adapted from two RPGA network tournaments. op TSR 9289 Falconmaster (WGA2) $8.95 op TSR 9406 Border Watch (WGM1) $6.95 op TSR 1087 Astromundi Cluster $20.00 op TSR 9286 Skull & Crossbones (SJA2) $8.95 op TSR 9299 Crystal Spheres (SJA3) $8.95 op TSR 9325 Under the Dark Fist (SJA4) $9.95 TSR 9328 Practical Planetology (SJR4) $9.95 op TSR 9343 Goblin's Return (SJS1) $9.95 TSR 9374 Greyspace (SJR6) $10.95 Greyspace is a 96-page accessory for the SPELLJAMMER campaign setting. The SPELLJAMMER boxed set is needed to use this product. The material in this accessory will enhance any GREYHAWK campaign in which the concept of spelljamming has been (or is about to be!) introduced. Your players are in for new excitement op TSR 9411 Space Lairs (SJR8) $9.95 op TSR 8030 Beyond the Moons $4.95 op TSR 8031 Into the Void $4.95 op TSR 8032 Maelstrom's Eye $4.95 TSR 1148 DragonLance Fifth Age Adventure Game $25.00 Magic has been transformed, the gods have left and the Dragons rule! For all the fans of the DragonLance saga, the DragonLance Fifth Age Adventure Game ushers in a new era in roleplaying. A revolutionary new storytelling rule system not based on the AD&D rules allows anyone to experience the Fifth Age of Krynn. DragonLance Fifth Age offers a flexible system for creating your own magic spells and new character races: minotaurs, centaurs and other children of Krynn. The main storyline begins 30 years after the events in the novel Dragons of Summer Flame (TSR #8369). The game allows players to create their own heroes in about 15 minutes. To quicken game play, a more freeform approach is used over rule-bound mechanics. Instead of rolling dice to create characters and determine actions, the game uses a deck of cards. Each card has a specific number of points which help the player's chance of accomplishing deeds. Depending on the players' strategy and the importance of a task, they use or hold their best cards. After cards are played, they are discarded and new ones are drawn. Players hold about 5 cards in their hands. This boxed game will include three 6"x9" booklets, two decks of cards and a 21"x31.5" poster-sized map. TSR 1148D DragonLance Fifth Age 24-copy mixed display $257.82 This display will contain 6 copies of DragonLance Fifth Age Adventure Game and Dawning of a New Age, a DragonLance Fifth Age novel. Dec'96 TSR 1149 Last Tower: The Legacy of Raistlin, The $20.00 This addition to the DragonLance Fifth Age adventure game explores the mysteries of Wayreth Tower, where Raistlin -- the saga's most popular character -- is faced with the mystical ordeal of the Soul Forge. This boxed set includes two game books (144/48 pages) with an adventure scenario, an expose on Raistlin, a detailed look at the tower, and a poster-sized map. TSR 1150 Heroes of Steel $18.00 The first accessory and adventure in the new Dragons of a New Age series expanding on DragonLance: The Fifth Age Adventure Game provides players with a complete reference for the fighting men and women of the Fifth Age. Also included is the first part of an epic adventure that sets in motion the Dragons of the New Age saga. This boxed set includes two booklets (96/48 pages) and a 21" x 31.5" map. Feb'97 TSR 9517 Heroes of Defiance $20.00 Rogues, spies, Legionnaires - even kender can become champions of the oppressed! Here are rules for playing the bravest freedom fighters of the Fifth Age. The included adventure continues the saga of the Dragons of a New Age series as the heroes embark on a quest to topple the Blue Dragon, Khellendros. Apr97 TSR 9543 Heroes of Sorcery $20.00 Only a new magic hidden in history can defend Krynn against the dragons! New rules make sorcery even more powerful in the Fifth Age. The adventure continues the Dragons of a New Age series as the heroes discover that their foes, the dragons, may hold the secret to enchantments in the Fifth Age. Jun97 TSR 9546 Heroes of Hope $20.00 Hope fuels the legacy of the departed gods - the gift to perform mystic miracles through the faith and compassion of ones spirit. The unfolding saga of Dragon s of a New Age takes heroes on a quest to find the ancestral crown of the sea elves and reaches a fateful showdown in the land of the red savager. Jul97 TSR 9551 Wings of Fury $22.00 Oct97 TSR 9554 Citadel of Light $22.00 Sep97 TSR 9564 Bestiary $25.00 TSR 8359 Dragons of Krynn, The $4.95 This story collection will feed on the attention paid to the Weis & Hickman hardcover and the desire for new DRAGONLANCE stories. All of the stories will be in the heroic tradition of the first Tales series. This anthology will reunite many of the writers of the first Tales series for a lineup of powerful and exciting short stories. The Dragons of Krynn will contain stories revolving around the most interesting dragons of Krynn. Authors will include Douglas Niles, Kevin Stein, Nancy Varian Berberick, and others. TSR 8372 History of Dragonlance, The $18.95 Contents will include interviews with authors Margaret Weis, Tracy Hickman and artist Larry Elmore, an updated timeline of Krynn, descriptions of the line itself, and updated character references through DRAGONLANCE: The Second Generation. Trade Paperback. TSR 8378 Dragons at War, The $5.99 This companion volume to The Dragons of Krynn (TSR #8359), one of the top-selling paperback fantasy anthologies of '94, features a new collection of stories. This 356-page book is edited by Margaret Weis and Tracy Hickman. Apr97 TSR 8382 Dragons of Chaos $5.99 For fans of the Dragons of Krynn and The Dragons at War, this new short story anthology features brave heroes, dark villains, differing races, and all varieties of dragons from TSRs most popular fantasy world - Krynn. Edited by Margaret Weis and Tracy Hickman, this volume highlights familiar and beloved characters and fills in some intriguing gaps of lost history in the DRAGONLANCE Saga. Apr97 TSR 8382S Dragons of Chaos/Tangled Webs Combination Display (36) $215.94 TSR 8446 Leaves of the Inn of the Last Home $18.95 TSR 8300 Dragons of Autumn Twilight $5.95 TSR 8301 Dragons of Winter Night $5.95 A small band of heroes brings hope to the land. But the hope is fragile as a rose and may be lost completely, shattered by the bitter winds of winter. These heroes begin a perilous search for two artifacts that may help them or lead them to their destruction--' the Dragon Orb... and the legendary Dragonlance. TSR 8302 Dragons of Spring Dawning $5.95 Dragons have returned to Krynn and the darkness of war and destruction engulfs the land. Knight and barbarian, warrior and half-elf, dwarf and kender and dark-souled mage; they must overcome their own doubts and resolve their own conflicts before they can hope to defeat.. Takhisis, the Queen of Darkness. TSR 8326 DragonLance Chronicles Softbound $16.95 More than six million readers have witnessed the return of the dragons. And now the books that began the best-selling DRAGONLANCE saga are collected in their entirety in this special edition. New readers and old friends can travel with the unlikely band of heroes who seek the restoration of balance in their lives and in their world. TSR 8360 Night of the Eye $5.99 Magic is at its peak on the Night of the Eye, when Krynn's three moons align in high sanction. On this night, the eve of Guerrand DiThon's political marriage to a rival family, the young noble is visited by a strange, powerful mage who knows more about him than he does. Seduced by promises of wizardly might, Guerrand slips away and journeys to the Tower of Wayreth. No one thinks he will survive the deadly test at the tower, but he does, and soon Guerrand finds himself High Defender of the magical Lost Citadel. Only then does Guerrand realize he has made many enemies in his journey to the top. One of these foes would not only see Guerrand dead, but the three orders of sorcery destroyed with him. TSR 8361 Medusa Plague $5.99 For more than a decade, the name Guerrand DiThon has been cursed in the desolate village of Thonville. It has not been spoken aloud by his family since the day he disappeared, leaving financial ruin in his wake. When a mysterious plague strikes the beleaguered village, Guerrand's name is finally invoked again, as the cause of the disaster. Bram DiThon, Guerrand's nephew, is more like his uncle than the family would care to admit. A skilled herbalist destined to become a clerical Knight of the Rose, Bram has secretly turned his skills toward magic of a nonhealing nature. It is to Bram that the vilagers turn when the plague changes their eyes to onyx, their limbs to snakes, and their flesh to stone. Not satisfied with treating the symptoms, Bram sets out to find his missing uncle and determinethe cause of the plague. He learns that the magical sickness is a ploy to draw out Guerrand, the High Defender of Bastion, the last stronghold before the Lost Citadel. Now Bram has unwittingly given an evil mage, once Guerrand's friend,now his archenemy, the key to destroy the three orders of sorcery. TSR 8362 Seventh Sentinel, The $5.99 The survival of magic is again in question on Krynn. The key is young lord Guerrand DiThon, whose heritage is tied to the tuatha dundareal, faerie folk who practice powerful earth magic. Will Guerrand and Bram DiThon be able to stop Lyim, Guerrands former friend and renegade wizard, before he destroys Krynns magic? The final battle will rage across the universe. TSR 8349 Covenant of the Forge $4.95 Hordes of dangerous outsiders, fleeing the Dragon Wars, are sweeping the countryside. Evil magic, strange knights, precocious kender, too, abound. A Theiwar assassin precipitates a civil war, a curse if fulfilled, and a child is born destined to become the Father of Kings. TSR 8350 Hammer & Axe $4.95 TSR 8351 Swordsheath Scroll $4.95 The Swordsheath Scroll is the conclusion to the Dwarven Nations trilogy. DRAGONLANCE novel. TSR 8337 Firstborn $4.95 Silvanos, the august founder of the united elven nation known as Silvanesti, is dead and buried in a crystal tomb. The leadership of the clans and households has fallen to his son, Sithel, who is himself father of twin sons. The princes Sithas and Kith-Kanan represent emerging factions among these elves: Kith-Kanan is the leader of the Wildrunners, a group of elves that stirs tension by forging contacts and trade with the humans of Ergoth; Sithas closely allies himself with the court in the elven capital. The rivalry between kin climaxes with their father's mysterious death. When Kith-Kanan is vaguely implicated, Sithas, the firstborn twin, is enthroned. TSR 8338 Kinslayer Wars $5.99 TSR 8339 Qualinesti $5.99 One of the most fabled stories in all of Krynn's tradition--untold before now--the founding of Qualinost, and the creation of the magnificent society of the renegade elves, the Qualinesti. Kith-Kanan is haunted by his failures: acrimony between the elven factions and the mysterious behavior of his son, his future successor. Dec97 TSR 8659 Corpse in Wayrath, A $16.99 TSR 8376 Dawning of a New Age, The $5.99 This first book in a new epic set in the reborn world of Krynn finds the Chaos War over. Magic has gone away... or has it? The Dawning of a New Age begins the saga of the humans' struggle for survival in a war-torn landscape as new threats loom at every turn. 352 pages. Mar97 TSR 8381 Day of the Tempest, The $5.99 This 320-page book, the second in a trilogy, continues the adventures of the characters introduced in 1996s The Dawning of a New Age (TSR #8376). It is Krynns darkest hour, but a handful of humans refuses to surrender. Spurred on by the famed sorcerer Palin Majere and armed with an ancient dragonlance, they dare to stand up to the great dragon overlords. It may be their last act of courage. Mar97 TSR 8381RH Day of the Tempest Display, The (18 cpy) $107.82 Sep97 TSR 8385 Eve of the Maelstrom, The $5.99 TSR 8334 Kaz, The Minotaur $4.95 After the defeat of the Dark Queen and the death of Huma Dragonbane, the most famous of the Knights of solamnia, Kaz, the renegade minotaur, wanders throughout Krynn, telling the true tale of the land's most legendary hero, stalked by his enemies--a haunted soul, an outcast, a hero. But when Kaz hears rumors of evil incidents, he returns to warn the Knights of Solamnia--and is plunged into a dark nightmare of magic, danger, and deja-vu. TSR 8335 Gates Of Thorbardin $4.95 The Gates of Thorbardin continues the history of the dwarves of Krynn in the tradition of Nancy Varian Berberick's best-selling DRAGONLANCE novel, Stormblade. TSR 8336 Galen Beknighted $4.95 Galen Pathwarden returns to imperiled Solamnia in this exiting sequel to the top-selling Weasel's Luck. He is still reluctant to adventure and still out to save his own skin at virtually any cost. When his brother vanishe mysteriously, Galen sets aside his better judgement and embarks on a quest that leads under the earth, deep into a conspiracy of darkness, and to the end of his courage. TSR 8323 Legend of Huma $5.99 For the first time in the best-selling DRAGONLANCE Saga, here is The Legen of Huma, fabled Hero of the Lance: his mysterious origins and his Oath to the Measure; treachery among the Knights of Solamnia; his love for the Silver Dragon; the fated showdown between the Queen of Darkness and the forces of Paladine. TSR 8324 Stormblade $5.99 Deep in the cavern kingdom of Thorbardin, the powerful Stormblade is secretly crafted by an elderly dwarf-master. A KIngsword, it is intended to break the deadlock among the ruling council of Thanes. When Stormblade is stolen and turns up years later, a series of ecxiting and deadly events are set in motion... TSR 8325 Weasel's Luck $5.99 Together, Galen, the great Solamnic Knight, Sir Bayard Brightblade, and a none-too-bright centaur named Agion must overcome the schemes and traps of a sinister illusionist know only as the Scorpion. TSR 8307 Time of the Twins $5.95 In the doomed city of Istar, poised on the brink of disaster, dark magic and darker ambition battle love and self-sacrifice in a quest to save not only the world but more importantly-- a soul.Together with the irrepressible kender, Tasslehoff, Crysania, Raistlin,and Caramon take a perilous journey back in time to the days just before the Cataclysm. TSR 8308 War of the Twins $5.95 The fiery mountain struck Krynn. The gods shattered the Temple of Istar. One hundred years later, the continent of Ansalon is a desolate land, its people struggling for survival in a world ravaged by plague, starvation, and war. Escaping the doomed city it Istar, Raistlin, now a wizard of great power, discovers too late that he is caught in a time loop--one that must lead inexorably to his own destruction! One from which there seems to be no escape.... TSR 8309 Test of the Twins $5.99 Raistlin casts the magical spell that has cost him so much and for him the Portal opens. And Raistlin enters the Abyss, prepared to face his most deadly challenge--Takhisis, Queen of Darkness. TSR 8327 DragonLance Legends Softbound $14.95 More than four million readers have witnessed the battles of light and darkness upon Krynn. Because of reader and critical acclaim, the second trilogy of the best-selling DRAGONLANCE Saga is collected in this special collector's edition. Join the twins, Caramon and Raistlin, as they fight for Krynn's destiny and peace within themselves. TSR 8363 Kagonesti, The $4.95 Introducing the new Dragonlance Lost Histories Series of novels, which fills in missing chapters in the annals of Krynn. Volume one is the poignant story of the wild Kagonesti elves before and after Cataclysm. Long after other elven tribes had taken to war, the Kagonesti continued to lead a peaceful existence...until the War of the Lance put an end to all harmony, bringing with it dissention and slavery. TSR 8364 Irda, The $5.99 Blessed with exceptional beauty and intelligence, the Irda developed an advanced culture that mysteriously disappeared. For the first time we learn how a legendary race fell from the grace of their gods. TSR 8365 Dargonesti, The $5.99 Kana, the granddaughter of the elf leader Kith Kanan, is capsized and captured by the Dargonesti. She and her imaginative gnome companion Quix are dragooned into a series of escalating slave and plunder raids on the elven mainland. The Dargonesti are driven by a mesmerizing leader, Coryphene, who falls in love with the elf maiden. Only Kana, through pluck and heritage, can avert the disastrous war looming between the elven sects. Lost Histories, Volume Three. TSR 8371 Land of the Minotaurs $5.99 The continuing exploits of Kaz, the honorable minotaur featured in two best-selling DRAGONLANCE novels by popular TSR author, Richard A. Knaak. Kaz returns to the fierce society of the horned warriors, where he puts his life on the line when he challenges the emperor and a dark conspiracy. TSR 8373 Gully Dwarves, The $5.99 Perhaps the most despised race on Krynn, the dirt-eating gully dwarves have been given wide berth by TSR authors until now. Their muddled history is one of the most remarkable of all the races of Krynn. This devious and funny bunch wander endlessly and invariably wind up in the worst sort of trouble, getting mixed up with the most incorruptible heroes and the slimiest villains. For the first time, Dan Parkinson takes readers into the gully dwarves' deeply fascinating world, promising laughs, strange beings and doings and, at the end of the day, a square meal to boot (possibly, the boot itself)! Lost Histories, Volume 5. TSR 8374 Dragons, The $5.99 Jan'97 TSR 8388 Vinas Solamnus $5.99 At last, the true story of the legendary founder of the Knights of Solamnia and author of the Oath and the Measure. Vinas Solamnus was part Julius Caesar, part Constantine and part Galahad, chosen by the great god Paladine to lead Krynn to enlightenment. This is a tale of one man's quest for honor against a landscape of war and tyranny. Vinas Solamnus is the first book in the Dragonlance Lost Legends series, depicting the fabled adventures and exploits of some of Krynn's most famous figures. 320 pages. Jan'97 TSR 8388S Vinas Solamnus 18-copy mixed display $107.82 This display contains 9 copies each of Vinas Solamnus and the Forgotten Realms Realms of the Arcane (TSR #8574). TSR 8340 Kindred Spirits $5.99 A pompous elf lord is mysteriously slain, and another elf soon meets the same fate. Tanis stands accused, and if Flint and he cannot prove his innocence, the half-elf will be banished forever. Solving the mystery will be a perilous task. Time is on the murderer's side, and he is not finished yet... TSR 8341 Wanderlust $5.99 How does a piece of kender-coveted jewelry leads the companions, Tanis, Flint, and Tasselhoff, and a sea elf princess to ally with the phaethons, creatures with wings of flame? The answer lies with a mysterious mage, a broker of souls, who knows the bracelet's secret and has a hideous plan to rule the Black Robes. TSR 8342 Dark Heart $5.99 This compelling novel tells the story of the birth of Kitiara Uth Matar's twin brothers, the warrior Caramon and the frail mage Raistlin, and Kit's admirable role in their upbringing. Tina Daniell's first novel brings to life this remarkable warrior-woman whose credo of "the sword is truth" becomes her triumph and downfall. TSR 8343 Oath & the Measure $5.99 The fourth installment in the popular Meetings Sextet tells the story of Sturm Brightblade, the noble Solamnic Knigth, in the years before Sturm joined up with the other companions of the best-selling DRAGONLANCE series. TSR 8344 Steel and Stone $5.99 Here is the long-awaited story of the meeting of Tanis and Kitiara, a tale of love, lust, betrayal and revenge that takes the reader through Krynn and south to the glacial Icereach. This exciting new tale is the fifth in the DRAGONLANCE Saga Meetings Sextet. TSR 8345 Companions $5.99 Caramon, Sturm, and Tasselhoff, on an innocent ships's errand, are blown thousands of miles off course by a magic windstorm and transported to the eastern Bloodsea. Caramon and Sturm are left for dead while Tasslehoff mysteriously turns against his friends. Back in Solace, Raistlin convinces Flint Fireforge and Tanis Half-Elven that they must make a perilous journey to Mithas, the kingdom of the minotaurs. Their task; not only to rescue their friends, but also to defeat the elusive Nightmaster. TSR 8331 Riverwind, The Plainsman $4.95 To prove himself worthy of his beloved Goldmoon, Riverwind is sent on an impossible quest by the elders of the Que-Shu tribe: Find evidence of the true gods. With an eccentric soothsayer named Catchflea, Riverwind falls down a magical shaft-- and alights in a world of slavery, sorcery, and rebellion. TSR 8332 Flint, The King $5.99 Flint Fireforge is pushed to his death in the Beast Pit and is saved by gully dwarves, along with an interesting--and interested--female dwarf. Made their monarch against his will, Flint struggles to unite the scruffy dwarves as an army to stop a fiendish plot. TSR 8333 Tanis, The Shadow Years $5.99 The adventure began with a dying wizard who needed Tanis's help. It would not end until Tanis became a traveler in the old mage's memory, journeying into the past to fight an impossible battle against time itself. TSR 8328 Darkness & Light $5.99 Darkness and Light is one of the long-awaited stories set before the best-selling DRAGONLANCE Chronicles. It tells of the honor-bound Solamnic Knight Sturm Brightblade and the remarkable warrior-woman Kitiara Uth Matar as they overcome magic and power... and love, together. TSR 8329 Kendermore $5.99 Tasslehoff Burrfoot must dodge matrimony, elude a capricious wizard set on pickling one of every creature on Krynn, cheer up the last existing woolly mammoth, foil a most determined deadly assassin, and--in the end--save a Kendermore. TSR 8330 Brothers Majere $4.95 A ball of string, an ancient legend, and three magically glowing lines lead the twins to the truth--and a confrontation with a deadly foe. On the fabled Night of the Eye, Raistlin will supposedly acquire great magical power. Nov97 TSR 8387 Tales of Uncle Trapspringer $5.99 Nov97 TSR 8387RH Tales of Uncle Trapspringer Display (18 cpy) $107.82 op TSR 8369 Dragons of Summer Flame (HC) $24.00 TSR 8369P Dragons of Summer Flame (PB) $6.99 The New York Times international best-seller is now in paperback! In Dragons of Summer Flame, the culmination of the DragonLance Chronicles, Raistlin, the sagas's most fascinating character returns, and a new generation of heroes must defend Krynn against an ancient force of destruction. With more than 12 million copies sold and translations into a dozen languages, saga creators Margaret Weis and Tracy Hickman are known worldwide for their DragonLance novels. Nov97 TSR 8379 Soul Forge, The (HC) $23.99 TSR 8380 Doom Brigade (HC), The $23.99 An intrepid group of draconian engineers (whose exploits were depicted in a story in The Dragons of Krynn) escaped the Solamnic armies over 25 years ago and have built and fortified a small village deep in the Khalkist mountains. They survive by plundering the stores of a neighboring dwarven outpost. A bitter feud between the two groups soon erupts. The two disparate enemies must unite for a common goal, however, when the Chaos War erupts, for without such an alliance, doom is assured for both parties. This 320-page novel is co-authored by Margaret Weis and Don Perrin. Dec97 TSR 8380P Doom Brigade, The (PB) $6.99 Dec97 TSR 8380PS Doom Brigade/Soul Forge Combination Display (26) $317.74 TSR 8656 Murder in Tarsis (HC) $18.99 Edgar Award nominee John Maddox Roberts tells the story of a military consul in the army of Ansalon, who is sent to quell an uprising. A conspiracy is afoot to turn the tides of combat for personal gain, risking hundreds of lives in the forces of both Takhisis and Paladine. op TSR 8358 Dragon Lance Saga: The 2nd Gen. (HC) $19.95 This is the only book that continues the DRAGONLANCE beyond the Chronicles and Legends volumes and contains new unique material. This book collects the three previous Weis & Hickman stories that deal with the children of the Companions with the addition of two never-befor-published stories continuing the progeny storyline. Novels include "Raistlins Daughter," "Wanna Bet?" "Kitiaras Son," "The Legacy," and "The Sacrifice." Also includes a special appendix which features songs on reference materials of interest to fans of novels and games alike. TSR 8358P Dragonlance: The Second Generation (paperback) $5.99 This paperback book collects the three previous Weis & Hickman stories that deal with the children of the Companions with the addition of two never-before-published stories continuing the progeny storyline. Novellas include Raistlins Daughter, Wanna Bet? Kitiaras Son, The Legacy, and The Sacrifice. Also includes a special appendix which features songs on reference materials of interest to fans of novels and games alike. TSR 8346 Reign of Terror $4.95 Together with a novella by Margaret Weis and Tracy Hickman, these short stories tell wondrous tales of Krynn in the legendary time of the Kinpriest. TSR 8347 Cataclysm $5.99 The Kingpriest's arrogance brings the wrath of the gods upon Krynn. The result is the Cataclysm--chaos and anarchy, despair and villainy..and inspiring heroism. TSR 8348 War of the Lance $4.95 The story of the mighty conflict between the minions of Takhisis, Queen of Darkness, and the followers of Paladine and the gods of good was revealed in the internationally acclaimed DRAGONLANCE Chronicles Trilogy, and now many of the most famous scribes of the series return to tell other tales of Krynn's War Years. TSR 8314 Magic of Krynn $5.99 Nine short stories by superlative writers, plus an exciting new novella by Margaret Weis and Tracy Hickman, which gazes into the future of Caramon and his mage-son, and into the dark nether-past of Raistlin. TSR 8315 Kenders, Gully Dwrvs & Gnomes $4.95 The three adventure-seeking sons of caramon Mejere lose a bet to a flamboyant, magnificently bearded dwarf, and wake up, shanghaied, on an incredible gnomish sailing vessel questing after the legendary Graygem. In nine short stories by superlative writers, the companions confront wizards and dragons, magical spectacles and daggers possessed, and survive memorable encounters with the minor races of Krynn. TSR 8316 Love & War $5.99 A wondrous new novella journeying into secrets of the heart and rumors about the past that have bearing on the future of Krynn. Plus ten exciting short stories--untold tales of chivalry and affection, heroic quests and foul villainy, magic in battle and transcendent defeat--featuring all the beloved companions and fantastical creatures of the best-selling DRAGONLANCE Saga. TSR 8352 Before the Mask $4.95 In the bleak Khalkist Mountains on a stormy winter night, a child is born amid hard words, ill will, and the ominous prophecy of a druidess. Young Verminaard grows up unlovely and unloved, trading friends and family for a dark romance with an evil, mysterious Voice and the sinister weapon it comes to inhabit. TSR 8353 Black Wing $4.95 When a conspiracy at the highest levels of the Black Wing threatens the Dark Queen's army, Khisanth realizes her true devotion to evil and is rewarded with a destiny handed down by Takhisis herself. The Black Wing is the first DRAGONLANCE novel to fully explore the dynamics of dragon life from the unique perspective of the most powerful and magical creatures on the world of Krynn. TSR 8354 Emperor of Ansalon $4.95 The story of Ariakas, the Emperor of Ansalon and his conquest of Krynn. TSR 8355 Hederik, the Theocrat $4.95 Hederik - a nefarious favorite from the best-selling Chronicles Trilogy - returns in this fourth book in a sextet that depicts the villians DRAGONLANCE fans love to hate. "Death to Heretics!" rings through the treetop city of Solace night and day. Hederick, as leader of the Seeker religion in Solace and self-ordained conscience of Krynn, leads an Inquisition and vows to stop only when all who follow magic and the true gods are dead. TSR 8356 Lord Toede $4.95 Vying dark forces in the lower planes choose one of the archvillains of the DRAGONLANCE saga as their pawn, and that's their first mistake. Vain, pompous, and unreliable, Lord Fewmaster Toede's only postitive attribute is that he is a survivor. Through every evil trial and tribulation, Toede somehow manges to blunder into heroism, and possibly redemption through no fault of his own. TSR 8357 Dark Queen $4.95 This is the story of Takhisis, the Queen of Darkness, whose very name summons destuction and death. Takhisis was once the mate of the god of good, Paladine. Now she is worshipped by legions of evil beings and spends her time plotting escape from the Abyss, manipulating stooges, and manifesting herself in evil humans eager to do her bidding. TSR 8366 Knights of the Crown $5.99 The Knights of Solamnia were an integral part of the history of Krynn and the War of the Lance, but up until now their exploits have been told only in the Legend of Huma. As part of the Warriors Series, the three ranks of the Solamnic Knights will be highlighted. Dragonlance: Warriors Series, Volume One. TSR 8367 Maquesta Kar-Thon $5.99 Having grown up on her fathers ship, the Perechon, Maquesta Kar-Thon has had an interesting but sheltered youth. Now eighteen, she wants to sail on adventures of her own, but she must be careful for what she wishes. Just as she is about to leave her fathers protection, they find themselves betrayed, and Maq must take the voyage of her life -- a race against time, high seas pirates, and her own trepidations -- to win her fathers freedom. TSR 8368 Knights of the Sword $5.99 Volume Three in the Warriors Series features the continuing adventures of the hero Knights of the Crown and his companions. Ten years after the close of Volume One, few of the difficulties facing the Knights of Solamnia (or indeed, anyone else) have grown easier. Distrust of Istar's rule has never run deeper, as its priests grasp ever more openly for power. This is the story of how Sir Pirvan the Wayward, through his latest exploits, adds yet another unlikely knight to the ranks of the defenders of Solamnia, and elevates himself in those ranks. TSR 8370 Knights of the Rose $5.99 TSR 8375 Theros Ironfeld $5.99 It is widely known that Theros Ironfeld of the Silver Arm forged the Dragonlances under the instruction of Silvara the silver dragon. But what of his early years before he acquired the enchantment of the Silver Arm of Ergoth? Theros was raised beneath the yoke of the minotaurs under the rule of Takhisis and trained in gladiatorial combat. Having achieved a certain amount of skill and notoriety, he applied himself to more profitable pursuits as a soldier and mercenary of Ansalon. Finally, confronted with a great crucible of character, he is forced to abandon his warlike ways and follow Paladine. DRAGONLANCE Warrior Series, Volume Four. Dec'96 TSR 8377 Lord Soth $5.99 This is the tale of the infamous death knight Soth, once a mighty warrior, whose jealous passions and neglect of duty led him to lose all that was dear to him -- his love, his life, his very spirit. His tale is a descent into darkness and evil. The Warriors Series, Volume 6. 320 pages. Dec'96 TSR 8377RH Lord Soth 18-copy display $107.82 Jun97 TSR 8383 Wayward Knights, The $5.99 The Wayward Knights is the dramatic conclusion to the tale that began in Knights of the Crown. Sir Pirvan ascended to the highest order of Solamnic knighthood despite his less than auspicious beginnings as a thief. He became the founder of an obscure group of knights whose similarly dubious backgrounds caused them to be dubbed the Wayward Knights. Now Sir Pirvan is about to be put out to pasture when he again answers the call of duty, aided only by the knights he recruited so many years ago. Jun97 TSR 8383RH Wayward Knights Display (18 cpy) $107.82 TSR 1074 Tales of the Lance $20.00 Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the age of dragons. The world of Krynn has one last chance to reclaim its lost honor and glory. The Tales of the Lance boxed set guides you through a land of romance and adventure. Discover tinker gnomes, curious kender, valiant knights, and dark, deadly dragons. Joint the adventure in the world of the legendary Dragonlance. TSR 2143 Player's Guide to Dragonlance (PG1) $18.00 If you have been intrigued by the DRAGONLANCE setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. It presents the world of Krynn in a manner you are sure to find entertaining and informative. TSR 2143 Player's Guide to Dragonlance (PG1) $18.00 If you have been intrigued by the DRAGONLANCE setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. It presents the world of Krynn in a manner you are sure to find entertaining and informative. op TSR 8447 Art of the DragonLance Saga $18.95 op TSR 9141 Dragons of War (DL08) $6.00 TSR 9237 The World of Krynn (DL16) $8.95 op TSR 9278 Otherlands (DLR1) $9.95 op TSR 9285 Dragon Knight (DLA2) $8.95 TSR 9294 Dragon's Rest (DLA3) $8.95 op TSR 9319 Tree Lords (DLS2) $6.95 op TSR 9327 Oak Lords (DLS3) $6.95 TSR 9334 Wild Elves (DLS4) $9.95 At long last, the Kagonesti elves are rising against their Silvanesti and Qualinesti masters. A prophet has come to deliver them from bondage; all of Southern Ergoth rings with the sounds of battle! Wild Elves contains much new information on Kagonesti elves and their society . Take your Dragonlance game campaign to a new dimension with this fourth module in the DLS series. Free the Kagonesti elves from their shackles and lead them do safety in the Valley of Perfect Silences. It is not necessary to have played the three previous DLS adventures in order to play this stand-alone module. TSR 9344 Taladas the Minotaurs (DLR2) $9.95 TSR 9383 Unsung Heroes (DLR3) $9.95 Each entry is presented in a format akin to the Monstrous Compendium pages, with statistics, proficiencies and other pertinent adventuring information, a description, and background material, among other things. Many entries first appeared in the ADVANCED DUNGEONS & DRAGONS Trading Cards, and have been expanded for inclusion in this product. Add new life to you DRAGONLANCE campaign with these new characters, the Unsung Heroes! op TSR 9394 DragonLance Classics 2 (DL6-9) $15.00 TSR 9453 DragonLance Classics 3 (DL10-14) $15.00 This is the last in the Classics series of combined reprints. The original modules in this product are DL10 and DL12 through DL14 (Dragons of Dreams, Dragons of Faith, Dragons of Truth, and Dragons of Triumph). With this final collection, players will be able to complete the original story of the DRAGONLANCE saga. TSR 1500 Dragon Dice Collectible Dice Game Set (18 dice) $12.95 The basic Dragon Dice game comes with a game box, 18 randomly-selected dice from a total pool of 86 unique dice. Each box contains: 9 x 16mm d6 8 x 18mm d6 2 x 20mm d6 2 x 20mm d8 1 x 22mm d12 18-page rulebook 3 full-color Command cards A dice bag A full-color reference sheet describing the special faces of the dice and detailing spells and special powers. The basic set has all the dice one player needs to play. Two games allow for two players to have a fun 15 minute game. As more dice are added to the game, grand strategies and fast-paced action make the game even more interesting. The dice represent armies of dwarves, elves, goblins, and monsters doing battle for essential pieces of terrain. The winner is the first player to capture and hold two terrain dice (the d8). The display contains 12 sets which retail for $12.95 each. The game is due for release in September, but TSR needs our order now, so please get your numbers into your Chessex warehouse no later than TSR 1500P Dragon Dice Collectible Dice Game Display (12 packs) $155.40 The basic Dragon Dice game comes with a game box, 18 randomly-selected dice from a total pool of 86 unique dice. Each box contains: 9 x 16mm d6 8 x 18mm d6 2 x 20mm d6 2 x 20mm d8 1 x 22mm d12 18-page rulebook 3 full-color Command cards A dice bag A full-color reference sheet describing the special faces of the dice and detailing spells and special powers. The basic set has all the dice one player needs to play. Two games allow for two players to have a fun 15 minute game. As more dice are added to the game, grand strategies and fast-paced action make the game even more interesting. The dice represent armies of dwarves, elves, goblins, and monsters doing battle for essential pieces of terrain. The winner is the first player to capture and hold two terrain dice (the d8). The display contains 12 sets which retail for $12.95 each. The game is due for release in September, but TSR needs our order now, so please get your numbers into your Chessex warehouse no later than TSR 1501 Monsters & Amazons: Kicker Pack #1 (8 dice) $5.95 The first "Kicker Pack" for Dragon Dice has eight randomly selected dice from a pool of 35 new dice. The dice in Kicker #1 add new monsters and the human race to the game. The Kicker includes: 4 x 16mm d6 2 x 18mm d6 1 x 20mm d6 1 x 20mm d10 A 12 Page Full Color Rulebook detailing the new dice. TSR 1501P Monsters & Amazons: Kicker Display (12 packs) $71.40 The first "Kicker Pack" for Dragon Dice has eight randomly selected dice from a pool of 35 new dice. The dice in Kicker #1 add new monsters and the human race to the game. The Kicker includes: 4 x 16mm d6 2 x 18mm d6 1 x 20mm d6 1 x 20mm d10 A 12 Page Full Color Rulebook detailing the new dice. TSR 1502 Firewalkers: Kicker Pack #2 (8 dice) $6.95 TSR 1502P Firewalkers: Kicker Display (12 packs) $83.40 In the Dragon Dice game, each player creates an army from the dice that he has collected. Players roll dice to combat one another, while striving to control the battleground and summon all-powerful dragons. This second Kicker pack features the new firewalker race. Each game box contains eight randomly selected dice from a pool of 35 new dice. Each Kicker includes: 4 x 16mm d6 2 x 18mm d6 1 x 20mm d6 1 x 20mm d10 A reference sheet detailing the new dice. The P.O.P counter box display includes 12 Kicker boxes. Please note that the retail price has increased from $71.40 to $83.40. We are now soliciting for the Kicker Pack #2 as singles that retail for $6.95 each. TSR 1503 Undead: Kicker Pack #3 (8 dice) $6.95 TSR 1503P Undead: Kicker Display (12 packs) $83.40 With this Kicker Pack of all-new dice, armies of the "undead" march into battle, forever changing the structure of power in the Dragon Dice game. The P.O.P counter box display includes 12 Kicker boxes. Each Kicker Pack contains 8 randomly assorted dice of varying rarity drawn from an entirely new set of dice available only in this Kicker Pack release, plus expanded rules. TSR 1504 Feral, The: Kicker Pack #4 (8 dice) $6.95 TSR 1504P Feral, The: Kicker Display (12 packs) $83.40 Kicker Pack #4 introduces a new race of wild, manlike beasts guaranteed to further upset the balance of power in the world of the Dragon Dice game. The P.O.P counter box display includes 12 Kicker boxes. Each Kicker Pack contains 8 randomly assorted dice of varying rarity drawn from an entirely new set of dice found only in this release, plus expanded rules. TSR 1506 Swamp Stalkers: Kicker Pack #5 (8 dice) $6.95 TSR 1506P Swamp Stalkers: Kicker Display (12 packs) $83.40 A new race of horrors that can cast death and water magic rises up from the swamp to expand the Dragon Dice game. The P.O.P counter box display includes 12 Kicker boxes. Each Kicker Pack contains 8 randomly assorted dice of varying rarity drawn from an entirely new set of dice found only in this release, plus expanded rules. Feb'97 TSR 1507 Frostwings, Kicker Pack #6 (8 dice) $6.95 Feb'97 TSR 1507P Frostwings, Kicker Display (12 packs) $83.40 Frostwings -- creatures of air and death able to cast deadly blue and black magic -- are featured in this all-new kicker pack. They fly into battle, negating magic by their very nature. The P.O.P counter display includes 12 Kicker boxes. Each kicker pack contains 8 randomly assorted dice of varying rarity drawn from an entirely new set of dice found only in this kicker pack release, plus expanded rules for including them in play! Apr97 TSR 1510 Scalders: Kicker Pack #7 (8 dice) $6.95 Apr97 TSR 1510P Scalders: Kicker Display (12 packs) $83.40 Nov97 TSR 1515 Treefolk: Kicker Pack #8 (8 dice) $6.95 Nov97 TSR 1515P Treefolk: Kicker Display (12 packs) $83.40 net TSR 1516 Battle Box: Dragon Dice Starter Set ~$26.25 $15.80 net This is the place to start your journey into the exciting world of collectible dice games. This box includes everything that is needed for two players. Start playing immediately in the exciting, fast and furious conflict between dice armies you build and collect, then continue the excitement by adding expansion Kicker Packs. Box contents: a 16-page set of rules two sets of 18 randomly assorted dice two 5" x 7" game cards one 16" x 22" gameboard NOTE: This is a repackaging of Dragon Dice Starter Pack (TSR #1500). It contains the same mix of dice that #1500 contains, only twice as many. TSR 1505 Magestorm!: Expansion Set #1 (18 dice) $12.95 TSR 1505P Magestorm!: Expansion Display #1 (12 packs) $155.40 This deluxe expansion set introduces magical items to the Dragon Dice game. It also includes artifacts, new terrains and elemental creatures akin to the mighty dragons. The P.O.P counter box display includes 12 expansion boxes. Each expansion contains 18 randomly assorted dice found nowhere else, an 18-page rulebooklet, a 16-page reference sheet and a dice bag. Announced for release in August '96. Jun97 TSR 1513 Champions: Expansion Set #2 (8 big dice) $12.95 This deluxe expansion set introduces heroes into the DRAGON DICE game! These extra-large (22mm) dice are sure to be in demand form players alike. There are five champions for each of the 12 races produced to date, and each has a unique name and power. only one of each champion may be on the table at any time! Jun97 TSR 1513 Champions: Expansion Display #2 (12 packs) $155.40 TSR 1511 Dragon Dice Battle Ground (1) $12.95 This high-quality, colorful 24"x24" playing mat, usable for any dice or card game, will absorb the impact whenever Dragon Dice are cast into battle. Also included with the mat is a 16-page short story by the creator of the Dragon Dice game which introduces players to the fascinating, new world of Esfah and its inhabitants. TSR 1512 Dragon Dice Shield (1) $12.95 The Dragon Dice 10-panel 8.5"x27" screen lists, by icons, all of the available troops and monsters in the first five races: Coral Elves, Dwarves, Goblins, Amazons and Lava Elves. Included with the screen are the following: a 32-page booklet 50 - 3.5"x2" cardss 50 counters With these cards and counters, players can keep track of spells cast and their duration of effect on the opposing armies. Mar97 TSR 1518 Dice Commanders Manual $18.00 This is the reference source for everything there is to know about the Dragon Dice game! This 192-page digest-size book contains the revised edition of the game rules, strategies for play, notes on collectibility, mythical campaign battles and more. Also included are rules variations and techniques for setting up and playing tournaments. Contains 16 card sheets. TSR 1508 Cast of Fate $5.99 This first Dragon Dice novel paints a vivid portrait of the world as a young lava elf resolves the conflicts of his heritage in a land forever at war. This 320-page book will contain a free Dragon Dice die and will be available as a single item only. Jan'97 TSR 1509 Army of the Dead $5.99 After a bloody war, General Adelric is looking forward to a period of peace. Unfortunately, an evil wizard realizes the potential of so many dead soldiers and works quickly to revive the battlefield victims and turn them into a new and powerful Undead army, battle ready to spread death and corruption across the land. Can Adelric marshall his forces against this latest threat to his homeland's peace? This 320-page book is the second Dragon Dice novel. Dec97 TSR 1514 Time of Champions, The $5.99 Mar97 TSR 6920 Marvel Super Dice Collectible Dice Game (20 dice) $14.95 Bring your Super Heroes and Super-Villains to the table and mix it up! A new collectible dice game based on characters from the MARVEL Universe springs into action! The basic game is based on the X-Men and Excalibur members, plus just plain folks in an all-out battle for New York City. The basic game set contains 20 dice (2 rare, 3 uncommon and 15 common dice) and game tiles representing HQ, city and out-of-town areas. Each die is a Marvel character. Rules for two-and three-player games and quick reference cards complete the set for one player. Mar97 TSR 6920P Marvel Super Dice Collectible Dice Display (12 packs) $179.40 The counter display box contains 12 individual games. Jun97 TSR 6921 Avengers: Kicker Pack #1 (8 dice) $8.95 Features all-new dice, adding heroes and villains from the MARVEL Universe to the Super Dice game! Kicker 1 includes characters from MARVELS Avengers series, plus a new four-sided Supporting Cast die - folks with a little something extra to add excitement to the game. Each pack contains eight randomly assorted dice of varying rarity drawn from an entirely new set of dice available only in this Kicker Pack release, plus expanded rules. Requires basic Super Dice game to play. Jun97 TSR 6921P Avengers: Kicker Display (12 packs) $107.40 Aug97 TSR 6922 Super Dice Power Pack (2 player Set) $19.95 Everything two players need to create their own New York City adventures! Two randomly assorted sets of Super Dice, ten area cards, two dice bags, and a 19-page rule booklet allows two friends to hit the ground running. The Power Pack is based on members of the X-Men and Excalibur, plus plain folks like paperboys, little old ladies, dogs, and more! Aug97 TSR 6924 Fantastic Four: Kicker Pack #2 $8.95 Aug97 TSR 6924P Fantastic Four: Kicker Display (12 packs) $107.40 Oct97 TSR 6925 X-Men: Kicker Pack #3 $8.95 Oct97 TSR 6925P X-Men: Kicker Pack Display (12 packs) $107.40 Jul97 TSR 2800 Alternity Players Handbook tba Aug97 TSR 2801 Alternity Rulemaster Guide tba Oct97 TSR 2802 Star* Drive tba Nov97 TSR 2805 Alien Compendium tba op TSR 1106 Classic D&D Game $20.00 The world's best selling fantasy RPG is specifically designed to teach the basics of role-playing in the D&D fantasy world. An easy to learn rulebook guides first time players every step of the way. Everything needed to start playing is provided including: 14 new plastic figures with color stickers to represent the heroes, DM screen, adventure booklet, dungeon map, dice and dozens of colorful stand-ups for monsters, magic, traps, and treasure. op TSR 1037 Dawn of the Emperors (D&D) $18.00 op TSR 1073 Dragon's Den (D&D Adv. Pack) $16.95 op TSR 1076 Goblins Lair (D&D Adv. Pack) $16.95 op TSR 1086 Dwarven Kingdoms of Krynn $20.00 Among all the peoples of Krynn, none build such lasting structures, nor labor so diligently to create and expand their domains, as do the dwarves. From the initial dank caverns of Kal-Thax to the vast and multi-tiered metropolis of Thorbardin, these sturdy folk have delved a series of magnificent dwellings. Some of these domains have been torn into ruin by the oft-wrenching history of Krynn, while others continue to grow and flourish, reaching glories undreamed of a generation or two before. Yet they all have their places along the River of Time, and whether ancient or modern, they each illustrate the determination and skill of these sturdy dwarves. op TSR 1094 Champions of Mystara (D&D World) $20.00 op TSR 9363 Characters & Monsters (CMR1) $8.95 op TSR 9372 Poor Wizard's Almanac (AC1010) $9.95 op TSR 9441 Poor Wizard's Almanac (AC1011) $9.95 2nd in an annual series of almanacs describing the world of Mystara for basic D&D. Includes a pull out map. op TSR 9148 Vengeance of Alphaks (M2) $8.00 op TSR 9205 Duchy of Ten (DA4) $8.00 op TSR 9207 Best of Intentions (IM3) $5.95 op TSR 9218 Crown of Ancient Glory (X13) $7.95 op TSR 9284 Arena of Thyatis (DDA1) $5.95 op TSR 9350 Assault on Raven's Ruin $6.95 op TSR 9435 Rage of the Rakasta $6.95 op TSR 9436 In the Phantom's Wake $6.95 op TSR 8036 Dragon's Tomb $4.95 Fain Flinn lies dead, his ashes blowing in the spring winds. Embittered, Johauna Menhir vows vengeance on the three villains who wrought her beloved master's death. Jo and her comrades return to the Castle of the Three Suns, the dwarf Braddoc bearing a mysterious box he salvaged during a raid on the dragon's lair. At the castle, Johauna begins her lessons as a knight-in-training, struggling to properly wield the huge sword Wyrmblight. The Penhaligon Trilogy is the first set of novels to explore the Known World, the most famous campaign setting for the DUNGEONS & DRAGONS role-playing game. op TSR 8037 Fall of Magic $4.95 A sinister mage has unleashed the power of an ancient artifact on the land, an artifact that drains the world of magic. Worse yet, the evil armies that pour through the artifact may bring about the end of the Castle of the Three Suns. In a final, desperate gambit to turn back the tide of doom, the Penhaligon knights ride far and wide to defend all of Mystara from this magic menace. TSR 8088 Dungeon of Fear $3.95 Make your choices and accept the consequences in this multiple-path adventure based on the best-selling Dragon Strike game and video. You, the reader, must find King Halvor's stolen treasure of face life in his dungeon. You, along with Dare, the king's champion warrior, must learn the thief's identity, then venture into Lord Fear's domain and overcome his undead monsters to take the treasure back. You have only two days to do this. With ENDLESS QUEST Books, you control the adventure! op TSR 8089 Castle of the Undead $3.95 You control the adventure set in the medieval Gothic horror locale of the RAVENLOFT world! Forced to enter Castle Maladorn, where ghosts and vampires battle for dominance, you cannot hope to escape until you rescue your imprisoned friends. You have only an enchanted sword and your wits guide you. will you join forces with the vampire, Lord Maladorn? Or the hauntingly beautiful Elizabeth? OR will you fall under the spell of the Whispering Crypt? Only your choices can lead to success in ENDLESS QUEST Books ! TSR 8090 Secret of Djinn $3.95 Jamil, a young pearl diver, is plunged into a deadly adventure when he unwittingly frees a genie. The plucky youth must use all his wits and courage to battle the magical evil forces that oppose him to rescue the king of the genies. Can Jamil overcome the overwhelming perils of Zakhara and save the genie king? His fate is in your hands. TSR 8091 American Knights $3.95 The reader controls the action in American Knights, a multi-path adventure set in the wild & wacky science-fiction/fantasy environment of TSR's GAMMA WORLD game. The time is 300 years after the destruction of civilization. Survivors are a motley bunch of humans, mutants, robots, and intelligent plants and animals. The course of action the hero will take, and his fate, lies in the reader's hands. TSR 8092 A Wild Ride $3.95 This book deals with time travel and travel between different worlds. TSR 8093 Forest of Darkness $3.95 Join the heroes from the DRAGON STRIKE video in their latest adventure. The warrior, the thief, the elf, and the wizard have reclaimed the stolen crown jewels from the evil wizard Tereaptus' castle. Now they must bring them home. You, the reader, help lead the way through the Forest of Darkness filled with monsters, unearthly horrors, and robber brigands. TSR 8094 Siege of the Tower $3.95 The classical medieval city of Greyhawk is filled with spendors, and danger. You are a scout on the outskirts of the city, when you notice a band of monstrous orcs on a mission to seize and destroy heading toward your tower outpost. In no time at all, you are cut off from the rest of your party and must defend the outpost on your own. You alone control your fate. TSR 8096 Night of the Tiger $3.95 Somehow you and your talking raven companion must enlist the aid of the mysterious ravenkin to overcome the evil rakshasa lord and free your friends from the cruel spell that holds them under his thrall. TSR 8098 Galactic Challenge $4.00 Galactic smuggler Rogan Hayl joins the Resistance to fight the evil Morione Domain. Now a sinister life-form, the Subverter, has stolen Rogans space ship, the Prosperogenesis, and has made his alien friend Zygash a slave of the Domain. From his home base on Silverlight, Rogan travels to the water world of Pellaj and the Dvaad asteroid mine, facing weird aliens, hostile robots, and the mysterious psychic magic called the Music of the Spheres. TSR 8099 Bigbys Curse $4.00 The archmage Bibgy is in serious trouble after imbibing a botched potion of longevity. Our hero must race against time to save the archmage from the evil demipower Iuz and his minions. If the antidote isnt found before daylight, the archmage will turn into a lich and serve Iuz for all eternity! TSR 8100 24-Hour War, The $4.00 Jason Montgomery -- teenage dogcatcher -- and his sentient power armor, h.o.b.a.r.t., return to 24th Century America to destroy their hated foes, the Robot Spiders. In doing so, they accidentally accumulate a tremendous fighting force through generosity and bravery, a bizarre army with which to win the day and make Jason ruler of the world. op TSR 9332 Sons of Azca (HWR1) $10.95 op TSR 9384 Milenian Empire, The (HWR3) $10.95 op TSR 9378 Milenian Scepter, The (HWQ1) $9.95 op TSR 9221 DQ1 Shattered Statue DungeonQuest $5.95 TSR 8150 Rogues to Riches $3.95 Written specifically for young adults, FIRST QUEST Books are fantasy adventure at its best...with knights, wizards, and magic! Rogues to Riches is a light-hearted story of two thieves who unwittingly steal a cursed rose and must embark on a quest to avoid the evil ramifications of the curse. To make matters worse for our heroes, the rose's original owner wants the rose back and will do anything to get it. TSR 8151 Unicorn Hunt, The $3.95 A young lad and his uncle set off to hunt one of these mythical creatures in hopes of obtaining a cure for the malady that threatens the boys mother's life. They learn that some healing magic cannot be seized but earned only by virtue. TSR 8152 Pawns Prevail $3.95 The immortals have made a bet that a farm-boy with nothing can find a powerful artifact before a princess with everything. What the immortals hadnt counted on was that the two would band together to prevent the forces of entropy from recovering the artifact, or that the magic item itself was the greatest threat the kingdom had ever faced. Quest Triad, Book One. TSR 8153 Son of Dawn $3.95 As twice-orphaned Davonin Curan journeys by sea and land from the Isle of Dawn to his new home in Karameikos, he rescues two strange Shadow Elf children from their kidnappers. Little does he dream at the time that the children are in fact royalty and sought desperately by the powerful wizard Struth the Shaker. He seeks to use them as pawns to create war between the Shadow Elves and Darokin in a desperate attempt to grab power. Adventure Series, Book Two. TSR 8154 Suitors Duel $4.00 The time has come for Princess Danis to wed, and noble suitors flock from miles around to win her hand. A contest is proposed by the king, that the first man to recover the famed Trollheight Goat, who gives wine instead of milk, will win the hand of the princess. Holt accompanies the group, acting as guide, and discovers only too late that the suitors are not all as they seem, and Danis and the Crown of Vanderthan are in grave peril. Quest Triad, Book Two. TSR 8155 Summerhill Hounds $4.00 The main characters of Summerhill Hounds are the dogs of the keep of Summerhill: deer hounds, shepherds, terriers, mastiffs, war dogs, mutts, and pets, all of whom live in or around the castle. When Summerhill comes under siege, however, and the dogs and their men cannot repulse the attack, the men are carried away into captivity. The decision to rescue their masters from the hands of the captors sends the dogs on a quest that leads through elven homelands, and dwarven mines, then into the castle of a wicked sorcerer-lord. Adventure Series, Book Four. TSR 8157 Immortal Game $3.99 The Crown of Vanderthan, a tremendously powerful artifact of the immortals, has drawn to it every creature of Entropy across Mystara. What had once been a great boon to Queen Danis and her noble Knight Holt is now a tremendous liability. They set out, along with their friends: the absent-minded mage, the stout-hearted dwarf and the giant talking owl, to destroy the crown and save a world poised on the brink of disaster. Like its predecessors Pawns Prevail (TSR #8152) and Suitors Duel (TSR #8154), Immortal Game is a light heroic adventure deftly written by Douglas Niles, a proven master of fantasy. This 288-page book is filled with whimsical creatures, wondrous locations, heroic characters, despicable villains and epic battles. Quest Triad, Book Three. elim TSR 8632 Dragonstrike Audio CD $14.95 Which path leads to riches, and which one leads to doom? You decide every twist the plot takes in this unique interactive audio game adventure. Inspired by the popular Dragonstrike video and boardgame, The Dragonstrike audio CD plays like a fantasy game, thrills like an action-adventure tale, and sounds like nothing else! A bold warrior matches wits with the evil wizard Teraptus in this classic medieval quest. As the listener, you control the actionyour choices determine whether the hero succeeds or fails. The fate of the kingdom rests in your hands! TSR 8725 Wizard's Tale,The $2.95 Unable to make a living as a warrior, the wizard Deathmark is caught stealing bread and thrown into King Halvor's dungeon. But the king needs soldiers in an ongoing war against fierce goblins. Deathmark soon finds himself serving on the frontier, where he must make a choice that will affect the future of himself and his country. TSR 8726 Thief's Tale,The $2.95 Keela is just a poor teenager thief trying to stay out of trouble in a magical kingdom. Then she meets a boy with a golden amulet and a mysterious past, and she learns of a murder long ago. Now an evil baroness wants Keela dead, and the boy's future rests in her hands. The fate of an entire land depends on Keela's ability to foil the plot! TSR 8727 Warrior's Tale,The $2.95 As champion and weapon master of King Halvor, Dare's life is getting dull. Then he gets a magical message from the good wizard Alatene, who is held prisoner by the evil One-Eyed Jack. Dare must find the mysterious villain and rescue Alatene. Together, he and the wizard's young apprentice, Mik, must delve into the depths of the foul Black Pit. TSR 8728 Elf's Tale,The $2.95 Greenthorne the Elf had always thought he was an orphan. One night, and old wizard reveals the secret of Greenthorne's elven origins, and the elf leaves on a quest to find his kin. War and treachery follow him until he finally unveils what looms in Darkwood Forest. But first GReenthorne must discover who he truly is. op TSR 3574 No Humans Allowed $15.00 op TSR 3585 Warriors of Jupiter $3.95 op TSR 3590 Buck Rogers: A Life in the Future (HC) $19.95 Before Luke Skywalker, before Mr. Spock, even before the Rocketeer, there was Buck Rogers, the definitive hero of the golden age of tomorrow. Now, for the first time ever, he gets to tell his own story. His memoirs detail his awakening in an alien future and his unforgettable exploits on Earth and in space: Niagara, Chicago, the domed cities of the Mongols, and the Martian camps of the tigermen. Here too are such memorable characters as Killer Kane, the Air Pirates, the Han, Ardala, and, of course, Wilma. This is Bucks story in his own words. Nov'96 TSR 3590P Buck Rogers: A Life in the Future (PB) $5.99 Nov'96 TSR 3590PR Buck Rogers: A Life in the Future (PB) 18-copy display $107.82 Now in paperback, the authorized biography of Anthony "Buck" Rogers, the greatest hero of the future, as told to Martin Caidin, the best-selling author of Marooned. Buck's memoirs detail his awakening in an alien future, and his unforgettable exploits on Earth and in space: Niagara, Chicago, the fabled underwater Kingdom of Atlantis, and the Martian camps of the tigermen op TSR 3587 Buck Rogers High Adv. Game $20.00 TSR 3588 War Against the Han $18.00 Box set. Includes 2 books describing the Earth of the 25th century and how to run campaigns, 2 big colorful maps, and lots of stand-up counters to use with the maps. A must have item for Buck Rogers players. op TSR 2700 Amazing Engine Core Rules (AM1) $9.95 op TSR 2705 Amazing Engine Dual Pack 1 (AM1 + AM2) $24.95 op TSR 2706 Amazing Engine Dual Pack 2 (AM1 + AM3) $24.95 op TSR 2701 For Faerie Queen & Country (AM2) $18.00 op TSR 2702 Bughunters World (AM3) $18.00 op TSR 2703 AM4 Magitech World (AM4) $18.00 op TSR 2704 Galactos Barrier (AM5) $12.95 Players join forces against an intergalactic pirate empire in a desperate race to maintain the freedom of the solar system! This is the fourth supplement and the second set in a science fiction milieu. As before, players can use their previously earned experience or start fresh without ever having played before! Special rules for negotiating through alien protocol and operating a two-person spacecraft are included. op TSR 2707 Once and Future King, The (AM6) $12.95 Role-play King Arthur and his Round Table in the future age of laser beams! Merlin is an artificial intelligence in a universal mainframe. Avalon is in sidespace, an alternative dimension from our own. Arthur and his Round Table have returned to protect our galaxy from alien invasion. Whose side will you take? This is the fifth in the AMAZING ENGINE series of universe books - each featuring a complete 128 page role-playing game. All it takes is the System Guide core rules and you can begin here, or use experience points earned in previous adventures. op TSR 2708 Metamorphosis Alpha to Omega $12.95 The universe of GAMMA WORLD and METAMORPHOSIS ALPHA within the AMAZING ENGINE system. Characters are called on to explore an abandoned generational colony ship floating aimlessly in space. What they find is far from abandoned, however. op TSR 2709 Kromosome $12.95 In the near future, player characters are members of a micro-corporation with access to resources most others no longer have (such as guns, ammunition, certain technological and information based items). What with the worldwide computer net having liteally come to life, the PC's microcorp has its hands full in its fight to prevent the utter collapse of society. Must they ally with on of the AIs in the Net to achieve their ends? op TSR 2710 Tabloid $12.95 Aliens kidnap Bigfoot's love child! Famous Dead Rock Star really hidden in Leavenworth by U.S. plot! As intrepid reporters, private investigators, and government agents, the player characters track down the bizarre, impossible, and completely improbable in a world where everything you ever read at the grocery checkout really is true. Tabloid! is a humourous blend of fantasy, science fiction, and kitsch, set in the modern world...sort of. op TSR 2711 Magitec $12.95 Aliens kidnap Bigfoot love child! Famous Dear Rock Star really hidden in Leavenworth by U.S. plot! As intrepid reporters, private investigators, and government agents, the player characters track down the bizarre, impossible, and completely improbable in a world where everything you ever read at the grocery checkout really is true. Tabloid! is a humourous blend of fantasy, science fiction, and kitsch, set in the modern world...sort of. op TSR 7637 Web Wars (TSE3) $8.95 op TSR 7517 Treasures of the Ancients (GWA1) $10.95 op TSR 7518 Overlord of Bonparr, The (GWA2) $15.00 op TSR 8431B A13: Midnight Avenger Bonus Pack (8431+8433) $9.95 op TSR 8434 DL Saga Graphic Novel Book #4 $9.95 op TSR 8895 '95 DragonLance & Other Worlds Calendar $10.95 This calandar showcases more than a dozen poster quality reproductions from one of TSR's most popular product lines. op TSR 8897 1997 TSR Calendar $12.95 A fantasy art exclusive featuring more than a dozen stunning poster-quality reproductions of the magnificent work of TSR's staff artists. At the time of this printing, the theme for this calendar had not yet been decided by TSR. Aug97 TSR 8440 Art of Jeff Easley, The tba op TSR 8441 Worlds of TSR Hardcover $24.95 The Worlds of TSR is a travelogue through art of the various peoples, places, and things that make up the various trademark worlds of TSR. See the Arabian citadels of AL-QADIM, the underworld of the FORGOTTEN REALMS, the battles of the DRAGONLANCE saga, the mutants of GAMMA WORLD, the undead domains of RAVENLOFT, and the savage deserts of DARK SUN. It's all here and more, as illustrated in the fine works of the TSR artists. TSR 8441P Worlds of TSR Softcover $18.99 See the Arabian citadels of AL-QADIM, the underworld of the FORGOTTEN REALMS, the battles of DRAGONLANCE, the mutants of GAMMA WORLD, the undead domains of RAVENLOFT, and the savage deserts of DARK SUN. Its all here and more, as illustrated in the fine works of the TSR artists. More than an art book, this paperback edition of The Worlds of TSR is a visual travelogue through the TSR worlds of enchantment and adventure. TSR 8444 Art of Dragon Magazine $16.95 op TSR 8447 Art of the Dragonlance Saga $16.95 op TSR 8223 Thorn and Needle $4.50 op TSR 8229 Book of Stones $4.50 op TSR 8234 City of the Sorcerers $4.95 A new Dark Horse novel done to slightly epic proportion to bring the story to a head while also goosing the backlist. Peace has flourished for more than twenty years among the clans of the Dark Horse Plains, and the magic wielders under the leadership of Lord Athlone and Lady Gabria have gained a tenuous acceptance among their people. But when evil from the clans' past is released, the entire population is threatened by a devastating plague. The clans' only hope for survival lies in the hands of a few magic wielders and in the ancient rites of Moy Tura, the city of the sorcerers. op TSR 8235 Go Quest, Young Man $4.95 An inept journeyman sorcerer, having graduated from magic school at the bottom of his class, makes his way in the world. This book takes the conventions of traditional fantasy and portrays them in a humorous light. op TSR 8237 Yors Revenge $6.00 The three outrageous captainsfoppish Yor, pompous Trebor, and cantankerous Dwordjoin forces in another riotous romp. This time they must go undercover to seek revenge against the lover who betrayed Yor, the beauteous witch Lady Katherine Lee, in a rollicking adventure that leads them from the taproom of a ramshackle roadhouse to the sumptuous salons of Castle Fairfax. op TSR 8238 Mus of Kerbridge $4.95 Mus is a mouse of no particular account until one day Pin-Williams, a wizard of even less account, captures him and determines to make him into the perfect spy. A few magical manipulations later, Muss brain is suitably enhanced, and he is sent by Pin-Williams to infiltrate the castle of the centaur rulers of Kerbridge. Once inside the castle, however, Mus finds the princess of Kerbridge a much more worthy companion than his master, and so he breaks the enchantment compelling his espionage. This is only the beginning of the adventures for Mus, who, with the princess and their many friends, must wage a war from the walls of Castle Kerbridge against the warlady of the south. Author Paul Kidd's fantasy world is utterly unique and captivating. He is sure to appeal to fans of Brian Jacques's successful Redwall series. 320 pages. op TSR 8252 Dragon Reforged $5.99 Sentenced to walk the Changewinds as punishment for his crimes, Gonard leaves the safety of the Settlement and submits himself to the irradiated blasts of air that can make even the most intelligent of beings go mad. op TSR 8253 Winged Magic $5.99 When Kelene and Gabria are kidnapped by a man who wants to learn magic so he can take over the Turic kingdom, mother and daughter must come up with a plan to foil his evil plot. A mysterious tribe from the mountains, Kelene's winged horse Demira and a fierce griffon join forces to defeat the diabolical Fel Karak. This 320-page trade paperback is the latest epic in Mary H. Herbert's Dark Horse series. op TSR 8256 Runes of Autumn $5.99 op TSR 8257 Trail of Darkness $5.99 Renaissance intrigue and politics abound in this historical fantasy novel. An elf-like humanoid named Morticai seeks to upset the plans of evil Dark Fiends in order to draw a further wedge between his people and the humans who are already divided under a merciless inquisition. op TSR 8236 Hidden War $4.95 In the far future, numerous space colonies have been formed by what originally were special interest groups whose members bonded together to form a common identity (not unlike the Zionist state of Israel). Many of these colonies strayed from the order provided by the organized Earth federation and became outlaws. One such former outlaw has served his time and been repatriated to the federation as a gestalt pilot; that is, he pilots a space fighter against federation enemies by means of a virtual reality/Waldo control mechanism. Due to a fluke in the memory control, he uncovers an inhuman conspiracy that shakes all of the basic premises that the federation seemed to expouse, including who exactly is the enemy. op TSR 8239 F.R.E.E.lancers $4.95 Welcome to a future of backpack battlefield lasers, wrist-mounted, self-propelled rockets, and huge bipedal suits of superconductor-laced power armor. Welcome to a future of terrorists armed with nuclear devices, crime lords pushing pirated software, computer criminals, and telepathic gangs. Welcome to a future of cyborgs, powerful parabilities of the mind and body, computer-controlled cars, gravity effect vehicles, secret agents, and enemies beyond the ken of normal humans. Welcome to the future of F.R.E.E.lancers. op TSR 8251 Dragons Can Only Rust $6.00 In a fantastic and frightening world, a kindhearted dragon seems more than a bit misplaced. But in Dragons Can Only Rust by Chrys Cymri, Gonard, an intelligent but physically crippled dragon, flees the safety of the only home he has ever known to go on a search for a soul he's not really sure he has. He is accompanied on his quest by an android medic with a hidden - and perhaps deadly - agenda, and The Outler, a young woman from a mining asteroid who will use any means at her disposal to be allowed to remain on Earth. op TSR 8255 F.R.E.E.Fall $5.99 A thriller of the future, Mel Odom's 320-page sequel to F.R.E.E.Lancers combines the cyber-enhancement of William Shatner's TekWar with the superhero excitement of the Wild Card Series. More than money is at stake when ancient inventions team with new technologies to endanger the fate of the world. TSR 8721 Bimbos of the Death Sun $3.95 James Owens Mega, creator of that deathless tome, Bimbos of the Death Sun, dons the role of Dungeon Master, and solves this uproarious whodunit in the ultimate role-playing game climax. TTS 1001 Fringeworthy $18.95 A Japanese research team in the Antarctic finds a gateway to Alien and Alternate Earths. Only one in a hundred thousand have that very special quality that lets them travel those roads to infinity. You are that one in a hundred thousand who can travel the portals and pathways. You are fringeworthy...and a million worlds wait for you. TTS 2001 FTL: 2448 Book 1 $18.95 This is FTL: 2448, with more than 30 Alien Races, Technology, Role Playing Rules, Psionics, Combat, Weapons, hundreds of skills, and much more! TTS 2002 FTL: 2448 Book 2 $18.95 This book gives you the second half of the information that you will require to play FTL: 2448. It provides the background data necessary for your campaign. TTS 3001 Bureau 13: Stalking The Night Fantastic RPG $18.95 on hold TTS 3010 Bureau 13: Scenarios & Sourcebook ~$12.95 OPG 3050 Stalking the Steel City $14.95 Pittsburgh: Beautiful, modern, nestled in the foothills of the Allegheny Mountains, it has been called the Most Livable City in America. but no one takes this big city that acts like a small town seriously. That is about to change...Evil has come to the Steel City. It's secret places are filled to bursting...There is no place to hide. 96 pages with over 200 illustrations. Includes: 6 complete adventures, 2 Supernatural places of interest, 6 Bureau 13 Agency Information Files, 16 New Special Equipment & Weapons, and much more. OPG 3060 Screams in the Night $12.95 Unseen Horrors lurk in the dreamscapes of America. You are Shadow Warriors, our only defense against those who prey from the darkness, shrouded by deception and disbelief. You are the Paladins of the 20th century. Only you can stand in the gap. Out of the Darkness, Into the Light...You are BUREAU 13! A 96 page supplement containing: 8 Complete adventures, 5 Bureau 13 Agency Information Files, 1 Secret Society Note, A friendly note form JP Withers. TTS 4001 Incursions $18.95 First you saw the lights in the sky, and then woke up on an Alien Starship. As you begin the fight of your life, you realize there is no turning back. You are equipped with modern and advanced hardware, the best in Weapons, Alien technology, and a Starship like no other. TTS 9500 Gamers! $2.50 Comic book spoofing gamers. TWO 003 Wyrm Wars $9.90 Wyrm Wars is a 90-card boxed beer and pretzels game that can be learned in five minutes by a five-year-old, but has nuances that 50-year-olds can appreciate and use to their advantage. In this stand-alone game for 2-6 players, you try to get rid of all your cards by playing melds of mythical colors. Olde Wyrms and Dragons lead an array of ways to destroy opponents' cards in play. Contains beautiful fantasy art by Ann Juliette, Sondra Santara, John Stadter, Ne'Ne' Thomas, L.A. Williams and many more. Nov'96 TYR 001 Wehrmacht rulebook $22.95 This is the Age of the Feudalocracy. The common man lives a meager life, in servitude to his lord, king or guild. He is surrounded by technologies he will never fully understand, and knows nothing of the terrors of the Wehrmacht Guild. He does not know the truth about the massive Wehrmacht Knights, but you do. You will command these gigantic killing machines -- their blinding speed and crushing weaponry is at your disposal. Cities will fall and kingdoms will crumble beneath your massive power. But beware... For your foes also possess this power, and there is no room for mistakes. No gods to pray to, and no second chances. No dice... No luck... No excuses... Wehrmacht is a diceless science-fiction miniatures wargame set just before the year 4000. The miniatures represent giant mecha that are 200+ feet tall. These mecha or Knights are powered by the amplified psychic energy of human pilots. The pilots are also integrated with a super computer that allows unerring accuracy for the Knights weapons. The galaxy is controlled by six feudal houses, but all industry is under the control of the Guilds. The Wehrmacht Guild is the most powerful because it has the technology to build the powerful Wehrmacht Knights and their weapons. 100 pages. Nov'96 UGI 1100 Quest for Piptwynn's Scroll Rulebook, The $19.98 The Quest for Piptwynn's Scroll is an exciting miniatures strategy game that is designed to play quickly and to have broad appeal. Games generally take only 30 minutes to play and can be played on the average-sized dining room table (or even a card table). The Quest for Piptwynn's Scroll pits one player against another in an all-out rush up Star Snag Crag to retrieve the Scroll and return it to the Council of Elders. Set in its own unique world, with miniatures exquisitely sculpted by master sculptor Tom Meier, this game is sure to be a hit with your customers! 90-page rulebook. Nov'96 UGI 4500 Official Dosuan Dicepack $4.98 All the dice needed to play all the Dosuan games. Pearlescent dice are color-coded by number of sides to make playing the game easier for beginners. dis UGP 0001 Quest of the Ancients (old cover) $19.95 dis UGP 0003 Monstrs, Magic & Sorcry for 'QA' $15.00 dis UGP 0005 Monsters, Magic & Sorcery II $15.00 net USG 1JJ Swiss 1JJ Tarot Deck $14.00 $7.87 net This classic 78-card tarot deck depicts 19th century costumed figures. Card titles in French. Jan97,net USG AF78 African Tarot Deck $15.00 $8.43 net This tarot deck presents imagery drawn from the African experience, rendered in a native art style by a South African artist. Comes packaged in a unique corrugated cardboard box. net USG AQ78 Aquarian Tarot Deck $15.00 $8.43 net The compelling imagery on the 78 cards of the Aquarian Tarot deck brings medieval tarot symbolism into the modern Aquarian Age. net USG BMT22 Baphomet 22 Major Arcana (English) (ADULTS ONLY) $60.00 $32.40 net Baphomet Tarot, the tarot of the underworld, is a succession of paintings by the Swiss artist, designer and Oscar award-winner H.R. Giger. Baphomet introduces us to the oldest destiny of mankind, visions of birth and death, and love and hate in the drama of life. Giger's art is interpreted by philosopher-magician Akron. To him tarot is like an inexhaustable mine of symbols, suited to manifest Giger's aesthetics of apocalypse in literary style. This tarot package consists of: a Tarot card deck with 22 cards reproduced in full color from airbrush acrylic paintings by H.R. Giger a complete booklet of instructions, including methods of interpreting and spreading the cards FOR ADULTS ONLY! net USG CN78 Connolly Tarot Deck $15.00 $8.43 net Achieve a higher level of consciousness through the spiritual and inspirational imagery in this 78-card tarot deck. net USG CP78 Tarot of the Cat People Deck $15.00 $8.43 net A mystical rapport with cats is established in a distant place known as the Outer Regions. net USG DG78 Dragon Tarot Deck $15.00 $8.43 net The legendary dragon sees beyond our range of perception and embodies all that is unknown in our minds and our lives. net USG HR78 Hanson-Robberts Tarot Deck $14.00 $7.87 net Vivid fairy tales enliven this now-classic reinterpretation of the Rider-Waite Tarot deck. net USG LD78 Londa Tarot Deck $15.00 $8.43 net Highly stylized, unique, and spiritually influenced, the scenes in this 78-card tarot deck are a stage with characters presented in a theatrical manner. Feb97,net USG LR78 Lord of the Rings Tarot Deck & Card Game $15.00 $8.43 net The creative team behind the award-winning game WYVERN has traveled to Middle-earth and come back with a tarot deck based on the fantastic works of J.R.R. Tolkien. Instructions are included for a card game in which players journey to Mount Doom to destroy the Master Ring. net USG MG78 Morgan-Greer Tarot Deck $15.00 $8.43 net Magical imagery and full scenes grace the intensely colorful cards in this popular 78-card tarot deck. Feb97,net USG OET78 Old English Tarot Deck $15.00 $8.43 net This gracefully designed deck is set against a tapestry of medieval England. The Major Arcana features traditional scenes and figures; the Minor Arcana offers glimpses into an era that spurs the imagination. net USG PN78 New Palladini Tarot Deck $15.00 $8.43 net Renowned artist David Palladini has returned to the tarot to produce a new 78-card deck based on traditional tarot symbolism and combining elements of medieval, Egyptian, Renaissance, and modern art in an original style. net USG RTS78 Russian Tarot of St. Petersburg Deck $10.00 $5.62 net The Russian Tarot of St. Petersburg deck depicts Russian folk and fairy tales framed within an oval, reminiscent of Imperial Faberge Easter Eggs. net USG SM78 Medieval Scapini Tarot Deck $20.00 $11.25 net You are transported back to the grandeur of 15th century Italy through the art of this 78-card tarot deck. net USG ST78 Starter Tarot Deck $15.00 $8.43 net Complete 78-card tarot deck contains regular and reverse meanings printed on each card to facilitate readings for beginning and advanced readers. net USG UT78 Unicorn Tarot Deck $15.00 $8.43 net Fairies and leprechauns frolic with the magical unicorn in Suzanne Star's enchanting deck with oil paintings by Liz Hilton. net USG WR78 Rider-Waite Tarot Deck $12.95 $7.28 net The world's most popular tarot deck. Full-color, 78-card tarot with accurate color tones on each card. net USG BMT99 Baphomet 22 Major Arcana Tarot Deck & Book Set (ADULTS ONLY) $80.00 $43.20 net Includes audio CD of "black mass" music along with tarot deck and book. Performed by the European group Epilepsy. FOR ADULTS ONLY! net USG CTS80 Celtic Tarot Deck & Book Set $30.00 $16.88 net The 78-card Celtic Tarot deck combines Celtic art with tarot wisdom. net USG DGS99 Dragon Tarot Deck & Book Set $26.00 $14.63 net Journey to the far reaches of Dragonland with the 78-card Dragon Tarot deck and the accompanying guide, The Dragon Tarot. Aug'96,net USG GLS99 Gill Tarot Deck & Book Set $28.00 $15.75 net Elizabeth Josephine Gill provides a thorough and thoughtful interpretation of her 78-card tarot deck, based upon the Tree of Life and classical religious literature writings and beliefs. net USG HPS99 Tarot of the Witches Deck & Book Set $20.95 $12.35 net Gather in a coven of witches and experience this mystical, dreamlike 78-card tarot deck. net USG MWS99 Medicine Woman Deck & Book Set $29.00 $16.31 net "Let us create a life of beauty, reverence and wonder..." The 78-card Medicine Woman Tarot deck and The Medicine Woman Inner Guidebook by Carol Bridges honor Mother Earth and respect all beings, embodied and in spirit. net USG NAS99 Native American Tarot Deck & Book Set $26.00 $14.63 net A variety of Native American tribes are represented in this 78-card deck featuring full scenes of daily life, folklore, and symbols. net USG VKS99 Viking Tarot Deck & Book Set $19.95 $11.22 net Tap into the knowledge and spirituality of the ancient Vikings to shed new light on your own life. net USG BK18 Pictorial Key to the Tarot $6.95 $3.90 net Waite called this book "fragments of a secret tradition under the veil of divination." Contains detailed description of each card in the Rider-Waite deck, with regular and reversed meanings. net USG BK40 Russian Tarot of St. Petersburg Book $12.00 $6.75 net An excellent guide to the remarkably elegant Russian Tarot of St. Petersburg deck, and a thorough and fascinating resource for readers interested in Russian history, literature, and culture. net USG BK42 Book of the Tarot $9.95 $5.57 net Discussion of the Morgan-Greer Tarot deck. net USG BK64 Dragon Tarot Book $9.95 $5.57 net A traveler's guide to Dragonland, where one can undertake spiritual journeys to understand oneself, choices, and relationships. net USG BK68 Psychic Tarot Book $9.95 $5.57 net A discussion of the cards from the Aquarian Tarot deck. net USG BK91 Tarot of the Cat People Book $9.95 $5.57 net Kuykendall reveals the secrets of the Outer Regions, where cats are the favorite animals. net USG NBR25 New Book of Runes, The $29.95 $16.85 net The twenty-five stones in this set depict the Viking runes with perpendicular and oblique lines on each stone. net USG ALW100 Alice In Wonderland Deck & Book Set $19.95 $11.22 net A fanciful Wonderland inside one box! Puzzle and card game fans of all ages will enjoy this set. Jan97,net USG BW55 Notable Black Women in American History $5.00 $2.80 net A recent and popular edition to the award-winning Authors series of playing card games. Learn about the significant contributions of 13 women to American history and culture in this card game for all ages. net USG BWZ5 Wizard Card Game (blister carded) $8.00 $4.50 net Deal yourself into this best-selling card game that combines fun with skill. Jan97,net USG FBC55 Famous Battles of the Civil War $5.00 $2.80 net Jan97,net USG FLC55 Famous Generals of the Civil War $5.00 $2.80 net net USG HT60 Hattrick! $5.95 $3.33 net An innovative card game for 4-6 players, ages 10 to adult, Hattrick! uses two sets of tricks, instead of the usual one, to collect cards needed to win the game and to get rid of unwanted cards. Players play their cards to either trick, or they may opt to pass their turn. Each round features two tricks and two winners. Extra points are awarded for cards of the same color in a player's hand, and points are subtracted for the other colore. "Hattrick! is something new to think about," said Games magazine in awarding it a "Games 100" designation for 1996. Includes 60 cards in 3 color suits, numbered 1 through 20, with a hat motif. net USG RCW108 Royalty Word Card Game $9.95 $5.57 net The word card game in which Scrabble meets Rummy. Players form, build, and capture words that offer the highest scoring value. net USG TK104 Take 6 $5.95 $3.33 net Take 6 card game, both a "Mensa Select" award winner and a "Games 100" selection of Games magazine in 1996, is a "nerve-wracking, thought-intensive, totally addictive card game" (Games magazine), challenging 2-10 players, ages 8 to adult, to place numbered cards in ascending order in four rows. But there are obstacles to accomplishing this seemingly simple task, because the last person to put down a card in a row takes all the cards and points -- and the goal is to have the fewest points at the end of the game. With 3 to 4 players, Take 6 is a game of strategy, with 8 to 10 players, it becomes a hilarious game of luck! Includes 104 cards numbered 1 through 104, containing 1 to 7 cattle heads. Jan97,net USG WCW55 Arms & Armaments of the Civil War $5.00 $2.80 net These Civil War card games honor the people and the events of the war that took place between the two factions of our nation. These cards are packed with information about the history, heroes and strategies of the Civil War. Instructions for these card games are included with each deck, and the decks may also be used for standard card games. Certain to be valued as educational games, these playing card decks will also appeal to Civil War collectors! net USG WZ5 Wizard Card Game Display (10) $80.00 $43.20 net Wizard is the "ultimate trump game" and a great deal for the whole family. net USG ADG202 Modern European Art Playing Card Deck $10.00 $5.63 net The 52 great paintings, from Impressionist to Surrealist, are from collections in 16 of the world's great museums. net USG ADG204 Mexican Art Playing Card Deck $10.00 $5.63 net Richly colored deck features 52 paintings in which color, dimension, and feeling express the conditions spawned by the Mexican revolution during the early 20th century. net USG ADG205 African Artifacts Playing Card Deck $10.00 $5.63 net The playing card deck features 52 African artifacts in 13 categories, including masks, headdresses, animal forms, mother and child, and empowerment figures. net USG AH17 American History Playing Card Deck $8.00 $4.50 net Portraits of prominent figures from American history bedeck the cards. The four suits are periods of U.S. history: Colonial, Federal, Civil War, and Frontier. Deck includes a 96-page biographical booklet, rules for educational card games, and a keepsake card outlining Jefferson's Ten Rules. net USG AMC55 American Military Costumes Playing Card Deck $6.50 $3.66 net Cards are decorated with American military uniforms from the 19th century, adapted from advertising insert cards. net USG BH55 Black History Playing Card Deck $8.00 $4.50 net The important contributions of black Americans to human rights, adventure, science, industry, and the arts come alive in this set of playing cards. Jan97,net USG BLA55 African Art Playing Card Deck $7.00 $3.92 net The designs in this deck of 55 playing cards by John J. Beckvermit III are based on African decoration and symbols from many different tribes. Includes a 32-page informational booklet. net USG CAN54 Old Time Christmas Angels Playing Card Deck $4.95 $2.78 net A memorable way to express holiday joy and greetings. Christmas angels from vintage turn-of-the-century postcards have been reproduced in full color in this beautiful playing card deck. net USG CDA108 Old Time Christmas Angels Deluxe Bridge Set $16.95 $9.53 net Two Old Time Christmas Angels Playing Card Decks embellished with gold accents on the card faces and packaged in a keepsake tin. net USG EMC55 European Military Costumes Playing Card Deck $6.50 $3.66 net Cards are decorated with European military uniforms from the 19th century, adapted from advertising insert cards. net USG NA55 Fine Art Nudes Playing Card Deck $12.00 $6.75 net Paintings by 32 different painters from the old masters to modern artists appear on each of the 556 cards. net USG SH54 Sherlock Holmes Playing Card Deck $5.00 $2.81 net Baker Street fans will delight in this deck of standard bridge-size cards. The card backs show a silhouette of the eccentric master detective, Sherlock Holmes. net USG SL55 Screen Legends Playing Card Deck $6.00 $3.38 net Everyone recalls the mystery of Garbo, the agility of Fairbanks, the grace of Astaire, and the drama if Dietrich. Legendary silver screen favorites are the stars of the 55-card deck with portraits reproduced from advertising insert cards. net USG WWP54 WWII Posters Playing Card Deck $9.00 $5.06 net Nostalgia buffs and collectors of World War II memorabilia will be intrigued by this 54-card deck containing color reproductions of vintage posters from 1939-1945. net USP 0077 Bee Jumbo Index $3.75 $2.25 net net USP 0092 Bee Poker $3.75 $2.25 net net USP 0096 Bee Bridge $3.75 $2.25 net net USP 0097 Bee Pinochle $3.75 $2.25 net net USP 0048 Bicycle Pinochle $3.50 $2.13 net net USP 0086 Bicycle Bridge $3.50 $2.13 net net USP 0088 Bicycle Jumbo Index $3.50 $2.13 net net USP 0808 Bicycle Poker $3.50 $2.13 net net USP 0070 Euchre 2-Pack $7.00 $4.25 net Includes 2 decks 7 through ace, plus counter cards and simple instructions. net USP 0071 Rummy (2-pack) $7.00 $4.25 net Tiny pips along top edge of cards for easy identification of matched sets. net USP 0072 Pinochle (2-pack) $7.00 $4.25 net Tiny pips along top edge of cards for easy identification of matched sets. net USP 0073 Canasta (2-pack) $7.00 $4.25 net Bonus and wild cards highlighted; point values printed on cards. net USP 0074 Spades (2-pack) $7.00 $4.25 net Custom spades "trump" suit. net USP 0075 Solitaire (2-pack) $7.00 $4.25 net Rulebook features illustrated card layouts. net USP 350R Budweiser $2.95 $1.75 net net USP 351R Coca-Cola $2.95 $1.75 net net USP 355R Pepsi $2.95 $1.75 net net USP 371R Bud Light $2.95 $1.75 net net USP 0913 Aviator Bridge $2.35 $1.40 net net USP 0914 Aviator Poker $2.35 $1.40 net net USP 0917 Aviator Jumbo Index $2.35 $1.40 net net USP 0918 Aviator Pinochle $2.35 $1.40 net net USP 001R Streamline Poker $1.85 $1.10 net net USP 002R Streamline Pinochle $1.85 $1.10 net net USP 007R Streamline Jumbo Index $1.85 $1.10 net net USP 888R Club Casino $3.35 $2.00 net net USP BBB Beginning Bridge $8.25 $5.00 net net USP OR Official Rules of Card Games $2.95 $1.75 net net USP PIN Pinochle is the Name of the Game $2.95 $1.75 net net USP PKR Poker is the Name of the Game $2.95 $1.75 net net USP 320R Bicycle 1996 Atlanta Olympic Games Playing Cards Deck $3.75 $2.25 net America's bestselling playing card commemorates the 1996 Atlanta Olympic Games by combining the famous Bicycle logo and the Atlanta Games mark. Features: Deluxe gold foil stamping on package. The Atlanta Torch Mark surrounded by the famous Bicycle Rider Back Design on card backs. Standard Bicycle card faces Jun'96,net USP 322R Centennial Olympic Games Playing Card Deck $3.75 $2.25 net This unique poker-sized deck celebrates the first 100 years of the modern Olympic Games. Custom card faces depict nostalgic logos, posters and mascots from the Olympic Games, 1896-1996. op UWD 1021 Harbinger of Doom $8.95 dis VFP 924414 Flashpoint! $24.95 This game drops the player into the role of a senior administrator in a multinational corporation, responsible for the design and deployment of strike forces charged with securing valuable resources from competitors. These conflicts take place at remote and exotic locations where downed transports, isolated research facilities, and unprotected manufacturing complexes hang as ripened fruits to be plucked by enterprising execs. Dozens of Personnel types, Body Armors, Weapons, Mechanized figures, and Accessories are on the player's shopping list. Flashpoint! is a playable alternative to other games of this genre, focusing on balance and player control that should provide continued enjoyment of the basic game. VIG 30001 Ambush! $35.00 Award-winning solitaire game. Lwts player build his own squad, assign weapons and set out on a hair-raising mission through World War II France. VIG 30007 Move Out $20.00 All components in Move Out! are fully compatible with the maps and counters in Ambush! Now your squad can continue its heroic exploits in war-torn France, encountering new and deadlier challenges, and you can extend your skills in mastering the most exciting solitaire system yet devised. Be forewarned that the missions in Move Out! are not for the faint-hearted, but your hardened Ambush! veterans can get the job done. VIG 30010 Purple Heart $30.00 2nd exciting module for Ambush; includes new maps, counters, and 6 missions. VIG 30021 Silver Star $25.00 3rd Ambush module; player takes his squad into Italy for 6 new missions. VIG 30029 Shell Shock! 2 player Ambush! $36.00 Adaptation of the award-winning Ambush solitaire sustem for two players; game depicts WWII squad-level action. VIG 30002 Hell's Highway $24.00 VIG 30003 Civil War $25.00 Re-crate history on a map stretching from Eastern shores through untamed New Mexico, maneuvering and engaging their armies according to carefully drawn abilities of over 60 commanders, as naval units battle for control of critical waterways. VIG 30004 NATO $20.00 Operational level simulation of Potential NATO/Warsaw Pact conflict in Central Europe as it could have been. VIG 30005 Vietnam: 1965-1975 $24.00 Intensely historical simulation game re-creates the longest, most complex and least understood US conflict. VIG 30009 Cold War $25.00 When you play Cold War, you had better play to win! A game for four players, Cold War gives you command of the economic, military, and intelligence forces of one of the contemporary world's major powers, and dares you to seize political, military, and economic control of as much of the world as possible. The only obstacles in your way are your three opponents, each of whom has a bag of dirty tricks to play and an equal stake in the world regions you claim for your own. Cold War is designed to be easy to learn, fun to play, and hard to win. VIG 30011 Pax Britannica $24.00 Winner of industry award, this multi-player game pits players as one of great powers of Colonial era vying on the worldwide stage for dominance. VIG 30012 Sixth Fleet $30.00 Simulating future combat for control of Medi-terranean by US, Russia. VIG 30013 Pacific War $49.00 The complete and definitive "monster game" on the WWII Pacific theatre; includes 21 scenarios, 2 huge maps. VIG 30014 Mosby's Raiders $20.00 Solitaire only game. Player rides along with John Mosby on daring raids against Union Army in norhtern Virginia. VIG 30016 Aegean Strike $25.00 Aegean Strike presents a comprehensive and realistic picture of the interplay between ground, air, and naval forces in modern warfare. The highly interactive sequence of play allows players to act and react to the changing battle situation. The integration of combat arms occurs on both the operational and strategic level. VIG 30017 Korean War $24.00 An operational level simulation of the first year of conflict between the North Korean and UN forces. VIG 30018 Second Fleet $35.00 Comparison between Soviet, NATo fleets over control of N. Atlantic and Arctic. VIG 30019 France 1944 $15.00 An elegant system of integrated movement and combat as it applieas to the WWII Allied Crusade in Europe. VIG 30022 Leatherneck(Battle Hymm Module) $20.00 A follow-on product to Battle Hymn; contains 4 additional missions through steaming jungles, shell-torn beaches. VIG 30023 Omaha Beachhead $18.00 Grand tactical simulation of American amphibious assault on occupied Normandy coast 6 June 1944. VIG 30024 Central America $30.00 Conventional and guerilla warfare are featured in this 16-scenario game of possible war in America's backyard. VIG 30025 Open Fire $32.00 Exploits of the 4th Armored DIvision in WWII are re-created in this solitaire only game of combat, adventure, and heroism. VIG 30026 7th Fleet $40.00 Modern naval combat game examines Soviet, American navies in Pacific. VIG 30027 Lee vs Grant $25.00 Operational level simulation of 45-day decisive 1864 campaign in Virginia climaxing the War between the States. VIG 30028 Tokyo Express $36.00 Solitaire and 2-player simulation of naval battles off Guadalcanal; players command US fleet awaiting Japan's. VIG 30031 3rd Fleet $36.00 Fifth in popular "Fleet" series. Three games in one: North Atlantic, Caribbean, and eastern Atlantic theatres. VIG 30032 Flashpoint: Golan $40.00 The Middle East is home to some of the largest, most heavily-armed, politically-influential military forces on the planet. It is also a seething mass of national, religious and ethnic animosities that have repeatedly set nations controlling those armed forces on collision courses. Flashpoint: Golan allows players to simulate the course of a dreaded hypothetical fifth Arab-Israeli war, in the area bounded by the strategic Golan Heights and Jordan River Valley on Israel's northern and eastern borders. The parameters of the conflict are determined by the Scenario Generation System in a random, yet logical fashion. VIG 30033 Carrier $35.00 The Southwest Pacific campaign: 1942-1943. Solitaire only. VIG 30034 Peloponnesian War $35.00 Re-creates the 28-year conflict that broke out in 431 BC between the Spartan Coalition and the Athenian Empire. In each 3-year turn,the game allown one to chart the destiny of the struggle in a strategic game of ancient warfare. The game is designed for play by 2 players, or as many as 7..yet features a unique solitaire system like no other system available today where you get to play both sides! Not only can the player experience the game privately, but a competitive two-player version allows one to pit skills against a human opponent. This feature allows a single player to practice sound strategy and tactics while using the same game system in a competitive encounter. The unique multi-player rules allow for a large group encounter of the Peloponnesian kind. Ages 12 and up. Playing time varies. VIG 30035 Across Five Aprils (Civil War) $30.00 Combines five Civil War games simulating the battles of Bull Run, Pea Ridge, Shiloh, Gettysburg and Bentonville into a single package. All five games use the same short, easily learned set of basic rules, while brief exclusive rules sections accommodate the circumstances unique to the individual battles. Across Five Aprils was designed with the novice gamer in mind, but offers enough historical accuracy and play value to appeal to even hard-core wargamers. elim VIG 30036 Across Five Aprils II tba elim VIG 30037 Blood & Sand (WWII Africa) tba VIG 30040 Gulf Strke (3rd Ed.) $40.00 Now in its 3rd edition, (includes Desert Shield module) involves current situation throughout the Persian Gulf are; includes OB's for Irand and Iraq. elim VIG tba Punic Wars tba VIG 35001 Q - Manual $9.95 The Q Manual provides players with the weapons and equipment used in the James Bond movie series, plus many additional items that may be employed during the course of a mission. Simple mechanics allow these items to be easily incorporated into the James Bond 007 Role Playing Game. VIG 35002 James Bond RPG Boxed set $14.95 Complete rules to the Bond role-playing game. BONUS--now includes Thrilling Locations in addition to the Character Record Sheets, two 6-sided Dice, and two 10-sided Dice. For any number of players, ages 10 and up. VIG 35003 Goldfinger $7.95 VIG 35004 Octopussy $7.95 VIG 35006 Dr. No $8.95 VIG 35008 You Only Live Twice $7.95 VIG 35009 Live and Let Die $8.95 VIG 35010 Thrilling Locations (inside 35002) $9.95 Book contains detailed descriptions of luxurious accommodations and modes of travel. VIG 35012 Goldfinger II $7.95 VIG 35013 Man With the Golden Gun $7.95 VIG 35014 A View to a Kill $7.95 VIG 35015 On Her Majesty's Scrt Serv (Solo) $17.95 VIG 35016 You Only Live Twice: Back of Beyond $7.95 VIG 35018 For Your Eyes Only $6.95 VIG 35019 James Bond 007 Deluxe Package $25.00 Experience the life of a secret agent. Work for M.I.6, the British Secret Service, or assume the role of the most famous agent of all. Prepare yourself for endless thrills, high living and danger. Reach out for excitement in the world of James Bond! Earn the coveted "007" rank -- your license to kill! In this game: Be a part of high-speed chases in pursuit of the villains and their evil henchmen. Pit yourself against Odd-Job and Jaws and thwart the plans of Dr. No and Goldfinger. Choose your special skills as an agent: weapons, vehicles, hand-to-hand combat, gambling, mountaineering and demolitions -- there's no limit! Select your equipment from Q Branch -- have your weapons modified to suit each of your missions. This bundle includes one each of the following seven James Bond products: Goldfinger (VG #35003) Octopussy (VG #35004) Dr. No (VG #35006) Thrilling Locations (VG #35010) Goldfinger II (VG #35012) Man with the Golden Gun (VG #35013) A View to a Kill (VG #35014) You Only Live Twice: Back of Beyond (VG #35016) The James Bond 007 Deluxe Package also includes a Gamemaster's screen (the now out-of-print VG #35005) and a complete array of GM supplies, such as building floor plans, maps, dossiers and point designations. dis VQE 7001 Global Survival $39.95 "The Ultimate Economic Quest for World Dominance". Large boxed game that treats the economic domination of the world like a huge monopoly game. Simple rules, but great detail in the world situations that affect the outcome of the game. Top notch components and truely stunning game board map of the world. both fun and educational. net WAR 001 Sixteen Thirty Something... $27.00 $16.00 net It is the seventeenth century and you are one of the major banking dynasties that finance the rulers of Europe. Through contacts and influence, your aim is to increase the status of those countries that you have an "interest" in. It is a time of war and sides are being taken which will plunge Europe into one of its bloodiest periods. Can you steer your interests to a commanding position in the new Europe, which is being shaped by musket and pike? Sixteen Thirty Something... is unlike any other game you may have played. Virtually everything that happens in the game is decided by voting. Players vote to decide which faction a country will align with, and who it will go to war with. Such votes are crucial to your standing in a game, but beware, if you lose a vote you will loose your standing and influence. Sixteen Thirty Something... is actually a simple game that captures the flavor of the 30 Years' War, with all its factions, changing alliances, military developments, and subtle, vicious diplomacy. Contents: Map 70 Die Cut Counters 110 Player Cards Rules Booklet Plastic Counters 4 Six-sided Dice net WAR 002 Stockers! $16.00 $9.60 net Take six souped-up futuristic, racing machines. Add one elegant card system. Throw in some betting to spice things up. Let it stew for just one and a half hours. And Voila! Stockers! The perfect accompaniment to an evening with friends. Stockers! is a simple game suitable for all the family. Cars are moved by using player cards. As the race progresses, each player bets on each of the six cars, trying to be the player with the most money at the end of the race. Each race is fairly short, so it is possible to run a series of races in an evening. Stockers! is for three to six players, and each race takes about thirty minutes. Contents: 12 large race counters 55 playing cards plastic counters and cars race track & betting card WAT 1001 High Colonies RPG rulebook $15.00 WBI 32-9 Ravengers, The $5.50 $3.14 net Welcome to Night City, an urban hell where a gang known as the Ravengers roam the streets with their leaders, byteboi and bytegirl. Working to reclaim the lost beauty of their world, they must battle evil corporate soldiers and media executives who will stop at nothing to protect their power. This 288-page novel by Stephen Billias is based on the R. Talsorian Games' Cyberpunk RPG. WBI 33-7 Holo Men $5.99 $3.60 net Joshua Victor is one of the best Netrunners, a cybernet junkie who spends so much time on the Net that he hardly knows what the real world is like. During one marathon online trip, he discovers a secret cabal of Netrunners known as the Holo Men. All of them stay permanently locked on the Net. The Holo Men invite Josh to join their ranks in their efforts to free the Net for all to use. Although enthusiastic about their goals at first, Josh accidentally discovers that the Holo Men have a secret and dangerous agenda -- to control the Net by sucking up more and more resources for malevolent purposes. He confronts the Holo Men with this, and they turn against him, determined to stop him by whatever means possible before he can blow the whistle on their cybernetic plot. This book by Stephen Billias is the second novel based on R. Talsorian's highly-popular Cyberpunk 2.0.2.0. roleplaying game. Announced for release in March '96. WBI 83-3 Highlander The Element of Fire $4.99 $2.84 net Centuries ago, the immortal pirate Khordas vowed to destroy MacLeod. Evil and insane, Khordas delights in burning his victims inside their homes and ships, then he loots the pyres from which he alone can emerge. An all-new, original adventure based on the Highlander TV series. WBI 84-1 Highlander Scimitar $4.99 $2.84 net He is Immortal, a Scottish warrior born 400 years ago. Immortals live and die by the sword. Duncan McLeod, the Highlander, has tried to turn his back on the traditions of Immortals. But the strong pull of the Gathering -- when the few remaining Immortals battle to the last -- is drawing him back. Then someone sends MacLeod an ancient Arabian scimitar. His friend Joe Dawson, a member of a secret group of mortals -- the Watchers, who have observed Immortals throughout history -- decides to find out why. This 224-page book by Ashley McConnell is Warner Books' second novel based on the enormously-popular television fantasy adventure series about this mysterious race of Immortals. Sep'96,net WBI 86-8 Highlander Scotland the Brave $5.99 $3.60 net In this 224-page book MacLeod is drawn into a conspiracy of Immortals on a militant quest to win back the independence that Scotland lost centuries ago at Culloden. For her own reasons, Immortal Annie Devlin has already answered the ancient call of the clans. But if Duncan follows, he risks being drawn into a web of obsession, madness, and murder. For the Immortal who is masterminding the campaign will be satisfied with nothing less than Duncan Macleod's heart and soul...and undying loyalty. Announced for release in September '96 May97 WBI 4550 Highlander Measure of a Man $5.99 One of the ages-old race of Immortals, Duncan Macleod, has tried to turn his back on tradition and live his life as a mortal. But as the time of the Gathering draws near-when the few remaining Immortals will fight to the last- he finds himself being drawn back to battle. If he wins at the Gathering, he will acquire all the powers of the losers; if he does not succeed, he loses his life forever... WDX 1017 Simpson's Chess Set $45.00 WDX 1117 Flintstones Chess Set $45.00 These really nice looking and unique chess sets are a LIMITED EDITION and supplies are limited. So, buy it quick man! WDX 2017 Simpsons Checkers Set $30.00 This is a must-have for any Simpsons' fan -- the classic checkers game revamped, featuring Bart Simpson holding a shield and sword and Lisa Simpson holding a dagger. This 3-D checkers set is sure to be a big seller for the holiday season. Includes: 12 Bart Simpson pieces 12 Lisa Simpson pieces 12 Crown pieces a checkerboard net WDX 34-3012 Double 12, w/asstd. colored dots $17.50 $10.50 net net WDX 34-3706 Double 6, Thick w/asstd. colored dots $9.95 $5.94 net net WDX 34-3709 Double 9, Thick w/asstd. colored dots $18.25 $10.94 net net WDX 34-9006 Double 6, Club $15.50 $9.37 net net WDX 34-9009 Double 9, Club $36.50 $21.87 net WEB 0001BG Webs Basic RPG 2nd Edition $14.95 The Webs Basic Gaming System 2nd Edition will include revised text with all-new art, new skills and blank character sheets. WEB 0002BG Web of Stars (was 0002) $25.95 Web Games is proud to announce the second release for the Webs Basic Gaming System. Web of Stars, the 200-page, fully-illustrated sourcebook, introduces you to 20 new player races plus several NPC races, organizations and personalities. There is a complete system for how to develop star systems, spacecraft, new technologies and cultures. Fans of FASA's Shadowrun will enjoy the virtual reality, cyborg and technomagic sections of Web of Stars. Battletech groupies will revel in the Battle Mech and Cyber Rig rules. Mage followers will find the technoshaman and technomage spells fascinating and playable. Traveler enthusiasts will love the new worlds, races and spacecraft. There's literally something for everyone in Web of Stars. '97 WEB 0003BG Web of Shadows $25.95 A spy sourcebook WEB 0004BG Web of Horrors $25.95 This 208-page sourcebook covers the gambit of the supernatural, from Animates to Zombies. Join the Paranormal Assault and Investigation Network (P.A.I.N.), the infamous Hellfire Club or any of the ancient Houses of the Vampire. Mix X-Files with a touch of Clive Barker and a generous helping of Anne Rice and you'll just touch the surface of this horror universe. In the War between Good and Evil, whose side are you on? Feb97 WEB 0005BG Web of Heroes $25.95 Enter the wild world of Paranormals. Fight for Truth, Freedom and Justice in a world of crime and corruption. Save the earth from invaders from outer space -- all while looking great in spandex! 208 pages. net WEG 4000A Star Wars Roleplaying Deal $402.70 $201.35 net In this Set you Get Two each of the Following: 40055 Star Wars The Roleplaying Game (2nd ed.) $25.00 Plus One Each of the Following: 40064 Star Wars Gamemaster's Screen $10.00 40065 Star Wars Gamemaster's Handbook $18.00 40071 Dark Empire Sourcebook $25.00 40073 Galaxy Guide #10: Bounty Hunters $18.00 40093 Star Wars Sourcebook $22.00 40095 Galaxy Guide 6: Tramp Freighters $15.00 40107 Platts Starport Guide $25.00 40209 DarkStryder (Boxed Set) $30.00 40210 Miniatures Battles Starter Set $35.00 Plus One Each of the Following Miniatures: 40401 Luke, R2D2 and C3PO $5.95 40402 Han, Chewbacca and Leia $5.95 40403 Stormtroopers #1 (3) $5.95 40404 Stormtroopers #2 (3) $5.95 40405 Rebel Troopers #1 (3) $5.95 40406 Rebel Troopers #2 (3) $5.95 40407 Obi-Wan, Luke & Darth Vader (3) $5.95 40415 Grand Moff Tarkin, General Veers, Imperial Officer (3) $5.95 40420 Bounty Hunters #1: Boba Fett, IG-88, Shrike (3) $5.95 40422 Bounty Hunters #2: Dengar, Zardra, Bossk (3) $5.95 40423 Imperial, power & R5-D4 Droids (3) $5.95 40424 Cloud City: Lando, Lobot, Leia (3) $5.95 40425 Emperor & Guards (3) $5.95 40426 Bounty Hunters #3: Barada, Boushh, Greedo (3) $5.95 40429 Aliens #1: Hammerhead, Sullustan, Revwein (3) $5.95 40430 Yoda & Two Jedi Knights (3) $5.95 40434 Rebel Operatives (3) $5.95 40435 Wookies (3) $5.95 40436 Mon Calamari (3) $5.95 40437 Heir to the Empire Villains (3) $5.95 40438 Ewoks (3) $5.95 40439 Noghri (3) $5.95 40442 Hoth: Han, Chewie & the Imperial Probe Droid (3) $5.95 40443 Aliens #2: Quarren, Gotal, Arcona (3) $5.95 40444 Jabba the Hutt (1) $5.95 40445 Jabbas Slaves: Bib Fortuna, Oola, Rancor Keeper (3) $5.95 All for three easy payments of: $70.25 net WEG 4000B Star Wars Miniatures Battles Deal $814.30 $407.15/3 net In this Set you Get Two each of the Following: 40210 Miniatures Battles Starter Set $35.00 40070 Star Wars Miniatures Companion $15.00 Three Each of the Following Imperial Troops: 40403 Stormtroopers #1 (3) $5.95 40404 Stormtroopers #2 (3) $5.95 40409 Stormtroopers #3 (3) $5.95 40416 Stormtroopers #4 (3) $5.95 40410 Heavy Blaster w/Imperial Crew $5.95 40415 Imperial Officers (3) $5.95 Three Each of the Following Rebel Troops: 40405 Rebel Troopers #1 (3) $5.95 40406 Rebel Troopers #2 (3) $5.95 40413 Rebel Troopers #3 (3) $5.95 40421 Rebel Troopers #4 (3) $5.95 40414 Rebel Commandos #1 (3) $5.95 40417 Rebel Commandos #2 (3) $5.95 Two Each of the Following Miniatures: 40401 Luke, R2D2 and C3PO (3) $5.95 40402 Han, Chewbacca and Leia (3) $5.95 40407 Obi-Wan, Luke & Darth Vader (3) $5.95 40408 Pilots and Gunners (3) $5.95 40411 Imperial Army Troopers (3) $5.95 40412 Imperial Naval Troopers (3) $5.95 40418 Imperial Army Troopers #2 (3) $5.95 40419 Imperial Naval Troopers #2 (3) $5.95 40420 Bounty Hunters #1: Boba Fett, IG-88, Shrike (3) $5.95 40422 Bounty Hunters #2: Dengar, Zardra, Bossk (3) $5.95 40423 Imperial, power & R5-D4 Droids (3) $5.95 40424 Cloud City: Lando, Lobot, Leia (3) $5.95 40425 Emperor & Guards (3) $5.95 40426 Bounty Hunters #3: Barada, Boushh, Greedo (3) $5.95 40427 Jawa, Sandperson & Luke on Tatooine (3) $5.95 40428 Sandtroopers (3) $5.95 40429 Aliens #1: Hammerhead, Sullustan, Revwein (3) $5.95 40430 Yoda & Two Jedi Knights (3) $5.95 40431 Snowtroopers (3) $5.95 40432 Hoth Rebels (3) $5.95 40433 Scout Troopers (3) $5.95 40434 Rebel Operatives (3) $5.95 40435 Wookies (3) $5.95 40436 Mon Calamari (3) $5.95 40437 Heir to the Empire Villains (3) $5.95 40438 Ewoks (3) $5.95 40439 Noghri (3) $5.95 40440 Zero-G Troopers (2) $5.95 40441 Luke, Leia & Vader (3) $5.95 40442 Hoth: Han, Chewie & the Imperial Probe Droid (3) $5.95 40443 Aliens #2: Quarren, Gotal, Arcona (3) $5.95 40444 Jabba the Hutt (1) $5.95 40445 Jabbas Slaves: Bib Fortuna, Oola, Rancor Keeper (3) $5.95 And Two Each of the Following Vehicles: 40501 Land Speeder $8.95 40502 Imperial Speeder Bikes $8.95 40503 Rebel Speeder Bikes $8.95 40504 Storm Skimmer $8.95 40505 AT-PT (Imperial Personal Walker) $8.95 40507 Bantha w/Sandperson Rider $8.95 All for three easy payments of: $133.22 WEG 10010 Junta! $30.00 Another reprint of WEG's classic boardgame of double-dealing and back-stabbing in a Banana Republic. If you become "El Presidente", will you be the true power, or just a puppet? We originally solicited this printing as a December '95 release on our November '95 Pre-Order Form. West End Games assures us that this game will be back in stock in September '96; therefore, we are cancelling our old numbers and soliciting for it again. Remember, the last time WEG reprinted this game, it sold out in less than 3 weeks. So don't get caught short -- get your numbers in as soon as possible. Note new, increased retail price! WEG 10020 Air Cav $25.00 Air Cav is a two player game of modern and future tactical helicopter warfare that features a movement and combat system which promotes quick, exciting play. WEG 10050 Air & Armor $25.00 Air & Armor is a simulation of near-future combat in a Warsaw Pact invasion of West Germany, taking place on 50 miles of the border near Wurzburg and Schweinfurt in the US VII Corps sector. WEG 10160 West Front Tank Leader $25.00 Desert Steel is a complete military simulation game recreating the desperate battles of the North African Theater during World War II. op WEG 10200 Soldiers $25.00 WEG 11006 Desert Steel $25.00 WEG 50001 Single counter tray with lid $3.00 op WEG 12000 Paranoia Rulebook (2nd Ed) $15.00 WEG 12001 Paranoia Boxed Set (2nd Ed) $18.00 The boxed game contains the Paranoia book, a die, plus The Compleat Troubleshooter, a booklet detailing important Troubleshooter assignments and outlining some nifty equipment. WEG 12600 Paranoia: The Fifth Edition $25.00 The Computer says "stay alert!" The Computer says "trust no one!" "Keep your laser handy!" (Whoops, I didn't say "The Computer says..." Report for termination, Citizen.) But, you can be sure that the Computer designed to talk to Infrared scum like you would say "buy Paranoia: Fifth Edition, featuring all sorts of new stuff to make it easy to adventure in Alpha Complex, wallow in the foodvats, and kill player characters left and right!" 208 pages. WEG 12022 Paranoia Sourcebook $18.00 The Paranoia sourcebook includes three new "subdivisions" of Alpha, new equipment, and the refitted, reworked Paranoia'd Computer. WEG 12004 DOA Sector Travelogue $10.00 An entire sector of The Computer's beautiful Alpha Complex for you to adventure in! Includes a wifty, keen, super-deluxe full-color map of DOA Sector. WEG 12006 Paranoia Forms Pack $6.00 WEG 12011 Recycled Pack $8.00 This limited-edition pack contains everything you need to spice up your crazy Paranoia game--forms and more forms (never the exact same pack twice), Cardstock Commies, and fifty-four plastic Troubleshooters, all in various shapes and security clearances. WEG 12012 Bot Abusers Manual $15.00 Read the expanded Bot Construction Rules, play the Bot Adventure, and learn about the Bot Secret Societies! WEG 12020 Crash Course Manual $10.00 Information, rules, and scenarios for playing in post-crash Alpha Complex. New concepts like cooperation, no security clearances, and highly active hormones! WEG 12024 R & D Catalog $10.00 This catalog includes a mini-adventure, a contest, and an order form. WEG 12027 Paramilitary $15.00 Included are full briefings on training, converting Troublehsooters to real active duty, and a whole mess'a information on runnin' Smoking Boot Camp and garrison duty at Fort RAN! WEG 12028 Paranormal / CTV $18.00 Two great Paranoia sourcebooks that taste great together! This is the first (and probably the last) sourcebook to use the new Computer approved flip book format. Hunt things that go bump in the nightcycle in the ParaNormal book. It's a disturbing mix of horror and comedy (horrible comedy?), chocked full of things that Troubleshooters weren't meant to know. Vambots and Wereboths and Horrors, oh my! C-TV introduces you to the exciting world of Computer television. Meet Vann-R-Wyt, hostess of Wheel of Traitiors, take to the mean streets of Alpha in C.O.P.S. (Citizens on Patrol, Stupid), test your mettle against the Alpha Annihilators on Alpha Gladiators, lose lots of clones and wonder why you play Paranoia. WEG 12005 Alpha Complexities $6.00 Alpha Complexities is a 48-page GM booklet loaded with maps, charts, tables, zippy illustrations, pregenerated player characters and other stuff way too treasonous to mention. WEG 12007 Computer Always Shoots Twice $6.00 The Computer Always Shoots Twice contains two classic adventure, Orcbusters and Send in the Clones, substantially upgraded to conform to second edition Paranoia. WEG 12010 People's Glorious Revolution $6.00 Somewhere in North America, a Communist Controlled Complex Population toils selflessly under the benevolent rule of the Big Red One, Tovarich Computer, to bring the banner of Communism to other Alpha Complexes everywhere.... AND IT'S COMING TO YOUR TOWN! WEG 12013 More Songs About Food Vats $6.00 More Songs contains 40 pages of words and pictures, handouts and props, hose jobs, Secret Society Wars casualties and the Really Big Fish. WEG 12015 Ice Man Returneth $6.00 This Really Important Adventure Includes 40 pages of adventure, handouts, and information about the future of Alpha Complex and the Computer itself. WEG 12016 Don't Take Your Laser to Town $6.00 Don't Take Your Laser to Town is a Yellow clearance Paranoia adventure for 2-6 players. WEG 12017 Alice through the Mirrorshades $6.00 This Adventure contains 40 pages of adventure, handouts, props, activities, a full set of Paranoia player-characters and insane Paranoia encounters. WEG 12018 Twilightcycle 2000 $6.00 This Adventure contains handouts, maps, props, a full set of Paranoia and Twilight: 2000 characters, and more authentic combat. WEG 12021 Gamma-LOT $6.00 Included are 40 pages of adventure, handouts, props, and all-new Post-Crash character and Troubleshooter team templates. WEG 12023 Death, Lies and Vidtape $6.00 This Adventure contains a 48-page adventure, lies, and videotape. WEG 12031 Mad Mechs $6.00 Mad Mechs contains frustrated Troubleshooters, new equipment, mutations, adventure, and maps. WEG 80102 Vapors Don't Shoot Back $6.00 WEG 80105 Acute Paranoia $6.00 WEG 12303 Title Deleted for Security Reasons $4.95 WEG 12304 Storm Shooters and Trouble Knights $6.95 The Computer leads a wild--and completely unofficial--invasion of the Torg universe, creating a realm whose only world law is that traitors must die--and everyone's a traitor. '97 CFE 2100 Work in Progress $11.95 '97 CFE 2101 Blastin' Out of Dimension X! $11.95 Bunch of short goofy adventures for Paranoia. '97 CFE 2102 Great Secret Project $11.95 op WEG 20500VP TORG Value Pack-Main Game,2 Sourcebooks and 3 Modules $35.00 WEG 20501 TORG Roleplaying Boxed Game $30.00 TORG combines the heroic action of the pulps, the magical adventure fantasy, and the grim situations of future-tech into one all-encompassing game. WEG 20505 Living Land Sourcebook $18.00 The Living Land describes the realm and cosm of Baruk Kaah, High Lord, of the primitive reality. WEG 20506 New Empire of the Nile Sourcebk $18.00 This sourcebook explores the realm and cosm of the Pharaoh Dr. Mobius, High Lord of pulp reality. WEG 20507 Aysle (Fantasy) Sourcebook $18.00 This volume describes the situation in Great Britain and Scandinavia, exploring a realm inhabited by dark creatures and heroic knights, evil dragons and brave dwarven fighters. WEG 20509 Nippon Tech Sourcebook $18.00 This sourcebook for Torg takes you on a journey to the realm of 3327, encompassing the island nation of Japan and other parts of Asia. WEG 20510 Orrorsh Sourcebook $18.00 Enter the realm o f the Gaunt Man, a perfect Ecology of Fear. Find a power of fear that can harm any Storm Knight, uncertain Occult magic, and creatures, no two of which need have the same abilities. WEG 20511 Space Gods Sourcebook $18.00 Discover why the Earth is central to the Possibility Wars. WEG 20512 Tharkold Sourcebook $18.00 Travel from the cosm of the Tharkoldu to their new home on Earth--Los Angeles--as they seek revenge against Nippon Tech in their own bloody style. WEG 20515 Terra Sourcebook $18.00 The ultimate 128-page handbook for pulp reality is here! This sourcebook features details on the origin of the Nile Empire and "wierd science." Caped heroes battle evil villains while hearty adventurers brave fantastic dangers in this fast-paced world of legendary fiction! Also featuring new rules for "pulp sorcery" and modified "wierd science" gizmo creation. WEG 20577 Ravagons Sourcebook $15.00 Ravagons includes details on the ravagon cosm, rules for playing ravagons, descriptions and stats, miracles, equipment, and inside information. WEG 20586 Clerics' Sourcebook $18.00 At last, a guide for clerics in the Torg Universe. This volume features scores of miracles from all the realm religions, as well as a new miracle creation system. WEG 20513 Delphi Council Worldbook $18.00 The Delphi Council makes its report to the President, listing changes in Europe, America, the Middle East and Asia, with locations, stats of NPCs, and templates. WEG 20523 Tokyo Citybook $18.00 Learn the secrets of Kanawa's capital city in this book, intended for players and gamemasters alike. Includes maps, adventure hooks and new character templates. WEG 20524 Los Angeles Citybook $18.00 This book details important locations in the techno-demon realm, scores of new NPCs, and features extensive maps to make your campaign in LA easier to run. WEG 20525 Berlin Citybook $18.00 Welcome to Torg's "city of pain" in this adventure supplement. The Nile Empire and Tharkold have divided this place between themselves, but representatives of every reality can be found within its borders. Intrigue, doublecrosses and death wait in every shadowed alley for the unwary Storm Knight! 128 pages. WEG 20556 GodNet $15.00 The GodNet includes new rules, locations, equipment, and more for running adventures in the Cyberpapacy's virtual reality. WEG 20559 Pixaud's Practical Grimoire $15.00 This adventure contains over 150 new spell descriptions, revised versions of popular spells, and index to the spells, and an introduction. WEG 2056 Kanawa Heavy Weapons Catalog $13.00 WEG 20560 Kanawa Personal Weapons Catalog $13.00 The Kanawa Personal Weapons catalog has what you need to be successful on the battlefields of the Possibility Wars. WEG 20567 Kanawa Land Vehicles $13.00 Torg: Kananwa Land Vehicles features descriptions, prices and game statistics for automobiles, trains and military vehicles which can be used in the realms of the Near Now. It also features a new vehicle chase system and a comprehensive chart. WEG 20568 Infiniverse Campaign Game Update $18.00 Infiniverse Campaign Game Update features detailed information on the progress of the War so far. New realm maps, new adventures, and new developments in the Wars are reported here. The Campaign that is the quest for the Torg continues between these covers. WEG 20569 Strm Knghts Guide to the Poss. Wars $15.00 The Storm Knight's Guide contains an expanded background generation system, a section containing a summary of the Storm Knight's "Tools of the Trade", and more spells, miracles, equipment, and eternity shards . WEG 20570 Creatures of Aysle $18.00 Creatures of Aysle contains detailed information on the creatures of the Aysle cosm and realm, illustrations, statistics, and maps of their domains. WEG 20571 Charactor Collection $18.00 Within these pages, you'll find Ayslish sorcerers, Nile heroes, Orrorshan shapechangers and countless others who might aid--or destroy--your team of adventurers. Each comes complete with a list of accomplishments, and evaluation by the Storm Guild, and a full template. Storm Knights in need of allies, or potential foes, need look no further. WEG 20574 Creatures of Orrorsh $18.00 Creatures of Orrorsh features detailed information on the horrors of Orrorsh, with realm maps, illustrations and game statistics. WEG 20575 Creatures of Tharkold $18.00 This supplement features detailed information on the creatures of the Tharkold cosm and realm, with illustrations, statistics, and maps of their domains. WEG 20581 Gaunt Man Returns $15.00 Two years ago, a band of intrepid Storm knights trapped the Gaunt man within a powerful reality storm. Now the master of the horror realm of Orrorsh, the most powerful High Lord of all, is back! WEG 20582 Infiniverse Update, Volume II $18.00 This supplement features new realm maps, new adventures, new characters, and new developments in the Possibility Wars. The Campaign that is the quest for the Torg continues here. WEG 20585 High Lord's Guide to the Possibility Wars $18.00 Revealed at last--the secrets to gamemastering the Possibility Wars and running the realms of Torg. Learn what unique challenges lie in wait for gamemasters in each realm and how you can overcome them. Get useful tip[s on how to run adventures and track the success or failure of the High Lords in your campaign, and much more. WEG 20587 Infiniverse Update Volume # 3 $18.00 Catch up on all the happenings in the cosmos in infiniverse Update Volume #3. See the destruction and rebirth of Baruk Kaah, now master of all realities. Be on hand for the corruption of Pella Ardinay, the Bride of Darkness! Witness the invasion of Texas by Dr. Moebius and a host of other major events which have shaped the Torg campaign over the last year. Includes complete realm updates and stellar maps. WEG 20551 Destiny Map w/screen $12.00 This Torg adventure introduces players and gamemasters alike to the Torg universe, where realities overlap and anything is possible. WEG 20552 Possibility Chalice $12.00 WEG 20553 Forever City $12.00 WEG 20554 Cassandra Files $12.00 The Cassandra Files is full of adventure hooks, new villains and creatures, and exciting and dangerous locations that can be incorporated into any adventure. WEG 20555 QueensWrath $12.00 Queenswrath comes complete with villains and their statistics, dreadful plans and plots against honor, and maps of important new locations. WEG 20557 High Lord of Earth Adventure $12.00 High Lord of Earth is an adventure for use with Torg: Roleplaying the Possibility Wars. WEG 20558 Full Moon Draw and Other Adv $12.00 Full Moon Draw features six mini-adventures set in the realms of Torg, complete with evil plots, new characters and their statistics, and maps of key locations. WEG 20561 Operation: Hard Sell $12.00 Operation: Hard Sell is an adventure for veteran characters and many of the situations and adventure ideas can be incorporated into other game systems. WEG 20562 Land Below adventure collection (Torg) $15.00 The wonders of the underground world seemed endless: new civilizations, incredible treasures, and a dangerous passageway to a fringe reality. Only the bravest will survive the perils of the Land Below. WEG 20563 Crucible of Pain $12.00 Crucible of Pain introduces a new concept in roleplaying. Players and gamemaster read the first part of the short story, then run the adventure, and them come back for the exciting conclusion of the story. WEG 20565 City of Demons $12.00 The Near Now. The Possibility Wars have taken a new turn, as the techno-horror realm of Tharkold reigns in Los Angeles. Now the threat of a bloody civil war between demon prides forces the Storm Knights to ally with a deadly enemy--Thratchen, High Lord Regent of Orrorsh. WEG 20566 CY-Lent Scream $12.00 In the espionage realm of Nippon Tech, in the savage Living Land, in fantastic Aysle and in the pulp realm of the Nile Empire, Storm knights strive to save humanity from the High Lords, their servants and those who would divide the war-torn Earth into their own domains. Within Cylent Scream, the Wars are fought. Whether they are won or not depends on you. WEG 20572 Temple of Rec Stalek $12.00 The Near Now. While the Possibility Wars continue to spread, a twisted edeinos bent on revenge hatches a plot that could change the face of the Living Land forever. Calling upon the power of a dark god, he threatens the life of Baruk Kaah and the very future of the realm. WEG 20573 Central Valley Gate $12.00 Welcome to Redside, stuck between the war fronts of the Living Land, Nippon Tech and Tharkold. This small town in California has managed to survive through persistence and determination, and a small arms factory. But now, the town has sent out a desperate plea for help, as rampaging biker gangs and edeinos tribes are slowly overrunning the area. WEG 20578 No Quarter Given $12.00 Get the true feel for the Realm of Terror in this adventure/fiction supplement. One group of Storm Knights control their own destinies as they battle horror and the occult in the jungles of Indonesia. Another group is led by the line of fiction to tell a story of heroic sacrifice and desperate victory. WEG 20580 When Axioms Collide $12.00 As the Possibility Wars turn realms against each other, and Orrorshan Nightmare seizes control of a portion of the GodNet with a diabolical plan to use the Cyberpapacy's greatest weapon against it. 97 WEG 20590 War's End $18.00 After five years, the Possibility Wars end here! The Gaunt Man is about to launch his master plan to become Torg, and only the Storm Knight can stop him. Discover the fates of your favorite Torg characters, challenge powers beyond any seen before and change the face of the world as you know it in this action-packed final adventure. 128 pages. WEG 20601 Storm Knights $4.95 Later today, early tomorrow, sometime next week...the world began to end. The day turned to night, submerged beneath dark clouds and rumbling thunder. A storm filled the sky, bloated with poisonous rain. And the storm had a name... WEG 20602 Dark Realm $4.95 The Dark Realm continues the saga of Torg: The Possibility Wars that began in Storm Knights. This spectacular epic of adventure, magic, and high-technology is set on a reality-torn Earth--an Earth warped into someplace else. WEG 20603 Nightmare Dream $4.95 Earth is caught in a waking nightmare...a nightmare of different realities and invading horrors form other worlds. WEG 20604 Strange Tales from the Nile $4.95 Egypt, and much of North Africa, are no longer part of Earth's reality. Now they are a part of the Nile Empire, a land whose reality matches that of our old pulp stories. It's a strange place, a perfect setting for Strange Tales. WEG 20605 Dragons over England $4.95 Dragons Spotted Flying Over England! Elves Lurking in Sherwood Forest! Dwarves Working on the London Stock Exchange! WEG 20607 Out of Nippon Tech $4.95 Nikki Carlson became involved in corporate espionage and intrigue...and murder. Now, she is certain she is being stalked by something not of this world. She has been forced to go to Indonesia, to the new world of "Orrorsh". Will Nikki find answers there? Or only death... WEG 20608 Mysterious Cairo $4.95 Come to the world of the Nile Empire, a world of high adventure, intrigue, and danger. Come to the city of Cairo, on the banks of the Great Nile. Here, pulp heroes fight against insane villains in the streets. WEG 20609 Interview with Evil (Trade sized) $6.95 Within this book lies a tale of unending horror and mysteries whose solutions have long been locked away in the black heart of the Gaunt Man. Prepare to encounter the reality of fear...if you dare. WEG 20610 City of Pain (Trade sized) $6.95 Hard-luck Heroes meet cyber-steel demons in a battle for a broken city WEG 40055 Star Wars 2nd ed. (Hardcover) $25.00 Experience the drama and epic scope of the greatest space fantasy of all time! Adventure in a universe of epic heroes, fearsome villains, amazing technology and strange aliens. WEG 40120 Star Wars RPG, 2nd Ed. Revised & Expanded $30.00 West End Games is pleased to announce the August '96 release of a newly revised and expanded edition of the highly popular Star Wars roleplaying game. Entitled The Star Wars Roleplaying Game, 2nd Edition, Revised and Expanded, the book will be a 240-page full-color update of the bestselling game. With the planned release of special editions of the first three Star Wars films in 1997, West End Games believes that this edition will be a very timely product. This new book will feature a solitaire adventure, over 30 character profiles, a player handout, rule summaries and detailed examples that help explain game play. All the rules needed to play the game are included in this book, along with fascinating background on the Star Wars universe itself, from aliens to droids to planets and the Force itself. The new Revised and Expanded edition is compatible with the Second Edition rulebook. According to a WEG spokesperson, "The new rules are very close to the 2nd Edition rules, but we've tweaked trouble spots to make the game run faster and more smoothly. Exciting graphics, entertaining text and an easy-to-understand rules system make this a perfect purchase for the first-time roleplayer. At the same time, the game retains its appeal to the more experienced players and gamemasters as well. NOTE: For players who already own Star Wars 2nd Edition and just want to obtain the rule upgrade, West End Games will be releasing the upgrade under separate cover in September. We will be soliciting for this product on our August '96 Pre-Order Form. WEG 40046 Cracken's Rebel Field Guide $13.00 This galaxy guide provides gamemasters with a wealth of information about life in the Star wars universe, and includes chapters on the Rebel Alliance and the Empire, swoop gangs, mercenary units, pirates, corporations, media organizations, the Force, and even music, social life and culture! The perfect supplement to add atmosphere and flavor to your Star Wars game. WEG 40059 Last Command $22.00 The final volume in the trilogy of sourcebooks for roleplaying the future of the Star Wars Universe. This 144 page hardcover is packed with info to incorporate T. Zahn's vision of Star Wars into your game. Complete stats for aliens, creatures, ships, equipment and much more. This is a limited edition. Once the hardcover edition is gone, it will never be available again. WEG 40062 Wanted by Cracken $15.00 Inside this book are Imperial military officers, bounty hunters, smugglers, assassins and many other criminals who represent a threat tot he New Republic: over 50 individuals in all! WEG 40065 Star Wars Gamemaster Handbook $18.00 Bring all the excitement of the Star Wars universe to your games with the Star Wars Gamemaster Handbook. This book is a collection of inspirational and entertaining essays on all aspects of game design, from encounters, to creating gamemaster characters, to how to really start a fun campaign. WEG 40070 Star Wars Miniatures Companion $15.00 A supplement to the award-winning Star Wars Miniatures Battles. This book contains the long-awaited rules for vehicle combat and flight, unit organization and insignia, new equipment and scenarios. Join the Rebellion and fight the forces of the Empire! WEG 40071 Dark Empire Sourcebook (reprint) $25.00 A reprint based on the Dark Horse comic series, including a full-color section. 16 pages. WEG 40076 Star Wars Movie Trilogy Sourcebk (HC)(reprint) $25.00 Softbound version of 40076. Note: we still have invemtory of the hardbound edition. WEG 40082 Tales of the Jedi Sourcebook $25.00 Based on the exciting Dark Horse comic series, this 176-page sourcebook takes a fascinating look at the Jedi and the Force. Features 16 full-color pages from the comics. WEG 40084 Cracken's Rebel Operatives $15.00 How does the Alliance get its information? If Rebels are stranded in the field, where do they go for protection? Who works for the Alliance to undermine the Empire? Crackens Rebel Operatives is a collection of saboteurs, operatives, spies, contacts and informants who work with or for the Alliance to overthrow the Empire. This book provides a wide assortment of gamemaster characters who can provide vital information or assistance during exciting Star Wars adventures! WEG 40085 Truce at Bakura Sourcebook, The $22.00 Cold-blooded invaders from beyond known space, a desperate alliance with tattered Imperial forces, a fight for the survival of the Rebel Alliance itself! Kathy Tyers' exciting Star Wars novel comes to life in this hardcover sourcebook, written by Tyers and Eric S. Trautmann. WEG 40091 Rebel Alliance Sourcebook $22.00 The Rebel Alliance Sourcebook, Revised for Second Edition: A detailed look at the inner workings of the Rebel Alliance, that brave group of heroes who resist the evil Galactic Empire. This sourcebook explains how the Alliance operates, from High Command, to the lowliest ground forces squad. Chapters examine Alliance intelligence, tactics for starfighters, combat starships and ground forces, and complete sections on equipment, vehicles, and starships unique to the Alliance. WEG 40092 Imperial Sourcebook (2nd) $22.00 Imperial Sourcebook, Revised for Second Edition. All the secrets of the most evil Empire in the Galaxy are revealed in this book, with a detailed look at the Emperor's army, tactics and weapons. WEG 40093 Star Wars Sourcebook $22.00 A treasure chest of unusual and imaginative information on the Star Wars universe with details on the construction of lightsabers, blueprints to Han Solo's Millennium Falcon, plus dossiers on some of the most prominent people of the galaxy, such as Luke Skywalker and Darth Vader, with game statistics to match. Includes rare photos. Completely revised and updated for use with Star Wars: The Roleplaying Game, 2nd Edition. WEG 40100 Star Wars Planets Collection, The $25.00 All three books in the popular series, Planets of the Galaxy in one complete volume. Dozens of planets, fully detailed and ready for adventure. All game stats are fully updated for use with the second edition rules. WEG 40108 Star Wars Classic Campaigns $15.00 It's never easy being a Rebel...especially when gamemasters have not one, but two exciting campaigns to throw at the players. Classic Campaigns presents two Star Wars first edition favorites completely updated to Star Wars, Second Edition. The first campaign features the adventures of the Long Shot, a modified space yacht that's a perfect base of operations for Rebel adventurers. The second campaign chronicles the efforts of Rebels trying to halt construction on an Imperial resupply base. The fate of the distant Trax sector is at stake! Are your players up to the challenge? WEG 40109 Star Wars Alliance Intelligence Reports $15.00 "Slavers, bounty hunters, political radicals... you do not have to wear an Imperial uniform to be a threat to the Rebel Alliance. Anyone who hinders the fight for freedom is a threat." (Task Force on Alliance Security) Alliance Intelligence Reports is a collection of some of these dangerous beings. Each entry provides game statistics, biographies and detailed discussions of equipment, droids, weaponry and vehicles. 96 pages. WEG 40114 Jedi Academy Sourcebook, The $22.00 Based on the bestselling Kevin Anderson trilogy, this new sourcebook explores the inner workings of Luke Skywalker's Jedi Academy. This 144-page volume features detailed information about the infamous Kessel Run, the dreaded Maw Installation (birthplace of the Death Star) and a number of new Force powers for use by players and gamemasters alike. WEG 40122 Shadows of the Empire Sourcebook $20.00 West End Games' entry into the multi-media Star Wars event of 1996: Shadows of the Empire! As Princess Leia organizes a rescue mission to save Han from Jabba the Hutt, and Darth Vader searches the galaxy for Luke Skywalker, another sinister figure emerges. Leader of a powerful crime syndicate, he will pit himself against Vader for the favor of their mutual master -- the evil Emperor Palpatine. A companion to the novel Shadows of the Empire, this 128-page sourcebook provides detailed information on character backgrounds, location histories, droids and starships from the novel. WEG 40131 Thrawn Trilogy Sourcebook, The $25.00 Five years after the Battle of Endor, the total defeat of the evil Galactic Empire seemed imminent. Then, a new leader -- an heir to the Empire -- surfaced and pushed the New Republic to the edge of utter destruction. A leader named Grand Admiral Thrawn... Collected together for the first time in this 240-page sourcebook are Heir to the Empire Sourcebook (WEG #40068), Dark Force Rising Sourcebook (WEG #40074) and The Last Command Sourcebook (WEG #40059), revised, reorganized and updated for 2nd Edition. It also features a new foreward by Timothy Zahn. Relive the excitement in this Star Wars novel trilogy! WEG 40134 Shadows of the Empire: Planets Collection $15.00 Explore the worlds featured in the latest Star Wars phenomenon, Shadows of the Empire. Includes in-depth source material, stats and diagrams. A great companion piece to the Shadows of the Empire sourecebook (WEG #40122). 96 pages. WEG 40008 Deathstar Companion $15.00 Revised to 2nd edition rules. Everything you could possibly want to know about the layout and armament of the Empire's most terrifying battle station. Well illustrated book appeals to gamers and movie fans alike. WEG 40025 Fantastic Technology $15.00 A look at the technology of the galaxy, marvelous and mundane, useful and unusual! This book covers survival gear, computers, droids, espionage devices, personal defense equipment and many other areas. 96 pages. WEG 40042 Han Solo and the Corporate Sector $20.00 In a distant corner of the galaxy is the Corporate Sector. Removed from the Empire, it is a sector of space ruled by profit and the all-mighty Corporate Sector Authority. Learn about all the people, places and events of Han Solo's adventures there, as depicted in the novels Han Solos at Stars' End and Han Solo's Revenge by Brian Daley. Hardbound. 144 pages. WEG 40061 Galaxy Guide 8: Scouts $15.00 Seeking out cultures and worlds lost or abandoned during the dark time of the Empire, the scouts are a new breed of hero facing a new kind of danger... WEG 40063 Galaxy Guide 9: The Outer Rims $15.00 WEG 40069 Galaxy Guide 7: Mos Eisley $15.00 This book provides a complete overview of Mos Eisley, the outlaw city. It contains detailed location descriptions, with maps, gamemaster character descriptions and illustrations. Includes introductory chapters describing the history of Tatooine and Mos Eisley! WEG 40073 Galaxy Guide #10: Bounty Hunters $18.00 They deal in the most precious commodity of all, sentient life! This mammoth guidebook tells you all you need to know (in some cases more than you want to) about the most dangerous hunters in the Star Wars galaxy, the Bounty Hunters. Includes organizations, Imperial bounty hunters, stats for the bounty hunters in Empire Strikes Back, some bunnies to hunt, and a brief scenerio. WEG 40075 Galaxy Guide 11: Criminal Organizations $15.00 Slaving, spice mining, smuggling, gun-running...whenever there is a demand for a product -- any product -- there is someone who will supply the goods, no matter what! From huge crime bosses like Jabba the Hutt to low-life thugs and slavers, this book delves into the dark world of crime and criminals in the Star Wars galaxy! 96 pages. WEG 40080 Creatures of the Galaxy $15.00 Life thrives across millions of worlds: predators, prey and exotic animals abound. For the first time, a look at some of the most unusual life-forms in the galaxy! 96 pages. WEG 40086 Heroes & Rogues $18.00 The Star Wars universe is loaded with fascinating and exciting characters. This 128-page player book provides scores of new character templates, suggestions on how to make your characters more realistic and advice on playing Imperials. WEG 40087 Galaxy Guide 12: Aliens, Enemies & Allies $15.00 Prepare to encounter some of the most bizarre and dangerous alien races in the Star Wars universe! This new 96-page galaxy guide, a sequel to the bestselling Galaxy Guide 4: Aliens (WEG #40094), includes stats and descriptions for dozens of alien species. WEG 40094 Galaxy Guide 4: Aliens $15.00 Revised and expanded for 2nd Edition of this very popular guidebook. To be 96 pages. WEG 40095 Galaxy Guide 6: Tramp Freighters $15.00 Completely redone to conform to new 2nd edition rules, Tramp Freighters has been expanded to 96 action packed pages. Contains rules for ship modification, trading, dozens of new templates and a complete campaign setting. WEG 40098 Goroth: Slave of the Empire $15.00 4,000 years ago, Goroth was devastated by two warring factions. Now, the Empire and the Rebel Alliance have rediscovered Goroth...will history repeat itself? A distant world is enslaved by the Empire, exploited by the galaxy's megacorporations and on the edge of destruction. While the reptilian Gorothites toil away in the corporate hyper-baride mines, splinter factions plan violent revolution against the Imperial government and the Rebel Alliance works to prevent another tragedy. WEG 40107 Platt's Starport Guide $25.00 Want to see the galaxy? Just follow smuggler extraordinaire Platt Okeefe as she takes you on a vagabond's tour of seven starports. Evade clan intrigues in the Twi'lek city of Kala'uun, dare to smuggle goods through the system-spanning dockworks of Kuat, and explore the bewildering array of immense city towers on Byblos! Features 32 pages of original color art by Chris Gossett, artist for Dark Horse Comics' Tales of the Jedi and Dark Lords of the Sith. WEG 40112 DarkStryder: Endgame $18.00 The final DarkStryder supplement! The FarStar has discovered the hidden lair of renegade warlord Moff Sarne. But more than just Imperial treachery is lurking on the DarkStryder planet -- a shadowy menace that Sarne plans to use to destroy the New Republic! This 128-page adventure supplement features the conclusion to the DarkStryder Campaign (WEG #40209), as well as detailed source material on DarkStryder, his technology and his home planet. WEG 40118 Kathol Outback, The $15.00 The first Star Wars supplement for the DarkStryder campaign will be released! The crew of the FarStar has arrived at the Kathol Outback, searching for clues that will lead them to the renegade Moff Kentor Sarne. Join the valiant New Republic crew as they explore this new and isolated section of space; encountering lost colonies, ancient technology, danger and intrigue at every turn; and a strange new alien species with a dangerous unknown agenda. This 96-page book features five new adventures and extensive source material on the Kathol Outback. WEG 40119 Galaxy Guide 2: Yavin & Bespin (2nd ed.) $15.00 All the secrets of the Rebel base are revealed in this revised and expanded 2nd Edition, along with a detailed look at the refinery on the planet Bespin, run by the scoundrel and Rebel hero Lando Calrissian. Sixteen more pages have been added since the first 80-page Galaxy Guide (WEG #40023), including maps, character statistics and scenario ideas for both Yavin and Bespin. WEG 40121 Kathol Rift, The $18.00 The valiant crew of the FarStar returns in this second supplement for the DarkStryder campaign boxed set. The FarStar arrives at the Kathol Rift, a massive cloud of energy and radioactive matter that superstitious spacers believe to be haunted. The New Republic crew must pass through this "seething cauldron of galactic power" in search of their Imperial enemy. This 96-page book features source material on this fearsome region of space, tips on integrating new sub-plots into the DarkStryder campaign and six new adventures that carry the crew of the FarStar closer to its final showdown with the forces of the Empire. WEG 40124 Galaxy Guide 1: A New Hope (2nd ed.) $15.00 With the original films coming out on video cassette for the last time, relive the excitement of Star Wars in this updated 96-page Galaxy Guide. Includes profiles and stats for all the characters in the film. Also includes new art, new source material and a new adventure. WEG 40125 Galaxy Guide 3: The Empire Strikes Back $15.00 Galaxy Guide 3 is the comprehensive guide to the second movie of the Star Wars saga, compiling information and facts from a dozen sources, from the movies and radio play to the novels and comics. This 96-page book is the definitive collection of backgrounds, statistics and information on the heroes and villains from The Empire Strikes Back, many of whom make their first appearance in this roleplaying supplement. Also featured is an all-new adventure set in the luxury mining town of Cloud City. WEG 40126 Galaxy Guide 5: Return of the Jedi (2nd ed.) $15.00 In its darkest hour, the Rebel Alliance finds salvation through the actions of an unlikely band of heroes and their Ewok allies. Discover again what made the Star Wars trilogy so popular in this updated 96-page Galaxy Guide. Features profiles and stats for all the characters in the film. Includes new art, new source material and a new adventure. WEG 40135 Star Wars Gamemaster Screen Revised $10.00 Hot on the heels of Star Wars Second Edition, Revised and Expanded (WEG #40120) comes this brand-new gamemaster pack! Includes new adventures, gamemaster tips, gamemaster screen and other goodies to make your campaign more exciting and fun. 64 pages. Feb97 WEG 40143 Pirates & Privateers $18.00 Command a ragged band of pirates, lead a daring and disciplined crew of commerce raiders against the forces of the Empire, or launch devastating attacks against New Republic shipping as an Imperial privateer. This 128-page supplement gives players and gamemasters all the information needed to run a privateer campaign, featuring scores of new character templates, equipment, ship modifications guidelines, gamemaster characters and a detailed index to pirate organizations, ships and shadowports. Explore the lawless fringe of the Star Wars universe...if you dare! WEG 40009 Strike Force: Shantipole $10.00 WEG 40016 Starfall $10.00 This 40 page booklet features: an action-packed script a full-color, poster-sized map details about Star Destroyers a pullout section WEG 40017 Battle for the Golden Sun $10.00 Included is an exciting script, detailed descriptions and maps of an underwater village, backgroung information on a new race of sea dwellers, and a pull-out section full of colorful non-player character templates. WEG 40018 Otherspace $10.00 Beyond realspace, past the time-bending corridors of hyperspace, another galaxy waits to be discovered. Here abandoned ships from all over known space float beside those of unknown origin. WEG 40020 Scavenger Hunt $10.00 A funny thing happened on the way to an ambush...and now the largest pile of garbage in the galaxy stands between a Rebel strike team and the fate of secret Alliance sympathizers. op WEG 40021 Riders of the Maelstrom $10.00 WEG 40028 Otherspace II: Invasion $10.00 This 40-page booklet features Assault on Hoth battle system scenario, a pullout section with non-player character templates, extensive gamemaster notes, and a character script that plunges the players into the thick of the action. WEG 40030 Black Ice $10.00 Black Ice. 7,800 meters long--five times the length of an Imperial-class Star Destroyer. The pride of the Imperial Replenishment Fleet. WEG 40033 Game Chambers of Questal $10.00 Defying orders, Rebel agents launch a desperate search for a missing friend. What they find could shatter the Alliance forever. WEG 40036 Isis Coordinates $10.00 This 64-page book features detailed descriptions of the Rebel factory world Isis, and deck plans of the Corellian gunship Handree, which is the stage for a dramatic conflict between Rebels and Imperials. WEG 40037 Death in the Undercity $10.00 The mighty Mon Calamari Cruisers are the cornerstones of the Rebel fleet, and the key to victory over the massive Imperial Navy. These powerful starships are supplied by the citizens of Calamari, a planet entirely loyal to the Alliance--at least on the surface. WEG 40052 Mission to Lianna $10.00 WEG 40060 Twin Stars of Kira $15.00 To smugglers and free-traders, the Kira Run is a pathway to profit. But in the turbulent times following the fall of the Empire, it is much more: a hyperspace jump leading to danger, intrigue and bizarre menaces to the New Republic. WEG 40066 Supernova $15.00 The inhabitants of the Demphon system face a threat far greater than that of the Empire: their sun is about to go supernova, destroying all life on the worlds around it. WEG 40077 Flashpoint: Brak Sector $15.00 Outnumbered and outgunned by the Empire, the Rebel Alliance must choose its targets carefully. With Imperial Navy staging and maintenance yards, Brak sector is one such target. If the Rebels succeed in disabling these yards, it will be an important victory for the Alliance. If they fail, countless remote systems face the wrath of the Empire. The fate of these systems is in the hands of the players. 96 pages. WEG 40083 Classic Adventures $18.00 Reprinting of The Abduction of Crying Dawn Singer and The Politics of Contraband that is fully updated to second edition rules. This is the perfect adventure supplement for beginning gamers! In The Abduction..., a popular entertainer has been captured and is being held for ransom. Can the Rebel heroes rescue Crying Dawn Singer from the pirates who are holding him hostage? The Politics of Contraband features five short adventures for smuggler characters in the New Republic era. 128 pages. WEG 40102 Scoundrel's Luck (Solo Adv.) $13.00 Scroundrel's Luck is an 80-page solo adventure featuring an interactive system that emphasizes thought-provoking decisions, longer story segments, movie-like intensity, and a hidden game system. WEG 40103 Jedi's Honor (Solo Adventure) $13.00 Jedi's Honor is an 80-page solo adventure featuring an interactive system, longer story segments, movie-like intensity and focus, and a hidden game system. WEG 40128 Classic Adventures #2 $18.00 Hot on the heels of the bestselling Classic Adventures (#40083) comes this exciting volume, which includes "Graveyard of Alderaan" and "Domain of Evil," both revised and updated for second edition. WEG 40129 Best of the Star Wars Adventure Journal, Volume 1 $20.00 Although the first year's Adventure Journals are out-of-print, you can still find some of the best stories from those issues in Best of the Star Wars Adventure Journal. Read about Talon Karrde in Timothy Zahn's "First Contact," or see how Tinian I'att got her start running from the Empire in Kathy Tyers' "Tinian on Trial." This 128-page volume also includes a trip to the spice mining planet Sevarcos, adventure and intrigue in the Spira Regatta, a romp with Rebel privateers and much more. Special insights from the authors reveal the inside scoop and inspirations for their stories. Don't miss out on this exciting collection showcasing the first and best articles from your source for new Star Wars material. WEG 40130 Star Wars: Live-Action Adventures $18.00 In ordinary roleplaying, you're at a table holding a piece of paper. In Star Wars: Live-Action Adventures, you are there in the thick of the action, surrounded by your enemies and allies, all conniving and plotting to advance their own agendas. You are your character, so lace up your combat boots, grab your blaster and enter the fray. WEG 40132 Operation: Elrood $16.00 While on a mission to sabotage Imperial mining efforts in Elrood Sector, a crack team of Rebels stumbles upon a nest of pirates and a plot to wipe out a Star Destroyer in this all-new 96-page Star Wars super-adventure. WEG 40133 Classic Adventures #3 $18.00 This latest entry in the Classic Adventures series marks the return of the long out-of-print adventures Tatooine Manhunt, Riders of the Maelstrom and Death in the Undercity. Whether you are dodging bounty hunters on the streets of Mos Eisley, dueling with pirates aboard the luxury liner Kuari Princess or battling saboteurs beneath the waves of Calamari, your Star Wars campaign is sure to be exciting! 128 pages. Jan97 WEG 40137 Star Wars Instant Adventures $15.00 Instant gaming -- just add players! This 96-page book is chock full of brief but exciting Star Wars adventures intended to be run in one night with no preparation. Comes complete with full-color character and ship recognition cards you can use over and over again. Jan97 WEG 40138 Classic Adventures #4: The Best of the Journal $20.00 All the greatest adventures presented in the Star Wars Adventure Journal, collected together for the first time. Hours and hours of fun in a galaxy far, far away, with new characters, new locations and non-stop excitement. 144 pages. WEG 40152 Star Wars Live-Action Adventures Gamemaster Tool Kit $15.00 In August '96, Star Wars took the world of live-action roleplaying by storm. This December, it returns with more gamemaster tips, more scenarios and more of the great stuff that has players wanting to come back for more! 96 pages. WEG 40209 DarkStryder (Boxed Set) $30.00 The New Republic has managed to defeat rogue Imperial Moff Sarne, but Moff has escaped into unexplored space with his war fleet and strange technology supplied by a hidden ally named Dark Stryder. New Republic soldiers have been given a Corellian corvette, the FarStar, orders to find and stop Sarne. But more than Imperial warships lie beyond the fringes of known space... Join the crew of the FarStar with this first boxed campaign setting for the Star Wars RPG. Features two 96-page books, a fold-out map, 50 recognition cards and an introductory story by Timothy Zahn. WEG 40210 Miniatures Battles Starter Set $35.00 This special boxed set includes the popular Star Wars Miniatures Battles book (WEG #40090), dice and 12 different miniatures from 4 blister packs. Among the hottest miniatures on the market, this set is sure to be a big seller! WEG 40211 Star Wars Vehicles Starter Set $35.00 Another great value for Star Fans fans! This boxed set includes the Miniatures Vehicle Companion (WEG #40070), dice and three figures: Imperial Speeder Bike (WEG #40502), Rebel Speeder Bike (WEG #40503) and Snowspeeder (available for sale separately in November '96). WEG 40090 Star Wars Miniatures Rules (2nd Ed.) $18.00 Revised and expanded rules for miniature combat based on the Origins award-winning rules. Complete and easy to use. Fully compatible with 2nd edition FRP rules. WEG 40127 Imperial Entanglements $15.00 The Galactic Civil War rages on! This 96-page supplement to the award-winning Star Wars Miniatures Battles game provides a number of engaging scenarios set in a galaxy far, far away. Imperial Entanglements features exotic environments, familiar aliens and tactical challenges. It also includes suggestions for staging the scenarios and rules for any special conditions that may apply, as your troops battle their way across a forest canopy, a lava plain, the floor of an impenetrable jungle and other strange locales. These are some Imperial Entanglements you won't want to avoid! WEG 21001 Shatterzone Boxed Set (21002+3+4) $30.00 Icludes the Rule Book, the Universe Guide, the Players' Guide to Shatterzone, the Action Card Deck, two ten-sided custom dice, and the first issue of the Shatterzone newsletter. WEG 21002 Shatterzone Players Guide $15.00 This book gives players everything they need to know to lead their characters to success in space or on any of countless worlds. Included here are details on character generation, attributes and skills, basic rules players should know, psionics, and character profiles. WEG 21003 Guide to the Shatterzone Universe $15.00 Explore the exciting universe of Shatterzone, from the heart of the Core Worlds to the mysterious and deadly shatterzone itself. WEG 21004 Shatterzone Rulebook $15.00 This book gives gamemasters what they need to know to run adventures in the Shatterzone universe. WEG 21006 Arsenal $18.00 Guns, gadget and a whole lot more! This is a complete catalog for the equipment you need to survive in a harsh, unforgiving universe. When all else falls, achieve peace through superior firepower with weapons purchases from the Arsenal. Super cover, nice illustrations inside. WEG 21007 Grimsyn Sector $15.00 Fight shatrats at the edge of the 'zone. Run guns under the well-armed nose of Fleet. Duck through the sewers of the megacorp worlds, and sneer at the most dangerous fringers. WEG 21008 Fringers Guide $18.00 This guide covers many of the most outrageous and unusual social groups in Consortium society...and beyond. Take a trip to the planets where plants are treated as people, scientists strive to prove they are still on Earth and spaceships are considered holy relics. WEG 21011 Contact! $15.00 The definitive guide to aliens in the Shatterzone Universe. Visit a Consortium "prison" where newly discovered and highly dangerous aliens are kept. Learn what makes them tick. Take a purely academic view of why certain types of creatures keep popping up - unexpectedly - on different worlds. WEG 21012 Fleet $18.00 Learn the secrets of Shatterzone's most powerful organization - Fleet. From training all the way to the top, view the inner workings of these mysterious and dreaded military and intelligence divisions, the galaxy's first line of defense against the threat of the Armagons! WEG 21013 Stock Ships $18.00 Getting around the Shatterzone universe has never been so much fun! This book is packed with nothing but starships, spaceships, dropships, fighters, traders, battlecruisers and...you guessed it -- more ships! Each vessel is diagrammed, so you know exactly what you're buying, and the emphasis here is on ships that players can use. An invaluable resource for gamemasters and players alike. 128 pages. WEG 21014 Hardwear/Softwear $18.00 Looking to plunge into cyberspace? Want the latest in cyberequipment and cyberarmament? Then take a walk on the "cyberware" side in this 128-page supplement for Shattezone. Features new equipment, new rules for netrunning and much more. WEG 21020 Brainburn (Supplement plus GM Screen) $12.00 Brain Burn: (v.) A genegineering process through which the patient receives a concentrated fragment of knowledge in an abbreviated amount of time, often with harmful side effects. WEG 21021 Crosshairs Supplement $12.00 A Campaign Supplement for Shatterzone. WEG 21022 Zeenarchs $12.00 Adventures, character and race descriptions, and background info on a new space sector. WEG 21023 Through the Cracks $15.00 This 96-page expanded campaign supplement is perfect for the beginning Shatterzone gm or veteran 'zone runner alike. Ever have one of those days when nothing goes right? Well, when your players stray off the map of your adventure, now you can throw them Through the Cracks! Take 'em on a misjump to an outer space "watering hole", or to a space station that's been ready to fall apart since the Q-drive was discovered. WEG 21024 In the Shadow of a Black Sun $12.00 What dread secrets does the Camille system conceal? And to what lengths will its rulers go to keep it hidden? Your players may find out -- and then may regret it! This new 64-page supplement for Shatterzone features details on the Camille system, adventure hooks and a complete mini-adventure. What lurks in the shadow of a black sun...? WEG 21101 Shatterzone: The River of God $4.95 Space is big. Life is hard. The only hope for a brighter tomorrow lies in surviving today. WEG 21102 Sole Survivor $4.95 Space is big. Life is hard. Dying fast and without warning is better than slow and cold in the deeps of space. WEG 21103 Beyond the Zone $4.95 For the men and women of NetWorld's Shatterbase, life is about to get a lot harder. WEG 21104 Shattered and Other Stories $6.95 You are cordially invited on a journey to a dark and dangerous future in this anthology set in the Shatterzone universe. Shane Hensley ("Sole Survivor" author), Nigel Findley, Ed Bolme, John Terra and a host of others are your guides for a series of tales that are as compelling as the stars themselves. 288 pages. WEG 31011 Unnaturals, The (was 33012) (was 33011) $15.00 They're powerful. They're deadly. They're terrifying. and you just might be playing one... This supplement for Bloodshadows presents stats and source material on scores of new Unnaturals, the creatures who haunt the cities of Marl and the Wilderness outside them. Also includes tips on running Unnaturals in your campaign and new powers to use in building your own! WEG 33000 Bloodshadows: The RPG $30.00 Fantasy climes out of the dungeon... and dragons are the least of your worries. It's a mean old world out there. The sorcerer upstairs conjurs too loud; the guy down the hall drinks blood from a six pack; that stiff you left in the alley is walking around again. if you're lucky the Guild will pay you for tonights work; if you're not, you're going home in a box. A small box. Adventure in the first "Fantasy-Noir" world. Pulp detectives meet creatures of the night. A Colt.45 or a magic wand, they're both just tools of the trade in Bloodshadows. The boxed set of this game features WEG's new Masterbook System, the one system to handle ALL of your roleplaying needs. Why buy and learn your rules twice when you can get MasterBook and play all of WEG's new games? Also included in the box is the World of Indiana Jones book, packed with source material and scenarios, two ten sided dice and the MasterBook Card Deck. Everything you need to start playing in one box. WEG 33001 World of Bloodshadows $20.00 Bloodshadows takes fantasy out of the moldy old castles and ancient tombs and brings it back to the black magic alleys and cheap gin joints were it belongs. Bloodshadows, you're not just hunting monsters anymore...you're playing them! The World of Bloodshadows is not a whole roleplaying game. It's a full sourcebook to the Bloodshadows world for use with the new series of "Generic Rules" games (like GURPS and Amazing Engine) WEG will be releasing. Players will get the MasterBook, as well as the MasterDeck an two 10 sided dice when they purchase either Bloodshadows: The RPG or Indiana Jones: The RPG. WEG 33002 The Galitia Citybook $18.00 The first in a series of locations for Bloodshadows players and gamemasters. One of the largest cities on Marl, Galitia was featured in the novel Hell's Feast. Now, get the down-and-dirty truth about Galitia and its netherworld. Detectives with magic guns rub shoulders with the undead while the rich wait for everything to come together in the flesh mills. 128 pages. WEG 33003 Wilderness $18.00 If you think the cities on Marl are dangerous places to be, think again. There is a deadly Wilderness out there waiting for you. Are you ready for it? It's ready for you... Wilderness allows Bloodshadows characters a chance to get out and explore the largely uncharted areas that lay in wait between the cities. Included in this book are dangerous creatures, fabulous legends and some practical advice to help players make their way through the some of the most dangerous areas in Marl. 128 pages. WEG 33004 Padarr Citybook $18.00 Once it was a pirate city -- and it ain't that much different now! Come visit Padarr (or "Pay-darr" as the locals call it), where everything or everybody is for sale... for a price. Nigel Findley introduces you to the latest 128-page landmark in Bloodshadows, complete with chaotic catacombs, new unnaturals and the secret of "squeeze." WEG 33009 Fires of Marl $18.00 Deadly legends come to life, dangerous locations and dark streets -- these are the elements of the Bloodshadows universe. They are presented by an assortment of authors in this 128-page sourcebook packed with adventure ideas, settings and tips on building your own legend. WEG 33012 Sorcerers' Crib Sheet $15.00 Learn all the tricks of the Bloodshadows magic trade in this new supplement. The Crib Sheet is loaded with new spells, an extended feedback chart, tips on how to "abuse" the system and an index to Bloodshadows spells. 96 pages. WEG 33013 Shadows of Selastos $15.00 A book written by demons, gates in the air, and a man determined to master both. Three dead men, a dying alchemist and the ultimate Homunculus; a smuggling operation only an Undead could love; enchanted art, hidden truths and a date gone very, very wrong make up the challenges to the player characters in this new adventure collection for The World of Bloodshadows. WEG 33050 Mean Street $15.00 A valuable reference book presenting the inside scoop on running the game of fantasy noir. Learn how to create and maintain the feel and tone that are an integral part of a Bloodshadows campaign, with tips and pinters for creating engaging gamemaster characters, interesting settings and challenging adventures. In addition, there is a new city for the world of Marl, and an adventure to test the mettle of your adventurers. This book also includes the Bloodshadows gamemaster screen, containing all the charts and tables necessary to run the game. 96 pages WEG 33101 Hell's Feast $6.95 A Bloodshadows novel by Greg Farshtey, author of The River of God. Private Detective Jack Deacon must solve a case for a magical client or take the ultimate fall. WEG 33102 Fifth Horseman, The $6.95 A 306 page Bloodshadows novel of the quiet little city of Guildsport, which has forgotten the meaning of trouble. So, when someone starts to use powerful shadowdemon magic to tear apart the last of the city's old protectors, the Secret Guard, it's noticed. A pair of detectives join up with an unlikely streetperson (whose personalities change more often than he bathes) to solve the secret that could destroy Guildsport, and the world. WEG 33103 Blood Terrain $6.95 A city menaced by a demonic agent of destruction. A bizarre cult planning wholesale slaughter. The only hope lies in the blood of a woman slain 300 years ago. Shane Hensley (author of Sole Survivor) brings his unique talents to the Universe of Bloodshadows in this exciting novel. WEG 33104 Demon's Dream $6.95 Jack Deacon is back (in this 288-page novel), and this hero of Hell's Feast (WEG #33101) is out to solve his deadliest case! A demonic serial killer is knocking off Galitia's "Big Rich" -- but before he can stop the murders, Deacon has to deal with a blackmailing mob boss, his beautiful and dangerous daughter and a Vampire with a taste for more than blood. WEG 45000 Indiana Jones: The RPG $30.00 If adventuring has a name, it must be Indiana Jones. All the excitement and daring-do of the pulp 1930's has been captured in this exciting new roleplaying game. Go on the road with Dr. Jones and company, search exotic locals for fantastic treasures while dodging evildoers and Nazi spies. The boxed set of this game features WEG's new Masterbook System, the one system to handle ALL of your roleplaying needs. Why buy and learn your rules twice when you can get MasterBook and play all of WEG's new games? Also included in the box is the World of Indiana Jones book, packed with source material and scenarios, two ten sided dice and the MasterBook Card Deck. Everything you need to start playing in one box. WEG 45001 World of Indiana Jones $20.00 This worldbook is your ticket to adventure exciting pulp action! Battle Nazis, fearsome natives and evil treasure hunters as you travel the world. The World of Indiana Jones is not a whold RPG. It's a full sourcebook to indy's world for use with the MasterBook system. WEG 45002 Indiana Jones & the Rising Sun $15.00 Live the adventure in Indiana Jones style! Battle Nazis, spies, fearsome natives and more as you search for treasure and adventure in the pulp era! don't forget your whip and lucky hat! This campaign pack comes stuffed with information on how to gamemaster the pulps, over a dozen ready-to-run gamemaster characters, the MasterBook/Indiana Jones gamemaster screen and an exciting full-length adventure set i the heart of Japan. Adventure has a name...it's Indiana Jones! 96 pages WEG 45003 Raiders/Lost Ark Sourcebook, The $25.00 "No time to argue...you throw me the idol, I throw you the whip!" Indy never had time to explore the resto of the South American jungle --he was too busy dodging Hovitos' darts. He didn't spend much time on the secret Nazi sub base somewhere in the Atlantic, and he had a hard time at the now-famous dig site; so much he never got to look around. Now you can -- all the locations, characters, and events that teased you in the movie are ow at your fingertips. Trust us. 176 pages. WEG 45004 Indiana Jones & the Tomb of the Templars $18.00 Danger, death and double-cross abound in this first adventure/source-material collection for The World of Indiana Jones. Contains the title adventure, Indiana Jones and the Druids' Curse plus Indiana Jones and the Sword in the Stone. Three harrowing, action-packed adventures to satisfy your appetite for thrills! WEG 45005 Indiana Jones' Lands of Adventure $15.00 You can find adventure in the most unexpected places in the World of Indiana Jones. Travel around the world, from major and minor cities to mysterious and legendary places; meet interesting characters; and go on challenging adventures in this new 96-page sourcebook. WEG 45006 Indiana Jones & the Golden Vampires $20.00 Travel to 1930's Chinatown to battle a cult of Oriental vampires in this second Indiana Jones adventure collection. Also includes three more adventures: "Indiana Jones and the Crystal Skull," "Indiana Jones and the Trail of the Tiger," and "Indiana Jones and the Face of Destruction," plus source material and new-character templates. 144 pages. WEG 45008 Indiana Jones & the Temple of Doom Sourcebook (HC) $25.00 The man with the hat is back! Travel with Indiana Jones on his most harrowing adventure in this 176-page hardcover sourcebook based on the popular film. Includes source material on all the people and places in the movie, as well as 16 pages of exciting color scenes. WEG 45009 Indiana Jones Adventures $15.00 Travel the world with the "man with the hat" in this collection of thrill-packed adventures. Includes new rules for converting your Indiana Jones campign to the D6 system. 96 pages. WEG 45010 Artifacts $18.00 Travel with Indiana Jones to uncover some of the most mysterious, most exciting, and most sought after artifacts in existence! Dozens of ancient talismans and arcane items are included in this book, along with adventure hooks, to give you a head start on using them in your campaign. WEG 45015 Indiana Jones & the Sky Pirates & Other Tales $15.00 This is the second product for Indiana Jones using the new D6 System. Soar with Indy into combat against a mysterious fleet of flying discs; plunge into the secrets of the Delphic Oracle; challenge the power of the unicorn's horn. This 96-page sourcebook is based on three best-selling Indiana Jones novels. It features stats, source material, adventure hooks and two full-length adventures, "The Revenge of EVIL" and "The Adventure of the Second Horn". WEG 28001 Tank Girl (boxed set) (was 28000) $30.00 The hot new movie (starring Lori Petty, Malcolm McDowell and Ice-T), to be released by MGM in mid-March 95, will become an exciting new game. Girls with tanks and jets are teamed up with mutant kangeroos in a battle against an evil empire for control of post apocalypse Australia. Throw some shrimp on the "barby" and get ready for a wild time with the newest MasterBook game. This boxed set contains the Tank Girl Sourcebook, the MasterBook rules, two card decks and two custom 10-sided die. There's also loads of art from the movie! WEG 28002 World of Tank Girl, The (was 28001) $20.00 Very similar to the Tank Girl Boxed Set only it doesn't have a box, a card deck, any dice or the copy of the MasterBook rules. This is recommended for people who already have a copy of the MasterBook rules or experienced "MasterBookers" (if you prefer). 144 pages. WEG 28005 Tales from the Crypt (boxed set) $30.00 From the vaults of the Cryptkeeper comes the latest addition to the Masterbook series. Plunge into the hellish and the horrific in this game based on the hit TV series, which can be played as a single adventure or as a campaign. The crypt is waiting -- do you have the courage to enter? This set contains a Masterbook rulebook, a Masterdeck (character enhancement cards) and dice. WEG 28006 World of Tales from the Crypt, The $20.00 Same as as the Tales from the Crypt Boxed Set, except it doesn't come in a box with cards, dice and a copy of the Masterbook rules. This 144-page book is recommended for gamers who already have the MasterBook rules (WEG #51000), or experienced "Masterbookers." WEG 28007 Cryptic Campaigns $15.00 The Cryptkeeper wants you to be a good gamemonster (I mean, gamemaster), so he's presenting a collection of t ricks, treats and tips for running your Tales from the Crypt campaign. This 96-page book features optional rules to make your game more horrific, and a full-length adventure entitled "Check-Out Time". WEG 28009 Sick Little Sagas $15.00 "Roses are red/Bloody axes are too/Don't want to be dead?/Then here's what you do..." The Cryptkeeper returns in this harrowing adventure collection featuring four tales sure to chill your blood: "The Medusa Tree", "...But Fear Itself", "Bad Day At Hanging Hill" and "Tracks of My Fears". 96 pages. WEG 29000 Species $25.00 Based on the exciting MGM motion picture, Species is a new name for terror. Deadly alien shapeshifters are loose on Earth, and humans are their prey of choice. This newest game in the MasterBook series gives roleplayers their choice: they can be scientists or shapeshifters hunting the creatures -- or they can be creatures themselves. 160 pages. WEG 29200 World of Aden $20.00 Based on the computer game series by SSI, The World of Aden is the latest addition to the Masterbook line. This 144-page dark fantasy lets you ride thunder trains while battling nocturnals, dread creatures born of nightmare come to plague Aden. This book is written by Shane Lacy Hensley, creator of the Aden computer game universe. WEG 29201 Aden Campaign Pack $15.00 Hot on the heels of the August Masterbook/D6 game comes this 96-page supplement, chock full of gamemaster's tips, new creatures, new spells, a gamemaster's screen and other fantastic features. WEG 51000 MasterBook $20.00 The core rules system for such games as Indiana Jones, Bloodshadows and Tank Girl, plus individual rules for the upcoming Species and Necroscope are finally available. This all-encompassing rules system can be used for any genre or setting WEG produces. MasterBook: The only rules you'll ever need, for all the games you want to play! WEG 51003 MasterBook Companion $18.00 The essential supplement to MasterBook, this 128-page volume includes all the skills and background options created for the various game worlds, equipment, spells, tips on world design and cross-genre adventuring, and an index to Masterbook. WEG 51005 D6 System Core Rules $10.00 Finally, a customizable roleplaying game that quickly and easily fits into any genre! This 64-page book is an expansion of the rules first created for Star Wars that can now be used for all the Masterbook products. This makes the Masterbook games as easy to play as Star Wars. D6 provides dozens of alternate rules, from magic and super-power systems to new combat and damage options. And it's all presented in an easy-to-use (and easy-to-reference) format! WEG 25000 World of Necroscope (boxed set), The $30.00 Enter a world of intrigue, betrayal and terror in this new MasterBook game based on the popular series of novels by Brian Lumley. Psionic secret agents, communications from beyond the grave and deadly vampires are just a small part of the Necroscope universe. Includes the Masterbook core rulebook, a MasterDeck of game characters and the Necroscope Booklet. WEG 25001 World of Necroscope Booklet, The $20.00 This 44-page adventure booklet from the Necroscope Boxed Set will be available for sale separately. For those of you who already have MasterBook, enter the World of Necroscope at a savings of $10.00! WEG 25002 Deadspeak Dossier $15.00 The dead aren't the only ones talking in this campaign pack for the World of Necroscope. This 96-page book includes gamemaster tips on running in Brian Lumley's horror universe, details on espionage-based adventures, new equipment, a timeline of Necroscope history and a complete mini-adventure. WEG 25005 E-Branch Guide to Psionics $18.00 Take a shadowy walk in the world of ESPionage in this new supplement for The World of Necroscope. Learn about new psychic powers and new types of ESPer agents, and how to use them both in your campaign. This 128-page book features new templates, new equipment and a complete mini-adventure that thrusts players into the heart of the dangerous world of Necroscope. WEG 25007 Wamphyri Handbook $18.00 Explore the dark, bloody world of the Necroscope Wamphyri. This 96-page sourcebook features details on the creation of a Wamphyri, tips on how to play them and work them into your campaign, new skills, new Background Options, new psionic powers and a full-length adventure. It also includes color art from the Necroscope comic series. WGN 1001 Phart!: The Dispersing $11.95 As you enter the room, a faint odor permeates throughout. The remnants of some once brave souls linger in the air. What was it that lead to their demise? Who or what could have done this?... ARE YOU MAN ENOUGH TO CHALLENGE THE PHART? This fast-paced, comical card game is for 2 to 6 players. Each player attempts to clear the room of all others through the use of a God-given bodily weapon. Phart!: The Dispersing has been hailed as "a hilarious beer and pretzels game... definitely a change of pace from the standard roleplaying or card games currently on the market." WGN 2001 OG: The Game of Senseless Prehistoric Combat $3.00 It was the dawn of man. A time of war. And with every war comes a purpose... OG gives you the power to lead your tribe into battle for absolutely no reason. Each player utilizes points to create and customize a tribe to defeat the other players. Includes playing chits, four hex maps, tribe sheet and equipment list. WGN 2100 OG: The Roleplaying Game $7.95 No use big words play Og. Role play no many words. Try talk people. Try do things no many words. The world of roleplaying has just become easier with Og: The Roleplaying Game. This roleplaying system challenges players to a world of limited words. Just like real cavemen, you will be struggling to make others understand you. This humorous, free-style roleplaying system, comprised of a 40-page rulebook with full-color cover, takes you in to the future by taking you to the Stone Age. Game requires two d10s and a handful of d6s. WGN 3000 Battle Cattle $7.95 Outfit your cow to be the ultimate fighting machine. This "udderly" humorous bovine pasture battle game will get herds of customers "hoofing" it over for a look. The game book features rules for hex maps, square maps or any flat surface you can find. This game is one-of-a-kind in fun and flexibility, so what are you waiting for? Get moo-ving! '96 WGN 4000 (Un)holy Wars tba dis WHI 2001 Mutazoids RPG (2nd Edition) $14.95 MUTAZOIDS 2ND EDITION is a post0holocaust role-playing game. It takes place in a dark future with political and racial overcasts caused by governmental suppression of the mutant majority. Players create Enforcers--the futures equivalent to police officers who carry out laws passed by the cruel government known as the Second Republic. dis WHI 2002 Mutazoids City Sourcebook $12.95 op WHI 3002GM Wizards Gamemaster's Screen $9.95 op WHI 3003 Montagar $13.95 op WHI 3004 Scortch $13.95 op WHI 3005 Wizards Character Sheets $4.95 WIL 1001 12 O'Clock High $25.95 12 O'Clock High is an exciting, easy-to-play card game of WWII aerial combat over Europe. Features: Strategic WWII bombing campaign covering the entire European air war. Daytime and nightime missions, with night fighters playing a prominent role. All major German, British and American aircraft types. Aircraft modifications, such as firepower upgrades and radar technology, as well as elite air crews. Game Components: 108-2.5"x3.5" full-color Aircraft Cards 160-1.75"x2.5" illustrated play & mission cards 84 victory point markers 16-page rule booklet 4 dice net WIN 1001 Judge 'n' Jury $27.95 $16.88 net Guilty or Not Guilty? Have you ever disagreed with the outcome of a famous trial? Now the verdict is in your hands when you play Judge 'n' Jury. 100 great American Trails, recreated in 2 minutes or less on two superb-quality audio cassettes, provide the excitement. And when a Tribulation card enters play, you might go to trial! About five trails and five tribulations are usually played before one player (or team) wins. Great for travel, too. For 2 to 4 players, teen to adult. Contents: 2 stereo audio cassettes with over 3 hours of trials (and their outcomes) 100 Tribulation cards 4 verdict selectors words of law card scoreboard pegs die net WIN 1002 SkyCapers $18.95 $11.25 net A great-looking and great-playing stacking game. Wooden blocks, cut into several different shapes, are dealt out among the players. Matching pairs of blocks fit together, allowing players to build many unique "skyscrapers". As each tower grows taller, it becomes more and more unstable. Your next move might cause one to collapse! Players are encouraged to "build 'em tall" because of the special "Caper" rule which rewards players for moving blocks from one tower to another. The player with the highest score after someone plays all his or her blocks wins! For 2 to 4 players, ages 12 and up. Contents: 48 finely-cut wooden blocks pull-string storage bag scoresheet pad illustrated rules net WIN 1003 Priceless $32.95 $19.69 net Do you know how many collectors there are in America? The answer is close to 100 million. And every one of them will love Priceless. Rich, beautiful graphics and fantastic gameplay enable players to shrewdly buy a fabulous collection of rare and precious objects -- art, stamps, trading cards, toys, cars and much more. The player with most valuable collection wins! For 2 to 4 players, teen to adult. Contents: gameboard 48 item cards 7 power play cards 40 frames money prize points checks and checkbooks die rules illustrated examples net WIN 1004 Ultimate Rummy $22.50 $13.50 net Handsomely made, Ultimate Rummy is one of the best new Rummy games in years. Inspired by Contract Rummy, it has immediate appeal to the millions of Rummy players in the U.S. The unique meld wheel indicates the required meld for each hand, and each meld requires one more card than the last. The scoring and the excitement rise with each hand played. Great to take along when traveling. For 2 to 6 players, teen to adult. Contents: travel case with playing surface 3 decks of cards 1 score pad game wheel rules for short and long versions net WIN 1005 Raj $14.95 $9.00 net You'll feel like a Maharajah if you outbid your opponents for the valuable prize tiles, while avoiding the penalty (snake) tiles in this easy-to-learn, exciting-to-play game. Players start with identical 15-card hands. The highest card, secretly bid, wins the prize tiles as they are turned over, one by one. The lowest card, secretly bid, wins the snake tiles as they are turned over. Tied bids are dramatic -- they cancel out the cards involved, so the next highest card wins the tile! Play a few hands, or an entire tournament. Each hand is always a new challenge. For 2 to 5 players, ages 12 and up. Contents: 5 sets of playing cards 15 decorated tiles rules card the story of Raj storage tray net WIN 1006 25 Words or Less $23.50 $14.06 net How do you get your partner to say "Pizza", "Flea", "London", "Zebra" and "Dime"? You call out word clues, of course. But beware: each word you say counts against you. You have 25 Words or Less -- and a minute of time to get your teammates to call out the right words. Succeed and you score the card. Win ten cards and you win the game! Sounds simple, right? It can be, but you'll have to experience the fun for yourself to see how much craziness can be shared in 25 Words or Less. For 4 or more players, ages 12 and up. Contents: 600 word challenges on 300 cards plastic scoring wheel sand timer rules net WIN 1008 Genius Rules! $9.35 $5.63 net Each of the 48 Genius cards features a picture of a world-famous genius, along with a thumbnail biography on the flip side. Each rule card features both an easy and a challenging "secret rule". The rule can be as simple as: " A Genius with a hat must follow a Genius with a beard". Play all your Genius cards to score, then try to guess the Secret Rule to score a bonus. The first player to reach 100 points is declared a "genius" and wins the game. Aug'96,net WIN 2000 Floor Display (empty) net only $20.25 net This cardboard floor display contains a base, 2 trays and a header, and will hold approximately 24 Winning Moves games. Buy 24 units (any combination) of Winning Moves' games and you receive this display free of charge. The full-color header card bears pictures of all six Winning Moves games. Aug'96,net WIN 2006 Prepack #1 (12 games) $281.00 $160.55 net Contains 2 each of #1001, #1002, #1003, #1004, #1005 and #1006. Aug'96,net WIN 2006-2 Prepack #2 (24 games) $561.00 $321.10 net Contains 4 each of #1001, #1002, #1003, #1004, #1005 and #1006. WOC 09005 1996 Everway Calendar $12.95 This twelve-month calendar showcasing selections of beautiful art from the Everway fantasy game features original artwork by Frank Frazetta, Ian Miller, Rick Berry, John Bolton, Geof Darrow, Glenn Fabry, Simon Bisley and Brian Froud. Measuring 11"x17", this high-quality, spiral-bound calendar is sure to impress any fan of Everway or fantasy art for the entire year! WOC's pre-order deadline for this August release is July 15th, so please get your numbers in by July 7th. WOC CAT'94 Wizards of the Coast Catalog 1994 free WOC 05100 Great Dalmuti, The 2nd Ed. $7.95 Life Isn't Fair! Based on the premise that fairness is overrated, The Great Dalmuti is an interactive card game that's easy to learn and quick to play. Designed for five to eight players, Dalmuti is an enjoyable pastime for adults but can even be played by children as young as eight. Players strive to improve their positions within a feudal caste system, with the ultimate goal of becoming the Greater Dalmuti. The faster you get rid of your cards, the higher your social class will be in the following hand. Since your social class is indicated by your seating, each hand ends with players changing seats to reflect the new social order. But watch out! In a single hand, even the lowliest peon can unseat the Greater Dalmuti! Each full-color cardboard tuck box contains a 16-page rulebook, and a vacuum tray with two shrinkwrapped, 40-card decks. The bridge-size cards display original full-color artwork. WOC 00001 Primal Order $20.00 The Primal Order gives detailed, intuitive guidelines for using deities, religion, and mythology in roleplaying games. It also discusses the abilities of gods, the creation and use of artifacts, the control and manipulation of planes of existence, divine society, and other topics never before covered in the game industry. WOC 00400 Pawns: The Opening Move $15.00 WOC 00401 Knights: Strategies in Motion $15.00 Knights explores the personality, background, abilities, and responsibilities of the various divine beings in each religious hierarchy. There are also notes on worshiper lifestyles, sacraments, duties of priesthood, and more. WOC 00403 Chessboards: Planes of Possibility $12.95 WOC 04804 Complete Alchemist (2nd Ed) $10.95 WOC 05002 RoboRally Boardgame (revised) (was 5002) $39.95 Due to popular demand, Wizards of the Coast is pleased to re-release the fast-paced, futuristic racing game RoboRally. Designed for two to eight players, RoboRally is a wild, unpredictable race across an ever-changing obstacle course. Players struggle to maneuver their individual robots, and simultaneous movement rules encourage clever strategies as players try to second-guess their opponents. Try this endlessly entertaining game and may all the conveyor belts be running your way! Look for these features in the revised, re-release of RoboRally: Six factory floor boards with brighter, high-contrast colors 56-page RoboRally Operating Manual, including sample board configurations with differing complexity and play time Revised Program and Option cards with new, full-color card boxes Eight new zinc, robot figurines with no assembly required (including four entirely new robots) Eight new and improved virtual robot counters Revised Factory Floor Guide quick reference cards New, full-color game box WOC 05003 Armed & Dangerous $29.95 Armed & Dangerous expands the possibilities of the robot race game RoboRally. The revised version of RoboRally. RoboRally provides great entertainment for two to eight players, and the new factory floorboards and option cards in Armed & Dangerous allow players to configure even more challenging races. New boards, such as Flood Zone, Circuit Trap and Laser Maze introduce entirely new board elements, including water, teleporters and randomizers. New components for use in the RoboRally boardgame include the following: 6 factory floor game boards 26 option cards counters and tokens Factory Floor Guide for new boards Mar97 WOC 05005 Crash & Burn $9.95 This latest expansion for RoboRally is poised to challenge Twonky and the other robots in a new fight for survival. Its time to Crash & Burn! Oil slicks! Incinerators! These two new pitfalls featured in this new expansion await your robots, along with all the regular hazards of the Widget Factory. But fear not! An all-new version of the Factory Floor Guide is included to prolong your robots limited existence. Also contains three new board elements. Sure, you may be armed and dangerous, but are you prepared to Crash & Burn? WOCs pre-order deadline for this March 97 release is February 15th. Mar97 WOC 05006 Crash & Burn Display (4 games) $39.80 op, R WOC 01200 SLA Industries $24.95 A society split between truth and deception, conflict and political subversion, style and horror -- this is life in the World of Progress, a vast system of industrialized planets dominated by a huge and ruthless corporate entity: SLA Industries. Since the birth of the World of Progress, SLA Industries has raised, trained, created, bred, and enlisted operatives and employees who are combat-trained to protect the society that SLA ownsowns. Operative, Employee, Contract Killer, Necanthrope, Ebon, Biogenetic, Corporate: these are the lifestyles available to you in Nightfall Games' futuristic horror RPG. You can work for the company or against it -- either way, it permeates every aspect of your existence. Loyalty is rewarded, but being too inquisitive is grounds for extermination. Suppress the Rivals, Control the Media, Serve the Company, Be Productive. This is your fate -- can you survive it? WOC 01201 Karma $16.00 It's 900 SD, and Karma's Annual biotech review is hot off the presses. The assassination & surprise resurrection of media darling/SLA operative Delia the Destroyer announces to the World of Progress the new technology of LAD (Life After Death) available now form Karma. The review also offers a wide variety of articles on new weapons, lifestyles, opponents and more. Karma is presented in a thick, glossy magazine format that comes to you straight from the game world, with all RPG specific stats and explanations listed in an appendix. Karma gives you a white-hot look at the future and the horror of SLA industries. 97 WOC 01203 Mort Sourcebook $17.95 Mort -- the black jewel in the tarnished crown known as the World of Progress. A planet where serial killing and corporate paranoia are two of the most lucrative career options. The heart of SLA Industries. Stroll respectfully through the gleaming spendour that is Mort Central. Walk nervously through the revolting streets of Downtown, and the nightmarish spaces beneath. Cower in terror at the hellish Cannibal Sectors, packed with deadly, loathsome inhabitants. When you feel like a break, party all night in the Pit, the biggest, loudest and all-together coolest nightclub in the universe. The Mort Sourcebook will take you to all of these places and more -- even to the other cities of the planet. This 144-page book presents SLA Industries' capital in all its decaying glory, a planet where a frantic struggle to survive is the only way of life. This title may be released in December, so please get your numbers in soon. WOC 01001 Intersteller Elite Combat Dlx. Ed. $29.95 WOC 01011 Intersteller Elite Arctic Combat $12.95 WON 001 World of Synnibarr 2nd ed $29.95 WON 2001 Ultimate Adventurer's Guide $24.95 The Ultimate Adventurer's Guide contains full details of Synnibarr's 50 character types, from standard aliens to sentient dreams of the worldship. Also included are 20 new races with full details on each ranging from history, religion, culture & psychology, physiology, prejudices and affiliations. This guide provides in-depth background that fully develops characters as never before. WOR 10436 Magic: The Gathering 1997 Wall Calendar $9.95 A showcase for stunning all-new art, this 28-page 14"x12" calendar of powerful and popular Magic characters will appeal to wizards as well as science-fiction buffs, collectors and fantasy lovers. Urza, Hurloon, Minotaur, Autumn Willow, Nightmare, Serra Angel and Brassman are all depicted by Chris Rush, Anson Maddocks and many others. Accompanying each full-color painting is a description of the creature and its place in the history of Dominia. WOR 10441 Magic: The Gathering Page-A-Day 1997 Calendar $9.95 This calendar of "365 Days in Dominia" features the history of Dominia as well as tips on how to play, collectibles, and a weekly close-up on the art and its artists. It's full immersion in Magic, all year long! This 320-page 7"x6" calendar is printed on recycled paper with a plastic backer, and comes gift-boxed. WOR 94422 Magic: The Gathering 1997 Wall Calendar 24-copy display $238.80 WOR 10369 Boris Vallejo 1997 Wall Calendar $9.95 Culled from 15 years of America's bestselling fantasy calendar, here are a dozen reasons why no one is quite like Boris Vallejo -- from the formation of flying dragons filling the sky with their fire and smoke to a javelin thrower with her body arched and muscles taut. This 28-page calendar includes a new cover, plus new commentary from Philip Jos Farmer, award-winning author of The Riverworld Series. This 12"x12" calendar with full-color paintings throughout comes shrinkwrapped. Announced for release in August '96. Aug'96 WOR 94420 Boris Vallejo Classic 1997 Wall Calendar 24-copy display $238.80 op WOT 104 Flux $20.00 WPI 0509-1 HeroZero: The Uncollectible Card Collection Game Deck Display (10) $99.50 The Display will contain 10 decks of 60 cards that retail for $9.95 each. WPI 0510-5 HeroZero: The Uncollectible Card Collection Game Single Deck $9.95 Each deck contains the following types of cards: HeroZero, Grand Theft, The Mugging, Master Play, Petty Theft, Investment, Salvage, Luck Seven, Gone Fishin' and Forgery. WRM 1001 Set #1: Bricks & Bones $12.00 One of our most versatile sets, this is the "Game Master's Sampler". 32 maps of various lairs features a mausoleum, 2 towers, a temple, & a massive hive. 27 of the maps are distincly constructed dungeon levels featuring cave systems, stair complexes, vaults, secret passages, water lairs, & mazes. The maps easily connect to make lairs of 1-27 levels in size! WRM 1002 Set #2: Capella's Asylum $12.00 Capella's Asylum features 32 of our most densely drawn maps. Among its more distinct features are a massive cave system. 5 maze levels, a pillar level, a 2-page cavern complex replete with magickal towers, a cross-shaped temple level, and the "Mines of Capella" - a 9 map, mine area set around an underground river. Single maps make excellent lairs. WRM 1003 Set #3: Dragonest $10.00 Meticulously constructed lairs set amongst massive caverns are the cornerstone of Dragonest. Set within a mountain, this set offers lairs for hundreds of dragons or other flying beings. Individual maps can be used as hideouts, while groups of maps can be used as large bases for flying vehicles of all kinds. Submerging the maps make great underwater lairs. WRM 1004 Set #4: Witchaven $10.00 Built within a volcano, this lair is uniquely suited to many types of games. Maps feature various types of arenas, research areas, mini-mazes, secret passages, and apartments. Its central feature, the "Power Room", is connected to the volcano via a long shaft. It is here that the power of the volcano is harnessed by its inhabitants. From Witches to Scientists, from Fantasy to Technology, this set does it all! WRM 1005 Set #5: Alkavan's Bazaar $10.00 This 20 page set contains various city buildings. It features assorted shops, a bank, an academy, a library, a merchant's guild, an assassin's guld, a marketplace, a museum, a warehouse, 3 large inns, and the 6 page mini-set of "Bannon Manor". this set will enhance virtually any type of role-playing game. It sold out at GenCon '93! WRM 1006 Set #6: Alizaren's Castle $12.00 This 20 page map set contains a complete floorplan of a Castle. It has an inner keep with 6 levels, 3 high towers w/6 levels, plus an outer wall with a gate house & guard towers with 4 levels. A beautiful map that debuted at Gen Con, and did extremely well. WRM 1007 Set #7: CityScape 1 $11.95 CityScape 1, WyrmWorks' newest map set, has 20 maps that can be used in any fantasy, modern or futuristic setting -- basically, any roleplaying game that needs a city setting. This set has over 200 buildings with an integrated street design. High-quality printing and creative icons make this a set that gamers will use over and over again for their city gaming needs. Like the other sets, it comes shrinkwrapped in a 8 1/2 x11 format. WRM 1008 Set #8: DwarfenCrag $11.95 DwarfenCrag is a huge Dwarven City amid the caverns, pits and crevasses of a great mountain. This set features 20 maps (21 including the back cover page, which is a reduction-composite of the 9 central maps). All of the maps connect to make one contiguous lair. The large central chamber of DwarfenCrag is 350' in height and features 8 fascinating towers. Each tower has at least 4 levels, which are all outlined on 2 of the maps. Fountains, pools, braziers, secret rooms, corridors and stairs, temples, chapels, living and public quarters, statues, tapestries and more are abundant in this intricate lair. It also features a Dwarven Throne room (which is one complete map) and The Gulag, an extremely high-security, massive prison level showcasing a variety of cells (over 200) and vaults as well as guard and interrogation areas. WRM 1009 Set #9: Bricks & Bones II $11.95 WyrmWorks is now offering the long-awaited sequel to its bestselling set Bricks & Bones. Bricks & Bones II offers the same kind of GM sampler as Bricks & Bones I. Towers, mazes, dungeons and a castle mini-set are only some of the 30 maps offered in this set. WSG 100 Rocky Mountain Rails $15.00 Use Rocky Mountain Rails to make your old Rails through the Rockies (originaly published by Adventure Games, now out of print) game playable. Includes accurate historical events, colorful mine contracts, unambiguous rules, and easy to read money. While this is not a complete game, it comes very close; actually only the mapboard, dice and crayons from the old game are needed. 8.5"x11" shrinkwrapped package. WSG 200 Colorado Rails $20.00 This is a less expensive version of Tracks to Telluride. Instead of being packaged as a notebook, it comes in a very sturdy plastic tube about the size of a relay baton. The patented collapsing board has been replaced by a polymer laminated board that rolls up. The previous edition of this game was very well received and was voted Best New Game '94 at ProCon. WSG 202 Advanced Tracks to Telluride $25.00 The expansion set for Tracks to Telluride (WSG#201). Engineers, Promoters, Tunnel Experts, Mine Owners, Contruction Bosses and, of course, the Lawyers attempt to create and expand the mining railroads, battling the terrain, the weather and each other. You must own Tracks to Telluride to play this expansion. 8.5"x11" shrinkwrapped package. WSG 203 Telluride (German language ed.) $20.00 In this German language travel edition of the award-winning Tracks to Telluride, Narrow and Standard gauge railroads vie for dominance in remote western Colorado from 1873 to 1888 using court-ordered injunctions, rate wars, capital investment and legendary locating engineers. This game for 2-6 players comes packaged in a 11"x2" plastic tube. Playing time: 2 hours. WSG 204 Tracks to Telluride (boxed) (was #201) $40.00 Narrow Guage Railroading in Western Colorado. Fabulous Wealth is buried in the remote gold mines of western Colorado. Large scale mining (and prifits) can not begin untill these inaccessible regions are made accessible. Investors are betting their money that you can get a viable railroad built in this harsh terrain. As the president of this pioneering railroad you will have to take risks, applying the latest technology to overcome the obsticles ahead. No one really knows what it will take to get these monumental engineering feats successfully accomplished. This Collectors Edition boxed game contains: 1 17"x17" collapsible rigid game board, 30 historical event cards, 35 mine event cards, 46 mine contracts, 2 copies of the rule book, 1 season marker, 6 treasury cards, 6 railroad order cards, 1 rate war & season income chart, 72 money chips, 6 crayons and two dice. It may be a bit on the pricey side, but it's a sure hit with the train game fanatics. WSG 400 US Rails $15.00 America's railroads strive to survive the developing interstate highway system and growing trucking industry from 1950-1990 using high stakes mergers, administrative streamlining and technological innovation. US Rails is suitable as an expansion for Avalon Hill's Rail Baron (AH #GA-295). 8.5"x11" shrinkwrapped package WSG 501 Tracks to Titicaca (boxed) $40.00 From 1870-1930, tenacious rail barons contend with civil disorder, internecine wars and each other in their drive to reach the myriad rich mines of the high Andes, using capital investment, bureaucratic bribery, high technology and legendary locating engineers. Tracks to Titicaca comes boxed like Winsome Games' Tracks to Telluride (WSG #204). Feb97 WSG 701 TRANSSIB (boxed) $40.00 Take a ride on todays Trans-Siberian Railroad, also known as the TRANSSIB. An immense achievement for the Czar, an indispensable military tool for the Soviet Union, todays TRANSSIB holds Russias Commonwealth of Independent States together. It also provides the only means to get critically scarce goods to some parts of the country. The TRANSSIB of today is literally a store on tracks, open for business in every station. Many of the goods sold are either blackmarket or illegal, in addition to being scarce. With so much money to be made, the Russian Mob has been irresistibly drawn to the TRANSSIB. The only true safe place on the train is the dining car, where the governments heavily armed police drink vodka and sing songs. In the interactive board game/train game TRANSSIB, each player represents a Mob faction. They stuff their compartments full of goods like jewelry, vodka, clothes, tools, food and electronics, with an eye for selling these commodities at every stop from their start at Irkutsk to Moscow, the end of the line. Each Mob faction attempts to steal from the other and offer protection to other players, in addition to squeezing the maximum profit out of their own goods. TRANSSB was designed by Dieter Danziger of Germany and was introduced at the 1996 Essen Spiele Fest in Germany, where it was widely acclaimed by the European game journalists. Mr. Danziger has chosen Winsome Games to produce this board game in America. For 2-5 players and a playing time of approximately 2 hours. This boxed (11.5"x9"x2.5") game comes with a colorful wrap. WSG 800 Trainsport: Austria $20.00 Competing national railroads endeavor to efficiently serve Austria while providing bridge route service to Germany, Switzerland, Italy, Hungary, Czechoslovakia and Yugoslavia. A fresh approach to a crayon rails train game designed by the noted Austrian engineer, Thomas Huttner. This game for 3-5 players comes packaged in a 12"x2" plastic tube. Playing time: 60-90 minutes. Mar97 WSG 801 Trainsport: Switzerland $20.00 This game for 3-5 players comes packaged in a 12"x2" plastic tube. Playing time: 60-90 minutes. Jan97 WSG 900 Ferrocarriles Pampas $20.00 From 1870 to 1890, well-informed British investors and newly settled Argentine immigrants developed the fertile prairie region of Argentina with railroad networks. Ferrocarriles Pampas is Spanish for Prairie Railroads. This game, designed by the acclaimed Martin Wallace of Manchester, England, is for 3-5 players, ages 12 to adult. It comes packaged in a 12"x2" clear plastic tube. Playing time: approximately 2 hours. NOTE: This game has been well received among prominent train gamers with some calling it the next 18xx. WSG 300 Damn the Torpedos $25.00 A card game of civil war era naval warfare. This game contains everything, including: casement ironclads, turreted Monitors, fast Ellet rams, stealthy submarines, innovative leaders, blockade runners, expert sharpshooters, commerce raiders, fixed fortifications, daring commandos, experimental defenses, deadly torpedo boats, Union & Confederate Marines and more! Packaged in a 4"x6" clear plastic box. For 2-6 players. May97 WSG 301 Infernal Machines (boxed) $40.00 op WSG 600 Mine! $25.00 Geological engineers and savvy businessmen attempt to maximize their profits and minimize their losses in this game about mining by award-winnning game designer David Watts. This game for 3-5 players comes packaged in a 12"x2" plastic tube. Playing time: 60-90 minutes. Jan97 WSG 601 Mine! $15.00 Geological engineers and savvy businessmen attempt to maximize their profits and minimize their losses in this game about mining by award-winnning game designer David Watts. This game will now come in a 8.5"x11" shrinkwrapped package. For 3-5 players. Playing time: 60-90 minutes. op WSG 700 Campaign Trail '96 $9.99 Can you win the 1996 Election? This will be a politically incorrect, silly and extremely short-lived card game. This is not a complete game, so you'll need to supply some cut-up pieces of paper, a D6, a sense of humor and a promise not to sue Winsome Games! This game for 2-10 players comes in a shrinkwrapped package that will include a ziplock bag. Playing time: 30-90 minutes. WWP 02092 World of Darkness Basic Assortment $358.00 A comprehensive assortment of the five World of Darkness game lines, this package gives you a solid starting mix of White Wolf's core titles. The contents are as follows: (3) Vampire: The Masquerade 2nd Edition (WWP #02002) (2) Vampire: The Dark Ages (WWP #02800) (2) Werewolf: The Apocalypse 2nd Edition (WWP #03600) (2) Mage: The Ascension 2nd Edition (WWP #04300) (2) Wraith: The Oblivion 2nd Edition (WWP #06600) (2) Changeling: The Dreaming (WWP #07000) Sep'96 WWP 02093 World of Darkness Expanded Assortment $269.80 This assortment expands on the basic game books for each of White Wolf's five game lines, adding to the core rulebooks presented in the World of Darkness Basic Assortment. It includes: (2) Vampire Player's Guide 2nd Edition (WWP #02206) (2) Vampire: The Dark Ages Storytellers' Secrets (WWP #02802) (2) Werewolf Player's Guide (WWP #03202) (2) Book of Shadows: Mage Player's Guide (WWP #04050) (2) Wraith Player's Guide (WWP #06007) (2) Changeling Player's Guide (WWP #07100) (2) Book of Nod (WWP #02251) (2) Chronicle of the Black Labyrinth (WWP #03404) WWP 03510 Werewolf: The Apocalypse Basic Assortment $178.00 Includes the core rulebooks for the Werewolf line. The contents are as follows: (2) Werewolf: The Apocalypse 2nd Edition (WWP #03600) (2) Werewolf Player's Guide (WWP #03202) (2) Werewolf 2nd Edition Screen (WWP #03601) (2) Werewolf Storyteller's Handbook (WWP #03205) (2) Book of the Wyrm (WWP #03200) WWP 03511 Werewolf: The Apocalypse Expanded Assortment $141.90 This assortment expands on the core rulebooks presented in the Werewolf: The Apocalypse Basic Assortment. It includes: (2) Project Twilight (WWP #03064) (2) Axis Mundi: The Book of Spirits (WWP #03067) (2) Umbra: The Velvet Shadow (WWP #03204) (2) World of Darkness: Combat (WWP #03206) (2) Chronicle of the Black Labyrinth (WWP #03404) WWP 04041 Mage: The Ascension Basic Assortment $182.00 Includes the core rulebooks for the Mage: The Ascension line. The contents are as follows: (2) Mage: The Ascension 2nd Edition (WWP #04300) (2) Book of Shadows: Mage Player's Guide (WWP #04050) (2) Hidden Lore: Mage 2nd Edition Screen & Book (WWP #04301) (2) Book of Madness (WWP #04251) (2) Ascension's Right Hand (WWP #04005) WWP 04042 Mage: The Ascension Expanded Assortment $161.90 This assortment expands on the core rulebooks presented in the Mage: The Ascension Expanded Assortment. It includes: (2) Fragile Path (WWP #04006) (2) Halls of the Arcanum (WWP #04009) (2) Book of Crafts: Whispers of Dissent (WWP #04011) (2) Horizon: Stronghold of Hope (WWP #04012) (2) Mage Tarot Deck (WWP #04020) Nov'96 WWP 06061 Wraith: The Oblivion Basic Assortment $176.00 Includes the core rulebooks for the Wraith: The Oblivion line. The contents are as follows: (2) Wraith: The Oblivion 2nd Edition (WWP #06600) (2) Wraith Player's Guide (WWP #06007) (2) Buried Secrets: Wraith 2nd Edition Screen and Book (WWP #06601) (2) Dark Kingdom of Jade (WWP #06010) (2) The Risen (WWP #06302) Nov'96 WWP 06062 Wraith: The Oblivion Expanded Assortment $150.00 This assortment expands on the core rulebooks presented in the Wraith: The Oblivion Basic Assortment. It includes: (2) Sea of Shadows (WWP #06006) (2) The Quick and the Dead (WWP #06008) (2) Dark Kingdom of Jade Adventures (WWP #06012) (2) Guildbook: Artificers (WWP #06300) (2) Guildbook: Sandmen (WWP #06301) (2) Guildbook: Masquers (WWP #06011) Nov'96 WWP 07101 Changeling: The Dreaming Basic Assortment $184.00 Includes the core rulebooks for the Changeling: The Dreaming line. The contents are as follows: (2) Changeling: The Dreaming (WWP #07000) (2) Changeling Player's Guide (WWP #07100) Storyteller Secrets: Changeling Screen & Book (WWP #07001) Freeholds & Hidden Glens (WWP #07002) Nobles: The Shining Host (WWP #07006) Nov'96 WWP 07102 Changeling: The Dreaming Expanded Assortment $138.00 This assortment expands on the core rulebooks presented in the Changeling: The Dreaming Basic Assortment. It includes: (2) The Autumn People (WWP #07004) (2) Kithbook: Trolls (WWP #07050) (2) Immortal Eyes I: The Toybox (WWP #07200) (2) Immortal Eyes II: Shadows on the Hill (WWP #07201) (2) Immortal Eyes III: Court of All Kings (WWP #07202) Sep'96 WWP 12832 World of Darkness Fiction Basic Assortment $91.87 A broad selection of the best of White Wolf's game-related fiction, this assortment gives a sampling of stories written from each of the five game lines. The contents are as follows: (2) The Beast Within (WWP #11001) (2) Pomegranates Full and Fine (WWP #11060) (2) Breathe Deeply (WWP #11300) (2) The Silver Crown (WWP #11301) (2) The Splendour Falls (WWP #11400) (2) As One Dead (WWP #11517) (1) Beyond the Shroud (WWP #13250) WWP 12833 World of Darkness Anthology Fiction Assortment $79.89 A prepackaged assortment designed to give you a quick and easy way to stock White Wolf's fiction from their five roleplaying game lines. This Anthology Assortment presents short fiction compilations from the World of Darkness. The contents are as follows: (2) The Beast Within (WWP #11001) (2) City of Darkness: Unseen (WWP #11007) (2) The Splendour Falls (WWP #11400) (2) Dark Destiny I (WWP #11810) (2) Dark Destiny II: Proprietors of Fate (WWP #11811) (1) Dark Destiny: Children of Dracula (WWP #11807) WWP 12834 World of Darkness Fiction Trilogy Assortment $71.88 This assortment contains two fiction trilogies based on White Wolf's World of Darkness game lines. The Immortal Eyes Trilogy is an enchanting Changeling series with companion Game Studio books (see the Changeling Expanded Assortment), and the Masquerade of the Red Death Trilogy is a set of entertaining fiction set in the popular Vampire line. The assortment includes: (2) The Toybox - Immortal Eyes Trilogy I (WWP #11401) (2) Shadows on the Hill - Immortal Eyes Trilogy II (WWP #11402) (2) The Court of All Kings - Immortal Eyes Trilogy III (WWP #11403) (2) Bloodwar - Masquerade of the Red Death Trilogy I (WWP #12400) (2) Unholy Allies - Masquerade of the Red Death Trilogy II (WWP #12401) (2) The Unbeholden - Masquerade of the Red Death Trilogy III (WWP #12402) elim WWP 05601 World of Darkness Calendar $7.95 Experience a full year in the World of Darkness! Learn when the Tremere chants are held. Find out when to celebrate the Get of Fenris' Rite of the Three Wells. Know all the secret days of celebration and view the thematic imagery all year long! WWP 05700 White Wolf Poster #1: Necropolis Atlanta by Brom $5.95 The first in White Wolf's line of posters for 1995. Look for this bi-monthly series of high quality posters, based on the World of Darkness to sell like gangbusters. All of these posters will feature color artwork by today's best artists. Features artwork by fan-favorite Brom; late of TSR's Darksun and current art wunderkind over at Topps trading cards. Cover comes from the highly successful Necropolis: Atlanta supplement from White Wolf's Wraith: The Oblivion The kick-off to their bi-monthly poster line. Collect them all! Individually rolled packages for easy handling and shipping. net WWP 08000 White Wolf Dry-Erase Board $33.25 $20.00 net In ongoing effort to support retail relations, White Wolf is offering an attractive and useful 19" x 22" dry-erase board. This durable board should be a must-have for your stores, since most of you need boards for announcements, new release information and special events. The White Wolf logo is screen-printed on the board's surface -- just the place your customers will look for the latest information on White Wolf releases. An aluminum lip runs along the board's bottom edge, designed to house the nonpermanent marker that is included with each board. Eraser not included. elim WWP 05604 Vampire Clan Tattoo Assortment w/ Display Rack $209.30 Includes 70 tattoo packs (which contains 10 of each clan) with a free 12-peg countertop display rack. Each pack retails for $2.99 each. This rack will have a full-color top sign and can be used for this and other upcoming White Wolf merchandise items. elim WWP 05605 Brujah Tattoo 3-Pack $8.97 elim WWP 05606 Gangrel Tattoo 3-Pack $8.97 elim WWP 05607 Malkavian Tattoo 3-Pack $8.97 elim WWP 05608 Nosferatu Tattoo 3-Pack $8.97 elim WWP 05609 Toreador Tattoo 3-Pack $8.97 elim WWP 05610 Tremere Tattoo 3-Pack $8.97 elim WWP 05611 Ventrue Tattoo 3-Pack $8.97 WWP 05629 Deluxe P.O.P. Pin Display $168.00 This Full Display features 2 pins each from the Assamite, Giovanni, Ravnos, Lasombra and Tzimisce clans plus 2 each of the original seven-clan pins: Brujah (WWP #02701), Gangrel (WWP #02702), Malkavian (WWP #02703), Nosferatu (WWP #02704), Toreador (WWP #02705), Tremere (WWP #02706) and Ventrue (WWP #02707) and 2 Werewolf pins, for a total of 26 cloisonne pins. Also displayed are 2 standard Ankh necklaces (WWP #02708) and 2 Deluxe Ankh necklaces, all on a single, attractive display board. WWP 05630 Deluxe Ankh Necklace $14.95 WWP 05631 Assamite Clan Pin $4.95 WWP 05632 Giovanni Clan Pin $4.95 WWP 05633 Ravnos Clan Pin $4.95 WWP 05634 Lasombra Clan Pin $4.95 WWP 05635 Tzimisce Clan Pin $4.95 WWP 05636 Werewolf Pin $4.95 Aug'96 WWP 05639 Supplemental P.O.P. Pin Display $89.00 The Supplemental Display is intended to complement an existing stock of White Wolf's earlier pins. Included are 2 of each new pin style (the Assamite, Giovanni, Ravnos, Lasombra and Tzimisce Vampire clans plus the Werewolf pin) as well as 2 Deluxe Ankh necklaces. Each Supplemental Display includes a display board designed to show both the old and the new pins. WWP 02223 World of Darkness: Gypsies $15.00 The supernatural creatures of the World of Darkness tend to think of humans as little more than animals, ignorant of what really goes on in the shadows around them. The Gypsies have seen things which would turn a werewolf's fur white and make a vampire's fangs fall out. They've had dealings with all of the supernatural creatures, and they know the time of reckoning is coming and they're ready. Includes details on the roles gypsies play in the World of Darkness. Information on how these nomads have managed to play such an important role in the supernatural world. Rules to create gypsy characters and the special powers they have used throughout history. Because of the mature themes involved, reader discretion is advised. WWP 02224 World of Darkness: Mummy 2nd Edition $18.00 From the depths of the Underworld they rise: the tormented mummies, cursed to be reborn for all eternity. Now join these immortal warriors in their age-old struggle, and experience the legacy of the forever undying. World of Darkness: Mummy 2nd Edition is much more than a revision of its predecessor. It's a completely new book about playing the immortal dead in the World of Darkness, and has been made completely compatible with all the Storyteller games. Mummies aren't only for the Storyteller, as a player you may accept the curse that's even more dreadful than the Embrace -- and become a mummy! This 136-page sourcebook includes new allies and foes for Vampire, Werewolf, Mage, Wraith and Changeling characters. Suggested for mature readers. WWP 02226 World of Darkness 2nd Edition $18.00 Do you dare explore the hidden reaches of the World of Darkness? Venture into those forbidden regions where even vampires fear to tread? Glide through the elegant salons of Europe's elders and trek through the depths of the Dark Continent? Lose yourself in Peking's Forbidden City and find what waits at the headwaters of the Amazon? World of Darkness 2nd Edition updates previously published information and offers all-new details on the setting of all the Storyteller games. This 160-page sourcebook also includes details on many cities important to vampires, werewolves, mages, wraiths and changelings, and offers a new look at the supernatural beings of the Orient. Suggested for mature readers. WWP 03068 World of Darkness: Midnight Circus $15.00 Come one, come all to Anastagio's Olde Time Lunar Carnival and Midnight Circus! Come and marvel at the hideous freaks of nature. See the stupendous shows under the big top. Visit the fortune-tellers and magicians. Feel the pull of the carnival, tugging at your soul and filling your blood with excitement. Admission is a pittance, and the rides only cost a trifle -- at first... For millennia, the Midnight Circus has travelled the back roads of the World of Darkness. Wherever it sets up its tents and rides, a little darkness follows. Those who come to marvel at the lights and the shows always leave a little piece of themselves behind, feeding the entity that is the Midnight Circus with the fragments of their dreams and souls. Nobody enters the carnival and returns unscathed. Care to buy a ticket? The ringmaster beckons... Includes: A never-before-seen threat to the World of Darkness, complete with pawns, puppets and playthings. Ways for players to run new members of the carnival. A sample story, "The Waste Land," suitable for characters from any game line. This 128-page sourcebook is designed for use with all Storyteller system games, including Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion and Changeling: The Dreaming. Suggested for mature readers. WWP 03206 World of Darkness: Combat $15.00 The time for politics is over. Forget your moots, conclaves, board meetings the game has just moved to a different level. Were about to settle things the old-fashioned way: by sword, pistol, tooth and claw -- whatever it takes. Its time to fight! The World of Darkness is a dangerous place. Those who want to thrive in this shark pool need to know how to handle themselves in a fight. Whether it involves learning the secrets of esoteric Eastern fighting styles, or shoving another clip of explosive ammo in a MAC-10, the supernatural denizens of the World of Darkness have to always be ready to go for blood. The war just got a little uglier. This 128-page sourcebook is a new optional combat system that brings more detail to World of Darkness battles by presenting: Rules and guidelines for using supernatural powers to influence combat Over two dozen martial arts styles, including those developed by vampires and Garou, and armed styles such as fencing and Kenjutsu World of Darkness: Combat is designed for use with all Storyteller system games, including Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion and Changeling: The Dreaming. It features a high-impact cover and interior art by industry favorites, including Jeff Rebner, Ron Spencer and Brian LeBlanc. Suggested for mature readers. WWP 02002 Vampire: The Masquerade RPG (2nd Ed.) $28.00 Seize the night in the Storytelling game of personal horror. Vampires live their unlives in a world of deadly Archons and treacherous Tremere, where ancient Inconnu play their games against a backdrop of horrid diablerie. Into this maelstrom come the neonates, striving against all odds to maintain both their freedom and their souls. The Vampire: The Masquerade Storytelling game has already fascinated thousands of gamers and is the anchor for the entire Storyteller series. Winner of the 1991 GAMA Origins award for best roleplaying game and the 1992 Casus Beli trophy for premiere roleplaying game. WWP 02003 Vampire Storyteller's Screen $10.00 The Vampire screen comes complete with a 16-page collection of classic character archetypes that may appear anywhere in your chronicle. WWP 02222 Storyteller's Handbook $18.00 This major reference work is ideal for anyone who plays Vampire. It includes new rules, greatly expanded sections on enemies and a cornucopia of ways to expand and improve your chronicle. BDG 02090 Giovanni Chronicle I: The Last Supper $15.00 The first installment in the long-awaited Giovanni Chronicle, this Vampire: The Masquerade adventure takes the characters to the subterranean lair of Claudius Giovanni, where the food they eat will be the last to ever touch their lips. The characters in The Last Supper become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern world of Darkness and determine if they will ever see another night. 96 pages. Suggested for mature readers. R BDG 02091 Giovanni Chronicle II: Blood & Fire $18.00 The second installment in the long-awaited Giovanni Chronicle, Blood and Fire continues the tale begun in The Last Supper, as the players' vampires once again find themselves caught between two rival factions of Kindred society. As the characters investigate the theft of a priceless religious manuscript, they confront the very nature of what it means to be a vampire -- and what it means to be human. Question spirituality, morality and immorality in this sweeping 17th century historical drama that reaches from the halls of the Vatican to the streets of London. This 96-page book includes ideas for both live-action and tabletop gaming, and can be played as a stand-alone or as part of the Giovanni Chronicle series. FOR ADULTS ONLY. WWP 02020 Inquisition, The $12.00 While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and faith to destroy the undead. But the Inquisition did not die in those dark ages. Its soldiers still roam the Earth, and the Damned fear them far more than they fear any other group of mortals. This 96-page sourcebook co-authored by Jim Estes and Andrew Greenberg includes: Ways to add Inquisitors as characters or enemies to any chronicle. Details on the most popular and famous vampire hunters in the World of Darkness. Information on using Faith in Vampire games, and how it affects the Kindred in new and strange ways. Extensive rules and methods for ways in which the Inquisition wrings truth from vampires, their retainers and other supernatural foes. Suggested for mature readers. WWP 02051 Clanbook: Brujah $10.00 Clanbook: Brujah provides needed information about the violent Brujah. WWP 02052 Clanbook: Gangrel $10.00 These wanderers and outlanders are both hated and feared by their Kindred--and for good reason. WWP 02053 Clanbook: Malkavian $10.00 Clanbook: Malkavian presents this special clan in all its demented glory. WWP 02054 Clanbook: Nosferatu $10.00 Sourcebook for the Vampire clan that is easily the ugliest and most vile of them all. Disgustingly illustrated. ooh! WWP 02055 Player's Guide to the Sabbat $15.00 The most feared undead in existence, the Sabbat are the primary foes of Vampire characters. This book provides extensive information on this terrible sect, including history, new clans and rules for running one of the Sabbat. WWP 02056 Clanbook: Toreador $10.00 With one foot in the world of the undead and one in the world of mortals, the Toreador enjoy the best (and worst) of both worlds. WWP 02057 Clanbook: Tremere $10.00 64-page sourcebook detailing their dark history in the same format as the other clan books. Majesty and mystery. The two are synonomous with the Tremere. Born of murder and greed, created for power and destruction, it is the most feared of the Camarilla clans. Though many would love nothing more than to see it destroyed, its magical might leaves it protected from all enemies. Includes 10 sample characters suitable for players and storytellers and in-depth information on the powerful Discipline of Thaumaturgy. Cover art by Timothy Bradstreet and Grant Goleash. WWP 02058 Clanbook: Ventrue $10.00 The last of the highly successful Camarilla Clanbooks. Includes: The tragic history of this most powerful and influential vampire clan. Ten sample characters suitable for players & storytellers. WWP 02059 Clanbook: Assamite (was 04214) $10.00 The eighth clanbook in this best-selling series is the first to deal with the mysterious independent clans. This book greatly expands on the limited information presented in the Vampire Player's Guide. Features: The history of the clan, from the first city to the present day The clan's treasures, beliefs and internal culture The sample characters suitable for both players and Storytellers Attractions: New skills, quietus powers and advanced combat rules A new four-page character sheet, designed specifically for this clan The answers to several mysteries presented in earlier books, with special tie-ins to Dirty Secrets of the Black hand, to be released one month prior Suggested for mature readers. R WWP 02060 Clanbook: Setite $10.00 All mythologies speak of the snake, and all depict him differently. He is the trickster, the seducer, the prince of lies. Vampires know him for what he truly is, and they know to fear him: He has powers of corruption and evil. He bears undying hatred and is on an eternal quest for vengeance. In the tradition of the popular Vampire series, Clanbook: Setite provides players and Storytellers with the necessary information to use the Followers of Set in their ongoing chronicles. No other book can give such an in-depth examination into this mysterious clan -- their powers, weaknesses and history. The ninth in the clan series, this 72-page book greatly expands upon the limited information presented on Setites in The Vampire Player's Guide (WWP #02206). Suggested for mature readers. R WWP 02061 Clanbook: Tzimisce (was 02081) $10.00 Known as "fiends," even by other vampires, the Tzimisce are the masterminds behinds the Sabbat. They are the truth behind mortals' legends of vampires in the night. In rejecting their humanity, the Tzimisce hope to attain something far more wondrous. Should they achieve their aim, human and vampire alike will have reason to fear. This 72-page clanbook has cover art by Timothy Bradstreet. Includes: The history of the clan and its role in the formation of the Sabbat. New sample characters suitable for players and Storytellers. New powers and hideously-transformed servitors. This book is even more graphic than the usual WWP book; so much so that WWP decided to put it in a black-backed polybag to hide the image on the back cover. The front of the polybag has "For Adults Only" printed on it. If you would like us to fax you a copy of the picture so that you can decide whether or not to carry this product in your store, just give your salesperson a call. If you receive copies of this book from your Pre-orders but do not wish to carry it in your store, we will gladly take them back as returns. WWP 02062 Clanbook: Lasombra $10.00 From their webs of shadows the Lasombra guide the destiny of the dread Sabbat. Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, these kindred (more than any other clan) embody what it means to be a vampire! Provides the second Sabbat clan -- a must for Sabbat players. This 72-page clanbook includes: The history of the clan and the foul diablerie committed upon its progenitor. Details on the clan's sinister blood rites and depraved games. New Merits, Flaws and Obtenebration powers. Cover by Timothy Bradstreet; art by Josh Timbrook. Suggested for mature readers. Mar97 WWP 02064 Clanbook: Ravnos $10.00 They wander the shadowed paths of the World of Darkness, playing the most dangerous games: lying to the liars, deceiving the deceivers and matching wits with centuries-old undead. Outcasts even among the Damned, the vampires of Clan Ravnos have long been reviled and cursed by their Kindred brethren. If the Kindred knew the truth about these Gypsy charlatans, their curses would turn to cries of fear. Clanbook: Ravnos is a sourcebook for Vampire: The Masquerade. In the tradition of the phenomenally popular Clanbook series, Clanbook: Ravnos provides the inner secrets of this fascinating clan -- long one of the most popular vampire clans. This 72-page book contains the history of the clan and its relations with the Gypsies; allows for the opportunity to build characters of both Gypsy and non-Gypsy stock; and reveals new Ravnos secrets, powers and lore. Clanbook: Ravnos continues the wildly popular Clanbook series and is useful for both Sabbat and Camarilla gamers. Also, tie-ins to A World of Darkness: Gypsies are provided. Suggested for mature readers. WWP 02094 Vampire: The Masquerade Basic Assortment $206.00 This assortment concentrates on the core books of White Wolf's flagship game line. Each title in this assortment is a key element of playing and Storytelling vampires in the World of Darkness, past or present. It includes: (2) Vampire: The Masquerade 2nd Edition (WWP #02002) (2) Vampire Player's Guide 2nd Edition (WWP #02206) (2) Vampire 2nd Edition Screen (WWP #02003) (2) Player's Guide to the Sabbat (WWP #02055) (2) Vampire: The Dark Ages (WWP #02800) WWP 02095 Vampire: The Masquerade Expanded Assortment $183.90 Adding depth and playing options to the Kindreds' corner of the World of Darkness, this assortment includes important tips on Storytelling and background information on vampires. Each book has proven to be a popular title for beginning and veteran players. They are: (2) Dirty Secrets of the Black Hand (WWP #2006) (2) The Inquisition (WWP #2020) (2) Vampire Storyteller's Handbook (WWP #2222) (2) World of Darkness 2nd Edition (WWP #2226) (2) Book of Nod (WWP #2251) (2) Vampire: The Dark Ages Storytellers' Secrets (WWP #2802) WWP 02200 is now WWP 02222 WWP 02206 Vampire Player's Guide $22.00 This revised book of character information introduces new clans, bloodlines, Disciplines, rituals, abilities and archetypes. Boost your chronicle's roleplaying with Merits and Flaws. Increase the intrigue with expanded descriptions of the clans and prestation. Up the body count with new weapons ranging from swordcanes to howitzers. The second edition gives you even more. It includes additional bloodlines, Disciplines and systems for playing mortals or, on the other extreme, characters with no Humanity. Finally, all-new essays on roleplaying help round out this invaluable players aid. WWP 02210 Los Angeles by Night $18.00 The City of Angels -- home to anarchs, Sabbat and devils of all kinds. Since the anarch revolt of the 1940's Los Angeles has been a city in constant upheaval, and this chaos has only been increasing. Now, as the Camarilla and the Sabbat prepare their forces, those in the only bastion of vampiric freedowm discover that they are not as free as they thought. Includes details on the anarchs who affect vampires across the globe; Details the city's vampiric history, geography and politics; and an introductory adventure to throw the characters right into the heart of the chaos. Because of the mature themes involved, reader discretion is advised. WWP 02211 D.C. by Night $18.00 Washington, D.C., a city born of swamps, offers vampires a treasure beyond all measure: power. In this place mortals might have once "undreamed" of, the undead strive for the influence that their peers elsewhere can only envy. Only the best try; only the most devilish succeed. The Capitol fears more than just vampiric politics, though. The Kindred fight gun battles in Southeast, drive off werewolves, mages and others who covet their dominance and clash with the many vampire hunters who call the city home. D.C. is a dangerous place for the undead, but its rewards outweigh its dangers. 128 pages. Suggested for mature readers. WWP 02214 Berlin by Night $15.00 The mortals of this divided city have been reunited, but not so the undead. Two princes claim one of Europe's most important cities, and their wall will not fall so easily. They carry out their own war as storm clouds gather to the east. R WWP 02216 Montreal by Night $15.00 Welcome to Montreal, unhallowed shrine of the glorious Sabbat. Walk the catacombs in search of blasphemous knowledge; enjoy all manner of titillating diversions with the deliciously putrescent "Toy"; forget that language barrier nonsense -- they'd be delighted to hear you scream for mercy... in English or French! Montreal by Night is the latest in the series of "by Night" books for Vampire: The Masquerade. However, this book is unique because it's also the next in the Black Dog series. This first combination Sabbat, Black Dog and "by Night" book should promise to be a dark treat for every Vampire: The Masquerade player and Storyteller. This 128-page book features new information on the Sabbat Inquisition and a brand-new Path to follow. FOR ADULTS ONLY. WWP 02225 Sabbat Storyteller's Handbook $15.00 A Players Guide to the Sabbat introduced this deadly sect. A Storytellers Handbook to the Sabbat takes the kid gloves off, revealing the truth about this horrendous organization. From its ghoul families to its inner politics to its demonic ties, everything a Storyteller needs to know about the Sabbat is included within these pages. op WWP 02230 Kindred's Most Wanted $15.00 Crime and punishment--these can be frightening words even among the Damned. While some consider all vampires to be criminals, there are those whom other vampires fear. Of these, the thirteen Anathema head the list and make up THE KINDRED MOST WANTED. WWP 02232 Prince's Primer, The $10.95 Learn from the examples of some of the most -- and least -- successful princes the world has ever seen: how to handle adversaries, the mortal world and perhaps most importantly, yourself. This 112-page trade paperback is useful for both tabletop Vampire: The Masquerade and live-action Mind's Eye Theatre chronicles. It includes ideas and guidelines on how to set up your own city chronicle anywhere in the world and contains new information on many of the cities covered in the "...by the Night" series of Vampire supplements. Suggested for mature readers. April release. WWP 02234 Chicago Chronicles Vol. 1 $22.00 Journey to Chicago, bustling metropolis by day and playground for vampires by night. Now you can return to the city that started it all, whether as a newly embraced Kindred struggling for survival on the mean streets, or as a bombastic elder who throws her weight around in the political night games of Chicago's undead. Chicago Chronicles Volume 1 is a compilation of two classic Vampire: The Masquerade sourcebooks: Chicago by Night 1st Ed. and Succubus Club. Long out of print and almost impossible to find, these two books have been repackaged under a new cover. Together, they renew the chronicle that defined Vampire -- the war for Chicago. Both collectors of and newcomers to Vampire will treasure this 336-page book. Suggested for mature readers. WWP 02235 Chicago Chronicles Vol. 2 $20.00 Chicago was once a city ruled by the undead, a pinnacle of vampire power. Now, Chicago is a city at war, not by day or even to mortal eyes, but by night, when the dead come out to play and feral werewolves burst from their wild hiding places to wipe out the city's unnatural evil. Chicago Chronicles Volume 2 is a compilation of two Storyteller system sourcebooks: Chicago by Night 2nd Edition and Under a Blood Red Moon. Long out of print and now almost impossible to find, these books have been repackaged under a new cover and continue the tale of Chicago's fall, begun in Chicago Chronicles Volume 1 (WWP #02234). Both collectors and newcomers to Vampire will treasure this 296-page book. Suggested for mature readres. WWP 02236 Chicago Chronicles Vol. 3 $20.00 Chicago Chronicles Volume 3 is the final chapter in the greatest Vampire epic ever told. This 244-page book concludes the War for Chicago, helping players tell the tales of betrayal, hatred and revenge that unfold as vampires vie for power and werewolves lash out at their nocturnal foes. Chicago Chronicles Volume 3 is a compilation of three long-out-of-print classic Vampire sourcebooks: Milwaukee by Night, Ashes to Ashes and Blood Bond. It retails at a significantly lower price than its combined original books. Suggested for mature readers. R WWP 02251 Book of Nod $8.95 The secrets of the Kindred have remained a mystery for centuries, even to vampires themselves. However, legend claims a book records the birth of the undead - the Book of Nod. This pocket-sized book, which may be used as a game prop, offers invaluable insight into the origins of vampires for players of Vampire, Werewolf, Mage and The Masquerade. Leatherette (looks like leather) bound book loaded w/stories and prose about vampires. Heavily illustrated throughout w/very moody art. Not for the easily disturbed. op WWP 02252 Tim Bradstreet Portfolio $3.00 WWP 03200 Book of the Wyrm (Vamp/Were War) $15.00 This sourcebook provides information about many of the Wyrm's allies, from Banes to Black Spiral Dancers. WWP 04214 is now WWP 02059 WWP 11695 Book of the Kindred $9.95 **RUSH SOLICITATION** Discover the horror, passion and beauty of the Embrace, and the eternity lived from dusk 'til dawn, that comes with it. Discover the truths behind all the clans, including the Ventrue, Nosferatu, Brujah, Gangrel and Toreador. Know what it means to cast aside your humanity -- to frenzy -- and let loose the Beast. Come face to face with the Kindred. Book of the Kindred lays bare the secrets of the prince of the city to the newly Embraced. With the strength of FOX TV's Kindred: The Embraced growing each week, White Wolf has initiated the opportunity for crossover sales by releasing Book of the Kindred. The interior of this book will seem very familiar to old fans of Vampire as it is a reprint of the long out-of-print Book of the Damned (WWP #05001), with additional short stories taken from various sources. White Wolf tells us that they are not trying to take advantage of their old fans by selling rehashed material, but rather they are capitalizing on the opportunity to attract new fans through a solid connection with the popular television show based on Vampire: The Masquerade. Book of the Kindred, a 240-page setting sourcebook, features a new cover and logo designed to attract fans of the TV show. The cover art has previously been presented as a full page in Vampire: The Masquerade 2nd Edition (WWP #02002) and as the cover of Clanbook: Nosferatu (WWP #02054) by Timothy Bradstreet. This artwork is the first shot in the opening credits for Kindred: The Embraced. The cover will also include text connecting the show to the book with tag lines, such as "based on the world created by Mark ReinHagen, co-producer of TV's Kindred: The Embraced". White Wolf will be releasing Book of the Kindred in June'96 (shipping in May). Even though they realize that our monthly solicitation for their June products has already gone out, they want us to solicit for Book of the Kindred at this time. White Wolf's pre-order deadline for this book is May 20th, so please get your numbers in as soon as possible. WWP 02006 Dirty Secrets of the Black Hand (was 04210) $18.00 Synonymous with terror and destruction, for centuries the Black Hand has struck fear in the still hearts of Camarilla's vampires. What would the members of that august sect give to know the role the Black Hand has played in its own history? The Black Hand is far more powerful than the Camarilla or even the Sabbat suspect, and its role tonight is even more critical than ever. Learn the secrets behind this most secretive of groups. Includes: Extensive details on playing the ancient, powerful vampires of the Black Hand. The Black Hand's place in the Dark Umbra, the land of Wraiths. The Souleaters, perhaps the greatest threat the vampires have ever known (Wraith tie-in). Due to mature themes, reader discretion is advised. WWP 02205 Hunters Hunted $10.00 Vampire adventure. WWP 02233 Elysium: The Elder War $15.00 For all the bluff and bluster, the young vampires know nothing of the night. They are but pawns to their elders, the hoary masters who haunt the halls of the Elysiums. From their ancient lairs the elders, the spin their webs for victims, mortal and immortal alike. Now Storytellers can make these creatures a feared part of their games - or let their players take the elders' roles and learn the true meaning of horror. Includes: -The long awaited rules for creating elder characters, creatures of true power; -Details on making elders important parts of any chronicle; -An introduction to the ancient Gehenna cults and their evil plots. Due to the nature of mature themes, reader discretion is advised. WWP 04210 is now WWP 02006 WWP 04591 is now WWP 05602 WWP 05602 Vampire: the Masquerade Dice Set (was 04591) $5.99 Add another touch of class to your next Vampire: the Masquerade storytelling session with these high-quality dice. This boxed dice pack includes an attractive set of 10, green marble finished, ten-sided dice, vacuum packed with their own carrying tube. Displayed in a full-color box the size of a paperback book for easy shelving. WWP 05603 Fantasy Dice Set $5.99 This dice set gives you all the dice you need for your fantasy roleplaying games. Includes the following 9 high-quality dice with a handy storage/transporting tube: one 4-sided die three 6-sided dice one 8-sided die two 10-sided dice one 12-sided die one 20-sided die WWP 05637 Werewolf Dice Set (10) $5.99 Take your Werewolf: The Apocalypse game one step closer to the wild side with these high-quality dice. This set includes nine D10's and one Moon die to give your chronicles a touch of "lunacy". Their savage rust finish is top quality and very durable. This dice set comes packed in a clear plastic carrying tube. WWP 05638 Wraith Dice Set (10) $5.99 Designed to be used with Wraith: The Oblivion, these high-quality dice are made for the afterlife. The Wraith Dice set includes ten D10's along with a clear carrying tube. Because they will be released in conjunction with Wraith: The Oblivion 2nd Ed., these dice should be a hot seller! WWP 04820 is now WWP 11006 WWP 11006 Prince of the City (was 04820) $5.99 Vannevar Thomas is an astute Virginia gentleman and sophisticated vampire who now lives in 19th-century Gold Rush San Francisco. Vannevar faces the conflicts and corruption associated with a rapidly growing vampire society. Prince of the City depicts the Barbary Coast, the Chinatown Tong Wars, transcontinental railroads, Nob Hill mansions and balls, a World Fair and the San Francisco Earthquake, all from a vampire's point of view. An avid reader and published author in the World of Darkness, Keith Herber has authored an impressive array of science fiction and horror novels including: Dark Prince and Flight of the Golden Pharaoh. Prince of the City is a paperback World of Darkness novel. WWP 11007 City of Darkness: Unseen $5.99 Many of humanity's most primordial terrors walk in the World of Darkness, an entire society of vampires' plots and schemes hidden from human eyes by a great Masquerade. A race of werewolves battles to preserve the soul of Earth itself as mages, men and women adept at manipulating the very fabric of reality, struggle for control of all existence. San Francisco is a locus for these beings and their activities. There, events capable of shaping the entire World of Darkness will begin and end. City of Darkness: Unseen contains original stories from the authors who established the San Francisco World of Darkness setting in The Beast Within, When Will You Rage?, Death and Damnation and Truth Until Paradox. R WWP 11018 Dozen Black Roses (HC), A $21.99 Trouble's brewing when Sonja Blue, vampire and vampire hunter, takes on the Kindred of the World of Darkness in this hair-raising, hell-raising, carnage-filled crossover. Written as only Nancy Collins can, this hardcover novel promises to be a treat for World of Darkness aficionados and Collins fans alike. Ms. Collins herself promises "sex, violence and violent sex," so sit back, relax and get ready to up the body count. FOR ADULTS ONLY! WWP 11501 On a Darkling Plane $5.99 Grief-stricken over the death of his beloved wife, the vampire known as Elliott Sinclair is sinking into lethargy and despair. When a mysterious enemy assails his people, he rouses himself to command the defense, only to discover that he and his clan are merely pawns in a deadly game between two ancient undead. It is a duel that has raged since the dawn of civilization. And the unseen puppet master, who has secretly guided the destiny of Elliot and his friends, is willing to sacrifice every piece on the chessboard in order to checkmate her opponent. On a Darkling Plane is a World of Darkness novel and a tale of the Jyhad, the age-old clandestine war among vampires that has shaped the course of human and vampire history. Richard Lee Byers, the author, has contributed to several White Wolf anthologies as well as writing the recent World of Darkness novel Caravan of Shadows. WWP 11517 As One Dead $5.99 In the shadows of Toronto, anarch vampires live in a narrow safe zone against the brutal oppression of their Sabbat enemies. To them comes a savior -- a powerful, ancient vampire urging rebellion against the Sabbat's yoke. But can she truly be trusted when she, herself, is in love with one of the Sabbat's minions? Two fierce sects and two missions could destroy the uneasy peace in the city. One great, unexpected love that could destroy two vampires. As One Dead, a novel of intrigue and forbidden love by Bram Stoker Award nominee Nancy Kilpatrick and fantasy writer Don Bassingthwaite, is based on White Wolf's Vampire: The Masquerade storytelling game. Suggested for mature readers. February release. WWP 12400 Blood War (Masquerade of the Red Death Trilogy #1) $5.99 For ten thousand years, a race of immortal vampires has waged a secret war to control mankind. Beings of incredible supernatural potency, they are driven by a lust for power...and blood. They are the Kindred. Though mortal, the enigmatic detective Dire McCannan knows a great deal about these undead, and so does Alicia Varney, one of the world's wealthiest women. They are two wild cards in a game of global domination that has lasted over one hundred centuries. But now a new player has entered the fray. Known only as the Red Death, he controls forces that make even the Kindred tremble. Who is this mysterious avatar of blood? And is his appearance the first sign that Gehenna, the dreaded apocalypse for both humans and vampires, is about to begin? This novel is written by Robert Weinberg, author of other dark fantasy novels, including The Black Lodge and The Devil's Auction. This series reveals many of the underpinnings of the World of Darkness and spotlights the dreaded elder vampires known as Methuselahs. This title may actually be released in April, so get your numbers in as soon as possible. WWP 12401 Unholy Allies (Masquerade of the Red Death Trilogy #2) $5.99 The second novel in the Death Trilogy, Unholy Allies is written by World Fantasy award-winning author Robert Weinberg, co-author of Vampire Diary: The Embrace as well as numerous other dark fantasy novels. The Red Death, a powerful vampire thousands of years old, has made a blood bargain with monstrous fire creatures from another dimension. With their aid, he plots to rule the world as Master of the Undead. WWP 12402 Unbeholden, The (Masquerade of the Red Death Trilogy #3) $5.99 Time is running out for Dire McCann and Alicia Varney. Despite all efforts, ancient monsters once again walk the face of the Earth. The mysterious vampire known as the Red Death and his minions are preparing to seize control of the two most powerful organizatioms that rule the World of Darkness. The only means for the Red Death to achieve his dream of global conquest is to destroy the most dangerous man in the world -- Dire McCann. For thousands of years, McCann has fought the Eternal War, contending in the battles of Jyhad. Now is the time for the final battle of the Unbeholden. The Unbeholden by Robert Weinberg is the exciting and breathtaking conclusion to The Masquerade of the Red Death Trilogy. It follows the novels Blood War (WWP #12400) and Unholy Allies (WWP #12401). WWP 11001 Beast Within $4.99 The first of the "mass-market paperback-sized" novel for the White Wolf Fiction line. Prince Vannevar Thomas rules An Francisco, Casablanca of the kindred world, but must deal with unruly anarchs, plotting primogen, devious hunters and ignorant neonate. This book includes stories by S. P. Somtow, Matthew Costell, Lois Tilton, Lawrence Watt-Evans and others. AG 2917 Blood Nativity (Adventure) $4.99 CHX 08026 Vampire Dragonskin Bookcover $2.50 CHX 29875 Speckled Green "Vampire" Dice tba CHX 29878 Black w/white Vampire d10 dice $0.50 CHX 29879 Black w/red Vampire d10 dice $0.50 CHX LE163 Black w/white Vampire D10 Dice Block (10) $4.95 CHX LE164 Black w/red Vampire D10 Dice Block (10) $4.95 Storytellers rejoice! Our bestselling Vampire Dice (D10 dice numbered 1 to 10 with a rose for a 1) are finally available in our clear crystal boxes. Packaged 10 to a set, these dice are the perfect accessory for Vampire: The Masquerade or Vampire: The Dark Ages. SHI 13001R Vampire: the Masquerade Bloodpoints (red ankh) $6.00 13 ankh imprinted 3/4" bloodstones with an ankh embosed black jewelers bag. The tragically hip way to keep track of your blood pool. SHI 13001S Vampire: the Masquerade Bloodpoints (silver ankh) $6.00 SHI 13002R Vampire Dice Bag (red ankh) $4.00 SHI 13002S Vampire Dice Bag (silver ankh) $4.00 SHI 13004 Bulk Bloodpoints Storytellers Bag $19.95 A pound and a half (approximately 150) Bloodpoint Stones packaged in an actual I.V. bag . R WWP 02701 Cloisonne Clan Pins: Brujah $4.95 WWP 02702 Cloisonne Clan Pins: Gangrel $4.95 WWP 02703 Cloisonne Clan Pins: Malkavian $4.95 WWP 02704 Cloisonne Clan Pins: Nosferatu $4.95 R WWP 02705 Cloisonne Clan Pins: Toreador $4.95 WWP 02706 Cloisonne Clan Pins: Tremere $4.95 WWP 02707 Cloisonne Clan Pins: Ventrue $4.95 WWP 02708 Ankh Necklace $4.95 WWP 02709 Clan Pin Display Board (empty) $1.99 Boards are now available as a separate, individual item to display your own collection of Vampire Clan pins. WWP 02800 Vampire: The Dark Ages $28.00 The first in a new, hardcover line of games from White Wolf, Vampire: The Dark Ages takes you to the nights before the Camarilla, when mortals truly had reason to fear the dark. The Kindred of this bygone age ride the dark as lords, play their games with the crowned heads of Europe and travel to the mysterious lands of the East as they wage their age-old war. Vampire: The Dark Ages includes everything necessary for playing the Damned of the Middle Ages, when vampires directed the events which have so influenced our age. As a powerful Ventrue lord, stand nightly atop the battlements and watch as peasants cross in your cold, dark shadow. As a twisted Malkavian cleric, gather your "flock" as you make ghouls of entire villages at Mass. Glory and terror await in the shadows of the past, but the darkness you need fear the most is the darkness within. This 272-page book includes a mini-chronicle "Constantinople by Night." March release WWP 02801 Vampire: The Dark Ages Storyteller's Screen $10.00 Journey back to the Dark Ages when vampires ruled as lords. Glory and terror await in the past -- but beware, the darkness you need fear most is the darkness within yourself. Vampire: The Dark Ages Storyteller's Screen brings all the essential tools for play together in one place. For the Storyteller, a complete screen presenting game charts for easy reference, with stunning gothic artwork by fan-fave John Bolton. For the players and storytellers, a pad of 20 ready-to-use character sheets, printed on authentic parchment paper. Experienced and novice storytellers will find the screen essential to creating an authentic atmosphere where enjoying the story, and not researching rules, takes the spotlight. WWP 02802 Vampire: The Dark Ages Storyteller's Secrets $15.00 Travel the reaches of Dark Ages Europe and marvel at the hidden secrets contained therein. This first Vampire: The Dark Ages supplement features: Details on the geography of the Dark Medieval world; Wondrous enchanted items of bygone days; New foes to fight, including mythic beasts and militant knights. Cover by Timothy Bradstreet; art by Josh Timbrook. Suggested for mature readers. WWP 02803 Constantinople by Night $15.00 Come to doomed Constantinople, would-be Heaven on Earth and wonder of the Dark Medieval world. Walk its torchlit streets and lavish bazaars. Indulge in the decadent pleasures of a thousand realms. But be on your guard, though. Intrigue layers upon intrigue in this ancient lair of Caine's children, and impending invasion threatens to send this golden paradise toppling into the abyss. Constantinople by Night carries Vampire's "by Night" series into the world of Vampire: The Dark Ages. The place for a hungry Cainite to be, Constantinople is a sign of things to come for urban vampires of the future. It offers a chance for vampires to take part in the nights of the Crusades, whether on the side of European knights or African Moors. One of the first supplements to be released for the Vampire: The Dark Ages Storytelling game, this 128-page city sourcebook features a different style of medieval chronicle. Suggested for mature readers. Apr97 WWP 02805 Clanbook: Cappadocian $12.00 The introverted and passive Clan Cappadocian has long been accused of being a puppet of and sycophant to the vampires in power. However, the Cappadocians relationships with the other clans disguise a grim secret: The Cappadocians know they are dying, and theyll be damned if they dont go out fighting. Clanbook: Cappadocian is a sourcebook for Vampire: The Dark Ages. In the tradition of the other titles in the perennially popular Clanbook series, Cappadocian examines secrets, sorrows and inner workings, in this case of the ill-fated Clan of Death. The book also sheds some light on the vampires shameful future. This 72-page book includes: New Merits, Flaws, Disciplines and powers; Hints on the Lamia, a little-known bloodline of the Cappadocians; The mysterious history of the Clan of Death and its inevitable fate. Suggested for mature readers. WWP 03600 Werewolf: The Apocalypse RPG (2nd Ed.) $28.00 Hardbound. Completely revised for the best clarity, with improved combat rules fully useable with previous Storyteller sames. Includes expanded rules for spirit combat. The new Werewolf provides a deeper look into the Umbra and its many levels, including glimpses at Wraiths. There are also more details in Garou culture, including new rituals and the pictographic saga of the Garou, from the ancient beginnings to modern times. WWP 03601 Werewolf GM'S Screen (2nd Ed.) $10.00 All-new and revised for the 2nd Edition of Werewolf. Also includes adventures to help Storytellers get started and add life to any chronicle. WWP 0P732 Werewolf 2nd Edition Poster free Poster of the new game's cover art. Please, only one per store. WWP 0P830 Werewolf 2nd Edition Promo Flyer free 4-page promo detailing the changes and daunting new look of Werewolf 2nd Edition. Please order as many as you might have interseted customers. WWP 03051 Black Furies Tribebook $10.00 The first in a series of 64-page sourcebooks for Werewolf. These are modeled in the fashion of the "Clanbooks" for Vampire. This Tribebook is heavily illustrated and contains a 7-page Werewolf comic. WWP 03052 Bone Gnawers Tribebook $10.00 The second in a series of 64-page sourcebooks for Werewolf. This tribebook details the eclectic history, legends and behavior of the Bone Gnawers Tribe. WWP 03053 Children of Gaia Tribebook $10.00 To Lie Down with the Wolf and the Lamb... The most empathic of all the werewolves, the Children of Gaia believe that the Wyrm cannot be defeated with its own tactics of violence and destuction. Only by returning hate with understanding,by ever-forgiving one's enemy, will the Apocalypse be diverted. Such is the Will of Gaia The third Tribebook looks at the Children of Gaia: Their enduring history, legends and behavior, as told by a Child of Gaia sage. This heavily illustrated book reveals the hidden triumph of good over evil throughout history. Includes: The history and culture of the Children of Gaia A "Legends of the Garou" comic book Five ready-to-play character templates. WWP 03054 Fiana Tribebook $10.00 Gather round and listen well... The Fianna know how to party and how to kick butt with the best of them. These Celtic werewolves live life to the fullest, reveling in their passions and mocking their enemies in vicious satire. It is said that even the Wyrm gets red-cheeked when the Fianna mock him in song. The fourth Tribebook looks at the Fianna and their Celtic legacy, legends and society, as told by Fianna Galliard. This heavily illustrated book tells the tale of the Celtic werewolves, from the green hills of Ireland to the crowded streets of New York. Includes: The history and culture of the Fianna A Legends of the Garou comic book Five ready-to-play character templates WWP 03055 Get of Fenris Tribebook $10.00 The fifth Tribebook looks at the Get of Fenris: their Nordic heritage, legends and society as told by a Get Skald. This heavily illustrated book tells the saga of the Norse werewolves, the strongest of the strong. Includes: A Legends of the Garou comic book The fierce history and harsh culture of the Get of Fenris Nordic Mythology and how it fits into the World of Werewolf The Get of Fenris all over the world and the battles they fight New gifts, rites and fetishes Five ready-to-play character templates The most famous Get of Fenris and their legends WWP 03056 Glass Walkers Tribebook $10.00 When humans first picked up sticks and stones for tools, the Glass Walkers were there, watching and learning. They saw the spirits born of these tools -- spirits of progress and industry. The Glass Walkers nurtured this new life and helped it to grow. Now, the living jungle of the City, with its vines of wires and trees of concrete, is their domain. Their hunting ground... This sixth Tribebook looks at the Glass Walkers: their rich history, legends and society. This heavily-illustrated, 72-page book reveals the story of the city wolves, from the time of the invention of the wheel to present-day. Includes: a 7-page Legends of the Garou comic book new gifts, rites and fetishes 5 ready-to-play character templates Suggested for mature readers. R WWP 03057 Red Talons Tribebook $10.00 Once, predators were kings. Then, humans chained the wolves, breeding them into weakling dogs. That was the first insult. Next, humans built cities, tearing up the woods for their walls. That was the second insult. Humans then built towers that belched smoke and pipes which clogged rivers, injuring Mother Gaia. That was the final insult. Nature wants revenge -- the Red Talons are on the prowl. The hunt for man has begun. This 72-page Tribebook (#7 in a series) looks at the werewolves known as the Red Talons: their primal history, legends and society. This heavily-illustrated book also reveals the story of the true animals among werewolves -- the tribe born entirely from wolves. It reveals their special lore, from their memories of a primal garden to the sacred paths they guard from humankind. Includes: a Legends of the Garou comic book new gifts, rites and fetishes 5 ready-to-play character templates long-awaited details on prehistoric animal totems Suggested for mature readers. January release WWP 03058 Shadow Lords Tribebook $10.00 We are the ones who lie and wait. We are the lean and hungry. We are proud and strong. The other Garou make much of running around in the sunlight, boasting endlessly of how they'll feed the Wyrm its teeth. Only we -- the Shadow Lords -- know that if anything is to be accomplished, it must be done in darkness. Not every tribe of Garou fights its wars in the open. The Shadow Lords are masters of the clever lie, the knife in the back. Their cubs learn subterfuge and cunning, and grow strong quickly for failure is never an option. Though the other tribes may murmur of corruption at the hearts of the Shadow Lords, the Lords watch, wait, scheme and bide their time. It's what they do best. This book, the eighth in the series of Werewolf tribebooks, features a Garou mini-comic, die-cut cover and gripping interior artwork. Suggested for mature readers. WWP 03059 Silent Striders Tribebook $10.00 Haunted by ghosts and driven from their Egyptian homelands, the nomadic Silent Striders rove the world in pursuit of forgotten lore. They appear from nowhere, warning other Garou of danger and then, alone, vanishing yet again. Those who are wise heed the teachings of the Silent Striders, for they have seen much in their travels. And yet their wanderings are also a curse, for the Strider who finally calls a place "home" is a Strider who intends to die there. This 72-page book, the ninth in the series of Werewolf tribebooks, features never-before-revealed rites and gifts of the Silent Striders and a Garou mini-comic depicting the road of a Silent Strider Suggested for mature readers. WWP 03064 Project Twilight $12.00 The government is not ignorant to the supernatural threats hiding in the World of Darkness. A handful of intrepid agents hunts down these horrors. But as they discover the secrets of their elusive prey, a question is inevitable: just who are the agents really working for? Who really runs the government? Project Twilight is a Hunters book, detailing the humans in the U.S. government who hunt vampires and werewolves. This book reveals just how much government agencies know and how much deeper they need to peer into the darkness to find out the truth about their prey. This 96-page book is one of the first in 1995's Year of the Hunter series. It features information for creating government agent characters and new merits, flaws and parapsychology. Suggested for mature readers. WWP 03065 Outcasts: A Player's Guide to Pariahs $15.00 The Camarilla, the Garou Nation and the Council of Nine Traditions all have their own scapegoats, the little guys who are always getting kicked around: the vampire Caitiffs, the Garou Ronin and the mage Hollow Ones. But just because you're not a member, doesn't mean you're not tough. Hell! you've got to be downright mean. You are alone against the night. Outcasts is a 128-page World of Darkness clan/tribe/tradition book in one. It is a complete player's guide to playing an outcast, whether vampire, werewolf or mage. R WWP 03066 Freak Legion $12.00 Pentex wants to speed up the process of human evolution. If nature won't do it quickly enough, Pentex will have to do it instead. Thus, the formori: sick, corrupt combinations of Banes and humans, superpowered freaks unfit for human society, blessed with deadly powers yet cursed with terrible diseases. And now, you can play one of these things! Freak Legion, a 96-page sourcebook for Werewolf, is a guide to creating and playing formori characters. Find out what life is like among the Wyrm's chosen. Lead assault teams against your Garou oppressors! But beware. Things are going to be more extreme than you can imagine. Boundaries will be crossed and conceptions shattered. Includes: Gruesome details and complete rules for creating formori characters. New formori powers, bane fetishes and Pentex equipment. Details on werewolf, vampire and mage formori. Details on some of the most popular Werewolf enemies. FOR ADULTS ONLY! WWP 03067 Axis Mundi: The Book of Spirits $18.00 Not all of the Gaia's children walk the material world. Some are made of ephemera, beings of pure spirit. These spirits have been with us for ages, and have seen more than any Garou can imagine. Come and speak with the spirits of animals, trees, mountains and things only half-imagined in dreams. Sit for a time under the World Tree -- the Axis Mundi. Gaia's brood encompasses more spirits than most Garou can imagine. Herein are found the idyllic children of Unicorn and the bloodthirsty, furious minions of Fenris Wolf. Axis Mundi: The Book of Spirits expands the spiritual element of the World of Darkness, presenting the allies that Garou and mages can call on when no mortal force can help. This 144-page reference book is the definitive work on spirits, with expanded information on summoning, binding and negotiating with Gaia's servants. It Includes: A multitude of spirits, including elementals, naturae, ancestor-spirits and broods of the 13 great tribal totems. More information on learning Gifts. Tribal allies and other resources for players and Storytellers alike. Suggested for mature readers. WWP 03069 Rage Across the World, Volume 1 $20.00 The War of the Apocalypse rages across the globe as werewolves (the Garou) fight to save Gaia (the Earth Mother) from corruption by the Wyrm. Indeed, the depredations of the Wyrm know no conscience or bounds, and if the Garou cannot undo the evil, the world will come to a horrific end. Rage Across the World, Volume 1 is a compilation of two classic Werewolf: The Apocalypse globespanning sourcebooks: Caerns: Places of Power and Rage Across Russia. Previously out of print and no longer available, these books are now combined under a new cover. Collectors and newcomers to Werewolf will hunt down this book just as their Garou will hunt down the Wyrm. Not just a chronicle book, this 288-page volume details the world in which the Garou live, including the caerns which they make home. Suggested for mature readers. WWP 03070 Rage Across the World, Volume 2 $20.00 The War of the Apocalypse rages across the globe as the Wyrm seeks to destroy Gaia. The Garou preserve the legends of an idyllic world that existed before the corruption brought about by humanity and the Wyrm. They battle those evils to the death to bring about a new Golden Age, but can Gaia still be saved? Now, you can fight the War of the Apocalypse from its earliest days. Rage Across the World, Volume 2 is a compilation of two classic, now out-of-print Werewolf sourcebooks: Rage Across Russia (WWP #03105) and Dark Alliance: Vancouver (WWP #03103). Rage Across the World, Volume 2 continues the Garou's across-the-globe hunt for the Wyrm in all its forms. Not just a chronicle book, Volume 2 details the world in which the Garou live, including the caerns which they make home. Suggested for mature readers. Feb'97 WWP 03075 Bastet $18.00 They watch in the night. They walk soundlessly and stalk carefully. Their veins pulse with the blood of humans, tigers, lions and panthers. For millennia, they have paced the shadows, collecting the darkest secrets of the denizens of the World of Darkness. Now, the lore of the most secretive of werecreatures -- the great werecats -- is revealed in Bastet. Bastet is the complete guide to werecats, from the mighty Khan weretigers to the strange Egyptian Bubasti. This 160-page Changing Breed book contains everything a player needs to generate a Bastet character for Werewolf, and even lays out guidelines for mixed-pack and all-Bastet chronicles. Bastet is an invaluable resource for those ready for a fresh take on the World of Darkness. It also includes: Over 100 new Gifts, plus new forms of Cat magic. All the dirt on Bastet society, including some of the secrets they don't even tell each other. Two never-before-seen tribes, including the vanished Ceilican and the hounded Ajaba. Suggested for mature readers. Mar97 WWP 03076 Nuwisha $12.00 If all you know about Coyote is that hapless cartoon character falling off cliffs, youve got a lot to learn. For one, the Trickster wears a lot of faces in a lot of lands. Good news is, so do we. We dance among the stars and share tea with spirits. Were the sneakiest of the sneaky and the boldest of the bold. Who better to steal the teeth of the Wyrm than the sons and daughters of Coyote? Of course, not all our enemies enjoy our jokes. They always get the punchline, though, and usually die laughing. Why is this Coyote Smiling? Nuwisha, for Werewolf: The Apocalypse, is the handbook of werecoyote lore, from their story of creation to their list of the Tricksters faces. Within these pages are the ins and outs of the Troublemakers society, and the wisdom theyve gathered from lifetimes of wandering the World of Darkness. Whether you want to surprise your Werewolf players or start a game based on a brand-new type of character, Nuwisha is for you. Includes details on how to be a proper Nuwisha, the dirty secrets of their society, and why they know so much about other shapeshifters. Readers will discover previously unseen tricks of the werecoyotes, including mischievous Gifts, fetishes and more - everything you need for the prank of a lifetime. Second in the new series of Changing Breed books, Nuwisha is sure to attract fans who enjoy the popular Tribebook series. This book is packed with rules and societal details that Werewolf players will devour. Suggesed for mature readers. WWP 03100 Rage Across New York $12.00 A chronicle setting for Werewolf, detailing the people and places of New York. WWP 03107 Rage Across Appalachia $18.00 Deep in the backwoods of the southern Appalachian mountain range, the Garou hold out against the imminent destruction of their homes. The modern world intrudes harshly on their sacred sites, building roads over spirit paths. The Wyrm burrows into the hearts of their Kinfolk and the Ways are forgotten. But the Garou are not alone against their enemy. The native fae have been here longer, and they will not let their freeholds fall to corruption. It's a battle of backwoods wisdom and lore against an industrial society gone mad. This 128-page Werewolf regional book and crossover product for Changeling: The Dreaming includes: A first look at the Nunehi changelings, including new Bunks. The supernatural history of Appalachia and the Garou attachment to the changelings of that area. Details on the local Garou, from the hillbilly Bone Gnawers to the native Uktena. Suggested for mature readers. R WWP 03200 Book of the Wyrm (Were/Vamp War) $15.00 This sourcebook provides information about many of the Wyrm's allies, from Banes to Black Spiral Dancers. WWP 03202 Player's Guide to Werewolf $18.00 A book teeming with new information on Garou, including details about pack structure, moots and the mysteries of each tribe. Other shapechangers are introduced, from allied wereravens to hostile werecats. Includes new Gifts, rites, fetishes, talens and totems, character Traits suchas Merits and Flaws and essays on storytelling in the game of savage horror. WWP 03204 Umbra: The Velvet Shadow $15.00 Big (152 pg) sourcebook covers the Spirit Realms of the werewolf. A must have item. WWP 03205 Werewolf Storyteller's Handbook $18.00 The battle of the Wyrm rages on, and losses pile up. Each victory is rarer and less sweet as the time of Apocalypse grows ever near. One person stands above the fray: The Storyteller, It is her responsibility to display the horrors and wonders of the Garou! The Storyteller is the important person who gives players their victories and defeats, their moments of terror and promise, and their rise to heroism. For this reason Storytellers get their very own handbook, full of tips on enhancing the depth and intensity in their stories. Includes: Advise, tips and essays on storytelling, details on Garou culture, All new antagonists and allies of the Garou. WWP 03207 Werewolf Chronicles Volume 1 $15.00 Werewolf legends reach back to the Golden Age of Gaia. Garou still gather around the campfire today, even as tribe fights tribe and the Wyrm slowly devours the world. Now, you can relive some of the greatest Werewolf legends with Werewolf Chronicles Volume 1. This 168-page book combines the long out-of-print original Werewolf Chronicle supplements Rite of Passage and Valkenburg Foundation under one, all-new cover. Werewolf Chronicles Volume 1 follows in the tradition of the popular Chicago Chronicles books. Suggested for mature readers. WWP 03401 Who's Who Among Werewolves: Garou Saga $12.00 This is an artbook for Werewolf: The Apocalypse. It includes: Lavish illustrations by popular artists, The legends of the Garou heroes, Historical notes and commentary on the legends. WWP 03403 Rage: Warriors of the Apocalypse $15.00 Gaia's warriors, the proud, feuding werewolves, combat the corrupt minions of the Wyrm in the war of the Apocalypse. Gaia's fate hangs in the balance -- will she be preserved or utterly destroyed? Rage: Warriors of the Apocalypse collects all the werewolf heroes, their allies and their Wyrm foes from the Rage collectible trading card game in one book. Every champion and villain is given a comprehensive history not available in Rage, and provides full stats for use in Werewolf: The Apocalypse, the popular storytelling game. Now you can role-play your favorite Rage characters, from the original bestselling card game to The Umbra, The Wyrm and the soon-to-be-released War of the Amazon. Werewolf players now have access to famous and powerful werewolves, shapechangers and Wyrm creatures that were once only in Rage. This 128-page book was written by the White Wolf staff and illustrated by Brian LeBlanc, Larry Snelly, Quentin Hoover and others. WWP 03404 Chronicle of the Black Labyrinth $10.95 The Black Spiral Dancers and formori are not the Wyrm's only allies on the earthly plane. Humans themselves have served throughout the ages as willing minions. In return for promises of power and "enlightenment", these men and women have betrayed their own families, nations and their very souls to the Dragon of Corruption. And these puppets of the Wyrm have not been silent. They have written their ill-gotten lore for all to see, so that more may willingly walk into the maw of the Wyrm. Long unavailable, this most revealing tome of dark knowledge has found its way into print once more. If you value your hide and your soul, you will not -- must not -- read this book! This 136-page trade paperback is usable as an actual prop for any Storyteller or Mind's Eye Theatre game and features: Secret and forbidden Wyrm lore, including the rites for summoning Maeljin Incarna. Details on Wyrm cults hidden throughout history. Depictions of terrifying art from all ages inspired by Wyrm-wrought insanity. Suggested for mature readers. April release. WWP 04325 is now WWP 03054 op WWP 11002 When Will You Rage? $4.99 When Will You Rage? Introduces readers to a new werewolf legend, onw in which these creatures are Earth's last defenders against the forces of pollution, corruption, and the evil Wyrm. When Will You Rage? contains stories by Scott Ciencin, Lois Tilton, Owl Goingback, Richard Lee Byers and others. CHX 08028 Werewolf Dragonskin Bookcover $2.50 WWP 03500 is now WWP 03503 WWP 03501 is now WWP 03504 WWP 06000 Wraith: The Oblivion RPG $25.00 A complete RPG of Death & Damnation suitable for use with the World of Darkness Storyteller series. Confront the deepest fear of darknessthe shadow of death. You are a frail spirit with powerful knowledge of the arcane secrets of the dead. Your Shadow, the intelligent personification of your darkness, taunts, torments, teases and threatens you. Many wraiths will seek to deceive, enslave, or recruit your cause. You must discern the thread of truth that weaves through its lies...You struggle with your imminent oblivion and destruction and gain hope from the possibility of transcendence and enlightenmentor is transcendence a fools dream? Others, like the mysterious Ferrymen, have travelled the way before: can you rise up out of death into the reward that was originally promises you? Feb'97 WWP 06013 Shadow Players Guide $18.00 Everyone has a dark side -- it's just that wraiths get to hold meaningful conversations with theirs. But so many Shadows are lost and confused -- not really up on the finer techniques of coercing unwilling souls into the Void. Shadow Players Guide is an examination of how you can take on the role of pure evil and do it just a little bit better. Take a walk on the wild side -- the side of the Shadows. This 144-page rulebook features: All the Dirty Tricks for Shadows. Hints on playing Spectres in Wraith games -- and getting away with it. The lowdown on Shadows from other Dark Kingdoms. All-new Shadow Archetypes, Thorns, Merits and Flaws More information on the Shadows of Risen. The long-awaited Connaisance Arcanos from the Wraith Players Guide. Suggested for mature readers. WWP 06014 Wraith Poster free This item is offered to the retail trade free, but will be packaged for sale to consumers in July for $5.99. The macabre style of "Wraith" is unveiled. This poster will illustrate the horrific visual style of the 4th (and darkest!!) game set in the "World of Darkness." This new over-sized full-color poster is for game shop display only with a limit of 2 per store. WWP 06600 Wraith: The Oblivion 2nd Edition $28.00 Expanding upon the world presented in the original Wraith, Wraith 2nd Edition provides all-new possibilities for horror roleplaying. As well as nine stories from horror novelist Rick Hautala that guide you through the world of the Restless, Wraith 2nd Edition has expanded information on Shadowguiding, creatures of the Tempest, the factions of wraith society, Legions, Guilds and more -- everything that fans requested since the 1st Edition. With a more detailed cosmology, an updated history, and rule revisions on everything from Harrowings to character creation and beyond, Wraith 2nd Edition redefines the world of Wraith. 272 pages. Suggested for mature readers. WWP 06601 Wraith 2nd Edition Screen: Buried Secrets $15.00 Bundled with a screen that has all of the vital charts needed to run Wraith 2nd Edition is Buries Secrets, a 72-page book containing everything that Wraith 2nd Edition (WWP #06600) couldn't. Included are charts for character creation, Shadow Creation, combat and more, plus step-by-step instructions for Harrowings and Catharsis. Suggested for mature readers. WWP 04610 is now WWP 06060 WWP 06002 Wraith Storyteller's Screen $10.00 The Wraith Storytellers Screen Includes: A sturdy cardboard screen to shield your notes from player's prying eyes, all the most useful charts for running Wraith: The Oblivion, and complete rules for running cross-over adventures with the other storyteller games. Note: Due to a production dept error, this product has incorrect stock number of WWP WWP 06006 Sea of Shadow: A Storyteller's Guide to the Tempest $12.00 Sea of Shadow is a 96-page sourcebook for Wraith: the Oblivion, focusing on the nightmare realm known as the Tempest. Essential to all Wraith Storytellers, Sea of Shadow does for Wraith what Umbra: the Velvet Shadow does for Werewolf, explaining a realm that's essential to the World of Darkness. This is a crossover book between Wraith, Werewolf and Mage on how the Tempest relates to the Umbra. Includes: Complete information on the geography of the Tempest. A complete, ready-to-run adventure centered on the nightmarish realm of the Tempest. New information on how to run Harrowings. Storyteller suggestions for using the Tempest in a game. Exclusive descriptions of the various creatures that inhabit the Tempest. WWP 06007 Wraith Player's Guide $18.00 "We are the creatures of passion, condemned to spend eternity fighting against the forces of Oblivion in the world around us and within. Why is it that only in death, we begin to learn how to live?" (Anya Woodmere, Heretic of the Middle Path) The 192-page Wraith Players Guide is an essential reference for players and storytellers alike. By expanding the realms of the Restless Dead beyond Stygia to the mysterious Dark Kingdoms, this guide opens up new possibilities for creative roleplaying. Features: All new merits, flaws, arcanoi and abilities Essential information about wraith culture and society throughout the Underworld. Expanded rules on passions, fetters, character creation and more. Suggested for mature readers. This book may be available at the end of May. WWP 06008 Quick and the Dead, The $12.00 Ever since the first dark discovery of its own mortality, humanity has been fascinated by the world of the spirit. There are those who would know more of the afterlife. These mortal "pioneers of the spirit" come in search of the secrets of life beyond the grave, yet knowledge is not all that they seek... From parapsychologists and spiritualists to the mysterious Benandanti and Sons of Tertullian, The Quick and the Dead, a 96-page Year of the Hunter sourcebook for Wraith, provides the information necessary to begin the search for those elusive spirits known as the Restless Dead. Includes: All-new numina, psychic abilities and equipment for mortals. Information on the Benandanti, Sons of Tertullian, Circle of Orpheus and other hunter organizations. A complete, ready-to-run adventure for those who dare to hunt the Restless Dead. Suggested for mature readers. WWP 06009 Hierarchy, The $12.00 The System. The Man. The Establishment. The powers that be. Them. Since its inception, the Hierarchy has fostered an image of strength and invulnerability, power and omniscience. These are the masks through which the Hierarchy looks out upon the Underworld. These are the mirrors which reflect the faces of those who stand on the outside, looking in. This 96-page sourcebook exposes the bureaucracy of the Underworld, exploring the organization that is a character's greatest ally or worst enemy. A must for anyone who wants to learn the truth behind the masks. Includes: expansive information on the rich culture of the Underworld. complete information on the history and culture of Stygia, stronghold of the Hierarchy. legendary Hierarchs, character templates and sources for intrigue and adventure. Suggested for mature readers. WWP 06010 Dark Kingdom of Jade (formerly, The Jade Kingdom) $15.00 In the Middle Kingdom, ancestors are still revered and only the foolish scorn the power of the Restless Dead. Yet the Underworld is as sundered by nationalism and conflict as are the troubled Skinlands, and terrors unknown in the sheltered halls of Stygia await the unwary traveller. The Jade Kingdom, a 128-page regional/cultural sourcebook, includes all that storytellers and players need to begin a chronicle set in the Underworld of Asia. This book opens a whole new world to Wraith players and provides important background for any fan of the World of Darkness. Includes: All-new Merits, Flaws, Arcanos and Abilities for the Asian Underworld. Complete rules for mortal characters in the Jade Kingdom. Extensive information on the culture and history of the Jade Kingdom. Suggested for mature readers. WWP 06011 Guildbook: Masquers $12.00 Why do you have to keep the face you died with? Odds are, you weren't looking your best when you croaked. That's where the Masquers come in. They can make you look like anyone or anything, or even nothing at all. All it takes is a little imagination and a lot of trust. This 72-page guildbook includes rules for use of Moliate, among the most potent wraith powers known; the history and secrets of the Guild that house the Underworld's best spies and assassins; famous Masquers; character templates and a stunning revelation in the continuing story "A Road of Steel and Souls." Other Highlights: The inside scoop on the most secretive of the Guilds, and why they abandoned the Revolt. Rules for making Barghests, soulcrafting wraiths and more. Suggested for mature readers. WWP 06012 Dark Kingdom of Jade Adventures $15.00 A spectral fleet rises from the floor of the Sea of Japan, its ghostly crew bent on bloody revenge. In the streets of Hiroshima, Renegades run a deadly race against Spectres for what could be the ultimate weapon in the wars of the dead. In the depths of Hell, a magic mirror holds the key to escape, but a demon holds the mirror... This 96-page book presents all-new adventures set in the Jade Empire of Yu Huang. Leaving behind the borders of China's Shadowlands, they take players to the edge of the Empire and beyond. Dark Kingdom of Jade (WWP #06010) revealed the secrets of the Empire; now learn even more by journeying with those whom the Empire would prefer to forget about -- or destroy. Suggested for mature readers. April release. WWP 06060 Haunts (was 04610) $15.00 Shouded from Mortal Eyes... Since the world began, certain places havebeen claimed by death, whispered by the Quick to be sites of terrors unimaginable. It is said that in these places the Shroud between the worlds of the Quick and dead grow thin,allowing ghostly forms to manifest as they will. The Dance of Death Goes on From Portugal to Providence, the Restless have laid claim to those areas stained with the pain of death. For in those forlorn spots, they are able to touch-if only for an instant--the world of the Living, once thought lost to them. The Quick hide in terror from the sights glimpsed within these Haunts, knowing that in those places, the powers of Death reign supreme. Haunts is a sourcebook for Wraith:The Oblivion detailing the strongholds of the Restless. Eleven Haunts throughout the Shadowlands, including Hierarchy, Heretic & Renegade Haunts. Three new Heretic cults. Rules for how to create Haunts for your own chronicle! WWP 06100 Wraith Character Kit (was 06001) $8.00 Face the final fear. Experience the darkest moments... DEATH! WWP is eager to present The Wraith Player's Kit. This kit, from the newest edition to the World of Darkness provides the tools to play the game, a players screen, a "prestige" character sheet, a black envelope for the Shadow Sheet, a Death Certificate, and other delightful insert items. Useful for both players and Storytellers. WWP 06200 Necropolis: Atlanta $15.00 From the Ashes of the Past... The city of Atlanta is known among the Quick as a center of culture and industry, but the Restless see a city of smoldering ruins and divided loyalties. Torn by Civil War and the war of civil rights, Atlanta has been overrun with the spirits of the Restless Dead, those with something left to prove or memories that they refuse to let go. ...A City Reborn The wraiths who reside in Atlanta are unwilling to stop the fighting. They believe passionately that even in death, things can still change. Each faction believes that they are right, and will stop at nothing to get what they feel they deserve. Necropolis:Atlanta is a source book for use with Wraith:The Oblivion and Vampire: The Masquerade, detailing the city of Atlanta, Georgia and the surrounding areas. It includes: Over thirty of the most influential Restless of the city, including Hierarchy, Heretics, Renegades and independents Background on the history of Atlanta in the Shadowlands Information on the Kindred of Atlant for use with Vampire:The Masquerade. The sourcebook features artwork by Brom of TSR's Dark Sun. WWP 06300 Artificers $12.00 The hammer that strikes the anvil; it rings the beat of Stygia's heart. The soul that stokes the forge; it has always fed Stygia's hunger. The hand that forges souls; it is the hand of the Artificers. The hand of the Artificers; it can destroy what it has forged. So says the chant of the soul-smiths, who crafted Stygia's walls. Now they rise from their labors to ride the electron highway, even as their handicrafts ring beneath the hooves of spectral horses. Their hands built the City of Iron. Will their hands destroy it? Artificers, the first in Wraith's series of guidebooks, explores the founding societies of the Underworld and why they were abolished. Includes: The secrets of the Artificers, and their ability to forge lost souls. The history of the guild from Nhudri's (the first Artificer) first hammerstroke. New and expanded rules for powers first introduced in the Wraith rulebook. Background information and expanded character development for improved Wraith: The Oblivion Chronicles. WWP 06301 Sandmen $12.00 Closer to the minds of mortals than any other wraiths, the Sandmen ride the dream winds of the living. The Sandmen can take you anywhere that can be imagined or provide anything that can be desired -- in the land of dreams. The sweetest fantasies, the most glorious sights, all can be granted on a whim -- for a price. Anyone who exists among dreams and brings them to sleeping minds also lives among nightmares, and can deliver them to the vulnerable. The Sandmen can shape dreams as they like. They can tear a sleeping soul from its body, and the anguish doesn't always end when you wake. This 72-page guildbook includes: New uses of the Phantasm Arcanos The Sandmen Guild history, its secret ambition and the legends of one of the most mysterious Guilds New ways to involve mortals and other supernatural beings in your Wraith chronicle Ready-to-use Sandman character templates Suggested for mature readers. January release WWP 06302 Risen, The $12.00 Sometimes the dead come back. Sometimes they love too much or hate too much to stay on the other side of the Shroud. Sometimes they dig their way back out of the ground and go looking for the ones they love -- or hate. Sometimes even the dead need to take matters into their own hands. Here are the Walking Dead, wraiths who have found ways to return to the Skinlands to protect the ones they love, or destroy those they hate. The Risen contains everything necessary to create a new Risen character, or turn an existing wraith character into one of the Walking Dead. Rising from the grave isn't as easy as it looks, but sometimes it's worth the price. This 72-page player sourcebook includes: Everything you need to play one of the Walking Dead. The unique abilities -- and weaknesses -- of the Risen. Rules for creating wraiths who can walk in the Skinlands. New Arcanoi, Merits and Flaws for Risen characters only. Fans of the movie The Crow should really like this one! Suggested for mature readers. R WWP 06902 Dark Reflections: Spectres $10.00 They ride the winds of the Maelstroms. In the fury of the Tempest and the darkness of the Labyrinth, they wait for their victims. They are the devoted servants of Oblivion, and they work its dark will even as they revel in its power. Called Spectres, they are the dark reflections that all wraiths see when they look in the mirror. Just because every soul struggles against its Shadow doesn't mean that every soul wins -- or even minds losing. In this 72-page sourcebook for Wraith, Dark Reflections: Spectres serves to illuminate those spirits who have turned to the darkness in their souls. It reveals the secrets that no wraith has ever been able to guess, bringing to light undreamed horrors from the heart of the Tempest. Includes: Rules for creating Spectre characters or all-Spectre chronicle. Special abilities and powers that only Spectres possess. Comprehensive information on Spectre society and its unspeakable ultimate goal. FOR ADULTS ONLY! RApr97 WWP 06903 Charnel Houses of Europe: The Shoah $15.00 There were over 11 million of them by the end. Eleven million human beings were shot, stabbed, gassed, beaten and devoured by the Nazi extermination machine. Yet their memory lives on, and so do their ghosts. It has been half a century since the gates of the camps were closed, but for the wraiths of the Holocaust, the struggle continues. Charnel Houses of Europe is a record of the Holocaust through the eyes of those who perished in it. Detailing what happened, and what continues to happen to the world of Wraith, this Black Dog sourcebook for Wraith: The Oblivion concentrates on consequences. Includes: The greatest tragedy this century has seen--and its aftermath in the Shadowlands; Information on what has become of the Warsaw Ghetto, Babi Yar, Theresienstadt and Auschwitz in the Underworld; A history of World War II--and the role of the Awakened community in the Holocaust. Forward by noted author Janet Berliner. This is not an easy book to read, and it is not for the easily offended. However, it just might be an important book. It will be a controversial one. 144 pages. FOR ADULTS ONLY. WWP 04611 is now WWP 06004 WWP 06004 Love Beyond Death (was 04611) $10.00 Love Beyond Death is part of a new series on the art and craft of Storytelling. Love Beyond Death is a guide for experienced and first-time Storytellers alike on how to infuse your Chronicle with the Romance of Death. Attractions: Storytelling isn't always easy. This book offers tips and ideas from experienced game designers and Storytellers on how to make your game come alive! Includes a number of sample characters that can be dropped into an existing game and can serve as models for new characters. White Wolf has introduced women to gaming in unprecedented numbers. Love Beyond Death shows storytellers and players alike how to put emphasis on gender in roleplaying. Includes: Ready-to-run adventures based on the theme of tragic romance Storytelling tips on how to base a chronicle around a central theme Legendary Wraiths known for their tragic lives and deaths WWP 06101 Midnight Express $12.00 The Light at the End of the Tunnel... An Unearthly whistle in the distant night signals the arrival of the ghost train known only as the Midnight Express. Cobbled together from the remains of train wrecks spanning the ages, the train provides the only reliable means of safe passage through the Temptest to virtually any destination in the Shadowlands. Is the Midnight Express! Controlled by Ferrymen, the Midnight Express winds through the Tempest nightly, bringing wraiths, to destinations across the Shadowlands. Its strict neutrality maintained by the Ferrymen, it has become a popular meeting place for members of rival factions within society. But the Ferrymen also use the train as a means of finding those interested in a far different kind of journey-that toward Transcendence. The Midnight Express includes: Six complete, ready-to-play adventures, ranging from the streets of the Old West to the dining car of the Orient Express. Three new Heretic cults, as well as information on the engmatic Ferrymen who maintain the Midnight Express... Ideas on how to integrate the Midnight Express into your existing chronicle. op WWP 11003 Death & Damnation (was 04126) $4.99 Anthology detailing the society and culture of wraiths, beings who continue to exist even beyond the veil of death. Reborn into a nightmarish underworld, these wraiths struggle to fulfill the destinies denied them in life, and to survive the wrath of the underworld's terrifying denizens. WWP 11005 Caravan of Shadows (was 11600) $5.99 In life, Joey Castelo was a fiercely ambitious heavyweight boxer with few awards to substantiate his drive and dedication. Death, however, proves to boost his success in the boxing arena when George Montaigne, a shifty outcast who lusts for wealth and status, enslaves Joey's spirit, entering him into a series of winning gladiator competitions and boxing matches. Experience the excursions that Joey will face as George Montaigne leads him into the shadowy realms of the World of Darkness. Caravan of Shadows is a paperback World of Darkness novel written by Richard Lee Byers. His credits include an impressive series of anthologies as well as novels based in the World of Darkness. WWP 11050 Ebon Mask, The $5.99 The Ebon Mask is the first installment in the Dark Kingdoms Trilogy based on Wraith: The Oblivion. James Graham, Marquess of Montrose, lived a life of valor and principle -- a life that ended in betrayal and defeat. Embittered, the martyred Cavalier walked a different path in the Underworld. Embracing deceit and unbridled ambition as fervently as he once served God and England, Montrose clawed his way up the Hierarchy to become a cynical lieutenant of the Deathlords of Stygia. Today, hes no ones idea of a hero. And thats too bad, because something truly evil is stirring -- something cunning and malignant that threatens the living and dead alike. And Montrose is the only being within a prayer of stopping it. Richard Lee Byers has written numerous works for White Wolf Publishing, including four World of Darkness anthologies: Dark Destiny I, Elric: Tales of the White Wolf, Death and Damnation, and most recently, Truth Until Paradox. Nov'96 WWP 11865 Except You Go Through Shadow (PB) $5.99 Eddie "Love" Constantine was a man of faith. True, he'd been given that faith by a man named Fontana; but he had it, and that was enough to let him face death without flinching. Now, though, both Fontana and Constantine are dead, and the game is starting all over again in the Underworld. Fontana finds himself trapped in a whirlwind of slavers, chains and treachery, where the slightest misstep can lead him to the red-hot soulforges. And Constantine? He's found some ghosts who claim to have found faith in him... Except You Go Through Shadow is based on White Wolf's Wraith: The Oblivion game line. WWP 13250 Beyond the Shroud (HC) $21.99 David Robinson's life has taken several turns for the worst: first his daughter dies, then his marriage crumbles and his career as a mystery writer falls apart. But after he is killed in a hit-and-run car accident, David quickly learns that he will face his most harrowing challenges as a wraith in the Shadowlands. Unable to contact or influence the world of the living, David's agony is only made worse when he learns that his ex-wife's relationship with a dangerous man named Tony Ranieri has put her life at risk. Tony possesses -- and is possessed by -- a relic filled with such awesome powers of destruction that dark forces within the Shadowlands will stop at nothing to obtain it. They'll even spur Tony to murder and manipulate the soul of David's dead daughter to force his cooperation. But David is already dead, and he knows that power is a blade that cuts two ways. This hardcover dark fantasy novel is by Rick Hautala. WWP 05003 Masquerade Props Book (was 04500) $15.00 Enter the lairs of the Damned. Uncover chambers that have been hidden from mortal view for centuries. Delve into the most foreboding corners of your imagination. Discover tomes, artifacts, and remarkable havens. Or avoid the skulking and immerse yourself in the lights and sounds of your very own nightclub. You can go to all of these places and more without ever leaving your home. The Book of Props will take you there. The Book of Props is a comprehensive how-to for designing everything from sets to costumes to believable characters. This book combines the best of Live-Action and stage theatre, enabling you to bring the World of Darkness alive as it's never been before. Features: Professional Tips on costumes, props and makeup. Set design, from simple to elaborate constructions detailed with step-by-step precision. Techniques and tips to get into character. WWP 05005 Laws of the Night: The Pocket Guide to Mind's Eye Theatre $10.95 All the rules, all of the disciplines, all of the clans! By popular demand, White Wolf is proud to present Laws of the Night: The Pocket Guide to Mind's Eye Theatre. Designed for easy in-game use, this 144-page rule reference is intended to make your Mind's Eye Theatre chronicle run more smoothly. You no longer have to look through three rulebooks to find the references you need; all the rules are presented here, under one cover. Includes crossover and Masquerade rules in an easy-to-use format, hard-to-find and out-of-print information, and rule fixes and clarifications. Suggested for mature readers. WWP 05006 Liber des Goules (The Book of Ghouls) $10.95 Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones -- the folks who can't decide if they want to be alive or dead. Now, with Liber des Goules, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood -- for now. This 144-page tradeback-sized rulebook features ghoul powers, strategies and -- best of all -- dirty tricks! Suggested for mature readers. WWP 05020 Antagonists $15.00 This 128-page supplement for The Masquerade allows you to go beyond playing a vampire of the Camarilla. You can also play many of the Camarilla's enemies, including one of the dreaded Sabbat. Contains: Complete information for incorporating the Sabbat into your Masquerade chronicle. Vital information for both narrators and players on being villains in any Mind's Eye Theatre story. A look at playing the non-vampire antagonists of the Camarilla, including hunters and mummies. WWP 05200 Masquerade 2nd Edition $18.00 Do you want to Live Forever? Eternity streches before you, but it is an eternity of fear and repression. Anach against Kindered-all are clan, Kindered against Kindered- all are pawns in the never-ending Jyhad-and from within the Beast gnaws at your very soul, threating to devour you. Your lust for blood is all consuming.Still you wield vast power--far more than the morals upon whose blood you feast could ever imagine. If only they knew... Despite the great power you wield, the mortal populace poses a threat should they learnof your existance. Thus vampires maintain a tradition called The Masquerade. A veil of secrecy concealing vampires from the eyes of morals. You must tread carefully, lest a missep show them otherwise... The Masquerade... is a revolutionary storytelling game of live-action roleplaying. It is a type of improvisational theatre in which you assume the role of a vampire. You determine your character's actions, invent your own lines, and experience the dark passions of your alter ego. Costumes and props are optional. Your Imagination is all that matters. Features: *Complete and reversed rules for creating and playing vampire character in a live setting *Details on the intricacies of Kindered society and socail structures, as well as expanded rules for status. *A plethora of ideas and inspirational material for creating you own stories in the World of Darkness. WWP 05201 Elder's Revenge, The $10.95 The Elder's Revenge is a 96-page story supplement and fully-developed theatrical script for live-action players of Mind's Eye Theatre. The play can be the focus of events and stories in a regular game, or can be enacted by players themselves, but at an immense risk -- Why has the manuscript's playwright disappeared? Why the sudden interest in the production from the local Garou? Who wants the play banned and why? Beneath its allegory and stage treachery, what secrets does the play hold that are worth dying, or killing, for? Includes the ready-for-production script of The Prince of America by noted playwright Jennifer Donaldson. March release Dec'96 WWP 05400 Oblivion $18.00 At long last, here are the rules for live-action for the dead. Now, death doesn't have to be the end -- it's the beginning! Cross the Shroud and join the Restless Dead. From the mean streets of the Skinlands to the horror and majesty of Stygia, the world of Wraith is laid out for live-action gaming. Take the plunge; no one lives forever! Oblivion continues the live-action gaming tradition started by the very popular The Masquerade. LIve-action players may now introduce their characters to the afterlife and the undead as vampires and ghosts meet. This 160-page rulebook features: complete rules for live-action Wraith, based on the new 2nd Edition Wraith rules. great ways to continue your favorite Masquerade characters (as ghosts, etc.). rules for the Risen (the walking dead). Suggested for mature readers. op WWP 04000 Mage: The Ascension RPG $25.00 old/$28.00 new op WWP 04001 Mage Storyteller's Screen $8.00 WWP 04002 Loom of Fate $10.00 The first story for Mage. Characters find themselves woven into a pattern of tragedy and usury where free will threatens to unravel the very threads of the Tapestry. This first supplement for Mage can be played either independently or as a continuation of the story in the rulebook. WWP 04020 Mage Tarot Deck $25.00 This full-color 78-card tarot set based on the iconography of the World of Darkness includes a booklet filled with symbolic tales. Here, the traditions, Technomancers, Nephandi and Marauders find their suits among the Minor Arcana, while characters from the mystick shadows people the Major cards. This deck, featuring all-new beautiful art by Joshua Gabriel Timbrook, John Cobb and others, is a great tool for Mage games, and has storytelling applications for all games of the Storyteller series. Suggested for mature readers. WWP 04300 Mage: The Ascension 2nd Edition $28.00 Mage: The Ascension, the best-selling game of reality gone mad, has been reborn. This definitive 320-page hardcover edition of Mage clarifies and updates two years of rules additions and offers new fans a clearer entry point into the Mage line. More depth is given to the World of Darkness, how mages interact with it and their impact upon it. Expanded and simplified crossover rules are included as well, so that multiple game campaigns run more fluidly. Includes: Revised and expanded rules covering the Spheres, Magick and the Mage setting. A 16-page full-color prelude ( la Werewolf 2nd Edition) that serves as a jump start to Mage and the World of Darkness. Expanded looks at the Traditions, their enemies and allies. Suggested for mature readers. WWP 04301 Hidden Lore: Mage 2nd Ed. Screen & Sourcebook $15.00 All the tables you need for your Mage: The Ascension Second Edition chronicle can be found within this fold-out screen -- combat charts, easy-reference Sphere sheets, character creation steps and more. The 72-page booklet included with the screen offers a variety of goodies for players and Storytellers -- famous mages, rotes, magicks, characters, expanded character sheets and an all-new Chantry. Suggested for mature readers. WWP 04005 Ascension's Right Hand $15.00 Custos are boon companions, the acolytes, familiars, servants and sidekicks that follow mages on their mystic pursuits. Though unversed in the arts of magic, custos form a valuable part of mage society. These followers are more than just allies; they often spell the difference between survival and damnation! This sourcebook for Mage: The Ascension explores the often negelected world of the mage's mortal partners. It includes: Rules for non-mage player characters, including a variety of ready-made acolytes A mortal's eye view of the Traditions, Technocracy and Nephandi Details about the mystic crafts, cults, familiars and more WWP 04006 Fragile Path: Testaments of the First Cabal $10.95 In 1466, the newly-formed Council of Mystick Traditions chose nine of its members to form a symbol of its unity and might. Sadly, this First Cabal soon fell to treachery and ambush. Now a modern master, who survived those early days, compiles the tales of the other five who survived the slaughter. These Testaments of the First Cabal offer a portrait of courage, heartbreak and, ultimately, redemption. In the tradition of The Book of Nod, Fragile Path is an embellished anthology (both prop and supplement), featuring art and story intertwined. The authors -- five in all -- spin a fascinating, 160-page tale of the early Traditions and the obstacles the First Cabal overcame, offering examples to the modern mage. Features: Important insights into the roots and history of Mage: The Ascension. Beautiful illustrations by some of White Wolf's finest artists. Suggested for mature readers. WWP 04007 Book of Worlds: Beyond the Barriers, The $22.00 Pass through the Gauntlet, wander past the Penumbra, and encounter an infinity of worlds floating just beyond consciousness. Heavens, hells, Paradox Realms, Chantries, Umbral reflections and mysterious Zones spin in the unmappable dance of creation. Push on through the Horizon, and endless space becomes your playground. Wise travelers need a guide. The Book of the Worlds: Beyond the Barriers is a massive, 224-page sourcebook for Umbral travelers. This book helps you create in your game what your characters can experience -- and create -- in a reality controlled only by imagination. It features: A detailed cosmology of the puzzling Worlds Beyond, including the Three Umbrae, the Hollow World and myriad Realms Places of interest -- Balador, Autocthonia, Victoria Station and many others Creatures, vessels and Storyteller hints Suggested for mature readers. WWP 04008 Celestial Chorus Tradition Book, The $10.00 For millennia, the Choristers have raised their voices in praise of the One. Healers, missionaries and defenders of the faith, these mystics have battled outside resistance, internal dissent and Infernal temptation in their aria to the ultimate union. Now the tale of their struggles has been collected in a concise yet inspiring Book of the Ages. As the Reconciliation approaches, the Chorus redoubles its efforts. The fate of humanity may hang upon their holy Song. This 72-page sourcebook is designed for use with Mage 2nd edition, but is also usable with 1st edition. Features: The Holy Singers' teachings and inside history Ready-to-play character templates and historical figures Mystic rotes, holy artifacts and more All-new art and a cover by comic book legend Michael Kaluta Suggested for mature readers. WWP 04009 Halls of the Arcanum $12.00 Eccentric scholars or visionary mystics? Harmless seekers of ancient lore or into forbidden mysteries? Who are the detectives of the Arcanum and what do they seek? Wherever the werewolf howls, the demon corrupts or the vampire feeds, there the Arcanum can be found: its members are poets, dreamers, philosophers -- anyone who has seen beyond the veil. Their motivations hidden, they are an enigma with much to teach the World of Darkness...and much to learn. The second of the Year of the Hunter series, Halls of the Arcanum explores the history, beliefs, methods and suspicions of mortals who probe secrets best left alone. This 96-page book includes: Rules for creating Arcanum characters and ways to use them in chronicles. Ready-to-use templates for players and storytellers, and a chapter house of this elusive group. History, motivations, factions, secrets and more. Suggested for mature readers. WWP 04011 Whispers of Dissent: The Book of Crafts (was 04007) $18.00 Those who see only the four sides of the Ascension Conflict ignore the "Crafts", magical societies that forsake Traditions and Technocracy for the Paths of their ancestors. Templars, voodoo priests, alchemists and modern Amazons are just a few of the nine groups detailed in this 160-page sourcebook. Includes: An all-new Mage character -- one who isn't a mage at all! The Book of Crafts details the "hedge wizards" of the World of Darkness. Templates, rotes and companion consors. Intrigues and mysteries that most Tradition mages never see. Suggested for mature readers. WWP 04012 Horizon: Stronghold of Hope $15.00 Five hundred years ago, sorcerers came from across the world to meet in a place that did not exist on Earth. Their sanctuary, built by magic alone, floated between what was and what was willed to be. That sanctuary was called Horizon. There, the Council of Nine Traditions gathered, and still does even in these twilight times. Sadly, all is not well. Today, intrigue stalks Horizon's halls as the poisoned politics of Doissetep creep through Council chambers. Unlucky visitors or meddling insiders may discover the truth behind an old saying: "When a glass falls in Horizon, all wizards feel its impact". Horizon: Stronghold of Hope presents a background for Mage chronicles, a magical Otherworld where ages-old mystics plot humanity's future -- and their own! This 112-page book includes: rules and hints for running arch-magus characters options for visitors, consors and infiltrators of all kinds exciting source material for new or existing Mage chronicles Suggested for mature readers. WWP 04013 Mage Chronicles Volume 1 $22.00 Mages work their magick in the "darndest" places. Some live unassumingly among the masses, but secretly have elaborate laboratories in their basements. Others exist and work outside the physical world and human comprehension. No matter where they practice their magick, mages need havens of their own. This book is the ultimate reference on the subject. Mage Chronicles Volume 1 follows in the tradition of the Chronicle books for Vampire and Werewolf. This 296-page book includes: Two of the earliest sourcebooks for Mage that have been long out of print: The Book of Chantries and Digital Web. Vital information for Storytellers and players alike on establishing laboratories, workshops and hideouts. Suggested for mature readers. R WWP 04040 Destiny's Price $15.00 Street life sucks, especially in the World of Darkness. Junkies breed, children suffer and crime runs rampant. Life on the streets is tough enough, but if you're a mage hunted by the Technocracy, the government and every Paradox spirit in the world, it's even worse. Destiny's Price takes an unflinching look at the mean streets of the post-modern world, and it's not a pretty sight. This 160-page sourcebook shoves you face-first into the squalid glamour of street culture. Although intended for Mage: The Ascension, this book works well with any White Wolf game. Includes: Lots of ready-to-use personalities and settings for street-level chronicles. Notes on organizations and street culture, including tips on how and how not to play streetwise characters or non-player characters. Rules and storyteller suggestions for mages who work the low-end of town and the trouble one runs into when visiting. For Adults Only! WWP 04050 Book of Shadows: Players Guide $18.00 A journal of the Path, a tome of revelations for the followers of magick. In this book, Mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. Includes: New Traditions, rotes, talismans, Abilities, Merits and Flaws In-depth truths about the factions of magick and the Path of Ascension Expanded rules for magick, foci, familiars and more. WWP 04057 Akashic Brotherhood Tradition Book (was 04410) $10.00 The Akashic Brotherhood Tradition Book examines the history, culture and beliefs of this most wise and ancient Tradition. It includes: A variety of weapons, tools, rotes and talismans for the Masters of Do. Six character templates for players or Storytellers. History, relations, cultures and more. WWP 04058 Sons of Ether Tradition Book $10.00 This book continues WWP's acclaimed sourcebook series with new secrets, details & characters from the Traditions' mad scientists. The book includes: Six ready to play character templates. Background, societies, gadgets & beliefs of this popular Tradition. Rules for automatons, weird science & more. WWP 04059 Verbena Tradition Book $10.00 The moon peers between the branches of the World Tree as the Verbena seek the Sacred within the Self After centuries of persecution, the Verbena have regained a foothold on Ascension's Path. The Verbena Tradition Book draws back the curtain of myth hiding these most ancient of mages. The Mage tradition book traces the origins and practices of the Verbena, their allies and their enemies as well as the quest for understanding through Self in all of its forms. Includes: *Six Verbena character templates *An insider's history of the Verbena Tradition *New Abilities, rates and more! WWP 04060 Virtual Adepts Tradition Book $10.00 This book follows the format of the Clan (for Vampire) and Tribe (for Werewolf) books. It details the history, character, worldwide view and tactics of the Virtual Adepts, the cyberhackers wizards of Mage. Also included are six character templates for players and Storytellers, slang terms, recommended readings, new rotes, VA factions and more. WWP 04061 Cult of Ecstacy $10.00 Dangerous outlaws. Vagabonds and addicts. Libertines and dopeheads. To outsiders, the Cultists of Ecstacy are an unruly and irresponsible mob. While more serious mystics pursue enlightenment, gossips claim that these hedonists waste their talents on mindless games. The tales, however, are wrong. Underneath the wildness, music, dances and altered states, the Ecstatics have a secret link to reality. As only the Cultists know, before you can master the world, you must see it for what it truly is. And that view is not for everyone... This 72-page Tradition book includes: Player and storyteller information for Cult of Ecstacy characters Ready-to-run characters and important figures from Cult history. The mystic secrets behind the Ecstatic facade. New spells, rites and insights for Mage players. Suggested for mature readers. Feb'97 WWP 04062 Dreamspeakers $10.00 Formed as a compromise, shunned as throwbacks, the Dreamspeakers now emerge from the mists to guide the world to an awareness of its ills. Kindly, if possible, by force if necessary... From the shadows of the "primitive" world come shamans with visions before their eyes and anger in their hearts. The latest Tradition Book, Dreamspeakers, presents shamans' side of the nine-fold debate called the Council of Traditions. From the Tradition's uneasy beginnings to its resurgence in the modern era, the Dreamspeakers have walked a narrow path. To join them, you must put aside your prejudices and follow their Dream Path. This 72-page work is a sourcebook for native mysticks from across the world. It features divisions and specialties among the Tradition's ranks, plus new medicine, templates, characters and more. Suggested for mature readers. Apr'97 WWP 04063 Euthanatos Tradition Book $10.00 Feared and distrusted, the death mages of the Euthanatos follow a twilight Path of reincarnation and rebirth. Most folks see only the finality of death; the Euthanatos see a new beginning on the other side. Not that this Path is sure or easy. The threat of corruption lies under this groups foundations. Who are they to play god? What makes them so certain about their cause? And who can be truly sure of destiny? Not even the Euthanatos have all the answers. The time for answers has arrived. Euthanatos takes a hard look at this most dreaded Tradition--the mages who traffic in death. Includes: History and new sects, methods and magicks: The ancient conflict between the death mages and their mage peers; New templates, foci, weapons and more. Suggested for mature readers. WWP 04101 Chaos Factor $15.00 THE CHAOS FACTOR is a multi-level crossover for use with Vampire, Werewolf and Mage! Samual Haight, arch-enemy of all the Garou and target of Vervena, has latched onto a secret that could begin Gehenna! All over the World of Darkness, Mages, Kindred, and Garou rush to intercept him. Some would kill him. Others would aid him. WWP 04201 Technocracy: The Progentors $10.00 Ever since the mage Copernicus changed the entire structure of the universe in 1543, reality has been under the sway of the Technocracy. One of the five Conventions of the Technocracy is the Progenitors, mages who have turned genetic science to their will. Mortals look foward to the day when genetic engineering is possible. For the Progenitors, that's living in the past. This sourcebook takes a closer look at these mages as it explores their motivations, organization and special powers. WWP 04202 Technocracy: Iteration X $10.00 From the darkest reaches of Autocthonia to the cybernetic fantasies of Hollywood, Iteration X marches into the future with a vision of clockwork perfection. Feared and shunned, this Convention knows that when the time is right, all will understand. Free will is danger. Hope is illusion. Flesh is weak. Only through the machine can humanity rise above its inevitable destruction. Iteration X understands this. Anyone who does not must be convinced... This technology sourcebook gives the machines-eye view of Ascension. And the machine is never wrong... WWP 04203 Technocracy: New World Order $10.00 Like the best-selling Progenitors and Iteration X sourcebooks, N.W.O. offers a brief but informative look at Technocracy agents. Book One examines the history, politics and society within the Convention as seen by a Man in Black himself. Book Two offers an array of gadgets, Devices, tactics, agents and procedures, as well as a complete Construct, a safe house for the soldiers of the Order. For Players: "Official" history; lessons and observations from a Man in Black. Ready-to-use gadgets, agents, magickal Effects and a complete Construct base. Tactics, Methodologies, motivations and more. For Sellers: The newest in the long-running and best-selling Clan/Tribe/Tradition/Convention sourcebook series. A compact, low-priced book that every Mage player will want. Lavish illustrations and entertaining text. A sure seller! Suggested for mature readers. WWP 04204 Technocracy: Void Engineers $10.00 Deep seas. Deep space. Alternate dimensions. Virtual reality. The places too odd for most Technocracy agents are this Convention's playgrounds. However, the sense of wonder that drives them might spell their destruction. All around, their enemies gather -- greedy for their secrets, jealous of their freedom. Yet the ultimate peril might come from within. After all, can even the Engineers hope to touch the stars without getting burned? Something's out there... and the Void Engineers are sworn to find, investigate and, if need be, exterminate it. Technocracy: Void Engineers is the latest in the series of mini-sourcebooks which present Mage groups from an insider's point of view. This 72-page book includes: Details about the ships, devices, weapons and mages who explore and defend hidden places A detailed Umbral cruiser and its crew. Organization secrets, ranks, relationships and more. March release WWP 04251 Book of Madness, The (was 04010) $15.00 Beyond the Horizon, dark forces claw at the edge of sanity, battering at the fabric of reality, seeking final nigh! The Book of madness is a bestiary for Mage: The Ascension, exploring the darker reaches of magick's touch. It includes details about a mage's deadliest foes, Dozens of mystic creatures from the deep umbra, and hints of the earthly cults dedicated to undermining reality. WWP 04400 Michael Kaluta Mage Portfolio $3.00 Art portfolio for Mage. Each is individually shrink-wrapped. A collection of over-sized, black and white pin-ups depicting the Traditions and ways of mages. All artwork was created by Michael Kaluta, one of comic's most famous artists. Similar in idea/format to the portfolio of T. Bradstreet's artwork, #2252. WWP 04410 is now WWP 04057 op WWP 11004 Truth Until Parodox (PB) (was 04088) $4.99 Dire portents loom for San Francisco. The recent earthquakes(in The Beast Within) may not have been an entirely natuaral phenomena. Mages, the subject of Mage:The Ascension, who know what is going on have gathered to take advantage of the situation. Those who do not comprehend arrive to investigate. This third World of Darkness anthology continues the Bay area chronicle which began with The Beast Within (Vampire Anthology) and When Will You Rage? (Werewolf anthology). With old questions answered and new questions asked, this series promises to become quite addictive Also, except to reach outside of the classic "game fiction" audience with the popular genre presented in these books. WWP 11008 Tower of Babel $5.99 Meet Max Zorn, Inquisitor for the Theocracy -- the benevolently despotic oligarchy that rules the world. Zorn has recently defeated a dangerous enemy of the Theocracy and is about to embark upon a righteous crusade against the subversive organization that spawned this heretic. Zorn is a character created by author Ron Church, a man with untapped magickal potential who has unconsciously imbued his fictional character and world with more than just literary life. When Zorn comes into direct conflict with Ron, his Creator, both their worlds are shattered. Zorn runs afoul of his brothers in the Theocracy, while Ron is discovered by the Technocracy, a group of mages intent on stifling magickal activities like Ron's. The first novel focusing on the enlightened and powerful beings known as mages, Tower of Babel is written by John Steele, an author previously published in White Wolf's Mage: The Ascension anthology Truth Until Paradox. Dec'96 WWP 11021 Road to Hell (PB), The $5.99 Boldly go where no mage has gone before! The battle for reality itself ignites as mages of all stripes vie for the fabled Horizon Realms, the dimensions juxtaposing Earth and... elsewhere. A villain from the mages' past returns to claim his legacy, embroiling Earth's mages in a struggle both for survival and for dominance of all known creation. Based on Mage: The Ascension, The Road to Hell, by Robert Weinberg, is the first installment in the Horizon War Trilogy. Weinberg is also author of the popular Masquerade of the Red Death Trilogy (WWP #12400 thru #12402). WWP 07000 Changeling: The Dreaming $25.00 The fifth and final installment in the Storyteller saga, Changeling takes you into the secret kingdom of the faeries. Although they live in this world, they participate in a fantastic world of make-believe, one they share with all the monstrous and wonderful creations of their own dreams and imaginations. Half-human, half-faerie, changelings come in all shapes and sizes, from the mischievous Pookas and surly Trolls to the bloodthirsty Redcaps. Come enter a world where mythic adventure and magical wonder co-exist with the mundane. This 272-page rulebook includes a detailed history of the existence of the faerie on Earth. Play up to nine different changeling races and five different noble houses. This installment, featuring a new and innovative magic system, has wide appeal for both World of Darkness and fantasy players. Suggested for mature readers. WWP 07001 Book of Storytellers' Secrets/Changeling Screen $18.00 The Book of Storytellers' Secrets offers new material to enliven and enrich the world of changelings. Learn the secrets of creating oaths and uncover new Bunks and Nightmares. This 64-page book offers a host of new ideas that every Changeling player will want. Includes: advice, tips and new rules for expanding your Changeling chronicle. storytellers' screen containing all of the most useful charts for running Changeling: The Dreaming. a full-length introductory story ("The Quixote Syndrome") for beginning Changeling storytellers. rules for running crossover adventures with other Storyteller games, including Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension and Wraith: The Oblivion. Suggested for mature readers. WWP 07002 Freeholds & Hidden Glens $15.00 Concealed only by their glamour which causes mortals to ignore them, freeholds are places of splendor that dot the cities and countryside of the Earth. Any place that changelings choose to gather may become a freehold, though some ancient glens are absolute wellsprings of glamour. Freeholds and glens are fonts of magic, thus they emanate wondrous and magnificent effects. Enchantment is powerful in these places and few can resist its lure for long. Changeling battle to protect these areas of the Dreaming which are slowly dying. This 128-page setting sourcebook includes: Seven freeholds scattered throughout Concordia, including noble and commoner freeholds. Secrets of the ancient trods. Guidelines on how players can create freeholds for their own chronicles. Suggested for mature readers. WWP 07004 Autumn People, The $12.00 The world has always been a very inhospitable place for the fae, but now more so than ever. The Autumn People are everywhere. They are teachers, bankers, grocers, accountants; the people who bring dullness and tedium to the world. Once their kind was rare, but their numbers are growing. Their very existence eats away Glamour, destroying both chimera and changeling, alike. Once creatures of magic and Glamour, now dark and twisted, they are beings that are even greater threats to changelings than the dreaded Autumn People. They are the Dauntain; those who have turned their backs on the world of the fae, and who now hunt that which they cannot accept. Some whisper that the way of the Dauntain is the fate of all changelings. Others would sooner perish by their hands, than become one. The Autumn People, a 72-page sourcebook for Changeling: The Dreaming, contains vital information on changelings' deadliest villains -- the people and creatures that Storytellers will want to pit against their characters. It contains expanded, must-have rules explaining how Banality affects changelings. Suggested for mature readers. WWP 07005 Shadow Court, The $18.00 Tear aside the veil and discover the sinister secrets of the Shadow Court. Discover the Unseelie's dark rites and forbidden Arts. But beware! These fae don't take kindly to those who pry into their affairs. The Shadow Court is a complete guide to the Unseelie for Changeling players and Storytellers alike. This 128-page book offers a wealth of information -- on everything from playing Unseelie characters to running Unseelie chronicles. It offers everything from new Arts, kith and noble houses to secret societies, Unseelie festivals and customs. This book has it all -- for the dark side in you! Suggested for mature readers. WWP 07006 Nobles: The Shining Host $12.00 Since beyond human memory, the noble sidhe have been the rulers of the fae. Learn their secrets of power -- how and why they maintain their chokehold over the commoners. This 96-page sourcebook covers the history of the nobility, from their return in '69 and the Accordance War which followed through their present-day politics and events. Though many envy the sidhe's splendourous halls and delicate finery, there is a price to pay for such magnificence. The sidhe are ill-equipped to deal with the ravages of Banality, and are still subject to Bedlam. Balancing the running of your fief with getting your homework done can be extremely taxing -- most find it impossible. Here can be learned the secrets of those who have succeeded in this awesome task. Includes: Detailed information on playing noble characters in a Changeling: The Dreaming chronicle New, never-before-seen noble houses New arts, usable only by noble characters Suggested for mature readers. January release Mar97 WWP 07007 Isle of the Mighty $22.00 At last, discover the land of ancient magic - Britannia! Here is a place steeped in ancient magick and legends of faerie. Hidden powers, some older than the land itself, exist alongside humankind and have mysterious arcane agendas. Beneath the very nose of mortal society, age-old battles are waged across the kingdom for control of key places of power. Since the return of the sidhe, the fires of battle have burned like never before, as both changelings and mages become involved in the struggle for Britannias might. This long-awaited Changeling: The Dreaming supplement provides vital information on the changelings and mages of Great Britain. You are finally able to explore the homeland of fae legends and discover the truths behind British covens and chantries. Isle of the Mighty exposes the vital link between mages and changelings and explains how they have been bound since the beginning of time. This complete World of Darkness sourcebook for Great Britain, including England, Wales, and Scotland, explores the politics and history of the fae and mages of Great Britain, from the ancient arrival of the Wieck and the Tuatha de Danaan to the modern day. Suggested for mature readers. WWP 07050 Kithbook: Trolls $12.00 Truth, honor and justice -- it is for these things that trolls stand. Silent and strong, the trolls are often looked upon as the protectors of fae kind. They serve the sidhe as warriors and knights, never questioning their place in Kithain society. Yet some say it was not always so -- that once it was the trolls who ruled the kingdoms of the fae, and some say they will again. But for now, the trolls continue their silent vigil -- watching... waiting. Kithbook: Trolls is the first in a series of books for Changeling that describes the fae races. This 72-page book features: The history of the trolls, from their ancient war with the sidhe to the present day -- everything you need to know to truly play a troll. Extensive details on troll society and its many orders. New Merits and Flaws available only to troll characters. Suggested for mature readers. Apr97 WWP 07051 Kithbook: Sluagh $12.00 Everyone knows who the sluagh are. Theyre the nasty, smelly, slimy, creepy, weirdoes who know everything about everyone. They spy on all the other kith, hold forbidden revels in cavernous mazes deep beneath the earth, and occasionally sacrifice childlings to whatever dark things they worship. They also eat spiders and toads, hate sunlight and all other kith, and cant be trusted as far as a boggan can throw an overweight troll. At least thats what weve been told.... Kithbook: Sluagh reveals the truth about these secretive changelings, the whispers in the darkness. This book follows the history of the sluagh from before the time they lost their voices through to the modern day. Secrets are revealed to and truths are learned by those who would dare know them. This 72-page Kithbook also includes new merits and flaws available only to sluagh characters. Suggested for mature readers. WWP 07100 Changeling Players' Guide $22.00 We are creatures of dream. Without imagination, without passion, we are nothing. The Changeling Players' Guide is an essential reference for players and storytellers alike. By expanding the possibilities of the fae and introducing a whole new culture, this 192-page book is a font of new possibilities for creative roleplaying. Includes: all-new merits, flaws, legacies and abilities detailed information on 13 new kith of the Nunnehi (Native American changelings) new and expanded rules for casting cantrips Suggested for mature readers. WWP 07200 Immortal Eyes I: The Toybox $15.00 This first of three chronicles for Changeling: The Dreaming blends the rich backgrounds and settings intrinsic to White Wolf's sourcebooks with lavish characterization and tightly woven plots that only fiction can provide. In so doing, the Immortal Eyes Chronicle will immerse players and readers alike in the mystical world of the Dreaming. Contains: Descriptions of the many freeholds and the fae inhabitants of San Francisco. Three mini-stories designed to mesh with the Immortal Eyes Chronicle. WWP 07201 Immortal Eyes II: Shadows on the Hill $15.00 Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to fiery volcanoes and black-sand beaches, Hawaii is considered one of the most beautiful places in the world. Hawaii has long been a haven for Kithain fleeing the ravages of Banality. Here can also be found the native menehune, changelings intent on keeping their islands free from the mundane. The second installment in the Immortal Eyes chronicle, Shadows on the Hill picks up where The Toybox (WWP #07200) left off. The Immortal Eyes chronicle combines a trilogy of novels with a series of game sourcebooks. Shadows on the Hill takes the characters to Hawaii where they begin to learn the full scope of the Unseelie conspiracy. Suggested for mature readers. April release. WWP 07202 Immortal Eyes III: Court of All Kings $15.00 Ireland -- the heart of Celtic myth and legend. This is a land divided by petty faerie kings, a land of ancient mysteries and of powerful magic. But sought after more than land, secrets or enchantments is Silver's Gate, the last doorway to Arcadia -- rumored to be hidden somewhere along the island's rocky shores. The Immortal Eyes trilogy has spanned the globe, from San Francisco to Hawaii, and now finally comes to Ireland. Court of All Kings is part three and the final installment in this trilogy. This 136-page book features: three mini-stories surrounding the Immortal Eyes chronicle complete details on a new Irish kith, the clurichaun a guide to Ireland -- both the real and the fantastic Suggested for mature readers. WWP 07901 Changeling: Cantrips Trading Cards Display $60.00 From White Wolf, the people who brought roleplaying into the modern age, comes the Changeling: Cantrip card set. These oversized cards bring together over 160 original, full-color pieces for all of the Arts, Realms, Bunks and Nightmares of Changeling. These amazingly-illustrated cards provide a wonderful game aid to bring your character's cantrips to life. The back of each card provides a full description of the magical power it represents for use during play, while the front features bordered artwork with no text. Treasure (faerie artifacts and heirlooms) cards are also included. Contributing artists are Brian LeBlanc, Quinton Hoover, Richard Thomas, Joshua Gabriel Timbrook, Tony Ditterlizzi and Richard Kane-Ferguson. The Point-of-Purchase display will contain 24 packs of 10 cards that retail for $2.50 each. While not necessary for game play (rules for making your own cards are available in the Changeling rulebook), all Changeling players and World of Darkness fans will want to collect this limited series game accessory. WWP P770 Changeling Point of Purchase Kit $10.00 $6.06 The Changeling POP Kit promises to be an effective marketing tool. Included in this kit are a 1'x2' full-color window cling featuring the artwork of Quinton Hoover, 20 Changeling color promos and 20 Changeling posters (featuring the cover of the core rulebook). The eye-catching window cling promises to captivate unsuspecting consumers and lure them in. The idea is that the consumers' interest will be caught by the window cling and further piqued by the poster and promo given to them by you, the retailer. It will also designate your store as a Changeling dealer, so don't get caught short on this fantastic promotional item. WWP 11060 Pomegranates Full & Fine $5.99 Highsummer Night, the greatest of holidays for Changelings... Drawn to the Unseelie Court of Toronto to help her friend Riley organize the Highsummer Party, Tango arrives to discover Riley missing. Her search for clues to his whereabouts leads her to a pack of Sabbat vampires on a grisly murder spree. Tango must find Riley, so in the process she makes a very unlikely ally. She will need all the help she can get as the time of Highsummer's Eve draws near! This book is written by Don Bassingthwaite, author of the popular Rage novel Breathe Deeply. WWP 11401 Toybox, The $5.99 The Toybox by Jackie Cassada, is the first novel in the Immortal Eyes Trilogy based on Changeling: The Dreaming. It relates a journey into the Dreaming that lies beyond perception -- a place where changelings linger in perpetual exile on the fringes of our world. To mortal eyes, the Toybox Coffee Shop is just another picturesque caf in an area filled with curious shops. But to San Francisco's changelings, the coffee house is a haven where they may abandon their mortal guise and forget, for a time, their dreary existence. They are an unlikely group of companions: a waitress, a con man, a street performer, a tramp and two children. But together these changelings form a band of heroes sworn to stop the wizard Malacar from claiming vengeance. WWP 11402 Shadows on the Hill $5.99 They were changelings, faerie spirits trapped in mortal flesh. They were six oathmates, sworn to each other and to the completion of a quest. Together they would search for four powerful faerie treasures that would open a lost gateway back to their timeless home, the land of the Dreaming -- the land of Arcadia. Their travels would take them from San Francisco to the islands of Hawaii, where the mysterious menehune -- the faerie spirits of the Pacific isles -- held secrets long forgotten by their western cousins. Yet even as they pursue their goal, others are sworn to stop them. Backed by the forces of the Unseelie Shadow Court, the Forsworn prince also seeks the way back to Arcadia for his own dark purposes. Continuing the saga begun in The Toybox, Shadows on the Hill by Jackie Cassada is the second volume in the Immortal Eyes Trilogy. March release WWP 11403 Court of All Kings (PB) $5.99 One of the changelings' own has betrayed them. Now he sails for Ireland (ancient home of the sidhe), accompanied by the Forswom Prince, possessor of three of the fairie treasures known as thw Immortal Eyes. The remaining oathmates must follow in search of the fourth and final Eyestone, for whoever unites the four gems will discover the secret of the Court of All Kings and open Silver's Gate -- the last passageway to Arcadia. Guided by dreams and forgotten lore, they must breach the hidden sanctuary of one of the eldest fae, whose memories of a lost age may determine the future for the children of the Dreaming. Author Jackie Cassada has been working as a freelance writer for White Wolf's Wraith: The Oblivion and other games in the Storyteller system since 1993. Her short stories have appeared in White Wolf's fiction collections Death and Damnation (WWP #11003, now out-of-print), Truth Until Paradox (WWP #11004) and Unseen (WWP #11007). WWP 04550 is now WWP 09503 WWP 09500 Street Fighter: The Storytelling Game $14.95 That's right, the arcade game that's entralled millions of people world-wide is going to be a HOT NEW game from White Wolf! The gamebook itself will detail the world of Street Fighter, provide all the infomation needed ot create NEW martial arts heroes styled after the World Warriors, and offer a look at the evil empire of Shadoloo, run by the ruthless dictator M. Bison and his minions. The gamebook will also include over 100 special combat powers and marial arts techniques-many NEVER BEFORE seen in the arcade game! Also, complete stats and expanded background information for the Street Fighter World Warriors such as Blanka, Guile adn Ken: and for the new challengers like Cammy and Dee Jay. An innovative new combat system that brings the arcade action to the tabletop features a combination of dice and cards, thus giving each player ultimate strategy control while maintaining fast-paced action--even when a DOZEN OR MORE Street Fighters are battling it out at the SAME TIME! WWP 09501 Secrets of the Shadoloo $9.95 The first supplement for Street Fighter: TSG. Includes Full stats of the three bosses: Sagat, Vega and The Overlord himself, M. Bison. Details of the Shandoloo's world wide operations, including descriptions of the many ninja clans and other organized crime clans that pledge allegiance to Shandoloo. Three new martial arts styles & dozens of new moves and powers. Plus a ready to run adventure. WWP 09502 Street Fighter Screen $9.95 The second supplement to WWPs Streetfighter Storytelling Game (WWP#09500), this Screen puts all the necessary charts right in front of the Gamemaster for easy reference during play. The heavy stock cardboard features some of the fantastic color artwork that helps make Street Fighter famous. Also included: a full color map, new special powers for characters, and a full color 16 page supplement, full of high action goodies for any Street Fighter Game! WWP 09503 Street Fighter Player's Guide (was 04550) $12.95 The Street Fighter Players Guide will explore new facts of street fighting. Discover the truth about Blanka's nature, learn how to create cybernetically enhanced warriors, train new styles and explore new backgrounds. Plus, the book also has new information on tournaments, arenas, managers and sensais. This guide will take your characters to the limit... and beyond. It will feature: New special maneuvers, many never seen before. Detailed source material on Animal Hybrids, Spiritual Totems, Cybernetics, plus two new styles. New Street Fighter teams which you can play yourself or fight in the ring. WWP 09504 Perfect Warrior, The $9.95 The Perfect Warrior is an adventure set in Europe and the Middle East, and is designed for beginning to advanced Street Fighters. This book also features a new and dynamic Special Maneuver called the Rising Storm Crow. For Players: A new tournament for any Street Fighter to enter. A harrowing chase across two continents, featuring many new and detailed Street Fighter enemies. The Rising Storm Crow, an ancient and deadly technique nearly lost to mankind. For Sellers: Never seen before Special Maneuvers and Style Variations. New information on the European Street Fighter Circuit - with tie-ins to previously foreshadowed European Shadoloo agents. New Street Fighters, both good and evil, for the players' characters to meet and challenge. WWP 09505 Contenders $12.95 Most Street Fighters look forward to their next fight. They won't after Contenders. This supplement explores the crucible, that is, the arena where heroes are cast and legends are forged. Does your character have what it takes to make it in the arena? Features: 50 new Street Fighter characters. Ideas for introducing these new fighters into your Street Fighter chronicle. Information which allows players to add more life and detail to their characters' personal lives -- how to make Street Fighter characters human, not just fighting machines. Many new characters outside the ring, from managers and reporters to sidekicks and sensai. New fighting styles that everyone can use. WWP 04088 is now WWP 11004 WWP 04126 is now WWP 11003 WWP 04800 is now WWP 11200 WWP 04801 is now WWP 11201 WWP 04802 is now WWP 11202 WWP 04811 is now WWP 11805 WWP 11200 Vampire Diary: The Embrace (was 04800) $14.99 In the shadows of Los Angeles, an ancient vampire courts Auston Jacobson, a nightclub bartender. Slowly but surely, Auston succumbs to the dark call. Can he resist The Embrace, the gateway to an eternity of damnation? And will his master's dark command threaten the most beautiful, most perfect love he has ever felt? Robert Weinberg (World Fantasy Metalist and expert on horror and the macabre) has teamed with Mark Rein-Hagen (creator of World of Darkness and its population of powerful, ancient and deadly vampires) to document one man's decent into darkness. Vampire Diary: the Embrace contains authentic, intimate, frightenly real evidence that vampires do exist -- and procreate themselves among unwilling mortals. Much like the popular Griffin and Sabine series of books, Vampire Diary:The Embrace is a three-dimensional experience created to appear as an actual diary, complete with an actual diary clasp and lock. Letters, postcards and other inserts collectively open an almost voyeuristic window through which the reader will come to know Auston Jacobson and his nightmarish journey. This book is packaged in a slip-case that looks just like a "standard" diary. WWP 11201 Vampire Diary 10 copy Counter Display (was 04801) $149.90 Diary-format hardcover with slipcase; 10 copies with counter display. For White Wolf's most ambitious fiction release yet, we are offering a 10-copy counter display bundle. This high profile merchandiser will take up approximately 6"x10" of counter-space, and has a four-color header sign featuring White Wolf's acclaimed World of Darkness graphics. The counter display is the perfect way to present this very unique look. WWP 11202 Vampire Diary 6 copy Counter Display (was 04802) $89.94 Diary-format hardcover with slipcase; 6 copies with counter display. For White Wolf's most ambitious fiction release yet, we are offering a 6-copy counter display bundle. This high profile merchandiser will take up approximately 6"x10" of counter-space, and has a four-color header sign featuring White Wolf's acclaimed World of Darkness graphics. This is exactly the same as WWP's 10-copy display (previously solicited in January), except it will only house 6 copies. WWP 11400 Splendor Falls, The $5.99 Baby switching. Mischievous tricks. Magical abilities. You've heard the stories and legends, but what is the truth behind faeries and changelings? The truth is that they are creatures of the Dreaming, the faerie realm which is now sundered from earth. In the banality of these modern times, they must struggle with dual purposes: searching for glamour, the creative energy that fuels their faerie abilities and looking for a way to reach the Dreaming -- searching for a way home. The fifth and last World of Darkness anthology that is based on the storytelling series Changeling: The Dreaming, The Spendour Falls contains works by authors Esther Friesner, Ed Gorman, Tom Monteleone, Jody Lynn Nye, Jackie Cassada and others. It is edited by Erin Kelly and Stewart Wieck. WWP 11805 Dark Destiny $19.99 WWP 11806 Dark Destiny II (was 11807) $19.99 Re-experience history as it could have - and might have - been! This new collection of short stories, set in WWP's World of Darkness, contains fiction by best selling authors Poppy Z. Brite, Rex Miller, Basil Copper, S.P. Somtow, Nancy A. Collins, Robert Weinberg, John Mason Skipp, Brad Linaweaver, Dean Wesley Smith and others. WWP 11807 Dark Destiny III: Children of Dracula (PB) $5.99 Discover the bloody legacy of the World of Darkness' greatest villain: Vlad Tepes, the Impaler, known to his victims as Dracula. A tyrannical warlord in life, in death Dracula has risen to an apex of power unimaginable to mortals and vampires alike. Now, the atrocities of Dracula and his children stand revealed. Journey into the heart of darkness, and learn why there are some things in the night that even vampires dread. Dark Destiny: Children of Dracula is the third in a collection of anthologies chronicling the dark and complex world of vampires, mages, werewolves, wraiths and changelings. It features stories by David Bischoff, Rick Hautala and other award-winning authors. WWP 11810 Dark Destiny (PB) $5.99 Throughout history, mankind has been manipulated by shadowy, inhuman beings. Secret wars have been waged to settle vampires' disputes. Cultures have been created to advance mages' visions of Ascension. Enemies of the Earth have been defeated by werewolves as they prepare for the Apocalypse. This is the World of Darkness, a place where one's fears just may come true. This omnibus trade edition brings the dark fantasy anthology collection to the reader in an attractive, convenient format. White Wolf is now proud to offer both the hardcover and trade editions to the fans of the World of Darkness. Dark Destiny I features works by Robert Bloch, Rick Hautala, Nancy A. Collins, Robert Weinburg and others. WWP 11811 Dark Destiny: Proprietors of Fate (PB) $5.99 Join editor Edward Kramer, once again, as he explores the darkest boundaries of the imagination. Creatures such as vampires and werewolves have been with us since the dawn of time, hidden from our eyes in a Masquerade that has shaped the course of destiny. In this historical journey, you'll experience the fall of the Roman Empire, the cruxifition of Christ and the Spanish inquisition. Meet Joan of Arc, Alistar Crowley and Adolph Hitler -- and witness their manipulation of forces from beyond. Unspeakable truths are now revealed. This collection, set in White Wolf's World of Darkness, contains fiction by bestselling authors Poppy Z. Brite, Rex Miller, Basil Copper, S.P. Somtow, Nancy A. Collins, Robert Weinberg, John Mason Skipp, Brad Linaweaver and others. WWP 12550 is now WWP 11805 WWP 13000 Midnight Blue: The Sonja Blue Collection $14.99 Enter the nightmare world of Sonja Blue: an independent, strong and beautiful woman who also happens to be a murderous vampire - and vampire slayer. To avenge herself of the monster who turned her, against her will, into one of the undead, Sonja Blue hunts the vampires who prey on unsuspecting humans. Wearing a leather jacket, mirrored sunglasses and armed with a silver switchblade, she haunts the shadows of the world's greatest cities, continually searching for her prey. Sonja's greatest enemy, however, is the Other -- the demon that has shared her mind since her resurrection twenty years ago. Follow Sonja Blue as she descends into a hell on earth -- a world where reality can be swept aside at any moment to reveal a shadowy domain of monsters and miracles. Nancy Collins's Midnight Blue, is a first-time compilation of the award-winning Sonja Blue Collection: Sunglasses After Dark, In the Blood and Paint it Black. WWP 13005 Tombs $19.99 Journey into the most mysterious and mystical structures of history and our imagination. Michael Moorcook, Neil Gaiman, Michael Bishop, Larry Bond, Ben Bova and more will take you on a literary tour of the magic and the mystery. You will uncover the secrets of Egypt's great pyramids, walk the Catacombs deep beneath the Vatican, unleash the horrors of Pandora's Box and explore the sacred vaults of the Shroud of Turin and the Tomb of the Unknown Soldier. And that's just the beginning... An anthology of short stories by some of today's bestselling authors, Tombs explores forces, people and things better left forgotten. Edited by Edward Kramer, who compiled the White Wolf anthology Dark Destiny. WWP 13006 Tombs (PB) $5.99 White Wolf is proud to present this anthology of short stories in a paperback edition. Tombs explores forces, people and things better left forgotten. Join Michael Moorcock, Neil Gaiman, Michael Bishop, Larry Bond, Ben Bova and others on a literary tour of the magical and the mysterious. WWP 04107 is now WWP 11804 WWP 11801 Borderlands 4 (was 11804) $4.99 Beginning in March 1994, White Wolf began the release of a unique, cutting edge line of horror fiction. The anthology is "very much the dark fantasy series to follow" with stories by Andrew Vachyss, Poppy Z. Brite, Kathe Koja, Whitely Strieber, and many more talented writers. Edited by Thomas Monteleone. WWP 11802 Borderlands 2 $4.99 An anthology of imaginative fiction edited by Thomas F. Monteleone. The second volume of this anthology series of non-traditional horror stories has fulfilled the expectations created by the cricically acclaimed first volume. Borderlands 2 is the second in what has been hailed "the best anthology series of the nineties". Includes stories by F. Paul Wilson, Charles L Grant, Joe R Landsdale, and others WWP 11803 Borderlands 3 $4.99 Beginning in March 1994, White Wolf began the release of a unique, cutting edge line of horror fiction. The anthology is "very much the dark fantasy series to follow"with stories by Andrew Vachyss, Poppy Z. Brite, Kathe Koja, Whitely Strieber, and many more talented writers. Edited by Thomas Monteleone WWP 11804 Borderlands 1 (was 04107) $4.99 Edited by best-selling author of The Blood of the Lamb, Thomas Monteleone, Borderlands 1 is the first part of an on-going series of highly acclaimed, cutting edge horror anthologies. Like its predecessors, Borderlands 1 was previously released in a limited edition collectors set by MacLay & Associates, and contains numerous bestselling authors such as sci-fi giant Harlan Ellison, and best selling vampire author, Poppy Z. Brite. WWP 13300 Hope, The $5.99 All aboard on a voyage to hell... Five miles long, two miles wide and one mile high, she was meant to be the ultimate ocean liner, the crowning achievement of the industrial era; she is The Hope. But after more than thirty years at sea, with no landfall in sight, she has become a rust-caked, smoke-belching mockery of her former glory, host to a cargo of loners and losers, murderers and misfits, drudges and deviants. The stories of their violent acts of passion and passionate acts of violence are the ship's story and their fate is the fate of The Hope. Combining elements of horror, fantasy and noir, James Lovegrove's first novel is an oceangoing fever-dream that blends allegory and satire to a nightmarish effect. It places the reader aboard a latterday Hobbes's Leviathan that seethes with memorable examples of humankind at its very best -- and its very worst. Oct'96 WWP 10001 Sheep (HC) $21.99 The ramshackle farmhouse in Ty-Gwyneth seemed like the perfect place `for James and Adle and their young son to retreat after the tragic drowning of their daughter Ruthie. James could use his skills as a builder to renovate the house; Adle, an artist, would finally have the solitude and freedom to paint. The last thing they expected was to step into a legacy of madness and murder... Things take a horrific turn when James unearths an odd collection of bones while working on the house, and Lewyn, a local farmer, relates a nightmarish story of the tragic history of Ty-Gwyneth. Meanwhile, Adle's paintings are becoming increasingly more bizarre. Sam makes a discovery that inextricably links the present to the past. And now, something is causing the sheep to run mad with fear... This novel by Simon Maginn, author of Virgins and Martyrs (WWP #13302), is a deeply textured tale of mounting horror, in a setting that is both eerie and compellingly true-to-life. Feb'97 WWP 10041 Three in Time: White Wolf Rediscovery Trio $14.99 Time travel waits as a powerful, unrealized dream, inspiring some of our most spectacular science-fiction. Here are three such novellas, each extraordinary in its own way, in the first of White Wolf Publishing's time travel series. This exciting new series is dedicated to bringing enduring classics of science-fiction to a new generation of readers. The Rediscovery Trio, edited by Jack Dann, Pamela Sargent and George Zebrowski, includes The Winds of Time, The Year of the Quiet Sun and There Will Be Time. Apr'97 WWP 10042 Tales in Time: The Man Who Walked Home & Other Stories $12.99 Tales in Time, a companion volume to Three in Time (WWP #10041), rounds up a fantastic lineup of classic short stories of time travel. Beyond space travel, beyond alien contact, Tales in Time brings together some of the most respected writers of our time on a topic that man has yet to conquer. Find out just how far we can go...if only our minds could take us. Includes stories by Ray Bradbury, Harlan Ellison, Lisa Goldstein, Michael Moorcock, Rod Serling, James Tiptree, Jr., John Wyndham, and others. Introduction by John Clute, co-editor of the popular The Encyclopedia of Science Fiction. Mar97 WWP 11011 Bending the Landscape: Fantasy (HC) $19.99 They are the extraordinary characters living outside the bounds of reality. But you will recognize them.... Its about being gay, being straight, falling in love, sorrowful partings, death and fantastic circumstances. Whether these characters are gays or lesbians with a story to tell, or straight people whose lives have been changed irrevocably, the struggles of their queer friends and acquaintances, Bending the Landscape stretches the standard fantasy genre. In this groundbreaking anthology, queer writers pen fantasy for their first time, and genre writers explore queer characters. But dont expect the usual fantasy backdrops - these stories will give you a frisson, a thrill, as they fizz off the page. Join a group of talented newcomers and award-winning genre veterans, including Mark Shepherd, HollyWade Matter, Kim Antieau, Mark W. Tiedemann, Simon Sheppard, J.A. Salmonson, Don Bassingthwaite, Ellen Kushner, Tanya Huff, Robin Wayne Bailey and others. WWP 11013 Sunspacers Trilogy, The $14.99 Explore the solar system and beyond with George Zebrowski's Sunspacers, pioneers who tame Earth's sister planets and venture into the frontiers of deep space. The Sunspacers Trilogy paints a panoramic vista of 21st century society and the ambitious young men and women who orchestrate it. From the scorching mines of Mercury to the icy voids beyond Pluto's orbit, these visionaries develop Earth's sunspace and spearhead humanity's expansion into the galaxy. But will the Sunspacers' efforts collapse in the face of a visitor from the very stars as they aspire to reach? This trade papaerback omnibus includes Sunspacers, The Stars Will Speak and the never-before-published conclusion to the trilogy, Behind the Stars. WWP 11030 Road to Science Fiction, Vol. 4: From Here to Forever, The $14.99 Continue a marvelous journey along The Road to Science Fiction with this fourth volume in the series. It explores the literary uses of science fiction through a group of engrossing and skillfully written stories ranging from Richard Matheson's 1950 "Born of Man and Woman" to George Alec Effinger's 1988 "Schroedinger's Kitten." Includes stories by Daniel Keyes, Frank Herbert, Pamela Sargeant, Michael Bishop and others. Mar97 WWP 11042 The Last Enemy (HC) $19.99 Peace broke out in Enemy Mine (a Hugo and Nebula award-winning story Orson Scott Card described as beautifully told) when the human Willis Davidge and the Drac Jeriba Shigan, former enemies, crash-landed on the same planet and learned to co-operate. Willis returned to the Drac homeworld with Jerrys child, and the peace spread to humans and Dracs everywhere. Everywhere, that is, but the world of Amadeen, where truces are broken and cease-fires shatter. Is the fighting on Amadeen the sign of some impulse to self-destruction in the psyche of the two races? And in what way are the Timans, another alien race, involved? These are just some of the questions Yazi Ro wished to answer. Yazi Ro is a Drac warrior on Amadeen caught in the perpetual cycle of attack and counter-attack on his world, but soon his only battle becomes one to break the cycle of violence. In Yazi Ros quest, Barry Longyear has added another chapter to a masterwork of science fiction. WWP 11043 Pillow Friend (HC), The $19.99 Agnes Grey, a young child growing up in Houston, TX in the early 1960's, is troubled by her mother's depressive and erratic mood-swings. She escapes to a delusional dream state where she finds that her made-up relationships are more gratifying and often more tangible than her real ones: A beloved porcelain doll whispers unintelligible mutterings to her in the night. An enigmatic highschool boyfriend appears upon command to silently fulfill her adolescent desires. A handsome and soulful English poet steals her away to serve as his devoted muse. Aunt Marjorie, whose cameo appearances are peppered with tales of life abroad, warns Agnes that she must be prepared to deal with the consequences of what she wishes for. And as Agnes enters adulthood, her fantastical relationships and their consequences become deceivingly real, with a chilling and bizarre aftermath. Dec'96 WWP 11054 For the Blood is the Life & Other Stories (PB) $5.99 This classic collection, first published in 1911, contains eight spine-tingling "ghost stories" by F. Marion Crawford. Crawford influenced a generation of horror writers with his masterpieces of gothic style. His name is right at home next to Edgar Allen Poe, Bram Stoker and Mary Shelley. Crawford's collection of short stories depicts supernatural suspense, broken taboos and ghastly revenge. It includes "The Death Smile", "The King's Messenger" and "The Upper Berth". Dec'96 WWP 11058 Counting Coup (PB) $5.99 Two years of research with Indians led author Jack Dann on a scary, suspenseful adventure in 20th century shamanism. In this captivating tale of two men at the end of their lives, Counting Coup reveals the spells and old powers still working in the modern world of cars and electric heat. Already compared to William Kennedy's Ironweed and The Grapes of Wrath, Counting Coup combines elements of Indian magic, mean street mystery and contemporary society in a quintessential work of American magical realism. Feb'97 WWP 11064 Zod Wallop $5.99 Meet Harry Gainesborough. He wrote a children's story called Zod Wallop. And then his daughter died. Now Raymond Story, a patient at Harwood Psychiatric and Harry's biggest fan, has escaped -- to find Harry in his remote cabin. Raymond is convinced that the people, creatures and places of Zod Wallop are real. And as events transpire, Harry begins to wonder if Raymond is right... William Browning Spencer is the author of two previous novels, Maybe I'll Call Anna and Resum With Monsters, winner of the 1995 International Horror Critics Guild Award for Best Novel (WWP #13351). WWP 11065 Death Prayer (PB), The $5.99 Vernon Laverne is a policeman in York, England, with an uncanny knack for nosing out murderers. His unorthodox methods make him a highly successful cop, but even he cannot account for his sixth sense. Then he meets Hugo Prince, a dark magician from the U.S. who knows the secret of The Death Prayer. The Death Prayer becomes a deadly weapon -- untraceable, intangible. And it will become Laverne's greatest challenge to uncover the secret before he himself becomes a victim. Author David Bowker is at present working on the screenplay adaptation of The Death Prayer, as well as the next Vernon Laverne mystery. WWP 11089 Road to Science Fiction, The (Vol. 3) $14.99 The Road to Science Fiction, edited by James Gunn, has been called "one of the best historical anthologies of science fiction ever assembled". The entire series offers over 2000 pages of science fiction, including discussions of the genre and its authors, tracing the development of this contemporary art form from its earliest innovators to present-day prize winners. The third volume of The Road to Science Fiction: From Heinlein to Here carries the story of science fiction forward from 1940 to 1977, through the Golden Age and the New Wave to their reconciliation. It begins with Heinlein's "All You Zombies" and Isaac Asimov's 1941 "Reason" and ends with Joe Haldeman's 1977 Hugo-award-winning story "Tricentennial". Join the masters as they take you and your imagination on the great journey down The Road to Science Fiction. WWP 11600 Glass Mountain, The $5.99 Spoiled, but popular and betrothed to the most handsome man in her village, Mariska becomes a victim of war. Her native land Bakshami is a peaceful village and is desperately trying to avoid a war with the aggressive sector of Forma. Mariska's parents, mayor and councilwoman, leave the village in a final attempt to negotiate with the Formans. When they do not return, she risks everything by leaving the village in search of them. In her journey to find her parents, she is accompanied by an unusual companion, a young warrior from the Land of Knives. Together, they face their planet's uncertain future as worldwide war swiftly approaches. February release. WWP 11602 Child of the Journey $5.99 Picking up where Child of the Light (WWP #12100) left off, Child of the Journey begins as the Nazi tide sweeps to power in Germany. Jewish visionary Solomon Freund desperately seeks to rejoin his beloved Miriam. His quest leads him from the precarious refuge of Holland back into the deathtrap of Berlin -- to the horrors of Sachenhausen concentration camp -- and finally to the tropical island of Madagascar. But how can Solomon hope to regain his love when Miriam has pledged herself to Erich Weisser, formerly Solomons best friend and now a leader in the Nazi army. Book Two in the Madagascar Manifesto Trilogy, Child of the Journey combines magical realism with meticulously researched historical details to present an engrossing panorama of the 20th centurys "darkest hour". Feb'97 WWP 11818 Silicon Karma $11.99 Reality will soon be what you make it. Some scientists predict that people will be copied into computerized virtual realities where they can live forever, fulfilling all their dreams. But at what price? The computer will have many residents, some with dark and greedy dreams. When Rose Pillock moves into the machine, she is once more in the arms of her late husband, Albert. But there is also Michael, whom she has known since he was a boy; Ingrid, Michael's ex-wife; and Lisa, the schemer who took Michael form Rose and now knows how more than ever to drain a man dry. Whose love will Rose reclaim? Can Lisa be stopped before the world of Silicon Karma lies in ruins? Is this Heaven -- or is this Hell? WWP 11941 Destination Unknown $14.99 "Here are haunted rooms, elevators and mazes, and towns where strange insect life holds sway or office buildings seem reluctant to let people go home. Here, too, are off-beat worlds which exist beneath the risers of a staircase or deep in the bowels of the earth, and alien landscapes where one might invoke the power of the angels, discover long-lost magicians or simply commune the deceased relatives... locations rich and strange and bizarre, and all yours for the taking." So join authors Charles de Lint, Dean Foster, Lisa Tuttle, James Lovegrove, Ramsey Campbell and nine others in this anthology which explores realms above and beyond your wildest imagination. WWP 11949 City on the Edge of Forever, The $11.99 Here, for the first time in an unlimited edition trade paperback, is the unrevised, unadulterated original version of Harlan Ellison's award-winning Star Trek script, The City on the Edge of Forever -- the spark that incited Ellison's vehement and long-lived feud with the late TV producer Gene Roddenberry. The City on the Edge of Forever is, according to Harlan, a teleplay with "depth, emotionalism and quality", a moving drama of love, friendship, morality and courage. Once altered and finally aired, it became a "melodramatic... action-adventure hour." Now, see it in print as Ellison intended it. Read the script and decide for yourself. WWP 11998 Nihilesthete (PB), The (was 11016) $5.99 This deeply disturbing novel takes the reader on a journey into the mind of Robert Haberman, a Harlem caseworker, as he works his way into the life of a limbless, mentally deficient man. Diagnosed as a cri du chat (one who is able to communicate only by sounds similar to a cat's meow), Bronski, the handicapped man, proves to be more complex than he first appears. The relationship between Bronski and Robert intensifies as Bronski convinces his caseworker that he is in fact an esthete, an artist. The relationship degenerates further as Robert's coldly dysfunctional concern for the handicapped man begins to border on obsession. The caseworker's ordered life begins to collapse around him as his "games", designed to probe the depths of his client, slowly evolve into measured punishments for the cri du chat. The tortuous games, however, work against Robert, bringing about a tragic, but enlightening end. WWP 12025 Psalms of Herod, The $5.99 In the wake of an eco-catastrophe, civilization has risen once again in a form at once familiar and horrific. A woman's place is to submit, to obey. A woman's place is to relinquish her newborn to exposure on a hillside if the child is flawed in any way, even if it is born the wrong sex. A woman's place is not to decide these things. In this society, Becca of Wiserways Stead knows this is the way, but in her heart, she cannot accept it. Becca's desire for change forces her to ultimately confront the way in which she was raised. If she rejects this way, where will she go to hide? An introductory novel in the continuous series of Original novels, Psalms of Herod is written by award-winning author Esther Freisner. The Original series will feature one new title per month showcasing some of the industry's most talented writers. WWP 12027 Cormorant, The $5.99 For a young couple, the small cottage tucked away in a quiet village in the mountains of north Wales -- a legacy from a distant, estranged uncle -- is a dream come true. The one condition of the inheritance, that the family keep the uncle's beloved pet cormorant, seems a small price to pay for the luxury of a rustic country life -- or so they believe, at first. They soon discover that the cormorant is no mere bird, but a foul and malignant creature that may exact a greater price than they are willing to pay. Gradually, it becomes less clear whether man or pet is master of the household as the family is slowly torn apart by turmoil, fear and ultimate tragedy. Author Stephen Gregory is also responsible for The Blood of Angels (WWP #13350). WWP 12028 Earth Strikes Back, The $5.99 After billions of years, our planet is facing a slew of deadly challenges. She is struggling for survival. It's only a matter of time before...The Earth Strikes Back. Mother Earth has been suffering at the hands of her children: acid rain, toxic waste, polluted air, poisoned water and a depleted ozone layer are only the most obvious signs of mankind's ingratitude to the planet. In The Earth Strikes Back, edited by Richard T. Chizmar, twenty writers contribute dark tales focusing on ecological terror and suspense. This anthology is printed on 100% recycled paper. April release. WWP 12046 City on the Edge of Forever 8-copy display, The $95.99 This corrugated cardboard floor display will contain 8 copies of Harlan Ellison's The City on the Edge of Forever in a 4-pocket format. The four-color display sign will be approximately 14"-16" wide x 18" high. Base width is approximately 15"-18" wide. WWP 12100 Child of the Light $5.99 As World War I draws to an end, a communist revolt brings gunfire to Berlin's tree-lined avenues, and economic disaster threatens to destroy society. Amid the chaos in the year 1918, Solomon Freund, a Jewish boy, and Erich Weisser, his Catholic neighbor, find friendship. With their special talents and passions -- Eric and his mysterious ability to communicate with dogs and Solomon with his deadly visions -- they must go beyond the tragedy of war and the love of the same woman to keep their friendship. Child of the Light combines dark magical realism with contemporary speculative fiction. In this penetrating look at the birth of Nazi Germany, three friends come of age in a rapidly changing world. Deeply-researched and richly-detailed, this moving story of love, friendship and survival is powerful in its bold presentation of the facts of this painful chapter in history, while paying tribute to the triumph of the human spirit. This book is co-authored by Janet Berliner-Gluckman and George Guthridge. WWP 13007 Dante's Disciples $14.99 Through me is the way into the doleful city; Through me the way among the peoples lost. Before me were no things created, but eternal, and eternal I endure Leave all hope, ye that enter Dante's Disciples travel with lost souls through demonic gateways to the Netherworld: the code to an unfathomable network of evil, a radio frequency that transmits only cries from the damned, and a carnival attraction that is strangely too tempting to ride. Attend a meeting that cites an unbelievable money-making scheme with one small entry fee, accept a toll call from death and dare not to accept, wager a bet you know you're guaranteed to win and play an innocent game where magic is only part of the rules. And that's only the beginning... This original anthology edited by Peter Crowther and Edward E. Kramer contains stories by bestselling authors Harlan Ellison, Storm Constantine, Brian Lumley, Douglas Clegg, James Lovegrove and others. February release. WWP 13200 Sword of Mary (PB), The $5.99 The Sword of Mary concludes the harrowing journey of Becca of Wiserway Stead in this sequel to The Psalms of Herod (WWP #12025). Escaping her oppressive, rural stead, Becca journeys toward the magical city where her brother lives, certain that his knowledge will save her and her kin. But, after finally arriving there, she is overwhelmed by the strange ways of the Coop citizens. She soon learns that everyone, including her brother, has ulterior motives. Becca's own secrets multiply. Will they be enough to buy her freedom, and that of those she loves? WWP 13202 Bereavements $5.99 "Mother Who Lost Son Seeks Son Who Has Lost Mother" reads the advertisement in The Village Voice. Those who reply -- the curious, the disturbed, the opportunistic -- are writing to Mrs. Harrington-Smith Evans, a woman whose wealth and passion for histrionics nicely compliments her expressions of bereavement for her son, Jamie. Pretentious, theatrical and increasingly deranged in her grief, Mrs. Evans indulges in all declarations of bereavement that money can buy, including a surrogate son who might ease her grief and forestall her encroaching madness. From the respondents, Mrs. Evans narrows her choices to three: Angel, an illiterate boy from New York's Spanish ghetto; Martin, a handsome, young actor; and Bruno, barely eighteen, an aspiring novelist. The rivalries, passions and bizarre events that follow this strange entourage include murder, incest, suicide and a supernatural horror like no other in this world -- or the next. In this novel, the late Richard Lortz combines the terror of death with a frightening lightness of tone that will make you laugh and feel guilty at the same time. April release. WWP 13301 Blue Motel $5.99 Check into the Blue Motel for a sleepless night you won't forget. Meet some bizarre guests with even more bizarre stories: a medieval shape-shifting pope, futuristic light beings and a hitman, to name a few. Travel through landscapes vaguely familiar, yet vividly unsettling. This anthology of eighteen intriguing tales of mysticism and murder, and hauntings and horror will hypnotize and chill the reader. Edited by Peter Crowther. February release. WWP 13302 Virgins & Martyrs $5.99 David is looking for a quiet place to live while he finishes work on his dissertation. When he settles for a house in Hove owned by a polite but impenetrable skinhead, the last thing he expects is his life to suddenly become a harrowing encounter with the supernatural. Unable to eat and plagued by the haunting presence of Wendy, the previous tenant, he finds himself growing weaker and being led again and again to books about decomposing corpses and sacrificial virgins. He experiences visions of his dismembered hand on a beach, pierced through the palm with a nail. Meanwhile, an unknown woman's severed arm has washed up on the shore of Brighton Beach, the hand pierced, as if by a nail... The spine-chilling novel Virgins and Martyrs by Simon Maginn brings new blood to the horror genre, creating a dark and powerful tale that will grip readers from the first page to the last. March release WWP 13303 Counterparts $5.99 Gargan, a tightrope walker, repeats a ceremonial act of self-mutilation as he travels across Europe in pursuit of an elusive Yugoslavian waitress. Meanwhile in Paris, Adam, an impoverished actor, is being gradually bullied out of his identity. Like the wire that divides Gargan's vision, both men's lives drift between fantasy and reality, a process simultaneously drawing them together and tearing them apart. March release WWP 13350 Blood of Angels, The $5.99 Meek Harry Clewe has bad luck with women... Shaped and re-shaped by a bizarre and ultimately dangerous succession of women, Harry Clewe is driven by his irrational obsessions. For four decades, he struggles with the horror brought on by his own worst impulses. Following him throughout these crises is his angel, brought to vision by his blinding migraines. Relying on unusual totems to hold his angel at bay, Harry finds his releases in the most disturbing manner. The Blood of Angels, a novel of twisted psychological horror, is by Stephen Gregory. WWP 13351 Rsum with Monsters $5.99 Philip Kenan is battling a series of bad jobs -- and the monsters from H.P. Lovecraft's fiction: Cthulhu, Azathoth and Yog-Sothoth. While aided in his fight by unorthodox therapist Dr. Lily Metcalf, there is still a problem -- he is being drawn back to the dark time, to the "Doom That Came to MicroMeg." It was at MicroMeg that he first confronted the Old Ones and initiated a series of events that eventually sent his girlfriend packing. Can he save his estranged lover Amelia this time, or will the monsters triumph and consign all humanity to an existence of grim servitude? The battle rages from the dank, cramped sweatshop of Philip's former place of employment, Ralph's One-Day Rsums, to the gleaming corridors of corporate giant Pelidyne. William Browning Spencer is the author of this explosive novel of menace, suspense, mystery and love. April release. WWP 13352 Time & Light $5.99 During a botanical excursion from Fullerton, Dr. Noreen discovers old photographs left in a vault sometime after the 20th century, before the Cataclysm. Photographs are forbidden in Fullerton, the domed city that humanity now calls home. The timing of the doctor's discovery could destroy all he has worked for: his position, his relationships, his patients. He is involved in a torrid sexual relationship with his boss's beautiful sister Martine. Her desire for power and prestige through Dr. Noreen puts into action a carefully woven scheme to prevent him from leaving Fullerton. Dr. Noreen desperately seeks another way to the outside to search for more forbidden photos. His craving for them, the forbidden feelings of freedom they bring forth drive him to actions of political and personal self-destruction. Only through these photos does he learn that there is more to freedom than meets the eye. Author William Bornfield has been a professional photographer for years, and Time and Light is his very first novel. WWP 13400 Riverrun Trilogy, The $14.99 In this three-volume book by S.P. Somtow, follow the exploits of the Etchison family as their mortal world is reshaped by warring dragon-children under the control of the Darkling King Strang. Within Theo Etchison lies the power of a Truthsayer, a power the Darklings need to dominate the universe. The Etchison family is about to embark on the final and most soul-wrenching of their many adventures down the "river that leads everyplace". In Riverrun, Theo must save his family from annihilation. It is in this first volume that he begins to recognize and draw on his Truthsayer powers. In Amorica, the tides of the universe have shifted. Once again, Theo is drawn into a terrifying dimension on a bizarre odyssey to rescue his brother, seduced by demonic forces of darkness. The final book, Yestern, begins in an alternate dimension in Amorica. It follows the struggles of Josh Etchison as he leads his family back to America. Only Josh can see where the conflict must end: It's up to him to free Theo from King Strang's clutches and heal the ravaged universe with the power of the music. Oct'96 WWP 13401 Day I Swapped My Dad for Two Goldfish (HC), The $21.99 The Day I Swapped My Dad for Two Goldfish is written for children and the young at heart. Teaming up once again, Neil Gaiman (The Sandman and Mister Punch) and Dave McKean have created an unforgettable story that will take you on a lavishly illustrated journey into the quirky mind of a young boy. Find out what happens in this book about the perils of striking a bargain. WWP 13403 Shadowdance $5.99 Paralyzed from birth, young Innowen is given the power to walk between sunset and dawn -- with only one condition. He must dance every night, in a seemingly harmless homage to the sorceress patron who gave him the gift of mobility. Innowen soon discovers exactly how high a price it truly is. All who see him dancing are compelled to act out their darkest desires -- and the results are often horrific. Thus begins a years-long quest to find the mysterious, nameless witch who blessed and cursed him. Adopted by the embittered warlord Minarik, who also bears the witch a grudge, and aided by his lover Razkili, Innowen uncovers terrible long-kept secrets and sets in motion events that will shake a kingdom to its foundations. This original novel is by Robin Bailey, Regional Director of the Science-Fiction and Fantasy Writers of America, Inc. March release WWP 13404 Saint Vitus Dances Eternity $21.99 It is May, 1992 and the siege of Sarajevo by Bosnian Serbs has begun. The world does not yet know the extent of the atrocities committed against the people of Bosnia. But the people of Sarajevo know. Dragos Miloslav is one of the thousands of people of Serb descent who refused to flee their homes and be "liberated" by others who claimed to fight in their name. Unlike those other thousands, however, Dragos will not have to suffer for lack of food and water. He will not be afflicted by the fear of stepping outside and being shot by a sniper. He will not know the terror of praying to stay alive until morning -- for Dragos is already dead! The number of ghosts in Sarajevo -- people whose lives were tragically cut short -- grows greater every day. Dragos cannot do anything to help his living Sarajevan comrades, but he can help their souls pass on after death, for even in death there are those who will torment the innocent. But death, like life, is never so simple, and Dragos learns that the dead have their deceptions as well. This beautiful, hardcover edition with text in both English and Bosnian includes 24 full-color illustrations by Sarajevan artist Aida Musanovic. Note that all of White Wolf's proceeds from the sale of Saint Vitus will go to various charities supporting relief efforts in Saravejo. WWP 13405 Immaculate, The $5.99 Successful horror writer Jack Stone is no stranger to the fantastic... but when a death in the family causes him to return to his childhood home in the wilds of the British countryside, he finds things and events even he could not have created. The old house is more or less as he remembers it, and as the intervening years in London quickly fall away, he starts to feel at home. But something is wrong. Soon, old memories -- memories he would just as soon forget -- start to take on a physical manifestation. And after the memories come terror and humiliation, plus some answers to questions that he didn't even know needed to be asked. This novel by Mark Morris is a skillfully constructed tale, topped off with a mind-boggling twist. WWP 11950 Edgeworks: The Collected Ellison Vol.1 (HC) $21.99 White Wolf Publishing will be releasing the most ambitious program of single-author publication -- the first of 20 volumes of the collected fiction, essays, teleplays and columns of the writer The Washington Post calls "one of the great living American short story writers." The first of these handsome volumes contains two books with completely revised, updated and expanded manuscripts. Coming this May, very near his birthday, the author who has won more awards for imaginative literature than any other living fantasist will unleash 31 razor-sharp Edgeworks. Features: Author's preferred text, revised, expanded and updated, including hard-to-acquire, out-of-print material Original introduction by Ellison Cover art by Jill Bowman WWP 11951 Edgeworks: The Collected Ellison Vol.2 (HC) $21.99 In Edgeworks: The Collected Ellison Vol. 2, White Wolf presents another dose of Harlan Ellison's best. Opening with a brand-new, written-specially-for-this-omnibus introduction by the master essayist, this enormous volume presents in carefully corrected, preferred texts -- Spider Kiss and Stalking the Nightmare. Spider Kiss, the gritty novel that tells the tale of Stag Preston in the legendary formative years of pop music, will "rock your socks off." This electrifying story of the early days of rock and roll takes a nice kid from Louisville with a voice from heaven and the demon Success on his back, and follows him straight into the hell of his own making. In Stalking the Nightmare, you'll find twenty of Ellison's very best stories and essays, including the four-part "Scenes from the Real World", an anecdotal history of the doomed TV series "The Starlost" he created for NBC, "Tales from the Mountains of Madness", and his hilariously brutal reportage on the three most important things in life: sex, violence and labor relations. WWP 04175 is now WWP 12502 WWP 04176 is now WWP 12501 WWP 04177 is now WWP 12503 Dec'96 WWP 11020 Pawn of Chaos: Tales of the Eternal Champion (HC) $21.99 The second original Eternal Champion anthology from White Wolf, following Elric: Tales of the White Wolf (WWP #12517), Pawns of Chaos, takes you once again into Michael Moorcock's multiverse, a universe upon universe of alternate Time and Space in which Law and Chaos wage a continuous struggle to change the fundamental rules of existence. Journey with the Eternal Champion -- doomed to live forever in a thousand incarnations. Best known to some as Prince Corum, Dorian Hawkmoon, Jerry Cornelius and Elric of Melnibon, each becomes a key player in the Game of Time, yearning for their lost love and the tranquility of the fabled Tanelorn. This new collection, edited by Edward Kramer, includes original fiction by Michael Moorcock, John Shirley, Robert E. Vardeman, Nancy A. Collins, Colin Greenland,Roland J. Green and others. op WWP 12500 Elric: Tales of the White Wolf (was 04175 & 12502) $19.99 An anthology of new Elric stories edited by Edward E. Kramer. Elric of Melnibon is one of the most popular sword and sorcery characters of all time. Elric became popular in nine books by award-winning author and creator Michael Moorcock. The stories in those books cover a period of only seven years of this eternal champion's life. The stories in this collection fill in some holes as well as spin Elric into the worlds of other writers. The collection includes a new story by Michael Moorcock, as well as stories by Neil Gaiman, Robert Weinberg and others. op WWP 12501 Eternal Champion Vol. 1 (was 04176) $19.99 This is the premier book in a 15 book hardcover series of the same name. This book marks the return to North America, the classic science fiction and fantasy works of award-winning author, Michael Moorcock. Future books in the series feature completely repackaged and newly updated versions of such Moorcock classics as Elric of Melnibone, Hawkmoon, and Corum. Like all books in the series, The ETERNAL CHAMPION is an omnibus collection of several of Moorcock's works. Included in this first volume are the ETERNAL CHAMPION, PHOENIX IN OBSIDIAN, THE SUNDERED WORLDS, and THE PLEASURE GARDENS OF FELIPPE SAGITTARIUS. This selection of works provides readers new to Moorcock with all the founding concepts of Moorcock's multiverse. Mar 96 WWP 12502 Elric: Tales of the White Wolf (PB) (is now 12517) $5.99 Elric of Melnibon is one of the most popular sword-and-sorcery characters of all time. His exploits are chronicled in a series of nine books by award-winning author Michael Moorcock. However, these stories encompass only seven years of the Eternal Champion's life. This new collection depicts some of the albino prince's heretofore unknown adventures, including excursions into worlds created by other authors. Elric: Tales of the White Wolf will be available in an affordable paperback edition for enjoyment by all audiences. This title includes a new story by Michael Moorcock, the creator of The Eternal Champion multiverse, as well as stories by celebrated authors Neil Gaiman, Karl Edward Wagner, Tad Williams, Jody Lynn Nye, Nancy A. Collins and others. March release WWP 12503 Von Bek: The Eternal Champion Vol. 2 (was 04177) $19.99 Captain Graf Ultich Von Bek has made a deal with the devil, but it's not an arrangement of the unual sort. Lucifer already owns the Captain's Soul. The reward then is the return of his soul. Buut in order to win it back, Von Bek must do the work of Lucifer. The Devil however is not easily predicted either. He wants the Holy Grail, the manifestation of the Cure for the World's Pain. The legends say that only the purest of knights may find the Grail. Graf Ulrich Von Bek is a Soldier-of-fortune, thus far from the knightly ideal. Perhaps this quest will cleanse him..and at the same time, save his soul.... This second volume in the Eternal Champion series presents three of Michael Moorcock's novels. The Warhound and the World's Pain, The City in the Autumn Stars, and The Dragon in the Sword. All three wrks chronicle the Von Bek family and their plights and adventures over the last four centures. This omnibus collection features revised text and a new introduction by the author. WWP 12504 Hawkmoon: The Eternal Champion Vol. 3 $19.99 The animal-masked warriors of the Dark Empire of Granbretan are conquering the Earth some time in the unknown future. Standing against this mighty force is the tiny province of Kamarg, where stands Castle Brass and the Last Duke of Kroln, Dorian Hawkmoon. At first a duped pawn of the Dark Empire, Hawkmoon quickly becomes the most potent enemy of Granbretan. To have any hope of defeating the Dark Empire, Hawkmoon will have to call upon all of the arcane sciences and ancient artifacts he can discover -- including the fabled Runestaff. This third volume in the Eternal Champion series presents four of Michael Moorcock's novels: The Jewel in the Skull, The Mad God's Amulet, The Sword of the Dawn, and Runestaff. These novels chronicle the fate of another aspect of the Eternal Champion -- Hawkmoon, Duke of Koln. This omnibus collection features revised text and a new introduction by by Michael Moorcock. WWP 12505 A Nomad of the Time Streams: The Eternal Champion Vol. 4 $19.99 Strange worlds await within the infinite mutiverse. There are worlds where gods walk beside those who worship them, and worlds where magic is freely used. There are also worlds very much like the Earth we know. Worlds that, but for a few differences, could have been our own. Visit an Earth where the Russian Revolution failed; another where slavery in the United States was never abolished; another where the Great War of 1941 was fought from gigantic airships. These are the alternate realities traversed by Oswald Bastable, a man who participated in the most pivotal events of these Earths that might have been. This fourth volume in the Eternal Champion series presents three of Michael Moorcock's novels: The Warlord of the Air, The Land Leviathan, and The Steel Tsar. These novels chronicle the fate of Oswald Bastable, an aspect of the Eternal Champion who travels the byways of time. This omnibus collection features revised text and a new introduction by the author. WWP 12506 Elric: Songs of the Black Sword $19.99 This fifth volume in Michael Moorcock's epic Eternal Champion series reintroduces his most famous character, Elric of Melnibon. Enter the world of Melnibon and the Young Kingdoms, poles in a cataclysmic encounter between the forces of Chaos and Law. The Eternal Champion is doomed to live forever in a thousand incarnations. Elric of Melnibon, emperor of the most powerful nation in the world, struggles for love, his empire and his sanity. Little does he know that he also battles the forces of the Cosmic Balance. After centuries of dominance at the hands of the wizard-kings, the people of Melnibon need a strong leader to ensure that their kingdom survives. There are many, including the emperor's scheming cousin Yyrkoon, who believe that the albino prince is not the one they seek. Includes Elric of Melnibon, Sailor on the Sea of Fate and The Weird of the White Wolf. WWP 12507 Roads Between the Worlds, The (HC) $21.99 On Earth-3, one of the fifteen planets occupying different subspacial levels but sharing the name Earth, Doctor Faustaff and his team struggle to save humankind. They must survive the deadly D-squads to save Earth from all the Unstable Matter Situations that are claiming them, one by one. Elsewhere, the century-old peace in the City of Switzerland is threatened by the arrival of the mysterious Fireclown. The Solar Referendum Party and the Radical Liberal Movement, deadlocked through this time of peace, do not know how to react. Only Alain von Bek and Helen Curtis can begin to understand the Fireclown. Clovis Becker is the ruler of the daylight side of an Earth that no longer rotates on its axis. With the approach of the end of their 300-year lifespans, the people of this world, these children of the light, face the twilight of their existence. Three science fiction novels form this sixth volume in Michael Moorcocks acclaimed Eternal Champion series: The Wrecks of Time, The Winds of Limbo, and The Shores of Death. The Roads Between the Worlds also includes newly revised text and new connecting material, as well as a new introduction by the author. Feb'97 WWP 12508 Corum: The Coming of Chaos (HC) $21.99 It was a rich, dark time and a time of profound and terrible change. The Vadhagh, a blessed and magical race, possess great wisdom, pursuing beauty in everything they do. Then, suddenly, their world moves from innocence and light to barbarism and genocide. Finally, only one is left: Corum, the Prince in the Scarlet Robe, last of the Vadhagh. Driven half mad by his torments, swearing savage vengeance upon the Mabden intruders, Corum finds himself in love with a Mabden woman and caught in a cataclysmic war between Law and Chaos -- pursuing a quest taking him through the myriad dimensions of the multiverse and unleashing vast cosmic forces and challenging the power of the gods themselves. Corum: The Coming of Chaos presents another face of the Eternal Champion in this landmark series by Michael Moorcock. Includes The Knights of the Swords, The Queen of the Swords and The King of the Swords. WWP 12516 Eternal Champion Vol. 1 (trade PB) $14.99 "Yet is my fate to fight forever and to possess peace but briefly, for I am the Champion Eternal, at once defender of justice and its destroyer." Throughout the ages, Erekos the Eternal Champion embarks upon an endless quest for redemption and lost love. His search leads to despair -- and unexpected friendship. The first of a series, this omnibus marks the return of several classic science-fiction and fantasy works by award-winning author Michael Moorcock in a attractive and affordable trade format. This collection features revised text and a new introduction by the author. February release. WWP 12517 Elric: Tales of the White Wolf (PB) $5.99 This item which was solicited on our October Pre-Order Form has been cancelled. Instead White Wolf will be releasing Elric: Tales of the White Wolf in mass-market paperback form. See Games & Books Section. WWP 12518 Von Bek: The Eternal Champion Vol. 2 (trade ed.) $14.99 Captain Graf Ultich Von Bek has made a deal with the devil, but it's not the agreement one might think. You see, Lucifer already owns the Captain's soul. To reclaim it, Von Bek must do as he is commanded. What the devil wants is the Holy Grail, the Cure for the World's Pain. Perhaps Von Bek's quest will redeem him -- and at the same time save his soul. This trade paperback edition of Volume 2 in the Eternal Champion series contains The Warhound and the World's Pain, The City in the Autumn Stars, The Pleasure Gardens of Felippe Sagittarius and The Dragon in the Sword. This collection features revised text and a new introduction by Michael Moorcock. WWP 12519 Hawkmoon: The Eternal Champion Vol. 3 (trade PB) $14.99 Experience Michael Moorcock's infamous multiverse -- the journeys of The Eternal Champion. Hawkmoon chronicles the fate of yet another aspect of the Eternal Champion: Dorian Hawkmoon, Duke of Kln. This third volume in the Eternal Champion series (now available in trade PB format) presents four of Michael Moorcock's novels: The Jewel in the Skull, The Mad God's Amulet, The Sword of the Dawn, and The Runestaff. This collection features revised text and a new introduction by by the author. WWP 12000 Ill Met in Lankhmar $19.99 There are but few landmark creations in the world of fantasy: Tolkien's Lord of the Rings, Robert E. Howard's Conan and Michael Moorcock's Elric of Melnibon. Add to that list Fritz Leiber's tales of Fafhrd the giant and his mischievous companion the Grey Mouser, two of the most notorious characters in all the sword-and-sorcery genre. White Wolf is proud to be publishing all seven of the Lankhmar novels in four omnibus editions. The first volume of the series, Ill Met in Lankhmar, recounts the early adventures of Fafhrd and the Grey Mouser. Fritz Leiber is the only author to be recognized for lifetime achievement in the genres of horror, fantasy and science fiction. He received both the Nebula Award and the Hugo Award before his death in 1992. WWP 12001 Lean Times in Lankhmar $21.99 Travel with the giant barbarian Fafhrd and his diminuitive ally the Gray Mouser as they explore the mysterious, exotic world of Newhon in search of riches and glory. They journey from the top of Newhon's highest mountain to the deepest catacomb of subterranean Quarmall, even venturing to times and worlds beyond Newhon itself. This beautiful hardcover edition by Fritz Leiber includes original artwork by famed comic artist Mike Mignola, illustrator of the first-run Lankhmar comic series. April release. Apr97 WWP 12002 Return to Lankhmar (HC) $21.99 One more roll of the dice with destiny and death... Fafhrd and the Gray Mouser are on the trail of mischief and mayhem once again in the third volume of a White Wolfs four-volume series. Includes The Swords of Lankhmar and Swords and Ice Magic. Outrunning a mob of enraged creditors, guarding mysteriously disappearing grain fleets, crossing burning deserts, pursuing the comeliest wenches, and wrestling the frostiest of magic is all in a days work for the legendary duo. Join them as they rollick and roar with their customary flair through every adventure Nehwon can dish out. Includes new introductions by Neil Gaiman and Raymond E. Feist. WWP 12011 Ill Met in Lankhmar (PB) $5.99 White Wolf is proud to present Fritz Leiber's legendary duo in an attractive paperback edition. They are the two greatest heroes ever to walk the World of Nehwon: Fafhrd, the giant barbarian warrior from the Cold Waste and the Gray Mouser, novice wizard, master thief and swordsman unparalleled. Fantasy legend Fritz Leiber takes you through the first two books of the classic sword-and-sorcery saga: Swords and Deviltry and Swords Against Death. Apr'96 WWW 788 Polish Eagle-Russian Bear $24.00 Never before simulated, this is a six-games-in-one depiction of the struggles of Poland in the 15th and 16th centuries. The game has 1 map, 400 counters and 6 highly-diverse scenarios. The Teutonic Knights covers the campaign (1409-1411) leading up to Tannenberg. Polish Eagle-Russian Bear (1500-1537) covers the first struggle between Poland-Lithuania and Muscovy. The War for Livonia (1558-1581) sees Sweden and Poland largely allied against Muscovy. The Time of Troubles (1601-1621) depicts the Polish high tide as their army occupies Moscow. The Polish Deluge (1648-1660) sees an initial Cossack revolt against Polish rule leading to intervention first by the Russians, then by Sweden. Finally, The Great Northern War (1700-1710) is essentially a struggle between Sweden and Russia, the by now weakened Poles siding first with one then the other. Game turns are seasonal with a winter interphase. The counter mix contains infantry, militia, leaders, artillery, supply trains, heavy and light infantry, Tartars, and Cossacks. Map stretches from the Volga to Poznan, and from the Black Sea to the Baltic. Combat is resolved on a separate tactical map. Playing time 2-7 hours depending upon the scenario chosen. Four of the scenarios can be played solo, all can be played by 2 or 3 players. WWW 797 Fury on Champlain $33.00 The subject of the game is Prevost's Plattsburgh Campaign of 1814, an invasion of northern New York and Vermont intended to gain ground as a bargaining chip against the Americans. The British win by occupying Plattsburgh, or by exiting units off the southern map-edge while controlling Lake Champlain. The Americans win by denying the British their victory conditions, or by executing a successful invasion of Canada. Fury on Champlain features both land and naval action, and the two are clearly integrated. Pure naval actions can and will occur, but troops can also be transported by ship (or ferry), and can lend a hand in land combat. Ground scale is 1 mile per hex, and each turn represents 1-3 days of real time. The counter-mix includes infantry, cavalry, artillery (fixed and mobile), leaders, a wide variety of ships, markers, militia, engineers, marines, spies, Indians (recruited by the Candians), blockhouses, road blocks, entrenchments, redoubts, wind direction and bridge trains. The game system features river sickness, unit breakdown, etc. This is a brilliant and original simulation of a subject never before treated in game form. op WWW 774 Battle of the Alma $33.00 British, French & Turks vs. the Russians. 2 maps, 300 well illustrated counters. This "grand tactical" scale game features an initiative system which involves drawing chits to determine which units move. For 1 to 2 players. Apr'96 WWW 776 Shiloh! $33.00 Confederate victory at Shiloh would have reversed the tide of Union success in the west. Caught unentrenched, Grant refused to accept defeat and fought the rebels to a standstill by the end of day one. All the drama of the situation is captured in Keith Poulter's Shiloh! Scale is 200 yards per hex, units are generally regiments or batteries; each turn represents 45 minutes of real time. There are 3 historical scenarios and 3 parallel "what ifs." The game uses a modified version of the Forward to Richmond!/Glory Road system. The CRT will cause heavy losses among attackers, yet the accumulation of losses among defenders will make them vulnerable to a failure of morale and their displacement. Displaced units have difficulty rallying. Thus, the defending player has every reason to maintain his position (inflicting all those losses on the attacker), but the attacking player has every reason to court those losses (for the chance to throw his opponent into disarray). Other features include ammunition supply, gunboats, artillery, the use of calvary to halt stragglers, and of course, considerations of terrain: if the Union army can be driven away from Pittsburgh Landing, it will be unable to receive critical reinforcements from Buell. op WWW 733 Zitadelle $28.00 op WWW 738 Salvo $28.00 op WWW 751 Lawrence of Arabia $24.00 Easy to play game of Lawrence of Arabia and his Arab followers vs the Turks. Can be played solitaire. op WWW 754 Army Group Center (WWII) $28.00 op WWW 765 To the Far Shore $39.95 The second in the Battles for France series, To the Far Shore is a 2-map, 500-counter game of D-Day landings and subsequent exploitation. System features weather, fatigue, morale, command control, naval operations, antitank fire, shore batteries, landing craft, leadership, reaction movement, air support, naval gunfire, etc. The rules have been rewritten so that this complex system is completely clear of ambiguity. All series maps will mate with one another (12 in all) to recreate the entire 1944 campaign for northern and central France. Each game is complete in its own right, and contains a number of 1 or 2-map scenarios. Minimum playing time per scenario is 4 hours. Ground scale is 3 kilometers per hex, turns represent 1 or 2 days of real time. WWW 768 Spitfire! $39.95 Spitfire! captures the drama of the war in the air over Europe 1939-1941, with scenarios drawn from Poland, France, Britain, Malta and Greece. Over 50 historical scenarios are provided (5 of them solitaire), each featuring one or more fighter aces: St. John Pattle, Douglas Bader, Werner Molders, Adolph Galland, etc. Over 40 aircraft types are also represented. Spitfire! has perhaps the most attractive map ever produced for an air game, and uses the acclaimed Aces High system. Complexity level: 3-4. WWW 756 Spires of the Kremlin $39.95 **RESOLICIT FROM NOVEMBER '94 PRE-ORDER FORM** The long awaited second game in the East Front series. This game includes both the northern and the southern fronts of Operation Typhoon, as well as the Soviet counterattacks through January 1942. The game contains three 34"x22" full-color maps, 1020 counters and the most accurate OB ever ever based on newly-released material from the Russian archives. Although the game continues the series that began with Blitzkrieg in the South (WWW #740), a number of improvements and additions have been introduced. The game has the by-now-traditional stunning map graphics from Joe Youst. Scale: 5 miles to the hex, 2 days per turn. Six 3-map scenarios and a host of 1 and 2 map scenarios are also included. Note that the suggested retail price has increased since its original solicitation. Apr'96 WWW 810 Panzer Legions $54.95 The German Panzers at their peak! Covering the period from June-August 1941, this game focuses on the Army Group Center's campaigns to Minsk and Smolensk. It also links with Baltic Storm Apr'96 WWW 811 Baltic Storm $54.95 This game (covering the period from June-December 1941) focuses on the Army Group's North campaign to Leningrad, and early Soviet counterattacks. It includes 3 maps, 840 counters and 16 scenarios, and links with Panzer Legions. XEN 00001 World at War (3rd Ed.) $45.95 The 3rd Edition will now come in a full-color, roughly 14" wide x 20" long box. It will contain rule changes, a tri-folded rigid map and sturdy, colorized set-up charts. XEN 0003 World at War Color Map (Variant) $13.95 Only includes map XEN 0004 Plastic Minis for Axis & Allies $29.95 XEN 0005 Plastic Minis Set 2 $29.95 This latest set will contain the following 7 new colors for Axis & Allies, World at War and Europe at War: yellow, red, black, white, light green, dark blue and orange. XEN 0006 Last American Plastic Minis, The $29.95 This 60-piece set is suitable for use with the now out-of-print Fortress America and the not-yet-released Sushi-Jalapeo War. It will include highly detailed hovertanks, planes, infantry, helicopters, lasers and APC's in assorted colors. XEN 0100 Tank War basic set $15.95 With Tank War, two or more players can actually field and command several Regiments of Tanks, and or Infantry and not get bogged down by and endless array of charts and rules. XEN 0101 Tank War - WWII Miniature WG system $9.95 This Tank War Expansion set contains 52 data cards for playing Tank War. XEN 0200 Seekrieg 4th Edition $24.95 XEN 0201 Ship Data Volume I $14.95 XEN 0202 Ship Data Volume II $14.95 XEN 0203 Ship Log Sheets $4.95 XEN 0204 CV Log Sheets $4.95 XEN 0205 CNO #1 Mediterranean $4.95 XEN 0206 CNO #3&5 North Pacific 1 & 2 $7.95 This set includes Pacific 1, CNO #3 and Pacific 2, CNO #5, whichwere previously published seperately. XEN 0207 CNO #2&4 North Atlantic -Arctic $7.95 This set includes Atlantic-Arctic 1, CNO #3 and Atlantic-Arctic 2, CNO #4, which were previously published seperately. XEN 0208 Operations Charts $7.95 XEN 0300 Guard du Corps, Napoleonic Warfare $24.95 Load those Muskets and thrill to the excitement of commanding an Army on Land during the Napoleonic Wars with these comprehensive and realistic rules for miniature warfare! XEN 0301 Century of Glory Min. Rules 1840-1900 $14.95 Century of Glory is ideally suited for playing American Civil War and various European-Colonial conflicts that were fought during the years 1840-1900. XEN 0302 Coastal Command $13.95 Coastal Command is a challenging set of miniatures rules that can be used to recreate small vessel engagements from WWII, or you can design your own scenarios. XEN 0400 Alexander's Generals - Ancients $39.95 Alexander the Great is dead and you must gain control over his empire. This complete boardgame is an area movement game similar to Axis & Allies. For 2 - 4 players and uses 552 stand-up counters to depict different troop types, cavalry, elephants and more. XEN 0401 Emperors of Europe $34.95 An area movement boardgame ala Shogun, during the Napoleonic Era. Complete game including two scenarios approximately 800 stand up counters, colorful battleboards & dice. For 2 to 7 players. XEN 0402 This Hallowed Ground - ACW $49.95 Based on the American Civil War, this is one of our most popular games. The year is 1861. The Confederacy has occupied Ft. Sumter & The Union have entered St. Louis. Both sides have unleashed forces that would embroil America in the great civil war. As one of the leaders in this great confrontation you must lead your forces to a military and economic victory. In order to achieve your goal, you have a wide variety of troops, ships and leaders to overcome your opponent. This Boxed boardgame contains: 1 22"x34" color map, 104 playing pieces, 140 Stand up counters, 119 die-cut counters, 2 reference charts, 1 battle board, 70 mini-poker chips, 10 d6. Complexity: LOW, Solitaire Suitability: LOW. op XEN 0403 Civil War $29.95 Easy to play game of the American Civil War with area movement and plastic figures for playing pieces. Sort of like Axis & Allies for the ACW. Smaller scale game than Hallowed Ground (XEN 402). XEN 0407 Europe at War $49.95 A strategic game using the same system as the World at War expansions for Axis & Allies. This is not an expansion for Axis & Allies, it's just a more detailed game covering only the European Theater of WWII. The game will contain over 300 plastic miniatures and a full color fold out board. XEN 0407 Europe at War 2nd Edition $49.95 The new 2nd Edition rules for Europe at War cleans up the rules from the first edition and includes a new map and new charts. XEN 0407A Russia at War $29.95 This first of several expansions offers the players a starting time and a new order of battle for the game Europe at War. Russia at War will contain additional plastic playing pieces, more chips and play currency. For a limited time only, the first 3,000 copies will contain the new 2nd edition rules for Europe at War, which include a new map and new charts. Jan'97 XEN 00405 Sushi-Jalapeo War $49.95 Set in the not too distant future (2019), this area movement game deals with a Japanese invasion of Mexico. The United States (what's left of her), with the help of the Republic of Texas, must stop Japanese aggression in the Americas. Will nuclear bombs be used? Will the United Nations intervene? This first game in The Last American series comes complete with a tri-fold map, counters, cards, dice and over 80 individually molded plastic military pieces ( la Axis & Allies). This game was originally solicited on our September '95 Pre-Order Form. We are cancelling these old numbers, so please give us your new numbers on this form. At this time, the new release date for Sushi-Jalapeo War is January '97. XEN 1001 Longstreet's Assualt - ACW boardgame $34.95 Easy to play game of the Battle of Gettysburg. Features oversized hexes on a full color map, 80 large stand-up counters w/bases, and super easy rules with advanced rules for veteran game players. For 1 or 2 players. Regimental scale. op XEN 1002 Florida - Discov.& Elplor. Boardgame $29.95 First in a series of games dealing with the exploration of different historical areas. Players race to explore Florida while battling each other and the natives. Includes a color map, counters, and stand-up counters of Spanish & Indians. Feb97 XEN 10001 Demonworld $34.95 Demonworld is a fantasy battles rule set for 15mm miniatures. This boxed, English version of the German game contains a 140-page, perfect-bound rulebooklet that includes rules for the basic, intermediate and expert gamer. These rules contain numerous illustrations in b&w as well as color. Also included are 4 full-color terrain maps; hundreds of counters that are used for orders and commands; perforated recruiting cards that are used to build armies; dice; and, for beginners, cardboard counters that can be used temporarily in lieu of lead-free miniatures. The first batch of miniatures for Demonworld will be solicited on our January '97 Pre-Order Form. XTR 1001 Mississippi Banzai (Ziplock) $20.00 Mississippi Banzai comes with a 16 page rules manual and alternative-history, plus 300 die-cut cardboard counters representing divisions, brigades and air attack wings. XTR 1003 Black Gold (Texas Tea) (Ziplock) $20.00 Includes a 20 page rules folder and alternative-history, plus 300 die-cut cardboard counters representing divisions, regiments and air attack wings. XTR 1005 Wahoo! (Ziplock) $20.00 Wahoo! is an "alternative-history" game of the American Civil War. It examines what could've happened if the Rebels had won on the second day at Gettysburg. XTR 1006 Poland '39 (Ziplock) $17.00 XTR 1011 Seven Seas to Vicory $24.95 Hypotheical combat game based on the premise that in 1945, the Axis powers have conquered the Old World. North and South America are the only parts of the world that remain free. The Axis opens the war's next phase with a bold two-pronged strike at the Panama Canal by naval, air and ground forces hoping to draw the Allied combined fleet into decisive battle in the waters around the isthmus. Ship counters represent individual carriers, battleships, pair of heavy cruisers or a group of transports. Air counters represent 18 planes and ground units are regiments and brigades. Turns are 4 hours each. The combat system is easy to learn so the game moves along quickly. Contains 12-page rulebook, 34"x22" map, 128 5/8" counters and 200 1/2" counters. Due late April. XTR 1008 Victory in Normandy (Ziplock) $15.00 Victory in Normandy is a two-player wargame covering the fighting in France from 7 June (D-Day + 1) to 25 August 1944 (D-Day + 80, the fall of Paris), using daily turns. XTR 1009 Smithereens: The End of WWII in Europe $29.95 Smithereens is a "mini-monster" game. It includes two 34x22" hex maps and 512 counters. XTR 1010 Back to Iraq $22.00 Back to Iraq is a two-player wargame covering possible near-future wars in the Gulf region. XTR 1012 Fateful Lightning $29.95 The Battle of Gettysburg at the regimental level: 2 maps, 800+ counters. ZOD 1000 Essential Fantasy Earth, The $9.00 The Essential Fantasy Earth contains a condensed and simplified version of the Fantasy Earth roleplaying system, plus introductory setting and adventure material. It is designed for the gamer who wants to try Fantasy Earth at a low initial investment in time and money, and is intended to have them up-to-speed rapidly. The Essential Fantasy Earth is a complete stand-alone game, but it is also fully compatible with the rest of the Fantasy Earth line. ZodyGames tells us that the book is currently 80 pages with a color cover, but they are discussing increasing it to 96 pages to allow room to improve the graphics presentation. This change may force a price increase to $9.50. ZOD 1001 Fantasy Earth Basic Rules $15.00 The basic theory behind Fantasy Earth is simple -- in a system which models reality, gamers will be able to roleplay more freely. Fantasy Earth seeks to merge the roleplaying experience and the gaming experience. Character generation is random, but fair. Your character's ability scores will have a major impact on their skills and talents. Although character development is guided by a class system, once play begins, any character can learn or improve any skill, regardless of their background. Experience is awarded based on the passage of time rather than based on artificial game constraints such as the defeat of monsters, the acquisition of treasure or a player's roleplaying. This way, players will not be motivated in the story by a desire to gain something which for their characters is intangible and unquantifiable. The entire game is skill-based. Any character can learn any skill, although not all will be equally talented. Combat is quick, brutal and deadly. Skill counts heavily, as does equipment, but even the mightiest warrior can fall to the weakest in a single blow. This emphasizes the need to look for alternate solutions and to make plans and alliances. In short, it forces players to roleplay more, to use their wits, not just their dice. NOTE: The Fantasy Earth Basic Rules is a complete game system, but includes no magic system. ZOD 1002 Fantasy Earth Book of Magic $15.00 The Fantasy Earth magic system is intended to have the feel of a realistic world. Magic is powerful and frightening, and yet, like in the real world, it needs to be something that people may choose to believe in, or not. It should not have world-shattering power, but rather should be powerful on a human scale. Mages in Fantasy Earth are intended to be more like mages of legend and myth than mages of fantasy literature. They have power, but not in the sense that they can stop armies. Their power is more limited in scope. A mage is more than a man, but not much more. Never fear, there are still mages who shoot fire and summon lightning. However, arguably more powerful and frightening are those who harness subtler powers -- the mage who can age a man with a glance, hastening the unstoppable hand of time, or who meddles with the mind, stealing the very will of his victims. The path to magical power can be found in many ways. There is also the shaman, who wields power by intuition and inspiration and the priest, whose work is either miracle or magic, depending on who you ask. Down any path, however, magic is exciting, mysterious and dangerous. Explore and enjoy, but beware! NOTE: The Basic Rules book is required to use the Book of Magic. ALD CC001 Mage & Dragon (10 boxes) $30.00 Powerful mage casting a spell which flows off the top of the box. Sold in groups of ten, these retail for $3.00 each. ALD CC001-S Mage & Dragon $3.00 op ALD CC002 El Diable de Toledo (10 boxes) $30.00 Top view of El Diable de Toledo sleeping in a crypt. Sold in groups of ten, these retail for $3.00 each. ALD CC002-S El Diable de Toledo $3.00 ALD CC003 Red (10 boxes) $30.00 A red dragon surveying his mountainous domain at dusk. Sold in groups of ten, these retail for $3.00 each. Will actually be released in late January, so get your orders in now. ALD CC003-S Red $3.00 ALD CC004 Blue (10 boxes) $30.00 Female mage against a blue background summoning pegasi and mermen. Sold in groups of ten, these retail for $3.00 each. ALD CC004-S Blue $3.00 ALD CC005 White (10 boxes) $35.00 Avenging angel emerging from a cloudbank with sword held aloft. Sold in groups of ten, these retail for $3.00 each. ALD CC005-S White $3.50 ALD CC006 Green - Passage of Time (10 boxes) $30.00 Unique box design displaying a verdant, wraparound scene that fades from dawn to dusk. The four seasons are illustrated around the side panels. Sold in groups of ten, these retail for $3.00 each. ALD CC006-S Green - Passage of Time $3.00 on hold ALD CC007 Black - Dark Sorceress (10 boxes) $35.00 Dark sorceress summoning hordes of the undead. Sold in groups of ten, these retail for $3.00 each. on hold ALD CC007-S Black - Dark Sorceress $3.50 ALD CCWOLF Gorehound, The (10 boxes) $30.00 Due to the Werewolf craze about to hit the cardgame industry, Alderac is releasing two boxes from its new Werewolf Box Collection. These two boxes feature some of the best artwork to date and will be shipping in May, so please get your numbers in as soon as possible. Artwork depicts Werewolf standing in the light of a huge full moon holding the torso of an unfortunate victim. Sold in groups of ten, these retail for $3.00 each. ALD CCWOLF-S Gorehound, The $3.00 ALD DD001 Female Juggler (10 boxes) $20.00 Black-haired female mage juggling black, green, red, blue and white magic balls. Sold in groups of ten, these retail for $2.00 each. ALD DD001-S Female Juggler $2.00 op ALD DD002-S Demon $2.00 op ALD DD004 Blue (10 boxes) $20.00 Female mage emerging from the surf. Side panels depict seahorses and serpents. Sold in groups of ten, these retail for $2.00 each. op ALD DD004-S Blue $2.00 ALD DD005 White (10 boxes) $25.00 Knight on horseback coming out of the fog with a castle in the background. Sold in groups of ten, these retail for $2.00 each. ALD DD005-S White $2.50 May'96 ALD DD006 Green - Forest Serenity (10 boxes) $25.00 Forest scene with an elk in the foreground. Various forest scenes and equipment adorn the side panels. Sold in groups of ten, these retail for $2.00 each. May'96 ALD DD006-S Green - Forest Serenity $2.50 on hold ALD DD007 Black - Demon Night (10 boxes) $20.00 Hideous beast from the dark baring its fangs, with a doomed city in the background. Sold in groups of ten, these retail for $2.00 each. on hold ALD DD007-S Black - Demon Night $2.00 ALD DDWOLF Bad Moon Rising (10 boxes) $20.00 Artwork depicts tribal Werewolf with spear against a bright orange background. Sold in groups of ten, these retail for $2.00 each. ALD DDWOLF-S Bad Moon Rising $2.00 ATG 2503 On the Edge Deck Display (unlimited version) $79.50 Contains 10 decks in an attractive point-of-purchase display unit. Each deck retails for $7.95 and contains 60 Cards: 42 common, 15 uncommon, 3 rare; plus rules booklet. ATG 2503-S On the Edge Deck (unlimited version) $7.95 ATG 2505 On the Edge Starter Deck Display (10 decks) (standard version) $79.50 The third printing of On the Edge introduces the game's Standard Version. The first printing of the Standard Version includes a new card, bringing the set total to 270 (a convenient multiple of 9 for collectors' albums). The Standard Version includes corrections to several cards of the Limited and "Unlimited" printings, and the rulebook; and the design of the card faces distinguishes them from the previous printings. They will be reprinting this edition throughout 1995 to meet demand for the core game. Display contains 10 60-card decks which retail for $7.95 each. ATG 2505-S On the Edge Starter Deck (standard version) $7.95 ATG 2513 On the Edge Booster Pack Display (unlimited version) $117.00 Contains 60 booster packs in an attractive point-of-purchase display unit. Each booster pack retails for $1.95 and contains 10 cards: 6 common, 3 uncommon and 1 rare. ATG 2513-S On the Edge Booster Pack (unlimited version) $1.95 ATG 2515 On the Edge Booster Pack Display (60 packs) (standard version) $117.00 Contains 60 booster packs in a display unit. Each booster pack retails for $1.95. These are revised just like the Standard Starter Decks. ATG 2515-S On the Edge Booster Pack (standard version) $1.95 ATG 2521 Cut-Ups Project Display Box (60 packs) $117.00 The On the Edge collectible trading card game is about to be invaded by The Cut-Ups Project -- 90 new cards that turn Al Amarja's conspiratorial scene on its ear. Talking dogs, sinister coffee and raining walrus are just part of the madness. Break away from the duped and narcotized masses and embrace the Chaos! The Cut-Ups Project is a limited edition On the Edge expansion by Robin D. Laws. Robin helped write Over the Edge, the role-playing game, and is the author of such fantastic OTE supplements as Weather the Cuckoo Likes (which, like this expansion, concerns the bizarre Cut-Ups and their enemies). Cards are numbered C1 through C90 for easy collecting. This display contains 60 10-card expansion packs which retail for $1.95 each. ATG 2521-S Cut-Ups Project Booster $1.95 ATG 2523 Shadows Display Box (60 packs) $117.00 As sunset creeps across Al Amarja, sinister shadows steal forth from the encroaching darkness. Nightfall brings malevolence to the island -- hideous acts and diabolic plots waiting to hatch in the dark, twisting alleys and dead-end streets of the Edge. Here on Al Amarja, the struggle for control is waged by simple forces. Misguided and exploited, these hopeless minions unwittingly serve higher forces, their lives expendable, their actions those of pawns engaged in a deadly chess match. This game is one of consummate deception, a game with stakes more monumental than the meager lives of its contenders. But the arrogance of power conceals its own limitations. The real power behind the throne often lurks cloaked in shadows. Shadows is a 117-card expansion set for On the Edge. This display contains 60 10-card expansion packs which retail for $1.95 each. ATG 2523-S Shadows Booster $1.95 ATG 2527 Arcana Booster Pack Display (60) $117.00 At D'Aubainne University, a daring clique has gone far beyond the accepted borders of academe -- into the astral plane. They have turned the ancient art of necromancy into a finely-tuned science. Do they really have it all under control, or is it just a postmodern variation on the story of Faust? At Chteau Melmoth, the "cabal" of self-styled psychics and sorcerers dine and share tall tales. Are they the real article, or just a crew of charlatans hanging out during their off hours? And just what do they keep in the basement of the Center for Paranormal Control for the real nasty jobs? These and many more secrets will be revealed in Arcana, the On the Edge expansion set scheduled to be released in August '95. The 153 new cards of Arcana depict the mystical subculture of Al Amarja, a rich and dangerous witches' brew with everything from spoon-bending con artists and immortal wizards to psychic dolphins and the unfathomable and malevolent Nekroi who roam the Astral Plane. The Booster Pack Display will contain 60 packs of 10 cards that retail for $1.95 each. Arcana displays will also have chase cards, one of four designs not included in the regular set. Chase cards will not be numbered, but will be playable (and desired). Atlas Games needs our pre-orders by May 26th, so please get your numbers in as soon as possible. ATG 2527-S Arcana Booster $1.95 ATG 2528 Burger Box Mixed Display (54) $141.30 Still a hot seller after more than a year, the On the Edge trading card game features more than 600 cards and has won critical acclaim and accolades. Players the world over have been enthralled by their adventures on the surreal island setting of Al Amarja. The Burger Box (which takes its name from the slang word for newcomers and tourists on Al Amarja) is an innovative solution to the challenges that beset your retail market. Competitive retailers need to stock a broad array of trading card products and their expansions in order to satisfy the needs of today's consumers, but the cost of setting up that inventory can be prohibitive. To address this need, Atlas Games is pleased to present the Burger Box Mixed Display. It contains, in one new and visually appealing P.O.P. display, a cross-section of the core game and all three On the Edge expansion sets released to date. This 8" wide x 11" long x 2" deep display will include: 6 standard version starter decks (at $7.95 each) 12 standard version booster packs (at $1.95 each) 12 Cut-Ups Project expansion packs (at $1.95 each) 12 Shadows expansion packs (at $1.95 each) 12 Arcana expansion packs (at $1.95 each) The Burger Box Mixed Display makes it easy for you to stock all the On the Edge expansions, without sacrificing the shelf space for a wide selection of inventory and investing the money to purchase displays and expansions separately. It's the perfect solution if you've never stocked the standard version of the core game, or if you want to maintain your On the Edge fan base! This product is announced for release in June, so please get your numbers in as soon as possible. ATG 2600 Surviving On the Edge $9.95 The tour brochure described it as a "peaceful Mediterranean island." Peaceful like Krakatoa, like Dresden in '44. Peaceful is the last word you'd use to describe Al Amarja. Violent, surreal, psychotic -- these are words you'd use. Words you used in letters home -- before you learned the letters never made it -- before you stopped writing altogether. When you first came to the island, you came as a "burger," a bright-eyed, camera-flashing tourist. Everything looked strange, intriguing. It took a few hairy scrapes and bloody noses to help you lose that glow. Now you're one of them, an Al Amarjan , a survivor in the truest sense of the word. All you wanted was a bit of r&r, a little sun and sand, some time away from the job. You got all that; the rest of the package was gratis. They say, "You can never go home, again." After this, who would want to? Surviving On the Edge is the On the Edge player's guide to Al Amarja. It includes background on the game, the island and its inhabitants, the conspirators and their perpetrators. Surviving On the Edge includes suggested strategies, unique tactics and a host of helpful hints. In all, the perfect introduction for the novice and the perfect reference for the hard-core OnTE veteran. 288 pages, perfect bound Atlas Games needs our pre-orders by May 15th, so please get your numbers in real soon. BDD 1201 Ankh Life Points $4.95 Thirty beautifully etched Ankhs strung on an attractive, sturdy cord, for keeping track of life points or to be worn as a necklace. BDD 1202 Skull Life Points $4.95 Thirty small, highly detailed human skulls strung on a cord. Keep track of life or death points or just wear it around your neck to intimidate your friends! Dec'96 BDD 1203 Coffin Life Points $4.95 Thirty large, highly detailed coffins, perfect for counting vampires, dead people or anything morbid. As usual, it comes with a cord for stringing into a cool pendant. BDP 2003 Tempest of the Gods Starter Display (10) (Ltd ed.) $99.50 The Starter Deck Display will contain 10 decks of 70 cards that retail for $9.95 each. BDP 2003-S Tempest of the Gods Starter (Ltd ed.) $9.95 BDP 2004 Tempest of the Gods Booster Display (36) (Ltd ed.) $106.20 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.95 each. BDP 2004-S Tempest of the Gods Booster (Ltd ed.) $2.95 BDP 06002 Dragon Storm Adventures Book I: Coming of the Storm (was 6002) $9.95 This 48-page book details the fantasy world of Grandilar and will include: History and background information on the Stormlands, including government, races, creatures and magic. A Dragon Storm short story, "Vision of a Storm. Tips for gamemasters and players on card combinations. A complete card listing for Dragon Storm. A beautiful tri-fold gamemaster's screen featuring art by Susan Van Camp. Jan'97 BDP 06003 Dragon Storm Adventures Book II: Adventures in the Kanchaka Valley $9.95 Like the blade of a double-edged sword, two deaths hang over Clan Zachtos. One doom threatens from outside -- Black Bane, high death mage, discovered that the Zachtos Clanhold lay hidden somewhere in Kanchaka Valley. Now, his spies search everywhere for the shapeshifters refuge. Meanwhile, another danger eats at the clans heart. Shagan Ne Vaal, hyarch of the Zachtos, hates and fears all outsiders. To save his clan, characters must walk the swords edge, protecting the Zachtos from Black Bane, while surviving Shagans rage. A 48-page companion book to the Kanchaka campaign booster, Adventure II is packed with background details for the Dragon Storm collectible roleplaying card game, including: Whos who in the Kanchaka Valley. A description of named cast members of the Kanchaka Campaign booster, and suggestions for fleshing them out with cards. bloodlore of the Zachtos. a new DragonStorm story. a Kanchaka Valley map. more than 15 new DragonStorm scenarios. BDP 16000 Dragon Storm Starter Display (5) $49.75 In a world blasted by storms of wild magic, nothing is what it seems. Humans, elves or dwarves may have magic in their blood. They are shapeshifters -- unicorns, gargoyles, werewolves and dragons! This is fantasy roleplaying from the monsters' point of view. Imagine playing a human who can shape shift into a dragon, or an elf who changes into a unicorn. Your enemies are greedy adventurers, insane warpspawn and corrupt necromancers. Can you fight them and save the world from Dragon Storms? Dragon Storm, announced for release in June '96, combines the best of roleplaying and CCGs into an exciting new system. Players use cards to create characters; the gamemaster uses cards to design adventures. The game is fast-paced, easy to learn and play. With practice, a gamemaster can set up a Dragon Storm scenario in 15 minutes or less. All the rules needed to play are included in the basic deck. The Dragon Storm set contains 270 cards: 90 common, 90 uncommon and 90 rare. With each new edition, some cards will be permanently removed from the deck and replaced with new cards. The Starter Display will contain 5 decks of 70 cards that retail for $9.95 each. BDP 16000-S Dragon Storm Starter $9.95 Each deck contains 70 cards and retails for $9.95 each. BDP 16001 Dragon Storm Booster Display (12) $35.40 The Booster Display will contain 12 packs of 15 cards that retail for $2.95 each. BDP 16001-S Dragon Storm Booster $2.95 Each deck contains 15 cards and retails for $2.95 each. BDP 16003 Kanchaka Valley Booster Display (12), The $35.40 A Dragon Storm in daylight is a terrible thing, but at night it is worse -- an invisible horror roaring over the land, illuminated only by the vivid flash of its own lightning. Beasts run madly when a storm comes by night, and villagers trying to escape the tempest sometimes flee right into the maelstrom. It had happened tonight. Black Bane could hear screams rising on the wind. He smiled and spread his arms toward the approaching Dragon Storm, inviting it. "Come," he whispered, and the storm, answering the spell he had used to draw it, thundered into the village. Black Bane watched orange lightning fire across the sky. A bolt hit a thatched roof cottage, setting it ablaze, and the necromancer smiled. Panicked villagers were already pounding at the gate of his keep, calling for help. In a moment, he would teleport down to them and cast another spell, one that would divert the Dragon Storm away from the village. Then, when the pathetic villagers were crying out in relief and thanks, he would castigate them, telling them they had brought the storm upon themselves. "Shapeshifters called this storm," he would shout. "Unicorns, werewolves, gargoyles and especially the Zachtos dragons! They are hidden among you. Find them and deliver them to me, or the storms will keep coming!" A huge bolt of lightning forked to earth, casting light as bright as day. For an instant, Black Bane could see the entire Kanchaka Valley spread out around the tower. Thunder boomed, and Black Bane raised his arms to the storm. Someday every Zachtos dragon would be dead, and his power would extend across Kanchaka Valley and beyond. Kanchaka Valley is a campaign booster for the Dragon Storm roleplaying CCG. This booster includes many new player cards and characters (among them the dwarven dragon and ebony elf pegasus), as well as gamemaster cards to play out adventures in the Kanchaka Valley, an area where the necromancer Black Bane hunts the remaining dragons of the Zachtos clan and their mortal and shapeshifter allies. There will also be new item cards, such as the helmet, riding horse, shortsword and stew pot). The entire set will total 180 cards. The Booster Display will include 12 packs of 15 cards that retail for $2.95 each. Black Dragon Press' pre-order deadline for this November '96 release is October 2nd. BDP 16003-S Kanchaka Valley Booster, The $2.95 A Dragon Storm in daylight is a terrible thing, but at night it is worse -- an invisible horror roaring over the land, illuminated only by the vivid flash of its own lightning. Beasts run madly when a storm comes by night, and villagers trying to escape the tempest sometimes flee right into the maelstrom. It had happened tonight. Black Bane could hear screams rising on the wind. He smiled and spread his arms toward the approaching Dragon Storm, inviting it. "Come," he whispered, and the storm, answering the spell he had used to draw it, thundered into the village. Black Bane watched orange lightning fire across the sky. A bolt hit a thatched roof cottage, setting it ablaze, and the necromancer smiled. Panicked villagers were already pounding at the gate of his keep, calling for help. In a moment, he would teleport down to them and cast another spell, one that would divert the Dragon Storm away from the village. Then, when the pathetic villagers were crying out in relief and thanks, he would castigate them, telling them they had brought the storm upon themselves. "Shapeshifters called this storm," he would shout. "Unicorns, werewolves, gargoyles and especially the Zachtos dragons! They are hidden among you. Find them and deliver them to me, or the storms will keep coming!" A huge bolt of lightning forked to earth, casting light as bright as day. For an instant, Black Bane could see the entire Kanchaka Valley spread out around the tower. Thunder boomed, and Black Bane raised his arms to the storm. Someday every Zachtos dragon would be dead, and his power would extend across Kanchaka Valley and beyond. Kanchaka Valley is a campaign booster for the Dragon Storm roleplaying CCG. This booster includes many new player cards and characters (among them the dwarven dragon and ebony elf pegasus), as well as gamemaster cards to play out adventures in the Kanchaka Valley, an area where the necromancer Black Bane hunts the remaining dragons of the Zachtos clan and their mortal and shapeshifter allies. There will also be new item cards, such as the helmet, riding horse, shortsword and stew pot). The entire set will total 180 cards. The Booster packs of 15 cards retail for $2.95 each. Black Dragon Press' pre-order deadline for this November '96 release is October 2nd. dis,net BOX 101 Sorting Box Dividers (6 colored dividers) $5.10 $2.93 net Package of 6 inserts in red, white, blue, black, green and gold. Perfect for your rare or favorite collectible cards. dis,net BOX 111 Black Sorting Box Dividers (10) $8.00 $4.90 net dis,net BOX 201 Shoe Box Dividers (6 colored dividers) $5.10 $2.93 net dis,net BOX 210 White Shoe Box Dividers (10) $8.00 $4.90 net dis,net BOX 211 Black Shoe Box Dividers (10) $8.00 $4.90 net BRA 48-5 ST:TNG Customizable Cardgame Official Player's Guide $14.99 This 208-page, 4-color book is the official Starfleet source for building effective decks and trading strategies Contents: pictoral strategy for the 50 most powerful cards extensive questions & answers section on the most common rule questions complete history of the making of the game strategies, tips and hints Included with the book is a mail-in offer for a free ST: TNG playing card. BRA 03-4 Magic: The Gathering Advanced Player's Guide $14.99 This 300-page guide to Magic will cover every edition: Limited, Unlimited, Revised, 4th, Chronicles, Ice Age and Homelands. It focuses on high-level tips and strategies for building ultra-powerful decks. Jul'96 BRA 79-4 Magic: The Gathering Adventurer's Guide $19.99 This 300-page guide will cover the Microprose software version of M:TG for IBM PC. Author Sid Meier, who created such successful games as Civilization, Railroad Tycoon and many other Microprose classics, was the lead developer for this game. BRA 92-2 Magic: The Gathering Totally Unauthorized Guide $12.99 This 350-page guide will focus on the most frequently asked questions of Magic: The Gathering, regarding timing your cards -- Which cards take precedence and how do you resolve the situations? It also provides in-depth strategies to playing this popular card game. BRA 35-6 Mortal Kombat Red Border Booster Display (36) (Ltd ed.) $90.00 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.50 each. BRA 35-6-S Mortal Kombat Red Border Booster (Ltd ed.) $2.50 BRA 36-4 Mortal Kombat Red Border Starter Display (12) (Ltd ed.) $79.90 The Starter Deck Display will contain 10 decks of 60 cards that retail for $7.99 each. BRA 36-4-S Mortal Kombat Red Border Starter (Ltd ed.) $7.99 dis CAL 1000 PowerCardz Booster Pack Display (First Strike) $89.64 In PowerCardz, the booster packs are designated as Power Packs and each counter display contains 36 packs. Each pack consists of 15 cards and retails for $2.49. The Power Packs will enable players to expand their decks and add power to their games. In addition to a maximum of 10 common cards, these Power Packs will contain a minimum of 5 popular and 1 rare cards. In some cases, an ultra-rare enhancement card will replace a common. Future Power Packs will include specialized subsets in addition to the basic Power Packs. Along with each display will be an Ultra-rare Enhancement card. Stores are encouraged to hold tournaments and use these promotional cards as prizes for the winners. dis CAL 1000-S PowerCardz Booster (2nd Ed.) $2.49 dis CAL 2100 PowerCardz Starter Display $95.40 Not just another trading card game! Power Cards is tagged as the definitive Super-Powered Trading Card Game. This full-color set features all you need to play exciting battles with super-powered heroes and their nemeses. The simple and clear set of rules provide endless opportunities of play. The Power Cards set consists of 300 different cards: 140 common, 100 popular, 50 rare and 10 ultra-rare cards. The basic set of Power Cards is a two-person game in which each player has a deck that represents his collection of Heroes, Villains and Enhancements. The players pit their decks against each other, simulating a scenario of super-powered combat. Place a super-powered champion against the most dastardly scoundrel (or any other combat scenario you can dream up) and go beyond your ordinary slugfest! With a multitude of ingeniously crafted Enhancement cards such as Automatic Dodge, Big Gun, Informants, Thugs, and Sidekicks, there's no way to predict how things will turn out. Even the most unimpressive of heroes have a chance of toppling the utmost villainous mind! Instructions for creating your own characters are included as well. There will also be random cards included in the basic decks to ensure a wide variety of characters. Look for Power Packs, which will include more heroes and villains, enhancement cards, and ultra-enhancement cards such as operations cards, corporation cards, and other strategic cards. To encourage variable play, specific enhancement cards will be rare and ultra-rare. Also, with subsets based on specific teams such as BIG BANG characters, U.N. FORCE and STORMQUEST, the system of Power Cards is one that will grow steadily. There will be two starter sets ("A" & "B") containing 50 cards each. Each set will contain approximately 30-35 different cards from each other plus both sets will have random insertions of popular and rare cards. A counter display containing 12 decks of the Power Cards which retail for $7.95 each. These starter sets are designated as "A" and "B" and the counter display will contain 6 decks of each so players can immediately begin play with some variance. Along with each display will be an Ultra-rare Enhancement card. Stores are encouraged to hold tournaments and use these promotional cards as prizes for the winners. dis CAL 2100-S PowerCardz Starter $7.95 dis CAL 3000 PowerCardz Spawn Booster Display $107.64 Powercardz' first expansion features Spawn, the comic book super hero created by Todd McFarlane. The entire set numbers 180 cards ranging from common to ultra-rare and is designed to play by itself or combine with the 300-card Powercardz set. The mechanics and card backs are the same as the original set. This allows for for a tremendous amount of flexibility and playability. Join Spawn and his loveable friends Violator, Tremor, Overtkill, Clown, Angela and more. The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.99 each. Announced for release in August '95. dis CAL 3000-S PowerCardz Spawn Booster $2.99 dis CAL 3100 PowerCardz Spawn Starter Display $119.40 The Starter Deck Display will contain 12 decks of 50 cards that retail for $9.95 each. Announced for release in August '95. dis CAL 3100-S PowerCardz Spawn Starter $9.95 dis CAL 3500 Spawn Power Primer Display $101.70 A spectacular new concept in card games from Caliber Press! Contained in each Spawn Power Primer will be a Spawn Powercardz starter deck and three Spawn Powercardz Power Boosters in an attractive package offered at a retail price of $16.95 (which is a savings of over 10% if bought individually). There will also be two specialty cards included. One will be an oversized Spawn scorecard to keep track of character power levels and life points. The other is a Proxy Placement card that allows players to save their valuable cards and use this proxy card instead. As a bonus, in each Spawn Power Primer will be the first issue of the Powerbook, a booklet that gives information on upcoming Caliber products, the latest on game modifications, changes and/or clarification regarding PowerCardz, hints on the best utilization of certain cards, a special sneak preview of Daemonstorm and more. The counter display will contain six Power Primers. elim CAL 0110 Daemonstorm: Realm of the Dead Booster Display $107.64 elim CAL 0110-S Daemonstorm: Realm of the Dead Booster $2.99 elim CAL 0510 Daemonstorm: Realm of the Dead Starter Display $119.40 elim CAL 0510-S Daemonstorm: Realm of the Dead Starter $9.95 CAR 5382 Hyborian Gates Booster Display $90.00 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.50 each. CAR 5382-S Hyborian Gates Booster $2.50 CAR 5385 Hyborian Gates Starter Display $59.70 The Starter Deck Display will contain 6 decks of 110 cards that retail for $9.95 each. CAR 5385-S Hyborian Gates Starter $9.95 CAR 4835 One-on-One Starter Display (8) $79.60 Strap on your skates and step onto the ice for PlayOff's One-on-One Hockey Challenge. One of the first true sports games to be introduced to the collectible card game category, One-on-One has all the fast-paced, in-your-face action you expect from a hockey game. The cards feature full-color game photos of favorite NHL players in their official uniforms. Designated common, uncommon and rare, the cards utilize each player's best year stats as the basis of game play. Collectible dice add an element of chance to the game. A throw of the dice brings up the game's action icons or a "wild card" logo. Participants pick their team from the best the NHL has to offer, roll the dice and go One-on-One. The Starter Display will contain 8 decks of 50 cards that retail for $9.95 each. There will be 3 collectible dice per deck. CAR 4835-S One-on-One Starter $9.95 CAR 5276 One-on-One Booster Display (36) $90.00 The Booster Display will contain 36 packs of 12 cards that retail for $2.50 each. CAR 5276-S One-on-One Booster $2.50 CAR 5384 One-on-One Starter Deck Blister Card $7.49 The premier starter decks will now be available on bright red backer boards with a sample game card mounted outside for easy identification. As before, they will contain 50 collectible cards, 3 collectible dice and a rulebook. Note new, lower suggested retail price! CAR 5469 One-on-One 1996-97 Expansion Booster Display (48) $109.92 Playoffs One-on-One Hockey Challenge collectible card game returns to the ice with the introduction of an all-new 110-card expansion set. The 1996-97 expansion set features new, full-color action shots of some of the NHLs brightest stars from last years premier 330-card edition, as well as photos of players who changed teams last year, had their best statistical season in the League or were affected by the Winnipeg Jets moving to Phoenix. The 2-1/2"x3-1/2" cards, numbered 331 through 440, are designated common, uncommon, rare and ultra rare. Each UV-coated card also has new action boxes, thus enhancing the strength of your current deck. The Booster Display will contain 48 packs of 18 cards (12 from the premier edition booster pack + 6 new expansion cards) that retail for $2.29 each. Each booster comes packaged in a mylar-hang pack. CEE 041-100 Last Crusade Starter Deck Display (10) $90.00 The Starter Deck Display will contain 10 decks of 60 cards that retail for $9.00 each. Each deck will contain enough German, American and Terrain cards for a two-player game. The card set includes 300 individual designs, in three levels of rarity. There will be ten rare cards per deck, making it relatively easy for players to accumulate a wide selection of unusual cards. Since cards do not represent specific units, players may include more than one of any individual cards in their decks. CEE 041-100-S Last Crusade Starter Deck $9.00 CEE 041-101 Last Crusade Booster Pack Display (36) $72.00 We originally solicited this item for starters only, on our on August Pre-Order Form. Since then, Chameleon Eclectic has decided to produce boosters as well. The Booster Display will contain 36 packs of 12 cards (2 rare, 4 uncommon and 6 common) that retail for 2.00 each. CEE can not guaranteee that there will be a Terrain card in each of these packs. CEE 041-101-S Last Crusade Booster Pack $2.00 Jan97 CEE 041-102 Beachhead to Berlin: Scenarios & Expansions for The Last Crusade $12.00 More like an RPG or wargame sourcebook than a CCG player's guide, this ~144-page digest-format book contains scenarios, an expanded campaign and rules for solitaire play and differing game scales, as well as revised rules and general strategy tips. The Last Crusade is unique among collectible card games in that it is easily adapts to scenarios and team play. This book provides everything needed to build on that aspect of the game. CGD 0501 Redemption Gift Set $19.95 The Redemption Gift Set contains one starter deck set, 6 booster packs, a card checklist and one promotional card (sold only in the gift set). Jan97 CGD 0601 Redemption Players Guide $9.95 Cactus Game Design is pleased the release of the Redemption Players Guide. This is the definitive publication on the Redemption trading card game. This 157-page book includes answers on how to play every card in the game. It also includes new advanced rules, solitaire rules, play strategies and deck building strategies, along with information for collectors. Foreword by Douglas Gresham, son of C.S. Lewis. CGD 1021 Redemption Starter Display (6 double decks) (Unltd. ed.) $59.70 For the Unlimited set, five new cards have been added to the starters and misspellings and variances have been corrected in the boosters. An updated rulebook is also being included with the Unlimited edition. This revised rulebook is also being included in any of CGD's remaining inventory of the Limited edition. The Starter Deck Display will contain 6 double deck starters of 50 cards each (100 cards) that retail for $9.95 each. CGD 1021-S Redemption Starter (Unltd. ed.) $9.95 CGD 2011 Redemption Booster Display (45) (Ltd. ed.) $67.50 The Booster Pack Display will contain 45 packs of 8 cards that retail for $1.50 each. CGD 2011-S Redemption Booster (Ltd. ed.) $1.50 CGD 2021 Redemption Booster Display (45) (Unltd. ed.) $67.50 The Booster Pack Display will contain 45 packs of 8 cards that retail for $1.50 each. CGD 2021-S Redemption Booster (Unltd. ed.) $1.50 The Booster Pack Display will contain 45 packs of 8 cards that retail for $1.50 each. CGD 2031 Prophets Booster Display, The (45) (Limited ed.) $67.50 This expansion for Redemption is announced for release during the second quarter of '96. It will include 100 new cards based upon good and evil prophets and things related to prophesy. This set will contain much more variety and allow for much more creativity in play than the basic game. The Booster Pack Display will contain 45 packs of 8 cards that retail for $1.50 each. CGD 4011 Redemption System Combo Display $69.80 This Display contains 4 double deck starters and 20 booster packs. CGD 4021 Redemption System w/Prophets Combo Display $69.80 This Display contains 4 double deck starters and 20 booster packs, 10 of which are Prophets boosters. CGD 4031 Redemption Booster Combo Display $67.80 This Display contains 15 Limited edition boosters, 15 Revised edition boosters and 15 Prophets boosters. dis CGI R007 Camarid Tokens (50) $12.50 For use with the Homarid Spawning Bed card. CHA 1300 Mythos Starter Deck Display (10) $89.50 53.70 net Mythos Starter Decks are specially designed to focus on the essential elements of the tales of H. P. Lovecraft. They explore the area that Chaosium calls Lovecraft Country -- a region within New England in which he set many of his tales. There are 400 cards in the complete array, which includes the Mythos starter decks and the three booster packs. All four products are being designed at the same time. Some final details are still being worked out, but Chaosium anticipates that each starter deck will feature 4 rare and 13 uncommon cards, with the remainder being common cards. Mythos Display will consist of 10 decks of 61 cards that retail for $8.95 each. The cards feature a 60-card Mythos deck and one 2-sided, doublesized Investigator card. Each of the booster sets will feature special cards of the most famous of the Mythos creatures and artifacts. There will not be any chase cards in the set, but Mythos features foil printing on the rare cards. All booster displays will contain 36 packs of 13 cards that retail for $2.95 each. CHA 1300-S Mythos Starter Deck $8.95 5.37 net Single Starter Deck of #1300. CHA 1301 Expeditions of Miskatonic U. Booster Display, The (36) $106.20 The Expeditions of Miskatonic U. will be released in March along with the Mythos Starter Decks. This expansion will explore the deeper mysteries of Lovecraft Country and Things Which Should Not Be. CHA 1301-S Expeditions of Miskatonic U. Booster Pack, The $2.95 Single Booster Pack of #1301. CHA 1302 Cthulhu Rising Booster Display (36) $106.20 Cthulhu Rising focuses on the South Pacific and the fabled island of R'lyeh. Here is where the investigators meet a major challenge threatening the world. Announced for release in late April '96. CHA 1302-S Cthulhu Rising Booster Display Pack $2.95 Single Booster Pack of #1302. CHA 1303 Legends of the Necronomicon Booster Display (36) $106.20 The Legends of the Necronomicon expansion explores the Middle East in a search for a fabled tome, also known as the Necronomicon, that was handwritten on 900 manuscript pages by a mad Arab Kitab al Azif. CHA 1303-S Legends of the Necronomicon Booster Pack $2.95 Single Booster Pack of #1303. CHA 1304 Art of Playing Mythos, The $8.95 This guide covers art, background and playing hints for Mythos. It includes an updated version of the rules, complete card listings, deck construction ideas and descriptions of the cards and their place in Lovecraftian literature. CHA 1305 Mythos Investigator Set (9) $5.00 In order to alleviate the problem of the shortage of Mythos starter decks, Chaosium will be releasing all 9 unfolded Investigator Cards in this special set. They will also be including a free set of these 9 cards in each Booster #3 (Legends of the Necronomicon, CHA #1303-S). CHA 1306 Mythos Standard Game Set Display Box (6 copies) $77.70 A counter display box containing 6 copies of the Mythos Starter Game at $12.95 each. Each Standard Game Set contains 2 decks of 52 cards, a corrupt deck and a steadfast deck. This is a complete game for two players to battle the Mythos in the world of H.P. Lovecraft. Additional decks may be used to play with more than two players. NOTE: This new collection will be completely compatible with Mythos Limited Edition, the upcoming Mythos Dreamlands and future Mythos sets. Jan'97 CHA 1307 Mythos: The Dreamlands Starter Display $89.50 Mythos: The Dreamlands is Chaosium's newest Limited edition expansion for the Mythos collectible card game. Dreamlands will be sold in both Starter Decks and Booster Packs. Each Starter will include 60 cards as well as one doublesided Investigator card. Booster Packs will contain 13 cards each. In all, the set features 200 new cards and 10 new Investigators. In Dreamlands, players will journey to a fantastic realm in another dimension. Investigators will be able to travel back and forth through the waking world and the world of dreams. The Dreamlands themselves will be divided into several subregions and are inhabited by more than twenty new monsters. Mythos: The Dreamlands will include artwork from Anson Maddocks, Mark Poole, Douglas Schuler, as well as other collector favorites. Announced for release in January '97. The Starter Display will contain 10 decks that retail for $8.95 each. Jan'97 CHA 1308 Mythos: The Dreamlands Booster Display $106.20 The Booster Display will contain 36 packs that retail for $2.95 each. Jan'97 CHA MYTHOS Mythos 4- Display Limited Set $408.10 Chaosium has agreed to sell the English versions of Mythos for their international licensees, so they are offering it to us for distribution in a set of displays containing all 3 limited boosters and the starter. This set includes the following Mythos Limited Edition displays: Mythos Starter Display (CHA #1300) Expeditions of Miskatonic University Booster Display (CHA #1301) Cthulhu Rising Booster Display (CHA #1302) Legends of Necronomicon Booster Display (CHA #1303), which includes a free Mythos Investigator Set CHX 01000 Clear Glass Stones $5.00 CHX 01001 Light Blue Glass Stones $5.00 CHX 01002 Red Glass Stones $5.00 CHX 01003 Violet Glass Stones $5.00 CHX 01004 Dark Blue Glass Stones $5.00 CHX 01005 Green Glass Stones (color in Pente) $5.00 CHX 01006 Yellow Glass Stones (color in Pente) $5.00 CHX 01008 Black Glass Stones in Black Suede-cloth Pouch $5.00 A Black Suedecloth pouch loaded w/lots of different colored translucent gaming stones. Can be used to keep track of wounds and enchantments in Magic: The Gathering. Also ideal for role-playing to use for keeping track of things during a game session. CHX 01009 Mana Pack Gaming Stones in Suede-cloth Pouch $5.00 A leather pouch loaded w/lots of different colored translucent gaming stones. Can be used to keep track of wounds and enchantments in Magic: The Gathering. Also ideal for role-playing to use for keeping track of things during a game session. CHX 01200 Polar Ice (Translucent White) Glass Stones $5.00 CHX 01201 Ice Blue ( Blue-Grey) Glass Stones $5.00 CHX 01202 Frozen Fire (Red-Amber) Glass Stones $5.00 CHX 01203 Icy Lavender Glass Stones $5.00 CHX 01204 Azure Shadow (Deep Frosted Blue) Glass Stones $5.00 CHX 01205 Glacier Green Glass Stones $5.00 CHX 01207 Frost Foam (Pale Blue-Green) Glass Stones $5.00 CHX 01208 Black Ice Glass Stones $5.00 CHX 01209 Ice Pack Glass Stones (ass't) $5.00 This pack contains a random assortment of Black Ice, Azure Shadow, Frozen Fire, Glacier Green and Polar Ice opalescent stones. CHX 01099 Mana Stone Sampler $60.00 Clear plastic divided tray with 100 each of six colors of gaming stones: red, clear, dark blue, green, yellow and black. CHX 01100 Clear Glass Gaming Stones (100) $10.00 Bulk package of these stones for re-filling the mana-sampler. CHX 01101 Light Blue Glass Gaming Stones (100) $10.00 Bulk package of these stones for re-filling the mana-sampler. CHX 01102 Red Glass Gaming Stones (100) $10.00 Bulk package of these stones for re-filling the mana-sampler. CHX 01103 Violet Glass Gaming Stones (100) $10.00 Bulk package of these stones for re-filling the mana-sampler. CHX 01104 Dark Blue Glass Gaming Stones (100) $10.00 Bulk package of these stones for re-filling the mana-sampler. CHX 01105 Green Glass Gaming Stones (100) $10.00 Bulk package of these stones for re-filling the mana-sampler. CHX 01106 Yellow Glass Gaming Stones (100) $10.00 Bulk package of these stones for re-filling the mana-sampler. CHX 01108 Black Glass Gaming Stones (100) $10.00 Bulk package of these stones for re-filling the mana-sampler. CHX 01010 Illuminati: NWO Accessory Pack $10.50 This is an all new licensed supplemental pack for the mega hit collectible cardgame from Steve Jackson Games. This pack will feature dice and a velour bag bearing the already famous Illuminati symbol, glass stones and "surprise" markers for linking cards during play. For those of you who don't know, link markers are paired counters with symbols on them which serve as "links" in the INWO game. Linked cards can either add to or siphon off points from the holder's hand. (Refer to SJG's Illuminati: New World Order cardgame for more details on link counters.) This accessory pack is an indispensable aid for this incredibly popular game. CHX 01020 Netrunner Data-Pack $6.95 Whether you're hacking into a corporation's mainframe or trying to crush those annoying Netrunners under your heel, you'll need all the help you can get! The Netrunner Data-Pack is specially designed to minimize all the extra work, like tracking points, so you can concentrate on your playing strategy. Included are quality glass stones in two sizes (for keeping up with bits and advancements), special links (for tags and viruses) and a D6 for armor and other things. All of this comes in a plastic 100 ct. card box with the Netrunner logo stamped on the lid. CHX 01030 Creature Counters (5 sheets) $4.95 Is your layout overrun with stones and pennies and bits of paper in a vain effort to keep up with your 1/1 creatures? Then you need Chessex Creature Counters! These durable chipboard counter sheets come in 5 different colors, and each sheet has 108 die-cut counters, ready to punch out and use. That's 540 possible creatures. Each counter measures 1/2"x1/2" and has a matte finish, so that you can write on them. CHX 02810 100-Count Card Storage Box $1.00 This box is large enough to 100 playing-sized cards. CHX 02811 150-Count Card Storage Box $1.50 This box is large enough to hold 150 playing-sized cards. CHX 02821 Magic Box with white imprint (3) $8.97 CHX 02821-S Magic Box with white imprint (1) $2.99 CHX 02824 Magic Box with red imprint (3) $8.97 CHX 02824-S Magic Box with red imprint (1) $2.99 CHX 02825 Magic Box with green imprint (3) $8.97 CHX 02825-S Magic Box with green imprint (1) $2.99 CHX 02826 Magic Box with blue imprint (3) $8.97 CHX 02826-S Magic Box with blue imprint (1) $2.99 CHX 02828 Magic Box with gold imprint (3) $8.97 Store your Magic: the Gathering, Spellfire, Ice Age, Illuminati or any other collectible art or game cards in this sturdy 150-count protective box. These black, ABS plastic boxes come with a removable lid which is stylishly embellished with "The Magic Box" imprint in one of five different colors. These boxes are sold in packs of three and are priced individually at $2.99. CHX 02828-S Magic Box with gold imprint (1) $2.99 CHX 02830 Rage Card Box $1.95 An excellent way to store your decks or your extra stock, this clear, 150-count card box has the Rage logo hot-stamped on the lid. CHX 02831 Arcadia Card Box $1.95 Don't like storing your cards in notebooks? This 150 ct. card box, which has the distinctive Arcadia logo hot-stamped on the lid, makes an excellent storage box for your favorite deck, stones or trade bait. CHX 01301 Magique Mat $9.95 **RESOLICIT FROM JULY '95 PRE-ORDER FORM** This personal playing field is designed for maximum convenience with minimum space. This 17"x32" red felt mat features numbered lines on three of its sides for keeping track of life, influence, turns, etc. with a single marker. The Magique Mat has a 3-card x 9-card grid printed on the surface which allows you to design your own card layouts. Great for right and left-handed players. CHX 08200 Arrows of Chaos Dragonskin Deck Portfolio $9.95 The days of the bulky D-ring binders are over! This black Dragonskin Deck Portfolio bears the Arrows of Chaos logo in red and offers all of the protection of the standard vinyl notebooks without the "clunky" awkwardness. This portfolio can effortlessly hold 20 double-loaded 9-pocket sheets and still lie flat for stacking at only 1/2" high! Perfect for keeping track of your favorite deck or holding an entire expansion from most collectible card games. NOTE: A bonus 9-pocket sheet and a complimentary random card are included. CHX 08201 Rage Deck Portfolio $9.95 Hot on the heels of our first Dragonskin Deck Portfolio comes the Rage Deck Portfolio. This is the perfect way to store an entire expansion set of cards or display your current deck, so you can update it at a moment's notice. The Rage Deck Portfolio can comfortably accomodate 20 double-loaded 9-pocket pages and still lie flat. BONUS: A 9-pocket sheet and a free Rage card are included! CHX 08202 Arcadia Deck Portfolio $9.95 White Wolf's hot new card game gets Chessex Manufacturing's hot new card folder! The Arcadia Deck Portfolio is slim, compact and elegant in design, yet fully fuctional and practical with the storage capacity to hold over 400 cards in double-loaded sheets. Best of all, the Arcadia Deck Portfolio can lie flat, stack or stand spine out on a shelf with the rest of your gaming books for easy storage. The days of the D-ring binders are over! CHX 74000 Banemaster: The Adventure Starter Display (10) $89.50 The Starter Deck Display will contain 10 decks of 70 cards that retail for $8.95 each. CHX 74000-S Banemaster: The Adventure Starter $8.95 CHX 74001 Banemaster: The Adventure Booster Display (60) $105.00 The Booster Pack Display will contain 60 packs of 14 cards that retail for $1.75 each. CHX 74001-S Banemaster: The Adventure Booster $1.75 CHX 01350 Targen's Tome: A Master's Guide to Magic: the Gathering $12.95 The Wizard Targen shares his knowledge with very few, but now you can be one of the fortunate. Learn secrets from the Master about Magic: The Gathering and the land and creatures of Dominia. Featuring rules, explanations, trading strategies, alternative games, rules variants, deck design hints and a glossary of Magic terms, this 180-page 8.5"x11" book is the perfect guide for novice and intermediate Magic players. As an added bonus, this book comes with a list of the top 10 most sought-after cards from each edition of Magic, a list of the top 10 card combinations to thwart your opponents and a demographics list that details the quantity of cards that Wizards of the Coast printed in each Magic expansion. net CHX 99901-1 Card Display Rack - Black $30.00 $15.00 net net CHX 99901-2 Card Display Rack - White $30.00 $15.00 net net CHX 99901-3 Card Display Rack - Green $30.00 $15.00 net net CHX 99901-4 Card Display Rack - Red $30.00 $15.00 net net CHX 99901-5 Card Display Rack - Blue $30.00 $15.00 net net CHX 99901-6 Card Display Rack - Lt. Grey $30.00 $15.00 net We are offering another color of the Chessex Card Display Rack, designed and built for us by Dragon Castles. This box, as well as the other ones which are currently available, is finished in that cool granite finish that has become Dragon Castles' trademark. Features: Four bins at the bottom that hold up to 15-20 boosters, each facing front. Booster bins with a foam insert that holds the pack against the front of the plastic window. An open shelf at the top that holds up to 12-15 starter decks, either face front or spine out. The top shelf has a plastic rail at the bottom to hold the cards in, and for placement of price stickers. The back of the rack has space to hold backstock of the cards (around 9 starters worth). net CHX 99902-1 Card Rack Expander - Black $15.00 ~$9.50 net net CHX 99902-2 Card Rack Expander - White $15.00 ~$9.50 net net CHX 99902-3 Card Rack Expander - Green $15.00 ~$9.50 net net CHX 99902-4 Card Rack Expander - Red $15.00 ~$9.50 net net CHX 99902-5 Card Rack Expander - Blue $15.00 ~$9.50 net net CHX 99902-6 Card Rack Expander - Lt. Grey $15.00 ~$9.50 net If you thought that our Card Display Racks were good, just wait until you see how we improved them. Chessex is now offering an expansion piece that allows you to stack two of our display racks as one unit on your countertop. Another benefit of the expander is the added backstock storage. You can easily fit two displays of card games underneath with room to spare for several loose decks and starters. This beautiful display rack expander was designed and built exclusively for us by the folks at Dragon Castles, and each expander is finished in that cool "granite" that has become their trademark. Some assembly is required. Features: Modular design that fits perfectly with all of the Chessex Card Display Racks. More storage space for backstock. Several colors available so that you can mix and match them with your store design scheme. NOTE: We have not yet established a firm, but each expander will be ~$9.50 net. CIM 91000 Star Quest: Regency Wars Starter Display (ltd. ed.) (12) $95.40 The 53-card starter deck includes all of the cards needed to play, plus a rulebook. They are packed 12 decks per display, and retail for $7.95 each. As a special pre-order incentive for the first printing only, Comic Images will be charging only $79.50 per display. That's 12 starters for the price of 10! In order to receive this special pricing, you must place a Pre-Order before 30th 1995. If you wait to order them when they come in, you will be charged the normal price. CIM 91000-S Star Quest: Regency Wars Starter (ltd. ed.) $7.95 CIM 92000 Star Quest: Regency Wars Booster Display (ltd. ed.) $90.00 The 15 card foil wrapped booster packs offer the oportunity to customize and add strength to the play decks. They are packed 12 decks per display, and retail for $2.50 each. CIM 92000-S Star Quest: Regency Wars Booster (ltd. ed.) $2.50 op CMP CGE101 Galactic Empires Intro Ed. Basic Deck Display $79.60 CMP CGE101-S Galactic Empires Intro Ed. Basic Deck $9.95 CMP CGE111 Galactic Empires Primary Ed. Basic Display (12 Decks) $107.40 The exciting new Sci-Fi trading card game. Pit your empire's fleet against the fleets of other players in an attempt to conquer the galaxy. Each Primary edition deck will have the same 55 cards plus 12 randomly assorted rare/uncommon cards in each deck. The display unit will contain 12 decks that retail for $9.95 each. CMP CGE111-S Galactic Empires Primary Ed. Basic $8.95 op CMP CGE112 New Empires Deck Display (12 Decks) (Limited ed.) $83.40 New Empires is an add-on card set for use with Galactic Empires. New Empires is also known as Series-3. There are 200 different cards in New Empires; no cards have a left and right version. These cards will be published on the same stock and format as the Primary Edition. There are 4 new empires (bringing the total to 12) available in New Empires. The empires include the Clydons, the Tufor, the Plasma Occupied Territory and the Scorpeads. New Empires will have a 50-card basic deck (Scorpead vs. Plasma Occupied Territory) at $7.95 retail, and 12-card expansion packs at $2.45 retail. The Tufors and Clydons can only be found in the booster packs. There will be 10 entity cards found in the first run of New Empires in addition to the 200 mentioned above. When the first printing of New Empires is exhausted, it will be reprinted in an unlimited edition (minus the entity cards). CMP CGE112-S New Empires Deck (Limited ed.) $6.95 CMP CGE120 Universe Edition Retailers' Display (6 decks & 36 boosters) $165.90 The Retailers' Display is designed to hold 6 (100-card) decks and 36 (14-card) boosters for the Universe Edition card set. It can also accommodate 12 of the 50-card Primary Edition or New Empires decks. With improved packaging for greater visibility and durability, this display is designed to stay on your countertop and can be refilled as often as needed. The billboard part of the display is sturdier and taller than the usual booster display. The tabs are starships that, when inserted, extend from the display creating a 3-D effect. CMP CGE120-E Universe Edition Retailers' Display Box (empty) $free The Universe Edition Retailers' Display Box will be available for free as of September 19th, prior to the November release of the card set. CMP CGE1205 Universe Edition Half-Sized Retailers' Display (3 decks & 18 boosters) $82.95 This is exactly half the size of Companion Games' Universe Edition Retailers' Display (CMP #0120). It includes 3 decks that retail for $12.95 each and 18 packs that retail for $2.45 each, in a smaller version of the Retailers' Display Box. This is perfect for you store owners who want to carry Galactic Empires for the very first time! CMP CGE121 Universe Edition Starter Display (8) (Unlim. Ed.) $103.60 The Universe Edition Unlimited Edition card set replaces the Primary and New Empires editions. Some cards from the earlier editions will be updated to clear up ambiguities with regard to how they are played and how they interact. Also, some cards from Powers of the Mind and Time Gates will be added. Both the Starter and Booster Displays can be used for refilling the Retailers' Display or as stand-alone displays. The Starter Deck Display will contain 8 decks of 100 cards that retail for $12.95 each. These starter decks will be race-specific and are usable for sealed-deck tournaments. CMP CGE121-S Universe Edition Starter Deck (Unlim. Ed.) $12.95 CMP CGE121PLUS Universe Edition Plus Starter Display (8) (Unlim. Ed.) $103.60 The success of the initial run of Universe Edition Starter Display has spawned a sequel! Six more empire-specific starter decks will be added to the mix in this expansion, at a ratio of 2:1 (2 decks of the added empires for each deck of the previous 10 empires). There will now be 16 empires to choose from! This Starter Display will contain 8 decks of 100 cards that retail for $12.95 each. Please get your numbers in as soon as possible, as this product may be released in July '96. CMP CGE122 Galactic Empires Holiday Display (4 Gift Packs) $99.80 CMP CGE1220 Galactic Empires Holiday Gift Pack $24.95 Companion Games will be releasing a Galactic Empires Holiday Gift Pack just in time for the upcoming holiday season! This Gift Pack is perfect for both veteran players and beginners. For beginning players, the Universe Starter Deck will give a balanced, playable deck containing 100 cards (20 specific to a single empire and 80 randomly selected cards). For veteran players, this set contains a variety of booster packs, including a much-sought-after Advanced Technologies booster and an exclusive promo card. The following is a complete list of the contents of the Holiday Gift Pack: Universe Edition starter deck (SRP $12.95) Time Gates booster pack (SRP $2.45) Powers of the Mind (SRP $2.45) Universe Edition booster pack (SRP $2.45) Advanced Technologies booster pack (SRP $2.45) Piracy booster pack (SRP $0.99) Persona booster pack (SRP $0.99) Primary Tactics audio cassette ($8.95) Total Suggested Retail = $33.68 $24.95 for a 25% savings! NOTE: Companion Games pre-order deadline is December 24th. They will not be processing orders for this product received after this date. We have already solicited for this in our Daily Updates. If you have not already done so, please give us your numbers now and be prepared for the holiday season! op CMP CGE401 Galactic Empires Intro Ed. Series #1 Exp. 40 pack Display $98.00 CMP CGE401-S Galactic Empires Intro Ed. Series #1 Exp. $2.45 CMP CGE411 Galactic Empires Exp. Series #2 Display (36 Boosters) $88.20 A booster pack display of 36 packs, each containing 10 cards from a possible 92 different. Each pack will contain 4 rares/uncommons & 6 commons and will retail for $2.45 each. CMP CGE411-S Galactic Empires Exp. Series #2 $2.45 CMP CGE411-S Galactic Empires Exp. Series #2 Booster $2.45 A booster pack display of 36 packs, each containing 10 cards from a possible 92 different. Each pack will contain 4 rares/uncommons & 6 commons and will retail for $2.45 each. CMP CGE421 Universe Edition Booster Display (36) $88.20 The Booster Pack Display will contain 36 packs of 14 cards that retail for $2.45 each. They have a higher frequency of rare and uncommon cards than the starter decks. CMP CGE421-S Universe Edition Booster $2.45 CMP CGE511 New Empires Booster Display (36 Boosters) (Limited ed.) $88.20 CMP CGE511-S New Empires Booster (Limited ed.) $2.45 CMP CGE512 Powers of the Mind Booster Display (36) (Ltd ed.) $88.20 This set is the first in Companion Games' Galactic Empires: The Expanding Universe game concept, adding three new and very unique non-ship Empires. This concept is extremely unique to collectible cardgaming. The idea is not only to add new empires now and then or new cards which don't do much more than the old ones did, but to add a whole dimension to each new set. This makes the game flow in a totally new and exciting direction each time a new add-on set is released. Powers of the MInd will allow players to represent empires of psy-beings who don't use starships for defense. Psy-beings are a form of futuristic empath/wizard/psionic who are all linked to each other on an extra-dimensional mind conduit. Note that this will be a really small print run with entity cards numbering under 1000 of each. Announced for release in July '95. CMP CGE512-S Powers of the Mind Booster (Ltd ed.) $2.45 CMP CGE513 Time Gates Booster Display (36) (Ltd ed.) $88.20 The Time Gates expansion for Galactic Empires will turn the game inside out and upside down. (Does that really matter in outerspace?) Most of the cards in this set relate to time -- the alteration of it, travel through it and associated hazards caused by it. This set is for those of you who want chaos and fast-paced action added to an already quick-moving game. Lots of reaction cards here. This set will be extremely limited and will only be printed one time. If the supplies run short, we may have to allocate. Announced for release in August '95. CMP CGE513-S Time Gates Booster (Ltd ed.) $2.45 op CMP CGE514 Advanced Technologies Booster Display (36) (Ltd ed.) $88.20 Companion Games introduces cool equipment for Galactic Empires. Many technologies will be race-exclusive. There will also be more special effects and holograms. Total cards: 152. The Booster Pack Display will contain 36 packs of 12 cards that retail for $2.45 each. This will be a limited print run similar to the previously solicited Galactic Empire expansions (Powers of the Mind and Time Gates). Announced for release in November '95. CMP CGE515 Piracy Booster Display (80) (Ltd. ed.) $79.20 Pirate empires join the game. Wild and exciting pirate rules are added. This will be a limited print run similar to the previously solicited Galactic Empire expansions (Powers of the Mind, Time Gates and Advanced Technologies). Total cards: 152. The Booster Pack Display will contain 80 packs of 6 cards that retail for $.99 each. Each display will have at least one ultra-rare entity card. CMP CGE515-S Piracy Booster (Ltd. ed.) $ .99 Pirate empires join the game. Wild and exciting pirate rules are added. This will be a limited print run similar to the previously solicited Galactic Empire expansions (Powers of the Mind, Time Gates and Advanced Technologies). Total cards: 152. The Booster Pack Display will contain 80 packs of 6 cards that retail for $.99 each. Each display will have at least one ultra-rare entity card. CMP CGE516 Comedy Club on the Far Side of the Galaxy Starter Display, The (12) $155.40 This set (of starter decks only) includes a combination of out-takes and other outrageously silly cards compiled over the last two years of designing Galactic Empires. Although humorous, these cards can also be used for Galactic Empires game play. Watch out for the Pizza Delivery Alien! The Starter Display will contain 12 packs of 100 cards that retail for $12.95 each. CMP CGE516-S Comedy Club on the Far Side of the Galaxy, The $12.95 This set (of starter decks only) includes a combination of out-takes and other outrageously silly cards compiled over the last two years of designing Galactic Empires. Although humorous, these cards can also be used for Galactic Empires game play. Watch out for the Pizza Delivery Alien! The Starter Display will contain 12 packs of 100 cards that retail for $12.95 each. CMP CGE517 Persona Booster Display (96) $95.04 Legendary individuals (some quite monstrous) and famous ships join in the fray in the non-stop battle for the Far Side of the galaxy. Rich in history, this set richly expands the depth of the Far Side. This 205-card set will be available in display boxes of 96 packs of 5 cards that retail for $.99 each. Announced for release in August '96. CMP CGE517-S Persona Booster $ .99 Legendary individuals (some quite monstrous) and famous ships join in the fray in the non-stop battle for the Far Side of the galaxy. Rich in history, this set richly expands the depth of the Far Side. This 205-card set will be available in display boxes of 96 packs of 5 cards that retail for $.99 each. Announced for release in August '96. CMP CGE518 Galactic Invaders Booster Display (96) $95.04 The Far Side is invaded by empires from outside the Milky Way. These five all-new empires bring new and hostile weapons in their quest to conquer the Far Side. This 205-card set will be available in display boxes of 96 packs of 6 cards that retail for $.99 each. NOTE: Starter decks for Galactic Invaders will be available in the Universe Edition Plus Starter Display (CMP #CGE121PLUS), which was solicited on our August '96 Pre-Order Form. CMP CGE518-S Galactic Invaders Booster $ .99 The Far Side is invaded by empires from outside the Milky Way. These five all-new empires bring new and hostile weapons in their quest to conquer the Far Side. This 205-card set will be available in display boxes of 96 packs of 6 cards that retail for $.99 each. NOTE: Starter decks for Galactic Invaders will be available in the Universe Edition Plus Starter Display (CMP #CGE121PLUS), which was solicited on our August '96 Pre-Order Form. Feb97 CMP CGE519 Cyberspace Half-Sized Booster Display (48) $47.52 The Far Side experiences the most unique (and possibly the most dangerous) assault. The source: a growing power inside the galactic network. The first expansion for Galactic Empires in the new year is announced for release in February. This expansion explores the galaxy within Cyberspace! This set includes a new empire called the cyber thoughts, a minor empire existing within cyberspace, whose ships are constructed of computer software. Cyberspace brings forth the cybermage wars: The cybermages grew ever more powerful in their violent battle over dominion in cyberspace. Also included in the set are two new card classes - conjectural and prototype (conjectural versions of Mechad and Scorpead S 10 Flagships are rumored to exist). This 208-card set will be available in half-sized Booster Displays of 48 packs of 6 cards that retail for $.99 each. CMP CGE901 Galactic Empires Play Mat $14.95 This 13"x26" play mat, designed exclusively for Galactic Empires, is made to protect cards from rough surfaces. BONUS: It comes with a Galactic Empires card found nowhere else. CMP CGA900 Primary Tactics Audio Cassette Display (8 cassettes) $79.60 CMP CGA9001 Primary Tactics Audio Cassette $9.95 CMP CGD900 Primary Tactics Compact Disc Display (8 CDs) $95.60 CMP CGD9001 Primary Tactics Compact Disc $11.95 CMP PPC-02 Galactic Empires Design Your Own Planet/System Promo Card $249.00 $150.00 net If having your own space ship and tooling around the galaxy isn't your speed, how about creating your own planet or star system. With this promotion, you can have your store's name, phone number and logo on your own customized Galactic Empires Promo card. The minimum order for this card is $150.00 net pre-paid for 3000 cards. This price will vary based on the options that you select and can easily cost more. The lower half of the form in the back of this Pre-Order has the various options and their costs for the creation of your own planet/system. Please note, unlike the above promotion, the planet card offer requires the itemized checking of the planet's strengths, resources and options. The total dollar cost to you will be determined by the choices made. Please note that your check or money order for this product, a copy of your desired logo if applicable, and the filled out form are due with your order. Your check or money order must be made out to Chessex Central and mailed to this address: Chessex Central, c/o Retail Support Division, 24 Phoenixville Pike Suite 3, Malvern, PA 19355. The order deadline for this promotion is July 3, and all orders received after that date will be returned to you. Companion Games will be posting a list of all participants on the internet and in its advertisements. CMP PSC-01 Galactic Empires Space Ship Promo Card $249.00 $150.00 net Did you ever want to have your own custom playing card? Companion Games is making this special offer available to all Chessex customers. In this one-time offer, Companion Games will give you 3000 custom cards for the awesome cost of only $ .10 each. For a minimum $150.00 net pre-paid, Companion Games has offered to reproduce your company's name and/or logo on a generic ship usable by any race in their ever popular Galactic Empires collectible card game. The ship will have your choice of various Heavy Weapons from those listed on the form in the back of this Pre-Order Form. Please note that your check or money order for this product, a copy of your desired logo if applicable, and the filled out form are due with your order. Your check or money order must be made out to Chessex Central and mailed to this address: Chessex Central, c/o Retail Support Division, 24 Phoenixville Pike Suite 3, Malvern, PA. 19355. The order deadline for this promotion is July 3, and all orders received after that date will be returned to you. Companion Games will be posting a list of all participants on the internet and in its advertisements. tba CMP CPT200 Pentacle (2nd Ed.) Introductory Ed. Starter Display (8) $103.60 The Starter Deck Display will contain 8 decks of 121 cards that retail for $12.95 each. elim COG 1001 Chrysalis: Borne of the Supernature Starter Deck Display (10) $79.50 $47.70 net The Starter Deck Display will contain 10 decks of 54 cards that retail for $7.95 each. Each Chrysalis: Borne of the Supernature Starter Deck will contain a Chrysalis coupon, redeemable with Comico for a special C:BotS Ashcan edition comic book. Pair this coupon with 5 others found in Comico comic books in August, and you'll receive a C:BotS Starter Deck, absolutely free! elim COG 1002 Chrysalis: Borne of the Supernature Booster Pack Display (36) $70.20 $42.12 net Expand your powers with these fantastic booster packs, featuring cards not available in the Chrysalis Starter Decks. The display will contain 36 packs of 12 cards that retail for $1.95 each. elim COG 1003 Chrysalis: Borne of the Supernature Signed & Numbered Ltd. Ed. Deck $29.50 $17.70 net Chrysalis will be available in a very limited signed and numbered edition, complete with a certificate of authenticity. This set will be signed by some of Chrysalis' all-star roster of the best talent in comic and gaming, including Simon Bisley, Andrew Kudelka, Walt Simonson, Tony Daniel, Buzz and Jill Thompson, and will be less than 1% of the Chrysalis Limited Edition Starter Deck. BONUS: 1 out of 5 Signed and Numbered Editions will contain coupons redeemable for free T-shirts, Limited Edition Prints, signed and numbered comics and original art. Announced for release in September '95. net COL 3700 Dixie 1861: First Bull Run 12 copy display $108.00 $61.56 Dixie: Civil War card trading game. The game will consist of one 60 card deck of randomly assorted (from a possible 200 cards) Yankee & Rebel cards, each consisting of a variety of Infantry, Cavalry, Artillery, General, and Terrain cards. The cards will be full color and printed by Carti Mundi (The folks who print all the Magic cards) on high quality card stock. 1861 will only depict units that fought at Bull Run. Every regiment, batery, and officer commanding a brigade or higher at the battle will be included. Bull Run was the first major battle of the war and the uniforms seen on this battlefield were especially varied & colorful, this will, of course, be reflected in the deck. Four D6 are required to play this game, they will not be included in the packaging. The Game will be sold in a 12-deck Counter top display, with each deck retailing for $9.00. net COL 3700-S Dixie 1861: First Bull Run $9.00 $5.13 net COL 3710 Dixie: Shiloh 12 copy Display $108.00 $61.56 Expansion to Columbia Games' Civil War trading cardgame. This limited edition series will have approximately 300 randomly collated cards sold in decks of 60. This game will be sold in a 12-deck counter top display, with each deck retailing for $9.00. net COL 3710-S Dixie: Shiloh $9.00 $5.13 net COL 3720 Dixie: Gettysburg 12 copy Display $120.00 $68.40 Dixie is a trading card game that captures the drama and excitement of Civil War battles. The cards in this expansion (announced for release in July '96) depict regiments, batteries and generals at Gettysburg, the most famous and important Civil War battle fought in July 1863. The uniforms and equipment illustrated are historically accurate. Gettysburg is packaged in displays of 12 decks. 97,net COL 3721 Dixie: Gettysburg Single Deck $9.95 $5.67 Each Dixie: Gettysburg deck contains 60 cards (selected from 300 different cards) that retail for $9.95 each. The cards are printed on premium card stock in full color. As with all of the Columbia card games, all cards are equally common and equally rare. net COL 3725 Dixie: Gettysburg Boxed Set $60.00 $34.20 This boxed set will contain all 300 cards, a set of 12 Dixie dice and 2 rulebooks. net COL 3800 Eagles: Waterloo 12 copy Display $108.00 $61.56 A trading cardgame similar to Dixie, adapted for Napolonic battles. This first, limited edition series deals with the Battle of Waterloo and will have approximately 400 randomly collated cards sold in decks of 60. This game will be sold in a 12-deck counter top display, with each deck retailing for $9.00. net COL 3800-S Eagles: Waterloo $9.00 $5.13 Nov'96 CPU 200-2 Single Card Strategies, Vol. II $11.95 This is the second installment to Jeff Franzmann's Single Card Strategies. Volume 1 of this title was released by Wordware Publishing, Inc. Since then, Canticle Publishing has acquired the rights to this title and will be releasing any and all subsequent volumes. This trade paperback features more hot tips on how to play the cards from Wizards of the Coasts' Magic: The Gathering trading card game. Cards from Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands, Ice Age, Alliances and Mirage will be covered, as well as the continuation of Canticle's adventures in the world of Torwynn. CSI 4001 Super Deck! The Super Hero Trading Card Game (display) $79.50 The Limited edition Yellow Bordered cards will become available around September 6th. This edition is limited to 3,000 10-deck display cartons. There are 160 different cards in this initial set. Each deck retails for $7.95. CSI 4001-S Super Deck! The Super Hero Trading Card Game $7.95 CSI 4002 Super Deck! Slim Deck Booster Display (20) $70.00 This expansion set for Super Deck! adds 160 new cards to the Super Deck universe. Instead of the ususal foil or plastic packs, CSI is packing these new Slim Decks in thin boxes. Each pack will contain 30 random cards from the new series. The display will contain 20 packs that retail for $3.50 each. CSI 4002-S Super Deck! Slim Deck Booster $3.50 R DAE 1003 Shadowfist Starter Display (12) (Ltd. ed.) $102.00 Welcome to the world of Shadowfist, the action movie cardgame. You are about to join the secret war. Marshall your forces: steely-eyed martial artists, maverick cops, reformed assassins, supernatural creatures, weird sorcerers and futuristic super-soldiers. Send them into battle, wielding the forces of kung fu powers, magic or technology. Learn the ancient secrets of geomancy, the key to world supremacy. Shawdowfist (Ltd. ed.) has already sold out. Shadowfist Standard Edition, the first unlimited printing of Shadowfist will be available until February '96. This card set and other unlimited printings will not include the gold foil stamp seen on the Ltd. Edition. Also, eight characters have died as a result of the "Secret War" (the story of their death is told in the Shadowfist Players' Guide) and are not present in this edition. The Starter Deck Display will contain 12 decks of 60 cards that retail for $8.50 each. R DAE 1003-S Shadowfist Starter (Ltd. ed.) $8.50 op DAE 1012 Shadowfist Standard ed. Starter Display (12) (Unltd.) $102.00 The Starter Deck Display will contain 12 decks of 60 cards that retail for $8.50 each. DAE 1013 Shadowpack Standard ed. Booster Display (36) (Unltd.) $90.00 The Booster Pack Display will contain 36 packs of 12 cards that retail for $2.50 each. DAE 1013-S Shadowpack Standard ed. Booster $2.50 DAE 1021 Netherworld Booster Pack Display (36) $99.00 The first expansion for Shadowfist chronicles a dark alliance in the twilight realm of the Netherworld. Fans of the Four Monarchs and the Jammers will be pleased to see these factions appear at full strength, making all kinds of new deck designs possible. With over 140 cards in Netherworld, this will be an expansion that your customers can't wait to fold into their play decks. The Booster Pack Display will contain 36 packs of 12 cards that retail for $2.75 each. Announced for release in November '95. DAE 1021-S Netherworld Booster Pack $2.75 DAE 1024 Flashpoint Booster Pack Display (30) $54.00 **RESOLICIT FROM NOVEMBER '95 PRE-ORDER FORM* Any numbers you place on this form will replace your previous order. If you leave it blank, any previous order will stand. In this second expansion for Shadowfist, The Architects of the Flesh are constructing an arcanowave tower deep in the Amazon jungle. Once the sinister black tower is completed, they will rule the world! Who can stop them? The pistol-packing, kung-fu-kicking Dragons, that's who! Half of the Dragons tear off to the Amazon to assault the Architect base. The other Dragons slip through the Netherworld on a suicide mission to the future, attacking the Architects where they are the strongest, to keep them from sending reinforcements to the Amazon. Is that a good plan? Not really, but these people are action heroes, not masterminds! And Flashpoint is definitely a war movie for heroes. The final battle erupts on both sides of a Netherworld portal between the Amazon base and an Architect city. The Flashpoint expansion consists of 150+ game cards divided into 3 levels of rarity: common, uncommon and rare. Flashpoint also contains 14 black and white info cards. Most of the info cards contain short works of fiction written from the point of view of the main characters in the Flashpoint storyline. Other info cards contain card checklists and answers to frequently asked questions. Flashpoint packs come in half-size displays containing 30 "Flashpoints" of 8 cards that retail for $1.80 each. Announced for release in March '96. DAE 1024-S Flashpoint Booster Pack $1.80 **RESOLICIT FROM NOVEMBER '95 PRE-ORDER FORM* Any numbers you place on this form will replace your previous order. If you leave it blank, any previous order will stand. In this second expansion for Shadowfist, The Architects of the Flesh are constructing an arcanowave tower deep in the Amazon jungle. Once the sinister black tower is completed, they will rule the world! Who can stop them? The pistol-packing, kung-fu-kicking Dragons, that's who! Half of the Dragons tear off to the Amazon to assault the Architect base. The other Dragons slip through the Netherworld on a suicide mission to the future, attacking the Architects where they are the strongest, to keep them from sending reinforcements to the Amazon. Is that a good plan? Not really, but these people are action heroes, not masterminds! And Flashpoint is definitely a war movie for heroes. The final battle erupts on both sides of a Netherworld portal between the Amazon base and an Architect city. The Flashpoint expansion consists of 150+ game cards divided into 3 levels of rarity: common, uncommon and rare. Flashpoint also contains 14 black and white info cards. Most of the info cards contain short works of fiction written from the point of view of the main characters in the Flashpoint storyline. Other info cards contain card checklists and answers to frequently asked questions. Flashpoint packs come in half-size displays containing 30 "Flashpoints" of 8 cards that retail for $1.80 each. Announced for release in March '96. '97 DAE 1027 Throne War Booster Pack Display (30) $54.00 The time is 69 A.D. The Emperor of China is on his deathbed. That's not as awful as it sounds, since the Emperor of China has been a puppet of the Eaters of the Lotus for many years. Now that he's truly dying, the Guiding Hand of 1850 A.D. sees its chance to put a True Son of Heaven onto the throne. But wait, has the Emperor suddenly regained his health? No, it's a cunning impersonator hired by the Ascended! And then the Hidden Empress who leads 69 A.D.'s version of the Dragons makes her bid for the Peacock Throne, and all of the Four Monarchs press their claims to be Emperor. Now the kung fu shticks really hit the iron fan. Throne War is the Shadowfist expansion that action movie fans have been awaiting. It's chock full of of daring kung fu tricks, bizarre Chinese legends and historically accurate betrayals. Not to mention a few cool Ascended killers in mirror shades, that are doing their Uzi-armed best to kill them all and let the vultures sort out the pieces. This 200+ card set focuses on nifty new ways of jazzing up multi-player diplomacy and strategy, because if you want to win the Throne War, you're going to have to make some friends as well as enemies. The Booster Display will contain 30 packs of 8 cards that retail for $1.80 each. DAE's pre-order deadline for this June '96 release is April 23rd. DAE 1600 Shadowfist Players' Guide, Vol.1: Flashpoint $16.95 The action movie card game's first Player's Guide includes five short stories by Shadowfist co-designer Robin Laws, tips for beginners, a card-by-card tour of the Flashpoint card set, design sketches from Shadowfist's artists and updated rulings and errata on all Shadowfist cards. A perfect purchase or gift for new players, fans who want crunchy stories detailing their favorite faction's take on the secret war and expert players who want to milk their new Flashpoint cards for all they're worth! op DCR 150 ST:TNG Card Game 12 deck display unlimited $113.88 $68.33 net Very limited Quantities DCR 150-S ST:TNG Card Game unlimited $9.50 $5.70 net op DCR 151 ST:TNG (Expansion) 36 pack display unlimited $108.00 $64.80 net This solicitation is for the 3rd printing that goes on sale some time in Jan'95. These will be the unlimited edition versions. DCR 151-S ST:TNG (Expansion) unlimited $3.00 $1.80 net op DCR 152 ST:TNG Card Game Collector's Tin $99.99 $59.99 net All 363 (silver-bordered, round-cornered) ST:TNG cards are housed in a collector's tin embossed with Star Trek graphics. This was previously solicited as DCR #153 in March '94. DCR 153 ST:TNG 2-Player Game $25.00 $15.00net This two-player set will offer all of the excitement of the existing game in an easy-to-learn format. This card game will consist of 2 pre-set decks (1 Klingon & 1 Federation) of 120 cards, as well as one 15-card expansion pack. All cards used in the decks cards are common, and each box will contain the same cards. The unique aspect of this product is the Spock Card. Each box will contain this card, and it will not be available anywhere else. The original plans were for Parker Brothers to add this 2-player game to their line. However, those plans have changed and Decipher will now be producing and selling this game for distribution. This game is announced for release in the first quarter of 1996. Oct'96 DCR 161 ST:TNG Q-Continuum Booster Display (Black Border limited ed.) (36) $108.00 $64.80 net The Doorway to Q has opened with Q-Continuum, the second expansion set to the Star Trek: The Next Generation Customizable Card Game. The manipulative powers of Q throw an unsuspecting twist into the game, with an exciting set of "Doorway" cards and Soong-type Androids. True to his character, there are special side-deck features which allow players to pull in cards from outside of regular gameplay, and there are new stations that can be built on planet missions. This Limited edition set will contain 121 new cards from the Star Trek: TNG series. The Booster Display will contain 36 packs of 15 cards that retail for $3.00 each. '97 DCR 165 ST:TNG Holodeck Adventures Booster Display (36) (Limited ed.) $108.00 $64.80 net This expansion will contain some new gameplay elements, and a new linking card, the Holodeck Door Card. Imagine what you could do inside a holodeck! The info on this expansion is still sketchy because it is still in the development stages. All of the cards in this expansion will be marked with a special icon denoting the series. This expansion should contain around 121 new cards (commons, uncommons and rares), and will be sold in 15 card booster packs. No price has been set as of yet. Announced for release in spring '97. '97 DCR tba ST:TNG All Good Things Booster Display (36) (Limited ed.) tba Announced for release in fall '97. op DCR 200 Star Wars Starter Display (Ltd Ed) $114.00 $68.40net DCR 200-S Star Wars Starter Pack $9.50 $5.70 net DCR 201-S Star Wars Booster (Ltd Ed) $3.00 $1.80 net DCR 206 Star Wars Starter Display (Unltd Ed) $114.00 $68.40net DCR 206-S Star Wars Starter (Unltd Ed) $9.50 $5.70 net DCR 207 Star Wars Booster Display (Unltd Ed ) $108.00 $64.80 net 15 cards per pack, with a retail of $3.00 per pack. DCR 207-S Star Wars Booster (Unltd Ed ) $3.00 $1.80 net DCR 210 A New Hope Booster Display (36) (Limited ed.) $108.00 $64.80 net This 162-card expansion, announced for release in July '96, is based on the first Star Wars movie of the same name. It has the same rarity distribution as the premier edition and includes "cool" cards, such as The Death Star, Chewy, R2D2 and all the characters and scenes from the movie A New Hope which did not appear in premier limited set. Each display will contain 36 packs of 15 cards that retail for $3.00 each. NOTE: Decipher tells us that all of their Limited edition products will be allocated. As soon as we know what our allocation for this expansion will be, we will let you know how many you will receive. DCR 210-S A New Hope Booster (Limited ed.) $3.00 $1.80 net This 162-card expansion, announced for release in July '96, is based on the first Star Wars movie of the same name. It has the same rarity distribution as the premier edition and includes "cool" cards, such as The Death Star, Chewy, R2D2 and all the characters and scenes from the movie A New Hope which did not appear in premier limited set. Each display will contain 36 packs of 15 cards that retail for $3.00 each. NOTE: Decipher tells us that all of their Limited edition products will be allocated. As soon as we know what our allocation for this expansion will be, we will let you know how many you will receive. net DCR 212 Empire Strikes Back: Hoth Booster Display (36) (Limited ed.) $108.00 $64.80 net Over a ridge on the edge of Tatooine's arid desert, a sandcrawler is spotted moving at full speed. Suddenly, from behind, a flash of light blasts the massive transport and the machine comes to an abrupt halt. Within moments, tiny, hooded Jawas come pouring out of the smoking vehicle and scatter in all directions. Another blast, and the sandcrawler is reduced to rubble. Over the same ridge from the direction of the blasts, one of the most destructive vehicles ever seen on land lumbers towards the fleeing Jawas. AT-AT walkers have arrived on Tatooine! The battles in the Star Wars Customizable Card Game are about to make the jump to hyperspace! Different weapons, new vehicles and deeper strategies will make this Star Wars CCG expansion one of the most exciting games on the market. This set will contain 162 new cards from The Empire Strikes Back film. Each display will contain 36 packs of 15 cards that retail for $3.00 each. Announced for release in October '96. net DCR 212-S Empire Strikes Back: Hoth Booster Display (36) (Limited ed.) $3.00 $1.80 net Over a ridge on the edge of Tatooine's arid desert, a sandcrawler is spotted moving at full speed. Suddenly, from behind, a flash of light blasts the massive transport and the machine comes to an abrupt halt. Within moments, tiny, hooded Jawas come pouring out of the smoking vehicle and scatter in all directions. Another blast, and the sandcrawler is reduced to rubble. Over the same ridge from the direction of the blasts, one of the most destructive vehicles ever seen on land lumbers towards the fleeing Jawas. AT-AT walkers have arrived on Tatooine! The battles in the Star Wars Customizable Card Game are about to make the jump to hyperspace! Different weapons, new vehicles and deeper strategies will make this Star Wars CCG expansion one of the most exciting games on the market. This set will contain 162 new cards from The Empire Strikes Back film. Each display will contain 36 packs of 15 cards that retail for $3.00 each. Announced for release in October '96. dis DES FF001 Flights of Fantasy Core Set Display (36) $49.95 This the first collector card game to bridge the gap between fantasy art collectors, literary enthusiasts and adventure gamers. The Flights of Fantasy Core Set includes 90 different cards divided into three subsets: Sci Fi, Fantasy, and Horror. Each subset has an ongoing storyline which transforms Flights of Fantasy from an ordinary collectible card series into a Game, a Graphic Novel & an Art Collection all at the same time. Each display comes with 36 foil packs with 10 cards per pack with a retail of $1.39 each. Take a look at the beautiful free promo card included with this S/O form! dis DES FF001-S Flights of Fantasy Core Set $1.39 net DON 91700 Top of the Order Double-Decks Display (5 double-decks)) $103.75 $62.50 net The Double-Deck Display will contain 5 double-decks (2 Starters plus a game wheel). net DON 91700-S Top of the Order Double-Decks $19.95 $12.50 net net DON 91740 Top of the Order Starter Display (10) $103.75 $62.50 net The Starter Display will contain 10 decks of 80 cards. net DON 91740-S Top of the Order Starter $10.00 $6.25 net net DON 91750 Top of the Order Booster Display (36) $103.75 $62.50 net The Booster Display will contain 36 packs of 12 cards. net DON 91750-S Top of the Order Booster $2.79 $1.74 net net DON 91600 Red Zone Double-Decks Display (5 Double-Decks) $103.75 $62.50 net The Double-Deck Display will contain 5 double-decks (2 Starters plus a game wheel). net DON 91600-S Red Zone Double-Decks $19.95 $12.50 net net DON 91640 Red Zone Starter Display (10) $103.75 $62.50 net The Starter Display will contain 10 decks of 80 cards. net DON 91640-S Red Zone Starter $9.95 $6.25 net net DON 91650 Red Zone Booster Display (36) $103.75 $62.50 net The Booster Display will contain 36 packs of 12 cards. net DON 91650-S Red Zone Booster $2.79 $1.74 net net DON 91670 Red Zone 1995: Expansion Teams Booster Display (36) $103.75 $62.50 net Donruss presents Red Zone 1995: Expansion Teams, a brand new 98-card booster product which enhances Red Zone. Just like the original Red Zone starter decks and booster packs, each NFL player will contribute to the team's success using skills and abilities based on their actual statistics. Red Zone 1995: Expansion Teams lets players add new NFL stars and Expansion team members to improve their chances of winning by really stacking their decks with the best possible mix of cards. Players include Emmitt Smith, Deion Sanders, Brett Favre, Andre Rison, Ricky Watters, Eric Metcalf, Warren Sapp and many more. It also includes 26 players from two NFL Expansion Teams not previously available -- the Jacksonville Jaguars and the Carolina Panthers. Red Zone 1995: Expansion Teams now makes it possible for players to draft all 13 of their positions from the same NFL team. Brand new players -- brand new teams -- endless possibilities... Red Zone! This product may be released in January, so please get your numbers in as soon as possible. net DON 91670-S Red Zone 1995: Expansion Teams Booster $2.79 $1.74 net DRC 2001-1 Card Castle Black $39.95 DRC 2001-2 Card Castle White $39.95 DRC 2001-3 Card Castle Green $39.95 DRC 2001-4 Card Castle Red $39.95 DRC 2001-5 Card Castle Blue $39.95 DRC 2002-1 Card Castle Second Story Black $24.95 DRC 2002-2 Card Castle Second Story White $24.95 DRC 2002-3 Card Castle Second Story Green $24.95 DRC 2002-4 Card Castle Second Story Red $24.95 DRC 2002-5 Card Castle Second Story Blue $24.95 This is a storage box with its own lid that fits onto the regular Card Castle (DRC #2001-1 to #2001-5), or it can be used by itself. The second story holds more cards (750 to 1000) and gives you a taller tower. This storage addition will be available in the same colors as the Card Castle. DRC 2003 Loki's Box $19.95 The perfect dueling companion is back in stock. This triangular box holds one play deck and has three separate compartments for all types of accessories. Versatile, unique and decoratively finished in black and silver fleck paint, Loki's Box has an attractive shelf presence. Handmade of wood in the U.S. FBI 6001 Nuclear War $19.95 A comical cataclysmic card game for 2-6 players. A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. FBI 6003 Nuclear Escalation $19.95 This game brings the devastation up to date with cruise missiles, MX missiles, new Special cards, sneaky Spies, and Space Platforms. FBI 6004 Nuclear Proliferation $19.95 NUCLEAR PROLIFERATION is the explosively funny card game for 2-6 players of all ages. Choose which world power you'll play. Use your countries Special Power, secrets, top secrets & propaganda to gain control of, or eliminate your enemies population. FBI 0601 Nuclear War Booster Pack Display $100.00 A counter display of 50 packs of new bonus cards for your Nuclear War game. Each pack contains 8 cards randomly assorted from over 40 possible cards. These full color cards are illustrated by the popular Steve Crompton, illustrator of the Grimtooths Traps & Lejentia comic book series'. FBI 0601-S Nuclear War Booster Pack $2.00 FBI 1001 Game Designer Trading Cards #1 (7) $0.75 FBI 1002 Game Designer Trading Cards #2 (5) $0.75 FBI 1003 Game Designer Trading Cards #3 (5) $1.00 This time the set will be in color, so they are charging a bit more for them. They don't really expect to sell that many of these, but they are kind of a cute item for people who know the industry. FBI 1004 Game Designer Trading Cards #4 (7) $1.00 This set of 7 is in full-color and features game designers such as Will Darwin Bromley and Jack Greene. FIV 5502 Legend of the 5 Rings Booster Display (Imperial Ltd ed.) (36) $88.20 The Booster Pack Display will contain thirty-six 15-card Destiny packs that retail for $2.45 each. FIV 5502-S Legend of the 5 Rings Booster (Imperial Ltd ed.) $2.45 FIV 5503 Shadowlands Booster Display (36) $88.20 In their quest for the Emerald Throne, the Crab Clan have turned their backs on their ancestral duty -- the guardianship of the Shadowlands. Now, the denizens of the darkness have crept into the Empire, allying themselves with those who are desperate for victory. This first chapter of the Saga of Rokugan will bring new Personalities, Spells and Events, and the Households of the Naga and the Scorpion. The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.45 each. FIV 5504 Forbidden Knowledge Booster Display (46) $89.70 The warring Clans of the Empire continue their struggle to gain the Emerald Throne while the shugenja, the sorcerers of Rokugan, have been forced to tap into dangerous magics to fight back the encroaching power of the Shadowlands. The powers of evil are gaining strength, and the Clans are too concerned with their struggle to notice. This next chapter in the Saga of Rokugan, Forbidden Knowledge, leads players of Legend of the 5 Rings on a dangerous path, drawing them even deeper into the past of Rokugan and revealing secrets that were best left undiscovered. Forbidden Knowledge will contain 150 new cards, including new and experienced Personalities, new Black Scrolls and new clan-specific cards. Also, two new card types are introduced: Rituals (grand spells that require more than one shugenja to cast) and Regions (specific areas of Rokugan that effect a player's Provinces). The Booster Display will contain 46 packs of 11 cards that retail for $1.95 each. FIV 5505 Anvil of Despair Booster Display (46) $89.70 One year is over, one year is left to go. The story is half-told, but far from over. Battles rage on both the battlefield and in the Emperor's court. And, deep in the heart of the Empire, a dark evil has claimed its ultimate victory, causing the downfall of the most powerful family in Rokugan. What is it? You'll find the answer to that secret and more when Anvil of Despair is released in November '96. Anvil of Despair is the third expansion set for Legend of the Five Rings. It continues the storyline begun in Imperial Edition and expanded in Shadowlands and Forbidden Knowledge. In addition to 150 new cards, Anvil will also include two new decks: Toturi's Army and Junzo's Army. It will also contain over 50 new Personalities, new Items and Spells, a new Black Scroll and a brand-new card type Ancestors. As an added attraction, Anvil will include the new "player's choice" Kolat Master, Akodo Kage. The Booster Display will include 46 packs of 11 cards that retail for $1.95 each. FIV 5508 Shadowlands Starter Display (12) $95.40 The Starter Deck Display will contain 12 decks of 60 cards that retail for $7.95 each. FIV 5509 Legend of the 5 Rings Starter Display (Emerald Ltd. Edition) (12) $95.40 Emerald Edition will be the second limited printing of the L5R basic game. Each card in the 300+ card set will have a unique border design identifying the Emerald Edition printing. This updated and revised edition will have all the changes that players have been eagerly awaiting. All the stronghold boxes from the original clans will have startling new art, reflecting the dark and turbulent times that have befallen the Empire. Clan swords are no longer available and have been replaced with the ancestral armors of each of the clans. Also, players will have access to two promo cards that have only seen limited distribution: "The Naga Abomination" and "Dairya". New cards, new art and an updated rulebook will make the July release of Emerald Edition a hot-selling item! The Starter Deck Display will contain 12 decks of 60 cards that retail for $7.95 each. FIV 5510 Legend of the 5 Rings Booster Display (Emerald Ltd. Edition) (36) $88.20 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.45 each. FIV 5511 Anvil of Despair Starter Display (12) $95.40 The Starter Deck Display will contain 12 decks of 60 cards that retail for $7.95 each. net FIV 7700 Battle of Beiden Pass (boxed set), The $24.95 $14.04 net This special Legend of the 5 Rings boxed set is designed for collectors and players new to the CCG hobby. The Battle of Beiden Pass includes everything needed for two players to learn to play L5R. It will contain two specially constructed decks of 75 cards representing the Dragon Clan forces led by Ronin X-Champion Akodo Toturi, and the powerful legions of the Crab Clan and their fearsome general Hida Yakamo. Additionally, the set will include a large-format rulebook presenting an innovative system that will teach new players how to play the game, how to build a custom deck and how to expand their collections. As a special bonus, the set will include an incredible poster, a short story by John Wick, Dragon and Crab clan tokens, plus a promotional card not available anywhere else. FLE 0126 Mission Control Exp. Booster Display (36) $63.00 Overpower collectible card game gets its second expansion when Mission Control ships this April. This expansion introduces Event cards -- cards that not only revolutionize the game of Overpower, but also enhance the way Mission cards are used. Previously used only as wagering and scorekeeping cards, Mission Cards will now become an integral part of a players deckbuilding strategy. The 50 Event cards in Mission Control correspond to the eight missions from Overpower and Powersurge and the two new missions from Mission Control. Instructions on how to play with Event cards will be printed on the inside of each Mission Control wrapper. In addition to the 50 Event cards and the two new missions, this new expansion will contain 10 all-new Heroes: Nightcrawler, Hawkeye, Sentinels, the Brood, Black Widow, Morbius, Doc Samson, Quicksilver, Morph and Vision. Each hero will come complete with six specials. As an added bonus to the set, Mission Control will contain the re-release of the ultra-powerful Any Hero Specials. Until now, that have only been available as promotional cards packed in select trade magazines and comic books. Mission Control will contain new cards only. Players wanting Power, Universe, Teamwork and Training Cards will find those cards in the prior two Overpower releases. The Booster Display will contain 36 packs of 9 cards that retail for $1.75 each. FLE 0126-S Mission Control Exp. Booster $1.75 FLE 2450 Marvel Overpower Starter Display (12 decks) $95.40 Each Starter Box will contain the following 6 pre-set decks, each featuring a unique cover design/Marvel character: X-men: 1) Sworn to Protect (x3) 2) Mutants Unite! (x3) Marvel Heroes: 1) It's Clobberin' Time (x2) 2) Heroes Assemble (x1) Villains: 1) Deadly Foes (x2) 2) Lethal Allies (x1) Each starter will contain 55 Playing cards and 7 Mission cards. The suggested retail for these decks is $7.95 each. FLE 2450-S Marvel Overpower Starter $7.95 FLE 2467 Marvel Overpower Booster Box (36 packs) $63.00 Boosters will include 8 Playing Cards and 1 Mission Card. Twenty-one special Heroes, including Wolverine, Spiderman and Captain America will only be available in boosters (not in starters). Other cards unique to boosters will be special Hero-enhancing cards, Universe and Power cards. FLE 2467-S Marvel Overpower Booster $1.75 FLE 2573 Powersurge Exp. Booster Display (36) $63.00 Supporting one of the hottest new games on the market, the PowerSurge Expansion Set turns up the voltage on OverPower with 21 electrifying new characters and more gut-wrenching specials for heroes old and new. Features: Premium quality playing card stock enhanced by protective coating on both sides. Collectible Mission cards are foil-stamped and UV-coated. Over 200 new cards with original artwork by Thom Thurman puts PowerSurge at the top of everyone's collectible card game must-have list. PowerSurge Expansion Packs of 9 cards will packed in fin-sealed, full-color, high-gloss, polypropylene/foil laminated wrappers. Display boxes of 36 packs will be sealed with heat-shrink film for additional tamper resistance. The suggested retail is $1.75 per pack. FLE 64902 Marvel IQ Overpower Exp. Booster Display (36 packs) $106.20 Enhance your game play with the IQ OverPower Expansion from Fleer/SkyBox. Key attributes of IQ OverPower include: Completely compatible Booster Packs containing a random assortment of fifteen all-new cards with an Intellect focus. Look for Specials, Universe, and the devastating Marvel Ally card. Introduction of a new Power type not previously found on Marvel OverPower Cards: Intellect. The addition of the Intellect Power allows players to add variation in deck-building strategies and increases the compatibility of Marvel and DC OverPower. Revised Hero Grids including the new Intellect Rating for 70 existing Heroes plus 8 all-new Heroes. Introduction of Inherent Abilities on Hero Cards: special capabilities that will make Heroes more powerful. The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. Dec96,net FLE 64904 Marvel IQ Overpower Exp. Booster Case (6 displays) $637.20 $286.74 net This case of 6 Displays and sells for 55% off of the retail. FLE OPD Marvel Overpower Deluxe Display & Brochures $free We have received from Fleer a large supply of great-looking displays in which to put your Marvel Overpower deck and booster P.O.P. boxes. Not only do you get this colorful, deluxe counter display, you get several copies each of the Overpower playing tips comic books. If you give away all of the comic books, call us and we will give you some more while supplies last. FLE 62402 DC Comics OverPower Starter Display (12 decks) $107.40 The Starter Display will contain 12 decks of 69 cards that retail for $8.95 each. FLE 62402-S DC Comics OverPower Starter Deck $8.95 elim,net FLE 62403 DC Comics OverPower Case of Starters (8) $859.20 $386.64 net This case contains 8 Displays and sells for 55% off of the retail. FLE 62422 DC Comics OverPower Booster Display (36 packs) $63.00 The Booster Display will contain 36 packs of 9 cards that retail for $1.75 each. FLE 62422-S DC Comics OverPower Booster Pack $1.75 elim,net FLE 62423 DC Comics OverPower Case of Boosters (20) $1260.00 $567.00 net This case contains 20 Displays and sells for 55% off of the retail. Feb97 FLE 71382 DC OverPower: Justice League Exp. Booster Display (36 packs) $106.20 Fleer/Skybox is pleased to announce that in February 97 they will be introducing the new, DC Comics OverPower: Justice League expansion set. As with all OverPower releases, these cards are fully compatible with existing DC and Marvel game packs. Key attributes include: 197 new booster cards with 15 cards per pack that retail for $2.95 each 20 new characters, including Aquaman, Wonder Woman and the Flash (each with an inherent ability) New Special cards for characters released in Batman/Superman OverPower Introduction of Tactic cards Additional Allies, including Guy Gardner and Firestorm NOTE: Fleer/Skyboxs pre-order deadline is January 15th. Feb97,net FLE 71383 DC OverPower: Justice League Exp. Booster Case (20 displays) $2124.00 $955.80 net This case contains 20 Displays and sells for 55% off of the retail. FLE 63262 Star Trek: The Original Series Booster Display (36) $99.00 The Booster Display will contain 36 packs of 15 cards that retail for $2.75 each. FLE 63266 Star Trek: The Original Series Starter Display (12) $107.40 The Starter Display will contain 12 decks of 65 cards that retail for $8.95 each. FLE 64362 Star Trek II: Starfleet Maneuvers Exp. Booster Display (36) $106.20 Starfleet Maneuvers Expansion Set -- More Wild, More Challenge, More Trek! Only from Fleer/SkyBox. Star Trek: The Card Game - Starfleet Maneuvers key attributes include: 160 new cards featuring images from the first half of Season Two including the popular episodes, The Trouble with Tribbles, The Doomsday Machine, and Amok Time. 25 Permanent Wild Cards. Devastating ships, locations, and weaponry add a greater threat to the Enterprise and its crew. An arsenal of Effect Cards to help you gain victory, including the Agonizer, Lirpa, and Universal Translator. Introduction of classic villains on the Challenge cards including Mirror Spock, Tribbles and Captain Koloth. As the games popularity continues to spread across the galaxy, new and existing players alike will appreciate the added depth and dimension to game play. The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. Dec96,net FLE 64364 Star Trek II: Starfleet Maneuvers Exp. Booster Case (6 displays) $637.20 $286.74 net This case of 6 Displays and sells for 55% off of the retail. FPG 1011 Guardians Starter Deck Display (10) (Unltd White ed.) $89.50 The Starter Deck Display will contain 10 decks of 60 cards that retail for $8.95 each. FPG 1011-S Guardians Starter Deck (Unltd White ed.) $8.95 FPG 1013 Guardians Booster Display (36) (Unltd White ed.) $100.45 The Booster Pack Display will contain 36 packs of 14 cards that retail for $2.79 each. FPG 1013-S Guardians Booster (Unltd White ed.) $2.79 FPG 1015 Dagger Isle Booster Display (36) (Limited ed.) $100.45 Several miles north of the Fetid Swamps, near the mouth of the Blood River, lies an island of infinite renown in the Mid-Realms -- Dagger Isle. Few brave souls have returned from expeditions to this region; and of those that have, few will reveal any details of their journey. You see, Dagger Isle is the base for one of the most notorious Sea Dogs of the past, Captain Hannible Hawks. From his protected cove, Hannible Hawks leads horific raids that terrorize the good citizens of the Mid-Realms. But Hannible has only settled the coast of this menacing place. A trip through the overgrown wilderness on Dagger Isle reveals quite different dangers. The deadly plants, powerful Trolls, walking dead and wizard cults found here can be just as dangerous as a confrontation with the pirates. While Dagger Isle is a revolting place, to be avoided by normal citizens, it can be extremely beneficial to Vierkun in search of Henchmen. While not Vierkun in their own right, Henchmen can be trusted advisors to any Vierkun willing to take them in. Henchmen found on Dagger Isle are an assorted lot -- some human (The Red Master of Shadow), some spirit (Orella of the Mist) and some animal (Oscar the Wonder Chimp) -- but all useful in the right situation. The Mid-Realms will never be the same after Dagger Isle... Dagger Isle is the first Guardians expansion with 120 fantastic cards comprised of common, uncommon and rare. The Booster Pack Display will contain 36 packs of 14 cards that retail for $2.79 each. FPG's pre-order deadline for this November release is October 9th. FPG 1015-S Dagger Isle Booster (Limited ed.) $2.79 FPG 1017 Drifter's Nexus Booster Display (60) (Limited ed.) $113.40 Welcome to a place unlike any other you have seen before. Here, a knight from the Crusades can tangle with a gunslinger from the American Old West. How about a Native American medicine man attempting to banish an evil gargoyle? Never happen? Think again! In Drifter's Nexus, the gateway through time enables any person from any time period or dimension to meet. You will encounter many intriguing and terrifying new characters, from the "Lost Wanderers" (who enter this place only to wander hopelessly through the mists of time) to the cruel "Lords of Entropy" (who try to capture everything for their own). It is a simple thing to enter the Nexus. Now, just try leaving! Drifter's Nexus is the all-new, second Guardians expansion which will feature 120 fantastic cards in different rarities -- common, uncommon and rare -- with art by Brom, Don Maitz, Keith Parkinson and others. The Booster Display will contain 60 packs of 8 cards that retail for $1.89 each. FPG's pre-order deadline for this April '96 release is March 8th. FPG 1019 Guardians Player's Guide $16.95 Get ready for the first-ever Player's Guide for Guardians. This 192-page softbound edition is crammed with strategies for effective card combinations and killer decks and it contains a question-and-answer section. Through detailed profiles, meet the artists who made the characters of the Mid Realms come alive. A glossary of Guardians terms is also included, as well as card listings with complete statistics on Guardians cards and much more. In other words, everything any Guardians player needs to safely and profitably travel the Mid Realms is here in this Player's Guide. The Player's Guide is full-color throughout, with extra care given to graphic design and quality. Don't miss your chance to have this high-quality book on your shelves! FPG's pre-order deadline for this April'96 release is March 8th. FPG 1021 Necropolis Park Booster Display (60) (Limited ed.) $113.40 What do you get when you combine savage, scheming, militaristic dinosaurs bent on Mid Realms domination with lots of Egyptian dead guys? -- Necropolis Park, of course, the newest expansion series for FPG's Guardians collectible card game. This all-new, third Guardians expansion contains 100 cards in different rarities (common, uncommon and rare) that feature artwork of Guardians veterans, such as Den Beauvais, Brom, Keith Parkinson, Mike Ploog and Darrell Sweet, as well as fantasy greats Larry Elmore, Ken Kelly and illustrator Phil Wilson. And, just to keep you guessing, there may be a surprise guest artist or two. The Booster Display will contain 60 packs of 8 cards that retail for $1.89 each. FPG's pre-order deadline for this August '96 release is July 8th. FPG 1100 Dark Age: Feudal Lords Combo Display (6 decks & 30 packs) (Ltd. ed.) $151.20 In the first Dark Age game, Feudal Lords, players will be given the chance to build their own tyrannical castle-states, populating them with an array of deadly combatants: everything from highly skilled Warknights; deadly psychotic scientists and semi-human Skar gangs; to voodoo-taunting Mystics; nomadic Survivalists; and giant, genetically altered, skull-pounding Warheads. You will also be able to add a wide variety of body-mangling weapons, from high-tech acid pellets to primitive ripping blades and totems. Once you have assembled your legions, it's up to you to crush, destroy and bend your opponents to your will, within the fast-paced exciting combat system of Dark Age. Dark Age will feature all-new artwork from a slew of top-rated pros, including John Berkey, Rick Berry, Tim Bradstreet, Bob Eggleton, Henry Higgenbotham and others. In addition, Brom, the co-creator of the Dark Age world and one of the hottest fantasy artists today, is responsible for painting over 135 new Dark Age cards. Dark Age: Feudal Lords is a trading card game that has been packaged slightly differently from most other card games; the basic unit is being sold as a combined display of 6 starter decks and 30 booster packs. The other Dark Age unit is a booster display of 36 packs. It can be used to restock the boosters in the previously mentioned combo display or as an entirely separate display. The complete set, announced for release in July '96, will consist of 225 cards, including 5 special chase cards. The Combo Display will contain 6 decks of 65 cards that retail for $12.95 each, and 30 packs of 10 cards that retail for $2.45 each. Each deck will also have a Dark Age sticker, 4 specially molded dice and a full-color rulebook. The collation for each deck will be 4 rare, 13 uncommon and 48 common and special cards. The collation for each booster pack will be 1 rare, 3 uncommon and 6 common cards. FPG 1101 Dark Age: Feudal Lords Booster Mini Display (36 packs) (Ltd. ed.) $88.20 The Booster Display will contain 36 packs of 10 cards that retail for $2.45 each. FPG 1102 Dark Age: Feudal Lords Combo Display Deck Refills (6 decks) (Ltd. ed.) $77.70 The purpose of this product is to allow you to refill your Dark Age: Feudal Lords Combo Displays (#1100) without getting additional booster packs. This Display Deck Refill will contain a shrinkwrapped package of 6 decks of 65 cards that retail for $12.95 each. It will be available in July/August at the same time that the other Dark Age: Feudal Lords Limited edition products ship. NOTE: Because of FPG's July 6th pre-order deadline, we have already solicited for this product in our Daily Updates. elim FPG 1105 Dark Age: The Brood Combo Display (6 decks & 30 packs) (Ltd. ed.) $151.20 elim FPG 1106 Dark Age: The Brood Booster Mini Display (36 packs) (Ltd. ed.) $88.20 elim FPG 1107 Dark Age: The Brood Combo Display Deck Refills (6 decks) (Ltd. ed.) $77.70 The following products for the Dark Age CCG have been cancelled by FPG. They were originally solicited on the September 96 Pre-Order Form. In March 97, FPG will be releasing two new displays for Dark Age: The Brood (SEE COLLECTIBLE CARD GAME SECTION). Please give us your new numbers on this form. Mar97 FPG 1210 Dark Age: The Brood Booster Display (36) $90.00 The Booster Display will contain 36 packs of 10 cards that retail for $2.50 each. Mar97 FPG 1220 Dark Age: The Brood Starter Display (10) $129.50 Hidden deep within the wastes beyond the human controlled City-States lay the Hives. Once thriving centers of bio-development and experimentation, the Hives are home to a savage race of mutations and DNA projects gone awry, known now as Brooders. Obsessed with redeveloping past technologies, Hive Overlords are marshaling their Brood forces against both humanity and each other in a desperate race for technological supremacy. Set in the remains of a bleak future world, Dark Age: The Brood is the second in FPGs unique series of collectible card games. Each game is completely playable on its own, but is also fully compatible with any other Dark Age card game... a first in the CCG field. This 225-card series features artwork by Brom, Rick Berry, John Bolton, Phil Hale, Robh Ruppel and more. The Starter Display will contain 10 decks that retail for $12.95 each. Each deck will contain 65 cards, three 8-sided dice and a 54+-page, full-color rulebook. '96 HBH 3101 Doomtrooper Player's Companion $9.95 This valuable book answers many of the most often asked questions regarding the Doomtrooper CCG. It is designed to be a helpful rules addition and a hint-book for both the beginner and advanced Doomtrooper player. There's information on deckbuilding, playing strategies, killer combos, a frequently-asked questions section and tournament rules. This 160-page booklet will include card lists and information on many of the people involved with the Mutant Chronicles universe. The Doomtrooper Player's Companion will feature top-notch artwork and will have a beautiful layout, as with all the Mutant Chronicles and Doomtrooper products. HBH 8805 Doomtrooper Starter Display (Unlim) $79.50 The Techno-Fantasy collectible trading card game sold out of the entire limited edition run. Now they are releasing the game in its unlimited version. In Doomtrooper each player utilizes his available warriors representing The Cartel and The Dark Legion to do battle against the forces of their opponent. Warrior cards are placed on the table to form squads of Doomtrooper or Dark Legion warriors. Warriors gain Promotion Points through combat, completing missions and other means. The first player to earn a pre-determined number of Promotion Points before his opponents wins the game! With 337 different cards in the first series representing Warriors, Weapons, Equipment, Missions, Dark Symmetry and more, no two games ever need to be the same. Each Doomtrooper Starter Deck Display contains 10 decks. Each deck retails for $7.95 and contains: 1 rule book and 60 cards (45 common, 13 uncommon & 2 rare). HBH 8805-S Doomtrooper Starter (Unlim) $7.95 HBH 8806 Doomtrooper "Necropaks" Booster Display (Unlim) $88.20 Now you can Expand your decks to an unlimited degree! Build up your arsenal of rare cards with these unlimited "Necropak" Booster Packs! Each Booster contains 15 cards (11-common, 3-uncommon & 1-rare). Each display contains 36 packs of cards at $2.45 each. HBH 8806-S Doomtrooper "Necropaks" Booster (Unlim) $2.25 HBH 8807 Inquisition Booster Display (60) (Ltd. ed.) $96.00 This first expansion for Doomtrooper will center around the most powerful forces in the Mutant Chronicles universe, the Brotherhood and the Dark Legion. Inquisition will also introduce a new card category Relics - ancient objects and artifacts that hold tremendous powers. There will also be new personalities from all of the corporations, including the Dark Legion apostles, regiments, vehicles and more. This expansion will be a limited edition with over 100 new cards. Random cards, signed by some of the best Doomtrooper artists will be included in this print run. This display will contain 60 packs of 8 cards that retail for $1.60 each. HBH 8807-S Inquisition Booster (Ltd. ed.) $1.60 HBH 8808 Warzone Booster Display (60) (Ltd. ed.) $96.00 Warzone, the second expansion for Doomtrooper, will focus on the powerful corporations. It will also be a serious way to "beef up" your Brotherhood and Dark Legion decks as well. Besides some very potent cards such as Her Serenity Victoria Paladine and Bauhaus Supreme Marshal Romanov, there's also a new card category -- Warzones! These new cards will allow you to instantly change the scene of the battle, giving your troops considerable advantages on their home turf, while adding to your opponents' misery. Fight your way out of the deserts of Mars, the jungles of Venus or the caverns of Mercury. Warzone will be a one-time limited edition printing with 100 new cards. Besides the red pinstripe on the border of the cards, there will also be a distinct logo on the face to identify it as a Warzone expansion card. The display will contain 60 packs of 8 cards that retail for $1.60 each. HBH 8808-S Warzone Booster (Ltd. ed.) $1.60 HBH 8809 Mortificator Booster Display (60) (Ltd. ed.) $105.00 Mortificator, the third expansion for the popular techno-fantasy collectible card game Doomtrooper, will include over 100 new cards with many designed with the expansion's namesake in mind. Mortificators are the Brotherhood's "ninjas". They are known for their lightning raids and assassinations. The Mortificator expansion will feature many of the characters from the January premier issue of Golgotha, from Acclaim Comics. The Booster Display will contain 60 black foil packs of 8 cards that retail for $1.75 each. Included is a new card type -- POISONS! This expansion has already been solicited for in our Daily Updates. If you haven't already done so, please give us your numbers as soon as possible. HBH 8810 Golgotha Booster Display (20) (Ltd. ed.) $59.80 This latest expansion for Doomtrooper features Golgotha, the evil mistress of Algeroth, and a host of other new creatures and heroes to join in the ultimate battle for mankind. It also features an all-star line up of some of the best artists in Europe, including Simon Bisley, Paul Bonner, Les Edwards, Paolo Parente, Alex Horley and Nick Percival. The Booster Display will contain 20 packs of 15 cards that retail for $2.99 each. This mini-display is a more affordable way for you to stock this expansion, and it will take up less countertop space. Since this expansion has a May 3rd pre-order deadline, we have solicited for it in our Daily Updates. If you have not given us your numbers, please do so ASAP. We apologize for the short notice, but HBH was late in giving us the information. HBH 8811 Apocalypse Booster Display (36) (Ltd. ed.) $63.00 This latest expansion for Doomtrooper features artwork by the same team that's been working on this series all along, that includes Paul Bonner, Paulo Parente and Alex Horley. The Apocalypse 80-card set will include a new card type called KI Powers. It will also include 11 special cards with rule clarifications. The Booster Display will contain 36 packs of 8 cards that retail for $1.75 each. Announced for release in September '96. HBH 7701 Super Nova Master Booster Display (36) (Ltd. ed.) $106.20 The first printing of Super Nova will be a limited edition version with black borders. It will consist of 165 different cards: 100 common, 35 uncommon and 30 rare. Super Nova will be supplied in Master Booster Packs with each pack containing 18 cards (15 common, 2 uncommon, 1 rare) and a rulebooklet. Each display will contain 36 Master Booster Packs that retail for $2.95 each. At least 5 MBPs are required to play Super Nova. Announced for release in July'95, but Heartbreaker needs our order by May 31st. Please get your numbers in by then. HBH 7701-S Super Nova Master Booster (Ltd. ed.) $2.95 op HBH 6601 Crow Master Booster Display (36) (Ltd ed.), The $106.20 Mixing the traditions of film noir and high-style action, The Crow made a massive impact on the screen with its gothic urban fantasy for the 90's. It's Devil's Night in the inner city, a firey eve of decadence and debauchery, when working class rocker Eric Draven and his fiance are brutally killed by Top Dollar's band of thugs. Exactly one year later, Eric is resurrected. With unexplained strength and vision, he returns on a path of revenge against this master criminal and his urban thugs. The Crow Master Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. There will be over 100 cards in this collection with 10 extremely rare specialty cards featuring the underground paintings by Crow creator J.O. Barr. HBH 6601-S Crow Master Booster (Ltd ed.), The $2.95 Oct'96 HBH 6602 Crow II: City of Angels Starter Display (10) (Ltd. ed.), The $99.50 NOTE: This is not an expansion for the first Crow CCG from Heartbreaker Hobbies. This is a separate, stand-alone game. Ashe Corven and his son are murdered senselessly and thrown into a river. Responsible for this tragedy are a gang of misfit thug-freaks, lead by the heartless creep, Judah Earl. Ashe is reborn and returns to earth to terminate the gang that is responsible for his son's death. He is assisted in his quest for revenge by Sarah, the child friend of Eric Draven (The Crow from the first movie). The Crow: City of Angels CCG features over 200 images from the movie starring Vincent Perez (Ashe), Iggy Pop (Curve) and Mia Kirsher (Sarah). The game is designed by Bryan Winter, whose CCG background includes the first Crow CCG, Doomtrooper, James Bond and others. With the movie slated to open this summer and the marketing and licensing bonanza to back it, The Crow: City of Angels CCG is sure to be a hit! The Starter Display will contain 10 decks of 60 cards that retail for $9.95 each. Oct'96 HBH 6603 Crow II: City of Angels Booster Display (36) (Ltd. ed.), The $107.64 The Booster Display will contain 36 packs of 15 cards that retail for $2.99 each. op HBH 2701 James Bond/Goldeneye Starter Display (10) (Ltd. ed.) $89.50 The Starter Deck Display will contain 10 decks of 60 cards that retail for $8.95 each. op HBH 2701-S James Bond/Goldeneye Starter (Ltd. ed.) $8.95 op HBH 2702 James Bond/Goldeneye Booster Display (36) (Ltd. ed.) $106.20 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.95 each. op HBH 2702-S James Bond/Goldeneye Booster (Ltd. ed.) $2.95 Feb97 HBH 8501 Dark Eden Starter Display (8) $71.92 The Starter Display will contain 8 decks of 60 cards that retail for $8.99 each. Announced for release in February 97. Feb97 HBH 8502 Dark Eden Booster Display (24) $71.76 The Booster Display will contain 24 packs of 15 cards that retail for $2.99 each. Announced for release in February 97. HHG 1001 Mystical Companion, The $5.95 Finally a decent deck planner and collection aid for use with M:TG. This product contains 10 deck-planning forms for use in organizing your magic cards. Feel comfortable that you won't forget the make-up of that "killer deck" while you experiment with other card mixes. Or, use a form to track your collection. Each six page planning form contains a full checklist of cards from the basic set (all versions), Arabian Nights, Antiquities, and Legends. Each expansion set is given it's own section, to make organization easier. Commonality for all cards is listed, as well as numerous totals columns for listing the total number of lands, colors and artifacts in your deck (or collection). Also provided are areas to track percentages of card type in your deck (so you can know, for example, what percentage of your deck is devoted to artifacts or how much of your deck is represented by rare or uncommon cards.) The forms are 3-hole drilled so they will fit into any standard binder. Use them to quickly organize your decks and spend more time playing. Best of all, you can keep track of more than one deck without having to acquire a million duplicate cards. A cover sheet provides easy guidlines foe use, as well as some handy deck-planning strategies! HHG 1002 Codex of Shadow Sorceries $4.95 Codex of Shadow Sorceries features ten new add-on "Dueler's Gazetteer" deck design sheets covering The Dark plus "The Mystic Oracle" deck mat with areas for a player's deck, discard pile, wager, and out of play cards, as well as a life track and a poison track. "The Mystic Oracle" features full-color original artwork, and is printed on heavy, coated cardstock for durability. All Codex sheets are three-hole punched and feature the same great-looking, easy to use format as The Mystical Companion. ICE 3015 Middle-earth: The Wizards Starter Display (10) (Unlimited ed.) $99.50 The Starter Deck Display will contain 10 decks of 76 cards that retail for $9.95 each. ICE 3016 Middle-earth: The Wizards Booster Display (36) (Unlimited ed.) $106.20 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.95 each. Mar97 ICE 3016 Middle-earth Display Assortment #1 (4 decks & 18 packs) $92.90 This Middle-earth CCG assortment makes it easy for you to keep the full Middle-earth line in stock. Each item retains its current unit price and is marked as such. Each display includes: 4 Middle-earth: The Wizards Unlimited starter decks 6 Middle-earth: The Wizards Unlimited booster packs 6 Middle-earth: The Dragons booster packs 6 Middle-earth: Dark Minions booster packs As an added bonus, an insert with sales tips and events will be included in each display. NOTE: Iron Crown needs pre-orders by February 97 for this March 97 release. Assortments will be updated as new Middle-earth expansions are released. ICE 3020 Middle-earth: The Dragons Booster Display (Limited ed.) (36) $106.20 The Dragons were created by the Black Enemy and brought to Middle-earth to defeat the Valar and their children, the Free People. Now Middle-earth: The Dragons brings these terrifying creatures into your deck to challenge you and beckon you to their hoards. You can riddle Smaug like Bilbo the Hobbit, match wits with Agburanar to discover his drakish flaw and steal a priceless artifact while Scatha lies sleeping. This first expansion set for METW adds 180 new cards. The Booster Pack Display will contain 36 packs of 15 cards (1 rare, 3 uncommon, 11 common) that retail for $2.95 each. Iron Crown's pre-order deadline for this May'96 release is February 28th. ICE 3030 Middle-earth: Dark Minions Booster Display (Limited ed.) (36) $106.20 In November '96, ICE is scheduled to release Dark Minions, the second expansion set for the Middle-earth CCG. This expansion will contain 180 cards and feature several themes to enhance and expand play of the game. Formost is the Agent, who is an individual represented as a hazard-permanent event that moves from site to site (or stays at one site) hindering companies. Grima Wormtongue and Bill Ferny are two of the more recognizable agents. On the geography side of things, Under-deep sites will be introduced. These are sites like The Under-gates of Moria or The Sulfur-deeps of Dol Guldur that are deep in the earth and only accessible from specific "surface" host sites. Travel to and from Under-deep sites using the ancient roads of the Black Enemy is also possible with this expansion. Look for ancient Lost Items only playable in the Under-deep sites. Look for Quests to the most deadly holds of Sauron, like Dol Guldur and Brad-dr, that give huge marshalling points to a company is successfully executed. Also look for Undead hazard strategies to take on whole new dimensions. The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. ICE's pre-order deadline is September 1st. ICE 3333 Middle-earth: The Wizards Companion $10.00 **RESOLICIT FROM NOVEMBER '95 PRE-ORDER FORM WITH EXPANDED INFORMATION. This is the perfect reference and resource for expanding your experience with Middle-earth: The Wizards CCG. You'll get the complete rules (in larger print) from the starter deck rule booklet with plenty of new play examples and special case clarifications. The complete list of all of the limited edition cards will feature cross references for cards that can be directly or indirectly associated for combination plays. There will also be a list of the promo cards and how to get them. You'll find some basic strategy tips, deck building notes and design notes, but the unique feature to the Middle-earth: The Wizards Companion is the selection of scenarios developed for playing out specific storylines in the Middle-earth setting. An 8-page full-color insert provides maps of NW Middle-earth to help players locate the regions, sites and factions from the card game. Full-color card legends are also included in the insert. The Middle-earth: Wizards Companion will be printed in a three-hole drilled 8.5"x11" format, so it can be carried in your binder of Middle-earth: The Wizards cards. Any numbers you place on this form will replace your previous order. If you leave it blank, any previous order will stand. ICE 3334 Middle-earth: The Wizards Player's Guide $14.00 This is the ultimate reference tool for all Middle-earth: The Wizards players. This guide provides in-depth coverage of deck design in general and various strategies for deck design and actual play. It features: An "entry" for each non-region card, including a high resolution b/w image of each card at full size; a full quote, sometimes with extra "color" text; card use/strategy tips Limited edition promo card entries. A copy of the map with quote/color text for each region. An index with card names, card types, card classes ~200 pages. ICE 3335 Burning Eye Dice (Black) $.75 ICE 3336 Burning Eye Dice (Red) $.75 These dice, the newest game accessory for the Middle-earth Collectible Card Game, feature the burning eye of Sauron. They may be released in May, so please get your numbers in as soon as possible. Jan97 ICE 3337 Middle-earth: The Dragons Player's Guide $10.00 This third supplement for the Middle-earth Collectible Card Game features in-depth analysis and reference information for the Middle-earth: The Dragons expansion. The first section is a strategy guide which provides insight into deck design and play focusing on cards from METD. The second section has an entry for each card, featuring a b&w high resolution reproduction of the card face, a strategy tip for using the card and color text which places the card into the context of Tolkien's world. Finally, the third section has extensive tables which cross-reference cards and provide useful information on each card at a glance. ICE 3338 Middle-earth CCG Maps $16.00 Each of the two full-color maps in this product can be used as an attractive gameboard and reference tool for players of the Middle-earth Collectible Card Game. Use them as a playing surface, and help players master both region movement and Middle-earth geography. Features: Both maps are printed on a durable plastic-coated paper that resists both stains and normal wear and tear. Both maps include all the regions and sites from Middle-earth: The Wizards, Middle-earth: The Dragons and Middle-earth: Dark Minions. The 17"x11.5" map is three-hole drilled and folded so it fits into a standard three-ring binder. The 23.5"x17" map includes complete information concerning which types of cards (factions, allies, items, etc.) are playable at each site. The interior of this slipcover can be used as a full-color insert for the cover of a three-ring binder with clear plastic color sleeves. This item may be released in November, so please get your numbers in as soon as possible. Feb97 ICE 3339 Middle-earth: Dark Minions Players Guide $10.00 This third player guide for the Middle-earth Collectible Card Game features in-depth analysis and reference information for the Middle-earth: Dark Minions (MEDM) 180-card expansion set. The first section is a strategy guide which provides insight into deck design and play focusing on cards from MEDM. The second section has an entry for each MEDM card--featuring a black & white high resolution reproduction of the card face, a strategy tip for using the card, and color text which places the card into the context of Tolkiens world of Middle-earth. Finally, the third section provides extensive tables which cross-reference cards with each other and provide useful information on each card at a glance. 96 pages. Jun'96 INW 091-7 Star Wars Customizable Card Game Official Player's Guide $14.99 The Star Wars Customizable Card Game Official Player's Guide, created in conjunction with the game's designers, provides the player with all the tips, tricks, hints and secret combinations that are needed to master this intricate game from LucasArts and Decipher. A special mail-in offer for a Star Wars uncommon card is included in this 240-page book. This card will be available only with the purchase of this strategy guide. KBG SG-001 SpellGround (26"x26", Tan) $14.95 Each SpellGround is a 26"x26" printed playing surface made of a durable, yet soft, imitation "Impala" skin polyester fabric (tan). KBG SG-002 SpellGround (26"x26", Grey) $14.95 Each SpellGround is a 26"x26" printed playing surface made of a durable, yet soft, imitation "Impala" skin polyester fabric (grey). KBG SG-003 SpellGround Elite (21"x14", Tan) $10.95 SpellGround Elite is a 21"x14" personal sized SpellGround with original art based on a theme of carnivorous and poisonous plants (tan). KBG SG-004 SpellGround Elite (21"x14", Grey) $10.95 SpellGround Elite is a 21"x14" personal sized SpellGround with original art based on a theme of carnivorous and poisonous plants (grey). KBG SG-005 SpellGround Tatami (26"x14", Tan) $11.95 SpellGround Tatami is a 26"x14" personal-sized cardgame playing cloth with a Chinese motif depicting dueling dragons over a misty mountainscape. The Tatami is specially designed for use with Ultimate Combat, the martial arts collectible cardgame from Ultimate Games. It is made of the same soft-to-the-touch, durable polyester as the original SpellGround and comes in tan or grey. KBG SG-006 SpellGround Tatami (26"x14", Grey) $11.95 KBG SG-007 SpellGround Orion (26"x14", Grey) $11.95 SpellGround Orion is a 26"x14" personal-sized playing cloth which addresses the needs of the space/cyber collectible cardgaming players. The Orion comes in grey only, with artwork that depicts spaceships, planets and space commandos. KBG SG-009 SpellGround Wyvern (26"x14", Tan) $11.95 SpellGround Wyvern is a 26"x14" playing surface which depicts fantasy dragons battling over a mystical landscape (tan). KBG SG-010 SpellGround Wyvern (26"x14", Grey) $11.95 SpellGround Wyvern is a 26"x14" playing surface which depicts fantasy dragons battling over a mystical landscape (grey). KEN 300 Monty Python & the Holy Grail Starter Display (12) (Ltd. ed.) $131.40 The Starter Display will contain 12 decks of 60 cards that retail for $10.95 each. KEN 300-S Monty Python & the Holy Grail Starter Deck $10.95 KEN 301 Monty Python & Holy Grail Booster Display (36) (Ltd. ed.) $124.20 The Booster Display will contain 36 packs of 15 cards that retail for $3.45 each. KEN 301-S Monty Python & Holy Grail Booster Pack $3.45 net LAT 03011 Dinocardz Series 1 Display (6 packs) $42.00 $23.63 net Enjoy learning about Earth's past with Dinocardz! Get the latest in scientific facts and speculation about dinosaurs, vividly brought to life with sensational, action-packed art. See prehistoric animals hunting; feeding; caring for young; swimming and soaring in daytime, nighttime, dawn and moonlit scenes. All cards are scientifically accurate and are approved by the Dinosaur Society. These 80-card packs contain the entire set (Series 1). They retail for a suggested $7.00 each. net LAT 03101 Dinocardz Display (36 packs) $36.00 $20.25 net These packs contain 10 random cards from Series 1 and have a suggested retail of $1.00 each. op LUG 5000 Heresy: Kingdom Come Starter Display (12) (Ltd. ed.) $119.40 The Starter Deck Display will contain 12 decks of 60 cards that retail for $9.95 op LUG 5000-S Heresy: Kingdom Come Starter (Ltd. ed.) $9.95 op LUG 5001 Heresy: Kingdom Come Booster Display (36) (Ltd. ed.) $106.20 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.95 op LUG 5001-S Heresy: Kingdom Come Booster (Ltd. ed.) $2.95 tba LUG 5002 Project Demiurge Booster Display (48) (Ltd. ed.) $127.20 Project Demiurge, is the first expansion set for the Heresy: Kingdom Come CCG. Containing 90 new cards, it focuses on the heretical cybermystic technologies of the Forsaken Earth, continuing the storyline begun in the basic game. Project Demiurge takes players far beyond the Ruin presented in the original set, giving players a window into the conflicts and politics of the Forsaken Earth by introducing an array of new cards. These include the mysterious AI known only as "Leviathan" and the ominous "Demiurge Device", assumed lost with the destruction of Dimeon Wu's research laboratory. Whether your customers love Heresy for its gameplay, are fascinated by the depth and richness of its world or simply collect it for its amazing artwork, Project Demiurge is the perfect complement to any playing deck or card collection. The Booster Display will contain 48 packs of 12 cards that retail for $2.65 each. NOTE: Last Unicorn Games will neither backstock nor produce future printings of this expansion in order to ensure a high level of collectibility for the set. LUG's pre-order deadline for this August release is July 1st. MED 200D2 Echelons of Fire 2nd Ed Starter Display (10) $89.50 The second edition of the Tactical Command series card game of modern tactical combat. This fast-moving card game is loosely based on Magic: The Gathering. Players choose countries to represent and use trading cards to boost the power and diversity of their decks in a bid to conquer their opponent's country. 65 cards per deck with a retail of $8.95 each. MED 200D2-S Echelons of Fire 2nd Ed Starter $8.95 MED 201D2 Echelons of Fire 2nd Ed Booster Display (36) $108.00 The second edition of the Expansion packs for MED#200D & 200D2. 15 cards per pack with a retail of $3.00. MED 201D2-S Echelons of Fire 2nd Ed Booster $3.00 op MED 300D2 Echelons of Fury 2nd Ed Starter Display (10) $89.50 The second edition of the Tactical Command series cardgame of WWII tactical combat. The sister product to Echelons of Fire, this game is its second World War counterpart. Because these games are based on the same system, there is a high degree of interchangeability of non-combatant cards between them. 65 cards per deck with a retail of $8.95 each. MED 300D2-S Echelons of Fury 2nd Ed Starter $8.95 MED 301D-S Echelons of Fury Booster $2.49 op MED 301D2 Echelons of Fury 2nd Ed Booster Display (36) $108.00 The second edition of the Expansion packs for MED#300D & 300D2. 15 cards per pack with a retail of $3.00. MED 301D2-S Echelons of Fury 2nd Ed Booster $3.00 '96 MED 304D Eastern Front Booster Display $tba An expansion for Echelons of Fury, it might be released with the title Russian Front. All new cards for the Russian Front. It will only be released as boosters, no starters. No announced release date at this time. MED 302D Pacific Campaign Starter Display (10) Ltd. ed.) $95.00 The Starter Display will contain 10 decks of 65 cards that retail for $9.50 each. MED 600 RuinsWorld Starter Display (Ltd. ed.) (10) $89.50 The Starter Display will contain 10 decks of 65 cards that retail for $8.95 each. Each deck will include 1 of the 20 available characters, plus enough Journey, Play and Market cards to play a solo game of RuinsWorld, or join a game with others. MET 1901 Kult Starter Deck Display (10) (Limited ed.) $89.50 The Starter Deck Display will contain 10 decks of 60 cards that retail for $8.95 each. Each starter set comes in a highly-stylized box and contains a rulebook. MET 1901-S Kult Starter Deck (Limited ed.) $8.95 MET 1902 Kult Booster Pack Display (36) (Limited ed.) $106.20 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.95 each. MET 1902-S Kult Booster Pack (Limited ed.) $2.95 op MFG 9801 Sim City Starter Display (12) $102.00 Each Display contains 10 Starter Decks. Each deck contains 60 cards (5 rare, 19 uncommon, 36 common) op MFG 9801-S Sim City Starter $8.50 op MFG 9802 Sim City Booster Display (36) $90.00 Each Display contains 36 Booster packs. Each Booster contains 15 cards (1 ultra rare, 1 rare, 5 uncommon, 8 common) op MFG 9802-S Sim City Booster $2.50 MFG 9802U Sim City Booster Display (36) (Unltd ed.) $90.00 Same as the Limited edition, except for a black border around the statistic box. Announced for release in September '95. MFG 9803 Sim City: Chicago Starter Display (6) (Ltd ed.) $90.00 The Chicago Starter Deck Display is the first in a series of locations to be released for the Sim City card game. These are all-new Limited edition (gold bordered) starter decks featuring locales and elements of Chicago. Subsequent printings of Chicago as well as other unlimited editions of cities will be black bordered. The Chicago Starter Deck Display will contain 6 decks of 120 cards each (not randomly sorted; each deck is the same) that retail for $15.00 each. MFG 9803-S Sim City: Chicago Starter (Ltd ed.) $15.00 MFG 9804 Sim City: Washington, D.C. Starter Display (6) (Ltd ed.) $90.00 What happens when you mix Federal Government with city politics? Who has the ultimate power? In this game, it is the players. This new 120-card deck is ready to play right out of the box. All of the pictures are of Washington, D.C. and include: The White House, Washington Monument, Supreme Court and the Smithsonian. Since this is the capital of the United States, interest in this city should be higher than the others in this series, except for New York. A must-have for the player and the collector. The Washington, D.C. Starter Deck Display will contain 6 decks of 120 cards each (not randomly sorted; each deck is the same) that retail for $15.00 each. Announced for release in April '96. MFG 9805 Sim City: New York Starter Display (6) (Ltd ed.) $90.00 How could your collection be complete without the largest city in the United States? Washington, D.C. might be the capital of the U.S., but what is the financial capital of the world? New York City! This new 120-card deck is ready to play right out of the box. All of the pictures are New York-related and include: The Statue of Liberty, the Empire State Building, the New York Stock Exchange and Grand Central Station. Are you player enough to play financial games with the big guys? The New York City Starter Deck Display will contain 6 decks of 120 cards each (not randomly sorted; each deck is the same) that retail for $15.00 each. Announced for release in May '96. MFG 9806 Sim City: Atlanta Starter Display (6) (Ltd ed.) $90.00 Let the games begin! With the Olympics near at hand, how could Mayfair pass up the host city of this year's Summer Olympics? Once again, they have created a 120-card deck featuring the fabulous "Capital of the South". Ready to play right out of the box, these cards all have pictures from the fabulous the fabulous Atlanta area and include the following: The Underground shopping mall, the Center for Disease Control, World of COKE, Stone Mountain Memorial, Martin Luther King Freedom Hall, Red Cross, CNN Headquarters, the Carter Presidential Library and many more. This fourth game in the city series marks a change in the display format. The horizontal presentation has been replaced with a vertical one, making the display smaller and allowing the decks to be placed in any paperback-style display. Note that reprints of the Chicago, Washington, D.C. and New York decks will be in the horizontal format. The Atlanta Starter Display will contain 6 decks of 120 cards each (not randomly sorted; each deck is the same) that retail for $15.00 each. tba MFG 9807 Sim City: Toronto Starter Display (6) (Ltd ed.) $90.00 The fifth city deck, this is the first non-U.S. city. All of the pictures are from the wonderful city of Toronto, featuring the "Exhibition" complex and Canada's convention business. Photos include the CN Tower, Skydome, National Exhibition Center and Hydro power. The Toronto Starter Display will contain 6 decks of 120 cards each (not randomly sorted; each deck is the same) that retail for $15.00 each. This new 120-card deck is ready to play right out of the box! MFG 9803H Sim City: Chicago Display Header $free MFG 9804H Sim City: Washington, D.C. Display Header $free MFG 9805H Sim City: New York Display Header $free MFG 9806H Sim City: Atlanta Display Header $free MFG 9807H Sim City: Toronto Display Header $free MFG 9775 Fantasy Adventures Starter Display (6 double-decks) $90.00 The Starter Display will contain 6 double-decks of 100 cards and 2 dice that retail for $15.00 each. MFG 9775-S Fantasy Adventures Starter $15.00 MFG 9776 Fantasy Adventures Booster Display (36) $90.00 The Booster Display will contain 36 packs of 15 cards that retail for $2.50 each. MFG 9776-S Fantasy Adventures Booster $2.50 MFS 7001P Star of the Guardians Starter Deck Display (Limited ed.) $107.40 This point of purchase sale box will include 12 60-card starter decks which retail for $7.95 each. MFS 7001P-S Star of the Guardians Starter Deck (Limited ed.) $7.95 MFS 7002P Star of the Guardians Booster Pack Display (Limited ed.) $106.20 This point of purchase sale box will include 36 15-card booster packs which retail for $2.65 each. MFS 7002P-S Star of the Guardians Booster Pack (Limited ed.) $2.95 '96 MFS 7003P Star of the Guardians Starter Display (12) (Unltd ed.) $95.40 The Starter Deck Display will contain 12 decks of 60 cards that retail for $8.95 each. '96 MFS 7004P Star of the Guardians Booster Display (36) (Unltd ed.) $95.40 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.95 each. MFS 7101P Wing Commander Starter Display (12) (Ltd. Ed.) $95.40 The Starter Deck Display will contain 12 decks of 60 cards that retail for $7.95 each. MFS 7101P-S Wing Commander Starter (Ltd. Ed.) $7.95 MFS 7102P Wing Commander Booster Display (36) (Ltd. ed.) $95.40 The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.65 each. MFS 7102P-S Wing Commander Booster (Ltd. ed.) $2.65 MIH TC05 Tank Commander: The Eastern Front Edition Starter Display (12) $119.40 The Starter Display will contain 12 decks of 60 cards that retail for $9.95 each. MMG 10033 Dr. Who Starter Display (Ltd. ed.) (12) $108.00 $65.00 net The Starter Display will contain 12 decks of 60 cards that retail for $9.00 each. MMG 10033-S Dr. Who Starter Deck $9.00 $5.40 net MMG 10034 Dr. Who Booster Display (Ltd. ed.) (45) $130.00 $78.00 net The Booster Display will contain 45 packs of 12 cards that retail for $2.88 each. MMG 10034-S Dr. Who Booster Pack $2.88 $1.73 net NME 2000 Battlelords Command Deck Display (10) (Ltd ed.) $79.50 Based on the roleplaying game Battlelords of the 23rd Century, Battlelords Collectible Cardgame pits mercenary against mercenary in a struggle for fame and fortune. The field of battle is the frontier of the Fornax Galaxy. Crime, intrigue and warfare run rampant. You command an elite mercenary corps, ready to engage anyone or anything...for a price. You must plan carefully and act boldly. On the frontier, we are all living on borrowed time. Fame and Fortune, two interrelated decks, make up the Battlelords card game. The Fortune deck contains the tools needed to expand your power in the galaxy. The Fame deck holds the Planet cards that provide revenue, and Wild cards that represent the vagaries of life and death in the 23rd century. Most importantly, the Fame deck contains the vital Missions that allow you to win the game. Succeed in these Missions and your reputation is made. Fail and there may not be enough pieces left to mail home! A fast-paced game designed for two or more players, with optional game-length rules. Includes over 300 cards, illustrated in full-color. Single deck playability and future expansions are in development. The Command Deck Display will contain 10 decks of 60 cards that retail for $7.95 each. NME 2000-S Battlelords Command Deck (Ltd ed.) $7.95 NME 2001 Battlelords Reinforcement Ltd. Ed. Display (36) $90.00 The Reinforcement Pack Display will contain 36 packs of 15 cards that retail for $2.50 each. Orders for the Limited print run are due by June 1st. Announced for release in August '95. NME 2001-S Battlelords Reinforcement Ltd. Ed. $2.50 OSS 9606 Battlechrome Card Game (2 decks) $16.95 This first release of Battlechrome will come in a two-deck package containing 108 nonrandom cards. Everything players need will be contained in these decks. Only 2000 decks of this release will be printed. Also, 3 cards from this initial release will never be reprinted. No boosters or display boxes will be available with this first release. This item may be available in October, so please get your numbers in as soon as possible. NOTE: Subsequent releases of this game will come in random 60-card decks and booster packs and will be fully collectible. elim,net PBR 40360 Star Wars Customizable Card Game $21.75 $13.11 net Parker Brothers is working with Decipher Games to release the single purchase, two-player mass market version of Star Wars Customizable Card Game. All the action and excitement of Star Wars is captured in this game, featuring actual movie footage. Players collect and trade cards to build their one-of-a-kind collection, then use their Characters, Equipment and Ships to battle one another as they relive the eternal struggle between the Rebel Forces and the Dark Side. Features: Two decks of 60 cards each (120 cards). One is the light (or good) side and the other is the dark (or evil) side. Fifteen-card booster pack (Mission cards) All of the cards in this game set will be unlimited edition common cards (no rares or uncommons) This game is 100% compatible with Decipher's edition. It's designed with the introductory player in mind. A player who starts with this version of the game will want to find and buy the Decipher packs to get the rares and uncommons. Exclusive to this Parker Brothers two-player version are 6 Premium cards in each game. NOTE: Parker Brothers' rep told us that the suggested retail price should be between $20 and $25.00. This game is announced for release in mid-January '96. PIO 95056 Ani-Mayhem Starter Display (10) $89.80 The Starter Display will contain 10 decks of 75 cards that retail for $8.98 each. PIO 95057 Ani-Mayhem Booster Display (60) $118.80 The Booster Display will contain 60 packs of 9 cards that retail for $1.98 each. Jan97 PIO 95102 Ani-Mayhem Expansion Set 1 Booster Display (Ltd. ed.) (60) $118.80 Ani-Mayhem continues with this first Limited edition expansion set. These cards will feature actual screen art from videos, such as Project A-ko, Dominion: Tank Poilice, Armitage III and Phantom Quest Corps. This set adds 220 new cards: 80 common, 80 uncommon and 60 rare. The Booster Display will contain 60 packs of 9 cards (5 common, 3 uncommon and 1 rare) that retail for $1.98 each. Fifteen rule update booklets will be included in each display. net PKK 050CB Ultimate Collection 50-ct. Card Box (2) $1.25 $.75 net Keep your favorite tournament decks safe and separate in these 50-count, extra strong, clear plastic stackable card boxes. 2 boxes per unit. net PKK 100CB Ultimate Collection 100-ct. Card Box $1.25 $.75 net Keep your favorite deck safe in this 100-count, extra strong, clear plastic stackable card box. net PKK 180CB Ultimate Collection 180-ct. Long Card Box $1.75 $1.00 net Perfect for holding the new long sized cards like those found in Sim City and Heresy: Kingdom Come. net PKK 200CB Ultimate Collection 200-ct. Card Box $1.75 $1.00 net Great for holding large decks, groups of your favorite tournament decks or just plain storage. net PKK 250CB Ultimate Collection 250-ct. Card Box $2.09 $1.25 net Great for holding large decks, groups of your favorite tournament decks or just plain storage. net PKK 3020 Soft Sleeves (100) $.59 $.35 net Clear, non-PVC soft card sleeves that can fit inside rigid top loaders (PKK #25TL) for extra protection or can be used alone. Sold in packages of 100. net PKK 3023 Long Soft Sleeves (100) $.85 $.50 net net PKK 3040 Top Loading Hard Sleeves - Clear (25) $1.85 $1.10 net Keep your favorite cards safe by slipping them into these clear, hard plastic protective sleeves. Sold in packages of 25. Note that this was originally solicited as Stock number 25TL. net PKK 3040cb Top Loading Hard Sleeves - Black Edge (25) $2.59 $1.55 net In addition to the Clear Top Loading Hard Sleeve (PKK#3040, was #25TL), we are now carrying these items with colored borders that display your cards beautifully. Now you can color-code your cards right in the sleeve. These top loading hard sleeves have colored plastic edges in black, blue, red and white (sorry, no green yet). Perfect for sorting your valuable cards. net PKK 3040ce Top Loading Hard Sleeves - Blue Edge (25) $2.59 $1.55 net net PKK 3040cr Top Loading Hard Sleeves - Red Edge (25) $2.59 $1.55 net net PKK 3040cw Top Loading Hard Sleeves - White Edge (25) $2.59 $1.55 net net PKK 800CT 800-ct. Storage Box $.45 $.27 net A plain white 800-count storage box to hold any collectible cards. '96 PLT 004 Jan-Ken-Po Booster Display (36) $89.64 Playtyme, Inc. is currently negotiating a licensing agreement with Collect-A-Card Corp. Playtyme's intent (prior to opening negotiations with Collect-A-Card) is to release a Booster Pack Display that will contain 36 packs of 12 cards that retail for $2.49 each. These boosters will not be available until sometime in '96. Note that all of this information is tentative since Collect-A-Card may make pricing and count changes, probably in favor of the end consumer, increasing card count and/or reducing pack prices. As far as firm pricing and availability for the boosters and upgraded second printings, the licensing agreement with Collect-A-Card would grant them exclusive manufacturing and distribution rights. dis PLT 021 Jan-Ken-Po Starter Deck Display (10 decks) $89.50 $9.90 net The Starter Deck Display will contain 10 decks of 50 cards that retail for $8.95 each. PRE 14355 Gridiron Fantasy Football Starter Display (Inaugural ed.) (10) $89.50 Was originally solicited as PRE 9700. This display will contain 10 decks with rulebooks & 60 cards. They retail for $8.95 each. There will be special insert cards in 1 out of every 10 decks. PRE 14355-S Gridiron Fantasy Football Starter (Inaugural ed.) $8.95 PRE 14365 Gridiron Case of Starters (10) (Inaugural ed.) $895.00 $429.60 net Each case of Starters contains a huge window poster for advertising. Not only that, we are offering the full cases at a 55% discount! PRE 14365D Gridiron Case Each Starters & Boosters (Inaugural ed.) $2095.00 $1005.60 net One case of Starters, one case of boosters and a life-sized standee of Lawrence "Lunchbox" Kinkaid (the greatest star player in the Gridiron football league. We are offering these cases at a 55% discount along with the free standee! PRE 14385 Gridiron Fantasy Football Booster Display (48) (Inaugural ed.) $120.00 Was originally solicited as 9701. This display will contain 48 packs of 12 cards that retail for $2.50 each. There will be special insert cards in one out of 23 packs. '97 PRE 14385 Gridiron Fantasy Football Booster Display (48) (Championship ed.) $120.00 PRE 14385-S Gridiron Fantasy Football Booster (Inaugural ed.) $2.50 PRE 14395 Gridiron Case of Boosters (10) (Inaugural ed.) $1200.00 $576.00 net Each case of Boosters contains a kickoff tournament package. It includes everything you need to run an in-store Gridiron Tournament -- including prizes, and free apparel for giveaways. The full details of exactly what these prizes are wasn't available at the time of this Pre-Order, but it will have a retail value of $15-$20. Not only that, we are offering the full cases at a 55% discount! '97 PRE 97102 Gridiron Traditions Booster Display (36) (Ltd. ed.) $70.20 Just as the 1996 pro football season heats up, the Gridiron Fantasy Football game is also suiting up for even more intense bone-breaking action than ever before. For all you sports fans, the Traditions expansion will be available in August '96. Traditions will consist of over 130 new team, play and action cards sold in booster packs of 8 cards for a suggested retail price of $1.95. Display boxes wil contain 36 booster packs. The Traditions set will include 6 new team franchises (expanding league play to 16 squads) as well as Signature Play cards for each of the Star Players included in the Inaugural edition. Additionally, each team's cheerleading squad will now make an appearance in beautifully illustrated cards packed with with plenty of morale building effects! This card set will also include a host of new team traditions, including 5 ultra-rare chase cards with a frequency of 1 in every 18 booster packs. This expansion features illustrations by artists such as Mike Kimble, Nn Thomas, Heather Hudson, Doug Shuler and April Lee as well as returning artists Craig Maher, Tim Collier, Ran Ackles and Kelly Goodnine. '97 PRE tba Gridiron Fantasy Football Starter Display (Championship ed.) (10) $89.50 '97 PRE tba Gridiron Blacklist Booster Display (36) (Ltd. ed.) $70.20 net PRI 60-2 Unauthorized Strategy Guide to the Magic: The Gathering Card Game, The $14.95 $8.07 net Magic is the world's most popular collectible card game, but getting started can be overwhelming and expensive. Written especially for novice players, this unauthorized guide makes plunging into Magic easy and economical. This 400-page book by Gregg Williams and Paul Dreyfus includes simple strategies, ground rules and a complete listing of Revised and 4th Edition cards. This book is available now from Prima Publishing. Mar97,net PRI 97-0 Magic: The Gathering Unauthorized Game Secrets $19.99 $10.79 net RAG RP101B Asstd. Gemstone Set (plastic display box) (was SRG #101B) $3.00 RAG RP101C Asstd. Gemstone Set (cloth bag ) (was SRG #101C) $4.50 RAG RP101Z Asstd. Gemstone Set (zip-locked bag) (was SRG #101Z) $2.50 Jan97 RAG RP102 Premium Assortment Package $13.95 Features 5 very high-quality gemstones (Fluorite, Lapis Lazuli, Rhodocrosite, Turquoise and Galaxite) with an elegant, approximately 3"x3" velveteen bag. RAG RP111B Amethyst Gemstone Set (plastic display box) (was SRG #111B) $3.50 RAG RP111C Amethyst Gemstone Set (cloth bag) (was SRG #111C) $5.00 RAG RP111Z Amethyst Gemstone Set (zip-locked bag) (was SRG #111Z) $3.00 RAG RP121B Tigereye Gemstone Set (plastic display box) (was SRG #151B) $4.00 RAG RP121C Tigereye Gemstone Set (cloth bag) (was SRG #151C) $5.50 RAG RP121Z Tigereye Gemstone Set (zip-locked bag) (was SRG #151Z) $3.50 RAG RP131B Green Lace Agate Gemstone Set (plastic display box) (was SRG #131B) $2.50 RAG RP131C Green Lace Agate Gemstone Set (cloth bag) (was SRG #131C) $4.00 RAG RP131Z Green Lace Agate Gemstone Set (zip-locked bag) (was SRG #131Z) $2.00 RAG RP141B Snowflake Obsidian Gemstone Set (plastic display box) (was SRG #141B) $2.50 RAG RP141C Snowflake Obsidian Gemstone Set (cloth bag) (was SRG #141C) $4.00 RAG RP141Z Snowflake Obsidian Gemstone Set (zip-locked bag) (was SRG #141Z) $2.00 RAG RP151B Rose Quartz Gemstone Set (plastic display box) (was SRG #121B) $3.50 RAG RP151C Rose Quartz Gemstone Set (cloth bag) (was SRG #121C) $5.00 RAG RP151Z Rose Quartz Gemstone Set (zip-locked bag) (was SRG #121Z) $3.00 Jan97 RAG RP161B Hematite Gemstone Set (plastic display box) $4.95 Jan97 RAG RP161C Hematite Gemstone Set (cloth bag) $5.95 Jan97 RAG RP171B Jade Gemstone Set (plastic display box) $5.95 Jan97 RAG RP171C Jade Gemstone Set (cloth bag) $6.95 This January, Ragnarok Press is pleased to be adding two new varieties of gemstones, Hematite and Jade. These are both beautiful, excellent quality stones. NOTE: As of January 1st, Ragnarok will be discontinuing the zip-locked bag packaging of their gemstones. RPR RC002BE Scrye Counter w/o wizard - Blue $6.95 RPR RC002BK Scrye Counter w/o wizard - Black $6.95 RPR RC002GD Scrye Counter w/o wizard - Gold $6.95 RPR RC002GN Scrye Counter w/o wizard - Green $6.95 RPR RC002R Scrye Counter w/o wizard - Red $6.95 RPR RC002S Scrye Counter w/o wizard - Silver $6.95 RPR RC002UP Scrye Counter w/o wizard - Unpainted $4.95 RPR RC003BE Scrye Counter II - Blue $7.95 RPR RC003BK Scrye Counter II - Black $7.95 RPR RC003GD Scrye Counter II - Gold $7.95 RPR RC003GN Scrye Counter II - Green $7.95 RPR RC003GP Scrye Counter II - 24K Gold Plated $16.95 This special Limited Edition version of the new Scrye Counter will be limited to either 10,000 or 12,000 copies (RPR hasn't said yet). RPR RC003R Scrye Counter II - Red $7.95 RPR RC003S Scrye Counter II - Silver $7.95 RPR RC003UP Scrye Counter II - Unpainted $5.95 The popular life point counter completely uncoated. It's just plain metal so players can paint the figure to match their own style. RPR 72039 Doomtrooper - Red $12.95 RPR 72040 Doomtrooper - Green $12.95 RPR 72041 Doomtrooper - Black $12.95 RPR 72042 Shadowfist - Purple $9.95 RPR 72043 Shadowfist - Black $9.95 RPR 72044 Shadowfist - Red $9.95 RPR 72045 Legend of the Five Rings - Red & White $12.95 RPR 72046 Legend of the Five Rings - Purple & Green $12.95 RPR 72047 Legend of the Five Rings - Blue & Red $12.95 RPR 72051 Eight Ball $9.95 RPR 72052 Reaper Skull (Black Skull w/White Eyes) $9.95 RPR 72053 Reaper Skull (Black Skull w/Red Eyes) $9.95 RPR 72054 Reaper Skull (Blue Skull w/Black Eyes) $9.95 RPR 72055 Reaper Skull (unfinished) $6.95 RPR 72056 Evil Eye, The $9.95 RPR 72057 Evil Eye (unfinished), The $6.95 SBE 001 XXXenophile Starter Display (10) $99.50 The Starter Display will contain 10 decks of 60 cards that retail for $9.95 each. SBE 001-S XXXenophile Starter $9.95 These Starter decks of 60 cards retail for $9.95. SBE 002 XXXenophile Booster Display (24) $54.00 The Booster Display will contain 24 packs of 15 cards that retail of $2.25 each. SBE 002-S XXXenophile Booster $2.25 Each pack of 15 cards retail for $2.25 each. SHI 13130 Mini Blood Points $6.00 35 red and 5 black 1/2" glass stones packaged with a miniature Blood Collection Bag (for use as a dice bag). This is the preferred play test mix from Wizards of the Coast. Please note that the upcomming game Jyhad, states the use of bloodpoints in ti's rules, so this product is a must for those carrying Jyhad. SHI 13131 Mini Blood Point Collection Bag $4.00 This 4"x5" miniature blood collection bag will make a perfect dice bag. The Lable will be printed directly on to the bag to avoid the problems Shield had with old bags (the paper ones would peel off). SJG 1604 Illuminati: NWO Starter Set (Lmtd) $9.95 SJG 1605 Illuminati: NWO Starter Deck display (unlimited) $59.70 Six double-deck sets (110 cards per set) to a display at $9.95 per set. The unlimited edition of INWO will be packaged in the same way as the limited edition (same card counts, same randomization pattern), but will be easily distinguishable from the limiteds. So that the two editions can be used together in play, the card backs and corner cut will be identical. SJG needs our orders for these early, so we are soliciting this item now. SJG 1606 Illuminati: NWO Booster display (unlimited) $81.00 16 cards per pack, 26 packs to a display at $2.25 per pack. The unlimited edition of INWO will be packaged in the same way as the limited edition (same card counts, same randomization pattern), but will be easily distinguishable from the limiteds. So that the two editions can be used together in play, the card backs and corner cut will be identical. SJG needs our orders for these early, so we are soliciting this item now. SJG 1610 Illuminati: NWO Factory Set $29.95 Includes one each of all 400 common, uncommon and rare INWO cards. It also has 3 of each Illuminati card (the central card you build your power structure around) and blank cards too -- bringing the total count to 450 cards. So the INWO Factory Set is more than a collector's item -- it's a complete, playable game with its own special rules! The backs of the Factory Set cards will be identical to the other INWO card backs, so that Factory Set cards can be played with all other cards. But the faces will have a different graphic design, so that collectors can tell them from the Limited Edition. SJG 1611 Illuminati: NWO Book, The $16.95 Includes illustrations of all 409 cards from the Limited Edition plus special promotional cards, with all art reproduced in full-color. (144 pages) Features variant rules sneaky strategies card lists "stupid" INWO tricks SJG needs our orders by the end of February, so please get your orders in now. SJG 1612 Illuminati: NWO Blank Cards Display $56.00 Now players can create their own pawns in the conspiracy for global domination! Illuminati: New World Order Blank Cards have the same backs as normal INWO cards, (both the red Group backs and the blue Plot backs) but the faces are completely blank. Players will also find blank cards useful to serve as proxies for valuable rare cards they don't want to expose to possible damage during play. Priced for impulse purchase, every INWO player will want a pack (or more) of INWO Blank cards! The INWO Blank Cards Display will contain 28 packs of 20 cards that retail for $2.00 each. SJG 1614 Illuminati: NWO Assassins Booster Display $84.00 Assassins, the first expansion set for Illuminati: New World Order, introduces a new group -- the Society of Assassins. This is the only group from the original Illuminati game not in the first INWO release. This approximately 100-card set will have plenty of new Plots, Groups and Resources to take INWO's treachery and double-dealing to a new high! The Assassins Expansion Set will have the same card backs as all other INWO cards so they can be added to any deck. The fronts will feature the Limited Edition graphic design. Subsequent printings of Assassins will have the Unlimited Edition graphic design, preserving the collectible value of the print run. The Booster Display will contain 60 packs of 8 cards that retail for $1.40 each. SJG needs our orders by June 27th, so please get your numbers in by June 20th. net SJG 1600G Illuminati: NWO Starter display (German Ed.) $80.65 $43.00 This is the German Language edition of the popular SJG cardgame. net SJG 1600G-S Illuminati: NWO Starter (German Ed.) $6.50 $3.59 net SJG 1601G Illuminati: NWO Booster display (German Ed.) $102.18 $61.00 This is the German Language edition of the popular SJG cardgame. net SJG 1601G-S Illuminati: NWO Booster (German Ed.) $2.95 $2.84 SRG 101BB Quest for the Grail Booster Pack Display (Ltd. ed.) (36) $99.00 The Booster Display will contain 36 packs of 14 cards that retail for $2.75 each. SRG 101BB-S Quest for the Grail Booster Pack (Ltd. ed.) $2.75 tba SRG 101GB Quest for the Grail Gift Box $18.50 Stone Ring Games will be releasing Quest for the Grail in a gift-box format. The gift box will be a beautiful, full-color package designed to be shelved with books or other boxed games. It will contain 2 Quest for the Grail decks, 2 sets of rules, a special rule supplement, 25 gem counters and 4 dice. Each package will also include 2 new promotional cards which not be available anywhere else. The dimensions of the gift box will be 5-1/2" wide x 8" long x 1" deep. This size and format were specifically selected to make it roughly the same size as trade paperbacks and hardcover books, so that it can ideally be shelved next to Arthurian novels in game stores and bookstores. SRG's pre-order deadline for this August release is July 25th. SRG 101SB Quest for the Grail Starter Deck Display (Ltd. ed.) (10) $82.50 The Starter Display will contain 10 decks of 56 cards that retail for $8.25 each. SRG 101SB-S Quest for the Grail Starter Deck (Ltd. ed.) $8.25 tba SRG 102BD Knights of the Isles Booster Display (Ltd. ed.) (36) $99.00 This first expansion for Quest for the Grail will be a set of 135 cards and will feature characters from Arthurian legend who are from story cycles associated with Scotland and Ireland. These include some well-known knights from the family of King Lot of Orkney, as well as other interesting but less familiar Characters, Quests and Events from traditional Celtic folklore. The Booster Display will contain 36 packs of 14 cards that retail for $2.75 each. Each booster pack will have 2 rare, 4 uncommon and 8 common cards. Dec'96 SRG 201 Quest for the Grail Player's Guide $9.95 The Quest for the Grail Player's Guide will be a 64-page softbound book with a beautiful full-color wraparound cover. It will contain in-depth articles and background material, including a complete card concordance, an updated spoiler list, Arthurian poetry and fiction, plus all the best game variants, deck design ideas and strategy hints. '96 SRG tba Quest for the Grail Booster Pack Display (2nd Ltd. ed.) (36) $99.00 The Booster Display will contain 36 packs of 14 cards that retail for $2.75 each. '96 SRG tba Quest for the Grail Starter Deck Display (2nd Ltd. ed.) (10) $82.50 The Starter Display will contain 10 decks of 56 cards that retail for $8.25 each. STD 5108 What the Wizards Won't Tell You $12.95 Billed as an expert's guide to the card game, Magic the Gathering, this book covers everything from collecting cards to a short story set in Dominia. The major sections of the book are: Game variations, Tactics and duels with ante, Strategy and duels without ante, and Grand Strategy. The book is trade paper-back sized, and has a black and white cover. TCG 1013 Towers in Time Players Deck Display (12) $83.40 Travel through time and build your armies. If you build them well enough you will survive the battle about to be waged. Be the last Reign in Towers in Time. 12 Player Decks per Display with a retail of $6.95 each. TCG 1013-S Towers in Time Players Deck $6.95 TCG 1015 Towers in Time Booster Pack Display (60) $87.00 60 Booster Packs per Display with a retail of $1.45 each. TCG 1015-S Towers in Time Booster Pack $1.45 Sep'96 TCG 2010 Highlander: The Card Game Collector's Set (Tin) $150.00 Thunder Castle Games proudly announces a Collector's Set of the immensely popular Highlander: The Card Game. This very limited edition contains each of the 165 images of the first set of cards, displaying in great detail some of the most memorable scenes from the first season of the Highlander television series, plus special chase cards available nowhere else. Each display box will be individually numbered and packaged in a durable tin container. To enhance collectibility, the card backs will be uniquely different from the original set. The Collector's Set is announced for release in 1st quarter '96 and is limited to a print run of 10,000, so please get your numbers in as soon as possible. TCG 2012 Highlander: The Card Game Starter Display (12) (Limited Ed.) $107.40 At the time that Boosters were solicited in February '95, there were no plans to produce Starters. This month, Thunder Castle Games is pleased to announce the release of Starter Decks for SwordMaster - Highlander. The Starter Deck Display will contain 12 decks of 56 cards (52 playable cards plus 4 instruction cards) that retail for $8.95 each. All decks are randomly sorted for collectibility. TCG 2017 Highlander: The Card Game Booster Display (36) (Limited ed.) $88.20 You have walked among us for centuries. Now that the Gathering is here, you search for others of your kind. Every stroke of your sword brings you closer to the Prize. "There can be only one!" This is a fast paced game that simulates a sword fight between you and another immortal. Footage is taken from the TV series and the movie. Includes 36 Booster Packs per Display with a retail of $2.45 each for a 16-card pack. Oct'96 TCG 2037 Watcher's Chronicle Booster Display, The (28) (Unltd. T.V. ed. #1) $82.60 The Quest for The Prize continues... More of your favorite heroes and villains from the popular Highlander television series join The Game. Use these cards to further customize ypur personal deck and collect all of the breathtaking images from the second and third season of the series. Duncan MacLeod, Annie Devlin and your other favorite personas will appeal to players and collectors alike. This expansion set offers 100 all-new, exciting images and also includes exciting new chase cards. Continue the adventure of Highlander: The Card Game with The Watcher's Chronicle, announced for release in the October '96. Includes 28 booster packs per display with a retail of $2.95 each for a 15-card pack. '96 TCG tba Highlander: The Card Game, Set 2 (TV series) Starter Display tba Announced for release during the 1st quarter of 1996. No other information is available at this time. '96 TCG tba Highlander: The Card Game, Set 2 (TV series) Booster Display tba Announced for release during the 1st quarter of 1996. No other information is available at this time. TCG 2022 Highlander: Movie Edition Starter Display (12) (Ltd. ed.) $119.40 Following the smashing success of the limited edition of Swordmaster: Highlander card game, Thunder Castle Games announces the first Highlander expansion set. Highlander: The Card Game Set 1 (Movie Edition) will be a stand-alone set containing 300-350 images and is scheduled to be released in March '96. The cards feature photo stills from the Highlander movie series and are printed using TCG's high-quality stochastic screening process. The cards' unparalleled image size (ranging from 1.4" to 2.6" in height) brings the action and excitement of Highlander to life! The Starter Deck Display will contain 12 decks of 52 cards that retail for $9.95 each. TCG 2027 Highlander: Movie Edition Booster Display (28) (Ltd. ed.) $82.60 The Booster Pack Display will contain 28 packs of 15 cards that retail for $2.95 each. Jan'97 TCG 2047 Gathering (Highlander: Movie Ed. #2) Booster Display, The (28) (Ltd. ed.) $82.60 The Second Movie Edition features 150 all-new cards from the successful Highlander movie trilogy. Like all sets in the Highlander: The Card Game line, the Movie Edition #2 is playable with other Highlander expansion sets. Includes 28 Booster Packs per Display with a retail of $2.95 each for a 15-card pack. '97 TCG 4001 Watcher's Field Guide, Vol. 1, The $19.95 The Watcher's Field Guide to Highlander: The Card Game contains all a player needs to study and learn the best strategies for personalized deck construction and effective game play. The Guide also includes a well-written explanation of the rules, card errata, FAQ's and a card checklist for the Limited edition and Watcher's Chronicle. This 200+-page trade paperback is announced for release in early 1997. net THU 140-9 Magic: The Gathering Official Encyclopedia (reprint) $19.95 $11.22 net This is the book every Magic:The Gathering player and card collector has been waiting for! For the first time, the current version of every Magic card produced by Wizards of the Coast is reproduced in full color. Over 2,000 cards are featured, from the original Limited edition to Alliances, as well as discontinued cards, promotional cards and misprints. Complementing each set is a colorful history, including the setting and story for the expansion, and commentary on the sets impact on Magics game play. Accompanying every card is the most current wording and rarity information on all versions of the card -- vital information for every player and colletor. The Magic: The Gathering Official Encyclopedia also includes unique Deck-Building Indexes, assembled -- for the first time ever -- by the team of Magic: The Gathering experts at The Duelist, Wizard of the Coasts official trading card game magazine. This book did so well that Thunders Mouth Press will be releasing an exact reprint of it in February 97. '97 TIM tba Duel for the Stars Starter Display tba '97 TIM tba Duel for the Stars Booster Display tba Apr'96 TOP 267-0 Killer Instinct Case of Starters $802.35 $483.34 net A Case of 6 Starter Displays each containing 12 decks. Each deck has 60 cards. TOP 267-2 Killer Instinct Starter Display $139.30 $83.91 net Apr'96 TOP 268-0 Killer Instinct Case of Boosters $1057.75 $637.20 net A Case of 12 Booster Displays each containing 24 packs. Each pack has 15 cards. TOP 268-4 Killer Instinct Booster Display $91.80 $55.31 net op TSR 1116P Spellfire: The Card Game Display (6) $53.70 op TSR 1116P-S Spellfire: The Card Game 2nd Ed. $8.95 op TSR 1116PB-S Spellfire: The Card Game Ltd. Ed. 2nd Ed. $8.95 op TSR 1116PC Spellfire : Starter Display 3rd Ed. (6) $53.70 TSR has decided to make a 3rd printing of Spellfire. It will include 20 all-new rare cards to enhance collectibility. The 20 new rare cards will replace the 20 rare cards from the 1st and 2nd edition starter decks. All of the new cards will feature characters from Dark Sun, Greyhawk, Forgotten Realms and AD&D campaigns. The Prepack comes with 6 Dual decks that retail for $8.95 each. The following changes will further distinguish the 3nd ed. cards from the previous editions: 1. The cards will all have 3rd edition printed on them. 2. The Third Edition will only be sold in the dual starter format. The booster packs (ST# 1117PA) have been eliminated, and all in-house orders will be cancelled. 3. TSR is limiting their printrun to exactly as many as they get pre-orders for. There will be no more available if you don't pre-order yours now. op TSR 1116PC-S Spellfire : Starter 3rd Ed. $8.95 op TSR 1117P Spellfire: Booster Display (36) $90.00 36 Boosters per prepack. op TSR 1117P-S Spellfire: Booster Pack $2.50 TSR 1118P Ravenloft Booster Display (36) $90.00 36 Boosters per prepack. TSR 1118P-S Ravenloft Booster Pack $2.50 TSR 1119P Dragonlance Booster Display (36) $90.00 Contains 36 Booster Packs. TSR 1119P-S Dragonlance Booster Pack $2.50 op TSR 1123P Underdark Booster Display (36) $90.00 Located beneath the surface of the Forgotten Realms lie the Drow and their subterranean world called Underdark. This newest Spellfire expansion adds totally new and unique champions, spells, artifacts, magical items and more from the realms of Underdark! The Underdark set contains 100 cards in the base set and an additional set of 25 special photo chase cards. Each point-of-purchase display box will contain 36 fin-sealed packets of 15 randomly-collated cards that retail for $2.50 each. This product (announced for release in December '95) was originally solicited on our April Pre-Order Form as the Spellfire: Al-Qadim Booster Display, which will no longer be printed. If you wish to change your numbers or give your numbers for this all-new product, you may do so on this form. op TSR 1123P-S Underdark Booster Pack $2.50 op TSR 1126P-S Powers Booster Pack $2.50 TSR 1127P Starter Display 4th Ed. (6) $59.70 The 4th Edition of the Spellfire card game features revised rules for the new character classes of Psionicist and Regent, unarmed combat Hero cards, as well as updated deck construction and new tournament rules. Each 55-card deck is ready for play right out of the box, with a new mix of cards from the 1st, 2nd and 3rd Editions and out-of-print booster packs. These cards are all specially collated to be tournament ready. In addition, the package contains 12 new cards from Booster Pack, Set 10, Draconomicon. The P.O.P. Display Box will with 6 games that retail for $9.95 each. TSR 1151P Runes & Ruins Booster Display (40) $100.00 This set contains classic haunts, such as the Keep on the Borderlands and Tomb of Horrors. Fans of 1st Edition AD&D will look forward to seeing their favorite characters and monsters returning once again. Each point-of-purchase box will contain 40 fin-sealed packets of 12 cards that retail for $2.50 each. TSR 1151P-S Runes & Ruins Booster $2.50 TSR 1152P Birthright Booster Display (40) $100.00 This ninth booster set for the exciting Spellfire card game features the thrill of Birthright, a campaign world in which people reign by the might of blood alone. It also introduces the Regents (a new class of champions), new realms, new spells and new magical items. Each point-of-purchase box will contain 40 fin-sealed packets of 12 cards that retail for $2.50 each. TSR 1152P-S Birthright Booster $2.50 TSR 1153P Night Stalkers Booster Display (40) $100.00 Night Stalkers introduces more fearsome undead and a new thief champion class with new abilities that let players pit their champions against previously unattackable realms... and win! Each point-of-purchase box will contain 40 fin-sealed foil packets of 12 randomly collated cards that retail for $2.50 each. TSR 1153P-S Night Stalkers Booster Pack $2.50 TSR 1156P Draconomicon Booster Display (40) $100.00 Dragons, dragons and more dragons! All new dragon types, dragon powers, dragon magic and dragon realms are featured in this booster pack of brand new cards from all the different AD&D campaign worlds, including Forgotten Realms, Mystara, Al-Qadim, Maztica, The Horde and others. Each point-of-purchase box will contain 40 fin-sealed packets of 12 cards that retail for $2.50 each. TSR 1156P-S Draconomicon Booster Pack $2.50 Apr97 TSR 1160P Dungeon! Booster Display (40) $100.00 The realms of the various AD&D worlds contain treasures beyond imagination. Now, the SPELLFIRE card game introduces dungeon cards that alter the flow of the game in ways that rule cards never did. With these special dungeon cards, who will have the courage to challenge fate and gain its power? Apr97 TSR 1160P-S Dungeon! Booster Pack $2.50 Jul97 TSR 1161P Fiends Booster Display (40) $100.00 Jul97 TSR 1161P-S Fiends Booster Pack $2.50 Nov97 TSR 1164P Incantations Booster Display (40) $100.00 Nov97 TSR 1164P-S Incantations Booster Pack $2.50 TSR 1133 Master of the Magic, Spellfire Reference Guide $12.95 The complete reference guide for the Spellfire card game. Contains the latest edition of the game rules, complete with diagrams and examples. Other chapters discuss strategies for building decks, tactics for playing the game, rule variations, and tournament rules. All 797 individual Spellfire cards printed in 1994 are shown in full color with their rarity. TSR 1154 Spellfire Reference Guide, Vol. 2 $19.95 Volume 2 contains the latest edition of the game rules, complete with diagrams and examples. Other chapters discuss strategies for building decks, tactics for playing the game, rule variations, and tournament rules. All individual Spellfire cards printed in the 3rd and 4th Editions and Booster Pack Sets 5 - 11 for 1995 and 1996 are shown in full color with their rarity -- over 1000 cards in all! TSR 1128PB Blood Wars Cardgame Display (2nd Ed.) $59.70 Display box includes 6 cardgames retail priced at $9.95 each. TSR 1128PB-S Blood Wars Cardgame (2nd Ed.) $9.95 op TSR 1130P-S Rebels & Reinforcements: Blood Wars Escalation Pack #1 $2.50 op TSR 1131P Factols & Factions: Blood Wars Escalation Pack #2 (36 pack display) $90.00 The Blood Wars come to Sigil as this new escalation to the game deals with the leaders, legions and luck of the secret societies of the City of Doors at the center of the planes. Each packet will have 15 randomly collated Blood Wars cards drawn from the a new card set describing the factions and factols of Sigil. Display box includes: 36 escalation packs at $2.50 each with each pack containing 15 cards. These highly collectible cards include cards not found in the standard decks and will be attractive to players of the Blood Wars game. op TSR 1131P-S Factols & Factions: Blood Wars Escalation Pack #2 $2.50 TSR 1132P Powers & Proxies: Blood Wars #3 (36) $90.00 The Blood Wars turn serious as the gods themselves rumble in the Realms, pummel in the planes, and lead their own legions into eternal combat. Each packet will have 15 randomly collated Blood Wars cards drawn from the a new card set describing the various godly powers which make their homes in the Planes. Display box includes: 36 escalation packs at $2.50 each with each pack containing 15 cards. These highly collectible cards include cards not found in the standard decks and will be attractive to players of the Blood Wars game. TSR 1132P-S Powers & Proxies: Blood Wars #3 $2.50 TSR 1140 Warlord's Tactical Manual $14.95 This 160-page perfect-bound full-color guide to the Blood Wars card game features optional rules for many variations of the original game, providing players with many new ways to use the same cards. It also includes strategic advice, particularly effective card combinations, tricks and traps for opponents and dozens of suggestions for hand-tooled decks. Finally, a full-color representation of every card in the entire game is included, along with a checklist for the serious collector. op TSR 1078 '92 Collector Cards: Set 2 $36.00 op TSR 1080 '92 Collector Cards: Factory Set $24.95 op TSR 1093 '93 AD&D Collector Cards: Set 1 $36.00 op TSR 1095 '93 AD&D Collector Cards: Set 2 $36.00 op TSR 1096 '93 AD&D Collector Cards: Set 3 $36.00 op TSR 1097 '93 Collector Cards: Factory Set $24.95 97,net TTI 8500 Monster Magic Game Cards Power Panel $298.80 $180.00 net The Power Panel holds 30 each of the game deck and booster pack. When assembled, this header/base and wing rack measures 13"x14"x65". dis,net TTI 9001D Monster Magic Game Cards Deck Display (12) $82.25 $49.50 net The Game Deck Display will contain 12 decks of 55 randomly-inserted game cards. Each deck is packaged on a 5"x7" blister card. dis,net TTI 9001D-S Monster Magic Game Cards Deck $6.95 $4.13 net dis,net TTI 9501D Monster Magic Game Cards Booster Display (12) $36.10 $21.75 net The Booster Pack Display will contain 12 packs of 16 randomly-inserted game cards. Each pack comes on a 5"x7" blister card. dis,net TTI 9501D-S Monster Magic Game Cards Booster $3.00 $1.81 net TWI 22100 Pro-Vault Archival 3-Ring Binder $12.50 This neat binder has got to be one of the coolest new ideas we've seen here for storing anything in plastic page protectors. It is both a 3-ring binder and a storage case as well. The binder is constructed out of high-impact polypropolene with a linen-like finished surface. It holds up to 60 card pages (540 cards) and snaps shut around them to keep them safe. They stack beautifully, and stand on a shelf even better - no more slumping binders with bent pages! ULG 1100 Ultimate Combat! Starter Display (10) $79.50 The Starter Deck Display will contain 10 decks which retail for $7.95 each. ULG 1100-S Ultimate Combat! Starter $7.95 ULG 1200 Ultimate Combat! Booster Display (36) $106.20 The Booster Pack Display will contain 36 packs which retail for $2.95 each. ULG 1200-S Ultimate Combat! Booster $2.95 ULG 1600 Ancient Fighting Arts of China Booster Display (36) $106.20 The Ancient Fighting Arts of China will be available in 15-card booster packs (1 gold belt, 2 black belt, 3 brown belt and 9 white belt) retailing for $2.95 each. ULG 1600-S Ancient Fighting Arts of China Booster $2.95 net UPR 1006 Platinum 9-Pocket Card Pages (100/box) $18.95 $9.75 net Non-PVC, acid-free, super safe, super strong, high clarity and 3-hole punched to fit in a ringed binder, these card pages come with a cool hologram in the corner and can be archived. Sold in boxes of 100. net UPR 1018 Platinum 9-Pocket Card Pages (250/box) $45.00 $23.50 net Same as UPR #1006, just more of them. Sold in boxes of 250. net UPR 101b Ultra Pro Mini Top Loaders (50) $3.15 $1.90 net Features: Fit Easily into Standard Cardboard Storage Boxes Archival Safe - No PVC Heavy Gauge Polypropylene High Clarity, Sized Precisely to fit all 2.5"x3.5" Cards Cards Insert & Remove with Ease UltraPro Hologram Safe Storage Symbol 200 per Display Box net UPR 101d Ultra Pro Mini Top Loader Display (200) $12.25 $7.25 net net UPR 206d Platinum 6-Pocket Card Pages (100/box) $16.52 $9.95 net Perfect for holding the Sim City Long Cards, and the upcoming Legacy cards from Last Unicorn. They would also work well for storing some styles of Tarot Cards. net UPR 3023 Polypropylene Card Sleeves (100/box) $1.30 $.78 net Non-PVC, acid-free, super safe, super strong, crystal clear polypropylene individual card sleeves. These sleeves hold all 2.5"x4.75" cards and fit inside tall top loaders. Sold in boxes of 100. net UPR 81051 Card Protector Retail Packs (24) $31.20 $18.72 net These are the same as Deck Protectors, except they come in inexpensive ($1.30 each) 10-sleeve booster packs. Perfect for the customer who needs only a few more protectors for his new acquisitions. Oct'96,net UPR 81127 Gaming Card Carrying Case $17.95 $10.77 net A zippered black nylon carrying case with shoulder strap, featuring a flow-molded cavity with spaces for 5 gaming card decks (particularly UPR #81162), and one more space to hold counters, dice and markers. The lid cover contains pockets for card storage, rulebooks, magazines, etc. Comes in 4-color packaging. This is just what your customers have been looking for to carry their hustling supplies to tournaments, sessions and the like. Oct'96,net UPR 81162 100-ct. Deck Protector (2-pc. box) $1.30 $.78 net A 2-piece slide-in polystyrene box designed to hold 100 cards IN DECK PROTECTOR SLEEVES! The box design is similar to the PKK boxes. net UPR 81163 240-ct. Deck Protector (2-pc. box w/dividers)) $3.30 $1.98 net A polystyrene box designed to hold up to 240 cards IN DECK PROTECTOR SLEEVES, with removable dividers to keep your killer decks separate. net UPR RP9CAT3 9-Pocket Create-A-Theme Gaming Portfolios $5.95 $3.57 net These are black card portfolios, each featuring 10 Ultra Pro 9-pocket pages and a clear overlay on the front cover with a Deck Bynd'r Jester Gaming insert. Designed so players can put whatever they like on the cover -- magazine covers, personal art, those oversized Magic cards, etc. net UPR RPJc 3-Ring Collectors Card Album $5.75 $3.40 net Dark blue vinyl binder with hologram logo. Perfect for holding 8.5"x11" card pages. net UPR 81098g Dragon Style Deck Bynd'r (Gold) $8.50 $5.10 net Features: Holds up to 100 cards Includes 10 UltraPro Card Protectors Reinforced Flow Molded Design Padded, Embossed Cover with Dragon on the front and back net UPR 81098n Dragon Style Deck Bynd'r (Green) $8.50 $5.10 net net UPR 81099b Dark Style Deck Bynd'r (Brown) $8.50 $5.10 net Features: Holds up to 100 cards Includes 10 UltraPro Card Protectors Reinforced Flow Molded Design Padded, Embossed Cover with Dark Creature on the front and back net UPR 81099k Dark Style Deck Bynd'r (Black) $8.50 $5.10 net net UPR 81100 Mini Top Loader Deck Protector Box (100) $6.75 $4.06 net This is a starter-sized box of 100 mini top loaders. Features: Archival Safe - No PVC Heavy Guage Polypropylene Sized to fit Ultra Pro Deck Byndr's Sized to fit Ultra Pro 9-Pocket Pages UltraPro Hologram Safe Storage Symbol net UPR 81101 Dragon 3-Ring Card Bynd'r $7.50 $4.50 net Full-sized 3-ring binder albums with: Heavy Duty 12 lb. Locking Force D-Ring Extra Reinforced Hinges Made from Environmentally Friendly, Double Polypropylene The Dragon 3-ring binder features a Dragon on the front and back covers. The Dark 3-ring binder features an amorphous dark creature with many eyes and mouths on the front and back covers. net UPR 81102 Dark 3-Ring Card Bynd'r $7.50 $4.50 net net UPR 81103 9-Pocket Deck Bynd'r Page Display (100) $16.50 $9.85 net Features: Archival Safe - No PVC Pre-Punched Holes UV Barriers for Added Protection Super Strong Welds - Will not cold crack 100 Pages per Display Box net UPR 81107 Deck Bynd'r Jester 3 D-ring Album $6.30 $3.78 net An archival, no-PVC, black 3" binder with a purple hotstamped Deck Bynd'r Jester (familiar from the Deck Protector covers). net UPR 950334 Mini Top Loader Deck Protector Counter Display (10 boxes) $63.75 $38.40 net This counter display holds 10 boxes of UPR #950333. net UPR 81114HD M:TG Deck Bynd'r (Gold Metallic) $7.95 $4.49 net Features: Holds up to 100 cards Designed to be used as a card shoe during play Room for playing pieces & counters Padded, Embossed Cover with M:TG Logo on the front and back net UPR 81114HN M:TG Deck Bynd'r (Green Metallic) $7.95 $4.49 net Features: Holds up to 100 cards Designed to be used as a card shoe during play Room for playing pieces & counters Padded, Embossed Cover with M:TG Logo on the front and back net UPR 81115H M:TG Deck Protector Display (10) $49.50 $24.38 net Contains 10 decks with sixty (60) sleeves. net UPR 81115S M:TG Deck Protector Single $4.95 $2.54 net A deck of 60 Deck Protectors with the M:TG hologram in a cover featuring the logo and cardback design. Deck Protectors fit in the 9 pocket pages, lie flat and contain no PVC! net UPR 81116H M:TG Deck 3" D-ring Collage Cover $9.95 $5.46 net Four-color art inserts cover this 3" D-ring binder system. net UPR 81117H M:TG Deck 2" D-ring Gold Logo Cover $8.95 $5.27 net This version features a 2" D-ring binder system with the M:TG Logo heatstamped in gold on the front cover. net UPR 81118H M:TG 9-Pocket Hologram Pages (8) $2.70 $1.37 net These card storage sheets come in packs of 8 pages; are made of super strong, archival polypropelene; are UV resistant; and are perfect for storing Magic cards that are already stored in Deck Protector card sleeves. USG DWC60 Wyvern: Chameleon Exp. Booster Dsp. (60) $90.00 The Wyvern Chameleon Expansion Set will contain 90 new card designs, bringing the Wyvern universe to 419 cards. The Chameleon Display will contain 60 packs of 8 cards plus 1 rule card that retail for $1.50 each. Tentatively announced for release in February or March. No other information is available at this time. USG DWC60-S Wyvern: Chameleon Exp. Booster $1.50 USG DWP60 Wyvern: Phoenix Exp. Booster Dsp. (60) $90.00 U.S. Games Systems has announced the first expansion to its bestselling collectible trading card game, Wyvern: The Game of Dragons, Dragon Slayers and Treasure. The much-awaited Phoenix Expansion will be released in July, introducing 90 new cards. The Phoenix Expansion will add these new cards to the 239 cards now available, making a total of 329 brilliantly illustrated cards for the Wyvern universe. The unique insignia and black border will identify this new Phoenix Expansion set. A black border signifies cards from the Premiere Limited Edition, while the Limited Edition cards have the black border and a black dot next to the card number. Sets of all editions include common, uncommon and rare cards. The Phoenix Display will contain 60 packs of 8 cards plus 1 rule card that retail for $1.50 each. USG DWP60-S Wyvern: Phoenix Exp. Booster $1.50 USG DWY12L Wyvern Starter Display (12) (Ltd. Ed.) $95.40 This new Limited Edition is expanded from the "Premier" Limited Edition and will consist of over 225 cards (the 136 premier cards plus 89+ new ones). The breakdown of the Starters is: 2 rares, 13 uncommons, 45 commons. USG DWY12L-S Wyvern Starter (Ltd. Ed.) $1.50 USG DWY12U Wyvern Kingdom Ed. Starter Display (12) (Unltd ed) $95.40 **RESOLICIT OF STARTERS AND BOOSTERS FROM APRIL '95 PRE-ORDER FORM** Any numbers you place on this form will replace your previous order. If you leave it blank, any previous order will stand. The successor to the Wyvern Limited Edition, the Kingdom Edition will include all 239 cards from the Limited Edition, with a few of the cards bearing corrected text for clarification of their use. Additionally, 38 selected cards from the Phoenix Expansion set will be randomly inserted in the Kingdom Edition Starter decks. These Phoenix cards will now have new numbers ranging from 240 to 277. To distinguish the Kingdom Edition from other releases, a small Wyvern logo will appear above the text box on all of the cards. The Starter Display will contain 12 decks of 60 cards that retail for $7.95 each. Announced for release in March '96. USG DWY12U-S Wyvern Kingdom Ed. Starter (Unltd ed) $7.95 USG DWY36L Wyvern Booster Display (36) (Ltd. Ed.) $90.00 The breakdown of the Boosters is: 1 rare, 3 uncommons, 11 commons. USG DWY36L-S Wyvern Booster (Ltd. Ed.) $1.50 USG DWY36U Wyvern Kingdom Ed. Booster Display (36) (Unltd ed.) $90.00 The Booster Display will contain 36 packs of 15 cards that retail for $2.50 each. USG DWY36U-S Wyvern Kingdom Ed. Booster Display (36) (Unltd ed.) $90.00 15 cards & retails for $2.50. USG WY99 Wyvern Starter Set (2 decks) $25.00 Wyvern is a strategic game of unparalleled intensity. Protect your KIngdom and its Treasure while your Dragons attack your opponent's battlefield. This product contains all you need to play Wyvern. The set includes two 60-card Limited edition Starter Decks with rules and Wyvern: The Insider's Guide. Each Wyvern deck includes 2 rare, 13 uncommon and 45 common cards. The Wyvern Insider's Guide will help you hone your strategy and master the many dimensions of Wyvern. This Starter Set is available now from U.S. Games Systems. USG WGC30 Wyvern Gold Coins (30) $15.00 U.S. Games is pleased to announce their new Wyvern Accessory, "Gold" Coins. These coins are used in the game to pay for your dragons to fight. 30 coins in a black velveteen pouch. Both the coins and the pouch are packed in a plastic box. USG BK146 Wyvern: The Insider's Guide $12.95 Wyvern was released in January of 1995, and has had a tremendous response from the gaming community. This guide came out of players' requests to get more information on the mythological background of the cards in the game, as well a detailed discussion of the rules and strategy. Wyvern: The Insider's Guide encompasses the many dimensions of Wyvern, including expanded rules, tournament rules, multi-player rules, strategy tips, collector's information and the mythology behind many of the Dragons, Dragon Slayers and Treasure featured in the Kingdom of Wyvern. Simply by reading The Insider's Guide, your ability to play Wyvern will improve, your strategies will become more cunning, your custom decks will take on a more sophisticated air and your empire will be a greater place in which to rule. This 192-page book includes 32 four-color pages of cards from the Limited Edition and the Phoenix Expansion. USP XF216 X-Files Booster Display (36) $107.64 The Booster Display will contain 36 packs of 15 cards that retail for $2.99 each. USP XF216-S X-Files Booster $2.99 The Booster Display will contain 36 packs of 15 cards that retail for $2.99 each. USP XF216C X-Files Booster Case (6 displays) $645.84 USP XF72 X-Files Starter Display (12) $114.00 The Starter Display will contain 12 decks of 60 cards that retail for $9.50 each. USP XF72-S X-Files Starter $9.50 The Starter Display will contain 12 decks of 60 cards that retail for $9.50 each. USP XF72C X-Files Starter Case (6 displays) $684.00 WOC 09108 M:TG Battle Scene Poster $9.98 This is a 38 1/2"x26 1/2" full-color (horizontal) poster illustrated by Anson Maddocks and Mark Todin featuring a number of creatures introduced in Fallen Empires. The print run is a limited number, but it may take 2 to 3 printings to reach the limit. WOC 09110 M:TG 1996 Calendar $10.95 With the release of the Magic: The Gathering expansions Fallen Empires and Ice Age comes a great new portfolio of art. A beautiful assortment of illustrations from these expansions has been compiled in a stunning thirteen-month Magic calendar to be enjoyed throughout 1996. Measuring 11"x17", this calendar features art by Ron Spencer, Mark Poole, Margaret Organ-Kean, Liz Danforth, Dan Frazier, Richard Kane-Ferguson, Scott Kirschner and several other talented artists. WOC 09204 Vampire: The Eternal Struggle Poster $9.95 This 26 1/2"x38 1/2" full-color poster features original art by popular artist John Bolton and displays a female vampire hidden among the shadows of her haven. (Vampire: The Eternal Struggle is the new name for Jyhad.) WOC 06550 Magic: The Gathering Gift Box $19.95 The perfect gift for anyone who wants to discover the latest wave in gaming or just introduce new friends to Magic: The Gathering, the Gift Box is packed with everything needed to get new players into the action. This deluxe Gift Box is geared for the beginner, with an easy-to-understand rulebook and an assortment of high-quality extras including life counters, a counter storage bag, a collector's checklist and a sturdy storage box. Includes everything two people neeed to play! A 1.5"x6.25"x9.25" full-color, shrinkwrapped box containing: Two 60-card 4th Edition starter decks. A 3"x5", 64-page, two-color illustrated rulebook, written especially for beginner players. 30 glass counters: 20 light blue and 10 dark blue. Storage bag for counters: black with white Magic: The Gathering logo. Card collectors' checklist: lists all cards in 4th Edition. WOC 06552 Magic: The Gathering Quick Start Set - Rivals $19.95 The Quick Start Set - Rivals is the first introductory product to Magic: The Gathering featuring preconstructed decks with step-by-step guides for two players. This 8.75" x 5.75" x 1.25" boxed set will contain: Two 60-card preconstructed decks, each divided into basic and intermediate concepts. Two step-by-step guides (one for each player) with easy-to-understand instructios. Two quick reference cards. One newly revised, easy-to-read rulebook. One mini-Duelist magazine, featuring information that will enhance the gaming experience for players at all levels. WOC's pre-order deadline for this July '96 release is June 5th. Oct'96 WOC 06554 Magic: The Gathering Quick Start Set - Conquest $19.95 The Quick Start Set - Conquest is the second introductory product to Magic: The Gathering featuring preconstructed decks with step-by-step guides for two players. This 9" x 6" x 1.50" boxed set will contain: Two 57-card preconstructed decks, each divided into basic and advanced concepts. Two step-by-step guides (one for each player) with easy-to-understand instructions. Three quick-reference cards. One newly revised, easy-to-read rulebook. One mini-Duelist magazine, featuring information that will take new players beyond the basics to new levels of game-play experience. Conquest is the perfect product for game players who seek strategy and skill in their games. WOC's pre-order deadline for this October '96 release is August 23rd. WOC 06562 Magic: The Gathering Multiverse International Gift Box $19.95 Magic Multiverse is the perfect gift for the 1996 holiday season. It contains two preview boosters from Visions, the limited edition expansion to Mirage. (Visions is scheduled to be released in February '97.) Also available in this gift box for the first time in the domestic market are four international boosters: 1 Japanese Chronicles 1 Italian Alliances 1 German Renaissance 1 French Homelands This attractive, reinforced, laminated display box converts into a handy carrying case which will hold 12 starter decks of Magic cards or approximately 840 Magic cards in standard-sized sleeves. net WOC 06801 Magic: The Gathering Pro Tour Collector Set - Inaugural Edition $125.00 $90.00 net The Pro Tour Collector Set - Inaugural Edition is a commemorative set featuring the championship decks used by the eight quarterfinalists in the inaugural Magic: The Gathering professional tournament. Each of the eight decks in this collectible Limited Edition set features: UV-coated card back design by Magic artist Christopher Rush, plus the Pro Tour logo Player bio and special proxy cards included in each 85-card deck Signature of championship player on each card and deck box Sideboard cards indicated with a special symbol Premium casino-grade card stock The decks are arranged in sets of two -- the same quarterfinal pairings from the NY tournament -- and are beautifully packaged in a foil-stamped slipcase, complete with a numbered certificate of authenticity. Magic players can experience the competition and strategy of the first professional tournament quarterfinal rounds with the same decks used by the pros. This Limited edition collectible set will be shipped from WOC on May 3rd, so please get your numbers in as soon as possible. net WOC 08031 Magic: The Gathering Pro Tour Videotape - "Showdown in New York" $14.95 $8.41 net Here's your chance to learn from the pros! The 90-minute VHS videotape "Showdown in New York" takes you behind the scenes on the first stop of the $1,000,000 Magic: The Gathering Pro Tour. Catch the strategies that make these players the best in the world; find out how they prepare for high-stakes matches; learn what it takes to be a Magic: The Gathering pro -- it could be worth millions! "Showdown in New York" features in-depth analysis and exciting action from the inaugural event, including detailed discussion of the winning deck strategies by Henry Stern, U.S. National Championship finalist and World Championship semi-finalist. This videotape also includes championship competitors Bertrand Lestre, Mark Justice, Eric Tam, Preston Poulter, Leon Lindback, George Baxter, Shawn "Hammer" Regnier, as well as the first Pro Tour champion Michael Loconto. Because of WOC's May 3rd pre-order deadline, we have already solicited for this in our Daily Updates. WOC 09107 Magic: The Gathering Card Binder $12.95 Designed to hold approximately 500 Magic: The Gathering cards, this beautifully illustrated card binder will feature original, full-color art by Deckmaster artist Pete Venters. The binder has 1 1/2" D-rings mounted to the back of the binder to ensure its durability. A clear sleeve on the spine allows you to customize the binder by adding a name or inserting other information. WOC 09308 M:TG Homelands Comic P.O.P. Display $164.50 This counter unit displays the incredible Homelands prestige format comic from Acclaim Comics along with the newest expansion set for Magic: The Gathering. If you have hesitated in carrying the Magic comics in the past due to lack of proper shelving or adequate space, this attractive unit is designed to display the comics as well as the cards, with little impact on counter space. Includes: One Homelands display box (60 booster packs of 8 full-color cards packaged in a shrinkwrapped four-color display box). Ten 64-page, perfect-bound prestige comics (44 pages of storyline and 20 pages of background and information on the Homelands expansion set). Written by D.G. Chichester, painted by Rebecca Guay with cover art by Tim and Greg Hildebrandt, each comic is shrinkwrapped with one of three rare Magic: The Gathering cards from the Homelands expansion set. NOTE: We will only be selling this unit as a complete display. We cannot carry the comics separately, because one of the comic book distributors has an exclusive from Acclaim Comics. You will have to buy refills from your comic book distributor. WOC 16100 Magic: The Gathering Starter Deck Display, 4th ed. (10) $89.50 WOC 16100-S M:TG Starter Deck, 4th ed. $8.95 WOC 16505 Fallen Empires Booster Display (60) $87.00 In the southern oceans of Dominia Prime lay a continent of great kingdoms. far from the war between Urza and Mishra, the lands of Sarpadia prospered. But as the climate changed, resources dwindled and empires crumbled. Hideous new species arose in the forests and seas, forcing the Sarpadians to fight for their very survival; Icatian towns mustered Phalanxes to defend themselves from Orc Raiders and the misbegotten spawn of uncontrolled black magic. Recruit these toughened warriors and vicious predators for your duels, but beware lest you fare no better than the Fallen Empires. Each Display Box contains 60 booster packs packaged in a shrink-wrapped 4-color display box. Each Booster pack contains 8 cards. WOC 16508 M:TG Homelands Booster Display (60) (Ltd. ed.) $105.00 Hidden away by a mysterious wizard for generations, the forgotten world of Homelands awaits discovery. Revealed within are many peoples, cultures and creatures in a realm of complex allegiances and sinister plots. What secrets will you uncover as you venture into Homelands? Homelands is a Limited edition card set for Magic: The Gathering. It will be printed to order and will not be printed again in this format. There will be no re-orders on this product as well. This set will be shipped in two phases, one in October and one in November. The Booster Display will contain 60 packs of 8 cards that retail for $1.75 each. WOC 16521 Mirage Starter Display (12) $107.40 A tropical adventure awaits fans of the popular trading card game Magic: The Gathering when Wizards of the Coast releases the game's newest expansion in October '96. The story behind Mirage is set in a tropical world called Jamuraa, on the equator of Dominaria -- one of many planets in the multiverse of Dominia. Teferi's Isle, off the coast of Jamuraa, disappears after a wizard's time experiment goes wrong. More than 100 years pass and the island reappears. Its inhabitants are horrified by the unrest that's erupted in the land while they've been gone. War soon breaks out. Mirage is the second Magic expansion that can be played as a stand-alone game or as a standard expansion set. Over 300 new cards make up Mirage. The Starter Display will contain 12 decks of 60 cards that retail for $8.95 each. WOC 16521-S Mirage Starter $8.95 A tropical adventure awaits fans of the popular trading card game Magic: The Gathering when Wizards of the Coast releases the game's newest expansion in October '96. The story behind Mirage is set in a tropical world called Jamuraa, on the equator of Dominaria -- one of many planets in the multiverse of Dominia. Teferi's Isle, off the coast of Jamuraa, disappears after a wizard's time experiment goes wrong. More than 100 years pass and the island reappears. Its inhabitants are horrified by the unrest that's erupted in the land while they've been gone. War soon breaks out. Mirage is the second Magic expansion that can be played as a stand-alone game or as a standard expansion set. Over 300 new cards make up Mirage. The Starter Display will contain 12 decks of 60 cards that retail for $8.95 each. WOC 16522 Mirage Booster Display (36) $106.20 The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. WOC 16522-S Mirage Booster $2.95 The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. Jan'97 WOC 16523 Visions Booster Display (36) $106.20 Visions, announced for release in January '97, is the latest limited edition expansion set for Magic: The Gathering. Features: Over 160 new cards playable with other Magic: The Gathering products, including the latest stand-alone expansion Mirage. More cards featuring the flanking and phasing rules introduced in Mirage. Exotic, new original artwork portraying the lush, warm play environment introduced in Mirage. The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. WOC's pre-order deadline is December 11th. Mar97 WOC 16524 Magic: The Gathering Starter Display, 5th ed. (12) $107.40 Bring the power of Magic: The Gathering - Fifth Edition to your store. This game will replace Fourth Edition as the core Magic: The Gathering product and includes more than 400 cards in the set, approximately half of which feature new art. Also features better balanced decks for organized game play. WOCs pre-order deadline for this April97 release is February 7th. The Starter Display will contain 12 decks of 60 cards that retail for $8.95 each. Mar97 WOC 16525 Magic: The Gathering Booster Display, 5th ed. (36) $106.20 The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. WOC 16551 M:TG Chronicles Booster Display (45) $110.25 Each Chronicles booster pack will contain white-bordered reprints of cards from every Magic: The Gathering expansion set printed in 1994. They will not contain any cards from Fallen Empires. 45 packs per display w/a retail of $2.45 each. WOC 16551-S M:TG Chronicles Booster $2.45 WOC 16700 Magic: The Gathering Booster Display, 4th ed. (36) $106.20 WOC 16700-S Magic: The Gathering Booster, 4th ed. $2.95 WOC 16506 Ice Age Starter Deck Display (10) $89.50 WOC 16506-S Ice Age Starter Deck Single $8.95 WOC 16507 Ice Age Booster Display (36) $106.20 WOC 16507-S Ice Age Booster Single $2.95 WOC 16520 Alliances Booster Display (45) $110.25 Alliances is an expansion for the popular Ice Age set, which was released in May '95. Alliances can be played with both Ice Age cards and the basic Magic: The Gathering set. The story behind Alliances takes place after the age of ice recedes. The world of Dominaria is wracked by storms and flooding, causing great hardship for the planet's inhabitants. Cultures must put aside their differences and join forces to survive the climatic changes. Players will discover that many characters found in Ice Age are also present in Alliances. Close to 200 new pieces of art will make up this ninth Magic expansion. It will be a larger set than Homelands containing more than 140 different cards. Alliances will be a limited print run set and will be sold in booster packs of 12 cards for $2.45 each. Announced for release in May '96. WOC 20001 Magic: The Gathering Starter Deck, 4th ed. $129.20 WOC 20007 Magic: The Gathering Booster, 4th ed. $142.20 WOC 20015 M:TG Homelands Booster (ltd. ed.) $150.00 Hidden away by a mysterious wizard for generations, the forgotten world of Homelands awaits discovery. Revealed within are many peoples, cultures and creatures in a realm of complex allegiances and sinister plots. What secrets will you uncover as you venture into Homelands? Homelands is a Limited edition card set for Magic: The Gathering. It will be printed to order and will not be printed again in this format. There will be no re-orders on this product as well. This set will be shipped in two phases, one in October and one in November. The Booster Display will contain 60 packs of 8 cards that retail for $1.75 each. This was originally solicited on our July Pre-O Form. It appears here now with the latest information. If you have already given us numbers, you need not do so again unless you are changing your original order. If you are giving us numbers for the first time, note our pre-order deadline is August 10th. WOC 21001 Magic: The Gathering Starter Deck, 4th ed. $129.20 WOC 21007 Magic: The Gathering Booster, 4th ed. $142.20 WOC 21015 M:TG Homelands Booster (ltd. ed.) $150.00 Hidden away by a mysterious wizard for generations, the forgotten world of Homelands awaits discovery. Revealed within are many peoples, cultures and creatures in a realm of complex allegiances and sinister plots. What secrets will you uncover as you venture into Homelands? Homelands is a Limited edition card set for Magic: The Gathering. It will be printed to order and will not be printed again in this format. There will be no re-orders on this product as well. This set will be shipped in two phases, one in October and one in November. The Booster Display will contain 60 packs of 8 cards that retail for $1.75 each. This was originally solicited on our July Pre-O Form. It appears here now with the latest information. If you have already given us numbers, you need not do so again unless you are changing your original order. If you are giving us numbers for the first time, note our pre-order deadline is August 10th. WOC 24001 Magic: The Gathering Starter Deck, 4th ed. $89.50 WOC 24007 Magic: The Gathering Booster, 4th ed. (Spanish Ed.) $106.20 WOC 24013 M:TG Homelands Booster (Spanish ltd. ed.) $105.00 Hidden away by a mysterious wizard for generations, the forgotten world of Homelands awaits discovery. Revealed within are many peoples, cultures and creatures in a realm of complex allegiances and sinister plots. What secrets will you uncover as you venture into Homelands? Homelands is a Limited edition card set for Magic: The Gathering. It will be printed to order and will not be printed again in this format. There will be no re-orders on this product as well. This set will be shipped in two phases, one in October and one in November. The Booster Display will contain 60 packs of 8 cards that retail for $1.75 each. This was originally solicited on our July Pre-O Form. It appears here now with the latest information. If you have already given us numbers, you need not do so again unless you are changing your original order. If you are giving us numbers for the first time, note our pre-order deadline is August 10th. WOC 06200 Magic: TG Pocket Players' Guide (revised) $7.95 This new edition of The Pocket Players' Guide contains the updated rules for Magic: The Gathering - 4th Edition plus the following: Examples of the play with instruction and guidance for beginners Deck-building strategies for both beginners and experts The latest Duelist's Convocation tournament rules New multiplayer variants Tricks and card combinations for 4th Edition Background information on Dominia A complete 4th Edition card list The new Pocket Players' Guide also features a full-color cover by popular Magic artist Quentin Hoover, plus new interior artwork. This is the core book for every Magic player and collector, now in an extensively-updated and expanded edition. WOC's pre-order deadline for this September release is August 15th. WOC 09106 Magic TG: 1995 Calendar $10.95 One of the main selling points for Magic: The Gathering has always been the incredible artwork. Now Wizards of the Coast combines the most popular artwork from Magic: The Gathering and its expansions into this classy 1995 calendar. Each month, Magic fans will not oly have the pleasure of viewing some great artwork, but they will also learn interesting facts and tidbits about the artists who illustrate Magic. So don't let a day slip by...get your Magic: The Gathering calendar and let each day be magical. WOC 11005 Magic: The Puzzling $13.95 Magic: The Puzzling is a 8.5"x11" perfect-bound book of brand new puzzles from puzzle mastermind Mark Rosewater, based on the bestselling collectible card game Magic: The Gathering. It features: Twenty-five all-new puzzles, including familiar formats for puzzles as well as new, never-before-seen styles. Foreward and a special puzzle from Magic:The Gathering creator Richard Garfield. Puzzles for all levels of players: beginning, intermediate, advanced and "nasty". Gorgeous 100-page full-color interior with the dazzling artwork from Magic: The Gathering. Puzzle hints and a guide to all of the cards in the book. WOC's pre-order deadline for this June '96 release is May 15th. WOC 09104 Magic: TG Lapel Pin $6.95 WOC 09105 Hurloon Minotaur Lapel Pin $4.95 HCP 24-0 Magic: The Gathering: Arena $4.99 The Arena! Where the champions of five great houses meet in deadly battle once a year. Not with sword and axe, but with amulet and incantation, bloody Hex and deadly charm. Where wizard-warriors fling fiery spells at one another until the very air is torn asunder with the screams of murder most magical. As if just the word MAGIC weren't enough to sell this book, it will also come with two free "rare" cards, playable with M:TG, bound right in to the book! WOC 11004 Darkness Unveiled (Players Guide to V:TES) $14.95 A tome of arcane knowledge and artful strategies, Darkness Unveiled is the definitive Vampire: The Eternal Struggle pocket player's guide. The 8.5"x5.5" hardback book features cover art by Dave McKean, the renowned artist best known for his cover art for Vertigo Comics' Sandman line and his enticing artwork in the Vertigo tarot deck. This sourcebook will also have a bookmark ribbon and a cover ribbon that ties the front and back covers together. Contents: New and updated rules with helpful hints from the book's vampiric narrator. New strategies of play and all-new, detailed deck construction techniques organized by specific clans, disciplines and other themes. Histories and strategy tips on some of the most interesting vampires. Methods of introducing storytelling into V:TES. Complete card lists from V:TES and Dark Sovereigns. op WOC 16001 Jyhad Starter Display (ltd ed.) (10) $89.50 Wizards of the Coast and White Wolf have signed an agreement that will allow Wizards of the Coast to produce a Deckmaster game based on White Wolf's popular Vanpire: The Masquerade Storytelling system. The premise of the game centers on two ancient vampires dueling with each other through political manipulation and multiple levels of intrigue. Set in White Wolf's World of Darkness, this new Deckmaster game, tentatively entitled Jyhad, will focus on the aspects that have made White Wolf's Vampire roleplaying game so popular. The mechanics of the game will be radically different from those in Magic: The Gathering, but will use the same collectable trading card format. The game is scheduled for release in the summer of 1994 to coincide with the release of the Interview with a Vampire movie based on the book by Anne Rice. op WOC 16002 Jyhad Booster Displays (Ltd. ed.)(36) $99.00 WOC 16050 Vampire: Eternal Struggle Starter Display (10) (Unlimited) $89.50 The Starter Display will contain 10 decks of 76 cards that retail for $8.95 each. WOC 16051 Vampire: Eternal Struggle Booster Display (36) (Unlimited) $88.20 The Booster Display will contain 36 packs of 19 cards that retail for $2.75 each. WOC 16052 Dark Sovereigns Booster Display (36) $88.20 Dark Sovereigns will be the first expansion set for Vampire: The Eternal Struggle, allowing players to include the elegant vampires, dark labyrinthine cities and twisted vampire politics of Europe into their games. Dark Sovereigns adds a new level of intrigue and strategy to V: TES with the introduction of two new clans (Clan Giovanni and Clan Ravenos), new vampire Disciplines (Necromancy and Chimerantry), new powerful vampires belonging to the prestigious Inner Circle of the Camarilla and haunting new locations that your vampires can inhabit and control. From the dark halls of Heidelberg Castle to the opulent rooms of the Palace at Versailles, the sinister designs of the eternal struggle are revealed with the grace and style of the Old Country. The Booster Pack Display will contain 36 packs of 15 cards that retail for $2.45 each. The cards are 100% playable with all Jyhad and Vampire: The Eternal Struggle cards, but the card backs will bear the V: TES logo. Announced for release in August'95. We need your numbers before the Memorial Day holiday (May 29th) in order to meet WOC's pre-order deadline. WOC 16053 Ancient Hearts Booster Display (45) $101.25 Ancient Hearts, the second expansion for Vampire: The Eternal Struggle, reveals the tragic legacies of the Mediterranean Kindred. In foreboding cities and mysterious tombs, the Kindred risk corruption and seek redemption. The vampires of the Camarilla pursue lost humanitas, but many of their enemies follow different paths. The assassins of Clan Assamite and the Followers of Set -- corrupters of KIndred and kine -- work to fulfill their dreadful prophesies. One clan seeks to enslave the Camarilla; the other, to destroy it. The Booster Display will contain 45 packs of 12 cards that retail for $2.25 each. WOC's pre-order deadline for this summer '96 release is March 15th. Please get your numbers in before then. WOC 16055 Sabbat Booster Display (24), The $94.80 **UPDATED INFORMATION** The Sabbat. Savage. Diabolic. For centuries, this malicious sect of vampires has rejected the ancient laws of the Undead and waged a war of blood and shadows against their enemies, the Kindred of the Camarilla. This October, the immortal conflict between the Sabbat and the Camarilla will come to life with the release of the first stand-alone expansion for Vampire: The Eternal Struggle, The Sabbat! V:TES will be more exciting than ever as players can create Sabbat decks to challenge Camarilla decks or include their Sabbat cards in existing V:TES decks. The Sabbat sect is very popular with players of White Wolf's Vampire: The Masquerade as well. This expansion will attract many new players from this audience as it introduces the antitribu clans and the infamous Lasombra and Tzimisce. Features: Limited print run, with over 400 cards. Elegant illustrations by John Bolton, Tim Bradstreet, Mike Dringenberg, Rick Berry, Ken Meyer, Jr. and others. Beautiful new card borders for the Sabbat clans by John Bolton. Rules for voting and combat between Camarilla and Sabbat vampires. The Booster Display will contain 24 "mega-booster" packs of 28 cards that retail for $3.95 each. NOTE: We originally solicited this product on our March '96 Pre-Order Form with very little information. If you haven't already done so, you may give us your numbers for the first time or change your numbers on this form. WOC 16201 Netrunner Starter Display (6 double decks) (Ltd. ed.) $107.70 The Starter Display will contain six 60-card double decks that retail for $17.95 each. WOC 16202 Netrunner Booster Display (36) (Ltd. ed.) $106.20 The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. WOC 16203 Proteus Booster Display (36) (Ltd. ed.) $106.20 In the year 2016, a runner, Max Forward, discovered a hidden data fort -- a derelict from a war between two rival corporations. The fort was protected by a new species of ice, capable of its core routines on the fly and transmuting into completely different programs. In extracting the programming behind these strange countermeasures, Forward brought to light a versatile new tool for corporations and runners alike: the Proteus algorithms. The Proteus card set explores the direct products of this new technology. This first Limited edition expansion with broad appeal to computer, Internet, cyberpunk and CCG enthusiasts features: 154 new cards cutting-edge artwork by world-renowned artist Moebius and popular Magic: The Gathering artists booster packs with a mix of Runner and Corporation cards introduction of new win conditions enhancement of the interaction between the Corporation and the Runner The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. WOC's pre-order deadline for this September '96 release is August 15th. Jul'96 WOC 16250 Netrunner Starter Display (6 double decks) (Unltd. ed.) $107.70 The Starter Display will contain six 60-card double decks that retail for $17.95 each. Each double-deck starter pack includes one Runner deck and one Corporation deck. The cards in this Unlimited version will not have the silver border like the ones in the Limited set. Jul'96 WOC 16251 Netrunner Booster Display (36) (Unltd. ed.) $106.20 The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. Each booster pack will have a mix of both Runner and Corporation cards. WOC 16301 BattleTech Starter Display (10) (Ltd. Ed.) $89.50 The Starter Display will contain 10 decks of 60 cards that retail for $8.95 each. Starter decks are ready to play right out of the box and they also include one die and a rulebook. WOC 16302 BattleTech Booster Display (36) (Ltd. ed.) $106.20 The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. Feb97 WOC 16304 BattleTech Starter Display (10) (Unltd. Ed.) $107.40 Now the world of the MechWarrior comes to life in Battletech Unlimited Edition, announced for release in February 97. BattleTech takes you into the world of the 31st century, where war has become a way of life. You pilot the ultimate suit of armor -- the BattleMech: 30 feet tall and weighing up to 100 tons! This humanoid machine is a walking arsenal bristling with enough firepower to level a city block. Cards in the BattleTech CCG represent individual BattleMechs, units of infantry, strategic locations and legendary individuals from the BattleTech universe. The borders of the Battletech Unlimited cards will be a teal color, and the individual starters will be packaged in a more standard format of deck box and display box. The Starter Display will contain 12 decks of 60 cards that retail for $8.95 each. Starter decks are ready to play right out of the box, and they also include one die and a rulebook. Feb97 WOC 16305 BattleTech Booster Display (36) (Unltd. ed.) $106.20 The Booster Display will contain 36 packs of 15 cards that retail for $2.95 each. WOC DCBK Duelist Counter - Black $12.95 Aug'96 WOC DCBL Duelist Counter - Blue $12.95 WOC DCGN Duelist Counter - Green $12.95 WOC DCRD Duelist Counter - Red $12.95 WOC DCWT Duelist Counter - White $12.95 WPI 21-0 Alliances Revealed: A Review of the Magic: The Gathering Alliances Edition $9.95 Another edition to the highly successful Wordware game book line, Alliances Revealed provides Magic players with a cutting edge view of Wizards of the Coast's Alliances set. With insightful descriptions on how to take advantage of each card in the Alliances set, this 128-page book also gives players advice on how to incorporate cards from this new set into their decks. Alliances Revealed also diagrams over 15 tournament-level decks that contain Alliances cards. WPI 22-9 Magic Cards Simplified: For Player Parents & Beginners of Magic: The Gathering $7.95 Once one masters the simple concepts and examples described in this 112-page book, becoming a player in the epic world of Magic: The Gathering is a snap. Authors George H. Baxter and Russell A. Stultz combine forces to give new Magic players all the information they need to understand and begin playing the game. Magic Cards Simplified explains the more complicated rules of the game in a simple step-by-step process that is precise and easy to comprehend. Sep'96 WPI 23-7 Baxter on Magic: A Guide to Proper Playing Techniques for Magic: The Gathering $12.95 George Baxter, author of numerous works on competitive Magic and a tournament champion, explains all the nuances of tournament-level play in this 180-page book. With graphic illustrations of different playing situations, readers will quickly learn the finer points of championship play. Aug'96 WPI 24-5 Pro Magic: The Art of Professional Deck Construction $12.95 Based on interviews with many of the top players on the Black Lotus professional tour, this 180-page book will be immediately embraced by all Magic players. George Baxter explores each school of thought that has led professional tournament champions along their paths of success. Regardless of the card pool a player has to draw from, these timeless theories will prove to be an asset for many years to come. WPI 57-5 Mastering Magic Cards $15.95 The lands of Dominia are not a safe place to visit. Few people leave unscathed, and none leave without a huge collection of cards. Enter at your own risk, but be aware that once you have played, it is unlikely that you'll ever quit. More than likely you have already bought and played Magic, are irrevocably addicted, and your fate is already sealed. If you must be addicted and feel an uncontrollable need to play, it is best that you play effectively, and that is what this book is all about. If you have never played and are just interested in the subject or are thinking about starting, this book can teach you everything about Magic strategy, from the basic axioms known to nearly everyone who plays to some of the most complex and intricate ideas known. This book's purpose is to make you aware of what you need to know to be an effective Magic player. It is designed to help you learn how to be a quality player, regardless of what new cards are introduced and what new rules are invented. Contents of the book include the following and more: a forward by Richard Garfield, the creator of Magic: The Gathering cards history of the game getting started with Magic cards strengths & weaknesses of the 5 colors proper playing techniques essentials of basic deck construction burn decks land destruction & asphyxiation decks the counter deck 6"x9", 240-page trade paperback WPI 60-5 Learn Magic Cards $9.95 Once you master the simple concepts and examples described in this book, becoming a player in the epic world of Magic: The Gathering is a snap. Author Larry Smith, co-author of the bestselling Mastering Magic Cards, gives new users all the information they need to begin playing Magic cards today. 144 pages. WPI 61-3 Deep Magic: Advanced Magic Card Strategies $14.95 George Baxter, tournament player and co-author of Mastering Magic Cards, joins tournament player C. Wolfe to take players to the next level in Deep Magic: Advanced Magic Cards Strategies. From advanced deck construction to creating winning strategies, these power players show readers how to beat opponents with winning strategies. 240 pages. WPI 86-9 Tables of Magic, The $9.95 The Tables of Magic is constructed to give players quick access to a variety of Magic Card information. This 160-page authoritative reference includes a complete list and spoiler of all cards through Homelands, the deck construction worksheet, print run information, Internet addresses and web sites, statistics tables and much more. Announced for release in March '96. WPI 89-3 Single Card Strategies $14.95 With insightful descriptions on how to use and abuse over 80 individual Magic cards, players of all levels will find Single Card Strategies both informative and fun. Originally found on the Internet, this 200-page book could no longer be confined to cyberspace. WPI 91-5 Dominating Dominia: A Type II Player's Guide for Magic: The Gathering $12.95 Type II tournament structure has become the most prominent tournament form since the release of the fourth edition. Because it is too expensive for most Magic players to play competitively in Type I tournaments, Wizards of the Coast has made both the National and World Championships Type II. The 208-page Dominating Dominia includes over 20 Type II decks all constructed by some of the nation's best players, such as Brian Wiseman, Adam Maysonet (SE champion), Henry Stern (third at World) and Mark Justice (National champion). Sep'96 WPI 31-8 Mastering Netrunner $9.95 Master the new and exciting format of Netrunner, the ultimate race across the cyber frontier. Learn how to effectively play the role of both the runner and corporation. Learn how to manage the game's resources so you always come out on top. Covering everything from the basic strategy to advanced deck construction, this 128-page book provides players of all levels the essentials to good Netrunner play. WSE 0296XI WildStorms: Conflict! Expansion #1 Booster Display (36) $81.00 You want more? We got More! This expansion is a set of 150 all-new cards, featuring characters, equipment, combat cards, plot twists, battlesites, prizes and more. Over 60 WildStorm characters are featured, including: Lord Entropy, Bloodmoon, Cyberjack, Sister Mary, the Chasres, the Bounty Hunters, the Deviants, the Kindred and personnel for I.O. and the Coda! 12 cards per pack with a retail of $2.25 each. WSE 0396B WildStorms Booster Display (Unltd. ed.) (36) $81.00 The first printing of Wildstorms: The Expandable Super-Hero Collectible Card Game flew off the shelves! Wildstorms CCG will continue in an Unlimited edition with a different color border than the first edition. This Unlimited 350-card set is scheduled to be released in March, but since WSE sold out of the Limited edition Boosters, the Unlimited Boosters are going to production soon and will be available in January. The Booster Display will contain 36 packs of 15 cards that retail for $2.25 each. As an added bonus, one booster pack in nine will contain an all-new card (exclusive to the Unlimited edition booster packs) that ties into Wildstorm's cross-over comic Fire from Heaven. WSE 0796X2 WildStorms: Image Universe Expansion Set Booster Display (36) $90.00 Wildstorms, one of the hottest superhero collectible card games, just got hotter! This 200-card expansion set features cards from every Image studio and art by all of the Image founders: Erik Larsen, Jim Lee, Rob Liefeld, Todd McFarlane, Marc Silvestri and Jim Valentino. These new cards are straight from the pages of the most popular comic books of the '90's, including Spawn, The Savage Dragon, Youngblood, Gen13, The Maxx, Fire From Heaven, Weapon Zero, WetWorks and more. The Image Universe Expansion Set gives players additional characters, equipment, combat cards, plot twists, battlesites and prizes -- more of everything for Wildstorms: The Expandable Superhero Collectible Card Game. The Booster Display will contain 36 packs of 12 cards that retail for $2.50 each. Bonus card subset: Just like Wildstorms and Wildstorms: Conflict, the Image Universe Expansion Set will have 9 Ultra-rare gold foil character chase cards. NOTE: The first expansion set for Wildstorms was overprinted by 25% and still sold out before it shipped. Don't get caught short -- this game has two audiences, Image comic book fans and Wildstorms CCG players! WSE's pre-order deadline for this July '96 release is June 10th. WSE 0895B WildStorms Booster Pack Display (Ltd. ed.) $81.00 Face off against your opponents, recruiting characters from WildStorm's family of comics to fight as your foot soldiers. You'll compete to control strategic locations and the treasures they hold. Your characters are helped by equipment, plot twist, prize and combat maneuver cards -- but your opponent has these cards as well. If you have the most points after the best of three battles, you win the game. The Booster Pack Display will contain 36 packs of 15 cards (11 common, 3 uncommon, 1 rare) that retail for $2.25 each. As an added bonus, one booster pack in nine will contain an ultra-rare chase card not available in the starter decks. WSE 0895S WildStorms Starter Deck Display (Ltd. ed.) $95.40 The Starter Deck Display will contain 12 decks of 60 cards that retail for $7.95 each. WSE 0596BP Fast Break: Basketball Booster Display (36) $81.00 Expand your Fast Break deck with these booster packs. Each booster pack contains 12 cards. Players from four teams (Moscow, Boston, Chicago, and Carolina) are available exclusively in the booster packs. As an added bonus, one booster pack in nine will contain an ultra-rare chase card not available in the starter decks. There are eight ultra-rare cards, one player for each team. Each booster pack retails for $2.25 WSE 0596SD Fast Break: Basketball Starter Display (12) $95.40 Fast Break: The Basketball Collectible Card Game has 300 full-color cards. The Starter decks contain 60 cards, an easy-to-understand rulebooklet, and a basketball counter that allows coaches to keep track of which player has the ball. Each starter deck comes with one entire team (12 players) and 48 Action Cards. Players from four teams (N.Y., San Diego, L.A., and Texas) are available exclusively in the starter decks. Each deck retails for $7.95. WWP 02253 Eternal Struggle, The: A Players Guide to Jyhad $7.95 The Jyhad an ages' old war of hatred, deciet and passion. Shifting alliances and the vagaries of futune mean nothing is ever sure in this endless battle. Prepare yourself for the conflict with The Eternal Struggle, a joint production of White Wolf and Wizards of the Coast. Learn the game's hidden strategies and secret paths to victory while discoving the World of Darkness which spawned sucha titanic war. WWP 11500 House of Secrets $5.99 It is a race to stop the recreation of the Mythic Age. A Tremere, a Ventrue and a mortal mage band together as they struggle to prevent the House Tremere (Mages who have bartered their souls for immortal life as Vampires) from ruling the World of Darkness. Ilse Decameron has discovered the last mortal of House Tremere -- Karl Manguson. To her Tremere Clan, the Mage is a pawn in a deadly game of intrigue and power. Ilse suspects that Karl is in fact the reincarnation of the man she once loved and lost. Desperate for a possible second chance, she must ultimately decide whether to betray her Clan for the love of a mortal Mage. On her trail, Kurt Westphal, agent of Clan Ventrue, wants to settle a score with Ilse. But, he and Ilse uncover a complex web of betrayal, demonic parts and ancient sorcery -- and a scheme which, if it succeeds, will spell the end of the vampire Clans and forever change the face of the World of Darkness. Together, they must uncover all of the secrets to get to the truth. This novel, based on the popular collectible cardgame Vampire: The Eternal Struggle from Wizards of the Coast and The World of Darkness characters from White Wolf, is co-authored by Jim Moore and Kevin Murphey. WWP 03903 Rage Starter Deck Display (10 decks) $79.50 Includes 10 starter decks (60 cards per deck) retailing for $7.95 each. WWP 03903-S Rage Starter Deck $7.95 WWP 03905 Rage 2 Starter Deck Set (case of 6) $95.70 Includes 6 double-packed starter decks which retail for $15.95 each. Rage is actually due for release in May, but we are taking numbers starting now, because we have to place our orders soon. WWP 03905-S Rage 2 Starter Deck $15.95 WWP 03906 Savage Attack: A Player's Guide to Rage $7.95 The Garou gather for their most important battle ever -- the fight to determine who will lead the tribes against the Wyrm. From the greatest of heroes to the youngest of cubs, the Garou vie for supremacy, whether through claw, spirit magic or political power. Only the greatest can survive... Savage Attack is White Wolf's official player's guide to the Rage collectible cardgame. This 208-page guide includes designers' notes from the game's creators, hints and strategies for deck building and winning any Renown-level game, short fiction involving characters from the card game, Quick Start rules and a complete listing of all Rage cards, including the promo cards not found in the starter decks or boosters. WWP 03910 Rage Unlimited Ed. Starter Display (10) $79.50 Includes 10 starter decks (60 cards per deck) retailing for $7.95 each. These Unlimited edition cards will not feature the White Wolf paw print hologram that appears on all Limited edition Rage cards. Announced for release in Fall '95. WWP 03910-S Rage Unlimited Ed. Starter $7.95 WWP 03911 Rage Unlimited Ed. Booster Display (24) $46.80 Includes 24 booster packs (12 cards per pack) retailing for $1.95 each. These Unlimited edition cards will not feature the White Wolf paw print hologram that appears on all Limited edition Rage cards. Announced for release in Fall '95. WWP 03911-S Rage Unlimited Ed. Booster $1.95 WWP 03914 Rage: The Umbra Booster Display (24) (Ltd. ed.) $46.80 Enter the Garou's spiritual world, the Umbra, and take your Rage deck to a new plane. At last, the secrets of The Umbra will be revealed in this first expansion to White Wolf's Rage collectible cardgame. The Umbra brings to Rage an exciting new feel, expanded victory conditions, new elements to the flow of play and increased potential for abilities and options. The Umbra features over 90 new cards, among them the 131 legendary Caerns (werewolf places of power). Also included are new characters, such as Umbral travelers from each tribe; gifts specifically oriented to the Umbra; and allies, such as mages and changelings taken from the World of Darkness. Also included are new events, fetishes and, of course, all-new enemies, such as the much-feared Nexus Crawler and hideous Nightmaster. Finally, The Umbra introduces Quests, which provide a whole new way for characters to achieve victories through objective-oriented goals. The Umbra Limited set is protected by security Holograms and will only be printed to order. After the initial print run is gone -- they're all gone! The Booster Pack Display will contain 24 packs of 12 cards that retail for $1.95 each. Announced for release in August '95. White Wolf needs oue pre-orders by July 12th, so please get your numbers to us before the July 4th holiday. WWP 03914-S Rage: The Umbra Booster (Ltd. ed.) $1.95 WWP 03916 Rage: The Wyrm Booster Display (24) (Ltd. ed.) $60.00 Now you can experience the battle from the other side -- the winning side. Control a pack of vile and destructive Wyrm creatures and fight the foolish Garou as they struggle to save a world you've already conquered. The tools of your trade: terror, high-powered weaponry, nasty bane-infested mystical objects and plenty of dirty tricks. The Wyrm, containing over 160 new cards, will completely change the way you play Rage. Detailed here are Black Spiral Dancers, Pentex's First Teams and the secretive 7th Generation. You'll also meet the allies of the Wyrm: the banes, murderers and politicians who will serve your interests. Finally, The Wyrm will include new events, Gifts, equipment, combat actions and a new type of card -- Victims. The Booster Display will contain 24 packs of 15 cards that retail for $2.50 each. WWP 03916-S Rage: The Wyrm Booster (Ltd. ed.) $2.50 WWP 03924 Rage: War of the Amazon Booster Display (24) $42.00 The Amazon jungle, one of the last truly wild and untamed refuges of Gaia, is in serious danger. The Pentex Corporation, a minion of the Wyrm, has infiltrated this savage landscape and threatens to poison the very essence of the pure, unspoiled land -- possibly one of Gaia's last truly powerful nexuses. But the Garou and the forces of the Wyrm are not alone in the struggle. Other shapeshifters have a stake in the Amazon, as well. They are the Mokol and the Bastet, and they are not giving up without a fight. War of the Amazon is a 140-card expansion set detailing the epic battle for possession of the Amazon Jungle. Players may work together to either destroy or save the Amazon, or they may engage in a head-to-head battle that will ultimately decide the fate of Gaia. This limited set is protected by security Holograms and contains new foil-enhanced ultra-rare chase cards. The Booster Display will contain 24 packs of 10 cards that retail for $1.75 each. We originally solicited for this third expansion for Rage on our September Pre-Order Form. We are soliciting for it again with expanded information. If you wish to change your numbers or give us numbers for the first time, you may do so on this form. Announced for release in March'96. WWP 03926 Legacy of the Tribes Booster Display (24) $46.80 Who is the mightiest Silver Fang alive? Where do the Shadow Lords conduct their gravest moots? What vile rites do the Black Spiral Dancers practice? What is the Glass Walkers' tribal agenda? What mighty weapons do the Get of Fenris use to pummel their foes? Hearkening back to the glory days of the Garou is Legacy of the Tribes, the new 210-card expansion to Rage. This expansion treats all 13 Garou tribes plus minions of the Wyrm with insightful detail, and offers numerous examples of every tribe's noteworthy warriors, most powerful fetishes, significant locations and trusted compatriots. It also features numerous new faces and offers an up-to-date look at some old friends from other Rage expansions. It is fully compatible with Rage and the other expansions -- Umbra, The Wyrm and War of the Amazon. This limited set is protected by security holograms and contains new foil-enhanced ultra-rare chase cards. The Booster Display will contain 24 packs of 12 cards that retail for $1.95 each. Announced for release in September '96. WWP 03930 With Fang & Claw: The Rage Strategy Guide $7.95 With Fang and Claw is the greatest Rage resource to date, featuring fully-renovated and clarified Rage rules, tips on play strategy, exhaustive lists of every Rage card in print, deckbuilding concepts, and new variants for play. With Fang and Claw includes in-depth examinations of the intricate relationships between cards and the additional rules from every expansion: The Umbra, The Wyrm, War of the Amazon, and the upcoming Legacy of the Tribes. This strategy guide also includes a special offer for a unique Rage card that's not a part of any set! Features: Straight-to-the-point coverage of all the Rage rules. Innovative tips on strategy and deckbuilding. One-stop resource of all the necessary Rage information a player needs. This title will be shipping in July '96, so please get your numbers in as soon as possible. WWP 04390 is now WWP 03903 WWP 04391 is now WWP 03904 net WWP P3952 Wyrm Standee, The $44.50 $26.80 net White Wolf has done it again. You guessed it -- another large standee for Rage. This standee measures 42" wide x 70" high and features the die-cut, 3-D hanging bits that made the first one so popular. The artwork is the central Wyrm piece that will be featured on all Wyrm packaging -- the dreaded Nexus Crawler. This item will be offered one time and printed to order, so please get your numbers in as soon as possible. net WWP P3953 Wyrm Mini-Standee, The $12.50 $7.50 net All of the fear and merchandising power of the large Wyrm standee sized to fit on your counter. This countertop display has everything its big brother has -- floppy arms, embossed logos and pure attitude. This item is being offered in response to the tremendous demand generated by White Wolf's countertop prototypes of the original Rage standee. This item will be offered one time and printed to order, so please get your numbers in as soon as possible. WWP P764 Rage double-sided poster $free Another free promo poster for Rage Collectible Cardgame. This double-sided piece features a howling werewolf and Quick-Start rules for Rage on one side and a section for retailer "house rules" on the other side. net WWP P900 Rage standee $33.25 $20.00 net This Rage werewolf stands 6' tall x 4' wide. It appears three-dimensional with extended claws a'flailin'! Artist Brian LeBlanc (whose does a lot of the Werewolf RPG illustrations) does a brilliant, life-like depiction of this Rage "mascot." This standee has a base to stand alone, or can be mounted with a 2"x3" electrostatic cling for window display in retail stores. (Mounting equipment is included.) Comes shipped one standee per box. White Wolf needs our orders by March 17th for this April release, so get your numbers in quickly -- this item won't be around for long. NOTE: Rage standees are only available to those who purchase the Rage collectible cards. WWP 11300 Breathe Deeply $5.99 The war continues; Gaia's warriors must face the ever present, ever powerful embodiment of the evil Wyrm -- the giant corporation Pentex. Thrown into this conflict is Peter Ward, Glass Walker Garou from the wintry city of Toronto, Canada. When his tribe is slowly decimated by a mysterious epidemic known only as the "Snow Plague," he must travel to the Amazon in search of a cure. Caught between the devious plot of Pentex and the mistrustful Amazonian Garous, his only hope is to find a single flower, both the carrier of and the cure for this devastating plague. It is a race against time as Pentex, the creator of the plague, hunts for Peter and his fellow Garou, testing his loyalty to Gaia beyond all endurance. Breathe Deeply, a paperback novel based on White Wolf's Rage Collectible Cardgame, is set in the Amazonian rain forests of the World of Darkness. It is written by Don Bassingthwaite, a contributor to several World of Darkness anthologies as well as author of the dark fantasy novel Such Pain. Breathe Deeply is the first in a three-part novel series. WWP 11301 Silver Crown, The $5.99 The King of the Silver Fangs is dead -- long live the King! The tribe is torn by inner strife as two werewolves battle for ascension to the throne. Lord Albrecht has long been exiled from the courts of his tribe, but he must return to claim the throne, lest his corrupt cousin gain the leadership of the Fangs and deliver the tribe into the hands of the Wyrm. Albrecht must now embark upon a dangerous journey through the Spirit World to reclaim the ancient, long-lost heirloom of the most noble of Gaia's tribes -- the Silver Crown. The Silver Crown is the second in a series of novels based on the collectible card game Rage. Written by Bill Bridges, developer of White Wolf's Werewolf: The Apocalypse roleplaying game, it contains a riveting story with details which can only be brought to the reader by the man who developed the game. Silver Crown will also contain a special, mail-in offer for a free, exclusive Rage card. WWP 11304 Call to Battle $5.99 Life's tough for Jay Caldwell. He's estranged from his stepfather, and trapped at military school while brutalized by his sadistic headmaster. But things could get worse -- and they do. Jay discovers that he is a Garou, one of the legendary werewolves. Jay is a victim of a twisted genetic experiment by a ruthless mage, and he and all of his kind are pawns in a deadly scheme concocted by the werewolves' greatest enemies. Call to Battle is the first installment in the Saga of Jay No-Name, a trilogy set in the world of White Wolf's Rage and Werewolf: the Apocalypse. CHX 02830 Rage Card Box $1.95 An excellent way to store your decks or your extra stock, this clear, 150-count card box has the Rage logo hot-stamped on the lid. CHX 08201 Rage Deck Portfolio $9.95 Hot on the heels of Chessex Manufacturing's first Dragonskin Deck Portfolio comes the Rage Deck Portfolio. This is the perfect way to store an entire expansion set of cards or display your current deck, so you can update it at a moment's notice. The Rage Deck Portfolio can comfortably accomodate 20 double-loaded 9-pocket pages and still lie flat. BONUS: A 9-pocket sheet and a free Rage card are included! WWP 03931 1997 Rage Calendar $9.95 Keep track of all important dates with this attractive 1997 calendar. Each month of this 13-month full-color wall calendar features a specific tribe from Rage and Werewolf: the Apocalypse, as well as reveals handy play tips for the card game. '96 WWP tba Rage Starter Display Spanish vers. (10) (Ltd. ed.) $79.50 Includes 10 starter decks (60 cards per deck) retailing for $7.95 each. '96 WWP tba Rage Booster Display Spanish vers. (24) $46.80 Includes 24 booster packs (12 cards per pack) retailing for $1.95 each. WWP 07500 Arcadia: King Ironheart's Madness Story Display (36) $90.00 WWP 07502 Arcadia: King Ironheart's Madness Character Display (36) $90.00 From atop his tower of iron in Middlemarch, the Mad King Ironheart purveys the land. The very landscape seems to bristle with a life of its own. So high is his perch that Ironheart cannot actually see his armies without the aid of his viewing scope, but he knows his forces have mobilized. Lord Gamine has returned to the throne of Ardenmore, but he is too late to prevent a war between his country and Ironheart's mechanical army of cog soldiers. King Ironheart looses a throaty chuckle which seems to echo to the borders of Ardenmore itself. His eyes twinkle with glee as he savors his impending victory. Somewhere in the twisted labyrinth of roads, tunnels and bridges far beneath King Ironheart's tower, there is assembled a loosely organized resistance, to assist the few heroes who dare to oppose Ironheart's tyranny. Arcadia: King Ironheart's Madness is the second part of the Arcadia adventure game story. Playable alone or with Arcadia: The Wyld Hunt, King Ironheart's Madness is an epic adventure unto itself and part of the dramatic storyline for the Arcadia card game series. This story takes place in Middlemarch, King Ironheart's country. The characters must race against time to discover the secret of Ironheart's power and stop it before his armies overwhelm Lord Gamine's forces in Ardenmore. They must also track down the mysterious wizard Tiberius, who was last seen in Middlemarch. Both the Story and Character Displays will contain 36 packs of 15 cards that retail for $2.50 each. Announced for release in December '96. WWP 07903 Arcadia: The Wyld Hunt Character Pack Display (24) $60.00 WWP 07905 Arcadia: The Wyld Hunt Story Pack Display (24) $60.00 White Wolf is announcing the July, 1996 release of its second major collectible card game, Arcadia: The Wyld Hunt - The Changeling Adventure Card Game. Arcadia: The Wyld Hunt is the first of a three-part story that takes players on a fantastic adventure through the kingdoms of Arcadia. Here in Arcadia, faerie kingdoms wage feudal battles and devise Machiavellian plots against one another behind a thinly veiled mask of civility. Dark magics have upset a once great kingdom, and Unseelie ambitions threaten to alter the face of Arcadia forever. Here, amid the chaos, legends are born and heroes emerge to decide the fate of this fantastic realm. Radically different from other card games, Arcadia: The Wyld Hunt will introduce new concepts that expand the genre. A high-fantasy card game that utilizes revolutionary new game mechanics, players will encounter the familiar setting of the popular Changeling: The Dreaming roleplaying game, while also exploring never-before-seen aspects of The World of Darkness. No starters are necessary; players can begin their adventures with one character pack and one story pack. Simple to learn yet difficult to master, Arcadia will appeal to every kind of game enthusuast. Both the Character and Story Pack Displays will contain 24 packs of 15 cards that retail for $2.50 each. CHX 02831 Arcadia Card Box $1.95 Don't like storing your cards in notebooks? This 150 ct. card box, which has the distinctive Arcadia logo hot-stamped on the lid, makes an excellent storage box for your favorite deck, stones or trade bait. Jul'96 CHX 08202 Arcadia Deck Portfolio $9.95 White Wolf's hot new card game gets Chessex Manufacturing's hot new card folder! The Arcadia Deck Portfolio is slim, compact and elegant in design, yet fully fuctional and practical with the storage capacity to hold over 400 cards in double-loaded sheets. Best of all, the Arcadia Deck Portfolio can lie flat, stack or stand spine out on a shelf with the rest of your gaming books for easy storage. The days of the D-ring binders are over! R,net A18 A181243 Adventure Kid, Vol. #1 (sub) $29.95 $17.97 net R,net A18 A181244 Adventure Kid, Vol. #2 (sub) $29.95 $17.97 net R,net A18 A181311 Demon Beast Invasion 1 (sub) $29.95 $17.97 net When an unsuspecting Kayo is attacked by a demonic beast who is raping and killing women in his quest for an offspring, investigative agent Soto rushes to her rescue, and a battle between the beasts and humans ensues. 45 minutes. R,net A18 A181312 Demon Beast Invasion 2 (sub) $29.95 $17.97 net R,net A18 A181313 Demon Beast Invasion 3 (sub) $29.95 $17.97 net R,net A18 A181314 Demon Beast Invasion 4 (sub) $29.95 $17.97 net R,net A18 A181315 Demon Beast Invasion 5 (sub) $29.95 $17.97 net Aug'96,R,net A18 A181316 Demon Beast Invasion 6 (sub) $29.95 $17.97 net R,net A18 A181317 La Blue Girl 1 (sub) $29.95 $17.97 net Miko Mido, a ninja-in-training, is entrusted with the family business of making sure the sex-starved Shikima stay out of humanity's way. But when the rival Suzuka clan steals the signet case that symbolizes the demonic deal between the Mido family and the underworld, Miko and her sister are targets of the most dangerous race of perverts around. 45 minutes. R,net A18 A181318 La Blue Girl 2 (sub) $29.95 $17.97 net The struggle for power over the Shikima world boils over as Miko, the Suzuka clan and renegade Shikimas race to claim the Mido family's signet case. 45 minutes. R,net A18 A181319 La Blue Girl 3 (sub) $29.95 $17.97 net R,net A18 A181320 La Blue Girl 4 (sub) $29.95 $17.97 net R,net A18 A181321 La Blue Girl 5 (sub) $29.95 $17.97 net R,net A18 A181322 La Blue Girl 6 (sub) $29.95 $17.97 net R,net A18 A181457 La Blue Girl 1 (dub) $29.95 $17.97 net Miko Mido, a ninja-in-training, is entrusted with the family business of making sure the sex-starved Shikima stay out of humanity's way. But when the rival Suzuka clan steals the signet case that symbolizes the demonic deal between the Mido family and the underworld, Miko and her sister are targets of the most dangerous race of perverts around. 45 minutes. R,net A18 A181458 La Blue Girl 2 (dub) $29.95 $17.97 net The struggle for power over the Shikima world boils over as Miko, the Suzuka clan and renegade Shikimas race to claim the Mido family's signet case. 45 minutes. R,net A18 A181459 La Blue Girl 3 (dub) $29.95 $17.97 net R,net A18 A181460 La Blue Girl 4 (dub) $29.95 $17.97 net R,net A18 A181461 La Blue Girl 5 (dub) $29.95 $17.97 net R,net A18 A181462 La Blue Girl 6 (dub) $29.95 $17.97 net R,net A18 A181463 La Blue Girl Gift Box (1-6) (dub) $129.95 $77.97 net R,net A18 A181530 La Blue Girl Collector's Set (1-6) (sub) $129.95 $77.97 net Jan97,R,net A18 A181509 Twin Angels, Vol. #1 (dub) $29.95 $17.97 net Nineteen-year-old twins Mai and Ai Amatsu are the last in a long line of legendary warrior-guardians charged with keeping the lascivious forces of evil at bay. Mai and Ai are instructed to guard Onimaro, a 21-year-old half-demon, at all costs. But the forces of evil have dispatched demons to capture him, and to obtain fresh victims. Contains graphic violence and sexual situations. NOTE: The duplication problems have been corrected and Twin Angels, Vol. #1 will be available again in January 97. This item was originally solicited on our July 96 Pre-Order Form and cancelled on our December 96 Form. We are resoliciting for it at this time. Mar97,R,net A18 A181510 Twin Angels, Vol. #2 (dub) $29.95 $17.97 net 19 year-old twins Ai and Mai prepare for what appears to be a relaxing trip to the Tenjin Shrine - leaving behind the protection of their warded home and their most powerful weapons. After all, their training is nearly completed, and the shrine is guarded by powerful priests. But the forces of evil have already conquered the shrine and are waiting in ambush! Will this be their FINAL exam as supernatural warrior- guardians? Contains episodes 3 & 4. WARNING: Contains graphic violence and sexual situations. Viewer discretion advised. All characters depicted in sexual conduct or in the nude are aged 19 years or older. No actual or identifiable minor was used in the creation of any character depicted herein. NOTE: The duplication problems have been corrected, and Twin Angels, Vol. #2 will be available again in March 97. This item was originally solicited on our July 96 Pre-Order Form and cancelled on our December 96 Form. We are resoliciting for it at this time. R,net A18 A181072 Urotsukidoji I: Legend of the Overfiend (dub) $29.95 $17.97 net The Overfiend is born, and he will remake the world into something more to his liking. Ripping the boundaries to the three universes apart, it's clear that little can stand in his way! 108 minutes. R,net A18 A181073 Urotsukidoji II: Legend of the Demon Womb (dub) $29.95 $17.97 net Using the now-famous Nazi Death-Rape machine, Dr. Munhihausen, Sr., is calling forth the Overfiend -- but the experiment goes wildly wrong. Now taking over for his father, Munihihausen, Jr., is poised to try again... and succeed! 88 minutes. R,net A18 A181076 Urotsukidoji Uncut Perfect Collection (subtitled) (dub) $99.95 $56.97 net The uncut versions of Legend of the Overfiend and Legend of the Demon available as a five-tape set. This version contains footage that isn't available in the dubbed versions. R,net A18 A181207 Urotsukidoji III: Return of the Overfiend #1 (dub) $29.95 $17.97 net The presence of an evil being causes the birth of the true Overfiend decades earlier than expected, much to the chagrin of the tyrannical Caesar and his cohort Faust who anxiously await the day when the world will be theirs. 60 minutes. R,net A18 A181208 Urotsukidoji III: Return of the Overfiend #2 (dub) $29.95 $17.97 net When Amano recognizes Faust to be the despicable Munhihausen responsible for the emergence of the monstrous Nagumo, it's clear that all the stops must be pulled out if the Overfiend is to be victorious. R,net A18 A181209 Urotsukidoji III: Return of the Overfiend #3 (dub) $29.95 $17.97 net The key to humanity's destiny may be Alecto's unborn child. But when Alecto is taken hostage by the Demon-Beasts, her father Caesar plots a terrible revenge. 50 minutes. R,net A18 A181210 Urotsukidoji III: Return of the Overfiend #4 (dub) $29.95 $17.97 net As the time to meet the Overfiend has come, Himi and the Demon-Beasts set out in search of an explanation of their own existence, and of what is in store for humanity. 50 minutes. R,net A18 A181211 Urotsukidoji III: Brick (Episodes #1-4) (dub) $99.95 $56.97 net This set contains UIII: Return of the Overfiend episodes 1-4. R,net A18 A181438 Urotsukidoji III The Movie: Return of the Overfiend (dub) $29.95 $17.97 net This 120 minute movie is a condensed version of the 4 episodes that make up the third chapter of the overfiend saga. R,net A18 A181513 Urotsukidoji IV: Inferno Road #1 (dub) $29.95 $17.97 net R,net A18 A181514 Urotsukidoji IV: Inferno Road #2 (dub) $29.95 $17.97 net R,net A18 A181515 Urotsukidoji IV: Inferno Road #3 (dub) $29.95 $17.97 net R,net A18 A181526 Urotsukidoji IV: Inferno Road Brick (dub) $79.95 $47.97 net The Inferno Road Brick contains the final three episodes of the bestselling Urotsukidoji saga. Contains violence and graphic sexual situations. Not for viewers under 18 years of age. net ANI AS095015 AD Police File Collector's Suite (dub) $50.00 $28.50 net The complete set of 3 videos in a slipcase box. net ANI ET095012 AD Police File 1: The Phantom Woman (dub) $19.95 $11.97 net net ANI ET095013 AD Police File 2: The Ripper (dub) $19.95 $11.97 net net ANI ET095014 AD Police File 3: The Man Who Bites His Tongue (dub) $19.95 $11.97 net net ANI ET094002 Bubblegum Crisis 1: Knight Sabres (dub) $19.95 $11.97 net net ANI ET094003 Bubblegum Crisis 2: Born to Kill (dub) $19.95 $11.97 net net ANI ET094004 Bubblegum Crisis 3: Blow Up (dub) $19.95 $11.97 net net ANI ET094005 Bubblegum Crisis 4: Revenge Road (dub) $19.95 $11.97 net net ANI ET094006 Bubblegum Crisis 5: Moonlight Rambler (dub) $19.95 $11.97 net net ANI ET094007 Bubblegum Crisis 6: Red Eyes (dub) $19.95 $11.97 net net ANI ET094008 Bubblegum Crisis 7: Double Vision (dub) $19.95 $11.97 net net ANI ET094009 Bubblegum Crisis 8: Scoop Chase (dub) $19.95 $11.97 net net ANI ET094011 Bubblegum Crisis Collector's Suite (subtitled) $190.00 $108.30 net The complete set of 8 videos in a slipcase box. Please note that this set is only available in the subtitled form. net ANI ET095008 Bubblegum Crash 1 (dub) $19.95 $11.97 net net ANI ET095009 Bubblegum Crash 2 (dub) $19.95 $11.97 net net ANI ET095010 Bubblegum Crash 3 (dub) $19.95 $11.97 net net ANI AS096005 Genesis Surviver Pack 1-3 (dub) $50.00 $28.50 net The complete set of 3 videos in a slipcase box. net ANI ET095016 Genesis Survivor Gaiarth: Stage 1 (dub) $19.95 $11.97 net net ANI ET095017 Genesis Survivor Gaiarth: Stage 2 (dub) $19.95 $11.97 net net ANI ET095018 Genesis Survivor Gaiarth: Stage 3 (dub) $19.95 $11.97 net net ANI AT092011 Hurricane Live 2032 (sub) $19.95 $11.97 net backlist net ANI AT092012 Hurricane Live 2033: Tinsel City (sub) $19.95 $11.97 net backlist net ANI AS095010 Kimagure Orange Road Collectors Suite (sub) $120.00 $68.40 net backlist net ANI AT092006 Kimagure Orange Road 1 (sub) $24.95 $14.97 net backlist net ANI AT092007 Kimagure Orange Road 2 (sub) $24.95 $14.97 net backlist net ANI AT092008 Kimagure Orange Road 3 (sub) $24.95 $14.97 net backlist net ANI AT092009 Kimagure Orange Road 4 (sub) $24.95 $14.97 net backlist net ANI AT092010 Kimagure Orange Road 5 (sub) $24.95 $14.97 net backlist net ANI AS095009 Oh My Goddess! 1-5 (sub) $95.00 $54.15 net All 5 installments of Oh My Goddess in their original Japanese with English subtitles. All packed in a slip-case package. net ANI ET096001 Oh My Goddess! #1: Moonlight & Cherry Blossoms (dub) $14.95 $8.97 net net ANI ET096002 Oh My Goddess! #2: Midsummer Night's Dream (dub) $14.95 $8.97 net net ANI ET096003 Oh My Goddess! #3: Burning Hearts of the Road (dub) $14.95 $8.97 net Jul'96,net ANI ET096004 Oh My Goddess! #4: Evergreen Holy Night (dub) $14.95 $8.97 net Jul'96,net ANI ET096005 Oh My Goddess! #5: For the Love of Goddess (dub) $14.95 $8.97 net net ANI AT095002 RUPAN III: Legend of the Gold of Babylon (sub) $24.95 $14.97 net backlist net ANI ET095001 RUPAN III: Fuma Conspiracy (dub) $19.95 $11.97 net backlist Jul'96,net ANI AS096001 Spirit of Wonder: 5-Pack (sub) $80.00 $45.60 net backlist net ANI ET095015 Spirit of Wonder: Miss Chinas Ring (dub) $19.95 $11.97 net net ANI AT092101 Urusei Yatsura TV #01: Episodes 1-4 (sub) $24.95 $14.97 net When the Oni, a mysterious race of aliens, come to repossess Earth, they give us one chance to save our planet; a champion, selected at random, must defeat their Princess Lum in a game of tag. Unfortunately for us, the champion turns out to be Ataru Moroboshi, a lecherous lad whose lack of luck is legendary! Follow the antics of Lum, Ataru and the gang through the TV episodes, OVA's and movies. net ANI AT092102 Urusei Yatsura TV #02: Episodes 5-8 (sub) $24.95 $14.97 net backlist net ANI AT092103 Urusei Yatsura TV #03: Episodes 9-12 (sub) $24.95 $14.97 net backlist net ANI AT092104 Urusei Yatsura TV #04: Episodes 13-16 (sub) $24.95 $14.97 net backlist net ANI AT092105 Urusei Yatsura TV #05: Episodes 17-20 (sub) $24.95 $14.97 net backlist net ANI AT092106 Urusei Yatsura TV #06: Episodes 21-24 (sub) $24.95 $14.97 net backlist net ANI AT092107 Urusei Yatsura TV #07: Episodes 25-26 (sub) $24.95 $14.97 net backlist net ANI AT092108 Urusei Yatsura TV #08: Episodes 27-30 (sub) $24.95 $14.97 net backlist net ANI AT092109 Urusei Yatsura TV #09: Episodes 31-34 (sub) $24.95 $14.97 net backlist net ANI AT092110 Urusei Yatsura TV #10: Episodes 35-38 (sub) $24.95 $14.97 net backlist net ANI AT092111 Urusei Yatsura TV #11: Episodes 39-42 (sub) $24.95 $14.97 net backlist net ANI AT092112 Urusei Yatsura TV #12: Episodes 43-46 (sub) $24.95 $14.97 net backlist net ANI AT092113 Urusei Yatsura TV #13: Episodes 47-50 (sub) $24.95 $14.97 net backlist net ANI AT092114 Urusei Yatsura TV #14: Episodes 51-54 (sub) $24.95 $14.97 net backlist net ANI AT092115 Urusei Yatsura TV #15: Episodes 55-58 (sub) $24.95 $14.97 net backlist net ANI AT092116 Urusei Yatsura TV #16: Episodes 59-62 (sub) $24.95 $14.97 net backlist net ANI AT092117 Urusei Yatsura TV #17: Episodes 63-66 (sub) $24.95 $14.97 net backlist net ANI AT092118 Urusei Yatsura TV #18: Episodes 67-70 (sub) $24.95 $14.97 net Feb97,net ANI AT092119 Urusei Yatsura TV #19 (sub) $24.95 $14.97 net In this 19th installment of Urusei Yatsura, Shinobu meets a mysterious stranger who plunges her into a perilous predicament in Shinobus Cinderella Story; movie-making gets mangled by extra-terrestrial technology in Lum: Rebel Without a Clue; Lums notoriously inedible cooking results in the Moroboshi house becoming a battlefield for space fleets and angry spirits in The Ultimate Match: Sakura vs. Cherry; and a spooky story sets nerves on edge when The Old Man of the Willow Tree turns out to be more real than everyone bargained for! net ANI AT092204 Urusei Yatsura OVA #1 (sub) $24.95 $14.97 net backlist net ANI AT092205 Urusei Yatsura OVA #2 (sub) $24.95 $14.97 net backlist net ANI AT092206 Urusei Yatsura OVA #3 (sub) $24.95 $14.97 net backlist net ANI AT092207 Urusei Yatsura OVA #4 (sub) $24.95 $14.97 net backlist net ANI AT092208 Urusei Yatsura OVA #5 (sub) $24.95 $14.97 net backlist net ANI AT092209 Urusei Yatsura OVA #6 (sub) $24.95 $14.97 net backlist net ANI AT092201 Urusei Yatsura Movie 1: Only You (sub) $24.95 $14.97 net backlist net ANI AT092203 Urusei Yatsura Movie 3: Remember My Love (sub) $24.95 $14.97 net backlist net ANI AT092210 Urusei Yatsura Movie 4: Lum the Forever (sub) $24.95 $14.97 net backlist net ANI AT092211 Urusei Yatsura Movie 5: Final Chapter (sub) $24.95 $14.97 net backlist net ANI AT092212 Urusei Yatsura Movie 6: Always My Darling (sub) $24.95 $14.97 net backlist R,net USM USM1039 Urusai Yatsura Movie 2: Beautiful Dreamer (dub) $14.95 $8.97 net net ANI AT092005 Vampire Princess Miyu 2 (sub) $24.95 $14.97 net net ANI ET096007 Vampire Princess Miyu #1 (dub) $19.95 $11.97 net Sep'96,net ANI ET096008 Vampire Princess Miyu #2 (dub) $19.95 $11.97 net net ANI AS096004 You're Under Arrest!: Busted 4 Pack (sub) $52.00 $29.64 net The complete set of 4 videos in a slipcase box. net ANI ET095004 You're Under Arrest! 1: And So They Met (dub) $14.95 $8.97 net net ANI ET095005 You're Under Arrest! 2: Tokyo Typhoon Rally (dub) $14.95 $8.97 net Hey! This slow poke is blockin traffic! Please note the correct episode number! net ANI ET095006 You're Under Arrest! 3: Love's Highway Stars (dub) $14.95 $8.97 net Hey! This episode should get a ticket for speeding! Please note the correct episode number! net ANI ET095007 You're Under Arrest! 4: On the Road Again (dub) $14.95 $8.97 net Hey! This episode should get a ticket for speeding! Please note the correct episode number! Nov'96,R,net ANI AT097001 Lone Wolf & Cub - Sword of Vengeance (sub) $29.95 $17.97 net He was Itto Ogami, a man who held himself to the harsh code of Bushido, entrusted by the Shogun with the gravest of responsibilities -- that of official executioner. His flashing blade brought swift release to those ordered to commit Seppuku, ritual suicide -- be they man, woman or even child. He was Itto Ogami, falsely accused of treason by the evil Yagyu Clan and stripped of his position -- his wife murdered by Yagyu assassins. He was Itto Ogami, a father who gave his infant son a terrible choice between a beautiful red ball and a sword. To choose the ball meant to join his mother in the Void; to choose the sword meant to join his father, now a Ronin (a samurai without a master), in a blood-soaked journey that must end in revenge and death. WARNING: This film contains nudity and extreme graphic violence. Jan'97,R,net ANI AT097002 Lone Wolf & Cub - Baby Cart at The River Styx (sub) $29.95 $17.97 net The Yagyu clan has murdered Ogami Itto's wife and has stripped him of his position of Official Shogunate Second. Now, Ogami Itto and his son Daigoro wander the countryside as the hired assassins known as... Lone Wolf and Cub! Ogami Itto is dead. What lives on is the desire for revenge upon the Yagyu. Knowing this, Retsudo, evil mastermind of the Shadow-Yagyu, gives a special branch of the clan, the female Akashi-Yagyu Ninja, the assignment of killing Ogami. Meanwhile, Ogami is hired by the Awa clan to protect the valuable secret of producing the purple dye Awa-Indigo by killing a defector who plans to sell the secret to the Shogunate. To protect the defector as he travels to Edo, the Shogunate has dispatched three fearsome warriors known as "The Gods of Death". But the true God of Death is Ogami Itto! Baby Cart at The River Styx is the second film in the Lone Wolf and Cub Saga. WARNING: This film contains nudity and extreme graphic violence. Mar'97,R,net ANI AT097003 Lone Wolf & Cub - Baby Cart to Hades (sub) $29.95 $17.97 net Child and Expertise For Rent reads the sign on the crude baby cart that Ogami Itto pushes, carrying his infant son, Daigoro, as they wander the Japanese countryside. Ogami Itto, disgraced Shogunate executioner and sworn enemy of the evil Yagyu Clan, rescues a girl who has killed a pimp in self defense. For his actions, he is captured and beaten to within an inch of his life by Yakuza. The Chief Chamberlain of the Kakegawa Clan witnesses Ogamis ordeal, and understands the harsh code of Bushido gave Ogami no choice but to endure the torture, when in fact it would have been easy for him to escape. Ogami is hired by the Chamberlain to kill Governor Sawatari, who murdered the rightful Lord of the Kakegawa and stole the Kakegawa fief. Sawatari himself offers to hire Ogami, but when Ogami refuses, Sawatari realizes that he is Ogamis target, and decides to trap the Lone Wolf and Cub. Little does Sawatari realize that on the road to Hell, Death pushes a Perambulator of Peril! Baby Cart to Hades is the third film in the Lone Wolf and Cub Saga. WARNING: This film contains nudity and extreme graphic violence. Nov'96,R,net ANI AT097007 Razor - Sword of Justice (sub), The $29.95 $17.97 net Hanzo Itami is a reasonably honest cop. Unfortunately, his boss, Inspector Onishi, is totally corrupt, which means Hanzo has no chance for promotion. What Hanzo does have is quick wits, a quicker sword and THE LONGEST "ARM" OF THE LAW -- and he's not afraid to use any of them. When he learns that Kanbei, a condemned political prisoner, managed to make a deal and is in fact shacked up in Edo with his mistress Omino, he figures a little investigation will allow him to parlay his knowledge into a nice promotion -- either by exposing the culprits or as a reward for his silence. (Remember, he's only reasonably honest!) The odious Onishi learns of Hanzo's investigation and threatens to fire him if he doesn't lay off. Smelling a rat "in the rice", Hanzo pretends to comply, and soon discovers the link between Kanbei and Onishi -- they're both sleeping with Omino. To expose the corruption and get his promotion, Hanzo has a lot of work to do. It will take all his considerable deductive powers, a fair amount of brilliant swordplay and the enthusiastic application of his "biggest asset" to bring the culprits to what passes for justice in Edo. WARNING: This film contains extreme graphic violence, nudity and strong sexual content. It may create feelings of inadequacy in male viewers. Mar97,R,net ANI AT097008 Razor - The Snare (sub), The $29.95 $17.97 net Hanzo Razor Itami is an unusual cop with unusual skills, not the least of which is his uncanny ability to ferret out criminals using his unique interrogation methods on female prisoners. While investigating the death of a girl during an illegal abortion, Hanzo discovers an orgy of wealthy perverts at a convent run by a priestess named Nyokaini. After the priestess is introduced to THE LONGEST ARM OF THE LAW, she rats out Lord Okubo, the Shogunate Treasurer, who is minting inferior coinage (and keeping the extra for himself). Okubo is also behind most of the prostitution in Edo. Meanwhile, Hanzo learns of a planned raid on the mint by a gang of cutthroats and sets up house with a beautiful widow (Riku) who runs the mint. In a blazing bloodbath of slaughter, the Razor foils the raid and arrests the survivors. Lord Okubo offers a reward and Hanzo names it...Okubos head! The priestess and the widow, now loyal only to Hanzos monumental charms, eagerly testify against Lord Okubo and for once, justice is done in Edo. P.S. Hanzo still doesn't get his promotion! WARNING: This film contains extreme graphic violence, nudity and strong sexual content. It may create feelings of inadequacy in male viewers. Jan'97,R,net ANI AT097010 Sleepy Eyes of Death - The Chinese Jade (sub) $29.95 $17.97 net His mother is Japanese; his father is a foreigner; he has no past -- he wants no future. He calls himself Nemuri Kyoshiro, but those who challenge him face the Sleepy Eyes of Death. After Kyoshiro disposes of six ambushers (and thus demonstrates his deadly swordfighting skill), their master, Lord Maeda, sends his ward Chisa to seduce him and set him against his enemy, Chen Sun. Chen is trying to protect a document that, if revealed, will cause the downfall of Maeda's clan -- an event that Chen would relish. Deception is piled upon treachery, and to solve the mystery, Kyoshiro must find a man who is already dead, and get him to reveal the secret of... The Chinese Jade. And, of course, once he knows the secret, EVERYONE will want him dead! WARNING: This film contains nudity and graphic violence. net ANI AT093002 Otaku No Video (sub) $39.95 $23.97 net backlist net ANI AT093004 Super Deformed Double Feature (sub) $34.95 $20.97 net backlist net ANI AT093009 Arcadia Of My Youth (sub) $39.95 $23.97 net backlist net ANI AT094001 Shonan Bakusozoku: Bomber Bikers of Shonan (sub) $34.95 $20.97 net Eguchi Yoosuke is an enigma. On the one hand, he's the leader of the "Shonan Bakusozoku" biker gang, a young man who's fists are feared, and has proven more than once that he's "the leader of the pack". On the other hand, he's also the head of the high-scool's Handicraft Club. net ANI ET094001 Riding Bean (dub) $19.95 $11.97 net backlist net ANI ET095002 Those Obnoxious Aliens (dub) $19.95 $11.97 net backlist net ANI ET095003 Baoh (dub) $19.95 $11.97 net Once again, an evil corpration (this time it's called "Doress") is out to make walking juggernauts out of hapless humans. When people are infested with the genetically engineered parasite code-named BAOH, they become virtually indestructible. Properly controlled, the BAOH parasite could allow Doress to control the world! 50 minutes. net ANI ET096006 Battle Royal High School (dub) $19.95 $11.97 net Hyoudo Riki is just an ordinary guy who likes to wear a tiger mask while Kung Fu fighting, which means he fits in very well at Battle Royal High School. Unfortunately for Riki, he's the doppleganger in our world of Byoudo, Master of the Dark Realm, and when a dimensional gate opens between the two worlds, the evil Fairy Master tricks Byoudo into making an attempt to conquer our beautiful, and better lit world. Now, poor Riki is semi-possessed by his opposite number, and the minions of the Fairy Master are mutating his classmates into hideous, lustful monsters. To make matters worse, all the inter-dimensional commotion has attracted the attention of a sword-happy exorcist and the heroic Zankan of the Space-Time Police. Which all means that Riki is about to take one helluva mid-term! The course is survival, and forget "Pass/Fail"... this test is graded "Live/Die"! elim,net AVS ADV001 GunHed $89.95 $53.97 net On July 4th in the year 2025, the Khyron 5 Super-Computer declared war on the world. The Allied Forces attacked Khyron's base, Island 8JO. Nobody won. Now, 13 years later, a small team of techno-bandits and a lone Texas air ranger are about to land on 8JO. Prepare for the ultimate in hard-core heavy-metal action as beautiful but deadly Sgt. Nim, cyber-whiz Brooklyn and a hit team of ruthless techno-thieves take on an entire island controlled by a renegade computer that wants to rule the world! It's a raging inferno of pyrotechnics as the forces of super-science collide with brute strength and human ingenuity. A precious vial of radioactive isotope and the fate of the human race is at stake. Mankind's last hope is the 30 ft. armored battle robot GUNHED! With an international cast, stunning state-of-the-art special effects and amazing full-scale robots, GUNHED is one of the wildest cyberpunk adventures ever, a multi-million dollar science-fiction blockbuster guaranteed to blow you out of your home theater and into the year 2038! NOTE: This is an action movie with real actors; it is not animated. This film has not been rated. Contains graphic violence. Mar97,net AVS ADV001 GunHed $19.98 $11.99 net On July 4th, in the year 2025, the Khyron 5 Super-Computer, built on an island in the south Pacific for the purpose of mass-producing industrial robots in the worlds largest automated factory, declared war on the world. In response, an elite task force, armed with a battalion of GUNHED battle-robots, was dispatched to destroy Khyrons base, but although the fighting was furious and brutal, the actual results of the battle were never known. All contact with the island was lost, and both the GUNHED regiment and Khyron 5 were presumed destroyed. For 13 years, no one has dared land on, or even contact, the island, but now two separate assault teams are about to invade Khyrons lair. Join the lovely but deadly Texas Air Ranger Sgt. Nim, cyber-whiz Brooklyn and a hit team of the worlds most ruthless techno-thieves as they take on an entire island of automated defenses controlled by the renegade super-computer! At stake: A precious vial of radioactive isotope and the fate of the human race... and mankinds last hope is the 30 ft. armored battle robot GUNHED! With an international cast, stunning state-of-the-art special effects and amazing full-scale robots, GUNHED is a multi-million dollar blockbuster that will blow you out of your home theater and into the year 2038! We are soliciting now for this consumer-oriented release of GUNHED. The release previously solicited, and now out of print, was aimed at the video rental market. NOTE: This is a live-action movie. Not rated. Contains graphic violence and adult language. op,net AVS ADV001T GunHed 2-pack $139.90 $83.94 net A $40.00 savings off the retail price of 2 of the above. net AVS VHSCN001 All Purpose Cat Girl Nuku Nuku #1 (sub) $29.95 $17.97 net Episodes 1 & 2 net AVS VHSCN002 All Purpose Cat Girl Nuku Nuku #2 (sub) $29.95 $17.97 net Episodes 3 & 4 net AVS VHSCN003 All Purpose Cat Girl Nuku Nuku #3 (sub) $29.95 $17.97 net Episodes 5 & 6 net AVS VHSBA001D Battle Angel (dub) $19.98 $11.99 net Gally -- a cool and efficient bounty hunter. Armed with a knife, fists and a lethal metal body, she is the Battle Angel, a Hunter-Warrior paid by "The Factory" to eliminate Scrap Iron City's most wanted and dangerous criminals. Raised by Cyborg-Doctor Ido, who found her broken cyborg body beneath the Sky City of Zalem, she has no memory of her past and even more uncertain future. A pawn in a game played with living pieces, Gally finds herself set into motion against such foes as brutal spine thieves, the brain-eating gladiator Greweicia, the sinister Mr. Vector and the beautiful but ruthless Dr. Chiren. The greatest threat of all, however, comes from Gally's own employers. For when the mysterious Factory orders the execution of her best friend, Gally must make a terible choice between her own code of honor and the life of the man she loves. Contains graphic violence, brief nudity and mature situations. Apr'96,net AVS VHSBA001S Battle Angel (sub) $34.95 $20.97 net Dec'96,net AVS VHSBA005D Battle Angel 5-Pack (dub) $99.90 $59.94 net Five copies of the dubbed version of Battle Angel (#VHSBA001D) packaged together. R,net AVS VHSBS001D Blue Seed, Vol. 1 (dub) $24.95 $14.97 net An elite team of special agents faces off against an ancient and bizarre race of creatures whose millenia-long attempt to enslave humanity has given rise to man's ancient legends of shapeshifting monsters and demons. This is the world of Blue Seed, the incredible animated series that stunned Japan with spectacular sequences of nightmarish action and astonishing visions of unearthly carnage and horror. R,net AVS VHSBS002D Blue Seed, Vol. 2 (dub) $24.95 $14.97 net Release Date 4/23/96 R,net AVS VHSBS003D Blue Seed, Vol. 3 (dub) $24.95 $14.97 net Release Date 6/18/96 R,net AVS VHSBS004D Blue Seed, Vol. 4 (dub) $24.95 $14.97 net As BLUE SEED VOLUME 4 opens, six year old Yukiko is kidnapped by the Aragami to force her father to release data from the Kushinada Project. Incensed that an innocent has been put in danger because of her, Mimiji makes it her personal crusade to rescue Yukiko. The action continues in the second episode when, as a result of her popularity after rescuing Yukiko, Momiji is nominated to perform for the Kanto Pop-Idol Scout Caravan. However, the contest's climatic singing duel, which pits Momiji against Sakura Yamazaki, a magic using young lady with her eye on Mamoru, is interrupted by the attack of a ginkgo tree Aragami. R,net AVS VHSBS005D Blue Seed, Vol. 5 (dub) $24.95 $14.97 net Jan97,R,net AVS VHSBS005S Blue Seed, Vol. 5 (sub) $29.95 $17.97 net A new breed of Aragami has appeared in Tokyo. Taking the form of hunting dogs, these Hell Hounds are stronger, faster and meaner than all the Aragami that have come before. Add their mysterious master and his giant fire-breathing toad and the TAC's resources and Kusanagi's abilities will be stretched to the breaking point. Contains violence and mature situations. NOTE: We solicited for the dubbed version of Blue Seed, Vol. 5 on our October 96 Pre-Order Form. R,net AVS VHSBS006D Blue Seed, Vol. 6 (dub) $24.95 $14.97 net R,net AVS VHSBS006S Blue Seed, Vol. 6 (sub) $29.95 $17.97 net Creepy crawlers and jitter bugs! It's an entomologist's dream come true when the world of the TAC is invaded by a host of insectoid Aragami. The fun begins with the little black spiders in control of Momiji's classmates at school. With no curds, no whey and no tuffets in sight, these spiders are going to find life a lot tougher than it was than their sister in the nursery rhyme, especially since Sakura's taking an interest in the fight. However, no sooner is the spider invasion squashed, than a giant, skyscraper scaling centipede appears to terrorize downtown office workers. Contains violence and mature situations. Feb97,R,net AVS VHSBS007D Blue Seed, Vol. 7 (dub) $24.95 $14.97 net Feb97,R,net AVS VHSBS007S Blue Seed, Vol. 7 (sub) $29.95 $17.97 net Despite overwhelming odds, the men and women of the TAC have somehow managed to hold back the Aragami invasion... But now the Aragami are turning the tide of the battle for Earth with a nightmarish new wave of mutated monsters and the unexpected arrival of a new force of allies! For teenager Momiji Fujimiya and the TAC, the fight to save the Earth has turned into a struggle for their own survival as mans most ancient enemies target the human race for annihilation. Mankinds last trump card: sacrificing Momiji and unleashing the awesome power of the Kushinada effect... But can any force generated by a mere human match the power of a living God? Human beings become Aragami prey as Yuzo Takadas animation epic Blue Seed continues. Contains violence and mature situations. R,net AVS VHSBU002 Burn-Up! (dub) $19.98 $11.99 net In the near future, high-tech crime is running rampant, but a special SWAT unit, "Warrior" is ready to hit the streets. Their mission: To make the streets a safe place to play! R,net AVS VHSBW001D Burn-Up W! - File 1: Skin Dive (dub) $19.98 $11.99 net High-tech crime is running rampant but special SWAT unit 'Warrior" is ready to hit the streets. When a group of terrorists take over a luxury hotel, it's up to Special Weapons and Tactics Team WARRIOR to get the hostages out alive. Of course, the first step in handling terrorists is to lull them into believing that they're the ones in control of the situation, and if that means granting a FEW unreasonable demands, well that's a small price to pay, right? At least that's what WARRIOR Team member Rio keeps telling herself as she prepares to make the world's highest nude bungee jump. This action packed, four volume OVA series features the creative work of the talented staff who brought Tenchi Muyo to life. R,net AVS VHSBW002D Burn-Up W! - File 2 (dub) $19.98 $11.99 net Rio and the rest of the Warrior team are back and they've just met a girl named Maria. In fact, they have met several of them. The presence of the Virtual Drug is beginning to make itself felt in some strange and interesting ways. There is a circus of androids and robots, mayhem and destruction as S.W.A.T. Team Warriors head back to the streets in BURN UP W! FILE 2. Mar97,R,net AVS VHSBW003D Burn-Up W! - File 3: Policetown Assault (Part 1) (dub) $19.98 $11.99 net Mar97,R,net AVS VHSBW003S Burn-Up W! - File 3: Policetown Assault (Part 1) (sub) $24.95 $14.97 net When the mind altering effects of the Virtual Drug cause a police supervisor to go mad, the stage is set for a total invasion of Police Headquarters! Now, Team Warrior faces its greatest challenge ever as our battered heroines try to take back their own building from a seemingly unstoppable force of terrorists! The blood literally covers the walls as weapons master Maya finally meets her match in one-on-one combat, and Rio must confront her own worst fears in the ultimate showdown. As for Maki, Yuji, Lilica and Nanvel... theyre just trying to stay alive! The heat is on and the whole city may just go up in smoke as an explosive orgy of violence and revenge ignites the screen in Burn Up W! File 3 - Policetown Assault!!! Contains violence and mature situations. R,net AVS VHSC001 Cutey Honey Vol. 1 (sub) $34.95 $20.97 net Episodes 1 & 2 R,net AVS VHSC002 Cutey Honey Vol. 2 (sub) $34.95 $20.97 net Episodes 3 & 4 R,net AVS VHSC003 Cutey Honey Vol. 3 (sub) $29.95 $17.97 net Episodes 5 & 6 R,net AVS VHSC004 Cutey Honey Vol. 4 (sub) $29.95 $17.97 net Episodes 7 & 8 R,net AVS VHSDW001 Dark Warrior #1: First Strike (sub) $29.95 $17.97 net Life should've been good for young computer genius Joe Takami. But when he hacks into the Pentagon's computer in search of information on a mysterious girl, he uncovers evidence of a secret government experiment. Now it seems that everyone, including his best friend and his personal computer, is turning against him -- and a ruthless team of ninjas has marked him for death! Can he evade the government assassins before they terminate the genetic experiment named "Joe Takami"? R,net AVS VHSDW002 Dark Warrior #2: Jihad (sub) $29.95 $17.97 net After discovering that he is a clone created at the command of David Rockford, CEO of America's largest electronics company, Joe Takagami sets out on a path for revenge. Along the way he meets Aya Lee Rose, a young girl with special powers. Together they face the combined might of Rockford Electronics in a fight for truth and justice. Contains graphic violence. Apr'96,R,net AVS AVD001 Devil Hunter Yohko Special Ed. (dub) $19.95 $11.97 net This Special Edition of Devil Hunter Yohko is not only dubbed in English, but it also includes additional footage that was cut prior to the original Japanese release. 50 minutes. R,net AVS VHSY001 Devil Hunter Yohko #1 (sub) $29.95 $17.97 net R,net AVS VHSY004 Devil Hunter Yohko #4 (sub) $19.95 $11.97 net R,net AVS VHSY005 Devil Hunter Yohko #5 (sub) $29.95 $17.97 net R,net AVS VHSY006 Devil Hunter Yohko #6 (sub) $29.95 $17.97 net R,net AVS VHSY023 Devil Hunter Yohko #2 & 3 (sub) $34.95 $20.97 net op,R,net AVS VHSY045 Devil Hunter Yohko #4 & 5 (sub) $34.95 $20.97 net Apr'96,R,net AVS VHSDK001 Dragon Knight 1 (sub) $34.95 $20.97 net What do an enchanted sword, a dozen beautiful women and an instant camera all have in common? They are all objects of lust for the most wayward Knight to ever set forth upon the road to high adventure. 40 minutes. Apr'96,R,net AVS VHSDK002 Dragon Knight 2: Another Knight on the Town (sub) $34.95 $20.97 net OK, so having survived the arms of all the nubile young women of Strawberry Fields (forever...), Takeru is out to grab some... suds and relax. Think that's going to be the end of the story? No way! 50 minutes. net AVS VHSEL001D Ellcia (dub) $24.95 $14.97 net In a far away place and time, the inhabitants of a land known as Megaronia discovered the ruins of a civilization long dead. Using the technology of that ancient civilization, Nabosu, King of Megaronia, conquered all the lands. Many years have passed, and now the Sacred Book of the land of Eija, long thought to have been burned, has been rediscovered and with it the legends of a mysterious and all powerful ship. Now, Princess Crystal of Megaronia has set forth on a quest to recover the ship and its ultimate weaponry. All that stands between her and total domination of the world is a small group of piratical misfits. Swords, sorcery and technology blend to form a mesmerizing tale of good vs. evil in Ellcia. Contains violence and strong language. Nov'96,net` AVS VHSEL001S Ellcia (sub) $29.95 $17.97 net In a far away place and time, the inhabitants of a land known as Megaronia discovered the ruins of a civilization long dead. Using the technology of that ancient civilization, Nabosu, King of Megaronia, conquered all the lands. Many years have passed, and now the Sacred Book of the land of Eija, long thought to have been burned, has been rediscovered and with it the legends of a mysterious and all powerful ship. Now, Princess Crystal of Megaronia has set forth on a quest to recover the ship and its ultimate weaponry. All that stands between her and total domination of the world is a small group of piratical misfits. Swords, sorcery and technology blend to form a mesmerizing tale of good vs. evil in Ellcia. Contains violence and strong language. NOTE: Ellcia will be available in both dubbed an subtitled versions in November '96. The dubbed version was solicited on our September '96 Pre-Order Form. net AVS VHSGY001 Galaxy Fraulein Yuna 1 (sub) $29.95 $17.97 net Sep'96,net AVS VHSGY002 Galaxy Fraulein Yuna 2 (sub) $29.95 $17.97 net After watching a person she believes to be Yuna destroy large portions of the city, Galactic Investigator Misaki takes Yuna in to stand trial on charges of treason. Much to the dismay of a bemused Yuna, she is found guilty and sentenced to die by being thrown into a black hole. Is this the end for our heroine! Or will Taro-chan, the kidnapped puppy, prove to be the loose thread that will unravel Fraulein D's nefarious plans? net AVS VHSGB001D Golden Boy (dub) $19.95 $11.97 net Twenty-five year old Kintaro has dreamed of being a computer programmer for years when a mysterious twist of fate puts him in the path of the CEO of T.N. Software, an up and coming computer company staffed entirely by women. Just when it appears his dreams will come true, the employees of T.N. Software discover that Kintaro's idea of "C" programming is a litttle unusual and he is summarily demoted to the rank of office boy. Does this mean the end of all Kintaro's dreams? Will he be forever denied his rightful place in the world of computers? Or will his Basic programming skills make him the GOLDEN BOY of the computer business world? net AVS VHSGB002D Golden Boy #2 (dub) $19.98 $11.99 net Kintaro's back! After leaving the lovely ladies at T.N. Software, Kintaro takes a job working for the political campaign of a wealthy businessman. Then it happens. He meets the Young Lady of his dreams, who just happens to be his boss' daughter. When the Young Lady in question asks Kintaro to help her with her "homework", things begin to heat up. But is it really his body she's after, or is she only interested in Kintaro's mind? Contains mature situations. Jan'97,net AVS VHSGB002S Golden Boy #2 (sub) $24.95 $14.97 net Kintaro's back! After leaving the lovely ladies at T.N. Software, Kintaro takes a job working for the political campaign of a wealthy businessman. Then it happens. He meets the Young Lady of his dreams, who just happens to be his boss' daughter. When the Young Lady in question asks Kintaro to help her with her "homework", things begin to heat up. But is it really his body she's after, or is she only interested in Kintaro's mind? Contains mature situations. Apr'96,net AVS VHSGS001D Gunsmith Cats Vol. 1 (dub) $19.95 $11.97 net Look out! Here come the GUNSMITH CATS, and when they're on the loose, the streets of Chicago have never been so dangerous...especially if you're on the run from the law! net AVS VHSGS002D Gunsmith Cats Vol. 2 (dub) $24.95 $14.97 net Jan'97,net AVS VHSGS003D Gunsmith Cats 3 (dub) $19.98 $11.99 net Jan'97,net AVS VHSGS003S Gunsmith Cats 3 (sub) $24.95 $14.97 net The Cats are back and Rally proves that her intuition is something to be respected. The ATF case is far from over and when Radinov, a true femme fatale, reappears, she is out for blood... of the feline sort. Add a handful of surprisingly high-placed gun runners who are after their coats as well, and Rally and Minnie May are going to need every one of their nine lives just to make it through the day! Don't miss the exciting, action-packed conclusion of Gunsmith Cats. Contains violence and mature situations. R,net AVS VHSKK001 Kekko Kamen Vol. 1 (sub) $29.95 $17.97 net Episodes 1 & 2 R,net AVS VHSKK002 Kekko Kamen Vol. 2 (sub) $29.95 $17.97 net Episodes 3 & 4 Apr'96,net AVS VHSLV001 Luna Varga 1 (sub) $29.95 $17.97 net net AVS VHSLV002 Luna Varga 2 (sub) $29.95 $17.97 net release date 4/23/96 Apr'96,net AVS VHSMA001 Maps 1 & 2 (sub) $29.95 $17.97 net net AVS VHSMA002 Maps 3 & 4 (sub) $29.95 $17.97 net net AVS VHSMP001 Megami Paradise 1 (sub) $29.95 $17.97 net Enter a world where every girl is literally a goddess! Shielded from the corruption of the outside universe by the purifying Astrostar, the Megami Paradise has long been desired by the evil followers of the Dark Goddesses. Can Lilith, her companions Rurubell, Stasia, and Juliana defeat the Dark Goddesses' fearsome champion, or will the Megami Paradise be destroyed forever? net AVS VHSMP002 Megami Paradise 2 (sub) $29.95 $17.97 net The forces of the Dark Goddess kidnap Lilith and Astrostar as Lilith prepares to ascend to the position of Mother Goddess. Stasia and Julliana race to the fortress of the Dark Goddess to rescue Lilith before she is sacrificed. Nov'96,net AVS VHSEV000T Neon Genesis Evangelion Combo Pack (dub) $49.90 $29.94 net A.D. Vision proudly offers the first two volumes of the hit series Neon Genesis Evangelion in a special combo pack offer. Each combo pack contains one each of Neon Genesis Evangelion Genesis 0:1 and Genesis 0:2 in an English dubbed version. Additionally, each combo pack includes a bonus in-store 60-minute anim VHS trailer reel containing trailers for almost all of A.D. Vision's extensive inventory of titles. (A $7.95 value -- free!) Don't miss this chance to get one of the most controversial and spectacular videos to come from Japan in decades. net AVS VHSEV001D Neon Genesis Evangelion - Genesis 0:1 (dub) $24.95 $14.97 net net AVS VHSEV001S Neon Genesis Evangelion - Genesis 0:1 (sub) $29.95 $17.97 net In the year 2015 huge tremendously powerful war machines called Angels appear in Tokyo for the second time. The only hope for Mankind's survival lies in the Evangelion, a humanoid fighting machine developed by NERV, a special U.N. agency. Capable of withstanding anything the Angels can dish out, the Evangelion's one drawback lies in the limited number of people that can pilot them. Only a handful of teenagers, all born 14 years ago (9 months after the Angels first appeared), are able to interface with the Evangelion. One such teenager is Shinji Ikari, whose father heads the NERV team. Thrust into a maelstrom of battle and events that he does not understand, Shinji is forced to plumb the depths of his own inner resources for the courage and strength to not only fight, but to survive, or risk losing everything. Contains violence and adult situations. net AVS VHSEV002D Neon Genesis Evangelion - Genesis 0:2 (dub) $24.95 $14.97 net Nov'96,net AVS VHSEV002S Neon Genesis Evangelion - Genesis 0:2 (sub) $29.95 $17.97 net It is the year 2015, and the Angels have returned to plague the Earth again. Fourteen-year-old Shinji Ikari finds himself drafted as the pilot of Evangelion Unit 01, the last hope of a beleaguered planet. Under pressure from NERV (the United Nations Agency charged with defeating the Angels) to perfect his combat skills, and pressure to fit in from his classmates at school, Shinji must find the fine line between duty and personal desire. Contains mature situations. Jan'96,net AVS VHSEV003D Neon Genesis Evangelion - Genesis 0:3 (dub) $24.95 $14.97 net Jan'96,net AVS VHSEV003S Neon Genesis Evangelion - Genesis 0:3 (sub) $29.95 $17.97 net As Shinjii begins to come to terms with his role as an Evangelion pilot, he also becomes more curious about the other Evangelion pilot, Rei. Their relationship begins to develop but things are complicated by the arrival of a new, even deadlier Angel. When it seems that nothing can stand in the way of the new menace to Tokyo-3, Misato decides that the use of a newly developed super weapon is required. There is only one drawback to her plan. The new weapon will require ALL the power available to Japan, leaving the rest of the country in a total blackout! Contains violence and mature situations. Mar97,R,net AVS VHSEV004D Neon Genesis Evangelion - Genesis 0:4 (dub) $24.95 $14.97 net Mar97,R,net AVS VHSEV004S Neon Genesis Evangelion - Genesis 0:4 (sub) $29.95 $17.97 net The Evangelion is the most powerful fighting machine ever conceived by man, but can even Eva stand against the combined forces of cost-conscious budget cutters and politicians? With allies like this, who needs Angels? The question becomes a moot one when a proposed low-cost replacement for the Evas malfunctions during a test and runs amok! Now Shinji and Misato must stop the rampaging robot before it melts down and destroys the city and military base at Atsugi! Then the fight for Mankinds survival moves into a whole new phase as the first combat-designed Eva is prepared for battle! The naval convoy transporting the new Eva is attacked by an Angel and the protected becomes the protector as Second Child Asuka Langley and Shinji activate Unit 02 for a deadly underwater duel to the death! The controversial animated series continues in Neon Genesis Evangelion - Genesis 0:4! Contains violence and mature situations. R,net AVS VHSPL001 Plastic Little: The Adventures of Captain Tita (ADULT) (sub) $34.95 $20.97 net With epic undersea battles, entire cities collapsing, a ruthless villain to end all villains and the roughest, toughest tomboy heroine to ever strut her stuff in a spandex wet suit, Plastic Little is the answer to every fan's dream. Mar97,R,net AVS VHSPL001D Plastic Little (dub) $19.98 $11.99 net Welcome to the breathtakingly beautiful planet Yietta, which supports a thriving metropolis of hard-working colonists. The residents of Yietta make their living by exploiting the tourists who come to view the planets natural beauty, and by exporting the planets unique resources to the omnipresent Galactic Federation. After years of back-breaking labor, the citizens of Yietta are finally about to pay off their debts to the Federation and become an independent colony. Unfortunately, there are those who would rather not let control of the planet slip through their fingers, especially when there are military projects which exploit Yiettas resources. Enter Tita, 17 year-old owner/captain of the CHA-CHA MARU. Together with her rag-tag crew, Tita specializes in capturing and selling Yiettas exotic life forms for the intergalactic pet store market. Through a series of accidental meetings and just plain bad luck, Tita finds herself at the very core of a sinister plot to deprive the people of Yietta of all their hard-won gains. A veritable interstellar smorgasbord of titillating delights, Plastic Little has it all, from graphic sequences of ultra-violence and heaping helpings of gratuitous nudity to the nerve-jangling storyline that kicks into acceleration mode at the start of Act One and overdrives into a frantic and furious climax of mass chaos and destruction. Its Cat and Mouse on a planet-wide scale, with one crucial difference: Mice dont shoot back, but Tita does! Contains graphic violence, nudity and mature situations. net AVS VHSPD001D Power Dolls (dub) $19.98 $11.99 net Feb97,net AVS VHSPD001S Power Dolls (sub) $24.95 $14.97 net In 2535 A.D., after decades of oppressive policies instituted by the Terran government, the people of the colony world Omni joined together to declare their independence from the tyranny of planet Earth. Lacking an established military or specialized weapons of warfare, the Omni rebellion seemed doomed to failure. However, by adapting the robotic Power Loaders used for unloading spaceships into man-like battle tanks, the Rebel forces instead introduced a whole new era of mechanized combat. Now, five years later, the future of the planet Omni rests upon a handful of young female pilots who serve in the special Detachment of Limited Line Service. Their code name: The Power Dolls. Their assignment: Blow the dam at Chatteau Village! Based on the hugely popular Japanese video game of the same name. Contains brief nudity. NOTE: Power Dolls is already available in the dubbed version; we are soliciting now for the subtitled version. Apr'96,R,net AVS VHSSD001S Shuten Doji: The Star Hand Kid #1 (sub) $29.95 $17.97 net From the legendary Go Nagai comes a new masterpiece of erotic horror. Young Jiro Shutendo's been having some problems lately, but he never expected to find out that part of his troubles come from the fact that he's not even human! When one of his teachers and a number of his classmates turn out to be forces of evil, Jiro's true nature reveals itself as he desperately attempts to save his girlfriend Miyuki from being offered up as a human sacrifice. Now the ultimate warrior in the cataclysmic final battle between the forces of light and darkness, Jiro must cross both time and space to solve the mystery of his own birth and find a way to defeat the awesome power of the Oni! R,net AVS VHSSD002S Shuten Doji: The Star Hand Kid #2 (sub) $29.95 $17.97 net release date 4/9/96 Jun'96,R,net AVS VHSSD003S Shuten Doji: The Star Hand Kid #3 (sub) $29.95 $17.97 net release date 7/2/96 R AVS VHSSD004S Shuten Doji: The Star Hand Kid #4 (sub) $29.95 $17.97 net Left mentally unstable after Jiro's abduction in Part 2 of Shuten Doji, Jiro's foster mother continues to cover the walls of her hospital room with paintings of Oni. Meanwhile, after his narrow escape in Part 3, Jiro returns to the land of his birth where he must defeat the combined might of the Oni. Don't miss out on this stunning conclusion of Shuten Doji: The Star Hand Kid! Contains graphic violence and nudity. net AVS VHSSK001D Sukeban Deka #1 (dub) $29.95 $17.97 net release date 5/21/96 net AVS VHSSK002D Sukeban Deka #2 (dub) $29.95 $17.97 net release date 6/18/96 net AVS VHSSA001D Super Atoragon 1 (dub) $29.95 $17.97 net Near the end of World War II, moments after learning of the atomic bombing of Hiroshima, a super secret Japanes submarine has a fatal encounter with its American counterpart and both are lost to history. Now, some fifty years later, the descendants of the submarine's officers are part of a special UN task force sent to investigate the unusual phenomenon which have recently begun occurring in Antarctica. Faced with a mysterious black cylinder and the deadly rings which have accompany it, the task force faces certain destruction until the re-appearance of the Jpanese submarine. Feb97,net AVS VHSSA002D Super Atragon 2 (dub) $29.95 $17.97 net Feb97,net AVS VHSSA002S Super Atragon 2 (sub) $29.95 $17.97 net Prepare yourself for the ultimate showdown as Super Atragon continues. Avatars subterranean armada strikes hard in their brutal bid to destroy every human on the surface of the Earth! Between Avatars giant gravitonic rings, each of which carries the crushing force of a captive black hole, and her monstrous microwave emitting battle cylinders, the combined forces of the worlds nations dont stand a chance. But Avatar is mistaken in her belief that her forces are unbeatable. Standing against them is a single amazing ship, the Ra, a Yamato-class battle sub secretly rebuilt by a handful of dedicated warriors who now claim allegiance to no country after its supposed destruction in World War II. Joining them are the mysterious Annette, descendant of a lost civilization, and Go Arisaka, the sole survivor of a vanquished UN Peacekeeping Force who must now find a way to work with his estranged father, once missing and presumed dead and now the captain of the Ra. Get ready for a non-stop onslaught of slam-bang, high-tech action as metal leviathans collide in the ultimate war of super science in Super Atragon 2. Contains violence and brief nudity. net AVS VHSSB001 Sol Bianca #1 (sub) $29.95 $17.97 net net AVS VHSSB002 Sol Bianca #2 (sub) $29.95 $17.97 net op,net AVS VHSAB001 801 T.T.S Airbats (#1-3) (sub) $34.95 $20.97 net They're the fastest things in the air... and their jets are pretty slick, too! They're the elite aerialists of the all-female 801st Tactical Training Squadron, code name AIRBATS -- and boy, do these Aces have curves in all the right places! R,net AVS VHSAF001 Abashiri Family (sub), The $29.95 $17.97 net They're creepy and they're kooky. They're the Abashiri family, kingpins of disorganized crime and the most dysfunctional family of criminals to ever perpetrate anti-social behavior on a global scale. The Abashiri Family is the story of the clan's sole daughter and aspiring thuggette whose also the trigger finger of the family. Being a mob princess is never easy, so Papa has decide to send the apple of his eye to a very special finishing school, one secretly run by a ruthless gang of arch-criminals. Can our young heroine fight her way out of this Finishing School of the Damned before she's finished off, or will the Abashiri family be looking for a new pinkie? Apr'96,net AVS VHSCY001 Curse of the Undead: Yoma (sub) $29.95 $17.97 net Yoma is the haunting story of two young warriors who find themselves placed at opposite ends of the scales of good and evil. Their friendship is forever frozen by the chasm that separates the living from the dead. 90 minutes. net AVS VHSDH001 Dragon Half 1 & 2 (sub) $34.95 $20.97 net When a Knight and a Dragon meet and fall in love, the result is Mink, a precocious young female who's half-human, half-dragon and all trouble! After all, when you're part reptile and you fall for a handsome young pop star who also happens to be a dragon slayer, you know that somebody's fixin' to get burned. Will this turn out to be a love story where the hero really does get the girl... on the end of his sword? It's goofy, it's romantic, it's violent and it's undeniably one of the strangest comedies ever animated. net AVS VHSHB001 Hanappe Bazooka (sub) $29.95 $17.97 net Hanappe isn't your average Japanese high school student. He doesn't study very hard, and when he's not watching dirty videos or fantasizing about the girls in school, he spends most of his time hiding from the vicious street gang whose favorite hobby is beating him up. All this changes one night when, for no apparent reason, a pair of demons (pan-dimensional beings, that is) step through his television set and proceed to turn Hanappe's life inside out and upside down! Not only do the demons (one presumably male and the other very definitely female) fall madly in lust with Hanappe's very willing mother and sister, they also turn his house into a cross-dimensional meeting ground for all their strange friends and give Hanappe some very strange powers. Now his right index finger is the most powerful digit on the planet -- the Hanappe Bazooka, capable of both killing and driving women into a mad sexual frenzy! Unfortunately, Hanappe's not very good at controlling it, so now he's on the run, hiding from both the police and all the senior citizens he's accidentally enspelled with a lustful passion for him. That's only the beginning of the trouble he gets himself into. net AVS VHSIZ001 Iczelion 1 & 2 (sub) $34.95 $20.97 net Pretty young Nagisa may have been training to become a pro-wrestler, but nothing could have prepared her for the shock of being chosen as the combat partner of the intelligent alien battlesuit Iczelion! Their mission: save our galaxy from conquest and annihilation. A stunning series from Toshihiro Hirano, creator of Iczer 1 and Iczer 3. net AVS VHSMW001 Miyuki-Chan in Wonderland (sub) $29.95 $17.97 net She's late! She's Late! And when Miyuki-Chan meets a skateboarding Playboy bunny, she's going to be even later! Wonderland's never been stranger as everything from the "door-to-door-mouse" takes on a feminine form. Take a trip down the rabbit hole and through the looking glass with Wiyuki-Chan. Contains brief nudity and adult situations. op,net AVS VHSPH001 Girl form Phantasia (sub) $29.95 $17.97 net Some things just aren't what they seem to be... so discovers Akihiro when his new carpet turns out to be quite inhabited. It should also come as no surprise when the resident turns out to be quite cuddly and very female! net AVS VHSPM001 Princess Minerva (sub) $29.95 $17.97 net Princess Minerva may look awfully sweet to the naked eye, but while most girls dream of marrying a handsome prince and living a life of total luxury, Minerva's idea of a good time is sleeping out with the bugs, rolling in the dirt, playing with sharp objects and practicing arcane magical rituals. She also likes to wear a mask and run around the countryside with her favorite bodyguard Blue Morris. When Minerva's father agrees to sponser a martial arts competition, female warriors start pouring into the country from all directions. When a sinister sorceress accidentally kidnaps Blue Morris instead of Minerva, the stage is set for one of the most outrageous sword and sorcery adventures ever, as the renegade princess must gather a busty band of broadsword-bearing battlemaidens and set out to rescue her bodyguard! Apr'96,net` AVS VHSSS001 Samurai Showdown - The Motion Picture (dub) $29.95 $17.97 net One hundred years after their deaths at the hands of a former colleague, six legendary warriors seek revenge against their former teammate who betrayed them into the hands of the evil god Anbougia. Based upon one of the most popular home and video arcade games of all times. 85 minutes. net AVS VHSSU001D Suikoden-Demon Century (dub) $29.95 $17.97 net Early in the 21 century, Tokyo was devestated by an earthquake. Without it's center of government and industry, Japan has become virtually lawless. Amid the crime and decadence Takara Suga is searching for his missing sister. What he does not realize is that he is a reincarnation of Soko Kohogi, the leader of 108 Chinese Heroes who received the protection of the stars but are fated to return time and again to combat the forces of evil in the eternal "Great Battle." Mar97,net AVS VHSUT001S Ushio & Tora, Vol. 1 (sub) $29.95 $17.97 net Once, long ago, a small village was terrorized by demon, a horrible monster who gobbled up peasants like rice cakes. (This was, obviously, not a good time to be a peasant.) Then, one day, a mysterious stranger appeared and, with a magic spear, pinned the creatures shoulder to a boulder, trapping it forever! In the village there was much rejoicing, and all was at peace with the world. That is, until 500 years later, when the strangers descendent, Ushio Aotsuki, discovers a very alive and extremely irritated demon still pinned in the family basement! Although Ushio doesnt release the fiend, the awakened monsters aura acts like a beacon to other equally nasty creatures, and soon the whole neighborhood is crawling with demons. Lacking any practical demon-banishing experience (and desperate to handle the problem before his father gets home), Ushio decides to go straight to the horses mouth for advice and... well, you know what happens when you make a deal with a devil. Fortunately, so does Ushio, and this time its the demon whos going to get the pointed end of the stick! (Or is that a magic spear?) Its a buddy film unlike any youve ever seen before as boy and beast form an uneasy alliance to rid the town of its infernal infestations! And if Ushio can get Tora to stop trying to eat him, they might just succeed! Contains violence. NOTE: Previously cancelled, this video is now being produced again. net PIO PIVA1221D Armitage III #1: Electro Blood (dub) $24.98 $14.99 net net PIO PIVA1222D Armitage III #2: Flesh & Stone (dub) $19.98 $11.99 net net PIO PIVA1223D Armitage III #3: Heart Core (dub) $19.98 $11.99 net May'96,net PIO PIVA1224D Armitage III #4 (dub) $19.98 $11.99 net net PIO PIVA1261D El Hazard, Vol. 1 (dub) $24.98 $14.99 net net PIO PIVA1262D El Hazard, Vol. 2 (dub) $24.98 $14.99 net net PIO PIVA1264D El Hazard, Vol. 3 (dub) $24.98 $14.99 net net PIO PIVA1266D El Hazard, Vol. 4 (dub) $24.98 $14.99 net net PIO PIVA1191D Hakken-Den, Vol. 1, The Legend of the Dog Warriors (dub) $24.98 $14.99 net net PIO PIVA1192D Hakken-Den, Vol. 2, The Legend of the Dog Warriors (dub) $24.98 $14.99 net net PIO PIVA1193D Hakken-Den, Vol. 3, The Legend of the Dog Warriors (dub) $24.98 $14.99 net net PIO PIVA1194D Hakken-Den, Vol. 4, The Legend of the Dog Warriors (dub) $24.98 $14.99 net net PIO PIVA1195D Hakken-Den, Vol. 5, The Legend of the Dog Warriors (dub) $24.98 $14.99 net net PIO PIVA1197D Hakken-Den, Vol. 6, The Legend of the Dog Warriors (dub) $24.98 $14.99 net net PIO PIVA1199D Hakken-Den, Vol. 7, The Legend of the Dog Warriors (dub) $24.98 $14.99 net PIO PIVA1299D Hyperdoll Act #1 (dub) $19.98 $11.99 net PIO PIVA1300D Hyperdoll Act #2 (dub) $19.98 $11.99 net net PIO PIVA1171D Kishin Corps, Vol. 1 (dub) $24.98 $14.99 net net PIO PIVA1172D Kishin Corps, Vol. 2 (dub) $24.98 $14.99 net net PIO PIVA1174D Kishin Corps, Vol. 3 (dub) $24.98 $14.99 net net PIO PIVA1176D Kishin Corps, Vol. 4 (dub) $24.98 $14.99 net net PIO PIVA1007D Moldiver #1: Metamorforce (dub) $19.98 $11.99 net net PIO PIVA1008D Moldiver #2: Overzone (dub) $19.98 $11.99 net net PIO PIVA1009D Moldiver #3: Longing (dub) $19.98 $11.99 net net PIO PIVA1010D Moldiver #4: Destruction (dub) $19.98 $11.99 net net PIO PIVA1011D Moldiver #5: Intruder (dub) $19.98 $11.99 net net PIO PIVA1012D Moldiver #6: Verity (dub) $19.98 $11.99 net net PIO PIVA1271D Phantom Quest Corp., Vol. 1 (dub) $24.98 $14.99 net net PIO PIVA1273D Phantom Quest Corp., Vol. 2 (dub) $24.98 $14.99 net net PIO PIVA1001D Tenchi Muyo! #1: Ryoko Resurrected (dub) $19.98 $11.99 net net PIO PIVA1002D Tenchi Muyo! #2: Here Comes Ayeka! (dub) $19.98 $11.99 net net PIO PIVA1003D Tenchi Muyo! #3: Hello Ryo-Ohki (dub) $19.98 $11.99 net net PIO PIVA1004D Tenchi Muyo! #4: Mihoshi Falls to the Land of Stars (dub) $19.98 $11.99 net net PIO PIVA1005D Tenchi Muyo! #5: Kagato Attacks (dub) $19.98 $11.99 net net PIO PIVA1006D Tenchi Muyo! #6: We Need Tenchi (dub) $19.98 $11.99 net May'96,net PIO PIVA1185D Tenchi Muyo! #8/9 (dub) $24.98 $14.99 net net PIO PIVA1187D Tenchi Muyo! #10/11 (dub) $24.98 $14.99 net net PIO PIVA1189D Tenchi Muyo! #12/13 (dub) $24.98 $14.99 net net PIO PIVA1242D Tenchi Muyo! Mihoshi Special (dub) $19.98 $11.99 net net PIO PIVA1256D Tenchi Muyo! #7: The Night Before the Carnival (dub) $24.98 $14.99 net net PIO PIVA1338D Tenchi Muyo! Pretty Sammy (dub) $24.98 $14.99 net net PIO PIVA1390D Tenchi the Movie: Tenchi Muyo! In Love (dub) $19.98 $11.99 net Pioneer's hottest Japanese animation series is back in an all new feature length movie: Tenchi Muyo! In Love. This is a dramatic tale of the literally star-crossed love between Tenchi's alien mother and human father. Tenchi is forced to go back in time to save his parents from an alien threat which could destroy not only them, but all of humanity. The story is set in 1970's Tokyo, giving it a wonderfully exotic retro background. The film is geared towards a teenage audience and contains no nudity or violence. Jan97,net PIO PIVA1321D Tenchi Universe Collection #1 (dub) $24.98 $14.99 net Jan97,net PIO PIVA1321S Tenchi Universe: Tenchi On Earth #1 (sub) $29.98 $17.99 net One of eight volumes for a total of 26 episodes. Volume 1 includes episodes 1-4. A new story line plus new characters are included in this exciting expanded series. One collectible card insert included in each volume (a character image on one side and a continuous image on the other, which is part of one big image when all cards are collected). One pin-up style 12 x 12 insert is included. Jan97,net PIO PIVA1321S Tenchi Universe Collection #1 (sub) $29.98 $17.99 net One of eight volumes for a total of 26 episodes. Volume 1 includes episodes 1-4. A new story line plus new characters are included in this exciting expanded series. Feb97,net PIO PIVA1322D Tenchi Universe Collection #2 (dub) $24.98 $14.99 net Feb97,net PIO PIVA1322S Tenchi Universe Collection #2 (sub) $29.98 $17.99 net One of eight volumes for a total of 26 episodes. Volume 2 includes episodes 5-7. A new story line plus new characters are included in this exciting expanded series. net PIO PIVA1130D Green Legend Ran (dub) $39.98 $23.99 net Stripped of its water and vegetation by years of pollution, the Earth is desolate. A dictator controls the finite resources and life itself until young Ran challenges his power with the dream of revitalizing the planet! Includes Parts 1, 2 and 3. R,net SOC VHSAD001 Angel of Darkness #1 (sub) $34.95 $20.97 net R,net SOC VHSAD002U Angel of Darkness #2 (sub) $34.95 $20.97 net R,net SOC VHSAD003 Angel of Darkness #3 (sub) $34.95 $20.97 net release date 4/9/96 R,net SOC VHSCD001 Countdown (dub) $29.95 $17.97 net R,net SOC VHSCD002 Countdown Continued (sub) $29.95 $17.97 net Two erotic shorts based on the hit manga. In Part One, a young bride-to-be has a last minute fling... with another woman! In Part Two, a Samurai Police woman and her perverted giant robot must take on a giant walking statue controlled by a sex-crazed megalomaniac. This video contains graphic sex and nudity. release date 5/28/96 R,net SOC VHSDP001 Dragon Pink #1 (sub) $29.95 $17.97 net The world of sword and sorcery will never be the same after slave girl Pink dons the cursed panties of Torajima. Pink, her master, and a motley crew of adventurers take on a wretched band of bad guys who are out to rub Pink and her friends the wrong way. 35 minutes. Apr'96,R,net SOC VHSDP002U Dragon Pink #2 (sub) $29.95 $17.97 net Really now, don't you that Pink is more valuable than a security deposit for a quiet room someplace? To pay back their newest debts, all they have to do is destroy a particularly odious monster, steal its treasure and make it back before Pink is forced to ... never mind. 35 minutes. Apr'96,R,net SOC VHSDP003U Dragon Pink #3 (sub) $29.95 $17.97 net There have been better times for this intrepid band of... Fortunately, it isn't all bad as Pias has discovered a new way to pump some of that "magic" out of her body. Don't ask! 35 minutes. R,net SOC VHSEB001 Elven Bride, The #1 (sub) $29.95 $17.97 net release date 4/30/96 R,net SOC VHSEB002 Elven Bride, The #2 (sub) $29.95 $17.97 net release date 5/28/96 R,net SOC VHSE001 End of Summer #1 (sub) $29.95 $17.97 net R,net SOC VHSE002 End of Summer #2 (sub) $29.95 $17.97 net R,net SOC VHSFL001 First Loves #1 (sub) $29.95 $17.97 net release date 5/28/96 R,net SOC VHSFL002 First Loves #2 (sub) $29.95 $17.97 net release date 6/4/96 R,net SOC VHSF001 F3: Frantic, Frustrated & Female #1 (sub) $29.95 $17.97 net R,net SOC VHSF001D F3: Frantic, Frustrated & Female #1 (dub) $19.98 $11.99 net Hiroe is a physically perfect young lady... except for one thing. She's never been able to achieve the ultimate pinnacle of satisfaction. No matter how hard she tries or how much she has, she just can't seem to get there. Whether her sister takes her to fortune tellers or mad scientists in search of help, Hiroe's unable to find relief. But big sister isn't one to give up, especially when the happiness of her little sister is involved. SoftCel's bestselling adult comedy is now available for the first time in an English dubbed version. Don't miss the friction, frustration and fabulous fun of F3! Contains nudity and sex. R,net SOC VHSF002 F3: Frantic, Frustrated & Female #2 (sub) $29.95 $17.97 net R,net SOC VHSF003 F3: Frantic, Frustrated & Female #3 (sub) $29.95 $17.97 net R,net SOC VHSG001U Guy 1: Awakening of the Devil (sub) $29.95 $17.97 net R,net SOC VHSG002 Guy 2: Second Target (sub) $29.95 $17.97 net R,net SOC VHSGDUB3 Guy 1&2: Double Target (dub) $39.95 $23.97 net R,net SOC VHSM001 Magical Twilight #1 (sub) $29.95 $17.97 net R,net SOC VHSM002 Magical Twilight #2 (sub) $29.95 $17.97 net R,net SOC VHSM003 Magical Twilight #3 (sub) $29.95 $17.97 net R,net SOC VHSNA001 New Angel #1 (sub) $29.95 $17.97 net R,net SOC VHSNA002 New Angel #2 (sub) $29.95 $17.97 net R,net SOC VHSNA003 New Angel #3 (sub) $29.95 $17.97 net R,net SOC VHSNA004 New Angel #4 (sub) $29.95 $17.97 net R,net SOC VHSL001 Legend of Lyon: Flare #1 & 2 (sub) $29.95 $17.97 net From the creators of Guy: Awakening of the Devil comes a savage tale of sword and sorcery that pits naked blades and bodies against the most unspeakable of alien horrors. R,net SOC VHSR002 Rei-Rei Special Ed. (sub) $29.95 $17.97 net A nurse and a doctor plot to murder the nurse's young ward while a young man endures the despair of unrequited love, unaware that the object of his desire is in love with another woman. Enter Kaguya, a strangely powerful being with a perverse sense of humor, the ability to manipulate reality and a propensity for revealing her assets. net SOF SSVS9601 Dancougar, Vol. 1 (sub) $19.95 $11.97 net The Earth is being invaded by the alien forces of Emperor Muge. Our only hole pies in a secret robot unit called the Cyber-Beast Force, and Earth's ultimate secret weapon--Super Bestial Machine God Dancougar. net SOF SSVS9602 Dancougar, Vol. 2 (sub) $19.95 $11.97 net Emperor Muge continues his relentless assault on Planet Earth, but now there's a human defense system--The Cyber Beast Force! Finally able to transform for survival lies in the courage and cunning of its heroes and their Super Beastial Machine God--Dancougar! net SOF SSVS9603 Dancougar, Vol. 3 (sub) $19.95 $11.97 net Now capable of "humanoid" transformations, the Cyber Best Force is called into action as the Empire unleashes its newest weapon -- a death-spewing monster of unearthly proportions! The only good news for the CBF is the savage infighting between two of the Empire's most formidable commanders: Death Gaia and the Earthling turncoat Shapiro Keats. Contains episodes 11-15. net SOF SSVS9604 Dancougar, Vol. 4 (sub) $19.95 $11.97 net The Cyber Beast Force is off to the Gobi Desert in a desperate attempt to disable the aliens' deadly laser system when they discover they lack the energy they need to power their transforming weapon system. Is this the end of Super Bestial Machine God DANCOUGAR? Contains episodes 16-20. Mar'97,net SOF SSVS9605 Dancougar, Vol. 5 (sub) $19.95 $11.97 net The struggle to save Earth shifts to Europe, where Emperor Muge and Shapiro launch a wave of terror against the European Union in an attempt to achieve total domination over continent. But with the Cyber Beast Force now able to transform themselves into the mighty Dancougar, the civilians living in the war-torn continent still have a chance to survive! Contains episodes 21-25. net SOF SSVD9613 Here is Greenwood, Vol. 1 (dub) $24.95 $14.97 net Dec96,net SOF SSVD9614 Here is Greenwood, Vol. 2 (dub) $24.95 $14.97 net Jan97,net SOF SSVD9615 Here is Greenwood, Vol. 3 (dub) $24.95 $14.97 net net SOF SSVS9610 Here is Greenwood, Vol. 1 (sub) $24.95 $14.97 net Meet Kazuya Hasukawa -- he's just a regular teenager who wants to live a normal, peaceful life. But when his first love marries his older brother and moves into their house, Kazuya decides that he has to move out to preserve his sanity. Things go from bad to worse when he discovers he's been assigned to the strangest dorm on campus -- an asylum called Greenwood -- where all the weirdos, outcasts and lunatics at the prestigious Ryokuto Academy reside. Experience life at Greenwood, where nothing ever is as it seems... especially the people. This subtitled version will be released at the same as the dubbed version (SOF #SSVD9613), which was solicited on our September '96 Pre-Order Form. Oct'96,net SOF SSVS9611 Here is Greenwood, Vol. 2 (sub) $24.95 $14.97 net As Ryokuto Academy prepares for its annual school festival, the residents at Greenwood are planning the unthinkable -- they're making a movie! If they are voted as the winning group, they'll win enough cash to throw the biggest party the dorm has ever seen. Once the school festivities are over, terror strikes Greenwood. Mitsuru is being haunted by a teenage ghost named Misako, whom at first, everyone but Mitsuru welcomes. And before she passes on to the next world, her only wish is to possess Shinobu's body and kiss Mitsuru. Will it happen? Contains episodes 3 & 4. net SOF SSVS9612 Here is Greenwood, Vol.3 (sub) $24.95 $14.97 net Greenwood is in turmoil when a mysterious girl suddenly appears late one night. Mistaken as a gang leader, she's on the run from a rival gang of girl-thugs and begs Mitsuru to let her stay at the dorm. Acting as the new dorm president, Kazuya decides to help the endangered girl with whom he soon falls in love. The problem: Miya has been involved with another boy for the last ten years! Will Kazuya once again come between yet another relationship, or has he found true love? Contains episodes 5 & 6. net SOF SSVS1001 Metal Fighters: Miku 1 (sub) $24.95 $14.97 net net SOF SSVS1002 Metal Fighters: Miku 2 (sub) $24.95 $14.97 net net SOF SSVS1003 Metal Fighters: Miku 3 (sub) $24.95 $14.97 net net SOF SSVS1004 Metal Fighters: Miku 4 (sub) $24.95 $14.97 net net SOF SSVS1005 Metal Fighters: Miku 5 (sub) $24.95 $14.97 net net SOF SSVS1006 Metal Fighters: Miku 6 (sub) $24.95 $14.97 net net SOF SSVD9410 The Slayers, Vol. 1 (dub) $19.95 $11.97 net There's Lina, a cute little sorceress; Gourry, a vain blond mercenary swordsman; the mysterious Zelgadis and the great sage Rezo. Magical artifacts are treasures desired by all, even evil sorcerers in this ancient place. On her adventure to Atlas City, Lina encounters the legendary Statue of Orihalcon while being followed by the blind sorcerer Rezo. Lina must discover why both Zelgadis and Rezo are interested in her, and while at it, understand what's the secret power the statue possesses. Of course she'll have plenty of time to add to her purse as she takes whatever treasure is in front of her. Bandits beware, for the legendary Lina Inverse strikes at their very pockets. There's just one major problem with all this: a demon lord by the name of Shabranigdo is being resurrected! The fate of the world rests in Lina's hands, and she'll face everything from easily spooked dragons to maniacal berserkers in her quest for treasure. But what's this Sword of Light all about? net SOF SSVD9411 The Slayers, Vol. 2 (dub) $19.95 $11.97 net net SOF SSVD9412 The Slayers, Vol. 3 (dub) $19.95 $11.97 net When last we left our reluctant heroes, Lina and Gourry found they were in possession of the most magical amplifier in the world -- the Orihalcon. Now, the guys who have been trying to kill them are on their side and join the fight against the rebirth of Shabranigdo, Dark Lord of the Monster Race. Summoned to Rezo's tower by an offer they cannot refuse, Lina and Gourry not only have front row seats to the resurrection of the baddest monster ever, but possibly to the event that may bring about their own deaths! Will they make it out alive? net SOF SSVD9413 The Slayers, Vol. 4 (dub) $19.95 $11.97 net net SOF SSVS9406 The Slayers, Vol. 4 (sub) $19.95 $11.97 net When Lina learns that Prince Philionel is secretly traveling the countryside, she makes it her #1 priority to meet -- and possibly marry -- the prince. The problem is, he's not exactly Prince Charming and his daughter Amelia -- an obsessive defender of justice -- targets our heroes when she discovers that they are wanted by the local authorities! Will Lina and Gourry make it out alive? Contains episodes 11-13. net SOF SSVS1007 Zenki: The Demon Prince 1 (sub) $24.95 $14.97 net net SOF SSVS1008 Zenki: The Demon Prince 2 (sub) $24.95 $14.97 net net SOF SSVS1009 Zenki: The Demon Prince 3 (sub) $24.95 $14.97 net net USM USM1308 Akai Hayate 1 (sub) $29.95 $17.97 net net USM USM1309 Akai Hayate 2 (sub) $29.95 $17.97 net Mar97,net USM USM1047 Area 88 Act 1: Blue Skies of Betrayal, The (sub) $19.95 $11.97 net Shin Kazama had everything going for him: a sharp and perceptive mind, a beautiful and wealthy girlfriend, and a promising career. But everything goes to Hell when a romantic rival dupes him into signing-up as a cold-blooded killer for the Asran Air Force. Now, Shin must survive long enough in the fiery skies above Area 88 to return home. The basis for the hit video game U.N. Squadron! We currently carry the dubbed version (USM #USM1529). We are now soliciting for the subtitled version. net USM USM1048 Area 88 Act 2: Requirements of Wolves (sub) $19.95 $11.97 net With Shin Kazama out of the way, Kanzaki has managed to cement his position at Yamato Airlines, but Ryoko still carries a torch for her missing boyfriend. Kanzakis only hope is to eliminate Kazama once and for all! But when Ryoko, Kanzaki, and Commander Saki Vashutal find themselves aboard a passenger jet that has been targeted by terrorists, Shin may be their only chance. net USM USM1049 Area 88 Act 3: Burning Mirage (sub) $19.95 $11.97 net The explosive conclusion to the series! Preciously close to buying out his contract, Shin Kazama must only survive for a short time in the hostile skies above area 88. Will he be the same person when he arrives back home to Ryokos arms? But Ryoko has a plan to help Shin buy out his contract--if she can bring herself to accept Kanzakis terms. net USM USM1529 Area 88 Act 1: Blue Skies of Betrayal, The (dub) $19.95 $11.97 net net USM USM1368 Ariel (sub) $29.95 $17.97 net net USM USM1434 Deluxe Ariel 1 (sub) $29.95 $17.97 net net USM USM1435 Deluxe Ariel 2 (sub) $29.95 $17.97 net net USM USM1476 Armored Trooper VOTOMS Stage 1: Uoodo City, Vol. 1 (sub) $24.95 $14.97 net net USM USM1477 Armored Trooper VOTOMS Stage 1: Uoodo City, Vol. 2 (sub) $24.95 $14.97 net net USM USM1478 Armored Trooper VOTOMS Stage 1: Uoodo City, Vol. 3 (sub) $24.95 $14.97 net net USM USM1479 Armored Trooper VOTOMS Stage 1: Uoodo City, Vol. 4 (sub) $24.95 $14.97 net net USM USM1480 Armored Trooper VOTOMS Stage 1: Uoodo City, Vol. 5 (sub) $24.95 $14.97 net net USM USM1481 Armored Trooper VOTOMS Stage 1: Uoodo City Set, Vol. 1-5 (sub) $99.95 $59.97 net net USM USM1482 Armored Trooper VOTOMS Stage 2: Kummen Jungle Wars, Vol. 1 (sub) $24.95 $14.97 net net USM USM1483 Armored Trooper VOTOMS Stage 2: Kummen Jungle Wars, Vol. 2 (sub) $24.95 $14.97 net net USM USM1484 Armored Trooper VOTOMS Stage 2: Kummen Jungle Wars, Vol. 3 (sub) $24.95 $14.97 net net USM USM1485 Armored Trooper VOTOMS Stage 2: Kummen Jungle Wars, Vol. 4 (sub) $24.95 $14.97 net net USM USM1486 Armored Trooper VOTOMS Stage 2: Kummen Jungle Wars, Vol. 5 (sub) $24.95 $14.97 net net USM USM1487 Armored Trooper VOTOMS Stage 2: Kummen Jungle Wars Boxed Set (sub) $99.95 $59.97 net Contains volumes 1-5. Mar97,net USM USM1488 Armored Trooper VOTOMS Stage 3: Deadworld Sunsa, Vol. 1 (sub) $29.95 $17.97 net Chirico and Fyana are stranded aboard a mysterious space battleship with a mind of its own--on a course that will take them straight into enemy territory! Their enemies will pursue them from the depths of space to the battle-scarred desert of Planet Sunsa--with Ypsilon at the head of the pack. But Chiricos past may prove the deadliest foe of all! Contains 3 episodes--including a recap of the first VOTOMS series! Mar97,net USM USM1489 Armored Trooper VOTOMS Stage 3: Deadworld Sunsa, Vol. 2 (sub) $29.95 $17.97 net Injured during the Balarant attack, Chirico lies dying in the mysterious starship. But when the autopilot is damaged by their enemies in an attempt to capture the ship--and the lost prototype Perfect Soldier--Fyana decides that the only way to save Chirico is to surrender herself to the Balarant! Contains 3 episodes. Mar97,net USM USM1490 Armored Trooper VOTOMS Stage 3: Deadworld Sunsa, Vol. 3 (sub) $29.95 $17.97 net Stranded on the battle-blasted world of Sunsa--the site of many battles during the Hundred Years War--Chirico encounters Zophie, the leader of a pack of scrap weapons dealers. But her hatred for the Red Shoulders will lead her on a mission of vengeance that will follow Chirico across the desert of Sunsa. But Chirico has other problems. Fyanas supply of jijirium has almost run out, and without it...shell die. Contains 3 episodes. Mar97,net USM USM1491 Armored Trooper VOTOMS Stage 3: Deadworld Sunsa, Vol. 4 (sub) $29.95 $17.97 net Captured by Jean Paul Rochina, Chirico is given an ultimatum: face Ypsilon in a battle to the death, or Chiricos friends will die. But the final battle raises more questions than it answers when both men are trapped underground by a cave-in, and are forced to cooperate if they hope to escape. The time has come for these two warriors to settle things, and a devastating revelation awaits Chirico at the end of the battle... Contains 3 episodes. Mar97,net USM USM1492 Armored Trooper VOTOMS Stage 3: Deadworld Sunsa Boxed Set (sub) $99.95 $59.97 net Contains volumes 1-4 in a Collectors Gift Box. net USM USM1504 Battle Skipper 1 (dub) $12.95 $7.77 net net USM USM1505 Battle Skipper 2 (dub) $12.95 $7.77 net net USM USM1506 Battle Skipper 3 (dub) $12.95 $7.77 net Sayaka's master plan is unfolding -- and it spells trouble for the Etiquette Club! First, she'll kidnap the president of the Etiquette Club, and lure the rest of the club into a trap. Then she'll be free to invade the clubhouse and steal the secrets of the Battle Skipper combat suits. Can this be the end of the Exstars? Contains brief nudity. net USM USM1077 Blue Sonnet, Vol 1 (sub) $29.95 $17.97 net net USM USM1229 Blue Sonnet, Vol 2 (sub) $29.95 $17.97 net net USM USM1295 Cyber City Oedo 808: Data 1 (dub) $19.95 $11.97 net net USM USM1296 Cyber City Oedo 808: Data 2 (dub) $19.95 $11.97 net net USM USM1297 Cyber City Oedo 808: Data 3 (dub) $19.95 $11.97 net net USM USM1330 Cybernetics Guardian (sub) $29.95 $17.97 net Feb97,net USM USM1442 Cybernetics Guardian (dub) $19.95 $11.97 net While testing a security suit which converts spiritual waves into physical energy, John Stalker is set ablaze by Adler, who's out to sabotage his work. Transformed into a deranged cybernetic killer, Stalker is still hunted by Adler who is intent on finishing him off once and for all. From the director of Genocyber (sub versions USM #USM1091, #USM1101, #USM1228), M.D. Geist Directors Cut (USM #USM1507) and M.D. Geist II: Death Force (USM #USM1508), dubbed in English for the very first time! NOTE: We already carry the subtitled version. net USM USM1088 Detonator Orgun 1 (sub) $29.95 $17.97 net net USM USM1089 Detonator Orgun 2 (sub) $29.95 $17.97 net net USM USM1090 Detonator Orgun 3 (sub) $29.95 $17.97 net net USM USM1069 Dominion Tank Police 1 (Acts 1&2) (dub) $19.95 $11.97 net net USM USM1070 Dominion Tank Police 2 (Acts 3&4) (dub) $19.95 $11.97 net net USM USM1034 Gall Force 2: Destruction (sub) $29.95 $17.97 net net USM USM1035 Gall Force 3: Stardust War (sub) $29.95 $17.97 net net USM USM1036 Rhea Gall Force (sub) $29.95 $17.97 net net USM USM1083 Gall Force New Era 1 (sub) $29.95 $17.97 net net USM USM1084 Gall Force New Era 2 (sub) $29.95 $17.97 net net USM USM1085 Gall Force: Earth Chapter 1 (sub) $29.95 $17.97 net net USM USM1086 Gall Force: Earth Chapter 2 (sub) $29.95 $17.97 net net USM USM1087 Gall Force: Earth Chapter 3 (sub) $29.95 $17.97 net net USM USM1467 Gall Force 1: Eternal Story (dub) $19.95 $11.97 net In deep space, an ancient war rages between the all-female Solnoids and the alien Paranoid armadas. Manipulated by the high command of both sides, the crew of the Solnoid cruiser, "Star Leaf", stumble across a top-secret plan that will affect the future of their race -- and a race that does not yet exist! Includes character designs by Kenichi Sonoda (Gunsmith Cats). net USM USM1091 Genocyber 1: Birth of Genocyber (sub) $29.95 $17.97 net It began as a bizarre experiment to create the perfect weapon. A mad scientist merged his two daughters -- one with the mind of an animal, but possessed of incredible psychic potential, and the other a cyborg. The result was an unstoppable, cybernetic monster powered by pure, psychic energy. net USM USM1101 Genocyber 2&3: Vajranoid Showdown (sub) $29.95 $17.97 net net USM USM1228 Genocyber 4&5: Legend of Ark DeGrande (sub) $29.95 $17.97 net Feb97,net USM USM1445 Genocyber 1: Birth of Genocyber (dub) $19.95 $11.97 net It began as a bizarre experiment to create the perfect weapon. A mad scientist merged his two daughters -- one with the mind of an animal, but possessed of incredible psychic potential, and the other a cyborg. The result was an unstoppable, cybernetic monster powered by pure, psychic energy. Feb97,net USM USM1446 Genocyber 2&3: Vajranoid Showdown (dub) $19.95 $11.97 net The world is falling apart, and while some nations are developing super-weapons like the Genocyber, Kyuryu Enterprises is developing a being to destroy it: The Vajranoid. A biomechanical monstrosity capable of merging with almost any machine, the Vajranoid is the only one who can sense the incredible power lurking within Elaines cybernetic body. But when these creatures clash aboard an American supercarrier, will the entire crew pay the price? net USM USM1098 Hades Project Zeorymer 1 (sub) $29.95 $17.97 net net USM USM1099 Hades Project Zeorymer 2 (sub) $29.95 $17.97 net Mar97,net USM USM1038 Harmagedon (sub) $19.95 $11.97 net Genma -- an ancient malevolent entity -- is headed for Earth. Princess Luna, a modern-day prophetess with visions of the impending destruction, has one chance to save our world... if she can mobilize the world's psychics in time. Features character designs by Katsuhiro Otomo, the director of Akira! Soundtrack by Keith Emerson of Emerson, Lake and Palmer! We currently carry the dubbed version (USM #USM1468). We are now soliciting for the subtitled vsersion. net USM USM1468 Harmagedon (dub) $19.95 $11.97 net Genma -- an ancient malevolent entity -- is headed for Earth. Princess Luna, a modern-day prophetess with visions of the impending destruction, has one chance to save our world... if she can mobilize the world's psychics in time. Features character designs by Katsuhiro Otomo, the director of Akira! Soundtrack by Keith Emerson of Emerson, Lake and Palmer! net USM USM1081 Heroic Legend of Arislan 1 (sub), The $29.95 $17.97 net When Daryoon is punished for his impertinence, his assignment is one which belies its seriousness: the protection of the King's only son. Daryoon is soon impressed by the abilities of the young prince Arislan, and surprised to discover the direction that fate is taking them. net USM USM1082 Heroic Legend of Arislan 2 (sub), The $19.95 $11.47 net net USM USM1097 Heroic Legend of Arislan 3 & 4 (sub), The $29.95 $17.97 net net USM USM1444 Heroic Legend of Arislan 3 & 4 (dub), The $19.95 $11.97 net Prince Arislan managed to escape the invasion of Palse with the aid of five exceptional warriors. Now, having rallied over 100,000 troops, Arislan will need a master strategy to defeat an enemy that would rather die than surrender! net USM USM1092 Iczer 3, Vol 1 (sub) $29.95 $17.97 net net USM USM1093 Iczer 3, Vol 2 (sub) $29.95 $17.97 net net USM USM1094 Iczer 3, Vol 3 (sub) $29.95 $17.97 net net USM USM1369 Iria: Zeiram the Animation 1 (sub) $29.95 $17.97 net Iria, a ruthless young bounty hunter whose brother was butchered by Zeiram (the most dangerous life form in the galaxy), discovers that the Tedan Tippedai Corporation plans to import Zeiram for a powerful, new bio-weapon. Now Iria, with the aid of her young sidekick Kei and a mysterious benefactor, must expose this conspiracy and avenge her brother's death. net USM USM1370 Iria: Zeiram the Animation 2 (sub) $29.95 $17.97 net net USM USM1371 Iria: Zeiram the Animation 3 (sub) $29.95 $17.97 net net USM USM1439 Iria: Zeiram the Animation 1 (dub) $19.95 $11.97 net He is feared in every corner of the galaxy. He exists only to kill. His name is Zeiram. The starship Karma has been hijacked. Iria, an apprentice bounty hunter accompanies her brother and his boss on a mission to rescue a VIP and a mysterious cargo. Things turn deadly when it is discovered that the cargo is Zeiram. A mysterious corporation attempted to import the monster for use as a new bio-weapon -- and now it's loose. Only Iria, and her streetwise sidekick, Kei, can halt the monster's rampage. The animated prequel to the live-action film Zeiram! Contains episodes 1 & 2. net USM USM1440 Iria: Zeiram the Animation 2 (dub) $19.95 $11.97 net Iria's on the run from a major conspiracy -- and someone's out to silence her before she can learn the truth. All she knows is she holds the key to exposing the Tedan Tippedai Corporation and their link to Zeiram. But Iria is not alone. A mysterious client has hired another bounty hunter to keep her alive at all costs. Contains episodes 3 & 4. net USM USM1441 Iria: Zeiram the Animation 3 (dub) $19.95 $11.97 net All hell breaks loose in the explosive finale to the series! Iria faces Zeiram in their final battle -- predator against predator -- and discovers the awful truth behind her brother's disappearance and her own connection to the monster. She has a dangerous plan to discover Zeiram's Achilles Heel (if he has one), but will she be able to escape the trap the authorities have set? Contains episodes 5 & 6. Nov'96,net USM USM1535 Iria: Zeiram the Animation 3-Pack (dub) $49.95 $29.97 net Contains volumes 1, 2 and 3. USM USM1507 M.D. Geist: Director's Cut (dub) $19.95 $11.97 net USM USM1508 M.D. Geist II: Death Force (dub) $19.95 $11.97 net USM USM1523 M.D. Geist: Action Pack (#1) (dub) $34.95 $20.97 net R, net USM USM1511 My My Mai, Vol. 1 (dub) $19.95 $11.47 net R,net USM USM1512 My My Mai, Vol. 2 (dub) $19.95 $11.47 net net USM USM1500 Patlabor OVA Series, Vol. 1 (sub) $24.95 $14.97 net In the near future, the world has come to rely upon the Labor -- a humanoid, multi-purpose construction machine used in all aspects of industry and construction. But these machines also created a new menace: Labor crimes. To combat this threat, the Tokyo Police Department established the "Special Vehicles, Section 2", comprised of specially designed Patrol Labors -- PATLABORS. The newly formed police unit finds itself face-to-face with a terrorist labor -- but their own labors haven't yet arrived. Later, when the Mayor of New York arrives to inspect a major construction project, can the SV2 protect him from eco-terrorists determined to put an end to the project? And who, or what, is behind the strange occurrences around Tokyo Bay? Contains episoides 1-3. net USM USM1501 Patlabor OVA Series, Vol. 2 (sub) $24.95 $14.97 net After a member of the Second Unit loses his cool and resolves a delicate hostage situation with his Patlabor's revolver cannon, Captain Goto sends the whole SV2 back to training camp. But will all their training pay off when a rogue element of Japan's Self-Defense Forces lays siege to Tokyo -- and the SV2 finds itself without any equipment? Contains episodes 4 & 5. net USM USM1502 Patlabor OVA Series, Vol. 3 (sub) $24.95 $14.97 net On the run from the police, Captain Goto mounts a counter-offensive against the ringleader of the coup -- his former teacher Kai! But can Goto stop Kai before he plays his nuclear trump card? And nothing is what it seems when the SV2 is asked to recover a stolen labor, due to be unveiled at an upcoming Labor show. Who is the man who stole the prototype from the thieves, and why is the manufacturer so secretive about the new design? Contains episodes 6 & 7. net USM USM1503 Patlabor OVA Series Gift Box (#1-3) (sub) $69.95 $41.97 net This deluxe boxed set contains Volumes 1-3. net USM USM1539 Patlabor - The New Files, Vol. 1 (sub) $29.95 $17.97 net THE RETURN OF THE GRIFFON. While the Second Unit is away on a routine assignment, Captain Nagumo's First Unit is called in to deal with an unidentified, black Labor. The SV2's nemesis -- "The Griffon" -- is back for a rematch. But the First Unit has a new weapon at its disposal -- the Type-0 "Peacemaker" Labor. But is the new Labor any match for the Griffon's deadly speed and awesome strength, or will Noa discover the Griffon's Achilles' Heel in time? It's the final showdown between the SV2 and the Griffon, and only one Labor will walk away. Mar'97,net USM USM1540 Patlabor - The New Files, Vol. 2 (sub) $29.95 $17.97 net Faced with retirement, the star of a long-running childrens show takes the cast hostage. But the shows producers love the ratings and will do anything to prolong the crisis! Later, the SV2 find themselves in hot water when they track a terrorist to a public bath! Contains 3 hilarious episodes. CANT WAIT FOR VOLUMES 3-5? ALL FIVE VOLUMES AVAILABLE NOW IN A COLLECTORS BOXED SET (USM #USM1544)! net USM USM1544 Patlabor - The New Files Boxed Set (sub) $119.95 $71.97 net Whether it's terrorists, alligators from the sewers or giant space monsters, the Patlabor Squad stands ready to protect the good citizens of Tokyo. But will anyone survive when the SV2's nemesis -- a mysterious, black Labor known as the Griffon -- returns for a rematch? CAN'T WAIT FOR VOLUMES 1-5? All five volumes will be available in this collector's boxed set! net USM USM1068 Project A-ko (dub) $19.95 $11.97 net net USM USM1133 Project A-ko 2: Plot of the Daitokuji Financial Group (dub) $19.95 $11.97 net net USM USM1134 Project A-ko 3: Cinderella Rhapsody (dub) $19.95 $11.97 net net USM USM1135 Project A-ko 4: Final (dub) $19.95 $11.97 net net USM USM1136 Project A-ko Versus Battle 1: Grey Side (dub) $19.95 $11.97 net net USM USM1137 Project A-ko Versus Battle 2: Blue Side (dub) $19.95 $11.97 net net USM USM1267 Record of Lodoss War 1 (episodes 1&3) (sub) $29.95 $17.97 net net USM USM1268 Record of Lodoss War 2 (episodes 4&5) (sub) $29.95 $17.97 net net USM USM1269 Record of Lodoss War 3 (episodes 6&7) (sub) $29.95 $17.97 net net USM USM1270 Record of Lodoss War 4 (episodes 8&9) (sub) $29.95 $17.97 net net USM USM1271 Record of Lodoss War 5 (episodes 10&11) (sub) $29.95 $17.97 net net USM USM1272 Record of Lodoss War 6 (episodes 12&13) (sub) $29.95 $17.97 net net USM USM1274 Record of Lodoss War, Vol. 1 (dub) $19.95 $11.97 net net USM USM1275 Record of Lodoss War, Vol. 2 (dub) $19.95 $11.97 net net USM USM1276 Record of Lodoss War, Vol. 3 (dub) $19.95 $11.97 net net USM USM1277 Record of Lodoss War, Vol. 4 (dub) $19.95 $11.97 net net USM USM1278 Record of Lodoss War, Vol. 5 (dub) $19.95 $11.97 net net USM USM1279 Record of Lodoss War, Vol. 6 (dub) $19.95 $11.97 net net USM USM1280 Record of Lodoss War Collector's Set (dub) $99.95 $59.97 net Contains all 6 Record of Lodoss War dubbed tapes. net USM USM1079 RG Veda 1 (sub) $29.95 $17.97 net net USM USM1080 RG Veda 2 (sub) $29.95 $17.97 net net USM USM1453 Rumik World: Mermaid Forest (dub) $14.95 $8.97 net According to legend, you will become immortal if you eat the flesh of a mermaid. Yuta has walked the Earth for nearly 400 years--cursed with immortality. The burden of immortality is a heavty one; constantly outliving your companions creates a very lonely existence. For all those lonely years, he's been searching for an immortal woman with whom he could share his never-ending life. Perhaps he has finally found her. A tale of the supernatural from the creator of RANMA 1/2 and MAISON IKKOKU. net USM USM1454 Rumik World: Maris the Cjojo (dub) $14.95 $8.97 net A wacky, new twist on an old story! Her mom's an airhead. Her father's an alcoholic. Maris is a survivor of a world gone KABOOM! Putting her completely out-of-control super-strength to use as a member of the Special Space Police, Maris fights a never-ending battle against debt! If only she could meet a cute guy--and one with money would be even better! From the creator of RANMA 1/2 and MAISON IKKOKU! Sep'96,net USM USM1455 Rumik World: The Laughing Target (dub) $14.95 $8.97 net "Will you love me forever?" As children, Azusa accepted Yuzuru's promise of marriage. But ten years have passed since that day, and people change. Now, Azusa has returned, and she expects Yuzuru to fulfill his vow. Her shy, attractive facade hides something dark and powerful within--a power that will allow nothing to stand in her way! A tale of the macabre from the creator of RANMA 1/2 and MAISON IKKOKU! net USM USM1456 Rumik World: Fire Tripper (dub) $14.95 $8.97 net Caught in a massive gas tank explosion, Suzuko awakens to discover that she's been flung nearly 500 years into Japan's past--right in to the middle of a medieval battlefield! Trapped in an ancient time, she must contend with brutal bandits, helpless peasants and an amorous rescuer! But as time begins to loop back on itself, Suzuka must untangle the timelines as she uncovers the mystery of her own past. A time-twisted tale from the creator of RANMA 1/2 and MAISON IKKOKU! net USM USM1324 Sohryuden: Legend of the Dragon Kings, Vol. 1 (sub) $29.95 $17.97 net net USM USM1325 Sohryuden: Legend of the Dragon Kings, Vol. 2 (sub) $29.95 $17.97 net net USM USM1326 Sohryuden: Legend of the Dragon Kings, Vol. 3 (sub) $29.95 $17.97 net net USM USM1327 Sohryuden: Legend of the Dragon Kings, Vol. 4 (sub) $29.95 $17.97 net net USM USM1328 Sohryuden: Legend of the Dragon Kings, Vol. 5 (sub) $29.95 $17.97 net net USM USM1329 Sohryuden: Legend of the Dragon Kings, Vol. 6 (sub) $29.95 $17.97 net net USM USM1281 Tokyo Babylon 1 (dub) $19.95 $11.97 net net USM USM1283 Tokyo Babylon 2 (dub) $19.95 $11.97 net R,net USM USM1025 Roots Search (sub) $14.95 $8.97 net Some thing has invaded the Tolmeckius Research Institute. Only Molra, with her keen psychic powers, is capable of dealing with the psionic powers of the alien intruder. In a desperate attempt to save the crew members of the research station, she uncovers a horrible secret. Could it be that this vicious alien creature is acting in the name of... God? net USM USM1026 Explorer Woman Ray (sub) $19.95 $11.97 net net USM USM1029 Crystal Triangle (sub) $14.95 $8.97 net net USM USM1031 Wanna Be's (sub) $14.95 $8.97 net net USM USM1071 Venus Wars (dub) $19.95 $11.97 net It is the 21st century, and mankind has brought many things with it to the newly terraformed Venus. One item was not listed on the manifest, but included anyway -- mankind's hate and ability to make war! net USM USM1074 Odin: Photon Space Sailer Starlight (dub) $19.95 $11.97 net R,net USM USM1075 U-Jin Brand (ADULT) (sub) $29.95 $17.97 net net USM USM1108 Wind Named Amnesia (sub), A $29.95 $17.97 net A miasma has descended upon the world, and everyone has forgotten who they were and how to use the tools that society has come to rely on. Now, two years after the disaster, a young man tries to make sense of a world suddenly gone mad. 80 minutes. net USM USM1291 Zeguy (sub) $29.95 $17.97 net net USM USM1292 Roujin Z (dub) $19.95 $11.97 net A computerized bed which can anticipate a patient's every need may seem like the perfect solution for caring for the elderly. But when outfitted with a sixth generation computer that can upgrade itself automatically, this robotic bed is uncontrollable as it responds to its patient's every desire. Created by Katsuhiro Otomo. 87 minutes. USM USM1310 GoShogun: The Time tranger (sub) $29.95 $17.97 net net USM USM1332 Garaga (dub) $29.95 $17.97 net When the crew of Xebec crash lands on Garaga, they find gigantic protozoan plants and armed, genetically altered apes. With the discovery that their landing was deliberate, talk of secret missions and evil plots begin to surface. 45 minutes. net USM USM1351 Demon City Shinjuku (dub) $19.95 $11.97 net The forces of the evil Rah are assembling against the people of the world, and this is nowhere more apparent than in the city of Shinjuku. Now Sayaka and Kyoya must fight the evil that suffuses the land and defeat it before it's too late. 82 minutes. R,net USM USM1372 Big Wars (ADULT) (dub) $29.95 $17.97 net It is the dawn of the 21st century. Mankind has terraformed and colonized Mars, but a mysterious race of aliens has returned to halt mankind's expansion into space. Now, mankind fights a desperate battle with every weapon at its disposal: hyper-advanced aircraft, orbital fighters and gigantic desert battleships. But will it be enough against the alien's primary weapon -- a mind control plague which transforms even the most loyal soldiers into dangerous subversives? Our last hope lies with Captain Akuh and the crew of the Battleship Aoba. But Akuh's girlfriend is showing signs of nymphomania -- the first symptom of alien subversion! 75 minutes. net USM USM1443 Legend of Lemnear (dub) $19.95 $11.97 net In his quest to dominate the world as the King of Evil, Barrol appears unstoppable in his pusuit of "The Silver Warrior" and "The Bronze Warrior" -- the keys that will insure his success. 45 minutes. This dubbed version will replace the subtitled version that we currently carry. net USM USM1448 Judge (dub) $14.95 $8.97 net Murakami is another in the line of obscenely successful businessmen who seem to be totally devoid of any sort of conscience. He'll resort to anything to achieve his goals, but there may be a final accounting for him ... if not in this world, then the next! 50 minutes. This dubbed version will replace the subtitled version that we currently carry. net USM USM1466 Humanoid (dub), The $14.95 $8.97 net net USM USM1469 They Were 11 (dub) $19.95 $11.97 net It's the final exam for ten cadets of the Cosmo Academy, a test of survival aboard a derelict spacecraft. The only problem is that they number eleven. One of them is an imposter, but who? Paranoia and accusations run wild as the students race to find the imposter. But as critical components are sabotaged, the students are thrown into a life-or-death situation. From the producers of Urusei Yatsura. net USM USM1470 Dog Soldier: Shadows of the Past (dub) $14.95 $8.97 net net USM USM1471 Ultimate Teacher (ADULT) (dub) $14.95 $8.97 net net USM USM1472 Urusei Yatsura Movie 2: Beautiful Dreamer (dub) $19.95 $11.97 net What would you do if you were trapped -- endlessly reliving the same day? The gang at Tomobiki High School find themselves reliving the "day before the School Festival" over and over again. But with wacky classmates like the beautiful alien princess, Lum, and her lecherous beau, Ataru -- they aren't surprised! net USM USM1473 Wind Named Amnesia (dub), A $19.95 $11.97 net The amnesia wind swept away all of mankind's knowledge and thousands of years of human civiliaztion vanished in an instant. Now, two years after the disaster, a young man searches for those responsible for stealing our memories. Written by Hideyuki Kikuchi, the creator of Demon City Shinjuku. This dubbed version will be available for the first time in November '96. net USM USM1531 Space Warriors (dub) $19.95 $11.97 net The infamous space pirate Lord Leon has embarked on a mission of revenge -- dedicated to the annihilation of The Great Zog, chairman of the influential Astro Corporation. Fearing that Lord Leon may possess advanced psychic abilities, the Federation has recruited the one warrior with the power to challenge him -- Locke. Now, Locke must uncover the connection between the infamous space pirate and an innocent teacher -- a secret that could topple one of the largest corporations in the galaxy! Feb'97,net USM USM1545 Grappler Baki (dub) $19.95 $11.97 net His name is Baki Hanma. No one knows where he came from or where he learned his unique fighting style. He can defeat an opponent with a single blow, and hes taking the Karate Championship by storm. But now hes in for the fight of his life. Anything goes, and his opponent can rip his nerves out -- literally. If he wins, hes the BEST. If he loses... hes DEAD. In the tradition of Fatal Fury and Street Fighter, Grappler Baki delivers the perfect mix of action and video game-style martial arts combat! net VIZ VVFF001 Fatal Fury 1: Legend of the Hungry Wolf (dub) $19.95 $11.97 net The characters from the popular Fatal Fury martial arts video come alive! Terry and Andy Bogard watched their father being brutally murdered ... and pledged their lives to learning his raw streetfighting technique. Now, as the King of Fighters tournament draws near, which of them will be taught the coveted Hakkyokuseiken technique? net VIZ VVFF002 Fatal Fury 2: The New Battle (dub) $19.95 $11.97 net net VIZ VVFF003 Fatal Fury: The Motion Picture (dub) $19.95 $11.97 net net VIZ VVFFB01 Fatal Fury Boxed Set (dub) $54.95 $32.97 net All three fatal, furious tales in a deluxe boxed set: Fatal Fury 1: Legend of the Hungry Wolf (VIZ #VVFF001), Fatal Fury 2: The New Battle (VIZ #VVFF002) and Fatal Fury: The Motion Picture (VIZ #VVFF003). net VIZ VVMI002 Mason Ikkoku: Ronin Blues (dub) $24.95 $14.97 net Yusaku Godai is a ronin, a student unable to go straight from high school to college. This means that he has to take time off to study, re-attempting the entrance exam when it comes around again in another year. Unlike the generally more relaxed U.S., in Japan the years leading up to college are a nightmare of 'round-the-clock study sessions, after-hours cram schools and anxiety-filled practice exams. Once you're in, you can look forward to what will probably be the best four years of your life, years filled with friends, with fun and with the kind of lifelong connections that mean everything to your future success. (Of course, this is assuming you get in.) Godai's now staring at the prospect of his second year as a ronin, and if he doesn't get in soon, he'll have to start considering other career options. Things wouldn't be so bad if he could just get some studying done, but the other residents of the run-down boarding house, Mason Ikkoku, seem hell-bent on making sure the only place he ever qualifies for is vocational school. Kyoko Otonashi, Mason Ikkoku's new manager, is the only one who seems to believe in him, and her words of encouragement as sets out for each day's round of exams mean everything. With Kyoko on his side, maybe the ronin won't be so blue after all. net VIZ VVMI004 Mason Ikkoku: Soichiro's Shadow (dub) $24.95 $14.97 net Now that Yusaku Godai's ronin days are behind him, he has to think about entering that other great competitive nightmare of modern life in Tokyo -- finding a part-time job. A request from Manager Kyoko's father-in-law to tutor his granddaughter Ikuko provides Godai with the perfect chance to both earn some spending money and endear himself to Kyoko through her extended family. Kyoko may not be ready to accept his efforts, not with memories of her beloved late husband Soichiro weighing so heavily on her heart these days. So, Godai makes a decision that will change his life forever, a decision that's going to take every ounce of courage he can muster (not to mention every ounce of alcohol his buddy Sakamoto can our). Godai is about to tell Manager Kyoko how he really feels about her -- whether she's ready to hear it... or not. net VIZ VVMI005 Mason Ikkoku: Playing Doubles (dub) $24.95 $14.97 net Convincing Kyoko that he wasn't some modern-day Tokyo slacker was hard enough, but now Yusaku Godai must face a new rival -- a handsome, charming, sophisticated rival who plays a mean game of tennis! Godai is going to have to clean up his act if he ever hopes to score with Mason Ikkoku's beautiful manager. Feb97,net VIZ VVMI006 Mason Ikkoku: Love Love Story (dub) $24.95 $14.97 net Heres a quick question: Which sweet n sour emotion is it that makes your chest feel tight every time you think of it? First love, of course! In the case of Kentaro, Ms. Ichinoses son, the girl in question is Manager Kyokos niece, Ikuko... the same girl Godai home-tutors, in hopes of scoring brownie points with her beautiful aunt. Feb97,net VIZ VVMIS003 Mason Ikkoku: Spring Wasabi (sub) $29.95 $17.97 net Manager Kyoko panics when Godais grandmother pays an unannounced visit, and Godai is AWOL. But Manager Kyoko has secret problems of her own. Now, Godai and the other tenants of Mason Ikkoku are about to find out that even springtime can have its sadness. net VIZ VVHB005 Ranma 1/2: Hard Pretty Womanhood (dub) $24.95 $14.97 net "Am I ... pretty? Ranma's Declaration of Womanhood" Ranma declares she "abhors violence" and "isn't interested" in carrying on the Dojo. Meanwhile, her poor dad must stage the strangest little "father-daughter" talk in the history of the art. Also features "Final Facedown! Happosai vs. The Invisible Man". Soun and Genma learn Master Chingensai's "Super Secret Special Attack". Feb97,net VIZ VVHB006 Ranma 1/2: Suddenly Sasuke (dub) $24.95 $14.97 net Les Miserables of the Kuno Estate: How much abuse can one loyal manservant be expected to take!? When Kunos bullying becomes too much for poor Sasuke, running away from home seems the only option. Ghost Story! Ranma and the Magic Sword: Theres a ghost at Furinkan High! While Ranma and Akane organize an expedition to the dark and empty halls of their haunted alma mater, Ukyo makes plans to peddle her okonomiyaki to its hungry ghost bustin students. Apr97,net VIZ VVHB007 Ranma 1/2: Melancholy Baby (dub) $24.95 $14.97 net In All It Takes Is One! The Kiss of Love is the Kiss of Death,: Panty-snatching martial arts master Happosai plans to make a day trip to the beach into a summer of love with the help of three pills. Each pill is loaded with a love potion making the person who swallows it fall in love with the first person of the opposite sex they see! One pill lasts for an instant, one endures for a day, and one lasts for a lifetime! The Ultimate Team-Up!? The Ryoga/Mousse Alliance takes place after Ryoga/P-Chans life-changing dunk in Jusenkyos cursed springs. Is there another with the same reason to hate Ranma? net VIZ VVRA010 Ranma 1/2: Tough Cookies (dub) $24.95 $14.97 net net VIZ VVRAS06 Ranma 1/2: Breaking Point (sub) $29.95 $17.97 net Shaken with fear and hunger after the episode with Akane's "cooking", Ranma and Genma continue to train for the upcoming grudge match with Ryoga. Speaking of which, that "Breaking Point" technique of his seems to be coming along nicely. According to theory, the so-called bakusai tenketsu or "Breaking Point" technique assumes that every living thing has one certain spot -- a point, which when touched in just the right way, causes the victim to BREAK INTO A THOUSAND PIECES! Better get working on that defense, Ranma, or even Akane's cooking won't be able to bring you back from the dead! Mar97,net VIZ VVRAS08 Ranma 1/2: The Evil Wakes (sub) $29.95 $17.97 net In Enter Happosai, The Lustful Lecher, youll meet Master Happosai, the most evil master in all Japan. In Assault on the Girls Locker Room, Ryoga finds a map to a Japanese Nan-nii-chuan or spring of drowned man. The only problem is, its hidden within the girls locker room. net VIZ VVRO005 Ranma 1/2: One Grew Over the Kuno's Nest (dub) $29.95 $17.97 net net VIZ VVRO006 Ranma 1/2: Faster, Kasumi! Kill! Kill! (dub) $29.95 $17.97 net Nov'96,R,net VIZ VVSA001 Sanctuary: The Movie (dub) (was VVSE001) $24.95 $14.97 net Jan97,R,net VIZ VVSAS001 Sanctuary: The Movie (sub) $34.95 $20.97 net Based on the mega-popular, award-winning comic book series from the creator of Crying Freeman, Sanctuary tells the story of two young men dedicated to transforming their nation from within -- one as a political leader, the other as an organized crime boss. Writer Sho Fumimura and legendary artist Ryoichi Ikegami's erotically charged political thriller comes at last to vivid life in this stunningly animated tale of organized crime, high-level politics and big business in contemporary Japan. Contains explicit language, violence and graphic sexual situations. NOTE: We solicited for the dubbed version on our September 96 Pre-Order Form. This version should be available in November 96. We are now soliciting for the subtitled version, which is scheduled for release in January 97. Oct'96,net VIZ VVGE001 Galaxy Express 999 Signature Edition (dub) $24.95 $14.97 net Available in English, uncut and unedited for the first time ever! Galaxy Express 999 tells the story of Tetsuro Hoshino, a young man who'll give anything to board this legendary space-spanning train. Tetsuro is out to avenge the death of his mother at the hands of the villainous Count Mecha, and with the help of the mysterious woman Maetel, he will travel across the universe to Andromeda to secure a new robot body to use in his quest for vengeance. Featuring an appearance by the legendary anim character Captain Harlock, Galaxy Express 999 is a classic that every true fan should own. VIZ VVPS001 Please Save My Earth, Vol. 1 (dub) $24.95 $14.97 net Ever since she was a little girl, plants and animals have always seemed to love Japanese high school student Alice Sakaguchi. Her next door neighbor, Rin Kobayashi, loves her too. Even though he's only eight years old, he's determined that he and Alice will someday be married. Alice's classmates, Jinpachi and Issei, tell her that they've been sharing the same dreams since they were in junior high school. The people and objects in their dreams always have the same names, and they remember details and conversations as though they were awake. The setting for the dreams is always the Moon. Together with five other scientists, Jinpachi and Issei are on some sort of base or research station. The seven of them are involved in some kind of work observing the Earth, collecting data on all the world's nations: people, politics, wildlife, resources, etc. Nothing more than a sci-fi fairytale, thinks Alice... Until she has the same dream. 65 minutes. net ACT 3092 Mechwarrior 2 CD-ROM (IBM) $77.95 $46.87 net Feel the BURN! The year is 3057. A struggle for power fuels a society of warring clans. Bitter infighting perpetuates a universe of unrest. War is constant. Victory is temporary. Cease-fire is nonexistent. A pause in a stream of Salvos is only a signal to recalibrate crosshairs and redirect missiles. Time is scarce before the next unrelenting mission begins. For a MechWarrior, war is life. And death is only true peace. Explosive Gameplay: A 3-D virtual cockpit quakes with every thundering blast in dozens of intense missions. Leap into instant action or advance through a complete MechWarrior career! Stunning Graphics and Audio: A video intro by Digital Domain, a high-res animated shell, texture-mapped 3-D objects, and S/FX by SOUNDELUX draw you into real-time battle! 31st Century War Machines: Customize one of 14 BattleMechs with over 20 unique weapons systems and brave ultra-realistic 'Mech vs. 'Mech combat on a variety of interplanetary landscapes. CyberMech Play Coming Soon!: Prepare for head-to-head scenarios via modem or network. Upcoming multi-player version allows up to 8-player LAN combat - individual or teams! System Requirements: IBM PC or 100% compatible 486/66 MHz VGA graphics Double-speed CD-ROM drive (300 K bps) Hard disk drive with 15 MB available MS-DOS 6.0 Mouse Soundblaster or 100% compatible sound card Optional: Joystick net ACT 3115 Mechwarrior 2 CD-ROM (Windows 95) $77.95 $46.87 net MechWarrior 2 is based on the FASA Battletech universe, which spans 12 location-based Virtual World Entertainment centers, a toy line, cartridge games, a television series and more. MechWarrior 2 unleashes 15 customizable BattleMechs and dozens of intense missions in real-time 3-D battles. Players can leap into Instant Action or advance through complete MechWarrior careers! Featuring a video intro by Digital Domain, texture-mapped 3-D objects and sound effects by Soundelux Media Labs, MechWarrior 2 is the ultimate 31st century combat experience. Note that this product is the same as Mechwarrior 2 IBM CD-ROM, except it is optimized for Windows 95 platform. System Requirements: IBM PC or 100% compatible 486/66 MHz 32-bit graphics Double-speed CD-ROM drive (300 K bps) Hard disk drive with 15 MB available Windows 95 Mouse Soundblaster or 100% compatible sound card Optional: Joystick net ACT 3124 Mechwarrior 2 Expansion Pack (IBM) $39.95 $24.00 net Expand MechWarrior 2 with this sure-fire add-on. MechWarrior 2: Ghost Bear's Legacy, continues the saga with an all-new clan to join for yet another challenging MechWarrior 2 career. Players can strap into twelve exclusive Battletech chassis, employ additional weapons systems and launch into over a dozen unconquered Ghost Bear missions. Rich with a compelling story line and a unique mix of combat advantages, Ghost Bear's Legacy extends the MechWarrior 2 experience with more explosive 31st century combat. Also includes NetMech for the ultimate network/modem play! ACT 3137 NetMech 8-Player Pack (IBM) $19.95 $12.00 net Playing games against live opponents online is the latest craze among core gamers. The highly-anticipated NetMech provides MechWarrior head-to-head gamplay. NetMech offers MechWarrior fans 15 additional 31st century combat missions with network and modem capability. It also offers two-player combat via modem, and up to eight-player combat over a Local Area Network. It's ultimate gaming challenge exclusively for MechWarrior 2! AVH 4010156 Operation: Crusader (MAC) $69.95 Set in the expansive reaches of the Libyan and Egyptian deserts during WWII. 6 historical scenarios show you what open field tactics and desert combat are really like. Experience the cursed Hellfire Pass, and see if you can earn the title of "Desert Fox." AVH 4010266 Flight Commander II Mission Builder (MAC) $34.95 Build "dream" scenarios with Avalon Hill's Mission Builder for the Flight Commander II game. This program will allow players to create their own campaign games and battle scenarios. They can create campaigns from the story line to mission descriptions, participants' identities, training and tech levels. The battle module lets players create battles with precision, facilitating the re-creation of historical engagements or combats gleaned from the pages of popular fiction. Flight Commander II is required to use Flight Commander II Mission Builder. AVH 4088156 Stalingrad (MAC) $69.95 Heroic WWII action involving the campaign leading up to the battle for Stalingrad on the steppes of Russia. Volume II in our "World at War" series. AVH 4003054 Fifth Fleet (IBM) $69.95 It's 1999 and the Russian Bear is back! It's modern naval warfare as only Avalon Hill & Victory Games can do it, putting you in command of a carrier battlegroup in the Persian Gulf and Indian Ocean. AVH 4003064 Fifth Fleet Scenario Module I (IBM) $29.95 Fifteen exciting new scenarios for the award-winning Fifth Fleet computer game of modern naval combat. This item may be released in June, so please get your numbers in soon. AVH 4010154 Operation: Crusader (IBM) $69.95 Set in the expansive reaches of the Libyan and Egyptian deserts during WWII. 6 historical scenarios show you what open field tactics and desert combat are really like. Experience the cursed Hellfire Pass, and see if you can earn the title of "Desert Fox." AVH 4010254 Flight Commander II (IBM) $69.95 Strategic computer air combat by AH. You control one to forty planes, from the Korean war up to the year 2010, against the computer or a fellow human (in person or via E-mail!). Not a game for joystick warriors it's your command ability, not reflexes, that will gain you victory. AVH 4010264 Flight Commander II Mission Builder (IBM) $34.95 Build "dream" scenarios with Avalon Hill's Mission Builder for the Flight Commander II game. This program will allow players to create their own campaign games and battle scenarios. They can create campaigns from the story line to mission descriptions, participants' identities, training and tech levels. The battle module lets players create battles with precision, facilitating the re-creation of historical engagements or combats gleaned from the pages of popular fiction. Flight Commander II is required to use Flight Commander II Mission Builder. AVH 4081854 Kingmaker (IBM) $59.95 War of the Roses; a classic multi-player political & military struggle where the age of chivalry lives on. AVH 4083754 Advanced Civilization (IBM) $59.95 Building on Avalon Hill's award-winning Civilization, the PC version of Advanced Civilization begins where the boardgame of Civilization left off. You start at the Dawn of History...and lead your society through the mists of time to the age of the civilized state -- 8000 B.C. to 250 B.C. The object of the game is to gain an overall advancement to which cultural, economic and political factors are paramount. This game is loaded with expansions and additions to the original Civilization gaming system. This may actually be released in May, so please get your numbers in soon. AVH 4086954 1830: Railroads & Robber Barons (IBM) $59.95 The game is played by purchasing stock in various railroads, gaining control of a given railroad, and then building it into a profitable corporation. Laying tracks, building stations, buying trains, and stock manipulation dictate your success or failure. AVH 4088154 Stalingrad (IBM) $69.95 Heroic WWII action involving the campaign leading up to the battle for Stalingrad on the steppes of Russia. Volume II in our "World at War" series. AVH 4003059 Fifth Fleet (IBM CD ROM) $69.95 It's 1999 and the Russian Bear is back! It's modern naval warfare as only Avalon Hill & Victory Games can do it, putting you in command of a carrier battlegroup in the Persian Gulf and Indian Ocean. AVH 4010559 Cavewars (IBM CD ROM) $69.95 Cavewars is a game of exploration, exploitation and empire building set in the underground fantasy world of Ibido. The game will host any combination of up to five human and computer controlled players. The game features the five levels of the world of Ibido, but, once you are familiar with Ibido, you may create a whole universe of random underground worlds. A player may choose to be one of eight different races, each with its own particular strengths and weaknesses. Cavewars features three types of technology: weapons, cave (mining) and transport, and four types of magic: earth, summoning, viewing and transport. With the proper research, the game will allow you to build weapons ranging from swords and spears, to flintlock muskets and breast plate, to assault rifles and flex armor. Also, the game includes 48 magic spells, ranging from earthquake to summon death leeches. And, if that wasn't enough, you may also build cannons, armored cars, self-propelled artillery and tanks (but only if you invested wisely in research). AVH 4070959 Wooden Ships & Iron Men (IBM CD ROM) $69.95 Assume command of an American, British, French or Spanish warship and play solitaire, "hot seat" a friend on the same computer or play E-mail 3,000 miles away. Play historical ship-to-ship or fleet actions, or design scenarios on your own. A "campaign game" lets you command your ship for a three-month Atlantic patrol. And when you take command, just remember -- don't give up the ship! AVH 4083759 Advanced Civilization (IBM CD ROM) $69.95 Not a wargame or a flight of fancy pitting ancient militias against nuclear carriers, Advanced Civilization tracks man's progress from the dawn of history to the Roman republic as one to eight players vie with all the powers of antiquity to form the dominant culture of the known world. Game Features: E-mail - Up to 8 players can vie online using simultaneous movement bluffing for a faster and more surprising "blind" game not possible in sequential movement games. Complete player interaction - Combat resolution without random chance elements. Economics - Balance your degree of urbanization with the availablity of resources to prevent inflation or stagnation. Technology - Not just another arms race. Players must weigh the need to improve in crafts, sciences, arts, civics and religion with the pressing needs of the moment to build the strongest culture. Calamities - Barbarians, pirates, earthquakes, floods... there is no end to the events guaranteed to spoil your day and challenge even the greatest empire builder. AVH 4086959 1830: Railroads & Robber Barons (IBM CD ROM) $59.95 The game is played by purchasing stock in various railroads, gaining control of a given railroad, and then building it into a profitable corporation. Laying tracks, building stations, buying trains, and stock manipulation dictate your success or failure. elim AVH 4088759 Blackbeard (IBM CD ROM) $59.95 Relive the Golden Age of Piracy aboard a schooner on the Spanish Main or a 4-Masted Square Rigger in the Indian Ocean as history's greatest villains sail again in search of plunder and adventure. Feb97 AVH 4089359 History of the World PC (IBM CD ROM) $69.95 Enjoy the panoramic spectacle of the rise and fall of the worlds greatest civilizations from the ancient Sumerians to the start of World War I against computer opponents and/or 2-6 other players -- either live or by E-mail. This spectacle of 49 rising empires taking their turn upon the world stage is accompanied by luxurious illustrations of the warriors who paved the way to empire with their lives. AVH 45959 Third Reich PC (IBM CD ROM) $69.95 On September 1, 1939, Adolph Hitler unleashed a war machine so horrible that when it was finally defeated 40 million people lay dead. A computer game of WWII Grand Strategy (400,000 boardgame wargamers can't be wrong!) Third Reich, Avalon Hill's PC adaptation of its world famous boardgame features: 4 scenarios, including campaign game 1939-1946 2-player/teams and solitaire mode stunning hi-resolution VGA graphics full play on operational and strategic maps AVH 4010160 Operation: Crusader (IBM/MAC CD ROM) $69.95 Operation Crusader is set in the expansive reaches of the Libyan and Egyptian deserts during WWII. 6 historical scenarios show you what open field tactics and desert combat are really like. Experience the cursed Hellfire Pass, and see if you can earn the title of "Desert Fox." CD Rom version is both IBM and MAC compatible. AVH 4010260 Flight Commander II (IBM/MAC CD ROM) $69.95 Strategic computer air combat by AH from the Korean war up to the year 2010. You control one to forty planes against the computer or a fellow human (in person or via E-mail!). Not a game for joystick warriors it's your command ability, not reflexes, that will gain you victory. AVH 4010360 D-Day: America Invades (IBM/MAC CD ROM) $69.95 The latest in the World at War Series. Classic scenarios are included from the original Utah Beach game (V for Victory), plus all-new graphics, updated troop data and maps, play-by-E-mail and a new campaign game that combines the bloody Utah/Omaha landings. AVH 4010460 Over the Reich (IBM/MAC CD ROM) $69.95 Over the Reich is Avalon Hill's new strategy and roleplaying game of WWII aerial combat for IBM and Macintosh computers. You command a squadron of up to 16 fighter pilots during the peak of the European air war, 1943-45, serving your choice of the U.S. Army Air Force, Royal Air Force or German Luftwaffe. All the pilots and airplanes under your command have unique characteristics and histories affecting their performance within the game. As squadron commander, victory depends upon your military expertise in plotting and fighting missions. Fight single battles, fly any or all of the 55 missions included within the game or serve a complete tour of duty. Players can also create their own missions and share them with friends and opponents as they choose to play "hot seat" or over the internet. A comprehensive library of authentic WWII film footage is included to provide background and enhance the playing experience. Over the Reich will run on Windows 95, Windows 3.1 and Macintosh platforms. It requires 8MB RAM and CD-ROM drive. AVH 4088160 Stalingrad (IBM/MAC CD ROM) $69.95 Heroic WWII action involving the campaign leading up to the battle for Stalingrad on the steppes of Russia. Volume II in their "World at War" series. CD Rom version is both IBM and MAC compatible. Jan97,net EMP 0431 Flying Corps ~$57.00 $39.60 net Flying Corps comes as close as you'll get to being strapped into a wood, canvas and glue flying machine throughout the Great War. Even Baron Von Richtofen would think twice about taking to the skies against the Flying Corps. With its stunning graphics, advanced flight model and multiple historical campaign feature, Flying Corps will fly circles around its competitors. Product Features: Super smooth contoured 3D landscape accurately recreating the geographical nuances of two areas in France during 1917-1918. 256 colors, 640x480 resolution at an impressive frame rate provide for some realistic dogfights. Landscapes and ground textures are based on actual WWI trench maps and WWI aerial reconnaissance photographs. An all-new flight model which gives each aircraft individual characteristics, including their strengths, weaknesses and dynamic abilities. Various aircraft to choose from: Albatross DIII, Fokker Dr 1 Triplane, Se5a, Camel, Spad 23 and Nieuport 28. Four historically accurate stand-alone campaigns: The Circus, The Battle of Cambrai, The Spring Offensive and Hat in the Ring. Requirements: 486 DX PC or Pentium PC MS-DOS 5.0 or higher or Windows 95 8 MB RAM minimum VGA or SVGA graphics CD-ROM (double speed or better) net EMP 0547 Civil War: Master Player's Edition, The ~$36.00 $25.20 net The Civil War: Master Players Edition is without a doubt one of the most comprehensive and entertaining Civil War simulations ever produced. Product Features: New historical battles, including Antietam and Fredericksburg Exhilirating battle sequences and campaign mode enhanced by redesigned graphics. Master Player's Strategy Guide with hints and tips on running a successful campaign and detailing each historical battle included. Two-player mode available over modem. Massive historical on-line database. Requirements: IBM PC or 100% compatible system 386DX-33 8 MB RAM SVGA (VESA) Graphics Hard Disk w/10 MB free Microsoft compatible mouse Optional Sound Cards Soundblaster (16 or Pro) Pro Audio Spectrum Gravis Ultra Sound Windows Sound net EMP 0622 Solid Ice ~$36.00 $25.20 net Feel the need for speed? Get a rush with Solid Ice. It's hockey action pumped up full blast. Get into the game and go head-to-head with the superstars of the NHLPA. Experience the power of Eric Lindros, the speed of Paul Coffey and the reflexes of Patrick Roy. Solid Ice has it all: bone jarring body checks, bullet-like slapshots, great glove saves and spectacular goals. It's hard hitting hockey with over 500 NHLPA superstars and 26 top college teams, packed the following with customizing features: Player Editor, Logo Editor and Uniform Editor Player Profiler Multiple Mode Play Tournament Play cutting-edge AI awesome animations Hard-driving soundtrack, digitized sound effects and comprehensive game statistics are provided throughout the game. Requirements: IBM PC or 100% compatible 486 DX2-66 or higher 8 MB EMS 525k conventional memory VGA and SVGA graphics Soundblaster 100% compatibles Format: PC CD ROM Jan97,net EMP 0684 Stars! (was 0738) ~$51.00 $36.00 net Stars! is an interstellar strategy game for Windows that's fast-paced and simple to play while allowing gamers to carry out complex and clever strategies: build starships, discover and colonize new planets, research new technologies, manage the essential elements of world economies and defend the empire and destroy all enemies. Product Features: Top-rated tutorial - It takes games through all the basic details of game play, teaches shortcuts and gives hints on how to build an empire. Endless replay - New universe generated for each game, no two can ever be the same. Custom race setup - Choose from dozens of major and minor racial attributes. Custom universe creation - Choose universe size, density, starting player positions. Player definable winning conditions Drag-and-Drop ship and starbase design - Choose from over 2 dozen hulls and almost 200 ship specific technologies. The shipbuilder allows for easy design and specialized starships and starbases. Extensive technology - Over 220 complex tech items, including Stargates, Wormholes, Exotic New Engines, Minefields, Mass Drivers, Gattling Beam Canons, Terraforming Bombs, Devious New Cloaks, Shield Sappers, Battle Computers, Anti-Matter Generators, Orbital Terraforming Devices, Orbital Forts, Spacedocks and Armed Starbases. Online Player's Guide Predefined or Custom Races - Choose from 1 of 6 predefined races or custom create one from 10 primary and 14 secondary racial traits. Specs: Computer: 486 DX PC or Pentium PC Operating System: Win 3.11 or Win 95 RAM: 8MB minimum Media Requirements: CD-ROM double speed Jan97,net EMP 4112 Chess Wars (MAC version) ~$51.00 $36.00 net Chess Wars: A Medieval Fantasy uses the best in full-motion video, next generation 3-D animation, graphics and sound to produce the finest multimedia chess game ever. A complete multimedia tutorial, thousands of opening gambits and past grand master games make Chess Wars the perfect product for chess enthusiasts. Comes in a 2-CD set. System Requirements (MAC): Any Macintosh with an 030 or higher processor System 7.0 or higher 4 MB RAM (8MB recommended) 13" color monitor or larger with 256 colors Double-speed CD-ROM drive or better Hard disk with at least 9 MB of free space Mouse Dec96,net EMP 4118 Chess Wars (PC version) ~$51.00 $36.00 net System Requirements (DOS): 486 compatible or higher Windows 95 MS-DOS 5.0 or later 4 MB RAM (8MB recommended) SVGA monitor with 1MB video memory Double-speed CD-ROM drive or better Hard disk with at least 9 MB of free space Mouse Sound card net FFL 0002 Terry Bradshaw Fantasy Football ~$26.00 $12.60 net Terry Bradshaw Fantasy Football software gives football fans the ability to create and manage their own fantasy football leagues. Friends, family or co-workers can hold drafts of real NFL players and become owners of their own pro teams, then decide each week who starts and who rides the bench. When their players score in the NFL, they score fantasy points in the FFL! Features: Sets up as many as 30 franchises Uses the official FFL scoring system or you can customize your own Head-to-Head scheduling configures itself automatically to your league's size and divisional format Assigns draft selections through the FFL draft module Maintains team rosters and starting lineups Executes trades, waivers and IR moves Updates NFL rosters PC CD-ROM for DOS and Windows. dis GTR 2201 Kingspoint, The Outer City $24.95 If you thought the Inner City was exciting, wait until you experience the wicked maze of chaos and destruction north of the wall. Comes with printed Maps. Requires RSC#2001 to use. dis GTR 5000 Kingspoint for Windows $59.95 If you're a roleplayer and run Windows, then this is the roleplaying software for you: multi-tasking information management, high-resolution graphics, intense sound and more. Now you can take full advantage of your Windows environment to turbo charge your adventuring environment. Kingspoint is a completely developed city that can be edited and customized as the user desires to run any RPG system. Format: IBM compatible running Windows 3.0 with CD-ROM. dis GTR 1101 Graphic Building Library #1 $14.95 A collection of floorplans and elevations to attach to buildings. Requires RSC#2001 to use. dis GTR 1201 Graphic Character Library #1 $14.95 A collection of graphic images for the GM to import and attach to their characters. Requires RSC#2001 to use. dis GTR 4000 Hudson City: Sector 1 $44.95 From the Goldtree Development team and the creators of the Award Winning HERO SYSTEM, comes the first and best universal role playing system ever designed. Hudson City is the dangerous and EVIL playground of the modern vigilante super heroes who walk the line between justice and vengeance. Be a Dark Champion and experience the gritty, intense adventures. Driven by the Goldtree Engine. This is a stand-alone product that does NOT require the Goldtree Engine. System Requirements: IBM and compatibles EGA recommended 570KB free RAM 4 MB hard disk space mouse recommended Apr'96 GTR 6000 Cylindrix $59.95 In an alien atmosphere, created of pure energy, you must react in the blink of an eye. Cylindrix is a ship-to-ship combat game that captures the essence of battle. Strategy, high energy conflict, and fighting for your life. Your opponents are not hundreds of objects or monsters that do the jig of repetition as they wait for your attack, but as pilots as powerful and skilled as yourself. Game play is strategic and cerebral, while maintaining an incredibly tense shoot-em-up feel. Select your team mates and opponents from almost forty characters that all respond according to individual personalities, strategies, and skill levels. Every ship has a realistically different look, feel and behavior. They operate under specific laws of inertia, maneuverability, weight and mass. System Requirements: 486/66 DX 8 MEG RAM (4 might work) 2 MEG Hard drive 100% Sound Blaster compatible sound card Dec'96 LIQ 100 Mutation $29.99 Liquid Software is proud to present Mutation, the first in a series of computer-based, science fantasy roleplaying games on CD-ROM. This multimedia RPG will be distributed on CD-ROM for use with Windows 3.x and Windows 95. Features: Full hypertext on-line manual - over 350 standard pages with hyperlinks, search features, custom bookmarks and history functions Instant Webster's Dictionary and game definitions Ability to print out all gane text, blank character sheets and illustrations Full screen display of all art at the click of a button Custom soundtrack and sound effects Mutation is a non-class, skill-based roleplaying game designed to provide instant access to the thrills and experiences of an alien environment. The game includes: Over 75 full-color original illustrations and 150 b/w illustrations A new fast-paced and exciting combat system with hit locations and parry options Over 100 random mutations and four different races More than 60 high-tech and low-tech weapons Over 75 mutated alien creatures fully described and illustrated 97 MIC 42147 M:TG CD-ROM Full Version $70.95 $42.50 net **This will not be available until September or October of this year. Features: Play the stand-alone version or duel against other live players across the world via modem or over a select commercial online service. MicroProse's revolutionary AI (artificial intelligence) properly interprets the rules of the game and allows you to compete against a multitude of opponents. An instructional apprentice mode helps guide new players through the intricacies of the game. The Online Chat feature allows you to swap playing tips and strategies with other Magic players from around the world. Learn all the aspects of the game by traveling through Shandalar, a fantasy adventure world filled with quests, puzzles, and riddles. Acquire, collect and trade cards to increase your library of Magic Spells and build a "killer" deck to outduel other wizards. The game includes cards from the basic Magic card set, as well as from the first four expansion sets. Select from a wide variety of geographical characteristics and features to create your own unique Wizard personality. Requirements: IBM-PC and Most Compatibles, 386 minimum. 4 MB RAM. MS-DOS 5.0 or higher, or Windows 3.1 or better. CD-ROM drive with MSCDEX 2.1 or higher. SVGA graphics. MCP level l Compliant. Mouse required. Sound Blaster/Sound Blaster Pro, Pro Audio Spectrum Ad Lib and Roland sound cards supported. 97 MIC 42147D M:TG CD-ROM Display (8) $556.00 $335.00 net The M:TG shelf display gets sales moving! It's the perfect place to display the two incredible box designs and a tearpad of order forms for a limited edition M:TG print commissioned exclusively by Wizards of the Coast. The display contains four each of the two different box designs available. 97 MIC 47440 M:TG CD-ROM Demo Disk $5.00 A minimum playable version of this popular CD-Title. Available in August '95. elim MIL 6503 Blood Bowl CD-ROM (IBM) $59.95 $35.97 net The crowd roars as the Darkside Cowboys and Gouged Eye take to the field. The hottest sport in the Warhammer Universe is about to get underway. This world had largely forgotten our current society until the discovery of an old stadium unleashed this strangely transmuted version of American Football. The creatures and humans of this universe now play Blood Bowl with lethal intensity. This Game includes the following eight teams: Elfheim Eagles, Gouged Eye, Champions of Death, Reikland Reavers, Greenfield Grasshuggers, Darkside Cowboys, Underworld Creepers, and the mighty Dwarf Giants. Features include: A sports strategy game based on the original game design by Games Workshop 8 authentic teams with original fight songs League, season and exhibition games Trading and free agent claiming and options Instant replay and the exclusive "Sky-Eye" Blimp Cam Single or two player competition Head-to-Head modem play Humans, Dwarves, Skeletons, and real ugly Cheerleaders! System requirements: IBM PC or 100% compatible, 486sx/25 or better, DOS 5.0 or higher, 4MB RAM, VGA, 2X CD-ROM drive, hard drive, mouse recommended. Supports all major sound cards, modem optional. This computerized version of Blood Bowl should be quite a hit. And since MicroLeague wants to give it a great kick-off, they are offering a special price on Pre-Ordered games. If you place a Pre-Order with Chessex for this game, it will only cost you $32.00 instead of the normal $35.97! We think you'll agree, that's quite a savings. If you wait to place an order when it comes in, you will have to pay the regular net price. PAT 0008 Between Earth & the End of Time CD ROM (IBM/MAC) $49.95 For many years Rodney Mathews has taken travelers, on incredible voyages of the imagination. To worlds filled with aliens, creatures and moons that never set. Across skies lit with the red of blazing suns. Over vast frozen wastelands. Through dense forests peopled with legends. This CD ROM is part game, part interview, part art gallery and explores the creative genius of Rodney Matthews, one of the world's most renown fantasy artists. It is based on the two best-selling anthologies of his work, "In Search of Forever" and "Last Ship Home", this CD ROM explores Matthews' vast output through original drawings, QuickTime Video, narration, readings, music, sounds and special effects. Users can create their own images, logos and designs based on Matthews' drawings. To top it off, the CD has an original music score by ex: YES superstar, Rick Wakeman. It isn't an action game or even really a game at all, but it is incredibly well produced, and a lot of fun to wander through. System Requirements: MAC: 5 MB of available RAM 640 x 480 pixels (13" monitor) 8-bit (256-color) video 2x Speed CD ROM or better System 7.0 WINDOWS: 486sx-25MHz CPU 8 MB RAM DOS 5.0 Hard Drive w/5 MB free SVGA Card w/512K RAM SVGA Monitor 8-bit Windows Compatible Sound Card 2x Speed CD ROM or better Windows 3.1 (it is WIN 95 compatible) net PFS CC212 Campaign Cartographer $69.95 $43.72 net Campaign Cartographer (CC) is a powerful generic map-making utility for any PC or compatible and printer. Derived from award-winning CAD software, CC includes a multitude of drawing tools and over 100 symbols that enable you to produce maps of any size and complexity in full color or monochrome. With CC you can: Link any map feature with text to create an on-line campaign record. Save map sections to create larger or smaller scale maps. Print any view of any design at any scale -- even for use with miniatures. Create customized political maps, secret features, player maps and other versions simply by hiding and revealing its drawing levels. Complete with amazing example maps, a comprehensive tutorial and reference manual and full technical support, this software is essential equipment for serious roleplayers. net PFS CD212 City Designer $36.95 $23.10 net Whether they're urban spacemen or tribal troglodytes, all your RPG characters need somewhere to live. So why not get down to some serious town planning with City Designer (CD), the utterly amazing add-on for CC. With its unique array of new features, CD is the ultimate tool for designing urban areas, adding over 150 symbols, including ancient, modern and futuristic building types as well as street furniture and rubble. Simply add building symbols to the 30 pre-defined layers and CD's fantastic graphic ability will automatically differentiate between them using various colors and fill styles. Link text files and detailed building plans to your city designs so you know precisely what's where. City Designer comes complete with an in-depth manual plus amazing tutorial example maps. It can be used with any Campaign Cartographer and Dungeon Designer designs, so you can link together your entire campaign. net PFS CP212 CC-Pro $45.95 $28.72 net What could be better than Campaign Cartographer for producing stunning RPG maps and designs? Campaign Cartographer with CC-Pro -- that's what! CC-Pro adds a whole array of super-powered commands to make drawing faster and easier than ever before. You want to create a coastline or river? It takes just seconds with CC-Pro's freehand sketcher and Fractaliser. Scalable hatch patterns let you fill in forests and other terrain, as well as backgrounds. With CC-Pro's new icon bar, you can zoom anywhere in the drawing -- control windows and select layers, fill styles, even in mid-command. CC-Pro displays the current layer on the menu bar, and there's a handy auto-layering option that makes all symbols go on default layers. CC-Pro has 50 new symbols, including economic and heraldic ones. With a new text exploder, powerful trim commands, record and play macros and full-color mapping symbols, you can be even quicker on the draw. System Requirements: PC with a licensed copy of Campaign Cartographer version 1.2. 2Mb hard disk space 486DX, Pentium or maths co-processor net PFS DD212 Dungeon Designer $29.95 $18.72 net Dungeon Designer (DD) adds awesome new powers of invention to CC with over 150 new symbols, three new menu systems and more than 20 specialized commands. DD lets you add corridors, rooms and symbols at any angle, walls of any width, t-junctions, crossroads and complex intersections. DD automatically links any area of any design with text information or other maps, moving you rapidly through your campaign world. With an in-depth, 150-page manual, huge example maps and two new fonts, DD puts your designs on the map! net PFS F212 CC-Fonts 1 $14.95 $9.34 net CC-Fonts 1 is a collection of 28 carefully crafted text and symbol fonts for CC. CC-Fonts will enhance the style and authenticity of any CC design. The attractive Fantasy Fonts make player maps arcane mysteries. Select from a huge variety of symbol fonts, including Astrological, Modern Mapping and Meteorological. CC-Fonts 1 comes fully documented and illustrated with a font reference table. net PFS P212 CC-Perspectives $39.95 $24.97 net CC-Perspectives, the new add-on for Campaign Cartographer, gives you a simple, but stunningly effective tool for drawing and printing simulated 3D designs for roleplaying games. Map your own 3D landscape, create convincing buildings and make your game play easier and more realistic with just a few mouse clicks. Just create your design in "plan view". CC-Perspectives then rotates and extrudes it -- stretching walls to any height, in any direction. CC-Perspectives automatically deletes hidden lines. Use CC-Perspectives' cones, boxes, cylinders and meshes to map your 3D landscape; move and stretch entities to create platforms and floating walls. Pits and portcullises, battlements and balconies, doors and drops... There's a host of authentic symbols to give each design fantastic detail and beauty. System Requirements: PC with a licensed copy of Campaign Cartographer version 1.2 (PFS #CC212). 3Mb hard disk space 486DX, Pentium or maths coprocessor recommended Dec'96 RAG SFL1601M Fantasy Fonts I (MAC) $15.00 Dec'96 RAG SFL1601P Fantasy Fonts I (PC) $15.00 Dec'96 RAG SFL1602M Fantasy Fonts II (MAC) $15.00 Dec'96 RAG SFL1602P Fantasy Fonts II (PC) $15.00 Dec'96 RAG SFL1701M Horror Fonts I (MAC) $15.00 Dec'96 RAG SFL1701P Horror Fonts I (PC) $15.00 Aug'96,net SOF SSHX4000 Tales From The Bard: The Heroic Legends of Hercules & Xena CD-ROM $34.95 $20.97 net Everything you love about the Hercules and Xena TV series is now on CD-ROM! Tales From The Bard: The Heroic Legends of Hercules & Xena includes a complete episode guide, a Hall of Monsters, detailed character profiles and a link to the official MCA/Universal Hercules and Xena web pages. As a bonus, screensaver modules containing video footage from the T.V. series, original animated sequences to customize your computer, and never-before-seen bloopers and blunders have been added. Get ready to journey with Hercules and Xena! Macintosh and Windows compatible. net TLN 0025 Battleground 2: Gettysburg ~$43.00 $30.00 net Battleground 2: Gettysburg unfolds Volume II of TalonSoft's critically acclaimed Battleground series of Historical Strategy games. Building on the Battleview engine used so successfully in Volume 1, TalonSoft has struck a chord in the wildly popular American Civil War. Battleground 2: Gettysburg covers the crucial three days of July 1st, 2nd, and 3rd, 1863, where the very future of a nation hangs in the balance. A brilliantly hand-painted battlefield provides the backdrop to this titanic struggle. Full-color re-enactment video blends into an extremely easy-to-play strategy game. Special Features: Variable command control. Command the Federals' Army of the Potomac or the Rebels' Army of Northern Virginia. Choice of a wide variety of scenarios, including Little Round Top, Devil's Den, Culp's Hill, Cemetary Hill and Pickett's Charge. Play the 1st, 2nd or 3rd day, or play the entire three-day battle. Lavish, full-color historically accurate uniforms. Specially Indexed On-line Help. Modem-to-Modem features Specs: Computer: 386 DX PC or higher Operating System: Windows 3.1 or Windows 95 RAM requirements: 4MB (8 MB recommended) Graphics: SVGA 640x480, 800x600 or 1024x768 Media requirements: CD ROM (double speed or better) net TLN 0032 Battleground 3: Waterloo ~$43.00 $30.00 net Battleground 3: Waterloo puts the gamer squarely into the middle of history's greatest battle. It combines the award-winning premium quality of a TalonSoft product with the grandeur and color of the Napolonic period of history. Battleground 3: Waterloo covers that fateful day of June 18, 1815, when the outcome of this epic battle would change the course of history forever. Lavish attention to detail, first-class game play and outstanding graphics blend into an exciting extravaganza of true multimedia entertainment. Special Features: 3-D Battleview graphics engine. Choice of a wide variety of scenarios, including La Haye Sainte, Hougoumont, Placenoit, Papelotte and many "what if" scenarios. Lavish full-color, historically accurate uniforms Special Indexed On-line Help Modem-to-Modem, Null Modem and Play by E-Mail features Specs: Computer: 486 DX PC or Pentium PC Operating System: Windows 3.1 or Windows 95 RAM requirements: 8MB minimum Graphics: (256 Color) 640x480, 800x600 or 1024x768 Media requirements: CD ROM (double speed or better) net TLN 0049 Battleground 4: Shiloh ~$43.00 $30.00 net Battleground 4: Shiloh returns TalonSoft's critically acclaimed Battleground series to the age of American Civil War. A spectacularly rendered battlefield highlights this momentous and bloody struggle, which some have called the beginning of the end for the Confederate States of America. Battleground 4: Shiloh covers the two days of April 6th, and 7th, 1862, where the Confederate Army, commanded by Albert Sidney Johnston, launched a bold surprise attack against Grant's unsuspecting Union Army. Lavish attention to detail, gorgeous graphics and full-color re-enactment video blend into an exciting extravaganza of true multimedia entertainment. Special Features: 3-D Battleview graphics engine. Variable command features. Lavish full-color, historically accurate uniforms. Choice of a wide variety of scenarios, including "The Hornets' Nest". Special Indexed On-line Help. Modem-to-Modem, Null Modem and Play By E-Mail features. Specs: Computer: 386 DX PC or higher Operating System: Windows 3.1 or Windows 95 RAM requirements: 8MB minimum Graphics: (256 Color) 640x480, 800x600 or 1024x768 Media requirements: CD ROM (double speed or better) net TLN 0056 Battleground 5: Antietam ~$57.00 $39.60 net Battleground 5: Antietam finds TalonSoft returning the Battleground series once again to the American Civil War. At Antietam, some 70,000 Union soldiers under George McClellan met the legendary Robert E. Lee's veteran but outnumbered Army of Northern Virginia in an ill-fated onslaught that should have ended the American Civil War once and for all. Instead of a sure victory, however, McClellan's extreme caution resulted in three more years of struggle. This momentous struggle is re-created in this game. Special Features: 3-D Battleview graphics engine. Lavish full-color, historically accurate uniforms Choice of a wide variety of scenarios, including "The Corn Field" and "Burnside's Bridge" Special Indexed On-line Help Modem-to-Modem, Null Modem and Play by E-Mail features. Specs: Computer: 486 DX PC or Pentium PC Operating System: Windows 3.1 or Windows 95 RAM requirements: 8MB minimum Graphics: (256 Color) 640x480, 800x600 or 1024x768 Media requirements: CD ROM (double speed or better) net TLN 0063 Gettysburg: The Collector's Edition (was 0070) ~$88.00 $61.20 net Gettysburg: The Collector's Edition will be a Limited edition pack consisting of TalonSoft's awardwinning Battleground 2: Gettysburg, the Freedom Productions video of the history of the battle, a music CD of original Civil War selections by Bobby Horton and, from Time-Life's Civil War series, Gettysburg: The Confederate High Tide. All this is boxed together with an up-scaled leather-like binding. The perfect Christmas gift item for history enthusiasts. net TLN 0070 Age of Sail (was 0063) ~$57.00 $39.60 net Age of Sail will blend the era of Tall Ships and Erol Flynn with TalonSoft's award-winning ability to bring history to life. Covering the period from 1775 to 1820, Age of Sail delivers historical accuracy and loads of fun. Whether it's the battle of America's Constitution vs. England's Guerriere or the huge Battle of Trafalgar between England and Spain, Age of Sail can easily deliver an action-packed experience with the greatest of ease. Features: REAL-TIME combat on the High Seas 3D Battleview graphics HEAD-TO-HEAD play via Modem to Modem or Null Modem Cable Complete campaign game with scenario editor Variable Command Control Special Indexed On-line Help Specs: Computer: 486 DX PC or Pentium PC Operating System: Windows 3.1 or Windows 95 RAM requirements: 8MB minimum Graphics: (256 Color) 640x480, 800x600 or 1024x768 Media requirements: CD ROM (double speed or better) net TLN 0087 Battleground 1: Bulge ~$36.00 $25.20 net Battleground 1: Bulge re-creates one of the most famous American land battles of WWII. With the revolutionary Battleview system, you can relive crucial moments during the Battle of the Bulge. Dig in with the U.S. 101st Airborne defending freedom from the Nazis at Bastogne, or ride to victory with the legendary German King Tiger tank. Take command of Peiper's infamous SS, or lead a blistering U.S. counterattck to retake Stoumont. Features: Platoon-level action at 250 meters per hex Full feature scenario editor Extensive combat sound and video clips Drag & Drop movement and combat Modem-to-Modem play Play by E-Mail Specs: Computer: 386 DX PC or higher Operating System: Windows 3.1 or Windows 95 RAM requirements: 4MB (8MB recommended) Graphics: SVGA 640x480, 800x600 or 1024x768 Media requirements: CD ROM (double speed or better) Feb97,net TLN 0094 TalonSoft Sampler ~$9.00 $6.00 net The TalonSoft Sampler will consist of five award-winning demos, an overview of Age of Sail and a $5.00 rebate for proof of purchase of any TalonSoft Battleground series title purchased at over $36.00. The five demos in this Sampler will include one scenario for each of the following games: Battleground 1: Bulge (TLN #0087) Battleground 2: Gettysburg (TLN #0025) Battleground 3: Waterloo (TLN #0032) Battleground 4: Shiloh (TLN #0049) Battleground 5: Antietam (TLN #0056) Specs: Computer: 486 DX PC or Pentium PC Operating System: Windows 3.1 or Windows 95 RAM: 8 MB minimum Graphics: (256 color) 640x480, 800x600, 1024x768 Media requirements: CD-ROM double speed or better net TSR 2167 AD&D CD-ROM Vol. 1, Core Rules ~$59.95 $44.95 net All the core AD&D game rules are included in this single product: The CD-ROM disk contains the complete text of the Player's Handbook, the Dungeon Master Guide, the Tome of Magic, the Monstrous Manual tome and the Arms and Equipment accessory. This total collection equals $108.00 worth of product that can be accessed and manipulated through the software's own word processing program (completely compatible with Windows 95 and Windows 3.1). Highlights and Features: A Village Tour provides the user with an entertaining introduction to both the ROM program and the AD&D game. When initiated, it leads the user on a 3-D animated adventure in a medieval town, introducing numerous characters in a fantasy setting. A character generator allows the user to create AD&D characters according to any of the parameters established in the Player's Handbook as well as custom generate characters according to specific needs and desires. A map maker allows the user to create maps on three separate scales, calling upon a wide selection of icons and a built-in paint program. An encounter generator enables the Dungeon Master to determine the frequency and level of wandering monsters and nonplayer characters, after which the program creates detailed and appropriate encounters and places them on a map. A treasure generator enables the Dungeon Master to determine what player characters find both in lairs and on the persons of defeated adversaries, exactly as they would using the tables in the Dungeon Master Guide. BONUS: A die-rolling program is included, allowing the user to specify die quantities and types, then "roll" them for a result. Aug97 TSR 2176 CD-ROM Vol. 2: Supplemental Rules ~$49.95 $34.95 net The full range of optional and supplemental AD&D game rules has never been easier to use than now! AD&D CD-ROM Supplemental Rules picks up right where the CD-ROM Core Rules left off. This set incorporates all the options and expansions included in the PHBR and PLAYERS OPTION series (20 volumes, over 2,500 pages of material). Also included are quick-and-easy expanded spell lists, and dozens of other indispensable player and DM aids. Both CD-ROMs are fully compatible. No AD&D game fan should be without the AD&D CD-ROM set! ARM SP1 Spray Primer White 12 oz $5.95 ARM SP2 Spray Primer Grey 12 oz $5.95 ARM SP3 Spray Primer Black 12 oz $5.95 ARM SPM Spray Matte Sealer $5.95 ARM 0350 Carded Paint Brush Sets 10/0,5/0,4/0 Sable $4.49 ARM 0351 Carded Paint Brush Sets 3/0,2/0,0 Sable $4.49 ARM 0352 Carded Paint Brush Sets 1,2,3 Red Sable $4.49 CHX 40001 White primer (6) $15.00 CHX 40002 Grey primer (6) $15.00 CHX 40003 Black primer (6) $15.00 CHX 43012 Stone Grey (6) $15.00 This color has been re-formulated. It used to be Old Armour Grey. CHX 43013 Dark Brown Leather (6) $15.00 CHX 43014 Light Leather (6) $15.00 CHX 43015 Sky Blue (6) $15.00 CHX 43017 Dun (Tan) (6) $15.00 CHX 43018 True Yellow (6) $15.00 CHX 43019 Canary Yellow (6) $15.00 CHX 43020 Skull White (6) $15.00 CHX 43021 Heavy Weapons Black (6) $15.00 CHX 43022 Ork Highlight (6) $15.00 CHX 43023 True Green (6) $15.00 CHX 43024 Forest Green (6) $15.00 CHX 43026 Elder Green (6) $15.00 CHX 43031 True White (6) $15.00 CHX 43034 True Red (6) $15.00 CHX 43035 Anihilator Red (6) $15.00 CHX 43036 Fire Red (6) $15.00 CHX 43037 Dark Pink (6) $15.00 CHX 43039 Ivory (6) $15.00 CHX 43041 Mega Marine Blue (6) $15.00 CHX 43042 True Blue (6) $15.00 CHX 43047 Burgundy (6) $15.00 CHX 43051 Battle Armor Grey (6) $15.00 CHX 43055 Cyber Blue (6) $15.00 CHX 43059 Commissar Grey (6) $15.00 CHX 43062 Titan Yellow (6) $15.00 CHX 43066 Light Purple (6) $15.00 CHX 43067 Pure Strain Purple (6) $15.00 CHX 43068 Chitin Purple (6) $15.00 Previously only available in our recently solicited Alien Tyrant Paint Set (CHX #44008), Chitin Purple is now available as part of the ever-expanding Magic Wand line of paints. CHX 43075 True Orange (6) $15.00 CHX 43078 Blue-green (6) $15.00 CHX 43079 Dark Orange (6) $15.00 CHX 43082 Slime Green (6) $15.00 CHX 43085 True Brown (6) $15.00 CHX 43087 Ultra Maroon (6) $15.00 CHX 43001 Sun Burnt Flesh (6) $15.00 CHX 43002 Ogre Flesh (6) $15.00 CHX 43003 White Flesh (6) $15.00 CHX 43004 Tan Flesh (6) $15.00 CHX 43005 Hybrid Flesh (6) $15.00 CHX 43006 Mongolian Flesh (6) $15.00 CHX 43009 Dark Flesh (6) $15.00 CHX 43025 Ork Flesh (6) $15.00 CHX 43043 Maiden Flesh (6) $15.00 CHX 43045 Barbarian Flesh (6) $15.00 CHX 43076 Rodent Flesh (6) $15.00 CHX 42002 Silver (6) $15.00 CHX 42003 Gold (6) $15.00 CHX 42004 Copper (6) $15.00 CHX 42005 Bronze Metallic (6) $15.00 This re-formulated color is now a true unblemished bronze. The old color is now CHX 42016 Verdigris Bronze. CHX 42006 Jaguar Green Metallic (6) $15.00 CHX 42007 Aqua Metallic (6) $15.00 CHX 42008 Blue Metallic (6) $15.00 CHX 42009 Purple Haze Metallic (6) $15.00 CHX 42010 Magenta Metallic (6) $15.00 CHX 42011 Chain Mail (6) $15.00 CHX 42012 Gun Metal (6) $15.00 CHX 42013 Red Metallic (6) $15.00 This re-formulated color is now a true red instead of the salmon pink that it used to be. CHX 42014 Brass (6) $15.00 CHX 42015 Blue-Black Metallic (6) $15.00 CHX 42016 Verdigris Bronze (6) $15.00 Renamed and renumbered, this color used to be CHX #42005, Bronze. CHX 42017 Stingray Green Metallic (6) $15.00 CHX 42018 Nova Green Metallic (6) $15.00 CHX 42019 Brown Metallic (6) $15.00 CHX 42020 Antique Bronze (6) $15.00 CHX 42021 Antique Silver (6) $15.00 CHX 42022 Antique Gold (6) $15.00 CHX 42023 Candy Apple Red Metallic (6) $15.00 CHX 42024 Weathered Bronze (6) $15.00 CHX 42025 Hot Rod Yellow Metallic (6) $15.00 CHX 42026 Malibu Orange Metallic (6) $15.00 CHX 41002 Black Stain (6) $15.00 CHX 41003 Red Stain (6) $15.00 CHX 41004 Red-brown Stain (6) $15.00 CHX 41005 Flesh Stain (6) $15.00 CHX 41006 Dark Brown Stain (6) $15.00 CHX 41007 Yellow Stain (6) $15.00 CHX 41008 Green Stain (6) $15.00 CHX 41009 Blue Stain (6) $15.00 CHX 41010 Purple Stain (6) $15.00 CHX 41011 Magenta Stain (6) $15.00 CHX 41012 Rust Stain (6) $15.00 This re-formulated color is now a much closer approximation of reddish rust. CHX 41013 Blood Stain (6) $15.00 CHX 41014 Light Green Stain (6) $15.00 Renamed and renumbered, this color used to be CHX #47001, Green Wash. CHX 41015 Bone Stain (6) $15.00 Reformulated and renumbered, this color used to be CHX #43020B, Bone Wash. CHX 41016 Orange Stain (6) $15.00 CHX 44002 Basic Color Paint Set (6) $13.95 *Now with new colors!* This basic color set is the easiest way to try our Magic Wand paints and see their quality firsthand. Includes 6 one-ounce jars in the following colors: True Red (CHX #43034), True Orange (CHX #43075), True Yellow (CHX #43018), True Green (CHX #43023), True Blue (CHX #43042) and Pure Strain Purple (CHX #43067). CHX 44003 Basic Color Stain Set (6) $13.95 *Now with new colors, this is the perfect compliment to our Basic Color Paint Set! Includes the following 6 specially formulated stains designed to match our basic colors: Red Stain (CHX #41003), Orange Stain (CHX #41016), Yellow Stain (CHX #41007), Green Stain (CHX #41008), Blue Stain (CHX #41009) and Purple Stain (CHX #41010). CHX 44005 Metallic Paint Set (6) $13.95 Add some magic to your paintings with this rainbow of Magic Wand metallic colors, perfect for everything from kit cars to high-tech infantry armor. Colors include: Red Metallic (CHX #42013), Malibu Orange (new), Hot Rod Yellow (new), Nova Green Metallic (CHX #42018), Blue Metallic (CHX #42008) and Purple Haze Metallic (CHX #42009). CHX 44006 Flesh Paint Set (6) $13.95 Six one-ounce jars of our bestselling flesh tones. Included in this set are: Maiden Flesh (CHX #43043), White Flesh (CHX #43003), Tan Flesh (CHX #43004), Sunburnt Flesh (CHX #43001), Mongolian Flesh (CHX #43006) and Dark Flesh (#43009). CHX 44021 Neutral Paint Set (6) $13.95 Six one-ounce jars of medium range tones. Included in this set are: Heavy Weapons Black (CHX #43021), True White (CHX #43031), Ivory (CHX #43039), Stone Grey (CHX #43012), Light Leather (CHX #43014) and True Brown (CHX #43085). CHX 44022 Neutral Stain Set (6) $13.95 Detail your miniatures with these six one-ounce jars of stains. Included in this set are: Black Stain (CHX #41002), Red-Brown Stain (CHX #41004), Rust Stain (CHX #41012), Blood Stain (CHX #41013), Flesh Stain (CHX #41005) and Bone Stain (CHX #41015). net CHX 44400 Magic Wand Rack A $540.00 $325.30 net One box each containing six one-ounce jars of the following: Black Stain (CHX #41002), Flesh Stain (CHX #41005), Rust Stain (CHX #41012), Blood Stain (CHX #41013), Bone Stain (CHX #41015), Silver Metallic (CHX #42002), Gold Metallic (CHX #42003), Chainmail (CHX #42011), Ogre Flesh (CHX #43002), White Flesh (CHX #43003), Hybrid Flesh (CHX #43005), Dark Flesh (#43009), Stone Grey (CHX #43012), Light Leather (CHX #43014), Sky Blue (CHX #43015), True Yellow (CHX 43018), Skull White (CHX #43020), Heavy Weapons Black (CHX #43021), Ork Highlight (CHX #43022), True Green (CHX #43023), Forest Green (CHX #43024), Ork Flesh (CHX #43025), True White (CHX #43031), True Red (CHX #43034), Annihilator Red (CHX #43035), Ivory (CHX #43039), Mega Marine Blue (CHX #43041), True Blue (CHX #43042), Cyber Blue (CHX #43055), Commisar Grey (CHX #43059), Titan Yellow (CHX #43062), Light Purple (CHX #43066), Pure Strain Purple (CHX #43067), True Orange (CHX #43075), True Brown (CHX #43085), Ultra Maroon (CHX #43087) net CHX 44401 Magic Wand Rack B $540.00 $325.30 net One box each containing six one-ounce jars of the following: Red Stain (CHX #41003), Red Brown Stain (CHX #41004), Yellow Stain (CHX #41007), Green Stain (CHX #41008), Blue Stain (CHX #41009), Purple Stain (CHX #41010), Magenta Stain (CHX #41011), Copper Metallic (CHX #42004), Bronze Metallic (CHX #42005), Jaguar Green Metallic (CHX #42006), Aqua Metallic (CHX #42007), Blue Metallic (CHX #42008), Purple Haze (CHX #42009), Magenta Metallic (CHX #42010), Gun Metal (CHX #42012), Red Metallic (CHX #42013), Brass Metallic (CHX #42014), Blue Black Metallic (CHX #42015), Brown Metallic (CHX #42019), Antique Bronze (CHX #42020), Antique Silver (CHX #42021), Antique Gold (CHX #42022), Tan Flesh (CHX #43004), Mongolian Flesh (CHX #43006), Dun (tan) (CHX #43017), Canary Yellow (CHX #43019), Elder Green (CHX #43026), Fire Red (CHX #43036), Dark Pink (CHX #43037), Maiden Flesh (CHX #43043), Burgundy (CHX #43047), Battle Armor Grey (CHX #43051), Rodent Flesh (CHX #43076), Blue Green (CHX #43078), Dark Orange (CHX #43079), Slime Green (CHX #43082) net CHX 44402 Loaded Shelf $179.95 $108.40 net Add that special touch to your paint line with this free-standing snap-on shelf that contains 6 jars each of 12 of the following specially-selected paints: White Primer (CHX #43074), Black Primer (new), Grey Primer (new), Orange Stain (new), Chitin Purple (CHX #43068), Stingray Green Metallic (CHX #42017), Nova Green Metallic (CHX #42018), Orange Metallic (new), Yellow Metallic (new), Weathered Bronze Metallic (new), Candy Apple Red Metallic (new) and Verdigris Bronze (CHX #42016). net CHX 44420 Magic Wand Racks A & B $1080.00 $650.60 net Because of a sudden influx of phone calls about the availability of Magic Wand Paints and Paint Racks, we have updated and revised our rack lines to better showcase our recently upscaled paint line. We improved the paints in the original large paint rack (CHX #44001) and added new colors to produce two all-new large racks: Rack A and Rack B. These racks will contain 6 (1 oz.) jars of 36 different paints, stains and metallics along with one large paint rack. Save $10.65 above your standard discount with these large racks deals! The old small paint rack (CHX #44000) has been phased out. NOTE: Both racks A & B (CHX #44400 & #44401) are available now. This special offer (CHX #44420) is available only for the month of November. All 72 of the bestselling Magic Wand paints, stains and metallics along with two 36-count paint racks come together for this special rack deal. As a special bonus, you receive FREE OF CHARGE: One 12-paint snap-on shelf (worth $69.95) and a header card with 18 sable and camel hair brushes (worth over $70.00)! Maximize countertop space and spark sales of paint brushes with this entire deal valued at $1065. net CHX 44430 Magic Wand Empty Rack - Large $66.50 $39.95 net Originally CHX #44999, this 15"x22.5"x11.25" empty rack holds 36 of your favorite Magic Wand colors. net CHX 44440 Magic Wand Empty Rack $24.95 $14.95 net For all of you who find the large paint rack too small to accomodate the ever-growing line of Magic Wand paints, here is an additional empty shelf. Just snap it on and store up to 12 of the latest colors (72-jar capacity). CHX 44501 Beginner Paint Gift Set $21.95 Break into miniature painting with Chessex's Beginner Paint Gift Set. This comprehensive set comes with everything a novice needs, including five basic colors (True Red, True Blue, Black, White and True Yellow), four pre-primed lead miniatures, a beginner's guide to painting and a brush -- all conveniently packaged in a plastic carrying case. ***PLEASE NOTE THAT THESE ARE LEAD MINIATURES*** CHX 44008 Alien Tyrant Paint Kit #1: Base Colors (6) $13.95 They're coming from overseas! A swarm of unstoppable Insectoid aliens is heading straight for your gaming table. Only one thing to do...paint 'em! Prepare yourself for some serious painting with this paint kit specially designed for Alien Tyrants, featuring the following six exciting base colors: Pure Strain Purple (CHX #43067), Ultra Maroon (CHX #43087), Hybrid Flesh (CHX 43005), True Red (CHX #43034), Ivory (CHX #43039) and all-new Chitin Purple. CHX 44009 Alien Tyrant Paint Kit #2: Highlights & Stains (6) $13.95 Bring out the best in your bug-eyed monsters with this perfect combination of stains and highlight colors for the Alien Tyrant Paint Kit #1. Includes the following four highlight colors and two stains: Skull White (CHX #43020), Light Purple (CHX #43066), Fire Red (CHX #43036), Blue-Black Metallic (CHX #42015), Magenta Stain (CHX #41011) and Purple Stain (CHX #41010). CHX 44010 Armor Paint Kit (3) $6.95 Contains 1 each of Chain mail (CHX #42011), Antique Silver (CHX #42021), and Black Stain (CHX #41002). CHX 44011 Skeleton Paint Kit (3) $6.95 Contains 1 each of Bone Stain (CHX #41015), Ivory (CHX #43039) and Skull White (CHX #43020). CHX 44012 Ork Paint Kit (3) $6.95 Contains 1 each of Green Stain (CHX #41008), Ork Flesh (CHX #43025) and Ork Highlight (CHX #43022). Jan97 CHX 44013 Arctic Kamo Paint Kit (6) $13.95 The Arctic Kamo Paint Kit contains one each of the following colors: White Primer, True White, Stone Grey, Sky Blue, Forest Green, Heavy Weapons Black. Jan97 CHX 44014 Jungle Kamo Paint Kit (6) $13.95 The Jungle Kamo Paint Kit contains one each of the following colors: Grey Primer, Slime Green, Elder Green, Red Brown Stain, Dun, Heavy Weapons Black. CHX 45600 #0 Pure Red Sable brush, standard $3.79 CHX 45601 #1 Pure Red Sable brush, blocking $3.79 CHX 45604 #4 Camel Hair, small dry brush $4.49 CHX 45606 #6 Camel Hair, large dry brush $4.49 CHX 45620 #2/0 Pure Red Sable brush, detail $3.79 CHX 45630 #3/0 Pure Red Sable brush, fine detail $3.79 CHX 45980 Arrows of Chaos Palette $1.95 Perfect for mixing your favorite shades, this white plastic 5"x5" palette in the shape of the Arrows of Chaos logo consists of eight separate compartments. net FLO 501410 (1410)Dragon White (6) $11.94 $7.16 net net FLO 501411 (1411)Frost Ivory (6) $11.94 $7.16 net net FLO 501412 (1412)Light Gray (6) $11.94 $7.16 net net FLO 501413 (1413)Ooze Gray (6) $11.94 $7.16 net net FLO 501414 (1414)Gnome Gray-Brown (6) $11.94 $7.16 net net FLO 501415 (1415)Stone Gray (6) $11.94 $7.16 net net FLO 501416 (1416)Gargoyle Gray (6) $11.94 $7.16 net net FLO 501417 (1417)Dinosaur Gray (6) $11.94 $7.16 net net FLO 501418 (1418)Hobgoblin Gray-Black (6) $11.94 $7.16 net net FLO 501419 (1419)Dragon Black (6) $11.94 $7.16 net net FLO 501420 (1420)Manticora Tan (6) $11.94 $7.16 net net FLO 501421 (1421)Bugbear Fur (6) $11.94 $7.16 net net FLO 501422 (1422)Canine Yellow-Brown (6) $11.94 $7.16 net net FLO 501423 (1423)Gungy Brown (6) $11.94 $7.16 net net FLO 501424 (1424)Centaur Brown (6) $11.94 $7.16 net net FLO 501425 (1425)Red-Brown (6) $11.94 $7.16 net net FLO 501426 (1426)Kobold Dark Red-Brown (6) $11.94 $7.16 net net FLO 501427 (1427)Ogre Dark Brown (6) $11.94 $7.16 net net FLO 501428 (1428)Cloud Light Blue (6) $11.94 $7.16 net net FLO 501429 (1429)Djinni Light Blue (6) $11.94 $7.16 net net FLO 501430 (1430)Elemental Blue (6) $11.94 $7.16 net net FLO 501431 (1431)Remora Blue-Green (6) $11.94 $7.16 net net FLO 501432 (1432)Dragon Blue (6) $11.94 $7.16 net net FLO 501433 (1433)Pthalo Blue (6) $11.94 $7.16 net net FLO 501434 (1434)Blue-Green (6) $11.94 $7.16 net net FLO 501435 (1435)Were-Flesh (6) $11.94 $7.16 net net FLO 501436 (1436)Dwarf Flesh (6) $11.94 $7.16 net net FLO 501437 (1437)Ghoul Flesh (6) $11.94 $7.16 net net FLO 501438 (1438)Yellow-Gray (6) $11.94 $7.16 net net FLO 501439 (1439)Orc Flesh (6) $11.94 $7.16 net net FLO 501440 (1440)Troll Brown-Green (6) $11.94 $7.16 net net FLO 501441 (1441)Ogre Green (6) $11.94 $7.16 net net FLO 501442 (1442)Cockatrice Yellow-Green (6) $11.94 $7.16 net net FLO 501443 (1443)Carrion Light Green (6) $11.94 $7.16 net net FLO 501444 (1444)Slime Green (6) $11.94 $7.16 net net FLO 501445 (1445)Basilisk Dark Green (6) $11.94 $7.16 net net FLO 501446 (1446)Human Flesh (6) $11.94 $7.16 net net FLO 501447 (1447)Elf Flesh (6) $11.94 $7.16 net net FLO 501448 (1448)Hireling Flesh (6) $11.94 $7.16 net net FLO 501449 (1449)Underside Pink (6) $11.94 $7.16 net net FLO 501450 (1450)Fuscia (6) $11.94 $7.16 net net FLO 501451 (1451)Magenta (6) $11.94 $7.16 net net FLO 501452 (1452)Mauve (6) $11.94 $7.16 net net FLO 501453 (1453)Worm Purple (6) $11.94 $7.16 net net FLO 501454 (1454)Eyestalk Violet (6) $11.94 $7.16 net net FLO 501455 (1455)Griffin Hide (6) $11.94 $7.16 net net FLO 501456 (1456)Mold Yellow (6) $11.94 $7.16 net net FLO 501457 (1457)Hippogriff Yellow (6) $11.94 $7.16 net net FLO 501458 (1458)Kirin Yellow-Gold (6) $11.94 $7.16 net net FLO 501459 (1459)Coati Orange (6) $11.94 $7.16 net net FLO 501460 (1460)Goblin Flesh (6) $11.94 $7.16 net net FLO 501461 (1461)Salamander Orange-Red (6) $11.94 $7.16 net net FLO 501462 (1462)Dragon Red (6) $11.94 $7.16 net net FLO 501463 (1463)Demon Deep-Red (6) $11.94 $7.16 net net FLO 501990 (1990) Silver (6) $11.94 $7.16 net net FLO 501991 (1991) Burnt Aluminum (6) $11.94 $7.16 net net FLO 501992 (1992) Oxidized Aluminum (6) $11.94 $7.16 net net FLO 501993 (1993) Metallic Green (6) $11.94 $7.16 net net FLO 501994 (1994) Anodized Blue Metal (6) $11.94 $7.16 net net FLO 501995 (1995) Flat Aluminum (6) $11.94 $7.16 net net FLO 501996 (1996) Bright Gold (6) $11.94 $7.16 net net FLO 501997 (1997) Stainless Steel (6) $11.94 $7.16 net net FLO 501998 (1998) Copper (6) $11.94 $7.16 net net FLO 501999 (1999) Graphite (6) $11.94 $7.16 net net FLO 502000 (2000) Brass (6) $11.94 $7.16 net net FLO 502001 (2001) Pewter (6) $11.94 $7.16 net op FLO M004 Clear Gloss (6) $8.34 $5.02 net op FLO M105 Copper (6) $8.34 $5.02 net op FLO M119 Graphite (6) $8.34 $5.02 net op FLO M120 Platinum Mist (6) $8.34 $5.02 net net FLO 500005 Flat Finish (6) (PF05) $11.94 $7.16 net net FLO 500006 Metal Primer (6) (PF06) $11.94 $7.16 net net FLO 500015 Oily Black (6) (PF15) $11.94 $7.16 net net FLO 500021 Venetian Dull Red (6) (PF21) $11.94 $7.16 net net FLO 500041 Earth Yellow (6) (PF41) $11.94 $7.16 net net FLO 500070 Clear Gloss (6) (PF70) $11.94 $7.16 net net FLO 505011 White (6) $11.94 $7.16 net net FLO 505017 Yellow (6) (PF40)(was 500040) $11.94 $7.16 net net FLO 505020 Fire Red (6) (was 500020) $11.94 $7.16 net net FLO 505023 Blue (6) (was 500030) $11.94 $7.16 net net FLO 505026 Grass Green (6) (PF51) (was 500051) $11.94 $7.16 net net FLO 505075 Battle Grey Dark (6) (PF13) (was 500013) $11.94 $7.16 net net FLO 505080 Dark Earth Brown (6) (PF64) (was 500064) $11.94 $7.16 net net FLO 505082 Jungle Green (6) (was 500050) $11.94 $7.16 net net FLO 505084 Sahara Sand (6) (PF62) (was 500062) $11.94 $7.16 net net FLO 505090 Equipment Light Grey (6) (PF12) (was 500012) $11.94 $7.16 net net FLO 505200 Rust (6) (PF68) (was 500068) $11.94 $7.16 net net FLO 505202 Dust (6) (PF03) (was 500003) $11.94 $7.16 net net FLO 505204 Grimy Black (6) (PF14) (was 500014) $11.94 $7.16 net net FLO 505206 Mud (6) (PF67) (was 500067) $11.94 $7.16 net net FLO 505208 Dirt (6) (PF69) (was 500069) $11.94 $7.16 net net FLO 505212 Flesh (6) (PF23) (was 500023) $11.94 $7.16 net net FLO 505214 Night Black (6) (was 500010) $11.94 $7.16 net net FLO 505216 Sky Blue (6) (was 500032) $11.94 $7.16 net net FLO 505222 Khaki (6) (was 500060) $11.94 $7.16 net net FLO 505224 Military Medium Brown (6) (PF65) (was 500065) $11.94 $7.16 net net FLO 505336 Wood Tan (6) (was 500061) $11.94 $7.16 net net FLO 505340 Sea Blue (6) (PF31) (was 500031) $11.94 $7.16 net net FLO 505356 International Orange (6) (PF24) (was 500024) $11.94 $7.16 net net FLO 505370 Olive Drab (6) (PF52) (was 500052) $11.94 $7.16 net net FLO 505392 Desert Light Brown (6) (PF63) (was 500063) $11.94 $7.16 net net FLO 330009 Light Gray Primer (MA09) $5.50 $3.30 net net FLO 330010 Black Primer (MA10) $5.50 $3.30 net net FLO 330021 White Primer (MA21) $5.50 $3.30 net net FLO 330022 Flat Finish (MA22) $5.50 $3.30 net net FLO 130020 Caboose Red (RC20) $5.50 $3.30 net net FLO 130030 Reefer Orange (RC30) $5.50 $3.30 net net FLO 130031 Reefer Yellow (RC31) $5.50 $3.30 net net FLO 130040 Dark Green (RC40) $5.50 $3.30 net net FLO 130050 Dark Blue (RC50) $5.50 $3.30 net net FLO 130070 Roof Brown (RC70) $5.50 $3.30 net net FLO 130074 Boxcar Red/Brown (RC74) $5.50 $3.30 net net FLO 130602 Spray-on Adhesive (RC602) $5.50 $3.30 net net FLO 591407 Creature Colors $6.95 $4.17 net net FLO 591415 Dlx Figure Painting Set $19.99 $11.99 net net FLO 591481 Hobbycraft Paint Set $6.49 $3.89 net net FLO 591989 W/1 bottle each of 501990-95 $19.99 $11.99 net op,net FLO 592020 W/1 bottle each of 501996-2001 $19.99 $11.99 net op,net FLO 592555 Fant.Pnt"Mini-Rack"24polyS+Met add in net FLO 594040 Fantasy, Flats & Metalline Colors $960.55 $566.39 net net FLO 594060 Hbby Clr (PF) "Mini-Rack"144 pts $960.55 $115.86 net FLO 190231 Empty Mixing Bottles (6) (A231) $3.59 $2.15 net net FLO 590243 Figure Painting Guide (A243) $4.99 $2.99 net net FLO 590248 Fantasy Color Card (A248) $3.00 $1.80 net net FLO 677000 0 Brush $3.30 $1.98 net net FLO 677001 1 Brush $3.30 $1.98 net net FLO 677002 2 Brush $3.75 $2.25 net op,net FLO 677004 4 Brush $5.65 $3.39 net FLO 677010 10/0 Brush $4.95 $2.97 net net FLO 677030 3/0 Brush $3.10 $1.86 net net FLO 677050 5/0 Brush $3.60 $2.16 net net FLO 768000 0 Detail - Golden Fox Brush $2.90 $1.74 net net FLO 768001 1 Detail - Golden Fox Brush $3.00 $1.80 net net FLO 768010 10/0 Detail - Golden Fox Brush $3.80 $2.28 net net FLO 768020 20/0 Detail - Golden Fox Brush $4.00 $2.40 net net FLO 768030 3/0 Detail - Golden Fox Brush $2.30 $1.38 net net FLO 768050 5/0 Detail - Golden Fox Brush $3.00 $1.80 net net FLO 768102 #2 Flat - Golden Fox Brush $3.00 $1.80 net net FLO 768104 #4 Flat - Golden Fox Brush $3.50 $2.10 net op,net FLO 650001 Starter Brush Set $5.99 $3.60 net net FTE PT-01 Zap A Gap CA+ (2 oz.) $11.99 $6.83 net The CA+ glue is thicker than the regular glue so it can fill gaps better. net FTE PT-02 Zap A Gap CA+ (1 oz.) $6.59 $3.76 net net FTE PT-03 Zap A Gap CA+ (1/2 oz.) $3.99 $2.27 net net FTE PT-04 Zap A Gap CA+ (1/4 oz.) $2.99 $1.70 net net FTE PT-05 Zap A Gap CA+ (5 oz.) $20.99 $11.96 net net FTE PT-06 Zap A Gap CA (5 oz.) $20.99 $11.96 net The standard all-purpose Cyanoacrylate glue. net FTE PT-07 Zap A Gap CA (2 oz.) $11.99 $6.83 net net FTE PT-08 Zap A Gap CA (1 oz.) $6.59 $3.76 net net FTE PT-09 Zap A Gap CA (1/2 oz.) $3.99 $2.27 net net FTE PT-10 Zap A Gap CA (1/4 oz.) $2.99 $1.70 net net FTE PT-12 Zap-A-Dap-A-Goo (3 oz.) $4.99 $2.84 net net FTE PT-15 Zip Kicker in Pumper (2 oz.) $5.99 $3.41 net This is an accelerant that makes all of the CA glues dry/bond almost instantly. net FTE PT-16 Z-7 Debondz (1 oz.) $3.99 $2.27 net Just the thing to unstick parts, or even fingers! net FTE PT-17 Kicker for Plastics (2 oz.) $5.99 $3.41 Wont craze most plastics. Forces immediate cure of all cyanoacrylates & Solves tough to bond combinations of plastics. net FTE PT-18 Z-Endz & Teflon Tubing (10) $3.59 $2.05 net A wonderful little add-on for the CA or CA+ glues. These little tip extenders make the end smaller and more precise. They also keep the end from clogging and drying out so fast! net FTE PT-19 Plasti-Zap (1/3 oz.) $3.59 $2.05 net A very nice glue for poly-styrene plasitc kits (like the ones from CIT). net FTE PT-20 Slo-Zap (1 oz.) $6.89 $3.93 NET net FTE PT-22 Poly-Zap (1/2 oz.) $5.49 $3.13 net Ideal for Lexan. Repairs A.R.F. & EZ Models. Strong and flexible, Dries clear. net FTE PT-23 Rail-Zap (1 oz.) $4.49 $2.56 net net FTE PT-27 Zap Gel Tube (.11 oz.) $1.49 $.90 net Zap Gel is a new space-age CA that will stay put and not run wherever it is placed. It is possibly the strongest CA available today. Zap Gel is used wherever a small, thick drop of adhesive is needed. net FTE PT-27b Zap Gel Bulk Pack (10) $11.90 $7.13 net net FTE PT-29 Zip Kicker Refill (8 oz.) $9.99 $5.69 net net FTE PT-31 After Run (1 oz.) $4.49 $2.56 net net FTE PT-32 Flex-Zap (20 gm) $7.99 $4.55 net net FTE PT-33 Slo-Zap (2 oz.) $12.99 $7.40 net net FTE PT-37 Z-Poxy 5 Minute System (4 oz.) $6.99 $3.98 net A two-part epoxy system, ideal for assembling large figures like dragons and giants. net FTE PT-38 Z-Poxy 5 Minute System (8 oz.) $9.99 $5.69 net A two-part epoxy system, ideal for assembling large figures like dragons and giants. net FTE PT-39 Z-Poxy 30 Minute System (8 oz.) $9.99 $5.69 net A two-part epoxy system, ideal for assembling large figures like dragons and giants. net FTE PT-40 Z-Poxy Finishing Resin (12 oz.) $13.99 $7.97 net Odorless, and can be used on any model. its clear, easily sandable formula sets to a tough, non-brittle coating that fills the weave in fiberglass cloth or any small surface imperfection. It sands to a smooth, even surface, ready for priming and painting. net FTE PT-42 Z-42 ("lock-tite") (3 ml) $2.99 $1.70 net GGC 8001 White Primer (6) $11.94 GGC 8002 White (6) $11.94 GGC 8003 Black (6) $11.94 GGC 8004 Red (6) $11.94 GGC 8005 Blue (6) $11.94 GGC 8006 Yellow (6) $11.94 GGC 8007 Green (6) $11.94 GGC 8008 Brown (6) $11.94 GGC 8011 Black Primer (6) $11.94 GGC 8012 White Satin (6) $11.94 GGC 8013 Blue Satin (6) $11.94 GGC 8014 Black Satin (6) $11.94 GGC 8015 Red Satin (6) $11.94 GGC 8016 Green Satin (6) $11.94 GGC 8017 Brown Satin (6) $11.94 GGC 8018 Yellow Satin (6) $11.94 GGC 8031 Gun Metal (6) $11.94 GGC 8032 Chrome (6) $11.94 GGC 8033 Copper (6) $11.94 GGC 8034 Electro Gold (6) $11.94 GGC 8035 Black Metallic (6) $11.94 GGC 8036 Red Metallic (6) $11.94 GGC 8037 Green Metallic (6) $11.94 GGC 8038 Galvanized Blue (6) $11.94 GGC 8051 Olive Drab (6) $11.94 GGC 8052 Khaki (6) $11.94 GGC 8053 Une Blue (6) $11.94 GGC 8054 Field Grey (6) $11.94 GGC 8055 Navy Blue (6) $11.94 GGC 8056 Autumn Red (6) $11.94 GGC 8057 Forest Green (6) $11.94 GGC 8058 Military Brown (6) $11.94 GGC 8061 Sea Blue (6) $11.94 GGC 8062 Dark Earth Brown (6) $11.94 GGC 8063 Battle Grey (Light) (6) $11.94 GGC 8064 Beret Green (Dark) (6) $11.94 GGC 8065 Fantasian Red (6) $11.94 GGC 8066 Yellow Ochre (6) $11.94 GGC 8067 Olive Green (6) $11.94 GGC 8068 Storm Blue/Grey (6) $11.94 GGC 8091 Flesh (6) $11.94 GGC 8092 Leather Brown (6) $11.94 GGC 8093 Belt Buckle Brass (6) $11.94 GGC 8094 Silver (6) $11.94 GGC 8095 Purple (6) $11.94 GGC 8096 Sanguine Red (6) $11.94 GGC 8097 Heraldic Yellow (6) $11.94 GGC 8098 Palace Blue (6) $11.94 GGC 8111 Slime Green (6) $11.94 GGC 8112 Icky Yellow (6) $11.94 GGC 8113 Putrid Purple (6) $11.94 GGC 8114 Hide Brown (6) $11.94 GGC 8115 Blemished Blue (6) $11.94 GGC 8116 Bone White (6) $11.94 GGC 8117 Dragon Red (6) $11.94 GGC 8118 Gila Orange (6) $11.94 GGC 8141 Terra Cotta (6) $11.94 GGC 8142 Tribal Orange (6) $11.94 GGC 8143 Molten Yellow (6) $11.94 GGC 8144 Molten Red (6) $11.94 GGC 8145 Sierra Tan (6) $11.94 GGC 8146 Tattoo Blue (6) $11.94 GGC 8147 Krayl Brown (6) $11.94 GGC 8148 Emerald Green (6) $11.94 GGC 8161 Imperial Purple (6) $11.94 GGC 8162 Ultramarine Blue (6) $11.94 GGC 8163 Bright Gold (6) $11.94 GGC 8164 Violent Violet (6) $11.94 GGC 8165 Bright Red (6) $11.94 GGC 8166 Knight Green (6) $11.94 GGC 8167 Slate Grey (6) $11.94 GGC 8168 Equinox Yellow (6) $11.94 GGC 8201 White Ink (6) $11.94 GGC 8202 Black Ink (6) $11.94 GGC 8203 Red Ink (6) $11.94 GGC 8204 Blue Ink (6) $11.94 GGC 8205 Yellow Ink (6) $11.94 GGC 8206 Green Ink (6) $11.94 GGC 8207 Brown Ink (6) $11.94 GGC 8208 Purple Ink (6) $11.94 GGC 8901 Empty CDS Bottle $.75 GGC 8009 Basic Set 1 (8 paints) $19.95 GGC 8019 Basic Set 2 (Satins) (8 paints) $19.95 Includes 1 each of the following 8 colors (7 + 1 primer): Black Primer, White Satin, Blue Satin, Black Satin, Red Satin, Green Satin, Brown Satin, Yellow Satin GGC 8039 Metallic Set 1 (The Machines) (8 paints) $19.95 GGC 8059 Milspec Set 1 (The UNE) (8 paints) $19.95 GGC 8069 Milspec Set 2 (The Fantasians) (8 paints) $19.95 GGC 8099 Fantasy Set 1 (8 paints) $19.95 GGC 8119 Monster Set 1 (8 paints) $19.95 GGC 8149 Tribal Set 1 (8 paints) $19.95 Includes 1 each of the following 8 colors: Terra Cotta, Tribal Orange, Molten Yellow, Molten Red, Sierra Tan, Tattoo Blue, Krayl Brown, Emerald Green. GGC 8169 Imperial Set 1 (8 paints) $19.95 Includes 1 each of the following 8 colors: Imperial Purple, Ultramarine Blue, Bright Gold, Violent Violet, Bright Red, Knight Green, Slate Grey, Equinox Yellow. The paints are packaged in an 8" x 5" black plastic carrying case with handle (a $5.00 value)! GGC 8209 Ink Set (8 paints) $19.95 Includes 1 each of the following 8 colors: White Ink, Black Ink, Red Ink, Blue Ink, Yellow Ink, Green Ink, Brown Ink, Purple Ink. GGC 8000 Basic Rack 1 (56 paints) $112.00 GGC 8010 Basic Rack 2 (56 paints) $112.00 GGC 8030 Metallic Rack 1 (56 paints) $112.00 GGC 8050 Milspec Rack 1 (56 paints) $112.00 97 GGC 8060 Milspec Rack 2 (56 paints) $112.00 GGC 8090 Fantasy Rack 1 (56 paints) $112.00 GGC 8110 Monster Rack 1 (56 paints) $112.00 GGC 8140 Tribal Rack 1 (56 paints) $112.00 GGC 8160 Imperial Rack 1 (56 paints) $112.00 GGC 8200 Ink Rack (56 paints) $112.00 97 GGC 8900 Full Rack 1 (280 paints) $560.00 HBH 9301 Corporation Paint Set (9) $15.95 This set consists of nine non-toxic, acrylic paints. All the basic colors needed to start painting your miniatures are included. Mortis BLACK, Luna WHITE, Mishima RED, Cartel YELLOW, Venusian GREEN, Bauhaus BLUE, Graveton TAN, Wolfbane LEATHER and Violater METAL. This set comes in a beautiful full color (front & back) box that features a squad of Doomtroopers crashing through a giant doorway. It also shows some samples of nicely painted Mutant Chronicles miniatures (not included) to inspire the figure painter. HBH 9302 Dark Legion Paint Set (9) $15.95 This set is similar to the Corporation Set except that the cover art features Algeroth and a handful of his minions rising up from the chambers of his Citadel. The colors included in this set are Gehenna ORANGE, Razide PURPLE, Legionnaire FLESH, Nepharite RED, Demnogonis BROWN, Ilian BLUE, Centurion GREEN, Pretorian GREY and Temple Guard GOLD. Feb97 HBH 5101 Basic Set (6) $10.95 This set includes one each of the following six colors: Luna White, Mortis Black, Bauhaus Blue, Cartel Yellow, Mishima Red, Graveton Tan. Feb97 HBH 5102 Metallic Set (6) $10.95 This set includes one each of the following six colors: Violator Metal, Temple Guard Gold, Tekron Bronze, Cyber Steel, Gunmetal, Technomancer Copper. Feb97 HBH 5103 Venusian Jungle (6) $10.95 This set includes one each of the following six colors: Jungle Green, Foliage Green, Venusian Green, Wolfbane Leather, Trench Brown, Tree Bark. net HOR 11100 Horizon Paint Rack #1 $252.00 $136.08 net 6 ea of: 11101 thru 11125. All on a countertop wire rack. net HOR 11101 Pink $10.50 $5.67 net net HOR 11102 Pink-Burgundy $10.50 $5.67 net net HOR 11103 Red $10.50 $5.67 net net HOR 11104 Maroon $10.50 $5.67 net net HOR 11105 Dark Red $10.50 $5.67 net net HOR 11106 Orange $10.50 $5.67 net net HOR 11108 Yellow $10.50 $5.67 net net HOR 11109 Light Green $10.50 $5.67 net net HOR 11110 Medium Green $10.50 $5.67 net net HOR 11111 Olive Green $10.50 $5.67 net net HOR 11112 Shamrock $10.50 $5.67 net net HOR 11113 Forest Green $10.50 $5.67 net net HOR 11114 Light Blue $10.50 $5.67 net net HOR 11115 Sky Blue $10.50 $5.67 net net HOR 11116 Sea Blue $10.50 $5.67 net net HOR 11117 True Blue $10.50 $5.67 net net HOR 11118 Midnight Blue $10.50 $5.67 net net HOR 11119 Lavender $10.50 $5.67 net net HOR 11120 Plum $10.50 $5.67 net net HOR 11121 Purple $10.50 $5.67 net net HOR 11122 Khaki $10.50 $5.67 net net HOR 11123 Tan $10.50 $5.67 net net HOR 11124 Yellow-Brown $10.50 $5.67 net net HOR 11125 Caramel Brown $10.50 $5.67 net op,net HOR 11150 Horizon Paint Rack #2 $252.00 $136.08 net 6 ea of: 11152 thru 11175. All on a countertop wire rack. net HOR 11152 Brown $10.50 $5.67 net net HOR 11153 Red-Brown $10.50 $5.67 net net HOR 11154 Chocolate Brown $10.50 $5.67 net net HOR 11155 Flesh Tone #1 $10.50 $5.67 net net HOR 11156 Flesh Tone #2 $10.50 $5.67 net net HOR 11157 Flesh Tone #3 $10.50 $5.67 net net HOR 11158 Flesh Tone #4 $10.50 $5.67 net net HOR 11159 Flesh Tone #5 $10.50 $5.67 net net HOR 11160 Flesh Tone #6 $10.50 $5.67 net net HOR 11161 Flesh Tone #7 $10.50 $5.67 net net HOR 11162 Flesh Tone #8 $10.50 $5.67 net net HOR 11163 Flesh Tone #9 $10.50 $5.67 net net HOR 11164 Flesh Tone #10 $10.50 $5.67 net net HOR 11165 White $10.50 $5.67 net net HOR 11166 Ivory $10.50 $5.67 net net HOR 11167 Gray $10.50 $5.67 net net HOR 11168 Pale Gray $10.50 $5.67 net net HOR 11169 Dark Gray $10.50 $5.67 net net HOR 11170 Black $10.50 $5.67 net net HOR 11171 Silver $10.50 $5.67 net net HOR 11172 Gold $10.50 $5.67 net net HOR 11173 Copper $10.50 $5.67 net net HOR 11174 Steel $10.50 $5.67 net net HOR 11175 Clear Gloss $10.50 $5.67 net net HOR 11201 Intro. Assortment #1 $10.50 $5.67 1 ea of: Flesh Tone #1, 2, 3, Pink-Burgundy, Maroon, Dark Red net HOR 11202 Intro. Assortment #2 $10.50 $5.67 1 ea of: Flesh Tone #4, 5, 6, Olive Green, Plum, Tan net HOR 11203 Intro. Assortment #3 $10.50 $5.67 1 ea of: Flesh Tone #7, 8, 9, 10, Camel Brown, Chocolate Brown. PRO 12010 PRO #1 Precision Duty Knife $1.70 PRO 12020 PRO #2 Medium Duty Knife $2.45 PRO 12050 PRO #5 Heavy Duty Knife $2.95 PRO 12060 PRO #6 Heavy Duty Knife $5.05 PRO 31110 PRO #1 w/5 Extra PRO #11 blades $2.90 PRO 32820 Knife Set in Tray: 1 ea. of PRO #1,2 & 5 w/10 Extra Blades. $13.35 PRO 01110 PRO #11 Blades (Pkg. 5) $1.25 PRO 01160 PRO #16 Blades (Pkg. 5) $1.25 PRO 01190 PRO #19 Blades (Pkg. 5) $1.40 PRO 01240 PRO #24 Blades (Pkg. 5) $1.30 PRO 01310 5 Different Blades for PRO #1 $1.45 PRO 01320 5 Different Blades for PRO #2,5,6 $1.75 PRO 53610 Needle File Set: 6 files w/Handles $14.50 PRO 53620 Needle File Set: 3 files w/Handles $9.50 PRO 53630 Needle File Set: 6 files w/o Handles $13.00 PRO 58000 Drill Index, 20 Bits Size #61-80 $29.30 A complete set of tiny drill bits, ideal for many tasks. PRO 58001 Drill Bit Assortment (6 per Pkg.) Size #51-80 $9.50 The perfect bits for your pinvise. PRO 58111 Pinvise w/4 Different Size Chucks $5.70 A pinvise is a small hanh-held "drill". Ideal for drilling and pinning large figures for assembly or modification. PRO 58200 Hemostat, Straight Nose $5.70 Hemostats are perfect for holding figures while yhey are being painted. They work espically well on slotta-base figures. PRO 58210 Hemostat, Curved Nose $5.70 Hemostats are perfect for holding figures while yhey are being painted. They work espically well on slotta-base figures. PRO 77040 End Nipper Pliers (Spring Action) $8.45 PRO 77041 Clipper Pliers (Spring Action) $8.45 PRO 77042 Needle Nose Pliers (Spring Action) $8.45 PRO 77043 Flatnose Pliers (Spring Action) $8.45 PRO 77044 Needle Nose Pliers w/Side Cutter (Spring Action) $8.45 PRO 77045 Curve Nose Pliers (Spring Action) $8.45 PRO 77046 Long Nose Vise(grip) Pliers $8.45 The Vise Pliers are a small"Vise-Grip" style pliers. PRO 77047 Standard Vise(grip) Pliers $8.45 The Vise Pliers are a small"Vise-Grip" style pliers. PRO 65000d Carousel (Spinner) Counter Rack: Holds 18 Items $556.50 Full Spinner Rack With 12 ea. of: 12010, 12020, 01110. 6ea. of: 12050, 12060, 32110, 32620, 01160, 01220, 01319, 01240, 01320, 53610, 58111, 58001, 58200, 52620. 4 ea. of: 32820 PRO 65520d Wall or Counter Rack: Holds 9 Items $309.10 Full Display Rack With 12 ea. of: 12010, 12020, 01110. 6 ea. of: 01319, 53620, 58111, 58001, 58200. 4 ea. of: 32820. PRO 65520t Wall or Counter Rack: Holds 9 Tools $237.00 Full Display Rack With 3 ea. of: 77040, 77041, 77042, 77043, 77044, 77045, 77046, 77047, 77048. 6 ea of: 58200. PRO 66010d Lg. Wall Mtd. Wire Rack: Holds 12 Items $375.30 Full Wall Rack With 12 ea. of: 12010, 01110. 6ea. of: 12020, 12050, 32110, 01319, 01320, 53610, 58111, 58001, 58200. 4 ea. of: 32820 PRO 66011d Sm. Wall Mtd. Wire Rack: Holds 8 Items $241.20 Full Wall Rack With 12 ea. of: 12010, 01110. 6 ea. of: 12020, 01319, 53620, 58111, 58001, 58200. RPE 77-701 Gold Metallic (6) $10.50 RPE 77-702 Silver Metallic (6) $10.50 RPE 77-703 Bronze Metallic (6) $10.50 RPE 77-704 Steel Metallic (6) $10.50 RPE 77-705 Flesh (6) $10.50 RPE 77-706 White (6) $10.50 RPE 77-707 Grey (6) $10.50 RPE 77-708 Black (6) $10.50 RPE 77-709 Shamrock Green (6) $10.50 RPE 77-710 Forest Green (6) $10.50 RPE 77-711 Dun (6) $10.50 RPE 77-712 Leather (6) $10.50 RPE 77-713 Red-Brown (6) $10.50 RPE 77-714 Dark Brown (6) $10.50 RPE 77-715 Ivory (6) $10.50 RPE 77-716 Yellow (6) $10.50 RPE 77-717 Orange (6) $10.50 RPE 77-718 Red (6) $10.50 RPE 77-719 Sky Blue (6) $10.50 RPE 77-720 True Blue (6) $10.50 RPE 77-721 Dark Blue (6) $10.50 RPE 77-722 Copper Metallic (6) $10.50 RPE 77-723 Purple (6) $10.50 RPE 77-724 White Primer (6) $10.50 RPE's #77-731 is being discontinued from the #77-700 Basic Paint Rack and will replaced with #77-724 (White Primer), which is slated to be available in February. You will receive free sets of paint strips for your customers' racks. Please get your orders in for new sets of strips, including those new strips that your customers will need to update their existing racks. RPE 77-801 Medium Gray (6) $10.50 RPE 77-802 Dark Gray (6) $10.50 RPE 77-803 Slate (6) $10.50 RPE 77-804 Olive (6) $10.50 RPE 77-805 Tan (6) $10.50 RPE 77-806 Caucasian (6) $10.50 RPE 77-807 SunTan (6) $10.50 RPE 77-808 Amerindian (6) $10.50 RPE 77-809 Asian (6) $10.50 RPE 77-810 East Indian (6) $10.50 RPE 77-811 African (6) $10.50 RPE 77-812 Dunkel Braun (6) $10.50 RPE 77-813 Pink (6) $10.50 RPE 77-814 Blood Red (6) $10.50 RPE 77-815 Violet (6) $10.50 RPE 77-816 Plum (6) $10.50 RPE 77-817 Light Blue (6) $10.50 RPE 77-818 Flourescent Blue (6) $15.00 RPE 77-819 Flourescent Green (6) $15.00 RPE 77-820 Flourescent Yellow (6) $15.00 RPE 77-821 Flourescent Red (6) $15.00 RPE 77-822 Flourescent Magenta (6) $15.00 RPE 77-823 Clear Sealer (6) $10.50 RPE 77-824 Black Primer (6) $10.50 op RPE 77-766 Manticore Mane Yellow (6) $10.50 op RPE 77-767 Mold Yellow (6) $10.50 op RPE 77-768 Goblin Flesh Tangerine (6) $10.50 op RPE 77-770 Tentacle Pink (6) $10.50 op RPE 77-772 Sembia Red (6) $10.50 op RPE 77-773 Cormyr Blue (6) $10.50 op RPE 77-777 Bullet Blue (6) $10.50 op RPE 77-778 Remorhaz Blue (6) $10.50 op RPE 77-779 Storm Giant Green (6) $10.50 op RPE 77-780 Behir Blue (6) $10.50 op RPE 77-784 Bullywugs Belly Green (6) $10.50 RPE 77-901 Aged Metal (6) (was 77-761) $10.50 RPE 77-902 Frost Giant White (6) (was 77-762) $10.50 RPE 77-903 Bone White (6) $10.50 RPE 77-904 Mist Glow White (6) $10.50 RPE 77-905 Stone (6) $10.50 RPE 77-906 Nightmare Black (6) $10.50 RPE 77-907 Drow Flesh (6) $10.50 RPE 77-908 Minotaur Fur Brown (6) (was 77-763) $10.50 RPE 77-909 Hell Hound Brown (6) (was 77-764) $10.50 RPE 77-910 Damsel Flesh (6) (was 77-765) $10.50 RPE 77-911 Warrior Flesh (6) $10.50 RPE 77-912 Cleric Brown (6) $10.50 RPE 77-913 Guts Pink (6) $10.50 RPE 77-914 Firekin Red (6) $10.50 RPE 77-915 Dragon Scale Red (6) (was 77-769) $10.50 RPE 77-916 Dragon Tongue Purple (6) (was 77-771) $10.50 RPE 77-917 Mind Flayer Mauve (6) (was 77-774) $10.50 RPE 77-918 Astral Blue (6) $10.50 RPE 77-919 Dragon Scale Blue (6) (was 77-776) $10.50 RPE 77-920 Paladin Blue (6) (was 77-775) $10.50 RPE 77-921 Lantern Light Yellow (6) $10.50 RPE 77-922 Troll Flesh Green (6) (was 77-781) $10.50 RPE 77-923 Elven Green (6) (was 77-782) $10.50 RPE 77-924 Slime (6) $10.50 RPE 77-727 Dragonscale Creams $11.50 RPE 77-730 Basic Paint Set $14.50 RPE 77-750 Chaos Wars colors $8.95 Includes Mold, Slate, Blood Red, Metallic Blue, Metallic Green, Metallic Red (6 paints in a sleeve). RPE 77-790 AD&D Silks & Satins set (6 cols) $8.95 RPE 77-791 AD&D Natural Colors set (6 cols) $8.95 RPE 77-740 B-Tech Autumn colors $8.95 Includes Autumn Gold, Khaki, Brown, Woodbrown, Pine Green & colonial Green (6 paints in a sleeve), RPE 77-741 B-Tech Summer colors $8.95 Includes Flaxen Yellow, Adobe Brown, Dunkel Braun, Evergreen, Armory Gray & Olive (6 paints in a sleeve). RPE 77-700 Basic Paint Rack w/display $470.00 Includes 6 each of the 24 Partha Paints, 12 Brush Kits, 12 Spray Primers, 12 Spray Sealers & Rack. op RPE 77-800 Basic Paint Rack #2 w/display $415.00 The Ral Partha Basic Paint Rack #2 completes the hobby painter's dream. It offers the most complete paint line ever seen before. Includes 6 each of the following 24 new colors: Medium Gray, Dark Gray, Slate, Caucasian, Sun Tan, Amerindian, Asian, East Indian, African, Olive, Tan, Dunkel Braun, Pink, Blood Red, Violet, Plum, Light Blue, Florescent Blue, Florescent Green, Florescent Yellow, Florescent Red & Hot Magenta. In addition, NEW Black Brush-on Primer and Clear Brush-on Sealer along with 12 Brush Kits, 12 White Spray Primers & Rack are included. RPE 77-900 AD&D Paint Rack #2 w/display $525.00 This new and improved paint rack includes 6 each of the revamped 24 AD&D colors. Poor sellers have been eliminated and new colors have been introduced to make the line more complete. The following colors compose the new line: Aged Metal, Frost Giant White, Bone White, Mist Glow White, Stone, Nightmare Black, Drow Flesh, Cleric Brown, Minotaur Fur, Hell Hound, Damsel Flesh, Warrior Flesh, Yellow, Guts Pink, Red, Dragon Scale Red, Dragon Tongue Purple, Mind Flayer Mauve, Blue, Paladin Blue, Dragon Scale Blue, Troll Flesh Green, Elven Green & Slime. Also included are 6 each of the AD&D Paint Sleeves, 6 Brush Kits, 12 Spray Primers, 12 Spray Sealers & Rack. RPE 77-742 BattleTech Paint Kit $19.95 Contains 1 AXM-2N Axman Mech, 9 (1/4 oz.) jars of paint, 1 jar of brush-on primer, 1 brush and a painting guide. RPE 77-725 Spray Primer $4.50 RPE 77-726 Spray Clear Matte Sealer $4.50 RPE 77-728 Brush Kit (5/0, 0, 2) $8.95 sizes --2, 0, 5/0 RPE 77-729 Cream Applicators $10.50 Includes 3 RPE 77-732 Mixing Bottles (6) $4.00 6 air filled jars for mixing and storing of custom paint. RPE 77-733 Clear Handled Deluxe Pocket Brush Set (6) $24.95 Includes 6 brushes RPE 77-734 Black Handled Deluxe Pocket Brush Set (6) $25.00 Includes 6 brushes RPE 99-106 "Hot Stuff" Super 'T' Glue $3.75 RPE 99-510 Dice Bag (Cold Wind of Valhalla print on Front) $5.95 net ALA 51000 Marshall of the Empire (mounted)(1) $3.50 $1.85 net net ALA 51001 Dark Elf Guerillas (4) $6.99 $3.77 net net ALA 51002 Dark Elf Guerillas of Santanda (4) $6.99 $3.77 net net ALA 51003 Elf Freebooters (4) $6.99 $3.77 net net ALA 51004 Amorican Deserters (4) $6.99 $3.77 net net ALA 51005 Grenadier Command (4) $6.99 $3.77 net net ALA 51006 7er Command of the Garde (4) $6.99 $3.77 net net ALA 51007 Commandica Del Nico Cisco (4) (was 31843) $6.99 $3.77 net net ALA 51008 Gardes Cuirassier Command (mounted)(2) (was 31851) $6.99 $3.77 net net ALA 51009 Gardes Dragoon Command (mounted)(2) (was 31852) $6.99 $3.77 net net ALA 51010 Gardes Lancer Command (mounted)(2) (was 31853) $6.99 $3.77 net net ALA 51011 Gardes Cuirassiers (mounted)(2) (was 31861) $6.99 $3.77 net net ALA 51012 Gardes Dragoons (mounted)(2) (was 31862) $6.99 $3.77 net net ALA 51013 Gardes Lancers (mounted)(2) (was 31863) $6.99 $3.77 net net ALA 51014 Catalucian Cabaleros I (mounted)(2) (was 31864) $6.99 $3.77 net net ALA 51015 Catalucian Cabaleros II (mounted)(2) (was 31865) $6.99 $3.77 net net ALA 51016 Grenadiers of the Gardes #1 (4) (was 31881) $6.99 $3.77 net net ALA 51017 Chassuers of the Gardes #2 (4) (was 31882) $6.99 $3.77 net net ALA 51018 Regimenta Del Nico Cisco (4) (was 31883) $6.99 $3.77 net net ALA 51019 Elf 2me Regt. de Ligne (4) (was 31884) $6.99 $3.77 net net ALA 51020 Elf 9me Regt. de Ligne (4) (was 31885) $6.99 $3.77 net net ALA 51021 7me Chasseurs a Pied (4) (was 31886) $6.99 $3.77 net net ALA 51022 Lanciers Rouge (2) (was 31866) $6.99 $3.77 net net ALA 51023 2me Chevaulegers (2) (was 31867) $6.99 $3.77 net net ALA 51024 4er Voltigeurs (4) (was 31887) $6.99 $3.77 net net ALA 51025 Korsucan Ramblers (4) (was 31888) $6.99 $3.77 net Aug'96,net ALA 51026 Chasseurs Albionique (4) (was 31889) $6.99 $3.77 net Oct'96,net ALA 51027 1er Artillerie de Ligne (2) $10.53 $6.32 net Oct'96,net ALA 51028 1er Artillerie Crew (4) $6.99 $3.77 net Oct'96,net ALA 51029 Chef du Compagnie (2+1 mtd) $6.99 $3.77 net Nov'96,net ALA 51031 Elf Casualties (4) $6.99 $3.77 net net ALA 52000 4th Dwarf Infantry Command (4) (was 32841) $6.99 $3.77 net net ALA 52001 Dwarf Landwehr (4) (was 32881) $6.99 $3.77 net net ALA 52002 Dwarf Colours (3) (was 32882) $6.99 $3.77 net net ALA 52003 4th Dwarf Infantry (4) (was 32883) $6.99 $3.77 net net ALA 52004 1me Legion de Nain (4) (was 32884) $6.99 $3.77 net net ALA 52005 Legion de Nain Command (4) (was 32842) $6.99 $3.77 net net ALA 52006 Landwehr Artillery (4+ cannon) (was 32871) $10.50 $5.80 net net ALA 52007 Uhlans Von Krautia (2) (was 32861) $6.99 $3.77 net Jul'96,net ALA 52008 1st Line Artillery (4) (was 32872) $9.75 $5.30 net Jul'96,net ALA 52009 7me Nain Artillery (4) (was 32873) $9.75 $5.30 net Nov'96,net ALA 52010 Dwarf Casualties (4) $6.99 $3.77 net net ALA 53000 Goblin 1st Cacadores Command (4) (was 33841) $6.99 $3.77 net net ALA 53001 Goblin 1st Cacadores (4) (was 33881) $6.99 $3.77 net net ALA 53002 18th Algarvey Foot (2) (was 33882) $6.99 $3.77 net net ALA 53003 3rd Algarvee Cavalry (2) (was 33861) $6.99 $3.77 net net ALA 54000 Orc 62nd Foot Command (3) (was 34841) $6.99 $3.77 net net ALA 54001 Orc 105th Rifle Command (3) (was 34842) $6.99 $3.77 net net ALA 54002 1st Lifeguards Command (3) (was 34851) $6.99 $3.77 net net ALA 54003 1st Lifeguards (4) (was 34852) $6.99 $3.77 net net ALA 54004 Orc 2nd Heavy Dragoons (mounted)(2) (was 34861) $6.99 $3.77 net net ALA 54005 Orcs of the Line #1 (4) (was 34881) $6.99 $3.77 net net ALA 54006 Orcs of the Line #2 (4) (was 34882) $6.99 $3.77 net net ALA 54007 Orc 62nd Foot Light Co. #1 (3) (was 34883) $6.99 $3.77 net net ALA 54008 Orc 62nd Foot Light Co. #2 (3) (was 34884) $6.99 $3.77 net net ALA 54009 Orc 105th Rifles (3) (was 34885) $6.99 $3.77 net net ALA 54010 Orc 62nd Fusiliers (3) (was 34886) $6.99 $3.77 net net ALA 54011 Guinalean Rebels (3) (was 34801) $6.99 $3.77 net net ALA 54012 1" Lifeguards (4) (was 34862) $6.99 $3.77 net net ALA 54013 Dismounted Dragoons (3) (was 34863) $6.99 $3.77 net net ALA 54014 45th Line Co. (3) (was 348810) $6.99 $3.77 net net ALA 54015 45th Snotts Light Co. (3) (was 348811) $6.99 $3.77 net net ALA 54016 Connartist Ramblers (Bog Orcs) (3) (was 34887) $6.99 $3.77 net net ALA 54017 1er Guinalean Legion (3) (was 34888) $6.99 $3.77 net net ALA 54018 Guardia Real Guinalea (3) (was 34889) $6.99 $3.77 net net ALA 54019 Albion Marines (3) (was 34821) $6.99 $3.77 net Oct'96,net ALA 54020 Grenadier Guards (3) (was 34894) $9.75 $5.30 net Oct'96,net ALA 54021 1st Albion Artillery (2) $10.53 $6.32 net Oct'96,net ALA 54022 1st Artillery Crew (3) $6.99 $3.77 net Oct'96,net ALA 54023 Grenadier Guards Cmmd. (3) $6.99 $3.77 net Nov'96,net ALA 54024 Black Blob Crawford (1 mtd.) $6.99 $3.77 net Nov'96,net ALA 54025 Major - 45th Orcingham (1 mtd.) $6.99 $3.77 net Nov'96,net ALA 54026 Orquin Girochick (1 mtd.) $6.99 $3.77 net Nov'96,net ALA 54027 105th Rifles (3) $6.99 $3.77 net Nov'96,net ALA 54028 Orc Casualties (3) $6.99 $3.77 net net ALA 55000 Liteupski Lancers (mounted)(2) (was 35861) $6.99 $3.77 net net ALA 55001 Zombiski Cossacks (mounted)(2) (was 35862) $6.99 $3.77 net net ALA 55002 Fleshless Krautian Legion (4) (was 35881) $6.99 $3.77 net net ALA 55003 1st Graviski Infantry (4) (was 35882) $6.99 $3.77 net net ALA 55004 7th Licantzrop Jaegers (4) (was 35883) $6.99 $3.77 net net ALA 55005 Latrinislav Command (4) (was 35841) $6.99 $3.77 net net ALA 55006 1st Moscova Guard Grenadiers (2) (was 35885) $6.99 $3.77 net net ALA 55007 Moscova Volunteers (4 skeltons) (was 35884) $6.99 $3.77 net net ALA 55008 2nd Winged Hussars (mtd.) (was 45861) $9.75 $5.30 net net ALA 56000 Wolfpack (4) (was 36601) $6.99 $3.77 net net ALA 56001 Rats of the Midnight Watch (4) (was 36881) $6.99 $3.77 net net ALA 56002 Gordon's Highlanders (4) (was 36882) $6.99 $3.77 net net ALA 56003 Jocian Rebels (4) (was 36883) $6.99 $3.77 net net ALA 56004 Hun Ogres of Finklestein (4) (was 46884) $9.75 $5.30 net net ALA 56005 KGL (Ogre) Sergeant (1) (was 36841) $6.99 $3.77 net net ALA 56006 Hunvarian Ogre KGL Officer (1) (was 36842) $6.99 $3.77 net net ALA 56007 Hunvarian Ogre KGL Skirmisher (1) (was 36885) $6.99 $3.77 net net ALA 56008 Hunvarian Ogre KGL Line Infantry (1) (was 36886) $6.99 $3.77 net net ALA 56009 Hunvarian Ogre 1st Staff Detachment (1) (was 36887) $6.99 $3.77 net net ALA 56010 Gulash (Dogmen) Command (3) (was 36843) $6.99 $3.77 net net ALA 56011 16th Ostarian Line Grenadiers (3) (was 36888) $6.99 $3.77 net net ALA 56012 16th Ostarian Line Chasseurs (3) (was 36889) $6.99 $3.77 net net ALA 57000 Musket Artillery (4 Halfling Crew) (was 37871) $9.75 $5.30 net Oct'96,net ALA 57001 1st Hevec Native Foot (6) $6.99 $3.77 net Oct'96,net ALA 57002 Mamaluk Chasseurs (2 Cavalry) $6.99 $3.77 net net ALA 59000 Armourers Pack (32 Muskets) (was 29811) $6.19 $3.33 net net ALA LE002 His Catatonic Majesty Fernando (1) (was 21891) $6.19 $3.33 net net ALA LE003 Orc Heroes (3) (was 44892) $9.75 $5.30 net net ALA LE004 Moor, Derness & 'Im (3 Orcs) (was 44893) $9.75 $5.30 net Nov'96,net ALA LE005 La Spiga (3 D/Elves) $10.53 $6.32 net Dec'96,net ALA LE006 Xmas 1912 Catalucia (3-Orc Diorama) $10.53 $6.32 net Dec'96,net ALA LE007 Xmas 1912 Moscova Road (4-Elf Diorama) $10.53 $6.32 net Oct'96,net ALA 10000 Knights of Dresda (2 mtd.) $6.99 $3.77 net Oct'96,net ALA 10001 Kolenzen Mercenaries (2 mtd.) $6.99 $3.77 net Oct'96,net ALA 10002 Khazakhan Raiders (2 mtd.) $6.99 $3.77 net Oct'96,net ALA 10003 Khazakhan Mercenaries (2 mtd.) $6.99 $3.77 net Nov'96,net ALA 10004 Dread Doomgarde (4) (was 30741) $6.99 $3.77 net Dec'96,net ALA 11000 Amorican Mercenaries (2 mtd.) (was 31711) $6.99 $3.77 net Dec'96,net ALA 11001 Nantes Militia (4) (was 31721) $6.99 $3.77 net Dec'96,net ALA 11002 Elf Raiders (4) (was 31731) $6.99 $3.77 net Dec'96,net ALA 11003 Imperial Duelists (4) $6.99 $3.77 net Dec'96,net ALA 11004 Catalucian Mercenaries (4) $6.99 $3.77 net Dec'96,net ALA 11005 Benidorma Militia (4) $6.99 $3.77 net Dec'96,net ALA 11006 Costalot Raiders (4) $6.99 $3.77 net Dec'96,net ALA 11007 Catalucian Hidalgos (2 mtd.) $6.99 $3.77 net Nov'96,net ALA 12000 Baum Bandits (4) (was 32701) $6.99 $3.77 net Nov'96,net ALA 12001 Mountain Mercenaries (4) (was 32711) $6.99 $3.77 net Nov'96,net ALA 12002 Krauta Regulars (4) (was 32741) $6.99 $3.77 net Nov'96,net ALA 12003 Berliner Knights (2 Cavalry) (was 32781) $6.99 $3.77 net Oct'96,net ALA 13000 Nilbogs Band (4) $6.99 $3.77 net Oct'96,net ALA 13001 River Pirates (4) $6.99 $3.77 net Oct'96,net ALA 13002 Goblin Mercenaries (4) $6.99 $3.77 net Oct'96,net ALA 13003 Goblin Warband (4) $6.99 $3.77 net Nov'96,net ALA 14000 Mountain Orc Heroes (3) (was 34751) $6.99 $3.77 net Nov'96,net ALA 14001 Plains Orcs (3) (was 34752) $6.99 $3.77 net Nov'96,net ALA 14002 Bog Orcs (3) (was 34753) $6.99 $3.77 net Aug'96,net ALA 17000 Little Boggers (mtd.) (was 37711) $6.99 $3.77 net net AMT 6676 U.S.S. Enterprise NCC-1701 $10.75 $5.46 net net AMT 8790 U.S.S. Enterprise NCC-1701 "Cutaway" $31.50 $17.71 net net AMT 6630 U.S.S. Excelsior NCC-2000 $20.75 $11.66 net net AMT 8617 U.S.S. Enterprise NCC-1701A $19.25 $10.83 net net AMT 8762 U.S.S. Enterprise NCC-1701B $20.75 $11.66 net net AMT 8766 U.S.S. Reliant $20.75 $11.66 net net AMT 6812 Klingon Battle Cruiser $19.25 $10.83 net net AMT 8230 Klingon Bird of Prey $20.75 $11.66 net net AMT 8772 U.S.S. Enterprise NCC-1701D (Fiber Optic) $52.50 $29.51 net net AMT 8793 U.S.S. Enterprise NCC-1701D $18.25 $10.26 net net AMT 8255 U.S.S. Defiant (Snap-Fast Kit) $20.75 $11.66 net net AMT 8764 Deep Space Nine (Fiber Optic) $52.50 $29.51 net net AMT 8778 Deep Space Nine Station $20.75 $11.66 net net AMT 6618 U.S.S. Enterprise 3pc. set (NCC-1701, 1701A, 1701D) $18.25 $10.26 net net AMT 6677 Star Trek: Classic Set (NCC-1701, Klingon D7, Romulan Bird of Prey $8.50 $4.81 net net AMT 6858 Star Trek: The Next Generation Adversaries (Ferengi, Romulan & Klingon Ships) $18.25 $10.26 net net AMT 8254 Legendary Space Encounter (Enterprise NCC-1701 vs. 2 Klingon Ships)(Fiber Optic) $52.50 $29.51 net net AMT 8787 U.S.S. Enterprise Flight Display (NCC-1701, 1701A, 1701D & Flight Display) $22.75 $12.79 net net AMT 8704 Mr. Spock Vinyl Figure $22.75 $12.79 net net AMT 8773 Capt. Kirk Vinyl Figure $22.75 $12.79 net net AMT 8774 Dr. McCoy Vinyl Figure $22.75 $12.79 net net AMT 8777 Mr. Scott Vinyl Figure $22.75 $12.79 net net AMT 8719 Quark Vinyl Figure $22.75 $12.79 net net AMT 8761 Odo Vinyl Figure $22.75 $12.79 net net AMT 8275 TIE Fighter Flight Display $22.75 $12.79 net net AMT 8733 Imperial Shuttle Tydirium $15.75 $8.85 net net AMT 8768 Boba Fett's Slave I $15.75 $8.85 net net AMT 8782 Imperial Star Destroyer (Fiber Optic) $52.50 $29.51 net net AMT 8788 X-Wing Fighter Flight Display $22.75 $12.79 net net AMT 8789 Millenium Falcon "Cutaway" $31.50 $17.71 net net AMT 8915 Imperial Star Destroyer $15.75 $8.85 net net AMT 8916 TIE Fighter $12.00 $6.75 net net AMT 8917 Millenium Falcon $22.25 $12.51 net net AMT 8918 X-Wing Fighter $12.00 $6.75 net Oct'96,net AMT 8256 Xizor from Shadows of the Empire $22.75 $12.79 net AMT 8258 Emperor Palpatine from Shadows of the Empire $22.75 $12.79 net net AMT 8783 Luke Skywalker Vinyl Figure $22.75 $12.79 net net AMT 8784 Darth Vader Vinyl Figure $22.75 $12.79 net net AMT 8785 Han Solo Vinyl Figure $22.75 $12.79 net net AMT 8262 Jabba & His Throne Room $15.75 $8.85 net net AMT 8263 Encounter With Yoda $15.75 $8.85 net net AMT 8735 Rebel Base on Hoth $15.75 $8.85 net net AMT 8743 Battle on Hoth $15.75 $8.85 net Feb97,net AMT 8389 Gigantics: Mantis $8.50 $4.79 net Feb97,net AMT 8390 Gigantics: Tarantula $8.50 $4.79 net Feb97,net AMT 8391 Gigantics: Scorpion $8.50 $4.79 net BTL 1001 Crates & Boxes $5.50 Four 8-1/2x11 sheets of brown cardstock with 28 patterns of boxes/crates of various sizes (25mm scale) for use as scenery with roleplaying, miniature games and dioramas. All box patterns will be printed with simulated woodgrain. Includes an assembly instruction sheet and a sheet of three different sets of "Contents" labels for all 28 assembled boxes. One label set will have "Contents" written in an Old English script for use with fantasy games. Another will be in a military script for the wargaming genre. The third will be in a generic type stencil. BTL 1002 Hi-Tech Containers $5.50 Four 8-1/2x11 sheets of grey cardstock with 28 patterns of containers of various sizes (25mm scale) for use as scenery with science-fiction roleplaying and miniature wargames. Assembly required. BTL 1003 Military Containers $5.50 Four 8-1/2x11 sheets of military green cardstock with 28 patterns of containers of various sizes (25mm scale) for use as scenery with military-oriented roleplaying and miniature wargames. Assembly required. BTL 1004 Alien Sci-Fi Containers $5.50 Four 8-1/2x11 sheets of cardstock of various colors with 28 patterns of containers of various sizes (25mm scale) for use as scenery with science-fiction roleplaying and miniature wargames. Assembly required. BTL 1005 Farmstead $9.50 White cardstock with patterns of buildings of various sizes (25mm scale) for use as scenery with historical roleplaying and miniature wargames. Includes a house, barn, doghouse, outhouse, well and 64" of fence (which represents approximately 384 ft. to scale). Assembly and coloring required. BTL 1006 Stone Tower $12.50 Grey cardstock of 25mm scale 12" stone tower for use as scenery with historical or fantasy roleplaying games and miniature wargames. Assembly required. BTL 1007 Hi-Tech Command Center $12.50 Four grey cardstock buildings of various sizes (25mm scale) for use as scenery with modern day or sci-fi roleplaying games and miniature wargames. Includes a command bunker, watch tower and 2 bunkers. Assembly required. BTL 1008 Large Wooden Crates $5.50 Brown cardstock of 25mm scale large wooden crates for use as scenery with roleplaying games and miniature wargames. Assembly required. BTL 1009 Houses $9.50 White cardstock with patterns of buildings of various sizes (25mm scale) for use as scenery with historical and fantasy roleplaying games and miniature wargames. Includes 3 houses, 2 sheds, 1 doghouse, and 1 well. Assembly and coloring required. BTL 1010 Temple $12.50 Grey cardstock of a 25mm scale, large temple for use as scenery with historical or fantasy roleplaying games and miniature wargames. Assembly required. BTL 1011 Hi-Tech Fuel Depot $12.50 Grey cardstock with patterns of buildings of various sizes (25mm scale) for use as scenery with modern day or sci-fi roleplaying games and miniature wargames. Includes a fuel depot with fuel tanks and superstructure, a fueling station and a control center. Assembly required. BTL 1012 Coffins & Treasure Chests $5.50 Brown and grey cardstock with patterns of assorted (25mm scale) simulated wood and stone coffins and treasure chests. Assembly required. BTL 1013 Alien Command Post $12.50 Blue cardstock of 25mm scale large alien command center for use as scenery with science-fiction roleplaying games and miniature wargames. Assembly required. BTL 1014 Barbarian Fort $15.50 Brown cardstock with patterns of buildings of various sizes (25mm scale) for use as scenery with historical or fantasy roleplaying games and miniature wargames. Includes a main hall and 4 smaller buildings and fortress walls. Assembly required. BTL 1015 Tavern & Stable $12.50 Brown cardstock of 25mm scale large tavern/inn with adjoining stable and courtyard for use as scenery with historical or fantasy roleplaying games and miniature wargames. Assembly required. BTL 1016 Campsite $5.50 Tan cardstock of 25mm scale campsite for use as scenery with roleplaying games and miniature wargames. Includes 2 large tents and 10 small two-man tents. Assembly required. BTL 1017 Riverside Mill & Stone Bridge $12.50 Grey, tan and white cardstock of 25mm scale mill and separate stone bridge for use as scenery with historical or fantasy roleplaying games and miniature wargames. Includes riverside mill with paddle wheel, shed and stone bridge (adjustable to match the width of your river or stream). Assembly required. BTL 1018 Hi-Tech Battlefield Bunkers $12.50 Grey cardstock of 25mm scale bunker set for use as scenery with modern day or sci-fi roleplaying games and miniature wargames. Includes 2 large and 2 small bunkers, and 2 emplacements for portable heavy weapons teams. Assembly required. BTL 1019 Large Hi-Tech Containers $5.50 Grey cardstock of three different sizes of large shipping containers (25mm scale) for use as scenery with roleplaying games and miniature wargames. Assembly required. BTL 1020 Alien Battlefield Bunkers $12.50 Blue cardstock of 25mm scale bunker set for use as scenery with sci-fi roleplaying games and miniature wargames. Includes 2 large and 2 small bunkers, and 2 emplacements for portable heavy weapons teams. Assembly required. BTL 1021 Large Hi-Tech Freight Containers $7.00 Six sheets of grey cardstock of 25mm scale large freight containers for use as scenery with various roleplaying games and miniature wargames. (This container is similar to the trailer of an 18-wheel truck.) Assembly required. BTL 1022 Hi-Tech Vehicle Repair Depot $12.50 Grey cardstock of 25mm scale repair facilities for use as scenery with modern day or sci-fi roleplaying games and miniature wargames. Includes hanger bay (large enough for a 25mm scale tank) and repair shop. Assembly required. BTL 1023 Adobe-Style Battlefield Bunkers $12.50 Tan cardstock of 25mm scale bunker set for use as scenery with sci-fi roleplaying games and miniature wargames. Includes 2 large and 2 small bunkers plus 2 emplacements for heavy weapon teams. Assembly required. BTL 1024 Adobe-Style Houses $12.50 Tan cardstock of 25mm scale houses for use as scenery with various roleplaying games and miniature wargames. Includes 1 two-story and 2 one-story houses, plus 2 sheds. Assembly required. BTL 1025 Adobe-Style Command Center $12.50 Tan cardstock of 25mm scale command center for use as scenery with sci-fi roleplaying games and miniature wargames. Includes command bunker, watch tower and 2 berthing bunkers. Assembly required. BTL 1026 Frontier Watch Towers $12.50 Tan cardstock of 25mm scale watch towers for use as scenery with various roleplaying games and miniature wargames. Includes 1 large (8" tall) and 2 small (4" tall) wooden watch towers. Assembly required. BTL 1027 Micro-Scale Hi-Tech Repair Facilities $9.50 Grey cardstock of repair facilities scaled for use with mass combat sci-fi roleplaying games that can use FASA's Battletech and GeoHex's Future Wars miniatures. Includes large repair bays, a command building, berthing facilties, watch towers and a perimeter fenceline. Assembly required. BTL 1028 Organic Alien Shipping Containers $5.50 Pinkish-orange cardstock of three different sizes of organic-looking shipping containers (25mm scale) for use as scenery with sci-fi roleplaying games and miniature wargames. Assembly required. BTL 1029 Organic Alien Command Center $12.50 Pinkish-orange cardstock of 25mm scale organic-looking command center for use as scenery with sci-fi roleplaying games and miniature wargames. Includes command center, watch tower and 2 berthing bunkers. Assembly required. BTL 1030 Micro-Scale European Village $9.50 White cardstock of European villages scaled for use with micro-scale WWII through modern day combat games. Includes various sizes of houses, taverns, a church, town hall, farmstead and assorted other buildings. Assembly required. BTL 1031 Micro-Scale Sci-Fi City $9.50 Grey cardstock of city buildings scaled for use with mass combat sci-fi roleplaying games that can use FASA's Battletech and GeoHex's Future Wars miniatures. Includes 12 buildings of various sizes. Assembly required. BTL 1032 Early 19th Century European Village $9.50 White cardstock of a 15mm scale late 18th to early 19th century European village for use as scenery with miniature wargames. Includes houses, a tavern, a church, a farmstead and various town buildings. Assembly required. BTL 1033 American Civil War Town $9.50 White cardstock of a 15mm scale, late 19th century American town for use as scenery with miniature wargames. Includes houses, barns, a church and various other buildings. Assembly required. BTL 1034 Frontier Houses $9.50 Tan cardstock of 25mm scale split-rail wooden houses for use as scenery with various roleplaying games and miniature wargames. Includes 1 large and 3 small wooden houses. Assembly required. BTL 1035 Hi-Tech Bridges $9.50 Grey cardstock of 25mm scale bridges for use as scenery with modern day or sci-fi roleplaying games and miniature wargames. Includes 2 large and 2 small bridges. Assembly required. BTL 1036 Hi-Tech Oriental-Style Bunkers $12.50 Grey cardstock of 25mm scale battlefield bunkers for use as scenery with sci-fi roleplaying games and miniature wargames. Includes 2 large and 2 small battlefield bunkers, plus 2 heavy weapons team emplacements. Assembly required. BTL 1037 Stone Fortress $12.50 Grey cardstock of 25mm scale stone fortress for use as scenery with historical or fantasy roleplaying games and miniature wargames. Includes an 8-sided stone fortress (8" tall). Assembly required. Oct'96 BTL 1038 European Village (20 mm) $11.00 White cardstock of 20mm scale European village for use as scenery with WWII through modern day miniatures wargames. Includes a church, tavern, warehouse, barn and various sizes of houses. Assembly required. Oct'96 BTL 1039 Pacific Theater Buildings (20mm) $11.00 Grey and tan cardstock of 20mm scale buildings for use as scenery with WWII through modern day miniatures wargames. Includes bunkers and various sizes of thatched buildings. Assembly required. Dec'96 BTL 1040 Wooden Bridges $9.50 Brown cardstock of 2 large and 2 small 25mm scale wooden bridges for use as scenery with roleplaying and miniatures wargames. Assembly required. Dec'96 BTL 1041 Hi-Tech Watch Towers $12.50 Grey cardstock of 1 large and 2 small 25mm scale watch towers for use as scenery with various roleplaying games and miniatures wargames. Assembly required. Dec'96 BTL 1042 Hi-Tech Helo Pad $12.50 Grey cardstock of 25mm scale large landing pad for vertical take-off vehicles, for use with various roleplaying games and miniatures wargames. Includes control building and tower. Assembly required. CHP 10 20mm x 20mm Wargame Movement Stand (24) $4.95 CHP 11 25mm x 50mm Wargame Movement Stand (24) $5.95 CHP 12 40mm x 5mm Wargame Movement Stand (36) $4.95 CHP 13 40mm x 10mm Wargame Movement Stand (36) $4.95 CHP 14 40mm x 15mm Wargame Movement Stand (24) $4.95 CHP 15 40mm x 20mm Wargame Movement Stand (24) $4.95 CHP 16 40mm x 30mm Wargame Movement Stand (24) $5.95 CHP 17 40mm x 40mm Wargame Movement Stand (24) $5.95 CHP 18 40mm x 60mm Wargame Movement Stand (24) $6.95 CHP 19 60mm x 60mm Wargame Movement Stand (24) $6.95 CHP 20 60mm x 80mm Wargame Movement Stand (12) $5.95 CHP 21 1/2" x 1/2" Wargame Movement Stand (36) $4.95 CHP 22 3/4" x 3/4" Wargame Movement Stand (24) $4.95 CHP 23 3/4" x 1" Wargame Movement Stand (24) $4.95 CHP 24 1" x 1/2" Wargame Movement Stand (24) $4.95 CHP 25 1" x 1" Wargame Movement Stand (24) $4.95 CHP 26 1" x 1-1/2" Wargame Movement Stand (24) $5.95 CHP 27 1" x 1-3/4" Wargame Movement Stand (24) $5.95 CHP 28 1" x 2" Wargame Movement Stand (24) $5.95 CHP 29 1-1/8" x 1/2" Wargame Movement Stand (24) $5.95 CHP 30 1-1/8" x 1" Wargame Movement Stand (24) $5.95 CHP 31 1-1/8" x 1-1/2" Wargame Movement Stand (24) $5.95 CHP 32 1-1/3" x 1" Wargame Movement Stand (24) $5.95 CHP 33 1-1/2" x 1-1/2" Wargame Movement Stand (24) $5.95 CHP 34 1-1/2" x 2" Wargame Movement Stand (24) $5.95 CHP 35 2" x 2" Wargame Movement Stand (24) $6.95 CHP 50 Wargame Movement Stand (asst.) (45) $6.95 Includes 12 (40mm x 15mm), 12 (40mm x 20mm), 12 (40mm x 30 mm), 8 (40mm x 40 mm) and 1 (60mm x 80 mm). CHP 51 Wargame Movement Stand (asst.) (45) $5.95 Includes 12 (40mm x 5mm), 12 (40mm x 10mm), 12 (40mm x 20 mm), 8 (40mm x 30 mm) and 1 (40mm x 60 mm). CHP 52 40mm x 40mm Wargame Movement Stand (30) $6.95 CHP 53 60mm x 60mm Wargame Movement Stand (30) $7.95 CHP 54 40mm x 40mm Wargame Movement Stand (30) $6.95 CHP 55 40mm x 40mm Wargame Movement Stand (20) $4.95 CHP 56 60mm x 60mm Wargame Movement Stand (20) $5.95 CHP 57 Wargame Movement Stand (asst.) (53) $6.95 Includes 15 (40mm x 15mm), 15 (40mm x 20mm), 15 (40mm x 30 mm) and 8 (40mm x 40 mm). DNG 0001 Dungeonworks Boxed Set $24.95 DNG 0002 Extra Square Game Board $9.95 DNG 0003 Walls (20) $11.95 DNG 0004 Archways (10) $7.95 op DNG 0005 Magnetic Miniature Bases (12) $2.95 DNG 0006 Half-Length Walls (10) $7.95 DNG 0007 Field Walls (3/4" High) (20) $11.95 '96 DNG 0008 Torches (20) $2.95 '96 DNG 0009 Tapestries (10) $1.95 '96 DNG 0010 Tables & Benches (12) $4.95 '96 DNG 0011 Doors & Lintels (10) $7.95 '96 DNG 0012 Torture Room (10) $9.95 DRC 1001 Warlord Keep, The (was 1001A) $99.95 A complete castle ready to use! This fully finished 25mm scale castle measures 16" square and consists of 10 separate parts, including: 4 Wall Towers (DRC #1014), 3-10" Bailey Walls (DRC #1015), 2-3" Bailey Walls (DRC #1016) and 1 Outer Gateway Tower (DRC #1011). It is handcrafted in top-quality wood and finished in a stone texture. Add accessories and make a truly imposing citadel. NOTE: This product is now re-listed without the "A". DRC 1021 Baron's Shell Keep $23.95 This is a stand-alone keep that can easily be used to strengthen your existing castle or expand your Warlord Keep kit. Easily the most versatile and essential component to the Dragon Castle modular system. Dimensions: 6 x 6" base, 8" tall. DRC 1031 Duke's Great Tower, The $79.95 Command your armies from the sprawling towers of the Duke's Great Tower Kit. This is the second complete castle kit offered by Dragon Castles and it contains many of their newest castle components and accessories. The core of the Duke's Great Tower is the Baron's Shell Keep with the following additions: 2 Extenders for the Baron's Shell Keep (DRC #1301), a 5-3/4" and a 3" Forebuilding (DRC #1303 and DRC #1302, repsectively), 1 decorative Gateway Fascade ( not available separately), a Strong Tower with its Parapet and Roof Set (DRC #1022 and DRC #1222, respectively) and a Baron's Shell Skirt Roof (not available separately). DRC 1015 10" Bailey Wall (1) (was 1015A) $9.95 Double battlemented wall to enlarge your defensive perimeter. Part of Warlord Keep. Dimensions: 2.5" wide x 10" long x 5" tall. DRC 1016 3" Bailey Walls (2) (was 1016A) $9.95 Add these wall sections to a Strong Tower (DRC 1022), and fit them all within a 10" section. Perfect for adding an formidable defense to a Warlord Keep (DRC 1001). Dimensions: Each wall is 2.5" wide x 3" long x 5" tall. DRC 1017 3.5" Bailey Walls (2) (was 1017A) $9.95 Used to fit a 3" tower into the same space as a 10" wall. Expansion for Warlord Keep. Dimensions: Each wall is 2.5" wide x 3.5" long x 5" tall. DRC 1029 Archways (2) (was 1029A) $9.95 This is a double battlemented arched walkway that allows access to tall towers or serves as a bridge over a moat. It is 2-2.5" wide x 4" long x 3" tall. DRC 1035 60 Angled Bailey Walls (3) $24.95 The perfect way to customize your castle is to add on a few sets of these angled & double-battlemented bailey walls. Each 6" high wall easily expands the layout of even the most basic of designs, these angled walls are one of the most innovative design accessories for the Dragon Castle's System. DRC 1115 Gallery for 10" Wall (1) $7.95 Add this battlemented gallery expansion to the top of a 10" Bailey Wall and provide your troops with excellent cover and an easy means to foil sappers. DRC 1116 Galleries for 3" Walls (2) $7.95 Add this battlemented gallery expansion to the top of a 3" Bailey Walls, make a wall only the foolish would consider attacking. DRC 1117 Galleries for 3.5" Walls (2) $7.95 Add this battlemented gallery expansion to the top of a 3.5" Bailey Wall and provide your troops with excellent cover and an easy means to foil sappers. DRC 1011 Outer Gateway Tower (was 1011A) $18.95 The Outer Gateway Tower is the perfect accessory for your city or castle system, and is ideal when it comes time to expand your Warlord's Keep or Duke's Great Tower. Dimensions: 4"x3" base, 8" tall. DRC 1014 Wall Tower (was 1014A) $8.95 Strengthen your defenses, expand your castle. Part of Warlord Keep. Dimensions: 3"x3" base, 7" tall. DRC 1022 Strong Tower (was 1022A) $11.95 This expansion is an ideal way to shore up your defenses and keep your enemies at bay. It is 8" tall with a 4-inch sq. base. DRC 1033 Extender for Strong Tower (1) ~$9.95 Add additional floors with this new extender. The extender is 4" squared and 6" high. Note: This extender is not a building in and of itself. DRC 1034 Extender for Wall Tower (1) ~$6.95 Add additional floors with this new extender and vary the layout of your Warlord Keep forever. The extender is 3" squared and 6" high. Note: This extender is not a building in and of itself. DRC 1114 Parapets for Wall Towers (2) $9.95 Add levels and machicolations to your towers to help defend your walls. 3" towers. DRC 1122 Parapet for Strong Tower (1) $5.95 Add levels and machicolations to your towers to help defend your walls. 4" towers. DRC 1201 Parapet Set for Warlord Keep (5 pcs) $29.95 Transform your Warlord Keep into a formidable fortress with this simple expansion kit. These five parapets can easily be added to the existing towers of the Warlord's Keep to add new levels to your castle or simply provide machiolations to help defend your walls from sappers DRC 1202 Roof Set for Warlord Keep (5 pcs) $19.95 Assembled roofs to fit the parapet set. Unfinished. DRC 1211 Parapet & Roof for Gateway Tower ~$13.95 An additional level for the Outer Gateway Tower that creates a truly imposing presence, complete with roof. DRC 1214 Parapet & Roof for Wall Tower $9.95 Additional level for Wall Tower, complete with roof. DRC 1222 Parapet & Roof for Strong Tower $11.95 Additional level for Strong Tower, complete with roof. DRC 1301 Extender for Shell Keep (2) $9.95 Add an extra 6" of height to the Shell Keep. Stack them up to make the Tower as tall as you want. Note: This extender is not a building in and of itself. DRC 1302 Tall Forebuilding (3x3x11") $7.95 The smaller of the Forebuildings often used to house a towers stairway access. NOTE: This building is not a stand-alone pieces and it require the use of extenders to accurately fit against the Baron's Shell Keep. DRC 1303 Corner Forebuilding (5x5x11") $12.95 Forebuildings are additions to your existing keep. They include stairways, kitchens, extra chambers or a balcony from which to address your subjects. NOTE: These buildings are not stand-alone pieces and require the use of extenders to accurately fit against the Baron's Shell Keep. DRC 1130 Doorways (6) $2.95 Six wooden doors for your castle or dungeon. Unfinished. DRC 1131 Bartizans (4) $5.95 Four bartizans or garter-robe to give strength to vulnerable walls and gates. DRC 1132 Gateway Facades (2) $14.95 Decorative gateways to deliver the message to all who enter your halls. op DRC 1003 Knight's Castle (Drk Grey) $99.95 A 25mm castle complex with 13 separate pieces. The construction consists of four small corner towers, three 10" long wall sections, two short wall sections, one large Gate Tower, A Parapet for the gate, a Window Gallery for the Parapet, and a Spired roof for the top of the Gallery. the entire castle is finished in the classic dark granite finish that Dragon Castles has discontinued. In addition to the castle, this Kit contains 30 plastic miniatures, 15 Orcs and 15 Goblins. This would make a great Christmas gift for any fantasy gamer or collector. op DRC 1101 Grand Knights Castle (Drk Grey) $99.95 This 54mm castle complex is constructed of 13 high-quality wooden components finished with a dark grey granite-textured paint. The castle consists of four corner towers, three 10" long wall sections, two short wall sections to flank the front gate, one large Gate Tower with a Parapet, Window Gallery, and Spired Roof. The gate tower has a hinged front door, and is tall enough to accommodate a hores and rider. This castle was designed with children in mind, and would make a perfect gift for any child interested in fantasy or medieval history. op DRC 1014-D Bastion (Drk Grey) $8.95 op DRC 1018-D Tower House & Roof (Drk Grey) $8.95 7" x 3"x 3". Designed to Fit onto 3" towers w/battlement tops. Contains: 1 towerhouse, 1 roof, 1 flagpole. op DRC 1019-D Tower Houses (2) (Drk Grey) $8.95 3" x 3" x 3". Designed to be used w/ battlement tops on 3" towers for double battlementing. Contains: 2 towerhouses. op DRC 1021-D Small Tower Keep (Drk Grey) $23.95 This beautiful stand-alone tower makes a wonderful addition to any castle set up. op DRC 1022-D Watch Tower (Drk Grey) $14.95 op DRC 1026-D Sally Gate & Roof (Drk Grey) $24.95 op DRC 1027-D Guard Tower & Roof (Drk Grey) $22.95 FOR RD 001 Dwarf Swordsmen (24) $10.00 FOR RD 002 Dwarf Arquebusiers (24) $10.00 FOR RD 003 Dwarf Crossbowmen (24) $10.00 FOR RS 001 Skeleton Horsemen (16) $10.00 FOR RS 002 Skeleton Archers (24) $10.00 FOR RS 003 Skeleton Knights (24) $10.00 FOR RS 004 Skeleton Melee Troops (24) $10.00 FOR BD 002 Norse Dwarf Melee (18) $10.00 FOR BD 003 Norse Dwarves w/spear & shield (16) $10.00 FOR BD 011 Undworld Dwarves w/Blunderbuss (14) $10.00 FOR BD 012 Underworld Dwarves w/spear & shield (16) $10.00 FOR BD 021 Dwarf Rangers w/rifle (16) $10.00 FOR BD 022 Dwarf Rangers w/pistol (16) $10.00 FOR BE 001 Wood Elves w/bow (16) $10.00 FOR BE 002 Wood Elves w/spear & shield (16) $10.00 FOR BE 011 Blood Elves w/halberd (12) $10.00 FOR BG 003 Goblin w/Spear (22) $10.00 FOR BG 004 Goblin w/Bow (20) $10.00 FOR BH 101 Grail Sisters w/spear & shield (16) $10.00 FOR BT 001 Troll w/Hammer (4) $10.00 FOR BT 002 Troll w/Club (4) $10.00 FOR BT 101 Treeman (3) $10.00 FOR BT 102 Gnarlings (small treemen) (6) $10.00 FOR BU 001 Skeleton w/2-Hand Weapon (12) $10.00 FOR WG 001 Flying Buttress (2) $10.00 FOR WG 002 Small Window (9) $10.00 FOR WG 003 Large Window (3) $10.00 FOR WG 004 Gothic Doorway (No Doors) (3) $10.00 FOR WG 005 Pillars (8) $10.00 FOR WG 006 Doorway w/doors (2) $10.00 FOR WG 007 Open Arches (3) $10.00 FOR WG 008 Cathedral Entrance (1) $10.00 FOR BH 001 Hareball (20) $10.00 FOR GA 001 Stumps & Logs (asstd) (12) $10.00 FOR GA 002 Wooden Barrels (asstd) (20) $10.00 FOR GD 001 Doors (10) $10.00 FOR JB 001 1-1/4" Hex Bases (20) $10.00 FOR JB 002 1" Square Base (20) $10.00 FOR JD 010 55-Gallon Drums (40) $10.00 elim FOR JD 011 Drum Piles (8) $10.00 FOR JD 012 Drum Piles (8) (replaces JD 011) $10.00 FOR LA 001 Bag of Skulls (~80) $10.00 FOR LW 001 Infestor Larva Pods (10) $10.00 FOR LW 002 Backbiter (16) $10.00 FOR WA 001 Freight Boxes (15) $10.00 FOR WA 002 Toxic Waste Drums (15) $10.00 FOR WA 003 Ladders (5) $10.00 FOR ST 001 Light Hovertanks (21) $10.00 FOR ST 002 Superheavy Hovertank (10) $10.00 FOR ST 003 Walker Tank (2) $10.00 FOR EA 001 Heavy Hover Tanks (6) $10.00 elim FWM 3007 Capitol Shrike Helicopter ~$40.00 elim FWM 3110 Capitol Desert Fox AFV-110 ~$55.00 FWM 4012 GEV-12 Cobra (was 001) $40.00 Meaures 6"long x 3.75" wide x 3" tall and features: a 360 turret with a 60mm smooth bore autocannon (articulated) three heavy machine gun turrets in the rear area one heavy machine gun in the front an iris hatch on the right side for entry and exit This vehicle sits up on three small half balls to give it a hovering effect. The Cobra was taken from the Bauhaus Sourcebook for Mutant Chronicles (HBH #4007, page 76). Official rules will be enclosed in the box until the supplements are available. FWM 4031 PZRV-31 Jackal (2) $42.00 This four-wheeled jackal panzered recon vehicle is used primarily for scouting in open terrain. Its powerful vinciano-traffaux HK98i engine and its huge balloon tires makes it possible for the Jackal to cross terrain that might be considered impassable by many. This Bauhaus vehicle lacks a proper armored turret, which reduces weight and probably accounts for its very high speed. Rules are included. elim FWM 4032 Bauhaus Wolfclaw JBT ~$55.00 FWM 4049 GBT-49 Grizzly (was 002) $125.00 Meaures 11.75" long x 8.5" wide x 7.5" tall (to 12" tall with periscope up) and weighs in at 7 pounds of fun. Features: one articulated main turret with 180mm rifle bore gun and a 230mm mortar. two articulated rear turrets with 60mm guns. a multitude of machine guns, three 60mm guns, one flame thrower and one 30mm mortar, as well as the 180mm main gun and 230mm mortar. Based on the Bauhaus illustration on the front cover and on page 78 of the sourcebook, the Grizzly also has a commander's periscope for checking line of sight. You can put the scope up or utilize the the half cap to simulate the down position. Official rules will be enclosed in the box until the supplements are available. FWM 5001 Dark Legion Black Widow ~$60.00 The Dark Legion Black Widow has only been seen in the Doomtrooper card game. It has three spider-like legs with tracked feet which make a central wheel system under its body. The upper half rotates and is armed with two flamethrower mounts, each with four flamethrowers. Special rules will be included and will be totally compatible with the upcoming compendium. elim FWM 5002 Dark Legion Deathworm ~$40.00 elim FWM 5003 Hellhound Necro Tank ~$55.00 elim FWM 6001 Mishima Tatsu Gigamek ~$80.00 GDL 0001 Dungeon Builder $24.95 This set includes all the bits you need to bring any dungeon adventure or diorama to life. Four single and two double heavy wood doors encased in stone along with two slab stone sets of stairs. Also included are eight 210mm x 148mm dungeon floor plans printed on cardstock. GDL 0002 Dungeon Accessories $24.95 This set features a demon altar, 2 circular & 2 square stone pillars, 2 different treasure piles, 2 gargoyle statues and a large embellished gateway. Modelling and painting tips also included. GDL 0003 Green Griffon Tavern $24.95 Everything you need to recreate a fantasy or medieval tavern. A stocked bar complete with barman, table and chairs with drinking patrons, table and chairs, a burning fireplace with a sleeping dog, various beer barrels, an entrance door and 2 carstock floor plans. GDL 0004 Widows Lair $24.95 This set contains a very large giant spider, a lair entrance with a hanging skeleton, the spiders treasure pile and a mummified victim. GDL 0010 Fantasy Forest $24.95 This living forest features giant mushrooms and a variety of vicious plantlife. This set can add a lot of punch to outdoor adventures or fantasy and science fiction battlefields. GDL 0013 Hydra $24.95 It is impossible to describe this masterpiece. This gigantic beast has a thick scaled body and 7 long twisting necks, all toped with ferocious heads. Although they make up one creature, each head has a personality of it's own. Anywhere from a sleight evil grin to a wide-open, tounge-wagging, teeth-bearing, open mouth! Huge! GDL 0014 Pharaoh's Tomb $24.95 A gigantic entrance way to an ancient Egyptian tomb. This beautiful sculpture has a statue embedded into the wall over the entrance and has two large jackels (one partially crumbling) guarding the tomb. GDL 0015 Orc Outpost $24.95 After a long day of fighting, burning, etc., even orcs need a place to enjoy some R&R. This set features a leader's hut with removeable roof, a grunts tent and a stack of banners, weapons, etc... GDL 0016 Norse Giant $24.95 This giant stands 160 mm high and carries a large round wooden shield and a sword. He comes with an optional helmet. Included are modelling and painting tips. GDL 0017 Black Dragon $19.95 This proud creature is poised on his hind legs with his wings sweeping and slightly outreached. A fine addition for any dragon collector or gamer. GDL 0018 Dungeon Doors $19.95 This set includes an assortment of the centerpiece of any dungeon adventure. There are 8 highly detailed & imaginative doors. Six are single entry doors and two are oversized double doors. Each door is different, with styles ranging from a normal wooden door to a stronghold door to a magical door of an open Dmon mouth. GDL 0019 Fire Demon $24.95 This lord of evil stands four times higher than the average man. His pose is one of confidence with his arms folded across his chest and his nostrils and wings slightly flared. He is perched on a rock with his tail wrapped around his leg and an assortment of weapons hanging from his belt. Nice! GDL 0020 Pharoh's Crypt $24.95 This set could compliment any Egyptian adventure or diorama setting, from fantasy to the 20th century. There is a crypt door with very intricate and accurate Egyptian carvings, a very detailed crypt adorned with a statue of a jackal (Anubis: a close sculpture of the one found in Tut's tomb), an interesting sarcophagus and 2 different classic urns. COOL! GDL 0025 Goblin Torturers Chamber $24.95 An ideal addition for the sadistic dungeon master. Included in this grim set are a torture chair with coals, shackles, a rack, a chopping block and a large demon head with an opened mouth that acts as the entanceway. GDL 0026 Graveyard $24.95 The perfect setting for gothic horror or fantasy adventures. This set contains tombstones, graves, a dug up grave and a mausoleum. The mausoleum consists of the ruined crypt against a back wall surrounded by crumbling pillars. GDL 0027 Goblin Stronghold $24.95 This set features 4 different hut designs. The huts are stone with straw & leather roofs, decorated with shields, skulls, etc. These huts stand 50mm high. GDL 0028 Magician's Study $24.95 This set contains a throne and a study table. Both are intricately detailed with crystals, runes, books and scrolls. Also included are two wall panels with bookcases and a sideboard and a magic portal decorated with three dragon heads. GDL 0030 Black Orcs $19.95 Designed by Kev Adams, this set features twelve 25mm black orcs. There are three each of four different types. GDL 0031 Bear Clan Barbarians $19.95 These barbaians wear an array of bear-fur, leather & plate armor, and carry axes. There are three each of four different types. GDL 0032 Goliath: Dwarf War Machine $24.95 A large four wheeled steam powered gun platform. It has a large central mortar flanked by two forward firing cannons. The boiler, furnace and mechanisms are at the rear of the vehicle. GDL 0033 Black Orc War Beasts $24.95 Another Kev Adams set. This one contains two elephant sized reptiles. Each is mounted with a black orc. Beautifully hideous! GDL 0034 Skull Bridge $24.95 A large 170mm x 45mm spinal column bridge with skull designs at the ends and center. Also included is a large, deep skull gateway. 97 GDL 0035 Goblin Encampment $24.95 This set features 5 different tents and a campfire. The tents are roughly sewn and have various bits of "booty" laying around. 97 GDL 0036 Corvus Assault Carrier $24.95 Perfect complimentary piece for any sci-fi setting. This high-tech, large carrier comes in multiple pieces and assembles into a truly remarkable model. 97 GDL 0037 Ruined Cathedral $24.95 The most versatile set in the range. This gothic set features six ruined wall sections with various doorways, stained glass & peaked windows. 97 GDL 0038 Temple of Horus $24.95 An expansion to the popular Egyptian sets. The Temple consists of a large statue, two very detailed wall sections, and a large pillar. GDL 0039 Palace Entrance $24.95 Another quasi-historical piece, features a large 150mm x 90mm high intricately detailed doorway & lintel. Panels depict Egyptian gods and hieroglyphs. Two similarly detailed obelisks finish this set. GDL 0040 Dwarf Stronghold $24.95 This set consists of a command tower with an oval walled courtyard and an enclosed walkway that leads to a smaller sentinel tower. The towers have riveted iron doors with heraldic shield designs above them. As a modular set, multiple sets can be linked together to create mammoth fortifications. Look for add-ons in future releases. 97 GDL 0041 Smugglers Inn $24.95 This drinking hole has a sea-faring theme. There's a bar, a barrel doorway, seats, tables, a beached row-boat and a shore-line cave entrance. 97 GDL 0042 Pits & Traps $24.95 Designed for the demented GM, this set has a couple of trap doors, sliding doors, a one-ton weight, an oversize bear trap and a huge rolling stone trap. 97 GDL 0043 Dungeon, The $24.95 This set features a cell, an iron cell door, shackled prisoners, a jailer's table and a stairway. GDL 0046 Temple of Set (Snakes) $24.95 Dare ye enter the towers of the snake cult? This kit consists of two large cobra headed fountains, one large circular temple doorway with twin snake design, a sacrificial altar with book, bowl & dagger and lastly, a giant snake, coiled on a pile of treasure, backed up against a wall that has a secret exit. GDL 0047 Barbarian Huts $24.95 This set comprises two different, very large huts. Four over-sized mammoth tusks form the corners of the huts, with stonework walls and thatched roofs. Various animal skins and skulls decorate the walls. GDL 0048 Fantasy Bazaar $24.95 Excellent backdrop for a diorama or fantasy adventure. This set has three pieces that back up to wall panels. The first is a cart with canopy selling general wares in chests, sacks, buckets, barrels & amphorae. Secondly, a food stall with canopy, tables & a small cart laden with all manner of fruits, grains, breads & spices. The third is an armory. It has a forge and anvil with racks of swords & shields. There's more! A fourth piece is a free standing cart piled high with rugs and carpets. The fifth piece is a circular fountain with amphorae and a snake rearing out of a basket. GDL 0049 Cryogenics & Medi-Lab $24.95 GDL 0050 Cargo Bay $24.95 GDL 0051 Ruined Acropolis $24.95 GDL 0052 Boat of the River Styx $24.95 GDL 0053 Green Dragon $24.95 GDL 0054 Dwarf Tower $24.95 GDL 0055 Gothic Crypt $24.95 GDL 0056 Dwarf Gun Emplacement $24.95 GDL 0057 Dungeon Mines $24.95 GDL 0058 Dwarven Gun Tower $24.95 GDL 0059 Wyvern's Eerie $24.95 GDL 0060 Barbarian King's Longhouse $24.95 GDL 0061 Siege Tower $24.95 GDL 0062 Catapults & Ballista $24.95 GDL 0063 Lesser Goblin War Towers $24.95 GDL 0064 Barbarian Warlords Hut $24.95 GDL 0065 Zombie Dragon $24.95 GDL 0066 Bronze Dragon $24.95 GDL 0067 Trebuchet (catapult) $24.95 GDL 0068 Ruined Keep $24.95 GDL 0069 Battering Ram $24.95 GDL 0005 Interdict Marines $14.95 Ten marines in standard power armor armed with heavy weapons, sub-machine guns, combat rifles and machine pistols. This set contains 5 different designs, 2 of each. GDL 0006 Predator Marines $14.95 Ten marines in heavy power armor armed with combat rifles and machine pistols. This set includes 8 basic troopers and 2 squad leaders. GDL 0007 Assault Carrier $24.95 An excellent 6 wheeled armored personal carrier, 125 mm long and 80 mm wide. This vehicle carries a large chain cannon mounted in a sleek low rear mounted turret. GDL 0008 Sci-Fi Floors & Doors $19.95 A basic builder set for sci-fi or near future adventures or dioramas. The set contains 2 double doors, 4 single doors and eight 5" X 8" steel grid patterned card floor plans. GDL 0009 Subterranean Cavern $24.95 A "must have" for every roleplayer. This set is comprised of: a rock face which has a sliding stone disc as an entrance a rope ladder running up the side of the entrance leading to a stone ledge. a rickety wooden bridge connecting the entrance to a spiral rock stairway. And various sections of this model are covered with calcite rock formations, fungi, stalagmites and crystals. GDL 0012 Cyber Tech 1 - Vehicles $19.95 This set includes 2 vehicles set in the "cyber punk" genre. The first vehicle is a superb security grav car and the second is a street gang buggy with a chain gun turret. GDL 0021 Raptor Biped (Walker) $24.95 A classic sci-fi vehicle. This walker stands 110 mm high and has a nose mounted chain gun. This model is ideal for gamers and collectors, as well as anyone interested in diorama building. GDL 0022 Nemisis Biped (Walker) $24.95 A heavier model of the above mentioned Raptor. An exceptional value! GDL 0023 Imperial Marines $24.95 10 resincast Imperial Marines. GDL 0024 Predator Marines w/Heavy Weapons $19.95 Ten power armored marines with a variety of heavy weapons (powered glove, grenade launchers, twin combat rifles, flame throwers, chain guns and twin sub-machine guns). Great Value! GDL 0029 Cyber Bar $24.95 The dark future look of Blade Runner. This "watering hole" consists of two wall panels with hydraulic door, computer screens and various entertainment "musts" for the well equiped future bar. There is also a bar with seats and two sets of tables with chairs. GDL 7201 Interdict Marines (5) $6.95 GDL 7202 Predator Marines (5) $6.95 GDL 7203 Imperial Marines (5) $6.95 GDL 7204 Predator Marines w/Hvy Weapons (5) $6.95 GDL 7205 Sci Fi Doors (5) $6.95 GDL 7209 Unarmored Sci-Fi Marines (5) $6.95 GDL 7206 Dwarf Axemen (6) $6.95 GDL 7207 Dwarf Crossbowmen (6) $6.95 GDL 7208 Barbarian Blood Guards (5) $6.95 GDL 7210 Goblin Spearmen w/Leader (6) $6.95 GDL 10001 Stone Bridge $9.95 GDL 10002 Barrels $9.95 GDL 10003 Portcullis (Castle Gate) $9.95 GDL 10004 Unearthed Crypt $9.95 GDL 10005 Banquet Table w/Seats $9.95 GDL 10006 Pub Snug $9.95 GDL 10015 Demonic Altar $9.95 GDL 10016 Dragon Portal $9.95 GDL 10017 Grills $9.95 GDL 10018 Standing Stones $9.95 GDL 10019 Fungi $9.95 GDL 10020 Boat & Quay Side $9.95 GDL 10021 Canoe & Raft $9.95 GDL 10022 Snake Pit $9.95 GDL 10023 Apothecary $9.95 GDL 10024 Gallows & Stocks $9.95 GDL 10025 Rocket Launcher Station $9.95 GDL 10026 Rock Dragon $9.95 GDL 10027 Magician's Accessories $9.95 GDL 10028 Mantlet & Spotter Position $9.95 GDL 10029 Cart & Wagons $9.95 GDL 10030 Spiral Staircase $9.95 GDL 10031 Dungeon Crawlers $9.95 GDL 10032 Guardian Dragon $9.95 GDL 10033 Ruined Gothic Archway $9.95 GDL 10034 Ruined Greek Temple $9.95 GDL 10035 Tavern Kitchen $9.95 GDL 10036 Aztecian Entrance $9.95 GDL 10037 Stable & Loft $9.95 GDL 10038 Treasure Piles $9.95 97 GDL 10039 Sci-Fi Consoles $9.95 GDL 10040 Sci-Fi Munitions Area $9.95 97 GDL 10041 Sci-Fi A.P.C. $9.95 GDL 10042 Warrior's Burial Mound $9.95 GDL 10043 Dungeon Windows $9.95 GDL 10044 Necromancer's Study $9.95 op GDW 1821 Victorian Adventurers $8.00 op GDW 1841 Soldiers of the Queen $16.00 op GDW 1842 Legions of Mars $17.00 op GDW 1843 Kraag Warriors $17.00 net GEO VID01 Modelmania $29.95 $4.49 net Instructional video on building and painting model figures. With easy-to-follow painting demonstrations. net GEO VID02 Modelmania 2: Beyond the Basics $29.95 $4.49 net This follow-up to the first Modelmania video contains more advanced techniques for painting and building model kits, including detailed airbrush methods. There are also more photos of David Fisher's extensive range of model figure kits. net GEO VST01 Jean Luc Picard $49.99 $26.98 net net GEO VST02 Lt. Worf $49.99 $26.98 net net GEO VST03 Lt. Cmdr. Data $49.99 $26.98 net net GEO VST04 Geordi $49.99 $26.98 net With open tricorder in one hand and adjusting his visor with the other. net GEO VST05 Troi $49.99 $26.98 net Holding a communicator, she is wearing her off duty uniform as she soaks in all the emotions that abound around her. net GEO VST06 Commander Riker $49.99 $26.98 net 6th in the series of StarTrek: The Next Generation vinyl models. net GEO VST09 Locutus of BORG (was VST07) $49.95 $26.98 net 7th in the series of StarTrek: The Next Generation vinyl models. Picard as his modified alter ego. net GEO VST10 Ferengi, The (was FER01) $49.99 $26.99 net Geometric Design will debut this newest addition to their line of Star Trek:The Next Generation vinyl kits. Not to be confused with Ferengi figures of lesser quality, GEO's Ferengi portrays the essence of this species: greed, stealth and treachery. net GEO VST11 Romulan Female $49.95 $26.98 net net GEO VST12 Gowron the Klingon $49.95 $26.98 net "All tremble before the ruler of the High Council of the Klingon Empire"! The latest in this very popular range of vinyl models. net GEO VHO10 Pumpkinhead $99.99 $53.99 net The horror sensation from the movie is now available as a vinyl model. Complete with a booklet containing a sequel story about Pumpkinhead. net GEO VHO20 Medusa $64.99 $35.09 net From the classic motion picture "Clash of the Titans,". this highly detailed kit stands 11" tall and has been masterfully sculpted by Katsuto Urano. The serpent-haired beauty is posed with tail coiled and ready to shoot her bow. Be careful not to look directly into her eyes...you will turn into stone!! The likeness to Ray Harryhausen's origional creation is uncanny and will surely excite all of his fans. net GEO VHO30 Cyclops $64.99 $35.09 net From the classic motion picture "Jason and the Argonauts," this highly detailed kit's likeness to the Ray Harryhausen origional, is uncanny and will surely excite all of his fans. Originally announced at $59.99 retail, $34.19 net. net GEO VHO40 Ymir $64.99 $9.75 net From the science fiction classic, 20 Million Miles to Earth, comes the Ymir, one of the most popular sci-fi monsters of the 1950's. This model of the creature from the planet Venus is a faithful reproduction of Ray Harryhausen's original creation. Molded in soft vinyl, the Ymir stands approximately 11-1/2 inches and is posable at the arms, elbows and waist. Monster modelers everywhere have been waiting for this beastie. net GEO VHO50 King Kong $64.99 $35.09 net This is the Kong kit modelers have been waiting for! King Kong is posable and comes with other assembly options, so modelers can build him with or without Fay Wray. The kit also includes a collectible booklet which contains previously unpublished photos of Kong and some little-known anecdotes about the making of the 1933 film. At the time of this printing, Geometric had not yet established a firm retail price, but they estimate it to be between $60.00 and $65.00. net GEO VHO60 Alien Warrior $59.99 $32.39 net This is Geometric's first all-vinyl kit from the movie Aliens. The kit is sculpted by Yoshihito Kobayashi in 1:8 scale net GEO WEB01 Revenge of the Garage Kit that Ate my Wallet $20.00 $3.00 net An encyclopedia of the garage kit industry. It details the history of garage kits and their makers. GGC 1500 Troopers w/ Blaster(2) $5.95 GGC 1501 Troopers with RAM Laser & Maslaw (2) $6.95 GGC 1502 Troopers with RAM Laser & GL (2) $6.95 GGC 1503 UNE Powered Infantry NCO $3.95 This is an UNE powered infantry trooper whose skill has allowed him to be promoted to a leadership position. Equipped the same as the trooper, the NCO is sculpted with his arm held high, waving his troops onward. GGC 1510 Heavy Weapon Troopers (2) $5.95 GGC 1511 Troopers w/ E.M.P. Projectors (2) $6.95 Projecting a powerful Electro-Magnetic Pulse over a wide area, these weapons can leave several robots dazed or completely burned out. These troopers can be used to replace a section's heavy weapon troopers or to augment a section's firepower. GGC 1520 UNE Heavy Assault Trooper in Behemoth RXS $8.95 GGC 1521 UNE Assault Support Platform $8.95 The ASP is a modified Behemoth designed to offer the Assault platoon long-range fire support. It mounts 2 AutoRAMs, a Caliope, 2 TOW-7s and an Automatic Grenade Launcher. These guys don't fool around! GGC 1530 Pathfinder PBA (2) $5.95 Scouts for the human army. GGC 1531 UNE Recce Troopers w/Jump Jets (2) $6.95 These reconnaissance troopers are used in outdoor campaigns and are outfitted with jump jets for quick deployment and aerial observation. GGC 1540 UNE Ironside Assault PBA (2) $8.95 These guys are BIG! Over 40mm tall and come with arms seperate for personalized positioning. They come with R.A.M. laser, 4 wrist rockets and plasma grenade launcher. Assaulting a position is no easy task and these guys are used when the defence is stiffest and the stakes the highest. They don't rely on speed or finesse, just superior armor and firepower. GGC 1550 UNE Commandos with Carl G, Mk IV (2) $6.95 UNE version of the Swedish made, man portable, anti-tank gun. With high technology incorporated into the sighting electronics and the ammunition, the Carl-G regained its place as a standard battlefield support weapon. GGC 1551 UNE Support Commando w/Flechette Gun & Loader $6.95 The AMS-4 Flechette Gun is a heavy magnetic accelerator rifle usually carried by the fire support troopers. It fires high density armour piercing needles at a high cyclic rate. The weapons good range and excellent rate of fire make up for its limited penetration. GGC 1552 UNE Flechette Gunners (2) $6.95 The AMS-4 Flechette Gun is a heavy magnetic accelerator rifle usually carried by fire support troopers. It fires high density armour piercing needles at a high cyclic rate. The weapon's good range and excellent rate of fire make up for its limited penetration. These guys form the heavy weapon contingent of the outdoor Powered Infantry Section. Rules are in the Tabletop Preview (GGC #9030). GGC 1553 UNE Carl Gustav Mk IV Support Trooper $3.95 The modern version of the Swedish made, man portable, anti-tank gun. With high technology incorporated into the sighting electronics and the ammunition, the Carl-G regained its place as a standard battle field support weapon and can be found in the Command Section in outdoor combat. In its present form the weapon incorporates electronic sighting and an auto loading magazine-fed action. Some of the rounds available are: C.A.R.P. (Cluster Anti Robot Projectile): This round is designed to take out large areas of enemy. After being fired, the round travels to its detonation point and then explodes outward, sending thin shards of density-increased metal over a wide area. H.E.A.P.: This is a high explosive armour piercing shell. It is designed to take out larger, more heavily armoured opponents at long ranges. Its effectiveness is limited indoors, but it nonetheless comes in handy in certain circumstances. GGC 1554 AutoRAM Trooper w/ E-Loader $6.95 Machinegun support for the UNE powered infantry platoon. The gunner carries the AutoRAM and his E-Loader provides the extra juice he needs to fire it. GGC 1555 Calliope Trooper $3.95 Reach out and touch someone. The Calliope is a multi-barrelled, rapid fire rocket launcher which is the primary indirect fire support for the UNE powered infantry platoon. With a long range and large area of effect, it can be used for harassment or area saturation. GGC 1580 UNE Pioneers (2) $8.95 Pioneers are a cross between infantry and military engineers. They use their equipment and training to assist in the mobility and defense of other troops. They are both demolition experts and master craftsmen, who are able to build or destroy virtually any sturcture the military requires. Mine warfare capabilities (both offensive and defensive) round out this specialist. Their standard equipment includes the Pioneer PBA, Copperhead Snake Line, Satchel Charges, SMART Mines and the Blaster. GGC 1700 G1 Nightmares w/ Deadbolt (2) $4.50 GGC 1701 G1-B Nightmares w/ Thumpers (2) $5.95 The G1-B has the standard Deadbolt launcher replaced with the "Thumber", a rotary grenade launcher loaded with Nachtmunchers Disruptor Grenades and Prometheus bombs. GGC 1702 G1-C Nightmares w/ Nega Sphere Generator (2) $5.95 This Nighmare frame carries the Nega Sphere Generator in place of the Deadlobt launcher. The M-X7 Nega Sphere Generator creates a 2 meter diameter ball of negative energy. Once fired the "Nega Sphere" moves in the direction of launch sending humans scurrying for cover. GGC 1703 G1-A Nightmare $5.95 This Nighmare frame carries the Nega Sphere Generator in place of the Deadbolt launcher. The M-X7 Nega Sphere Generator creates a 2 meter diameter ball of negative energy. Once fired, the "Nega Sphere" moves in the direction of launch, sending humans scurrying for cover. GGC 1710 Mark I Assualt Fiend (1) $6.95 GGC 1711 Mark 1A1 Assault Fiend $9.95 This version of the Mark 1 has been designed to engage targets at a greater distance and incorporates leadership capabilities. It is not uncommon to see one of these robots substituting the Mark 1 in an ISH, but is most commonly found in the Pursuit Horde or on the outdoor field of battle. Rules for this figure is in the Alien Sourcebook. GGC 1720 Succubot Command & Control Robot $4.95 GGC 1730 G3 Predator Robot (2) $5.95 Robotic enemy of humanity. Looks like a mechanical, skeletal, wolfman. Awesome! GGC 1731 G3B Predator (2) $6.95 Two G3B Predators with an over/under Deadbolt Launcher and Thumper Grenade Launcher. GGC 1732 G3A Predator (2) $6.95 Two G3A Predators with Spaz Rocket Packs and Protoplasmic Lacerator. GGC 1740 Mark II Assault Fiend (1) $8.95 The long asked for Mark II is now here. It's also big, over 50mm tall and comes with seperate arms. It's fast and deadly and has leadership to boot. It carries the dual purpose Thunder Lance which scrambles electronic systems and the enemy's heads at a range! Brings new meaning to "reach out and touch someone." GGC 1741 Mark IIA1 Assault Fiend $9.95 Using the Mark II Assault Fiend frame, the Machines have engineered the Mark IIA1. It is outfitted with the Heavy Deadbolt Launcher and hand to hand capability. Rules are in the Legions of Steel Tabletop Preview. GGC 1750 Runaway Robots (4) $6.95 They hunt in packs, racing down hallways like metallic hell hounds on the chase. Once engaged in close combat, they aren't trying to kill you, they're trying to control you. Being "JACKED" can not be described. Killing your own men cannot be forgotten. GGC 1760 G4 Gremlin Robots (4) $5.95 Human analysts speculate that these diminutive robots were not specifically designed for combat. It has been theorized that the G4 is used as a maintenance and repair unit which can be armed with small weapons such as the Deadbolt Carbine. The G4 designation in this case would be a misnomer as it is not a general combat unit. However, T3 (the proper designation) has not gained general usage since these theories were formulated. GGC 1770 G6 Sniperbots (2) $5.95 Reconnaissance, target designation and long-range priority target engagement (ie. sniping) are the main tasks of the G6. To accomplisth these it has been outfitted with a fast, light combat frame, an enhanced sensor suite and a WASP missile pod. The right eye incorporates a visual and electronic scanner while the left is a target designator. This eye can be used to guide the WASP mssiles or "paint" a target for guided weapons from other units. This unit also carries the Deadbolt Carbine to round out its attack capabilities. GGC 1780 Mark III Assault Fiend $13.95 The Mark III is as heavy as an Assault Fiend gets. Weighing in at over 2000 kilos, it is also considerably slower than the other robots of its class. This lack of speed is made up for by being armed to the teeth. It has 4 manipulator arms. In one it carries a Protoplasmic Lacerator, in another it carries the M-B1 Thumper and the last two lower arms carry the Hellfire Cannon. These, coupled with its ability to simultaneously engage two targets make it a deadly adversary. GGC 1781 Mark IIIA1 Assault Fiend $12.95 This Mark III comes equipped with Ice Rifle, Electro Whip and Blitzer Catapult. GGC 1790 C2 Centurion $12.95 The C2 Centurian is an advanced command & control Robot. Used to control larger groups of machines, it also packs a considerable punch. Capitalizing on terror tactics, few things are more frightening than seeing this abomination walking out of its own field of darkness. It comes equipped with Hvy. Deabolt Launcher, Nachtmacher Field Generator, Spaz Rocket Packs & Blitzer. Rules for this figure are found in the Alien Source Book. GGC 1800 G5 Stalker $8.95 This robot is used in a pursue-and-destroy capacity. Its quadruped and heavy chassis configuration allows higher top speeds than most other robots. The Stalker comes equipped with a Deadbolt Launcher, Wasp Missile pack and two Nachtmaker grenades. The rules for this miniature are in the Alien Sourcebook (GGC 1160). GGC 1820 H1 Scorpion Robot $12.95 This is the Machine's answer to indirect fire support. Crafted in a scorpion style body, the H1 is both menacing and deadly. Rules are in the Legions of Steel Tabletop Preview. GGC 1999 Machine Infiltration Horde Unit Set (was 1899) $27.50 The Infiltration Horde hunts down its prey at high speed. Upon closing, death is not the fate of its victims for they are taken over to be turned against their own troops. The set contains a C1 Succubot (GGC #1720), 2-G6 Sniperbots (GGC #1760) and 8-X1 Runaways (2 of GGC #1750) in a small carrying case (GGC #9110) with a color photo of the painted unit on the front. GGC 3000 Seth Drakkar Troopers (2) $6.95 The close combat troops of the Black Empire. Armed with Force Blades, Energy Shield and Disentigrator, these veterans of the Expansionary Forces deal with the enemies of the Empire in personal combat. GGC 3001 Seth Drakkar w/Burstlance (2) $7.95 One of the outdoor troops of the Black Empire. Armed with the Burstlance, this soldier has the option of heavy suppression fire or a one-shot tank cracker. The versatility in the field has proven it in many battles. The rules for this miniature are in the Table top Preview (GGC #9030). GGC 3002 Aseth Drakkar $3.95 With intricate and decorative palderons and shield, befitting his noble bearing, the Aseth is the center of the Black Empire close combat unit, the Traid. GGC 3020 Storm Angel (1) $8.95 Striding into battle, mounted high upon her Electric Raptor, the Storm Angel is a whirlwind of fire power. From behind the safety of an energy field she deals dath, destruction and mayhem with her heavy lance. GGC 3021 Recce Angel (1) $8.95 Speed and violence! This fighting angel uses an augmented Strass to roam the battlefield at high speeds in search of prey. GGC 3040 Lancers (2) $7.95 The Storm Angel's personal guard. They protect her flanks and soften her prey while she moves in for the kill. lancers wear heavy armour and carry the rapid fire light lance. GGC 3041 Grenadeirs (2) $7.95 The other members of the Storm Angel's retinue, Grenadiers provide an area devestation to support the battle maiden's crusade. GGC 3042 Adrax Takkar (2) $8.95 These warriors provide the Black Empire with indirect fire support by using their Adrax rocket launchers. GGC 3060 Male Arraith Drakkar $12.95 While the most honorable positions within the Black Empire are held by females, there are those males whose accomplishments or potential allow them to stand out. This massive male, Arraith Drakkar, finds himself in charge of support Takkars or the deadly Massa Kars. GGC 3080 Massa Kar w/heavy Burstlance (2) $8.95 GGC 3081 Massa Kar w/heavy Disintegrator (2) $8.95 GGC 3090 Black Empire Chariot (1) $24.95 Speed and firepower shielded by a powerful energy field, it can even transport troops into combat. Jet bikes and RXS beware! This boxed set includes the chariot (almost one-half foot long!), its pilot -- an Arraith Drakkar and her two retainers -- a Takkar Lancer and Grenadier. GGC 3200 Fantasian Stormtroopers w/PPSH (2) $6.95 These are the line troops which delve deep into the Legions of Stool complexes. Armed with the rapid firs, short range PPSH they punch through machine defense. Add 3 Gauss grenades & we're talking power! GGC 3201 Fantasian Stormtroopers w/PKM (2) $6.95 One of the support troops in a Stormtrooper squad, This soldier carries a heavy duty PKM. With a lower rate of fire but a kick which sends Assault Fiends reeling, no mistake is made when one of these guys pop off. GGC 3202 Fantasian Stormtroopers w/SS 2000 (2) $6.95 As the other support trooper, these guys hose down large areas with their SS 2000. Nicknamed the super soaker by UNE forces, this weapon washes down entire rooms with super-heated liquid flame. Whoosh, whoosh, you're dead. GGC 3203 Fantasian Stormtroopers w/AK (2) $6.95 These troops are used in outside combat. Armed with the AK rifle the stormtroopers can engage with considerable firepower out to long ranges. The rules for these figures are found in the Tabletop Preview. GGC 3204 Fantasian Stormtroopers w/RPK (2) $6.95 These troops are used in outside combat. For an outdoor support weapon the fantasians employ the RPK which appears to have performance characteristics similar to a UNE Flechette gun. The RPK however utilizes a heavier round & lower volume of fire. The rules for these figures are found in the Tabletop Preview (GGC #9030). GGC 3205 Fantasian RPG Gunner w/E-Loader $6.95 Used to fight light vehicles, this team of Fantasian Riflemen carry a RPG heavy weapon with E-link power transfer. Rules in Tabletop Preview. GGC 3206 Fantasian Sniper $3.95 This is the elite Sniper of the Fantasian forces. They are used to dispatch important targets at a distance. Rules are in the Legions of Steel Tabletop Preview. GGC 3220 Fantasian T-85/34 Shock Armour $7.95 Used on heavy assaults this piece of beauty creates a new name for destruction. Armed with the ZSU 12.6 (4) Woodpecker, Gauss grenades, Mini Shilkas and Auto-Engagement System, it is hard to say no to these guys. Heck, after it goes through its target, it's hard to say anything. GGC 3221 Fantasian T-85/37 w/ twin KPVs $7.95 Mounting the mother-of-all machine guns, the T-85/37 is capable of taking out light combat vehicles or powered infantry by the handful. GGC 3222 Fantasian T-85/36 w/AT-4 & PKM (1) $7.95 GGC 3223 T-85/35 w/K2-SHA (2) $7.95 The muti-railed K2-SHA launcher gives this Fantasian heavy armor long-range, area firepower to operate in its support role. GGC 3240 Fantasian Kommisar & Starshina (2) $9.95 Watching over the loyal State forces and keeping them that way, the Kommisar keeps an eye on the troops while Starshina makes it so and the Ghonpolitz enforce his will. "Security" armor protects them from insurgents and other threats while the Kommisar's "Tokarev" and the Starshina's PKMS dispatch the opposition. GGC 3241 Fantasian Ghonpolitz Troopers (2) $9.95 We are the Ghon squad and we're coming to town, and who is going to stop us? Led by the Kommisar and Starshina, equipped with security armor and "RPKs" and supported by a T85, these Fantasian "goons" are outside of the normal chain of command and are willing and able to kick butt on cue! GGC 3242 Fantasian Ghon Politz Grenadier (1) $7.95 GGC 3243 Ghon Politz PKM Gunner (1) $7.95 GGC 3244 Riot Politz (2) $11.95 Armed with Assault Shield and Riot Truncheon and outfitted with T80 Security Armor, the Riot Politz are called out to deal with rebel insurgents and invaders alike. Turning up the juice in their Truncheons adds lethality to their hand-to-hand attacks. GGC 3250 KV70 Drop Armour w/AK & Powerspike (2) $8.95 GGC 3251 KV70 Drop Armour Dynamo & RPG Gunner (2) $8.95 GGC 3252 KV70 Drop Armour RPK Gunner & AGS17 Grenadier (2) $8.95 GGC 3400 Infranite Warriors (2) $7.95 The Infranites Tribal Warriors as fierce as the scathing hot planet they emerged from, the Infranites engage in mortal combat with the Legions of Steel. Each Primal Tribe has its own strengths and uniqueness, from a staunch military doctrine to disciplined savagery to reckless hordes. Anything and everything you always wanted and have come to expect from the game Legions of Steel. The standard warrior of the Infranite race these troops dish out their own personal hell to the Legions of Steel. Armed with the Tempest Assault Rifle, Rocket Pod and grenades, and wearing Sierra P.B.A. engagements are brief and destructive. GGC 3401 Infranite FROG Warrior $3.95 With a "stupid" acronym for a deadly weapon, the FROG pod allows this warrior to cover her enemies in a hail of cluster bomblets from almost anywhere. What's the acronym, you ask? Buy the game and find out! GGC 3420 Heavy Weapon Warrior $4.95 Carrying the Whirlwind Chain Cannon, the Heavy Weapon Warrior needs nothing else. Equipped in Diamond P.B.A. heavy armour this warrior gets the mobility and defence that some races only wish for. GGC 3421 War Leader in Diamond PBA $4.95 This is the Infranites NCO. He carries the Tempest A.R. with the Typhoon GL in an over under configuration. Together with the RIP Rocket Pod and three leadership there truly is no more overpowered and capable leader around. GGC 3422 Infranite Assault Warriors (2) $9.95 Equipped with the staunch Diamond PBA, these Infranite Warriors have the defense to be able to close for the kill! GGC 3440 Volcano B.A.P. $14.95 If you want to talk about firepower then you have to seee the Volcano Bipedal Assault Platform. This sleek destructive piece of machinery mounts dual Tornado Heavy Chain Cannons, the Battery Rocket Launcher and Sprinkler Close Assault Weapon. It is massive, it is menacing, it is unstoppable. GGC 3441 Infranite Frog BAP $14.95 This Bipedal Assault Platform (BAP) takes on the role of fire support for the Infranites. Mounting multiple Frog Pods, it is capable of raining down death from virtually anywhere on the board. GGC 3450 Infranite Biker on Jet Bike $12.95 These fast attack warriors are deployed sparingly on the battlefield. With a lot of zip and a healthy dose of firepower, they have come to be both respected and feared. Rules are in the Tabletop Preview (GGC #9030). Oct'96 GGC 3451 Infranite Jet Bike War Leader (Boxed Set) $19.95 If you loved the Global Games' Infranite Lightning Jet Bike, then you'll die for this new and improved beauty. It features the War Leader without helmet, and the Jet Bike carries dual Heavy Chain Cannons. GGC 3480 Infranite Recce Warriors (2) $7.95 GGC 3481 Infranite Recce Leader (1) $3.95 The brains of the eyes and ears of the Infranite tribes. The Recce Leader's Falcon PBA and his abilities outfit the leader for this role. GGC 3482 Infranite Recce Chain Gunner (1) $3.95 How does a Whirlwind keep up with a Recce Party? Get a Krayl or get a Recce Chain Gunner. This warrior provides the fire support for her Recce Party. Nov'96 GGC 3801 Nerud - Galactic Bounty Hunter (1), The $14.95 Standing 55mm tall, the Nerud bounty hunter figure is the first in the Galactic series of figures. Garbed in "kill trophies" and dripping in weaponry, the Nerud Bounty Hunters are rightfully feared throughout the League of Aliens, and beyond... Feb97 GGC 3821 Avatar Galactic Tripod War Machine $14.95 Tripods are the most common small Avatar war machines encountered by the lesser races of the LOA. They always operate in units of three. Their hulls also appear to have three access points, possibly indicating crew stations. The vehicle/suit constructs are ornately decorated and embellished. So far as has been observed, the engraved details on each suit are identical, while the hull colors themselves are different. Tripods have three very effective weapons arms that combine to provide excellent firepower at all ranges. The hulls are able to withstand considerable punsishment; this durability seems to result from the physical composition of the armor, and not from any forcefield. A laser point defense system, the envy of most other LOA member races, also helps to keep the Tripod from harm. 97 GGC 1698 UNE Commando Command Section $29.95 This set includes 2 Section Support troopers, 2 Loaders, 2 Commando Troopers, a Lieutenant and Warrant Officer. This is the brain of the Commando platoon. With heavy support weapons and command capability, it can give the edge in the pitch of battle. GGC 1699 UNE Powered Infantry Section $29.95 Earth's finest; organized to participate in the battles of the future. This set contains: 2 of Troopers w/RAM Laser & Maslaw (2) (GGC #1501) Troopers w/RAM Laser & GL (2) (GGC #1502) UNE Flechette Gunners (2) (GGC #1552) 97 GGC 1997 Machine Internal Security Horde $24.95 This set includes 10 G1 Nightmares with Deadbolt Carbines and Nachtmaker grenades and 1 of the dreaded Mark I Assault Fiends. The staple of machine defense, the Internal Security Horde (ISH) has often turned back the tide of human vermin. GGC 1998 Machine External Security Horde (was 1898) $29.95 Because everything counts in large amounts! Ten G1 Nightmares (5 of GGC #1700, 2/pk.) commanded by the big, crafty and deadly Mark 1A1 Assault Fiend (GGC #1711). GGC 3199 Storm Guard Set $29.95 Includes a Storm Angel, 2 Takkar Lancers and 2 Takkar Grenadiers (the equivalent of GGC blisters #3020, #3040 and #3041). GGC 3398 Fantasian Powered Infantry Squad (was 3598) $29.95 The line unit of the Fantasian Empire's glorious Powered Infantrymen. This set contains 4AK Riflemen, 2 RPK gunners, 1 RPG gunner and 1 Dynamo trooper. GGC 3399 Fantasian Stormtrooper Squad Set $19.95 Includes 3 Stormtroopers with PPSH and one each with SS2000 and PKM. GGC 3599 Infranite War Party $27.50 Included in this unit are 4 Warriors, 1 Chain Gunner and 1 War Leader. Dec'96 GGC 1696 2228 Point UNE Army (34) $150.00 This UNE army is comprised of a Powered Infantry Section, Powered Infantry Headquarters, a Recce Section and an Assault Section. The total number of figures is 34, which includes Assault Troopers, 2 Assault Support Platforms, NCO's, Carl G. Gunner and Flechette Gunners and 2 bonus UNE Pioneer Military Engineers. This entire set comes in an Ultimate Carrying Case (valued at $25.00 retail). Dec'96 GGC 1896 2310 Plus Point Machine Army (41) $150.00 This Machine army is comprised of an External Security Horde, Advanced Command Pack, Search and Destroy Horde and a Pursuit Horde. The total number of figures is 41, which includes the C2 Centurion Command and Control Robot, the Mark IA1 Assault Fiend and Mark III Assault Fiend and 4 bonus G4 Gremlins. This entire set comes in an Ultimate Carrying Case (valued at $25.00 retail). GGC 1590 Une Super Fortress Colossus $39.95 One big miniature. This piece is the biggest miniature yet to be released by Global Games. It is packaged in a box with full colour wrap. Armed to the teeth, the rules for the Super Fortress and other Colossi can be found in the Legions of Steel Tabletop Preview. GGC 1600 Une Fast Attack Vehicle $29.95 Nicknamed the "Baha Buggy", the UNE FAV combines speed with a host of versatile weapons. Its armament includes the UBER RAM Laser, Auto Grenade Launcher, 2 Tow7 Missile Launchers and Close Defence Plasma system. GGC 1810 S1 Archfiend Colossus $39.95 Another incredible work by Dave Summers! This white metal model kit stands over 4" tall. For use with L.O.S. Tabletop Rules. GGC 1830 Dreadbot - Heavy Support Platform $29.95 Riding its screaming jumpjets, the Dreadbot supports the advance of the Legions of Steel. Armed with multiple missile systems and Slaymore Close Assault Weapon, the Dreadbot also transports a Gremlin Pack into combat. This boxed set includes the massive Dreadbot and 4 Gremlin figures. Jul'96 GGC 3196 Fantasian Hexrunner Boxed Set $29.95 This boxed set with carrying case includes the six-wheel Fantasian Hexrunner. It is armed with twin KPV's in a dual cupola mount, an AGS 17 Grenade Launcher, 4 Sagger Missiles and a Mini Shilka Close Defense System. It also includes a driver and a gunner as well. GGC 3197 Fantasian Quad Cycles Platoon Boxed Set $29.95 This boxed set with carrying case includes 3 Quad Cycles with an assortment of armament, including twin KPV Light Auto Cannon and twin AGS-17 Grenade Launchers. Everything you need to field a Fast Recon platoon. Jan97 GGC 3395 Fantasian Hex Runner Vehicle Boxed Set $29.95 A six-wheeled swamp buggy with an attitude, the Hexrunner carries a driver and gunner, and fills much the same role as the UNE FAV. It mounts twin KPV light cannon, an AGS-17 grenade launcher and two close/point-defense weapons. The Hexrunner is an impressive model, as well as an effective playing piece. If you thought the FAV (GGC #1600) was an outstanding kit, wait until you see this one! Feb97 GGC 3195 2576 Point Black Empire Army (22) $125.00 This Black Empire army contains an Honor Guard, Support Guard, Assault Lance, Triad, Seth Triad and the Black Empire Chariot. Total number of figures is 22, which includes Tozia Drakkar, Storm Angel, Massakar, NCOs and the Chariot. Jan97 GGC 3598 2280 Point Infranite Army (24) $150.00 This Infranite army includes a War Party, Command Party, Recce Party, Wolf Pack and 2 Volcano Bipedal Assault Platforms. Also included are Chain Gunners, Warriors, NCOs and 3 Lightning Jet Bikes. Total number of figures is 24. GGC 6101 Malabor $12.95 With spiked cleaver and skull shoulder armor, Malabor stands 55mm high. His head is outfitted with 4 horns and his teeth and jaw snap out from his pulled-back mouth. Other ornate armor and rows of spikes are displayed upon this figure. GGC 6102 Gorixus $12.95 Gorixus is a true fighting machine. With mane and long sharp horns, his head looks like a twisted lion. Fully armored with skulls, bones and metal, this creature is daunting. A ripper sickle and heavy scimitar complete this figure. GGC 6103 Arioch $12.95 Arioch depicts what evil and magic create when combined. He is outfitted with a cape, bracers and claws. With gruesome head and snaggle-tooth-filled jaw, he is more than a match for any unwary gamer or modeler. GGC 6111 Azkiel $14.95 With a multi-horned head and razor-sharp teeth, Azkiel stands with his battle axe raised high. Two additional "ripping" arms jut forward, preparing to strike. GGC 6112 Gurzon $14.95 Armored head to toe, Gurzon wields his double-bladed staff with great zeal. His helmeted head lears menacingly from his monstrous shoulders as his wings stretch overhead. GGC 6113 Bolagg $14.95 Titanic Bolagg brandishes his weapons with four mighty arms. His lack of intelligence is more than compensated for by his awesome strength and great stature. Sword, club, cleaver, fangs and tusks comprise his deadly arsenal. Brute force over technique! GGC 6121 Nisroc $12.95 Thirsty for blood, vain Nisroc brandishes two mystic swords which he wields with surgical precision. GGC 6122 Teuthos $12.95 The grotesque mage, fiend Teuthos possesses an ancient staff of great power. He can also call forth terrible magics from the tentacles which sprout from his face. GGC 6123 Ildropos $12.95 Ildropos is a Psi -- a fiend who has two minds and two brains, and all of them are evil. GGC 6131 Shamshiel $14.95 Medusa-like in appearance, Shamshiel carries a broad sword and sprouts a serpent for a tail. Aug'96 GGC 6132 Arakiel $14.95 Once of the Host, this fallen angel is now as black of soul as she is beautiful of body. GGC 6133 Vual $14.95 Contemporary fashion has not been lost in the Abyss; Vual's dark designs are not just for show, but reach out to all aspects of evil. Nov'96 GGC 6141 Hekzael - Archfiend $12.95 Gagged and blinded this six-armed vixen of the Abyss brandishes Katars, Shield, Scramasax and claws. Nov'96 GGC 6151 Calliptamus - Archfiend $12.95 A bizarre fusion of scorpion and locust, Calliptamus wields razor-sharp Bone Blades and a terrifying poison-bloated stinger to brutal effect. Dec'96 GGC 6161 Nuckelave the Flayed - Archfiend $12.95 This huge flayed centaur is famed for leading The Hunt in Limbo. Now banished from the First Circle of Limbo, Nuckelave the Flayed dons armor which is riveted to his body, and carries an enormous warhammer and the head of a less fortunate Archfiend. Dec'96 GGC 6162 Titanis - Archfiend $12.95 Sprouting octopi tentacles ending in eyes from her head, Titanis is the self-proclaimed ruler of the sea. No longer on the earthly plane, she carries a wicked trident/mancatcher and Net of Souls. Aquatic in features, her scaled body also includes a shark fin growth from her back. Dec'96 GGC 6163 Papa - Archfiend $12.95 With his eyes nailed shut, Papa screams out in pain. Yelling to all who will listen, he tells them of "The Word". Wearing a perverse version of the robes of a highly placed clergyman, Papa wields a twisted staff and has bells hanging from his body. Some of these end in chomping, screaming and horrific mouths. Jan97 GGC 6164 Malacoda - Archfiend $12.95 One of Lord Belzecues most favored henchmen until the events detailed in Dantes Inferno, Malacoda strives to regain his lost prestige. The figure wields a great Fork, spiked tails and can soar aloft on leathery wings to engage his prey. He embodies all that is the Inferno. Feb97 GGC 6165 Kazdaye - Archfiend $12.95 Yuck! ...nice face; its a shame about the rest of her twisted body! If there were an archfiend of fertility, Kazdaye would be it. This mother of all abominations represents one of the most grizzly Inferno denizens to date. GGC 6301 Lieutenant of Lord Chiron (1) $8.95 Death-dealing armored centaur. GGC 6321 Lieutenants of Lord Cerberus (2) $9.95 Leaders of the infamous Hellrakers, these twisted creatures' rotting bodies are matched by their foul minds. Jul'96 GGC 6341 Laaciae, Lieutenants of the Queen of Woe (2) $9.95 Winged female warriors with Soul Net and sword -- fast, maneuverable and deadly. Jul'96 GGC 6361 Pluton Hussars, Lieutenants of Lord Hades (2) $9.95 Infused with dark technology and magic, the female Lieutenants of Lord Hades brandish both pistol and sabre. Nov'96 GGC 6362 Vaenos, Lieutenants of Lord Hades (2), The $7.95 As sappers of Lord Hades, the Vaenos are equipped with poison gases and fire throwers to root their opposition from the deepest holes. Sep'96 GGC 6371 Tengu, Lieutenants of Lord Auberon, The (2) $9.95 Sep'96 GGC 6381 Styx Marines, Lieutenants of Lord Phlegyas, The (2) $9.95 GGC 6391 Horgrim - Lieutenant, The (2) $7.95 GGC 6501 Skull Hordes (20) $4.95 The hordes of the undead live again. Four stands are included to mount these minis. GGC 6502 Dark Hordes (20) $4.95 Hordes of dark chaos armies. (4 stands are included to mount these minis.) GGC 6503 Barbarian Hordes (20) $4.95 GGC 6601 Sergeants of the Queen of Woe (8) $5.95 Empowered women of the 90's? I don't think so. They're more like she-devils of the Abyss, as they command the Hordes to do their Mistress' bidding. GGC 6611 Sergeants of Lord Auberon (8) $5.95 Confirming many soldiers' opinions of their NCO's, these trolls command the Hordes of Lord Auberon. Sep'96 GGC 6621 Sergeants of Lord Cerberus (8) $5.95 Oct'96 GGC 6631 Sergeants of Hades (8) $5.95 Oct'96 GGC 6641 Sergeants of Auberon (8) $5.95 Oct'96 GGC 6651 Sergeants of Chiron (8) $5.95 Dec'96 GGC 7100 Towers of Bel (boxed), The $29.95 This is a new boxed set of 3D gothic/cathedral-style buildings. Each box of The Towers of Bel includes 8 towers which vary in size from 9 inches on up; 6 catwalks; many smaller rubble and wall pieces, as well as the premier issue of HAVOC. HAVOC - A Global Games Supplemental will include rules and character sheets for 24 new figures for Inferno, as well as scenarios, fiction, new Legions of Steel figures and rules, rules for using the Towers of Bel and the complete rules for Inferno. That's right, people will be able to play the game right out of this boxed set... after buying a few minis, of course! These beautiful 3-D buildings are ideal for use with Inferno, Warzone, Kryomec, Stargrunt and many other miniatures tabletop games as well. This product is announced for release in December '96. NOTE: We will be soliciting for issue #1 on up of HAVOC - A Global Games Supplemental on our December'96 Pre-Order Form. Dec'96 GGC 7101 Towers of Bel Retailer's Deal (case of 6), The $179.70 Each case includes 6 copies of Towers of Bel at $29.95 each, plus one additional demo copy for free! Included in this case package is information on how you can register for a free subscription to HAVOC - A Global Games Supplemental premiering in December as well. If you sign up for a free subscription, your store name will be listed in one of the upcoming issues of HAVOC magazine. GGC 7001 Boogeymen (3) $3.95 Guess what's hiding under the kids' beds? GGC and Pariah Press know! GGC 7002 Pain Mothers (2) $3.95 Insatiable spirits of sex and violence, they appear as eyeless women garbed in leather and steel. GGC 7003 Ogyr (1) $4.95 This is one, large, hulking mound of flesh with iron bones. It hides in the unfrequented corners of houses and other buildings, and "goes bump in the night." Don't check out the attic, you may startle it! GGC 7004 Phantasms (2) $3.95 These foul creatures prey on the weak-willed, seeking out those of poor mental health to drive them to complete madness and suicide. GGC 7006 Verdulak (Nightmares) (2) $3.95 Feeding on fears and entering the dreams of sleeping mortals, they attempt to gain the Essence necessary to cross the Rift. GGC 7009 Zaldurak (2) $3.95 A combination of horror and machine, this particular Zaldurak is an animated motorcycle driven to anthropomorphic life by a force from beyond. GGC 7010 First Unbidden, The (2) $3.95 Who can guess what powers these creatures possess? What else lurks beneath their trench coats aside from their wriggling tentacles? 97 GGC 9027 Econocase, The $10.00 This bargain-priced, black plastic case measures 10.5"x8"x2" and can hold approximately 20 Legions of Steel figures or several more lesser miniatures. Comes with corrugated foam inside and a built-in carrying handle. GGC 9110 Small Miniature Carrying Case $5.00 8"x5"x2.25" with foam inside. Good for figures that may be big or wide. GGC 9120 Midline Hefty Case $15.00 This black case measures 9"x6"x3", not including its carrying handle. It has all of the high-quality features found in GGC's Ultimate Carrying Case, but in a smaller package and at a lower price. Additionally, because of its extra thickness and altered design, by removing the center foam it can accomodate (with ease and care) large, showpiece figures which are normally difficult to store. Otherwise, it can hold approximately 40 Legions of Steel figures or considerably more in standard 25mm. op GGC 9125 Slimline Ultralite Case $20.00 This sleek 12"x10"x1" dark, forest green case is excellent for 25mm or microarmor miniatures. The slim, plastic design gives it a look similar to a laptop computer. It is stackable and it fits easily into a briefcase. net GHQ G004 PzIII F and G $7.95 $4.37 net net GHQ G005 PzIV D $7.95 $4.37 net net GHQ G006 Tiger I $7.95 $4.37 net net GHQ G007 Pz38t $7.95 $4.37 net op,net GHQ G011 "Elefant" $7.95 $4.37 net net GHQ G014 88mm Anti-Aircraft Gun $7.95 $4.37 net net GHQ G015 Sd 222 recon armoured car $7.95 $4.37 net net GHQ G017 Stug III D $7.95 $4.37 net net GHQ G018 Sd 250 I light halftracks $7.95 $4.37 net net GHQ G019 Panther G $7.95 $4.37 net net GHQ G022 PzIV F2 $7.95 $4.37 net net GHQ G023 StuG & StuH III F (was G203) $7.95 $4.37 net net GHQ G025 3 Ton Opel Blitz $7.95 $4.37 net net GHQ G026 JagdPanther $7.95 $4.37 net net GHQ G027 Pz III M & Flamm $7.95 $4.37 net net GHQ G028 Pz III L & N $7.95 $4.37 net net GHQ G032 Tiger II $7.95 $4.37 net net GHQ G034 Sd. 250/9 $7.95 $4.37 net net GHQ G037 1.5 Ton Daimler-Steyr $7.95 $4.37 net net GHQ G038 JagedTiger $7.95 $4.37 net net GHQ G040 Lt. Command & Recon Pack $7.95 $4.37 net net GHQ G043 Hetzer $7.95 $4.37 net net GHQ G044 Pz IV H $7.95 $4.37 net net GHQ G045 Wirbelwind & Ostwind $7.95 $4.37 net net GHQ G047 StuG IV $7.95 $4.37 net net GHQ G048 Brummbar $7.95 $4.37 net net GHQ G049 PzJagd IV $7.95 $4.37 net net GHQ G052 "Puma" $7.95 $4.37 net net GHQ G053 Sd.234 1&3: 8 wheel A. Cars $7.95 $4.37 net net GHQ G054 105mm How. w/ Sd.11 mover $7.95 $4.37 net net GHQ G056 Inf Sup Weap SiG.37mm ATG's $7.95 $4.37 net net GHQ G058 PzJagd 38tM Marder III '43 Neu $7.95 $4.37 net net GHQ G059 "Bison" $7.95 $4.37 net net GHQ G060 FLAKPz 38t(M) $7.95 $4.37 net net GHQ G061 Sd. 234 4 PAK 40 A. Cars $7.95 $4.37 net net GHQ G063 15cm Nebelwerfer & Sd. 11 $7.95 $4.37 net net GHQ G064 Pz IV F1 $7.95 $4.37 net net GHQ G065 2 Ton Opel Maultier $7.95 $4.37 net net GHQ G066 Opal Blitz Office Body & Late Cab $7.95 $4.37 net net GHQ G067 Schimmwagen $7.95 $4.37 net net GHQ G068 Tiger 1 (Late version) $7.95 $4.37 net net GHQ G069 FLAK 36 & Sd. 7 $7.95 $4.37 net net GHQ G070 Sturmtiger $7.95 $4.37 net net GHQ G071 RSO 1 & 3 Rauppenschlepper $7.95 $4.37 net net GHQ G072 PAK 40 S.P.A.T. $7.95 $4.37 net net GHQ G073 German Cavalry $7.95 $4.37 net net GHQ G074 German Cossack Cavalry $7.95 $4.37 net net GHQ G075 H-Dr Wagon & Ambulance $7.95 $4.37 net net GHQ G076 German Infantry Company (MG) $7.95 $4.37 net net GHQ G077 Kfz. 15 Com. Car Kfz. 17 Radio $7.95 $4.37 net net GHQ G078 Tiger II w/Porshe Turret $7.95 $4.37 net net GHQ G079 S-Daimler Com. Car Van $7.95 $4.37 net net GHQ G080 Inf. H. Weap: MGs, 81mm Mtrs. $7.95 $4.37 net net GHQ G081 Panther A & D $7.95 $4.37 net net GHQ G082 BergePanther $7.95 $4.37 net net GHQ G083 Pz III J $7.95 $4.37 net net GHQ G084 StuG III G & StuH 42 $7.95 $4.37 net net GHQ G085 Panther II F $7.95 $4.37 net net GHQ G086 FlakPanther $7.95 $4.37 net net GHQ G087 Maus $7.95 $4.37 net net GHQ G088 Pz 38t w/20mm gun $7.95 $4.37 net net GHQ G089 PzJagd 38t '42 Alt version $7.95 $4.37 net net GHQ G090 Sd. Kfz 250 1 & 8 $7.95 $4.37 net net GHQ G091 Sd. Kfz 250 5 & 9 $7.95 $4.37 net net GHQ G092 Sd.Kfz 10/4 20mm FLAK $7.95 $4.37 net net GHQ G093 Sd.Kfz 250 7I &7II $7.95 $4.37 net net GHQ G094 Sd.Kfz 7/2 37mm FLAK $7.95 $4.37 net net GHQ G095 Sd.Kfz 7/1 20mm FLAK $7.95 $4.37 net net GHQ G096 Towed 20mm FLAK w/Protze $7.95 $4.37 net net GHQ G097 Krupp Protze light trucks $7.95 $4.37 net net GHQ G098 German Seated Infantry $7.95 $4.37 net net GHQ G099 SdKfz 251/C 1 & 10 halftracks $7.95 $4.37 net net GHQ G101 Pz. Gren. in action poses $7.95 $4.37 net net GHQ G102 SdKfz 251/C 7 engineer $7.95 $4.37 net net GHQ G103 SdKfz 251/C 3 & 11 radio $7.95 $4.37 net net GHQ G104 SdKfz 251/C 2 & 9 $7.95 $4.37 net net GHQ G105 SdKfz 251/C 16 Flamethrower $7.95 $4.37 net net GHQ G106 SdKfz 251/C Stuka zu Fuss $7.95 $4.37 net net GHQ G107 SdKfz 251/D 1 $7.95 $4.37 net net GHQ G108 SdKfz 10/1 1 ton prime mover $7.95 $4.37 net net GHQ G109 PaK 40 Sd. 11 & crews $7.95 $4.37 net net GHQ G111 Hummel 15cm SP Howitzers $7.95 $4.37 net net GHQ G112 Marder III 7.62 (r) $7.95 $4.37 net net GHQ G113 Pz II A/B/C $7.95 $4.37 net net GHQ G114 Pz II F $7.95 $4.37 net net GHQ G115 Pz I B $7.95 $4.37 net net GHQ G116 Marder II $7.95 $4.37 net net GHQ G117 Wespe 10.5cm SP Howitzers $7.95 $4.37 net net GHQ G118 Pz. Bef. Wg. Command Tanks $7.95 $4.37 net net GHQ G119 PzJager IB (SdKfz 101) $7.95 $4.37 net net GHQ G120 5cm PaK 38AT gun $7.95 $4.37 net net GHQ G121 15cm sIG33 Pz IB $7.95 $4.37 net net GHQ G122 37mm Flack towed $7.95 $4.37 net net GHQ G123 Quad 20mm Flak-towed $7.95 $4.37 net net GHQ G124 Towed sIG 33 Inf. How. $7.95 $4.37 net net GHQ G125 SdKfz 251/D 2 & 9 $7.95 $4.37 net net GHQ G126 SdKfz 251/D 8 ambulance $7.95 $4.37 net net GHQ G127 SdKfz 251/C 17 - FlaK 38 $7.95 $4.37 net net GHQ G128 SdKfz 251/D Pak 40 $7.95 $4.37 net net GHQ G129 SdKfz 251/D 21 - Drilling $7.95 $4.37 net net GHQ G130 43/41 PaK w/Sd. 7 Prime Movers (4) $7.95 $4.37 net This pack offers the most common version of the famous "88" on its anti-tank mount. The PaK 43/41 was ordered from the the Rheinmetall-Borsig Co. and coupled with existing parts. It was a brute to handle and its ungainly gun shield earned it the nickname "Scheunter" (Barndoor), but could knock out any Allied tank. This pack contains 2 deployed guns and 2 towed guns with the Sd. 7 prime movers. '96,net GHQ G131 Pz. 35 (t) tank (1) $7.95 $4.37 net net GHQ G132 Sd. 7 Prime Mover (5) $7.95 $4.37 net net GHQ G133 Sd. 9/1 FAMO F3 6 t. Crane (2) $7.95 $4.37 net net GHQ G134 S. Feld Haubitz 15cm M.18 w/halftracks (4 guns, 2 halftracks) $7.95 $4.37 net net GHQ G135 le. Feld Canone 10.5cm M.18 w/halftrack $7.95 $4.37 net net GHQ FR001 Char B-1 $7.95 $4.37 net net GHQ FR002 Somau S-35 $7.95 $4.37 net net GHQ FR003 Hotchkiss H-39 $7.95 $4.37 net net GHQ FR004 Panhard 178 $7.95 $4.37 net net GHQ FR005 Renault R-35 $7.95 $4.37 net net GHQ FR006 MCG 5: Halftrack $7.95 $4.37 net net GHQ FR007 Tracteur Blind $7.95 $4.37 net net GHQ FR008 Renault R-39 $7.95 $4.37 net net GHQ FR009 Hotchkiss H-40 $7.95 $4.37 net net GHQ IT001 M. 13/40 Medium Tank $7.95 $4.37 net net GHQ IT002 Autoblinda 41 Armoured Car $7.95 $4.37 net net GHQ IT003 Semovente 75mm $7.95 $4.37 net net GHQ IT004 Semovente 90mm $7.95 $4.37 net net GHQ IT005 3RO Lancia Heavy Truck $7.95 $4.37 net net GHQ IT006 L 6/40 Light Tank $7.95 $4.37 net net GHQ IT007 P 40 Heavy Tank $7.95 $4.37 net net GHQ IT008 M 11-39 Medium Tank $7.95 $4.37 net net GHQ IT009 Semovente 47mm $7.95 $4.37 net net GHQ IT010 Infantry Company $7.95 $4.37 net net GHQ IT011 Bersaglieri Inf. Co. $7.95 $4.37 net net GHQ IT012 20mm Breda AA gun w/trucks (4 guns, 2 trucks) $7.95 $4.37 net net GHQ IT013 47mm ATG gun w/trucks (4 guns, 2 trucks) $7.95 $4.37 net net GHQ IT014 SPA 35 20mm Portee AA guns $7.95 $4.37 net net GHQ IT015 SPA 35 Dovunque Medium Truck $7.95 $4.37 net net GHQ R001 T-34/76 Model 1941 $7.95 $4.37 net net GHQ R002 T-34/85 $7.95 $4.37 net net GHQ R003 KV-1 $7.95 $4.37 net net GHQ R004 KV-2 $7.95 $4.37 net net GHQ R005 JS-2 $7.95 $4.37 net net GHQ R006 SU-85 $7.95 $4.37 net net GHQ R007 KV-85 $7.95 $4.37 net net GHQ R008 SU-122 $7.95 $4.37 net net GHQ R010 SU-100 $7.95 $4.37 net net GHQ R011 JS-3 $7.95 $4.37 net net GHQ R012 GAZ 67b $7.95 $4.37 net net GHQ R013 7.62cm Gun "Crash Boom" $7.95 $4.37 net net GHQ R014 BA-64 $7.95 $4.37 net net GHQ R015 T-60 A $7.95 $4.37 net net GHQ R017 T-34/76 Model 1942 $7.95 $4.37 net net GHQ R018 T-34/76 Model 1943 $7.95 $4.37 net net GHQ R019 122mm & 152mm Howitzers $7.95 $4.37 net net GHQ R020 T-70 $7.95 $4.37 net net GHQ R021 SU-76 $7.95 $4.37 net net GHQ R022 Studebaker Truck $7.95 $4.37 net net GHQ R023 VT-34 ARV $7.95 $4.37 net net GHQ R024 KV-1 1940 $7.95 $4.37 net net GHQ R025 T-26 $7.95 $4.37 net net GHQ R026 KV-1S $7.95 $4.37 net net GHQ R027 BT-5 $7.95 $4.37 net net GHQ R028 SU-152 $7.95 $4.37 net net GHQ R029 T-28 $7.95 $4.37 net net GHQ R030 BM-13-N Katyusha $7.95 $4.37 net net GHQ R031 203mm How. '34 & Stalinetz $7.95 $4.37 net net GHQ R032 Russian Cavalry $7.95 $4.37 net net GHQ R033 BT-8 $7.95 $4.37 net net GHQ R034 Russian Infantry Co. (-Hvy Wpn Plat) $7.95 $4.37 net net GHQ R035 ISU-122 & 152 $7.95 $4.37 net net GHQ R036 Russian Inf. Hvy Weapons Pack $7.95 $4.37 net net GHQ R037 SU-76i $7.95 $4.37 net net GHQ R038 45mm Anti-Tank Guns $7.95 $4.37 net net GHQ R039 m17 MGMC Quad 50 cal. track $7.95 $4.37 net net GHQ R040 SU-57 Lend Lease Halftrack $7.95 $4.37 net net GHQ R041 100mm ATG $7.95 $4.37 net net GHQ R042 GAZ Trucks $7.95 $4.37 net net GHQ R043 ZIS Trucks $7.95 $4.37 net net GHQ R044 GAZ Anti-Aircraft Trucks $7.95 $4.37 net net GHQ R045 BA-10 Armored Car $7.95 $4.37 net net GHQ R046 57mm AT guns $7.95 $4.37 net net GHQ R047 37mm AA m.39 w/truck $7.95 $4.37 net net GHQ J001 Kyu-Go Type 95 Light Tank $7.95 $4.37 net net GHQ J002 Shinhoto Chi-Ha Medium Tank $7.95 $4.37 net net GHQ J003 Japanese Infantry Co. Type B $7.95 $4.37 net net GHQ J004 Japanese Inf. Hvy Weapons Pack $7.95 $4.37 net net GHQ J005 Amphibous Tank Type 2 Ka-Mi $7.95 $4.37 net net GHQ US001 M4A3E8 Sherman $7.95 $4.37 net net GHQ US002 M3 Lee $7.95 $4.37 net net GHQ US004 M3A1 Stuart $7.95 $4.37 net net GHQ US005 M7 Priest $7.95 $4.37 net net GHQ US007 2-1/2 Ton GMC Truck $7.95 $4.37 net net GHQ US008 105mm Howitzer $7.95 $4.37 net net GHQ US009 1-1/2 Ton Chevrolet Truck $7.95 $4.37 net net GHQ US010 155mm Howitzer $7.95 $4.37 net net GHQ US011 Jeeps $7.95 $4.37 net net GHQ US014 M4A3 Sherman $7.95 $4.37 net net GHQ US015 M4A3 Sherman $7.95 $4.37 net net GHQ US016 2-1/2 Ton GMC Fuel Truck $7.95 $4.37 net net GHQ US017 M36B1 Jackson $7.95 $4.37 net net GHQ US019 M8 Greyhound $7.95 $4.37 net net GHQ US020 M20 Utility Car $7.95 $4.37 net net GHQ US021 M10 Wolverine $7.95 $4.37 net net GHQ US022 M4A3E2 Jumbo Sherman $7.95 $4.37 net net GHQ US023 M4A1 Sherman $7.95 $4.37 net net GHQ US024 M36 Jackson $7.95 $4.37 net net GHQ US025 76mm Towed AT Gun $7.95 $4.37 net net GHQ US027 M12 and M30 $7.95 $4.37 net net GHQ US028 M5 and M5A1 Stuart $7.95 $4.37 net net GHQ US029 M8 Howitzer Carrier $7.95 $4.37 net net GHQ US030 M31 ARV $7.95 $4.37 net net GHQ US032 M26 Pershing $7.95 $4.37 net net GHQ US034 M24 Chaffee $7.95 $4.37 net net GHQ US037 GMC 2.5 T. Truck (Open Cab) $7.95 $4.37 net net GHQ US038 Dodge 1.5 T. Weapon Carrier $7.95 $4.37 net net GHQ US039 Dodge3/4 Ton Weapon Carrier $7.95 $4.37 net net GHQ US040 U.S. Inf Co. (Weapon Plattoon) $7.95 $4.37 net net GHQ US041 Infantry Heavy Weapons Pack $7.95 $4.37 net net GHQ US042 DUKW-353 $7.95 $4.37 net net GHQ US043 M18 Hellcat $7.95 $4.37 net net GHQ US044 LVT-2 $7.95 $4.37 net net GHQ US045 LVT (A) 1 $7.95 $4.37 net net GHQ US046 LCVP $7.95 $4.37 net net GHQ US047 LCM-3 with Sherman $7.95 $4.37 net net GHQ US048 LVT(A)4 $7.95 $4.37 net net GHQ US049 57 AT Gun w/crew P. Mover $7.95 $4.37 net net GHQ US050 Spl. Purp. Shermans $7.95 $4.37 net net GHQ US051 M3 & M3A1 Halftracks $7.95 $4.37 net net GHQ US052 M2 halftracks $7.95 $4.37 net net GHQ US053 M2 & M3 Troops $7.95 $4.37 net net GHQ US054 M2 & M3 Detail Pack $7.95 $4.37 net net GHQ US055 M16 Quad 50 Cal halftrack $7.95 $4.37 net net GHQ US056 M3 w/tarp cover $7.95 $4.37 net net GHQ US057 M4A1 Mortar Halftrack $7.95 $4.37 net net GHQ US058 Cargo & Tank trailer $7.95 $4.37 net net GHQ US059 White Scout Car $7.95 $4.37 net net GHQ US060 LVT-2 Waterline Model $7.95 $4.37 net net GHQ US061 75mm Pack How. & Prime Mov. $7.95 $4.37 net net GHQ US062 T30 75mm How. Halftrack $7.95 $4.37 net net GHQ US063 M15A1 37mm Halftrack $7.95 $4.37 net net GHQ US064 T19 105mm How. Halftrack $7.95 $4.37 net net GHQ US065 M3 TD w/75mm Halftrack $7.95 $4.37 net net GHQ US066 M15 Special w/40mm $7.95 $4.37 net net GHQ US067 Amphibian Jeep $7.95 $4.37 net net GHQ US068 M2 Towed M2 Long Tom How. $7.95 $4.37 net net GHQ US069 M29C Weasel $7.95 $4.37 net net GHQ US070 Mack 7.5 Ton Truck $7.95 $4.37 net net GHQ US071 M2 "Long Tom" in deployed position $7.95 $4.37 net net GHQ UK004 MATILDA II $7.95 $4.37 net net GHQ UK006 5.5in Gun and Howitzer $7.95 $4.37 net net GHQ UK007 M3 Grant $7.95 $4.37 net net GHQ UK010 Churchill $7.95 $4.37 net net GHQ UK011 M3 Honey $7.95 $4.37 net net GHQ UK013 Firefly Sherman $7.95 $4.37 net net GHQ UK014 Universal Carrier Mk II $7.95 $4.37 net net GHQ UK015 Achilles $7.95 $4.37 net net GHQ UK016 M4A1 Sherman $7.95 $4.37 net net GHQ UK017 M4A4 Sherman $7.95 $4.37 net net GHQ UK018 Valentine Mk II $7.95 $4.37 net net GHQ UK019 Bishop $7.95 $4.37 net net GHQ UK020 Cromwell Mk IV $7.95 $4.37 net net GHQ UK021 Challenger Tank Destroyer $7.95 $4.37 net net GHQ UK022 A.E.C. Mk 1 Armoured Car $7.95 $4.37 net net GHQ UK023 Comet Tank $7.95 $4.37 net net GHQ UK024 Bedford QLT $7.95 $4.37 net net GHQ UK025 Valentine Mk III & XI $7.95 $4.37 net net GHQ UK026 Bedford QLD & QLR $7.95 $4.37 net net GHQ UK027 British Inf. Company $7.95 $4.37 net net GHQ UK028 Morris 15cwt Truck $7.95 $4.37 net net GHQ UK029 Crusader I $7.95 $4.37 net net GHQ UK030 Crusader III $7.95 $4.37 net net GHQ UK031 Marmon Herrington Mk II $7.95 $4.37 net net GHQ UK032 Churchill AVRE $7.95 $4.37 net net GHQ UK033 M5A1 & M9A1 halftracks $7.95 $4.37 net net GHQ UK034 Staghound Armoured Car $7.95 $4.37 net net GHQ UK035 Seated Inf. for troop carriers $7.95 $4.37 net net GHQ UK036 Mk. VIB Lt. & AA Tank $7.95 $4.37 net net GHQ UK037 A9 Cruiser Tank $7.95 $4.37 net net GHQ UK038 A10 Cruiser Tank $7.95 $4.37 net net GHQ UK039 A 13 Cruiser Tank $7.95 $4.37 net net GHQ UK040 Otter Armoured Car $7.95 $4.37 net net GHQ UK041 C15 TA Armoured Truck $7.95 $4.37 net net GHQ UK042 CMP 15 cwt Truck $7.95 $4.37 net net GHQ UK043 CMP 3 ton Truck $7.95 $4.37 net net GHQ UK044 Inf. Heavy Weapons Asst. $7.95 $4.37 net net GHQ UK045 6 pd. AT gun w/crews $7.95 $4.37 net net GHQ UK046 Daimler Armoured Car $7.95 $4.37 net net GHQ UK047 Humber Arm. Car Mk IV $7.95 $4.37 net net GHQ UK048 Two Pound AT Gun $7.95 $4.37 net net GHQ UK049 25 pdr gun w/CMP Quad $7.95 $4.37 net net GHQ UK050 Daimler Dingo Scout Car $7.95 $4.37 net net GHQ UK051 Humber Arm. Car Mk. II $7.95 $4.37 net net GHQ UK052 Thornycroft 4x6 GS Lorry $7.95 $4.37 net Dec'96,net GHQ UK053 Archer $7.95 $4.37 net net GHQ G150 German Panther Company $28.50 $15.67 net net GHQ G151 German Tiger I Company $28.50 $15.67 net net GHQ G152 German Pz IV H Company $28.50 $15.67 net net GHQ G153 German Tiger II Company $28.50 $15.67 net net GHQ G154 German StuG III Company $28.50 $15.67 net net GHQ G155 German '44 Kampfgruppe $28.50 $15.67 net net GHQ G156 "Karl" Mortar Battery $28.50 $15.67 net net GHQ G157 Afrika Korps 1941 $28.50 $15.67 net '96,net GHQ G158 Afrika Korps 1942-43 $28.50 $15.67 net net GHQ R150 Soviet Medium Tank Battalion '43 $28.50 $15.67 net net GHQ R151 Soviet Medium Tank Battalion '44 $28.50 $15.67 net net GHQ R152 Soviet '44 Combat Team $28.50 $15.67 net net GHQ UK150 British Armoured Squad '44 $28.50 $15.67 net net GHQ UK151 West. Desert 1940 $28.50 $15.67 net net GHQ UK152 West. Desert 1941 $28.50 $15.67 net '96,net GHQ UK153 West. Desert '42-43 $28.50 $15.67 net net GHQ US150 US Medium Tank Company '44 $28.50 $15.67 net net GHQ US151 US Light Tank Company $28.50 $15.67 net net GHQ US152 US '44 Armored Infantry Team $28.50 $15.67 net net GHQ US153 US '44 Combat Team $28.50 $15.67 net net GHQ AC001 P-39 Airacobra $7.95 $4.37 net net GHQ AC007 P-51B Mustang $7.95 $4.37 net net GHQ AC008 Focke Wulf 190D $7.95 $4.37 net net GHQ AC009 Messerschmitt Bf 109G $7.95 $4.37 net net GHQ AC010 P-51B with Malcom Hood $7.95 $4.37 net net GHQ AC016 Hawker Hurricane $7.95 $4.37 net net GHQ AC019 P-38J Lightning $7.95 $4.37 net net GHQ AC027 I1-2m3 Sturmovik $7.95 $4.37 net net GHQ AC033 Ju 87G-1 Stuka $7.95 $4.37 net net GHQ VN001 River Monitor $10.50 $5.77 net net GHQ VN002 "Swift" Boats $9.95 $5.47 net net GHQ VN003 Armored Troop Carrier $10.50 $5.77 net net GHQ VN004 ATC (H) w/ helo deck $10.50 $5.77 net net GHQ VN005 Assault Support Patrol Bt $10.50 $5.77 net net GHQ VN006 River Patrol Craft $10.50 $5.77 net net GHQ VN007 LCM-8 large landing craft $10.50 $5.77 net net GHQ VN008 M 706 Cadillac Gage Com. $7.95 $4.37 net net GHQ VN010 M 56 "Scorpion" $7.95 $4.37 net net GHQ VN011 PBR Mk II $10.50 $5.77 net net GHQ VN012 PACV air cushion patrol $10.50 $5.77 net net GHQ VN013 Yabuta Boats $9.95 $5.47 net net GHQ VN014 Sampans $7.95 $4.37 net net GHQ VN015 M 41 "Bulldog" $7.95 $4.37 net net GHQ W001 T-62 $7.95 $4.37 net net GHQ W002 PT-76 $7.95 $4.37 net net GHQ W004 BRDM 2 Sagger $7.95 $4.37 net net GHQ W005 BMP-1 $7.95 $4.37 net net GHQ W007 ZSU 23/4 Shilka $7.95 $4.37 net net GHQ W008 ZSU 57/2 $7.95 $4.37 net net GHQ W012 BRDM 1 Swatter & Sagger $7.95 $4.37 net net GHQ W014 BRDM 2 $7.95 $4.37 net net GHQ W016 T-62A $7.95 $4.37 net net GHQ W017 BTR 60 P & PK 8 Wheeled $7.95 $4.37 net net GHQ W020 BTR 60 PB 8 Wheeled APC $7.95 $4.37 net net GHQ W021 BTR 50 tracked APC $7.95 $4.37 net net GHQ W022 T-72 Main Battle Tank $7.95 $4.37 net net GHQ W023 BRDM 3 AT5 Anti-Tank $7.95 $4.37 net net GHQ W024 BRDM 2 SA9 Anti-aircraft $7.95 $4.37 net net GHQ W026 BMD Airborne APC $7.95 $4.37 net net GHQ W027 SAU-122 SP Artillery $7.95 $4.37 net net GHQ W028 T-74 $7.95 $4.37 net net GHQ W029 KrAz 225B Heavy Truck $7.95 $4.37 net net GHQ W030 BTR 70 8 Wheeled APC $7.95 $4.37 net net GHQ W031 MTLB Tracked Engineer $7.95 $4.37 net net GHQ W032 SA-13 Anti-aircraft w/tracks $7.95 $4.37 net net GHQ W033 SAU-152 Tracked Artillery $7.95 $4.37 net net GHQ W034 OT-64 Pact Wheeled APC $7.95 $4.37 net net GHQ W035 BMP-2 newest APC $7.95 $4.37 net net GHQ W036 T-64 Main Battle Tank $7.95 $4.37 net net GHQ W037 OT-65 Czech APC $7.95 $4.37 net net GHQ W038 SO-120 (2S9) Airborne Gun $7.95 $4.37 net net GHQ W039 BMD-2 Airborne APC $7.95 $4.37 net net GHQ W040 "Straight Flush" & "Gainful" $7.95 $4.37 net net GHQ W041 Mod. Soviet Infantry Company $7.95 $4.37 net net GHQ W042 SA-6 "Gainful" SPAA $7.95 $4.37 net net GHQ W043 T-55A Early MBT $7.95 $4.37 net net GHQ W044 T-55M Late version MBT $7.95 $4.37 net net GHQ W045 T-80 newest MBT $7.95 $4.37 net net GHQ W046 T-80 w/reactive armor $7.95 $4.37 net net GHQ W047 Ural 375 Med. Truck $7.95 $4.37 net net GHQ W048 BM-21 Rocket Launcher $7.95 $4.37 net net GHQ W049 GAZ 66 Lt. Truck $7.95 $4.37 net net GHQ W050 SA-8 Gecko Wheeled SPAA $7.95 $4.37 net net GHQ W051 PTS-M Amphibian $7.95 $4.37 net net GHQ W052 AT-T Artillery Tractor $7.95 $4.37 net net GHQ W053 BTS-2T T-55 Recovery Tank $7.95 $4.37 net net GHQ W054 ACRV I & II artillery command $7.95 $4.37 net net GHQ W055 100mm ATG w/MTLB mover $7.95 $4.37 net net GHQ W056 D30 Howitzer w/Ural 375D $7.95 $4.37 net net GHQ W057 M-46 Howitzer w/AT $7.95 $4.37 net net GHQ W058 S-60 AA gun $7.95 $4.37 net net GHQ W059 ZPU-4 towed AA A $7.95 $4.37 net net GHQ W060 SCUD-B $7.95 $4.37 net net GHQ W061 BTR-80 $7.95 $4.37 net net GHQ W062 SS-21 Scarab $7.95 $4.37 net net GHQ W063 2S6 Tungusta $7.95 $4.37 net net GHQ W064 2S19 Mtsa-F 152mm SP Howitzer $7.95 $4.37 net Jan97,net GHQ W065 T-80 U Modern Russian MBT $7.95 $4.37 net net GHQ N003 M113A1 $7.95 $4.37 net net GHQ N004 M125A1 $7.95 $4.37 net net GHQ N005 M106A1 $7.95 $4.37 net net GHQ N006 M113A1 TOW $7.95 $4.37 net net GHQ N014 M114A1 $7.95 $4.37 net net GHQ N017 M48 Patton $7.95 $4.37 net net GHQ N019 M163 Vulcan $7.95 $4.37 net net GHQ N022 Chieftain Mk V $7.95 $4.37 net net GHQ N025 M113A1 A. Cavalry $7.95 $4.37 net net GHQ N026 M561 Gamma Goat $7.95 $4.37 net net GHQ N027 M88 and M57B ARVs $7.95 $4.37 net net GHQ N029 Centurion Mk V $7.95 $4.37 net net GHQ N030 M60 AVLB and M728 $7.95 $4.37 net net GHQ N034 M1 Abrams $7.95 $4.37 net net GHQ N038 M109 and M109A1 $7.95 $4.37 net net GHQ N041 Marder $7.95 $4.37 net net GHQ N042 LVTP-7 $7.95 $4.37 net net GHQ N044 Jagdpanzer-kanone $7.95 $4.37 net net GHQ N045 Raketenpanzer $7.95 $4.37 net net GHQ N047 Jaguar $7.95 $4.37 net net GHQ N048 M2 and M3 Bradley Devers $7.95 $4.37 net net GHQ N049 Cherry Picker TOW $7.95 $4.37 net net GHQ N050 548 Cargo Carrier $7.95 $4.37 net net GHQ N051 M577 Command Vehicle $7.95 $4.37 net net GHQ N052 Leopard II $7.95 $4.37 net net GHQ N053 MCV-80 Warrior $7.95 $4.37 net net GHQ N054 Fuchs TPZ-1 $7.95 $4.37 net net GHQ N055 Challenger $7.95 $4.37 net net GHQ N056 Scorpion $7.95 $4.37 net net GHQ N057 Scorpion 90mm $7.95 $4.37 net net GHQ N058 Scimitar $7.95 $4.37 net net GHQ N059 Spartan $7.95 $4.37 net net GHQ N060 Striker $7.95 $4.37 net net GHQ N061 M1A1 Abrams $7.95 $4.37 net net GHQ N062 M110-A2 $7.95 $4.37 net net GHQ N063 HUMMV M998 $7.95 $4.37 net net GHQ N064 MLRS $7.95 $4.37 net net GHQ N065 M-35 2-1/2 Ton Truck $7.95 $4.37 net net GHQ N066 AMX 10P $7.95 $4.37 net net GHQ N067 AMX 30 B2 $7.95 $4.37 net net GHQ N068 LAV-25 $7.95 $4.37 net net GHQ N069 LAV-TOW $7.95 $4.37 net net GHQ N070 M113-A3 $7.95 $4.37 net net GHQ N071 Spahpanzer Luchs $7.95 $4.37 net net GHQ N072 Leopard 1 A4 $7.95 $4.37 net net GHQ N073 Gepard $7.95 $4.37 net net GHQ N074 Roland $7.95 $4.37 net net GHQ N075 NATO Modern Infantry $7.95 $4.37 net net GHQ N076 YPR 765 TOW Launcher $7.95 $4.37 net net GHQ N077 M47 Patton $7.95 $4.37 net net GHQ N078 BPZ-2 ARV Bergepanzer $7.95 $4.37 net net GHQ N079 HUMMV (TOW) $7.95 $4.37 net net GHQ N080 HUMMV S250 & S250E $7.95 $4.37 net net GHQ N081 Iltis West German "Jeep" $7.95 $4.37 net net GHQ N082 MAN 5t Truck (W.Ger) $7.95 $4.37 net net GHQ N083 MAN 7.5t Truck (W.Ger) $7.95 $4.37 net net GHQ N084 MAN 10t Truck (W.Ger) $7.95 $4.37 net net GHQ N085 Unimog 2t Truck (W. Ger) $7.95 $4.37 net net GHQ N086 M935 US 5 ton truck $7.95 $4.37 net net GHQ N087 Leopard 1 A1A1 $7.95 $4.37 net net GHQ N088 FV-432 APC $7.95 $4.37 net net GHQ N089 FV-432 81mm Mortar $7.95 $4.37 net net GHQ N090 FV-438 Swingfire $7.95 $4.37 net net GHQ N091 Saladin Armored Car $7.95 $4.37 net net GHQ N092 Saracen APC $7.95 $4.37 net net GHQ N093 AML H-60 & H-90 Arm. Car $7.95 $4.37 net net GHQ N094 M551A1 Sheridan Tank $7.95 $4.37 net net GHQ N095 Cargo HEMTT (M977) $7.95 $4.37 net net GHQ N096 Fuel HEMTT (M978) $7.95 $4.37 net net GHQ N097 5 ton Wrecker (M816) $7.95 $4.37 net net GHQ N098 M60A3 Battle Tank $7.95 $4.37 net net GHQ N099 M60A3 w/reactive armor $7.95 $4.37 net net GHQ N100 YPR 765 IFV $7.95 $4.37 net net GHQ N101 M2A2 Bradley IFV $7.95 $4.37 net net GHQ N102 Challenger Mk II $7.95 $4.37 net net GHQ N103 WArrior IFV (upgraded armour) $7.95 $4.37 net net GHQ N104 M 198 towed how. $7.95 $4.37 net net GHQ N105 HUMMV M1038 $7.95 $4.37 net net GHQ N106 AMX 13 (75mm) Lt. tank $7.95 $4.37 net net GHQ N107 155mm GCT SPH $7.95 $4.37 net net GHQ N108 VAB-VCI (6x6) $7.95 $4.37 net net GHQ N109 LAV-Log & C $7.95 $4.37 net net GHQ N110 LAV-Mortar & Rec. $7.95 $4.37 net net GHQ N111 M998 Avenger HUMMV $7.95 $4.37 net net GHQ N112 VAB-VCI (4x4) $7.95 $4.37 net net GHQ N113 AMX-13 (90mm) Light Tank (5) $7.95 $4.37 net net GHQ N114 Fox Armored Car $7.95 $4.37 net net GHQ N115 M1A2 Abrams MBT $7.95 $4.37 net Dec'96,net GHQ N116 AMX-40 LeClerc MBT $7.95 $4.37 net net GHQ IS001 Centurion "Ben Gurion" $7.95 $4.37 net net GHQ IS002 "Super Sherman" $7.95 $4.37 net net GHQ IS003 "Isherman" $7.95 $4.37 net net GHQ IS004 "Panturion" $7.95 $4.37 net net GHQ IS005 M113 J "Zelda" $7.95 $4.37 net net GHQ IS006 Merkava $7.95 $4.37 net net GHQ RC001 Type-69 Heavy Tank $7.95 $4.37 net net GHQ RC002 K-63 tracked Personnel Carrier $7.95 $4.37 net net GHQ RC003 Type-63 Light Tank $7.95 $4.37 net net GHQ RC004 Type-69 I Heavy Tank $7.95 $4.37 net net GHQ AC003 Mig 27 Flogger $7.95 $4.37 net net GHQ AC004 F4E Phantom $7.95 $4.37 net net GHQ AC005 A-10 Warthog $7.95 $4.37 net net GHQ AC006 F-16 Falcon $7.95 $4.37 net net GHQ AC011 OH-6A Cavuse Helicopter $7.95 $4.37 net net GHQ AC012 MD 500 Defender copter $7.95 $4.37 net net GHQ AC013 Tornado MRCA $7.95 $4.37 net net GHQ AC014 MD 500 Def. with rotor sight $7.95 $4.37 net net GHQ AC015 Mig 23 Flogger $7.95 $4.37 net net GHQ AC017 F-15A Eagle $7.95 $4.37 net net GHQ AC018 Mi 24 Hind D Helicopter $7.95 $4.37 net net GHQ AC020 Mi 24 Hind A Helicopter $7.95 $4.37 net net GHQ AC021 UH-1D Huey Helicopter $7.95 $4.37 net net GHQ AC022 AH-1Q cobra Helicopter $7.95 $4.37 net net GHQ AC023 AH-64A apache Helicopter $7.95 $4.37 net net GHQ AC024 Kiowa Helicopter $7.95 $4.37 net net GHQ AC025 Bo 105 Helicopter $7.95 $4.37 net net GHQ AC026 Blackhawk Helicopter $7.95 $4.37 net net GHQ AC028 Modern Weap. Assortment $7.95 $4.37 net net GHQ AC029 Mi 8 Hip Helicopter $7.95 $4.37 net net GHQ AC030 Ka34 Hokum Helicopter $7.95 $4.37 net net GHQ AC031 AV8B Harrier Jump Jet $7.95 $4.37 net net GHQ AC032 SU-25 Frogfoot $7.95 $4.37 net net GHQ 111 120 Gun Ship: Ocean $10.50 $5.77 net net GHQ 121 80 Gun Ship: Bucentaure $10.50 $5.77 net net GHQ 131 74 Gun Ship: Achille $9.95 $5.47 net net GHQ 132 74 Gun Ship: Superbre $9.95 $5.47 net net GHQ 141 40 Gun Frigate $7.95 $4.37 net net GHQ 211 100 Gun Ship: Victory $10.50 $5.77 net net GHQ 221 98 Gun Ship: Boyne $10.50 $5.77 net net GHQ 231 74 Gun Ship: HMS Bellodona $9.95 $5.47 net net GHQ 241 32 Gun Frigate $7.95 $4.37 net net GHQ 251 18 Gun Brig $6.75 $3.71 net net GHQ 252 20 Gun Sloop $6.75 $3.71 net net GHQ 261 8 Gun Schooner $6.75 $3.71 net net GHQ 291 West Indies Merchantman $6.75 $3.71 net net GHQ 341 44 Gun Frigate: USS Constitution $7.95 $4.37 net net GHQ 391 12 Gun Baltimore Privateer $6.75 $3.71 net net GHQ 431 74 Gun Ship: El Montas $9.95 $5.47 net net GHQ 441 22 Gun Spanish Xebec $7.95 $4.37 net net GHQ GWG001 BB Knig (was GWG1) $10.50 $5.77 net net GHQ GWG002 CL Elbing (was GWG2) $6.75 $3.71 net net GHQ GWG003 TBD Z 109 (was GWG3) $6.75 $3.71 net net GHQ GWG004 BB Ostfriesland (was GWG4) $10.50 $5.77 net net GHQ GWG005 CB Derfflinger (was GWG5) $10.50 $5.77 net net GHQ GWG006 BB Pommern (was GWG6) $7.95 $4.37 net net GHQ GWG007 CA Gneisenau (was GWG7) $7.95 $4.37 net net GHQ GWG008 CB Moltke (was GWG8) $10.50 $5.77 net net GHQ GWG009 CL Leipzig $6.75 $3.71 net net GHQ GWG010 Westfalen (1) $10.50 $5.77 net net GHQ GWG011 Emden (1) $6.75 $3.71 net Emden and Dresden were launched in 1907-8, and then saw extensive pre-war service on foreign station. Dresden was scuttled after entrapment by Royal Navy cruisers off of Chile in March, 1915. Emden conducted a famous commerce raid in the Indian Ocean during the Fall of 1914 until it was sunk by the HMS Sydney in November of that year. net GHQ GWG012 CB Seydlitz (1) $10.50 $5.77 net net GHQ GWG013 TBD V67 Class (4) $6.75 $3.71 net net GHQ GWG014 BB Kaiser (1) $10.50 $5.77 net net GHQ GWG015 CL Madgeburg (1) $6.75 $3.71 net net GHQ GWG016 CB Von der Tann (1) $10.50 $5.77 net net GHQ GWG017 TBD S53 Class $6.75 $3.71 net net GHQ GWG018 BB Baden $10.50 $5.77 net net GHQ GWB001 BB Thunderer (was GWB1) $10.50 $5.77 net net GHQ GWB002 BB Colossus (was GWB2) $10.50 $5.77 net net GHQ GWB003 CB Lion (was GWB3) $10.50 $5.77 net net GHQ GWB004 CL Aurora (was GWB4) $6.75 $3.71 net net GHQ GWB005 CA Warrior (was GWB5) $7.95 $4.37 net net GHQ GWB006 TBD Ferret (was GWB6) $6.75 $3.71 net net GHQ GWB007 BB Queen Elizabeth (was GWB7) $10.50 $5.77 net net GHQ GWB008 CB Inflexible (was GWB8) $10.50 $5.77 net net GHQ GWB009 DD M Class (was GWB9) $6.75 $3.71 net net GHQ GWB010 BB Iron Duke (1) $10.50 $5.77 net net GHQ GWB011 BB Bellerophon (1) $10.50 $5.77 net The immediate successors to HMS Dreadnought, the Bellerophon class (Bellerophon, Temeraire and Superb) was nearly identical to the three in the St. Vincent class. All six ships served at Jutland (without damage), but none served after 1922. '96,net GHQ GWB012 BB Agincourt (1) $10.50 $5.77 net net GHQ GWB013 CL Weymouth $6.75 $3.71 net net GHQ GWB014 CB Indefatigable $10.50 $5.77 net net GHQ GWB015 BB Royal Oak (1) $10.50 $5.77 net net GHQ GWB016 BB King Edward VII (1) $7.95 $4.37 net net GHQ GWB017 BB Ajax $10.50 $5.77 net net GHQ GWB018 CL Bristol $6.75 $3.71 net Dec'96,net GHQ GWB019 BB Erin $10.50 $5.77 net net GHQ GEN001 BC Schornhorst $10.50 $5.77 net net GHQ GEN002 CL Kln $7.95 $4.37 net net GHQ GEN003 DD Karl Galster $6.75 $3.71 net net GHQ GEN004 BC Graf Spee $10.50 $5.77 net net GHQ GEN005 BB Bismarck $10.50 $5.77 net net GHQ GEN006 CA Prinz Eugen $7.95 $4.37 net net GHQ GEN007 DD Narvik Class $6.75 $3.71 net net GHQ GEN008 BB Schleswig-Holstein $7.95 $4.37 net net GHQ GEN009 U-Boats (Type VII) $6.75 $3.71 net net GHQ GEN010 CL Emden $6.75 $3.71 net net GHQ GEN011 CL Nrnberg $6.75 $3.71 net net GHQ GEN012 CL Leipzig $6.75 $3.71 net net GHQ GEN013 CV Graf Zeppelin $12.95 $7.12 net net GHQ GEN014 DD Maass Class $6.75 $3.71 net net GHQ GEN015 BB H-39 (1) $12.95 $7.12 net Jan97,net GHQ GEN016 AO Altmarck $7.95 $4.37 net net GHQ FRN001 CB Dunkerque $10.50 $5.77 net net GHQ FRN002 BB Richelieu $10.50 $5.77 net net GHQ FRN003 BB Lorraine $10.50 $5.77 net net GHQ FRN004 DD Fantasque class $6.75 $3.71 net net GHQ FRN005 DD Vauquelin class $6.75 $3.71 net net GHQ FRN006 CL La Galissoniere class $6.75 $3.71 net net GHQ FRN007 CA Foch $7.95 $4.37 net net GHQ FRN008 CA Algrie $7.95 $4.37 net net GHQ FRN009 DD Le Hardi class (3) $6.75 $3.71 net net GHQ RMN001 BB Giulio Cesare $10.50 $5.77 net net GHQ RMN002 BB Caio Duilio $10.50 $5.77 net net GHQ RMN003 BB Littorio $10.50 $5.77 net net GHQ RMN004 CA Zara $7.95 $4.37 net net GHQ RMN005 CL Giuseppe Garibaldi $6.75 $3.71 net net GHQ RMN006 DD Soldati $6.75 $3.71 net net GHQ RMN007 CL Attilio Regolo $6.75 $3.71 net net GHQ RMN008 CL Giussano Class $6.75 $3.71 net net GHQ RMN009 CL Duca D'Aosta $6.75 $3.71 net net GHQ RMN010 DD Turbine Class $6.75 $3.71 net net GHQ RMN011 DE Ciclone class $6.75 $3.71 net net GHQ RMN012 CA Trento $7.95 $4.37 net net GHQ RMN013 CL Cadorna $6.75 $3.71 net net GHQ RMN014 DD Navigatore Class $6.75 $3.71 net net GHQ RMN015 CA Bolzano $7.95 $4.37 net net GHQ RMN016 CA San Giorgio $7.95 $4.37 net net GHQ RMN017 CL Montecuccoli (1) $6.75 $3.71 net net GHQ RMN018 CV Aquila $12.95 $7.12 net net GHQ IJN001 CA Tone $7.95 $4.37 net net GHQ IJN002 CA Chikuma $7.95 $4.37 net net GHQ IJN003 CL Yahagi $6.75 $3.71 net net GHQ IJN004 CL Agano $6.75 $3.71 net net GHQ IJN005 DD Yugumo Class $6.75 $3.71 net net GHQ IJN006 DD Akitsuki $6.75 $3.71 net net GHQ IJN007 DD Suzutsuki $6.75 $3.71 net net GHQ IJN008 TTCL Kitakami $6.75 $3.71 net net GHQ IJN009 BB Kongo $10.50 $5.77 net net GHQ IJN010 BB Kirishima $10.50 $5.77 net net GHQ IJN011 CA Maya Class $7.95 $4.37 net net GHQ IJN012 CA Aoba $7.95 $4.37 net net GHQ IJN013 DD Shiratsuyu Class $6.75 $3.71 net net GHQ IJN014 CV Shokaku $12.95 $7.12 net net GHQ IJN015 BB Yamato $12.95 $7.12 net net GHQ IJN016 CL Jintsu $6.75 $3.71 net net GHQ IJN017 CA Mogami '42 $7.95 $4.37 net net GHQ IJN018 BB Nagato '42 $10.50 $5.77 net net GHQ IJN019 DE Matsu $6.75 $3.71 net net GHQ IJN020 DD Asashio $6.75 $3.71 net net GHQ IJN021 DD Kamikaze $6.75 $3.71 net net GHQ IJN022 DD Fubuki $6.75 $3.71 net net GHQ IJN023 CL Tenryu $7.95 $4.37 net net GHQ IJN024 CL Nagara $6.75 $3.71 net net GHQ IJN025 CV Junyo $12.95 $7.12 net net GHQ IJN026 BB Yamashiro $10.50 $5.77 net net GHQ IJN027 BB Ise $10.50 $5.77 net net GHQ IJN028 Hakusan Maru $6.75 $3.71 net net GHQ IJN029 I-19 Class Subs $6.75 $3.71 net net GHQ IJN030 CVL Ryujo $12.95 $7.12 net net GHQ IJN031 Carrier Based Airplanes $12.95 $7.12 net net GHQ IJN032 CA Kako $7.95 $4.37 net net GHQ IJN033 Naval Recon Planes $7.95 $4.37 net net GHQ IJN034 AV Chitose $12.95 $7.12 net net GHQ IJN035 Landbased Bombers $7.95 $4.37 net net GHQ IJN036 CA Myoko $7.95 $4.37 net net GHQ IJN037 CV Akagi $12.95 $7.12 net net GHQ IJN038 DD Hatsuharu Class $6.75 $3.71 net net GHQ IJN039 CV Hiryu $12.95 $7.12 net net GHQ IJN040 BBAV Hyuga (1) $10.50 $5.77 net net GHQ IJN041 CV Soryu $12.95 $7.12 net net GHQ USN001 CV-10 Yorktown $12.95 $7.12 net net GHQ USN002 BB-59 Massachusetts $10.50 $5.77 net net GHQ USN003 BB-60 Alabama $10.50 $5.77 net net GHQ USN004 CA-68 Baltimore $7.95 $4.37 net net GHQ USN005 CA-72 Pittsburg $7.95 $4.37 net net GHQ USN006 CL-51 Atlanta $6.75 $3.71 net net GHQ USN007 CL-95 Oakland $6.75 $3.71 net net GHQ USN008 DD Gearing class $6.75 $3.71 net net GHQ USN009 DD Sumner Class $6.75 $3.71 net net GHQ USN010 DD Craven Class $6.75 $3.71 net net GHQ USN011 DD Fletcher (Sq. Bdg.) $6.75 $3.71 net net GHQ USN012 PT Boats $6.75 $3.71 net net GHQ USN013 CL-58 Cleveland $7.95 $4.37 net net GHQ USN014 CL-40 Brooklyn $7.95 $4.37 net net GHQ USN015 CA-38 San Francisco $7.95 $4.37 net net GHQ USN016 DD Gleaves $6.75 $3.71 net net GHQ USN017 DD Fletcher (Rd. Bdg.) $6.75 $3.71 net net GHQ USN018 CV-2 Lexington $12.95 $7.12 net net GHQ USN019 BB-38 Pennsylvania '42 $10.50 $5.77 net net GHQ USN020 BB-56 Washington $10.50 $5.77 net net GHQ USN021 DD Benson Class $6.75 $3.71 net net GHQ USN022 DD Porter $6.75 $3.71 net net GHQ USN023 BB-46 Maryland 1942 $10.50 $5.77 net net GHQ USN024 BB-45 Colorado 1942 $10.50 $5.77 net net GHQ USN025 DD Selfridge Class $6.75 $3.71 net net GHQ USN026 BB-55 North Carolina $10.50 $5.77 net net GHQ USN027 BB-38 Pennsylvania '44 $10.50 $5.77 net net GHQ USN028 CA Northampton '42 $7.95 $4.37 net net GHQ USN029 BB-43 Tennessee '42 $10.50 $5.77 net net GHQ USN030 BB-63 Missouri '44 $12.95 $7.12 net net GHQ USN031 CV-8 Hornet $12.95 $7.12 net net GHQ USN032 BB-35 Texas $10.50 $5.77 net net GHQ USN033 BB-37 Oklahoma $10.50 $5.77 net net GHQ USN034 DD Paul Jones $6.75 $3.71 net net GHQ USN035 CL Detroit $6.75 $3.71 net net GHQ USN036 AO Neosho $7.95 $4.37 net net GHQ USN037 Liberty Ship $6.75 $3.71 net net GHQ USN038 Gato Class Submarines $6.75 $3.71 net net GHQ USN039 BB-41 Mississippi $10.50 $5.77 net net GHQ USN040 CA-25 Salt Lake City $7.95 $4.37 net net GHQ USN041 DMS Hamilton $6.75 $3.71 net net GHQ USN042 APD Kane $6.75 $3.71 net net GHQ USN043 Carrier Planes #1 $7.95 $4.37 net net GHQ USN044 Carrier Planes #2 $7.95 $4.37 net net GHQ USN045 DE Buckley $6.75 $3.71 net net GHQ USN046 DE Butler $6.75 $3.71 net net GHQ USN047 Recon Planes $7.95 $4.37 net net GHQ USN048 Landbased Bombers $7.95 $4.37 net net GHQ USN049 Landbased Fighters $7.95 $4.37 net net GHQ USN050 DD Farragut class $6.75 $3.71 net net GHQ USN051 DD Mahan class $6.75 $3.71 net net GHQ USN052 CVL-22 Independence $12.95 $7.12 net net GHQ USN053 CV-14 Ticonderoga $12.95 $7.12 net net GHQ USN054 Landing Assault Craft $10.50 $5.77 net net GHQ USN055 Landing Support Craft $12.95 $7.12 net net GHQ USN056 Landing Ship, Dock $6.75 $3.71 net net GHQ USN057 BB-44 California 1944 $10.50 $5.77 net net GHQ USN058 BB-48 West Virginia 1944 $10.50 $5.77 net net GHQ USN059 BB-43 Tennessee 1943 $10.50 $5.77 net net GHQ USN060 BB-33 Arkansas 1942 $10.50 $5.77 net net GHQ USN061 BB-39 Arizona 1941 $10.50 $5.77 net net GHQ USN062 CVE-73 Gambier Bay $10.50 $5.77 net net GHQ USN063 CV-7 Wasp (1) $12.95 $7.12 net net GHQ USN064 CL-50 Helena (1) $7.95 $4.37 net net GHQ USN065 BB-67 Montana (1) $12.95 $7.12 net Dec'96,net GHQ USN066 CV-16 Lexington 1944 $12.95 $7.12 net net GHQ UKN001 BB Warspite $10.50 $5.77 net net GHQ UKN002 CA Suffolk $7.95 $4.37 net net GHQ UKN003 DD Tribal Class $6.75 $3.71 net net GHQ UKN004 CV Furious $12.95 $7.12 net net GHQ UKN005 DD "H" Class $6.75 $3.71 net net GHQ UKN006 DD "J" Class $6.75 $3.71 net net GHQ UKN007 CL Leander $6.75 $3.71 net net GHQ UKN008 CA Exeter $7.95 $4.37 net net GHQ UKN009 BB Rodney $10.50 $5.77 net net GHQ UKN010 BB King George V $10.50 $5.77 net net GHQ UKN011 CLAA Calcutta $7.95 $4.37 net net GHQ UKN012 CA Frobisher $7.95 $4.37 net net GHQ UKN013 CL Dunedin $7.95 $4.37 net net GHQ UKN014 MV Gran $6.75 $3.71 net net GHQ UKN015 CLAA Dido $6.75 $3.71 net net GHQ UKN016 "U" Class Submarines $6.75 $3.71 net net GHQ UKN017 DE Hunt Class $6.75 $3.71 net net GHQ UKN018 Flower Class Corvettes $6.75 $3.71 net net GHQ UKN019 CM Manxman $7.95 $4.37 net net GHQ UKN020 BB Revenge $10.50 $5.77 net net GHQ UKN021 CB Renown $10.50 $5.77 net net GHQ UKN022 CL Manchester $7.95 $4.37 net net GHQ UKN023 CV Illustrious $12.95 $7.12 net net GHQ UKN024 BB Valiant $10.50 $5.77 net net GHQ UKN025 CL Fiji $7.95 $4.37 net net GHQ UKN026 CL Arethusa $6.75 $3.71 net net GHQ UKN027 CV Ark Royal $12.95 $7.12 net net GHQ UKN028 Queen Mary $18.50 $9.25 net net GHQ UKN029 CB Hood $10.50 $5.77 net net GHQ UKN030 CB Repulse 1941 (1) $10.50 $5.77 net '96,net GHQ UKN031 CV Eagle (1) $12.95 $7.12 net net GHQ UKN032 BB Barham (1) $10.50 $5.77 net net GHQ HSN001 CG Slava $10.50 $5.77 net net GHQ HSN002 DDG Sovromenny $7.95 $4.37 net net GHQ HSN003 FFL Nanuchka (3) $6.75 $3.71 net net GHQ HSN004 FFg Krivak II $6.75 $3.71 net net GHQ HSN005 DDG Udaloy $7.95 $4.37 net net GHQ HSN006 CVHG Kiev $18.50 $9.25 net net GHQ HSN007 SSN Victor III (3) $6.75 $3.71 net net GHQ HSN008 SSN Oscar (3) $6.75 $3.71 net net GHQ HSN009 SS Kilo (3) $6.75 $3.71 net net GHQ HSN010 ASW Aircraft $7.95 $4.37 net net GHQ HSN011 Backfire Squadron $7.95 $4.37 net net GHQ HSN012 Strike Aircraft $7.95 $4.37 net net GHQ HSN013 BCGN Kirov $12.95 $7.12 net net GHQ HUS001 CG Bunker Hill $10.50 $5.77 net net GHQ HUS002 FFG O. H. Perry $7.95 $4.37 net net GHQ HUS003 FFG Knox $7.95 $4.37 net net GHQ HUS004 CVN 71 T. Roosevelt $29.95 $16.47 net net GHQ HUS005 BB-61 Iowa $12.95 $7.12 net net GHQ HUS006 PFH Pegasus (3) $6.75 $3.71 net net GHQ HUS007 SSN Los Angeles class (3) $6.75 $3.71 net net GHQ HUS008 SSN Sturgeon class (3) $6.75 $3.71 net net GHQ HUS009 Carrier Strike Aircraft $12.95 $7.12 net net GHQ HUS010 SAC Bomber Aircraft $7.95 $4.37 net net GHQ HUS011 Landbased Aircraft $7.95 $4.37 net net GHQ HUS012 CGN California $10.50 $5.77 net net GHQ HUS013 DDG Arleigh Burke $7.95 $4.37 net net GHQ HUS014 DDG Spruance $7.95 $4.37 net net GHQ HUS015 SS Norway liner $18.50 $10.18 net net GHQ HRN001 CVL Invincible $18.50 $9.25 net net GHQ HRN002 FFG Amazon $7.95 $4.37 net net GHQ HRN003 FFG Broadsword $7.95 $4.37 net net GHQ HRN004 DDG Sheffield $7.95 $4.37 net net GHQ HRN005 SSN Trafalgar $6.75 $3.71 net net GHQ BB001 Bunker Box Storage Case $3.95 $2.17 net net GHQ D004 Vietnam River Assault Division $5.75 $3.16 net net GHQ D005 WWII German Tactical Numbers White $3.25 $1.79 net net GHQ D006 WWII German Tactical Numbers Black $3.25 $1.79 net net GHQ D007 WWII German Tactical Numbers Red $3.25 $1.79 net net GHQ D008 WWII Russian Tactical Numbers White $3.25 $1.79 net net GHQ D009 WWII Russian Tactical Numbers Red $3.25 $1.79 net net GHQ D010 West German & Canadian NATO $3.25 $1.79 net net GHQ D011 WWII German Crosses $3.25 $1.79 net net GHQ D012 Ambulance Red Crosses $3.25 $1.79 net net GHQ TM001 Flatland Hexes $4.50 $2.48 net net GHQ TM002 Stream and River Hexes $4.50 $2.48 net net GHQ TM003 Low Hill Hexes $4.50 $2.48 net net GHQ TM004 Mountain Hexes $4.50 $2.48 net net GHQ TMA01 Dk. Green Tree Kit $4.50 $2.48 net net GHQ TMA02 Lt. Green Tree Kit $4.50 $2.48 net net GHX GH0100 Gamescape Set $130.00 $78.00 net Identical in part to our very successful Battlescape Set, but without printed hex grid on it's surface. The perfect starter set for miniaturists who want an open playing surface. 58 pieces, covering over 22 feet of tabletop, produces a rectangular layout. Jan97,net GHX GH0105 Worldpac Gamescape Set (Green) $135.00 $81.00 net Bring unmatched 3-D realism to your tabletop display! Based on GeoHexs world renowned Gamescape Set, this elegant system contains: 41 pre-finished landscape shapes a matching 4' x 6' Gamescape map a matching stream and forest cloth lichen in complementary colors This is a complete terrain system in a box with one of the most compact, most flexible starter sets ever offered. Includes 24 cornerlocks and set-up instructions. net GHX GH0110 Hill Set $67.00 $40.20 net An excellent starter set for the economic-minded wargamer! Or a perfect island set for naval gaming. It is also a useful addition to our other terrain sets. It contains 25 pieces in an all smooth-sloped contour mix of five defferent shapes with a dozen corner locks included. net GHX GH0120 Rough Hill Set $67.00 $40.20 net The same as 'The Hill Set' only with sheer wall pieces. This 25 piece charmer lets you add steep hills and impassable obstacles to the small tabletop. net GHX GH0140 Rough Terrain Set $122.00 $73.20 net The perfect companion to our Gamescape or Master Terrain sets. This 46 piece charmer lets you add steep hills and impassable obstacles to the small tabletop. net GHX GH0170 Mountain Set $83.00 $49.80 net Take your tabletop gaming to new heights! Our newest system, Mountainscape will let you model rugged landscape like never before. Each shape pictured at right has a rugged, handcrafted face and is three times the height of our other terrain pieces! Fully compatible with our slope and rough terrain systems, this 23 piece beauty will add that custom look to your existing layout or can be used as a stand alone landscape system with our mats. Available in green or desert color flocking and in either Gamescape or Battlescape format. net GHX GH0180 Mountainscape Expander $56.00 $33.60 net Our newest accesory lets you go up with ease and adds three new shapes to you Mountainscape Set to Boot! While the triple thick flat parts speed your set-up time and let you go higher, faster, the two transition shapes really add to the versatility of your set. And additional shapes let you model more stand-alone momoliths or add another layer to the mountain. Now a sloped hill can become mountain or you can put a sloped area in a mountainside! 13 pieces, available in either green or desert color, and in either Gamescape or Battlescape Format. net GHX GH1301 Expander Set w/1" Roads $122.00 $73.20 net Now you can add roads to Gamescape and double the amount of table covered to boot!! 35 pieces, covering over 23 square feet, and includes 23 reverible hexes with roads printed on the back, and three contour shapes with roads up the face. net GHX GH1302 Expander Set w/2" Roads $122.00 $73.20 net Now you can add roads to Gamescape and double the amount of table covered to boot!! 35 pieces, covering over 23 square feet, and includes 23 reverible hexes with roads printed on the back, and three contour shapes with roads up the face. net GHX GH1501 Sunken 1" Road Set $122.00 $73.20 net The set so many of you demanded! Create sunken roadways, hillsides, defiles, roadcuts, canals, etc. Allows sunken crossroads and intersections and provides transition pieces and ramps to allow your road to pop out of the side of a hill or rise up to level. A truly original, flexible and unique accessory for any GEO-HEX setup. Contains 44 pieces, including 3 sheets of road paper. net GHX GH1502 Sunken 2" Road Set $122.00 $73.20 net The set so many of you demanded! Create sunken roadways, hillsides, defiles, roadcuts, canals, etc. Allows sunken crossroads and intersections and provides transition pieces and ramps to allow your road to pop out of the side of a hill or rise up to level. A truly original, flexible and unique accessory for any GEO-HEX setup. Contains 44 pieces, including 3 sheets of road paper. net GHX GH1601 Master Terrain System w/1" Roads $375.00 $225.00 net The largest and most comprehensive set for miniatures ever produced. Over 64 square feet of tabletop landscape!! This system can bury a ping pong table with pieces to spare! 135 pieces, includes 44 reversible hexes and half hexes, and 5 contour shapes with roads up the face. net GHX GH1602 Master Terrain System w/2" Roads $375.00 $225.00 net The largest and most comprehensive set for miniatures ever produced. Over 64 square feet of tabletop landscape!! This system can bury a ping pong table with pieces to spare! 135 pieces, includes 44 reversible hexes and half hexes, and 5 contour shapes with roads up the face. net GHX PSL03G Half Sloped Edge Hex (Edge to Edge) (2) $6.75 $4.05 net A sloped partial hex covering two sixths of a hex. Two pieces. net GHX PSL04G 2/3 Sloped Edge Hex (1) $4.00 $2.40 net A sloped partial hex covering three sixths of a hex. One pieces. net GHX PSL05G 3/4 Sloped Edge Hex (1) $4.00 $2.40 net A sloped partial hex covering three sixths of a hex. One pieces. net GHX PSL06G 7/8 Sloped Edge Hex (1) $4.00 $2.40 net A sloped partial hex covering three sixths of a hex. One pieces. net GHX PSL07G Ridge, Sloped Edge (Corner to Corner) (1) $4.00 $2.40 net A sloped partial hex covering three sixths of a hex. One pieces. net GHX PSL12G Corner (2) & Edge (2) Slopes $10.00 $6.00 net Two single point sloped corners and two one hexside sloped pieces. Four pieces. net GHX PRH03G Half Sheer Edge Hex (Edge to Edge) (2) $6.75 $4.05 net net GHX PRH04G 2/3 Sheer Edge Hex (1) $4.00 $2.40 net net GHX PRH05G 3/4 Sheer Edge Hex (1) $4.00 $2.40 net net GHX PRH06G 7/8 Sheer Edge Hex (1) $4.00 $2.40 net net GHX PRH07G Ridge, Sheer Edge (Corner to Corner) (1) $4.00 $2.40 net net GHX PRH12G Corner (2) & Edge (2) Sheer Edges $10.00 $6.00 net net GHX PAV14 Gamescape Skull Cave Pack (3) $24.50 $14.70 net net GHX PAV23 Gamescape Cave Face $13.75 $8.25 net net GHX PAV24 Gamescape Cave Set $45.00 $25.31net net GHX PTN03G Half Hex, 1/2 Sloped (2) $9.00 $5.40 net net GHX PTN04G 3/4 Hex, 1/2 Sloped (2) $10.00 $6.00 net net GHX PTN07G Ridge, 1/2 Sloped (1) $5.00 $3.00 net net GHX PTN12G Corner (2) & Edge (2) 1/2 Sloped $12.25 $7.35 net net GHX PRD02G1 1/4 Sloped Hex w/1" Road (2) $7.75 $4.65 net net GHX PRD03G1 Half Sloped Hex w/1" Road (Edge to Edge) (2) $8.50 $5.10 net net GHX PRD04G1 2/3 Sloped Hex w/1" Road (1) $5.00 $3.00 net net GHX PRR02G1 1/4 Sheer Edge Hex w/1" Road (2) $7.75 $4.65 net net GHX PRR03G1 Half Sheer Edge Hex w/1" Road (Edge to Edge) (2) $8.50 $5.10 net net GHX PRR04G1 2/3 Sheer Edge Hex w/1" Road (1) $5.00 $3.00 net net GHX PRR02G2 1/4 Sheer Edge Hex w/2" Road (2) $7.75 $4.65 net net GHX PRR03G2 Half Sheer Edge Hex w/2" Road (Edge to Edge) (2) $8.50 $5.10 net net GHX PRR04G2 2/3 Sheer Edge Hex w/2" Road (1) $5.00 $3.00 net net GHX PSK03G1 1/2 Dividing 1" Road (Edge to Edge) (2 pc.) (2) $6.75 $4.05 net net GHX PSK24G1 1/3 Dividing 1" Road (2 pc.) (2) $6.75 $4.05 net net GHX PSK91G1 Level to Sunken 1" Road up the Middle (2) $10.00 $6.00 net net GHX PSK92G1 Level to Sunken 1" Road Along the Side (2) $10.00 $6.00 net net GHX PSK03G2 1/2 Dividing 2" Road (Edge to Edge) (2 pc.) (2) $6.75 $4.05 net net GHX PSK24G2 1/3 Dividing 2" Road (2 pc.) (2) $6.75 $4.05 net net GHX PSK91G2 Level to Sunken 2" Road up the Middle (2) $10.00 $6.00 net net GHX PSK92G2 Level to Sunken 2" Road Along the Side (2) $10.00 $6.00 net net GHX PFH60G Full Hex (2) $7.25 $4.35 net net GHX PFH61G 1/2 Hex (Corner to Corner) (2) $4.00 $2.40 net net GHX PFH62G 1/2 Hex (Edge to Edge) (2) $4.00 $2.40 net net GHX PFH64G 1/4 Hex (4) $5.00 $3.00 net net GHX PFHJ71G1 Full Hex With 4-way 1" Crossroads (1) $5.00 $3.00 net net GHX PFHJ72G1 Full Hex With Long 1" T-Intersection (1) $5.00 $3.00 net net GHX PFHJ73G1 Full Hex With Short 1" T-Intersection (1) $5.00 $3.00 net net GHX PFHJ74G1 Full Hex With Long 1" Y-Intersection (1) $5.00 $3.00 net net GHX PFHJ75G1 Full Hex With Short 1" Y-Intersection (1) $5.00 $3.00 net net GHX PFHR50G1 Full Hex w/Straight 1" Road up the Middle (2) $9.50 $5.70 net net GHX PFHR51G1 Full Hex w/Straight 1" Road Along the Side (2) $9.50 $5.70 net net GHX PFHR52G1 Full Hex w/Crooked 1" Road up the Middle (2) $9.50 $5.70 net net GHX PFHR53G1 Full Hex w/Crooked 1" Road Along the Side (2) $9.50 $5.70 net net GHX PFHR54G1 Full Hex w/1" Road Bend (Adjasent Edges) (2) $9.50 $5.70 net net GHX PFHR55G1 1/2 Hex (Corner to Corner) w/1" Road on Angle (2) $5.00 $3.00 net net GHX PFHR56G1 1/2 Hex (Corner to Corner) w/1" Road Short Way (2) $5.00 $3.00 net net GHX PFHR57G1 1/2 Hex (Corner to Corner) w/1" Road Long Way (2) $5.00 $3.00 net net GHX PFHR58G1 1/2 Hex (Edge to Edge) w/1" Road Short Way (2) $5.00 $3.00 net net GHX PFHR59G1 1/2 Hex (Edge to Edge) w/1" Road on Angle (2) $5.00 $3.00 net net GHX PFH080 Full Hex (1) $6.25 $3.75 net Our new triple height hex for use with the new mountainscape packs. One piece. net GHX PFH81G Half Hex (2) (Corner to Corner) $6.65 $3.99 net Two half hexes, cut the long way, of our new triple height hexes for use with our mountianscape packs. Two pieces. net GHX PFH82G Half Hex (2) (Edge to Edge) $6.65 $3.99 net Two half hexes, cut the short way, of our new triple height hexes for use with our mountianscape packs. Two pieces. net GHX PFH84G Quarter Hex (4) $6.65 $3.99 net Four quarter hexes of our new triple height hexes for use with our mountianscape packs. Four pieces. net GHX PMR03G Half Hex (2) $11.75 $7.05 net Single packs of mountain pieces.Two sixths of a hex with ravine edges. Two identical pieces. net GHX PMR04G 2/3 Hex (1) $6.65 $3.99 net Single packs of mountain pieces. Three sixths of a hex with ravine edges. One piece. net GHX PMR05G 3/4 Hex (1) $6.65 $3.99 net Single packs of mountain pieces. Four sixths of a hex with ravine sides One piece. net GHX PMR06G 7/8 Hex (1) $6.65 $3.99 net Single packs of mountain pieces. Five sixths of a hex with ravine sides One piece. net GHX PMR07G Ridge (Corner to Corner) (1) $6.65 $3.99 net Single packs of mountain pieces. Ravine crest ridge. One piece. net GHX PMR12G Sides (2) & Corners (2) $19.50 $11.70 net Single packs of mountain pieces. This pack contains two sets of a ravine cutting through a mountains half hex. 4 pieces. net GHX PTR03G Slope to Mountain Transition (1) $24.50 $14.70 net Transition pack from regular slope to ridge and vice versa. Two pieces. net GHX PTR22 Gamescape Mountainscape Ramp - Center $11.00 $6.60 net net GHX PTR33L Gamescape Mountainscape Ramp - Left $13.25 $7.95 net net GHX PTR33R Gamescape Mountainscape Ramp - Right $13.25 $7.95 net net GHX PTR44 Gamescape Mountainscape Ramp - Center Wide $16.65 $9.99 net net GHX GH0300 Battlescape Set $158.00 $94.80 net Identical in part to our very successful Battlescape Set, but without printed hex grid on it's surface. The perfect starter set for miniaturists who want an open playing surface. 58 pieces, covering over 22 feet of tabletop, produces a rectangular layout. Jan97,net GHX GH0305 Worldpac Battlescape Set (Green) $165.00 $99.00 net Based on GeoHexs awardwinning Battlescape Set, Worldpac Battlescape is both a terrain system and a hexagon grid gameboard rolled into one. Use boardgame rules and movement system with little or no change. Includes: 41 pre-finished landscape shapes printed with a 1-1/2" hex grid a matching 4' x 6' Battlescape map a matching stream and forest cloth lichen in complementary colors A complete terrain system in a box with 24 cornerlocks and set-up instructions. net GHX GH0310 Hill Set $80.00 $48.00 net An excellent starter set for the economic-minded wargamer! Or a perfect island set for naval gaming. It is also a useful addition to our other terrain sets. It contains 25 pieces in an all smooth-sloped contour mix of five defferent shapes with a dozen corner locks included. net GHX GH0320 Rough Hill Set $80.00 $48.00 net The same as ' The Hill Set' only with sheer wall pieces. This 25 piece charmer lets you add steep hills and impassable obstacles to the small tabletop. net GHX GH0340 Rough Terrain Set $142.00 $85.20 net The perfect companion to our Gamescape or Master Terrain sets. This 46 piece charmer lets you add steep hills and impassable obstacles to the small tabletop. net GHX GH0370 Mountain Set $100.00 $60.00 net Take your tabletop gaming to new heights! Our newest system, Mountainscape will let you model rugged landscape like never before. Each shape pictured at right has a rugged, handcrafted face and is three times the height of our other terrain pieces! Fully compatible with our slope and rough terrain systems, this 23 piece beauty will add that custom look to your existing layout or can be used as a stand alone landscape system with our mats. Available in green or desert color flocking and in either Gamescape or Battlescape format. net GHX GH0380 Mountainscape Expander $67.00 $40.20 net Our newest accessory lets you go up with ease and adds three new shapes to you Mountainscape Set to Boot! While the triple thick flat parts speed your set-up time and let you go higher, faster, the two transition shapes really add to the versatility of your set. And additional shapes let you model more stand-alone momoliths or add another layer to the mountain. Now a sloped hill can become mountain or you can put a sloped area in a mountainside! 13 pieces, available in either green or desert color, and in either Gamescape or Battlescape Format. net GHX GH3301 Expander Set w/1" Roads $142.00 $85.20 net Now you can add roads to Gamescape and double the amount of table covered to boot!! 35 pieces, covering over 23 square feet, and includes 23 reverible hexes with roads printed on the back, and three contour shapes with roads up the face. net GHX GH3501 Sunken 1" Road Set $142.00 $85.20 net The set so many of you demanded! Create sunken roadways, hillsides, defiles, roadcuts, canals, etc. Allows sunken crossroads and intersections and provides transition pieces and ramps to allow your road to pop out of the side of a hill or rise up to level. A truly original, flexible and unique accessory for any GEO-HEX setup. Contains 44 pieces, including 3 sheets of road paper. net GHX GH3601 Master Terrain System w/1" Roads $460.00 $276.00 net The largest and most comprehensive set for miniatures ever produced. Over 64 square feet of tabletop landscape!! This system can bury a ping pong table with pieces to spare! 135 pieces, includes 44 reversible hexes and half hexes, and 5 contour shapes with roads up the face. net GHX BAS03G Half Sloped Edge Hex (Edge to Edge) (2) $8.50 $5.10 net A sloped partial hex covering two sixths of a hex. Two pieces. net GHX BAS04G 2/3 Sloped Edge Hex (1) $5.00 $3.00 net A sloped partial hex covering three sixths of a hex. One pieces. net GHX BAS05G 3/4 Sloped Edge Hex (1) $5.00 $3.00 net A sloped partial hex covering three sixths of a hex. One pieces. net GHX BAS06G 7/8 Sloped Edge Hex (1) $5.00 $3.00 net A sloped partial hex covering three sixths of a hex. One pieces. net GHX BAS07G Ridge, Sloped Edge (Corner to Corner) (1) $5.00 $3.00 net A sloped partial hex covering three sixths of a hex. One pieces. net GHX BAS12G Corner (2) & Edge (2) Slopes $11.75 $7.05 net Two single point sloped corners and two one hexside sloped pieces. Four pieces. net GHX BAR03G Half Sheer Edge Hex (Edge to Edge) (2) $8.50 $5.10 net net GHX BAR04G 2/3 Sheer Edge Hex (1) $5.00 $3.00 net net GHX BAR05G 3/4 Sheer Edge Hex (1) $5.00 $3.00 net net GHX BAR06G 7/8 Sheer Edge Hex (1) $5.00 $3.00 net net GHX BAR07G Ridge, Sheer Edge (Corner to Corner) (1) $5.00 $3.00 net net GHX BAR12G Corner (2) & Edge (2) Sheer Edges $11.75 $7.05 net net GHX BCV14 Battlescape Skull Cave Pack (3) $27.75 $16.65 net net GHX BCV23 Battlescape Cave Set $15.50 $9.30 net net GHX BCV24 Battlescape Cave Face $50.00 $30.00 net net GHX BAT03G Half Hex, 1/2 Sloped (2) $10.50 $6.30 net net GHX BAT04G 3/4 Hex, 1/2 Sloped (2) $11.75 $7.05 net net GHX BAT07G Ridge, 1/2 Sloped (1) $6.00 $3.60 net net GHX BAT12G Corner (2) & Edge (2) 1/2 Sloped $14.00 $8.40 net net GHX BDA02G1 1/4 Sloped Hex w/1" Road (2) $9.00 $5.40 net net GHX BDA03G1 Half Sloped Hex w/1" Road (Edge to Edge) (2) $9.50 $5.70 net net GHX BDA04G1 2/3 Sloped Hex w/1" Road (1) $6.00 $3.60 net net GHX BDA02G2 1/4 Sloped Hex w/2" Road (2) $9.00 $5.40 net net GHX BDA03G2 Half Sloped Hex w/2" Road (Edge to Edge) (2) $9.50 $5.70 net net GHX BDA04G2 2/3 Sloped Hex w/2" Road (1) $6.00 $3.60 net net GHX BDR02G1 1/4 Sheer Edge Hex w/1" Road (2) $9.00 $5.40 net net GHX BDR03G1 Half Sheer Edge Hex w/1" Road (Edge to Edge) (2) $9.50 $5.70 net net GHX BDR04G1 2/3 Sheer Edge Hex w/1" Road (1) $6.00 $3.60 net net GHX BDR02G2 1/4 Sheer Edge Hex w/2" Road (2) $9.00 $5.40 net net GHX BDR03G2 Half Sheer Edge Hex w/2" Road (Edge to Edge) (2) $9.50 $5.70 net net GHX BDR04G2 2/3 Sheer Edge Hex w/2" Road (1) $6.00 $3.60 net net GHX BAK03G1 1/2 Dividing 1" Road (Edge to Edge) (2 pc.) (2) $8.50 $5.10 net net GHX BAK24G1 1/3 Dividing 1" Road (2 pc.) (2) $8.50 $5.10 net net GHX BAK91G1 Level to Sunken 1" Road up the Middle (2) $11.75 $7.05 net net GHX BAK92G1 Level to Sunken 1" Road Along the Side (2) $11.75 $7.05 net net GHX BAK03G2 1/2 Dividing 2" Road (Edge to Edge) (2 pc.) (2) $8.50 $5.10 net net GHX BAK24G2 1/3 Dividing 2" Road (2 pc.) (2) $8.50 $5.10 net net GHX BAK91G2 Level to Sunken 2" Road up the Middle (2) $11.75 $7.05 net net GHX BAK92G2 Level to Sunken 2" Road Along the Side (2) $11.75 $7.05 net net GHX BAH60G Full Hex (2) $8.50 $5.10 net net GHX BAH61G 1/2 Hex (Corner to Corner) (2) $5.00 $3.00 net net GHX BAH62G 1/2 Hex (Edge to Edge) (2) $5.00 $3.00 net net GHX BAH64G 1/4 Hex (4) $6.00 $3.60 net net GHX BAHJ71G1 Full Hex With 4-way 1" Crossroads (1) $6.00 $3.60 net net GHX BAHJ72G1 Full Hex With Long 1" T-Intersection (1) $6.00 $3.60 net net GHX BAHJ73G1 Full Hex With Short 1" T-Intersection (1) $6.00 $3.60 net net GHX BAHJ74G1 Full Hex With Long 1" Y-Intersection (1) $6.00 $3.60 net net GHX BAHJ75G1 Full Hex With Short 1" Y-Intersection (1) $6.00 $3.60 net net GHX BAHR50G1 Full Hex w/Straight 1" Road up the Middle (2) $10.50 $6.30 net net GHX BAHR51G1 Full Hex w/Straight 1" Road Along the Side (2) $10.50 $6.30 net net GHX BAHR52G1 Full Hex w/Crooked 1" Road up the Middle (2) $10.50 $6.30 net net GHX BAHR53G1 Full Hex w/Crooked 1" Road Along the Side (2) $10.50 $6.30 net net GHX BAHR54G1 Full Hex w/1" Road Bend (Adjasent Edges) (2) $10.50 $6.30 net net GHX BAHR55G1 1/2 Hex (Corner to Corner) w/1" Road on Angle (2) $6.00 $3.60 net net GHX BAHR56G1 1/2 Hex (Corner to Corner) w/1" Road Short Way (2) $6.00 $3.60 net net GHX BAHR57G1 1/2 Hex (Corner to Corner) w/1" Road Long Way (2) $6.00 $3.60 net net GHX BAHR58G1 1/2 Hex (Edge to Edge) w/1" Road Short Way (2) $6.00 $3.60 net net GHX BAHR59G1 1/2 Hex (Edge to Edge) w/1" Road on Angle (2) $6.00 $3.60 net net GHX BAHJ71G2 Full Hex With 4-way 2" Crossroads (1) $6.00 $3.60 net net GHX BAHJ72G2 Full Hex With Long 2" T-Intersection (1) $6.00 $3.60 net net GHX BAHJ73G2 Full Hex With Short 2" T-Intersection (1) $6.00 $3.60 net net GHX BAHJ74G2 Full Hex With Long 2" Y-Intersection (1) $6.00 $3.60 net net GHX BAHJ75G2 Full Hex With Short 2" Y-Intersection (1) $6.00 $3.60 net net GHX BAHR50G2 Full Hex w/Straight 2" Road up the Middle (2) $10.50 $6.30 net net GHX BAHR51G2 Full Hex w/Straight 2" Road Along the Side (2) $10.50 $6.30 net net GHX BAHR52G2 Full Hex w/Crooked 2" Road up the Middle (2) $10.50 $6.30 net net GHX BAHR53G2 Full Hex w/Crooked 2" Road Along the Side (2) $10.50 $6.30 net net GHX BAHR54G2 Full Hex w/2" Road Bend (Adjasent Edges) (2) $10.50 $6.30 net net GHX BAHR55G2 1/2 Hex (Corner to Corner) w/2" Road on Angle (2) $6.00 $3.60 net net GHX BAHR56G2 1/2 Hex (Corner to Corner) w/2" Road Short Way (2) $6.00 $3.60 net net GHX BAHR57G2 1/2 Hex (Corner to Corner) w/2" Road Long Way (2) $6.00 $3.60 net net GHX BAHR58G2 1/2 Hex (Edge to Edge) w/2" Road Short Way (2) $6.00 $3.60 net net GHX BAHR59G2 1/2 Hex (Edge to Edge) w/2" Road on Angle (2) $6.00 $3.60 net net GHX BAH080 Full Hex (1) $7.25 $4.35 net Our new triple height hex for use with the new mountainscape packs. One piece. net GHX BAH81G Half Hex (2) (Corner to Corner) $7.75 $4.65 net Two half hexes, cut the long way, of our new triple height hexes for use with our mountianscape packs. Two pieces. net GHX BAH82G Half Hex (2) (Edge to Edge) $7.75 $4.65 net Two half hexes, cut the short way, of our new triple height hexes for use with our mountianscape packs. Two pieces. net GHX BAH84G Quarter Hex (4) $7.75 $4.65 net Four quarter hexes of our new triple height hexes for use with our mountianscape packs. Four pieces. net GHX BMS03G Half Hex (2) $13.25 $7.95 net Single packs of mountain pieces.Two sixths of a hex with ravine edges. Two identical pieces. net GHX BMS04G 2/3 Hex (1) $7.75 $4.65 net Single packs of mountain pieces. Three sixths of a hex with ravine edges. One piece. net GHX BMS05G 3/4 Hex (1) $7.75 $4.65 net Single packs of mountain pieces. Four sixths of a hex with ravine sides One piece. net GHX BMS06G 7/8 Hex (1) $7.75 $4.65 net Single packs of mountain pieces. Five sixths of a hex with ravine sides One piece. net GHX BMS07G Ridge (Corner to Corner) (1) $7.75 $4.65 net Single packs of mountain pieces. Ravine crest ridge. One piece. net GHX BMS12G Sides (2) & Corners (2) $21.00 $12.60 net Single packs of mountain pieces. This pack contains two sets of a ravine cutting through a mountains half hex. 4 pieces. net GHX BTS03G Slope to Mountain Transition (1) $27.75 $16.65 net Transition pack from regular slope to ridge and vice versa. Two pieces. net GHX BTS22 Battlescape Mountainscape Ramp - Center $13.25 $7.95 net net GHX BTS33L Battlescape Mountainscape Ramp - Left $16.65 $9.99 net net GHX BTS33R Battlescape Mountainscape Ramp - Right $16.65 $9.99 net net GHX BTS44 Battlescape Mountainscape Ramp - Center Wide $20.00 $12.00 net GHX CBS001 Somerset University Mech Faclilty $30.00 This Mech Shed from Somerset University was seen then destroyed in the first episode of the animated series. This 16-piece resin kit with instructions assembles in minutes. The bays can be modeled so that they are opened or closed, and it holds up to 4 mechs. The finished model is over 7" long, 3" high and 3.75" deep. GHX CBS002 Comstar FTL Message Center Building - w/rooftop antenna array $18.00 GHX CBS003 Comstar FTL Generator Facility - 2 building set $15.00 GHX CBS004 Comstar FTL Barracks & Armory - 2 building set $15.00 GHX FT001 Flight Bases (4) $6.50 Each of the Full Thrust ships comes with a base that is available separately as well in a multipack. Contains four bases and posts for mounting your "other" ships. GHX FT002 Wings & Things (19) $6.50 19 little add-ons for players to customize their ships. Includes three sets of wings, missiles, sensor pods, hatch doors, and more. Perfect for players that want to make their ships look a bit different than their competition. GHX FT201 Kilo Class Fighters (12) $6.50 GHX FT202 Lenov Class Scoutships (3) $6.50 GHX FT203 Nanuchka Class Corvettes (3) $6.50 GHX FT204 Novgorod Class Frigates (2) $6.50 GHX FT205 Warsaw Class Destroyers (2) $6.50 GHX FT206 Tibet Class Light Cruiser (1) $6.50 GHX FT207 Beijing Class Escort Cruiser (1) $6.50 GHX FT208 Gorshkov Class Heavy Cruiser (1) $6.50 GHX FT209 Manchuria Class Battlecruiser (1) $7.50 GHX FT210 Petrograd Class Battleship (1) $8.50 GHX FT211 Rostov Class Battledreadnought (1) $8.50 GHX FT212 Komorov Class Superdreadnought (1) $9.50 GHX FT213 Konstantin Class Attack Carrier (1) $9.50 GHX FT214 Tsiolkovsky Class Light Carrier (1) $9.50 GHX FT221 Kiska Class Heavy Fighters (12) $9.50 GHX FT401 Ra'San Class Fighters (12) $6.50 GHX FT402 Lu'Dak Class Intruders (3) $6.50 GHX FT403 Ka'Tak Class Strikers (3) $6.50 GHX FT404 Da'Kak Class Frigates (2) $6.50 GHX FT405 Di'Tok Class Destroyers (2) $6.50 GHX FT406 Vo'Bek Class Hunter Cruiser (1) $6.50 GHX FT407 Si'Tek Class Patrol Cruiser (1) $6.50 GHX FT408 Va'Dok Class Heavy Cruiser (1) $6.50 GHX FT409 Ti'Dak Class Battlecruiser (1) $7.50 GHX FT410 Ko'Vol Class Battleship (1) $8.50 GHX FT411 Lo'Vok Class Battledreadnought (1) $8.50 GHX FT412 Yu'Kas Class Superdreadnought (1) $9.50 GHX FT413 Ko'San Class Strike Carrier (1) $9.50 GHX FT421 Va'San Class Heavy Fighters (12) $6.50 GHX FT501 Adler Class Fighters (12) $6.50 GHX FT502 Falke Class Scoutships (3) $6.50 GHX FT503 Strochen Class Fighters (3) $6.50 GHX FT504 Ehrenhold Class Frigates (2) $6.50 GHX FT505 Waldberg Class Destroyers (2) $6.50 GHX FT506 Kronprinz Wilhelm Class Light Cruiser (1) $6.50 GHX FT507 Radetzky Class Escort Cruiser (1) $6.50 GHX FT508 Markgraf Class Heavy Cruiser (1) $6.50 GHX FT509 Maximillian Class Battlecruiser (1) $7.50 GHX FT510 Maria Von Burgund Class Battleship (1) $8.50 GHX FT511 Szent Isvan Class Battledreadnought (1) $8.50 GHX FT512 Von Tegetthoff Class Superdreadnought (1) $11.00 GHX FT513 Der Theuerdank Class Fighter Carrier (1) $11.00 GHX FT521 Wespe Class Heavy Fighters (12) $6.50 May'96 GHX FT601 Mirage IX Class Fighters (12) $6.50 GHX FT602 Mistral Class Scoutships (3) $6.50 GHX FT603 Athena Class Corvettes (3) $6.50 GHX FT604 Ibiza Class Frigates (2) $6.50 GHX FT605 San Miguel Class Destroyers (2) $6.50 GHX FT606 Suffren Class Light Cruiser (1) $6.50 GHX FT607 Milan Class Escort Cruiser (1) $6.50 GHX FT608 Jerez Class Heavy Cruiser (1) $6.50 GHX FT609 Ypres Class Battlecruiser (1) $7.50 GHX FT610 Roma Class Battleship (1) $8.50 '96 GHX FT611 Bonaparte Class Battledreadnought (1) $8.50 May'96 GHX FT612 Foch Class Superdreadnought (1) $9.50 '96 GHX FT613 Bologna Class Light Carrier (1) $9.50 May'96 GHX FT614 Jeanne D'Arc Class Attack Cruiser (1) (was FT613) $11.50 GHX FT621 Camerone Class Heavy Fighters (12) $6.50 '96 GHX FT302 Clark Class Exploration/Survey Cruiser (1) $8.50 '96 GHX FT305 Hamburg Class Heavy Modular Freighter (1) $8.50 GHX FT306 Bustler Class Deep Space Tug (1) $7.50 GHX FT307 Antares Class FTL Shuttles (2) $7.50 GHX FT308 Medium Freighter (1) $7.50 GHX FT309 Medium Freighter (1) $8.50 GHX FT310 System Defense Cruiser (1) $6.50 GHX FT101 Firestorm Class Fighters (12) $6.50 GHX FT102 Harrison Class Scoutships (3) $6.50 GHX FT103 Arapaho Class Corvettes (3) $6.50 GHX FT104 Miyazaki Class Frigates (2) $6.50 GHX FT105 Ticonderoga Class Destroyers (2) $6.50 GHX FT106 Hoshino Class Light Cruiser (1) $6.50 GHX FT107 Furious Class Escort Cruiser (1) $6.50 GHX FT108 Vandenburg Class Heavy Cruiser (1) $6.50 GHX FT109 Majestic Class Battlecruiser (1) $7.50 GHX FT110 Victoria Class Battleship (1) $8.50 GHX FT111 Avalon Class Battledreadnought (1) $8.50 GHX FT112 Valley Forge Class Superdreadnought (1) $9.50 GHX FT113 Inflexible Class Light Fleet Carrier (1) $9.50 GHX FT114 Ark Royal Class Fleet Command Carrier (1) $9.50 GHX FT121 Phantom Class Heavy Fighters (12) $6.50 GHX SGA101 L7A3 Rifle Section w/Closed Helmet Visor (3) $5.75 GHX SGA102 L7A3 Rifle Section w/Open Helmet Visor (3) $5.75 GHX SGA103 L7A3 Rifle Command w/Closed Helmet Visor (3) $5.75 GHX SGA104 L7A3 Rifle Command w/Open Helmet Visor (3) $5.75 GHX SGA105 Heavy Weapons Section (3) $5.75 GHX SGA106 Heavy Weapons Command Section (3) $5.75 GHX SGA107 Sniper Section (3) $5.75 GHX SGA108 Command Section in Beret (3) $5.75 GHX SGA109 Forward Observer/Recon Team (3) $5.75 GHX SGE201 KI-72 Rifle Section, Open Helmet (3) $5.75 GHX SGE202 KI-72 Rifle Section, Open Helmet Cammo Cape (3) $5.75 GHX SGE203 KI-72 Rifle Command, Open Helmet (3) $5.75 GHX SGE204 KI-72 Rifle Command, Open Helmet Cammo Cape(3) $5.75 GHX SGE205 Heavy Weapons Section (3) $5.75 GHX SGE206 Heavy Weapons Command Section (3) $5.75 GHX SGE207 Sniper Section (3) $5.75 GHX SGE208 Command/Recon Section (3) $5.75 GHX SGN301 Troopers w/Combat Rifles in Full Armor (3) $5.75 GHX SGN302 Rifle Command Section in Full Armor (3) $5.75 GHX SGN303 Plasma Gun Section in Full Armor (3) $5.75 GHX SGN304 Heavy Weapons (Missile) Section in Full Armor (3) $5.75 GHX SGN305 Heavy Weapons Command Section (3) $5.75 GHX SGN306 Forward Observer/Recon Team (3) $5.75 GHX SGN351 Power Armor Trooper w/anti-personnel weapon (APW) (2) $5.75 GHX SGN352 Power Armor Trooper w/twin rocket packs & APW (2) $5.75 GHX SGN353 Power Armor Support Trooper w/heavy point fire plasma gun (2) $5.75 GHX SGN354 Power Armor Support Trooper w/multi-shot SLAM rocket launcher (2) $5.75 GHX SGN355 Power Armor Support Trooper w/heavy squad automatic weapon (SAW) (2) $5.75 GHX SGN356 Power Armor Squad Leader w/comm equipment & APW (2) $5.75 GHX SGN357 Power Armor Support Trooper w/missile launcher (2) $5.75 GHX NPC101 Rifle Section w/Command (3) $5.75 GHX NPC102 Heavy Weapons Section w/Command (3) $5.75 GHX SGA151 PA Trooper w/anti-personnel weapon (APW) & standard backpack (2) $5.75 GHX SGA152 PA Support Trooper w/twin over-shoulder missile packs & APW (2) $5.75 GHX SGA153 PA Support Trooper w/heavy point fire railgun (2) $5.75 GHX SGA154 PA Support Trooper w/anti-vehicle missile launcher (2) $5.75 GHX SGA155 PA Support Trooper w/heavy squad support weapon & ammo feed backpack (2) $5.75 GHX SGA156 PA Squad Leader w/communication equipment backpack & APW (2) $5.75 GHX SGF401 FSE Colonial Legionnaires w/FA-75 Combat Rifle in Helmet $5.75 GHX SGF402 FSE Colonial Legionnaires w/FA-75 Combat Rifle in Kepi $5.75 GHX SGF403 FSE Colonial Legionnaires Command Section (Officer, NCO & ECM Tropper) (3) $5.75 GHX SGF404 FSE Colonial Legionnaires Heavy Weapons Section (3) $5.75 GHX SGF405 FSE Colonial Legionnaires Recon/Sniper Section $5.75 GHX SGI501 Infantry in clamshell torso armor and Keffiyeh headdress w/APW (3) $5.75 GHX SGI502 Command Section in torso armor and semi-visored helmets w/SAW gunner (3) $5.75 GHX SGI503 Troopers in helmets w/missile launchers & APW (3) $5.75 GHX SGI504 Command Section w/sniper and ECM tech & NCO in Keffiyeh (3) $5.75 GHX SGP601 Infantry w/assault rifles in helmets & bush caps (3) $5.75 GHX SGP602 Infantry w/assault rifles, bareheaded w/medic figure (3) $5.75 GHX SGP603 Machine gunners &trooper w/missile launcher (3) $5.75 GHX SGP604 Command Section w/sniper & ECM tech in bush cap (3) $5.75 GHX SGM701 Mercenaries w/combat rifle & squad leader in berets (3) $5.75 GHX SGM702 Mercenaries w/combat rifle & squad leader in bush hats (3) $5.75 GHX SGM703 Mercenaries w/squad automatic weapons (SAW) in helmets & beret (3) $5.75 GHX SGM704 Mercenaries w/missile launchers & various headdress (3) $5.75 GHX SGU801 UN Troopers & command in hardsuits w/Infantry Power Weapon (IPW) (3) $5.75 GHX SGU802 Female UN Troopers & command in hardsuits w/IPW (3) $5.75 GHX SGU803 Troopers in hardsuits w/medikit/ammo box & IPW (3) $5.75 GHX SGU804 Troopers w/Squad Plasma Weapon (SPW) 82 in hardsuits (3) $5.75 net GHX GSMAT-D Gamescape Desert Tan Mat (4'x6') $38.00 $22.80 net net GHX GSMAT-DX Battlescape Desert Tan Mat (4'x6') $45.00 $27.00 net net GHX GSMAT-G Gamescape Green Mat (4'x6') $38.00 $22.80 net net GHX GSMAT-GX Battlescape Green Mat (4'x6') $45.00 $27.00 net net GHX GSMAT-O Gamescape Starscape Mat (4'x6') $34.00 $20.40 net net GHX GSMAT-OX Battlescape Starscape Mat (4'x6') (was GSMAT-0) $40.00 $24.00 net net GHX GSMAT-S Gamescape Seascape Mat (4'x6') $34.00 $20.40 net net GHX GSMAT-SX Battlescape Seascape Mat (4'x6') $40.00 $24.00 net GHX GSMAT-IC Silent Death: The Next Millenium Mat $35.00 This 4'x3.5' black cloth mat displays a riot of stars in red, blue, yellow and white, and a gorgeous nebula floating in the distance. The colors will fluoresce under a black light! The cloth is overlayed with a 1.5" hexgrid and bears the Silent Death logo. net GHX GSNS-O Near Space Objects Mat $11.50 $6.90 net net GHX GSNS-OX Near Space Objects w/Hexgrid $13.50 $8.10 net net GHX GSDR Gamescape Dirt Road (2) $7.75 $4.65 net net GHX GSDR-X Battlescape Dirt Road (2) $8.75 $5.25 net net GHX GSFF-B Gamecape Farm Field, Barren $6.75 $4.05 net net GHX GSFF-BX Battlescape Farm Field, Barren $7.75 $4.65 net net GHX GSFF-G Gamecape Farm Field, Green $6.75 $4.05 net net GHX GSFF-GX Battlescape Farm Field, Green $7.75 $4.65 net net GHX GSFF-H Gamecape Farm Field, Harvest $6.75 $4.05 net net GHX GSFF-HX Battlescape Farm Field, Harvest $7.75 $4.65 net net GHX GSFL-G Gamecape Forest Floor, Green $6.75 $4.05 net net GHX GSFL-GX Battlecape Forest Floor, Green $7.75 $4.65 net net GHX GSSC Gamescape Stream (2) $7.75 $4.65 net net GHX GSSC-X Battlescape Stream (2) $8.75 $5.25 net R GHX GJT001 Samantha $2.99 R GHX GJT002 Jessica $2.99 R GHX GJT003 Josie $2.99 R GHX GJT004 Marta $2.99 R GHX GJT005 Demona $2.99 R GHX GJT006 Sister Chastity $2.99 R GHX GJT007 Leila $2.99 R GHX GJT008 Yuki - Flower of the East $2.99 R GHX GJT009 Ayami - Naughty Japanese Girl $2.99 R GHX GJT010 Anna $2.99 R GHX GJT011 Susie - Nude Captive in Manacles $2.99 R GHX GJT012 Carrie - The "Mercenary" $2.99 GHX FWT01 TRITON IV Tracked Tank (5) $6.50 GHX FWT02 TRITON IV GEV/Grav Tank (5) $6.50 GHX FWT04 DEIMOS Heavy GEV/Grav Tank (3) $6.50 GHX FWT05 DEIMOS/IO (FWT04 w/Lg. Turret) (3) $6.50 GHX FWT06 GANYMEDE Superheavy GEV/Grav (3) $6.50 GHX FWT07 ULTRATRON Tracked Superheavy Tank (3) $6.50 GHX FWT11 JUPITER IIA Tracked Medium Tank (4) $6.50 GHX FWT14 DEIMOS HH Twin Mount Turret (3) $6.50 GHX FWT17 ANDROMEDA HH Twin Mount Turret (3) $6.50 GHX FWT19 ANDROMEDA/SP (w/FWT11 Turret) (3) $6.50 GHX FWT21 GANYMEDE HH Twin Mount Turret (3) $6.50 GHX FWT30 TRITON DEFENDER AA Vehicle (Tracked) (5) $6.50 GHX FWT31 TRITON DEFENDER AA Vehicle (GEV/Grav) (5) $6.50 GHX FWT37 SIMCAT Tracked Main Battletank (5) $6.50 GHX FWT38 SYCAT Tracked AA Tank (5) $6.50 GHX FWT39 SYMTOR GEV Main Battletank (5) $6.50 GHX FWT40 SYTOR GEV AA Tank (5) $6.50 GHX FWT41 SIMBAT Grav Main Battletank (5) $6.50 GHX FWT42 SIMBAT Grav AA Tank (5) $6.50 GHX FWT44 WOLFCAT (Tracked Tank w/Lt. Turret) (5) $6.50 GHX FWT45 WOLFTOR GEV Tank (5) $6.50 GHX FWT46 WOLFBAT Grav Tank (5) $6.50 GHX FW103 TRITON IV IFV (Tracked) (5) $6.50 GHX FW104 TRITON IV IFV (GEV/Grav) (5) $6.50 GHX FWG001 Grunts Advancing - Infantry in Full Kit (5) $6.50 GHX FWM08 TRITON IV Tracked Missile Launcher (5) $6.50 GHX FWM09 TRITON IV GEV/Grav Missile Launcher (5) $6.50 GHX FWM10 PT-124 Lt. Grav Missile Carrier (5) $6.50 GHX FWSV05 Tracked Ammunition Carrier (5) $6.50 GHX FWSV08 Police/Military Security GEV Van (5) $6.50 GHX FWSV09 Tracked Armored Engineer Vehicle (5) $6.50 GHX FWSV10 CIVILIAN Vehicles (10) - (5 diff.) $6.50 GHX FWSV11 Heavy Semi-Trailer w/Flatbed Trailer (2) $6.50 GHX FWSV14 Cargo pods (2), Ammo Carrier Pods (2), Hydraulic Crane Booms (2) $6.50 For use with GHX #FWSV11 and GHX #FWSV16 (HEMTT Heavy Flatbed Truck). GHX FWSV16 HEMTT Heavy Flatbed Truck (4) $6.50 GHX FWAC01 TRITONIAN II APC (tracked) (5) $6.50 GHX FWAC02 TRITONIAN II APC (GEV/Grav) (5) $6.50 GHX FWAC09 PT-124 Lt. Grav Command Vehicle (5) $6.50 GHX FWAC10 PT-124 Lt. Grav MICV (5) $6.50 GHX FWA04 HELLCAT Tracked SP Gun (5) $6.50 GHX FWA05 HELLTOR GEV SP Gun (5) $6.50 GHX FWA06 HELLBAT Grav SP Gun (5) $6.50 GHX FWF01 VALDERIK SA-36 Hvy. Ground Attack Craft (1) $6.50 GHX FWF02 PHOENIX SA-17 Lt. Ground Attack Fighter (1) $6.50 GHX FWFA1 Missiles & Underwing Pods for Fighters & VTOL's (28) $6.50 GHX FWV01 PISCES SV-68 Scout VTOL (2) $6.50 GHX FWV02 TIGA AV-72 Attack VTOL (2) $6.50 GHX FWV03 TIGA AV-4 Gunship VTOL (2) $6.50 GHX FWV04 BOXCAR VT-40 Transport VTOL (2) $6.50 GHX FWV05 ARIES AV-55 Attack VTOL (2) $6.50 GHX FWV06 V-RANGER II Scout/Civilian VTOL (2) $6.50 GHX FWV11 CENTAUR Recon/Strike VTOL (2) $6.50 GHX FWR01 GUNBOAT w/Missile Systems (2) $6.50 GHX FWR02 PATROL BOAT (2) $6.50 GHX FWR03 Tactical Assault Boats (for infantry) $6.50 GMS 10504 Federation Cruiser (plastic) $4.50 GMS 10505 Federation Destroyer (plastic) $4.50 GMS 10506 Federation Scout Ship (plastic) $4.50 GMS 10507 Federation Dreadnought (plastic) $4.50 GMS 10508 Federation Tug (plastic) $4.50 GMS 10602 K-Type Battlecruiser $6.00 GRE CAT'94 Grenadier Miniatures 1994 Catalog free GRE 0001 Giant Liche Lord (1) $5.99 GRE 0009 Titan (1) $5.99 op GRE 0011 Undead Giant Cyclops (1) $5.99 GRE 0018 Griffon (1) $5.99 GRE 0025 Lord of Death (1) $5.99 GRE 0032 Underworld Boatman (1) $5.99 GRE 0034 Unicorn (1) $5.99 GRE 0035 Snow Giant (1) $5.99 GRE 0039 Demon (1) $5.99 GRE 0062 Battle Troll (1) $5.99 GRE 0064 Female Centaurs (2) $5.99 GRE 0065 Manticore (1) $5.99 GRE 0301 Djinni/Efriti (2) $4.99 GRE 0302 Dragon Turtle (1) $4.99 GRE 0303 Elementals #1 (2) $4.99 GRE 0304 Elementals #2 (2) $4.99 op,lead GRE 0305 Were Creatures $4.25 op,lead GRE 0308 Orcs (3) $4.25 op,lead GRE 0309 Kobolds (4) $4.25 op,lead GRE 0310 Zombies (3) $4.25 op,lead GRE 0312 Fighting Men (3) $4.25 GRE 0313 Storm Giant (1) $4.99 GRE 0314 Manticore and Owl Beast (2) $4.99 GRE 0315 Flying Carpet with Crew (4) $4.99 GRE 0316 Monsters of Legend (3) $4.99 GRE 0317 Umberbulk (1) $4.99 GRE 0318 Dwarf Hydra (1) $4.99 GRE 0319 Death Giant (1) $4.99 GRE 0320 Sylvan Creatures (3) $4.99 GRE 0321 Demon (1) $4.99 GRE 0322 Frost Princess (1) $4.99 GRE 0323 Armored Balrog (1) $4.99 GRE 0324 Pond Dragon (1) $4.99 GRE 0325 Marsh Dragon (1) $4.99 GRE 0326 Hippogriff (1) $4.99 GRE 0327 Orc Dragon Rider (1) $5.99 GRE 0328 Magic Users (3) $5.99 GRE 0329 Old World Dragon (1) $5.99 GRE 0330 Cliff Dragon (1) $5.99 GRE 0331 Undead (Mummy & Zombie) (2) $4.50 GRE 0332 Rats & Spiders (2 each) $4.50 GRE 0333 Iron Golem (1) $4.50 2" tall w/lots-o-rivets. Looks good. GRE 0334 Ghosts (2) $4.50 2 ghastly wailing apparations. GRE 0335 Kirin (1) $4.50 GRE 0336 Hellsteed Deathrider (1) $4.50 GRE 0337 White Wyrm (1) $4.50 GRE 0338 Pack Ponies (2) w/accessories $4.50 With interchangable pack loads GRE 0339 Black Drake (1) $4.99 GRE 0340 Guard Dragon (1) $4.99 GRE 0341 Familiars (8+) $4.50 Where would any wizard be without a familiar to serve as scout, guard and occasional friend. GRE 0342 Giant Sabertooth (1) $4.50 Even the bravest hunters huddle around their fires at night afraid of the long-fanged bright-eyed creatures that circle their camps. GRE 0343 Giant Weretiger (1) $4.50 To northerners, that expect all lycanthropes to be the wolves of their homeland, the weres of the south are suprising, and even more deadly. GRE 0344 Hsie Dragon (1) $4.99 Typical of dragons that live in lands far to the east. They are proud, powerful, and imbued with the wisdom of the ages. GRE 0345 Shang Dragon (1) $4.99 When the mad Chiang first developed the spell "Break Earth" the mighty Shang mountain was obliterated. This naturally displeased the dragon that lived under it. It was Chiang's last great accomplishment. GRE 0346 Chin Dragon (1) $4.99 Few of the mighty dragons embrace humankind as a worthy equal. Only the Chin dragons have any commewrce with humankind, employing maidens to groom their teeth and claws as they sleep. GRE 0347 Elder Demon (1) $4.99 GRE 0348 Giant Beetles (2) $4.99 GRE 0349 Giant Spiders (2) $4.99 GRE 0350 Lassor & Enchanted Eye (2) $4.99 GRE 0601 Intrepid Detectives (3) $5.99 GRE 0602 Audacious Adventurers (3) $5.99 GRE 0603 Vile Villains (3) $5.99 GRE 0604 Main Monsters (3) $5.99 GRE 0605 Ghosts and apparitions (3) $5.99 GRE 0606 Vicious Vampires (3) $5.99 GRE 0607 Unholy Undead (3) $5.99 GRE 0608 Dauntless Dames (3) $5.99 GRE 0609 Vampire Hunters (3) $5.99 GRE 0610 Creatures from the Deep (3) $5.99 GRE 0611 Crypt Creatures (3) $5.99 GRE 0612 Crypt Collection (3) $5.99 GRE 0613 Vampires Vault (3) $5.99 GRE 0614 Rippers and Strangler (3) $5.99 GRE 0615 Tentacled Terrors (2) $5.99 GRE 0616 Bat Swarm (2) $5.99 GRE 0617 Gangland Gunmen (3) $5.99 GRE 0618 Mad Scientists (3) $5.99 GRE 0619 Serpent Men (3) $5.99 GRE 0620 Cursed One (1) $5.99 GRE 0621 Night Terrors (2) $5.99 GRE 0622 Death Dogs (3) $5.99 After storks bring you into life, these demonic canines drag you kicking and screaming out of it. You can run, but you can't hide. (Herman waxes poetic) 3 identical skinless dogs with bone and muscle showing. Really gross, I like 'em. GRE 0623 Bijecki (2) $5.99 Man sized winged demons. GRE 0624 Spawn Horror (1) $5.99 From beyond space and time, the Horrors set forth their own spawns to wreck terror and vengeance upon those who banished them. This was out long ago as the Nyarlathotep. Big clawed monster with a huge elephant-like trunk. GRE 0625 Hell Beast (1) $5.99 From the deepest bowels of the nether world, this ferocious monstrocity has been set loose upon the tender underbelly of the world. This was out years ago as the Star Spawn of Cthulu. Winged scally demon with Cthulu head. GRE 0626 Quiet Guys (3) $5.99 "He was such a quiet guy, they said." Three Average guys with your choice of add-on weapons and a hockey mask! GRE 0627 Windegos (2) $5.99 GRE 0628 Floating Death (1) $5.99 GRE 0629 Magic Circle & Demon (2) $5.99 Only the very brave, very foolish or very evil sorcerers would ever have dealings with the crafty and powerful entities known as demons. Fewer still, are so brave or foolish that they would summon one without first creating a circle to prevent its escape. GRE 0630 Black Monks (3) $5.99 The secretive Dark Order has appeared in city after city. Some folk dismiss them as merely another new faith doomed to failure; yet others suggest the hooded initiates are up to something far more sinister than their simple lifestyles would imply. GRE 3101 Sterling Knights (3) $5.99 GRE 3102 Women of War (3) $5.99 GRE 3103 Damsel into Werewolf (3) $5.99 GRE 3104 Lightning Masters (1) $5.99 GRE 3105 Demonspawn (2) $5.99 GRE 3106 Minotaurs (3) $5.99 GRE 3107 Trolls (2) $5.99 GRE 3108 Harpies (3) $5.99 GRE 3109 Lycanthropes (3) $5.99 GRE 3110 Ettin (1) $5.99 GRE 3111 Wolf Pack (3) $5.99 GRE 3112 Armored Centaurs (2) $5.99 GRE 3113 Cloud Giant (1) $8.99 GRE 3114 Purple Worm (1) $8.99 GRE 3115 Young Wyvern (1) $8.99 GRE 3116 Fighters (2) $4.00 GRE 3117 Thieves (2) $4.00 GRE 3118 Orc Command (2) $4.00 GRE 3119 Orc Tribal Champions (2) $4.00 GRE 3120 Bards (2) $4.00 GRE 3121 Elf Sinister Command (2) $4.00 GRE 3122 Elf Sinister Spell Casters (2) $4.00 GRE 3123 Skeleton Command (2) $4.00 GRE 3124 Skeleton Horse Warriors (2) $4.00 GRE 3125 Dark Dwarf Command (2) $4.00 GRE 3126 Dark Dwarf Anti-Paladins (2) $4.00 GRE 3127 Adventuring Hirelngs (2) $4.00 GRE 3128 Adventuring Mages (2) $4.00 GRE 3129 Minotaur Bull Berserker (1) $4.00 GRE 3130 Minotaur Herd Master (1) $4.00 These are the same style but different poses as the boxed set. GRE 3131 Ratscum Snipers (2) $4.00 These sharp-eyed rat-men crop up in places at the worst times. Slinkling around the darkest gutters. they attack targets unawares. They're the pride of the packs. Two Skaven style ratmen w/long hand guns (jezzails). GRE 3132 Ratscum Leaders (2) $4.00 These are the ones every ratscum damsel dreams about. They're the leaders of the pack. Leader has a crested helmet, accompanied by his standard bearer. GRE 3133 Elves Sinister w/Repeating Crossbows (2) $4.00 If these fellows weren't nasty enough already, now they will repeatedly cause the oppositions troops harm. Drow w/crossbows. GRE 3134 Demon Spawn & Queen (2) $4.00 The snarling demon spawn are rumored to serve no mortal man, but the queen is no man, and she wields immense power. Goat legged female winged demon w/staff and male demon w/axe & knife. GRE 3135 Lizardmen Flamers (2) $4.00 A fearsome combination of man's worst fears; Giant reptilian warrior and a large flame weapon. One pumping the bellows, and the other pointing the flamer. GRE 3136 Orcs of the Shattered Bone Swordsmen (2) $4.00 Hardened adventurers say many things about the orcs of the wasteland: they move at incredible speed, march for days without sleep, and never surrender. GRE 3137 King Minotaur (1) $8.99 The minotaurs are vicious and independent people, and only the strongest rule them. Those few succeed can be assured a place in the minotaur legends. HUGE minotaur w/2 swords. GRE 3138 Goblin Command (2) $4.00 GRE 3139 Goblin Blowgunners (2) $4.00 GRE 3140 Ratscum Standard & Musician (2) $4.00 GRE 3141 Elf Sinister Swordsmen (2) $4.00 GRE 3142 Ratsum Crossbowmen (2) $4.00 GRE 3143 Ratscum with polearms (2) $4.00 GRE 3144 Dark Dwarves with Hand Weapons (2) $4.00 GRE 3145 Sirens (2) $4.00 Beautiful, seductive, irresistible. These twins will be the life of any party, and the death of all men. GRE 3146 Pegacorn (1) $4.00 With powerful wings and an imposing horn, this half pegasus, half unicorn can be your best friend or your worst enemy. GRE 3147 Naughty Nymphs (2) $4.00 GRE 3148 Sylph & Pixie (2) $4.00 GRE 3149 Unicorn (Mare & Foal) (2) $4.00 GRE 3150 Pegasus (Mare & Foal) (2) $4.00 GRE 3151 Fire Wizard & Water Conjurer (2) $4.00 GRE 3152 Light Castor & Air Summoner (2) $4.00 GRE 3153 Female Barbarians of the Northern Realms (2) $4.00 The Northern Realms are renowned for three things: bitter cold, icy winds and rugged barbarian nomads. Fortunately for these roughened wanderers, the bleakness of the terrain is matched by the beauty of the women. GRE 3154 Female Barbarians: Women of the Wind (2) $4.00 To many barbarians, the forces of nature are viewed as divine entities. Pre-eminent amongst them is the force of the wind. Only the barbarian women serve the wind, a position that all hold in high esteeem. GRE 3155 Fire Minion (1) $4.00 GRE 3156 Archangel (1) $4.00 The hierarchy of angels have made them the leader. May be released in August, so please get your numbers in soon. GRE 3157 Guardian Angel (1) $4.00 With flaming swords, the warrior of the heavenly hosts. May be released in August, so please get your numbers in soon. GRE 3158 Life Angel (1+) $4.00 A beautiful Angel surrounded by cherubs. GRE 3159 Bugbear Pack Leader (1) $4.00 A new attack pack forms, weapons are ready. Formidable fighters needing only the leadership of the chosen one, the Pack Leader. GRE 3160 Gabriel, Trumpet Angel (1) $4.00 A new attack pack forms, weapons are ready. Formidable fighters needing only the leadership of the chosen one, the Pack Leader. GRE 1601 Foot Knights (10) $15.95 GRE 1602 Orcs of the Black River (10) $15.95 GRE 1604 Goblins of the Blood Forest (10) $15.95 GRE 1605 Amazons (9) $15.95 GRE 1606 War Ogres (8) $15.95 GRE 1607 Ogres of the East (8) $15.95 GRE 1608 Chaos Dwarves (10) $15.95 GRE 3001 Orcs of the Shattered Bone (10) $18.99 GRE 3002 Elves Sinister (10) $18.99 GRE 3003 Skeleton Guardians (10) $18.99 GRE 3004 Dark Dwarves (10) $18.99 GRE 3005 Adventuring Companions (10) $18.99 GRE 3006 Minotaurs of the Horned God $18.99 6 big minotaurs. GRE 3007 Ratscum Pack (10) $15.95 GRE 3008 Lizardmen (8) $18.99 Slithering from the dark side of the deepest bayous come the cold-blooded humanoids with thcir reptilian ways. This race always speaks with forked tongue. Box set of 8 primative looking lizardmen. GRE 3009 Goblin Swarm (10) $17.99 Every few centuries, the peace is shattered when the goblins swarm out of the wasteland. Now the war-drums beat again on the border, and scouts tell of a huge horde amassing. 10 goblins in a variety of poses w/a variety of weapons. lead GRE 6001 Dragons of the Emerald Idol (3) $14.25 lead GRE 6002 Skeletons of the Undead (10) $14.25 lead GRE 6003 Elves of the Silvan Brotherhood (11) $14.25 lead GRE 6004 Monsters of Mythology (11) $14.25 lead GRE 6005 Knights & Fighters (11) $14.25 op,lead GRE 6006 Demons (11) $14.25 lead GRE 6007 Dungeon Raiders (11) $14.25 lead GRE 6008 Fantasy Knights (11) $14.25 lead GRE 6009 Comedy Lords (12) $14.25 lead GRE 6010 King Arthur (6) $14.25 lead GRE 6011 Knights of the Round Table (6) $14.25 GRE DA01 Dais (Square, Round, Hex) (6) $6.98 GRE DA04 Urns (6) $6.98 GRE DB02 Wooden Floors (3) $8.98 GRE DB04 Raised Stone Walkways (2) $8.98 op GRE DG05 Cyclops Gate $8.00 GRE DG07 Mystic Grotto $8.99 GRE PC02 Marble Pillar (3) $6.98 GRE PC03 Solomonic Column (3) $6.98 GRE PC04 Classical Pillar (3) $6.98 GRE SC02 Cavern Rivers (6) $8.98 GRE SC03 Stalagmites (3) $6.98 op GRE 2901 Treasure Guardian (1) $29.95 op GRE 2902 Wyvern (1) $29.95 GRE 9601 Black Dragon II (1) $16.95 GRE 9602 Red Dragon II (1) $16.95 GRE 9603 White Dragon II (1) $16.95 GRE 9604 Brass Dragon II (1) $16.95 GRE 9605 Green Dragon II (1) $16.95 GRE 9606 Silver Dragon II (1) $16.95 GRE 9607 Blue Dragon II (1) $16.95 GRE 9608 Copper Dragon II (1) $16.95 GRE 9609 Bronze Dragon II (1) $16.95 GRE 9610 Gold Dragon II (1) $18.50 GRE 9611 Platinum Dragon II (1) $18.50 GRE 9612 Spectral Dragon II (1) $18.50 GRE 9301 Chaos Dragon (1) $14.95 Corrupted by the foul stuff of Chaos itself, this mighty beast mindlessly lashes out at a universe it can only comprehend as anarchic fragments of formless color and motion. GRE 9302 StormDragon (1) $14.95 At her best when backed by fierce weather, this dragon makes quick snacks of the meek, the noble, the wise, the strong....... GRE 9303 Brass Dragon (1) $14.95 Don't let the feigned laziness of this dragon fool you. He is alert, fast, deadly, and his "brass" scales are almost impenatrable. GRE 9304 Guardian Dragon (1) $14.95 GRE 9305 Dragon of Moorgaard Swamp (1) $14.95 In the dire swamps and choking mists of Moorgaard Valley, the lonesome howl of the great Nisthuar is oft heard echoing through the mangrove trees as the lonely beast pines for its long-deceased mate, slain seven generations before by the "Company of the Hollowed ground". GRE 9306 Ferindon the Wise, Protector Dragon of the Shire (1) $14.95 There are three things that Ferindon loves: Ancient lore, Summer sunsets, and Halfling cooked food. After all, the halflinge are the best chefs in the world. To facilitate his tastes, Ferindon has taken refuge in the wooded hills of the Hidden Shire where his befriended Halflings have fed him for over two centuries. GRE 9307 Wyvern Dragon (1) $14.95 lead GRE 2525 Ultimate Dragon (1) $24.95 lead GRE 2526 Elven Imperial Dragon (1) $24.95 lead GRE 2529 Shadow Dragon (1) $24.95 op,lead GRE 2531 Thunder Lizard w/Lizard King (1) $24.95 op,lead GRE 2532 Roc (1) $24.95 op,lead GRE 2533 War Rhino(Barbarian Siege Beast) (1) $24.95 op,lead GRE 2534 Huge Black Dragon (1) $24.95 lead GRE 3511 Goblin War Giant (new box) (1) $39.95 GRE 5501 Undead War Mammoth (1) $20.95 GRE 5502 Death Dragon (1) $20.95 GRE 5503 Undead War Chariot (1) $20.95 GRE 5504 Death Giant (1) $20.95 GRE 5505 Imperial Guard Mammoth (1) $20.95 GRE 5506 War Rhino Captive Carrier (1) $20.95 op GRE 0502 Dark Elf Infantry (5) $6.50 op GRE 0505 Dark Elves with Arquebows (5) $6.50 GRE 5000 Fantasy Warriors Battle Game $39.95 Slavering hordes of evil beings clash with staunch defenders of the Rightl. Grenadier's Fantasy Warriors Miniature Battle Game can be used to expand any RPG to 3-D action, or can be played alone as a table-top miniature combat game. Hundreds of support products make this one of the most expandable, and popular, fantasy miniature products today. The game comes with 102 25 mm plastic miniatures of dwarves and orcs which require minimal assembly. GRE 5001 Fantasy Warriors Companion $12.95 Following on from the success of Grenadier's Fantasy Warriors fantasy battle game, this essential complement adds new dimensions of exciting game play. GRE 5002 Orcs w/Spears (10) $5.00 GRE 5003 Dwarves w/Axes (10) $5.00 GRE 5004 Dwarves w/Spears (10) $5.00 GRE 5005 Orcs w/Swords (10) $5.00 GRE 0907 Ogre Line Breaker (1) $4.99 GRE 0908 Ogre Berserker (1) $4.99 GRE 0909 Ogre Mercenary (1) $4.99 GRE 0910 Orc Wolf Rider Champion (1) $4.99 GRE 0911 Orc Wolf Rider Archer (1) $4.99 GRE 0912 Orc Wolf Rider Warrior (1) $4.99 GRE 0913 Dwarf Bear Riders w/Spears (1) $4.99 GRE 0914 Dwarf Bear Riders w/Axes (1) $4.99 GRE 0915 Dwarven Leaders (2) $4.99 GRE 0919 Goblin Archers (3) $4.99 GRE 0920 Goblin Warriors (3) $4.99 GRE 0921 Goblin Champions (3) $4.99 GRE 0925 Lesser Goblin Rabble (4) $4.99 GRE 0926 Great Goblins (2) $4.99 GRE 0927 Great Goblin Chief & Advisors (2) $4.99 GRE 0928 Goblin Battle Standard (2) $4.99 GRE 0929 Dwarven Ursine Leader (1) $4.99 GRE 0930 Dwarven Ursine Champion (1) $4.99 GRE 0931 Dwarves w/Spears (3) $4.99 GRE 0932 Dwarves w/Two-handed weapons (3) $4.99 GRE 0933 Dwarves w/Axes (3) $4.99 GRE 0934 Dwarves w/Crossbows (3) $4.99 GRE 0935 Dwarven Scouts (3) $4.99 GRE 0936 Dwarven Champions/Heroes (3) $4.99 GRE 0937 Dwarven Giant Crossbow & Crew (2) $4.99 GRE 0938 Troll w/Cutting Weapons (1) $4.99 GRE 0939 Troll w/Smashing Weapons (1) $4.99 GRE 0940 Troll w/Stone Club (1) $4.99 GRE 0941 War Troll Champion (1) $4.99 GRE 0942 Orcs w/Two-handed weapons (3) $4.99 GRE 0943 Orcs w/Hand weapons (3) $4.99 GRE 0944 Orcs w/Pole arms (3) $4.99 GRE 0945 Orcs w/Scimitars (3) $4.99 GRE 0946 Orcs w/Spears (3) $4.99 GRE 0947 Orc Bolt Thrower (1) $4.99 GRE 0948 Orcs w/Bows (3) $4.99 GRE 0949 Orc Champions (2) $4.99 GRE 0950 Orc Leaders (2) $4.99 GRE 0951 Goblin Infantry (3) $4.99 GRE 1401 Wood Elves w/Bows (4) $6.95 GRE 1402 Wood Elves w/Spears (4) $6.95 GRE 1403 Wood Elves w/Swords (4) $6.95 GRE 1404 Fighting Men w/Long Bows (4) $6.95 GRE 1405 Fighting Men w/Pole Arms (4) $6.95 GRE 1406 Foot Knights (4) $6.95 GRE 1407 Wood Elf Champions (4) $6.95 GRE 1408 Fighting Men Command (4) $6.95 GRE 1409 Mounted Knights (2) $6.95 GRE 1410 Wood Elf Command (4) $6.95 GRE 1411 Barbarians w/Hand Weapons (4) $6.95 GRE 1412 Mounted Paladins (2) $6.95 GRE 1413 Wood Elf Eagle Riders (1) $6.95 GRE 1414 Fighting Men Champions (4) $6.95 GRE 1415 Fighting Men w/Handguns (4) $6.95 GRE 1416 Barbarian Command (4) $6.95 GRE 1417 Wood Elf Eagle Rider (1) $6.95 The eagle rider is the elite of his kind, at peace with the singing wind, his eagle, and a weapon at his side. GRE 1417 Wood Elf Hero Eagle Rider (1) $6.95 GRE 1418 Foot Paladins (4) $6.95 GRE 1419 City Guard (4) $6.95 GRE 1420 Wood Elf Cavalry (2) $6.95 GRE 1421 Fighting Men with Halberds (4) $6.95 GRE 1422 Elven Lords (2) $6.95 GRE 1423 Barbarian Warriors (4) $6.95 GRE 1424 Fighting Men with Crossbows (4) $6.95 GRE 1425 Wood Elf Cavalry Command (2) $6.95 GRE 1426 Barbarian Archers (4) $6.95 GRE 1427 High Elves with Spears (4) $6.95 GRE 1428 High Elves with Long Bows (4) $6.95 GRE 1429 Barbarian Giant (1) $6.95 GRE 1430 High Elves with 2 Handed Weapons (4) $6.95 GRE 1431 Barbarian Heros (4) $6.95 GRE 1432 Half Orcs with Hand Weapons (4) $6.95 GRE 1433 Fighting Men, Wizards and Priests (4) $6.95 GRE 1434 Barbarian Berserkers (4) $6.95 GRE 1435 Evil Foot Knights (4) $6.95 GRE 1436 High Elf Cavalry w/ Lances $6.95 op GRE 1437 Half Orcs w/ Bows (4) $6.95 GRE 1438 High Elf Cavalry with Swords (2) $6.95 GRE 1439 Halflings (6) $6.95 GRE 1440 Halfling Heros (5) $6.95 GRE 1441 Half-Orc Command (4) $6.95 GRE 1442 Shaman and Sorceress (4) $6.95 GRE 1443 Wood Elf Wizard and Druids (4) $6.95 GRE 1444 High Elf Command (4) $6.95 GRE 1445 Barbarian Warrior on a Sabertooth (1+1) $6.95 Not all barbarians fear the great cats of their homelands, in fact, many "tame" these terrifying beasts to wage their eternal wars. GRE 1445 Barbarian on a Sabertooth (1) $6.95 GRE 1446 Barbarian Individuals (4) $6.95 GRE 1447 Fightingman Cannon (3) $6.95 GRE 1448 Fighting Men w/Giant Handguns (4) $6.95 GRE 1449 Mounted Men-at-Arms (2) $6.95 GRE 1450 Horse Raider Rocket Battery (4) $6.95 The art of gunpowder is unknown outside the central kingdom--indeed the barbarians to the northeast favor rocket launchers of their own arcane design. GRE 1451 Barbarian Cavalry with sword $6.95 From out of the grim north ride maraduders as unyielding as the cold lands of their birth, raised with swords in their hands and war-rage in their hearts. GRE 1452 Dark Elf Raptor Rider (1+1) $6.95 This pair is quick and well coordinated. The jury is still out on which partner has the darker temper. GRE 1453 Raptor Rider War Leader (1,1) $6.95 From deep in the Desert of Forgotten Souls, these hardy warriors have domesticated the most fearsome and deadly of reptiles. In battle these beasts are lightning fast, and many have been unsure which is deadlier, the warrior's lance or the Reptor's razor sharp teeth & claws. GRE 1454 Barbarian Cavalry Command (2,2) $6.95 On the shores of the Frigid Sea, only very hardy ponies can survive. The strongest and fastest are claimed by the chiefs and warleaders. Thier rugged existence has developed incredible stamina and strength, enabling the Frozen Warriors to ride them far longer than the more civilized horses of the south. GRE 1455 Thorin-Rog: Barbarian Battleleader (1,1) $6.95 In the heart of the Kingdom of Dabar is a dense forest-swamp where there is always a fog. This is the home fo the mistwood barbarians & their frighting chieftain, Thorin-Rog, slayer of men and giants. GRE 1456 Ellitian's High Elven Horse Archers (2,2) $6.95 Ellitian, master of the Twin Pines defense force, commissioned 100 horse archers. many believed that they would prove useless in the forests of Tillityrs, untill the battle of Moosejaw Glade proved that even on horseback elves are invisible in the forest. GRE 1457 Barbarian Axe Cavalry (2,2) $6.95 GRE 1458 Skeleton War Chief & Champion (2) $6.95 GRE 1459 Skeleton w/ Hand Weapons (4) $6.95 GRE 1460 Skeleton w/ Doublehanded Weapons (4) $6.95 GRE 1461 Skeleton Individuals (4) $6.95 GRE 1462 Skeleton Archers (4) $6.95 GRE 1463 Skeleton Bolt Throwers (4) $6.95 GRE 1464 Mntd. Skeleton War Chief w/herald (2/2) $6.95 GRE 1465 High Elf Mntd. Warchief & Standard Bearer (2/2) $6.95 Elf warchiefs may lead their forces from the front, but their purpose is not just a ceremony to boost morale. Often, these elves possess magical powers best employed in the very heart of battle. GRE 1466 Dwarf Fire Belcher Morter & Crew (Multi-pieces) $6.95 No one is superior to Dwarves in engineering and siege work. When faced with well-entrenched foes, the dwarves use this hellish machine to clear the resistance. GRE 1467 Dark Elf Bolt Thrower (Multi-piece) $6.95 Dark Elves are notoriously a cowardly lot. They love to use weapons that allow them to devastate their foes without ever closing in on them. To this end, the Dark Elves construct mighty Bolt Throwers capable of hurtling a poison-tipped spear through as many as three men in a row. GRE 1468 Dark Elf Command: Flag & Color Guards (Multi-piece) $6.95 Dark Elf commanders love to get attention from their soldiers. Because of their vanity, they employ large color guards and many flag bearers to make their presence known. GRE 1469 Dark Dwarf Infantry (4) $6.95 GRE 1470 Zombies w/Hand Weapons (4) $6.95 GRE 1471 Dark Dwarf Bat Rider (1/1) $6.95 From their acrid caves fly the night fighters of the Dark Dwarven hosts. May be released in August, so please get your numbers in as soon as possible. GRE 1472 Halfling Pack Artillery & Crew (Multi-Piece) $6.95 The shire pony has been unloaded and the Halflings assemble the quick-firing light cannon. A nasty surprise for the ranks of advancing goblins! May be released in August, so please get your numbers in as soon as possible. GRE 1473 Dark Elf Vulture Rider (1/1) $6.95 This terror weapon of the dark elves' flying cavalry needs only to win in order to have a good feed. GRE 1474 Dark Elf Raptor Standard Bearer (1/1) $6.95 A veteran raptor rider charging ahead with the fear standard of his dreaded forces. Feb'96 GRE 1475 Mtd. Knights w/Hand Weapons (2/2) $6.95 Beautifully-armored knights on sturdy chargers. Feb'96 GRE 1476 Wolf Rider Cavalry (2/2) $6.95 Two vicious wolves carrying goblin riders. GRE 8501 Barbarian & Trumpteer (2) $4.00 Large Conan look alike w/2 handed axe, and his horn blowing servant. GRE 8502 Barbarian King's Standard & Bearer (1) $4.00 Burley bare chested barbarian carrying a really big standard. Looks good. GRE 8503 Archers (VP)Dwarven Handgunners (2) $4.00 Combining the excellence of dwarven engineering and the sturdiness of dwarven infantry. GRE 8504 Warriors (VP)Dwarven Command (2) $4.00 The generals of the dwarves bear themselves with the caution and wisdom of their years. They are much like the mountains of their home. GRE 8505 Wood Elf Shapechanger (2)(was 8408) $4.00 GRE 8506 War Chief (1) (Orc) $4.00 The war chief, ultimately in charge of his forces, must balance the orcish religious concerns with the need for strategy and his warriors lust for plunder. HUGE orc in full chain (including coif) w/cape. Standing in a heroic leader pose. Awesome, cool, neat, and rather snazy too! GRE 8507 Battle Leader (1) (Orc) $4.00 The leaders concerns are limited to whipping his troops into a frenzy, and make sure enough prisoners are left for the popular orc pastime of torture. Huge black orc w/chain shirt, shield, and crescent moon standard. Cool! GRE 8508 Imperial Army Standard & Musicaian (2) $4.00 Your standard and musicians will show the world where your loyalty lies. Then again, maybe a disguise is in order. GRE 8509 Imperial Army Handgunners (2) $4.00 Their weapons are small, but other qualities make this pair of soldiers very lethal. GRE 8510 Wood Elf Battleleaders (2) $4.00 The immortal leaders of the wood elves shall awake from slumber in the hour of greatest need, when the world shall be swallowed by a great wyrm, and usher in an age of swords and blood GRE 8511 Imperial Army Footknights (2) $4.00 The footknights may not be fast, but they are dependable, wading through storms of arrows to reach their foes, almost impregnable in their bulky armor. GRE 8512 Dark Elf Command (2) $4.00 GRE 8513 Dark Elf Crossbowmen (2) $4.00 GRE 8514 Mounted Barbarian Hero (1,1) $4.00 Mounted on his great charger, Jaik the Black is ever prepared to lead his tribes to victory. With the strength to fell mighty oaks, and a voice that rings clear above the tundra fields, this mountain of a man is an awesome spectacle to behold, and a reasonable thing to fear. GRE 8515 Dark Elf Command (2) $4.00 It is rare that the dark elves come forth from their subterranean cities and risk the burning light of the sun to do battle. But when such unusual measures are taken, it is often the feared Razz-el Mattock who leads the force. Razz-el's skill and bravery is matched only by his savagery and ruthlessness. In battle his standard creates fear in his enemies, and terror in his own troops. Razz-el's penalty for his desertion is simply indescribable. GRE 8516 Varag's Elite Battle Orc Mace & Spear Co. (2) $4.00 Varag is followed by two types of Orcs: Battle orcs nad "runts". The battle orcs are well trained, well equipped horrors on the battlefield. The runts are not. Fortunately for civilization, Varag has only a few thousand Battle Orcs. GRE 8517 Varag's Elite Battle Orc Axe & Club Co. (2) $4.00 Many of Varag's Battle Orcs like to wade into the enemy lines spreading carnage & destruction in their wake. The insane types of orcs like to use large heavy weapons like axes and clubs to maximize their destructive capabilities. GRE 8518 Aratatix, Dark Elf Champion w/Hero (2) $4.00 The mighty Poon-Aratatix, and his brother Zoon-Aratatix, are both impressive warriors on the battlefield. But that is whwre the similarity ends. Poon's hobby is gardening, and he grows the most beautiful rose bushes in Annivor. Zoon, however, is interested in only in the finer parts of interrogation and elective surgery. GRE 8519 Toolaini Halbardier Sergeants (2) $4.00 The backbone of the army of the great Toolaini empire is her Halbardiers. These well-disciplined and highly trained troops have preserved the Toolian Kingdom for ages. GRE 8520 Dark Elf Infantry (2) $4.00 GRE 8521 Mtd. Imperial Man-At-Arms (1,1) $4.00 GRE 8522 Halfling Champions (3) $4.00 This item will actually be released in February, so get your numbers in soon. GRE 8523 Halfling Command (3) $4.00 This item will actually be released in February, so get your numbers in soon. GRE 8524 Halfling Pony Archers (3) $4.00 GRE 8525 Skeleton "Army" Standard Set (3) $4.00 GRE 8526 High Elf Warchief & Battleleader (2) $4.00 GRE 8527 High Elf Musicians (2) $4.00 GRE 8528 Wolf Rider Hero (1/1) $4.00 Many plains tribes revere the wolf for its courage, gentility and hunting prowess. Often, their greatest heroes ride these handsome predators in to war, but they maintain that rider and mount are always equal. GRE 8529 Ratscum Weasel Archers (1/1) $4.00 Ratscum archers are stealthy and use poison with their weapon of choice. They act as skirmishers or assassins rather than forming coherent units. GRE 8530 Dark Dwarves: Leader & Standard (2) $4.00 Dark Dwarves are easily confused in the daytime. The brightness of the sun blinds them and they have difficulty staying near their units. This limitation has forced the Dark Dwarf commanders to employ large banners that are easy to see, even in the daytime glare. GRE 8531 Dwarven Ursine Battle Leader (1/1) $4.00 When the Dwarves of the Iron Hills suspect a threat, they generally retreat into their underground fortresses. To identify threats, the short-legged dwarves rely on rapid response riders who scout the hillsides on the back of great warbears. GRE 8532 Ratscum Jezel Marksmen (2) $4.00 GRE 8533 Dwarven Ursine Rider w/Axe (1/1) $4.00 GRE 8534 Ursine Standard Bearer (1/1) $4.00 A "Grizzly" charger carries a veteran dwarf who holds high the banner of the Bear Riders. May be released in August, so please get your numbers in as soon as possible. Feb'96 GRE 8535 Dark Dwarf Black Artisans (2) $4.00 Black arts and crippling spells are the duty and delight of the Dark Dwarf Magicians. Feb'96 GRE 8536 Ratscum Flamer (Multi-Piece) $4.00 Grenadier's newly designed Ratmen are being warmly received, so a flame weapon will make them hotter still. GRE 8537 Minotaur Swordmaster (1) $4.00 A resurgence in Grenadier's Minotaurs has prompted them to make more of these burly warriors available. Apr'96 GRE 8538 Dark Dwarf Champion & Musician (2) $4.00 This rounds out the command unit for the loathsome cousins of the Dwarven races. Apr'96 GRE 8539 Minotaur w/War Club (1) $4.00 Essential to the unit structure of the minotaurs. GRE 5601 Witch (1) $2.25 GRE 5602 Amazon Warchief (1) $2.25 GRE 5603 Amazon Battleleader (1) $2.25 GRE 5604 Enchantress (1) $2.25 GRE 5605 Valkyrie (1) $2.25 GRE 5606 Wraith (1) $2.25 GRE 5607 Undead Champion (1) $2.25 GRE 5608 Undead Standard Bearer (1) $2.25 GRE 5609 Wood Elf (1) $2.25 GRE 5610 High Elf (1) $2.25 GRE 5611 Barbarian (1) $2.25 GRE 5612 Fighting Men (1) $2.25 GRE 5613 Foot Knight (1) $2.25 GRE 5614 Wood Elf Marksman (1) $2.25 GRE 5615 Barbarian Hero (1) $2.25 GRE 5616 Barbarian Body Guard (1) $2.25 GRE 5617 Barbarian Battle Leader (1) $2.25 GRE 5618 Goblin Leader (1) $2.25 GRE 5619 Undead Barbarian (1) $2.50 GRE 5620 Dwarf Warchief (1) $2.50 GRE 5621 Barbarian Warchief (1) $2.50 GRE 5622 Fightingman Marksman (1) $2.50 GRE 5623 Wood Elf Scout (1) $2.50 GRE 5624 Giant Orc Warrior #1 (1) $2.50 GRE 5625 Giant Orc Warrior #2 (1) $2.50 GRE 5626 Giant Orc Warrior #3 (1) $2.50 GRE 5627 Orc War Chief (1) $2.50 GRE 5628 Orc Shaman (1) $2.50 GRE 5629 Orc Musician (1) $2.50 GRE 5630 Dwarf War Chief (1) $2.50 GRE 5631 Goblin War Chief (1) $2.50 Feb'96 GRE 5632 Wood Elf Swordmaster (1) $2.25 A berserk worshiper of the elven blade. Feb'96 GRE 5633 High Elf Captain of Archers (1) $2.25 A charismatic leader for the units of yeoman archers. 97 GRE 5634 Barbarian Elite Bodyguard (1) $2.50 Ornately appointed for a barbarian, nevertheless a formidable warrior to protect the Command. 97 GRE 5635 Knight Superhero (1) $2.50 Evil (?) Knight or just the meanest looking armored warrior on the battlefield! GRE 51019 Amazon Command (4) $6.95 GRE 51021 Amazon Cat Riders (2) $6.95 GRE 51022 Amazon Cat Archers (2) $6.95 GRE 51023 Goblin Giant Spider Riders (1) $6.95 GRE 51024 Hobgoblin Infantry (3) $6.95 GRE 51025 Hobgoblin Command (3) $6.95 GRE 51026 Hobgoblin Heroes (2) $6.95 GRE 51027 Mongol Warriors (2) $6.95 GRE 51028 Mongol Archers (2) $6.95 GRE 51029 Mongol Command (2) $6.95 GRE 51030 Mongol Heroes (2) $6.95 GRE 51031 Goblin Spider Rider Wizard (1) $6.95 GRE 51033 Goblin Spider Rider Leader (1) $6.95 GRE 51034 Goblin Spider Rider Gunner (1) $6.95 GRE 51035 Undead Flyer (1) $6.95 GRE 51036 Goblin Warrior on Gargoylen (1) $6.95 GRE 51037 Goblin Archer on Gargoyle (1) $6.95 GRE 51038 Hobgoblin Warriors (3) $6.95 GRE 2001 Wood Elf Archers (8) $9.99 GRE 2002 Champions of Battle (8) $9.99 GRE 2003 Barbarian Axemen of the Bloody Lot (8) $9.99 Few Barbarian tribes inspire as much fear as "The Bloody Lot"! It is said that as long as their corrupt banner flies, their leader can never fall in battle. It is also said that the blood soaked banner is made from human flesh, and that it's power is derived from "The Pit" itself. GRE 2004 Wood Elf Infantry of Tilityre (8) $9.99 In the impenetrable primeval forests of Tilityre live the peace-loving wood elves. Unfortunately for those peaceful folk, their forest is surrounded by hostile foes. Often necessity forces them to field armies of the bravest and ablest hunters and youths. But being the anceint and wise folk that they are, the elves always mourn for the dead before the soldiers have departed. GRE 2005 Orc Bloodlust (8) $9.99 GRE 2006 Dwarf Battle Squad (8) $9.99 GRE 0401 1 Inch Figure Bases (10) $3.00 GRE 0402 Elven Weapons (26) $7.00 GRE 0403 Human Weapons (32) $7.00 GRE 0404 Pole Arms (14) $7.00 GRE 0405 Monster Weapons (14) $7.00 GRE 0406 Goblin Weapons (20) $7.00 GRE 0407 J. Guthrie Weapons Pack (30) $7.00 Lots and lots of medieval weapons to convert your favorite miniatures. GRE 0408 Flags, Standards & Stats $7.00 Standards and banners stolen from lots of other Grenadier minis. GRE 0409 Tavern Accessories (Multiple Pieces) $7.00 Everything you need to accessorize your favorite bar scene: tables, chairs, benches, bottles, mugs, etc. All you need to supply is a bar and people to fill it. GRE 0410 Guardroom Accessories (Multiple Pieces) $7.00 Includes a weapon rack, tables, beds, a barrel, and a floor grate w/some poor soul begging to be freed. GRE 0411 Coffins (Assortment) $7.00 5 coffins of various types. GRE 0412 Sacrificial Altar w/accessories $7.00 GRE 0413 Secret Door, Fire Place & Portculis (3+) $7.00 For dioramas or classy add ons to your HeroQuest game. GRE 0414 Treasure Room (5+) $7.00 Piles of treasure chests and bags of gold. GRE 0415 Dungeon Adventure Equipment Set (10+) $7.00 Newcomers that are lucky enough to have an older, wiser advisor, will find this equipment very helpful in starting their career. GRE 0416 Alter, Jewels & Temple Trappings (Multiple) $7.00 Temples of all faiths are the repositories of precious things, and adventurers tend to believe these things would be better treated by, well, themselves. GRE 0417 Wizard's Mighty Citadel $7.00 Magical potions, objects of mystery, spells, scrolls, and the implements of Wizardry. GRE 0418 Wizard's Magical Observatory $7.00 Shane dreamed of harnessing the power of the stars to aid his faltering powers. ATo aid this end he constructed this grand observatory to examine the minute movements of astrological bodies. GRE 0419 Thorne of Corruption W/Liche King & Queen $7.00 GRE 0420 Barrels (Multi-Pieces) $7.00 GRE 0421 Crates (Multi-Pieces) $7.00 GRE 0422 Graves & Gravestones (Multi-Pieces) $7.00 GRE 0423 Tavern Expansion Set (Multi-Pieces) $7.00 GRE 0424 Tavern Patrons $7.00 GRE 0425 Wizards, Life & Death Laboratory $7.00 GRE 0426 Orc Fire Water Cart (Multi-Pieces) $7.00 GRE 0427 Tavern Keeper, Serving Wench & Bar Tap (Multi-Pieces) $7.00 Every town has at least one pub where the locals can meet to laugh, talk and down a few pints at the end of the day. GRE 0428 Torture Machines (Multi-Piece) $7.00 It was customary in the Middle Ages to use a number of unpleasant machines for making people more cooperative. Many a mage or warlord has found these sinister devices very useful for extracting "confessions." GRE 0429 Torture Implements (Multi-Piece) $7.00 When a good torturer begins training, his mother will usually present him with a selection of implements too horrid to describe. Most students will continue to use their tools late in life. Apr'96 GRE 0430 Wizards Magic Cart (Multi-Piece) $7.00 Traveling laboratory and snake oil stand for mobile dark arts. Apr'96 GRE 0431 Dungeon Torture Cell (Multi-Piece) $7.00 After a tough day on the rack, you can retire to your cell and relax on a spiked bed and partake of other bone chilling devices. 97 GRE 0432 Encampment, The (Multi-Piece) $7.00 GRE BG01 Pavise (6) $6.98 GRE BG06 Spiked Pits (6) $8.98 GRE 5301 Undead Chariot (1) $14.95 GRE 5302 Amazon Attack Chariots (2) $14.95 lead GRE 5350 Fiend!, The (Balrog) (1) $13.00 lead GRE 5401 Juggernaut (1) $19.95 97 GRE 5402 Juggernaut Dreadnought (1) $24.95 Grenadier's popular and bestselling super monster now lumbers onto the battlefield with armor, howdah and crew. A limited edition special of 950 sets. GRE 5901 Orcs (plastic) (50) $15.95 GRE 5902 Dwarves (plastic) (50) $15.95 lead GRE 9002 Orc Battleset (12) $13.00 lead GRE 9003 Dwarf Battleset (12) $13.00 lead GRE 9004 Orc Giant Wolf Riders (4) $13.00 lead GRE 9005 Orc General's War Chariot (1) $13.00 lead GRE 9006 Hobgoblins (8) $13.00 lead GRE 9007 Dwarf Cannon (5) $13.00 lead GRE 9008 Goblin War Band (10) $13.00 Jan'96 GRE 9401 Barbarian Army (25) $39.95 Contains 25 figures, including the popular Barbarian Giant (GREN #1429) in an organized army unit. GRE 9201 Cyclops Berserker (1) $11.00 GRE 9202 Undead Catapult with Skulls and Crew $11.00 GRE 9203 Mountain Dwarf Command Group $11.00 GRE 9204 Heavy Bolt Thrower w/Hunchbk Gunner $11.00 GRE 9205 Heavy Catapult (1) $11.00 When facing down the thickest of castle walls, its time to bring out your mighty seige weapons. For bashing down fortifications, nothing can beat it. Large catapult w/1 crewman. Looks good. GRE 9206 Skeleton Throne of Doom (1) w/Bearers $11.00 Reissue of an old-old set. Lich on litter being carried by 4 skeletons. GRE 9207 Tree Spirit (1) $11.00 GRE 9208 Giant War Troll (1) $11.00 We all recognize trolls, ugly, hairy, cave dwelling brutes with very few brains (Herman!). This one we have to keep our eyes on to be sure he does not simply sit on you and me. Big 3" troll armed with spiked mace and axe. GRE 9209 Goliath "Linebreaker" Troll (1) $11.00 Goliath Trolls would be considered mutant deviants in any civilazed culture. But to the stunted intellect of trolls, these giant monstrosities are revered. Humans have taken to calling these trolls "Lineberakers" in recognition of how hard it is to break the charge of a half-ton, regenerating beast thea towers nine feet tall and has the strength of five men. GRE 9210 Chaos Giant (1) $11.00 GRE 9211 Dopple Giant (1) $11.00 Twice the threat of a normal giant. GRE 9212 Barbarian Chariot (1) $11.00 GRE 9213 Imperial Fighting-Man (incl. Demi Culvern, Cannon & Crew) $11.00 GRE 9214 High Elf Chariot (Multi-pieces) $11.00 GRE 9215 High Elf Celestial Banner & Retinue (Multi-pieces) $11.00 The celestial banner is carried into battle as a reminder of the proud history and artistic achievements of the elven people. GRE 9216 Hobbit War Cart (Multi-pieces) $11.00 Hobbits not only use carts to provide their soldiers with all the comforts of home, but arrange them in circular formations to protect their camps. Thus, a good general will see the advantages of even these peaceful, little folks as valuable additions to any army. GRE 9217 Titan (1) $11.00 Before men, there were gods. Before gods, there were Titans. Long ago banished by their divine children through treachery and cunning in the battles of ascension, these scattered entities have begun to regain power using the tricks they learned from their children. GRE 9218 Stone Giant (1) $11.00 GRE 0801 Paladin (1) $2.15 GRE 0802 Anti-Paladin (1) $2.15 GRE 0803 Evil Mage (1) $2.15 GRE 0804 Half-Elf Fighter Mage (1) $2.15 GRE 0805 Ranger w/Bow (1) $2.15 GRE 0806 Swordswoman (1) $2.15 GRE 0807 Armored Barbarian (1) $2.15 GRE 0808 Dwarf Fighter (1) $2.15 GRE 0809 Fighting Bard (1) $2.15 GRE 0810 Thief w/Sword (1) $2.15 GRE 0811 White Mage (1) $2.15 GRE 0812 Female Cleric (1) $2.15 GRE 0813 Female Assassin (1) $2.15 GRE 0814 Chaotic Hero (1) $2.15 GRE 0815 Northmen Reaver (1) $2.15 GRE 0816 Elf Fighter (1) $2.15 GRE 0817 Robed Cleric (1) $2.15 GRE 0818 Buccaneer (1) $2.15 GRE 0819 Cavalier (1) $2.15 GRE 0820 Henchman (1) $2.15 GRE 0821 Knight w/Great Sword (1) $2.15 GRE 0822 Evil Dwarf (1) $2.15 GRE 0823 Halfling Scout (1) $2.15 GRE 0824 Lady Mage (1) $2.15 GRE 0825 Elf Mage (1) $2.15 GRE 0826 Fighter w/Crossbow (1) $2.15 GRE 0827 Fighter w/Axe (1) $2.15 GRE 0828 Weapon Master (1) $2.15 GRE 0829 Assassin (1) $2.15 GRE 0830 Huntress (1) $2.15 GRE 0831 Female Fighter (1) $2.15 GRE 0832 Orc Champion (1) $2.15 GRE 0833 Gnome (1) $2.15 GRE 0834 Chaos Cleric (1) $2.15 GRE 0835 Knight w/Lion Shield (1) $2.15 GRE 0836 Fighter Mage (1) $2.15 GRE 0837 Ranger in Plate (1) $2.15 GRE 0838 Adventuring Thief (1) $2.15 GRE 0839 Illusionist (1) $2.15 GRE 0840 Royal Knight (1) $2.15 GRE 0841 Evil Warrior (1) $2.15 GRE 0842 Princess (1) $2.15 GRE 0843 Female Thief (1) $2.15 GRE 0844 Dark Elf (1) $2.15 GRE 0845 Half-Elf Fighter Thief (1) $2.15 GRE 0846 Armored Cleric (1) $2.15 GRE 0847 Death Lord (Kurgen) (1) $2.15 GRE 0848 Chaos Warrior (1) $2.15 GRE 0849 Paladin w/Magic Sword (1) $2.15 GRE 0850 Barbarian Fighter (1) $2.15 GRE 0851 Evil Cleric (1) $2.15 GRE 0852 Conjurer (1) $2.15 GRE 0853 Halfling Thief (1) $2.15 GRE 0854 Elf Sorceress (1) $2.15 GRE 0855 Female Barbarian (1) $2.15 GRE 0856 Hero (1) $2.15 GRE 0857 Anti-Hero (1) $2.15 GRE 0858 Elven Warrior (1) $2.15 GRE 0859 Chaotic Wizard (1) $2.15 GRE 0860 Dwarf Hero (1) $2.15 GRE 0861 Adventuring Wizard (1) $2.15 GRE 0862 Rogue Thief (1) $2.15 GRE 0863 Druid (1) $2.15 GRE 0864 Fighter in Plate (1) $2.15 GRE 0865 Elven Archer (1) $2.15 GRE 0866 Female Halfling (1) $2.15 GRE 0867 Female Samurai (1) $2.15 GRE 0868 Elven Thief (1) $2.15 GRE 0869 Chaotic Thief (1) $2.15 GRE 0870 Champion w/Sword (1) $2.15 GRE 0871 Mercenary (1) $2.15 GRE 0872 Half-Orc (1) $2.15 GRE 0873 Ogre Champion (1) $2.15 GRE 0874 Minotaur Champion (1) $2.15 GRE 0875 Knoll Champion (1) $2.15 GRE 0876 Dragon Man (1) $2.15 GRE 0877 Deva (1) $2.15 GRE 0878 Liche (1) $2.15 GRE 0879 Wererat Commander (1) $2.15 GRE 0880 Wraith (1) $2.15 GRE 0881 Succubus (1) $2.15 GRE 0882 Monster Slayer (1) $2.15 GRE 0883 Merchant Thief (1) $2.15 GRE 0884 Female Rogue (1) $2.15 GRE 0885 Female Elf Ranger (1) $2.15 GRE 0886 Dark Elf Sorcerer (1) $2.15 GRE 0887 Berserker (1) $2.15 GRE 0888 Questing Ranger (1) $2.15 GRE 0889 Thief w/Sling (1) $2.15 GRE 0890 Young Mage (1) $2.15 GRE 0891 Adventuring Cleric (1) $2.15 GRE 0892 Barbarian Archer (1) $2.15 GRE 0893 Champion w/2-Handed Sword (1) $2.15 GRE 0894 Grey Wizard (1) $2.15 GRE 0895 White Witch (1) $2.15 GRE 0896 Black Sorceress (1) $2.15 GRE 0897 Devil (1) $2.15 GRE 0898 Lizardman (1) $2.15 GRE 0899 Catfolk Warrior (1) $2.15 GRE 2701 Battle Giant (1) $49.95 GRE 8101 Fighting Paladin (1) $2.15 GRE 8102 Chaotic Swordsman (1) $2.15 GRE 8103 Dwarf Adventurer (1) $2.15 GRE 8104 Wizard Adventurer (1) $2.15 GRE 8105 Female Sneakthief (1) $2.15 GRE 8106 Female Paladin (1) $2.15 GRE 8107 Ranger w/Two Swords (1) $2.15 GRE 8108 Fighter w/Sword & Shield (1) $2.15 GRE 8109 Mysterious Stranger (1) $2.15 GRE 8110 Cleric Casting Spell (1) $2.15 GRE 8111 Black Knight (1) $2.15 GRE 8112 White Knight (1) $2.15 GRE 8113 Half Elven Warrior Mage (1) $2.15 GRE 8114 Villain (1) $2.15 GRE 8115 Female Archer (1) $2.15 GRE 8116 Enchantress (1) $2.15 GRE 8117 Ranger Bowman (1) $2.15 GRE 8118 Halfling Adventurer (1) $2.15 GRE 8119 Dungeon Raider (1) $2.15 GRE 8120 Berserker in Wolfskin (1) $2.15 GRE 8121 Dark Paladin (1) $2.15 GRE 8122 Desert Raider (1) $2.15 GRE 8123 High Elf Fighter (1) $2.15 GRE 8124 Master Wizard (1) $2.15 GRE 8125 Female Ranger (1) $2.15 GRE 8126 Female Bard (1) $2.15 GRE 8127 Fighting Cleric (1) $2.15 GRE 8128 Elven Ranger (1) $2.15 GRE 8129 Dark Wizard (1) $2.15 GRE 8130 Armored Warrior (1) $2.15 GRE 8131 Royal Paladin (1) $2.15 GRE 8132 Evil Archer (1) $2.15 GRE 8133 Dwarf with Crossbow (1) $2.15 GRE 8134 Rogue Adventurer (1) $2.15 GRE 8135 Female Wood Elf (1) $2.15 GRE 8136 Armored Female Cleric (1) $2.15 GRE 8137 Ninja (1) $2.15 GRE 8138 Dark Hero (1) $2.15 GRE 8139 Skeletal Champion $2.15 GRE 8140 Minotaur Warrior (1) $2.15 GRE 8141 Succubus II (1) $2.15 GRE 8142 Lizardman II (1) $2.15 GRE 8143 Lawful Defender (1) $2.15 GRE 8144 Traveling Wizard (1) $2.15 GRE 8145 Female Halfling (1) $2.15 GRE 8146 Swordswoman (1) $2.15 GRE 8147 Adventuring Bard (1) $2.15 GRE 8148 Death Knight (1) $2.15 GRE 8149 Warrior Priest (1) $2.15 GRE 8150 Adventuring Ranger (1) $2.15 GRE 8151 Young Fighter Mage (1) $2.15 GRE 8152 Rogue (1) $2.15 GRE 8153 Iron Lord (1) $2.15 GRE 8154 Female Dwarf (1) $2.15 GRE 8155 Dwarf Priest (1) $2.15 GRE 8156 Dwarf Priestess (1) $2.15 GRE 8157 Female Vampire (1) $2.15 GRE 8158 Chaos Cleric (1) $2.15 GRE 8159 Wolf Wizard (1) $2.15 GRE 8160 Dark Elf Weapons Master (1) $2.15 GRE 8161 Conquerer King (1) $2.15 In his forty years of life, Sir Bjorn has personally led more victorious armies to conquest than any other war leader in the history of Westenborough. Over the past few years, the weight of politics and war has begun to wear him down. In the last campaigning season he fought in only eleven battles, down from his average of seventeen. GRE 8162 Dwarven Hero (1) $2.15 When his duties as master of garrisons permit, Lord Flintsteel makes his hobby of hand crafting great iron sculptures of his beautiful wife Larissa. He does not allow anyone but her to gaze upon them, and it is said that he has made over a hundred of them in his long lifetime. When he is not in his iron works however, Flintsteel's place is at the front of his troops on the field of battle. GRE 8163 Knight Champion (1) $2.15 Far to the East is the mountain range known as the Eastern Fang Mountains. Nestled in a protected valley there is a small order of knights who have sworn to protect the civilized nations from the ravages of the great orc hordes of Os. Amongst these brave warriors in one called Jeremiah Blanken, who has gained much honor and glory in the war against the orcs. Known also for his temper, this champion of order and goodness has few equals. GRE 0701 Rangers/Foresters (3) $5.99 GRE 0702 Wererats (3) $5.99 GRE 0703 Female Elf Warrior w/Unicorn (1) $5.99 GRE 0704 Mtd Deathlord w/Warhound (2) $5.99 GRE 0705 Deathlords (3) $5.99 GRE 0706 Trolls (2) $5.99 GRE 0707 Elves (3) $5.99 GRE 0708 High Elf, Mtd & Foot (2) $5.99 GRE 0709 Mtd Knight w/Yeoman on Foot (2) $5.99 GRE 0710 Paladins (3) $5.99 GRE 0711 Mounted Goblin Wolf Riders (2) $5.99 GRE 0712 Giant Were-Rats (2) $5.99 GRE 0713 Fire Giant (1) $5.99 GRE 0714 Wood Elves (3) $5.99 GRE 0715 Dungeoneers (3) $5.99 GRE 0716 Pegasus w/Rider (1) $5.99 GRE 0717 Minotaurs (2) $5.99 GRE 0718 Female Adventurers (3) $5.99 GRE 0719 Skeletons (3) $5.99 GRE 0720 Skeletal Horsemen (2) $5.99 GRE 0721 Rogues (3) $5.99 GRE 0722 Chaos Beast Handler (3) $5.99 GRE 0723 High Elves (3) $5.99 GRE 0724 Centaurs (3) $5.99 GRE 7001 Dungeon Party (in luminite) $13.50 GRE 7002 Women of Adventure (in luminite) $13.50 GRE 8801 Lords of Light Boxed Set (10) $18.50 GRE 8802 Lords of Decay Boxed Set (10) $18.50 GRE 9901 Green Dragon w/Victim (1) $16.95 GRE 9902 Red Dragon (1) $16.95 GRE 9903 Dragon on Treasure Horde (1) $16.95 GRE 9904 Skeletal Dragon (1) $16.95 GRE 9905 Chaos War Dragon (1) $16.95 GRE 9906 Golden War Dragon (1) $16.95 GRE 9907 Black Dragon (1) $16.95 GRE 9908 White Ice Dragon (3) $16.95 GRE 9909 Blue Dragon (1) $16.95 GRE 9910 Fire Dragon (1) $16.95 GRE 9911 Hydra Dragon (1) $16.95 GRE 9912 Armored Dragon (1) $16.95 GRE 3201 Royal Knights (2+) $4.50 GRE 3202 Battle Knights (2+) $4.50 GRE 3203 Master Wizards (2+) $4.50 There are two types of wizards. The everyday mages and tricksters that entertain in the streets and stumble about the country side, and the Great Eldritch Masters of the Toolaini College of Sorcery. These masters of arcane lore are unmatched in the raw power that they can call to their bidding. Any court woth the stones it is constructed of has at least one graduate from this great University. GRE 3204 Women of War (2+) $4.50 Lord Bors, the god of battle, has always favored those few women who embrace his path. According to legend, any battle maiden may call out his name once, and he will hear her call and imbue her with phenomenal strength and courage. Not to say that any of these ladies would require his aid, of course. GRE 3205 Soldiers of Fortune (2+) $4.50 These hired heroes & warriors are just what a fledgling lord needs to consolidate power & eliminate his enemies. Now you can fill your army with dozens of unique mercenaries to flesh out those tiny armies thet dot the battlefield. GRE 3206 Elven Lord & Champion (2+) $4.50 The greatest Elven warriors are granted command of armies and special tasks such as guarding the standard or reinforcing sagging lines. Since no two Elven Champions are the same, why should your Elven Champion Figures? With "personalities apart", all of your heroes, champions, and troops can be as unique as your personality. GRE 8001 Wizard (6) $12.90 GRE 8002 Cleric (6) $12.90 GRE 8003 Thief (6) $12.90 GRE 8004 Mage (6) $12.90 GRE 8005 Dwarves (6) $12.90 Some are beserk axeman; some are stout, cheerful bards; some are brilliant craftsmen whose work outshines the finest elven metalwork; some are tragically static. The truth is: there are nearly as many types of dwarves as there are dwarves. GRE 8006 Female Fighters (6) $12.90 Despite, or perhaps, because of the inherent prejudice of male-dominated societies, some women have climbed to the top as adventurers and soldiers. GRE 8007 Wood Elves (6) $12.90 In the deepest woods, no kingdom exists to protect the trees and animals from the dark forces, only the wood elves run the shadowed paths, resisting the constant pressure of evil. GRE 8008 Barbarians (6) $12.90 Not for all is the cobblestoned path of civilization. For many, the circumstances or choices drive them down another road. This is the path of the nomad, the herdsman and the barbarian. GRE 8009 High Elves (6) $12.90 "High Elves are the pinnacle of Elvish society. They are great builders and mages, holding together the elvish culture. The finest specimens of elvenkind, they are tall, slender and handsome with a tendency towards vanity." (Geographica Elvica by dwarven historian Bjorne Thunder-Hammer.) GRE 8010 Knights (6) $12.90 When the armies of the valley kingdoms go to war, they rely mainly upon their noble knights. These armored men are nearly unstoppable on the battlefield, and are often enough to rout the enemy all by themselves. GRE 5700 Dragon Lords Game (w/6 minis) $34.95 GRE 5701 Red Dragon w/Cloud Knight Lancer (2) $5.50 GRE 5702 Emerald Dragon w/Death Knight Lancer (2) $5.50 GRE 5703 Blue Dragons (2) $5.50 GRE 5704 Black Dragons (2) $5.50 GRE 5705 Brass Dragons (2) $5.50 GRE 5706 Royal Dragons (2) $5.50 GRE 5707 Dragon Riders (assortment) $5.50 GRE 5708 Gold Dragons (2) $5.50 GRE 5709 Iron Dragon (2) $5.50 GRE 5710 Copper Dragons (2) $5.50 GRE 5711 White Dragons (2) $5.50 GRE 5712 Jade Dragons (2) $5.50 GRE 5713 Ruby Dragons (2) $5.50 GRE 5714 Diamond Dragons (2) $5.50 In dragon hierarchy these creatures are royalty. Riding on tremendous wings and spitting magma, these flying serpents strike fear into all that face them. Two more dragons for the Dragon Lords game. GRE 5715 Dragon on Treasure Hoard w/Wizard (1) $5.50 Once the battle is over, it's nice to relax on the old hoarde. This dragon and wizard won't rest on their laurels though. there's more loot to be won! Mini diorama of a dragon and his wizard sitting on a treasure hoard. GRE 5716 Sapphire Dragons (2) $5.50 These small and agile dragons lair along the coast. Despite their slight build they are formidable opponents. GRE 5717 Platinum Dragons (2) $5.50 These are the quintessence of dragon kind: graceful, beautiful and deadly. GRE 5718 Two-Headed Dragon (2) $5.50 GRE 5719 Undead Skeleton Dragons (2) $5.50 GRE 5720 Plastic Flying Bases (10) $5.50 GRE 5721 Hydra (2) $5.50 GRE 5722 Dragon Nest (1) $5.50 Nice piece w/dragon and her eggs atop a tree. GRE 5723 Spectral Dragon (2) $5.50 GRE 5724 Armored Dragon with Wind Warrior (2) $5.50 GRE 1801 Orc Infantry (10) $5.00 GRE 1802 Orc Archers (10) $5.00 GRE 1803 Orc Command (10) $5.00 GRE 1804 Elven Infantry (10) $5.00 GRE 1805 Elven Archers (10) $5.00 GRE 1806 Elven Command(10) $5.00 GRE 1807 Dwarven Crossbowmen (10) $5.00 GRE 1808 Dwarven Foot Troops (10) $5.00 GRE 1809 Dwarven Command (10) $5.00 GRE 1810 Dwarven Wolfriders (6) $6.50 GRE 1811 Elven Chariots (1) $5.00 GRE 1812 Goblin Skirmishers (10) $5.00 GRE 1813 Orc Bolt Thrower (6) $5.00 GRE 1814 Elven Cavalry (6) $6.50 GRE 1815 War Mammoth with Howdah $8.00 GRE 1816 Mounted Knights (6) $6.50 GRE 1817 Orc Juggernaut (1) $6.50 15mm monster, looks like the 25mm one (#5401) except its smaller and there is no ork rider. GRE 1818 Dwarven Cannon w/ Crew (3) $6.50 GRE 1819 Goblin Heavy Wolf Cavalry (6) $6.50 6 15MM wolves with riders. Looks good. GRE 1820 Orc Battle Chariot (1) $6.50 15 mm chariot being pulled by 2 wolves. GRE 1821 Mounted Elven Lancers (6) $6.50 6 lancers w/medium armor on unarmored horses. GRE 1822 Mounted Knight Lancers (6) $6.50 6 heavily armored lancers on barded horses. GRE 1823 Orc Catapult (1) and Crew (3) $6.50 This catapult crew limbering into place has given many a guardsman cause to reconsider his career choice. Orc weaponry may be crude. but it's always effective. GRE 1824 Skeleton Legion Infantry (10) $5.00 Many power-hungry wizards raise armies of undead. These troops require no food or rest, strike fear into most morals, and never, ever, complain about the pay. Armed w/spears, swords, axes, and maces. GRE 1825 Skeleton Legion Archers (10) $5.00 No army is complete without archers. and undead armies are no exception. GRE 1826 War Dragon (1) $6.50 The mighty War Dragon is a lumbering monstrosity, slow perhaps, but ferocious. intelligent, and quite nearly impervious. Even Saint George would think twice before confronting this beastie. Compared to the 15mm troops, this is a huge winged dragon. GRE 1827 Skeleton Legion Command (10) $5.00 GRE 1828 Skeleton Legion Knights (6) $6.50 GRE 1829 Dwarven Bombard (2) & Crew $6.50 GRE 1830 Centaur Archers (6) $6.50 2 styles in pack. Half are long haired, the others have mohawks. GRE 1831 Centaur Command (6) $6.50 GRE 1832 Dark Dwarf Infantry (10) $5.00 GRE 1833 Dark Dwarf Handgunners (10) $5.00 GRE 1834 Dark Dwarf Command (10) $5.00 GRE 1835 Dark Dwarf Hell Cannon (1) and crew $5.00 GRE 1836 Skeleton Chariot (1) $5.00 Moldering chariots are the archaic reminders of the ancient armies that these abominations once served. GRE 1837 Mammoth Conversion Kit (multiple) $5.00 Useful for anyone planning a mammoth campaign. GRE 1838 Woolly War Rhino (1) $8.00 Also known as the poor man's elephant, the woolly war rhino can be used to crush infantry and terrorize horses, much like its larger cousin. GRE 1839 Mounted Elven Men-At-Arms (6) $6.50 Trusting their mounts to keep their feet, these bold fighters are not to be ignored. GRE 1840 Skeleton Crossbowmen (10) $5.00 These undead have weapons that resemble their own bodies, more stick than frames. But don't be fooled, their aim is deadly. GRE 1841 High Elf Spearmen (10) $5.00 "Friends, elves, countrymen, lend me your spears. My best unit goes forth today to conquer new places yet unknown", said Indar, High Elf Chief. GRE 1842 Dark Dwarf Boar Riders(6) $6.50 Dark Dwarves favor gigantic beasts that match them well in temperment and plodding strength. GRE 1843 Armored Centaur Knights (6) $6.50 The knights are the elite in centaur society, fighting for the triumph of fair play, glory, and true love. GRE 1844 High Elf Archers (10) $5.00 The vast majority of elf troops are not noble eagle-riders or prideful mages, but simple archers come from their hearths to defend their forests. GRE 1845 High Elf Command (10) $5.00 GRE 1846 High Elf Lancers (6) $6.50 GRE 1575 Future Warriors: Kill Zone $24.95 Outside of the walls that shield the city from the ravages of marauding savages and scavengers, the colonial troopers battle for their lives against the rebels and denizens of THE KILL ZONE. KILL ZONE is a futuristic, man-to-man combat system for use with the entire FUTURE WARRIORS line. The rules are simple to learn, and provide for a fast and bloody game. Everything that you need to play is in the box, including dice, counter, and ten Mark Copplestone figures. KILL ZONE includes rules for colonials, cyborg super-soldiers, settlers, scavengers, savages and rebels, as an array of weapons from shotguns to laser cannons. The first supplement, including rules for automated guns, military hardware, and powered armor is already on the way, so tear open your copy and prepare to battle for THE KILL ZONE. GRE 1598 Lou's Ladies (2) $4.00 GRE 1599 Dwayne's Dames (2) $4.00 GRE 1501 Scavengers (2) $4.00 GRE 1502 Robo Hunters (2) $4.00 GRE 1503 Trooper Tac Squad (2) $4.00 GRE 1504 Tac Squad Leaders (2) $4.00 GRE 1505 Rebels (2) $4.00 GRE 1506 Rebel Leaders (2) $4.00 GRE 1507 Future Savages (2) $4.00 GRE 1508 Future Savage Slashers (2) $4.00 GRE 1509 Teen Robo Hunters (2) $4.00 GRE 1510 Law Enforcers (2) $4.00 2 future cops sculpted by Nick Lund. Looks like Citadel Imperial Guard Commisars. GRE 1511 Troopers w/ Heavy Weapons (2) $4.00 2 more figs by Nick, this time with a heavy machine gun and bazooka. Neato! GRE 1512 Military Lazer Team (2) $4.00 Armored troopers with lazer blasters. Looks good. GRE 1513 Street Scum (2) $4.00 Hooded gang members w/sub-machine guns. GRE 1514 Heavy Metal Maniacs (2) $4.00 The lead singer & the head guitarist, w/guns. GRE 1515 Heavy Metal Madmen (2) $4.00 Two back-up guitarists, w/guns. GRE 1516 Corporates (2) $4.00 GRE 1517 Corporate Thug Body Guards (2) $4.00 GRE 1518 Troopers (Sniper & Leader) $4.00 Looks great. Sgt is puffing on a stogie. GRE 1519 Scavenger Heroes (2) $4.00 Road warriors right out of a Mad Max movie. GRE 1520 NBC Warfare Troopers (2) $4.00 Armed with the latest technology, these troops prowl wastelands hunting for their foe. Covered head to toe in protective gear, wearing gas masks. One armed with a flamer, the other with a bullpup style gun. GRE 1521 Power Armor Troopers (2) $4.00 In the battlefields of old, mounted knights were the lords of war. Like those noble warriors, these hulking masses of metal rule all that they survey. Similar to a 40K terminator. Armed w/power fist, assault cannon, & smoke projectors/grenade launchers. GRE 1522 Power Armor with Laser (2) $4.00 The warrior in this suit smashes through enemy ranks unemotionally glancing at the smoldering fallen. Same power armor as last time, with different weapon arms. GRE 1523 Future Savages Flamer Team (2) $4.00 In the future, even the least advanced cultures respect, fear, and use the elemental power of fire. 2 road warriors, 1 w/flamer. GRE 1524 Satellite Communications Team (3) $4.00 The need for rapid communications on the battlefields of the future often requires the deployment of these highly specialized troops. GRE 1525 Overlords (2) $4.00 Surveying all they control with disdain, these rulers tolerate disobedience from no one. GRE 1526 Street Bike w/ Uzi Rider (1) $4.00 A lean, Mean two wheeled machine, with a rider even more mean. And he has a big gun. GRE 1527 Street Bike w/ Samurai Rider (1) $4.00 A samurai with an attitude on wheels. Every law abiding citizen's worst nightmare. GRE 1528 Biker Gang Members (2) $4.00 In the streets of the future, the bikers are the ones that really own the night. You gotta problem with that amigo? That's what I thought! GRE 1529 Biker Babes (2) $4.00 What would a biker gang be without babes anyway? Hey, Check it out! WoW!!!! GRE 1530 Rebel Women (2) $4.00 GRE 1531 Biker-Types With Guns (2) $4.00 GRE 1532 Network 92 Live-direct Media Team (2) $4.00 In the next century, it will not only be essential to report the news in an in-depth manner, it will also be essential to bring the latest news directly to the people as events unfold. After all, the public has a right to know. GRE 1533 Network 92 Live-direct Terror Squad (2) $4.00 When the fighting is fierce, on the battlefield or in the streets, network 92 calls on the Terror Squads. Fearless reporters willing to engage the thickest fighting. Sometimes these Terror Squads make some news of their own, such as their heroic stand against 42 members of the Hellsgate Biker Gang! GRE 1534 Secret Agents $4.00 GRE 1535 Anti-Terrorist Agents $4.00 GRE 1536 Corporate Swat Guard w/2 Robo Sentries (3) $4.00 GRE 1537 Data Banks, Terminals & Comm. Nets (Multi) $4.00 GRE 1538 Sidecar Weapons Module Add Ons $4.00 This item will actually be released in February, so get your numbers in soon. GRE 1539 Future Savage "Hog" Cycle & Riders $4.00 This item will actually be released in February, so get your numbers in soon. GRE 1540 Rebel Assault Team $4.00 GRE 1541 Corporate Guard Response Team $4.00 GRE 1542 Cyborgs: Model C-1 (2) $4.00 GRE 1543 Trooper on Military Cycle (1/1) $4.00 GRE 1544 The "Pack": Scav Gangers (2) $4.00 In the wastelands beyond the Urban Pacification Zones, there are only two ways to live. To steal or to scavenge. Sometimes scavengers form large gangs. The worst is called the "Pack," and it is said they have over one thousand members. GRE 1545 Scavenger on ATV (Multi-piece) $4.00 The only limit to the amount of resources a scav can collect is the amount of area he can cover. To deal with this minor problem, scavs construct all-terrain vehicles and use them to zoom all over. Apr'96 GRE 1546 Cyborg Flamer Team (2) $4.00 Apr'96 GRE 1547 Cyborg Command & Communications Team (2) $4.00 Apr'96 GRE 1548 Cyborg Heavy Weapons Team (2) $4.00 Heartless, relentless and cold, these titanium terminators are armed with chaingun and auto cannon. GRE 1549 Rebel Sniper Team (2) $4.00 Ragtag, but just as deadly as their Marine enemies, this team will even the odds. GRE 1550 Rebel Heavy Weapons (Multi-piece) $4.00 Extra punch for the daring rebels. GRE 7101 Assault Walker (1) $9.95 GRE 7102 Arachnodroid (1 Mech) $9.95 Spider legged mech, lots-o-legs and guns with a head that looks like a Citadel Eldar Dreadnought. Can you tell Nick used to work for Citadel? 97 GRE 7103 Assault Walker, Bloodwagon (Multi-Piece) $9.95 The first Walker was dangerous enough, but Tech designers went it one better -- and much bloodier! 97 GRE 7104 Assault Scout Walker, (Multi-Piece) $9.95 Built for speed and armed for quick and terrible destruction. An important addition to the Walker battlegroup arsenal. GRE 1901 Scarab AGV (1) $8.50 Small domed anti-grav car. Sort of like a flying VW bug. All resin, no assembly needed. GRE 1902 Battle Wagon UV (1) $9.50 Armored pick-up truck. Resin body w/lead tires and axels. Looks good, nice size. GRE 1903 Street Gang Car (1) $8.50 When you and your gang need to go cruising, you should boost a set of these hot wheels. They don't just bring you to the militarized zone-they do it in style! Two door sports car w/lots of bullet holes. Resin body w/lead tires. GRE 1904 Lightning Strike Buggy (1) $9.50 GRE 1904 Lightning Strike Buggy (1) $9.50 There are some places in lhe urban wasteland that you can't reach by car at least not without the awesome 4X4 power of the "Lightning Strike Buggy". On your way to the beach or a gangland massacre, thcse wheels are the way to go. One seat buggy w/rocket engines. Resin body w/lead wheels, axels, and roll cage. GRE 1905 Strike Helicopter (1) $9.50 GRE 1905 Strike Helicopter (1) $9.50 Sometimes you've just got to rely on superior firepower, and this baby's got it. The ultimate in strike team transport, this fully-armed flying machine will get you in and out of the battle scene alive. Neat sci-fi helicoptor w/resin body and lead tail, rotars, and skids. GRE 1906 Corporate Sportster (1) $8.50 Cool looking futuristic rear engined sports car GRE 1907 Armadillo Armored Dreadnaut (1) $12.00 Hmmm, if you ask me, this looks a lot like a heavily armed RV. GRE 1908 Starfish M.E.C.V (1) $12.00 This design may be a maintenance headache for the techs, but for the generals, these versatile vehicles revise entire strategies. I'm not sure if its a flying G.E.V., or if its a ram jet powered mini-sub, but it is awesome! GRE 1909 Law Enforcer Phantom (1) $14.95 The dread Empire is often very secretive about their latest machineries of doom. The next suprise to be unleashed upon their awed foes is no exception. Even its name has yet to be discovered by the agens of the Free Planets League. GRE 1910 Count Bloodstone's Missle Support Tank (Limited Edition) $12.00 Count Vincent Bloodstone believes in the axiom of firepower: Hit them hard, hit them hard, and then hit them hard! His design of Missle Support Tanks reflect his devotion to this ideal. Brimming with hellspawn multi-purpose weapons, this vehicle is the perfect adition to any Future Warrior game. GRE 7201 Shroud Sisters Troopers (2) $5.00 GRE 7202 Shroud Sisters Squad Leader & Trooper (2) $5.00 GRE 7203 Shroud Sisters Special Weapon & Trooper (2) $5.00 GRE 7204 Shroud Sisters Heavy Weapon & Gunner (1) $3.50 GRE 7205 Zealot Priest (1) $3.50 GRE 7206 Zealot Acolyte (1) $3.50 GRE 7207 Evil Orb Clan (2) $5.00 Two grunts armed with blasters. GRE 7208 Gory Axe Clan (2) $5.00 Two gors attacking with blasters. GRE 7209 Nightface Clan (2) $5.00 Two clansmen stalking with blasters. GRE 7210 Serpent Heads Clan (2) $5.00 Two fangs firing blasters. Apr'96 GRE 7219 Evil Orb Special Weapons Team (2) $5.00 An energy beamer in the hands of murderous Orcs. Apr'96 GRE 7223 Orc "Royals" #1 (1) $3.50 A bloodthirsty, armored brute with power claw and blaster. Apr'96 GRE 7224 Orc "Royals" #2 (1) $3.50 Another nasty, armored brute with power claw and energy beamer. Apr'96 GRE 7225 Space Orc Strike Biker (Multi-piece) $8.50 A wild, lawless battle Orc and his tracked bike with auto cannons. Jun'96 GRE 7226 Nightface Clan Grand Commander (1) $3.50 Highly ornate in attire and frightening to behold is this Nightface leader. Jun'96 GRE 7227 Evil Orc Attack-Trac (Multi-piece) $8.50 The orc answer to the half-track, this vehicle and crewman add a nasty punch to the Orc forces. Jun'96 GRE 7228 Evil Goblins Cannon Fodder (3) $5.50 A new army of low-brows to face off with the Imperial Legion. Jun'96 GRE 7229 K-Force Weapons Set (Multi-piece) $5.50 A collection of blasters, power swords, pistols and more to change the power of all troop types. Feb'96 GRE 7211 Shock Force Leader & Trooper (2) $5.00 The squad leader and his #1 legionnaire. Feb'96 GRE 7212 Shock Force Special Weapons & Trooper (2) $5.00 An energy beamer and legionnaire back-up. Feb'96 GRE 7213 Heavy Weapons Laser Cannon & Crew (2+Multi) $8.00 Shock force's heavy puncher. Feb'96 GRE 7214 Shock Force Troopers (2) $5.00 Two elite legionnaires armed to the teeth. Feb'96 GRE 7215 Shock Force Lieutenant (1) $3.50 Armed with a grenade launcher, this leader is a formidable foe. Apr'96 GRE 7216 Shock Force Colonel (1) $3.50 The head of the elite legionnaires. Apr'96 GRE 7217 Shock Force Special Weapons Team (2) $5.00 Devastator grenade launcher with 2 legionnaires. Apr'96 GRE 7218 Shock Force Missile Launcher & Crew (Multi-piece) $5.00 Legionnaire heavy weapons team with long-range punch. Apr'96 GRE 7220 Techno Cleric (1) $3.50 Armored and hooded killer allied to the Shock Force. Apr'96 GRE 7221 Shock Force Heavy Thumper & Crew (Multi-piece) $8.00 Heavy gun on chassis and short-barreled gun with two-man crew. Apr'96 GRE 7222 Shock Force Heavy Auto Cannon & Crew (Multi-piece) $8.00 Heavy gun on chassis and exotic gun with two-man crew. Apr'96 GRE 7301 Shock Force Guardian Stalker (Multi-piece) $11.00 A walking death machine with a legionnaire rider. GRE 1580 Vincent Bloodstones Colonial Troopers (8) $9.99 Many have accused Vincent Bloodstone of destroying the individuality of his soldiers in his quest for conformity and dicipline. To this charge no response has ever been recorded. But Bloodstone's Regiment has one other distinction: they are the only force to have an unblemished record! GRE 1581 Power Armor "MECHINES" (4) (Contains new Weapons) $9.99 GRE 1582 20mm Square Slotted Bases (20) $1.95 This item will actually be released in February, so get your numbers in soon. GRE 87003 Space Rangers (50 Plastics) Box Set $29.95 Imported from England. These look a LOT like space marines for 40K. Includes 50 armored troops in 2 poses w/separate weapons and jump packs. GRE 3401 Maelstrom Gangers (3) $5.99 GRE 3402 Solos (3) $5.99 GRE 3403 Rockers (3) $5.99 GRE 3404 Nomads (3) $5.99 GRE 3405 Cops (3) $5.99 GRE 3406 Voodoo Boys (3) $5.99 GRE 3407 Bozos, The (3) $5.99 net HAL HAL01 Aliens A.P.C. $29.98 $16.20 net HAL HAL02 Aliens Dropship $39.98 $21.60 net HAL HAL03 Power Loader with Ripley Figure $59.98 $32.40 net HAL HAL04 Alien Warrior and Egg $24.98 $13.50 net HAL HAL10 Narcissus $39.98 $21.60 net HAL HAL11 Dog/Alien (Alien III) $29.98 $16.20 net HAL HAL12 U.S.S. Sulacco $49.98 $27.00 net HAL HT01 Alien Warrior $89.98 $48.60 net HAL HT02 Face Hugger $129.98 $70.20 net HAL HT03 Nostromo $229.98 $124.20 net HAL HT04 Space Jocky $89.98 $48.60 net HAL HT05 Queen Alien $139.98 $75.60 net HAL HT06 New Face Hugger and Fetus $149.98 $80.99 net HAL HT07 Dog Buster (Baby Alien III) $119.98 $67.80 net HAL HT20 Chest Burster $109.98 $59.40 net HAL HT21 Alien Queen Chest Burster $159.98 $86.40 net HAL HAL13 Predator w/Base (1:9 scale) $29.98 $16.20 net net HAL HAL14 Attacking Alien w/Base (1:9 scale) $32.98 $17.81 net net HAL HT16 Judge Dredd $29.98 $16.20 net The ultimate cop, Judge Dredd is about to hit the streets citizen. Perps beware. Good looking vinyl model of everyones favorite cop from Mega-city 1. net HAL HT18 Judge Death $29.98 $16.20 net Only the living commit crimes....therefore, life is a crime, punishable by death (Judge Death that is). net HAL HT19 Judge Anderson $29.98 $16.20 net The best (and best looking) enforcer of the PSI division. HAR CAT94 Harlequin Miniatures Catalog free A fully illustrated, 16 page black & white catalog that features photographs of the entire range of miniatures. '97 HAR CAT96 Harlequin Miniatures Catalog tba This will be a 32-page A4-sized catalog with black & white photographs of the miniatures in actual size. HAR 1001 Skeleton Guard (4) $5.50 HAR 1002 Skeleton Fighters (4) $5.50 HAR 1003 Skeleton Guard II (4) $5.50 HAR 1004 Skeleton Fighters II (4) $5.50 HAR 1005 Skeleton Warriors (4) $5.50 HAR 1006 Skeleton Heroes (4) $5.50 HAR 1009 Skeleton Soldiers (3) $5.95 Kev Adams has produced these stunning foot soldiers to swell the ranks of the Undead forces. These figures are armed with sword, axe and flail and are a must-have for those who follow the path of Vaus Ghan, the powerful Liche Lord. HAR 1099 Undead Cavalry (1) $6.95 From the talented hands of Kev Adams comes a skeletal warrior clothed in ancient and decrepit armor astride a skeletal horse. HAR 1910 Skeleton w/sword (5) $7.50 HAR 1911 Skelton Archer (5) $7.50 HAR 1924 Kustoss Orc w/sword (5) $7.50 HAR 1925 Kustoss Orc w/bow (5) $7.50 Jan'97 HAR 1927 Barnorsk w/club (5) $8.50 Since Kev Adams introduced the Barnorsk Orcs, Harlequin has received many requests for a regimental pack of the army builders -- and here it is! Five massive Orc soldiers armed with the rawest of weapons -- a spiked club. HAR 1930 Kelt w/spear (5) $7.50 HAR 1934 Barbarian w/axe (5) $7.50 HAR 1940 Wood Elf w/sword (5) $7.50 HAR 1941 Wood Elf Archer (5) $7.50 HAR 1944 Shadow Elf w/sword (5) $7.50 HAR 1947 High Elf w/spear (5) $7.50 HAR 1948 High Elf Archer (5) $7.50 Specially designed to help those intent on army building, this month's packs include the long-awaited Skeleton Archer pack for those fans of Undead armies and the High Elf Archer pack for fans of the "noblest" of the races. HAR 1960 Goblin w/sword (5) $7.50 HAR 1961 Goblin w/bow (5) $7.50 HAR 1964 Lesser Goblin w/spear (10) $7.50 The Lesser Goblin regiment pack is most definitely the bargain of the month for those who like their armies on the numerous side -- 10 of these spearmen for under $8.00! HAR 1967 Nightling w/sword (5) $7.50 The Nightling regiment pack contains 5 of Kev Adams' miniature mercenaries, and can be used to bolster any Raven army as these twisted indivduals will not let racial feuds get in the way of profit! HAR 1970 Lizardmen w/Crossbows (5) $7.50 HAR 1972 Ver'men w/glaive (5) $7.50 HAR 1974 Beastmen (5) $7.50 Jan'97 HAR 1975 Beastmen w/crossbow (5) $7.50 Beastmen have become one of the most popular races in Raven, so Harlequin decided to make it easier to build these armies. Crossbows are an important part of any Beastmen army and these formidable soldiers will fight to the death for their cause. HAR 1981 Saxon w/spear (5) $7.50 HAR 1984 Helsing w/sword (5) $7.50 HAR 1985 Helsing w/spear (5) $7.50 HAR 1986 Helsing Archers (5) $7.50 These two packs are the favorites of army builders, containing 5 identical figures in each pack. HAR 1987 Drakul w/sword (5) $7.50 HAR 1989 Saracen w/halberd (5) $7.50 HAR 1990 Dwarf w/spear (5) $7.50 HAR 1991 Dwarf w/crossbow (5) $7.50 HAR 2001 Orc Warriors (4) $5.95 HAR 2002 Orc Warriors II (4) $5.95 HAR 2101 Kustoss Orc Command (2) $6.95 HAR 2102 Kustoss Orc Archers (3) $6.95 HAR 2103 Kustoss Orc Elite (1) $6.95 HAR 2104 Kustoss Orc Command II (2) $6.95 HAR 2105 Kustoss Orc Elite II (3) $6.95 HAR 2106 Kustoss Orc Archers II (3) $6.95 Jan'97 HAR 2107 Kustoss Ballista & Crew (1+2) $7.95 Orcish weaponsmiths working within the fortress of Yagha Doom have unleashed their latest weapon to use against their Elven enemies. The Ballista is manned by two sturdy Kustoss soldiers and is an important addition to any orcish army. HAR 2199 Kustoss Orc Boar Rider (1) $6.95 HAR 2301 Barnorsk Orc Warriors (3) $7.50 HAR 2302 Barnorsk Orc Fighters (3) $7.50 HAR 2303 Barnorsk Orc Guards (3) $7.50 HAR 2304 Barnorsk Orc Heroes (3) $7.50 HAR 2305 Barnorsk Orc Warriors II (3) $7.50 HAR 2306 Barnorsk Orc Elite (3) $7.50 These two packs continue the brilliant Barnorsk line, adding six new Orcs to a range that Harlequin considers to be unequalled. HAR 2307 Barnorsk Orc Fighters II (3) $7.50 HAR 2308 Barnorsk Orc Elite II (3) $7.50 The Barnorsk Orc range expands with Kev Adams adding six more of these classic Orc soldiers. Superbly detailed, these figures display a variety of poses and expressions and should be destined for huge success. Jan'97 HAR 2309 Barnorsk Orcs w/crossbow (3) $7.50 Kev Adams has produced these latest figures in the Barnorsk Orc range, and these figures are just plain mean! Armed with lethal crossbows, these imposing figures will add a new dimension to your customers games. HAR 3001 Kelt Command (2) $5.95 HAR 3002 Kelt Archers (2) $5.95 HAR 3003 Kelt Warriors (4) $5.95 HAR 3004 Kelt Warriors II (4) $5.95 HAR 3005 Kelt Warriors III (4) $5.95 HAR 3006 Kelt Wardogs & Handler (4) $5.95 HAR 3101 Barbarian Heroes (3) $6.95 HAR 3102 Barbarian Raiders (3) $6.95 HAR 3103 Barbarian Champions (3) $6.95 HAR 3104 Barbarian Warriors (3) $6.95 HAR 3105 Barbarian Fighters (3) $6.95 HAR 3106 Barbarian King (1 king & 2 troopsmen) $7.95 Jan'97 HAR 3110 Barbarian Scouts (3) $5.95 This all-new pack from the immensely popular Barbarian range includes 2 figures (1 male, 1 female) wearing the characteristic wolf-head clothing and armed with swords. The third figure carries a large two-handed axe, bearing magical runed markings. HAR 4001 Wood Elf Command (3) $5.50 HAR 4002 Wood Elf Archers (3) $5.50 HAR 4003 Wood Elf Guard (3) $5.50 HAR 4004 Wood Elf Warriors II (3) $5.50 HAR 4005 Wood Elf Archers II (3) $5.95 HAR 4006 Wood Elf Fighters (3) $5.95 These two packs represent Nick Collier's latest work -- six new Wood Elves, all dressed in the traditional hooded style. Four are armed with bows, one is a spearman and there is an excellent officer leaning on his sword. HAR 4007 Wood Elf Archers III (3) $5.95 Nick Collier's latest Wood Elf pack consists of 3 Archers in classic poses; however, unlike their compatriots, these soldiers prefer not to hide their faces behind hoods. HAR 4101 Shadow Elf Lords (3) $5.95 HAR 4102 Shadow Elf Sacrificers (3) $5.95 HAR 4103 Shadow Elf Labyrinth Guard (3) $5.95 HAR 4104 Shadow Elf Sorcerers (3) $5.95 HAR 4105 Shadow Elf Warriors (3) $5.95 HAR 4106 Shadow Elf Assassins (3) $5.95 HAR 4107 Shadow Elf Ballista & Crew (1+2) $7.95 This first item of Shadow Elf artillery has been created by a collaboration of the Harlequin Design team. The ballista comes with two crew members and is a fine example of mobile artillery. HAR 4198 Shadow Elf Lizard Rider II (1) $6.95 HAR 4199 Shadow Elf Lizard Rider (1) $6.95 HAR 4201 High Elf Command (3) $5.50 HAR 4202 High Elf Archers (3) $5.50 HAR 4203 High Elf Warriors (3) $5.50 HAR 4204 High Elf Guard (3) $5.50 HAR 5101 Gnome Fighters (4) $5.50 HAR 6001 Goblin Command (3) $5.50 HAR 6002 Goblin Guard (3) $5.50 HAR 6003 Goblin Warriors (3) $5.50 HAR 6004 Goblin Heroes (3) $5.50 HAR 6005 Goblin Guard II (3) $5.50 HAR 6006 Goblin Fighters (3) $5.50 HAR 6007 Goblin Fighters II (3) $5.50 HAR 6008 Goblin Heroes II (3) $5.50 HAR 6009 Goblin Spikers (3) $5.50 HAR 6010 Goblin Champions (3) $5.50 HAR 6011 Goblin Warriors II (3) $5.50 HAR 6012 Goblin Command II (3) $5.50 HAR 6101 Nightling Scouts (4) $5.50 HAR 6102 Nightling Fighters (4) $5.50 HAR 6103 Nightling Warriors (4) $5.50 HAR 6198 Night Riders II (3) $6.95 HAR 6199 Night Riders (3 beasts, 3 riders) $6.95 HAR 6201 Nightling Fighters (3) $5.95 HAR 6202 Nightling Warriors (3) $5.95 HAR 6203 Nightling Raiders (3) $5.95 HAR 6204 Nightling Veteran Raiders (3) $5.95 From the magic hands of Kev Adams come 2 more packs of his wonderful Nightling figures. Armed with a lethal variety of weapons, these vicious mercenaries will ally themselves to virtually any race -- as long as the price is right! Jan'97 HAR 6207 Nightling Archers (3) $5.95 The latest addition to the new Nightling range is this archer pack, the bow being one of this races most popular weapons. These devious creatures will make excellent hired assassins, provided that their poison-tipped arrows find their mark! HAR 7001 Werewolves (2) $5.95 HAR 7002 Daemons (2) $5.95 HAR 7003 Lizardmen Fighters (2) $5.95 HAR 7004 Lizardman Guard (2) $5.95 HAR 7005 Lizardman Hero (1) $5.95 HAR 7006 Lizardmen Warriors (2) $5.95 HAR 7007 Lizardman Handler & Snappers (4) $6.95 HAR 7008 Lizardmen Warriors II (2) $5.95 HAR 7009 Lizardmen Scouts (3) $5.95 HAR 7010 Lizardman Shaman (1) $5.95 HAR 7011 Lizardmen Guards II (2) $5.95 HAR 7012 Lizardman Hero (1) $5.95 HAR 7013 Kzar Blademasters (2) $5.95 This pack introduces Blademasters, the latest addition to Harlequin's Kzar Lizardman range. Incredibly skilled swordsmen in the World of Raven, they will band together to form elite regiments. HAR 7097 Lizardman Raptor Rider III (1) $6.95 HAR 7098 Lizardman Raptor Rider II (1) $6.95 HAR 7099 Lizardman Raptor Rider (1) $6.95 HAR 7101 Greater Daemon (1) $10.95 HAR 7102 Claw Daemon (1) $10.95 HAR 7103 Hill Troll (1) $10.95 HAR 7104 Sea Troll (1) $10.95 HAR 7105 Minotaur Lord (1) $10.95 HAR 7106 Ogre Champion (1) $10.95 HAR 7107 Minotaur Gladiator (1) $10.95 HAR 7108 Ogre Gladiator (1) (was 7111) $10.95 HAR 7110 Unicorn (1) $5.95 Dec'96 HAR 7111 Pegasus (1) $9.95 The Pegasus is the fruit of another collaboration by the Harlequin Design Team. This is a marvelous figure which should be well received by wargamers and roleplayers. HAR 7112 Manticore (1) $10.95 HAR 7119 Giant Scorpion (1) $6.95 HAR 7121 Griffon (1) $10.95 HAR 7122 Giant Mountain Troll (1) $14.95 HAR 7124 Giant Spider (1) $10.95 A horrendous 125mm creature from toe to toe. This is a truly skin-crawling figure, guaranteed to strike fear into any opponent and an excellent figure for use in roleplaying. HAR 7125 Treeman (1) $14.95 The Wood Elves' most powerful ally has arrived in the shape of Tony Ackland's Treeman. Standing nearly 90mm tall, he is an essential part of any Wood Elf force. HAR 7126 Minotaur Warrior (1) $9.95 The Minotaur Warrior, sculpted by Tony Ackland, shows a classic Minotaur armed with club. Place him in a labyrinth or on the battlefield -- this monster won't be messed with! HAR 7201 Ver'men Warriors (3) $5.95 HAR 7202 Ver'men Heroes (3) $5.95 HAR 7203 Ver'men Command (3) $5.95 HAR 7204 Ver'men Wizards (3) $5.95 HAR 7301 Beastmen (3) $5.95 HAR 7302 Beastmen II (3) $5.95 HAR 7303 Beastmen w/Crossbows (3) $5.95 Kev Adams continues to show us the scope of his talent with three new Beastmen. His unique style gives these crossbowmen a more twisted and sinister look. HAR 7901 Red Dragon (1) $29.95 HAR 7902 Kustoss Siege Catapult & Crew (1+4) $19.95 This month's second piece of artillery comes in the form of a siege catapult "manned" by 4 Kustoss Orc soldiers. This boxed set was produced by the Harlequin Design Team and will be eagerly snapped up by fans of Orcs everywhere. HAR 7903 Giant Chimera (1) $19.95 Designer Phil Solem brings us his latest commission, the mighty Giant Chimera. Harlequin's second box set for the month of December, this mighty winged beast, sporting the heads of a goat, dragon and lion, should be well received by lovers of big beasts. Jan'97 HAR 7904 Helsinian Trebuchet & Crew (1+6) $59.95 This months premier item comes in the form of the awesome Helsinian Trebuchet and crew. At 200mm long and 130mm tall, this piece represents the largest and most complex example of war machinery available. Sculpted by designer Phil Solom, this monstrous machine is supplied with the minimum six crewmen needed to hurl rocks, pitch or even diseased cattle! Jan'97 HAR 7905 Giant Forest Troll (1) $14.95 Tony Acklands Giant Forest Troll, a distant relative of the Mountain Troll, is this months second boxed piece. This solitary figure will occasionally be found helping out an elven army. This creature is armed with the most basic of weapons -- a sturdy tree branch, used as a club. HAR 8001 Saxon Warriors (4) $5.95 HAR 8002 Saxon Warriors II (4) $5.95 HAR 8003 Saxon Warriors III (4) $5.95 HAR 8101 Helsing Knights (4) $5.95 HAR 8102 Helsing Archers (3) $5.95 HAR 8103 Helsing Fighters (4) $5.95 HAR 8104 Helsing Command (3) $5.95 HAR 8105 Helsing Fighters II (3) $5.95 HAR 8106 Helsing Archers II (3) $5.95 HAR 8107 Helsing Crossbowmen (3) $5.95 HAR 8108 Helsing Templars (3) $5.95 HAR 8109 Helsing Templars II (3) $5.95 HAR 8110 Helsing Retainers (3) $5.95 HAR 8111 Helsing Templars III (3) $5.95 HAR 8112 Helsing Templars IV (3) $5.95 HAR 8113 Helsing Court Set (3) $5.95 This set includes a Queen, her Lady-in-Waiting and a Helsing Noble. HAR 8114 Helsing Pikemen (3) $5.95 These are Harlequin's first Human figures from Kev -- three exquisitely designed soldiers to lend a hand to the Helsing Knights. Each figure carries a 60mm pike and is dressed in a late medieval style. Jan'97 HAR 8115 Helsinian Priests (3) $5.95 Designer Nick Collier has sculpted this fine set of priests which consist of a bishop with mitre, portly abbot with chalice and monk with holy banner. As the church continues to play an ever increasing part in the affairs of the state, the Templars will increasingly look toward the priests for spiritual guidance. This pack should prove to be a favorite among roleplayers, who will be able to use these figures in many different settings. HAR 8197 Helsing Mounted Knight II (1) $6.95 Clad in plate mail, this powerful knight sports an ornate helmet and is armed with a lance. He sits astride a heavily armored steed and is poised to charge into battle. HAR 8198 Helsing Mounted Templar (1) $6.95 HAR 8199 Helsing Mounted Knight (1) $6.95 HAR 8201 Drakul Command (3) $5.95 HAR 8202 Drakul Knights (3) $5.95 HAR 8203 Drakul Warriors (3) $5.95 HAR 8204 Drakul Fighters (3) $5.95 HAR 8205 Liche Lord & Guardians (3) $5.95 A skeletal, staff-wielding Liche (by designer Nick Collier) is flanked by 2 undead Drakul Knights, glorifying evil in their spiked armor and huge axes. HAR 8206 Drakul Elite Guard (3) $5.95 HAR 8207 Drakul Elite Guard II (3) $5.95 HAR 8208 Drakul Zombies (3) $5.95 HAR 8209 Drakul Zombies II (3) $5.95 HAR 8210 Drakul Zombies III (3) $5.95 HAR 8211 Gargoyles (2) $5.95 Tony Ackland's latest creations are these flying reptilians, brought to life by the twisted brilliance of the Dark Lords. One of these figures is land-based, while the second is in a flying pose and comes with a flying base. Jan'97 HAR 8212 Gargoyles II (2) $5.95 This follow up to last months Gargoyles by Tony Ackland should prove to be even better. This pack contains a flying figure as well as a land based figure and should be well appreciated by fantasy wargamers. Jan'97 HAR 8213 Drakul Sorcerer (1) $4.50 Kev Adams has sculpted this limited edition piece, the Drakul Sorcerer. Dressed in ornate ceremonial robes complete with horned helm and standing in a spell-casting pose, this evil-looking magician carries a staff enchanted by the powers of necromancy. This is a figure not to be missed! HAR 8301 Saracen Command (3) $5.95 HAR 8302 Saracen Lords (3) $5.95 HAR 8303 Saracen Heroes (3) $5.95 HAR 8304 Saracen Fighters (3) $5.95 HAR 8305 Saracen Assassins (3) $5.95 HAR 8306 Saracen Corsairs (3) $5.95 The extremely popular Saracen range expands with the Corsairs, adding more of an "Arabian Knights" feel to the Southern forces. These turbaned Corsairs come armed with scimitars and shields. HAR 8307 Vizier & Palace Guards (3) $5.95 Caught mid-casting, the Saracen Wizard Vizier has his arms outstretched in a dramatic pose. Two palace guards accompany him: a drummer and a spearman. Jan'97 HAR 8398 Mounted Caliph (1) $6.95 This wonderful piece is produced by designer Nick Collier and it may prove to be his best work work to date. This plump Saracen leader will delight fans of the Arabian Nights style as he sits astride a trotting horse on a slotted base. HAR 9001 Dwarf Command (3) $5.50 HAR 9002 Dwarf Warriors (3) $5.50 HAR 9003 Dwarf Guard (3) $5.50 HAR 9004 Dwarf Warriors II (3) $5.50 HAR 9005 Dwarven Veterans (3) $5.50 HAR 9006 Dwarf Guard II (3) $5.50 HAR 9007 Dwarven Fighters (3) $5.50 HAR 9008 Dwarven Heroes (3) $5.50 HAR 9009 Cavern Dwarves (3) $5.50 HAR 9010 Dwarf Champions (3) $5.50 HAR 9011 Dwarf Guard III (3) $5.50 HAR 9012 Dwarf Fighter II (3) $5.50 HAR 9013 Dwarf-at-Arms (3) $5.50 HAR 9551 War Droid (1) $7.95 This figure, in Harlequin's new Science Fiction range, stands almost 50mm tall with its six-barrelled blaster and armored fist ready for action! HBH 0003 Flying Stands (10) $2.50 HBH 001 20mm Slotted Bases (20) $2.50 HBH 0301 Obsidiman Wizard (1) $3.95 HBH 0302 Windlings (3) $4.95 HBH 0303 T'Skrangs (3) $5.95 HBH 0304 Dwarf Weaponsmiths & Wizard (3) $4.95 HBH 0305 Troll $3.95 HBH 0306 Troll Skyraider $3.95 HBH 0307 Elves (3) $5.95 HBH 0308 Orks (3) $5.95 HBH 0309 T'Skrang and Human Magic User (2) $4.95 These 2 wizards look very good. HBH 0310 Nethermancer and Wizard (2) $4.95 HBH 0311 Horrors (2) $5.95 HBH 0312 Ork on Thundra Beast (1 set) $5.95 HBH 0313 Dwarf Beastmaster w/Ice Flyer(1set) $4.95 HBH 0314 Griffon (1) $5.95 HBH 0315 Gargoyles (2) $4.95 HBH 0316 Inebriated Troll (1) $3.95 HBH 0317 Dragon $7.95 Small multi piece, rearing dragon. HBH 0318 Ork Scorcher w/Mace on Thundra Beast $5.95 Another mutated rhino monster, this time with an ork shaman riding. HBH 0319 Elf Archers $5.95 3 good looking wood elf archers. HBH 0320 Human Illusionist & Elf Troubadour (2) $4.95 2 plain looking personalities (I calls 'em likes I sees 'em). HBH 0321 Espargra $4.95 A very scaly flying lizard thing. HBH 0322 Shadowmant $4.95 What the heck is it? A flying manta? A big moth? HBH 0323 Female Orc Beastmaster $4.95 Orc w/a snake wrapped around her riding (get this) a turtle with horns! HBH 0324 Human Weaponsmiths (3) $5.95 Kind 'a plain looking. HBH 0325 Obsidiman Warrior (1) $3.95 Big guy w/a funky forehead weilding a big sword. HBH 0326 Dragon in Flight $8.95 Decent looking multi-piece model. HBH 0327 Ork Scorcher w/Ceremonial Axe on Thundra Beast $5.95 Yet another of those mutated rhino things. HBH 0328 Wormskulls (2) $4.95 Really bizarre looking chaos creatures. HBH 0329 Troll Warriors $3.95 Trained to use magic to enhance their fighting techniques. This warrior carries a club and is wearing trousers and boots. HBH 0330 Human Nethermancer, Thief & Dwarf $5.95 This set features three different characters from the Earthdawn world. The intricately detailed nethermancer carries a staff, the thief is wearing a hooded cape, and the dwarf carries an axe over his shoulder. HBH 0331 Despairthought $3.95 This horror resembles a giant larva. This creature has large fangs and crawls around in caverns, caves, or ruins. HBH 0332 Street Musician $4.95 This set features a ragged musician leaning on an old pillar with his pet lizard perched atop the pillar. HBH 0333 Dwarf Cavalryman $4.95 This stout warrior sports a horned helmet and carries various weapons. He is atop his trusted sabertooth tiger mount. HBH 0334 Troll Illusionist $3.95 This large fellow is dressed in long robes with large ornate shoulder pads. On his back rests a lizard. Super cool figure. HBH 0335 Thorn Men (3) $4.95 Animated human shaped bundles of thorns. HBH 0336 Elf Swordmasters (3) $5.95 Set contains one female and two male elves armed with swords. HBH 0337 Human Swordmasters (3) $5.95 Set contains one female and two male warriors. HBH 0338 Ogres (2) $4.95 Whether you believe that these creatures resemble overgrown orks or overgrown dwarves, the fact is that they are big and bad. HBH 0339 Ghoul, Cadaver, & Bog Gob (3) $4.95 An assortment of creatures from the Earthdawn universe. Two undead sorts and one squat sticky fiend. HBH 0340 Cave Troll (1) $3.95 One large fellow armed with a crude axe. HBH 0341 Dwarf Nethermancer & Elementalist $3.95 The barechested nethermancer is conducting a bone dance, while the highly ornate elementalist ponders. HBH 0342 Dwarf Cavalryman w/Axe $4.95 Mounted on a mountain lion and carrying both an axe & shield. HBH 0343 Skyraider $3.95 This proud raider is covered with a fur cloak and carrying a large sword and shield. HBH 0344 Illusionist with Flying Carpet $4.95 No illusion here, this carpet actually flies via verbal instructions. HBH 0345 Deaths Head Nethermancers (2) $3.95 This set contains two nethermancers performing a spell that transforms their heads into gore-splattered skulls. HBH 0346 Skeletons (3) $4.95 This set contains three of these animated undead, brought to life(?) by magic. HBH 0347 Bloodlore Troll (1) $4.95 HBH 0348 Southern Troll (1) $4.95 HBH 0349 Torgak/Troll w/Club (1) $4.95 HBH 0350 Winged T'Skrang & T'Skrang w/Face Mask (2) $4.95 HBH 0351 Garlthik One-Eye & Elementalist Ork (2) $4.95 HBH 0352 Air Sailor & Journeyman (2) $4.95 HBH 0353 Queen Alachia/Blood Elf & Grim Legion Merc. (2) $4.95 op HBH 0414 Black Orc Spearmen (8) $12.50 op HBH 0416 Goblin Swordsmen (10) $12.50 Ten nasty little fighters. armed with swords and shields. op HBH 0417 Goblin Archers (10) $12.50 Ten evil minions. Half are draped in chainmail with leather boots and the other half are bare-chested and shoeless. HBH 3201 Orc Spearmen (5) $7.95 HBH 3202 Dark Elf Spearmen (5) $7.95 HBH 3203 Dwarf X-bowmen (5) $7.95 HBH 3204 Dark Goblin Swordsmen(6) $7.95 HBH 3205 Dark Goblin Archers (6) $7.95 HBH 3206 Dark Goblin Spearmen (6) $7.95 HBH 3207 Forest Goblin Spearmen (5) $7.95 HBH 3208 Forest Goblin Archers (5) $7.95 HBH 3209 Forest Goblin Swordsmen (5) $7.95 HBH 3210 Goblin Rocket Launcher w/ Crew (1+3) $7.95 HBH 3211 Ratmen Bazooka & Mortar Crew (4) $7.95 HBH 3212 Dark Elf Archers (5) $7.95 HBH 3213 Dark Elf Crossbowmen (5) $7.95 HBH 3214 Elf Spearmen (5) $7.95 HBH 3215 Treeman (1) $7.95 HBH 3216 Elf Longswordsmen (5) $7.95 HBH 3217 Elf Swordsmen (5) $7.95 HBH 3218 Knight Swordsmen (5) $7.95 HBH 3219 Elf Archers (5) $7.95 HBH 3220 Skeleton Swordsmen/Armor $7.95 HBH 3221 Skeleton Archers (6) $7.95 HBH 3222 Dark Goblin Spearmen (6) $7.95 HBH 3223 Dark Goblin Mercenaries (5) $7.95 HBH 3224 Skeleton Catapult w/Crew (1+3) $7.95 HBH 3225 Ratman Kamakazi Rocket w/Crew (1+2) $7.95 HBH 3226 Skeleton Champion Mercenaries (5) $7.95 HBH 3227 Dwarf Mercenaries (5) $7.95 HBH 3228 Dwarf Spearmen (5) $7.95 HBH 3229 Elf Command Pack (4) $7.95 HBH 3230 Dwarf Command (4) $7.95 HBH 3231 Goblin Spearmen w/Leader (5) $7.95 HBH 3232 "Runt" Goblin Mercenaries (8) $7.95 HBH 5901 Orc Command (3) $6.95 HBH 5902 Goblin Command (3) $6.95 HBH 5903 Dwarf Command (3) $6.95 HBH 5904 Barbarian Command (3) $6.95 HBH 5905 Elf Command (3) $6.95 HBH 5906 Orc Army Unit (4) $6.95 HBH 5907 Goblin Army Unit (4) $6.95 HBH 5908 Dwarf Army Unit (4) $6.95 HBH 5909 Barbarian Army Unit (4) $6.95 HBH 5910 Elf Army Unit (4) $6.95 HBH 5911 Orc Archers (4) $6.95 HBH 5912 Dwarf Crossbowmen (4) $6.95 HBH 5913 Goblin Archers (4) $6.95 HBH 5914 Barbarians w/Missile Weapons (4) $6.95 HBH 5915 Elf Archers (4) $6.95 HBH 5916 Orc Spearmen (4) $6.95 HBH 5917 Dwarf Spearmen (4) $6.95 HBH 5918 Goblin Spearmen (4) $6.95 HBH 5919 Barbarian Spearmen (4) $6.95 HBH 5920 Elf Spearmen (4) $6.95 HBH 20001 Thunder Hammer (1) $14.95 HBH 20002 Razorback Chariot (1) $14.95 HBH 20003 Lesser Goblins (2) $9.95 HBH 20004 Orc Necrodons (2) $9.95 HBH 20005 Carnosaur (1) $12.95 HBH 20006 Ever-Hungry (1) $9.95 HBH 20007 Unforgiven (1) $14.95 HBH 20008 Razorback Riders (2) $9.95 HBH 20010 Earthbound (1) $12.95 HBH 20011 Goblin Carnodons (2) $9.95 HBH 20012 Iron Drake (1) $14.95 HBH 20013 Dwarf Mortar (1) $12.95 HBH 20014 Dragon Brood (1) $9.95 HBH 20015 Carnosaur w/Drummer (2) $12.95 HBH 20016 Hellhound (1) $9.95 Jul'96 HBH 20017 Fire Demon (1) $14.95 HBH 20018 Eye of Gorath (1) $14.95 HBH 20019 Stone Thrower (1) $9.95 HBH 20020 Earth Battle Elemental (1) $14.95 Aug'96 HBH 20021 Dwarf Heavy Cannon (1) $12.95 Aug'96 HBH 20022 Dwarf Light Cannons (2) $12.95 Aug'96 HBH 20023 Dwarf Organ Guns (2) $12.95 Aug'96 HBH 20024 Dwarf Pavises (2) $12.95 Aug'96 HBH 20025 Barbarian Hero on Tusker (1) $12.95 Aug'96 HBH 20026 Barbarian Warper w/Axe (1) $12.95 Aug'96 HBH 20027 Barbarian Warper w/Sword #1 (1) $12.95 Aug'96 HBH 20028 Barbarian Warper w/Sword #2 (1) $12.95 Aug'96 HBH 20029 Earthbound & Rider (1) $14.95 Aug'96 HBH 20030 Orc Necrodon Bowmen (2) $9.95 Sep'96 HBH 20031 Goratho & 2 Crew (3) $12.95 Sep'96 HBH 20032 Carno-Archers (2) $9.95 Sep'96 HBH 20033 Rearing Carno (1) $14.95 HBH 5001 Female Elf Wizard (1) $2.25 HBH 5002 Elf War Mage (1) $2.25 HBH 5003 Elf Magician (1) $2.25 HBH 5004 Elf Lieutenent Warrior (1) $2.25 HBH 5005 Elf Veteran Warrior (1) $2.25 HBH 5006 Elf Champion (1) $2.25 HBH 5007 Plague Knight with Axe (1) $2.25 HBH 5008 Plague Knight with Sword (1) $2.25 HBH 5009 Plague Knight Prisoner (1) $2.25 HBH 5010 Wererat Champion (1) $2.25 HBH 5011 Chaotic Knight with Spear (1) $2.25 HBH 5012 Chaotic Knight with Axe (1) $2.25 HBH 5013 Knight with Mace (1) $2.25 HBH 5014 Knight with Sword (1) $2.25 HBH 5015 High Elf Noble (1) $2.25 HBH 5016 Dragon Kin Elf (1) $2.25 HBH 5017 Goblin War Chief (1) $2.25 HBH 5018 Goblin Hero (1) $2.25 HBH 5019 Barbarian Mercenary (1) $2.25 HBH 5020 Half Troll w/ Ball and Chain (1) $2.25 HBH 5021 Half Troll with Club (1) $2.25 HBH 5022 Knight w/Mace & Cloak $2.25 Dressed mainly in heavy plate armor, this helmeted knight carries a large mace and wears an almost floor length cloak. HBH 5023 Female Warrior w/Spear $2.25 This charging warrior has long flowing hair and is armed with a large spear. HBH 5024 Warrior w/ Sword & Shield $2.25 This bare chested fighter wears fur loin cloth and boots and is swinging a sword while defending himself with a shield. HBH 5025 Chaos Knight w/Mace $2.25 This evil warrior is swinging a gigantic mace and is wearing very heavy plate armor. HBH 5026 Chaos Knight w/ Heavy Armor $2.25 This chaotic warrior wears a horned helmet with the face of a demon on it. He also carries a large fancy two-handed sword. HBH 5027 Chaos Demon Knight w/ Sword $2.25 This knight is a demon. His faceless head is as menacing as his long tenticle arm. He wears plate armor and carries a sword. HBH 5028 Undead Lord w/Sword $2.25 Draped in a long robe and chainmail and wielding a large sword. HBH 5029 Undead Lord w/Scythe $2.25 Champion wearing flowing robes and a breastplate and carries a deadly scythe. HBH 5030 Half Ogre w/Two Handed Sword $2.25 Tattered coverings with earrings in both his nose and ear. This veteran sports a large 2-handed sword. HBH 5031 Half Ogre w/Large Club $2.25 Carries a large club and an attitude as seen by the scowl on his face. HBH 5032 Mercenary Thug $2.25 This lanky yet muscular fighter enjoys plunder. HBH 5033 Elf Swordsman $2.25 This elf sports a breastplate and a large shield. He is attacking with his sword. HBH 5034 Elf Swordsman on Guard $2.25 This elf sports a breastplate and a large shield. He is standing upright. HBH 5035 Elf Swordsman Charging $2.25 This elf sports a breastplate and a large shield. He is swinging his sword. HBH 5036 Elf Archer Shooting $2.25 Wearing a tunic and boots, this archer has just fired his bow. HBH 5037 Elf Archer Aiming $2.25 Wearing a tunic and boots, this archer is preparing to shoot at his adversary. HBH 5038 Elf Archer Reloading $2.25 Wearing a tunic and boots, this archer is reaching for a new arrow, while standing upright. HBH 5039 Elf Spearman Thrusting $2.25 This elf is clad in a breastplate with boots and gloves. He has chainmail on one leg and arm and is attacking with a large spear. HBH 5040 Elf Spearman on Guard $2.25 This elf is clad in a breastplate with boots and gloves. He has chainmail on one leg and arm and has his spear accross his chest. HBH 5041 Elf Spearman Charging $2.25 This elf is clad in a breastplate with boots and gloves. He has chainmail on one leg and arm and is charging with a large spear. HBH 5042 Dark Elf Lord $2.25 This elf leader is dressed in armor and long flowing robes. He holds a large sword over his head. HBH 5043 Dark Elf Vixen $2.25 This female warrior carries a long curved sword and has thigh length boots. HBH 5044 Dragon Kin Elf w/ Spear $2.25 These elves are heavily armored and sport helmets topped with a miniature dragon. He carries a spear. HBH 5045 Dragon Kin Elf w/ Axe $2.25 These elves are heavily armored and sport helmets topped with a miniature dragon. He carries a two handed axe. HBH 5046 Dragon Kin Elf w/ Sword $2.25 These elves are heavily armored and sport helmets topped with a miniature dragon. He carries a fancy sword and shield. op HBH 7002 Nepharite with Land Weapons (1) $2.50 HBH 9501 Capitol Troopers (4) $8.95 HBH 9502 Blood Berets (4) $8.95 HBH 9503 Bauhaus Hussars (4) $8.95 HBH 9504 Mishima Samurai (4) $8.95 HBH 9505 Undead Legionnaires (4) $8.95 HBH 9506 Blessed Legionnaires (4) $8.95 HBH 9507 Wolfbane Commandos (4) $8.95 HBH 9508 Cybertronic Chasseurs (4) $8.95 HBH 9509 Capitol Special Forces (4) $8.95 HBH 9510 Cartel Special Agents (4) $8.95 HBH 9511 Undead Legionnaires #2 (4) $8.95 HBH 9512 Brotherhood Troopers (4) $8.95 HBH 9513 Necromutants (4) $8.95 HBH 9514 Ilian Templars (4) $8.95 HBH 9515 Screaming Legionnaires - Muawijhe (4) $8.95 HBH 9516 Brotherhood Elite Troopers (4) $8.95 HBH 9517 Heretic Legionnaires Semai (4) $8.95 HBH 9518 Hellfire Cart w/Crew (Ilian) (4) $8.95 HBH 9519 Hatamato (Mishima) (4) $8.95 HBH 9520 Etoiles Mortant (Bauhaus) (4) $8.95 HBH 9521 Martian Banshees (Capitol) (4) $8.95 HBH 9522 Combat Warheads (Mishima) (4) $8.95 HBH 9523 Suicide Warheads (Mishima) (4) $8.95 HBH 9524 Machinators (Cybertronic) (4) $8.95 Jan97 HBH 9525 Fury Elite Guard (Brotherhood) (4) $8.95 Jan97 HBH 9526 Venusian Rangers (Bauhaus) (4) $8.95 Jan97 HBH 9527 Karnophages (Algeroth) (4) $8.95 Jan97 HBH 9528 Destroyers (Algeroth) (4) $8.95 Feb'97 HBH 9529 Bauhaus Dragoons (4) $8.95 Feb'97 HBH 9530 Bauhaus Blitzer (4) $8.95 HBH 9601 Cardinal Dominic (1) $3.95 HBH 9602 Nepharite of Algeroth (1) $4.95 HBH 9603 Valpurgius, Nepharite of Alakhai (1) $3.95 HBH 9604 Razide (1) $4.95 HBH 9605 Pretorian Stalker #1 (1) $3.95 HBH 9606 Pretorian Stalker #2 (1) $3.95 HBH 9607 Mortificator #1 - On Guard (1) $2.95 HBH 9608 Mortificator #2 - Leaping (1) $2.95 HBH 9609 Ezoghoul $14.95 HBH 9610 Nepharite of Demnogonis $6.95 HBH 9611 Nepharite Alakhai $6.95 HBH 9612 Curator $2.95 HBH 9613 Necromower $9.95 HBH 9614 Attilla III - Cuirassier $4.95 HBH 9615 Nepharite of Demnogonis #2 $6.95 HBH 9616 Nepharite of Ilian #1 $6.95 HBH 9617 Nepharite of Muawijhe #1 $6.95 HBH 9618 Zenithian Soul Slayer $6.95 HBH 9619 Rams Air Cavalry $3.95 HBH 9620 Brotherhood Mystic $2.95 HBH 9621 Brotherhood Keeper of the Art $2.95 HBH 9622 Immaculate Fury $6.95 HBH 9623 Nepharite of Semai $6.95 HBH 9624 Callistonian Intruder $2.95 Jul'96 HBH 9625 Bio-Giant (1 Lg.) $19.95 HBH 9626 Eradicator Deathdroid (1 Lg.) $19.95 HBH 9627 Unholy Carronade w/Crew (1 Lg. + 3) $19.95 HBH 9628 TA 6500 Light Recon Vehicle $9.95 HBH 9629 Death Angel $12.95 HBH 9630 KA-67 Great Gray $7.95 HBH 9631 Purple Shark $9.95 HBH 9632 Mercurian Maculator $19.95 HBH 9633 Attilla Variant $4.95 HBH 9634 Zenithian Slaughtermaster $12.95 HBH 9635 Spawn of Demnogonis $3.95 Nov96 HBH 9636 Deathbringer (Mishima) $2.95 HBH 9637 Shadow Walker (Mishima) $2.95 Dec96 HBH 9638 Vince Diamond (Cybertronic) $2.95 Dec96 HBH 9639 Cyril Dent (Cybertronic) $2.95 Dec96 HBH 9641 Dragonbike (Mishima) $19.95 Dec96 HBH 9642 Pegasus Scout Bike (Capitol) $9.95 Dec96 HBH 9643 Dark Huntsman (Algeroth) $2.95 Dec96 HBH 9644 Yojimbo (Mishima) $2.95 Dec96 HBH 9645 Crenshaw the Mortificator (Brotherhood) $2.95 Dec96 HBH 9646 Big Bob Watts (Capitol) $2.95 Jan97 HBH 9647 Max Steiner (Bauhaus) $2.95 Jan97 HBH 9648 Brass Apocalypt (Algeroth) $4.95 Jan97 HBH 9649 Golem of Darkness (Algeroth) $5.95 Jan97 HBH 9650 Mitch Hunter (Capitol) $2.95 Jan97 HBH 9651 Tatsu (Mishima) $2.95 Jan97 HBH 9652 Edward S. Murdoch (Imperial) $2.95 Feb'97 HBH 9653 Eaonian Justifier (Algeroth) $2.95 Feb'97 HBH 9654 Tekron (Algeroth) $5.95 Feb97 HBH 9655 Reaper of Souls #1 (Algeroth) $2.95 Feb97 HBH 9656 Reaper of Souls #2 (Algeroth) $2.95 Feb97 HBH 9657 Chemiman (Cybertronic) $3.95 Feb97 HBH 9658 War Medic (Corporate) $2.95 Feb97 HBH 9659 Dr. Diana (Cybertronic) $2.95 Feb'97 HBH 9660 Valerie Duval (Bauhaus) $2.95 Feb'97 HBH 9661 Sean Gallagher (Imperial) $2.95 Feb'97 HBH 9662 Agent Nick Michaels (Cartel) $2.95 Feb'97 HBH 9663 Billy/Heretic (Dark Legion) $2.95 HBH 9801 Capitol Captain (1) $2.50 HBH 9802 Capitol Sergeant (1) $2.50 HBH 9803 Capitol Trooper w/Heavy Weapon (1) $2.50 HBH 9804 Blood Beret Captain (1) $2.50 HBH 9805 Blood Beret Sergeant (1) $2.50 HBH 9806 Blood Beret w/Heavy Weapon (1) $2.50 HBH 9807 Bauhaus Kapitan (1) $2.50 HBH 9808 Bauhaus Hussar Sergeant (1) $2.50 HBH 9809 Bauhaus Hussar w/Heavy Weapon (1) $2.50 HBH 9810 Mishima Samurai Leader (1) $2.50 HBH 9811 Mishima Samurai Hero (1) $2.50 HBH 9812 Mishima Samurai w/Heavy Weapon (1) $2.50 HBH 9813 Wolfbane Commando Chieftain (1) $2.50 HBH 9814 Wolfbane Commando Hero (1) $2.50 HBH 9815 Wolfbane Commando w/Heavy Weapon (1) $2.50 HBH 9816 Sea Lion Sergeant (1) $2.50 HBH 9817 Sea Lion Hero (1) $2.50 HBH 9818 Sea Lion w/Heavy Weapon (1) $2.50 HBH 9819 Free Marine Sergeant (1) $2.50 HBH 9820 Free Marine Hero (1) $2.50 HBH 9821 Free Marine w/Heavy Weapon (1) $2.50 HBH 9822 Cybertronic Chausser Sgt. $2.50 HBH 9823 Cybertronic Chausser Hero $2.50 HBH 9824 Cybertronic Chausser w/ Heavy Weapon $2.50 HBH 9825 Bauhaus Hussar Hero $2.50 HBH 9826 Capitol Captain $2.50 HBH 9827 Wolfbane Commando w/ Shotgun $2.50 HBH 9828 Capitol Hero $2.50 HBH 9829 Bauhaus Hussar Sgt. #2 $2.50 HBH 9830 Capitol Sgt. #2 $2.50 HBH 9831 Blood Beret Sgt. #2 $2.50 HBH 9832 Necromutant #1 $2.50 HBH 9833 Necromutant #2 $2.50 HBH 9834 Centurion $2.50 HBH 9835 Brotherhood Trooper Sergeant $2.50 HBH 9836 Inquisitor $2.50 HBH 9837 Brotherhood Trooper w/Heavy Weapon $2.50 HBH 9838 Ilian High Templar $2.50 HBH 9839 Brotherhood Elite Trooper Sgt. $2.50 HBH 9840 Brotherhood Elite Trooper w/Heavy Weapon $2.50 HBH 9841 Heretic Corruptor $2.50 HBH 9842 Brotherhood Sacred Warrior #1 $2.50 HBH 9843 Brotherhood Sacred Warrior #2 $2.50 HBH 9844 Brotherhood Sacred Warrior #3 $2.50 HBH 9845 Brotherhood Sacred Warrior Sgt. $2.50 HBH 9846 Brotherhood Assassin $2.50 HBH 9847 Brotherhood Valkyrie #1 $2.50 HBH 9848 Brotherhood Valkyrie #2 $2.50 HBH 9849 Brotherhood Vestel $2.50 HBH 9850 Brotherhood Inquisitor Majoris $2.50 HBH 9851 Necromutant w/Tormentor #1 (Algeroth) $2.50 HBH 9852 Necromutant w/Tormentor #2 (Algeroth) $2.50 HBH 9853 Centurion w/Skalak Voriche (Algeroth) $2.50 HBH 9854 Hatamoto Leader (Mishima) $2.50 HBH 9855 Hatamoto Hero (Mishima) $2.50 HBH 9856 Etoiles Mortant Sgt. (Bauhaus) $2.50 HBH 9857 Etoiles Mortant Hero (Bauhaus) $2.50 HBH 9858 Martian Banshee Sgt. (Capitol) $2.50 HBH 9859 Martian Banshee Hero (Capitol) $2.50 Jan97 HBH 9860 Fury Elite Sgt. (Brotherhood) $2.50 Jan97 HBH 9861 Venusian Ranger Sgt. (Bauhaus) $2.50 Jan97 HBH 9862 Venusian Ranger Kapitan (Bauhaus) $2.50 Jan97 HBH 9863 Venusian Ranger w/Hvy. Wpn. (Bauhaus) $2.50 Jan97 HBH 9864 Destroyer Sgt. (Algeroth) $2.50 Feb97 HBH 9865 Bauhaus Dragoon Sgt. $2.50 Feb97 HBH 9866 Bauhaus Dragoon Kapitan $2.50 Feb97 HBH 9867 Bauhaus Dragoon w/Hvy. Wpn. $2.50 Feb97 HBH 9868 Bauhaus Blitzer Sgt. $2.50 Feb97 HBH 9869 Bauhaus Blitzer Kapitan $2.50 Feb97 HBH 9870 Bauhaus Blitzer w/Hvy. Weapon $2.50 Feb97 HBH 4101 Dark Legion Citadel Archway (1 lg.) $10.95 One large 90mm x 90mm archway, with detail on both sides. The front face features two gargoyles astride the arch with two dragons linking across the top, surrounding the symbol of the Dark Legion. The back face is covered from top to bottom with skull trophies. Feb97 HBH 4102 Dark Legion Citadel Walls (2 lg., 4 sm.) $10.95 This set contains 2 large (90mm) and 4 small (45mm) sections with detail on both sides. The outside of the walls is decorated with buttresses interspersed with demon heads, and shooting slits with the Dark Legion symbol carved around them. The inside is done in stonework. Feb97 HBH 4103 Dark Legion Citadel Exterior Corners (4) $10.95 This set contains 4 L-shaped wall sections, 45mm on each side. This corner design is for an out-turning wall. The sections are designed the same as above. Feb97 HBH 4104 Dark Legion Citadel Interior Corners (4) $10.95 Similar to the exterior corner section, except these walls turn in. They are the same in size, but these all have a demonic head on the sides. HBH 2000D Special Orc Deal (12 for the price of 10) $25.00 12 new HBH Orcs for the price of 10! This was originally going to be a special order only item. HBH 2001 Orc Leader $2.50 This savage is fully armored with various bits of plate and chainmail. He wears a fur rimmed, spiked skull helmet and an ankle length cloak covered in skulls. He is armed with a two-handed axe. HBH 2002 Orc Standard $2.50 Wearing minimal armor, this orc sports a top-knot and carries a large curved sword in addition to his standard, which is adorned with a skull and bat motif. HBH 2003 Orc w/ Morningstar $2.50 This warrior wears armor on the upper half of his body and wears a horned helmet. He wields an over-sized morningstar and carries a shield with the skull of a demon. HBH 2004 Orc w/ Large Sword $2.50 With a confident grin, this green skinned menace stands on guard with his skull handed sword and his demon skulled shield. HBH 2005 Orc Archer Loading $2.50 This determined archer is very heavily armored in spiked plate mail and sports a ring through his nose. His helmet is also spiked and his leather boots are trimmed in fur. HBH 2006 Orc Archer Firing $2.50 Lightly armored in chainmail with a modest helmet that's practically covering his beady eyes. HBH 2007 Dwarf Standard $2.50 His presence on the battlefield instills confidence in his fighting brothers. He wears chainmail and a helmet and carries a spiked club, along with the regiments banner. HBH 2008 Dwarf Musician $2.50 This warring musician wears scalmail and carries a pick. He sports an earring and a ponytail and is depicted blowing into his horn, which seems to be constructed from the horn of a fallen beast. HBH 2009 Dwarf Champion $2.50 If this charging dwarf with bulging eyes and bearing teeth doesn't frighten you, he wields a large two handed double bladed axe, just to make sure. He is dressed in chainmail and wears a helmet with a cocked spike. HBH 2010 Dwarf Leader $2.50 This fearless warrior holds a pipe in his clenched teeth, while swinging a powerful looking hammer. He wears a chainmail coat, helmet and fur boots. HBH 2011 Dwarf w/Sword & Shield $2.50 This dwarf sports a stiff upper lip and clenched teeth. He carries a sword and a small round "blocking" shield. HBH 2012 Dwarf w/Spear & Shield $2.50 Traditional trooper ready for conflict as well as long campaigns. Besides his thick spear and shield, this dwarf carries a large backpack and rucksack. HBH 2013 Orc Champion $2.50 This brute carries a large jagged sword and a round shield. He wears plate armor and has a chainmail headpiece. His face is highlighted by his large exposed teeth (fangs?). HBH 2014 Orc Musician $2.50 His evil "tunes" help to build the confidence of the troops and also acts as a way to send orders across the battlefield. HBH 2015 Orc Shaman $2.50 Even orcs don't live and die by forged weapons alone. This abuser of magic helps to send many a brave warrior to their deaths. Living evil! HBH 2016 Dwarf Wizard $2.50 Calling on the restrained power of the mountains this sorcerer has turned the tide of many a battle to the benefit of his dwarven brothers. HBH 2017 Dwarf Spearman $2.50 Rugged and equiped for conflict. This bearded warrior sports a large spear. HBH 2018 Dwarf Swordsman $2.50 This stout fighter is well armed and armored. He carries a sword and shield. HBH 2019 Dark Goblin Leader $2.50 HBH 2020 Dark Goblin Standard $2.50 HBH 2021 Dark Goblin Shaman $2.50 HBH 2022 Dark Goblin Champion $2.50 HBH 2023 Dark Goblin Musician $2.50 HBH 2024 Dark Goblin Champion #2 $2.50 HBH 2025 Barbarian Swordsman $2.50 HBH 2026 Dark Goblin Champion w/ Mace $2.50 HBH 2027 Orc Champion #3 w/ Sword $2.50 HBH 2028 Dark Goblin Champion w/ Cleavers $2.50 HBH 2029 Dark Goblin Wizard $2.50 HBH 2030 Dwarf w/ Poleaxe $2.50 HBH 2031 Orc Warlord $2.50 HBH 2032 Orc Champion #2 w/Axe $2.50 HBH 2033 Large Winged Demon w/Trident $2.50 HBH 2034 Winged Demon w/Trident $2.50 HBH 2035 Dark Goblin Champion #4 w/Mace & Shield $2.50 HBH 2036 Dark Goblin Leader #2 w/Sword & Shield $2.50 HBH 2037 Dark Champion #2 w/Spear & Shield $2.50 HBH 2038 Dark Champion #3 w/Sword & Shield $2.50 HBH 2039 Dark Champion #4 w/2-Handed Hammer $2.50 HBH 2040 Dark Champion #5 w/2-Handed Mace $2.50 HBH 2041 Dwarf Champion #6 swinging 2-Handed Hammer $2.50 HBH 2042 Dwarf Leader #2 $2.50 HBH 2043 Giant Orc w/Spear $2.50 HBH 2044 Dwarf Leader w/Axe & Shield $2.50 HBH 2045 Dwarf Warrior w/Sword & Shield $2.50 HBH 2046 Demon w/Spear $2.50 HBH 2047 Demon w/Scythe $2.50 HBH 2048 Demon w/Pitchfork $2.50 HBH 3501 Elf Leader $2.25 Striking a confident pose with his hand resting on a 6 foot sword, topped with a dragon helmet. HBH 3502 Elf Standard $2.25 Breastplate, platemail, and a cape adorn this standard. He's blowing a highly detailed dragon horn. HBH 3503 Elf Champion $2.25 He swings a 2-handed rune encrusted sword and his cape and hair are flowing with the motion. HBH 3504 Ratman Leader $2.25 He carries a pistol and has two hilted swords across his chest. A patch covers his left eye socket. HBH 3505 Ratman Standard $2.25 This peg leg rodent carries a jagged sword and supports a rough standard adorned with rat skulls. HBH 3506 Ratman Champion $2.25 This "hero" also carries a jagged sword, but his left hand is a massive mechanical contraption! HBH 3507 Goblin Leader $2.25 This poity eared nasty is heavily armed to gain respect from his adversaries. HBH 3508 Goblin Standard $2.25 This greenie carries the colors of this "proud" race. HBH 3509 Goblin Champion $2.25 A true hero among goblins, one of the finest warriors in all the tribes. HBH 3510 Elf Wizard $2.25 A serious face highlights this courageous magic user. HBH 3511 Ratman Shaman $2.25 Not a pretty sight, but very powerful when summoned in conflict. HBH 3512 Goblin Shaman $2.25 Brings the dark magic to the aid of his tribe during war. HBH 3513 Dark Elf Leader $2.25 This sinister commander is wearing ornate scalemail and a helmit. He carries a sword in one hand and a globe in the other. HBH 3514 Dark Elf Champion/Female $2.25 Wearing a chainmail coat, this dark elf is charging and screaming while her hair flows over the two swords that she carries. She also sports skull-like knee guards and a long cloak. HBH 3515 Dark Elf Standard Bearer $2.25 This elf wears scalemail and a helmit, carries a T-bar pole and a vertebrae and skull shaped horn. HBH 3516 Dark Elf Wizard $2.25 This magic user is dressed in long robes that are covered with a flame and skull design. He has the symbol of the Dark Elves on his chest and carries a staff and a round globe. HBH 3517 Dark Elf Swordsman 1 $2.25 This warrior is wearing a chainmail coat and knee high boots. Her long hair rolls off of her flared shoulder pad armor. She is armed with a long sword and a round shield with an interesting and detailed Dark Elf symbol. HBH 3518 Dark Elf Swordsman 2 $2.25 He wears scalemail, knee high boots and a very long helmit. He carries a long sword and a round shield. The shield is bedecked with a skull pattern that is topped off with a larger skull in the middle. HBH 3519 Elf Lord $2.25 HBH 3520 Elf Standard w/ Mask $2.25 HBH 3521 Elf Wizard $2.25 HBH 3522 Dark Elf Sorcerer $2.25 HBH 3523 Ratman Musician $2.25 HBH 3524 Forest Goblin Musician $2.25 HBH 3525 Dark Elf Champion #2 w/Spear $2.25 HBH 3526 Forest Goblin Champion w/Sword & Shield $2.25 HBH 3527 Dark Elf Champion #3 Female $2.25 HBH 3528 Dark Elf Champion #4 w/Sword & Shield $2.25 HBH 3529 Dark Elf Champion #5 Archer $2.25 HBH 3530 Dark Elf Magic User $2.25 HBH 6501 Chaos Knight Leader $2.25 Sports heavy ornate armor and carries a sword and shield. HBH 6502 Chaos Knight Musician $2.25 His instrument of choice is a horn and his weapon of choice is an axe. HBH 6503 Chaos Knight Standard $2.25 Carries a pole standard and is covered in plate armor and a helmet. HBH 6504 Chaos Knight Champion $2.25 This champion of evil is covered in plate armor and wields a large ornate axe. HBH 6505 Chaos Knight $2.25 Also in plate, this knight wears a helmet and is armed with a mace in the shape of a skull. HBH 6506 Skeleton Leader $2.25 Wears plate armor and is swinging a two-handed sword. HBH 6507 Skeleton Standard $2.25 Carries the banner of the undead into battle against mankind and their allies. HBH 6508 Skeleton Musician $2.25 The ear piercing music(?) that these undead bards omit can strike fear in the bravest of warriors. HBH 6509 Skeleton Champion $2.25 Although obviously not muscular, this undead hero is stronger and more skilled in conflict than the average skeleton warrior. HBH 6510 Chaos Evil Sorcerer $2.25 Casting his black magic over the battlefield, this sorcerer carries various "tools of the trade". HBH 6511 Skeleton Liche $2.25 When bare bones aren't enough, a skeleton leader will call upon his liche to "beef up" the troops. HBH 6512 Evil Wizard $2.25 More trouble for the forces of good, this conjurer invites various demons to the "party". HBH 6513 Knight Leader $2.25 HBH 6514 Knight Standard $2.25 HBH 6515 Knight Champion w/Axe $2.25 HBH 6516 Knight Champion w/Mace $2.25 HBH 6517 Knight Champion w/Sword $2.25 HBH 6518 Knight Champion w/Morningstar $2.25 HBH 6519 Wizard w/ Serpent Staff $2.25 HBH 6520 Evil Wizard w/ Small Demon $2.25 HBH 6521 Magic User w/ Crystal Ball $2.25 HBH 6522 Skeleton Leader w/ Sword $2.25 HBH 6523 Skeleton Magic User/Staff $2.25 HBH 6524 Skeleton Magician w/Demon Head Staff $2.25 HBH 6525 Skeleton Champion/Ornate $2.25 HBH 6526 Skeleton w/Halberd $2.25 HBH 6527 Knight w/Morning Star $2.25 HBH 6528 Knight w/Mace $2.25 HBH 6529 Knight Standard $2.25 HBH 3601 Minotaur w/Mace $2.95 HBH 3602 Minotaur w/Axe $2.95 HBH 3603 Ogre w/Mace $2.95 HBH 3604 Ogre w/Sword $2.95 HBH 3605 Troll w/Axe $2.95 HBH 3606 Troll w/Clubs $2.95 op HBH 9131 Helm of Chatzuk $2.50 op HBH 9137 Brothers of Fire #1 $3.00 op HBH 9141 Frankenstein's Monster $3.00 op HBH 9144 Uncle Istvan $3.00 op HBH 9146 Living Armor $2.50 op HBH 9147 Wormwood Treefolk $3.50 op HBH 9137-48 Magic: TG Asst. #4 "The Dark" $33.50 This assortment will include a selection of miniatures based on artwork from the upcoming supplement "The Dark". Some of the models will be: Scarecrow, Rag Man, Scarwood Goblin, The Fallen and others. net HOR 10000 Smashed Brick Wall Base (1:5, 1:6) $39.95 $21.57 net net HOR 10001 Web Base w/Trapped Villain (1:5, 1:6) $39.95 $21.57 net net HOR 10002 Burst Airlock Base (1:5, 1:6) $39.95 $21.57 net net HOR 10101 Gargoyle #1 (1:8) $35.00 $18.90 net net HOR 10102 Ledge #1 (1:8) $30.00 $16.20 net net HOR 10103 Brick Wall w/one window (1:8) $25.00 $13.50 net net HOR 10104 Gothic City #1 Base (1:8) $79.95 $43.17 net This 1:8 scale base (pictured with Batman model) will be available as a complete base (#10104) as a separate elements (#10101 thru #10103). net HOR 10105 Brick Wall w/2 windows (1:8) $25.00 $13.50 net net HOR 10106 Brick Wall w/out window (1:8) $19.95 $10.80 net The Brick Walls are additional parts for the Gothic City Base (HOR #10104). These items as well as Gargoyle #1 (HOR #10101), Ledge #1 (HOR #10102), Brick Wall w/one window (HOR #10103) have been developed so that modelers can choose or create their own bases by interconnecting the parts. (#10101-#10104 were solicited on our June '96 Pre-Order Form.) net HOR 10107 Street Base w/manhole $9.95 $5.40 net net HOR 10108 Street Base w/panel $9.95 $5.40 net op,net HOR 12101 Venom (1:5 w/diorama) $129.95 $70.20 net net HOR 12104 Spiderman (1:5 w/o diorama) $89.95 $48.57 net net HOR 12105 Wolverine (1:5 w/o diorama) $89.95 $48.57 net net HOR 12106 Venom (1:5 w/o diorama) $89.95 $48.57 net net HOR 013 Incredible Hulk (1:6) $29.95 $16.20 net op,net HOR 014 Captain America (1:6) $35.00 $18.90 op,net HOR 015 Wolverine (old version) (1:6) $35.00 $18.90 net HOR 018 Thing, The (1:6) $29.95 $16.20 net net HOR 023 Venom (1:6) $29.95 $16.20 net net HOR 024 Ghost Rider (1:6) $45.00 $24.30 net HOR 026 Cyclops (X-Men) (1:6) $29.95 $16.20 net The leader of the X-men, ready to blast you with his eyebeams. op,net HOR 049 Spiderman (1:6) $29.95 $16.20 net op,net HOR 050 Wolverine (X-Men) (1:6) $29.95 $16.20 net op,net HOR 051 Carnage (1:6) $29.95 $16.20 net net HOR 052 Cable (1:6) $29.95 $16.20 net net HOR 053 Spiderman 2099 (1:6) $45.00 $24.30 The very cool hero of the cyberpunk future from Marvel Comics. net HOR 054 She-Hulk (1:6) $29.95 $16.20 net net HOR 055 Green Goblin (1:6) $29.95 $16.20 net Spiderman's best friend and worst enemy, the Green Goblin, mounted on his flying bat, ready to hurl a pumpkin bomb. Looks great! net HOR 35201-6 Gigantor Pewter $18.50 $10.41 net This pewter figure is approximately 2.5 to 3 inches tall and includes a gold-colored chrome base. net HOR 066 Steel (1:6) $55.00 $29.70 net One of the Supermen to come out of the Reign of the Supermen (When Clark Kent was "Dead"). A very nice model. net HOR 37307 Joker, The (1:5 w/diorama) $129.95 $70.20 net Horizon's popular vinyl kit, The Joker (from DC Comics), has been replaced with a new version of the same great sculpture by Taishiro Kiya. In December, a solid model kit of the original figure will be released with an added diorama base and logo nameplate. Slightly larger than the vinyl rendition, this 1:5 scale kit will position The Joker in front of a panel of rising "HA, HA, HA's" that include a blown-open safe and money scattered everywhere. A fan of $100 bills will replace the cards he previously held in his right hand. op,net HOR 37308 Flash, The (1:5 w/diorama) $129.95 $70.20 net A 1:5 scale solid model kit version of The Flash will be speeding towards you before Christmas. Sculpted by Oluf Hartvigson (Horizon's Spiderman), this popular character is posed in a classic running position supported by a clear stand with the Flash logo engraved on it. net HOR 37309 Knightquest Batman (1:8) $99.95 $53.97 net Jean Paul Valley (a.k.a. Azrael) took over as the Batman while the real Batman (Bruce Wayne) recovered from the broken back he received in his fight with Bane. Valley was not content, however, with the original Batman costume. He created an "armored" costume that evolved several times through the Knightfall, Knightquest and KnightsEnd storylines. This holiday season Horizon will release Knightquest Batman. This dynamic Solid Model Kit is sculpted by Toshi Usui (Robin, and Sil from Species) and will be the next release in Horizon's continuing series of 1/8 scale Batman characters. When assembled, this figure is positioned in a fighting pose with a huge flowing cape. net HOR 37301 Batman (1:8) $89.95 $48.57 net net HOR 37302 Catwoman (1:8) $89.95 $48.57 net net HOR 37303 Robin (1:8) $89.95 $48.57 net net HOR 37304 Riddler (1:8) $89.95 $48.57 net net HOR 37306 Bane (1:8) $89.95 $48.57 net net HOR 37101 Batman (1:8) $39.95 $21.57 net Feb97,net HOR 37102 Catwoman (1:8) $39.95 $21.57 net op,net HOR 033 Penguin w/Commando Penguin (1:6) $45.00 $24.30 net HOR 035 Dr. Jones (1:6) $45.00 $24.30 op,net HOR 030 Robocop III with Flight Pack (1:6) $49.95 $27.00 op,net HOR 3001 Robocop 3 (1:6) $14.95 $8.00 op,net HOR 020 T-800 Terminator/Arnold (T2) (1:5) $29.95 $16.20 net op,net HOR 021 T-800 Terminator/Endoskeleton (T2) (1:5) $29.95 $16.20 net net HOR 022 T-1000 Terminator II (1:6) $45.00 $24.30 op,net HOR 047 Hunter Killer Flying Type (1:35) $89.95 $48.57 Large vinyl model of the aerial machine Skynet deployed against scattered pockets of human resistance. Measures 16'' long, 12.5" wide and 6" high. net HOR 17101 T-800 Endoskeleton Head Display (T2) (1:5) $25.00 $13.50 net Announced for release in September is the 1:5 scale Terminator 2 T-800 Endoskeleton Head Display. Cast in solid resin, then chrome plated, the head and neck of the Endoskelton (the same size as the out of print 1:5 vinyl model kit version) is mounted on a base which features the T2 logo. A must-have for any sci-fi fan! Jan97,net HOR 17202 T-800 Terminator Mini Figure $14.95 $8.07 net Jan97,net HOR 17203 Sarah Conner Mini Figure $14.95 $8.07 net Jan97,net HOR 17204 T-1000 Mini Figure $14.95 $8.07 net net HOR 041 Dracula in Wolf Form (1:6) $39.95 $21.60 net HOR 038 Wolfman (1:6) $45.00 $24.30 The Lon Chaney wolfman. Looks good. op,net HOR 039 Mummy (1:6) $45.00 $24.30 Boris Karloff's immortal mummy is captured in this awesome model. op,net HOR 062 Spitter (Dilophosaur) (1:4) $65.00 $35.00 op,net HOR 064 Brachiosaur (1:19) $139.00 $75.00 net HOR 076 Ra (1:5) $89.95 $48.57 net net HOR 077 Anubis (1:5) $89.95 $48.57 net net HOR 078 Horus (1:5) $89.95 $48.57net net HOR 38801 Sil (1:8) $89.95 $48.57 net This 1:8 version of H.R. Giger's creature Sil, from the recently released blockbuster Species, was sculpted by Toshi Usui and includes a base and a Species logo nameplate. Sil has approximately 24 easy-to-assemble pieces featuring two different faces. When completed, it stands about 10 inches high. Take advantage of the film's success and order now! net HOR 027 Tyrannosaurus Rex (1:30) $39.95 $21.60 net HOR 028 Stegosaurus (1:30) $39.95 $21.60 net HOR 060 Apatosaurus (1:30) $34.95 $18.90 net net HOR 065 Elasmosaurus (1:30) $19.95 $10.80 net net HOR 41601 Wind Slasher (1:8) $195.00 $105.30 net Horizon is proud to debut its Original Sculptor Series with Steve Wang's fantastic creature Wind Slasher. Featured in the cover story of the current issue of Amazing Figure Modeler magazine, Wang has sculpted for Horizon (Frankenstein, Batman from Batman Returns) as well as worked as a special effects artist (Predator, Batman Returns, Gremlins II) and a film director (Guyver 2: Dark Hero). The Wind Slasher 1:8 scale Solid Model Kit includes a numbered certificate of authenticity hand-signed by Mr. Wang. net HOR 32161 "Mach 5" Race Car (1:24) $69.95 $37.77 net This is the car from the animated series Speed Racer which will be available as a resin model. NOTE: This item was originally solicited on our January Pre-Order Form at $45.00 retail. However, Horizon told us that after the actual production process was completed it was necessary to increase the SRP. Our old numbers are no longer valid, so please give us your new numbers as soon as possible for this August release. net HOR 32162 "Mach 5" Modification Kit (1:24) $10.00 $5.40 net Horizon is now offering a modification kit for their Mach 5 solid model kit. This kit includes a resin figure of Speed Racer, a set of tail fins and detailed instructions on how to make their version of this popular car more closely resemble the one in the classic TV series. net HOR 35301 Gigantor Resin $79.95 $43.20 net The legendary robot from the Japanese comic book and animated TV series is back! Known in Japan as Tetsujin 28-Go (or Iron Man #28), this beautiful solid model kit sculpted by Sen Maruyama (creator of Horizon's Mach 5 & Batman vehicles) features ball joints that allow the modeler a choice of poses. net HOR 35401 Gigantor Statue w/Jimmy Sparks figure $59.95 $32.40 net Horizon's first statue (no assembly or painting required) will be available this September -- the legendary robot Gigantor, known in Japan as Tetsujin 28. Modified from the Gigantor model kit (HOR #35301), the Gigantor statue has been positioned in a classic pose and placed upon a base featuring his nameplate and a scaled figure of Jimmy Sparks, the boy who controls him. Each 8-1/2" tall statue is hand-painted and made in the U.S.A. net HOR 37321 Batmobile of 1950 (1:24) $89.95 $48.57 net Sleek and sporty, this 1950's-style, 2-door Batmobile resin kit comes complete with dorsal fin and bat-faced grill. net HOR 37322 Batmobile (c. 1980's) (1:24) $89.95 $48.57 net Sleek and sporty, this 1980's-style, 2-door Batmobile resin kit comes complete with dorsal fin. net HOR 37323 Batplane (c. 1980's) (1:24) $99.95 $53.97 net Black metallic supersonic fighter plane as seen in the 1980's Batman movie. Includes twin jet engine, retractable wheels with a see-through cockpit and stylized "bat" wing and tail fins. At the time of this printing, Horizon had not yet established a price. net HOR 37324 Whirly-Bat w/Batman figure (1:24) $25.00 $13.50 net Dec'96,net HOR 37325 Whirly-Bat w/Robin figure (1:24) $25.00 $13.50 net Batman and Robin completed construction of their first pair of whirly-bats in July 1958. These single-seat, open 'copters were their latest weapons against the scum of Gotham City. Now, Horizon brings to life these extraordinary vehicles as 1:24 scale model kits with seated Batman and Robin figures included. net HOR 2001 Explorations in Painting Video $15.95 $9.00 ICE 7410 Wings of Death $30.00 This is a boxed set of 48 finely-crafted plastic space fighters sculpted by Bob Naismith for Silent Death. These are the same ships included in the Silent Death: The Next Millenium Deluxe Box game, and are comprised of 4 each of 12 different ship designs. These ships are unfinished and can be painted with acrylic or enamel colors. They are also appropriate for any other space combat game or RPG. ICE 7611 Steel Warriors $25.00 This is a boxed set of 30 finely-detailed, generic 31mm plastic miniatures with interchangeable bodies, arms and weapons that will create over 40 different variations of warbots. These figures are unfinished and can be painted with acrylic or enamel colors so that you can create your own unique Steel Warriors for a wide range of miniatures games. ICE 7612 Space Rangers $30.00 This is a boxed set contains 50 highly-detailed, generic 31mm plastic miniatures with state-of-the-art weapons, back-mounted jump packs and life support systems. Also included are 10 squad leaders, each armed with a hand laser and power sabre, and 3 super heavy weapons per squad of 5 Rangers. These figures are unfinished and can be painted with enamel or acrylic colors. Suitable for a wide range of miniatures games. net ILG 600-2 Great Cthulhu, The (11" tall) (was 003) $44.95 $32.36 net The novels of H.P. Lovecraft are classics of Amierican Horror. The Cthulhu Mythos are world renown. The Call of Cthulhu RPG is one of the most popular in the adventure gaming industry. This kit is being marketed as a Call of Cthulhu product in cooperation with Chaosium Inc. Designed by John Dennett, this kit is one of the most detailed on the market. Standing over 11 inches tall, this monstrosity is simply exquisite. net ILG 600-3 Zen: The Intergalactic Ninja (1:6 scale) (was 004) $14.95 $21.57net This blue alien martial artist has cerated a sensation in the comic book and licensing arena. He has his own comic book series, video games, action figures, trading cards & now a model kit. Created by Steve Sterna & Dan Cote the environmentally conscious super hero has carved out a place for himself and with a movie to be released in 1995 his popularity will only increase. Sculpter Shawn Nagle has brought to life this dramatic, action posed kit. net ILG 600-4 Crow, The (Brandon Lee) (1:6 scale) $49.95 $26.97 net This saga of immortal love and violent retribution has captured the imagination of thousands of fans. Inteleg International's new vinyl model kit once again unleashes James O'Barr's undead avenger. This officially licensed dynamic vinyl kit sculpted by John Dennett features the late Brandon Lee as Eric Draven in his final screen role. net ILG 600-5 Iria (1:4 scale) $89.95 $48.57 net Iria - Irresistible Exotic Alien Bounty Hunter. This 1/4 scale vinyl model kit captures Iria in the final battle scene of the Japanese sci-fi live-action thriller Zeiram II (not yet released in the U.S.). The model features Iria preparing to finish her battle to the death with the terminator-like monster Zeiram. Designed and sculpted by Kazuo Uragashira, this highly detailed model of Yuko Moriyama as Iria stands more than 15" tall when fully assembled and painted. Only 2500 kits will be produced for the U.S. market, so please get your numbers in as soon as possible. Jun'96,net ILG 600-152 Generic Creature Base $39.95 $21.57 net Sculpted by the renowned "base-maker" Mike Wowczuck, this is the perfect companion to any number of monster figures, especially Cthulhu (ILG #600-2). The base comes unpainted. op LEG 11301 Living Steel Hvy Power Armor Bxd Set (resolicit) $17.95 LEG 11331 Starguild Hvy Power Armor Boxed Set $17.95 LEG 11351 Neemis Enterprises Boxed Set (8) $17.95 The suicide soldiers of the renegade Corporation, Neemis Enterprises. This set includes troops equipped with Templar Power Armor, Porto-Cannons, and the popular Mega-Magnum. LEG 11361 Living Steel Vissertown Boxed Set $19.95 Rockers, punkers, and personalities from the KViSR Rocks adventure. LEG 11371 Larden Boxed Set $19.95 Contains 8 of these intelligent, warm blooded omnivores native to planet Cauldron. They kind of look like walking alligators and should be useful in any Sci-Fi game in need of a new race. LEG 11372 Strak Newlords $17.95 Another distinctive alien race, these are gaunt, well-armed, high-tech humanoids. LEG 11391 Dragoncrest Heavy Power Armor Boxed Set $17.95 The most popular of the Living Steel alien races, the honorable, warlike, and cool-looking Dragoncrests! LEG 14301 7 Swords Lase Cannon $5.95 These are the first Living Steel Vehicles. The motorcyles of the Apocalypse. LEG 14302 7 Swords PA (2) $5.95 LEG 14303 7 Swords Rocket Rifle $5.95 LEG 14304 7 Swords PA Gren Lnchr $5.95 LEG 14311 Starguild PA GMG (2) $5.95 2 armored troopers with rifles LEG 14312 Starguild PA Wpn. Blr. (2) $5.95 2 armored troopers with pistols LEG 14321 Neemis Amphicane (3) $5.95 Female officer and 2 troopers LEG 14322 Neemis Templar PA (2) $5.95 2 sharp-looking power armored troopers LEG 14331 Brandy Charlatan (3) $5.95 Cyberpunk heroine and 2 of her friends LEG 14332 Dr. Oscar Schnederbunk (3) $5.95 3 road warrior style punks LEG 14341 Dragoncrest Tier 1 $5.95 Lizardmen in power armor LEG 14342 Dragoncrest PA Tier 2 $5.95 LEG 14351 Larden Reptiles/NEBLAR $5.95 Lizardmen with rifles LEG 14352 Larden Reptiles/Spec Wpn $5.95 Lizardmen with pistols op LEG 20306 Aliens Power Loader Set (6) $17.95 op LEG 24201 Ripley, Hicks, Newt & Burke Set (4) $5.95 op LEG 24202 Aliens Drop Ship Crew (3) $5.95 op LEG 24203 Aliens Machinegunners (3) $5.95 op LEG 24305 Aliens Colonists attacked by Facehuggers (3) (already in) $5.95 op LEG 40200 LM Cyber Jobe Boxed Set $17.95 op LEG 40201 LM Cybersuit Boxed Set $17.95 op LEG 44101 Lawnmower Man Cyberspace Set (3) $5.95 op LEG 44102 Lawnmower Man Jobe Set (3) $5.95 op LEG 44103 Lawnmower Man Jobe's Friends Set (4) $5.95 op LEG 44104 Lawnmower Man Characters $5.95 op LEG 10001 Figure Cases $4.95 op LEG 51100 Lost Soul in London Figure Set(8) $17.95 op LEG 51101 Castle Dracula Figure Set(8) $17.95 op LEG 51102 Brides of Dracula Set, The (9) $17.95 op LEG 51103 Order of the Dragon Set $17.95 op LEG 51104 Children of the Night Set $17.95 op LEG 54101 Wolf & Bat-w/coffin (3) $5.95 op LEG 54102 Count Hisself, The (4) $5.95 op LEG 54104 Brides (4) $5.95 op LEG 54106 Vampire Hunters #1 $5.95 op LEG 54107 Henchmen $5.95 op LEG 54108 Wolves $5.95 op LEG 54109 Impaled Victims #2 $5.95 op LEG 54110 Vampire Hunters #2 $5.95 op LEG 54111 Dark Coachman $5.95 op LEG 54112 Zombies $5.95 The first of a new wave of DRACULA miniatures, taken from THE LORD OF THE SHADOWS supplement. This pack includes 3 cool looking undead. op LEG 54113 Ghouls $5.95 Three cloven-hooved flesh-eaters from the upcoming Lord of the Shadows supplement op LEG 54114 Reanimant $5.95 Drained of blood and then altered and renimated by a vampire, there are two of these powerful creatures in each pack. op LEG 54115 Werewolves $5.95 One big, scary Greater Werewolf and two smaller, nearly-as-scary regular Werewolves from the Lord of the Shadows supplement. op LEG 54116 Gargoyle #1 $5.95 From the Lord of the Shadows Supplement, one of the cool-looking creatures that decorate buildings and feed on the Undead. op LEG 54117 Greater Reanimant $6.95 A giant undead creature that has been drained of blood and then altered and enlarged by the magic of a powerful vampire lord. op LEG 54118 Gargoyle #2 $5.95 The description of Gargoyle #1, but bigger and with a much more evil grin. op LEG 52100 Count Dracula Pewter Figure $34.95 op LEG 52101 Mina Pewter Figure $34.95 op LEG 52102 Spirit of the Wolf Pewter Figure $34.95 op LEG 52103 Prof. Van Helsing Pewter Figure $34.95 op LEG 52104 Dracula in Bat Form Pewter Figure $34.95 op LEG 61101 AOD Deadite Warriors Miniatures $17.95 op LEG 61102 AOD Deadite Champions Miniatures $17.95 op LEG 61103 AOD Good Ash/Bad Ash Miniatures $17.95 op LEG 61104 AOD Death Mobile Boxed Set $17.95 Big model (25mm) of the car from Army of Darkness. op LEG 61105 AOD Death to the Mortals $17.95 op LEG 64102 AOD Deadites #1 $5.95 op LEG 64103 AOD Flying Demon $5.95 op LEG 64104 AOD Deadites #2 $5.95 op LEG 64105 AOD Arthur $5.95 op LEG 64106 AOD Knights $5.95 op LEG 64107 AOD Deadite Band $5.95 3 skeleton musicians. op LEG 64108 AOD Pit People $5.95 2 zombies & 2 skeletons w/seperate weapons. op LEG 64109 AOD Henry the Red $5.95 4 heroic personalities. op LEG 64110 AOD Men-at-Arms $5.95 4 warriors w/seperate shields. op LEG 64111 AOD Book of the Dead $5.95 Diorama piece of table w/3 Necronomicons. op LEG 64112 AOD Deadite Siege $5.95 2 skeleton warriors and a mantlet (rolling shield). op LEG 71100 T2: Hasta La Vista, Baby Boxed Set $19.95 op LEG 71101 T2 Endoskeleton Boxed Set 1 (8) $19.95 op LEG 71102 T2 Future Soldiers $19.95 op LEG 71103 T2 Infiltrators Boxed Set (8) $19.95 A bunch of terminators in various stages of having their flesh blown off their cyborg skeleton. op LEG 74101 T2 Characters $5.95 Sarah Connor,her son John, The Terminator, and the T-1000. op LEG 74103 Human-40 Watt Plasma MG $5.95 A Fire Team of 3 Human Resistance soldiers equipped with 40 Watt Plasma Machineguns, featuring the power supply Backpack. op LEG 74104 Human-100 Watt Plasma Rifle $5.95 A Fire Team of 3 Human Resistance soldiers equipped with 40 Watt Plasma Rifles. op LEG 74105 Human-100 Watt Plasma MG $5.95 A Fire Team of 3 Human Resistance soldiers equipped with 40 Watt Plasma Machineguns, featuring the power supply Backpack. op LEG 74201 Endoskeleton-40 Watt Plasma Rifle/MG $5.95 A fire Team of 3 Terminator Endoskeletons each equipped with a pair of 40 Watt Plasma weapons; these can be used as either Rifles or Machineguns. op LEG 74203 Endoskeleton-100 Watt Plasma Rifle/MG $5.95 A fire Team of 3 Terminator Endoskeletons each equipped with 40 Watt Plasma weapons; these can be used as either Rifles or Machineguns. op LEG 74204 Endoskeleton-Dual Weapons - 100 & 40 Watt Plasma Rifle/MG $5.95 A fire Team of 3 Terminator Endoskeletons each equipped with one 100 Watt and one 40 Watt Plasma weapon; these can be used as either Rifles or Machineguns. op LEG 74301 Infiltrators-40 Watt Plasma Rifle/MG $5.95 3 Terminator Inflitrators; these operate alone on the battlefield, opening fire on unsupecting Humans. op LEG 74302 Infiltrators-100 Watt Plasma Rifle/MG $5.95 3 Terminator Inflitrators carrying a powerful 100 Watt plasma weapon. '96 LEG 74303 Infiltrators-Plasma Shotgun $5.95 3 Terminator Inflitrators eqipped with the ideal weapon for cleaning up Human riff-raff. dis MAG C1001A w/ Sword $2.15 dis MAG C1001B w/ Spear & Shield $2.15 dis MAG C1001C w/ Sword & Morning Star $2.15 dis MAG C1001D w/ Sword & Dagger $2.15 dis MAG C1001E w/ Crossbow $2.15 dis MAG C1001F w/ Sword & Falcon $2.15 dis MAG C1001G w/ Axe & Sword $2.15 dis MAG C1001H w/ Bow & Sword $2.15 dis MAG C1001I w/ Axe & Cloak $2.15 dis MAG C1001K w/ Two-handed sword $2.15 dis MAG C1001L w/ Sword & Shield $2.15 dis MAG C1001M w/ Axe & Shield $2.15 dis MAG C1001N Bald Fighter w/ Sword $2.15 dis MAG C1001O Bald Fighter w/ Club & Shield $2.15 dis MAG C1001P Bald Fighter w/ Spear & Lngshld $2.15 dis MAG C1001Q Bald Fighter w/ Sword & Spear $2.15 dis MAG C1002A w/ Magic Bowl $2.15 dis MAG C1002B w/ Staff & Cowl $2.15 dis MAG C1002C w/ Club & Backpack $2.15 dis MAG C1002D w/ Club & Cross $2.15 dis MAG C1002E w/ Book, Blessing $2.15 dis MAG C1002F Cleric Attacking w/ Club $2.15 dis MAG C1002G Barbarian Cleric w/ Bone $2.15 dis MAG C1002H Barbarian Cleric w/Armor & Club $2.15 dis MAG C1003A Barbarian Wizard w/ Staff $2.15 dis MAG C1003B w/ Scroll $2.15 dis MAG C1003C Wizard Enchanting $2.15 dis MAG C1003D Wizard Casting Spell $2.15 dis MAG C1003E w/ Magic Ball $2.15 dis MAG C1003F w/ Staff & Pointed Hat $2.15 dis MAG C1003G w/ Backpack & Staff $2.15 dis MAG C1003H w/ Scroll, Enchanting $2.15 dis MAG C1004A w/axe & cloak $2.15 dis MAG C1004B leader w/sword $2.15 dis MAG C1004C w/rune-sword $2.15 dis MAG C1004D attacking w/sword $2.15 dis MAG C1004E w/sword & helmet $2.15 dis MAG C1004F w/axe & horn $2.15 dis MAG C1004G w/sword & shield $2.15 dis MAG C1004H w/axe & sword $2.15 dis MAG C1004I attacking with spear $2.15 dis MAG C1004K shooting bow $2.15 dis MAG C1004L attacking w/2-h sword $2.15 dis MAG C1004M w/axe & horn $2.15 dis MAG C1005A robber w/sword $2.15 dis MAG C1005B thief w/dagger & lantern $2.15 dis MAG C1005C robber w/club $2.15 dis MAG C1005D female thief w/sword $2.15 dis MAG C1005E thief w/sword & dagger $2.15 dis MAG C1005F robber attacking w/knife $2.15 dis MAG C1005G fat thief w/sword $2.15 dis MAG C1005H assassin w/daggers $2.15 dis MAG C1005I female thief w/cloak $2.15 dis MAG C1005K robber w/grapnel $2.15 dis MAG C1005L female thief w/dagger $2.15 dis MAG C1006A w/spear $2.15 dis MAG C1006B w/sword $2.15 dis MAG C1006C w/sword & shield $2.15 dis MAG C1006D w/bow $2.15 dis MAG C1006E w/axe & shield $2.15 dis MAG C1006F attacking w/sword $2.15 dis MAG C1006G w/cloak, drawing sword $2.15 dis MAG C1006H w/halbard $2.15 dis MAG C1007A w/sword $2.75 dis MAG C1007B w/club $2.75 dis MAG C1007C w/morning star & demon $2.75 dis MAG C1007D w/pole-weapon $2.75 dis MAG C1007E w/two-handed sword $2.75 dis MAG C1007F w/two-handed axe $2.75 dis MAG C1007G w/morning star & sword $2.75 dis MAG C1007H attacking w/axe $2.75 dis MAG C1007I w/axe $2.75 dis MAG C1007K hunchback w/sword $2.75 dis MAG C1008A w/war-hammer $2.15 dis MAG C1008B w/bow $2.15 dis MAG C1008C w/sword & shield $2.15 dis MAG C1008D w/crossbow $2.15 dis MAG C1008E W/pole-weapon $2.15 dis MAG C1008F w/spiked club $2.15 dis MAG C1008G w/two-handed sword $2.15 dis MAG C1008H w/axe $2.15 dis MAG C1008I w/hammer, armoured $2.15 dis MAG C1008K w/halberd, armoured $2.15 dis MAG C1008L drawing sword, armoured $2.15 dis MAG C1008M w/sword, armored $2.15 dis MAG C1008N leader, armored $2.15 dis MAG C1008O attacking w/hammer, armored $2.15 dis MAG C1008P leader w/hammer $2.15 dis MAG C1008Q w/pole-weapon, armored $2.15 dis MAG C1009A w/club & shield, attacking $2.15 dis MAG C1009B w/large axe $2.15 dis MAG C1009C w/bow $2.15 dis MAG C1009D w/sword & shield $2.15 dis MAG C1009E w/pole-weapon $2.15 dis MAG C1009F w/bow, shooting $2.15 dis MAG C1009G armoured leader $2.15 dis MAG C1009H w/sword & axe $2.15 dis MAG C1009I w/war-club $2.15 dis MAG C1009K w/sabre & shield $2.15 dis MAG C1009L w/club & shield $2.15 dis MAG C1009M attacking w/pole-weapon $2.15 dis MAG C1010A w/two-handed axe $2.75 dis MAG C1010B w/pole-weapon $2.75 dis MAG C1010C Chaos leader $2.75 dis MAG C1010D w/two-handed sword $2.75 dis MAG C1010E w/club $2.75 dis MAG C1010F w/sword & blade-glove $2.75 dis MAG C1010G w/large runesword $2.75 dis MAG C1010H w/chain-weapon $2.75 dis MAG C1011A w/morning star $2.15 dis MAG C1011B w/large axe $2.15 dis MAG C1011C w/two-handed sword $2.15 dis MAG C1011D w/pole-weapon $2.15 dis MAG C1011E w/sword & shield $2.15 dis MAG C1011F w/battle-hammer $2.15 dis MAG C1011G attacking w/two-handed sword $2.15 dis MAG C1012A Vampire $2.15 dis MAG C1012B Werewolf $2.15 dis MAG C1012C caveman w/spear $2.15 dis MAG C1012D caveman w/club $2.15 dis MAG C1012E angel $2.15 dis MAG C1012F mummy $2.15 dis MAG C1012G lich $2.15 dis MAG C1012H Satyr $2.15 dis MAG C1012I ghoul $2.15 dis MAG C1012K Gargoyle $2.15 dis MAG C1012L Dryad $2.15 dis MAG C1012M Harpy $2.15 dis MAG C1012N Ghost $2.15 dis MAG C1012O Barrow Wight $2.15 dis MAG C1012P Basilisk $2.15 dis MAG C1012Q Homunculus $2.15 dis MAG C1012R Medusa $2.15 dis MAG C1013A Griffon $12.50 dis MAG C1013B Jabberwock $12.50 dis MAG C1013C Wyvern $15.95 dis MAG C1014A w/book $2.15 dis MAG C1014B w/fighting staff $2.15 dis MAG C1014C w/club, attacking $2.15 dis MAG C1014D nun w/cross & book $2.15 dis MAG C1014E High Priestess $2.15 dis MAG C1014F w/club & book $2.15 dis MAG C1014G female shaman $2.15 dis MAG C1014H w/war club $2.15 dis MAG C1015A w/sword & axe $2.15 dis MAG C1015B w/bow, shooting $2.15 dis MAG C1015C w/spear & shield $2.15 dis MAG C1015D w/bow, loading $2.15 dis MAG C1015E w/spear & shield, attacking $2.15 dis MAG C1015F standard bearer $2.15 dis MAG C1015G w/halberd $2.15 dis MAG C1015H chieftain w/sword $2.15 dis MAG C1015I w/scimitar $2.15 dis MAG C1015K musician $2.15 dis MAG C1015L w/sword & shield $2.15 dis MAG C1015M shaman w/staff $2.15 dis MAG C1016A w/cloak $2.15 dis MAG C1016B w/raised arms $2.15 dis MAG C1016C advancing $2.15 dis MAG C1016D evading daylight $2.15 dis MAG C1016E w/bat-like cloak $2.15 dis MAG C1016F Female advancing $2.15 dis MAG C1016G Female w/raised arms $2.15 dis MAG C1016H Vampira $2.15 dis MAG C1017A w/staff $2.15 dis MAG C1017B w/demon staff $2.15 dis MAG C1017C witch w/cat $2.15 dis MAG C1017D w/magic sword $2.15 dis MAG C1017E w/staff & dragon $2.15 dis MAG C1017F w/rucksack & staff $2.15 dis MAG C1017G w/book & staff $2.15 dis MAG C1017H w/magic bowl $2.15 dis MAG C1018A table w/two benches $3.25 dis MAG C1018B table w/two stools $3.25 dis MAG C1018C fountain & stone trapdoor $3.25 dis MAG C1018D trapdoors (2), floor grating (1) $3.25 dis MAG C1018E round table w/two stools $3.25 dis MAG C1018F old bed & weapons display $4.25 dis MAG C1018G new bed & armour display $4.25 dis MAG C1018H 3 different astronomer's items $4.25 dis MAG C1018I bench, chair, bookstand $4.25 dis MAG C1018K barbarian throne & 2 candlesticks $4.25 dis MAG C1018L sarcophagus w/male corpse $4.95 dis MAG C1018M sarcophagus w/female corpse $4.95 dis MAG C1018N large brazier & two statues $4.95 dis MAG C1018O brazier & 2 statues holding cndles $4.95 dis MAG C1018P Elven throne & 2 incense burners $4.95 dis MAG C1018Q tables, chairs & stools (6) $4.95 dis MAG C1018R barrels (7) $4.95 dis MAG C1018S pentagram, kettle & still $4.95 dis MAG C1018T Bookshelf, table w/books&scrolls $4.95 dis MAG C1018U Bottle Shelf, table w/magical items $4.95 dis MAG C1019A nightwatchman $2.15 dis MAG C1019B harlequin $2.15 dis MAG C1019C Lady of the Night $2.15 dis MAG C1019D executioner $2.15 dis MAG C1019E rat-catcher $2.15 dis MAG C1019F drunkard $2.15 dis MAG C1019G pirate $2.15 dis MAG C1019H gipsy $2.15 dis MAG C1019I hunchback $2.15 dis MAG C1019K herald $2.15 dis MAG C1019L tavern maid $2.15 dis MAG C1019M beggar $2.15 dis MAG C1019N innkeeper $2.15 dis MAG C1019O innkeeper's wife $2.15 dis MAG C1019P serving wench $2.15 dis MAG C1020A attacking w/halberd $2.15 dis MAG C1020B attacking w/two-handed sword $2.15 dis MAG C1020C w/pole-weapon $2.15 dis MAG C1020D w/lance & shield $2.15 dis MAG C1020E w/sword & shield $2.15 dis MAG C1020F w/large axe $2.15 dis MAG C1020G w/sword $2.15 dis MAG C1020H w/halberd $2.15 dis MAG C1020I w/axe & shield $2.15 dis MAG C1020K w/morning star & shield $2.15 dis MAG C1022A druid w/staff & sickle $2.15 dis MAG C1022B female ranger w/bow $2.15 dis MAG C1022C female ranger w/sword $2.15 dis MAG C1022D druid w/club $2.15 dis MAG C1022E ranger w/two-handed sword $2.15 dis MAG C1022F ranger w/bow $2.15 dis MAG C1022G female druid w/staff $2.15 dis MAG C1022H ranger w/sword $2.15 dis MAG C1022I old druid w/staff $2.15 dis MAG C1022K ranger attacking w/sword $2.15 dis MAG C1022L female druid w/staff & sickle $2.15 dis MAG C1022M ranger w/bow & sword $2.15 dis MAG C1023A Magician w/pointed hat $6.75 dis MAG C1023B Monk $6.75 dis MAG C1023C Fighter w/sword $6.75 dis MAG C1023D Adventurer w/rapier $6.75 dis MAG C1023E Mtd Chaos Lord w/2-hand sword $6.75 dis MAG C1023F Barbarian Lord w/2-nand sword $6.75 dis MAG C1023G Barbarian w/axe $6.75 dis MAG C1023H Ranger w/bow $6.75 dis MAG C1023I Elven Lord w/sword and falcon $6.75 dis MAG C1023K Elven Fighter w/spear and sword $6.75 dis MAG C1023L Female Fighter w/sword $6.75 dis MAG C1023M Amazon w/sabre $6.75 dis MAG C1024A w/tobacco pipe $1.95 dis MAG C1024B w/short sword & roundshield $1.95 dis MAG C1024C w/club $1.95 dis MAG C1024D female halfling w/rolling-pin $1.95 dis MAG C1024E thief w/dagger & cloak $1.95 dis MAG C1024F adventurer w/sword $1.95 dis MAG C1024G adventurer w/knapsack $1.95 dis MAG C1024H w/staff sling $1.95 dis MAG C1025A w/spear $2.15 dis MAG C1025B w/bow $2.15 dis MAG C1025C w/shield & morning-star $2.15 dis MAG C1025D w/two-handed sword $2.15 dis MAG C1025E w/sword $2.15 dis MAG C1025F w/axe & shield $2.15 dis MAG C1025G w/sword & large dagger $2.15 dis MAG C1025H w/spear & shield $2.15 dis MAG C1026A w/sword & shield $2.15 dis MAG C1026B w/chain $2.15 dis MAG C1026C w/sword $2.15 dis MAG C1026D w/wooden club $2.15 dis MAG C1026E w/cleaver $2.15 dis MAG C1026F w/club $2.15 dis MAG C1026G w/large dagger $2.15 dis MAG C1026H w/spear $2.15 dis MAG C1028A closed treasure chest $1.95 dis MAG C1028B treasure hoard w/weapons $1.95 dis MAG C1028C open treasure chest $1.95 dis MAG C1028D treasure hoard w/coins $1.95 dis MAG C1028E broken treasure chest $1.95 dis MAG C1031A dragon w/nest & treasure $12.50 dis MAG C1031B Fire Dragon $12.50 dis MAG C1031C Ice Dragon $12.50 dis MAG C1031D Swamp Dragon $12.50 dis MAG C1032A attacking w/tree trunk $6.75 dis MAG C1032B standing, w/tree trunk $6.75 dis MAG C1032C attacking w/club $6.75 dis MAG C1032D throwing stone $6.75 dis MAG C1033A w/sword & shield, armoured $2.15 dis MAG C1033B w/bow, armoured $2.15 dis MAG C1033C w/spear & shield $2.15 dis MAG C1033D attacking w/sword & shield $2.15 dis MAG C1033E archer w/cape $2.15 dis MAG C1033F attacking w/sword & shield $2.15 dis MAG C1033G w/spear & shield, standing $2.15 dis MAG C1033H magician, enchanting $2.15 dis MAG C1033I w/spear & shield, armoured $2.15 dis MAG C1033K magician w/staff $2.15 dis MAG C1033L archer $2.15 dis MAG C1033M attacking w/pole-weapon $2.15 dis MAG C1034A hill giant w/hammer $7.95 dis MAG C1034B wood giant w/club $9.50 dis MAG C1034C swamp giant w/tree-trunk $9.50 dis MAG C1036A musician $2.15 dis MAG C1036B w/sword & shield, armoured $2.15 dis MAG C1036C w/axe $2.15 dis MAG C1036D undead magician $2.15 dis MAG C1036E standard bearer $2.15 dis MAG C1036F w/scythe $2.15 dis MAG C1036G w/pole-weapon $2.15 dis MAG C1036H w/sword & shield $2.15 dis MAG C1036I w/halberd $2.15 dis MAG C1036K w/two-handed sword $2.15 dis MAG C1036L w/bow $2.15 dis MAG C1036M w/club & shield $2.15 dis MAG C1037A Armoured Centaur w/mace (was Female Centaur w/bow) $3.75 dis MAG C1037B Centaur w/bow (was Centaur w/sword) $3.75 dis MAG C1037C Chaos Centaur w/axe (was Centaur w/spear) $3.75 dis MAG C1037D Centaur w/spear & sword $3.75 dis MAG C1037E Armoured Centaur w/sword $3.75 dis MAG C1037F Chaos Centaur w/great sword $3.75 dis MAG C1038A minotaur w/club $6.75 dis MAG C1038B minotaur w/axe $6.75 dis MAG C1038C minotaur w/raised sword $6.75 dis MAG C1038D attacking w/two-handed axe $6.75 dis MAG C1038E attacking w/bare hands $6.75 dis MAG C1038F Minotaur Lord $7.95 dis MAG C1039A w/club $2.15 dis MAG C1039B w/axe $2.15 dis MAG C1039C w/sword $2.15 dis MAG C1039D attacking w/club $2.15 dis MAG C1039E w/bow $2.15 dis MAG C1039F w/spiked club $2.15 dis MAG C1039G w/spear $2.15 dis MAG C1039H w/sabre & shield $2.15 dis MAG C1040A w/two-handed sword $2.15 dis MAG C1040B w/sword & axe $2.15 dis MAG C1040C w/sword & small dragon $2.15 dis MAG C1040D attacking w/sword $2.15 dis MAG C1040E w/sword & helmet $2.15 dis MAG C1040F w/spiked club & shield $2.15 dis MAG C1040G w/sword & shield $2.15 dis MAG C1041A attacking w/sword $1.79 dis MAG C1041B w/pole-weapon $1.79 dis MAG C1041C w/sword & shield $1.79 dis MAG C1041D leader w/axe $1.79 dis MAG C1041E w/sword & plait $1.79 dis MAG C1041F w/sword & fur cap $1.79 dis MAG C1041G w/sword & armour $1.79 dis MAG C1041H w/two-handed sword $1.79 dis MAG C1042A w/raised sword $2.15 dis MAG C1042B female bard w/harp $2.15 dis MAG C1042C drawing sword $2.15 dis MAG C1042D w/harp $2.15 dis MAG C1042E playing lute $2.15 dis MAG C1042F female bard playing lute $2.15 dis MAG C1042G w/sword & harp $2.15 dis MAG C1042H w/sword & lute $2.15 dis MAG C1043A w/sword & war-club $2.15 dis MAG C1043B w/two-handed sword $2.15 dis MAG C1043C w/sword & helmet $2.15 dis MAG C1043D w/sword & large dagger $2.15 dis MAG C1043E w/two-handed sword & helmet $2.15 dis MAG C1043F w/pole-weapon $2.15 dis MAG C1043G w/sword & dagger $2.15 dis MAG C1043H w/sword & round shield $2.15 dis MAG C1044A cart w/two corpses $4.25 dis MAG C1044B cart w/crates & sacks $4.25 dis MAG C1044C adventurers' cart w/wizard $9.50 dis MAG C1044D alchemist's cart $12.50 dis MAG C1045A adventuress in winter clothing $2.15 dis MAG C1045B adventurer in winter clothing $2.15 dis MAG C1045C oriental adventurer $2.15 dis MAG C1045D slim adventurer w/staff $2.15 dis MAG C1045E dwarf in winter clothing $2.15 dis MAG C1045F fat adventurer w/sword $2.15 dis MAG C1045G Dandy $2.15 dis MAG C1045H wounded adventurer $2.15 dis MAG C1046A pack mule $2.15 dis MAG C1046B pack horse $3.25 dis MAG C1046C pack camel $4.25 dis MAG C1047A Succubus $2.15 dis MAG C1047B demon w/axe $2.15 dis MAG C1047C taloned demon $2.15 dis MAG C1047D attacking demon $2.15 dis MAG C1047E bat demon $2.15 dis MAG C1047F boar demon $3.75 dis MAG C1047G Swamp Stalker $3.75 dis MAG C1048A swamp demon $3.25 dis MAG C1048B winged demon $4.25 dis MAG C1049A leader w/axe & shield $3.75 dis MAG C1049B w/pole-weapon $3.75 dis MAG C1049C w/axe $3.75 dis MAG C1049D w/shield & mace $3.75 dis MAG C1049E musician blowing horn $3.75 dis MAG C1049F standard bearer $3.75 dis MAG C1050A w/lance $4.95 dis MAG C1050B w/sword $4.95 dis MAG C1050C w/club $4.95 dis MAG C1050D giving orders $4.95 dis MAG C1050E w/sword & shield $4.95 dis MAG C1050F attacking w/lance $4.95 dis MAG C1050G w/axe & shield $4.95 dis MAG C1050H w/lance & shield $4.95 dis MAG C1050I w/raised sword $4.95 dis MAG C1050K w/raised mace $4.95 dis MAG C1051 DWARVES OF THE NO. REACHES $2.15 dis MAG C1051a Attacking with 2 axes $2.15 dis MAG C1051b with sword and pick $2.15 dis MAG C1051c with large hammer $2.15 dis MAG C1051d leader with large axe $2.15 dis MAG C1051e standard bearer $2.15 dis MAG C1051f with Sword and Axe $2.15 dis MAG C1051g with Spiked Club and Shield $2.15 dis MAG C1051h with Blunderbuss $2.15 dis MAG C1051i with Mace and Shield $2.15 dis MAG C1051k Magician with Staff $2.15 dis MAG C1051l with Crossbow, shooting $2.15 dis MAG C1051m attacking with 2-Handed Axe $2.15 dis MAG C1051n Musician blowing Horn $2.15 dis MAG C1051o with Sword and Cloak $2.15 dis MAG C1051p with Crossbow, loading $2.15 dis MAG C1051q with Bow, shooting $2.15 dis MAG C1051r with Axe and Shield $2.15 dis MAG C1051s attacking w/2-Handed Sword $2.15 dis MAG C1051t attacking w/large Hammer $2.15 dis MAG C1051u with 2-Handed Axe $2.15 dis MAG C1051v with Bow $2.15 dis MAG C1052 DWARVES $2.15 dis MAG C1052A with Mace $2.15 dis MAG C1052B Striking with Hammer $2.15 dis MAG C1052C with Sword $2.15 dis MAG C1052D Standard Bearer $2.15 dis MAG C1052E with 2-handed Sword $2.15 dis MAG C1052F with Large Hammer $2.15 dis MAG C1052G with Hammer $2.15 dis MAG C1052H Wizards & Mages $2.15 dis MAG C1052I Musician drumming on skulls $2.15 dis MAG C1052K w/short sword & shield $2.15 dis MAG C1052L w/double-handed scimitar $2.15 dis MAG C1052M thrusting w/spear $2.15 dis MAG C1052N w/long axe $2.15 dis MAG C1052O w/axe & ball-mace $2.15 dis MAG C1052P w/axe & skull shield $2.15 dis MAG C1052Q attacking w/axe & sword $2.15 dis MAG C1053A mortar incl. 2 crew $12.50 dis MAG C1053B dragon cannon incl. 3 crew $15.95 dis MAG C1054A Female Thief w/short sword $2.15 dis MAG C1054B Female Fighter w/runesword $2.15 dis MAG C1054C Assassin w/large dagger $2.15 dis MAG C1054D Female Assassin $2.15 dis MAG C1054E Female Magician $2.15 dis MAG C1054F Paladin w/large sword $2.15 dis MAG C1054G Paladin w/sword & lance $2.15 dis MAG C1501A w/serrated sword $2.15 dis MAG C1501B w/sword & shield $2.15 dis MAG C1501C w/sword & mace $2.15 dis MAG C1501D w/sword $2.15 dis MAG C1502A Wizard w/book $2.15 dis MAG C1502B Adventuress w/spear & shield $2.15 dis MAG C1502C Adventuress w/scimitar $2.15 dis MAG C1502D Adventurer w/scimitar $2.15 dis MAG C1502E Barbarian w/face-mask $2.15 dis MAG C1503A Ogre w/club $3.25 dis MAG C1503B Ogre w/sword & dagger $3.25 dis MAG C1503C Ogre w/sword & axe $3.75 dis MAG C1503D Giant Lizard Warrior $3.75 dis MAG C1503E Fat Djinn $4.25 dis MAG C1503F Slim Djinn $4.25 dis MAG C1503G Efreet $4.25 dis MAG C1503H Demoness w/four arms $6.75 dis MAG C1504A Monster appearing out of a well $9.50 dis MAG C1504B Harem (Pasha, 2 Belly Dancers, 2 Female Musicians) $9.50 dis MAG C2001A Doctor $2.15 dis MAG C2001B adventurer w/book $2.15 dis MAG C2001C adventurer w/shotgun $2.15 dis MAG C2001D reporter $2.15 dis MAG C2001E adventurer w/rifle $2.15 dis MAG C2001F adventurer w/pistol $2.15 dis MAG C2001G adventurer in jungle outfit $2.15 dis MAG C2001H adventurer w/pistol & lamp $2.15 dis MAG C2001I Running tropical srcaeol.w/rifle $2.15 dis MAG C2001K Professor with Lamp $2.15 dis MAG C2001L with beret and rifle $2.15 dis MAG C2001M Reporter with camera $2.15 dis MAG C2001N Adventurer with Whip $2.15 dis MAG C2002A w/binoculars $2.15 dis MAG C2002B w/pistol $2.15 dis MAG C2002C w/short dress $2.15 dis MAG C2002D w/umbrella $2.15 dis MAG C2002E w/book & large hat $2.15 dis MAG C2002F reportress $2.15 dis MAG C2002G Advacing with pistol $2.15 dis MAG C2002H with book $2.15 dis MAG C2002I Tropical outfit w/rifle and lamp $2.15 dis MAG C2002K Wearing streetwear $2.15 dis MAG C2002L Reportress with notepad $2.15 dis MAG C2003A detective w/machine pistol $2.15 dis MAG C2003B detective w/pistol $2.15 dis MAG C2003C policeman w/club $2.15 dis MAG C2003D policeman w/pistol $2.15 dis MAG C2003E policeman w/machine pistol $2.15 dis MAG C2004A ghoul w/bone $2.15 dis MAG C2004B ghoul $2.15 dis MAG C2004C ghoul, attacking $2.15 dis MAG C2004D sand-dweller w/club $2.15 dis MAG C2004E sand-dweller $2.15 dis MAG C2005A in street-wear $2.15 dis MAG C2005B w/overcoat $2.15 dis MAG C2005C attacking w/trident $2.15 dis MAG C2005D attacking $2.15 dis MAG C2005E w/trident $2.15 dis MAG C2006A w/cigar $2.15 dis MAG C2006B w/tommygun $2.15 dis MAG C2006C w/violin-case $2.15 dis MAG C2006D w/revolver $2.15 dis MAG C2006E loading revolver $2.15 dis MAG C2007A Mi-Go w/weapon $2.15 dis MAG C2007B Mi-Go attacking $2.15 dis MAG C2007C Mi-Go $2.15 dis MAG C2008A crouching $2.75 dis MAG C2008B playing flute $2.75 dis MAG C2008C erecting itself $2.75 dis MAG C2009A advancing $3.75 dis MAG C2009B w/raised claw $3.75 dis MAG C2010A walking $2.75 dis MAG C2010B attacking $2.75 dis MAG C2011A w/dagger $1.95 dis MAG C2011B priest $1.95 dis MAG C2011C w/revolver $1.95 dis MAG C2011D w/cloak $1.95 dis MAG C2011E w/wooden club $1.95 dis MAG C2011F w/trident $1.95 dis MAG C2012A attacking $2.15 dis MAG C2012B walking $2.15 dis MAG C2013A standing $2.15 dis MAG C2013B w/raised claw $2.15 dis MAG C2013C attacking $2.15 dis MAG C5001 15 plastic add-on Fantasy bases $2.15 dis MAG C1701A Asterix $2.75 dis MAG C1701B Obelix $2.75 dis MAG C1701C Chief Vitalstatistix $2.75 dis MAG C1701D Impedimenta (chief's wife) $2.75 dis MAG C1701E Getafix $2.75 dis MAG C1701F Unhygienix (fish dealer) $2.75 dis MAG C1701G Geriatrix $2.75 dis MAG C1701H Geriatrix' wife $2.75 dis MAG C1701I Fulliautomatix $2.75 dis MAG C1701K Cacofonix $2.75 dis MAG C1701L Bravura $2.75 dis MAG C1702A centurio giving orders $2.75 dis MAG C1702B fat legate $2.75 dis MAG C1702C in ornate armour $2.75 dis MAG C1702D sturdy centurio $2.75 dis MAG C1702E legionaire at attention $2.75 dis MAG C1702F legionaire w/pilum & shield $2.75 dis MAG C1702G legionaire w/pilum & shield $2.75 dis MAG C1702H fat legionaire $2.75 dis MAG C1702I thin legionaire at attention $2.75 dis MAG C1702K lazy legionaire $2.75 dis MAG C1702L Caesar $2.75 dis MAG C1702M Female Centurio $2.75 dis MAG C1702N Female Legionaire at the ready $2.75 dis MAG C1702O Female Legion., hair combed back $2.75 dis MAG C1702P Female Legionaire, advancing $2.75 dis MAG C1703A chief $2.75 dis MAG C1703B w/wooden leg $2.75 dis MAG C1703C w/axe $2.75 dis MAG C1703D negro $2.75 dis MAG C1703E w/axe & eye patch $2.75 dis MAG C1703F little pirate w/sword $2.75 dis MAG C1703G barbarian w/axe & plait $2.75 dis MAG C1703H Chinese w/scimitar $2.75 dis MAG C1703I w/club & horned helmet $2.75 dis MAG C1703K w/sword & helm $2.75 dis MAG C1704A Cleopatra $2.75 dis MAG C1704B Cleopatra's taster $2.75 dis MAG C1704C Pyradonis $2.75 dis MAG C1704D Numerobis $2.75 dis MAG C1704E negro slave w/plate $2.75 dis MAG C1705A Anticlimax $2.49 dis MAG C1705B Mykingdomforanos $2.49 dis MAG C1705C McAnis $2.49 dis MAG C1705D Overoptimistix $2.49 dis MAG C1705E Briton w/ spear & shield $2.49 dis MAG C1705F Rugby player throwing ball $2.49 dis MAG C1705G Rugby player running w/ ball $2.49 dis MAG C1705H Rugby player, lineman $2.49 dis MAG C1705I Rugby player, catcher $2.49 dis MAG C1705K Rugby player, blocker $2.49 net MAX MAX01 DevilMan $119.99 $67.50 net This vinyl kit is based on the popular Japanese comic strip and Japanimation character of the same name. It stands approximately 14" tall and was sculpted by Takayuki Takeya, sculptor of GEOmetric's Pumpkinhead kit. net MAX MAX02 Cyber Ninja $89.99 $50.60 net Based upon the Japanese hit sci-fi film of the same name, this dynamically-posed 1:6 scale vinyl figure comes with a diorama base. net MAX MAX03 Guyver Zoanoid $79.99 $44.80 net From the movie Guyver: Dark Hero, vinyl figure stands 11.5" tall. Sculpted by Yoshihito Kobayashi. dis MIN 1-01 Weapons (16) & Weapon Racks (2) $5.98 dis MIN 1-05 Wall Mnt Torches & Lanterns (10) $5.98 dis MIN 1-09 Bare Rnd Tbles (3) w/Stools (12) $5.98 dis MIN 1-11 Chairs (2 types, 10 total) $5.98 dis MIN 1-17 Hero's Trophy Room $5.98 dis MIN 1-18 Torture Chamber $5.98 dis MIN 1-20 Convenience, The (Outhouse) $5.98 dis MIN 1-21 Punishment Yard $5.98 dis MIN 1-22 Revolting Peasants (3) $5.98 dis MIN 1-23 Crude Royal Family ("Moon Set") (3) $5.98 dis MIN 1-24 Rude Fighters (3) $5.98 dis MIN 1-25 Reluctant Fighters (3) $5.98 dis MIN 1-26 Deceased Dungeon Adventurers (3) $5.98 dis MIN 1-27 Throne Room $5.98 97 MIN 1-29 Frolicking Friars (3) $5.98 97 MIN 1-30 Dragon Clean-up Crew (3) $5.98 97 MIN 1-31 Orc-hestra Musicians (3) $5.98 97 MIN 1-32 Orcs - The Gals We Left Behind (3) $5.98 dis MIN LL-11 Goblin Infantry $19.95 dis MIN LL-16 High Elven Infantry $19.95 dis MIN LL-18 High Elven Cavalry Horse Archers $19.95 dis MIN LL-20 Human Border Clans Missile Inf. $19.95 dis MIN LL-21 Barbarian Champions Infantry $19.95 dis MIN LL-22 Barbarian Champions Cavalry $19.95 tba MIT MCHB1 Mithril Catalogue/Handbook (was MHB2) $4.99 The Mithril Catalogue will be comprised of two parts: the Mithril Classics Handbook and the Mithril Catalogue. The Mithril Classics Handbook is a 20-page full-color booklet which includes photographs of all the Mithril Classics range and all the boxed sets. The Handbook has a very high-quality graphic design and contains many references to Tolkien source material, as well as information on how the miniatures are designed. The Catalogue is a 32-page black and white photo record of all the current miniatures in the Mithril line. These two books will be sold shrinkwrapped back to back. MIT MHC1 Small Mithril Header Card free MIT MHC2 Medium Mithril Header Card free MIT MHC3 Large Mithril Header Card free Limit of 2 of each per store location. MIT MN01 Collectors Handbook $6.50 Dec'96 MIT MITDealA Mithril Special Selection Deal A $450.00 In order to promote the release of the catalog, Prince August is offering a special selection release. It will include 3 each of #MC1-#MC30 and #MCD1-#MCD11, plus 10 Mithril Catalogue/Handbooks (#MCHB1) free of charge and 3 carrying cases (#MCC1). All this at a retail price of $450.00 (a savings of $95.96)! MIT MCC1 Mithril Miniatures Carrying Case $9.99 The perfect accessory for carrying or storing your collection of miniatures, this case measures 9.5" tall x 7" wide x 1.75" deep. The base is made of high-quality black plastic and the top of clear plastic. The case has an integral handle and contains two pieces of gray foam, one of which is indented for holding your miniatures in place. MIT M062 Smaug the Drgn w/Bilbo & treas. $24.99 MIT MB236 Hobbit Set, The $15.50 MIT MB237 Fellowship of the Ring Set, The $15.50 MIT MB300 Balrog of Moria Set, The $26.75 MIT MB345 Vengeance of Smaug, The $26.75 MIT MB358 Scatha the Worm $26.75 This boxed set is the second in Mithril's Middle Earth series of dragons. This item may be available in late June, so please get your numbers in soon. MIT MB369 Uruloki, The $26.75 Mithril is pleased to announce the release of their latest boxed set -- the Uruloki. The Uruloki are fire-breathing dragons whose terrible race first spawned during the First-age of Middle-earth. Although themselves flightless, they are the ancestors of all fire-breathing worms, including the great winged dragons like Smaug the golden. The most famous of the flightless Uruloki in the First-age was Glaurung, father of fire-dragons, who was unleashed by Morgoth upon the Eldar, and who caused much havoc and slaughter during the wars in Beleriand. Like Glaurung, whose magic spells bewitched Turin and Nienor, the Uruloki usually possess great intelligence and cunning and are well-versed in the subtle reptilian magic of their kind. The Uruloki comes as a 13-piece kit in a boxed set. Full assembly instructions are provided. MIT M131 Master of Laketown, The $2.25 MIT M132 Bard of Esgaroth $2.25 op MIT M133 Laketown Guardsman $2.25 MIT M135 Laketown Adventurer $2.25 op MIT M137 Celeborn $2.25 MIT M143 Elrond & the Ring of Air $2.25 MIT M149 Half-Troll Commander $4.25 op MIT M150 Uruk $2.25 MIT M152 Varaig Horseman $5.49 MIT M153 Haradan Captain $2.95 MIT M154 Haradan Infantry (2) $4.25 MIT M156 Thrain Dwarven King $2.25 op MIT M157 Dwarven Royal Guardsmen (2) $4.25 MIT M158 Dwarven Craftsmen (2) $4.25 MIT M160 Dwarven Alchemist $2.25 MIT M161 Dis (Dwarf maiden) $2.25 op MIT M162 Dwarf Adventurer on Pony $2.95 MIT M163 Dwarven Adventurer $2.25 op MIT M164 Dain Ironfoot & Azog (vignette) $5.49 MIT M165 Eribhen & Ruil (3) $5.49 MIT M166 Tughaib of the Spirits $2.25 MIT M167 Walking Dead $4.25 MIT M168 Ghouls (2) $2.25 MIT M169 Wights of Tughaib (2) $2.25 MIT M170 Scammer, Dunland Scout $2.25 MIT M171 Solophen, Dunlending Shaman $2.25 MIT M172 Lesser Ghost of the Underdeeps $2.25 MIT M173 Skeletons of the Underdeeps $2.49 MIT M174 Cave Troll of the Underdeeps $5.49 MIT M175 Saruman at Orthanc $2.95 MIT M177 Dunlendings of Isengard $4.25 MIT M178 Ugluk White-Hand Orc $2.25 MIT M179 Half-Orcs of Saruman $4.25 MIT M180 Half-Orc Captain $2.25 MIT M181 Wormtongue $2.25 MIT M182 Mannish Captain of Orthanc $2.49 MIT M183 White-Hand Orc w/Merry $2.25 MIT M184 White-Hand Orc w/Pippin $2.25 MIT M186 Quickbeam $4.25 MIT M187 Skinbark $4.25 MIT M188 Fimbrethil, Entwife $4.25 MIT M189 Enting $3.49 MIT M190 Huorn $3.49 MIT M191 Tolwen, Elven Healer $2.49 MIT M192 Hundin, the Bandit Chief $2.25 MIT M193 Bandits of Tir Limelight (2) $2.25 MIT M194 Female Bandit $2.49 MIT M195 Denethor, Steward of Gondor $5.49 MIT M196 Pippin and Bergil $3.49 MIT M197 Gondorian Officer $2.25 MIT M198 Gondorian Infantrymen (2) $4.25 MIT M199 Gondorian Royal Guards (2) $4.25 MIT M200 Faramir at Osgiliath $2.49 MIT M201 Gondorian Mounted Officer $5.49 MIT M202 Iorath the Healer $2.25 MIT M203 Townsfolk (2) $4.25 MIT M204 Gondorian Nobleman $2.25 May'96 MIT M207 Lorien Bowman (1) $2.49 MIT M248 Ghan-Buri-Ghan and Wose Sprman $3.75 MIT M249 Wose Warrior and Priestess $3.75 MIT M250 Corpse Candle $2.50 MIT M251 Undead Warrior $2.50 MIT M252 Pukel-men (2) $3.75 MIT M253 Swamp-star $2.50 MIT M254 Mewlip $4.50 MIT M255 Lesser Barrow-wight $3.25 MIT M256 Barrow-wight Lord $3.25 MIT M259 Rohir Warrior with Axe $2.50 MIT M261 Rohir Foot Warrior & Dunlending $4.50 MIT M262 Mounted Fomir $5.49 MIT M263 Rohir Foot Warrior $2.50 MIT M264 Charging Rohir Warrior w/Spear $5.75 MIT M265 Rohir Mounted Standard Bearer $5.75 MIT M266 Fama of Medusheld $2.50 MIT M267 Rohir Foot Archer $2.50 MIT M268 Rohir Foot Warrior with Spear $2.50 MIT M269 Gil-Galad, High King in Grile $5.75 MIT M270 Elrond, Herald of Gil-Galad $5.75 MIT M271 Elendil the Tall $3.25 MIT M272 Isildur the Ring Bearer $2.50 MIT M273 Cirdan and Gorgoroth $2.50 MIT M274 Anarion $3.75 MIT M275 Oropher, Elven King $2.50 MIT M276 Numenorean Infantry (Anarion) $2.50 MIT M277 Numenorean Dunnish Tracker $2.50 MIT M278 Numenorean Infantry (Isildor) $2.50 MIT M281 Strider fighting Orc Chief $4.50 MIT M283 Boromir parrying attacking Orc $4.50 MIT M284 Cave Troll $5.75 MIT M285 Balin's Tomb $4.50 MIT M286 Doorway $5.75 MIT M288 Orc Archer & wounded Orc $4.25 MIT M290 Merry & Pippin $2.95 MIT M291 Gondor: Royal Army spearman $2.50 MIT M292 Gondor: Royal Army swordsman $2.50 MIT M293 Haradan mounted chieftain $5.75 MIT M294 Haradan mailed infantryman $2.50 MIT M295 Mordor: Black Troll $5.75 MIT M296 Gondor: Royal Army/provincial shields $2.50 MIT M301 Great Eagle: Gwaihir $5.75 MIT M302 Great Eagle: Landroval $5.75 MIT M303 Great Eagle: Attacking Orc $7.25 MIT M304 Great Eagle: Meneldor $5.75 MIT M305 Northman Adventurer (Hithaeglir) $2.50 MIT M306 Dwarvish Travellers (2) $4.50 MIT M307 Stone Giant $9.25 MIT M308 Hithaeglir Goblins $4.50 MIT M309 Orc Warband Leader $2.50 MIT M310 Mordor Orc Standard Bearer $3.25 MIT M311 Mordor Orc Archers (2) $4.50 MIT M312 Mordor Orc Drummer $3.25 MIT M313 Armoured Orcs (w/axe, w/hammer) $4.50 MIT M314 Orc Rider on Charging Warg $4.50 MIT M315 Orc Rider on a Running Warg $4.50 MIT M316 Eowyn/Dernhelm (mounted) $4.50 MIT M317 Female Woodman Scout $2.50 MIT M318 Dunland Girl Warrior $2.50 MIT M319 Dunland Priestess $2.50 MIT M320 Elf Girl $2.50 MIT M321 Goldberry $2.50 MIT M322 Easterling Shamaness $2.50 MIT M323 Female Hobbits (2) $3.25 MIT M324 Female Vampires Miruimor & Carangil (2) $4.50 MIT M325 Northman Female Ranger $2.50 MIT M326 Shagrat & Gorbag $5.75 MIT M327 Frodo & Sam Dressed as Orcs $3.25 MIT M328 Lugburz Orc, Tracker (1) $2.50 MIT M329 Ringwraith $3.75 MIT M330 Morgul Orc, Fighting (1) $2.50 MIT M331 Lugburz Orc, Fighting (1) $2.50 MIT M332 Frodo in the Tower $4.50 MIT M333 Lugburz Great Uruk $3.75 MIT M334 Lugburz Captain w/Whip $2.50 MIT M335 Snags (Small Orcs) (2) $3.75 MIT M338 Elrond the Loremaster $2.50 MIT M339 Elrohir $2.50 MIT M340 Elf-girl Harpist $3.75 MIT M341 Bilbo with Book $2.50 MIT M342 Elf Children in Tree $5.75 MIT M343 Aragorn's Leavetaking $5.75 MIT M344 Elven Flower Maidens $4.50 MIT M348 Farmer Maggot w/his dogs $3.75 MIT M349 Ringwraith in the Shire, The $5.75 MIT M350 Gandalf & the Hobbit Children $4.50 MIT M351 Fatty Bolger & the Innkeeper $3.25 MIT M352 Lobelia & Lotho $3.25 MIT M353 Marcho & Blanco $3.25 MIT M354 King Argeleb II & Guard $5.75 MIT M355 Mayor & the Sheriff, The $3.25 MIT M356 Bounders $3.25 MIT M357 Rose Gamgee & Goldilocks $3.25 MIT MV359 Isildur at the Gladden $9.95 MIT MV360 Saruman & Gandalf at Orthanc $9.95 MIT MV361 Storm Crow, The $12.50 MIT MV362 Bilbo Surrenders the Ring $9.95 MIT MV373 Gildor Inglorion $12.50 MIT MV374 Ringwraith, The $12.50 MIT MV375 In the House of Tom Bombadil $9.95 MIT MV376 Barrow-Tomb, The $12.50 MIT M363 Thorin in War Gear (1) $2.50 MIT M364 Balin in War Gear (1) $2.50 MIT M365 Gloin in War Gear (1) $2.50 MIT M366 King Dain (1) $2.50 MIT M367 Iron Hills Standard (1) $2.50 MIT M368 Iron Hills Drummer (1) $2.50 MIT M369 Dain Huscarl (1) $2.50 MIT M370 Iron Hills Axemen (2) $3.75 MIT M371 Warhammer Dwarves (2) $3.75 MIT M372 Advancing Axemen (2) $3.75 MIT M377 Faramir $2.50 MIT M378 Mablung Firing Bow $2.50 MIT M379 Ranger Loading Arrow $2.50 MIT M380 Damrod Running $2.50 MIT M381 Morgul Orc Archer $2.50 MIT M382 Southron Swordsman $2.50 MIT M383 Anborn & Gollum $3.25 MIT M384 Haradan & Ranger Fighting $4.50 MIT M385 Morgul Orc w/scimitar $2.50 MIT M386 Ranger Swordsman $2.50 MIT M387 Barliman Butterbur & Nob (2) $3.75 MIT M388 Blacksmith, The (3) $7.25 MIT M389 Peddler w/wares (2) $3.25 MIT M390 Cutpurse & Guardsman (2) $4.50 MIT M391 Travelling Alchemist (1) $3.25 MIT M392 Woman & Child (2) $3.75 MIT M393 Sam & Bill the Pony (2) $3.75 MIT M394 Mayor, The (2) $4.50 MIT M395 Nightwatch, The (1) $3.25 MIT MW336 Orcs of Mordor (30) $49.99 Even without the carrying case this averages $1.60/figure. And they are big orcs too! MIT MW337 Gondor Army (30) $49.99 Even without the carrying case this averages $1.66/figure. 97 MIT MW346 Half-orcs of Saruman $48.00 97 MIT MW347 Dwarves of the Iron-hills $48.00 MIT MC001 Bilbo Baggins (M227) $2.50 Lead free version of 227 MIT MC002 Gandalf the Wizard (M228) $2.50 Lead free version of 228 MIT MC003 Thorin Oakenshield (M229) $2.50 Lead free version of 229 MIT MC004 Master Elrond (M230) $2.50 Lead free version of 230 MIT MC005 Great Goblin (M231) $2.50 Lead free version of 231 MIT MC006 Glorfindel (M232) $4.50 Lead free version of 232 MIT MC007 Beorn (M233) $2.50 Lead free version of 233 MIT MC008 Elven King (M234) $2.50 Lead free version of 234 MIT MC009 Bard of Laketown (M235) $2.50 Lead free version of 235 MIT MC010 Frodo & Sam (M287) $3.25 Lead free version of 287 MIT MC011 Gandalf Casting Spell (M289) $3.25 Lead free version of 289 MIT MC012 Strider (M124) $2.50 Lead free version of 124 MIT MC013 Boromir (M128) $2.50 Lead free version of 128 MIT MC014 Legolas & Gimli (M282) $4.50 Lead free version of 282 MIT MC015 Merry & Pippin (M290) $3.25 Lead free version of 290 MIT MC016 Mirror of Galadriel (M136) $3.75 Lead free version of 136 MIT MC017 Saruman & the Palantir (M138) $3.75 Lead free version of 138 MIT MC018 Wormtongue (M181) $2.50 Lead free version of 181 MIT MC019 Treebeard & the Hobbits (M185) $5.75 Lead free version of 185 MIT MC020 Denethor, Steward of Gondor (M195) $5.75 Lead free version of 195 MIT MC021 Lorien Bowman (M207) $2.50 Lead free version of 207 MIT MC022 King Theoden, Mtd. (M260) $5.75 Lead free version of 260 MIT MC023 Eomer, mounted (M262) $5.75 Lead free version of 262 MIT MC024 Mouth of Sauron (M145) $5.75 Lead free version of 145 MIT MC025 Mounted Nazgul (M146) $5.75 Lead free version of 146 MIT MC026 Nazgul on Foot (M147) $2.50 Lead free version of 147 MIT MC027 Olog-hai Troll (M148) $5.75 Lead free version of 148 MIT MC028 Barrow-wight King (M257) $3.25 Lead free version of 257 MIT MC029 Orcs of Mordor (M151) $4.50 Lead free version of 151 MIT MC030 Giant Spider of Mirkwood (M103) $5.75 Lead free version of 103 MIT MCD01 Gandalf & Elrond $4.50 MIT MCD02 Frodo, Sam, Merry & Pippin $4.50 MIT MCD03 Bilbo,Torin & Gollum $4.50 MIT MCD04 Beorn in Man & Bear form $4.50 MIT MCD05 The Elvenking & Bard of Laketown $4.50 MIT MCD06 Gandalf & Saruman at Ortharic $4.50 MIT MCD07 Strider & Boromir $4.50 MIT MCD08 Galadriel & Lorien Bowman $4.50 MIT MCD09 Wormtongue w/Saruman $4.50 MIT MCD10 Nazgul & the Barrow-Wight king $4.50 MIT MCD11 The Great Goblin & Orc Archer $4.50 Apr'96,net MON 3604 U.S.S. Voyager tba tba net Apr'96,net MON 3605 Maquis Ship tba tba net Apr'96,net MON 3606 Kazon Ship tba tba net net HAL STAR-01 Anubis: Chief Guard $24.98 $13.50 net The Pharoah's champion, he is the leader of Ra's guards. The strongest and best trined, he has never been defeated. He will gladly die for his leader. He wears the illusion of Anubis, the jackal-headed boatman who takes men's souls to Hell. He is virtually unstoppable and commands fear and respect from all. net HAL STAR-03 Ra: Ruler of the Abydos $24.98 $13.50 net Trained to be a god, he became a Pharoah who would live forever and rule his kind...First his tribe then all of mankind. For this, the movie will reveal, he made a startling pact with his Masters. Having eternal life has grown boring to Ra. With the passing of time, he becomes more and more cruel and ultimately evil. Until his only form of entertainment becomes coldheartedly watching the torment of his enemies. net MRC JUDGE-01 Judge Dredd: The Ultimate Lawman $24.98 $13.50 net In 1/9 scale, the Judge Dredd figure bears the likeness of the leading actor Sylvester Stallone. net MRC JUDGE-02 Mean Machine Angel, The $24.98 $13.50 net '97,net MRC JUDGE-03 Lawmaster Cycle, The tba tba net MRC JUDGE-04 ABC War Robot, The (1:9) $69.98 $37.80 net The ABC War Robot is a huge, armored combat veteran of the long-forgotten war fought with Atomic, Bacterial and Chemical weapons. Since the war it has lain dormant in Geiger's Bazaar, a squalid pawnshop in Mega City One's red-light district. Rico hot-wires the robot back to life and gives it new battle orders: Status: Personal Bodyguard Commander: Rico Mission: War! This 1:9 scale plastic model kit will be the latest release from the Judge Dredd movie line. Aug'96 NSG 1781 Zeta Reticulan "Grey" $19.95 6" tall model of the classic little grey alien cast in 3 pieces. Sculpted by Jim Holloway. Aug'96 NSG 1782 Zeta Reticulan Fetus Speciman "Alien Baby" $4.95 2" tall model cast in one piece. Perfect sample of what is hiding in government labs around Hanger 13. Sculpted by Sam Greenwell. Aug'96 NSG 1783 Zeta Reticulan Fetus Speciman "Alien Baby" in a Jar $7.95 Same as #1782, but comes with a glass jar! ODS 6501 Eridani $3.50 This bulked up sword-saint, complete with rockets, is modeled after the illustration on p.134 of the Battlelords rulebook. ODS 6502 Cizerack $3.50 This female cat-warrior is on the prowl in full battle gear including a look-and-shoot body mounted laser rifle. ODS 6503 Phentari $3.50 A Bi-pedal squid bounty hunter showing his ominous mandibles, with tentacles wrapped around both sword and firearm. ODS 6504 Ram Python $5.50 The 23rd century's greatest hack-n-slasher, towers above the rest of the player character line up up with cybernetic line up with cybernetic eye, tail spikes and a really big gun. ODS 6505 Mutzachan (25 mm miniature) $3.50 With and without armor, the Mutzachan stands with arms crossed - the classic pose of the energy controller ready to unleash his power! ODS 6506 Arachnid 7.50 As seen in No Man's Land, this is the Alliance's most feared enemy clad in battle armor and toting high-tech destruction! ODS 6507 Gen-Human (25 mm miniature) $3.50 This warrior brings "peace through excessive fire-power" with full combat gear and the Abomination Omega cannon! ODS 6508 Gemini $5.50 Featured in the Galactic Underground II, this space druid stands as tall as a Ram Python and carries a big stick! Peace, love and a Kronk! PAL 8001 Glitter Boys (2) $4.00 PAL 8002 Xiticix (2) $3.50 PAL 8003 Coalition Soldiers (4) $3.50 PAL 8004 Coalition Dog Pack (4) $3.50 PAL 8005 Men of Magic #1 (4) $3.50 PAL 8006 Cyborgs #1 (3) $4.00 PAL 8007 Simvan and Ostrasaurus (2) $3.50 PAL 8008 Coalition Skelebots #1 (4) $3.50 PAL 8009 Coalition SAMAS #1 (2) $3.50 PAL 8010 Coalition Sky Cycle (3) $4.00 PAL 8011 Coalition Dog Pack #2 (4) $3.50 4 more different mutant dog figures. Better animation than the first pack. PAL 8012 Juicers & a Crazy (4) $4.00 4 different figures. Nice detail on some of these. PAL 8013 Cyborgs #2 (3 or 4) $4.00 3 or 4 different figures. Look good. PAL 8014 Atlantis Pack #1 (4) $4.50 4 different figures: Overlord, line walker, slave girl & dragonsaurus. PAL 8015 Battle Damaged Skelebots #1 (3 or 4) $4.00 Heavily damaged skeleton robots. Useable for dioramas. PAL 8016 Cyber-adventurers (4) $4.00 PAL 8017 Rogues & Scout #1 (4) $4.00 PAL 8018 Brodkil & Witchling (3) $4.50 PAL 8019 Damaged Skelebots #2 (4) $4.00 PAL 8020 Psi-stalkers & Scouts #1 (4) $4.00 PIN DL 1201 Undead Gunslinger $2.95 PIN DL 1202 Masked Man $2.95 PIN DL 1203 Buffalo Soldier $2.95 PIN DL 1204 Huckster $2.95 PIN DL 1205 Mad Scientist $2.95 PIN DL 1206 Indian Brave $2.95 PIN DL 1207 Shaman $2.95 PIN DL 1208 Preacher $2.95 PIN DL 1209 Saloon Gal $2.95 PIN DL 1210 Pinkerton $2.95 PIN DL 1211 Texas Ranger $2.95 PIN DL 1212 Range Gal $2.95 net POL STW 001 Luke Skywalker $34.95 $18.87 net Luke Skywalker in his Tatooine clothing, wielding a light saber. net POL STW 002 Obi Wan Kenobi $34.95 $7.99 net Obi Wan Kenobi in a fighting stance with light saber. '96,net POL STW 003 Tuscan Raider $34.95 $18.87 net '96,net POL STW 004 Princess Leia $34.95 $19.69 net '96,net POL STW 005 Chewbacca $34.95 $18.87 net '96,net POL STW 006 Lando Calrissian $34.95 $18.87 net '96,net POL STW 007 Han Solo $34.95 $18.87 net '96,net POL STW 008 Boba Fett (was 600505) $34.95 $18.87 net '96,net POL STW 009 Gamorean Guard $34.95 $18.87 net '96,net POL STW 010 X-Wing Pilot $34.95 $18.87 net op PRA BT02 Hell's Angel and Chopper $3.95 PRA BT04 Gang Leader w/Rifle $1.60 PRA BT05 Gang Member w/Shotgun $1.60 PRA BT06 Girl-Punk w/Uzi $1.60 PRA BT07 Army Deserter $1.60 PRA BT08 Viking Gang Member $1.60 PRA BT09 Punk w/Cudgel $1.60 PRA BT10 Girl Gang Member $1.60 PRA BT11 Mechanic $1.60 PRA BT12 Healer w/Sitar $1.60 PRA BT13 Army Commander $1.60 PRA BT14 Army Trooper $1.60 PRA BT18 Kid w/Pistol $1.60 PRA BT20 Gang Member $1.60 PRA BT21 Road Gang Member w/Spiked Club $1.75 PRA BT22 X Cntry Bike(Amzn w/Pmp Shtgun) $4.25 PRA BT23 Road Gang Mem. w/Grpplng Hook $1.75 PRA BT24 Road Gang Member with Crossbow $1.75 PRA BT25 Road Bike & Sidecar(Rider & Occ.) $8.95 PRA BT26 Police Squad Member Firing $1.75 PRA BT27 Police Squad NCO Directing Troops $1.75 PRA BT28 Cty Gng Mem w/Cyber-arm & Mgnm Pistol $1.75 PRA BT29 Cty Gng Mem w/Cyber-eye & Galil AR $1.75 PRA BT30 Female Mercenary $1.75 PRA BT31 Police Squad Scientist $1.75 PRA BT32 Corporate Exec on Cellular Phone $1.75 PRA BT33 Coprorate Exec #2 $1.75 PRA BT34 Female Mercenary $1.75 PRA BT35 Cybercop $1.75 PRA BT36 Riot Cop w/Baton and Shield $1.75 PRA BT37 Cyber Merc w/Gauss Rifle $1.75 PRA BT38 City-Gang Merc. w/Auto Rifle $1.99 PRA BT39 Badlands Merc w/Auto Rifle $1.99 PRA BT40 Shock Trooper w/ Auto Rifle $1.99 PRA BT41 Shock Trooper w/ Gauss Rifle $1.99 PRA BTV1 Roadbike with Rider/Passenger $5.49 PRA BTV2 Police Patrolman on Heavy Bike $4.50 PRA BTV3 Net Junkie w/Keyboard & Screen $4.50 PRA BTV4 Auto Loader w/Pilot $5.49 Looks like power loader from Aliens. PRA BA3 Barbarian Fighter $1.60 PRA BA5 Female Warrior $1.60 PRA CH02 Mailed Elf w/Sword $1.60 PRA CH03 Female Elf w/Bow $1.60 PRA CH04 Hooded Thief/Assasin $1.60 PRA CH09 Armored Cleric $1.60 PRA CH15 Ranger $1.60 PRA CH17 Monk $1.60 op PRA CH18 Dwarf $1.60 PRA CH19 Enchantress $1.60 op PRA CH20 Female Fighter $1.60 PRA CH21 Female Fighter mailed $1.60 PRA CH22 Female Thief $1.60 PRA CH23 Nubian Prince $1.60 PRA CH24A Magic User $1.60 PRA CH24B Magic User (3 poses) $4.49 PRA CH25A Armoured Cleric $1.60 PRA CH26A Elf Girl $1.60 PRA CH26B Elf Girl (3 poses) $4.49 PRA CH28A Ranger $1.60 PRA CH28B Ranger (3 poses) $4.49 op PRA CH30 Bearfos $1.60 PRA CH31 Sorceress $1.60 PRA CH32 Thief w/sling $1.60 op PRA CH33 Fighter/Thief $1.60 PRA CH34 Celtic Warrior $1.60 op PRA CH36 Druid Bard $1.60 PRA CH38 Shan'ra The Barbarian $1.60 op PRA OR8 Orc Standard Bearer $1.75 op PRA OR9 Orc Chieftain $1.75 PRA DE1 Fire Demon $14.95 op PRA DW7 Dwarf Axeman $1.60 op PRA DW8 Dwarf Axeman $1.60 op PRA DW9 Dwarf Axeman $1.60 PRA GB6 Goblin Chieftain $1.60 PRA GL1 Gnoll $1.95 PRA GT2 Storm Giant $8.95 op PRA MS01 Minotaur $1.95 PRA MS05 Ogre $1.75 PRA NPC1 Female Slaves $2.25 PRA PA1 Player Adventure Set $13.50 PRA PA2 Starter Encounter Set $13.50 PRA RP1 Reptileman $1.60 PRA TR1 Hill Trolls $3.95 op PRA TS2 Treasure Chests $1.60 PRA UN1 Vampire $1.75 op PRA UN5 Skeleton Standard Bearer $1.75 PRA UN7 Undead (3) $3.95 PRA VL1 Innkeeper $1.60 PRA VL2 Village Sage $1.60 PRA VL3 Juggler $1.60 PRA VL4 Blacksmith $1.60 PRA 0630 Dungeon Builder (Walls and Floors) $13.50 PRA 0631 Dungeon Builder (Drs and Trapdrs) $8.45 op PRA 12000 Starter Kit Box w/4 figs (Napolonic) $29.95 PRA 12005 Starter Kit Box w/4 figs (Napolonic) $29.95 PRA 12006 Starter Kit Box w/4 figs (Fantasy) $29.95 PRA 1300 Wild Geese Foot Soldiers, Cavalry & Cannons Mold Starter kit $59.95 PRA 1500 Hobby Casting Tool Kit $18.95 PRA 1505 Starter Kit Blister w/2 figs(Napolonic) $19.95 PRA 1508 Starter Kit Traditional British Guard $25.95 PRA 1509 Wild Geese Mold Starter kit (aka PRA1200) $19.95 PRA 2000 Strter Castng Kit(No molds/metal) $10.50 PRA 2040 Talc Powder for molding $1.25 PRA 2041 Clamp $3.10 PRA 2042 Ladle $4.75 PRA 2046 File $4.75 PRA 2048 Modelmetal (lead-alloy) for molding (375 gr) $12.45 PRA 2058 Std. Metal for molding (375 gr) $9.50 PRA 6500 Mini Mold Support Boards (6) $1.85 PRA 6510 Berserker $5.25 PRA 6511 Elf w/sword $5.25 PRA 6512 Elf w/longbow $5.25 PRA 6513 Skeleton w/two-handed sword $5.25 PRA 6514 Skeleton w/scimitar $5.25 PRA 6515 Zombie $5.25 PRA 6516 Ghoul Attacking $5.25 PRA 6517 Ghoul Creeping $5.25 PRA 6518 Goblin w/sword $5.25 PRA 6519 Goblin w/club $5.25 PRA 6520 Orc w/halberd $5.25 PRA 6521 Orc w/broadsword $5.25 PRA 6522 Orc w/sword & shield $5.25 PRA 6523 Orc w/mace $5.25 PRA 6524 Orc w/bow $5.25 PRA 6525 Armored Dwarf w/sword $5.25 PRA 6526 Dwarf w/crossbow $5.25 PRA 6527 Dwarf w/mace & shield $5.25 PRA 0671 Skeleton Rider and Horse $12.50 PRA 0672 Orc Catapult Crew (3) $12.50 PRA 0673 Catapult $15.95 PRA 0674 Men at Arms (3) $12.50 PRA 0675 Warrior Knight $12.50 PRA 0676 Warrior Knight Riders and Wpons $12.50 PRA 0677 Orcs (3) $12.50 PRA 0678 Goblins (3) $12.50 PRA 0679 Elves (3) $12.50 PRA 0680 Dwarves (3) $12.50 PRA 0681 Fighters (3) $12.50 PRA 0682 Skeletons (3) $12.50 PRA 0683 Dwarves (3) $12.50 PRA 0684 Orcs (3) $12.50 PRA 0685 Orcs (3) $12.50 PRA 0686 Undead (3) $12.50 PRA 0687 Zombies (3) $12.50 PRA 0688 Barbarian Raiders (3) $12.50 PRA 0689 Skeleton Knights (3) $12.50 PRA 0690 Battle Orcs (3) $12.50 PRA 0691 Silvan Elves (3) $12.50 PRA 0692 Elven Knights (3) $12.50 PRA 0693 Skeleton Warriors (3) $12.50 PRA 0401 Prussian Musketeer en garde $13.50 op PRA 0404 Prussian Officer #2 $13.50 op PRA 0407 Prussian Drummer $13.50 op PRA 0408 Prussian Musketeer Loading $13.50 op PRA 0409 Prussian Musketeer Ramming $13.50 op PRA 0410 Prussian Officer #3 $13.50 op PRA 0411 Prussian Grenadier Marching $13.50 op PRA 0518 Gribeauval Cannons $12.45 op PRA 0519 French Artillerymen #1 $8.49 op PRA 0520 French Artillerymen #2 $8.49 op PRA 0521 British Royal Horse Artillerymen #1 $8.49 op PRA 0522 British Royal Horse Artillerymen #2 $8.49 op PRA 0523 Great Brit 6 lb. Gun and Carriage $12.45 PRA 0800 British Royal Guard $31.50 PRA 0801 British Royal Command $25.95 PRA 0802 British Royal Band #1 $25.95 PRA 0803 British Royal Band #2 $31.50 PRA 0804 British Lancer on Horse $31.50 PRA 0805 Hussar on walking horse $31.50 PRA 0806 Dragoon, lifeguard w/accessories $31.50 PRA 0807 Kettle Drum Mounted $31.50 PRA 0808-1 Black Watch Infantry $31.50 PRA 0808-2 42nd Royal Highland Color Party $31.50 PRA 0809-1 30th Lancers Full Dress, Mtd. $31.50 PRA 0809-2 30th Lancers (c1900), Dismtd. $31.50 PRA 80-1 Imperial Guard 1805: Grenadiers Marching $32.95 Includes molds to make marching officer, drummer and marching infantryman. PRA 80-2 Imperial Guard 1805: Grenadiers Fighting $32.95 Includes molds to make commanding officer, infantryman firing and infantryman advancing. PRA 80-3 Imperial Guard 1805: Mounted Trooper $32.95 Includes molds to make a mounted trooper on his horse. PRA 80-4 Imperial Guard 1805: Empress Dragoon $32.95 PRA 80-5 Imperial Guard 1815: French Guard Infantry $32.95 Includes 3 different molds. Jun'96 PRA 80-6 Imperial Guard 1815: Grenadiers $32.95 A 3-part mold featuring a Sapeur, a Grenadier loading and a Grenadier ramming home a cartridge. PRA 0700 Staunton Chess Set molds $31.25 Metal Requirement: 725gr Standard Metal PRA 0707 Dark Horde: Fantasy Chess Set molds $34.50 Metal Requirement: 875gr Model Metal PRA 0708 Bright Host: Fantasy Chess Set molds $34.50 Metal Requirement: 1250gr Model Metal PRA 0709 Napoleon: Battle of Waterloo Chess Set molds $34.50 Metal Requirement: 825gr Model Metal PRA 0710 Wellington: Battle of Waterloo Chess Set molds $34.10 Metal Requirement: 825gr Model Metal PRA 0711 Richard the Lionheart: Crusades Chess Set molds $34.50 Richard the Lionheart is the best remembered commander of the Third Crusade. Richard failed to recapture Jerusalem, but secured the right for pilgrims to visit the Holy Sepulchre. Includes molds to make a medieval chess set of King Richard and his subjects. Pawns are men at arms in chain and scale. PRA 0712 Saladin: Crusades Chess Set molds $34.50 The most notable military struggle of the Third Crusade was the siege of Acre (1189-1191). The besieged garrison, assisted from outside by Saladin, heroically held out for two years against a combined land and sea force. Includes molds to make Arabic chess set of the army of Saladin. The pawns are spearmen in quilted gambesons. Oct'96 RAF 0100 RAFM Fantasy SKU Kit $105.20 This kit will include the following blisters/boxed sets: Necro-Drake Dragon Lich Boxed Set (RAFM #2014) Earth/Air Elemental Dragons Boxed Set (RAFM #2015) Angel of Victory (RAFM #3300) Angel of Judgement (RAFM #3301) Dueling Unicorns (RAFM #3310) Fire Dragon Yearling (RAFM #3720) Ice Dragon Yearling (RAFM #3721) Lamia (RAFM #3736) Great Wizard w/Book (RAFM #3827) Fire Elemental & Fire Mage (RAFM #3833) Earth Elemental & Earth Priestess (RAFM #3836) Elf-Lord Champion of the Blade (RAFM ##3839) Lively Spirits/Pickled Ghosts (RAFM #3849) Scarecrow w/Axe (RAFM #3854) Gothic Vampyre (RAFM #3887) Angel of Death (RAFM #3895) Winged Reaper (RAFM #3896) Female Ranger (RAFM #3908) Female Druid (RAFM #3926) The total retail value of this kit is $130.20 with $25.00 worth of miniatures free! Jan97 RAF 0101 RAFM Cthulhu SKU Kit $106.25 This kit will include the following blisters/boxed sets: The Great Cthulhu Boxed Set (RAFM #2012) Private Investigator, male (RAFM #2910) Soldier, male (RAFM #2911) Gangster, male (RAFM #2912) Nightgaunt Demonic Servitor (RAFM #2921) Deep Ones, Mutant Fishmen (RAFM #2922) Cthonian, Carnivorous Giant Worm (RAFM #2926) Formless Spawn of Tsuthoggua (RAFM #2929) Hounds of Tindalos (RAFM #2933) Nyarlathotep (RAFM #2934) Sand Dwellers (RAFM #2944) Lesser Other God (RAFM #2947) M.U. Expedition to Egypt (RAFM #2970) M.U. Expedition to Antarctica (RAFM #2971) M.U. Expedition to the Amazon (RAFM #2972) The total retail value of this kit is $131.25 with $25.00 worth of miniatures free! Jan97 RAF 0102 RAFM Silent Death SKU Kit $110.00 This kit will include the following blisters: Spirit Rider (RAFM #0601) Thunder Bird (RAFM #0602) Night Hawk (RAFM #0603) Seraph (RAFM #0604) Epping Gunboat (RAFM #0606) Teal Hawk (RAFM #0607) Soresen III (RAFM #0608) Revenge (RAFM #0609) Pharsii II (RAFM #0610) Pit Viper (RAFM #0611) Shyrack Shuttle (RAFM #0612) Glaive (RAFM #0617) Dart Fighter (RAFM #0619) Talon (RAFM #0620) Lance Electra (RAFM #0621) Saucer (RAFM #0625) Blood Hawk (RAFM #0626) Eagle (RAFM #0627) Conestoga (RAFM #0630) 2 x Narwhale (RAFM #0631) 2 x Aosha (RAFM #0632) 2 x Mega Fortress (RAFM #0635) 2 x Constellation (RAFM #0636) The total retail value of this kit is $135.00 with $25.00 worth of miniatures free! Jan97 RAF 0103 RAFM Heavy Gear SKU Kit $107.50 This kit will include the following blisters: Hunter (RAFM #1200) Assault Grizzly (RAFM #1207) Hunter Commando (RAFM #1208) 2 x Rabid Grizzly (RAFM #1211) 2 x Kodiak (RAFM #1212) White Cat (RAFM #1213) Jger (RAFM #1300) Black Mamba (RAFM #1302) Spitting Cobra (RAFM #1306) Fire Jger (RAFM #1309) 2 x Support Cobra (RAFM #1311) Razor Fang Black Mamba (RAFM #1312) The total retail value of this kit is $132.50 with $25.00 worth of miniatures free! RAF 0999 Hex Base (solid) (4) $5.00 RAF 1000 Hex Base (4) $4.00 RAF 1001 Vector: EMA-104 (1) $6.50 RAF 1002 Vigil: EMA-105 (1) $6.50 RAF 1003 Vantage: EMA-106 (1) $6.50 RAF 1004 Mauler: 1MK-03 (1) $6.50 RAF 1005 Rampage: 1MK-03 (1) $6.50 RAF 1006 Deathstalker: 1MK-08 (1) $6.50 RAF 1007 Comet: EMA-216 (1) $6.50 RAF 1008 Turbo: EMA-216X (1) $6.50 RAF 1009 Fireball: EMA-220X (1) $6.50 RAF 1010 Hellwing: IMK-11 (1) $6.50 RAF 1011 Shaitan: IMK-17X (1) $6.50 RAF 1012 Vengence: IMK-30X (1) $6.50 RAF 1013 Mekton (1) $6.50 RAF 1014 Mekton Pariah (1) $7.50 RAF 1015 Mekton Rogue (1) $7.50 RAF 1016 Mekton Vandal (1) $7.50 RAF 1017 Mekton KMM-18X Crusader (1) $7.50 RAF 1018 Mekton KMM-22 Warlord (1) $7.50 RAF 1019 Mekton SMT-12 Moray (1) $7.50 RAF 1020 Mekton XME-419X Vortext (1) $7.50 RAF 1021 Mekton FMS-1213 Gadram (1) $7.50 Good looking giant mecha. RAF 1022 Ajax (Multi-piece) $7.50 RAF 1023 Achilles (Multi-piece) $7.50 RAF 1024 Hercules (Multi-piece) $10.00 RAF 1025 Ulysses (Multi-piece) $10.00 RAF 1026 Ajax Engineer (Multi-piece) $7.50 RAF 1027 Achilles - Recon (Multi-piece) $7.50 RAF 1051 XP-12 Stallion Humanoid Mode (1) $6.50 RAF 1052 AMM-V16C Axis Roadstriker, Strider Mode (1) $7.50 RAF 1053 Tammis (2) $4.25 RAF 1054 Laian (2) $4.25 RAF 1055 Larani (2) $4.25 RAF 1056 Lord D (2) $4.25 op RAF 1070 Pathfinder (EAL-04) $7.50 op RAF 1071 Retaliator (EAM-03 ) $7.50 op RAF 1072 Syreen (CEA - 01 ) $7.50 op RAF 1073 Wyvern ( CEA - 05 ) $7.50 op RAF 1074 Vindicator ( EAH - 01 ) $7.50 op RAF 1075 Prometheus ( EAX - 01 ) $7.50 RAF 1200 Hunter (1) $7.50 RAF 1201 Assault Hunter (1) (Hunter-A) $7.50 Solicited as Hunter-A. RAF 1202 Jaguar (1) $7.50 RAF 1203 Strike Jaguar (1) $7.50 RAF 1204 Cheetah (1) $7.50 RAF 1205 Strike Cheetah (1) $7.50 RAF 1206 Grizzly (1) $10.00 RAF 1207 Assault Grizzly (1) (Grizzly-A) $10.00 Solicited as Grizzly-A. RAF 1208 Hunter Commando (1) $7.50 RAF 1209 Bricklayer (1) $7.50 RAF 1210 Fire Jaguar (1) $7.50 RAF 1211 Rabid Grizzly (1) $10.00 RAF 1212 Kodiak (1) $10.00 RAF 1213 White Cat (1) $7.50 RAF 1214 Northern Light Artillery (Multi-piece) $5.50 RAF 1218 Standard Infantry (20) $10.00 RAF 1219 Heavy Weapons Infantry (20) $10.00 RAF 1221 Black Cat (1) $10.00 Feb97IN RAF 1222 Armored Hunter (1) $10.00 RAF 1300 Jager (1) $7.50 RAF 1301 Blitz Jager (1) $7.50 RAF 1302 Black Mamba (1) $7.50 RAF 1303 Long Fang Black Mamba (1) $7.50 RAF 1304 Iguana (1) $7.50 RAF 1305 Blitz Iguana (1) $7.50 RAF 1306 Spitting Cobra (1) $7.50 RAF 1307 Striking Cobra (1) $7.50 RAF 1308 Stone Mason (1) $7.50 RAF 1309 Fire Jager (1) $7.50 RAF 1310 Snake-eye Black Mamba (1) $7.50 RAF 1311 Support Cobra (1) $10.00 RAF 1312 Razor Fang Black Mamba (1) $7.50 RAF 1313 King Cobra (1) $10.00 RAF 1314 Southern Light Artillery (Multi-piece) $5.50 RAF 1318 Recon Weapons (20) $10.00 RAF 1319 Sniper Infantry (20) $10.00 Dec96 RAF 1320 Basilisk (1) $8.50 RAF 1321 Chameleon (1) $8.50 RAF 2050 Northern Basic Combat Unit $35.00 Includes 3 of Hunter (1) (RAFM #1200) and 2 of Assault Hunter (1) (RAFM #1201). RAF 2051 Southern Basic Combat Unit $35.00 Includes 3 of Jager (1) (RAFM #1300) and 2 of Blitz Jager (1) (RAFM #1301). Dec'96 RAF 2052 Mammoth Northern Strider (1) $34.95 One very large miniature weighing close to 1-1/2 pounds! Dec'96 RAF 2055 Klemm Light Tank (2) $29.95 Dec'96 RAF 2056 Hun Light Tank (2) $29.95 op RAF 1801 Zigan (1) $2.75 op RAF 1802 Benserkoid (1) $2.75 op RAF 1803 Kreearg (1) $2.75 op RAF 1804 Zorg (1) $2.75 op RAF 1805 Raklon (1) $2.75 op RAF 1806 Slunder (1) $2.75 RAF 2005 Orc War Triceratops: Hartha, The Death Machine $26.00 RAF 2006 Bone Warriors- Shambling Death $26.00 RAF 2007 Fantasy Dream Dragon (1) $20.00 RAF 2008 Illusionist- Dream Warriors (16) $20.00 RAF 2009 Darklords Guardian Dragon: Vasmillion the Vile $22.00 RAF 2010 Skeleton War Wagon (1) $25.00 3 skeletons in a undead horse-drawn wagon. If you want to see a picture of the kit, look on page 8 of the RAFM 1994 catalog. RAF 2011 Great Cthulhu (1) $50.00 RAF 2013 Fiery Serpent of Terror (1) $23.50 Boxed set. Large snake like winged dragon on his hind legs leaping. RAF 2014 Necro-Drake "Mighty Dragon Lich" (1) $34.95 RAF 2012 Lovecraft Country (6) $25.00 Townspeople and a very large and very horrible Dunwich Horror. RAF 2901 Male Doctors (3) $5.50 RAF 2902 Male Professors (3) $5.50 RAF 2903 Female Dilettante (3) $5.50 RAF 2904 Male Student Investigators (3) $5.50 RAF 2905 Female Parapsychologists (3) $5.50 RAF 2906 Female Journalists (3) $5.50 RAF 2907 Priests and Exorcists (3) $5.50 RAF 2908 Holy Sisters (3) $5.50 RAF 2909 Thugs (3) $5.50 RAF 2910 Private Eye (3) $5.50 One player character in 3 poses. RAF 2911 Soldier (3) $5.50 RAF 2912 Gangster (3) $5.50 RAF 2913 Scotland Yard Trio (3) $5.50 RAF 2914 Sinister Scientists (3) $5.50 RAF 2915 Crazed Clergy (3) $5.50 RAF 2916 Servants & Staff (3) $5.50 RAF 2917 Townsfolk (3) $5.50 RAF 2918 Police (3) $5.50 RAF 2921 Nightgaunt (1) $6.50 RAF 2922 Deep Ones (3) $5.25 RAF 2923 Dimensional Shamblers (2) $5.25 RAF 2924 Great Race of Yith (2) $9.00 RAF 2925 Servitors of the Outer Gods (3) $5.25 RAF 2926 Cthonian Carnivorous Worm (2) $9.00 RAF 2927 Shoggoth (1) $6.50 RAF 2928 Flying Polyp (2) $6.50 RAF 2929 Formless Spawn of Tsuthoggua (1) $6.50 RAF 2930 Dark Young of Shub-Niggurath (2) $9.00 RAF 2931 Ghouls in Various Stages of Transformation (4) $5.25 RAF 2932 Byakhee, Hybrid Winged Thing (2) $5.25 RAF 2933 Hounds of Tindalos (2) $5.25 RAF 2934 Nyarlathotep (1) $10.50 RAF 2935 Elder Thing (1) $7.25 RAF 2936 Tsathoggua (1) $10.00 RAF 2937 Cultists (3) $7.25 RAF 2938 Maniacs (3) $7.25 RAF 2939 Mi Go (2) $5.25 RAF 2940 Hunting Horror $7.75 RAF 2941 Moon Beast (1) $5.25 RAF 2942 Ghasts (2) $5.25 RAF 2943 Serpentmen (3) $5.25 RAF 2944 Sand Dwellers (3) $5.25 RAF 2945 Yig $5.25 RAF 2946 Gug $9.00 RAF 2947 Lesser Other God $9.00 RAF 2948 Y'Golonac - Great Old One (1) $5.95 RAF 2949 Leng Spider (1) $6.00 RAF 2950 Tcho Tcho People (3) $5.50 RAF 2951 Wamp (1 big) $10.00 RAF 2952 King in Yellow, The (3) $5.50 RAF 2970 M.U. Expedition to Egypt $10.00 RAF 2971 M.U. Expedition to Antartica $10.00 RAF 2972 M.U. Expedition to Amazon $10.00 Multi piece Miskatonic University expedition sets. RAF 2973 M.U. Expedition up the Mekong (Multi-piece) $10.00 Aug'96 RAF 9000 Elric of Melnibone $34.95 A collectible piece which includes gems to be attachds to this top-quality handcrafted pewter figure. This item may be released in August, so please get your numbers in as soon as possible. op RAF 3001 Reptiliad General w/Officers (3) $5.50 op RAF 3002 Reptiliad Command Group (3) $5.50 op RAF 3003 Reptiliad Flank Unit (3) $5.50 op RAF 3004 Reptiliad Pike File (3) $5.50 op RAF 3005 Gilla Worm Command Group (4) $5.50 op RAF 3006 Gilla Worm, Javelin (4) $5.50 op RAF 3007 Gilla Worm, Halberd (1) $5.50 op RAF 3008 Gilla Worm, Bow (4) $5.50 op RAF 3009 Gilla Worm w/Bow on War Newt (2) $5.50 op RAF 3010 Gilla Worm w/Javelin on Newt (2) $5.50 op RAF 3011 Reptiliad Adventurer,Worm, Scout (3) $5.50 RAF 3012 Tanth Chiefs (3) $5.50 RAF 3013 Tanth Shaman Command Group (3) $5.50 RAF 3014 Tanth Legionnaires (3) $5.50 RAF 3015 Tanthangist, Pole-armed (3) $5.50 RAF 3016 Tanth Death Biters (3) $5.50 RAF 3017 Young War Turtle w/Gilla Worm (2) $5.50 RAF 3018 War Dragon w/Handler (2) $5.50 RAF 3019 Reptiliad Rattler (3) $9.00 RAF 3021 Owners, Cheerleaders, Band (3) $5.25 RAF 3022 Gilla Worm Stretcher Bearers, etc (3) $5.25 RAF 3023 Coaches, Managers (3) $5.25 op RAF 3024 Heavy: Line Packer (3) $5.25 RAF 3025 Medium: Middle Spoiler (3) $5.25 RAF 3026 Light: Flanker (3) $5.25 RAF 3030 Induna War Chiefs (3) $5.50 op RAF 3031 Shaman, Standard, Musician $6.25 RAF 3032 Lion Regiment (3) $5.50 op RAF 3033 Crocodile Regiment $5.50 RAF 3034 Regiment of the Sacred Mask (3) $5.50 RAF 3035 Um Cijo & Cliff Flyer (3) $9.75 RAF 3040 Dark Elf War Chiefs (3) $5.50 RAF 3041 Dark Elf Crossbows (3) $5.50 RAF 3042 Dark Elf Standard Party (3) $5.50 RAF 3043 Dark Elf Long Knife Warriors (3) $5.50 RAF 3044 Dark Elf Assassin Party (3) $5.50 RAF 3045 Dark Elf Spider Cavalry (2) $5.75 RAF 3050 Grand Master, Mtd & Dismtd (2) $5.50 RAF 3051 Heaven's Fist Cavalry (2) $5.50 RAF 3052 Faith's Blade Men-at-Arms (3) $5.50 RAF 3053 Swordsmen of the Red Gauntlet (3) $5.50 RAF 3054 Archers of Raven's Flight (3) $5.50 RAF 3055 Men of the White Heather (3) $4.25 RAF 3056 Wall Defenders (5) $6.50 RAF 3057 Paladin's Chariot of Deliverance (1) $9.00 RAF 3060 General - Mounted and Dismounted (4) $7.25 RAF 3061 Freelancers- Merc Cavalry (3) $7.25 RAF 3062 Bushmasters-Merc Adv. Scts (6) $7.25 RAF 3063 Black Companions- Spearmen (6) $7.25 RAF 3064 Silver Companions- Swords (6) $7.25 RAF 3065 Elite Companions-Merc Banner (6) $7.25 RAF 3066 Iron Gauntlet (6) $7.25 RAF 3694 Bards (3) $5.75 RAF 3695 Witches (3) $5.75 RAF 3696 Rogues (3) $5.75 RAF 3697 Priestesses (3) $5.75 RAF 3698 Fighters (3) $5.75 RAF 3699 Rangers (3) $5.75 RAF 3070 Prince Sarnath, Mtd & Dismtd (2) $5.50 RAF 3071 Elf Cavalry of Wind Ride (2) $5.50 RAF 3072 Elf of the Sylvan Swords (3) $5.50 RAF 3073 Elf Bowmen of the Crystal Flight (3) $5.50 RAF 3074 Elf Spears of Strong Wood (3) $5.50 RAF 3075 Elf Privateers (3) $5.50 RAF 3076 Dragon's Tongue (3) $8.50 RAF 3077 Elf, White Winged Chariot (1) $9.00 RAF 3725 Forest Dragon Yearling (1) $7.75 The elves' pet. Nice 3" tall winged dragon. RAF 3300 Angel of Victory (1) $4.75 RAF 3301 Angel of Judgement (1) $4.75 RAF 3302 Angel of Law (1) $4.75 RAF 3303 Angel of Grace (1) $4.75 RAF 3304 Archangel of Light (1) $4.75 RAF 3305 Avenging Archangel (1) $4.75 RAF 3306 Pegasus (1) $5.50 RAF 3307 Nightmare Pegasus (1) $5.50 RAF 3308 Hippogriff (1) $5.50 RAF 3309 Unicorn & Maid (2) $5.50 RAF 3310 Dueling Unicorns (2) $7.00 RAF 3311 Unicorn & Yearling (2) $5.50 RAF 3312 Our Lady of Darkness (1) $4.75 RAF 3313 Sion - Cabalistic Angel (1) $4.75 RAF 3314 Acheron - Angel of Tartmus (1) $4.75 RAF 3315 Cathar - Heretic Angel (1) $4.75 RAF 3316 Sheole - Angel of Midian (1) $4.75 RAF 3317 Ushabtis - Angel of the Styx (1) $4.75 RAF 3089 War / Guana & Crew (4) $10.00 RAF 3090 Graff Hanksteel (mtd, foot) (2) $5.50 RAF 3091 Dwarf General Staff (3) $5.50 RAF 3092 Iron Feathers Crossbowmen (3) $5.50 RAF 3093 Dwarven Thunder Buster (3) $8.50 RAF 3094 Bmer Trppen Hand Gunners (3) $5.50 RAF 3095 Stone Eagle Spearmen (3) $5.50 RAF 3096 Trench Pounder Sappers (3) $5.50 RAF 3097 Nebbel Dwarfer Bolt Thrower (2) $8.50 RAF 3098 Dwarf Ox-Chariot, Strm Wagonne - MK1 (1) $9.00 RAF 3099 Conquistador Dwarves (5) $8.50 RAF 3101 Warlord, Mtd & Dismtd (2) $5.50 RAF 3102 Shining Death Cavalry (2) $5.50 RAF 3103 Iron Lords (3) $5.50 RAF 3104 Impalers (3) $5.50 RAF 3105 Skullsplitters (3) $5.50 RAF 3106 Doom Singers (3) $5.50 RAF 3107 Hell's Claw Assassins (3) $5.50 RAF 3108 Dark Lord's Bodyguards (3) $5.50 RAF 3109 Cleavers of Dark (3) $5.50 RAF 3110 Blood Champions (2) $5.50 RAF 3111 Blood Berserkers (2) $5.50 RAF 3112 Land Dragon & Rider (1) $7.25 RAF 3201 Giant Orc General (1) $5.50 RAF 3202 Orc Standard Bearer w/Drummer (2) $5.50 op RAF 3203 Orc Infantry w/Pole-arms (3) $5.50 op RAF 3204 Orc Infantry w/Bows (3) $5.50 op RAF 3205 Orcs w/2-handed Weapons (3) $5.50 op RAF 3206 Orc Crossbowmen (2) $5.50 op RAF 3207 Goblin Lord on Giant Cassowary (2) $5.50 op RAF 3208 Goblin Archer on Giant Cassowary (1) $5.50 op RAF 3209 Orc Chieftains (3) $5.50 op RAF 3210 Orc Heavy Infantry w/Pikes (3) $5.50 op RAF 3211 Goblin Light Infantry (4) $5.50 RAF 3212 Orc Wolf Rider Chieftains (2) $5.50 RAF 3213 Orc Wolf Rider Warriors (2) $5.50 RAF 3214 Orc Wolf Rider Nomads (2) $5.50 RAF 3215 Orc Giant Champions (2) $5.50 RAF 3216 Orc Giant Berserkers (2) $5.50 RAF 3217 Ogre Warlord (1) $5.50 RAF 3218 Orc Onager: Head Banger (3) $8.50 RAF 3219 Orc Wall Crawlers (4) $6.50 RAF 3220 Tyrants (Command) (3) $5.50 RAF 3221 Thrashers (3) $5.50 RAF 3222 Slicers (3) $5.50 RAF 3223 Bashers (3) $5.50 RAF 3224 Warthog Trotters (2) $5.50 RAF 3225 Warthog Crunchers (2) $5.50 RAF 3226 Slammers/Assault Orcs (3) $5.50 RAF 3227 Reavers/Orc Pirates (3) $5.50 RAF 3228 Yackers/Goblin Chiefs (3) $5.50 RAF 3229 Chuclers/Goblin Spearmen (3) $5.50 RAF 3230 Twangers/Goblin Archers (3) $5.50 RAF 3231 Jabbers/Goblin Swords (3) $5.50 RAF 3232 Pteranodon/Goblin Rider (Flyer) (1) $8.95 RAF 3400 Black Dragon Attacking (1) $12.00 RAF 3401 Treasurer Dragon (1) $13.00 RAF 3402 Dragon / Victim / Knight (2) $15.75 RAF 3403 Wyvern (1) $8.50 RAF 3430 Goddess on Dragon Throne (1) $10.00 op RAF 3431 Ancient Wizard w/Chimera (2) $10.00 op RAF 3432 Wizard, Magic Carpet with Genie (2) $10.00 RAF 3433 Levitating Wizard (1) $8.50 op RAF 3434 War Lizard with Rider (1) $10.00 RAF 3480 Wizard and Lillith (Cannte) (2) $9.00 op RAF 3481 Mercenary Captain (1) $2.25 op RAF 3482 Mercenary Spy (1) $2.25 op RAF 3483 Mercenary Warrior w/scimitar (1) $2.25 op RAF 3484 Martial Artist w/Sai Nunchaku (1) $2.25 op RAF 3501 Small Cold Drake (1) $7.75 op RAF 3502 Giant (1) $6.50 op RAF 3503 Armored Minotaur (1) $5.75 RAF 3601 Spider Lord (1) $8.50 RAF 3602 Sinister Ogre w/Hammer (1) $6.25 RAF 3603 Fighting Skeletons (3) $6.25 op RAF 3604 Rock Worms (2) $5.00 op RAF 3605 Mutant Giant - Patch (1) $6.50 op RAF 3606 Dragonne (1) $12.50 RAF 3607 Young Fire Dragon (1) $7.50 RAF 3608 Young Cold Drake (1) $7.50 RAF 3609 Armored Cyclops (1) $6.50 RAF 3610 Hill Cyclops (1) $6.50 op RAF 3611 Barbarian Cyclops (1) $6.50 op RAF 3613 Thrafgar's Guard (3) $6.25 RAF 3614 Thrafgar the Giant (1) $6.85 op RAF 3615 Necromancers (3) $5.50 RAF 3616 Minotaur (1) $6.25 RAF 3617 Death Dancer (1) $4.50 RAF 3619 Orcs (3) $6.85 op RAF 3620 Spectres of Darkness (3) $6.85 op RAF 3621 Fighters of the Ring (3) $6.85 RAF 3622 Lord Chaos on Throne (1) $5.00 RAF 3623 Lord of Discipline (4) $5.00 RAF 3624 Lord of Pain (3) $4.00 RAF 3625 Master of Hunger (3) $4.00 RAF 3626 Master of Pestilence (3) $4.00 RAF 3627 Priests of Darkness (3) $5.50 RAF 3651 Goblin Command (4) $7.25 RAF 3652 Goblin Assault Troops (6) $7.25 RAF 3653 Beastmen Berserkers (6) $7.25 RAF 3654 Chaos Goblyns (3) $7.00 RAF 3655 Battle Ogres (2) $7.00 RAF 3656 Skeleton Skirmishers (4) $7.00 RAF 3657 Skeleton Warriors (4) $7.00 RAF 3701 Doom Rider (1) $4.00 RAF 3702 Dragon Lizard (1) $6.50 RAF 3703 Marsh Demons (2) $5.25 RAF 3704 Mummy's Tomb (4) $5.25 RAF 3705 Chariot of the Apocalypse (1) $9.75 RAF 3706 Armored Minotaurs (1) $6.25 RAF 3707 Savage Minotaur (1) $6.25 RAF 3708 Wizard & Wagon (redesign) (1) $10.00 RAF 3709 Lord Crodius & Attendants (3) $5.25 RAF 3710 Ghoulish Demon Rider (2) $6.50 RAF 3711 Skracks, Birdmen Warriors (2) $6.50 RAF 3712 Minotaur King (1) $6.25 RAF 3713 Forest Giant w/Small Companions (1) $6.50 RAF 3714 Cave Giant on Hunt (1) $6.50 RAF 3715 Giant Tomb Worm and Victim (1) $7.25 RAF 3716 Tomb Wraith and Master (1) $7.25 RAF 3717 Vaporous Grave Horrors (1) $7.50 RAF 3718 Grave Lich and Throne (1) $7.25 RAF 3719 Plague Troll (1) $6.25 RAF 3720 Fire Dragon Yearling (1) $7.75 RAF 3721 Ice Dragon Yearling (1) $7.75 RAF 3722 Troll Chieftain (1) $6.25 RAF 3723 Troll Warrior (1) $6.25 RAF 3724 Undead Troll (1) $6.25 RAF 3726 Skeletal Troll (1) $6.25 RAF 3727 Female Troll (1) $6.25 RAF 3728 Wizard's Adventure Party (7) $10.00 RAF 3729 Vampyre's Tomb (4) $10.00 RAF 3730 Vampyres of Tandaloor (4) $8.50 RAF 3731 Iron Brotherhood (4) $9.75 RAF 3732 Chaos Crusaders (3) $9.75 RAF 3733 Lich Summoning Demon (2) $5.00 RAF 3734 Lich Sorceress (1) $2.75 RAF 3735 Lich Mage / Death Worm (2) $3.25 RAF 3736 Lamia (1) $3.25 RAF 3737 Lich Magician (1) $2.75 RAF 3738 Lich in Sepulchure (1) $5.00 RAF 3739 Lich Enthroned (1) $5.00 RAF 3740 Zombie Slaves (1) $5.00 RAF 3741 Chaos Liche (1) $5.00 RAF 3742 Liche Seer (1) $5.00 RAF 3743 Liche Priest (1) $5.00 RAF 3744 Bloated Vampyre Liche (1) $5.00 RAF 3750 Wizard w/ Litter (3) $10.00 RAF 3751 Wizard w/ Pegasus (2) $10.00 op RAF 3801 Barbarian, Monk and Hobbit (Adv) (3) $5.25 op RAF 3802 Dwarves (3) $5.25 op RAF 3803 Rogues (3) $5.25 op RAF 3805 Warriors (3) $5.25 op RAF 3806 Archers (3) $5.25 op RAF 3807 Female Warriors (3) $5.25 op RAF 3808 Sorcerers (3) $5.25 op RAF 3809 Holy Warriors (3) $5.25 RAF 3394 Tombstones $5.00 RAF 3395 Coffins & Sarcophagi (Multi-piece) $5.00 RAF 3396 Altars & Things (Multi-piece) $5.00 RAF 3397 Serpents - Large & Small (Multi-piece) $5.00 RAF 3398 Demonic Servitors (Multi-piece) $5.00 RAF 3399 Ancient Relics & Ruins (Multi-piece) $5.00 op RAF 3820 Special Fantasy Bases (4) $5.00 RAF 3823 Norseman w/2-handed Sword (1) $2.25 RAF 3824 Norse Berserker (1) $2.25 op RAF 3825 Norse War Chief, Mtd (1) $4.50 op RAF 3826 Norse Wolf Handler (2) $4.50 RAF 3827 Great Wizard (1) $2.75 RAF 3828 Friendly Friar (2) $2.75 RAF 3829 High Priestess (1) $2.75 RAF 3830 Conjuring Illusionist (1) $2.75 RAF 3831 Mounted Great Wizard (1) $4.50 RAF 3832 Pilgrim Priest w/Beast of Burden (2) $4.50 RAF 2015 Earth/Water Dragon Elementals (2) $20.00 RAF 2016 Fire/Water Dragon Elementals (2) $20.00 RAF 3833 Fire Elemental and Fire Mage (1) $7.50 RAF 3834 Water Elemental and Sea Witch (1) $7.50 RAF 3835 Air Elemental & Summoning Wizard (1) $7.50 RAF 3836 Earth Elemental & Earth Priestess (1) $7.50 RAF 3837 High Elf-Lord Champion, Mtd. (1) $4.50 RAF 3838 High Elf Mstr Mag. Usr w/Servitr (2) $3.25 RAF 3839 Elf-Lord Champion of the Blade (1) $2.25 RAF 3840 Elf-Lord Master of Beasts (1) $2.25 RAF 3841 High Elf Warrior Princess (1) $2.25 RAF 3842 High-Elven Warrior King (1) $2.25 RAF 3848 Wailing Banshee (1) $3.00 RAF 3849 Lively Spirits/Pickled Ghosts (2) $3.00 RAF 3850 Christmas Ghost & Scrooge (2) $3.00 RAF 3851 Halloween Ghost (1) $2.00 RAF 3852 Ghost/The Woman in Black (1) $3.00 RAF 3853 Ghost Rider, The (Mtd.) (1) $3.25 RAF 3854 Scarecrow w/Axe (1) $2.25 RAF 3855 Scarecrow w/Scyth (1) $2.25 RAF 3856 Shrieking Scarecrow (1) $2.25 RAF 3857 Scarecrow Slasher (1) $2.25 RAF 3858 Scarecrow on Tombstone (1) $2.25 RAF 3859 Headless Horseman (1) $3.25 RAF 3865 Bone Warrior -Cleric (1) $2.25 Bearded dark cleric w/viking helmet. RAF 3866 Bone Warrior -Knight (1) $4.50 Riding a barded dead horse. RAF 3867 Bone Warrior -Archer (1) $2.25 RAF 3868 Bone Warrior -Halberd (1) $2.25 RAF 3869 Bone Warrior -Mace (1) $2.25 RAF 3870 Bone Warrior -Flail (1) $2.25 RAF 3871 Undead Warrior w/Swd & Shield (1) $2.25 RAF 3872 Undead Warrior w/Battle Axe (1) $2.25 RAF 3873 Undead Warrior w/2-handed Swd (1) $2.25 RAF 3874 Undead Warrior w/Crossbow (1) $2.25 RAF 3875 Mounted Warlock (1) $5.50 RAF 3876 Undead Chieftain (1) $4.50 RAF 3877 Grand Master of Darkness (1) $2.75 RAF 3878 Dark Cleric (1) $2.75 RAF 3879 Mistress of Darkness (1) $2.75 RAF 3880 Nightmare Illusionist (1) $2.75 RAF 3881 Mtd Great Necromancer (1) $4.50 RAF 3882 Doom Caller w/Demon (1) $5.00 RAF 3883 Dark Prince (1) $4.50 RAF 3884 Vampyre Warlord, Mtd. (1) $4.50 RAF 3885 Knight of the Undead (1) $2.75 RAF 3886 Unclean One: Degen. Vampyre (1) $2.75 RAF 3887 Gothic Vampyre (1) $2.75 RAF 3888 Queen of the Damned (1) $2.75 RAF 3889 Ack- Master Ghoul w/Tombstones (3) $4.50 RAF 3890 Scribe Ghoul w/Books & Scrolls (1) $2.25 RAF 3891 Ghoul Crawling From Crypt (1) $4.50 RAF 3892 Warrior Ghoul w/Club (1) $2.25 RAF 3893 Warrior Ghoul w/Sword (1) $2.25 RAF 3894 Warrior Ghoul w/Axe (1) $2.25 RAF 3895 Angel of Death (1) $3.00 RAF 3896 Winged Reaper (1) $3.00 RAF 3897 Hell's Harbinger (1) $3.00 RAF 3898 Spectre of Doom (1) $3.00 RAF 3899 Faceless Guardian of the Void (1) $3.00 RAF 3901 Fighter with Sword (male) (1) $4.50 RAF 3902 Fighter with Sword (female) (1) $2.25 RAF 3903 Fighter w/Two-handed Swd(male) (1) $2.25 RAF 3904 Fighter w/Two-handed Swd (fem) (1) $2.25 RAF 3905 Thief (male) (1) $2.25 RAF 3906 Thief (female) (1) $2.25 RAF 3907 Ranger (male) $2.25 RAF 3908 Ranger (female) $2.25 RAF 3909 Cleric (male) (1) $2.25 RAF 3910 Cleric (female) (1) $2.25 RAF 3911 Fighter with Axe (male) (1) $2.25 op RAF 3912 Fighter with Axe (female) (1) $2.25 RAF 3913 Dwarf Fighter w/ axe (1) $2.25 RAF 3914 Dwarf Fighter w/ hammer (1) $2.25 RAF 3916 Female Elf Ranger (1) $2.25 RAF 3917 Male Bard (1) $2.25 RAF 3922 Female Desert Warrior (1) $2.25 RAF 3923 Male Mage (1) $2.25 RAF 3924 Female Mage (1) $2.25 RAF 3925 Male Druid (1) $2.25 RAF 3926 Female Druid (1) $2.25 RAF 3927 Monk (1) $2.25 op RAF 3928 Half Orc Fighter (1) $2.25 RAF 3929 Evil Cleric (Male) (1) $2.25 RAF 3930 Evil Cleric (Male) (1) $2.25 RAF 3931 Half Orc Brigand (M) (1) $2.25 RAF 3932 Half-Orc Brigand (F) (1) $2.25 RAF 3933 Male Pirate (1) $2.25 RAF 3934 Female Pirate (1) $2.25 RAF 3935 Evil Gothic Fighter (M) (1) $2.25 RAF 3936 Evil Fighter (F) (1) $2.25 RAF 3948 Gargoyles of Notre Dame (2) $5.00 RAF 3949 Cemetery Gargoyles (2) $5.00 RAF 3950 Attacking Gargoyle & Victim (2) $5.00 RAF 3951 Gargoyle King (1) $4.00 RAF 3952 Gargoyle Queen (1) $4.00 RAF 3953 Gargoyle Beast Champion (1) $4.00 RAF 3954 Gargoyle with Sword (1) $2.75 RAF 3955 Gargoyle Fiend (1) $2.75 RAF 3956 Gargoyle with Victim (1) $4.00 RAF 3957 Inncenares (Woman & Child) (2) $4.25 RAF 3958 Rogue (2) $4.25 RAF 3959 Beast (2) $4.25 RAF 3960 Jester (2) $4.25 RAF 3961 Warrior (2) $4.25 RAF 3962 Old One (2) $4.25 RAF 3963 Manipulator (2) $4.25 RAF 3964 Nosferall (2) $4.25 RAF 3965 Cat (2) $4.25 RAF 3966 Young Werewolf (2) $4.25 RAF 3967 Pharoah (2) $4.25 RAF 3968 Hunter, The (2) $4.25 RAF 4001 Dark Elf Queen and Arachuia (1) $6.50 RAF 4002 Dark Elf Mage (2) $2.25 RAF 4003 Dark Elf Fighter (1) $2.25 RAF 4004 Dark Elf Thief (1) $2.25 RAF 4005 Dark Elf Female Warrior (1) $2.25 RAF 4006 Dark Elf Cursed One Spider Mount (2) $6.50 Nov'96 RAF 4040 Tribe Chiefs (4) $5.50 Nov'96 RAF 4041 Horse Warriors (2) $5.50 Nov'96 RAF 4042 Berserkers (3) $5.50 Nov'96 RAF 4043 Long Swordsmen (3) $5.50 Nov'96 RAF 4044 Archers (3) $5.50 Nov'96 RAF 4045 Spearmen (3) $5.50 Nov'96 RAF 4046 Shield Wall (multi-piece) $5.50 Nov'96 RAF 4047 War Dogs w/Master (1 master & 3 dogs) $5.50 Nov'96 RAF 4048 Weapons & Shield (asstd.) (multi-piece) $5.50 RAF 5011 Marine Reaction Unit Command (3) $7.75 RAF 5012 Marine Recon Section (3) $7.75 RAF 5013 Reaction Marine Assault Infantry (3) $7.75 RAF 5014 Reaction Mar. Spec. Wpn Sect. Inf. (3) $7.75 RAF 5015 Marines Reaction Hvy Wpns Spec (2) $6.00 RAF 5016 Disruptor Force Cannon on Spider Mount w/Opp (2) $9.75 RAF 5017 Marine Corpsman, Tech, & RTO (3) $7.75 RAF 5018 Flyer Marines w/Jet Wings (2) $7.75 RAF 5019 Uniwheel War Cycle, Torp. Swift (1) $14.25 RAF 5020 Uniwheel War Cycle, Recon/Attk Wpns (1) $14.25 RAF 5021 Veteran Marines/Old Salts (3) $7.75 RAF 5022 Flamer Marines (3) $7.75 RAF 5023 Msl Pod on Spider Mount w/Opp (2) $9.75 RAF 5024 Univ. Carr. w/Dbl Flex Gun & Opp (1) $11.75 RAF 5025 Universal Carrier w/Missile Pod (1) $11.75 RAF 5026 Univ. Carr.:Mule, Hdghg, Bxes etc (1) $9.75 RAF 5027 Marine Weapons, Casualty (7) $6.50 RAF 0601 Spirit Rider (3) $5.00 RAF 0602 Thunder Bird (2) $5.00 RAF 0603 Night Hawk (2) $5.00 RAF 0604 Seraph (2) $5.00 RAF 0605 Salamander (2) $5.00 RAF 0606 Epping Gunboat (2) $5.00 RAF 0607 Teal Hawk (2) $5.00 RAF 0608 Sorensen III (2) $5.00 RAF 0609 Revenge (2) $5.00 RAF 0610 Pharsii II (2) $5.00 RAF 0611 Pit Viper (3) $5.00 RAF 0612 Shyrack Shuttle (2) $5.00 RAF 0613 Blizzard (3) $5.00 RAF 0614 Kosmos (2) $5.00 RAF 0615 Hell Bender (2) $5.00 RAF 0616 Death Wind (2) $5.00 RAF 0617 Glave (2) $5.00 RAF 0618 Draker (2) $5.00 RAF 0619 Dart Fighter (3) $5.00 RAF 0620 Talon (2) $5.00 RAF 0621 Lance Electra (2) $5.00 RAF 0622 Sentry Fighter (2) $5.00 RAF 0623 Star Raven Gunboat (2) $5.00 RAF 0624 Beta Fortress (1) $5.00 RAF 0625 Saucer (4) $5.00 RAF 0626 Blood Hawk (3) $5.00 RAF 0627 Crescent (3) $5.00 RAF 0628 Eagle (2) $5.00 RAF 0629 Scorpion (1) $5.00 RAF 0630 Conestoga (1) $5.00 RAF 0643 Tiger Moth (3) $5.00 RAF 0644 Worm Pod (2) $5.00 RAF 0645 Dragon Fly (2) $5.00 RAF 0646 Muck Worm (4) $5.00 RAF 0647 Snapping Turtle (4) $5.00 RAF 0648 Night Wing (4) $5.00 Jan97 RAF 0649 Hornet (2) $5.00 Jan97 RAF 0650 Javelin (2) $5.00 Jan97 RAF 0651 Rattler (3) $5.00 Jan97 RAF 0652 Equalizer (3) $5.00 Jan97 RAF 0653 Praying Mantis (2) $5.00 Jan97 RAF 0654 Fire Bat (1) $5.00 Jan97 RAF 0655 Falcon (1) $5.00 RAF 0631 Narwale (1) $5.00 RAF 0632 Aosha (1) $5.00 RAF 0633 Ray (1) $5.00 RAF 0634 Fletcher (1) $5.00 RAF 0635 Mega Fortress (1) $5.00 RAF 0636 Constellation (1) $5.00 RAF 0637 Avengers (2) $5.00 RAF 0638 Wavecutter (4) $5.00 RAF 0639 Havok (2) $5.00 RAF 0640 Catastrophe (2) $5.00 RAF 0641 Windjammer (4) $5.00 RAF 0642 Spider (2) $5.00 Feb97 RAF 0656 Larva (3) $5.00 Feb97 RAF 0657 Remora (2) $5.00 Feb97 RAF 0658 Lamprey (2) $5.00 Feb97 RAF 0659 Squidge (2) $5.00 Feb97 RAF 0660 Manta (2) $5.00 Feb97 RAF 0661 Muskellunge (2) $5.00 Feb97 RAF 0666 Vartak (3) $5.00 RAF 5028 Destructor X-tra Weapons (10) $6.50 RAF 5030 Destructor - Tempest (2) $7.75 RAF 5031 Destructor - Typhoon (2) $7.75 RAF 5032 Destructor - Black Widow (2) $7.75 RAF 5033 Destructor - Spitfire (2) $7.75 RAF 5034 Destructor - Hunter (2) $7.75 RAF 5035 Destructor - Fury (2) $7.75 RAF 5036 Cyb-Orc Dstrctor-Mantis Shrddr (2) $6.50 RAF 5037 Cyb-OrcDestructor: Pile Driver (2) $7.75 RAF 5038 Cyb-Orc Piledriver $7.75 RAF 5039 Cyb-Orc Weapon Arms $6.50 RAF 5051 Cyb-Orc Command Group (3) $7.75 RAF 5052 Cyb-Orc Scout Team (3) $7.75 RAF 5053 Cyb-Orc Medium Attack Group (3) $7.75 RAF 5054 Cyb-Orc Assault Team (3) $7.75 RAF 5055 Cyb-Orc Heavy Support Team (2) $7.75 RAF 5056 Cyb-Orc Mono-Trkd Assault Gun (1) $9.75 RAF 5061 Merc Command, Standards (3) $5.75 RAF 5062 Merc Assault Team (3) $5.75 RAF 5063 Merc Force Recon (3) $5.75 RAF 5064 Privateer Command, Standard (3) $5.75 RAF 5065 Privateer Boarding Party (3) $5.75 RAF 5066 Privateer Cut Throats (3) $5.75 RAF 5801 Scout & Courier (2) $5.25 Well detailed, clean, good looking ships for the popular Traveller and Brilliant Lances games. RAF 5802 System Defence Boat (2) $5.25 RAF 5803 Close Escort (2) $5.25 RAF 5804 Patrol Cruiser (2) $5.25 RAF 5805 Free Trader (2) $6.25 RAF 5806 Far Trader (2) $6.25 RAF 5807 Lab Ship w/Research Pinnace (2) $7.00 Ring shaped base w/run about. RAF 5808 Subsidized Merchant & Launch (2) $6.25 Big merchant ship and itsy bitsy launch. RAF 5809 Yacht (2) $6.25 2 tad pole shaped ships RAF 5810 Launch (4) $5.25 4 small landing ships. RAF 5811 Ship's Boat (4) $5.25 4 cigar shaped ships. RAF 5812 Modular Cutter (4) $5.25 4 slightly larger cigar shaped ships. RAF 5813 Shuttle (3) $6.25 3 large winged shuttles. RAF 5814 Survey Ship (1) $6.75 RAF 5815 Mercenary Cruiser (1) $7.00 RAF 5816 Passenger Liner (1) $6.75 RAF 5817 Clipper (1) $7.00 RAF 5818 Clipper Modules-Quarters, Fuel, Cargo $6.25 RAF 5819 Clipper Modules-Weapons, Bays $6.25 op RAF 5820 RQS Inspection Launch w/Missile Racks (4) $5.00 op RAF 5821 Aslan - RQS Quarantine Cutter (4) $5.00 op RAF 5822 Darrian Patrol Cruiser (4) $5.00 op RAF 5823 Cuspid Class - Gunboat (5) $5.00 op RAF 5824 Fang Class - Gunboat (5) $5.00 op RAF 5825 Jump (Ship Boat) (5) $5.00 RAF 5852 Coalition Marines in Battle Dress (3) $5.50 RAF 5853 Technos (3) $5.50 RAF 5858 PR-317 Combat Robots (3) $5.50 RAF 5859 Aslan Mercenaries $5.50 RAF 5860 Grave Bike & Rider $8.00 RAF 5861 Coalition Landing Team (3) $5.50 RAF 6151 British Line Infantry (6) $6.50 RAF 6152 British Grenadier (6) $6.50 RAF 6153 British Line Command Group (4) $6.50 RAF 6154 French Line Infantry (6) $6.50 RAF 6155 French Grenadier (6) $6.50 RAF 6156 French Line Command Group (6) $6.50 RAF 6157 British Marine (4) $6.50 RAF 6158 8 lb Artillery Piece (2) $6.50 RAF 6159 4 lb Regimental Gun (2) $6.50 RAF 6160 Swivels & Hand Cannon (16) $6.50 RAF 6161 6 lb Artillery Piece (2) $6.50 RAF 6162 British Galloper Gun (2) $6.50 RAF 6601 Union Foot Command Group (1) $6.50 RAF 6602 Union Cavalry w/Carbine (3) $6.50 RAF 6603 Union Infantry, Advancing (6) $6.50 RAF 6604 Union Iron Brigade, Advancing (6) $6.50 RAF 6605 Berdan's Sharpshooters (6) $6.50 RAF 6606 Union Infantry, Kneeling (6) $6.50 RAF 6607 Union Zouave, Advancing (6) $6.50 RAF 6608 Union Infantry, Greatcoats (6) $6.50 RAF 6609 Scouts, Duellists & Doctors (6) $6.50 RAF 6610 Union Artillery Crew (4) $6.50 RAF 6611 Confederate Foot Command Group (4) $6.50 RAF 6612 Confederate Cavalry Command (3) $6.50 RAF 6613 Confederate Cavalry w/Pistols $6.50 RAF 6614 Confederate Cavalry w/Shotguns (3) $6.50 RAF 6615 Confederate Infantry, advancing (6) $6.50 RAF 6616 Confederate Infantry, firing (6) $6.50 RAF 6617 Confederate Infantry in Kepi, adv (6) $6.50 RAF 6618 Missouri Guerrillas (6) $6.50 RAF 6619 Confederate Artillery Crew (4) $6.50 RAF 6620 12 lb "Napoleon" (2) $6.50 RAF 6621 10 lb Parrot Rifle (2) $6.50 RAF 6622 3" Ordnance (Rodman) Rifle (2) $6.50 RAF 6623 12 pdr Whitworth Rifle (2) $6.50 RAF 6624 Artillery Limbers (2) $6.50 RAF 6625 Artillery Horses & Crews (2) $6.50 RAF 6626 Artillery Caissons (2) $6.50 RAF 6627 12 lb "Napoleon" (Flared Muzzle) (2) $6.50 RAF 6628 12 lb Howitzer (2) $6.50 RAF 6629 Union Dismtd Cavalry, firing (6) $6.50 RAF 6630 ACW Artillery Officers (4) $6.50 RAF 6631 ACW Inf., Asstd. Heads & Wpns (4) $6.50 RAF 6632 ACW Inf., Kneeling, Asstd. Heads & Wpns (6) $6.50 RAF 6633 ACW Inf., Firing, Asstd. Heads (6) $6.50 RAF 6634 ACW Zouaves Asstd. Heads&Wpns (6) $6.50 RAF 6635 Confed. Louisiana Tiger Zouaves (6) $6.50 RAF 6636 US 42 lb Smthbore Cannon on Wood Barbette (1) $6.50 RAF 6637 100 lb Parrot Gun on Irn Barbette (1) $6.50 RAF 6638 Naval Gun Crew (6) $6.50 RAF 6639 Naval Command (6) $6.50 RAF 6640 Armed Sailors (6) $6.50 RAF 6641 Union Cavalry Command (3) $6.50 RAF 6700 Mtd US Cavalry Command (3) $6.50 RAF 6701 Dismtd US Cavalry Command (3) $6.50 RAF 6702 Mtd US Cavalry, fighting (3) $6.50 RAF 6703 Mtd US Cavalry (3) $6.50 RAF 6704 Dismtd US Cavalry (6) $6.50 RAF 6705 US Cavalry Scouts (mtd, dismtd) (4) $6.50 RAF 6706 Custer w/Staff (mtd, dismtd) (4) $6.50 RAF 6707 Mtd Indians w/Weapons (3) $6.50 RAF 6708 Mtd Indians (6) $6.50 RAF 6709 Dismtd Indians (3) $6.50 RAF 6710 Indian Chiefs & Medicine Men (6) $6.50 RAF 6711 Dismtd Gunslingers (6) $6.50 RAF 6720 Mtd NW Mounted Police (3) $6.50 RAF 6721 NW Mounted Police Command (3) $6.50 RAF 6722 Canadian Officers (Mtd & Foot) (3) $6.50 RAF 6723 Canadian NCO Command (3) $6.50 RAF 6724 Canadian Rifle Co, advancing (6) $6.50 RAF 6725 Canadian Rifle Co, Asst (6) $6.50 RAF 6726 Canadian Royal Grenadiers, Asst (6) $6.50 RAF 6727 Canadian Royal Grenadiers, adv (6) $6.50 RAF 6728 Canadians w/Field Sun Helmet (6) $6.50 RAF 6729 Canadians w/ Dress Sun Helmet (6) $6.50 RAF 6730 Metis on Foot, Asst (6) $6.50 RAF 6731 Riel, Dumont & Poundmaker (3) $5.00 RAF 6732 Colt Gatling Gun w/Crew (1) $6.50 RAF 6733 Officers & NCOs (10) $10.00 RAF 6734 Infantry (Assorted) (15) $10.00 RAF 6735 Civilians (10) $10.00 op RAF 6850 Bren Gun Carrier (MK II) $5.75 RAF 6850 Bren Gun Carrier (MK II)(Re-dsgn) (1) $5.75 RAF 6851 British 6 lb MK IV/Anti-Tank Gun (1) $5.25 RAF 6852 US WWII Jeep (1) $5.75 RAF 6853 US 3" Anti-Tank Gun (1) $5.00 RAF 6854 US 105mm Howitzer (1) $5.00 RAF 6855 US 57mm Anti-Tank Gun (2) $5.25 RAF 6856 MK IVb/c British Light Tank (3) $11.75 RAF 6857 M5 US Stuart Tank (1) $14.25 RAF 6858 Stuart M8 GMC 75mm gun (1) $14.25 RAF 6859 RSO German Tracked Truck (1) $15.75 RAF 6860 German Infantry Gun 75mm IG-18 (1) $5.25 RAF 6861 H-39 French Tank (1) $11.75 RAF 6862 R-35 Renault French Tank (1) $11.75 RAF 6863 Panzerjager RSO 7.5cm Rail 40 (1) $14.25 RAF 6864 Ger. Anti-Tank Gun 75mm Pak 40 (1) $5.25 RAF 6865 M8 Lt Armored Car w/37mm Gun (2) $14.25 RAF 6866 M20 Util Armrd Car w/50 cal mg (1) $14.25 RAF 6867 Ger. Anti-Tank Gun 50mm Pak 38 (1) $5.25 RAF 6868 Staghound Mark I (1) $15.75 RAF 6869 Staghound Mark III (1) $15.75 RAF 6870 Autoblinda 40 with MG (1) $11.75 RAF 6871 Autoblinda 41 with 20mm gun (1) $11.75 RAF 6872 German 88mm Anti-Tank Gun (1) $5.25 RAF 6873 Panzer II L "LYNX" (1) $11.75 RAF 6874 Italian 47mm AT Gun - M1935 (s) (3) $5.25 RAF 6875 M3A3 British Stuart (1) $11.75 RAF 6876 British Mark VI Anti-Aircraft Gun (1) $11.75 RAF 6877 M5 Stuart (1) $11.75 RAF 6878 M5A1/E7-7 Stuart Flame Gun Tank (1) $11.75 RAF 6879 M3 Hlf Trck T19 (105mm Hwtzr) (1) $14.25 RAF 6880 LG/40 Italian Light Tank (1) $11.75 RAF 6881 40mm Anti-aircraft Gun (Bofors) (1) $6.50 RAF 6882 N3 A. American Half Track (2) $13.00 RAF 6883 M-18 Hell Cat Tank Destroyer (1) $17.00 RAF 6884 Lorraine (Schlepper) (1) $11.75 Tracked ammo carrier. RAF 6886 Semouente DA 47/32 Italian (1) $11.75 RAF 6887 AML178 Panhard Armour Car(Fr) (1) $11.75 RAF 6888 Boxes, Tarps & Blankets (8) $5.25 RAF 6889 Jerry Cans - German & American (8) $5.25 RAF 6890 German Kettenrad (2) $5.75 RAF 6892 105mm (IG42) Recoiless Gun (3) $4.50 RAF 6893 50mm Pupchen (2) 28 CM Squeeze Bore (2) $4.50 RAF 6894 U.S. Jeep/Trailer (2) $6.75 RAF 6901 German- Unit, Attacking (9) $6.50 RAF 6902 German- Heavy Weapons (10) $6.50 RAF 6903 German- Unit, Marching (9) $6.50 RAF 6904 German- Unit, Winter Gear (9) $6.50 RAF 6905 German- Unit, Firing (8) $6.50 RAF 6906 German- Assaulting Engineers (9) $6.50 RAF 6907 German- Command (9) $6.50 RAF 6912 American- Unit Infantry (9) $6.50 RAF 6913 American- Light Weapons (9) $6.50 RAF 6914 American- Heavy Weapons (10) $6.50 RAF 6915 German-Command/Anti-tank Unit $6.50 RAF 6916 Ger.- Fallschirmjaegers Adv (9) $6.50 RAF 6917 Ger.- Fallschirmjaegers Firing (9) $6.50 RAF 6918 Ger.- Fallschirmjaegers Wpns (9) $6.50 RAF 6920 Russian- Unit of Infantry (9) $6.50 RAF 6921 Russian- Inf. w/Great Coats (9) $6.50 RAF 6922 Russian- Sailors (9) $6.50 RAF 6923 Russian- Heavy Weapons (9) $6.50 RAF 6924 Russian- Specialist Unit (9) $6.50 RAF 6930 British- Command/Weapons (9) $6.50 RAF 6931 British- Infantry (9) $6.50 RAF 6932 British- Gunners (9) $6.50 RAF 6933 British- Cmd Paratroopers (9) $6.50 RAF 6934 British Paratroops w/Helmet (9) $6.50 RAF 6935 British paratroops w/Beret (9) $6.50 RAF 6940 Command / Weapons (10) $6.50 RAF 6941 Army Advancing (9) $6.50 RAF 6942 Army Attacking (9) $6.50 RAF 6944 SNLF Command / Weapons (10) $6.50 RAF 6945 SNLF Advancing $6.50 RAF 6946 SNLF Attacking (9) $6.50 Aug'96 RAF 6950 Marine Officers & Auxiliaries (9) $6.50 Aug'96 RAF 6951 Marine Rifle Squad (10) $6.50 Aug'96 RAF 6952 Marine Rifle Squad (11) $6.50 Aug'96 RAF 6953 Marine Special Weapons (10) $6.50 Aug'96 RAF 6954 Marine Gunners Asstd. (10) $6.50 RAF 6960 Italian Command/Weapons (assorted) $6.50 RAF 6961 Italian Infantry (assorted) $6.50 RAF 6980 Command Packs (9) $6.50 RAF 6981 Rifle Squad (10) $6.50 RAF 6982 Weapons Squad (10) $6.50 RAF 6983 Heavy Weapons (7) $6.50 RAF 6984 US Marincs (10) $6.50 RAF 6985 US Specialists (10) $6.50 RAF 6986 Viet Cong Squad (10) $6.50 RAF 6987 NVA Squad (10) $6.50 RAF 6988 VC/NVA Weapons (7) $6.50 RAF 6989 Civilans/Porters (10) $6.50 RAF 6990 Wounded/Casualities (12) $6.50 RAF 6991 NVA Special Forces (10) $6.50 Jan97 RAF 6992 Command Pack (10) $6.50 Jan97 RAF 6993 Rifle Squad (10) $6.50 Jan97 RAF 6994 Heavy Weapons Squad (10) $6.50 RAF 7001 Union/Confed. Advancing (100) $26.00 RAF 7002 Union/Confed. Skirmishing (100) $26.00 RAF 7003 Union/Conf.(Slouch hat)Marching(100) $26.00 op RAF 7004 Union/Conf.(Slouch hat)Advancing (100) $26.00 op RAF 7005 Union/Conf.(Slouch hat)Skirmishng (100) $26.00 RAF AH-001 Imperial Legionnary Pilum (6) $6.50 RAF AH-005 Pikemen w/Quilted Armour (6) $6.50 RAF AH-006 Pikemen in Asian Dress (6) $6.50 RAF AH-007 Kyrtii Slingers (6) $6.50 RAF AH-008 Elite Guard Infantry (6) $6.50 RAF AH-009 Illyrian Infantry (6) $6.50 RAF AH-010 Elmaian Archer (6) $6.50 RAF AH-013 Thorakites (6) $6.50 op RAF AH-015 Extra Heavy Cavalry (3) $6.50 op RAF AH-016 Agema Cavalry (3) $6.50 op RAF AH-018 Illyrian Light Cavalry (3) $6.50 op RAF AH-022 Hellenistic Command Group II (6) $6.50 op RAF AH-023 Argyraspides Hypaspist (6) $6.50 op RAF AH-024 Staff Slinger (6) $6.50 op RAF AH-025 Greek Cavalry w/Shield (3) $6.50 op RAF AH-027 Gallatian Warrior (6) $6.50 op RAF AH-032 Greek Kneeling Archer (6) $6.50 op RAF AH-033 Mysian Peltast (6) $6.50 op RAF AH-034 Seleucid Cataphract (3) $6.50 op RAF AH-035 Greek Mercenary Hoplite (6) $6.50 op RAF AH-036 Greek Mercenary Peltast (6) $6.50 op RAF AH-037 Seleucid Phalangite (6) $6.50 op RAF AH-038 Babylonian Levy Archer (6) $6.50 op RAF AH-039 Arab Archer (6) $6.50 op RAF AH-040 Seleucid Medium Cavalry (3 $6.50 op RAF AH-041 Macedonian Pikeman (6) $6.50 op RAF AH-042 Unarmored Macedonian Pikeman) (6) $6.50 op RAF AH-043 Macedonian Hypastist (6) $6.50 op RAF AH-051 Maccabean Thureophoros (6) $6.50 op RAF AH-053 Jewish Archer (6) $6.50 op RAF AH-054 Jewish Javelinman (6) $6.50 op RAF AH-055 Maccabean Light Cavalry (3) $6.50 op RAF AH-056 Jewish Heavy Cavalry (3) $6.50 op RAF AH-061 Command Elephant w/Crew (1) $9.25 op RAF AH-062 Bactrian Greek Cavalry (3) $6.50 op RAF AH-063 Bactrian Phalangite (6) $6.50 op RAF AH-064 Indian Javelinman (6) $6.50 op RAF AH-065 Indian Longbowman (6) $6.50 op RAF AH-066 Indian Armored Archer (6) $6.50 op RAF AH-067 Indian Light Cavalry (3) $6.50 op RAF AH-068 Saka Armored Cavalry (3) $6.50 op RAF AH-069 Indian Palace Guardsman (6) $6.50 op RAF AH-070 Indian Forest Tribesman (6) $6.50 op RAF AH-071 Thracian Heavy Cavalry (3) $6.50 op RAF AH-072 Thracian Light Cavalry (3) $6.50 op RAF AH-073 Getic Horse Archer (3) $6.50 op RAF AH-074 Thracian Javelinman (6) $6.50 op RAF AH-075 Thracian Spearman (6) $6.50 op RAF AH-076 Thracian Thureophoros (6) $6.50 op RAF AH-077 Thracian Peltast w/Javelin (6) $6.50 op RAF AH-078 Thracian Archer, kneeling (6) $6.50 op RAF AH-081 Scythian Command Group (3) $6.50 op RAF AH-082 Scythian Horse Archer (3) $6.50 op RAF AH-083 Scythian Heavy Cavalry (3) $6.50 op RAF AH-084 Scythian Mtd Warrior w/Axe (3) $6.50 op RAF AH-085 Scythian Foot Warrior (6) $6.50 op RAF AH-086 Scythian Foot Axeman (6) $6.50 op RAF AH-087 Maiotian Infantryman (6) $6.50 op RAF AH-088 Scythian Noble Archer (6) $6.50 op RAF AH-089 Scythian Foot Archern (6) $6.50 op RAF AH-100 Hellenistic Heads $6.50 op RAF AH-101 Auxiliary Heads $6.50 op RAF AH-102 Weapons $6.50 op RAF AH-103 Missile Weapons $6.50 RAF RA-01 Augustan Legionnary in Chainmail (6) $6.50 RAF RA-02 Erly Imp. Legionnary w/Pteruges (6) $6.50 RAF RA-03 Legionnary w/Pilum (6) $6.50 RAF RA-04 Legionnary w/Marching Kit (6) $6.50 RAF RA-05 Extra Heavy Legionnary w/Sword (6) $6.50 RAF RA-06 Early Roman Auxiliary (6) $6.50 RAF RA-07 Roman Auxiliary in Chainmail (6) $6.50 op RAF RA-08 Germanic Auxiliary $6.50 op RAF RA-09 Eastern Roman Auxiliary Archer $6.50 op RAF RA-10 Roman Auxiliary Slinger $6.50 op RAF RA-11 Barbarian Symarchiarii $6.50 op RAF RA-12 Roman Marine (6) $6.50 op RAF RA-13 Roman Gladiators $6.50 op RAF RA-15 Early Roman Heavy Cavalry (3) $6.50 op RAF RA-16 Roman Auxiliary Cavalry in Scale (3) $6.50 op RAF RA-17 Moorish Light Cavalry $6.50 op RAF RA-18 Roman Command Pack I (4) $6.50 op RAF RA-19 Roman Command Pack II (3) $6.50 op RAF RA-51 German Infantry w/Loincloth $6.50 op RAF RA-52 German Infantry w/Trousers $6.50 op RAF RA-53 German Infantry w/Fur $6.50 op RAF RA-54 Later German w/Axe $6.50 op RAF RA-55 Dacian w/Falx $6.50 op RAF RA-56 Dacian Throwing Javelin (6) $6.50 op RAF RA-57 Dacian Archer $6.50 op RAF RA-58 German Cavalry $6.50 op RAF RA-59 Heavy Sarmatian Cavalry $6.50 op RAF RA-60 Light Sarmatian Cavalry (3) $6.50 RAF IN-01 Great Lakes Chief & Shaman etc (6) $6.50 RAF IN-02 Pontiac/Joseph Brant/Tecumseh (3) $6.50 RAF IN-03 Huron, Ottawa, Iroquois Warriors (6) $6.50 RAF IN-04 Huron Hunters/Iroquois Warriors (6) $6.50 RAF IN-05 Miami/Potawatomi/Coureur d'Bois (6) $6.50 RAF IN-06 Priest/Daniel Boone/Rbt Rogers (6) $6.50 RAF IN-12 Canoe w/2 Paddlers (3) $6.50 RAF IN-13 Large Trade Canoe & Goods (3) $7.75 RAF IN-14 Canoe w/2 White Men & Goods (3) $6.50 RAF IN-17 French-Canadian Militiamen (6) $6.50 RAF IN-18 Coureur de Bois w/Musket (6) $6.50 op RAF IN-19 Settler w/Musket $6.50 op RAF IN-20 Roger's Rangers $6.50 op RAF IN-21 Goreham's Rangers $6.50 op RAF IN-26 Weapons & Accessories $4.00 RAF IN-27 British Light Infantry (6) $6.50 RAF IN-28 British Infantry, Firing (6) $6.50 RAF IN-29 British Inf., Braddock Campaign (6) $5.00 op RAF IN-30 British Command Group $6.50 op RAF IN-33 French Infantry w/Waistcoats $6.50 op RAF IN-34 Compagnie Franche de la Marine $6.50 op RAF IN-35 French Command Group $6.50 op RAF IN-36 French Settlers, Armed (4) $6.50 op RAF IN-38 Scottish Highlander Grenadiers $6.50 op RAF IN-39 Scottish Highlander Command $6.50 op RAF IN-40 British/Amer. General Officers $6.50 op RAF IN-41 French-Canadian General Officers $6.50 op RAF IN-42 French Artillerists $6.50 op RAF IN-43 British/American Artillerists $6.50 op RAF IN-44 Colonial Infantry, advancing $6.50 op RAF IN-45 French Cavalry, Bearskins $6.50 op RAF JT-01 USA Naval Officers $3.00 op RAF JT-02 British Naval Officers $3.00 op RAF JT-03 French Naval Officers $3.00 op RAF JT-04 Sailors w/Asst Weapons $3.00 RAF JT-05 Gun Crews w/Asst Weapons $3.00 RAF JT-06 Sailors w/Muskets & Cutlasses $3.00 RAF JT-07 French Sailors & Marines $3.00 RAF JT-08 British Marines & Officer $3.00 RAF JT-09 Turks $3.00 RAF JT-10 Corsairs $3.00 RAF JT-11 24 lb Corronade, 12 lb Deck Gun $3.00 RAF JT-12 US Marines $3.00 RAF JT-13 British Marines $3.00 RAF JT-14 French Marines $3.00 RAF RE-10 Reptiliad War Turtle (1) $18.75 RAF RE-11 Rogue War Turtle (1) $13.00 op RAF SE-01 Large Ballista (1) $9.00 op RAF SE-02 Large Catapult (Onager) (1) $9.00 op RAF SE-03 Small Catapults (Darts) (2) $6.25 op RAF SE-04 Small Catapults (Onager) $7.50 op RAF SE-07 Siege Shields (Mantlets) (3) $6.25 op RAF SE-10 Springal (1) $7.50 op RAF SE-13 Medieval Cannons $4.00 op RAF SE-15 Scaling Ladders (3) $6.50 op RAF SE-16 Greek Fire Projector $4.25 op RAF SE-17 Petrary (c1300) $7.50 op RAF SE-18 Mole $4.50 op RAF SE-20 Chinese Rope Catapult $5.50 op RAF SE-23 Medieval Crew (6) $6.50 op RAF SE-26 Organ Gun $6.25 op RAF SE-27 Early Bombards (2) $6.25 op RAF SE-28 Hooped Bombard (1) $7.50 op RAF SE-29 Large Bombard $10.00 op RAF SE-30 Swinging Mantlet $9.00 op RAF SE-31 Medieval Breech Loading Cannon $6.25 RAF SE-32 Roman Scorpion (2) $5.50 RAF SE-33 Roman Bolt Thrower (2) $5.50 op RAF YR-01 Half Cavalry Troop, Mounted (8) $6.50 op RAF YR-02 Half Cav Troop w/Cmd, Mtd (8) $6.50 op RAF YR-03 Unmounted Cav Troop w/Cmd (6) $6.50 op RAF YR-04 Cavalry Force HQ $6.50 op RAF YR-05 Plains Indian Band, Mounted (12) $6.50 op RAF YR-06 Inf Comp w/Cmd (1860-70)(16) $6.50 op RAF YR-07 Inf Comp w/Cmd (1880)(16) $6.50 op RAF YR-08 Pack Howitzer w/Crew & Cmd (1) $6.50 op RAF YR-09 Plains Indians on foot (16) $6.50 op RAF YR-10 Apache Band, Mounted (12) $9.00 op RAF YR-11 Apaches on foot (16) $6.50 op RAF YR-12 Indian Women and Children (16) $6.50 op RAF YR-13 Settlers (16) $6.50 op RAF YR-14 Gatling Guns with Crew (2) $6.50 op RAF YR-16 Pony Heard (8) $6.50 op RAF YR-17 Cavalry Dismounts $6.50 op RAF YR-18 Stagecoach and Team (1) $10.50 RAF 7000 Union/Confed. Marching (100) $26.00 RAF 7006 Zouaves (100) $26.00 RAF 7010 Kepi Mounted Cavalry $12.00 RAF 7011 Slough Hat Mounted Cavalry $12.00 RAF 7014 Kepi Dismounted Cavalry (24+6) $12.00 RAF 7015 Slough Hat Dismounted Cavalry (24+6) $12.00 RAF 7016 Union/Confed. Late War Guns & Crew (6 guns) $12.00 RAF 7017 Early War Confederate Guns & Crew (6 guns) $12.00 RAF 7018 Limbers & Teams (3 sets) $12.00 RAF 7019 Fortress Artillery (4) $12.00 RAF 7020 Fortress Artillery (Barbette Gun) (4) $12.00 Apr'96,net REV 3300 Batman Model Kit tba tba net Apr'96,net REV 3301 Robin Model Kit tba tba net Apr'96,net REV 3302 Riddler Model Kit tba tba net Apr'96,net REV 6720 Batmobile Model Kit tba tba net Apr'96,net REV 6721 Batwing Model Kit tba tba net Apr'96,net REV 6722 Batboat Model Kit tba tba net RPE 99-998 1996 Ral Partha Historical Catalog $free RPE 99-999 1996 Ral Partha Fantasy Catalog $free RPE 19-075 Elves & Friends (4) $5.50 Contains one each of the following: Halfling Esquire (RPE #03-111) Gray Wizard w/Staff (RPE #03-112) Wood Elf w/Spear (RPE #03-212) Sea Elf in Reserve (RPE #03-231) RPE 19-076 Dwarves (4) $5.50 Contains one each of the following: Dwarf striking w/Mattock (RPE #03-311) Dwarf w/Mattock (RPE #03-312) Dwarf w/Axe & Shield (RPE #03-313) Dwarf Commander w/Two-Handed Axe (RPE #03-315) RPE 19-077 Goblin Raiding Party (4) $5.95 Contains one each of the following: Goblin Scout w/Spear (RPE #03-611) Goblin w/Scimitar & Bow (RPE # 03-621) Goblin w/Bow (RPE #03-623) Goblin Wolf Rider w/Lance & Bow (RPE #03-642) RPE 19-078 Trolls (3) $5.95 Contains one each of the following: Troll w/Club (RPE #03-900) Armored Troll w/Mace & Troll w/Banded Club (RPE # 03-901) RPE 19-079 Original Superhero w/Axe (mtd. & on foot) $5.95 Contains one each of the following: Superhero on Super Heavy Horse (RPE #01-002) Superhero w/Axe (RPE #01-015) RPE 19-080 Original Evil Wizard Casting Spell (1) $2.50 Contains Evil Wizard, 1st version (RPE #01-001). RPE 19-081 Balrog Unleashed (1) $5.50 Contains Balrog au Natural, 2nd version (RPE #01-003). RPE 19-082 Classic Cyclops (1) $5.50 Contains Classic movie Cyclops (RPE #13-020). RPE 19-083 Violent Vixens (5) $5.95 A superb selection of Ral Partha's classic female adventuresses. Contains one each of the following: Shield Maiden (RPE #01-023) Adventuress (RPE #01-018) Sorceress (RPE #98-001) Swordswoman (RPE #98-008) Cloaked Thief (RPE #98-013) RPE 19-084 Flying Fatales (5) $5.95 A selection of tempting, but dangerous winged females. Valkyrie & Harpy (2) (RPE #01-087) Succubus (RPE #01-077) Harpies (2) (RPE #13-034) RPE 19-085 Witches Revel (6) $5.95 Four lovely witches and their fiendish master meet Ral. Contains one each of the following: Zaftig Maiden (RPE #01-008) Temptresses (2) (RPE #13-007) Possessed Woman Disrobing (RPE #13-013) Also includes two special figures never before released: Arch-Fiend Ral, the hard-guy Caster w/+3 Magic Ladle RPE 19-086 Black Prince's Chariot of Fear (1+2) $19.75 Contains original Chariot of Fear with both versions of the Black Prince: Enhanced and Unenhanced. RPE 01-001 Evil Wizard, casting Spell (1) $2.25 RPE 01-003 Balrog (1) $5.75 RPE 01-004 Cleric w/Staff (1) $2.25 RPE 01-005 Winged Gremlin (1) $2.25 RPE 01-011 Angel (1) $4.25 RPE 01-012 Archangel (1) $4.25 RPE 01-019 Angel of Death (1) $4.75 op RPE 01-021 Elf Princess (1) $2.15 RPE 01-027 Ranger (mtd, foot) (2) $6.25 RPE 01-028 Gremlin War Party (3) $5.75 RPE 01-030 Wraith (1) $2.25 RPE 01-035 Land Dragon w/Rider (2) $6.25 RPE 01-038 Winged Panther (1) $5.25 RPE 01-040 Were Bear (1) $5.25 op RPE 01-045 Earth Daemon (Elemental) (1) $5.95 op RPE 01-047 Armored Centaur (1) $4.50 RPE 01-050 Wyvern (1) $6.25 op RPE 01-051 Griffon (1) $4.50 RPE 01-052 Hill Giant (1) $6.25 RPE 01-066 Necromancers (3) $5.75 RPE 01-068 Dragon (1) $9.95 RPE 01-069 Djinni (2) $5.75 RPE 01-071 Unicorn w/Rider (1) $4.95 RPE 01-072 Cold Drake (1) $9.95 RPE 01-073 Clerics (3) $5.75 RPE 01-081 Armored Balrog (1) $6.25 RPE 01-083 War Dragon w/Knight (1) $11.50 op RPE 01-084 Evil Lord on Litter (1) $10.95 RPE 01-089 Mtd Witch King (1) $6.25 RPE 01-090 Storm Giant (1) $6.25 RPE 01-091 Elf Hero (mtd, foot) (2) $6.25 RPE 01-093 Anti-Paladin (mtd, foot) (2) $6.25 RPE 01-094 Golden Dragon (Boxed) (1) $21.95 RPE 01-095 Jabberwock (1) $6.25 op RPE 01-099 Armored Giant on War Elephant (1) $8.95 op RPE 01-106 Half-Elves (4) $6.50 RPE 01-109 Cloud Giant (1) $9.95 RPE 01-114 Thieves (4) $6.75 RPE 01-124 Warriors of Chaos (4) $6.75 RPE 01-125 Chaos Champion (mtd & foot) (2) $6.25 RPE 01-126 Chaos Lord (mtd & foot) (2) $6.25 RPE 01-128 Brigand's Treasure Caravan (7) $11.50 RPE 01-129 Celestial Dragon w/red copper creme incl (1) $11.50 op RPE 01-132 Chaotic Ones (2) $4.00 op RPE 01-133 Guardians of Doom (2) $4.00 RPE 01-134 Lawful Companions (2) $4.25 RPE 01-135 Lawful Swordmasters (2) $4.25 RPE 01-136 Chaotic Knights (2) $4.25 op RPE 01-137 Knights of the Skull (2) $4.00 RPE 01-138 Black Dragon (1) $11.50 RPE 01-139 Blue Dragon (1) $11.50 RPE 01-140 Undead Dragon (1) $11.50 RPE 01-146 Forest Dragon (1) $11.50 op RPE 01-147 Death Rider of Chaos (1) $5.00 op RPE 01-149 Mtd Chaos Knight (1) $5.00 RPE 01-151 Sea Dragon (1) $11.50 op RPE 01-154 Amazon Slave Chariot $9.75 RPE 01-155 Giant Griffon (1) $7.75 RPE 01-159 Elite Dwarf Guards (2) $4.25 op RPE 01-161 Hellspawns:Demon Chaos Crea. (2) $4.00 RPE 01-162 Evil Crimson Dragon (1) $11.50 RPE 01-163 Fire Drake (1) $10.25 RPE 01-164 Elf Anti-Hero & Slave Girl (2) $4.25 RPE 01-165 Dancing Girls (3) $5.75 RPE 01-314 Brass Dragon (1) $11.50 RPE 01-315 Fighter (3) $5.75 RPE 01-316 Ranger (3) $5.75 RPE 01-317 Magic User (3) $5.75 RPE 01-318 Hobbit Thief (3) $5.75 RPE 01-319 Elf Thief (3) $5.75 RPE 01-320 Paladin (3) $5.75 RPE 01-321 Assassin (3) $5.75 RPE 01-322 Barbarian (3) $5.75 RPE 01-323 Dwarf Fighter (3) $5.75 RPE 01-324 Elf Fighter (3) $5.75 RPE 01-325 Druid (3) $5.75 RPE 01-326 Cleric (3) $5.75 RPE 01-328 Anti-Paladin (3) $5.75 RPE 01-329 Elf Fighter-Mage (3) $5.75 RPE 01-330 Fighter w/axe (3) $5.75 op RPE 01-331 Illusionist (3) $5.50 RPE 01-332 Female Fighter (3) $5.75 RPE 01-333 Wizard (3) $5.75 RPE 01-334 Gnome Illusionist (3) $5.75 op RPE 01-335 Anti-Hero (3) $5.50 RPE 01-336 Ninja (3) $5.75 RPE 01-337 Female Magic User (3) $5.75 op RPE 01-338 Witch Doctor (3) $5.50 RPE 01-339 Drow Elf (3) $5.75 RPE 01-401 White Wizard (mtd & foot) (2) $6.25 RPE 01-402 Chaos Warrior-Mage (mtd & foot) (2) $6.25 RPE 01-403 Elven Warlord (mtd & foot) (2) $6.25 RPE 01-404 Warrior Champion (mtd & foot) (2) $6.25 RPE 01-405 Witch King (mtd & foot) (2) $7.25 RPE 01-406 Gore-Evil Superhero (mtd & foot) (2) $6.25 RPE 01-407 Bril Le Anti-Hero of Light (m&ft) (2) $7.25 RPE 01-408 Dark Thomas-Black Prince (m&ft) (2) $7.25 RPE 01-409 Cimeroc Golden Eye (Paladin mtd & ft) (2) $6.25 RPE 01-410 Simon Penitencer (Paladin mtd & ft) $6.25 RPE 01-411 Mandrone the Exorcist (Paladin mtd & ft) (2) $7.25 RPE 01-412 Valaz Ravenheart (Female Anti-Paladin, mtd & ft) $6.25 RPE 01-413 Brok the Malevolent (Anti-Paladin, mtd & ft) (2) $7.25 RPE 01-414 Sarak Bloodbeast (Anti-Paladin, mtd & ft) $7.25 RPE 01-415 Baron Diabolak, Death Knight (mtd & ft) (2) $7.25 RPE 01-416 Lady Paladin (mtd & ft) (2) $7.25 RPE 01-601 Dwarf Champion (1) $2.25 RPE 01-602 Orc King (1) $2.25 RPE 01-603 Necromancer (1) $2.25 RPE 01-604 Chaos Deathmaster (1) $2.50 RPE 01-605 Gnome Master Thief (1) $2.25 op RPE 01-252 Dwarf 10 Talent Coins (7) $4.50 op RPE 01-253 Dwarf 5 Talent Coins (10) $4.50 op RPE 01-254 Dwarf 1 Talent Coins (14) $4.50 op RPE 01-255 Elf 10 Floreen Coins (7) $4.50 op RPE 01-256 Elf 5 Floreen Coins (10) $4.50 op RPE 01-257 Elf 1 Floreen Coins (14) $4.50 op RPE 01-258 Imperial 10 Guelder Coins (7) $4.50 op RPE 01-259 Imperial 5 Guelder Coins (10) $4.50 op RPE 01-260 Imperial 1 Guelder Coins (14) $4.50 op RPE 01-261 Orc 10 Shekel Coins (7) $4.50 op RPE 01-262 Orc 5 Shekel Coins (10) $4.50 op RPE 01-263 Orc 1 Shekel Coins (14) $4.50 op RPE 01-264 Roman 5 Sesterces Coins (10) $4.50 op RPE 01-265 Roman 1 Sesterces Coins (14) $4.50 RPE 01-247 1"x2 1/4" Rectangular bases (3) $3.00 Cavalry stands. RPE 01-248 1"x1" Square bases (6) $3.00 Large infantry stands. RPE 01-249 3/4" x3/4" Square Bases (8) $3.00 Small infantry stands. RPE 01-250 Medium Bases (6) $4.25 RPE 01-251 Small Bases (9) $4.25 RPE 01-700 Bandor (male) w/Megalictis (Cave Bear) (2) $5.25 RPE 01-701 Leonidas (male) w/Cave Lion (2) $5.25 RPE 01-702 Hu-gor (male) w/Chasmaporthetes (running hyena) (2) $5.25 RPE 01-703 Deelah (female) w/Machairodus (sabertooth tiger) (2) $5.25 RPE 02-001 High Elf Irregulars w/Swords & Shields (6) $7.95 RPE 02-002 High Elf Irregulars w/Polearms (6) $7.95 RPE 02-003 High Elf Irregulars w/Spears (6) $7.95 elim RPE 02-003 Wood Elf, firing Bow (6) $6.95 elim RPE 02-004 Wood Elf w/Pike (6) $6.95 RPE 02-004 High Elf Irregulars Firing Bows (6) $7.95 elim RPE 02-005 Wood Elf Cavalry (3) $8.50 RPE 02-005 Female High Elves Firing Bows (6) $7.95 elim RPE 02-006 Sea Elf w/Pike (6) $6.95 RPE 02-006 High Elf Regulars w/Sword & Shield (6) (was 02-007) $7.95 elim RPE 02-007 Sea Elf w/Pike, adv (6) $6.95 RPE 02-007 High Elf Regulars w/Spear, advancing (6) (was 02-008) $7.95 RPE 02-008 High Elf Regulars w/Axe, advancing (6) (was 02-009) $7.95 RPE 02-009 High Elf Regulars, Firing Bow (6) (was 02-010) $7.95 RPE 02-010 Female High Elf Regulars, Firing Bow (6) (was 02-011) $7.95 Jul'96 RPE 02-012 High Elf Sergeants I (Irregulars) (5) $7.95 SGT variants for #02-001 thru #02-006. Jul'96 RPE 02-013 High Elf Sergeants II (Regulars) (5) $7.95 SGT variants for #02-007 thru #02-011. op RPE 02-014 High Elf w/Bow (6) $6.95 Jul'96 RPE 02-014 High Elf Mounted Archers (3) $8.75 Jul'96 RPE 02-015 High Elf Lancers (3) $8.75 op RPE 02-016 Mtd Elf Archer (3) $8.50 Jul'96 RPE 02-016 High Elf Command (4) $7.95 op RPE 02-017 Starbrow's Select (6) $6.95 op RPE 02-019 Elf Command Grou p (4) $6.95 op RPE 02-020 Elf Chariot (boxed) $19.95 op RPE 02-025 Elf Cavalry w/Lance (6) $8.50 op RPE 02-029 Mtd Halflings (4) $6.95 RPE 02-030 Dwarf Engineers (6) $7.25 RPE 02-031 Dwarf Axemen (6) $7.25 RPE 02-032 Elite Dwarf Axemen (6) $7.25 RPE 02-033 Dwarf w/2-handed Axe (6) $7.25 RPE 02-034 Dwarf Cavalry (3) $8.75 RPE 02-035 Dwarf Arquebusiers (6) $7.25 RPE 02-036 Dwarf w/Hammer (6) $7.25 RPE 02-037 Dwarven Swordsmen (6) $7.25 RPE 02-038 Dwarf w/Crossbow (6) $7.25 RPE 02-039 Dwarf Command Group (4) $7.25 RPE 02-040 Skeleton Command (4) $7.25 RPE 02-041 Mtd Skeleton Knight (3) $8.75 RPE 02-042 Skeletal Knights (6) $7.25 RPE 02-043 Skeletal Archers (6) $7.25 RPE 02-044 Skeletal Melee Troops (6) $7.25 RPE 02-045 Dealers of Devastation (6) $7.25 RPE 02-049 Goblin Command (4) $7.25 RPE 02-050 Goblin-imp Skirmishers (8) $7.25 RPE 02-051 Goblin Spearman (6) $7.25 RPE 02-052 Goblin Swordsmen (6) $7.25 RPE 02-053 Goblin Archers (6) $7.25 RPE 02-054 Goblin Berserkers (6) $7.25 RPE 02-055 Ratling Skirmishers (6) $7.25 RPE 02-056 Ratling Assault Troops (6) $7.25 RPE 02-057 Ratling Command (6) $7.25 RPE 02-058 Fangs of Fury (6) $7.25 RPE 02-059 Fangs of Fury Command (4) $7.25 RPE 02-060 Goblin War Chariot (Multi-piece) $14.95 RPE 02-061 Goblin Wolf Rider (3) $8.75 RPE 02-062 Orc Archers (6) $7.25 RPE 02-065 Orc Melee Troops (6) $7.25 RPE 02-070 Orc Spearmen (6) $7.25 RPE 02-072 Orc Swordsmen (6) $7.25 RPE 02-073 Korg's Killers (6) $7.25 RPE 02-077 Orc Archers (6) $7.25 op RPE 02-078 Orc War Machine (boxed) $29.95 RPE 02-079 Orc Command (4) $7.25 RPE 02-080 Orc Legion of Death - Light Legionaires (6) $7.25 RPE 02-081 Orc Legion of Death - Heavy Legionaires (6) $7.25 RPE 02-082 Orc Legion of Death - Auxiliary Archers (6) $7.25 RPE 02-083 Orc Legion of Death - Gladiator Auxiliry (6) $7.25 RPE 02-084 Orc Legion of Death - Leader & Guards (5) $7.25 op RPE 02-085 Wild Orc Archers (6) $6.95 op RPE 02-088 Wild Orc Spearmen (6) $6.95 op RPE 02-090 Wild Orc Command Group (4) $6.95 RPE 02-093 Wolf Riders, Asst Weap (4) $7.25 RPE 02-094 Wolf Riders/w Bows (4) $7.25 RPE 02-095 Centaur Skirmishers (3) $7.25 RPE 02-097 Steel Wind (3) $7.25 RPE 02-098 Steel Wind Command (2) $7.25 op RPE 02-101 Lizard Riders (3) $8.50 op RPE 02-103 Chaotic Warriors (6) $6.95 op RPE 02-104 Warriors of Chaos (6) $6.95 op RPE 02-105 Chaotic Warrior Bowmen (6) $6.95 op RPE 02-106 Chaotic Warrior Cavalry (3) $9.95 op RPE 02-107 Chaos Pikemen (6) $6.95 RPE 02-110 Lrd Goodwin's Lgn of Jst Cmd (4) $7.25 RPE 02-111 Knights of t. Legion of Justice (3) $10.25 RPE 02-112 Legion of Justice Lancers (3) $10.25 RPE 02-113 Legion of Justice Archers (6) $7.25 RPE 02-114 Legion of Justice Ft Soldiers (6) $7.25 RPE 02-120 Thumper Command Group (4) $7.25 Oh my gosh! They're cute long-eared Jack Rabbits. Get out'a town! RPE 02-121 Thumper Stickers (Spears) 2 poses (6) $7.25 RPE 02-122 Thumper Choppers (Axes) 1 poses (6) $7.25 RPE 02-123 Thumper Thrashers (Swords) 2 poses (6) $7.25 RPE 02-124 Leaper Shooters (Bows) 2 poses (6) $7.25 RPE 02-140 Troll Shaman & Leader (2) $8.75 RPE 02-141 Troll Standard & Drummer (2) $8.75 RPE 02-142 Troll Rock Throwers (3) $8.75 RPE 02-143 Troll Heavy Infantry (3) $8.75 RPE 02-144 Troll Light Infantry (3) $8.75 RPE 02-145 Ogre Commander (1) $5.25 RPE 02-146 Ogre Standard (1) $5.25 RPE 02-147 Ogre Heavy Assault Troops (2) $8.75 RPE 02-148 Ogre Warriors (2) $8.75 RPE 02-149 Ogre Spearmen (2) $8.75 RPE 02-150 Ogre Champion & Herald (2) $8.75 RPE 02-151 Ogre Guardsmen (2) $8.75 RPE 02-161 Dwarf Bombard (4) $7.25 RPE 02-162 Dwarf Flamethrower (5) $11.50 RPE 02-163 Dwarf Catapult (4) $11.50 RPE 02-164 Troll Catapult w/ Loader (2) $7.25 RPE 02-165 Ogre Ballista (1) $11.50 Jan97 RPE 02-180 Skeleton Foot Command (4) $7.95 Jan97 RPE 02-181 Skeletons w/Sword & Shield (6) $7.95 Jan97 RPE 02-182 Skeletons w/Bows (6) $7.95 Jan97 RPE 02-183 Skeletons w/Spears (6) $7.95 RPE 02-210 High Elf w/Sword (1) $2.25 RPE 02-214 High Elf w/Bow (1) $2.25 RPE 02-227 Halflings/Bow, Sling (2) $2.25 RPE 02-301 Fighter w/Runesword (1) $2.25 RPE 02-302 Paladin w/Greatsword (1) $2.25 RPE 02-303 Ranger in Mail w/Sword (1) $2.25 RPE 02-304 Chaotic Warrior w/Sword (1) $2.25 RPE 02-305 Charging Fighter (2) $2.25 RPE 02-307 Heroic Knight (1) $2.25 op RPE 02-308 Fighter w/Longbow (1) $2.15 op RPE 02-309 Anti-Hero (1) $2.15 RPE 02-310 Female Fighter (1) $2.25 RPE 02-311 Cavalier Knight (1) $2.25 RPE 02-331 Master Thief (1) $2.25 RPE 02-332 Brigand Thief (1) $2.25 RPE 02-334 Cloaked Assassin (1) $2.25 RPE 02-335 Ninja Assassin (1) $2.25 RPE 02-336 Rogue Thief (1) $2.25 RPE 02-337 Female Adventurer Thief (1) $2.25 RPE 02-338 Elven Thief (1) $2.25 op RPE 02-339 Female Cutpurse (1) $2.15 op RPE 02-340 Beggar Thief (1) $2.15 RPE 02-351 Wizard w/Staff (1) $2.25 RPE 02-352 Adventurer Wizard (1) $2.25 RPE 02-353 Illusionist (1) $2.25 RPE 02-354 Evil Wizard (1) $2.25 RPE 02-355 Wizard w/Runesword (1) $2.25 RPE 02-356 Female Magic User (1) $2.25 RPE 02-371 Adventuring Cleric (1) $2.25 RPE 02-372 Armored Cleric (1) $2.25 RPE 02-373 Druid (1) $2.25 RPE 02-375 Inquisitor (1) $2.25 RPE 02-376 Female Cleric (1) $2.25 RPE 02-391 Bard (1) $2.25 RPE 02-901 Hydra (1) $6.25 op RPE 02-902 Female Giant (1) $6.75 RPE 02-903 Centaurs (male, fem) (2) $6.75 op RPE 02-908 Manticore (1) $5.50 RPE 02-909 Unicorn (1) $4.25 RPE 02-910 Lions (male, fem) (2) $4.25 RPE 02-911 Attack Dogs (4) $4.25 RPE 02-912 Giant Rats (5) $4.25 RPE 02-920 Lizard Men (4) $6.75 RPE 02-922 Gnomes (4) $5.75 RPE 02-925 Rangers (3) $5.75 RPE 02-927 Female Warriors (3) $5.75 RPE 02-928 Large Wyvern (1) $7.25 RPE 02-931 Fighting Paladin (1) $2.25 RPE 02-932 Anti-Hero (1) $2.25 RPE 02-934 Barbarian Giant (1) $7.25 RPE 02-936 Armored Minotaur (1) $4.75 RPE 02-937 Fighting Pegasus (1) $5.75 RPE 02-938 Skeleton Warriors (4) $6.75 RPE 02-940 Skeletal Giant (1) $7.25 RPE 02-941 War Dragon w/Rider (1) $11.50 op RPE 02-942 Barbarians (3) $5.50 RPE 02-944 Dragonmen (3) $6.25 op RPE 02-945 Sabertooth Tiger (1) $2.50 RPE 02-948 Archers (3) $5.75 RPE 02-949 Grey Wizard (1) $2.25 RPE 02-950 Undead Ninja (1) $2.25 op RPE 02-951 Ki-Rin (1) $4.00 RPE 02-952 Skeletal Beastmen (4) $6.75 RPE 02-954 Winged Demon Lord (1) $7.25 RPE 02-955 Evil Dragon (1) $11.50 op RPE 02-956 Giant Minotaur Beastman (2) $7.75 op RPE 02-957 Hobgoblins (4) $6.50 op RPE 02-958 Familiars (multiple) (6) $2.25 RPE 02-959 Female Adventurers (3) $5.75 op RPE 02-960 Hobgoblin Boar and Riders (2) $6.95 RPE 02-961 Goatmen (4) $6.75 RPE 02-963 Female Magic Users (3) $5.75 op RPE 02-964 Hippogriff (1) $5.50 op RPE 02-965 Mounted Spectre (1) $4.75 op RPE 02-966 Half Elf Adventurer (mtd. & foot) (2) $5.95 RPE 02-967 Balrog (1) $7.25 RPE 02-968 Centaur Adventurer and Female (2) $6.25 RPE 02-969 Fem. Paladin on Armored Unicorn (2) $6.25 RPE 02-401 Great Fire Dragon (1) $11.50 RPE 02-403 Weretiger (1) $2.75 RPE 02-404 Gargoyle (1) $2.75 RPE 02-405 Demon (1) $2.75 RPE 02-406 Armored Minotaur (1) $2.75 RPE 02-407 Hellhounds (3) $5.75 RPE 02-408 Lion-Centaurs (2) $5.75 op RPE 02-409 Lumbering Hulk (1) $4.50 RPE 02-411 Wraiths (3) $5.75 RPE 02-414 Frost Giant (1) $8.25 op RPE 02-415 Trolls (3) $6.50 RPE 02-417 Tree Shepherd (1) $10.25 RPE 02-418 Greater Cat Lord (1) $4.75 RPE 02-419 Guardian Demon (1) $5.75 Feb97 RPE 02-420 Gargoyles (4) $6.75 Feb97 RPE 02-421 Demon Tree (1) $5.75 RPE 02-500 Slave Master & 3 Slaves (4) $6.75 RPE 02-501 Bartender, 2 Barmaids & a Bouncer (4) $6.75 RPE 02-502 Orc Lord on Throne with Servant (3) $8.25 RPE 02-503 Evil Toad on Pedestal & 2 Winged Minions (3) $10.25 RPE 02-504 Headhunters (4) $6.75 RPE 02-505 Pirates/Sailors (4) $6.75 RPE 02-506 Beggers (4) $6.75 RPE 02-507 3 Ladies Escorted by a Hero (4) $6.75 RPE 02-508 Wolf Pack (7 large wolves) (7) $8.75 RPE 02-509 Familiars (3 sprues) (11) $4.75 Includes Cat, Crow, Hawk, Owl, Toad, Weasel, Rabbit, Imp, Brownie, Pseudo-Dragon and Pseudo-Demon. RPE 02-510 Town Guard (5) $7.25 Contains 1 Sergeant, 2 Spearmen and 2 Crossbowmen. RPE 02-511 Wealthy Travelers (3) $8.75 Includes Mtd. Lord, Mtd. Bishop & Mtd. Guard. RPE 02-513 Skeletal Hunter & Pack Hounds (4) $6.75 RPE 02-514 Fire Lords (3) $8.25 RPE 02-515 Children of the Wind (3) $7.25 RPE 02-516 Earth Masters (3) $8.25 RPE 02-517 Sea Reavers (4) $6.75 Jan97 RPE 02-518 Travelling Troupe (4) $6.75 Jan97 RPE 02-519 Rogues, Loot & Captive (3+Loot) $6.75 Feb97 RPE 02-520 Vikings (4) $6.75 Feb97 RPE 02-521 Clergy (4) $6.75 RPE 01-166 Borogon, the Four Armed Titan (was 09-001) (1) $9.25 RPE 01-167 Ssahgar,Lizardman&Saurian Watchdog (was 09-002) (2) $7.25 RPE 01-168 Durban, Calemon, & Chaarna (was 09-003) (3) $5.75 RPE 01-169 Krogar (Gorillaman) w/Damsel in cage (was 09-004) (3) $9.25 RPE 09-050 see 01-700 $5.00 RPE 09-051 see 01-701 $5.00 RPE 09-052 see 01-702 $5.00 RPE 09-053 see 01-703 $5.00 RPE 09-054 see 01-704 $5.00 RPE 09-055 see 01-705 $5.00 RPE 10-200 Ninja Hit Squad (6) $11.50 op RPE 10-210 Guardian Dragon (1) $17.95 op RPE 10-211 $17.95 op RPE 10-212 Rgon, Balrog-Dragon $12.95 RPE 01-506 Dennis Mize's Slave Auction (17+stand) $49.95 WARNING: This boxed set contains fully nude figures and is not suitable for minors! Box consists of 17 figures (15 nudes and 2 guards) plus a 10-piece slave stand. Only 6,000 sets of this Limited Edition collection will be produced. RPE 10-308 High Chivalry (9) $17.95 RPE 10-309 Skeletal Legions (9) $17.95 RPE 10-310 Silver & Steel Female Adventurers (10) $18.95 RPE 10-311 Larry Elmore's "The War Band" Boxed Set (8) $18.95 Based on Larry Elmore's exciting painting "The War Band," this boxed set portrays the quintessential party of seasoned adventurers in miniature. RPE 10-312 Silver & Steel II (6 females & 7 animal critters ) (12) $18.95 This boxed set contains 13 figures based on the characters seen in Larry Elmore's popular print series, Silver & Steel 3. As a special bonus, a set of six trading cards of the Silver & Steel 3 prints is included. RPE 10-313 Silver & Steel III (9 females & 1 beast ) $18.95 This boxed set contains 10 figures based on the remaining prints of Larry Elmore's popular Silver & Steel series. As with Silver & Steel I and II, a set of 8 trading cards of the prints showing all 10 figures is included. Jul'96 RPE 10-314 Larry Elmore's Snarfquest Boxed Set (10) $18.95 Ten special figures based on some of the more popular characters from the famous comic series by Larry Elmore. This boxed set also includes a special edition Snarfquest mini-comic. RPE 11-050 Fzoul Chembryl (1) $2.25 RPE 11-051 Zulkir Szass Tam (1) $2.25 RPE 11-052 Mourngrym Amcathra (1) $2.25 RPE 11-053 Midnight (1) $2.25 RPE 11-054 Lord Manshoon - Wizard (1) $2.25 Hooded wizard w/snake staff. RPE 11-055 Manxam - Beholder (1) $4.50 An especially ugly beholder monster. RPE 11-056 Shaeri Amacathra - Thief (1) $2.25 Female thief w/short sword. RPE 11-057 Elminster - Wizard and Sage (1) $2.25 Gandalf style wizard complete w/pipe. RPE 11-058 Khelben (Black Staff) Arunsun (1) $2.25 RPE 11-059 Dove Falconhand (1) $2.25 RPE 11-060 Florin Falconhand (1) $2.25 RPE 11-061 Azalin the Lich (1) $2.25 RPE 11-062 King Azoun of Cormyr (1) $2.25 RPE 11-063 Vanderdahast, War Wizard of Cormyr (1) $2.25 RPE 11-064 Lord Soth (Mtd. & Foot) (2) $5.95 RPE 11-065 Tanis (1) $2.25 RPE 11-066 Goldmoon (1) $2.25 RPE 11-067 Fizban (1) $2.25 RPE 11-068 Forgotten Realms Drizzt (1) $2.25 RPE 11-069 DragonLance Raistlin (1) $2.25 RPE 11-070 DragonLance Caramon (1) $2.25 RPE 11-071 DragonLance Kitiara (1) $2.25 RPE 11-072 Laurana (1) $2.25 RPE 11-073 Lord Gunthar (1) $2.25 RPE 11-074 Silvara (1) $2.25 RPE 11-075 Gilthanas (1) $2.25 RPE 11-076 High Bulp & Bupu (2) $2.95 RPE 11-077 Flint Fireforge (1) $2.25 RPE 11-078 Laeral Silverhand (1) $2.25 RPE 11-079 Storm Silverhand (1) $2.25 RPE 10-320 Titan's of Terror #1 $27.95 op RPE 10-410 Bear Chariot of the Icelands $20.95 RPE 10-412 Ral, Lord of the Balrogs (1) $21.95 RPE 10-414 Warlords (10) $17.95 RPE 10-416 Dueling Dragons (2) $35.95 RPE 10-417 Hydra (1) $23.95 op RPE 10-418 Griffon Chariot of the Windlords $29.95 op RPE 10-419 Armored Dragon (1) $22.95 op RPE 10-420 Clutch of Fear-Mother Dragon in Nest (3) $44.95 RPE 10-420P Clutch of Fear-Mother Dragon in Nest (plastic) $20.95 RPE 10-450 Antagonists (1) $33.95 RPE 10-451P Bridge of Sorrows (plastic) (1) $33.95 RPE 10-452P Conflict, The (plastic) (1) $49.95 Large model of 2 dragons in a death duel. op RPE 10-460 Black Dragon of Fire & Darkness (1) $22.95 RPE 10-461 Fearless Frost Dragon (1) $23.95 op RPE 10-462 Riding the Cold Wind to Valahalla (lead) (1) $24.95 RPE 10-462P Riding the Cold Wind to Valahalla (plastic) (1) $25.95 RPE 10-463P T'Char: Dragon of Flame & Fury (Plastic) (1) $20.50 RPE 10-464 Niddhog the Wyrm (1) $49.95 RPE 10-465 Durin's Doom,"Price of Greed" (1) $49.95 RPE 01-504 Takhisis Ruler of the Chromatic Dragons (1) $59.95 A TSR Limited Edition Boxed Set. Only 5000 copies of this fantastic Dragon, sculpted by the highly acclaimed Tom Meier, will be produced worldwide. Each Dragon will be individually numbered and comes with a Certificate of Authenticity. RPE 01-505 Dracolich, The (1) $49.95 Ral Partha is proud to present a Limited Edition piece of the Dracolich, the dreaded undead skeletal dragon from TSR's Advanced Dungeons & Dragons game. This limited set (only 5000 will be produced) is perfect for game enthusiasts and model collectors alike. RPE 10-500 Red Dragon of Kyrnn (1) $26.95 RPE 10-501 Dragonlance: The Draconians (10) $20.95 RPE 10-502 Dragonlance: The Heroes (10) $15.95 RPE 10-503 Dragonlance: Huma's Silver Dragon (1) $26.95 RPE 10-504 Dragonlance: Villains of Krynn (9) $20.95 RPE 10-509 Dungeon Player Characters (10) $16.95 RPE 10-510 D&D Basic Heroes Set (10) $15.95 RPE 10-511 Denizens of Ravenloft (10) $16.95 RPE 10-512P Basic D&D Monster Box Set (20)(plastic) $30.95 op RPE 10-513 Dragonstrike Deluxe Miniatures Box (8) $24.95 RPE 10-514 Dragon Mountain Monstrous Encounter (10) $30.95 RPE 10-515 Ravenloft Castle Forlorn Denizens (12) $16.95 RPE 10-517 Dr. Mordenheim's Laboratory $16.95 RPE 10-519 Plane Scape Boxed Set (10) $20.95 A set of the major personalities of TSR's Plane Scape Campaign Setting. The figures include: The Lady of Pain, Graz'zt the Abyssal Lord, Pazrael the Abyssal Lord, Duke Rowan Darkwood, Erin Darkflame Montgomery of the Sensates, Rhys of the Cyphers, Hashkar of the Guvners, Pentar of the Doomguard, Sarin of the Harmonium, Karras of the Indep, and the Lady of Pain Badge. RPE 10-520 Powers of Chaos Boxed Set, The (8) $20.95 This exciting boxed set brings together the dreaded Prime Powers of the Planes of Chaos. Includes Gorellik, Lolth the Spider Queen, Baphomet, Corellon Larethian, Ygorl, Loki, Fairie Queen of Air & Darkness, and Bast. RPE 10-521 Powers of Law Boxed Set (8) $25.95 This boxed set contains the ruling powers of the Planes of Law: Tyr, Hecate, Set, Moradin, Clangeddin Silverbeard, Gruumsch, Maglubiyet and Horus. RPE 10-522 Powers of Conflict Boxed Set (8) $30.95 This boxed set continues the "Powers" series by dipping into the Planes of Neutrality. Includes: Cronus the Titan, Skerrit, Hel, Arawn, Tefnut, Garl Glittergold and the Cat Lord. RPE 10-523 Birthright Abominations Boxed Set (9) $25.95 This boxed set heralds the beginning of Ral Partha's support for TSR's newest campaign setting. Contains some of the main "baddies", including Gorgon, Hag of Muden, Magian, Manticore, Raven, Vampire, Rhuobhe Manslayer, Siren and White Witch. RPE 10-524 Birthright Personalities of the Blood Boxed Set (11) $16.95 This boxed set includes 11 of the most important and unique NPC's of Anuire: Caliedhe Dosiere, Aeric Boeruine, Darien Avan, Shaemes Lavalier, Teodor Profiev, Guilder Kalien, The Wizard, Tie'skar Graecher, Nadia Vasily, Kalilah bint Daouda and Grimm Greybeard. op RPE 10-541 Light War Chariot (Darksun) $19.95 RPE 10-550 Forgotten Realms Heroes (10) $16.95 RPE 10-551 Drow Elves of Menzoberranzan (10) $16.95 RPE 10-516 First Quest Starter Paint Set $20.95 Contains 4 miniatures, 9 jars of paint (1/4 ounce each), 1 brush and painting guide. RPE 10-561 Billidm's Marauders of Spiderhaunt (13) $33.95 op RPE 10-564 Iron Lords of Earthfist (26 Dwarves) $32.95 op RPE 10-565 Lord Harcourt's Knights (20 Palladins) $39.95 RPE 10-566 Lord Soth's Chg. (12 Skeleton riders) $40.95 RPE 11-850 Lord Harcourt's Cavalry (3) $10.25 From 10-565 Boxed Set. Armored knights on horse. RPE 11-851 Lord Harcourt's Archers (6) $7.25 From 10-565 Boxed Set. Medieval archers. RPE 11-852 Lord Soth's Skeleton Cavalry (3) $8.75 From 10-566 Boxed Set. Dead guys on horses. RPE 11-853 Iron Lord Elite Dwarf Guard (6) $7.25 RPE 11-854 Iron Lord Elite Dwarf Crossbowmen (6) $7.25 RPE 11-855 Iron Lord Elite Dwarf Infantry (6) $7.25 RPE 11-857 Horde Heavy Cavalry (3) $10.25 RPE 11-858 Horde Light Cavalry (3) $8.75 RPE 11-859 Ogre Marauders (3) $8.75 RPE 11-860 Gnoll Raiders (6) $8.75 RPE 11-861 Gnoll Leader & Flind (2) $4.25 '96 RPE 11-862 Grey Blossom Armoured Infantry (6) $7.25 '96 RPE 11-863 Grey Blossom Unarmoured Infantry (6) $7.25 '96 RPE 11-864 Grey Blossom Heroes (2) $4.25 RPE 10-600 Gamma Knight on Cyborg Beast (1) $30.95 RPE 10-601 Death Takes a Ride (77mm Biker) (1) $20.50 RPE 10-602 Shasamehr Encounters Baakesh Va (2) $30.95 RPE 10-603 Avalyne the Life Giver (2) $49.95 Boxed set featuring a real ugly giant leaving a cleric mending her fallen friend whom the giant just squashed. Based on the Larry Elmore artwork featured on the cover of TSR 9429 Cleric's Challenge. RPE 10-611 Journey to the Gathering $30.95 A large-scale fantasy vignette based on the work of the same name by Larry Elmore. Sculpted by Dave Summers. RPE 10-801 Recon Lance (4) $18.75 RPE 10-802 Light Lance (4) $19.95 RPE 10-804P Fire Lance (4) (plastic) $14.50 RPE 10-805P Heavy Lance (4) (plastic) $14.50 op RPE 10-806P Assault Lance (4) (plastic) $14.95 RPE 10-807 Regimental Comm Lance (4) $25.95 RPE 10-808 Pursuit Lance (4) $18.75 RPE 10-840P Light Omni Mechs (4) (plastic) $15.50 RPE 10-841 Medium Omni Mechs (4) $24.95 RPE 10-841P Medium Omni Mechs (4) (plastic) $17.50 RPE 10-842 Heavy Omni Mechs (4) $27.95 Due to popular demand, Ral Partha is re-releasing this set in pewter. The plastic set will still remain available. RPE 10-842P Heavy Omni Mechs (4) (plastic) $20.50 RPE 10-843 Assault Omni Mechs (4) $32.95 RPE 10-843P Assault Omni Mechs (4) (plastic) $21.95 RPE 10-860 Corporate Drago $17.95 op RPE 10-861P Feathered Serpent (plastic) $25.95 RPE 11-001 Fighters (Male & Female) (2) $4.25 RPE 11-002 Clerics (Male & Female) (2) $4.25 RPE 11-003 Magic Users (Male & Female) (2) $4.25 RPE 11-004 Rangers (Male & Female) (2) $4.25 RPE 11-005 Thieves (Male & Female) (2) $4.25 RPE 11-006 Dwarf Fighters (Male & Female) (2) $4.25 RPE 11-007 Elf Magic Users (Male & Female) (2) $4.25 RPE 11-008 Gnome Thieves (Male & Female) (2) $4.25 RPE 11-009 Adventuring Mages (Male & Fem) (2) $4.25 RPE 11-010 Paladins (Male & Female) (2) $4.25 RPE 11-011 Half Elven Rangers (Male & Fem) (2) $4.25 RPE 11-012 Hlfling Fghtr/Thves (Male & Fem) (2) $4.25 RPE 11-013 Bards w/Harp & Sword (2) $4.25 RPE 11-014 Kender Rogues w/Hoopak (2) $4.25 RPE 11-015 Savg Warr. w/Swd, Spr & Shld (2) $4.25 RPE 11-016 Rogues w/Sword (2) $4.25 RPE 11-017 Mercenary Warriors (2) $4.25 RPE 11-018 Wilderness Warriors (2) $4.25 RPE 11-019 Wandering Sorcerers (2) $4.25 RPE 11-020 Elf Militant Wizards (2) $4.25 RPE 11-021 Berserker Barbarians (Male & Female) (2) $4.25 RPE 11-022 Oriental Fighters (Male & Female) (2) $4.25 RPE 11-023 Bounty Hunters (Male & Female) (2) $4.25 RPE 11-024 Gladiators (Male & Female) (2) $4.25 RPE 11-025 Wild Drow Elves (Male & Female) (2) $4.25 RPE 11-026 Fighters w/ Axes (Male & Female) (2) $4.25 RPE 11-027 Druids (Male & Female) (2) $4.25 RPE 11-028 Priests (Male & Female) (2) $4.25 RPE 11-029 Elven Thieves (Male & Female) (2) $4.25 RPE 11-030 Fighters in Plate w/Axe (Male & Female)(2) $4.25 RPE 11-100 Greater Wolfwere Set (4) $9.25 RPE 11-101 Werebat Set (3) $6.95 RPE 11-102 Greater Mummy Set (4) $6.75 op RPE 11-103 Demi-human Vampires (3) $5.50 RPE 11-104 Vampyres (1 Male & 2 Females) (3) $5.75 op RPE 11-105 Village Mob (1 Constable & 2 ea. of 3 different villagers (7) $9.75 op RPE 11-106 Village Personalities (Burghermeister, Barmaid, Village Hero & Vampire Hunter (4) $6.50 op RPE 11-107 Goblyns (3) $5.50 op RPE 11-108 Great White Stag (1) $4.25 op RPE 11-109 Gypsies (3) $5.50 RPE 11-110 Gypsy Dancers (3) $5.75 RPE 11-111 Lords of Ravenloft (3) $5.75 Vlad Drakov, Strahd Von Zarovich and Gabriel Aderre RPE 11-112 Vampire Hunters (Dr. Van Richten, Kolyana, & Gondegal) (3) $5.75 RPE 11-113 Lost Ones (3) $5.75 RPE 11-114 Wolfweres (Male, Female, Hybrid & Victim) (4) $8.25 RPE 11-115 Zombie Lord & Lackeys (3) $5.75 RPE 11-116 Ratk Ubel (1) $2.25 RPE 11-117 Man Wolf (1) $2.25 RPE 11-118 Natalia Vorshkova (1) $2.25 RPE 11-119 Vampires (3) $5.75 Orlok, Bellac Gordal, and a Female Vampire. RPE 11-120 Lab Work Tables (2) & Labware $5.75 RPE 11-121 Assorted Life Energizers (4) $5.75 RPE 11-122 Frantisek Markov (1) $2.25 RPE 11-123 Ivana Boritsi (1) $2.25 RPE 11-124 Alferd Timothy (1) $2.25 RPE 11-125 Witches (3) $5.75 RPE 11-401 Beholder (1) $4.95 RPE 11-402 Couatl (2) $4.50 RPE 11-403 Stone Giant (1) $7.25 RPE 11-404 Umber Hulk (1) $5.75 RPE 11-405 Ogre Mage (1) $5.75 RPE 11-406 Mind Flayer (1) $2.25 RPE 11-407 Fire Giant (1) $7.25 RPE 11-408 Troll (1) $4.95 RPE 11-409 Orcs (4) $6.75 RPE 11-410 Ettin (1) $7.25 op RPE 11-411 Owl Bear (1) $4.25 RPE 11-411 Owl Bear (remake) (1) $4.95 RPE 11-412 Bugbears (3) $6.75 op RPE 11-413 Displacer Beast (1) $6.95 RPE 11-413 Displacer Beast (remake) (1) $5.25 RPE 11-414 Chimera (1) $9.25 RPE 11-415 Marid (1) $9.95 RPE 11-416 Lesser Golems (2) $4.95 RPE 11-417 Greater Golems (2) $8.75 RPE 11-418 Drow Elves (4) $6.75 RPE 11-419 Firbolg (1) $7.25 RPE 11-420 Gnolls (3) $6.75 RPE 11-421 Kobolds (7) $6.75 RPE 11-423 Pegasus (1) $7.25 op RPE 11-424 Unicorn (1) $4.95 RPE 11-425 Minotaurs of the Imperial League (3) $7.75 RPE 11-426 Elementals of Fire & Earth (2) $7.75 RPE 11-427 Elementals of Air & Water (2) $7.75 RPE 11-428 Young Dragon of Krynn (1) $7.25 op RPE 11-429 War Dogs & Master $6.95 RPE 11-430 Phase Spider (1) $9.25 RPE 11-431 Storm Giant (1) $10.25 RPE 11-432 Goblins (5) $8.75 RPE 11-433 Gargoyles (3) $5.75 RPE 11-434 Ghouls & Ghast (3) $5.75 RPE 11-436 Frost Giant (1) $8.75 RPE 11-437 Harpies (3) $7.25 RPE 11-438 Wight (1) $2.25 RPE 11-439 Basilisk (1) $7.25 RPE 11-440 Cloud Giant (1) $10.25 RPE 11-441 Hippogriff (1) $6.25 RPE 11-442 Giant Toad (1) $4.50 op RPE 11-443 Sahuagin (4) $6.50 RPE 11-444 Troglodytes (3) $6.75 RPE 11-445 Griffon (1) $6.25 RPE 11-446 Hobgoblins (3) $6.75 RPE 11-447 Fire Minion (1) $4.50 RPE 11-448 Gnomes (5) $6.75 RPE 11-449 Wyvern (1) $9.95 op RPE 11-450 Beastmen (4) $6.50 RPE 11-451 Satyr (1) $2.25 RPE 11-452 Giant Scorpion (1) $5.75 RPE 11-453 Cyclops-Kin (3) $6.75 op RPE 11-454 Efreet and Jann (2) $8.50 RPE 11-456 Mimics (3) $6.75 RPE 11-457 Orgs (3) $7.75 RPE 11-458 Dragonne (1) $6.25 op RPE 11-460 Mites (6) $6.95 op RPE 11-461 Lamasu $5.95 RPE 11-462 Lamia (1) $2.95 op RPE 11-463 Ketch (3) $6.50 RPE 11-464 Naga (1) $2.25 op RPE 11-465 Bonesnapper (1) $4.25 RPE 11-466 Blink Dogs (2) $4.50 RPE 11-467 Minotaur (1) $4.50 op RPE 11-468 Taers (3) $6.50 op RPE 11-469 Sligs (3) $6.50 RPE 11-470 Medusa (1) $2.25 RPE 11-471 Necrophidius (1) $2.25 op RPE 11-472 Zombies (3) $5.50 RPE 11-473 Giant Rat Stand (2 hordes) $5.50 RPE 11-474 Slyph (1) $2.25 RPE 11-475 Lizardmen (3) $6.75 RPE 11-476 Beholder Kin (2) $7.75 RPE 11-477 Manticore (1) $7.25 RPE 11-478 Kenku (3) $6.75 Really good looking bird men. RPE 11-479 Bulette (1) $6.25 RPE 11-480 Lich (1) $2.25 RPE 11-481 Ogre with Club (1) $4.50 RPE 11-482 White Dragon (1) $7.25 op RPE 11-483 Rock Python (1) $5.50 op RPE 11-484 Fairies (1) $2.15 op RPE 11-485 Green Slime $4.75 RPE 11-486 Bugbears and Kobold (3) $5.75 RPE 11-487 Hobgoblin Jailer & Guards (3) $5.75 RPE 11-488 Cyclops (1) $11.50 RPE 11-489 Firekin (1) $2.95 RPE 11-490 Githyanki (3) $6.75 op RPE 11-491 Sahuagin II (3) $6.50 RPE 11-492 Yuan Ti (3) $6.75 RPE 11-493 Shambling Mound (1) $5.75 RPE 11-494 Wemic (2) $6.75 RPE 11-495 Kirin (1) $5.75 RPE 11-496 Skeletal Giant (1) $7.25 RPE 11-497 Xorn (1) $2.95 RPE 11-498 Cave Fisher (1) $2.95 RPE 11-499 Were Rats (3) $5.75 RPE 11-500 Crypt Thing (1) $2.25 RPE 11-501 Hell Hounds (2) $5.75 RPE 11-502 Death Knight (1) $2.25 RPE 11-503 Mountain Giant (1) $7.25 RPE 11-504 Remorhaz (1) $15.50 RPE 11-505 Illithid (1) $2.25 RPE 11-506 Hook Horror (1) $4.50 RPE 11-507 Death Dogs (2) $4.95 RPE 11-508 Githzerai (3) $5.75 RPE 11-509 Ettercaps (3) $5.75 RPE 11-510 Rakshasa (1) $2.25 RPE 11-511 Moldmen (7) $6.25 RPE 11-512 Medusae (Male & Female) (2) $4.25 RPE 11-513 Greater Yugoloth Guardian (1) $5.75 RPE 11-514 Large Spiders (2) $4.25 RPE 11-515 Giant Spider (Steeder) (1) $7.25 RPE 11-516 Grimlocks (4) $6.75 RPE 11-517 Drow II (4) $6.75 RPE 11-518 Male Driders (2) $7.75 RPE 11-519 Female Drider (1) $5.75 RPE 11-520 Hammer Golem (1) $4.50 RPE 11-521 Spellweaver (1) $2.95 RPE 11-522 Banelar (1) $2.25 RPE 11-523 Derro (3) $5.25 RPE 11-524 Lycanthropes (Werebear, Wereboar & Werebadger) (3) $6.75 RPE 11-525 Grell (2) $4.25 RPE 11-526 Fomorean (Giant) (1) $7.75 RPE 11-527P Elementals of Fire & Earth (2) $4.95 RPE 11-528P Elementals of Air & Water (2) $4.95 The Elementals are crafted in a fine transparent plastic to depict the actual character. RPE 11-536 Wind Dukes (2) $4.25 RPE 11-537 Hounds of Law (2) $4.25 RPE 11-538 Kakuu (Spider Fiends) (2) $4.75 RPE 11-539 Rakalupis (Greater Spider Fiend) (1) $7.25 RPE 11-576 Gold Dragon (1) $12.50 RPE 11-577 Red Dragon (1) $12.50 RPE 11-578 Bronze Dragon (1) $10.25 RPE 11-579 Amethyst Dragon (1) $10.25 RPE 11-580 Black Dragon (1) $10.25 RPE 11-581 Topaz Dragon (1) $10.25 RPE 11-582 Dracolich (1) (was 11-524) $10.25 RPE 11-583 Silver Dragon (1) (was 11-525) $10.25 RPE 11-652 Molydeus (two-headed Tanar'ri Guardian) (1) $9.25 RPE 11-700 Gladiators (3) $5.75 RPE 11-701 Thri-Kreen (3) $7.75 RPE 11-702 Crodlu Riders (2) $8.75 RPE 11-703 Elves (3) $5.75 op RPE 11-704 Cliff Glider $9.75 RPE 11-705 Templers (3) $5.75 op RPE 11-706 Tembo $4.25 RPE 11-707 Dark Sun Adventurers (3) $5.75 RPE 11-708 Dark Sun Female Gladiators (3) $5.75 RPE 11-709 Dark Sun Half-Giants (2) $10.25 op RPE 11-710 Dark Sun Jozhals (5) $5.50 RPE 11-711 Dark Sun Belgoi (3) $5.50 RPE 11-712 Dragon King (1) $9.95 op RPE 11-713 Gith Shamean and Warriors (4) $9.95 RPE 11-714 Half Giant Warrior (1) $5.75 op RPE 11-715 Anakor (1) $4.25 op RPE 11-716 Elves II, Ranger, Warrior, and Shamen (3) $5.50 op RPE 11-717 Mule & 2 Dwarves (3) $5.50 op RPE 11-718 Human shaman & warrior, & Hafling warrior (3) $5.50 RPE 11-719 Characters - Neeva, Rikus & Sadira (3) $5.75 RPE 11-750 Spider, The (1) $6.75 RPE 11-751 Lamia (1) $4.50 RPE 11-752 Chimaera (1) $9.25 RPE 11-753 Banshegh (Justina & Banshegh) (2) $4.25 RPE 11-754 Quirad Al-Dinn (1) $2.25 RPE 11-755 Sword Mage, The (1) $2.25 RPE 11-756 Llaeddra of Lluabraight (1) $2.25 RPE 11-757 Ghuralli, Orog Warlord (Awnshegh) (1) $3.25 RPE 11-600 Factol of the Mercykillers (1) $2.25 RPE 11-601 Factol Ambar, Believers of the Source (1) $2.25 RPE 11-602 Factol Lhar of the Bleak Cabal (1) $2.25 RPE 11-603 Factol Darius of the Signers (1) $2.25 RPE 11-604 Lei Kung (1) $4.25 RPE 11-605 Thor (1) $2.25 RPE 11-606 Factol Koran of the Chaos Men (1) $2.25 RPE 11-607 Mask (Deity of Theives) (Human Male Form) (1) $2.25 RPE 11-608 Freya (Goddess) (1) $2.25 RPE 11-609 A'kin (Arcanaloth) (1) $2.25 RPE 11-610 Estavan (Ogre Mage) (1) $3.25 RPE 11-611 Kylie (Freeleague Tiefling) (1) $2.25 RPE 11-612 Shemeshka & Colcook (Arcanaloth & Tiefling) (2) $4.25 RPE 11-613 Cirily (1) $2.25 RPE 11-614 Djhek 'Nlarr (1) $2.25 RPE 11-615 Fell (1) $2.25 RPE 11-616 Jemorille the Exile (1) $2.25 RPE 11-617 "SLY" Nye (1) $2.25 RPE 11-618 Parakk the Rat Catcher (1) $2.25 RPE 11-619 Alluvius Ruskin (1) $2.25 RPE 11-620 Transcendent Order Player Characters (Male & Female) (2) $4.25 RPE 11-621 Xaositects Player Characters (Male & Female) (2) $4.25 RPE 11-622 Free League Bariaur (Male & Female) (2) $4.25 RPE 11-623 Mercykillers (Male & Female) (2) $4.25 RPE 11-624 Anarchists of the Revolutionary League (M & F) (2) $4.25 RPE 11-625 Incantifers (Male & Female) (2) $4.25 RPE 11-626 Aasimar (Male & Female) (2) $4.25 Oct'96 RPE 11-627 The "US" (a Crainial Rat Swarm) (1) $2.95 RPE 11-640 Greater Gelugon (Baatezu) (1) $7.25 RPE 11-641 Planescape Aasimon Solar (1) $4.95 op RPE 11-642 Planescape Tanar'ri Succubus (1) $2.15 RPE 11-643 Erinye (1) $2.25 RPE 11-644 Lesser Tanar'ri - Armanites (2) $8.75 RPE 11-645 Lesser Baatezu - Hamatula (3) $6.75 RPE 11-646 Planescape Marut (1) $7.25 RPE 11-647 Planescape Cornugon (1) $4.75 RPE 11-648 Pit Fiend (1) $7.75 RPE 11-649 Chasme (1) $4.95 RPE 11-650 Elemental Vermin (2 Fire, 1 Water, 1 Air & 1 Earth) (5) $5.75 RPE 11-651 Dretch (3 individual & 1 stack of 3) $6.75 RPE 11-900 Lances of Cormyr Mtd Knights (7) $8.25 RPE 11-901 Longbowmen of Cormyr (13) $7.25 RPE 11-902 Cormyr Swordsmen (13) $7.25 RPE 11-903 Cormyr Mounted Lancers (7) $8.25 RPE 11-904 Cormyr Lords & War Wizards (6) $8.25 RPE 11-905 Peasant Levy (1 Ldr & 12 peasants) (13) $7.25 RPE 11-906 Cormyr Militia (1 Ldr & 12 peasants) (13) $7.25 RPE 11-907 War Elephant (1) $8.25 RPE 11-920 Elf Horse Archers (7) $8.25 RPE 11-921 Elf Foresters (13) $7.25 RPE 11-922 Slver Elf Pikemen of Evereska (7) $7.25 RPE 11-923 Evereska Light War Chariot (5) $8.25 RPE 11-924 Elven Noble Archers of Evereska (13) $7.25 RPE 11-930 Iron Dwar. Reg of Tethyamir (13) $7.25 RPE 11-931 Iron Dwar. Axemen of Tethyamir (13) $7.25 RPE 11-932 Tethyamir Crossbowmen (13) $7.25 RPE 11-933 Iron Dwarf Ballista (1) $8.25 RPE 11-940 Skeletal Reg Minions of Darkhold (13) $7.25 RPE 11-941 Skel. Archer Minions of Darkhold (13) $7.25 RPE 11-942 Mounted Minions of Darkhold (7) $8.25 RPE 11-950 Baatezu, the Pit Fiend&Cornugons (4) $8.25 RPE 11-951 Bugbears of Dragonspear (13) $8.25 RPE 11-952 Ogres of Dragonspear (6) $8.25 RPE 11-953 Hobgoblins of Dragonspear (13) $8.25 RPE 11-954 Trolls of the Claw Mercenary Co. (7) $7.25 A bunch of big nosed D&D trolls w/rocks and clubs. Neat! RPE 11-955 Villains of Forgotten Realms (5) $7.25 Evil personalities including a beholder and mind flayers. RPE 11-960 Drow Elf Female Elite Foot (13) $7.25 RPE 11-961 Drow Elf Crossbows (13) $7.25 RPE 11-962 Drow Elf Lizard Riders (7) $8.25 RPE 11-970 Orc Reg of the Desertmouth Mtns (13) $7.25 RPE 11-971 Orc Archr of t. Desertmouth Mtns (13) $7.25 RPE 11-972 Levy of the Goblin Marches (13) $7.25 RPE 11-973 Wolf Riders of the Goblin Marches (7) $8.25 RPE 11-974 Kobold Infantry (1 Ldr & 12 Infantry) (13) $7.25 RPE 11-975 Orc War Machine (4) $8.25 RPE 11-990 Windriders, Armored Knights mtd. on Griffons (3) $7.25 Looks like they're in the middle of a breakneck charge from above. Look great. RPE 11-991 Dark Watch Merc. Co., Archars mtd. on Hippogriffs (3) $7.25 Makes 3 complete models. Well sculpted, well animated, looks good. RPE 11-992 Mindgulph Company Giff (7) $8.25 RPE 11-993 Mindgulph Company Wemic Scouts (7) $8.25 RPE 11-994 Mindgulph Company Kenku (13) $7.25 RPE RF008 Imperial Rangers (1 Leader & 12 Rangers) $6.95 RPE RF009 Imperial Iron Tortoise (da Vinci Renaissance Tank) (1) $9.95 RPE RF900 Player Characters I (Wizard, Warrior, Halfling Thief & Cleric) (4) $3.00 RPE RF901 Player Characters II (Assassin, Dwarf Fighter, Elven Fighter/Thief & Fire Mage) (4) $3.00 RPE 18-001 Shamans (3) $5.75 RPE 18-002 Broos (3) $5.75 RPE 18-003 Fachan (1) $4.50 RPE 18-004 Spirits & Ghosts (3) $5.75 RPE 18-005 Headhanger (1) $6.25 RPE 18-006 Lunar Troopers (3) $5.75 RPE 18-007 Wyrm (1) $6.25 RPE 18-008 Orlanth Cultists (3) $5.75 RPE 18-009 Broo II (4) $6.95 RPE 18-010 Scorpionman (1) $4.50 RPE 18-011 Evil Wraith & Three Minions (4) $6.95 RPE 18-012 Mage & Familiars (3) $4.50 RPE 18-013 Heroes (4) $6.75 RPE 18-014 Non-Human Adventurers (4) $6.75 RPE 18-015 Dark Denizens of Glorantha (3 $9.25 RPE 18-016 Dragonewts $5.75 RPE 18-017 Dark Trolls & Trollkin $5.75 RPE 20-500 Shadow Runners (4) $6.75 RPE 20-501 Deckers (3) $5.75 RPE 20-502 Human Street Samurai (3) $5.75 RPE 20-503 Magi (3) $5.75 RPE 20-504 Demi-human Street Samurai (3) $5.75 RPE 20-505 Elves (4) $6.75 op RPE 20-506 Corporate Contacts (3) $5.50 RPE 20-507 Go-Gangers (4 Chars, 2 Bikes) $9.50 RPE 20-508 Riggers and Rockers (4) $7.25 RPE 20-509 Human Street Gang (3) $5.75 RPE 20-510 Corporate Security Guards (5) $8.25 RPE 20-511 Lone Star Street Cops (5) $8.25 op RPE 20-512 Wendigo and Sasquatch (2) $6.50 Feb97 RPE 20-512 Toxic Spirits (2) $8.25 op RPE 20-513 Ghouls (4) $6.50 Feb97 RPE 20-513 Angels of Death (4) $6.75 op RPE 20-515 Male and Female Vampires $4.00 RPE 20-516 Mercs and Bouncers (4) $6.75 RPE 20-517 Shapeshifters (Weretiger, Werewolf & Human Forms (4) $8.25 RPE 20-518 Shadowbeat-"Journalists" (4) $6.50 RPE 20-519 Tribals (4) $6.75 RPE 20-520 Yakuza (4) $6.75 RPE 20-521 Ork Biker (2) $6.75 op RPE 20-522 Meta-Human Tribals (4) $6.50 RPE 20-523 Corporate Interdiction Team (4) $6.75 RPE 20-524 Riggers and Drones (5) $7.95 RPE 20-525 Strike Force Bravo (4) $6.75 RPE 20-526 Dwarf Street Gang (4) $6.75 op RPE 20-527 Toxic Earth Spirit (1) $8.00 RPE 20-528 Black Ice Icons (3) $5.75 op RPE 20-529 Wasp Male Spirits (3) $5.50 op RPE 20-530 Wasp Queen and Human Host (2) $4.00 RPE 20-531 Combat Mages (3) $5.75 op RPE 20-532 Piasma (Paranormal Bear) (1) $5.00 op RPE 20-533 Dzoo-Noo-Qua (Troll) (1) $3.75 op RPE 20-534 Spirits of Man (2) $7.00 op RPE 20-535 Spirits of Water (2) $7.00 op RPE 20-536 Tir Tangire S.W.A.T. (4) $6.50 Elven security in full body armor. RPE 20-537 Minotaur & Satyr (2) $6.25 op RPE 20-538 Bandersnatch & Martichoras (2) $4.25 RPE 20-539 Centaur (1) $3.95 RPE 20-540 Lone Star Assault Squad (3 humans & 1 troll) $8.25 RPE 20-541 Street Samurai (Female) on Rapier Bike (1) $5.25 RPE 20-542 Go-Gang Enforcers (Male & Female) on Scorpion Bikes (2) $6.25 RPE 20-543 Ork & Dwarf on Heavy Assault Trike (1) $12.50 RPE 20-544 Preying Mantises (spirits) (2) $5.75 RPE 20-545 Roaches (spirits) (2) $6.75 RPE 20-546 Cerberus Hound (1) $3.25 RPE 20-548 Doc Wagon Team (3 characters & sprue) $6.75 Includes Armed Medic, 2 Assistants, a stretcher and assorted arm/weapon sprue. RPE 20-549 Doc Wagon & Driver (2) $15.50 RPE 20-550 Assassins (4) $6.75 RPE 20-551 Blood Mages (4) $6.75 RPE 20-552 Mystic Crusaders (4) $6.75 RPE 20-560 Mercenaries, Males & Females (2) $4.25 RPE 20-561 Street Mages, Male & Female (2) $4.25 RPE 20-562 Street Samurai, Male & Female (2) $4.25 op RPE 20-563 Maria Mercurial & Dyle Morgan (2) $4.00 Feb97 RPE 20-563 Wolframs Gang (3) $6.75 op RPE 20-564 Harlequin & Ehran the Scribe (2) $4.00 Feb97 RPE 20-564 Harlequin & Aina (2) $4.25 RPE 20-565 Street Shamen - Male and Female (2) $4.25 RPE 20-566 Riggers - Male and Female (2) $4.25 op RPE 20-567 Blackwing & Alreesh (2) $4.00 Shadowrun personalities. RPE 20-568 Bodyguards - Male & Female (2) $4.25 RPE 20-569 Combat Mages - Male & Female (2) $4.25 RPE 20-570 Deckers - Male & Female (2) $4.25 RPE 20-571 Tribespeople (Male & Female) (2) $4.25 RPE 20-572 Elven Deckers (Male & Female) (2) $4.25 RPE 20-573 Dwarf Mercenaries (Male & Female) (2) $4.25 RPE 20-574 Shamen (Male & Female) (2) $4.25 RPE 20-575 Detectives (Male & Female) (2) $4.25 RPE 20-576 Gang Members (Male & Female) (2) $4.25 RPE 20-577 Striper Assassin & Weretiger (2) $5.25 RPE 20-578 Lone Star Combat Mage (Male & Female) (2) $4.25 RPE 20-579 Eliana, the Cat Shaman (1) $2.25 RPE 20-580 Bounty Hunters (Male & Female) (2) $4.25 RPE 20-581 Lone Wolf (on Bike & Ft.) (1) $6.75 RPE 20-582 Bandit - Raccoon Shaman & Totem (2) $4.25 RPE 20-583 Pug - Dog Shaman & Totem (2) $4.25 RPE 20-584 Zetana - Wolf Shaman & Totem (2) $4.25 RPE 20-585 Dunklezahn (1) $10.25 RPE 20-586 Nadja Daviar (1) $2.25 RPE 20-587 Ann Penchyk (in Corporate & Runner Persona) (2) $4.25 RPE 20-588 Arthur Vogel (1) $2.25 RPE 20-600 Vulture Omnimech (1) $6.95 RPE 20-601 Loki Omnimech (1) $6.95 RPE 20-602 Thor, Alt Con D Omnimech (1) $6.95 RPE 20-603 Madcat Omnimech (1) $6.95 RPE 20-604 Man O' War Omnimech (1) $8.25 RPE 20-605 Masakari Omnimech (1) $8.25 RPE 20-606 Gladiator Omnimech (1) $8.25 RPE 20-607 Daishi Omnimech (1) $8.25 RPE 20-608 Dragonfly Omnimech (1) $6.25 RPE 20-609 Fenris Omnimech (1) $6.25 RPE 20-610 Black Hawk Omnimech (1) $6.25 RPE 20-611 Ryoken Omnimech (1) $6.25 Omni mechs in pewter. RPE 20-612 Dasher Omnimech (1) $5.50 RPE 20-613 Koshi Omnimech (1) $5.50 RPE 20-614 Uller Omnimech (1) $5.50 RPE 20-615 Puma Omnimech (1) $5.50 Individual omni mechs in pewter. RPE 20-616 TIT-N10M Grand Titan (1) $7.50 RPE 20-617 TMP-3M Tempest (1) $6.25 RPE 20-618 HM-1 Hitman (1) $4.95 RPE 20-619 Thor Self Propelled Heavy Artillery (2) $7.25 RPE 20-620 GUN-1ERD Gunslinger (1) $6.95 RPE 20-621 TR1 Wraith (1) $5.75 RPE 20-622 NGS-4S Nightsky (1) $5.75 RPE 20-623 SRM Carrier (1) $7.25 RPE 20-624 Galahad (1) $6.25 RPE 20-625 HUR-WO-R4L Huron Warrior (1) $5.25 RPE 20-626 Phoenix Hawk IIC (1) $6.25 RPE 20-627 LRM Carrier (2) $7.25 RPE 20-628 THR-1L Thunder (1) $6.25 RPE 20-629 Phantom Omnimech (1) $6.25 RPE 20-630 Pouncer Omnimech (1) $6.25 RPE 20-631 Marksman Self-propelled Artillery (2) $7.25 RPE 20-632 GRM-R-PR29 Grim Reaper (1) $5.25 RPE 20-633 Naga Omnimech (1) $8.25 RPE 20-634 Locust IIc (1) $4.50 RPE 20-635 Puma 95 ton Tank (2) $7.75 RPE 20-636 Bushwacker (1) $5.75 A new mech from the "Battletech Animated Series." RPE 20-637 Goshawk (1) $5.75 RPE 20-638 MOG-1A Rakshasa (1) $6.25 RPE 20-639 KGA-2B Kanga (50 Ton Hover/Jump Tank) (2) $6.25 RPE 20-640 Stealth STH-1D (1) $5.75 RPE 20-641 Cerberus MRV-2 (1) $7.50 RPE 20-642 Berserker BRZ-A3 (1) $7.50 RPE 20-643 Hellhound Omnimech (1) $5.75 RPE 20-644 PTR-4D Penetrator (1) $6.25 RPE 20-645 Marauder IIc (1) $7.50 RPE 20-646 SDR-9K Venom (1) $4.95 RPE 20-647 Rhino, 80 tons (2) $7.75 RPE 20-648 DMO-1K Daimyo (1) $5.75 RPE 20-649 BHK-K305 Battlehawk (1) $4.95 RPE 20-650 BNDR-010 Bandersnatch (1) $6.25 RPE 20-651 Hunchback IIc (1) $5.75 RPE 20-652 Kraken (1) $8.25 RPE 20-653 SCB-9A Scarabus (1) $4.95 RPE 20-654 WTC-4M Watchman (1) $5.75 RPE 20-655 DAI-01 Daikyu (1) $6.25 RPE 20-656 Apollo (1) $5.75 RPE 20-657 Fireball (1) $4.50 RPE 20-658 Shadow Hawk IIC (1) $5.75 RPE 20-659 NG-C3A Naginata (1) $7.50 RPE 20-660 Kodiak (1) $7.75 RPE 20-661 Vixen (1) $4.95 RPE 20-662 Battle Cobra (1) $5.75 RPE 20-663 Viper (1) $6.25 RPE 20-664 Linebacker Omni (1) $6.95 RPE 20-665 SP1-0 Sunder (1) $8.25 RPE 20-666 Grizzly (1) $6.25 RPE 20-667 Tokugawa Heavy Tank (2) $7.25 RPE 20-668 DRT-35 Dart (1) $4.95 RPE 20-669 ANV-3M Anvil (1) $6.25 RPE 20-670 GRN-D-01 Grand Crusader (1) $6.95 RPE 20-671 Regulator Hovertank (2) $6.50 RPE 20-672 Shadow Cat (Omni) (1) $6.25 RPE 20-673 STY-3C Starslayer (1) $5.75 RPE 20-674 FLC-8R Falconer (1) $6.25 RPE 20-675 NSR-9J Nightstar (1) $7.50 RPE 20-676 Piranha (1) $4.50 RPE 20-677 Grendel (1) $6.25 RPE 20-678 Typhoon (1) $7.25 RPE 20-679 RTX1-0 Raptor (1) $5.50 RPE 20-680 GAL-1 GLS Gallowglas (1) $6.25 RPE 20-681 LGB-7Q Longbow (1) $6.95 Oct'96 RPE 20-682 KIM-2 Komodo (1) $5.75 Dec'96 RPE 20-683 HANKUYU Omnimech (1) $5.50 RPE 20-684 ST-8A Shootist (1) $6.25 Jan97 RPE 20-685 Bandit Hovercraft (2+sprues for 3 variants) $7.25 Jan97 RPE 20-686 MSK-6S Mackie (1) $7.50 Jan97 RPE 20-687 TDK-7X Thunder Hawk (1) $7.50 Jan97 RPE 20-688 Baboon (1) $4.50 RPE 20-689 NXS1-A Nexus (1) $4.50 RPE 20-701 SPR-H5 Sparrowhawk (1) $4.50 RPE 20-702 CSR-V12 Corsair (1) $4.95 RPE 20-703 STU-K5 Stuka (1) $6.25 op RPE 20-704 F-10 Cheetah (1) $4.25 RPE 20-705 F-90 Stingray (1) $5.75 RPE 20-706 CHP-W5 Chippewa (1) $6.25 RPE 20-707 F-100 Riever (1) $6.25 op RPE 20-708 SYD-21 Seydlitz (1) $4.25 op RPE 20-709 LCF-R15 Lucifer (1) $5.50 RPE 20-710 SL-25 Samurai (1) $4.95 op RPE 20-711 SL-21 Sholagar (1) $4.25 RPE 20-712 SL-17 Shilone (1) $5.75 RPE 20-713 SL-15 Slayer (1) $6.25 op RPE 20-720 TR-7 Thrush (1) $4.25 op RPE 20-721 TR-10 Transit (1) $4.75 op RPE 20-722 TR-13 Transgressor (1) $5.50 RPE 20-723 Warrior Helicopter (1) $4.50 RPE 20-724 Mechbuster Fighter (1) $4.95 RPE 20-725 Cavalry Attack Helicopter (1) $4.75 RPE 20-726 Yellow Jacket Gunboat (Helicopter) (1) $4.50 RPE 20-750 Rommel-Patton 65 Ton Tank (2) $7.25 RPE 20-751 LT-MOB 25 Long Tom Art. Gun (1) $6.50 RPE 20-752 Galleon 30 ton Light Tank (2) $5.50 RPE 20-753 Schrek 80 ton PPC Carrier (2) $7.75 RPE 20-770 AXM-1N Axeman (1) $6.25 RPE 20-771 CTF-3D Cataphract (1) $6.25 RPE 20-772 CES-3R Caesar (1) $6.25 RPE 20-773 GLT-3N Guillotine (1) $6.25 RPE 20-774 Black Knight Mech (1) $6.25 op RPE 20-775 Wyvern Mech (1) $5.75 op RPE 20-776 Coolant Truck (2) $7.25 op RPE 20-777 FLC-4P Falcon Mech $5.25 op RPE 20-778 CRK-5003-1 Crockett Mech $7.00 RPE 20-779 Manticore 60 ton Heavy Tank (2) $7.50 RPE 20-780 HSR-200D Hussar Mech (1) $5.50 op RPE 20-781 KTO-19 Kintaro Mech (1) $5.75 RPE 20-782 Packrat LRPV (2) $5.75 RPE 20-783 J. Edgar Hoover Light Tanks (2) $5.75 op RPE 20-784 THE-N Thorn (1) $4.25 op RPE 20-785 HER-3S Hermes (1) $4.75 op RPE 20-786 FLS-8K Flashman (1) $6.25 op RPE 20-787 CHP-1N Champion (1) $6.25 op RPE 20-788 STN-3M Sentinel (1) $5.75 RPE 20-789 Tarantula ZP11-1A (1) $4.95 RPE 20-790 Salamander PPR-55 (1) $6.95 RPE 20-791 Rifleman IIC (1) $6.25 RPE 20-792 Behemoth (1) $7.50 RPE 20-793 Hollander B2K-F3 (1) $4.95 RPE 20-794 Albatross ALB-3A (1) $7.50 RPE 20-795 Jenner II C (1) $4.95 RPE 20-796 Warhammer II C (1) $6.95 RPE 20-797 WR-DG-02FC War Dog (1) $6.25 RPE 20-798 HMR-3M Hammer (1) $4.95 RPE 20-799 20-799 Flight Bases (6) $4.25 RPE 20-800 Hex Bases (4) $4.25 RPE 20-801 THG-11E Thug (1) $6.95 RPE 20-802 MON-66 Mongoose (1) $4.50 RPE 20-804 CRB-27 Crab (1) $5.75 RPE 20-805 FLE-15 Flea A, B, or C (1) $4.50 RPE 20-806 Hunter, 35T Missile Tank (2) $5.50 RPE 20-807 Striker, Armored Car (2) $5.50 RPE 20-808 Pegasus Lt Hover Tank (2) $5.50 RPE 20-809 MAL-1R Mauler (1) $7.50 RPE 20-810 HTM-27T Hatamoto-Chi (1) $6.95 RPE 20-812 RVN-3L Raven (1) $4.95 RPE 20-813 MCY-99 Mercury (1) $4.95 op RPE 20-814 LNC-25-01 Lancelot (1) $6.00 op RPE 20-815 ARC-4R Archer (1) $6.00 RPE 20-816 Vedette, 50T Tank (2) $6.50 op RPE 20-817 Condor, 50T Hover Tank (2) $6.25 op RPE 20-818 Drillson, 50T Hover Tank (2) $6.25 RPE 20-819 Maxim, 50T Hover Transport (2) $6.50 RPE 20-821 Clan Elemental Infantry (30) $8.25 RPE 20-822 Demolisher, Super HeavyTank (2) $7.75 RPE 20-823 Kurita Infantry (8mm - 84) $10.25 RPE 20-824 Davion Infantry (8mm - 84) $10.25 op RPE 20-825 Bulldog, 60T Tank (2) $7.00 op RPE 20-827 Ontos, 95T Tank (2) $7.50 RPE 20-828 Savannah Master Hovercraft (4) $4.25 RPE 20-830 VNL-K65N Von Luckner Hvy Tanks (2) $7.25 op RPE 20-831 STG-3R Stinger $4.25 op RPE 20-832 WSP-1A Wasp $4.25 RPE 20-833 PXH-1 Phoenix Hawk $5.75 op RPE 20-834 CRD-3R Crusader $6.00 RPE 20-835 GRF-1N Griffin (1) $5.75 RPE 20-836 SHD-2H Shadow Hawk (1) $5.75 RPE 20-837 WVR-6R Wolverine (1) $5.75 RPE 20-838 BLR-1G Battlemaster (1) $6.95 RPE 20-839 TDR-5S Thunderbolt (1) $6.25 op RPE 20-840 WHM-6R Warhammer (1) $6.00 op RPE 20-841 RFL-3N Rifleman (1) $6.00 op RPE 20-842 ARC-3R Archer (1) $6.00 op RPE 20-843 MAD-3R Marauder (1) $6.75 RPE 20-844 LCT-1V Locust (1) $4.50 RPE 20-845 AS-7D Atlas (1) $7.50 RPE 20-846 GOL-1H Goliath (1) $6.95 RPE 20-847 AWS-8Q Awesome (1) $6.95 RPE 20-848 ON1-K Orion (1) $6.25 RPE 20-849 CN9-A Centurion (1) $5.75 RPE 20-850 FS9-H Firestarter (1) $4.95 RPE 20-851 VLK-QA Valkyrie (1) $4.95 RPE 20-852 CPLT-C1 Catapault (1) $6.25 RPE 20-853 PNT-9R Panther (1) $4.95 RPE 20-854 HBK-4G Hunchback (1) $5.75 op RPE 20-855 OTL-4D Ostsol (1) $6.00 RPE 20-856 ZEU-6S Zeus (1) $6.95 RPE 20-857 UMR-60 Urbanmech (1) $4.50 RPE 20-858 CDA-2A Cicada (1) $5.75 RPE 20-859 SCP-1N Scorpion (1) $5.75 RPE 20-860 VTR-9B Victor (1) $6.95 RPE 20-861 JM6-S Jager Mech (1) $6.25 RPE 20-862 STK-3F Stalker (1) $6.95 RPE 20-863 CP10-Z Cyclops (1) $7.50 RPE 20-864 HCT-3F Hatchetman (1) $5.75 RPE 20-865 COM-2D Commando (1) $4.50 RPE 20-866 JYN-10N Javelin (1) $4.95 RPE 20-867 ENT-3R Enforcer (1) $5.75 RPE 20-868 DRG-1N Dragon (1) $6.25 RPE 20-869 JR7-D Jenner (1) $4.95 op RPE 20-870 WTH-1 Whitworth (1) $5.50 RPE 20-871 VND-1R Vindicator (1) $5.75 RPE 20-873 SDR-5V Spider (1) $4.95 RPE 20-875 ASN-21 Assassin (1) $5.75 RPE 20-876 DV-6M Dervish (1) $5.75 RPE 20-877 OSR-2C Ostroc (1) $6.25 op RPE 20-878 STG-A5 Stinger Lam $5.50 RPE 20-881 CGR-1A1 Charger (1) $6.95 RPE 20-882 BNC-3E Banshee (1) $7.50 op RPE 20-883 WSP-105 Wasp Lam $5.50 op RPE 20-884 PHX-HK2 Phoenix Hawk Lam $6.00 RPE 20-887 TBT-5N Trebuchet (1) $5.75 RPE 20-888 GHR-5H Grasshopper (1) $6.25 op RPE 20-889 LGB-OW Longbow $6.00 RPE 20-891 WLF-1 Wolfhound (1) $4.95 RPE 20-893 MAD-4A Marauder II (1) $7.50 RPE 20-895 EXT-4D Exterminator (1) $6.25 RPE 20-896 HGN-732 Highlander (1) $6.95 RPE 20-897 ANH-1A Annihilator (1) $7.50 op RPE 20-898 IMP-3E Imp $7.25 RPE 20-899 KGC-000 (1) $7.50 RPE 20-744 Mixed Auxiliary Weapons (24) $9.00 RPE 20-745 Heavy Assault Mech Arms (12) $9.00 RPE 20-746 Light & Medium Mech Arms (14) $9.00 RPE 20-747 Shoulder Socket Weapons (12) $9.00 RPE 20-748 Missiles (16) $9.00 RPE 20-749 Jump Jets & Fins (18) $9.00 RPE 20-950 Clan Elemental Warriors (1) $4.75 RPE 23-601 Kindly" Old Wizard (1) $2.25 op RPE 23-602 Aerial Servant $2.15 RPE 23-603 Complete Adventurer (1) $2.25 RPE 23-606 Grateful Undead (3) $5.95 RPE 23-611 Dwarf with No Name (1) $2.25 RPE 23-614 Zoid, Barbarian Pinhead (1) $2.25 RPE 23-617 Doom Bunny:Black Rabbit of Death (1) $2.25 RPE 01-710 Huntress & Hunter Dragon (was 31-030) $6.75 RPE 31-001 Lord of Darkness (1) $3.00 RPE 31-002 Wraith on Winged Mount (1) $6.75 op RPE 31-003 Ghost $2.15 RPE 31-005 Minotaur (1) $2.25 op RPE 31-006 Werewolf $2.15 RPE 31-012 Giant Half-Troll Champion (1) $6.75 RPE 31-016 Druid & Bear (2) $4.25 RPE 31-017 Demon Beast (1) $6.95 RPE 31-020 Wererat (1) $1.65 op RPE 31-021 Eagle $3.75 RPE 31-022 Wraith (1) $2.25 RPE 31-023 Lizardmen (3) $5.75 RPE 31-024 Greater Animals (6) $8.25 RPE 31-025 Lesser Animals (7) $8.25 RPE 31-026 Wyvern (1) $6.75 RPE 31-027 Unicorn (1) $3.00 RPE 31-028 Armored Cloud Giant (1) $6.00 RPE 31-029 Armored Ogres of Doom (2) $6.75 RPE 31-031 Lion Pride - Male, Female & 2 Cubs $6.25 RPE 31-032 Veldt Animals - Wildebeast, Giraffe & Antelope (3) $8.25 RPE 31-033 River Denizens - Croc, Hippo & Hippo in River (4) $6.25 RPE 31-034 Elephant (1) $9.25 RPE 01-170 Loenar & Orik-Masters of the Thieves' Guild (was 32-018) $5.75 RPE 01-171 White Wyrm (1) $9.25 RPE 01-172 Highland Dragon & Consort (2) $9.95 RPE 01-173 Sorceress on Palanquin w/Slavebearers (5) $7.95 RPE 01-174 Barbarian Dwarves (3) $5.75 RPE 01-175 Nuadha Silverhand - Celtic Hero/Diety (1) $4.75 RPE 01-176 JuGurtha, 4-Armed Titan (1) $9.25 RPE 01-177 Damsel in Distress (chained to rock formations) (1) $7.25 RPE 01-178 Demon Women (3) $6.25 RPE 01-179 Perseus vs. the Kraken (2) $11.50 Feb97 RPE 01-180 Winged Lion (1) $5.75 Feb97 RPE 01-181 Pegasus & Mounted Valkyri (1) $6.75 Feb97 RPE 01-182 Dwarf Dragon Fighters (3) $5.75 Feb97 RPE 01-183 Dwarf Shield Maidens (3) $5.75 RPE 01-711 Ivea, the Battle Queen & Warwolf (was 32-017) $4.25 RPE 01-712 Velociraptors & Pack Mistress (4) $7.25 RPE 32-001 Necromancer w/Altar (3) $5.75 RPE 32-003 Robin Hood $1.65 RPE 32-009 Magic Items (7) $4.95 RPE 32-010 Treasure Items (8) $4.25 RPE 32-011 Tavern Bed (1) $2.95 RPE 32-012 Large Chest (1) $2.95 RPE 32-013 Barrel Chairs (2) $2.95 Jan97 RPE 32-014 Spirit Armor (Animated Armor - Guardian Spirits) (2) $4.25 Jan97 RPE 32-015 Treasure Trove (multi-piece) $5.75 A mixture of Books, Scrolls, Magical Items & Loot. RPE 23-622 Cat Burglar (1) $2.25 This is a CAT burglar w/ a knife and grappling hook. RPE 61-001 Fighter in Plate Mail with Sword (1) $2.25 RPE 61-002 Wizard with Staff (1) $2.25 RPE 61-003 Cleric with Mace (1) $2.25 These are well detailed figures. RPE 61-004 Sneak Thief w/Dagger (1) $2.25 op RPE 61-006 Bard w/Sword & Lute $2.15 RPE 61-008 Ranger w/Sword & Bow (1) $2.25 op RPE 61-010 Paladin w/ Sword $2.15 RPE 61-012 Ninja w/Sword (1) $2.25 op RPE 61-014 Elven Hero w/Sword $2.15 RPE 61-019 Female Fighter w/Sword (1) $2.25 RPE 61-020 Houri w/Dagger (1) $2.15 RPE 61-022 Evil Cleric (1) $2.25 RPE 61-023 Evil Princess (1) $1.65 op RPE 61-027 Amazon w/Sword $2.15 RPE 61-029 Dwarf Champion (1) $2.25 RPE 61-030 Female Ranger (1) $2.25 RPE 61-031 Paladin in Chain Mail (1) $2.25 RPE 61-034 Gnome Warrior-Thief (1) $2.25 RPE 61-042 Female Paladin (1) $1.65 op RPE 61-043 Barbarian Heroine w/Sword $2.15 op RPE 61-046 Mailed Warrior $2.15 RPE 61-047 Sorceress (1) $2.25 RPE 61-048 Swashbuckler Thief (1) $2.25 RPE 61-050 Thief w/Long Sword (1) $2.25 RPE 61-051 Female Duelist w/2 Swords (1) $2.25 RPE 61-053 Chaos Conquerer (1) $2.25 RPE 61-054 Gypsy Swordswoman (1) $2.25 RPE 61-055 King of the Picts (1) $2.25 RPE 61-057 Knight of the Light (1) $2.25 op RPE 61-058 Warrioress of the Light $2.15 RPE 61-059 Radiant Adventuress (1) $2.25 RPE 61-067 Heroic Wizard (Magnus) (1) $2.25 RPE 61-068 Queen of Evil (Lysis) (1) $2.25 RPE 61-069 Jungle Lord (1) $2.25 RPE 61-070 Gallinir- The Elf Knight (1) $2.25 RPE 61-072 Shokmeister-Dwarf Stormtrooper (1) $2.25 RPE 61-073 Roeg-Barbarian Prince of Thieves (1) $2.25 RPE 61-074 Ellana-Dragonmistress-Fem Druid (1) $2.25 RPE 61-075 Hogar-Armored Halfling Champion (1) $2.25 RPE 61-076 Kieran- Male Pitfighter (1) $2.25 RPE 61-077 Katora- Female Pitfighter (1) $2.25 RPE 61-078 Sarlon- Dark Elf Warrior Chief (1) $2.25 RPE 61-079 Denatale-Young Wandering Wizard (1) $2.25 RPE 61-080 Sir Michael- A Bold Cavalier (1) $2.25 op RPE 61-081 Chi-Li The Enchantress, Yng Sorc. $2.15 RPE 61-082 Dorna- Warrior Queen (1) $2.25 RPE 61-083 Suron-Gyl- Dark Elf Princess (1) $2.25 RPE 61-084 Noegu- Pitfighter Champion (1) $2.25 RPE 61-085 Thorban, Dwarf Champion (1) $2.25 RPE 61-086 Lanah the Lost, Barb. Princess (1) $2.25 op RPE 61-087 Zaccahrius, Conniving Cleric $2.15 RPE 61-088 Frea Koolblade, Shield Maiden (1) $2.25 RPE 61-089 Young Paladin, Sir Garth (1) $2.25 RPE 61-090 Elf Adventuress, Vivania (1) $2.25 op RPE 61-091 Savage Chieftain, Mbonga $2.15 RPE 61-092 Amberlynn, Dragon Slayer (1) $2.25 op RPE 61-093 Ciera, Swordmistress $2.15 RPE 61-094 Arianna Moonshadow, Enchantress (1) $2.25 RPE 61-095 Echibu, Adventuring Wizard (1) $2.25 RPE 61-096 "One Eye" Jack (1) $2.25 RPE 61-097 Druid (1) $2.25 RPE 61-098 Bard (1) $2.25 RPE 61-099 Wizard (1) $2.25 RPE 61-100 Crosier the Priest (1) $2.25 RPE 61-101 Constantine the Alchemist (1) $2.25 RPE 61-102 Roth the Journeyman Adventurer (1) $2.25 RPE 61-103 Muscat the Wizard w/familiars (1) $2.25 RPE 61-104 Carnak the Dwarf Shaman (1) $2.25 RPE 61-105 White Wizard, The (1) $2.25 RPE 61-106 Ninja - The Red Assassin (1) $2.25 op RPE 36-101 Shogun Skeleton Lord $2.15 op RPE 36-102 Grim Reaper $2.15 op RPE 36-103 Legion of Hell Std Bearer $2.15 op RPE 36-104 Skeleton Rider on Horse of Hell $4.00 RPE 69-001 Glasswalker: Crinos Form (1) $3.00 RPE 69-002 Glasswalkers: Fe&Ml Glarbo Form (2) $4.50 RPE 69-003 Glasswalkers: Homid, Hispo & Lupus(4) $7.25 RPE 69-004 Silver Fangs: Crinos Form (1) $3.00 RPE 69-005 Silver Fangs: Fe- & Male Glarbo Form (2) $4.50 RPE 69-006 Silver Fangs:Homid, Hispo&Lupus Form (4) $7.25 RPE 69-007 Black Fury-Crinos, Hispo & Lupis (3) $7.25 RPE 69-008 Black Fury-Female:Homid&Glabro (2) $4.50 RPE 69-009 Black Fury-Male: Homid & Glabro (2) $4.50 RPE 69-010 Blk Spiral Dancer:Crinos, Hispo, Glabro (3) $7.25 RPE 69-011 Blk Spiral Dancer:Female:Homid,Glabro (2) $4.50 RPE 69-012 Blk Spiral Dancer:Male:Homid,Glabro (2) $4.50 RPE 69-013 Fianna - Crinos, Hispo & Lupus Forms (3) $7.25 RPE 69-014 Fianna - Female Homid & Glabro Forms (2) $4.50 RPE 69-015 Fianna - Male Homid & Glabro Forms (2) $4.50 RPE 69-016 Fomori - Corrupted Servants of Pentex (3) $5.75 3 really gross demons w/ guns. RPE 69-017 First Ronin - Boogeyman of Werewolf (1) $3.00 1 very cool tatooed werewolf. RPE 69-018 Ooralath - Monsterous Creature of the Wyrm (1) $4.95 Evil insect-dragon monster. RPE 69-019 Bone Gnawers - Male Homid & Glabro form (2) $4.50 RPE 69-020 Bone Gnawers - Female Homid & Glabro form (2) $4.50 RPE 69-021 Bone Gnawers - Crinos, Hispo and Lupus (3) $7.25 The 3 wolf forms of the were. RPE 69-022 Silent Striders - Male Homid & Glabro (2) $4.50 With whip & pistol. RPE 69-023 Silent Striders - Female Homid & Glabro (2) $4.50 WIth knife & pistol. RPE 69-024 Silent Striders Crinos Hispo & Lupus Forms (3) $7.25 The 3 wolf forms. RPE 69-025 Skull Pigs (3) $5.75 Pigs w/demonic heads. RPE 69-026 Scryer (1) $3.00 Bizarre lizard-spider-crab creature. RPE 69-027 Zhyhak (Crinos & her Pack) (3) $7.75 RPE 69-028 Knight Entropy (Mtd & Foot) (2) $7.25 RPE 69-029 Nexus Crawler (A Bane of the Wyrm) (1) $9.25 RPE 69-030 Pattern Spider (1) $7.25 RPE 69-031 Samuel Haight (1) $2.25 RPE 69-032 Werewolf Weretiger w/ assorted weapons (1) $4.25 RPE 69-200 Brujah Vampire Gang (4) $7.25 RPE 69-201 Gangrels Vampires - M&F (2) $4.50 RPE 69-202 Tremere Vampires - M&F (2) $4.50 RPE 69-203 Venture Vampires - M&F (2) $4.50 RPE 69-204 Sabbat Vampires - M&F (2) $5.75 RPE 69-205 Vampire Hunters (3) $5.75 RPE 69-206 Brujah Punkers (3) $5.75 RPE 69-207 Ravnos - Male & Female (2) $4.50 RPE 69-209 Malkavian Vampires - M&F (2) $4.50 The female is a mondo babe, the male is carrying a rifle. RPE 69-210 Nosferatu Vampires - M&F (2) $4.50 The ugly vampires. RPE 69-211 Toreador Vampires - M&F (2) $4.50 High class looking vampires. RPE 69-212 Brujah Combat Pack (3) $5.75 Vampires armed with guns and knives. RPE 69-213 Archon & 2 Justicars (3) $5.75 Robed leader & 2 business suited torpedoes. RPE 69-214 Vampire Game Tokens for 2 players (6 coins) $4.25 RPE 69-215 Vampire Vlad Tepes (human & wolf form) (2) $3.00 RPE 69-216 Vampire Tariq the Vampire Assassin (1) $2.25 '96 RPE 69-217 Assamites (Male & Female) (2) $4.25 '96 RPE 69-218 Giovanni (Male & Female) (2) $4.25 '96 RPE 69-219 Karsh & Jalan-Aajav (2) $4.25 '96 RPE 69-220 Kemintiri (Female & Cobra) (2) $4.25 RPE 69-300 Virtual Adept - M&F (2) $4.25 RPE 69-301 Sons of Ether - M&F (2) $4.25 RPE 69-302 Hollow Ones - M&F (2) $4.25 RPE 69-303 Euthanatos - M&F (2) $4.25 RPE 69-304 Akashic Brotherhood - M&F (2) $4.25 RPE 69-305 Celestial Chorus - M&F (2) $4.25 RPE 69-306 Verbenda (Male & Female) (2) $4.25 RPE 69-307 Progenitors (Male & Female) (2) $4.25 RPE 69-309 Nephandi (Male & Female) (2) $4.25 RPE 25-036 Macedonian Army Core Pack (76) $75.00 RPE 25-134 Anglo-Norman Army: 1072-1181 (72) $50.00 op RPE 25-501 Leonaran's Golden Horde (89) $100.00 RPE 35-010 Hoplite Command Group (4) $6.50 RPE 35-020 Persian Command Group (4) $6.50 RPE 35-030 Roman Command Group (4) $6.50 RPE 35-040 Hellenistic Command Group (4) $6.50 RPE 35-050 Gaul Command Group (3) $6.50 RPE 35-060 Hellenistic Command Group (4) $6.50 RPE 35-061 Generals (2) and Standards (6) $6.50 RPE 35-070 Egyptian Pharoh and Light Chariot (10) $10.50 RPE 35-071 Egyptian Command Group (8) $6.50 RPE 35-072 Hittite General and Heavy Chariot (10) $10.95 RPE 35-073 Hittite Command Group (8) $6.50 RPE 35-074 Hyksos Command (7) $6.50 RPE 35-090 Hoplite Command Group $6.50 RPE 35-100 Elite Hoplite thrusting (1) $6.50 RPE 35-101 Elite Hoplite w/Spear (1) $6.50 RPE 35-102 Hoplite, crouching (1) $6.50 RPE 35-110 Lacedaemonian Reserve (1) $6.50 RPE 35-111 Lacedaemonian w/Shield (1) $6.50 RPE 35-120 Theban Hoplite, 4th Rank (1) $6.50 RPE 35-130 Illyrian Hoplite, 3rd Rank (1) $6.50 RPE 35-140 Corinthian Hoplite (1) $6.50 RPE 35-150 Attic Hoplite, marching (1) $6.50 RPE 35-151 Attic Hoplite w/Spear (1) $6.50 RPE 35-160 Cretan Archer (1) $6.50 RPE 35-161 Greek Slinger (1) $6.50 RPE 35-170 Peltast throwing Javelin (1) $6.50 RPE 35-171 Thracian Peltast (1) $6.50 RPE 35-172 Turcophorus w/Javelin (1) $6.50 RPE 35-173 Thracian Heavy Peltast (1) $6.50 RPE 35-179 Thracian Light Cavalry (1) $7.95 RPE 35-180 Heavy Cavalry, Scale Armor (1) $7.95 RPE 35-181 Thessalian Heavy Cavalry (1) $7.95 RPE 35-190 Medium Cavalry (1) $7.95 RPE 35-200 Persian Immortal Spearmen (1) $6.50 RPE 35-201 Royal Guard w/Spear (1) $6.50 RPE 35-202 Immortal Archers (1) $6.50 RPE 35-205 Swordsman swinging Sword (1) $6.50 RPE 35-210 Phrygian Axman, Attacking (1) $6.50 RPE 35-215 Median Spearman, Attacking (1) $6.50 RPE 35-220 Anatolian Swordsman (1) $6.50 RPE 35-250 Heavy Persian Cavalry (1) $7.95 RPE 35-270 Light Persian Cavalry (1) $7.95 RPE 35-275 Sythian Horse Archer (1) $7.95 RPE 35-300 Triaria w/Spear (1) $6.50 RPE 35-301 Triaria w/Short Sword (1) $6.50 RPE 35-305 Hastati throwing Pilum (1) $6.50 RPE 35-306 Hastati w/Short Sword (1) $6.50 RPE 35-307 Hastati, Advancing (1) $6.50 RPE 35-310 Velites, throwing Javelin (1) $6.50 RPE 35-320 Italian Ally w/Spear (1) $6.50 RPE 35-321 Etruscan Light Infantry (1) $6.50 RPE 35-322 Etruscan Heavy Infantry (1) $6.50 RPE 35-340 Auxiliary Slinger (1) $6.50 RPE 35-341 Asian Archer, firing (1) $6.50 RPE 35-350 Roman Cavalry (1) $7.95 RPE 35-360 Allied light Cavalry (1) $7.95 RPE 35-361 Etruscan heavy Cavalry (1) $7.95 RPE 35-400 Citizen Spearman (1) $6.50 RPE 35-401 Citizen Spearman, attacking (1) $6.50 RPE 35-410 African Ally w/Spear (1) $6.50 RPE 35-420 Spanish Infantry w/Javelin (1) $6.50 RPE 35-421 Spanish Spearman (1) $6.50 RPE 35-430 Lybian Spearman (1) $6.50 RPE 35-431 Lybian, throwing Javelin (1) $6.50 RPE 35-440 Baleric Slinger (1) $6.50 RPE 35-450 Citizen Cavalry, thrusting (1) $7.95 RPE 35-451 Citizen Cavalry w/spear (1) $7.95 RPE 35-460 Spanish Cavalry (1) $7.95 RPE 35-470 Numidian Cavalry (1) $7.95 RPE 35-480 War Elephant w/3 Riders (1) $8.50 RPE 35-501 Swordsman, Striking (1) $6.50 RPE 35-502 Swordsman, Advancing (1) $6.50 RPE 35-503 Swordsman w/Javelin (1) $6.50 RPE 35-504 Swordsman, Striking (1) $6.50 RPE 35-505 Archer (1) $6.50 RPE 35-506 Naked Gaul w/Spear & Shield (1) $6.50 RPE 35-507 Armored Gaul w/Spear (1) $6.50 RPE 35-550 Cavalry, charging (2) $6.50 RPE 35-600 Phalangite, 1st Rank/Pike (1) $6.50 RPE 35-601 Phalangite, 2nd Rank/Pike (1) $6.50 RPE 35-602 Phalangite, 3rd Rank/Pike (1) $6.50 RPE 35-610 Hypaspist (1) $6.50 RPE 35-620 Staff Slinger (1) $6.50 RPE 35-621 Archer (1) $6.50 RPE 35-630 Illyrian light Infantry (1) $6.50 RPE 35-631 Greek Mercenary Peltast (1) $6.50 RPE 35-650 Companion Cavalry (1) $7.95 RPE 35-651 Arachosian light Cavalry (1) $7.95 RPE 35-652 Bactrian light Cavalry (1) $7.95 RPE 35-653 Prodromoi light Cavalry (1) $7.95 RPE 35-654 Paionian light Cavalry (1) $7.95 RPE 35-701 Egyptian Royal Guard (1) $6.50 RPE 35-702 Shardana Royal Guard (1) $6.50 RPE 35-703 Egyptian Spearmen (1) $6.50 RPE 35-704 Egyptian Axemen (1) $6.50 RPE 35-705 Egyptian Archers (1) $6.50 RPE 35-706 Egyptian Javelinmen (1) $6.50 RPE 35-707 Sea People Auxiliaries Advancing (1) $6.50 RPE 35-708 Nubian Archers (1) $6.50 RPE 35-709 Libyan Javelinmen (1) $6.50 RPE 35-710 Libyan Archers, firing (1) $6.50 RPE 35-720 Hittite Guardsmen (1) $6.50 RPE 35-721 Hittite Axemen (1) $6.50 RPE 35-722 Anatolian Allies (1) $6.50 RPE 35-723 Syrian Javelinmen (1) $6.50 RPE 35-724 Syrian Archers (1) $6.50 RPE 35-725 Syrian Spearmen (1) $6.50 RPE 35-730 Hyskos Light Chariot & Crewman (1) $10.50 RPE 35-731 Syrian - Hyskos Spearman (6) $6.50 RPE 35-732 Syrian - Hyskos Javelinmen (6) $6.50 RPE 35-733 Syrian - Hyskos Archers (6) $6.50 RPE 35-734 Syrian - Hyskos Med. Archer(6) $6.50 RPE 35-735 Arab - Hyskos Javelinmen (6) $6.50 RPE 35-736 Arab - Hyskos Slingers (6) $6.50 RPE 35-750 Egyptian Light Chariot w/crew (1) $10.50 RPE 35-760 Hittite Heavy Chariot w/crew (1) $10.95 RPE 35-761 Syrian Light Chariot w/crew (1) $10.50 RPE 42-080 Norman Command Group (3) $6.50 RPE 42-081 Frankish Command Group (4) $6.50 RPE 42-082 Norman heavy Infantry (1) $6.50 RPE 42-083 Italian heavy Infantry (1) $6.50 RPE 42-084 Norman light Archer (1) $6.50 RPE 42-085 Heavy Crossbowmen (1) $6.50 RPE 42-086 Maronite/Syrian Archer (1) $6.50 RPE 42-090 Mtd Early Norman Knight (1) $7.95 RPE 42-091 Mtd Anglo-Norman Knight (1) $7.95 RPE 42-092 Mtd Sergeant w/Lance (1) $7.95 RPE 42-093 Mtd Knight Templar (1) $7.95 RPE 42-094 Mtd Knight of St John (1) $7.95 RPE 42-095 Breton Light Cavalry (1) $7.95 RPE 42-096 Mtd Norman hvy Cavalry (1) $7.95 RPE 42-097 Mtd Turcopole w/Lance (1) $7.95 RPE 42-114 Saxon Command Group (4) $6.50 RPE 42-115 Mtd Norman Knight (1) $7.95 RPE 42-116 Saxon Housecarle Infantry (1) $7.95 RPE 42-117 Saxon Housecarle Infantry (1) $6.50 RPE 42-118 Saxon Fyrdmen (3) $6.50 RPE 42-119 Armed Peasant Levy (3) $6.50 RPE 42-121 English Longbowman (1) $6.50 RPE 42-122 English Foot Knight (1) $6.50 RPE 42-123 English Pikeman (1) $6.50 RPE 42-125 Mtd English Knight w/Sword (1) $7.95 RPE 42-128 English Man-at-Arms (1) $6.50 RPE 42-129 Man-at-Arms w/Axe (1) $6.50 RPE 42-131 Warrior in Cloak w/Axe (1) $6.50 RPE 42-132 Man-at-Arms w/Axe (1) $6.50 RPE 42-133 Scottish Pikeman (1) $6.50 RPE 42-134 Scottish Archer, running (1) $6.50 RPE 42-135 Mtd Scottish Knight w/Axe (1) $7.95 RPE 42-142 Foot Knight w/Mace (1) $6.50 RPE 42-143 Teutonic Infantry (3) $6.50 RPE 42-145 Teutonic Knight Cavalry (1) $7.95 RPE 42-151 French Foot Knight (1) $6.50 RPE 42-152 Man-at-Arms w/Sword (1) $6.50 RPE 42-153 Man-at-Arms w/Spear (1) $6.50 RPE 42-154 French Crossbowman (1) $6.50 RPE 42-155 Mtd Knight w/Lance (1) $7.95 RPE 42-156 Mtd Crossbowman (1) $7.95 RPE 42-157 Man-at-Arms w/Spear (1) $6.50 RPE 42-160 Armored Infantry w/Sword (1) $6.50 RPE 42-161 Armored Inf/2-handed sword (1) $6.50 RPE 42-165 Catalan Archer (1) $6.50 RPE 42-166 Spanish Cavalry w/Lance (1) $7.95 RPE 42-167 Cavalry, striking w/Sword (1) $7.95 RPE 42-168 Cavalry w/Sword (1) $7.95 RPE 42-171 Moorish Archer (2) $6.50 RPE 42-172 Moor w/Spear & Shield (1) $6.50 RPE 42-173 Moorish Archer, firing (1) $6.50 RPE 42-175 Moorish Cavalry w/Scimitar (1) $7.95 RPE 42-176 Moorish Cavalry w/Spear (1) $7.95 RPE 42-177 Moorish Horse Archer (1) $7.95 RPE 42-180 Byzantine Command Group (4) $6.50 RPE 42-181 Scutari Infantry w/Spear (1) $6.50 RPE 42-182 Varangian Guard w/Axe (1) $6.50 RPE 42-183 Byzantine Infantry w/Spear (1) $6.50 RPE 42-184 Pslio Light Infantry w/Bow (1) $6.50 RPE 42-185 Rus Infantry w/Axe (1) $6.50 RPE 42-186 Heavy Cavalry Archer (1) $7.95 RPE 42-187 Byzantine light Cavalry (1) $7.95 RPE 42-188 Heavy Cavalry w/Spear (1) $7.95 RPE 42-189 Extra Heavy Cavalry (1) $7.95 RPE 42-200 Mongol Horse Archer (1) $7.95 RPE 42-201 Medium Cavalry w/Spear (1) $7.95 RPE 42-202 Medium Cavalry w/Spear (1) $7.95 RPE 42-203 Medium Cavalry w/Spear (1) $7.95 RPE 42-204 Medium Cavalry w/Mace (1) $7.95 RPE 42-205 Heavy Cavalry w/Spear (1) $7.95 RPE 42-206 Horse Archer (1) $7.95 RPE 42-209 Auxiliary Archer (1) $6.50 RPE 42-210 Auxiliary Infantry (1) $6.50 RPE 42-211 Sung Heavy Cavalry w/Spear (1) $7.95 RPE 42-213 Sung Light Cavalry w/Spear (1) $7.95 RPE 42-214 Sung Light Cavalry w/Spear (1) $7.95 RPE 42-215 Sung Heavy Infantry w/Spear (1) $6.50 RPE 42-216 Sung Heavy Infantry w/Sword (1) $6.50 RPE 42-217 Sung Light Infantry w/Spear (1) $6.50 RPE 42-218 Sung Chinese Crossbowmen (1) $6.50 RPE 42-219 Sung Chin. Med Inf w/rpting Xbow (1) $6.50 RPE 42-300 Aztec Command (3) $6.50 RPE 42-301 Aztec Generals (6) $6.50 RPE 42-302 Aztec Warrior Priests (2) $6.50 RPE 42-303 Aztec Eagle Knights (2) $6.50 RPE 42-304 Aztec Jaguar Knights (2) $6.50 RPE 42-305 Aztec Arrow Knights (1) $6.50 RPE 42-306 Aztec Bowmen (2) $6.50 RPE 42-307 Aztec Warrior Slingers (2) $6.50 RPE 42-308 Aztec Warriors w/Darts (2) $6.50 RPE 42-309 Aztec Warriors w/Spears (2) $6.50 RPE 42-320 Inca General on Litter (6) $6.50 RPE 42-321 Inca Command group (6) $6.50 RPE 42-322 Auquiconia Bodyguards (6) $6.50 RPE 42-323 Chinchaysuyu Warriors (6) $6.50 RPE 42-324 Chimor Warriors (6) $6.50 RPE 42-325 Quechua Warriors (6) $6.50 RPE 42-326 Quechua Slingers (6) $6.50 RPE 42-327 Colla Bolathrowers (6) $6.50 RPE 42-328 Eastern Forest Archers (6) $6.50 RPE 53-752 Ronin w/Spear (1) $6.50 RPE 53-755 Ashigaru Archer (1) $6.50 RPE 53-756 Ashigaru w/Sword (1) $6.50 RPE 53-757 Ashigaru w/Spear (1) $6.50 RPE 53-760 Ashigaru Arquebusier, Shield (3) $6.50 RPE 53-763 Chugen Auxilary (3) $6.50 RPE 53-767 Samurai attacking w/Sword (2) $6.50 RPE 53-768 Samurai w/Spear or Naginata (1) $6.50 RPE 53-772 Samurai w/Bow (2) $6.50 RPE 53-775 Mtd Samurai w/Spear (1) $7.95 RPE 53-776 Mtd Samurai w/Sword (1) $7.95 RPE 53-777 Mtd Samurai w/Bow (1) $7.95 RPE 53-780 Samurai Commanders (4) $6.50 RPE 53-781 General & Command Group (5) $6.50 RPE 53-786 Infantry Standards (2) $6.50 RPE 53-789 Yamabushi w/Spear or Naginata (1) $6.50 RPE 53-791 Armored Yamabushi w/Spear (1) $6.50 RPE 53-903 Ninja (3) $5.75 RPE 53-904 Budoka & Yakuza (3) $5.75 RPE 53-905 Female Adventurers (3) $5.75 RPE 53-906 Gakusho Priest/Shugenja (3) $5.75 RPE 53-907 Tengu (3) $5.75 RPE 53-908 Oni Demons (2) $5.75 RPE 53-909 Kappa (3) $5.75 RPE 53-910 Shikome (3) $5.75 RPE 53-911 Dai-Bakemono (1) $5.75 RPE 53-912 Dai-Oni (1) $6.25 RPE 53-913 Armored Ninja (3) $5.75 RPE 53-914 Ninja w/Gimmick Weapons (3) $5.75 RPE 53-915 Armored Samurai (3) $5.75 RPE 53-916 Samurai Adventurers (3) $5.75 RPE 53-917 Tatsu Dragon (1) $8.95 RPE 53-918 Mukade Centipide (1) $7.50 RPE 54-470 Conquistador Command (5) $6.50 RPE 54-471 Sword & Bucklermen (6) $6.50 RPE 54-472 Pikemen (6) $6.50 RPE 54-473 Crossbowmen (6) $6.50 RPE 54-474 Arquebusiers (6) $6.50 RPE 54-475 War Dogs & Handler (5) $6.50 RPE 54-481 Genitors (6) $7.95 RPE 54-482 Mounted Knights (3) $7.95 RPE 54-483 Light Artillery & Crew (3) $6.50 RPE 54-490 Swiss Command (6) $6.50 RPE 54-491 Swiss Pikemen (3) $6.50 RPE 54-494 Swiss Halberdier (2) $6.50 RPE 54-496 Swiss Crossbowmen (2) $6.50 RPE 54-498 Swiss Arquebusier (1) $6.50 RPE 54-499 Mtd Swiss Arquebusier (1) $7.95 RPE 54-500 Officers (4) $6.50 RPE 54-501 Standards & Musicians (5) $6.50 RPE 54-502 Arquebusier, Firing (3) $6.50 RPE 54-505 Arquebusier, Loading (3) $6.50 RPE 54-508 Pikeman, Armored (1) $6.50 RPE 54-509 Pikeman, Half-Armored (1) $6.50 RPE 54-510 Pikeman, Unarmored (1) $6.50 RPE 54-511 Pikeman, Pike raised (1) $6.50 RPE 54-512 Pikeman, Armored w/Pike (1) $6.50 RPE 54-513 Pikeman, Half-Armored (1) $6.50 RPE 54-514 Halberdier, Half-Armored (1) $6.50 RPE 54-515 Halberdier, Armored (1) $6.50 RPE 54-518 Swordsman w/Great Sword (2) $6.50 RPE 54-520 Reiter, Firing Pistol (1) $7.95 RPE 54-522 Mounted Arquebusier (1) $7.95 RPE 54-523 Lancer, Firing Pistols (1) $7.95 RPE 54-524 Mtd Gendarme w/plume (1) $7.95 RPE 54-525 Mounted Gendarme (1) $7.95 RPE 54-526 Imperial Stradio (1) $7.95 RPE 54-572 Polish Arquebusier (1) $6.50 RPE 54-576 Polish Halberdier (1) $6.50 RPE 54-578 Polish Winged Hussar (1) $7.95 RPE 54-600 Household Spahi (1) $7.95 RPE 54-601 Turkish Spahi (1) $7.95 RPE 54-603 Dellis (1) $7.95 RPE 54-606 Jannissary Arquebusier (1) $6.50 RPE 54-607 Jannissary Pikeman (1) $6.50 RPE 54-608 Turkish Archer (1) $6.50 RPE 54-609 Turkish Spearman (1) $6.50 RPE 54-610 Turk w/Scimitar (1) $6.50 RPE 54-611 Iyalar w/Sword (1) $6.50 RPE 54-619 Turkish Mounted Command (3) $6.50 RPE 88-001 British Infantry, Firing (1) $8.50 RPE 88-002 British Infantry, Advancing (1) $8.50 RPE 88-003 British Infantry Officers (3) $8.50 RPE 88-004 Naval Brigade, Advancing (1) $8.50 RPE 88-005 Naval Brigade Officers (2) $8.50 RPE 88-006 British Lancer (1) $8.95 RPE 88-007 British Regular Cavalry (1) $8.95 RPE 88-008 Frontier Light Horse (1) $8.95 RPE 88-009 British Artillery Crew (1) $8.50 RPE 88-010 Gatling Gun (2) $7.50 RPE 88-011 Field Gun (2) $7.50 RPE 88-012 Natal Infantry, advancing (1) $8.50 RPE 88-013 Natal Native Cavalry (1) $8.95 RPE 88-014 Zulu uThilwana Regiment (1) $8.50 RPE 88-015 Zulu uVe Regiment, advancing (1) $8.50 RPE 88-016 Zulu umCijo Regiment (1) $8.50 RPE 88-017 Zulu inGobamakhosi Regiment (1) $8.50 RPE 88-018 Zulu umBonambi Regiment (1) $8.50 RPE 88-019 Zulu uNokhenke Regiment (1) $8.50 RPE 88-020 Induna, signaling (2) $8.50 RPE 88-021 Mtd Zulus (1) $8.95 RPE 88-022 91st Highlanders (1) $8.50 RPE 88-024 Natal Mtd Police (1) $8.50 RPE 88-025 Mounted Boer Irregulars (4) $8.50 RPE 88-026 Dismtd British Cavalry (2) $8.50 RPE 88-031 Post 1897 British Infantry (1) $8.50 RPE 88-032 Post 1897 British Cavalry (1) $8.95 RPE 88-033 Post 1897 Dismtd Cavalry (2) $8.50 RPE 88-034 Post 1897 Command Group (3) $8.50 RPE 88-035 Post 1897 Artillery Crew (2) $8.50 RPE 88-036 Boers advancing on foot (4) $8.50 RPE 88-037 Boers firing on foot (2) $8.50 RPE 88-038 Mtd Boers (2) $8.95 RPE 88-039 Boer Artillery Crew (3) $8.50 RPE 88-101 Indian Infantry, advancing (1) $8.50 RPE 88-102 Indian Infantry, firing (1) $8.50 RPE 88-103 Indian Command Group (4) $8.50 RPE 88-104 Bengal Lancer (1) $8.95 RPE 88-105 Indian Artillery Crews (1) $8.50 RPE 88-106 Screw Gun (2) $7.50 RPE 88-107 Artillery Pack Mules (6) $8.50 RPE 88-108 Highlander, Advancing (1) $8.50 RPE 88-109 Highlander Command Group (7) $8.50 RPE 88-110 Gurkhas (2) $8.50 RPE 88-111 Pathan firing Jezail (2) $8.50 RPE 88-112 Pathan firing Rifle (2) $8.50 RPE 88-113 Pathan advancing w/Rifle (2) $8.50 RPE 88-114 Pathan, Melee Weapons, adv (2) $8.50 RPE 88-115 Pathan w/ Melee Weapons (2) $8.50 RPE 88-116 Pathan Chieftains (4) $8.50 RPE 88-117 Mtd Tribesmen (3) $8.95 RPE 88-119 Dismtd Bengal Lancer (2) $8.50 RPE 88-201 Egyptian Infantry (1) $8.50 RPE 88-202 Early Egyptian Infantry (1) $8.50 RPE 88-203 Sudanese Infantry (1) $8.50 RPE 88-204 Bashi Bazouk Infantry (1) $8.50 RPE 88-205 Egyptian Command (4) $8.50 RPE 88-206 Egyptian Artillerymen (1) $8.50 RPE 88-207 Gordon's Sudanese (1) $8.50 RPE 88-208 Egyptian Cavalry (1) $8.95 RPE 88-209 Bashi Bazouk Cavalry (1) $8.95 RPE 88-210 Egyptian Cuirassier (1) $8.95 RPE 88-211 Mtd Egyptian Camel Corps (1) $8.95 RPE 88-212 Dismtd Egyptian Camel Corps (2) $8.50 RPE 88-213 Ansar w/Sword, Spear (3) $8.50 RPE 88-214 Ansar Riflemen (3) $8.50 RPE 88-215 Ansar Command (4) $8.50 RPE 88-216 Beja Tribesmen (3) $8.50 RPE 88-217 Ansar Cavalry (3) $8.95 RPE 88-218 Ansar Camel Riders (1) $8.95 RPE 88-219 Beja Camel Riders (1) $8.95 RPE 88-220 Ansar Artillerymen (3) $8.50 RPE 88-221 Gardner Machine Gun (1) $7.50 RPE 88-222 65cm Krupp Field Gun (1) $7.50 RPE 88-223 Small Brass Mountain Gun (1) $7.50 RPE 88-224 Mtd Brit Guard Camel Corps (1) $8.95 RPE 88-225 Dismtd Brit Guard Camel Corps (2) $8.50 RPE 88-226 Dismtd Egyptian Cavalry (2) $8.50 op RPE 93-403 Space Knight Maulers (5) $9.95 op RPE 93-407 Knight Templars (2) $5.25 op RPE 93-494 Psion Impalers (1) $8.95 Mar97 RPE 02-184 Armored Skeletons w/ Halbards (6) $7.95 Mar97 RPE 02-185 Light Skeleton Cavalry w/ Lance and Bow (3) $8.75 Mar97 RPE 02-186 Armored Skeleton Cavalry with Heavy Lance (3) $10.25 Mar97 RPE 02-187 Mounted Skeleton Command (3) $10.25 Mar97 RPE 02-200 Reavers; Marines (6) $7.95 Mar97 RPE 02-204 Tyrants: Warriors bearing two handed weapons (6) $7.95 Mar97 RPE 02-212 Savages; Bowmen (6) $7.95 RPE 20-689 NDA-1K No-Dachi (1) $6.25 Mar97 RPE 20-690 OW-1 Owens (Omni) (1) $5.50 Mar97 RPE 20-691 PEREGRINE (1) $4.50 Mar97 RPE 20-692 HRC-LS-9000 Herecules (1) $6.25 Mar97 RPE 02-216 Horse Lords; Eyes of Heaven- Elite Heavy Lancers (3) $10.25 RPR 0007 Dark Heaven Package Deal $100.00 From now until July 1, 1996, Reaper Miniatures is offering a package deal (worth $125.65 retail) of Dark Heaven miniatures. This package contains a wide variety of figures that your store can use a general restock items or as an easy way to introduce this line of figures to your customers. Included with the miniatures will be 3 Reaper catalogs. For a full list of miniatures, see the enclosed Reaper flyer. RPR 2001 Reaper of the Apocalypse #1 $4.95 RPR 2002 Reaper of the Apocalypse #2 $4.95 RPR 2003 Reaper of the Apocalypse #3 $4.95 RPR 2004 Reaper of the Apocalypse #4 $4.95 RPR 2005 Human Male Wizard #1 $2.00 RPR 2006 Human Female Thief #1 $2.00 RPR 2007 Human Male Wizard #2 $2.00 RPR 2008 Human Male Fighter #1 $2.00 RPR 2009 Human Male Wizard #3 $2.00 RPR 2010 Human Male Cleric #1 $2.00 RPR 2011 Human Male Wizard #4 $2.00 RPR 2012 Hooked Terror $1.85 RPR 2013 Skeleton w/Longbow $2.00 RPR 2014 Skeleton w/Halberd $2.00 RPR 2015 Skeleton w/Sword #1 $2.00 RPR 2016 Evil-Eye Lord $4.00 RPR 2017 Dragon $9.95 RPR 2018 Familiar Pack (6) $3.50 Includes a weasel, fairy dragon, bat, falcon and two cats. RPR 2019 Grim Reaper on Foot $2.00 RPR 2020 Grim Reaper Mtd. $4.95 RPR 2021 Human Female Thief #2 $2.00 RPR 2022 Human Male Thief #1 $2.00 RPR 2023 Human Male Cleric #2 $2.00 RPR 2024 Human Female Cleric #1 $2.00 RPR 2025 Human Male Fighter #2 $2.00 RPR 2026 Human Female Fighter #1 $2.00 RPR 2027 Elf Male Fighter-Mage #1 $2.00 RPR 2028 Elf Female Fighter-Mage #1 $2.00 RPR 2029 Elena "Princess Mage" (Human Female Sorceress #1) $2.00 RPR 2030 Sarah "The Seeress" (Human Female Sorceress #2) $2.00 RPR 2031 Michelle "Dancing Blade" (Human Female Thief #3) $2.00 RPR 2032 Unthar "God's Hand" (Human Male Cleric #3) $2.00 RPR 2033 Sir Falkirk "Nobleheart" (Human Male Fighter #3) $2.00 RPR 2034 Kurff "The Swift" (Human Male Thief #2) $2.00 RPR 2035 Gwendolyn "The Healer" (Human Female Cleric #2) $2.00 RPR 2036 Nicole "of the Blade" (Human Female Fighter #2) $2.00 RPR 2037 Elanter "Lost Prince" (Elf Male Fighter-Mage #2) $2.00 RPR 2038 Gargoyle #1 $3.75 RPR 2039 Gargoyle #2 $3.75 RPR 2040 Gargoyle #3 $3.75 RPR 2041 Erin "of the Flame" (Human Male Mage #1) (casting) $2.00 RPR 2042 Merith "of the Flame" (Human Female Mage #1) (casting) $2.00 RPR 2043 Undead rising w/tombstone $2.50 RPR 2044 Cadwalon "The Ugly" (Humale Male Thief #3) (deformed) $2.00 RPR 2045 Torin "The Tepid" (Humale Male Thief #4) (deformed) $2.00 RPR 2046 Selen "The Unbroken" (Humale Female Cleric #3) $2.00 RPR 2047 Samantha "of the Blade" (Human Female Fighter #3) $2.00 RPR 2048 Elquin "The Daring" (Elf Male Fighter Mage #3) $2.00 RPR 2049 Laura "Windsong" (Elf Female Fighter-Mage #2) $2.00 RPR 2050 Tristan "Loremistress" (Human Female Sorceress #3) $2.00 RPR 2051 Cecilia "The Trickster" (Human Female Sorceress #4) $2.00 RPR 2052 Fredrick "Ironfist" (Dwarf Male Fighter #1) $1.85 RPR 2053 Rolearth "Gem Forger" (Dwarf Female Fighter #1) $1.85 RPR 2054 Venom "Queen of the Damned" (Vampire Female #1) $2.00 RPR 2055 Tepes Trajan "The Terror" (Vampire Male #1) $2.00 RPR 2056 Dragoth "The Defiler" (Undead Lich King #1) $3.75 RPR 2057 Halfling Male Thief #1 $1.85 RPR 2058 Halfling Female Thief #1 $1.85 RPR 2059 Elf Female Fighter-Mage #3 $2.00 RPR 2060 Human Female Sorceress #5 $2.00 RPR 2061 Human Female Sorceress #6 $2.00 RPR 2062 Dwarf Male Fighter #2 $1.85 RPR 2063 Dwarf Female Fighter #2 $1.85 RPR 2064 Unicorn $3.95 RPR 2065 Pegasus $5.95 RPR 2066 Vampire Female #1 $2.00 RPR 2067 Vampire Male #1 $2.00 RPR 2068 Undead Lich Queen #1 $3.75 RPR 2069 Dragon $9.95 RPR 2070 Princess Anastacia (Human Female Royalty #1) $1.85 RPR 2071 Bria (Human Female Mage #2) $2.00 RPR 2072 Darius (Human Male Mage #2) $2.00 RPR 2073 Longshanks (Human Male Giant #1) $1.95 RPR 2074 Sir William the Peacemaker (Human Male Knight #1) $2.00 RPR 2075 Katarina (Human Female Sorceress w/cat familiar) $2.00 RPR 2076 Undead Myrmidon (Undead Commander #1) $2.00 RPR 2077 Carnessa (Undead Lich Queen #2) $2.00 RPR 2078 Skeleton w/Sword #2 (Undead Warrior) $2.00 RPR 2079 The Dogs of War (Undead Packmaster w/Hounds) $5.95 RPR 2080 Golgoth the Ancient (Undead Lich King #2) $2.00 RPR 2081 Fog Wraith $2.00 RPR 2082 Angus Stormhand, Barbarian King on Throne $3.75 RPR 2083 Barbarian Queen Shanon on Throne $3.75 RPR 2084 Dain Deepaxe, Dwarven Warrior w/Axe $1.85 RPR 2085 Magda Mintsilver, Female Dwarven Warrior $1.85 RPR 2086 Faramere, Ranger Lord w/Longsword $2.00 RPR 2087 Brother Louis IV, Senior Chronicler $2.00 RPR 2088 Argus Stronghoof, Centaur Scout $3.75 RPR 2089 Undead Crossbowman $2.00 RPR 2090 Deathmistress w/Two-Handed Sword $2.00 RPR 2091 Lindir Lightarrow, Wood Elf Archer $2.00 RPR 2092 St. Tarkus, Undead Inquisitor $2.00 RPR 2093 Van Storme, Vampire Lord on Throne $3.75 RPR 2094 Pillars to Gateways of Good & Evil $3.75 RPR 2095 Angel of Mercy $3.75 RPR 2096 Angel of Death $3.75 RPR 2097 Ivan von Helstein, Vampire Mage $2.25 RPR 2098 Lillith, Succubus Consort $2.00 RPR 2099 Dar Dimplefoot, Halfling Burgler $1.85 RPR 2100 Trissa Cloverhill, Female Halfling Cutpurse $1.85 RPR 2101 Dancing Girl $2.00 RPR 2102 Zombie $2.00 RPR 2103 Murkillor, Wraith King of the Moors $2.00 RPR 2104 Arrius, Undead Warlord w/Great Axe $2.00 RPR 2105 Labella Demornay, Banshee of Loch Muldon $2.00 RPR 2106 Hecklemeyer, Skeletal Jester $2.00 97 RPR 2107 Siobhana the Merciless, Vampire Queen on Throne $3.75 RPR 2108 Marsh Troll $2.75 RPR 2109 Puck Piperdale, Halfling Adventurer $1.85 RPR 2110 Darby Darkleaf, Female Halfling Rogue $1.85 RPR 2111 Gabriel Darkblood, Vampire of Schwarzenwald $2.25 RPR 2112 Ragnor, Barbarian Warrior $2.00 97 RPR 2113 Sir Falco Steelcross, Paladin Lord $2.00 97 RPR 2114 Galladon Greycloak, Arch-Mage $2.50 97 RPR 2115 Mishka the Mystic w/Cat Familiar $2.00 97 RPR 2116 Mind Stalker of Bathal $2.00 97 RPR 2117 Hill Troll $3.50 97 RPR 2118 Lythkorr, Demon Herald $2.75 97 RPR 2119 Templar Knight w/Sword & Shield $2.00 97 RPR 2120 Mellonir Windrunner, Elven Warrior $2.00 97 RPR 2121 Allanah Grayloft, Arch-Druidess $2.00 97 RPR 2122 Karras Headthorne, Anti-Paladin $2.00 97 RPR 2123 Christina the Devout, Warrior-Priestess $2.00 97 RPR 2124 Orc Warrior of the Bloody Hand Tribe $2.00 97 RPR 2125 Ghost Warrior $2.00 97 RPR 2126 Arachno-Assassin $2.25 97 RPR 2127 Mountain Troll $3.50 97 RPR 2128 Skeleton Shocktrooper w/2-Handed Sword $2.00 97 RPR 2129 Skeleton w/Axe $2.00 97 RPR 2130 Sinessa, Devil Woman $2.00 97 RPR 2131 Orc Bowman of the Bloody Hand $2.00 97 RPR 2132 Werewolf of Dimshadow Woods, The $2.50 97 RPR 2133 Water Demon $3.75 97 RPR 2134 Lianna Ravenhair, Vampiress $1.85 97 RPR 2135 Norin Silverbeard, Dwarven King $1.85 97 RPR 2136 Rafael Maladoni, Vampire Prince w/female victim $2.50 97 RPR 2137 Skeleton Standard Bearer $1.85 97 RPR 2138 Skeleton Pikeman $1.85 97 RPR 2139 Jean-Paul DuChamps, Werewolf $2.50 97 RPR 2140 Cleo Goldpaws, Weretigress $2.25 97 RPR 2141 Alexis the Conjuror $1.85 97 RPR 2142 Beorn the Mighty, Barbarian Champion $1.85 97 RPR 2143 Elladan, Elven Ranger $1.85 97 RPR 2144 Eric Swiftblade, Pirate Adventurer $1.85 97 RPR 2145 Female Gargoyle $3.75 97 RPR 2146 Spectre $1.85 97 RPR 2147 Unholy Warrior $1.85 97 RPR 2148 Ghost Queen $1.85 97 RPR 2149 Guardian Wraith $1.85 97 RPR 2150 Raindancer, Pegasus $5.95 97 RPR 2151 Starmane, Unicorn $3.95 Jan97 RPR 2152 Fafnir, Barbarian Adventurer $2.00 Jan97 RPR 2153 Kothmar, Evil High Priest $2.00 Jan97 RPR 2154 Dorian Starbrow, Elf Champion $2.00 Jan97 RPR 2155 Liriel Silverlocks, Female Elf Archer $2.00 Jan97 RPR 2156 Mummy of Hakir $2.00 Jan97 RPR 2157 Undead Awakening from Grave $2.50 Jan97 RPR 2158 Arachno-Assassin Sergeant $2.25 Jan97 RPR 2159 Death Stalker $2.00 Feb97 RPR 2160 Blood Wolves (2) $2.95 RPR 5001 Skeletal Swordsmen (4) $5.95 RPR 5002 Skeletal Bowmen (4) $5.95 RPR 5003 Skeletal Halberdiers (4) $5.95 RPR 5004 Dwarven Swordsmen (4) $5.95 RPR 5005 Dwarven Crossbowmen (4) $5.95 RPR 5006 Female Dwarves w/Spears (4) $5.95 Feb97 RPR 5007 Skeletal Pikemen (5) $5.95 Feb97 RPR 5008 Skeletal Axemen (5) $5.95 Feb97 RPR 5009 Skeletal Command Pack (5) $5.95 RPR 4001 Ronin $1.65 RPR 4002 Kokujin $1.65 RPR 4003 Shogun $1.65 RPR 4004 Kazoku $1.65 RPR 4005 Armored Samurai (Katana raised) $1.65 RPR 4006 Armored Samurai w/Bow $1.65 RPR 4007 Armored Samurai (Katana lowered) $1.65 RPR 4008 Armored Samurai (Katana behind) $1.65 RPR 4009 Ashigaru (Naginata lowered) $1.65 RPR 4010 Ashigaru (Naginata raised) $1.65 RPR 4011 Sohei (Naginata at side) $1.65 RPR 4012 Sohei (Naginata raised) $1.65 RPR 4013 Shoya $1.65 RPR 4014 Monk #1 $1.65 RPR 4015 Monk #2 $1.65 RPR 4016 Otokodate $1.65 RPR 4017 Ninja (Shuriken) $1.65 RPR 4018 Ninja (Bow) $1.65 RPR 4019 Ninja (Kusari-Gama) $1.65 RPR 4020 Ninja (Katana) $1.65 RPR 4021 Samurai $1.65 RPR 4022 Ninja (Female) $1.65 RPR 4023 Mounted Samurai (Katana) $2.95 RPR 4024 Mounted Shogun $2.95 RPR 4025 Mounted Samurai (Bow) $2.95 elim RPR 4101 Ronin (6) $6.00 elim RPR 4102 Armored Samurai (Katana raised) (6) $6.00 elim RPR 4103 Armored Samurai w/Bow (6) $6.00 elim RPR 4104 Armored Samurai (Katana lowered) (6) $6.00 elim RPR 4105 Armored Samurai (Katana behind) (6) $6.00 elim RPR 4106 Ashigaru (Naginata lowered) (6) $6.00 elim RPR 4107 Ashigaru (Naginata raised) (6) $6.00 elim RPR 4108 Sohei (Naginata at side) (6) $6.00 elim RPR 4109 Sohei (Naginata raised) (6) $6.00 elim RPR 4110 Mounted Samurai (Katana) (3) $7.50 elim RPR 4111 Mounted Shogun (3) $7.50 elim RPR 4112 Mounted Samurai (Bow) (3) $7.50 Feb97 RPR 10001 Druids Stone, The $12.95 Sculpted by Sandra Garrity, this 25mm fantasy vignette is based on the artwork The Druids Stone by world famous artist Keith Parkinson. This will be a limited edition boxed set not to exceed 5000 castings. RPR 74001 Large square bases (40mm x 40mm) (2) $3.25 RPR 74002 Small rectangle bases (20mm x 30mm) (4) $3.25 RPR 74003 Large rectangle bases (30mm x 40mm) (3) $3.25 RPR 74004 Hex bases (25mm) (4) $3.25 RPR 74005 Hexstone bases (25mm) (4) $3.25 97 RPR 80000 BattleTech Key Chain & Insignia Badge Display Rack Package $519.30 This package includes two each of the badges (2 multicolor and 2 black) and one each of the keychains (1 multicolor and 1 black). NOTE: The rack and header card are included free of charge. 97 RPR 80001 House Liao (multi-color) $12.95 97 RPR 80002 House Liao (black) $8.95 97 RPR 80003 House Steiner (multi-color) $12.95 97 RPR 80004 House Steiner (black) $8.95 97 RPR 80005 House Davion (multi-color) $12.95 97 RPR 80006 House Davion (black) $8.95 97 RPR 80007 House Marik (multi-color) $12.95 97 RPR 80008 House Marik (black) $8.95 97 RPR 80009 House Kurita (multi-color) $12.95 97 RPR 80010 House Kurita (black) $8.95 97 RPR 80011 Clan Ghost Bear (multi-color) $12.95 97 RPR 80012 Clan Ghost Bear (black) $8.95 97 RPR 80013 Clan Jade Falcon (multi-color) $12.95 97 RPR 80014 Clan Jade Falcon (black) $8.95 97 RPR 80015 Clan Smoke Jaguar (multi-color) $12.95 97 RPR 80016 Clan Smoke Jaguar (black) $8.95 97 RPR 80017 Clan Wolf (multi-color) $12.95 97 RPR 80018 Clan Wolf (black) $8.95 97 RPR 81001 House Liao (multi-color) $10.95 97 RPR 81002 House Liao (black) $6.95 97 RPR 81003 House Steiner (multi-color) $10.95 97 RPR 81004 House Steiner (black) $6.95 97 RPR 81005 House Davion (multi-color) $10.95 97 RPR 81006 House Davion (black) $6.95 97 RPR 81007 House Marik (multi-color) $10.95 97 RPR 81008 House Marik (black) $6.95 97 RPR 81009 House Kurita (multi-color) $10.95 97 RPR 81010 House Kurita (black) $6.95 97 RPR 81011 Clan Ghost Bear (multi-color) $10.95 97 RPR 81012 Clan Ghost Bear (black) $6.95 97 RPR 81013 Clan Jade Falcon (multi-color) $10.95 97 RPR 81014 Clan Jade Falcon (black) $6.95 97 RPR 81015 Clan Smoke Jaguar (multi-color) $10.95 97 RPR 81016 Clan Smoke Jaguar (black) $6.95 97 RPR 81017 Clan Wolf (multi-color) $10.95 97 RPR 81018 Clan Wolf (black) $6.95 net SCR 0100 Freddy Kruger (1:4 scale) $62.95 $34.00 net net SCR 0105 Freddy Kruger (1:6 scale) $32.95 $17.80 net net SCR 1305 Jason Goes to Hell (1:6 scale) $35.95 $19.40 net net SCR 9100 Mystery Box (Hellraiser Cube) $16.95 $9.15 net net SCR 0800 Chatterer Cenobite $62.95 $32.40 net net SCR 0900 Butterball Cenobite $62.95 $34.00 net net SCR 1000 Female Cenobite Cenobite $67.95 $36.70net net SCR 1200 Pinhead Cenobite (New Version, 1:4 scale) $67.95 $36.70 net The new Pinhead model is an exact replica of the famous movie character, and has many improvements over the original. First, the new pose is completely different from the original, and much more dramatic. The costume is far more accurate in the new kit, thanks to additional reference supplied by the film makers. The kit includes hooks, chains, torture tools and plenty of pins. Additionally, the new kit also includes two fully-sculpted puzzle boxes; one manipulated open, and one closed. There's even a highly detailed 'altar of souls' included to accent the figure. This striking vinyl fiend stands over 18" tall. net SCR 1700 Doctor Channard $72.95 $39.40 net From Hellbound, the second film in the Hellraiser series, comes this newest addition to the Hellraiser horror line -- the macabre and sadistic Doctor Channard. Suspended from the tentacle of Levaithan, Channard prepares to battle his fellow Cenobites. This 1:4 scale kit stands over 21" tall, and contains 7 vinyl pieces, 6 resin snakes and mylar blades. Sculpted by Jeff Brower, this kit is detined to be a highly sought after item. Don't get caught asking the same question the good doctor did after his transformation: "...and to think, I hesitated!" on hold,net SCR 1205 Pinhead Cenobite (1:6 scale) tba tba net SCR 1400 Mary Shelly's Frankenstein $69.95 $37.80 net Screamin' Products announces its latest Horror Series Vinyl Model Kit, "Mary Shelly's Frankenstein," starring Robert De Niro as the Creature, and directed by Kenneth Brannagh. This 1/4 scale model kit stands approximately 18 inches in height and is a perfect likeness of Dr. Frankenstein's creation. This kit will ship in November, the month that the film is in the theaters. net SCR 1500 Dracula (The Old Man) $67.95 $36.70 net net SCR 1600 Michael Myers (1:4 scale) $67.95 $36.70 net The one that started it all is now available from Screamin' Products -- Michael Myers from the film Halloween. This original slasher is the most requested kit ever by Screamin' fans. This 1:4 scale replica displays Michael Myers wearing gray overalls, a mask and carrying a large, sharp knife. Highly detailed, the kit contains 4 vinyl pieces, a mylar blade and a jack-o-lantern. A great addition to Screamin's other horror kits! net SCR 1100 Ash (Evil Dead Films) $67.95 $36.70 net net SCR 1300 Cryptkeeper, The $59.95 $32.40 net Screamin's CRYPTKEEPER model kit is an exact 1/4 scale replica of TV's favorite fiend, and boasts a stunning likeness to the actual 'KEEPER. When assembled, this striking vinyl figure will stand approximately 14 inches tall. Screamin's CRYPTKEEPER figure is dressed in tattered robes and is posed holding his famous book of Tales From the Crypt. The kit features full color Tales From the Crypt comic art pages to accent the book, and real hair for the CRYPTKEEPER himself. net SCR 3150 Mk 1 TV Dalek (Dr. Who) $49.95 $27.00 net SCR 3151 Mk 3 Movie Dalek (Dr. Who) $49.95 $27.00 net SCR 3152 Dr. Who (Patrick Troughton) $79.95 $43.17 net SCR 3153 Dr. Who (Tom Baker) $79.95 $43.17 The most famous Dr. Who of them all. Net price is $43.17. net SCR 3010 Luke Skywalker (1:4 scale) $67.95 $36.70net When assembled, he comes dressed in his black Jedi knight outfit and is in the same fighting pose as Darth Vader. net SCR 3200 Darth Vader (1:4 scale) $67.95 $36.70 net net SCR 3300 Yoda (1:4 scale) $62.95 $34.00 net net SCR 3400 Han Solo (1:4 scale) $67.95 $36.70 net net SCR 3500 C3PO (1:4 scale) $67.95 $36.70 net net SCR 3600 Stormtrooper (1:4 scale) $72.95 $39.40 net An exact replica of the famous movie henchmen. When assembled, the model stands over 18" tall in a dynamic action pose. Consists of 5 vinyl parts and a highly detailed blaster rifle made of plastic. net SCR 3700 Chewbacca (1:4 scale) $72.95 $39.40net Han Solo's popular famous furry sidekick. net SCR 3800 Boba Fett (1:4 scale) $72.95 $39.40net This vinyl kit is an exact replica of the famous bounty hunter from the Star Wars Trilogy. He has been sculpted in great detail including his rocket pack, cape and all of his elaborate weaponry. Boba is posed aiming his assault blaster and when assembled will stand over 18 inches tall. net SCR 3900 Tusken Raider (1:4 scale) $72.95 $39.40 net Screamin' Products, Inc. is pleased to announce a new model figure kit: the Tusken Raider, or "Sand People" from the Star Wars film trilogy. Tusken Raiders are nomadic, humanoid creatures who live in the desert wastelands of Luke Skywalker's home planet of Tatooine. Fierce and powerful fighters, Raiders wear strips of cloth and tattered robes for protection from the harsh rays of Tatooine's twin suns, as well as protective lenses over their eyes and simple breathing apparatus to filter out sand particles. Their weapon of choice is the gaffi stick, a double ended, axe-like staff. Screamin's Tusken Raider is posed brandishing his gaffi stick in an attack position. Also included are his eye lenses, breathing canister, ammunition belts and supply packs. When assembled, this awesome vinyl figure will stand approximately 18 inches tall. The Tuscan Raider kit features superb detailing on both the figure and all weaponry. net SCR 3250 Darth Vader (1:6 scale) $49.95 $27.00 net net SCR 3450 Han Solo (1:6 scale) $44.95 $24.30 net net SCR 3550 C3P0 (1:6 scale) $49.95 $27.00 net net SCR 3650 Stormtrooper (1:6 scale) $44.95 $24.30 net net SCR 3850 Boba Fett (1:6 scale) $54.95 $29.70 net This vinyl kit is an exact replica of the famous bounty hunter from the Star Wars Trilogy. He has been sculpted in great detail, including his rocket pack, cape and all of his elaborate weaponry. Boba is posed aiming his assault blaster. op,net SCR 4100 Red Dragon of Krynn $72.95 $39.40 net net SCR 5200 Betty Page in Orbit (Limited Ed.) $79.95 $43.17 net SCR 5300 Betty Page Jungle Fever (Limited Ed.) $79.95 $43.17 net SCR 0400 Werewolf (Am. Werewolf in London) $59.95 $32.40 net net SCR 0700 Vampire (London after Midnight) $59.95 $32.40 net net SCR 3100 Mutant General Suitor (Sub. Cmmando) $62.95 $34.00 net net SCR 3110 Flash Gordon $67.95 $36.70 net Space hero of the 1930's wearing his typical comic strip uniform. net SCR 3120 Ming the Merciless $67.95 $36.70 net Flash's adversary of the 1930's wearing his typical comic strip uniform. net SCR 4010 Target Earth $54.95 $29.70 net The Martian leader in all his evil glory. net SCR 4020 Attacking Martian $59.95 $32.40 net The classic Martian warrior in space suit with backpack, clear bubble helmet and ray gun. This 10" figure is completely poseable. net SCR 4030 Air Assault Martian $59.95 $32.40 net Flying, tendril-faced Martian in space suit with rocket pack, clear bubble helmet and ray gun. This 10" figure is completely poseable. net SCR 4040 Plan of Conquest $62.95 $33.99 net At the time of this printing, Screamin' Products had not established a retail price. They tell us that it will probably be between $50 and $60.00. The net price will be the standard 40% + 10% off the retail. net SCR 4110 Slaughter in the Streets $89.95 $48.57 net A city street diorama complete with victims, hydrant, dead dog, mailbox and newspapers. Kit also includes poseable Air Assault Martian figure. net SCR 4120 No Place to Hide $89.95 $48.57 net A city street diorama complete with crumbling walls, litter, rats and victims. Kit also includes a poseable Attacking Martian. net SCR 4210 Terror in the Sky $99.95 $53.97 net Kit includes: 16" flying saucer with clear dome, detailed cockpit and Martian pilot. Feb'96,net SCR 4310 Mars Attacks Plaque $19.95 $10.80 net SEV 4001 Pirates! Starter Set $50.00 This set includes a copy of the rules (SEV #4000), a gunship, sloop, cannon, culverin, stone thrower, bolt thrower and 2 swivel guns. Get started fast! Apr'96 SEV 4201 Bunker $22.00 This 6.5"w x 5"d x 3"l bunker includes firing windows and a removable roof. SFS 0101 Dirty High Tech Corridors & Hallways (4 plates) $15.00 SFS 0102 Space Opera Corridors & Hallways (4 plates) $15.00 SFS 0103 Alien Habitats (4 plates) $15.00 These are 25-28mm wall strips depicting the oozing, organic "bio-mechanic" technology of an alien civilization. They can be used to build really cool giegeresque corridors and rooms. For use with any sci-fi game. They would make a great Hive Ship for a tyranid battle, or for a diorama straight out of ALIEN. SFS 0104 Lovecraftian Nightmare (4 plates) $15.00 Brand new wild walls with slimy, dripping, pseudo-victorian walls, covered with tenticles, eye-balls and imbedded with human bodies and parts (very Cthulhulian). The folks at SFS say that they look kind of like the nightmare level of "DOOM". These would make a great addition to the Alien Habitats (SFS #0103). on hold SFS tba Starship Bridge $15.00 SFS 0201 Castle/Keep Corridors & Rooms (4 plates) $15.00 SFS 0202 Dungeon/Catacomb Tunnels & Chambers (Set #2) $15.00 These are 25-28mm wall strips featuring several different strata of stone for different levels of dungeons, hidden doors, archways, tunnel openings, cells and more. These walls complement #0201 (Castle/Keep), allowing you to add dungeons and twisting tunnels to your RPGs and wargames. on hold SFS tba King's Great Hall $15.00 SFS 1101 Battlefield Craters (2 plates, 12 craters) $5.50 A vaccu-formed sheet of 12 highly detailed craters. Perfect for use with and table top miniatures game or as a diorama enhancement. SFS 1102 Corner of Fifth & Maim (was Rubble/Debris Building) $7.00 Building kit of bombed out street corners and buildings that have been demolished. All in 25mm. Perfect for wargames and RPGs. SFS 2101 Tudor Inn $7.00 SFS 2102 Stone & Thatch Tavern $7.00 SFS 2103 Blacksmith/Stable $7.00 SFS 2104 Plain Old House $7.00 Jan'96 SFS 2107 Masoleum w/Cemetery $7.00 Two-plate kit that includes a masoleum/crypt building and a 7-piece graveyard (25-28mm scale). This item is available now from Sci-Fi Supply. '96 SFS tba Chapel $7.00 '96 SFS tba Haunted House $7.00 on hold SFS tba The Keep (mult-plate kit) $7.00 SFS 2201 Watchtower $7.00 A four-sided high-tech tower topped with a lookout cupola. Mounting base included. Approximately 8" tall, 25-28mm scale. SFS 2202 Bunker $7.00 A large, low 25-28mm scale blockhouse structure with window slits and a heavy security door as a main entrance. Base included. SIM MWW001 Sister Sin Renegade Nun $2.15 SIM MWW002 Con-Annie Barbaric Swordswoman $2.15 SIM MWW003 Joan Carter of Mars Space Maiden $2.15 SIM MWW006 Leana Batwinged Bimbo from Hell $2.15 SIM MWW007 Americ-Ann Heroine w/2 .45's $2.15 SIM MWW008 Cyber-Barb Enhanced Bimbo $2.15 SIM MWW101 Bthulhu $2.15 SIM MWW104 Crow w/Machine Gun $2.15 SIM MWW105 Senate Subcommittee (paper pile) $2.15 SIM MWW106 Mech Nasty $2.15 SIM MWW107 Killer Rabbits (2) $2.15 SIM MWW108 Giant Teddy Bears w/Laser Pistols (2) $3.25 SIM MWW109 Giant Teddy Bears w/Laser Rifles (2) $3.25 SIM MWW110 Space Dwarves #1 (3) $4.25 SIM MWW111 Space Dwarves #2 (3) $4.25 SIM SZR001 Veteran Scout - Male $2.15 SIM SZR002 Veteran Scout - Female $2.15 SIM SZR003 Veteran Mercenary - Male $2.15 97 SIM SZR004 Veteran Mercenary - Female $2.15 SIM SZR005 Marta $2.15 SIM SZR007 Fleet Line Officer - Male $2.15 SIM SZR009 Standard Scout - Male $2.15 SIM SZR011 Male Streetrunner $2.15 SIM SZR012 Female Streetrunner $2.15 SIM NLR006 Sorceress & Cat Familiar $4.25 SIM NLR007 Male Ghost $2.15 SIM NLR008 Female Ghost $2.15 SIM NLR010 Female Warewolf (3) $6.25 SIM KKO-001 Hellions (5) $6.95 SIM KKO-002 Warrior w/Single Molecule Blade I (2) $6.95 SIM KKO-003 Warrior w/Bio-Acid Jet (2) $6.95 SIM KKO-004 Warrior w/Single Molecule Blade II (2) $6.95 SIM KKO-005 Warrior w/2 Single Molecule Blades (2) $6.95 SIM KKO-006 Warrior w/Single Molecule Blade III (2) $6.95 SIM KKO-007 Warmaster w/Plasmid Cloud Duster (1) $6.95 SIM KKO-008 Warrior w/Spore Launcher (2) $6.95 SIM KKO-009 Warmaster w/Corroder Lance (1) $6.95 SIM KKO-010 Hellions w/Tails I (3) $6.95 SIM KKO-011 Hellions w/Tails II (3) $6.95 SIM KKO-012 Hellions III (3) $6.95 SIM KKO-013 Hellions IV (3) $6.95 SIM KKO-014 Hellions V (3) $6.95 SIM KKO-015 Hellions VI (3) $6.95 SIM KKV-001 Grav-Tank $13.95 SIM KKV-002 Tracked Tank $13.95 SIM KKV-003 Grav Heavy Spore Launcher $13.95 SIM KKV-004 Tracked Heavy Spore Launcher $13.95 SIM KKV-005 Grav Bio-Pod Cannon $13.95 SIM KKV-006 Tracked Bio-Pod Cannon $13.95 SIM KKV-007 Grav Hellion Drone Carrier $13.95 SIM KKV-008 Tracked Hellion Drone Carrier $13.95 SIM KKI-001 Hive-locks (3), Chemical Syntho-Transducer (2) $13.95 SIM KKI-002 Hive Tunnels (4) $13.95 SIM KKI-003 Hive Floors (38mm Hexes) (7) $13.95 SIM KKI-004 Egg Chamber Floors (38mm Hexes) (4) $13.95 SIM KKI-005 Helion Hatchling (38mm Hexes) (4) $13.95 SIM KNT-001 Craters (6) $9.95 SIM KNT-002 Bombshell Craters (6) $9.95 SIM KNO-001 Nexus Marines I (4) $6.95 SIM KNO-002 Nexus Marines II (4) $6.95 SIM KNO-003 Nexus Marine Hvy Weapons (3) $6.95 SIM KNO-004 Nexus SWAT Team w/Power Armor I (3) $6.95 SIM KNO-005 Nexus SWAT Team w/Power Armor II (3) $6.95 SIM KNO-006 Nexus SWAT Team w/Power Armor III (3) $6.95 SIM KNO-007 Nexus SWAT Team w/Power Armor IV (3) $6.95 SIM KNO-008 Nexus SWAT Team w/Hvy Weapons (3) $6.95 SIM KNO-009 Nexus Marines III (4) $6.95 SIM KNO-010 Nexus Marine Casualties (4) $6.95 SIM KNO-011 Nexus SWAT Team w/Power Armor V (3) $6.95 SIM KNO-012 Nexus SWAT Team w/Power Armor VI (3) $6.95 SIM KNO-013 Nexus SWAT Team w/Power Armor VII (3) $6.95 SIM TAO-001 TAV-1-X5 Talos Unit I (2) $6.95 SIM TAO-002 TAV-1-X5 Talos Unit II (2) $6.95 SIM TAO-003 TAV-1-X5 Talos Unit III (2) $6.95 SIM TAO-004 TAV-1-X5 Talos Unit IV (2) $6.95 SIM TAO-005 TAV-1-X5 Talos Unit V (2) $6.95 SIM TAO-006 TAV-1-X5 Talos w/Blade (2) $6.95 SIM TAO-007 Talos w/Sensor Head (2) $6.95 SIM TAO-008 Talos w/Auto Pistol Head (2) $6.95 Sep'96 SIM TAO-009 Talos w/Auto Shotgun Head (2) $6.95 SIM HCO-001 Hellcats "Cerebus" $6.95 SIM HCO-002 Hellcats "Fury" $6.95 SIM HCO-003 Hellcats "Loki" $6.95 SIM CYO-001 Cyclos Infantry I (4) $6.95 SIM CYO-002 Cyclos Hvy Weapon Team I (3) $6.95 SIM CYO-003 Cyclos Infantry II (4) $6.95 SIM CYO-004 Cyclos Hvy Weapon Team II (3) $6.95 SIM CYO-005 Cyclos Infantry III (4) $6.95 SIM CYO-006 Cyclos Infantry in Enviro Battle Suits I (3) $6.95 SIM CYO-008 Cyclos Hvy. Wpn. Team in EBS I (3) $6.95 SIM CYO-009 Cyclos Hvy. Wpn. Team in EBS II (3) $6.95 SIM CYO-010 Cyclos Hvy. Wpn. Team in EBS III (3) $6.95 SIM KCM-001 Colonial Marines I (3) $6.95 SIM KCM-002 Colonial Marines II (3) $6.95 SIM KCM-003 Colonial Marines III (3) $6.95 SIM 1001 Kryomek Game $24.95 SIM KNO-101 Nexus Marines Squad #1 $4.25 SIM KNO-102 Nexus Marines Squad #2 (4) $4.25 SIM KNO-103 Nexus Marines w/Heavy Weapons (4) $4.25 SIM KNO-104 Nexus Swat Team #1 (4) $4.25 SIM KNO-105 Nexus Swat Team #2 (3) $4.25 SIM KNO-106 Nexus Swat Team #3 (3) $4.25 SIM KNO-107 Nexus Swat Team Armored (3) $4.95 SIM KNO-108 Nexus Swat Team w/Hvy Wpns $4.95 SIM KKO-101 Kryomek Hellions (5) $5.99 SIM KKO-102 Warrior w/ Blade & Bio Spray (2) $5.99 SIM KKO-103 Warrior w/ Bio-acid Jet (2) $5.99 SIM KKO-105 Warrior w/2 Molecular Blades (2) $5.99 SIM KKO-106 Warrior w/Single Molecule Blade (2) $5.99 SIM KKO-107 Warmaster w/S.M. Cleaver (1) $6.99 SIM KKO-108 Warrior w/Spore Launcher (2) $6.99 SIM KKO-109 Warmaster w/Corroder Lance (2) $6.99 SIM KKO-110 Tailed Alpha Hellions (3) $5.25 SIM KKO-111 Tailed Beta & Gamma Hellions (3) $5.25 SIM KKO-112 Walking Alpha Hellions (3) $5.25 SIM KKO-113 Walking Beta & Gamma Hellions (3) $5.25 SIM KKO-114 Crouching Beta & Gamma Hellions (3) $5.25 SIM KKO-115 Crouching Alpha Hellions (3) $5.25 SIM CYO-101 Cyclo's Assault Team (4) $6.99 SIM CYO-102 Cyclo's Heavy Weapons Squad (4) $6.99 SIM CYO-108 Battlesuit Cyclos (3) $6.99 SIM CYO-109 Battlesuit Cyclos Assault Team (3) $6.99 SIM CYO-110 Cylos Hvy Wpns Specialists (3) $4.25 SIM TAO-101 Talos Unit #1 (2) $6.99 SIM TAO-102 Talos Unit #2 (2) $6.99 SIM TAO-103 Talos Unit #3 (2) $6.99 SIM TAO-104 Talos Unit #4 (2) $6.99 SIM TAO-105 Talos Unit #5 (2) $6.99 SIM NGO-001 Gladiator: Medium Strider $21.99 SIM NGO-002 Goliath: Heavy Battle Strider $21.99 SIM NGO-003 Fenris: Close Assault Strider $21.99 SIM NGO-004 Valkyrie: Light Scout Strider $21.99 SIM NGO-005 Tiamat: Assault Strider $21.99 SIM 1301 Cerberus (1) $5.25 SIM 1302 Fury (1) $5.25 SIM 1303 Loki (1) $5.25 SIM 4171 Tracked Tank (Medium) $13.99 SIM 4172 Hovertank (Medium) $13.99 SIM 4173 Wheeled Tank (Medium) $13.99 SIM 4174 Tracked Assault Gun $13.99 SIM 4175 Hover Assault Gun $13.99 SIM 4176 Wheeled Assault Gun $13.99 SIM 4177 Tracked Personnel Carrior $13.99 SIM 4178 Hover Personnel Carrior $13.99 SIM 4179 Wheeled Personnel Carrior $13.99 SIM 4180 Tracked Rocker Launcher $13.99 SIM 4181 Hover Rocket Launcher $13.99 SIM 4182 Wheeled Rocket Launcher $13.99 SIM NBO-001 Cmd Dome with Sensor Tower $15.95 SIM NBO-002 Cmd Dome with Laser Turret $15.95 SIM NBO-003 Heavy Gun Bunker with Missiles $15.95 SIM NBO-004 Heavy Gun Bunker w/Howitzer $15.95 SIM NBO-005 Hvy Gun Bunker w/ Autocannon $15.95 SIM NBO-006 Hvy Gun Bunker w/Vect12 $15.95 SIM NBO-007 Light Gun Bunker $11.95 SIM NBO-008 Light Flak Bunker $11.95 SIM NBO-009 Squad Bunker $13.95 SIM NBO-010 Destroyed Bunker $9.95 SIM NBO-011 Landing Pad w/ VTOL Craft $15.95 SIM NBO-012 Linking Corridors (2) $7.95 SIM NBO-013 3-way Access Link Corridors $7.95 SIM NBO-014 Missile Silo $15.95 SIM NBO-015 Hospital Dome $15.95 SIM NBO-016 Power Dome $15.95 SIM NBO-017 Anti-missile Silo $7.95 SIM NBO-018 Observation Sensor Tower $13.95 SIM NBO-019 Advance Heavy Gun Tower $11.95 SIM NBO-020 Vecotr 7 Missile Defense Tower $15.95 SIM NBO-021 Cluster Rocket Defense Tower $15.95 SIM NBO-022 Auto-flak Defense Tower $15.95 SIM NBO-023 Advance Gun Tower $11.95 SIM NBO-024 Advance Gun Tower w/V12 Missiles $11.95 SIM NBO-025 Automated Sentinel Tower $7.95 SIM NBO-026 Automated Security Tower $7.95 SIM CGSA02 Me-109E (2) $5.50 SIM CGSA03 FW-190A $5.50 SIM CGSA05 Ju-88A4 (2) $5.50 SIM CGSA12 HE-111H $5.50 SIM CGSA13 Do-17z $5.50 Aug'96 SIM CGSA17 Fritz X Guided Bomb (4) $5.50 Aug'96 SIM CGSA18 Hs-293 Guided Bomb (4) $5.50 SIM CGSA20 ME-110C/D (2) $5.50 SIM CGSA23 FW-190D Dora (2) $5.50 SIM CGSA24 FW-200C Condor $11.00 SIM CGSA28 ME-410 (2) $5.50 SIM CGSA29 Do-335 Pfoil (Arrow) (2) $5.50 Oct'96 SIM CGSA32 HE-177 Grief $11.00 SIM CAJS02 AM-6M Zero (2) $5.50 SIM CAJS03 Kawasaki NIK2-J Shinden George (2) $5.50 SIM CAJS04 Mitsubishi J2M Raiden Jack (2) $5.50 SIM CAJS05 Aichi D3A1 Val (2) (was CAJS03) $5.50 SIM CAJS06 Nakajima B5N2 Kate w/torp (was CAUS06) $5.50 SIM CAJS07 Mitsubishi G3M Nell $5.50 SIM CAJS08 Mitsubishi G4M Betty $5.50 SIM CAJS10 Kawasaki Ki-61 Tony (2) $5.50 SIM CAJS11 Nakajima Ki-27 Nate (2) $5.50 Jun'96 SIM CAJS12 Nakajima Ki-43 Oscar (2) $5.50 SIM CAJS13 Nakajima Ki-84 Frank (2) $5.50 SIM CAJS15 Mitsubishi A5M Claude (2) $5.50 SIM CAJS19 Kawasaki Ki-32 Mary (2) $5.50 Aug'96 SIM CAUM03 F4E Phantom (2) $5.50 Aug'96 SIM CAUM04 F4G Phantom (2) $5.50 SIM CAUS01 P-51D Mustang (2) $5.50 SIM CAUS04 Vought F-4U Corsair (2) $5.50 Nov'96 SIM CAUS05 Douglas C-47 Dakota $5.50 Nov'96 SIM CAUS06 CG-4 Hadrian/Waco Glider $5.50 SIM CAUS07 Grumman TBF Avenger (2) $5.50 SIM CAUS08 P-47 Thunderbolt Razorback (2) $5.50 SIM CAUS09 P-47D Thunderbolt Bubble Canopy (2) $5.50 SIM CAUS10 B-17G Flying Fortress $11.00 SIM CAUS11 B-24 Liberator $11.00 SIM CAUS13 B-25C Mitchell $5.50 SIM CAUS14 P-51B Mustang $5.50 Aug'96 SIM CAUS17 B-17E Flying Fortress $11.00 SIM CAUS18 Lockheed P-38J (2) $5.50 SIM CAUS19 B-29 Superfortress $11.00 SIM CAUS21 Curtis P-40C Tomahawk (2) $5.50 SIM CAUS22 Bell P-63 King Cobra (2) $5.50 SIM CAUS23 Douglas A-20C (Boston III) $5.50 SIM CAUS26 Grumman Hellcat F6F (2) $5.50 SIM CAUS27 Grumman Wildcat F4F (2) $5.50 SIM CAUS28 SBD-Dauntless (2) (was CAUS30) $5.50 SIM CAUS29 TBD-Devastator (2) $5.50 SIM CAUS31 A-20G (was CAUS28) $5.50 Oct'96 SIM CAUS32 B-17C/D Flying Fortress $11.00 SIM CAUS34 Brewster F-2A Buffalo (2) $5.50 SIM CAUS35 Consolidated PBY5 Catalina $11.00 Oct'96 SIM CAUS37 Martin B-26 Marauder $5.50 SIM CABS02 Spitfire Mk I (2) $5.50 SIM CABS03 Spitfire Mk VB (2) $5.50 SIM CABS06 Hurricane Mk I (2) $5.50 SIM CABS14 Fairey Firefly I (2) $5.50 SIM CABS19 Lancaster $5.50 Jun'96 SIM CABS31 GA Hamilcar Mk I $5.50 SIM CAFS05 Bregeut 691/693 $5.50 SIM 9991 Jurassic Age Dinosaurs I (4) $11.00 SIM 9992 Jurassic Age Dinosaurs II (4) $11.00 SIM 4901 Western Gunfighters (10) $18.50 SIM 4902 Ninja, the Midnight Assassins (10) $18.50 SIM 4903 Dungeon Dwellers (10) $18.50 SIM 3301 Frost Giant (90mm) (1) $19.95 SIM 3302 Female Frost Giant (90mm) (1) $19.95 SIM 3303 Grim Reaper (90mm) (1) $19.95 SIM 3304 Cassandra The Paladin (90mm) (1) $19.95 SIM 3305 Arianna Cleric of the New Moon (90mm) (1) $19.95 SIM 3306 Yvette Enchntress of Emerald Isle (90mm) (1) $19.95 SIM 3307 Gwydion the Wizard (90mm) (1) $19.95 SIM 3308 Draconia: Dragon Empress (90mm) (1) $19.95 SIM 3309 Josephus the Rogue (90mm) (1) $19.95 SIM 3310 Ray-Anne the Rogue (90mm) (1) $19.95 SIM 3311 Paladin, The (90mm) (1) $19.95 SIM 3312 Shi-Naye the Ranger (90mm) (1) $19.95 SIM 4401 Osric the Wise Abjurer (90mm) (1) $24.95 SIM 4402 Mighty Maluolio, Necrom. (90mm) (1) $24.95 SIM 4403 Calaban the Invoker (90mm) (1) $24.95 SIM 4501 Selene, Guardian Amazon (90mm) (1) $24.95 SIM 7701 Amulets of Magic $5.00 Cast pewter coin-like tokens to keep track of your life points in Magic or any other game you might like to use them for. SIM 2207 Sea Elves $5.95 SIM 2208 Fighting Men #3 $5.95 SIM 2209 Great golbils $5.95 SIM 2210 Fighting Men #4 $5.95 SIM 2211 Sol Bearmen $5.95 SIM 2214 Ax-Men of Yolmer $5.95 STE NLR-001 Male Vampyre (2) $4.25 STE NLR-003 Male Daemon (2) $4.25 STE NLR-004 Female Demon (2) $4.25 Two versions of the same Demon woman, one with wings and one in her street clothes. STE NLR-005 Male Sorcerer w/ Panther Familiar (2) $4.25 STE NLR-011 Pooka (1) $2.75 The Pooka is the water spirit horse of Celtic myth. This figure is a beautifully executed miniature rendering done in magnificent detail. It is packed singly because of its large size. STE NLR-012 Gorehound (2) $4.25 The Gorehound is the monstrous pet of certain Kin in Nightlife. These two figures are executed in horrific detail. Nov'96 TBM DRAGDEAL Dragons Packaged Deal $105.85 Buy any three of the following dragons @ $34.95 each and get a fourth one free: "My Hero!" (Dragon, Knight & Lady) (TBM #1011) Rampaging Red Dragon (TBM #1012) Gargantuan Gold Dragon (TBM #1015) Mother Love Dragon (TBM #1016) Gigantic Green Dragon (TBM #1018) Battling Bronze Dragon (TBM #1020) Nov'96 TBM FAIRDEAL Fairies Packaged Deal $105.85 Buy any three of the following fairies @ $34.95 and get a fourth one free: Fairy Mouseherder (TBM #7001) Fairy Frogrider (TBM #7002) Fairy w/Lantern (TBM #7003) Fairy on a Walnut Shell (TBM #7004) Fairy Mother w/baby (2) (TBM #7005) Fairy Lovers (2) (TBM #7006) Nov'96 TBM WYRMDEAL Miscellaneous (Wyrm) Products Packaged Deal $29.88 to $43.90 Buy any combination of three of the following two products and get one of them free: Bellicose Blue Dragon (TBM #1019) (retail $21.95) Flying Firedrake (TBM #1022) (retail $14.94) op TBM 1001 Barbarian & Lady $16.00 op TBM 1004 Anti-Paladin $8.50 op TBM 1006 Wizard & Halfling $16.00 op TBM 1007 Archangel and Dragon $23.50 op TBM 1009 Sea Elf Lord $8.50 op TBM 1011 "My Hero!" Dragon, Knight & Lady $26.95 TBM 1012P Rampaging Red Dragon (pewter) $34.95 op TBM 1013 Hero with Winged Helm $8.95 TBM 1015P Gargantuan Gold Dragon (pewter) $36.95 op TBM 1017 Barbarian with Broadsword $8.50 op TBM 1021 Hippogryffe w/Knight & Rescued Maiden $11.95 op TBM 1021P Hippogryffe w/Knight & Rescued Maiden (pewter) $14.95 op TBM 1022 Flying Fire Drake Dragon $11.95 op TBM 1023P Blood Tor (pewter) $14.95 op TBM 1024P Gatecrasher (pewter) $12.95 op TBM 1025P Idol Theft (pewter) $14.95 op TBM 1026P Immortal Combat (pewter) $12.95 op TBM 1027P Coeur de Gras (pewter) $12.95 op TBM 1028P Death's Door (pewter) $14.95 TBM 1029 Knights of the Air $12.95 TBM 1030 Dead Man's Chest $14.95 TBM 1031 Captive Audience $14.95 TBM 1032 Mummy's Favorite $12.95 TBM 1033 Magic Carpet Ride $14.95 TBM 1034 Dragon Knight $14.95 TBM 1035 Dueling Wizards $14.95 A knock-down drag out by masters of magic. Two spell-casters, standing on their magic circles, countering each others magical blast. Super cool display piece. TBM 1036 Sea Changes $12.95 A merwife combs her hair while merchildren engage in characteristic activities. TBM 1037 Sorcerer's Apprentice $12.95 An aspiring young mage takes on more than he can handle. TBM 1038 Saved by the Bell $14.95 Unholy rite interrupted by hero. TBM 1039 Empty Nest $12.95 TBM 1040 Mother Love Dragon II $14.95 TBM 1045 Try, Try Again $10.95 Even a Princess is sometimes obliged to make lemonade when she finds lemons. TBM 1046 In the Bag $12.95 Speaking of lemons... These two intrepid adventurers have some extraordinary luck! on hold TBM tba Dark Lord on his Throne tba TBM 7053 Robin Hood (1) $14.95 This 54mm scale hero of Sherwood Forest comes with a special display stand. op TBM 1043 White Knight's Pavilion $13.95 Includes an armoring pavilion, a weapon rack, and a selection of lances. op TBM 1044 Black Knight's Pavilion $13.95 Same style as White Knight's Pavilion. TBM 3000 Arthur Pendragon (2) $7.95 TBM 3001 Queen Gwenyvere (2) $7.95 TBM 3002 Lancelot (2) $7.95 TBM 3003 Merlyon the Sorcerer (2) $7.95 TBM 3004 Mordred the Bastard (2) $7.95 TBM 3005 Emperor Lucious (2) $7.95 TBM 3006 Giants Taulurd & Taulas (2) $7.95 TBM 3007 Morgan le Fay (2) $7.95 TBM 3008 Sir Gawayne the Fearless (2) $7.95 TBM 3009 Sir Galahad (2) $7.95 TBM 3010 Sir Percivale de Galys (2) $7.95 TBM 3011 Sir Bors de Ganys (2) $7.95 TBM 3012 Red Knight of the Red Laundis (2) $7.95 TBM 3013 Sir Bruse sans Pite' (2) $7.95 TBM 3014 Sir Tarquine the Cruele (2) $7.95 TBM 3015 Sorceress Helleus (2) $7.95 TBM 3016 King Pelinore (2) $7.95 TBM 3017 Sir Kay the Royal Senchal (2) $7.95 TBM 3018 Balyne of the Two Swords (2) $7.95 TBM 3019 Sir Gareth Bew Maynes (2) $7.95 TBM 3020 Lady of the Lake $7.95 TBM 3021 Black Knight $7.95 TBM 3022 Sir Tristram of Lyonesse $7.95 TBM 3023 Green Knight $7.95 Very nice, highly detailed personality figures w/1 pose standing and the other on a horse. TBM 3024 Herald (2) $7.95 Armored messenger of the king on horse and foot. TBM 3025 Squire (2) $7.95 Soldier in chain mail on foot and mounted. TBM 3026 Lady in Waiting (2) $7.95 Dainty lady afoot and on horse. TBM 3027 Dwarf, Page & Trumpeters (4) $7.95 2 trumpeters, a servant page, and a dwarf jester. TBM 3028 Sergeant-Heavily Armed, foot & mtd. $7.95 Wearing full chain. TBM 3029 Archer-With longbow, foot & mounted $7.95 Archer wearing studded leather on horse and on foot. TBM 3030 Townsfolk (4) $7.95 4 unarmored men w/spears. TBM 3031 Peasants (4) $7.95 4 commoners w/pole arms. TBM 3032 Men at Arms, foot & mounted $7.95 TBM 3033 Crossbowman-Heavily armed, foot & mtd $7.95 TBM 3034 Footmen w/ Polearms (4) $7.95 TBM 3035 Archers afoot w/bows & crossbows (4) $7.95 TBM 3093 White Knight's Pavilion $7.95 Includes an armoring pavilion, a weapon rack and a selection of lances. This is a less expensive version of the now out-of-print armoring tents (TBM #1043 Д). In this new set, the tent is a one-piece casting made of foam. TBM 3094 Black Knight's Pavilion $7.95 Same style as White Knight's Pavilion. TBM 3096 Hand Weapons (60) $7.95 TBM 3097 Pole Arms (40) $7.95 TBM 3098 Pikes (40) $7.95 TBM 3099 Heavy Cavalry Lances (40) $7.95 TBM 1041 Chariot of Cuchlain $14.95 Cuchlain riding his horse drawn chariot into battle. TBM 1042 Triton's Sea Chariot $12.95 A sea chariot pulled by three dolphins. TBM 7051 The Adventurers' Pack (2) $5.00 Two Celtic adventurers, one male and one female, ready for action. This item is available now from TBM. TBM 7052 Finieous & Friends (6) $20.00 This latest Finieous collection in 30 mm scale features Finieous Fingers, Eric the Paladin, Rithgar the Fighter, Ozzie the Cleric, Boredflak the Bolt Lobber and the cute Elvin Mage. TBM 7001 Fairy Mouseherder (1) $34.95 TBM 7002 Fairy Frogrider (1) $34.95 TBM 7003 Fairy w/Lantern (1) $34.95 TBM 7004 Fairy on Walnut Shell (1) $34.95 Fairy maiden balancing on a walnut. TBM 7005 Fairy Mother w/baby (2) $34.95 Mother cradling her fat, little baby. TBM 7006 Fairy Lovers (2) $34.95 Two young lovers holding hands while sitting on a mushroom. TBM 9320 Boredflak's Ring of Greatly Improved Accuracy Display (12) $43.00 TBM will be releasing these on their own disposable display complete with a new cartoon from J.D. Webster's famous Fineous Fingers comic. Each board display will contain 12 adjustable rings. TBM 9320-S Boredflak's Ring of Greatly Improved Accuracy Refill $3.50 TBM 9322 Boredflak's Ring of Greatly Improved Accuracy Bulk Pack (13) $42.00 Each bulk pack contains 13 (12 + 1 free) adjustable rings that are individually bagged inside a bulk bag. This product is available now from TBM. TBM 9350 B.A. Felton 12-pin Display $54.00 A 12-pin display of the famous character from Jolly Blackburn's Knights of the Dinner Table comic strip. Each 24K gold-plated pewter pin bears the caption "Because I'm the GM!" and retails for $4.50. Feb'96 TBM 9350-S B.A. Felton Single Pin $4.50 TBM 9550 Castle Attackers (6) $7.95 Figures climbing siege ladders in order to storm the castle. TBM 9551 Castle Defenders (6 men, 2 ladders) $7.95 Soldiers throwing rocks and pushing away the ladders. TBM 9552 Defending Archers (6) $7.95 These are English Longbowmen. TBM 9553 Defending Crossbowmen (6) $7.95 Crossbows are included, but separate. TBM 7054 Gamers, The (5) $11.95 Five of your closest friends* captured (25mm scale) in pewter and immortalized for all eternity. Includes: "Big Bob" - Will game for food. "Magic Mikey" - With his collectible card games. "Vampire Vic" - Roleplaying the Undead is better than life. "Big Bess" - The Elven Princess or is it the Elvis Princess? "Chuckey" - Aging gamers need love, too. *NOTE: According to Thunderbolt Mountain, these figures were not sculpted to resemble actual people. However, any resemblance to actual people is strictly intentional. TBM KE Kings of the East (6) $30.00 op TBM KN Kings of the North (6) $30.00 elim TBM KS Kings of the South (6) tba TFG 5301 Federation CA (1) $5.95 TFG 5302 Klingon D7 (1) $5.95 TFG 5303 Romulan Warbird (2) $5.95 TFG 5304 Tholian PC (2) $5.95 TFG 5305 Federation NCL (1) $5.95 Nov'96 TFG 5306 Federation NCA (1) $5.95 The Federation Fleet grows with the introduction of this beauty. Nov'96 TFG 5307 Starbase (1) $5.95 TFG's new sculptor has designed this one-piece Starbase and it should prove to be a winner! Nov'96 TFG 5308 Romulan RoyalHawk (1) $5.95 This ship gives the Romulan player more firepower! TFG 5401 Starter Set $14.95 This boxed set (which features a stunning cover painting by Randy Asplund-Faith, an artist whose work appears on several Magic cards) contains the following pewter miniatures from the Star Fleet 2300 line: one each of the Federation CA, Klingon D7, Romulan Warbird, and two Tholian PCs. This presentation will allow those retail stores with limited wall space to stock the miniatures for SFB. It would also make a fine gift for the Holiday season. op TFG LE2201 Andro Intruder & 3 Sat Ships $8.95 op TFG LE2202 Battle Station $4.95 op TFG LE2203 Lyran CW & DD $5.95 op TFG LE2206 Romulan SkyHawk & SeaHawk $5.95 op TFG LE2207 Romulan Firehawk $4.95 op TFG LE2208 Romulan Sparrowhawk $4.95 op TFG LE2209 Gorn CL & DD $6.95 op TFG LE2211 ISC CA $4.95 TFG LE2212 Orion Raider & Freighter $5.95 op TFG LE2213 Tholian CA $2.95 TFG LE2215 Kzinti Space Control Ship $7.95 TFG LE2216 Lyran DN $5.95 TFG LE2217 Lyran CA $4.95 TFG LE2218 Hydran Ranger $5.95 TFG LE2219 Tholian NCA $4.95 TFG LE2220 Orion Slaver & Salvage Cruiser $6.95 TFG LE2221 ISC Gunline Pack-DD&FF $5.95 TFG LE2222 Andro Python & Conquistador $5.95 TFG LE2223 Klingon Tug $7.95 op TFG LE2224 Gorn DN $5.95 TFG LE2225 Kzinti Tug $6.95 TFG LE2226 Starbase $6.95 TFG LE2227 Hydran CL & FF $6.95 TFG LE2228 ISC DN $6.95 op TFG LE2229 Federation FF $5.95 TFG LE2230 Federation CL $5.95 TFG LE2231 Klingon C8 $7.95 TFG LE2232 Romulan Condor $8.95 TFG LE2233 Romulan Snipe (2) $3.95 TFG LE2234 Tholian DN $5.95 TFG LE2235 Orion CA $5.95 Jul'96 TFG LE2236 Metal Hex Bases (5) $3.95 TFG 9501 Federation Officers (3) $6.95 TFG 9502 Federation Heavy Assault I (3) $6.95 TFG 9503 Federation Heavy Assault II (3) $6.95 TFG 9504 Federation Security I (3) $6.95 TFG 9505 Federation Security II (3) $6.95 TFG 9506 Federation Light Assault I (3) $6.95 TFG 9507 Federation Light Assault II (3) $6.95 TRC 1001 Basic Hill Set (9) $24.95 This first product from Terrain Creations is a starter set for any miniature wargaming. The Basic Hill Set consists of 9 pieces of green, super dense styrofoam-like material that are completely compatible in color and texture with all GEO-HEX mats. The rough sizes (in inches) of these pieces are: 3x3, 4x6, 6x6, 8x6, 10x10, 12x12, 14x10, 14x12 and 14x18. TRC 1002 Transitional Hill Set (3) $15.95 Nature isn't always kind and neither are these rough hills from Terrain Creations! Five hills with a handcrafted dirt slope on them. Use them for difficult slopes on your gaming table. Stack them to make level 2 hills with cliff faces. TRC 1003 Modular Hill Set (8) $23.95 This set takes the largest two hills from the Basic Hill Set (14"x18" & 12"x14") and quarters and halves them so they will fit in corners or on edges of your gaming surface. Add the last hill, a 18"x18" monster also cut in half, and you get over 5 sqaure feet of hills to add to your collection! TRC 1004 Ridge Line Set (3) $8.95 For those gamers who want to complete their collection. These three narrow, long hills simulate Ridge lines in most scales. TRC 1005 Steep Hill Set (5) $14.95 This set is for games that differentiate between steep and gentle slopes. This set has 5 hills, 4 with steep faces on them and one with a transitional slope -- between gentle and steep. TRC 1006 Large Ridge Line Set (3) $18.95 TRC's Large Ridge Line Set is designed to fit underneath their regular Ridge Line Set (TRC #1004) to form level 2-ridge lines. These huge ridge lines are 10" wide and come in three lengths (14", 20" and 28") to set underneath their "little brothers". TRC 1007 Irregular Hill Set #1 - Kidneys (4) $22.95 Four kidney-shaped hills (2 large and 2 small) that fit together to form 2 "nested" irregularly shaped hills. These can be used separately to form 4 "unique" hills. Nov'96 TRC 1008 Terrain Square (1) $15.95 This is a 2'x2', 3/4" thick square made of the same durable material as Terrain Creation's hills and flocked to match them (as well as Geo-Hex sets). Eight individual squares will be needed for a 4'x8' table, and the squares can be cut with a sharp knife for odd-sized tables (5'x9', etc.) or these boards can be used separately for games such as DBA. This product may be released in November, so please get your numbers in as soon as possible. TSD ALB Albeus $10.00 4.25"h x 2.75"w x 2.75"d TSD AWD Austin Winged Dragon $12.00 4"h x 3.75"w x 4.25"d TSD BD Baby Durth $5.50 2.5"h x 2"w x 2.25"d Sep'96 TSD BFS Big Ferris $18.00 6.25"h x 3.75"w x 3.5"d TSD BTH Butch $10.00 3.5"h x 3"w x 2.75"d TSD BWD Baby Winged Dragon $6.00 3"h x 2.75"w x 2.25"d TSD DM Dwarf Morven $5.50 3.5"h x 3.75"w x 2.5"d TSD DRT Durth $11.00 3.5"h x 3.25"w x 3.25"d TSD FR Ferris $10.50 4"h x 2.5"w x 2.25"d TSD HC Hooved Cat w/Wings $10.50 5"h x 2.5"w x 3"d TSD HG Hanging Dragon $10.00 4.25"h x 2"w x 3.25"d TSD LB Little Butch $5.00 2.75"h x 2.75"w x 2.5"d TSD LFS Little Ferris $5.50 3"h x 1.75"w x 1.75"d Sep'96 TSD LSD Large Screaming Dragon $17.50 6.75"h x 2.75"w x 4"d TSD LTW Lefty the Watcher $10.50 4"h x 3.5"w x 3"d Sep'96 TSD LWD Large Winged Dragon $23.00 6.75"h x 5.75"w x 2.5"d TSD MVN Morven $10.00 4.75"h x 2.5"w x 3"d TSD NOR Norvin $10.50 5"h x 3.25"w x 3"d TSD PD Perched Dragon $12.00 3.5"h x 4"w x 4"d TSD SCT Screaming Cat $10.00 4.25"h x 1.25"w x 2"d TSD SD Screaming Dragon $10.00 4.5"h x 2.25"w x 3"d TSD VK Vareck $11.00 4.25"h x 3.75"w x 3.5"d TSD WD Winged Dragon $14.50 5"h x 4"w x 4.5"d TSD WGD Winged Guard Dog $10.50 4"h x 2.5"w x 4"d TSD HWD Hanging Winged Dragon $18.50 8"h x 5.5"w x 4.5"d Dec'96 TSD L&J Ludlow & Jerry $43.00 11"h x 5.75"w x 5.75"d TSD UFR Uncle Ferris $37.00 11"h x 6"w x 6"d TSD FRBE Ferris Book Ends (2) $37.00 6.75"h x 3.5"w x 3"d Dec'96 TSD GPH Gargoyle Pen & Pencil Holder $17.50 6"h x 4.5"w x 4.5"d TSD SDBE Screaming Dragon Book Ends (2) $38.00 7.5"h x 4.5"w x 4.5"d TSD WDCH Winged Dragon Candle Holder $15.00 6.25"h x 4"w x 5"d TSD CAT Catalog free free Xerox Copy of the entire line net TSD D01 Desk Display $16.75 $10.00 net 3"h x 13"w x 4"d net TSD D02 Monitor Display $11.65 $7.00 net 4.25"h x 4"w x 3"d net TSD D03 Wall or Counter Cardboard Display $19.95 $12.00 net 11"h x 17"w. You can get this display free with every $150.00 net order of TSD products. Nov'96 UGI 1001 Quest Quad Miniatures Pack (4) $14.98 Contains 3 female miniatures and 1 male miniature, so you can immediately begin playing The Quest for Piptwynn's Scroll. (SEE GAMES & BOOKS SECTION.) Includes TekMage (male), Magikr (female), Herblist (female), Protektr (female). These pewter miniatures have a unique art-deco style. Nov'96 UGI 1002 Quest Quad Ltd. Edition Gold-plated Miniatures Pack (4) $29.98 These are the same 4 miniatures listed above, except they are pewter finished in gold plating at the special, low retail price of $29.98! This is the perfect holiday gift for the serious miniatures collector. op WEB 0001DC Enterprise Class Decal Sheet $12.75 This sheet provides decorations for all seven of the Star Trek movie version ships of the Enterprise class. WEB 0002DC Classic Enterprise Decal Sheet $14.95 This full-color sheet provides complete, detailed markings for the new cutaway Enterprise, as well as complete markings for the older, classic Enterprise model. As an added bonus, it includes complete markings for the Galileo Shuttlecraft model. With this sheet Star Trek fans can make any classic Starfleet model imaginable! WEB 0003DC Next Generation Decal Sheet $12.75 This sheet provides markings for every Galaxy, Nebula and Excelsior class ship ever seen on TV or in the movies, making for no less than 21 different ships. In addition, this provides generic markings to make your own ships, plus three sets of corrected side flashes for the Excelsior class ships. WEB 0004DC Revised Generic Movie Decal Sheet $12.75 This sheet provides generic markings for movie-version ships. It has been revised to include new, more accurate side flashes in more sizes; thruster, elevator, shuttle and docking markings; plus the interesting checkerboard experimental ship markings. This is sheet is packed with decals to make your starships more accurate and better looking. WEB 0005DC Reliant Class Movie Decal Sheet $12.75 This sheet provides everything you need to accurately detail the AMT/ERTL Avenger Class starship, including corrected side flashes, elevator markings, United Federation of Planets pendants, side ports and more. Every ship of this class as seen on TV or in the movies comes fully-prepared with generic letters and numbers included to permit modelers to make their own unique starships. WEB 0007DC Alien Trek Decal Sheet $19.95 Now you can make just about any non-Starfleet model desired. This full-color sheet includes numerous flashes, letters and numbers (new and old) for the Klingon Empire, as well as letters, numbers and flashes for the new Romulans and Vulcans. Markings for Cardassian, Bajoran and Ferengi ships are also included. WEG 40401 Luke, R2D2 & C3PO (3) $6.75 WEG 40402 Han, Chewbacca & Leia (3) $6.75 WEG 40407 Obi-Wan, Darth Vader & Luke (3) $6.75 WEG 40424 Bespin: Lando, Lobot & Leia (3) $6.75 WEG 40441 Luke, Leia & Vader Skywalker $6.75 Luke, Leia & Vader were originally solicited as WEG #40437, which is now Heir to the Empire Villains. We are taking orders for it here under its correct stock number. WEG 40442 Hoth: Chewie, Han & Imperial Probe Driod (3) $6.75 Includes Han Solo, Chewbacca and the Imperial Probe Droid. WEG 40405 Rebel Troopers #1 (3) $6.75 WEG 40406 Rebel Troopers #2 (3) $6.75 WEG 40413 Rebel Troopers #3 (3) $6.75 WEG 40414 Rebel Commandos #1 (3) $6.75 WEG 40417 Rebel Commandos #2 (3) $6.75 WEG 40421 Rebel Troopers #4 (3) $6.75 WEG 40430 Yoda & 2 Jedi Knights (3) $6.75 WEG 40432 Hoth Rebels (3) $6.75 WEG 40434 Rebel Operatives (3) $6.75 3 different rebels in non-combat poses. Jan97 WEG 40455 Rebel Troop Pack (12) (was 50546) $19.95 Twelve Rebel troopers in one blister pack -- a retail value of $27.00 for only $19.95. WEG 40403 Stormtroopers #1 (3) $6.75 WEG 40404 Stormtroopers #2 (3) $6.75 WEG 40408 Pilots & Gunners (3) $6.75 WEG 40409 Stormtroopers #3 (3) $6.75 WEG 40410 Heavy Blaster w/Imperial Crew (3) $6.75 WEG 40411 Imperial Army Troopers (3) $6.75 WEG 40412 Imperial Naval Troopers (3) $6.75 WEG 40415 Imperial Officers (3) $6.75 WEG 40416 Stormtroopers #4 (3) $6.75 WEG 40418 Imperial Army Troopers #2 (3) $6.75 WEG 40419 Imperial Naval Troopers #2 (3) $6.75 WEG 40423 Imperial, Power & R5-D4 Droids (3) $6.75 WEG 40425 Emperor & Guards (3) $6.75 WEG 40428 Sandtroopers (3) $6.75 WEG 40431 Snowtroopers (3) $6.75 WEG 40433 Scout Troopers (3) $6.75 3 identical scouts w/blasters. WEG 40437 Heir to the Empire Villains (3) $6.75 Includes the mad jedi clone, the alien high admiral and the envious assistant. WEG 40440 Zero-G Troopers (2) $6.75 WEG 40446 DarkStryder #1 (3) $6.75 WEG 40447 DarkStryder #2 (3) $6.75 WEG 40452 DarkStryder #3 (3) $6.75 WEG 40454 Imperial Troop Pack (12) (was 50545) $19.95 Twelve Imperial troopers in one blister pack -- a retail value of $27.00 for only $19.95. WEG 40420 Bounty Hunters #1: Boba Fett, IG-88, Shrike (3) $6.75 WEG 40422 Bounty Hunters #2: Dengar, Zardra & Bossk (3) $6.75 WEG 40426 Bounty Hunters #3: Greedo, Barada, Boushh (3) $6.75 WEG 40427 Jawa, Sandperson, Luke on Tatooine (3) $6.75 WEG 40429 Aliens #1: Hammerhead, Sullustan, Revwien (3) $6.75 WEG 40435 Wookies (3) $6.75 WEG 40436 Mon Calamari (3) $6.75 WEG 40438 Ewoks (3) $6.75 WEG 40439 Noghri (3) $6.75 WEG 40443 Aliens #2 Quarren, Gotal, Arcona (3) $6.75 Includes Quarren, Gotal and Arcona. This Star Wars pack may actually be released in July, so please get your numbers in as soon as possible. WEG 40444 Jabba the Hutt (1) $6.75 WEG 40445 Jabba's Slaves: Bib Fortuna, Oola, Rancor Keeper (3) $6.75 Includes Bib Fortuna, Ula and the Rancor Beast Keeper. WEG 40448 Pirates (3) $6.75 Includes Nikto, Elephant Man and Lando. WEG 40449 Mos Eisley $6.75 WEG 40450 Gamorrean Guards (3) $6.75 WEG 40451 Eisley Cantina (3) $6.75 Kid, Labria and Garindan are inhabitants of this city on the planet of Tatooine. Eisley Cantina was incorrectly solicited on our November Pre-Order Form as WEG #40449, which is currently available as Mos Eisley Space Station. WEG 40453 Aliens of the Galaxy (3) $6.75 WEG 40501 Land Speeder $9.75 One speeder, 3 pilots (1 each of a rebel, Imperial & Luke Skywalker), stand and optional gun that can be mounted for use with the miniature rules. WEG 40502 Imperial Speeder Bikes $9.75 2 speeder bikes and two imperial pilots. WEG 40503 Rebel Speeder Bikes $9.75 2 speeder bikes with riders per pack. WEG 40504 Storm Skimmer $9.75 Complete with two Imperial pilots. WEG 40505 AT-PT (Imperial Personal Walker) $9.75 The AT-PT or Imperial Personal Walker is just the thing to take for a joy ride or use in a batlle against those pesky rebels. WEG 40506 Snowspeeder $15.00 Retaliate against the Empire in your very own Rebel Snowspeeder. Why should Luke have all the fun? The famous Snowspeeder from the Battle of Hoth is now available separately, just in time for the holidays. (Previously only available in the Vehicles Starter Set , WEG #40211.) WEG 40507 Bantha w/Sandperson Rider $9.75 Feb97 WEG 40508 Rebel Tauntaun Patrol $9.75 Bring the icy planet Hoth to your Star Wars Miniatures Battles with the Rebel Tauntaun Patrol! This new lead-free miniature pack includes a tauntaun and one Rebel Alliance rider. WEG 47001 Dr. Jones & Friends $6.75 WEG 47002 Indy's Allies $6.75 '96 WEG 47003 Villians & Nazis $6.75 '96 WEG 47004 Adventurers $6.75 WGT GTS-102 Basic Terrainer $29.50 System includes 15 terrain pieces: 10, 15 or 20 trees depending on scale, 5 tree bases and an 8"x12" lake. WGT GTS-502 Three Level/Crater $15.00 Two-piece expansion for any Basic Terrainer system (1st 12" level is a crater). WGT GTS-512 Fourth Level/Volcano $12.50 16" base for #GTS-502. Includes volcanic cone, felt for lava and rules for driving a volcano. WGT GTS-522 Cliff Face $15.00 Three-level expansion for #GTS-512. Pieces are matched to form sheer 4-level cliff. WGT GTS-532 Mountain Pac $24.50 Four-level mountain with rocks, ridges, volcanic cone and felt for lava. WGT GTS-542 Buttes & Bluffs $15.00 Includes 2" hills and canyons and double-level impassable terrain. WGT GTS-552 Hill Pac $24.50 A veteran gamer's starter set. WGT GTS-562 Hill Side $24.50 Three-level, 48"x12" baseboard side hill. WGT GTS-602 Tree Bases $10.00 Ten assorted bases for use with any scale. WGT GTS-612 Forest $15.00 This 6"x12" tree base kit includes 15, 20 or 30 trees depending on the scale. WGT GTS-702 Hard Cover $15.00 This set includes hull downs, craters, revetments, ridges and rocks. WGT GTS-802 Primordial Pac $19.50 Giant mushrooms, primordial trees and volcano cones with felt for lava. WGT 1041 Strong Point $49.50 WGT 1042 Da Bunker $49.50 WGT 1043 Demon's Maw $49.50 WGT 1044 Stump Mountain $79.50 WGT 1045 Nine Steps of the Seer $49.50 WGT 1046 Warlock Isle $59.50 WGT 1047 Not Kansas $27.50 WGT 1048 Labyrinth $59.50 WGT 1049 Dead Trees $29.50 Replaces the now cancelled Giant Fallen Trees ( WGT #GTS-622) and Giant Dead Tree (WGT #GTS-632). net WLS R990 Terrain Building/Design Video $24.98 $13.49 net This VHS Video is approximately 75 minutes long. It covers two different live clinics that WLS ran at the Chicago Model & Hobby Show on Oct 25th 1994. The clinics (Terrain Scaping and Landscaping) each run between 35 and 40 min. each. The production quality is remarkable for an instructional video. It was shot with a three-camera crew using live remoter direction. The result is a video that is both entertaining and informative with constant action. op,net WLS S130 Smiley's Tow Service (Post-Holocaust?) $18.49 $11.09 op,net WLS S131 Maple Leaf Cemetery (Could be "Pet..") $18.49 $11.09 op,net WLS S132 Memorial Park (Usable For Any Time) $18.49 $11.09 net WLS S191 Scenic Cement $4.98 $2.99 net net WLS S192 Scenic Sprayer $2.98 $1.79 net WLS S193 Scenic Sifter $2.98 $1.79 net WLS S195 Hob-e-Tac Adhesive $3.98 $2.39 net net WLS S926 Complete Landscape Kit $19.98 $11.99 net net WLS B70 Iron Ore $2.49 $1.49 net net WLS B71 Dark Brown $2.49 $1.49 net net WLS B72 Brown $2.49 $1.49 net net WLS B73 Buff $2.49 $1.49 net net WLS B74 Light Gray $2.49 $1.49 net net WLS B75 Gray $2.49 $1.49 net net WLS B76 Cinders $2.49 $1.49 net net WLS B77 Iron Ore $2.49 $1.49 net net WLS B78 Dark Brown $2.49 $1.49 net net WLS B79 Brown $2.49 $1.49 net net WLS B80 Buff $2.49 $1.49 net net WLS B81 Light Gray $2.49 $1.49 net net WLS B82 Gray $2.49 $1.49 net net WLS B83 Cinders $2.49 $1.49 net net WLS B84 Iron Ore $2.49 $1.49 net net WLS B85 Dark Brown $2.49 $1.49 net net WLS B86 Brown $2.49 $1.49 net net WLS B87 Buff $2.49 $1.49 net net WLS B88 Light Gray $2.49 $1.49 net net WLS B89 Gray $2.49 $1.49 net net WLS B90 Cinders $2.49 $1.49 net net WLS B91 Dry Ballast Cement $2.98 $1.79 net net WLS B92 Mine Run Coal $2.49 $1.49 net net WLS B93 Lump Coal $2.49 $1.49 net net WLS B94 Gray Blend Ballast $4.98 $2.99 net net WLS F51 Foliage- Light Green $2.98 $1.78 net net WLS F52 Foliage- Medium Green $2.98 $1.78 net net WLS F53 Foliage- Dark Green $2.98 $1.78 net net WLS F54 Foliage- Conifer Green $2.98 $1.78 net net WLS F55 Foliage- Early Fall $2.98 $1.78 net net WLS F56 Fall Foliage- Late Fall $2.98 $1.78 net net WLS FC57 Light Green $3.98 $2.39 net WLS FC58 Medium Green $3.98 $2.39 net WLS FC59 Dark Green $3.98 $2.39 net WLS FC181 Burnt Green $9.98 $5.99 net net WLS FC182 Light Green $9.98 $5.99 net net WLS FC183 Medium Green $9.98 $5.99 net net WLS FC184 Dark Green $9.98 $5.99 net net WLS FC185 Conifer Green $9.98 $5.99 net net WLS FC186 Fall Mix $9.98 $5.99 net net WLS FG171 Natural Straw $2.49 $1.49 net net WLS FG172 Harvest Gold $2.49 $1.49 net net WLS FG173 Light Gold $2.49 $1.49 net net WLS FG174 Medium Green $2.49 $1.49 net net WLS FP178 Poly Fiber- Green $1.98 $1.18 net net WLS TK11 2 1/4" Forked Trunk $4.98 $2.99 net net WLS TK12 2 1/2" Ornamental $4.98 $2.99 net net WLS TK13 2 1/2" Straight Trunk $4.98 $2.99 net net WLS TK14 3 1/4" Softwood Pine $4.98 $2.99 net net WLS TK17 3 1/2" Shag Bark $4.98 $2.99 net net WLS TK18 3 1/2" Double Fork $4.98 $2.99 net net WLS TK19 4" Shade Tree $4.98 $2.99 net net WLS TK20 4 1/2" Columnar Pine $4.98 $2.99 net net WLS TK21 4 1/2" Gnarled $4.98 $2.99 net net WLS TK22 Dead Trees $4.98 $2.99 net net WLS TK23 6" - 9" Pine Trees $8.98 $5.39 net net WLS TK24 Hedge Row Scene 24" - 30" Long $8.98 $5.39 net net WLS TK25 5 1/2" - 6 1/2" Hardwood Trees $8.98 $5.39 net net WLS TK26 7" - 7 1/2" Big Old Trees $8.98 $5.39 net net WLS TK27 2" - 4" Pine Forest $9.98 $5.99 net net WLS TK28 2" - 4" Hardwood Forest $9.98 $5.99 net net WLS TR1001 Trees .75"-1.25" Medium Green $5.49 $3.29 net net WLS TR1002 Trees 1.25" - 2" Medium Green $5.49 $3.29 net net WLS TR1003 Trees 2" - 3" Light Green $5.98 $3.59 net net WLS TR1004 Trees 2" - 3" Medium Green $5.98 $3.59 net net WLS TR1005 Trees 2" - 3" Dark Green $5.98 $3.59 net net WLS TR1006 Trees 3" - 4" Light Green $6.49 $3.89 net net WLS TR1007 Trees 3" - 4" Medium Green $6.49 $3.89 net net WLS TR1008 Trees 3" - 4" Dark Green $6.49 $3.89 net net WLS TR1009 Trees 4" - 5" Light Green $6.98 $4.19 net net WLS TR1010 Trees 4" - 5" Medium Green $6.98 $4.19 net net WLS TR1011 Trees 4" - 5" Dark Green $6.98 $4.19 net net WLS TR1012 Trees 5" - 6" Light Green $6.49 $3.89 net net WLS TR1013 Trees 5" - 6" Medium Green $6.49 $3.89 net net WLS TR1014 Trees 5" - 6" Dark Green $6.49 $3.89 net net WLS TR1015 Trees 6" - 7" Light Green $7.98 $4.79 net net WLS TR1016 Trees 6" - 7" Medium Green $7.98 $4.79 net net WLS TR1017 Trees 6" - 7" Dark Green $7.98 $4.79 net net WLS TR1018 Trees 7" - 8" Medium Green $9.98 $5.98 net net WLS TR1019 Trees 8" - 9" Medium Green $11.98 $7.19 net net WLS TR1040 Trees 1 1/4" - 3" Fall Mix $10.98 $6.59 net net WLS TR1041 Trees 3" - 6" Fall Mix $12.98 $7.79 net net WLS TR1060 Pines 2 1/2" - 4" Conifer Green $6.49 $3.89 net net WLS TR1061 Pines 4" - 6" Conifer Greens $6.49 $3.89 net net WLS TR1062 Pines 6" - 7" Conifer Greens $6.98 $4.19 net net WLS TR1063 Pines 7" - 8" Conifer Greens $8.98 $5.39 net net WLS TR1100 Tree Trainer $36.00 $21.62 net (Dealer Pack) 72 trees at 50 each. net WLS TR1101 Trees 3/4"-3" $12.98 $7.79 net 36 per pkg. net WLS TR1102 Trees 3"-5" $12.98 $7.79 net 14 per pkg. net WLS TR1103 Trees 5"-7" $12.98 $7.79 net 7 per pkg. net WLS TR1104 Pines 2 1/2"-4" $12.98 $7.79 net 42 per pkg. net WLS TR1105 Pines 4"-6" $12.98 $7.79 net 24 per pkg. net WLS TR1106 Pines 6"-8" $12.98 $7.79 net 16 per pkg. net WLS S31 Cut Stumps $2.49 $1.49 net net WLS S32 Broken Stumps $2.49 $1.49 net net WLS T47 Fruit- Apples & Oranges $2.59 $1.55 net net WLS T48 Flowers- 4 Colors $2.59 $1.55 net net WLS T34 Yellow Grass $2.59 $1.55 net net WLS T35 Burnt Grass $2.59 $1.55 net net WLS T36 Light Green $2.59 $1.55 net net WLS T37 Medium Green $2.59 $1.55 net net WLS T38 Dark Green $2.59 $1.55 net net WLS T39 Conifer Green $2.59 $1.55 net net WLS T41 Turf- Soil $2.59 $1.55 net net WLS T42 Turf- Earth $2.59 $1.55 net net WLS T43 Turf- Yellow Grass $2.59 $1.55 net net WLS T44 Turf- Burnt Grass $2.59 $1.55 net net WLS T45 Turf- Green Grass $2.59 $1.55 net net WLS T46 Turf- Weeds $2.59 $1.55 net net WLS T49 Green Turf $4.98 $2.99 net net WLS T50 Earth Blend $4.98 $2.99 net net WLS T60 Earth $2.59 $1.55 net net WLS T61 Yellow Grass $2.59 $1.55 net net WLS T62 Burnt Grass $2.59 $1.55 net net WLS T63 Light Green $2.59 $1.55 net net WLS T64 Medium Green $2.59 $1.55 net net WLS T65 Dark Green $2.29 $1.55 net net WLS L161 Spring Green $4.49 $2.69 net net WLS L162 Light Green $4.49 $2.69 net net WLS L163 Medium Green $4.49 $2.69 net net WLS L164 Dark Green $4.49 $2.69 net net WLS L165 Autumn Mix $4.49 $2.69 net net WLS L166 Natural $4.49 $2.69 net net WLS L167 Light Green Mix $8.98 $5.39 net net WLS L168 Dark Green Mix $8.98 $5.39 net net WLS C1295H Terrain Half Assortment $714.08 $407.03 net 2 each of C1204-C1285, 2 each of S192, 4 each of C1201-1203. This assortment is designed to fit on the C1299 Floor rack. net WLS C1299 Terrain Center Merchandiser $232.50 $140.00 net 2'x2' free-standing spinning wire rack for the 1295H assortment. net WLS FC907 Clump-Foliage/Tree Kit Assortment $403.24 $229.85 net 3 each of FC181-186, 8 each of S195, 2 each of TR1101-1106, Tree Trainer (72 Trees at 50 each). net WLS FC998 Clump-Foliage/Tree Kit Wall Display $33.25 $20.00 net 41"x47" Wall Mounting Rack with with hooks to display one FC907 Assortment. net WLS LS900 Landscape Center Merchandiser $249.00 $150.00 net 2'x2' free-standing rack spinner rack designed to hold the LS910 assortment. net WLS LS910 Landscape 1/2 asst. Merchandiser $753.40 $429.44 net Stand Alone Spinner Rack with: 2 each of S31-32, T34-39, T41-50, F51-56, FC57-59, T60-65, FG171-174, FP178,S192-193, TK11-14, TK17-28, B70-94, L161-168, R9960, C1207, 4 each of S191. The rack takes up 2'x2' of floor space. net WLS TR1090 Realistic Trees Large Assortment $375.20 $213.86 net 2 ea. TR1001-63 net WLS TR1190 Realistic Trees Small Assortment $155.76 $88.78 net 2 ea. TR1001-1106 op,net WLS TS151 Possum Hollow $24.98 $14.99 net op,net WLS TS152 Caboose & Sand Factory $24.98 $14.99 net op,net WLS TS153 Otis Coal Company $29.98 $17.99 net op,net WLS TS153 Tie & Plank Mill $29.98 $17.99 net Feb97 XEN C4001 Orc Light Archers (20) $12.50 Feb97 XEN C4002 Orc Light Infantry (20) $12.50 Feb97 XEN C4003 Orc Guard (20) $12.50 Feb97 XEN C4101 Empire Noble Foot (20) $12.50 Feb97 XEN C4102 Northern Berserkers (20) $12.50 Feb97 XEN C4103 Knights/Order of Purifying Light (20) $15.95 op ACL #02 Adventurer's Club Magazine $2.50 op ACL #07 Adventurer's Club Magazine $2.50 op ACL #08 Adventurer's Club Magazine $3.00 op ACL #09 Adventurer's Club Magazine $3.00 op ACL #10 Adventurer's Club Magazine $3.00 op ACL #11 Adventurer's Club Magazine $3.00 op ACL #12 Adventurer's Club Magazine $3.00 op ACL #13 Adventurer's Club Magazine (Dbl. Size) $5.00 op ACL #14 Adventurer's Club Magazine $3.00 op ACL #15 Adventurer's Club Magazine $3.00 op ACL #16 Adventurer's Club Magazine $3.00 op ACL #17 Adventurer's Club Magazine $3.00 op ACL #18 Adventurer's Club Magazine $3.00 op ACL #19 Adventurer's Club Magazine $4.00 op ACL #20 Adventurer's Club Magazine $4.00 op ACL #21 Adventurer's Club Magazine $4.00 op ACL #22 Adventurer's Club Magazine $4.00 op ACL #23 Adventurer's Club Magazine $4.00 op ACL #24 Adventurer's Club Magazine $4.00 op ACL #25 Adventurer's Club Magazine $4.00 op ACL #26 Adventurer's Club Magazine $5.00 op ACL #27 Adventurer's Club Magazine $5.00 op ADQ #07/4 Autoduel Quarterly Magazine $3.50 op ADQ #08/1 Autoduel Quarterly Magazine $3.50 op ADQ #09/1 Autoduel Quarterly Magazine $3.50 op ADQ #09/2 Autoduel Quarterly Magazine $3.50 op ADQ #10/4 Autoduel Quarterly Magazine $3.50 op ADV #01 Adventures Unlimited $4.95 op ADV #02 Adventures Unlimited $4.95 op ADV #03 Adventures Unlimited $4.95 op ADV #04 Adventures Unlimited $4.95 op ADV #05 Adventures Unlimited $4.95 op ADV #6 Adventures Unlimited $4.95 op AFM 05 Amazing Figure Modeler #5 $6.00 $3.60 net op AFM 06 Amazing Figure Modeler #6 $6.00 $3.60 net Jun'96 AFV #1-up AFV-Journal $9.95 Critical Hit, Inc. will be publishing a new, bi-annual magazine with the first issue to appear in June. AFV-Journal will follow a format similar to their successful Critical Hit ASL magazine. Each issue will feature at least 48 pages of ASL scenarios, MBT scenarios, scenarios for popular games such as Panzer, Command Decision, IDF and for some releases from The Gamers. This publication will also feature military vehicles, including WWI tanks, modern tanks, armored cards, jeeps and half-tracks. Also included will be game variants. AJN #01 Adventure Journal (WEG 41001) $12.00 AJN #02 Adventure Journal (WEG 41002) $12.00 AJN #03 Adventure Journal (WEG 41003) $12.00 AJN #04 Adventure Journal (WEG 41004) $12.00 AJN #05 Adventure Journal (WEG 41005) $12.00 AJN #06 Adventure Journal (WEG 41006) $12.00 AJN #07 Adventure Journal (WEG 41007) $12.00 AJN #08 Adventure Journal (WEG 41008) $12.00 AJN #09 Adventure Journal (WEG 41009) $12.00 AJN #10 Adventure Journal (WEG 41010) $12.00 AJN #11 Adventure Journal (WEG 41011) $12.00 op AOW #21 Art of War, The #21 $2.50 op AOW #22 Art of War, The #22 $2.50 op AOW #23/24 Art of War, The #23/24 (double issue) $6.95 op AOW #25 Art of War, The #25 $2.50 net ARC #01 Arcane $5.95 $3.70 net net ARC #03 Arcane $5.95 $3.70 net net ARC #04 Arcane $5.95 $3.70 net net ARC #05 Arcane $5.95 $3.70 net net ARC #06 Arcane $5.95 $3.70 net net ARC #07 Arcane $5.95 $3.70 net net ARC #08 Arcane $5.95 $3.70 net net ARC #09 Arcane $5.95 $3.70 net net ARC #10 Arcane $5.95 $3.70 net net ARC #12 Arcane $5.95 $3.70 net net ARC #13 Arcane $5.95 $3.70 net net ARC #14 Arcane $5.95 $3.70 net op AUR #24 Australian Realms $4.95 Issue #24 will be available in August. op AUR #26 Australian Realms $4.95 Mar97 AVH GEN 31/3 General Magazine featuring Hannibal $4.95 op BAT #1/3 Battlefields Vol. 1 Issue 3 $6.00 Battlefields is the newest British miniatures wargaming magazine. The focus of the magazine will be first and foremost on scenarios. Each issue will cover a wide variety of periods and will include recreations of actual battles as well as "what if?" battles. Secondly there will be historical analysis of military events and history. From the sample we received at Chessex they appeared extremely well written and researched. Thirdly there will be discussions about aspects of battlefield events and their impact on the wargame. All in all it looks like a great magazine. The graphics are state-of-the-art, the articles are well written and easy to read. It is sure to be a hit with the people that currently read Wargames Illustrated and Miniature Wargamer. op BAT #1/4 Battlefields Vol. 1 Issue 4 $6.00 Battlefields is the newest British miniatures wargaming magazine. The focus of the magazine will be first and foremost on scenarios. Each issue will cover a wide variety of periods and will include recreations of actual battles as well as "what if?" battles. Secondly there will be historical analysis of military events and history. From the sample we received at Chessex they appeared extremely well written and researched. Thirdly there will be discussions about aspects of battlefield events and their impact on the wargame. All in all it looks like a great magazine. The graphics are state-of-the-art, the articles are well written and easy to read. It is sure to be a hit with the people that currently read Wargames Illustrated and Miniature Wargamer. op BAT #1/5 Battlefields Vol. 1 Issue 5 $6.00 Battlefields is the newest British miniatures wargaming magazine. The focus of the magazine will be first and foremost on scenarios. Each issue will cover a wide variety of periods and will include recreations of actual battles as well as "what if?" battles. Secondly there will be historical analysis of military events and history. From the sample we received at Chessex they appeared extremely well written and researched. Thirdly there will be discussions about aspects of battlefield events and their impact on the wargame. All in all it looks like a great magazine. The graphics are state-of-the-art, the articles are well written and easy to read. It is sure to be a hit with the people that currently read Wargames Illustrated and Miniature Wargamer. op BGJ #01 Boardgame Journal Magazine $5.00 op BGJ #02 Boardgame Journal Magazine $6.00 op BGJ #03 Boardgame Journal Magazine $6.00 op BKO #41 Breakout Magazine $4.00 op BKO #42 Breakout Magazine $4.00 op BUL #03 Grenadier Bulletin $2.95 op BUL #04 Grenadier Bulletin $2.95 op C3I #05 C3I Magazine $7.50 op C3I 06 C3I Magazine $7.50 op CAN #01 Cantrip #1 $2.95 This issue was already released, but they still have back issues available. We will order as many as we get orders for, and not many extra. If you want any, order them here. op CAN #02 Cantrip #2 $2.95 Place picture here op CBO #17S Combo #17S (Shi Phone card Issue) $7.99 op CBO #17T Combo #17T (Tomoe Phone card Issue) $7.99 CBO #19 Combo #19 $4.99 For every 10 copies of Combo #21 ordered, you will receive two special Combo Gold Club Edition Morbid Angel 1/2's signed by Everette Hartsoe. Order 20 Combo #21's and receive 4 Special Combo Gold Club Edition Morbid Angel 1/2's. The sky's the limit -- there is no maximum amount that can be ordered. CBO #21-10 Combo #21 $4.99 For every 10 copies of Combo #21 ordered, you will receive two special Combo Gold Club Edition Morbid Angel 1/2's signed by Everette Hartsoe. Order 20 Combo #21's and receive 4 Special Combo Gold Club Edition Morbid Angel 1/2's. The sky's the limit -- there is no maximum amount that can be ordered. CBO #21-5 Combo #21 $4.99 For every 5 copies of Combo #21 ordered, you will receive one FREE Special Combo Gold Club Edition Morbid Angel #1/2 featuring an exclusive variant cover signed by creator Everette Hartsoe. This Gold Club Edition Comic will bear the Combo logo on the cover and come in a protective holder. Please get your numbers in as soon as possible to receive this limited offer. CBO #22 Combo #22 $7.99 For every 10 copies of Combo #21 ordered, you will receive two special Combo Gold Club Edition Morbid Angel 1/2's signed by Everette Hartsoe. Order 20 Combo #21's and receive 4 Special Combo Gold Club Edition Morbid Angel 1/2's. The sky's the limit -- there is no maximum amount that can be ordered. CBO #23 Combo #23 $7.99 For every 10 copies of Combo #21 ordered, you will receive two special Combo Gold Club Edition Morbid Angel 1/2's signed by Everette Hartsoe. Order 20 Combo #21's and receive 4 Special Combo Gold Club Edition Morbid Angel 1/2's. The sky's the limit -- there is no maximum amount that can be ordered. net CDX #02 Codex: Inquiries into the Nature & Secrets of Glorantha $4.00 $2.40 net net CDX #03 Codex: Inquiries into the Nature & Secrets of Glorantha $4.00 $2.40 net CEG #10 Competitive Edge Magazine #10 $6.95 CEG #11 Competitive Edge Magazine #11 $6.95 op CHL #057 Challenge Magazine $3.50 op CHL #059 Challenge Magazine $3.50 op CHL #061 Challenge Magazine $3.50 op CHL #069 Challenge Magazine $3.50 op CHL #071 Challenge Magazine $3.50 op CHL #074 Challenge Magazine $3.50 op CHL #075 Challenge Magazine $3.50 op CHL #076 Challenge Magazine $3.50 op CHL #077 Challenge Magazine $3.50 CHT #002 Critical Hit! Magazine #2 $10.00 Sales have been so stong that this issue will feature an expanded format, with additional pages and scenarios as well as a color insert and new game pieces for the ASL hobbyist. CHT #003 Critical Hit! Magazine #3 $10.00 CHT #004 Critical Hit! Magazine #4 $10.00 CHT #005 Critical Hit! Magazine #5 $12.95 CRI #0011 Critical Hit ASL Christmas Special Issue 1996 $15.95 Critical Hit's first and long-awaited special issue is jam packed with ASL goodies for all their fans: variants, new scenarios and a new chapter set to help players understand and use the desert rules for ASL. The magazine comes bagged with a sheet of color overlays, colored game pieces and scenarios professionally printed on cardstock. COM #05 Viet Nam $12.00 COM #06 Krim:Servastopol 1941-42 $12.00 COM #09 Inchon $12.00 COM #11 Hougoumont:Rock of Waterloo $13.00 COM #12 Chaco $13.00 COM #13 Desert Storm $13.00 COM #14 Victory at Midway June 1942 $14.75 COM #15 I am Spartacus 73-BC $14.75 COM #17 Gettyburg Lee.s Greatest Gamble $14.75 COM #18 Tet '68 $14.75 COM #19 Port Arthur the Russo Japanese War $14.75 COM #20 Cortz Conquest of the Aztec Empire $14.75 COM #21 Blood & Iron $14.75 COM #22 Antietam $14.75 COM #23 Shogun Triumphant The Batlle of Sekigahara $15.95 COM #24 Czechoslovakia 1938 $15.95 COM #25 When Eagles Fight (WW1) $15.95 COM #27 Proud Monster: Barbarossa 1941 $25.95 COM #28 Like Lions They Fought 1879 Zulu War $15.95 COM #29 1914: Glory's End (WW1) $16.50 COM #30 Across the Potomac (Gettysburg) $16.50 COM #31 Budapest '45 $15.95 COM #32 Bunker Hill $15.95 COM #33 The Great War in Europe $32.95 This issue includes the WWI boardgame. COM #34 Death and Destruction $34.95 COM #35 Mason-Dixon $34.95 COM #36 SS Panzer $31.95 COM #37 SS Panzer $34.95 COM #38 The Great War in the Near East $24.95 This issue covers WWI in Palestine, Mesopotamia and the Caucasus at division level. The game can be played alone or joined with The Great War in Europe from issue #33. Available June 15th. COM #39 Strike North $34.95 Two games, covering the German invasion of Norway in 1940 and the potential German invasion of Sweden in 1943,are presented in this issue. The second game is Hoorah!, a brigade-level alternative-history American Civil War battle for Pittsburgh, pitting the Confederates and a British Expeditionary Force against the combined Union armies of Grant and Sherman. Available August 15th. COM #40 Buena Vista & Moscow Burning $34.95 This issue covers WWI in Palestine, Mesopotamia and the Caucasus at division level. The game can be played alone or joined with The Great War in Europe from issue #33. Available June 15th. op CON #01 Conscape Magazine #1 $2.25 In addition to the convention schedule and review, this first issue will feature an article by Dave Howell, who was involved in the early development of Magic: The Gathering. There will also be reviews of FPG's Guardians, Cactus Game Design's Redemption and Mag Force 7's Wing Commander. op CON #02 Conscape Magazine #2 $2.25 op CRY #01 Cryptych Magazine $2.95 op CRY #02 Cryptych Magazine $2.95 op CRY #03 Cryptych Magazine $2.95 op CRY #04 Cryptych Magazine $2.95 op CRY #05 Cryptych Magazine $2.95 op CRY #06 Cryptych Magazine $2.95 op CRY #07 Cryptych Magazine $3.95 op CRY #08 Cryptych Magazine $3.95 op CUR #067 Courier Magazine $5.95 op CUR #068 Courier Magazine $5.95 op CUR #069 Courier Magazine $5.95 op CUR #070 Courier Magazine $5.95 op CUR #071 Courier Magazine $5.95 $3.60 net op CWJ #029 Canadian Wargames Journal Mag. $3.50 op CWJ #032 Canadian Wargames Journal Mag. $3.50 op CWJ #036 Canadian Wargames Journal Mag. $4.50 op CWJ #037 Canadian Wargames Journal Mag. $4.50 op CWJ #038 Canadian Wargames Journal Mag. $4.50 op CWJ #039 Canadian Wargames Journal Mag. $4.50 op CWJ #040 Canadian Wargames Journal Mag. $4.50 op CWJ #041 Canadian Wargames Journal Mag. $6.00 op CWJ #042 Canadian Wargames Journal Mag. $6.00 op CWJ #043 Canadian Wargames Journal Mag. $6.00 op CWJ #044 Canadian Wargames Journal Mag. $6.00 op CWJ #045 Canadian Wargames Journal Mag. $6.00 op CWG #002 (100)Best of Canadian Wargame Jrnl 1 $6.00 op CWG #003 (101)Best of Canadian Wargame Jrnl 2 $6.00 op d8M #03 d8 Magazine $4.95 op d8M #04 d8 Magazine $4.95 op d8M #5 d8 Magazine $4.95 DRA #151 Dragon Magazine $3.50 DRA #161 Dragon Magazine $3.50 DRA #166 Dragon Magazine $3.50 DRA #168 Dragon Magazine $3.50 DRA #169 Dragon Magazine $3.50 DRA #170 Dragon Magazine $3.50 DRA #172 Dragon Magazine $3.50 DRA #175 Dragon Magazine $3.50 DRA #176 Dragon Magazine $3.50 DRA #177 Dragon Magazine $3.50 DRA #178 Dragon Magazine $3.50 DRA #181 Dragon Magazine $3.50 DRA #182 Dragon Magazine $3.50 DRA #183 Dragon Magazine $3.50 DRA #185 Dragon Magazine $3.50 DRA #186 Dragon Magazine $3.50 DRA #187 Dragon Magazine $3.50 DRA #188 Dragon Magazine $3.50 DRA #189 Dragon Magazine $3.50 DRA #190 Dragon Magazine $3.50 DRA #191 Dragon Magazine $3.50 DRA #192 Dragon Magazine $3.50 DRA #193 Dragon Magazine $3.50 DRA #194 Dragon Magazine $3.50 DRA #195 Dragon Magazine $3.50 DRA #196 Dragon Magazine $3.50 DRA #197 Dragon Magazine $3.50 DRA #198 Dragon Magazine $3.50 DRA #199 Dragon Magazine $3.50 DRA #201 Dragon Magazine $3.95 DRA #202 Dragon Magazine $3.95 DRA #203 Dragon Magazine $3.95 DRA #204 Dragon Magazine $3.95 DRA #205 Dragon Magazine $3.95 DRA #206 Dragon Magazine $3.95 DRA #207 Dragon Magazine $3.95 DRA #208 Dragon Magazine $3.95 DRA #209 Dragon Magazine $3.95 DRA #210 Dragon Magazine $3.95 DRA #211 Dragon Magazine $3.95 DRA #212 Dragon Magazine $3.95 DRA #213 Dragon Magazine $3.95 DRA #214 Dragon Magazine $3.95 DRA #215 Dragon Magazine $3.95 DRA #216 Dragon Magazine $3.95 DRA #217 Dragon Magazine $3.95 DRA #218 Dragon Magazine $3.95 DRA #219 Dragon Magazine $3.95 DRA #220 Dragon Magazine $3.95 DRA #221 Dragon Magazine $3.95 DRA #222 Dragon Magazine $3.95 DRA #223 Dragon Magazine $3.95 DRA #224 Dragon Magazine $3.95 DRA #225 Dragon Magazine $4.95 DRA #226 Dragon Magazine $4.95 DRA #227 Dragon Magazine $4.95 DRA #228 Dragon Magazine $4.95 DRA #229 Dragon Magazine $4.95 DRA #230 Dragon Magazine $4.95 DRA #231 Dragon Magazine $4.95 DRA #232 Dragon Magazine $4.95 DRA #233 Dragon Magazine $4.95 DRA #234 Dragon Magazine $4.95 DRA #235 Dragon Magazine $4.95 DRA #8113-1A Dragon Magazine Annual #1 $5.95 TSR wraps up the year with the first Dragon magazine annual. This annual features all-new articles for every TSR world, as well as for the Dragon Dice and Spellfire games. AD&D is the focus of all the magazine's most popular departments, including "Arcane Lore", "Bazaar of the Bizarre", "Rogue's Galleries" and more. This special collector's issue also includes a Dungeon's Adventures special module and a host of fantasy images from TSR's finest artists. DUE #01 Duelist, The $3.50 DUE #02 Duelist, The $3.50 DUE #03 Duelist, The $3.50 This issue will include the legendary DRAGON-CON card. At Dragon-Con '94, WOC gave away a coupons redeemable for a unique Magic Card. They have not supplied any of those cards yet. In the next issue, they will give everyone a chance to get this special card. Sealed in the Magazine will be one unique Magic Card originally intended to be given away at Dragon-Con only. This card may show up in a future Magic expansion, but that decision has not been made yet. What the card is, the border color, or what icon it carries is unknown to us at this time. This promotion will replace the original card promotion, and all standing orders for the old promotion have been canceled. If you want extra copies of this issue of The Duelist, you must re-order on this form. Any extra you order here will be in addition to your normal monthly standing order, and will apply to this special issue only. DUE #04 Duelist, The $3.95 DUE #05 Duelist, The $3.95 DUE #06 Duelist, The $3.95 DUE #07 Duelist, The $3.95 DUE #08 Duelist, The $3.95 DUE #09 Duelist, The $4.95 DUE #10 Duelist, The $4.95 DUE #11 Duelist, The $4.95 DUE #12 Duelist, The $4.95 DUE #13 Duelist, The $4.95 DUE #14 Duelist, The $4.95 DUE #15 Duelist, The $4.95 DUE SP Duelist Special, The $free DUN #09 Dungeon Magazine $3.75 DUN #11 Dungeon Magazine $3.75 DUN #13 Dungeon Magazine $3.75 DUN #18 Dungeon Magazine $3.75 DUN #25 Dungeon Magazine $3.75 DUN #26 Dungeon Magazine $3.75 DUN #28 Dungeon Magazine $3.75 DUN #30 Dungeon Magazine $3.75 DUN #32 Dungeon Magazine $3.75 DUN #33 Dungeon Magazine $3.75 DUN #34 Dungeon Magazine $3.75 DUN #35 Dungeon Magazine $3.75 DUN #37 Dungeon Magazine $3.75 DUN #38 Dungeon Magazine $3.75 DUN #39 Dungeon Magazine $3.75 DUN #40 Dungeon Magazine $3.75 DUN #41 Dungeon Magazine $3.75 DUN #42 Dungeon Magazine $3.75 DUN #43 Dungeon Magazine $3.75 DUN #44 Dungeon Magazine $3.75 DUN #45 Dungeon Magazine $3.95 DUN #46 Dungeon Magazine $3.95 DUN #47 Dungeon Magazine $3.95 DUN #48 Dungeon Magazine $3.95 DUN #49 Dungeon Magazine $3.95 DUN #50 Dungeon Magazine $3.95 DUN #51 Dungeon Magazine $3.95 DUN #52 Dungeon Magazine $3.95 DUN #53 Dungeon Magazine $3.95 DUN #54 Dungeon Magazine $3.95 DUN #55 Dungeon Magazine $3.95 DUN #56 Dungeon Magazine $3.95 DUN #57 Dungeon Magazine $4.95 DUN #58 Dungeon Magazine $4.95 DUN #59 Dungeon Magazine $4.95 DUN #60 Dungeon Magazine $4.95 DUN #61 Dungeon Magazine $4.95 DUN #62 Dungeon Magazine $4.95 DUS #04 Duelist Sidebord, The $1.95 In this issue: Germany's Frank Adler wins the Magic ProTour Master-division title in Atlanta; Aaron Souders of Illinois takes the Junior title; the talented Pacific Coast Legends earn team victory; Top DCI rankings in Classic (Type I), Standard (Type II), and Limited (Sealed Deck) formats; professional tips for competing in Sealed Deck; and preview of upcoming Pro Tour events. Read all about The Duelist Invitational and get a chance to win a free trip to Hong Kong! On-sale date for this issue is November 12th, so please give us your numbers as soon as possible. EAR #01 The Earthdawn Journal $5.00 Sword of the Knight Publications presents a roleplying support magazine for FASA's Earthdawn fantasy roleplaying game...THE EARTHDAWN JOURNAL. An official publication covering all facets of the Earthdawn roleplaying system. Each issuse will be filled with interesting and informative articles by authors new and old. The Earthdawn Journal is published quarterly with issue 1 available the middle of August, 1994. EAR #02 The Earthdawn Journal $5.00 EAR #03 The Earthdawn Journal $5.00 EAR #04 The Earthdawn Journal $6.00 EAR #05 The Earthdawn Journal $6.00 EAR #6 The Earthdawn Journal $6.00 EAR #7 The Earthdawn Journal $6.50 op EDG #01 Edgework $5.95 op EDG #03 Edgework $5.95 op EDG 04 Edgework $5.95 EEL #008 Empires, Eagles & Lions (1st Ed) $1.50 EEL #013 Empires, Eagles & Lions (1st Ed) $2.00 EEL #014 Empires, Eagles & Lions (1st Ed) $2.00 net EEL #002 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #003 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #004 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #005 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #006 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #007 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #008 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #009 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #010 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #011 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #013 Empires, Eagles & Lions Magazine $6.00 $3.60 net net EEL #014 Empires, Eagles & Lions Magazine $6.00 $3.60 net op CPQ #01 Command Post Quarterly Magazine $7.00 op CPQ #02 Command Post Quarterly Magazine $7.00 op CPQ #03 Command Post Quarterly Magazine $7.00 op CPQ #04 Command Post Quarterly Magazine $7.00 op CPQ #06 Command Post Quarterly Magazine $7.00 op CPQ #07 Command Post Quarterly Magazine $7.00 op CPQ #08 Command Post Quarterly Magazine $7.00 op CPQ #10 Command Post Quarterly Magazine $9.00 op CPQ 11 Command Post Quarterly Magazine $9.00 ENW #001-4 Reprint of EN#1-4 in one issue $9.95 ENW #008 Europa News $4.00 ENW #009 Europa News $4.00 ENW #010 Europa News $4.00 ENW #011 Europa News $4.00 ENW #012 Europa News $4.00 ENW #013 Europa News $4.00 ENW #014 Europa News $4.00 ENW #015 Europa News $4.00 ENW #016 Europa News $4.00 ENW #017 Europa News $4.50 ENW #018 Europa News $4.50 ENW #019 Europa News $4.50 ENW #020 Europa News $4.50 ENW #021 Europa News $4.50 ENW #022 Europa News $4.50 ENW #023 Europa News $4.50 ENW #024 Europa News $4.50 ENW #025 Europa News $4.50 ENW #026 Europa News $5.00 ENW #027 Europa News $5.00 ENW #028 Europa News $5.00 ENW #029 Europa News $5.00 ENW #030 Europa News $5.00 ENW #031 Europa News $5.00 ENW #032 Europa News $5.00 ENW #033 Europa News $6.00 ENW #034 Europa News $6.00 ENW #036 Europa News $6.00 ENW #037 Europa News $6.00 ENW #038/039 Europa News-double issue $12.00 ENW #040 Europa News $6.00 ENW #041 Europa News $7.00 ENW #042 Europa News $7.00 ENW #043/044 Europa News-double issue $14.00 ENW #045 Europa News $7.00 ENW #046 Europa News $7.00 ENW #047 Europa News $7.00 ENW #048 Europa News $7.00 ENW #049 Europa News $7.00 ENW #050 Europa News $7.00 op F&M #072 Fire & Movement Magazine $5.50 op F&M #075 Fire & Movement Magazine $5.50 op F&M #079 Fire & Movement Magazine $5.50 op F&M #080 Fire & Movement Magazine $5.50 op F&M #083 Fire & Movement Magazine $5.50 op F&M #085 Fire & Movement Magazine $5.50 op F&M #086 Fire & Movement Magazine $5.50 op F&M #088 Fire & Movement Magazine $5.95 op F&M #092 Fire & Movement Magazine $5.95 op F&M #093 Fire & Movement Magazine $5.95 op F&M #094 Fire & Movement Magazine $5.95 op F&M #096 Fire & Movement Magazine $5.95 op F&M #097 Fire & Movement Magazine $5.95 op F&M #098 Fire & Movement Magazine $5.95 op F&M #099 Fire & Movement Magazine $5.95 op F&M #100 Fire & Movement Magazine $5.95 op F&M #101 Fire & Movement Magazine $5.95 op F&M #102 Fire & Movement Magazine $5.95 op F&M #103 Fire & Movement Magazine $5.95 op F&M #104 Fire & Movement Magazine $5.95 op F&M #105 Fire & Movement Magazine $5.95 op F&M #106 Fire & Movement Magazine $5.95 op F&M #107 Fire & Movement Magazine $5.95 op FAM 02 Familiar, The free op FAM #03 Familiar, The $3.00 Now that you've had a chance to sample the two free issues of The Familiar magazine, we are soliciting for standing orders of issues #3 and up. If you didn't get a chance to look at either of the first two issues, just ask for one on your next order. The Familiar is a magazine that dedicates itself to independent fantasy gaming. op FAM #04 Familiar, The $3.00 op FAM #05 Familiar, The $3.00 op FAM #06 Familiar, The $3.95 op FAM #07 Familiar, The $3.00 op FAM #08 Familiar, The $3.00 op FRG #01 Forge Magazine $1.95 op FRG #03 Forge Magazine $3.95 op FRG #04 Forge Magazine $2.95 op FSP #11 Fractal Spectrum #11 $2.25 The Fractal Spectrum is an over-sized digest that contains material for the creative gamer. It has articles and columns on the events, people, and phenomena that make waves in the industry. The most up-to-date gaming news is always available in the Spectrum. The Spectrum covers all areas of popular gaming equally: roleplaying, boardgames, play-by-mail, collectible cardgames, and so on. It presents articles on the culture that surrounds gaming, such as comics, television, cinema, sci-fi and fantasy books, and much more. The gaming articles vary from tips on postal games' strategies, to variants on traditional boardgames, to new rules for roleplaying. There are even articles that discuss the cultural aspects of gaming and their impact on society. op FSP #12 Fractal Spectrum #12 $2.25 The Fractal Spectrum is an over-sized digest that contains material for the creative gamer. It has articles and columns on the events, people, and phenomena that make waves in the industry. The most up-to-date gaming news is always available in the Spectrum. The Spectrum covers all areas of popular gaming equally: roleplaying, boardgames, play-by-mail, collectible cardgames, and so on. It presents articles on the culture that surrounds gaming, such as comics, television, cinema, sci-fi and fantasy books, and much more. The gaming articles vary from tips on postal games' strategies, to variants on traditional boardgames, to new rules for roleplaying. There are even articles that discuss the cultural aspects of gaming and their impact on society. op FSP #13 Fractal Spectrum #13 $2.95 The Fractal Spectrum is an over-sized digest that contains material for the creative gamer. It has articles and columns on the events, people, and phenomena that make waves in the industry. The most up-to-date gaming news is always available in the Spectrum. The Spectrum covers all areas of popular gaming equally: roleplaying, boardgames, play-by-mail, collectible cardgames, and so on. It presents articles on the culture that surrounds gaming, such as comics, television, cinema, sci-fi and fantasy books, and much more. The gaming articles vary from tips on postal games' strategies, to variants on traditional boardgames, to new rules for roleplaying. There are even articles that discuss the cultural aspects of gaming and their impact on society. op FTW 029 Future Wars Magazine $3.50 op FTW 030 Future Wars Magazine $4.00 op FTW 031 Future Wars Magazine $3.50 op FTW 032 Future Wars Magazine $3.75 op FTW #033 Future Wars Magazine $4.00 op FTW #036 Future Wars Magazine $4.00 op FTW 037 Future Wars Magazine $4.50 op FTW 038 Future Wars Magazine $4.50 op FTW #BO1 Best of Future Wars Volume #1 $7.50 op FTW #BOV1 Best of Future Wars Volume #1 (iss. #1-18) $7.50 Best of articles and artwork from issues #1 through 18. Even though its a bit tacky, as most Future Wars covers are, it is in color. The book even has an 8-page coloring book inside! 97 GAL #001-up Galactic Fire #1 $3.95 Issue #1 premiers in December and includes a complete card list (over 1200 cards), answers to FAQs and much more. GAS #1 Gameweaver & Shad $1.25 From the pages of Shadis magazine comes the popular comic duo, Gameweaver & Shad. Issue #1 shows Gameweaver and Shad's first meeting, and explains the relationship between the two of them. It turns out to be quite unique and not something often seen in fantasy adventures. Created and illustrated by George Vrbanic. tba GAS #2-up Gameweaver & Shad $2.75 GEN 14/5 General Magazine $4.00 GEN 16/1 General Magazine $4.00 GEN 16/4 General Magazine $4.00 GEN 17/4 General Magazine $4.00 GEN 17/5 General Magazine $4.00 GEN 17/6 General Magazine $4.00 GEN 18/1 General Magazine $4.00 GEN 18/2 General Magazine $4.00 GEN 18/3 General Magazine $4.00 GEN 18/4 General Magazine $4.00 GEN 18/5 General Magazine $4.00 GEN 18/6 General Magazine $4.00 GEN 19/2 General Magazine $4.00 GEN 19/3 General Magazine $4.00 GEN 20/1 General Magazine $4.00 GEN 20/2 General Magazine $4.00 GEN 20/3 General Magazine $4.00 GEN 20/5 General Magazine $4.00 GEN 20/6 General Magazine $4.00 GEN 21/1 General Magazine $4.00 GEN 21/2 General Magazine $4.00 GEN 21/4 General Magazine $4.00 GEN 21/5 General Magazine $4.00 GEN 21/6 General Magazine $4.00 GEN 22/1 General Magazine $4.00 GEN 22/2 General Magazine $4.00 GEN 22/3 General Magazine $4.00 GEN 22/4 General Magazine $4.00 GEN 22/5 General Magazine $4.00 GEN 23/1 General Magazine $4.00 GEN 23/3 General Magazine $4.00 GEN 23/4 General Magazine $4.00 GEN 23/5 General Magazine $4.00 GEN 23/6 General Magazine $4.00 GEN 24/5 General Magazine $4.00 GEN 25/3 General Magazine $4.00 GEN 25/4 General Magazine $4.00 GEN 25/5 General Magazine $4.00 GEN 25/6 General Magazine $4.00 GEN 26/1 General Magazine $4.00 GEN 26/2 General Magazine $4.00 GEN 26/3 General Magazine $4.00 GEN 26/4 General Magazine $4.00 GEN 26/5 General Magazine $4.00 GEN 26/6 General Magazine $4.00 GEN 27/1 General Magazine $4.00 GEN 27/2 General Magazine $4.00 GEN 27/3 General Magazine $4.00 GEN 27/4 General Magazine $4.00 GEN 27/5 General Magazine $4.00 GEN 27/6 General Magazine $4.00 GEN 28/1 General Magazine $4.00 GEN 28/2 General Magazine $4.00 GEN 28/3 General Magazine $4.00 GEN 28/4 General Magazine $4.00 GEN 28/5 General Magazine $4.00 GEN 28/6 General Magazine $4.00 GEN 29/1 General Magazine $4.00 GEN 29/2 General Magazine $4.00 GEN 29/3 General Magazine $4.00 GEN 29/4 General Magazine $4.00 GEN 29/5 General Magazine $4.00 GEN 29/6 General Magazine $4.00 GEN #30/1 General Magazine $4.95 GEN #30/2 General Magazine $4.95 GEN #30/3 General Magazine $4.95 GEN #30/4 General Magazine $4.95 GEN #30/5 General Magazine $4.95 GEN #30/6 General Magazine $4.95 GEN #31/1 General Magazine $4.95 GFX #01 Bill Blank's Ancients: Thapsos & Alexandria $6.95 GFX #02 Joe Miranda's Crisis 2000 $6.95 GFX #03 Richard Berg's Chicken of the Sea $6.95 GFX #04 Mike Anderson's Bomb's Away (card game) $6.95 GFX #05 Robert Markham's Winceby $6.95 GFX #06 Joe Miranda's Redline: The Next War in Korea $6.95 GFX #07 Bill Banks' and Paul Cooper's: The Big One, The War in Europe, 1939-1945 $6.95 GFX #08 Joe Miranda's Greenline: Chechnya, The Current Conflict in Chechnya $6.95 GFX #09 Dan Versen's Among Nations: International Intrigue in the Modern World $6.95 op,net GMI #04 Games Master Intl Magazine $4.95 op GRW #02 Grey Worlds Magazine $6.00 op GRW #03 Grey Worlds Magazine $6.00 net GSN #52 Game Shop News $free $10.00 net Game Shop News is a monthly give-away newspaper produced by the people who make Comic Shop News. It is an 8-page color newsprint magazine for you to give away to your customers. GSN contains articles about all kinds of new gaming products and is a great, cheap advertisement for the products you carry in your store. Although GSN is designed as a give away, it does have a minimal cost to you -- a bundle of 100 copies costs $10.00. You can order as many bundles as you wish, but we do not sell them in any smaller amounts. For a better idea of how useful this magazine can be to you, check out the free issue in this Pre-Order Packet. net GSN #53 Game Shop News $free $10.00 net Game Shop News is a monthly give-away newspaper produced by the people who make Comic Shop News. It is an 8-page color newsprint magazine for you to give away to your customers. GSN contains articles about all kinds of new gaming products and is a great, cheap advertisement for the products you carry in your store. Although GSN is designed as a give away, it does have a minimal cost to you -- a bundle of 100 copies costs $10.00. You can order as many bundles as you wish, but we do not sell them in any smaller amounts. For a better idea of how useful this magazine can be to you, check out the free issue in this Pre-Order Packet. net GSN #55 Game Shop News $free $10.00 net Game Shop News is a monthly give-away newspaper produced by the people who make Comic Shop News. It is an 8-page color newsprint magazine for you to give away to your customers. GSN contains articles about all kinds of new gaming products and is a great, cheap advertisement for the products you carry in your store. Although GSN is designed as a give away, it does have a minimal cost to you -- a bundle of 100 copies costs $10.00. You can order as many bundles as you wish, but we do not sell them in any smaller amounts. For a better idea of how useful this magazine can be to you, check out the free issue in this Pre-Order Packet. net GSN #56 Game Shop News $free $10.00 net Game Shop News is a monthly give-away newspaper produced by the people who make Comic Shop News. It is an 8-page color newsprint magazine for you to give away to your customers. GSN contains articles about all kinds of new gaming products and is a great, cheap advertisement for the products you carry in your store. Although GSN is designed as a give away, it does have a minimal cost to you -- a bundle of 100 copies costs $10.00. You can order as many bundles as you wish, but we do not sell them in any smaller amounts. For a better idea of how useful this magazine can be to you, check out the free issue in this Pre-Order Packet. Dec'96 HAV #0-up HAVOC - A Global Games Supplemental $3.95 HAVOC - A Global Games Supplemental will include rules and character sheets for 20 new figures for Inferno, as well as scenarios, fiction, new L.O.S. figures, rules for using the Towers of Bel and the complete rules for Inferno (the tabletop version). That's right, people will be able to play the game with this issue... after buying a few minis, of course. This magazine will highlight all Global Games products, including new releases for 1997 and beyond. Also included in this issue will be a complete product catalogue. op,net HIS #003 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #005 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #006 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #007 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #008 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #009 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #010 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #011 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #012 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #013 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #014 Historical Gamer Magazine $3.95 (net $2.05) op,net HIS #016 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #017 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #018 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #019 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #020 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #021 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #025 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #026 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #027 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #028 Historical Gamer Magazine $4.25 $2.55 net op,net HIS #029 Historical Gamer Magazine $4.25 $2.55 net op HNL #010 Harnlore Magazine $10.00 op IFN #04 Interactive Fantasy $7.95 IF #4 continues to break new ground in the RPG world. Everway, the new RPG from Wizards of the Coast, is put under the microscope as its creator describes the game's design. They look at the future of RPGs - what part will computer adventures, the Internet, interactive television and virtual reality play? Also there are 44 pages of hot reviews. The layout has been re-designed, to give IF a brighter, more approachable feel. IF will be published three times a year and will be printed as a 6"x9", 160 page, soft-cover trade paperback. op INF #1/14 Infiniverse Magazine $3.00 op INF #1/15 Infiniverse Magazine $3.00 op INF #1/16 Infiniverse Magazine $3.00 op INF #1/18 Infiniverse Magazine $3.00 op INF #1/20 Infiniverse Magazine $3.00 op INF #1/21 Infiniverse Magazine $3.00 op INF #1/22 Infiniverse Magazine $3.00 op INF #1/23 Infiniverse Magazine $3.00 op INQ #12 Inquisitor $3.00 Inquisitor is a Quarterly publication written by and for dedicated Warhammer 40,000 players. It is intended to clarify & supplement rules where they are weak, revise rules that need work and add rules where none exsist (Titan rules for 40K, New terrain types, etc.). Inquisitor works within the spirit and structure of the existing rules to make the game more playable. Other features include unit cards, army list calculation worksheets, modeling, sources for supplies and other support for the game. op INQ #13 Inquisitor $3.00 op INS #8/02 Inside Chess Magazine $3.95 op INS #8/05 Inside Chess Magazine $3.95 op INS #8/06 Inside Chess Magazine $3.95 op INS #8/07 Inside Chess Magazine $3.95 op INS #8/10 Inside Chess Magazine $3.95 op INS #8/13-14 Inside Chess Magazine $4.95 op INS #8/18 Inside Chess Magazine $4.95 op INS #8/19 Inside Chess Magazine $4.95 op INS #8/20 Inside Chess Magazine $3.95 op INS #8/21 Inside Chess Magazine $3.95 op INS #8/22 Inside Chess Magazine $3.95 op INS #8/24 Inside Chess Magazine $3.95 op INS #8/25-26 Inside Chess Magazine $4.95 op INS #9/01 Inside Chess Magazine $3.95 op INS #9/02 Inside Chess Magazine $3.95 op INS #9/03 Inside Chess Magazine $3.95 op INS #9/04 Inside Chess Magazine $3.95 op INS #9/05 Inside Chess Magazine $3.95 op INS #9/06 Inside Chess Magazine $3.95 op INS #9/07 Inside Chess Magazine $3.95 op INS #9/08 Inside Chess Magazine $3.95 op INS #9/09 Inside Chess Magazine $3.95 op INS #9/10 Inside Chess Magazine $3.95 op INS #9/11 Inside Chess Magazine $3.95 op INS #9/12-13 Inside Chess Magazine $3.95 op INS #9/14 Inside Chess Magazine $3.95 op INS #9/15 Inside Chess Magazine $3.95 op INS #9/16 Inside Chess Magazine $3.95 op INS #9/17 Inside Chess Magazine $3.95 op INS #9/18 Inside Chess Magazine $3.95 op INS #9/19 Inside Chess Magazine $3.95 op INS #9/20 Inside Chess Magazine $3.95 op INS #9/21 Inside Chess Magazine $3.95 op INS #9/22 Inside Chess Magazine $3.95 op INS #9/23 Inside Chess Magazine $3.95 op INS #9/24 Inside Chess Magazine $3.95 op INS #9/25-26 Inside Chess Magazine (Double Issue) $4.95 op INT #3/1 Interface Magazine $4.50 op IQS #01 Inquest Magazine $2.50 op IQS #02 Inquest Magazine $3.50 op IQS #05 Inquest Magazine $3.50 op IQS #06 Inquest Magazine $3.50 op IQS #07 Inquest Magazine $3.99 op IQS #08 Inquest Magazine $3.99 op IQS #09 Inquest Magazine $3.99 op IQS #12 Inquest Magazine $3.99 op IQS #13 Inquest Magazine $3.99 op IQS #14 Inquest Magazine $3.99 op IQS #15 Inquest Magazine $3.99 op IQS #16 Inquest Magazine $3.99 op IQS #17 Inquest Magazine $3.99 op IQS #18 Inquest Magazine $3.99 op IQS #19 Inquest Magazine $3.99 op IQS #20 Inquest Magazine $3.99 op IQS #21 Inquest Magazine $3.99 op IQS #22 Inquest Magazine $3.99 op JRN #01 Journeys Magazine $2.00 op JRN #02 Journeys Magazine $2.00 op JRN #04 Journeys Magazine $3.00 op JRN #05 Journeys Magazine $3.00 op JTA #05 J.T. Austin's Collectible Games Monthly $2.50 op JTA #06 J.T. Austin's Collectible Games Monthly $2.50 JTS #25 Journal of the Travellers' Aid Society #25, The $5.00 KOD #02 Knights of the Dinner Table Comic $2.95 The comic book satire of gaming "geeks" has returned. In KoDT #2, the boys are faced with their greatest challenge yet: adding Sarah to their group. This issue will be available mid-February, so please get those numbers in. KOD #03 Knights of the Dinner Table Comic $2.95 op LPF #03 Louis Porter 's Fallout Magazine $3.00 op LPF #06 Louis Porter 's Fallout Magazine $3.00 op LPR #01 Last Province $5.50 op LPR #03 Last Province $5.50 op MCP #16 Mecha Press $5.95 MDV #001 Mars: Adventures in Miniature $6.95 Mars is Bootstrap Press's first new product since launching Adventures Unlimited almost two years ago. Mars is a magazine featuring scenarios, variants, army lists and model building tips for a wide variety of popular miniatures based games. The following scenarios and articles are scheduled to be included in this late August release of issue #1: "Treachery" Warzone + Mutant Chronicles RPG scenario "Politics" Creating scenarios for Warzone "Sharke's Kin" Flintloque scenario Heavy Gear scenario New Mechs for Battletech Resin Monsters model construction Reviews of games and miniatures 64+ pages op MEC #01 Mech Factory $5.00 op MEC #03 Mech Factory $5.00 op MEC #04 Mech Factory $5.00 net MLS #093 Military Illustrated $6.95 $4.17 net net MLS #094 Military Illustrated $6.95 $4.17 net net MLS #095 Military Illustrated $6.95 $4.17 net net MLS #096 Military Illustrated $6.95 $4.17 net net MLS #097 Military Illustrated $6.95 $4.17 net net MLS #098 Military Illustrated $6.95 $4.17 net net MLS #099 Military Illustrated $6.95 $4.17 net net MLS #100 Military Illustrated $6.95 $4.17 net net MLS #101 Military Illustrated $6.95 $4.17 net net MLS #102 Military Illustrated $6.95 $4.17 net net MLS #103 Military Illustrated $6.95 $4.17 net op MMM #01 Mind, Map & Maneuver $7.95 Mind, Map & Maneuver is a new journal targeted directly to all who have an interest in any aspect of war: Wargamers of all types, wargame designers, military historians, history enthusiasts and any others desiring to discover and learn the secrets and methods of the Great Captains of War. M3 is a well-researched source of exclusive and original knowledge on the infrastructure, application and modeling of warfare. The 12 journals per year combine to form a very unique reference guide on the Art of War. M3 contains articles on applying the art; simulation modeling and design innovations; challenging situation map exercises (encompassing various historical eras and levels of command) that can be used for scenarios or solitaire study; dialogue and much more information not available elsewhere. This journal makes wargaming more worthwhile by providing useful new ideas to improve historicity and playability. M3 is published by the Resourceful Thinking Development Center led by Dr. Frank Heffner, a specialist in the Art of War. Journal 1, to be released by October, contains articles on wargaming in the history classroom, Napoleonic scholarship, artificial intelligence, virtual warfare and more. op MMM #02 Mind, Map & Maneuver $7.95 Mind, Map & Maneuver is a new journal targeted directly to all who have an interest in any aspect of war: Wargamers of all types, wargame designers, military historians, history enthusiasts and any others desiring to discover and learn the secrets and methods of the Great Captains of War. M3 is a well-researched source of exclusive and original knowledge on the infrastructure, application and modeling of warfare. The 12 journals per year combine to form a very unique reference guide on the Art of War. M3 contains articles on applying the art; simulation modeling and design innovations; challenging situation map exercises (encompassing various historical eras and levels of command) that can be used for scenarios or solitaire study; dialogue and much more information not available elsewhere. This journal makes wargaming more worthwhile by providing useful new ideas to improve historicity and playability. M3 is published by the Resourceful Thinking Development Center led by Dr. Frank Heffner, a specialist in the Art of War. Journal 1, to be released by October, contains articles on wargaming in the history classroom, Napoleonic scholarship, artificial intelligence, virtual warfare and more. op MMM #3 Mind, Map & Maneuver $7.95 Mind, Map & Maneuver is a new journal targeted directly to all who have an interest in any aspect of war: Wargamers of all types, wargame designers, military historians, history enthusiasts and any others desiring to discover and learn the secrets and methods of the Great Captains of War. M3 is a well-researched source of exclusive and original knowledge on the infrastructure, application and modeling of warfare. The 12 journals per year combine to form a very unique reference guide on the Art of War. M3 contains articles on applying the art; simulation modeling and design innovations; challenging situation map exercises (encompassing various historical eras and levels of command) that can be used for scenarios or solitaire study; dialogue and much more information not available elsewhere. This journal makes wargaming more worthwhile by providing useful new ideas to improve historicity and playability. M3 is published by the Resourceful Thinking Development Center led by Dr. Frank Heffner, a specialist in the Art of War. Journal 1, to be released by October, contains articles on wargaming in the history classroom, Napoleonic scholarship, artificial intelligence, virtual warfare and more. op MOV #062 Moves Magazine $5.50 op MOV #065 Moves Magazine $5.50 op MOV #067 Moves Magazine $5.50 op MOV #068 Moves Magazine $5.95 op MOV #069 Moves Magazine $5.95 op MOV #072 Moves Magazine $5.95 op MOV #073 Moves Magazine $5.95 op MOV #074 Moves Magazine $5.95 op MOV #075 Moves Magazine $5.95 op MOV #077 Moves Magazine $5.95 op MOV #081 Moves Magazine $5.95 op MOV #082 Moves Magazine $5.95 op MOV #083 Moves Magazine $4.95 op MOV #084 Moves Magazine $4.95 op MOV #085 Moves Magazine $4.95 op MOV #086 Moves Magazine $4.95 op MOV #087 Moves Magazine $5.95 MST #1-up Mastyr $3.95 The first issue of Mastyr will be polybagged with a free copy of The Scrye Player's Guide to Magic: The Gathering. This guide, which was included with issue #14 of Scrye contains information about Magic cards, including foreign editions. This is the ultimate deckbuilding resource in a handy 5.5"x8.5" format. op MTJ #03 Megatraveller Journal $12.95 op,net MWM 075 Miniature Wargames $5.95 $3.60 net op,net MWM 076 Miniature Wargames $5.95 $3.60 net op,net MWM 077 Miniature Wargames $5.95 $3.60 net op,net MWM 078 Miniature Wargames $5.95 $3.60 net op,net MWM 093 Miniature Wargames $5.95 $3.60 net op,net MWM 095 Miniature Wargames $5.95 $3.60 net op,net MWM 096 Miniature Wargames $5.95 $3.60 net op,net MWM 098 Miniature Wargames $5.95 $3.60 net net MWM 099 Miniature Wargames $5.95 $3.60 net op,net MWM 100 Miniature Wargames $5.95 $3.60 net op,net MWM 101 Miniature Wargames $5.95 $3.60 net op,net MWM 102 Miniature Wargames $5.95 $3.60 net op,net MWM 103 Miniature Wargames $5.95 $3.60 net op,net MWM 104 Miniature Wargames $5.95 $3.60 net op,net MWM 105 Miniature Wargames $5.95 $3.60 net op,net MWM 106 Miniature Wargames $5.95 $3.60 net op,net MWM 107 Miniature Wargames $5.95 $3.60 net op,net MWM 108 Miniature Wargames $5.95 $3.60 net op,net MWM 110 Miniature Wargames $5.95 $3.60 net op,net MWM 111 Miniature Wargames $5.95 $3.60 net op,net MWM 112 Miniature Wargames $5.95 $3.60 net op,net MWM 113 Miniature Wargames $5.95 $3.60 net op,net MWM 116 Miniature Wargames $5.95 $3.60 net op,net MWM 117 Miniature Wargames $5.95 $3.60 net op,net MWM 118 Miniature Wargames $5.95 $3.60 net op,net MWM 119 Miniature Wargames $5.95 $3.60 net op,net MWM 120 Miniature Wargames $5.95 $3.60 net op,net MWM 121 Miniature Wargames $5.95 $3.60 net op,net MWM 122 Miniature Wargames $5.95 $3.60 net op,net MWM 123 Miniature Wargames $5.95 $3.60 net op,net MWM 124 Miniature Wargames $5.95 $3.60 net op,net MWM 126 Miniature Wargames $5.95 $3.60 net op,net MWM 127 Miniature Wargames $5.95 $3.60 net op,net MWM 128 Miniature Wargames $5.95 $3.60 net op,net MWM 129 Miniature Wargames $5.95 $3.60 net op,net MWM 130 Miniature Wargames $5.95 $3.60 net op,net MWM 131 Miniature Wargames $5.95 $3.60 net op,net MWM 132 Miniature Wargames $5.95 $3.60 net op,net MWM 133 Miniature Wargames $5.95 $3.60 net op,net MWM 134 Miniature Wargames $5.95 $3.60 net op,net MWM 135 Miniature Wargames $5.95 $3.60 net op,net MWM 136 Miniature Wargames $5.95 $3.60 net op,net MWM 137 Miniature Wargames $5.95 $3.60 net op,net MWM 138 Miniature Wargames $5.95 $3.60 net op,net MWM 140 Miniature Wargames $5.95 $3.60 net op,net MWM 141 Miniature Wargames $5.95 $3.60 net op,net MWM 143 Miniature Wargames $5.95 $3.60 net op,net MWM 144 Miniature Wargames $5.95 $3.60 net op,net MWM 145 Miniature Wargames $5.95 $3.60 net op,net MWM 149 Miniature Wargames $5.95 $3.60 net op,net MWM #150 Miniature Wargames $5.95 $3.60 net op,net MWM #151 Miniature Wargames $5.95 $3.60 net op,net MWM #152 Miniature Wargames $5.95 $3.60 net op,net MWM #153 Miniature Wargames $6.25 $3.80 net op,net MWM #154 Miniature Wargames $6.25 $3.80 net op,net MWM #155 Miniature Wargames $6.25 $3.80 net op,net MWM #156 Miniature Wargames $6.25 $3.80 net op,net MWM #157 Miniature Wargames $6.25 $3.80 net op,net MWM #158 Miniature Wargames $6.25 $3.80 net op,net MWM #159 Miniature Wargames $6.25 $3.80 net op,net MWM #160 Miniature Wargames $6.25 $3.80 net op,net MWM #161 Miniature Wargames $6.25 $3.80 net op,net MWM #162 Miniature Wargames $6.25 $3.80 net op,net MWM #163 Miniature Wargames $6.25 $3.80 net net NAP #01 Napoleon Magazine $6.00 $3.60 net net NAP #02 Napoleon Magazine $6.00 $3.60 net net NAP #03 Napoleon Magazine $6.00 $3.60 net net NAP #04 Napoleon Magazine $6.00 $3.60 net net NAP #05 Napoleon Magazine $6.00 $3.60 net net NAP #06 Napoleon Magazine $6.00 $3.60 net Aug'96 NME #0 Bodyguard of Lies - Issue #0 $free Bodyguard of Lies is the Conspiracy X newsletter. Published six times a year, the newsletter will include HERMES downloads (detailing the real story in today's headlines), missions and other articles about Conspiracy X. Issue #0 features generic NPCs as well. 8 pages. NOTE: This is a newsletter that New Millenium Ent. will be producing in house, but we have decided to solicit for it in our Magazine section. Issue #0 is free; all other issues will be $1.50 each. Aug'96 NME #01-up Bodyguard of Lies - Issue #1 $1.50 Issue #1 features HERMES downloads, examples for most martial arts styles and a large mission. 16 pages. Aug'96 NME 15002 Bodyguard of Lies - Issue #2 $1.50 Issue #2 will feature the always enjoyable HERMES downloads, new generic government agents, a small mission outline about a crazed prophet, optional psychic rules and optional skills rules. 16 pages. Oct'96 NME 15003 Bodyguard of Lies - Issue #3 $1.50 Issue #3 will feature HERMES downloads, a sneak peak at Crytozoology, examples of supernatural monsters, rules on expanding downtime, a mission for Halloween and more. 16 pages. OPN 01 Operation Magazine $3.50 OPN 02 Operation Magazine $3.50 OPN 03 Operation Magazine $3.50 OPN 04 Operation Magazine $3.50 OPN 05 Operation Magazine $3.50 OPN 06 Operation Magazine $3.50 OPN 07 Operation Magazine $3.50 OPN 08 Operation Magazine $3.50 OPN 09 Operation Magazine $3.50 OPN 10 Operation Magazine $3.50 OPN 11 Operation Magazine $3.50 OPN 12 Operation Magazine $3.50 OPN 13 Operation Magazine $3.50 OPN 14 Operation Magazine $3.50 OPN 15 Operation Magazine $3.50 OPN 16 Operation Magazine $3.50 OPN 17 Operation Magazine $3.50 OPN #18 Operation Magazine $5.00 OPN #19 Operation Magazine $5.00 OPN 20 Operation Magazine $5.00 net ORC #1 Orcs in the Hills #1 $3.50 $2.06 net The contents of the Issue #1 (released in winter 1995) include: Flintloque at the Essen Show, converting Flintloque miniatures, news from the World of Valon and more. net ORC #2 Orcs in the Hills #2 $3.50 $2.06 net The contents of the Issue #2 (released in spring 1996) include: veteran characters in Flintloque, mercenary units of the Royal Catalucian Army, uniforms of the Krautian Army and Landwehr and more. net ORC #3-up Orcs in the Hills #3-up $3.50 $2.06 net op PAP #18 Paper Wars Magazine $3.50 op PAP #19 Paper Wars Magazine $3.50 op PAP #20 Paper Wars Magazine $3.50 op PAP #24 Paper Wars Magazine $5.50 op PAP #25 Paper Wars Magazine $5.50 op PAP #26 Paper Wars Magazine $5.50 op PCA #32 Protoculture Addicts $4.95 op PCA #33 Protoculture Addicts $4.95 op PCA #36 Protoculture Addicts $4.95 op PCA #37 Protoculture Addicts $4.95 op PCA #38 Protoculture Addicts $4.95 op PCA #39 Protoculture Addicts $4.95 op PCA #40 Protoculture Addicts $4.95 op PCA #41 Protoculture Addicts $4.95 op PCA #42 Protoculture Addicts $4.95 op PCA #43 Protoculture Addicts $4.95 op PCA X1 Protoculture Addicts Special Issue $4.95 op PYR #03 Pyramid Magazine $3.95 op PYR #04 Pyramid Magazine $3.95 op PYR #05 Pyramid Magazine $3.95 op PYR #07 Pyramid Magazine $3.95 op PYR #08 Pyramid Magazine $3.95 op PYR #12 Pyramid Magazine $3.95 SJG will be including two INWO cards in Pyramid #12. These two cards will only be available through this magazine and a small magazine in Germany. They will not be in any of the booster packs or starter sets. These special cards will be printed in the "limited edition" format and will be included in the factory set they produce in 1995. As of this writing, SJG is not certain if these cards will be included in the "Unlimited Run." The cards will be affixed to the back of the magazine with glue that will not harm the cards in any way. The entire magazine will then be sealed in a polybag. They are printing only 50,000 copies of the magazine and cards, so if orders for this issue exceed that, they will allocate. All orders for this special issue must be placed before Jan 9th to ensure enough time to process all of the orders. Another note regarding this issue: It contains a story that contains "adult language". In a nut shell, they are printing a story that is sort of a cross between "Cyberpunk" and "Hitch-hikers Guide to the Galaxy". The chapters in this issue are about a boy delivering a pizza, and the obstacles he faces while he does it. The chapters contain no sex and no death, but do contain "naughty" words. Be forwarned. op PYR #13 Pyramid Magazine $3.95 op PYR #16 Pyramid Magazine $3.95 op PYR #17 Pyramid Magazine $3.95 PYR #18 Pyramid Magazine $3.95 PYR #19 Pyramid Magazine $3.95 PYR #20 Pyramid Magazine $4.95 PYR #21 Pyramid Magazine $4.95 PYR #22 Pyramid Magazine $4.95 op QTM #1 Quantum Collector $1.95 This premier edition (December issue), which features an interview with Joe Jusko, is available for ordering now. Promo items in this issue include a Power Cardz gaming cards, Teknophage gold foil promo cards, Skybox Master Series gold foil promo cards, Limited edition Camden Yards cards and more. Special holographic covers of Nira X, Aster and Shaiana will be given away in a drawing in this issue. Jan'96 QTM #2-up Quantum Collector $1.95 Issue 2 (January issue) will feature an interview with Dr. Demento. Promo items will include cards from White Wolf, Knight Press and more. net REN #01 Renaissance Magazine #1 $3.95 $2.47 net There a limited number of the 1st issue of this magazine available, but issue #2 is sold out, sorry. net REN #03 Renaissance Magazine #3 $3.95 $2.47 net net REN #04 Renaissance Magazine #4 $3.95 $2.47 net op ROL #26 Roleplayer Magazine $3.50 op ROL #30 Roleplayer Magazine $3.50 op S&D #1/1 Stroke & Dagger Magazine $3.95 op S&T #115 Kanev $10.00 op S&T #116 Manchu: The Taiping Possession $10.00 op S&T #119 Horse Soldiers $25.00 op S&T #120 Nicaragua! $10.00 op S&T #123 Campgns in the Shenandoah Valley $10.00 op S&T #126 Beirut '82: Arab Stalingrad $10.00 op S&T #127 Push for Glory: War with Mexico $10.00 op S&T #129 Harvest of Death: 2nd day of Gettysburg $12.50 op S&T #130 Battle for Tsushima: 5/05 $12.50 op S&T #136 Doomed Victory: Battle for Moscow 1812 $12.50 op S&T #138 Napoleon at Eylau $13.75 op S&T #140 Objective Tunis $13.75 op S&T #141 Hannibal: The 2nd Punic War $13.75 op S&T #142 Tarawa: Red Beach One $13.75 op S&T #143 Rio Grande: Battle of Valverde $13.75 op S&T #144 Chad: The Toyota Wars $13.75 op S&T #145 Trajan: Roman Campaign in the East $13.75 op S&T #146 Italian Campaign #1: Sicily $13.75 op S&T #148 Corpredy Bridge $13.75 op S&T #149 Franco-Prussian War $13.75 op S&T #150 Italian Campaign #2: Salerno $13.75 op S&T #152 Code Green:War for Czech., 1938 $13.75 op S&T #153 Operation Felix/Zama $13.75 op S&T #154 Russo-Turkish War $13.75 op S&T #155 Italian Campaign #3: Anzio $13.75 op S&T #156 White Eagle Eastward $13.75 op S&T #158 Red Sun/Red Star: Nomonhan, 1939 $15.95 op S&T #159 Zeppelin, First Battle over Britain $15.95 op S&T #160 Italian Campaign #4: Medwar $15.95 op S&T #161 Successors of Alexander the Great $15.95 op S&T #162 Clontarf and Saipan, 1944 $15.95 op S&T #163 Seven Years War in Europe, 1756-1763 $15.95 op S&T #164 Balkan Wars, 1912-1913 $15.95 op S&T #165 Caesar in Gallia $15.95 op S&T #172 Molotov's War (Finnish vs. Russians, 1939) $16.95 op S&T #173 Thirty Years War: The Great War, 1618-1648 $16.95 op S&T #175 Operation Hammer: The Luftwaffe $16.95 op S&T #176 Blood on the Tigris $16.95 op S&T #177 Blood on the Tigris $16.95 op S&T #178 Blood on the Tigris $16.95 op S&T #179 The First Afghan War 1839-42 $19.95 op S&T #180 Reinforce the Right! The Western Front, 1914 $19.95 op S&T #181 The Fall of Rome $19.95 op SCH #01 Schwerpunkt! $3.50 SCS #01 Single Card Strategies $3.95 The first issue of Single Card Strategies will feature an interview with David Nalle, creator and designer of Quest for the Grail, as well as articles such as "Dealing with the Jedi: Darth Vader and Obi-Wan Kenobi" and "Gaming and Addiction". Articles by Jeff Franzmann will also be included. Issue #1 will be shipping during the last week in July, and will be available the first week in August. SCS #02 Single Card Strategies $3.95 The first issue of Single Card Strategies will feature an interview with David Nalle, creator and designer of Quest for the Grail, as well as articles such as "Dealing with the Jedi: Darth Vader and Obi-Wan Kenobi" and "Gaming and Addiction". Articles by Jeff Franzmann will also be included. Issue #1 will be shipping during the last week in July, and will be available the first week in August. SDO #01 Shadowland #1 $6.00 SDO #02 Shadowland #2 $6.00 SDO #03 Shadowland #3 $6.00 SDO #04 Shadowland #4 $6.50 op SEC #1 Secret Moves $2.50 This first issue (January issue) will offer tips on a few old favorites and a few new innovative games. The first two are Magic: The Gathering and Ice Age by Wizards of the Coast. Since Magic was the game that launched the craze, the publishers felt it was only fitting for it to kick off the first issue. op SFW #1/01 Scenarios for Wargamers $5.50 op SFW #1/02 Scenarios for Wargamers $5.50 op SFW #1/03 Scenarios for Wargamers $5.50 op SGR #04 Spacegamer Magazine $4.95 op SGR #06 Spacegamer Magazine $4.95 op SHA #09 Shadis Magazine $3.50 op SHA #12 Shadis Magazine $3.50 op SHA #13 Shadis Magazine $3.50 op SHA #14 Shadis Magazine $3.50 op SHA #16 Shadis Magazine w/Dark Card $3.95 This issue contains a free DARK card. Many (but not all) of these cards will be signed by the original artist. This promotion will replace the original card promotion, and all standing orders for the old promotion have been canceled. If you want extra copies of this issue of Shadis, you must re-order on this form. Any extra you order here will be in addition to your normal monthly standing order, and will apply to this special issue only. op SHA #17 Shadis Magazine w/M:TG Variant Board $3.95 op SHA #17.5 Shadis Magazine $3.95 op SHA #18 Shadis Magazine $3.95 op SHA #18.5 Shadis Magazine $3.95 op SHA #19 Shadis Magazine $3.95 op SHA #19.5 Shadis Magazine $3.95 op SHA #20 Shadis Magazine $3.95 op SHA #20.5 Shadis Magazine $3.95 op SHA #21 Shadis Magazine $3.95 op SHA #22 Shadis Magazine $3.95 op SHA #23 Shadis Magazine $3.95 op SHA #24 Shadis Magazine $3.95 op SHA #25 Shadis Magazine $3.95 op SHA #26 Shadis Magazine $3.95 op SHA #27 Shadis Magazine $3.95 op SHA #28 Shadis Magazine $3.95 op SHA #29 Shadis Magazine $3.95 op SHA #30 Shadis Magazine $3.95 op SHA #31 Shadis Magazine $3.95 Apr'96 SHA MAD001 Shadis Back Issue Madness Pack (3) $4.99 These will be packs of three random issues of Shadis Magazine polybagged with all of the inserts from the issues. This specially priced offer is handy for new readers to pick up issues of Shadis that they've missed. These are currently available upon order from Alderac Entertainment Group. op SRY #04 Scrye Magazine $3.95 op SRY #07 Scrye Magazine $3.95 op SRY #09 Scrye Magazine $3.95 op SRY #10 Scrye Magazine $3.95 op SRY #11 Scrye Magazine $3.95 op SRY #12 Scrye Magazine $3.95 op SRY #13 Scrye Magazine $3.95 op SRY #14 Scrye Magazine $3.95 op SRY #15 Scrye Magazine $3.95 op SRY #16 Scrye Magazine $3.95 op SRY #17 Scrye Magazine $3.95 op SRY #18 Scrye Magazine $3.95 op STR 11 Strange Magazine $4.95 op STR 12 Strange Magazine $4.95 op STR 13 Strange Magazine $4.95 op STR 14 Strange Magazine $4.95 op STR #15 Strange Magazine $4.95 op STR #16 Strange Magazine $4.95 op STR 17 Strange Magazine $5.95 op TDL #03 Dark Library, The $3.50 op TEF 01 Tech Factory Magazine $4.25 op TEF 02 Tech Factory Magazine $4.25 op TEF 04 Tech Factory Magazine $4.25 op TEF 05 Tech Factory Magazine $4.25 op TEF 06 Tech Factory Magazine $4.25 op TEF 07 Tech Factory Magazine $4.25 op TEF #08 Tech Factory Magazine $4.25 op TEF #09 Tech Factory Magazine $4.25 op TEF 10 Tech Factory Magazine $4.25 op TRV #02 Traveller Chronicle $3.50 op TRV #04 Traveller Chronicle $3.75 op TRV #05 Traveller Chronicle $4.95 op TRV #06 Traveller Chronicle $4.95 op TRV #07 Traveller Chronicle $5.00 op TRV #08 Traveller Chronicle $6.00 op TRV #10 Traveller Chronicle $6.50 op TRV #11 Traveller Chronicle $6.50 op TUO 10 Unspeakable Oath $4.00 op TUO #12 Unspeakable Oath $4.00 op TUO #13 Unspeakable Oath $5.00 op TWB 010 World Builder, The $2.95 op TWB #011 World Builder, The 2.95 op TWB #012 World Builder, The 2.95 op ULT Sp'92 Ultra Magazine (AH) $3.00 op VEN #02 Ventura $3.99 Sendai Media Group is pleased to introduce a new magazine, set to explore the world of collectible card games. Similar to Scrye and Inquest magazines, Ventura will feature news and reviews of the latest and hottest games, interviews with the most popular artists, in-depth features on how to play, and a complete price guide. Packed in every issue will be some cards to use with the latest and greatest games, including rare and exclusive cards as well as some nifty bonuses that can't be had anywhere else. Issue #2 will contain Warp packs from Decipher's ST:TNG card game. On-sale date for this issue will be August '95. op VEN #03 Ventura $3.99 op VEN #04 Ventura $3.99 VEN #05 Ventura $3.99 op VIR #03 Virtual Lore #3 $6.00 Remember Wacky Packs? This issue is an extended parody of the entire cardgame craze. Thirty-five parody cards poke fun of the current collectible cardgame mania. The articles continue the card parody theme. Sorcerer: The Obsession is an article for use with World of Darkness, explaining what happens when a world-spanning Wyrm Corp. gets involved in the card industry. The All-Night Caf is a place where Mages & Wraiths rub elbows, where the dead can get a decent cup of joe. Economics of the Dead is an examination of the various methods that the dead can do to earn a little extra cash. op VKR #1/10 Valkyrie Vol. 1 Issue 10 $4.50 op VKR #1/11 Valkyrie Vol. 1 Issue 11 $4.50 op VKR #1/12 Valkyrie Vol. 1 Issue 11 $4.50 op VMX #2/01 V-Max Magazine $4.50 op VMX #2/02 V-Max Magazine $4.50 op VMX #2/03 V-Max Magazine $4.50 op VMX #2/04 V-Max Magazine $4.50 op VMX #2/05 V-Max Magazine $4.50 op VMX #2/06 V-Max Magazine $4.50 op VMX #2/7 V-Max Magazine $4.50 op VMX #2/8 V-Max Magazine $4.50 op VRT 02 Vortex Magazine $2.95 op VRT 03 Vortex Magazine $2.95 op VRT 04 Vortex Magazine $2.95 op VRT 05 Vortex Magazine $2.95 op VRT 06 Vortex Magazine $2.95 op VRT #08 Vortex Magazine $2.95 op VRT #09 Vortex Magazine $2.95 op WGR 25 Never Call Retreat $20.00 op WGR 26 Race to the Muse $12.50 op WGR 29 Lodz: Blitz/East $12.50 op WGR 30 Stars and Bars $12.50 op WGR 31 Clash of Steel $12.50 op WGR 32 Napolon at Lutzen $12.50 op WGR 34 Khyber Rifles $12.50 op WGR 35 West Wall $15.50 op WGR 36 Uncond. Surrender (Civil War) $25.00 op WGR 37 China Incident $12.50 op WGR 39 Hellfire Pass $12.50 op WGR 43 Wellington vs Messina $12.50 op WGR 44 MacArthur: The Road to Bataan $12.50 op WGR 46 The Rise of the House of Sad $12.50 op WGR 52 Glory Road $12.50 op WGR 55 Okinawa $12.50 op WGR #57 Race for Tunis $12.50 op WGR #58 Empires: 1914 $12.50 op,net WIS #021 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #022 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #026 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #027 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #028 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #029 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #030 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #031 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #032 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #034 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #035 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #036 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #038 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #039 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #040 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #042 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #043 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #044 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #045 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #046 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #055 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #060 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #062 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #063 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #065 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #066 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #068 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #069 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #073 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #074 Wargames Illustrated Magazine $5.95 $3.60 net op,net WIS #095 Wargames Illustrated Magazine $5.75 $3.60 op,net WIS #097 Wargames Illustrated Magazine $5.75 $3.60 op,net WIS #098 Wargames Illustrated Magazine $5.75 $3.60 op,net WIS #099 Wargames Illustrated Magazine $5.75 $3.60 op,net WIS #100 Wargames Illustrated Magazine $5.75 $3.60 op,net WIS #101 Wargames Illustrated Magazine $5.75 $3.60 op,net WIS #102 Wargames Illustrated Magazine $5.75 $3.60 op,net WIS #103 Wargames Illustrated Magazine $5.75 $3.60 op,net WIS #104 Wargames Illustrated Magazine $5.75 $3.60 op,net WIS #105 Wargames Illustrated Magazine $6.25 $3.60 op,net WIS #106 Wargames Illustrated Magazine $6.25 $3.60 op,net WIS #107 Wargames Illustrated Magazine $6.25 $3.60 op,net WIS #108 Wargames Illustrated Magazine $6.25 $3.60 op,net WIS #109 Wargames Illustrated Magazine $6.25 $3.60 op,net WIS #110 Wargames Illustrated Magazine $6.25 $3.60 op,net WIS #111 Wargames Illustrated Magazine $6.25 $3.60 op WLF 22 White Wolf Magazine $2.50 op WLF 24 White Wolf Magazine $2.50 op WLF 25 White Wolf Magazine $2.50 op WLF 27 White Wolf Magazine $2.50 op WLF 29 White Wolf Magazine $3.50 op WLF 30 White Wolf Magazine $3.50 op WLF 35 White Wolf Magazine $3.50 op WLF 36 White Wolf Magazine $3.50 op WLF 37 White Wolf Magazine $3.50 op WLF 38 White Wolf Magazine $3.50 op WLF 39 White Wolf Magazine $3.50 op WLF 40 White Wolf Magazine $3.50 op WLF 41 White Wolf Magazine $3.50 op WLF 42 White Wolf Magazine $3.50 op WLF 43 White Wolf Magazine $3.50 op WLF 44 White Wolf Magazine $3.50 op WLF 46 White Wolf Magazine $3.95 op WLF 47 White Wolf Magazine $3.95 op WLF 48 White Wolf Magazine $3.95 op WLF 49 White Wolf Magazine $3.95 elim WLF 50 White Wolf Inphobia Magazine $4.50 The inaugural issue under the new title. It will have 150 pages and contain 4 temporary, color tattoos from WWP. Poly-bagged. It has a slightly higher price due to the higher page count. elim WLF 51 White Wolf Inphobia Magazine $4.25 Contains a complete list of Jyhad cards with their rarity and powers in a convenient wallet size. The detailed information on type, clans, blood costs, border, and artists will be contained in the magazine itself. op WLF 52 White Wolf Inphobia Magazine $4.25 This issue will have 12 Ianus Games Heavy Gear Fighter cards, exclusive to this issue. They will not be available anywhere else. op WLF 53 White Wolf Inphobia Magazine $4.25 Contains 1 of 2 exclusive Sim City cards from Mayfair Games available only by purchasing this issue. It also includes an ImagiNation Online (an on-line program/service dedicated entirely to gaming - of all kinds) installation CD ROM disc with 5 hours of free use. op WLF 54 White Wolf Inphobia Magazine $4.25 op WLF 55 White Wolf Inphobia Magazine $4.25 op WLF #56 White Wolf Inphobia Magazine $4.25 op WLF #57 White Wolf Inphobia Magazine $4.25 net WWP 05801 White Wolf: Night Edition #1 (25) $3.50 $2.00 net net WWP 05802 White Wolf: Night Edition #2 (25) (September/October issue) $3.50 $2.00 net net WWP 05803 White Wolf: Night Edition #3 (25) (November/December issue) $3.50 $2.00 net net WWP 05804 White Wolf: Night Edition #4 (25) (February/March issue) $3.50 $2.00 net op ZOC #02 Zone of Control $6.00 op ZOC #03 Zone of Control $6.00 op ZOC #04 Zone of Control $6.50 ZOC #04 Zone of Control $6.50 op ZOC #05 Zone of Control $6.50 op ZOC #06 Zone of Control $6.50 op ZOC #07 Zone of Control $6.50 op ZOC #08 Zone of Control $6.50 BCG 0112 Heavy Gear Grizzly T-shirt XL (was 0202) $16.95 op BCG 3101 Cyberpunk "Cover" T-shirt L $15.95 op BCG 3103 Cyberpunk "Cover" T-shirt XXL $18.95 op BCG 3201 Cyberpunk "Face" T-shirt L $15.95 op BCG 3501 Oriental Joker T-shirt L $15.95 BCG 1302 Elemental T-shirt XL $16.95 BCG 1502 Black Thorns T-shirt XL $16.95 BCG 1702 Vulture T-shirt XL $16.95 BCG 0202 Highlander T-shirt XL $16.95 BCG 0212 Guardians T-shirt XL $16.95 Apr'96 BCG 0232 Galactic Empires T-shirt XL $16.95 Jan'96 BCG 0401 Unspeakable Oath #10 T-shirt L $16.95 BCG 0403 Unspeakable Oath #10 T-shirt XXL $18.95 BCG 0404 Unspeakable Oath #10 T-shirt 3XL $20.95 op BCG 4103 Miskatonic U. T-shirt XXL $18.95 BCG 4801 Cthulhu USA T-shirt L $16.95 BCG 4803 Cthulhu USA T-shirt XXL $18.95 Jan'96 BCG 4804 Cthulhu USA T-shirt 3XL $20.95 BCG 0222 Shockabilly T-shirt XL $16.95 op BCG 3102 Cyberpunk "Cover" T-shirt XL $15.95 op BCG 3202 Cyberpunk "Face" T-shirt XL $15.95 BCG 3502 Oriental Joker T-shirt XL $15.95 op BCG 5104 Shadowrun Smiley T-shirt 3XL $20.95 BCG 5202 Shadowrun Logo T-shirt XL $16.95 BCG 1111 Chaos March T-shirt L $15.95 BCG 1112 Chaos March T-shirt XL $15.95 BCG 1113 Chaos March T-shirt XXL $18.95 BCG 1114 Chaos March T-shirt 3XL $20.95 BCG 1121 Jade Falcon Logo T-shirt L $16.95 BCG 1122 Jade Falcon Logo T-shirt XL $16.95 op BCG 1124 Jade Falcon Logo T-shirt 3XL $20.95 BCG 1133 Federation Logo T-shirt XXL $18.95 BCG 1201 Kurita Logo T-shirt L $16.95 BCG 1202 Kurita Logo T-shirt XL $16.95 BCG 1301 Elemental T-shirt L $15.95 BCG 1303 Elemental T-shirt XXL $18.95 BCG 1402 Madcat Blueprint T-shirt XL $16.95 BCG 1403 Madcat Blueprint T-shirt XXL $18.95 Jan'96 BCG 1404 Madcat Blueprint T-shirt 3XL $20.95 BCG 1501 Black Thorns T-shirt L $15.95 op BCG 1503 Black Thorns T-shirt XXL $18.95 op BCG 1602 Madcat T-shirt XL $15.95 BCG 1701 Vulture T-shirt L $15.95 BCG 1703 Vulture T-shirt XXL $18.95 BCG 0402 Unspeakable Oath #10 T-shirt XL $16.95 BCG 4202 Tequila Worm T-shirt XL $16.95 BCG 4502 Go Pods! T-shirt XL $15.95 BCG 4802 Cthulhu USA T-shirt XL $16.95 BCG 4902 Cthulhu 20 Years T-shirt XL $16.95 BCG 4912 Athletic Dept. T-shirt XL $16.95 op BCG 5102 Shadowrun Smiley T-shirt XL $15.95 BCG 5302 Harlequin T-shirt XL $16.95 BCG 9001 Blood Wars' Lady of Pain T-shirt L $15.95 op BCG 9002 Blood Wars' Lady of Pain T-shirt XL $16.95 op BCG 9003 Blood Wars' Lady of Pain T-shirt XXL $18.95 op BCG 9202 Ravenloft's The Lich T-shirt XL (was 9102) $15.95 BCG 9203 Ravenloft's The Lich T-shirt XXL (was 9103) $18.95 op BCG 9302 DarkSun Logo T-shirt XL $16.95 BCG 7002 Illuminati Logo T-shirt XL $16.95 op BCG 7003 Illuminati Logo T-shirt XXL $18.95 Jan'96 BCG 0101 Heavy Gear Black Mamba T-shirt L $16.95 BCG 0102 Heavy Gear Black Mamba T-shirt XL $16.95 BCG 0103 Heavy Gear Black Mamba T-shirt XXL $18.95 BCG 0104 Heavy Gear Black Mamba T-shirt 3XL $20.95 BCG 0111 Heavy Gear Grizzly T-shirt L (was 0201) $16.95 BCG 0201 Highlander T-shirt L $16.95 BCG 0203 Highlander T-shirt XXL $18.95 Mar'96 BCG 0204 Highlander T-shirt 3XL $20.95 BCG 0211 Guardians T-shirt L $16.95 BCG 0213 Guardians T-shirt XXL $18.95 Mar'96 BCG 0214 Guardians T-shirt 3XL $20.95 Apr'96 BCG 0231 Galactic Empires T-shirt L $16.95 Apr'96 BCG 0233 Galactic Empires T-shirt XXL $18.95 Apr'96 BCG 0234 Galactic Empires T-shirt 3XL $20.95 Apr'96 BCG 0241 Legend of the Five Rings T-shirt L $16.95 Apr'96 BCG 0242 Legend of the Five Rings T-shirt XL $16.95 Apr'96 BCG 0243 Legend of the Five Rings T-shirt XXL $18.95 Apr'96 BCG 0244 Legend of the Five Rings T-shirt 3XL $20.95 Mar'96 BCG 0221 Shockabilly T-shirt L $16.95 Mar'96 BCG 0223 Shockabilly T-shirt XXL $18.95 Mar'96 BCG 0224 Shockabilly T-shirt 3XL $20.95 BCG 5401 Earthdawn T-shirt L $16.95 BCG 5402 Earthdawn T-shirt XL $16.95 Mar'96 BCG 5403 Earthdawn T-shirt XXL $18.95 Mar'96 BCG 5404 Earthdawn T-shirt 3XL $20.95 BCG 0261 Lovegame T-shirt L $16.95 BCG 0262 Lovegame T-shirt XL $16.95 BCG 0263 Lovegame T-shirt 2XL $18.95 BCG 0264 Lovegame T-shirt 3XL $20.95 BGP 92010 Legacy: War of Ages T-shirt X-Large (was 92010XL) $18.00 BGP 92011 Legacy: War of Ages T-shirt XX-Large (was 92010XXL) $20.00 net BLA ST-01-01 Next Generation Ship T-shirt L $15.95 $9.56 net net BLA ST-01-02 Next Generation Ship T-shirt XL $15.95 $9.56 net net BLA ST-01-03 Next Generation Ship T-shirt XXL $18.75 $11.06 net net BLA ST-01-04 Next Generation Ship T-shirt 3XL $19.50 $11.50 net net BLA ST-02-01 25 Years T-shirt L $15.95 $9.56 net net BLA ST-02-02 25 Years T-shirt XL $15.95 $9.56 net net BLA ST-02-03 25 Years T-shirt XXL $18.75 $11.06 Net net BLA ST-02-04 25 Years T-shirt 3XL $19.50 $11.56 net net BLA ST-03-01 Romulan Warbird T-shirt L (BP) $16.50 $9.86 net net BLA ST-03-02 Romulan Warbird T-shirt XL (BP) $16.50 $9.86 net net BLA ST-03-03 Romulan Warbird T-shirt XXL (BP) $18.95 $11.36 net net BLA ST-03-04 Romulan Warbird T-shirt 3XL (BP) $19.95 $11.86 net net BLA ST-04-01 Klingon Bird of Prey T-shirt L (BP) $16.50 $9.86 net net BLA ST-04-02 Klingon Bird of Prey T-shirt XL (BP) $16.50 $9.86 net net BLA ST-04-03 Klingon Bird of Prey T-shirt XXL (BP) $18.95 $11.36 net net BLA ST-04-04 Klingon Bird of Prey T-shirt 3XL (BP) $19.95 $11.86 net Jan'96,net BLA ST-05-01 United Federation of Planets T-shirt L $15.95 $9.56 net net BLA ST-05-02 United Federation of Planets T-shirt XL $15.95 $9.56 net net BLA ST-05-03 United Federation of Planets T-shirt XXL $18.75 $11.06 net net BLA ST-05-04 United Federation of Planets T-shirt 3XL $19.50 $11.56 net Jan'96,net BLA ST-06-01 Next Generation 5th Anniversary T-shirt L $16.50 $9.86 net net BLA ST-06-02 Next Generation 5th Anniversary T-shirt XL $16.50 $9.86 net Jan'96,net BLA ST-06-03 Next Generation 5th Anniversary T-shirt XXL $18.95 $11.36 net net BLA ST-06-04 Next Generation 5th Anniversary T-shirt 3XL $19.95 $11.86 net Jan'96,net BLA ST-07-01 Klingon D-7 T-shirt L (BP) $16.95 $10.18 net net BLA ST-07-02 Klingon D-7 T-shirt XL (BP) $16.95 $10.18 net net BLA ST-07-03 Klingon D-7 T-shirt XXL (BP) $19.50 $11.68 net net BLA ST-07-04 Klingon D-7 T-shirt 3XL (BP) $20.25 $12.18 net Jan'96,net BLA ST-08-01 Spock: Live Long & Prosper T-shirt L $15.95 $9.56 net net BLA ST-08-02 Spock: Live Long & Prosper T-shirt XL $15.95 $9.56 net net BLA ST-08-03 Spock: Live Long & Prosper T-shirt XXL $18.75 $11.06 net net BLA ST-08-04 Spock: Live Long & Prosper T-shirt 3XL $19.50 $11.56 net Jan'96,net BLA ST-09-01 Deep Space Nine Station T-shirt L $15.95 $9.56 net net BLA ST-09-02 Deep Space Nine Station T-shirt XL $15.95 $9.56 net net BLA ST-09-03 Deep Space Nine Station T-shirt XXL $18.75 $11.06 net net BLA ST-09-04 Deep Space Nine Station T-shirt 3XL $19.50 $11.56 net Jan'96,net BLA ST-10-01 Next Generation 7 Seasons T-shirt L (BP) $16.50 $9.86 net net BLA ST-10-02 Next Generation 7 Seasons T-shirt XL (BP) $16.50 $9.86 net Jan'96,net BLA ST-10-03 Next Generation 7 Seasons T-shirt XXL (BP) $18.95 $11.36 net net BLA ST-10-04 Next Generation 7 Seasons T-shirt 3XL (BP) $19.95 $11.86 net net BLA LE-01-01 Shadamehr T-shirt L $16.95 $10.18 net net BLA LE-01-02 Shadamehr T-shirt XL $16.95 $10.18 net net BLA LE-01-03 Shadamehr T-shirt XXL $19.50 $11.68 net Jan'96,net BLA LE-01-04 Shadamehr T-shirt 3XL $20.25 $12.18 net net BLA LE-02-01 Gateway T-shirt L $16.95 $10.18 net net BLA LE-02-02 Gateway T-shirt XL $16.95 $10.18 net Jan'96,net BLA LE-02-03 Gateway T-shirt XXL $19.50 $11.68 net Jan'96,net BLA LE-02-04 Gateway T-shirt 3XL $20.25 $12.18 net net BLA LE-03-01 Witch T-shirt L $16.95 $10.18 net net BLA LE-03-02 Witch T-shirt XL $16.95 $10.18 net net BLA LE-03-03 Witch T-shirt XXL $19.50 $11.68 net Jan'96,net BLA LE-03-04 Witch T-shirt 3XL $20.25 $12.18 net net BLA LE-04-01 After Battle T-shirt L $16.95 $10.18 net net BLA LE-04-02 After Battle T-shirt XL $16.95 $10.18 net net BLA LE-04-03 After Battle T-shirt XXL $19.50 $11.68 net Jan'96,net BLA LE-04-04 After Battle T-shirt 3XL $20.25 $12.18 net net BLA LE-05-01 Shamen Troll T-shirt L $16.95 $10.18 net net BLA LE-05-02 Shamen Troll T-shirt XL $16.95 $10.18 net net BLA LE-05-03 Shamen Troll T-shirt XXL $19.50 $11.68 net Jan'96,net BLA LE-05-04 Shamen Troll T-shirt 3XL $20.25 $12.18 net Jan'96,net BLA LE-06-01 Gathering T-shirt L $16.95 $10.18 net net BLA LE-06-02 Gathering T-shirt XL $16.95 $10.18 net net BLA LE-06-03 Gathering T-shirt XXL $19.50 $11.68 net Jan'96,net BLA LE-06-04 Gathering T-shirt 3XL $20.25 $12.18 net CEE 012-002 Millennium's End T-Shirt $18.00 A black T-Shirt with an oversized Millennium's End v2.0 illustration. Available in Extra Large only. CHX 87013 Arrows of Chaos T-shirt M $16.95 CHX 87014 Arrows of Chaos T-shirt L $16.95 CHX 87015 Arrows of Chaos T-shirt XL $16.95 CHX 87016 Arrows of Chaos T-shirt XXL $19.95 CHX LE160 Ankh T-shirt XL $16.95 The Egyptian symbol for eternal life is more than just a piece of jewelry -- it's now a Limited edition T-shirt! This 100% cotton pre-shrunk black shirt with white screen will be offered in XL only and will be printed to order. CHX LE173 Ankh of Chaos T-shirt XL $18.95 The ultimate symbol of chaotic life is now available in this exclusive Limited Edition T-shirt! This pre-shrunk 100% cotton black shirt has a glow-in-the-dark Ankh of Chaos symbol silkscreened on the front. The T-shirt will be offered in XL only and will be printed to order. CHX LE149 Great Cthulhu T-shirt XL $16.95 The Cosmic Entity you love to hate will now be available as a limited edition T-shirt from Chessex. This striking (and terrifying) image of the Great Old One himself is rendered by Miles (Stan Wilson Studios) Teves, who recently did all the production art for the movie Congo. This 100% cotton pre-shrunk black shirt with white screen will be offered in XL only and will be printed to order. CHX LE157 Grim Reaper T-shirt XL $16.95 Why flirt with death when you can wear the T-shirt? The Grim Reaper is tastefully rendered by Dan (Magic: The Gathering, Lost Worlds) Frazier on a black T-shirt with white screen. This 100% pre-shrunk cotton T-shirt will be offered in XL only and will be printed to order. CHX LE203 Eye of Horus T-shirt XL $18.95 Features a stylized Eye of Horus in white on a 100% cotton black T-shirt. The Eye of Horus symbolizes prosperity and health or rebirth in the underworld. This T-shirt will be offered in XL only and will be printed to order. CHX LE242 Miskatonic Swim Team Sweatshirt XL $39.95 We cant say their names, but some of the new team members from Innsmouth High School swim so fast, we had to make a new Logo for our swim team. The Miskatonic Swim Team Sweatshirt is an XL Ash Gray 50/50 cotton blend sweatshirt with the University Swim Team logo emblazoned in purple on the front. It has a pouch on the front and a hood with drawstring (perfect for concealing webbed warming hands and covering bulging eyes your head. Jan97 CHX LE243 Arkham Pale Ale T-shirt XL $19.95 Jan97 CHX LE244 Dunwich Dark T-shirt XL $19.95 Jan97 CHX LE245 Innsmouth Stout T-shirt XL $19.95 COT 100-26-2 Periodic Table L $17.95 COT 100-26-3 Periodic Table XL $17.95 COT 100-26-4 Periodic Table 2XL $20.95 A Periodic Table T-shirt with glow-in-the-dark radioactive elements. Multi-color on White. COT 100-28-2 Solar System L $19.95 COT 100-28-3 Solar System XL $19.95 COT 100-28-4 Solar System 2XL $22.95 A stunning photo-realistic solar system design. Full-color on Black. COT 100-41-2 Retro Moon L $19.95 COT 100-41-3 Retro Moon XL $19.95 COT 100-41-4 Retro Moon 2XL $22.95 A full moon in glow-in-the-dark and retro-reflective ink. Stone, Ash. COT 300-16-2 Summer Queen L $19.95 COT 300-16-3 Summer Queen XL $19.95 COT 300-16-4 Summer Queen 2XL $22.95 Full-color on Natural. COT 300-17-2 White Dragon L $19.95 COT 300-17-3 White Dragon XL $19.95 COT 300-17-4 White Dragon 2XL $22.95 Full-color on White. COT 300-18-2 Dragonfire L $19.95 COT 300-18-3 Dragonfire XL $19.95 COT 300-18-4 Dragonfire 2XL $22.95 Full-color on Black. COT 300-19-2 Elric L $19.95 COT 300-19-3 Elric XL $19.95 COT 300-19-4 Elric 2XL $22.95 Full-color on Denim. COT 300-04-2 Wizard L $16.95 COT 300-04-3 Wizard XL $16.95 COT 300-04-4 Wizard 2XL $19.95 A T-shirt with a wizard and the inscription "Never mess with a Wizard". Light Blue, Silver. COT 500-80-2 U.S.S. Compost L $16.95 COT 500-80-3 U.S.S. Compost XL $16.95 COT 500-80-4 U.S.S. Compost 2XL $19.95 A T-shirt bearing a U.S.S. Enterprise-looking spaceship made of vegetables and the inscription "Live Long and Prosper -- Eat Organic Foods". White, Natural. COT 600-17-2 Stubb's Anatomy (Skeletal Horse) L $16.95 COT 600-17-3 Stubb's Anatomy (Skeleton Horese) XL $16.95 COT 600-17-4 Stubb's Anatomy (Skeletal Horse) 2XL $19.95 Ash, Ecru. COT 700-03-2 Cheshire Cat L $16.95 COT 700-03-3 Cheshire Cat XL $16.95 COT 700-03-4 Cheshire Cat 2XL $19.95 The Cheshire Cat with a glow-in-the-dark smile. White, Ash. ELM FA010 Dragon of Desolation T-shirt M $20.00 ELM FA011 Dragon of Desolation T-shirt L $20.00 ELM FA012 Dragon of Desolation T-shirt XL $20.00 op ELM FA013 Dragon of Desolation T-shirt XXL $20.00 ELM FA020 Orcus Doorman T-shirt M $20.00 ELM FA021 Orcus Doorman T-shirt L $20.00 ELM FA022 Orcus Doorman T-shirt XL $20.00 ELM FA030 Great Red Dragon T-shirt M $20.00 ELM FA031 Great Red Dragon T-shirt L $20.00 ELM FA032 Great Red Dragon T-shirt XL $20.00 op ELM FA033 Great Red Dragon T-shirt XXL $20.00 ELM FA040 Death's Ride T-shirt M $20.00 ELM FA041 Death's Ride T-shirt L $20.00 ELM FA042 Death's Ride T-shirt XL $20.00 ELM FA050 Lord Soth's T-shirt M $20.00 ELM FA051 Lord Soth's T-shirt L $20.00 ELM FA052 Lord Soth's T-shirt XL $20.00 ELM FA060 Planescape T-shirt M $20.00 ELM FA061 Planescape T-shirt L $20.00 ELM FA062 Planescape T-shirt XL $20.00 op ELM FA063 Planescape T-shirt XXL $20.00 ELM FA070 Main Dragon T-shirt M $20.00 ELM FA071 Main Dragon T-shirt L $20.00 ELM FA072 Main Dragon T-shirt XL $20.00 ELM FA080 Gods of Lankhmar T-shirt M $20.00 ELM FA081 Gods of Lankhmar T-shirt L $20.00 ELM FA082 Gods of Lankhmar T-shirt XL $20.00 ELM FA090 Wizard & Dragon T-shirt M $20.00 ELM FA091 Wizard & Dragon T-shirt L $20.00 op ELM FA092 Wizard & Dragon T-shirt XL $20.00 ELM FA100 Advanced D&D T-shirt M $20.00 ELM FA101 Advanced D&D T-shirt L $20.00 ELM FA102 Advanced D&D T-shirt XL $20.00 op ELM FA103 Advanced D&D T-shirt XXL $20.00 op FAS 7950 Shadowrun T-Shirt $19.99 Black Shirt w/4 color logo on front; XL only. FBI 0128 Monsters! Monsters! T-shirt Color L $19.95 FBI 0129 Monsters! Monsters! T-shirt Color XL $19.95 FBI 0130 Monsters! Monsters! T-shirt Color XXL $21.95 FBI 0131 Monsters! Monsters! T-shirt B&W L $14.95 FBI 0132 Monsters! Monsters! T-shirt B&WXL $14.95 FBI 0133 Monsters! Monsters! T-shirt B&W XXL $16.95 Nov'96,net FIV 90000-2 Crab T-shirt L $17.95 $8.08 net net FIV 90000-3 Crab T-shirt XL $17.95 $8.08 net Nov'96,net FIV 90000-4 Crab T-shirt 2XL $17.95 $8.08 net Nov'96,net FIV 90000-5 Crab T-shirt 3XL $19.95 $8.98 net Picture: Hida Yakamo, Crab Clan Oni Quote: "Your knowledge cannot save you. Your magic cannot save you. Nothing can save you." Nov'96,net FIV 90001-2 Crane T-shirt L $17.95 $8.08 net net FIV 90001-3 Crane T-shirt XL $17.95 $8.08 net Nov'96,net FIV 90001-4 Crane T-shirt 2XL $17.95 $8.08 net Nov'96,net FIV 90001-5 Crane T-shirt 3XL $19.95 $8.98 net Picture: Kakita Toshimoko, Iaijutsu Master Quote: "For the coward, there is no life. For the hero, there is no death." Nov'96,net FIV 90002-2 Dragon T-shirt L $17.95 $8.08 net net FIV 90002-3 Dragon T-shirt XL $17.95 $8.08 net Nov'96,net FIV 90002-4 Dragon T-shirt 2XL $17.95 $8.08 net Nov'96,net FIV 90002-5 Dragon T-shirt 3XL $19.95 $8.98 net Picture: Togashi Mitsu, Tattooed Man Quote: "You cannot defeat what you do not understand." Nov'96,net FIV 90003-2 Lion T-shirt L $17.95 $8.08 net net FIV 90003-3 Lion T-shirt XL $17.95 $8.08 net Nov'96,net FIV 90003-4 Lion T-shirt 2XL $17.95 $8.08 net Nov'96,net FIV 90003-5 Lion T-shirt 3XL $19.95 $8.98 net Picture: Matsu Tsuko, Lion Champion Quote: "The only duty is to the Emperor. The only honor is to die in his name." Nov'96,net FIV 90004-2 Naga T-shirt L $17.95 $8.08 net net FIV 90004-3 Naga T-shirt XL $17.95 $8.08 net Nov'96,net FIV 90004-4 Naga T-shirt 2XL $17.95 $8.08 net Nov'96,net FIV 90004-5 Naga T-shirt 3XL $19.95 $8.98 net Picture: Qamar, Naga Champion Quote: "I am not here to protect you. I am here for my people and my home, not your Throne." Nov'96,net FIV 90005-2 Phoenix T-shirt L $17.95 $8.08 net net FIV 90005-3 Phoenix T-shirt XL $17.95 $8.08 net Nov'96,net FIV 90005-4 Phoenix T-shirt 2XL $17.95 $8.08 net Nov'96,net FIV 90005-5 Phoenix T-shirt 3XL $19.95 $8.98 net Picture: Isawa Tadaka, Experienced Master of Earth Quote: "Only the darkest knowledge can save the Empire now, and I am ready to pay its price." Nov'96,net FIV 90006-2 Scorpion T-shirt L $17.95 $8.08 net net FIV 90006-3 Scorpion T-shirt XL $17.95 $8.08 net Nov'96,net FIV 90006-4 Scorpion T-shirt 2XL $17.95 $8.08 net Nov'96,net FIV 90006-5 Scorpion T-shirt 3XL $19.95 $8.98 net Picture: Bayushi Kachiko, Seductress Quote: "Hold your allies close. Hold your enemies closer." Nov'96,net FIV 90007-2 Unicorn T-shirt L $17.95 $8.08 net net FIV 90007-3 Unicorn T-shirt XL $17.95 $8.08 net Nov'96,net FIV 90007-4 Unicorn T-shirt 2XL $17.95 $8.08 net Nov'96,net FIV 90007-5 Unicorn T-shirt 3XL $19.95 $8.98 net Picture: Otaku Kamoko, Experienced Battle Maiden Quote: "The only thing swifter than my steeds is my revenge." Nov'96,net FIV 90008-2 Unaligned T-shirt L $17.95 $8.08 net net FIV 90008-3 Unaligned T-shirt XL $17.95 $8.08 net Nov'96,net FIV 90008-4 Unaligned T-shirt 2XL $17.95 $8.08 net Nov'96,net FIV 90008-5 Unaligned T-shirt 3XL $19.95 $8.98 net Picture: Dairya Quote: "You call me a masterless man. You are wrong. I am my own master." FSH 0003-2 Screwhead Skull L $16.00 FSH 0003-3 Screwhead Skull XL $16.00 FSH 0003-4 Screwhead Skull 2XL $18.00 FSH 0003-5 Screwhead Skull 3XL $18.00 FSH 2868-2 Pagan Sign L $16.00 FSH 2868-3 Pagan Sign T-shirt XL $16.00 FSH 2868-4 Pagan Sign T-shirt 2XL $18.00 FSH 2880-2 Freebooter Skull L $16.00 FSH 2880-3 Freebooter Skull XL $16.00 FSH 2880-4 Freebooter Skull 2XL $18.00 FSH 2901-2 Alien Angel L $16.00 FSH 2901-3 Alien Angel XL $16.00 FSH 2901-4 Alien Angel 2XL (black) $18.00 FSH 2903-2 Alien Artifact L $16.00 FSH 2903-3 Alien Artifact XL $16.00 FSH 2903-4 Alien Artifact 2XL (black) $18.00 FSH 2928-2 Cross of Joy L $16.00 FSH 2928-3 Cross of Joy XL $16.00 FSH 2928-4 Cross of Joy 2XL $18.00 FSH 2938-2 Green Man L $16.00 FSH 2938-3 Green Man XL $16.00 FSH 2938-4 Green Man 2XL $18.00 FSH 2939-2 Celtic Bat L $16.00 FSH 2939-3 Celtic Bat XL $16.00 FSH 2939-4 Celtic Bat 2XL $18.00 FSH 2940-2B Three Goddesses L (black) $16.00 FSH 2940-2G Three Goddesses L (green) $16.00 FSH 2940-2U Three Goddesses L (burgundy) $16.00 FSH 2940-2W Three Goddesses L (white) $16.00 FSH 2940-3B Three Goddesses XL (black) $16.00 FSH 2940-3G Three Goddesses XL (green) $16.00 FSH 2940-3U Three Goddesses XL (burgundy) $16.00 FSH 2940-3W Three Goddesses XL (white) $16.00 FSH 2940-4B Three Goddesses 2XL (black) $18.00 FSH 2940-4G Three Goddesses 2XL (green) $18.00 FSH 2940-4U Three Goddesses 2XL (burgundy) $18.00 FSH 2940-4W Three Goddesses 2XL (white) $18.00 FSH 2943-2 Cross of Power L $16.00 FSH 2943-3 Cross of Power XL $16.00 FSH 2943-4 Cross of Power 2XL $18.00 FSH 2944-2 Cross of Healing L $16.00 FSH 2944-3 Cross of Healing XL $16.00 FSH 2944-4 Cross of Healing 2XL $18.00 FSH 2966-2 Harvest Angel L $16.00 FSH 2966-3 Harvest Angel XL $16.00 FSH 2966-4 Harvest Angel 2XL (black) $18.00 FSH 0290-2 Children of the Night L $16.00 FSH 0290-3 Children of the Night XL $16.00 FSH 0290-4 Children of the Night 2XL $18.00 Images of various vampires in full color on a black T-shirt. A really nice shirt designed by Tim Bradstreet. FSH 2836-2 Vampire: The Masquerade Man L $16.00 FSH 2836-3 Vampire: The Masquerade Man XL $16.00 FSH 2836-4 Vampire: The Masquerade Man 2XL $18.00 Same art as the Clan Brujah shirt, but without the clan name on the top. FSH 2837-2 Vampire: The Masquerade Woman L $16.00 was WWP #2500 FSH 2837-3 Vampire: The Masquerade Woman XL $16.00 was WWP #2501 FSH 2837-4 Vampire: The Masquerade Woman 2XL $18.00 was WWP #2502 FSH 2838-2 Clan Nosferatu L $16.00 was WWP #2610 FSH 2838-3 Clan Nosferatu XL $16.00 was WWP #2611 FSH 2838-4 Clan Nosferatu 2XL $18.00 was WWP #2612 FSH 2839-2 Theater of the Vampire L $16.00 FSH 2839-3 Theater of the Vampire XL $16.00 FSH 2839-4 Theater of the Vampire 2XL $18.00 FSH 2840-2 Vampire in Red Gothic Letters L $16.00 FSH 2840-3 Vampire in Red Gothic Letters XL $16.00 FSH 2840-4 Vampire in Red Gothic Letters 2XL $18.00 The word Vampire printed in red letters on a black T-shirt. FSH 2859-2 Vampire Lovers L $16.00 FSH 2859-3 Vampire Lovers XL $16.00 FSH 2859-4 Vampire Lovers 2XL $18.00 A beautiful piece by Tim Bradstreet of two vampires feeding off of the neck of a third vampire. This was originally printed as the inside front cover of GURPS Vampire. FSH 2864-2 Love Sucks L $16.00 FSH 2864-3 Love Sucks XL $16.00 FSH 2864-4 Love Sucks 2XL $18.00 FSH 2871-2 Clan Malkavian L $16.00 was WWP #2607 FSH 2871-3 Clan Malkavian XL $16.00 was WWP #2608 FSH 2871-4 Clan Malkavian 2XL $18.00 was WWP #2609 FSH 2872-2 Clan Brujah L $16.00 was WWP #2601 FSH 2872-3 Clan Brujah XL $16.00 was WWP #2602 FSH 2872-4 Clan Brujah 2XL $18.00 was WWP #2603 FSH 2873-2 Clan Ventrue L $16.00 was WWP #2619 FSH 2873-3 Clan Ventrue XL $16.00 was WWP #2620 FSH 2873-4 Clan Ventrue 2XL $18.00 was WWP #2621 FSH 2874-2 Clan Toreador L $16.00 was WWP #2613 FSH 2874-4 Clan Toreador 2XL $18.00 was WWP #2615 FSH 2875-2 Clan Tremere L $16.00 was WWP #2616 FSH 2875-3 Clan Tremere XL $16.00 was WWP #2617 FSH 2875-4 Clan Tremere 2XL $18.00 was WWP #2618 FSH 2877-2 Clan Gangrel L $16.00 was WWP #2604 FSH 2877-3 Clan Gangrel XL $16.00 was WWP #2605 FSH 2877-4 Clan Gangrel 2XL $18.00 was WWP #2607 FSH 2930-2 Vampire The Masquerade: Man on Wall L $16.00 FSH 2930-3 Vampire The Masquerade: Man on Wall XL $16.00 FSH 2930-4 Vampire The Masquerade: Man on Wall 2XL $18.00 Same art as the Clan Gangrel shirt, but without the clan name on the top. FSH 2974-3 Smokin Devil XL (was FSH 2874-3 Clan Toreador XL) $16.00 was WWP #2614 FSH 2876-2 Werewolf L $16.00 was WWP #3503 FSH 2876-3 Werewolf XL $16.00 was WWP #3504 FSH 2876-4 Werewolf 2XL $18.00 was WWP #3505 FSH 2915-2 Rage Werewolf L $16.00 FSH 2915-3 Rage Werewolf XL $16.00 FSH 2915-4 Rage Werewolf 2XL $18.00 Your ferocious furry fiend, rendered in full raging color, printed on a black T-shirt. FSH 2878-2 Mage L $16.00 was WWP #4500 FSH 2878-3 Mage XL $16.00 was WWP #4501 FSH 2878-4 Mage 2XL $18.00 was WWP #4502 FSH 2972-2 Mage: The Ascension, The Lovers L $16.00 FSH 2972-3 Mage: The Ascension, The Lovers XL $16.00 FSH 2972-4 Mage: The Ascension, The Lovers 2XL (black) $18.00 The front of this T-shirt bears "The Lovers" tarot card. FSH 2881-2 Wraith in a Top Hat L $16.00 FSH 2881-3 Wraith in a Top Hat XL $16.00 FSH 2881-4 Wraith in a Top Hat 2XL $18.00 FSH 2973-2 Wraith the Oblivion L $16.00 FSH 2973-3 Wraith the Oblivion XL $16.00 FSH 2973-4 Wraith the Oblivion 2XL (white) $18.00 This T-shirt bears the familiar Wraith "dead guy" on the front and Wraith symbol on the back. FSH 2850-2 Akira Poster L $17.50 FSH 2850-3 Akira Poster XL $17.50 FSH 2850-4 Akira Poster 2XL $19.50 FSH 2851-2 Akira w/Bot-arm L $17.50 FSH 2851-3 Akira w/Bot-arm XL $17.50 FSH 2851-4 Akira w/Bot-arm 2XL $19.50 FSH 2852-2 Akira Bike L $17.50 FSH 2852-3 Akira Bike XL $17.50 FSH 2852-4 Akira Bike 2XL $19.50 FSH 2853-2 Akira & Clown L $17.50 FSH 2853-3 Akira & Clown XL $17.50 FSH 2853-4 Akira & Clown 2XL $19.50 FSH 2922-2 Kaneda Back L $17.50 FSH 2922-3 Kaneda Back XL $17.50 FSH 2922-4 Kaneda Back 2XL $19.50 FSH 2924-2 Kaneda Gun L $17.50 FSH 2924-3 Kaneda Gun XL $17.50 FSH 2924-4 Kaneda Gun 2XL $19.50 FSH 2925-2 Tetsuo Face L $17.50 FSH 2925-3 Tetsuo Face XL $17.50 FSH 2925-4 Tetsuo Face 2XL $19.50 FSH 2950-2 Manfred Gallows L $16.00 FSH 2950-3 Manfred Gallows XL $16.00 FSH 2950-4 Manfred Gallows 2XL $18.00 FSH 2951-2 Gallows Wall L $16.00 FSH 2951-3 Gallows Wall XL $16.00 FSH 2951-4 Gallows Wall 2XL $18.00 FSH 2885-2 Not of This World L $15.95 FSH 2885-3 Not of This World XL $15.95 FSH 2885-4 Not of This World 2XL $17.95 FSH 2893-2 Alien Hot Rod L $15.95 FSH 2893-3 Alien Hot Rod XL $15.95 FSH 2893-4 Alien Hot Rod 2XL $17.95 FSH 2894-2 Believer L $15.95 FSH 2894-3 Believer XL $15.95 FSH 2894-4 Believer 2XL $17.95 FSH 2895-2 My Parents Were Abducted L $15.95 FSH 2895-3 My Parents Were Abducted XL $15.95 FSH 2895-4 My Parents Were Abducted 2XL $17.95 FSH 2897-2 Alien Face L $16.00 FSH 2897-3 Alien Face XL $16.00 FSH 2897-4 Alien Face 2XL $18.00 FSH 2898-2 Have a Spacey Day L $15.95 FSH 2898-3 Have a Spacey Day XL $15.95 FSH 2898-4 Have a Spacey Day 2XL $17.95 FSH 2899-2 Alien UFO World Tour L $15.95 FSH 2899-3 Alien UFO World Tour XL $15.95 FSH 2899-4 Alien UFO World Tour 2XL $17.95 FSH 2901-2 Celtic Alien L $15.95 FSH 2901-3 Celtic Alien XL $15.95 FSH 2901-4 Celtic Alien 2XL $17.95 FSH 2914-2 Prepare L $16.00 FSH 2914-3 Prepare XL $16.00 FSH 2914-4 Prepare 2XL (black) $18.00 FSH 2917BL-2 They're Out There L $16.00 FSH 2917BL-3 They're Out There XL $16.00 FSH 2917BL-4 They're Out There 2XL (black) $18.00 FSH 2917BU-2 They're Out There L $16.00 FSH 2917BU-3 They're Out There XL $16.00 FSH 2917BU-4 They're Out There 2XL (burgundy) $18.00 FSH 2917DB-2 They're Out There L $16.00 FSH 2917DB-3 They're Out There XL $16.00 FSH 2917DB-4 They're Out There 2XL (denim blue) $18.00 FSH 2917GR-2 They're Out There L $16.00 FSH 2917GR-3 They're Out There XL $16.00 FSH 2917GR-4 They're Out There 2XL (emerald green) $18.00 FSH 2919-2 Alien Rushmore L $15.95 FSH 2919-3 Alien Rushmore XL $15.95 FSH 2919-4 Alien Rushmore XXL $17.95 FSH 2920-2 Greetings From Planet Earth L $15.95 FSH 2920-3 Greetings From Planet Earth XL $15.95 FSH 2920-4 Greetings From Planet Earth 2XL $17.95 FSH 2921-2 Alien Glow L $16.00 FSH 2921-3 Alien Glow XL $16.00 FSH 2921-4 Alien Glow 2XL $18.00 FSH 2935-2 Target: Earth (Glowing) L $15.95 FSH 2935-3 Target: Earth (Glowing) XL $15.95 FSH 2935-4 Target: Earth (Glowing) 2XL $17.95 FSH 2937-2 Alien Trio (Glowing) L $15.95 FSH 2937-3 Alien Trio (Glowing) XL $15.95 FSH 2937-4 Alien Trio (Glowing) 2XL $17.95 FSH 2945-2 Unidentified Farting Object L $15.95 FSH 2945-3 Unidentified Farting Object XL $15.95 FSH 2945-4 Unidentified Farting Object 2XL $15.95 FSH 2948-2 Government: Classified L $15.95 FSH 2948-3 Government: Classified XL $15.95 FSH 2948-4 Government: Classified 2XL $15.95 FSH 2949-2 Abduction (Glowing) L $15.95 FSH 2949-3 Abduction (Glowing) XL $15.95 FSH 2949-4 Abduction (Glowing) 2XL $17.95 FSH 2967-2 Alien Invasion L $16.00 FSH 2967-3 Alien Invasion XL $16.00 FSH 2967-4 Alien Invasion 2XL (black) $18.00 FSH 2968-2 Believe L $16.00 FSH 2968-3 Believe XL $16.00 FSH 2968-4 Believe 2XL (black) $18.00 FSH 2960-2 Project A-ko L $17.50 FSH 2960-3 Project A-ko XL $17.50 FSH 2960-4 Project A-ko 2XL (white) $19.50 FSH 2961-2 Iria L $17.50 FSH 2961-3 Iria XL $17.50 FSH 2961-4 Iria 2XL (white) $19.50 FSH 2962-2 La Blue Girl L $17.50 FSH 2962-3 La Blue Girl XL $17.50 FSH 2962-4 La Blue Girl 2XL (white) $19.50 FSH 2963-2 Urotsukidoji L $16.00 FSH 2963-3 Urotsukidoji XL $16.00 FSH 2963-4 Urotsukidoji 2XL (black) $18.00 FSH 2964-2 Dominion Tank Police L $17.50 FSH 2964-3 Dominion Tank Police XL $17.50 FSH 2964-4 Dominion Tank Police 2XL (white) $19.50 FSH 2965-2 M.D. Geist L $17.50 FSH 2965-3 M.D. Geist XL $17.50 FSH 2965-4 M.D. Geist 2XL (black) $19.50 FSH 2952-2 I Found a Voice... Now It Needs a Body L $16.00 FSH 2952-3 I Found a Voice... Now It Needs a Body XL $16.00 FSH 2952-4 I Found a Voice... Now It Needs a Body 2XL $18.00 Black T-shirt with Major Kusanagi on front and "I Found A Voice... Now It Needs a Body" on back. FSH 2958-2 Section 9 L $16.00 FSH 2958-3 Section 9 XL $16.00 FSH 2958-4 Section 9 2XL $18.00 Black T-shirt with Major Kusanagi's partner Bateau on front and back. Also bears Section 9 logo on back. FSH 2959-2 People love machines in 2029 A.D. L $16.00 FSH 2959-3 People love machines in 2029 A.D. XL $16.00 FSH 2959-4 People love machines in 2029 A.D. 2XL $18.00 White T-shirt with Major Kusanagi on front and the inscription "People love machines in 2029 A.D." on back. FSH 2848-2 Screaming Skulls L $16.00 FSH 2848-3 Screaming Skulls XL $16.00 FSH 2848-4 Screaming Skulls 2XL (black) $18.00 FSH 2879-2 Gargoyle L $16.00 FSH 2879-3 Gargoyle XL $16.00 FSH 2879-4 Gargoyle 2XL (black) $18.00 FSH 2955-2 Frankenstein L $16.00 FSH 2955-3 Frankenstein XL $16.00 FSH 2955-4 Frankenstein 2XL (black) $18.00 This glow-in-the-dark T-shirt features an image of Bernie Wrightson's Frankenstein. FSH 2975-2 Blue Blood L $16.00 FSH 2975-3 Blue Blood XL $16.00 FSH 2975-4 Blue Blood 2XL (black) $18.00 This T-shirt features the artwork of James O'Barr, the artist of The Crow. FSH 2977-2 SO III: Victim L $16.00 FSH 2977-3 SO III: Victim XL $16.00 FSH 2977-4 SO III: Victim 2XL (black) $18.00 FSH 2978-2 SO II: Pleasure L $16.00 FSH 2978-3 SO II: Pleasure XL $16.00 FSH 2978-4 SO II: Pleasure 2XL (black) $18.00 FSH 2979-2 SO I: Beauty L $16.00 FSH 2979-3 SO I: Beauty XL $16.00 FSH 2979-4 SO I: Beauty 2XL (black) $18.00 op GDW 0316 Traveller T-Shirt (Large) $17.00 MFG 0355 Underground T-Shirt XL $18.00 MFG 0356 Underground T-Shirt XXL $18.00 net NIC 5378-2 Craw Wurm - Green Snake T-shirt L $16.95 $8.56 net net NIC 5378-3 Craw Wurm - Green Snake T-shirt XL $16.95 $8.56 net net NIC 5378-4 Craw Wurm - Green Snake T-shirt 2XL $18.95 $9.56 net net NIC 5379-2 Scaled Wurm - Blue Dragon T-shirt L $16.95 $8.56 net net NIC 5379-3 Scaled Wurm - Blue Dragon T-shirt XL $16.95 $8.56 net net NIC 5379-4 Scaled Wurm - Blue Dragon T-shirt 2XL $18.95 $9.56 net net NIC 5380-2 Green Gargoyle Man T-shirt L $16.95 $8.56 net net NIC 5380-3 Green Gargoyle Man T-shirt XL $16.95 $8.56 net net NIC 5380-4 Green Gargoyle Man T-shirt 2XL $18.95 $9.56 net net NIC 5381-2 Blood of the Martyr T-shirt L $16.95 $8.56 net net NIC 5381-3 Blood of the Martyr T-shirt XL $16.95 $8.56 net net NIC 5381-4 Blood of the Martyr T-shirt 2XL $18.95 $9.56 net net NIC 5382-2 5 Symbols T-shirt L $16.95 $8.56 net net NIC 5382-3 5 Symbols T-shirt XL $16.95 $8.56 net net NIC 5382-4 5 Symbols T-shirt 2XL $18.95 $9.56 net net NIC 6311-2 Ram's Head (Hurloon Minotaur) L $16.95 $8.56 net net NIC 6311-3 Ram's Head (Hurloon Minotaur) XL (black) $16.95 $8.56 net net NIC 6311-4 Ram's Head (Hurloon Minotaur) 2XL (black) $18.95 $9.56 net net NIC 6312-2 Chaos (Red Mana) L $16.95 $8.56 net net NIC 6312-3 Chaos (Red Mana) XL (black) $16.95 $8.56 net net NIC 6312-4 Chaos (Red Mana) 2XL (black) $18.95 $9.56 net net NIC 6313-2 Puzzle Skull L $16.95 $8.56 net net NIC 6313-3 Puzzle Skull XL (black) $16.95 $8.56 net net NIC 6313-4 Puzzle Skull 2XL (black) $18.95 $9.56 net net NIC 6314-2 Flying Dragon L $16.95 $8.56 net net NIC 6314-3 Flying Dragon (Goblin Grenade) XL (black) $16.95 $8.56 net net NIC 6314-4 Flying Dragon 2XL (black) $18.95 $9.56 net net NIC 6315-2 Mind (Blue Mana) L $16.95 $8.56 net net NIC 6315-3 Mind (Blue Mana) XL (black) $16.95 $8.56 net net NIC 6315-4 Mind (Blue Mana) 2XL (black) $18.95 $9.56 net net NIC 6316-2 Virtue (White Mana) L $16.95 $8.56 net net NIC 6316-3 Virtue (White Mana) XL (white) $16.95 $8.56 net net NIC 6316-4 Virtue (White Mana) 2XL (white) $18.95 $9.56 net net NIC 6317-2 Nature (Green Mana) L $16.95 $8.56 net net NIC 6317-3 Nature (Green Mana) XL (white) $16.95 $8.56 net net NIC 6317-4 Nature (Green Mana) 2XL (white) $18.95 $9.56 net net NIC 6318-2 Decay (Black Mana) L $16.95 $8.56 net net NIC 6318-3 Decay (Black Mana) XL (black) $16.95 $8.56 net net NIC 6318-4 Decay (Black Mana) 2XL (black) $18.95 $9.56 net net NIC 6319-2 Indian Elephants (Ivory Tower) L $16.95 $8.56 net net NIC 6319-3 Indian Elephants (Ivory Tower) XL (white) $16.95 $8.56 net net NIC 6319-4 Indian Elephants (Ivory Tower) 2XL (white) $18.95 $9.56 net net NIC 6324-2 5 Symbols (all over design) L (maroon) $21.95 $11.06 net net NIC 6324-3 5 Symbols (all over design) XL (maroon) $21.95 $11.06 net net NIC 6324-4 5 Symbols (all over design) 2XL maroon) $23.95 $12.06 net Nov'96,net NIC 5555-2 Myst L (moss) $16.95 $8.56 net net NIC 5555-3 Myst Logo XL (eggplant) $16.95 $8.56 net Nov'96,net NIC 5555-4 Myst 2XL (moss) $18.95 $9.56 net Nov'96,net NIC 6206-2 Lighthouse L (moss) $16.95 $8.56 net net NIC 6206-3 Lighthouse XL (moss) $16.95 $8.56 net Nov'96,net NIC 6206-4 Lighthouse 2XL (moss) $18.95 $9.56 net Nov'96,net NIC 6208-2 Room w/desk L (ash) $16.95 $8.56 net net NIC 6208-3 Room w/desk XL (ash) $16.95 $8.56 net Nov'96,net NIC 6208-4 Room w/desk 2XL (ash) $18.95 $9.56 net OWD 001 Chaos Mandala XL $17.00 Printed in white on black. OWD 002 Chaos XL $17.00 Printed in white on black. OWD 003 Rune Dragon XL $17.00 Printed in silver on black. OWD 004 Rose Dagger XL $17.00 Printed in three colors on black. op PAL 0800TSXXL RIFTS T-Shirt (Xtra Xtra Large) $14.95 op PAL 0801TSL RIFTS T-Shirt L (Line Walker) $14.95 op PAL 0801TSXL RIFTS T-Shirt XL (Line Walker) $14.95 op PAL 0801TSXXL RIFTS T-Shirt XXL (Line Walker) $14.95 op PAL 0803TSL RIFTS DogPack T-Shirt L $15.95 PAL 0803TSXL RIFTS DogPack T-Shirt XL $15.95 PAL 0804TSXL RIFTS Logo T-Shirt XL $15.95 PAL 0804TSXXL RIFTS Logo T-Shirt XXL $15.95 SJG 9100-L In Nomine T-Shirt Lg $18.00 SJG 9100-XXL In Nomine T-Shirt XXLg $18.00 SJG 9101-L SJG "1", Secret Service "0" T-Shirt Lg $18.00 SJG 9101-XL SJG "1", Secret Service "0" T-Shirt XLg $18.00 SJG 9101-XXL SJG "1", Secret Service "0" T-Shirt XXLg $18.00 Feb'96,net TRI T-0001L H.P. Lovecraft, the Unforgotten Source T-shirt L $16.75 $10.00 net net TRI T-0001M H.P. Lovecraft, the Unforgotten Source T-shirt M $16.75 $10.00 net net TRI T-0001S H.P. Lovecraft, the Unforgotten Source T-shirt S $16.75 $10.00 net net TRI T-0001XL H.P. Lovecraft, the Unforgotten Source T-shirt XL $18.95 $11.25 net net TRI T-0001XXL H.P. Lovecraft, the Unforgotten Source T-shirt XXL $18.95 $11.25 net WOC 09101L Armegeddeon Clock T-Shirt (L) $16.95 WOC 09101XL Armegeddeon Clock T-shirt (XL) $16.95 WOC 09101XXL Armegeddeon Clock T-Shirt (XXL) $18.95 WOC 09102XL Nightmare T-Shirt (XL) $16.95 WOC 09103XL Doppleganger T-Shirt (XL) $16.95 WOC 09111L Ice Age T-shirt L $16.95 WOC 09111XL Ice Age T-shirt XL $16.95 WOC 09111XXL Ice Age T-shirt XXL $18.95 WOC 09112L Fallen Empires T-shirt L $16.95 WOC 09112XL Fallen Empires T-shirt XL $16.95 WOC 09112XXL Fallen Empires T-shirt XXL $18.95 WOC 09201L Jyhad Skull T-Shirt (L) $16.95 WOC 09201XL Jyhad Skull T-Shirt (XL) $16.95 op WOC 09201XXL Jyhad Skull T-Shirt (XXL) $18.95 op WOC 09300L Robo Rally T-shirt L $16.95 op WOC 09300XL Robo Rally T-shirt XL $16.95 WWP 02500 Vampire T-shirt L $16.00 WWP 06021 Wraith T-Shirt (X-Large) $16.00 This 100% cotton black and white t-shirt features the mask of Charon, the ruler of the Underworld. The Mask, designed by Henry Higgenbotham ( the cover artist for Loom of Fate), is teh ustimate symbol of Charon's Power, and the central symbol for Wraith. Bencath the mask and the words, "FACE DEATH." The most tragicall hip t-shirt yet! ABS 008 Tactical Deductions from the War of 1870-1871 (Franco-Prussian War) $15.95 In Tactical Deductions from the War of 1870-1871, read about the most feared army in Europe (the victors of Spicheren, Wrth, Mars-la-Tour, Gravelotte-St. Privat and Sedan) from an author who participated in and led men into battle during the first "modern war" in Europe. Learn about the breechloading rifles -- the chassepot and needlegun -- and Krupp breechloading artillery. Also, learn about command and control problems, as well as the tactics and formations used during the war. Long out of print, Absinthe Press is proud to add this 160-page trade paperback to their growing list of books relating to the wars fought during the Era of the Second Empire. ACP 10595 Politicards '96 Individual Deck $5.95 Every card is a character, and every character is on the campaign trail creating a massive election year publicity campaign for Politicards. Politicards is a casino quality playing card deck illustrated with 52 caricatures of significant political figures, plus a couple of real jokers. Each individual deck is blister-packed with a hang tag. ACP 20595 Politicards '96 Counter Display Box (12 Decks) $71.40 This is a standard point of purchase counter display box with 12 decks per box. ACP 30595 Politicards '96 Tower Display Box (12 Decks) $71.40 For those of you with cramped counter areas, this is an upright point of purchase display box with 12 decks per box. ADG 010-6 World in Flames 6.0: Deluxe $110.00 The newest edition of World in Flames with all of its components from the basic game plus Asia Aflame, Africa Aflame, Planes in Flames and Ships in Flames. Cool new features include: 3-hole punched Rulebook, so you can put it into a binder. 4 newly designed maps 7 full-color countersheets. ADG 011-6 World in Flames 6.0: Classic $55.00 The 6.0 edition includes: new streamlined rules to enhance playability. 4 newly designed maps. 1200 counters. ADG 012-6 WiF 6.0 Deluxe Rules $20.00 New rules in  3-hole punched format, plus the rules for Asia Aflame, Africa Aflame, Planes in Flames and Ships in Flames. ADG 013-6 WiF 6.0 Deluxe Countersheets (1-7) $25.00 Newly designed counters for WiF 6.0. ADG 014-6 WiF 6.0 Deluxe Maps (1-4) $25.00 Four newly designed maps for WiF 6.0. Sep'96 ADG 015-61 WiF 6.0 Counter Sheet #1 $6.00 Sep'96 ADG 015-62 WiF 6.0 Counter Sheet #2 $6.00 Sep'96 ADG 015-63 WiF 6.0 Counter Sheet #3 $6.00 Sep'96 ADG 015-64 WiF 6.0 Counter Sheet #4 $6.00 Sep'96 ADG 015-65 WiF 6.0 Counter Sheet #5 $6.00 Sep'96 ADG 015-66 WiF 6.0 Counter Sheet #6 $6.00 Sep'96 ADG 015-67 WiF 6.0 Counter Sheet #7 $6.00 Individual Counter Sheets to replace the ones you currently have, or expand your forces. ADG 016-6 WiF 6.0 Deluxe Update Kit $50.00 Contains all rule books, maps and counters from World in Flames 6.0: Deluxe plus rule books (only) from Asia in Flames, Africa in Flames, Ships in Flames, and Planes in Flames. ADG 017 Planes in Flames (reprint) $25.00 Since ADG is releasing the new edition of World in Flames they have decided to reprint this extremely popular expansion for the game. ADG 019 Africa Aflame $20.00 Since ADG is releasing the new edition of World in Flames we have decided to re-solicit this expansion for the game. It isn't a new edition, but it is 100% compatible with the new 6.0 edition. Africa Aflame adds a completely new full-color detailed map of Africa for use with the two maps included in the Classic Edition of WiF. It includes new optional rules and 200 new counters. ADG 020 Asia Aflame $20.00 Since ADG is releasing the new edition of World in Flames we have decided to re-solicit this expansion for the game. It isn't a new edition, but it is 100% compatible with the new 6.0 edition. Asia Aflame adds a completely new full-color detailed map of central Asia that links the WiF European and Pacific maps, new optional rules and 200 new counters. ADG 022 WiF '94/'95 Annual (was 023) $20.00 Since ADG is releasing the new edition of World in Flames we have decided to re-solicit this product. It isn't a new edition, but it is 100% compatible with the new 6.0 edition. Contains scenarios, rules additions & options, 1 countersheet. Will be 72 or 84 pages with some full-color pages and illustrations. ADG 023 Ships in Flames (was 022) $30.00 Since ADG is releasing the new edition of World in Flames we have decided to re-solicit this expansion for the game. It isn't a new edition, but it is 100% compatible with the new 6.0 edition. Ships in Flames allows players to expand on the basic World in Flames game. It has new rules for hidden task forces, integrated submarine and naval warfare, separate carrier planes, technology advances, range, speed, separate attack and defence factors, transports, amphibs and much more. It contains 5 countersheets, rulesbook and charts. Sep'96 ADG 031 Days of Decision II $50.00 Since ADG is releasing the new edition of World in Flames we have decided to re-solicit this Companion Game. It can be played on it's own, or in conjunction with WiF. Strategic level game about politics and conflicts throughout WW2. Can be played by itself or with World in Flames (ADG#011). Days of Decision II was well received at Origins'94, one of the best selling wargames there. Contents: 1 political map 1 political display 800 counters 8 major power option cards 2 war & treaty charts 8 major power charts 1 28pg rulebook 2 6-sided dice. CWG 006 Fatal Alliances (2nd Ed.) $25.00 CWG WIF93 World in Flames '93 Annual $20.00 ADG 001 Rubout (Gangsters boardgame) (was 021) $20.00 These are rough and tough times and you gotta live or die by your wits, cunning and courage. With just a 'Chicago piano' in one hand and a wad of greenbacks in the other, you and a dozen cut-throat soldiers can take over New York. If you plan it right, if you think ahead, maybe you will become the boss of New York City. ADG 041 World Cup Tournament Football (Soccer) $45.00 net ALA CM001 Sidhe $6.99 $3.77 net net ALA CM002 Sidhe Heroes $6.99 $3.77 net net ALA CM003 Sidhe Clanwarriors $6.99 $3.77 net net ALA CM004 Fomorian Sea Deamons $6.99 $3.77 net net ALA CM005 Fomorian Lord $6.99 $3.77 net net ALA CM006 Fomorian Shaman $6.99 $3.77 net net ALA CM007 Fomorian Stormwarriors $6.99 $3.77 net net ALA CM008 Milesians (Gaels) $6.99 $3.77 net net ALA CM009 Milesian Warriors $6.99 $3.77 net net ALA CM010 Milesian Command $6.99 $3.77 net net ALA CM011 Milesian Hero Chariot $10.75 $6.40 net net ALA CM012 Celtic Undead $6.99 $3.77 net net ALA CM013 Fomorian Soldiers $6.99 $3.77 net net ALA CM014 Sun Warriors $6.99 $3.77 net net ALA CM015 Fionn MacCumhail $6.99 $3.77 net net ALA CM016 Fomorian Blades $6.99 $3.77 net net ALA CM017 Cu Chullain $6.99 $3.77 net net ALA CM018 Ard-Ri, The $6.99 $3.77 net net ALA CM018 Morc & Conann $9.75 $5.30 net net ALA CM020 Fir Bolg $6.99 $3.77 net net ALA CM021 Fir Bolg Heroes $6.99 $3.77 net net ALA CM022 Dagdha & Angus $6.99 $3.77 net net ALA CM023 Milesian Skirmishers $6.99 $3.77 net net ALA CM024 Babd, The $6.99 $3.77 net net ALA CM025 Indech Fomorian Druid $6.99 $3.77 net Jan97,net AVS MD003 Burn Up W! T-shirt XL $24.95 $14.97 net Two gorgeous 17"x15" (size approximate) oversized full-color images on a deluxe white T-shirt make this a must-have for Burn Up W! fans! On the front, Rio wields her trusty pulse gun; on the back, team members Lilica and Maya pose seductively. Available in size XL only. BAD 1001 RPG Tools $47.00 A computer roleplaying aid designed to meet every roleplayer's organizational needs. For use by both gamemasters and players, RPG Tools provides a host of campaign tools, including a text editor with hypertext links, pictures, and sounds. RPG Tools may be used as a stand-alone product for generic role-playing development or with RPG Tools Gamesystems, available separately. RPG Tools Gamesystems are licensed from their designers and provide access to databases and tools specifically designed for each gamesystem. 97 BAD 2001M Prince of Destruction (MAC version) $50.00 Prince of Destruction is the first game from BadgerCom Software to use MARS, the Multiplayer Animated Roleplaying System. This is a powerful software system designed to speed and enhance the development and play of quality roleplaying computer games. MARS provides detailed scenery, quality adventures and heartpounding encounters for up to four players. Prince of Destruction is an epic fantasy set in a distant land known as Nestaria. Through trickery and deceit, the evil Prince Grishnkh has overthrown his sister, the rightful heir to Nestaria's throne. You have been summoned by the Keeper to defeat the self-titled Prince of Destruction, despotic ruler of Nestaria. You arrive in Nestaria atop a huge stone monolith, facing a white-haired magician. You must defeat the evil Prince of Destruction. Along the way you will encounter important clues, fiendish puzzles and deadly traps. Use your skills and wits to navigate the world of Nestraia, vanquish the Prince and return Nestaria to its former glory. 97 BAD 2001PC Prince of Destruction (PC version $50.00 Jan'96 BCG 0410C Unspeakable Oath Cap $18.00 BCG 112C BattleTech Jade Falcon Cap $18.00 BCG 113C Federation Cap $18.00 elim BCG 120C Kurita Cap $18.00 BCG 310C Cyberpunk Logo Cap $18.00 BCG 4700C Miskatonic University Cap $18.00 BCG 7100C Car Wars Cap $18.00 BCG 7200C Illuminati Cap $18.00 BDP 0501 Anguls (2) $5.95 BDP 0502 Deathmasks (3) $4.95 net CIM 0005 Animal Mystic Trading Cards Display (48 packs) net only $34.10 net net CIM 0005C Animal Mystic Trading Cards Case (12 displays) net only $392.83 net Fate plucks Nikki Ranoakke, an archeology student and martial artist, from the safe confines of Los Angeles and thrusts her into alien environments where strange forces guide her into a celestial event that will affect all worlds -- including ours. She becomes Jatarri, the Amazon Queen, whose exploits are masterfully depicted by the Dark One, Animal Mystic's skillful creator, and captured in this premium, 24 pt., 90-card series. Bonus offerings include: 6 Glow-in-the-Dark cards a Dark One autographed card a 3-card subset and an exclusive "Spigmodite" Bonus card 8 cards/pack, 48 packs/display. net CIM 0035 Animal Mystic Deluxe Binder $19.95 $11.87 net The Animal Mystic 3-ring binder comes complete with full-color covers and spine and twelve 9-pocket pages. It can hold an entire set including chase cards. Announced for release in August '96. net CIM 1005 Strangers in Paradise Trading Cards Display (36 packs) net only $22.51 net net CIM 1005C Strangers in Paradise Trading Cards Case (15 displays) net only $324.19 net This witty, cool comic by artist/writer Terry Moore tells the story of Francine and Katchoo -- best friends since high school, with different personalities that clash and get them in and out of trouble on a regular basis. In addition to art from the comic pages, this 90-card series features nine new pieces of art by Terry Moore and nine guest artist paintings by industry greats. Add to this, randomly inserted bonuses, which include: 6 "Covers" Chromium cards a 3-card "Mini-Series Covers" subset a Terry Moore autographed card net CIM 1035 Strangers in Paradise Deluxe Binder $19.95 $11.87 net The Strangers in Paradise custom printed 3-ring binder comes packed with twelve 9-pocket pages that can hold the entire set, including chase cards. This item may not be available until September '96. R,net CIM 1105 Double Impact All-Chromium Display (36 packs) net only $54.91 net R,net CIM 1105C Double Impact All-Chromium Case (12 displays) net only $632.54 net China and Jazz, better known as Double Impact, have taken the comic book scene hostage! They're heavily armed, wearing tight leather and they're blowing away fans everywhere. This 90-card all-chromium series features non-stop action from the pages of the comic series, along with brand new art from creator Ricky Carralero. Extra special impact bonuses include: 6 "Pin-Ups" Magnachrome cards a Ricky Carralero autographed card a 3-card "Buttshots" Omnichrome subset Additionally, another bonus card is included on every box! Suggested for mature audiences. net CIM 1135 Double Impact Deluxe Binder $19.95 $11.87 net The Double Impact Deluxe 3-ring Binder can hold an entire set, including chase cards. It features full-color front, back and spine and comes with twelve 9-pocket pages. net CIM 1205 Olivia in Omnichrome Trading Cards Display (36 packs) net only $45.74 net net CIM 1205C Olivia in Omnichrome Trading Cards Case (12 displays) net only $526.94 net A brand-new dimension of Olivia's airbrushed magic will be seen in a different way. Comic Images introduces this first-ever All-OmniChrome collector series, which features never-before-seen, very sexy pinups from Olivia's early studies to her latest finished works. In addition to the 90 OmniChrome cards in the regular series, there will be bonus collectibles, including: 6 Clearchrome chase cards 500 Olivia autographed cards a 3-card "Sandra Taylor" subset An exclusive bonus card will also be included. Adult Oriented. net CIM 1235 Olivia in OmniChrome Deluxe Binder $19.95 $11.87 net The Olivia in OmniChrome 3-ring binder comes complete with full-color covers and spine and twelve 9-pocket pages. It can hold an entire set including chase cards. Announced for release in October '96. net CIM 1405 Poison Elves Trading Cards Display (48 packs) net only $36.58 net net CIM 1405C Poison Elves Trading Cards Case (12 displays) net only $421.34 net Forget everything you ever thought about elves -- cute, honorable wood creatures that make cookies in a big tree... I don't think so! This is the world of Drew Hayes' Poison Elves, a medieval realm of sorcery and political intrigue. The exploits of Lusiphur, an embittered and violent rogue elf and paid assassin are the focus of this 24 pt., 75-card collection. This series features 45 LustreChrome story cards along with 30 full-color offerings. Bonus cards include: 6 "I, Lusipher" cover cards a Drew Hayes autographed card a 3-card subset illustrated by guest artists Linsner and Johnston Additionally, an exclusive Bonus card comes packed with each display box. net CIM 1435 Poison Elves Deluxe Binder $19.95 $11.87 net The Poison Elves 3-ring binder comes complete with a full-color cover and spine and twelve 9-pocket pages. It can hold an entire set including chase cards. Announced for release in October '96. net CIM 1605 Elvira: Mistress of the Dark Trading Cards Display (48 packs) net only $34.10 net net CIM 1605C Elvira: Mistress of the Dark Trading Cards Case (12 displays) net only $392.83 net This October not only brings us Halloween, but it also brings us Elvira: Mistress of the Dark Collector Cards from Comic Images. Pop-culture mainstay, Elvira, reveals all her moods, fetishes and poses in a high-quality, full-of-surprises 72-card series that will thrill, chill and "will you" into collecting the entire dynamic series, including the following bonuses: 6 "Spook Show" Chromium cards 500 Elvira autographed cards 8 cards (ultra-thick, 24 pt. stock/pack, 48 packs/display. net CIM 1635 Elvira: Mistress of the Dark Deluxe Binder $19.95 $11.87 net The Elvira: Mistress of the Dark 3-ring binder comes complete with a full-color cover and spine and twelve 9-pocket pages. It can hold an entire set including chase cards. Announced for release in November '96. net CIM 1705 Wild West - The Art of Mort Knstler Trading Cards (48 packs), The net only $34.10 net net CIM 1705C Wild West - The Art of Mort Knstler Trading Cards (12 displays), The net only $392.83 net The excitement of a new land; the rush for California gold; the sights of the frontier from wagon trains to pioneer railroads; and the adventures of outlaws, cowboys and Indians -- this is the spirit of the Wild West! And, no one portrays it better than Mort Knstler. Now, card collectors can relive this historical era with this 72-card series. Bonus cards include 6 Chromium Cards and 500 Mort Knstler autographed cards. 8 cards/pack, 48 packs/display. net CIM 1800 William Stout: Saurians & Sorcerers Display (36 packs) net only $22.51 net William Stout's third trading card series is packed with never-before-seen images from his world of dinosaurs, aliens, wildlife, political satire and spoofs. Special bonuses include: 6 "Masters of the Universe" Magnachrome chase cards an autographed card a 3-card "Crypt Keeper" subset a 6-card press sheet a brand new Magnachrome card net CIM 1800C William Stout: Saurians & Sorcerers Case (15 displays) net only $324.19 net Jan'97,net CIM 1905 Sorayama's Silver & Satin All-Omnichrome Trading Cards Display (36 packs) net only $45.74 net Jan'97,net CIM 1905C Sorayama Silver & Satin All-Omnichrome Trading Cards Case (12 displays) net only $526.94 net Sorayama is one of the world's most respected pinup artists. His style of hyper-realistic illustration surpasses traditional boundaries of "realism". His trademark Sexy Robots, Chromium Creatures and Gynoids incomparably capture all the glimmer and reflectiveness of chrome. Now, for the first time, Sorayama's stunning, sexy creations can be seen with the enhancing effect of OmniChrome. Silver & Satin is a 72-card, All-Omnichrome series featuring a brand-new installment of super-erotic Sorayama artistry along with 6 spectacular Chromium chase cards and a specially printed autographed card. Adult Oriented. Jan'97,net CIM 1935 Sorayama's Silver & Satin Deluxe Binder $19.95 $11.87 net The Sorayama Silver & Satin 3-ring binder comes complete with 9-pocket pages to hold the entire set including chase cards. Cover is custom printed on front, back and spine. Plus, each binder comes with an uncut 6-card sheet of OmniChrome cards. net CIM 2200 Boris Vallejo & Julie Bell All-Chromium Display (36 packs) net only $54.91 net For the first time ever, two of fantasy art's most incredible talents join forces in a 90-card All-Chromium collector card series. This exciting series includes new artwork never-before-seen on trading cards. Special bonuses include: 6 Magnachrome chase cards 2 autographed cards a 3-card chromium card subset a special 6-card uncut sheet a brand new Magnachrome card net CIM 2200C Boris Vallejo & Julie Bell All-Chromium Case (12 displays) net only $632.54 net Feb97,net CIM 2205 Royo - Secret Desires Trading Cards Display (48 packs) net only $36.58 net Feb97,net CIM 2205C Royo - Secret Desires Trading Cards Case (12 displays) net only $421.34 net There are few artists who can illustrate the wide range of styles and emotions with such realism as Luis Royo. His ability to clearly illustrate such abstracts as magic, control and sensuality seems truly unparalleled. This 72-card set presents an all-new collection featuring art from Royos latest book, Secrets, including some never-before-published works. Randomly inserted chase cards include authentic Royo autographed cards and six OmniChrome cards. Adult Oriented. net CIM 2230 Boris Vallejo & Julie Bell Deluxe Binder $19.95 $11.87 net This special Boris and Julie 3-ring binder comes complete with twelve 9-pocket pages to hold the entire set, plus a limited edition 6-card press sheet. Feb97,net CIM 2235 Royo - Secret Desires Deluxe Binder $19.95 $11.87 net This deluxe Royo - Secret Desires 3-ring binder can hold an entire set, including chase cards. It features full-color printing on the cover and spine and comes packed with nine 9-pocket pages, plus an uncut 6-card press sheet. Adult Oriented. Mar97,net CIM 2305 Art Treasures of the Vatican Library Trading Cards Display (48 packs) net only $36.58 net Mar97,net CIM 2305C Art Treasures of the Vatican Cards Case (12 displays) net only $421.34 net Combine some of the greatest artwork of the Renaissance with the major stories from the Bible and you will experience the essence of the Art Treasures of the Vatican Library. Enlightening, inspirational and truly beautiful, this 72-card series is printed on deluxe 24 pt. stock, and is licensed by Turner Publishing with full approval of the Vatican. As a bonus, six Chromium cards are randomly inserted into the foil packs. 8 cards per pack/48 packs per display/12 displays per case Mar97,net CIM 2335 Art Treasures of the Vatican Deluxe Binder $19.95 $11.87 net This deluxe Art Treasures of the Vatican Library 3-ring binder is custom printed on front, back and spine and comes with enough 9-pocket pages to hold the entire set including chase cards. As a bonus, an uncut 6-card sheet is packed in every binder. op,net CIM 2800 Best of the Hildebrandts Display, The (36 packs) net only $54.91 net The best-known solo works and joint efforts of artists Greg and Tim Hildebrandt are presented in this All-Chromium Collection. Includes ten new pieces never-before-seen in collector cards,plus these exciting chase sets: 6 Greg Hildebrandt Magnachrome cards 2 autographed cards Magnachrome 3-card subset by the brothers Hildebrandt bonus "Ekedadhim" Magnachrome card in every box 6-card panel in every case elim CIM 2800C Best of the Hildebrandts Case, The (12 displays) net only $632.54 net net CIM 2830 Best of the Hildebrandts Deluxe Binder, The $19.95 $11.87 net This special Greg and Tim Hildebrandt 3-ring binder comes complete with twelve 9-pocket pages to hold the entire set, including all of the chase cards. Also, a bonus 6-card panel comes with each binder. Announced release in April '96. net CIM 4113 Pitt Deluxe Album, The $19.95 $12.75 net This Deluxe album (no sleeves) is the perfect place to store your Pitt collection. net CIM 4413 Pitt Display, The (48 packs) net only $67.50 net Produced by Dynamic Marketing in Australia, this 128-card series features totally original artwork from the Pitt creator Dale Keown, and 15 other artists who share their version of Pitt. This inaugural trading card series includes: 5 different subsets 4 different chase sets, including new Holoforge holographic foils, Siliconite double-sided PVC acetate cards and new Magamation, featuring the action from 24 frames of Pitt. New Opaltone color enhancement is used for the first time in any trading card series as well. elim CIM 4413C Pitt Case, The (10 displays) net only $648.00 net net CIM 5800 Michael Whelan II: Other Worlds Display (36 packs) net only $21.45 net Michael Whelan is famous for his award-winning science-fiction and fantasy art. This sequel to Comic Images' popular 1993 series features commentary by the artist on card backs. It also includes several bonus cards, such as 6 Chromium cards and randomly-inserted Autograph cards. See enclosed flyer and promo card. net CIM 5800C Michael Whelan II: Other Worlds Case (15 displays) net only $308.88 net op,net CIM 5900 Best of Frank Frazetta All-Chromium Trading Cards (36 packs) net only $54.90 net This 90-card series spans Frank Frazetta's career from early comics to current fantasy. It features 10 new art pieces never-before-seen on collector cards. The Chase cards include 6 MagnaChrome cards, 3-card subset, and a 6-card uncut sheet. Plus, there is a bonus MagnaChrome card shrink-wrapped to each box. 7 cards/ pack, 36 packs/ display. net CIM 5900C Best of Frank Frazetta All-Chromium Trading Cards (12 displays) net only $658.90 net net CIM 5930 Deluxe Binder for Best of Frazetta Series $19.95 $11.87 net This special Frazetta 3-ring binder comes complete with full-color covers and spine, 12 9-pocket pages, and a special 6-card uncut sheet. Announced for release in March '96. net CIM 6300 Comic Images Supreme Display (36 packs) net only $54.91 net This sensational new series features 81 never-before-seen masterpieces commissioned exclusively by Comic Images from nine of the industry's hottest artists: Julie Bell, Boris, Frazetta, the Hildebrandts, Joseph Michael Linsner, Olivia, Royo, Soryama and Bill Tucci. As a bonus, a limited number of autographed self-image cards have been randomly inserted in the packs. The entire series is printed on ultra-prime 18 point Magnachrome stock. This collection reigns supreme! net CIM 6300C Comic Images Supreme Case (12 displays) net only $632.54 net Apr'96,net CIM 6330 Comic Images Supreme Deluxe Binder $19.95 $11.87 net The Comic Images Supreme Deluxe 3-ring Binder features full-color front, back and spine and comes with twelve 9-pocket pages. net CIM 6400 Conan III All-Chromium Display (36 packs) net only $52.00 net By collectors demand! Following the stellar success of its first two Conan sets, Comic Images unveils its sure winner All-Chromium set of Conan cards. Conan III will include all-new images from the Savage Sword Archives, featuring covers by artists like Joe Jusko, Mike Kaluta, Joe Chiodo, Earl Norem, Doug Beekman, Dorian Vallejo, Ernie Chan, John Buscema, and more! Added bonuses include: 6 MagnaChrome cards, rare subset cards, and a limited edition Medallion card. Place your pre-orders with Chessex before June 5th to get this display at our special Pre-Order price of $49.60 net. If you don't pre-order them, but wait until they arrive to order them, the price will be $52.00 net. net CIM 6400C Conan III All-Chromium Case (12 displays) net only $562.80 net Order by the case and pay only $46.90 per display! net CIM 6500 Best of Royo All-Chromium (36 packs) net only $52.00 net A collection of Luis Royo's best artwork that his fans have all been waiting for. The artwork is a bit racy, so the manufacturer says they are "Adult Oriented." The packs might include bonus cards like 6 Heavy Metal MagnaChrome cards, an authentic autographed card, a 3-card subset of creatures and a limited edition medallion card. Place your pre-order numbers with Chessex before May 19th to get this display at our special Pre-Order price of $49.60. If you don't pre-order them, and wait until they arrive to order them, the price will be $52.00 net. net CIM 6500C Best of Royo All-Chromium Case (12 displays) net only $562.80 net Order by the case and pay only $46.90 per display! 97,net CIM 6600 Stephen Hickman Display (36 packs) net only $21.45 net Award-winning artist Stephen Hickman has been a major player in the world of fantasy and science-fiction for three decades. Besides his extensive portfolio of bookcover illustrations, Hickman's paintings have been on posters, calendars and postage stamps. Comic Images is presenting his most popular and intriguing works in Stephen Hickman Collector Cards, a 90-card must-have series for all fantasy enthusiasts. Randomly inserted bonus cards include: 6 "Man-Kzin" Chromium Cards an autographed card a rare 3-card "Planet Pirate" subset Limited Edition Medallion card Announced for release in November '95. 97,net CIM 6600C Stephen Hickman Case (15 displays) net only $308.88 net net CIM 6800 Species Display (36 packs) net only $25.74 net Comic images presents the official 90-card series from the upcoming MGM summer blockbuster movie release, Species. Some packs will contain one of 6 possible chromium chase cards, or one of a rare 3 card subset featering Sil, the alien star of the movie. Check out the flier and the insert card with this Pre-Order Form. Place your pre-order numbers with Chessex before May 19th to get this display at our special Pre-Order price of $21.45 net. If you don't pre-order them, but wait until they arrive to order them, the price will be $25.74 net. net CIM 7200 Linsner: Dawn & Beyond Display (36 packs) net only $25.74 net Joseph Michael Linsner founded the school of "Bad Girl" comics with his masterful creation of Dawn, the book and the girl that took the comic world by storm. Linsner's super talent, self-taught signature style and awsome vision are finally coming to the card world for the first time. Much of the artwork is scantily-clad women, so the manufacturer says they are "Adult Oriented." This will be a 90 card series, featuring full color panels of Dawn and a host of other Linsner creations. Plus a selection of bonus cards like: 6 chromium cards, an autographed card, rare subset cards, an uncut 6-card strip, and a limited edition Medallion card. Place your pre-orders with Chessex before June 5th to get this display at our special Pre-Order price of $21.45 net. If you don't pre-order them, but wait until they arrive to order them, the price will be $25.74 net. net CIM 7200C Linsner: Dawn & Beyond Case (12 displays) net only $291.75 net Order by the case and pay only $19.45 per display! net CIM 7400 Bill Tucci's Shi Display (36 packs) net only $52.00 net An All-Chromium series based on the hot-selling comic. Includes some never before seen art by the creator, and Shi interpretations by famous artists. See enclosed flyer and promo card. net CIM 7400C Bill Tucci's Shi Case (12 displays) net only $599.81 net net CIM 7500 Olivia: Studies in Sensuality Display (36 packs) net only $52.07 net Olivia has longed reigned as the queen of artistic sensuality and this series of all-new, never-before-seen stunners seals that standing! Comic Images meticulously searched the Olivia archives to gather yet another breathtaking array of studies, along with sketches and paintings, for these All-Chromium collector cards. The series features 90 diverse images, from soft cheesecake and playful poses to nostalgic French pinup and naughty narcissism, along with exclusive commentary on the card backs by the artist herself. Bonus collectibles include: 6 scintillating MagnaChrome cards a total of 500 randomly-inserted autographed cards a rare 3-card subset Limited Edition Medallion Card Adult Oriented These cards may be released in September, so please get your numbers in right away. net CIM 7800 Golden Age of Comics All-Chromium Display (36 packs) net only $52.07 net The Golden Age of Comics (1938-1940s) presented fans with some of the most exciting and dynamic comics of all time. From the first appearance of Superman in Action Comics #1 to the legions of superheroes and heroines who followed, the Golden Age was rich in creativity and laid the foundation for the current popularity of comic books today. Comic Images chronicles and celebrates this era with the Golden Age of Comics Collector Cards, a 90-card all-chromium series including the talents of Kirby, Schomburg, Frazetta, Cole, Fox and many others. Randomly inserted bonus collectibles include: 6 MagnaChrome #1 covers autographed cards a 3-card subset of Schomburg covers Limited Edition Medallion Card Announced for release in November '95. net CIM 7800C Golden Age of Comics All-Chromium Case (12 displays) net only $599.81 net 97,net CIM 7830 Golden Age of Comics Deluxe Custom Binder $19.95 $11.87 net The Golden Age of Comics 3-ring binder can hold an entire set, including chase cards. This binder features full-color printing and comes packed with twelve 9-pocket pages plus a limited edition 6-card press sheet. Announced for release in November '95. net CIM 7900 Rocky Horror Picture Show Display (36 packs) net only $21.45 net Rocky Horror is a regular trading card series celebrating the 20th anniversary of this midnight cult flick. The series includes the movies most memorable moments, trivia, behind-the-scenes looks and more. net CIM 7900C Rocky Horror Picture Show Case (15 displays) net only $308.88 net net CIM 8100 Salvador Dali All-Chromium Display (36 packs) net only $52.07 net Salvador Dali is an All-Chromium series presenting a collection of Dali's most intriguing works. R,net CIM 8200 Masters of Japanese Animation Display, The (36 packs) net only $22.51 net Anim has taken the Western world by storm -- in videos, comics and even in trading cards. Comic Images and Central Park Media join forces to produce this 90-card action-packed series which includes scenes from the most popular U.S. Manga Corps and the sexiest Anim 18 titles, and never-before-seen art from new, yet-to-be-released videos. The following bonuses are also included: 6 "Urotsukidoji OVA" Chromium cards a "Cybernetics Guardian" autographed card a 3-card "Mighty Warriors" subset a "Gall Force: Eternal Story" Magnachrome card in every box a 6-card panel in every case Suggested for mature audiences. R,net CIM 8200C Masters of Japanese Animation Case, The (15 displays) net only $324.19 net net CIM 8400 Heavy Metal: The Movie & More Display (36 packs) net only $22.51 net Finally, after 14 years, the animated fantasy classic is back! Heavy Metal: The Movie is not only returning to the big screen for the first time in years, it's making its first appearance on video cassette and starring in a brand-new collector card series. Stills from the movie's well known tales (Soft Landing, Captain Sternn, etc.) will be joined by the latest Heavy Metal magazine and calendar art. Bonuses include: 6 Chromium cards an autographed card a 3-card subset a Magnachrome card in every box net CIM 8400C Heavy Metal: The Movie & More Case (15 displays) net only $324.19 net net CIM 8430 Heavy Metal: The Movie & More Deluxe Binder $19.95 $11.87 net The Heavy Metal: The Movie & More Deluxe 3-ring Binder can hold an entire set, including chase cards. It features full-color front, back and spine and comes with twelve 9-pocket pages. Announced for release in June '96. net CIM 8500 Conan - The Marvel Years All-Chromium Display (36 packs) net only $54.91 net Marvel Comics' first-ever Conan books made him the legend that he is, combining powerful cover art with some of the most adventurous storytelling the comics world had ever seen. Now the famed Cimmerian has been recaptured in all his glory with this 90-card All-Chromium set featuring Marvel's earliest covers. Bonus collectibles include: 6 "Conan the Savage" Magnachrome cards a Simon Bisley autographed cards a 3-card "Pinups" subset a special 6-card uncut sheet a brand new Magnachrome card net CIM 8500C Conan - The Marvel Years All-Chromium Case (12 displays) net only $632.54 net net CIM 8530 Conan - The Marvel Years Deluxe Binder $19.95 $11.87 net The Conan - The Marvel Years Deluxe 3-ring Binder can hold an entire set, including chase cards. It features full-color front, back and spine and comes with twelve 9-pocket pages. Announced for release in June '96. net CIM 8600 Civil War - The Art of Mort Knstler Trading Cards (48 packs), The net only $34.10 net net CIM 8600C Civil War - The Art of Mort Knstler Trading Cards (12 displays), The net only $392.83 net One of the finest Civil War artists in America, Mort Knstler depicts all the drama and emotion of this important time in American history. Comic Images brings this era to collectors for the first time ever in a premium, 24 pt. 90-card series. The classic bonus collectibles which add to the distinction of this truly unique series include: 500 Mort Knstler autographed cards 6 "Generals" Chromium Cards a 3-card "Battles" subset a Bonus Card with every box Additionally, authentic Confederate currency reprints will be randomly inserted in foil packs! 8 cards/pack, 48 packs/display. net CIM 8700 Shi II: Visions of the Golden Empire Gold Chromium Trading Cards (36 packs) net only $54.90 net net CIM 8700C Shi II: Visions of the Golden Empire Gold Chromium Trading Cards (12 displays) net only $658.90 net From the ever-successful Shi: The Way of the Warrior to hot new titles like Tomoe and Senryaku, William Tucci's self-published creations have become some of comics' hottest commodities. Check out all-new art in Gold Chromium from the pages of these bestselling books. Comic Images will unveil a brand new Tucci painting, and throw in a redemption card for an exclusive Gold Card offer. The set also includes these randomly inserted bonuses: 6 "Tomoe and Senryaku" chase cards a William Tucci autographed card a 3-card "Shi/Cyblade" subset a Bonus Card with every box 7 cards/pack, 36 packs/display. Jul'96,net CIM 8730 Deluxe Binder for Shi II: Visions of the Golden Empire Series $19.95 $11.87 net This special Shi II 3-ring binder comes complete with full-color covers and spine and twelve 9-pocket pages. It can hold an entire set including chase cards. Announced for release in July '96. Jul'96,net CIM 8730 Shi II: Visions of the Golden Empire Deluxe Binder $19.95 $11.87 net This special Shi II 3-ring binder comes complete with full-color covers and spine and twelve 9-pocket pages. It can hold an entire set including chase cards. Announced for release in July '96. Feb97,net CIM 8740 Shi II: Visions of the Golden Empire Factory Holochrome Set $50.00 $31.25 net The complete second series of Billy Tuccis Shi collector cards can now be ordered in the very rare All-Holochrome format. These factory collated shrinkwrapped sets of the 1996 series, SHI: Viskions of the Golden Empire, are limited to a total of only 250 Holochrome Sets. net CIM 8900 Bone: Dragonslayer Trading Cards Display (48 packs) net only $34.10 net net CIM 8900C Bone: Dragonslayer Trading Cards Case (12 displays) net only $392.83 net The third series in Jeff Smith's fantastic tale of dem Bones - Fone, Smiley and Phoney -- this time printed on premium, 24 pt. stock. All of the card fronts in this 90-card series are computer-colored by Bone cover colorist Elizabeth Lewis. Randomly packed bonuses include: 6 Chromium Cards of the latest comic covers a 3-card "Villains" subset a Jeff Smith autographed card Additionally, an exclusive Bone-us card comes packed with each display box. 8 cards/pack, 48 packs/display. net CIM 8930 Bone: Dragonslayer Deluxe Binder $19.95 $11.87 net The Bone: Dragonslayer 3-ring binder comes complete with full-color covers and spine and twelve 9-pocket pages. It can hold an entire set including chase cards. Announced for release in August '96. net CIM 1816 Julie Bell's Battlelust $19.99 $11.25 net Barbarians, amazons and mercenaries... Acclaimed fantasy artist Julie Wood depicts these powerful warriors her way, through breathtaking imagery. Whether the characters are preparing for the fight, in the heat of battle or enjoying victory, each is a spectacular illustration on its own. However, CIM has assembled six of them for this limited edition collectible. Each Battlelust Keepsake Collection includes six 6"x9" full-color UV-coated cards and a 6-card press sheet, all packed in a special-numbered collector's envelope. Production for this November release is limited to 2500 pieces. net CIM 1817 Julie Bell's Battlelust Bonus Pack net only $45.00 net This bonus pack includes four complete Battlelust Keepsake Collections and the contents of a fifth Keepsake (all the cards without the envelope which is ideal for a retailer display). R,net CIM 60323 Double Impact $19.99 $11.25 net Six of the best pin-ups from the premiere issues of the popular comic comprise this limited edition collectible. Each Keepsake Collection includes six 6"x9" full-color UV-coated Keepsake cards plus a 6-card panel showcasing the same images in trading card size. All seven cards are packed in a specially printed, numbered envelope and sealed with a special silver Keepsake sticker. Print run is limited to 2500 sets. Suggested for mature audiences. R,net CIM 60419 Razor Keepsake Collection $19.99 $11.25 net This is a new Keepsake item featuring art from Everette Hartsoe's Razor. Razor has been a hot item in comic shops for years, and the series and pages from this "bad girl" book are all in this Limited Collection of 6"x9" prints. Each Keepsake contains 6 prints, plus one 6-card press sheet in a specially printed and numbered envelope. Suggested for mature audiences. R,net CIM 60420 Razor Keepsake Bonus Pack net only $45.00 net This bonus pack includes four complete Razor Keepsake Collections and the contents of a fifth Keepsake (all the cards without the envelope which is ideal for a retailer display). net CIM 60531 Luis Royo's Mujeres Peligrosas (Dangerous Women) Keepsake Collection $19.99 $11.25 net Royo's work for magazine covers has gained him recognition in the U.S. as a premier fantasy illustrator. One of his most popular themes features heavily armed yet alluring females poised to strike. The Mujeres Peligrosas Keepsake Collection features six such creations by the Spanish master. Each collection includes six 6"x9" full-color, UV-coated cards, plus one 6-card press sheet in a special numbered collector's envelope. Production for this June release is limited to 2500 pieces. net CIM 60532 Luis Royo's Mujeres Peligrosas Bonus Pack net only $45.00 net This bonus pack includes four complete Royo Keepsake Collections and the contents of a fifth Keepsake (all the cards without the envelope which is ideal for a retailer display). Announced for release in June '96. net CIM 60724 Strangers in Paradise Keepsake Collection $19.99 $11.25 net The Strangers in Paradise Keepsake is a one-of-a-kind collection from the pages and covers of Terry Moore's celebrated comic book. Six images have been chosen to give collectors what best represents a small piece of "paradise". Each Keepsake Collection includes six colorful 6"x9" UV-coated Keepsake cards and a 6-card press sheet packed in a numbered collector's envelope. Production for this August '96 release is limited to 2500 pieces. net CIM 60725 Strangers in Paradise Keepsake Bonus Pack net only $45.00 net This bonus pack includes four complete Strangers in Paradise Keepsake Collections and the contents of a fifth Keepsake (all the cards without the envelope which is ideal for a retailer display). Announced for release in August '96. R,net CIM 60826 Broadway Comics' Fatale Keepsake Collection $19.99 $11.25 net The big hit of Jim Shooter's Broadway Comics' is Fatale -- not your typical girl next door! From the pages and covers of Fatale comes this Limited edition collectible. Each Keepsake Collection includes six colorful 6"x9" UV-coated Keepsake cards and a 6-card press sheet showing the same images in trading card size. Production for this August '96 release is limited to 2500 pieces. Suggested for mature audiences. R,net CIM 60827 Broadway Comics' Fatale Keepsake Bonus Pack net only $45.00 net This bonus pack includes four complete Fatale Keepsake Collections and the contents of a fifth Keepsake (all the cards without the envelope which is ideal for a retailer display). Suggested for mature audiences. Oct'96,net CIM 60934 Jim Warren's Mermaid Keepsake Collection $19.99 $11.25 net Jim Warren's surrealistic style may be most recognizable when his focus turns to the sea. A group of such pieces, featuring his signature sirens of the waves, have been gathered together for this limited collectible. Each Keepsake Collection includes six colorful 6" x 9" UV-coated Keepsake cards and a 6-card press sheet packed in a numbered collector's envelope. Production for this October '96 release is limited to a maximum of 2500 pieces. Oct'96,net CIM 60935 Jim Warren's Mermaid Keepsake Bonus Pack net only $45.00 net This bonus pack includes four complete Jim Warren's Mermaid Keepsake Collections and the contents of a fifth Keepsake (all the cards without the envelope which is ideal for a retailer display). Announced for release in October '96. Feb97,net CIM 70251 Boris Vallejos Future Worlds Keepsake Collection $19.99 $11.25 net This Limited Edition Keepsake features visions of distant places and futuristic technologies by one of the most renowned artists of fantasy and science fiction - Boris Vallejo. His strong, attractive characters, powerful colors and imaginative settings are all here in this set of six 6 x 9 cards. The collection is complete with a seventh card, showing all six images in trading card size. The entire set is packed in a specially sealed and numbered envelope. Print run is limited to 2500 sets. Feb97,net CIM 70252 Boris Vallejos Future Worlds Keepsake Bonus Pack net only $45.00 net Each Keepsake Bonus Pack includes four complete Boris Future Worlds Keepsakes and the contents of a fifth Keepsake (all the cards without the envelope which is ideal for a retailer display). net CIM 1602 Official X-Men Postage Stamps and First Day Covers $10.00 $6.00 net For the first time ever, Marvel Comics has authorized the issue of authentic mint condition postage stamps. And, Marvel has appointed Comic Images to manufacture these stamps. The stamps (no, they are not stickers) are legal tender and can be used as postage in the issuing country of Mongolia. The Official X-Men Stamp Collectors Set contains the key items for any stamp collector, such as: one full-color sheetlet of 8 different stamps featuring Wolverine, Cyclops, Storm, Bishop, Rogue, Professor X, Gambit, and Beast; one Souvenir Sheet, featuring a large piece of art showing the battle of Wolverine vs. Magneto, with 2 different stamps of these adversaries, camoflaged within the art; 2 stamp mounts made of sheet plastic to protect and display the Sheetlet and Souvenir Sheet; 4-page display album featuring full-color cover art and descriptive text; and all packed in a protective comic sleeve, which is also polybagged. net CIM 1611 Official X-Men Postage Stamp First Day Covers $40.00 $24.00 net Comic Images will be offering eight First Day Covers as a boxed set. Each First Day Cover consists of a #6 envelope printed with a full-color X-Men battle scene in the return address corner and affixed with one of the stamps from the X-Men Sheetlet. Each stamp is cancelled with a unique X-Men cancellation mark on the date of first issue in Mongolia. Again, these stamps are authentic and are certified by the Universal Postal Union in Bern, Switzerland. Jan97,net CMP CGC101 Galactic Empires T-shirt XXL $14.95 $8.97 net Color: black Art Back: Universe Edition deck box art Jan97,net CMP CGC201 Galactic Empires Polo Shirt XXL $27.45 $16.47 net Color: black Jan97,net CMP CGC301 Galactic Empires Sweatshirt XXL $39.95 $23.97 net Color: gray Jan97,net CMP CGC302 Galactic Empires Hooded Sweatshirt XXL $49.95 $29.97 net Color: gray Jan97,net CMP CGC401 Baseball Cap $12.95 $7.77 net Color: black net COL 3705 Dixie 1861: Bull Run (full set) $48.00 $27.36 A factory set of all 200 cards. net COL 3715 Dixie: Shiloh (full set) $96.00 $54.72 A factory set of all 400 cards. net COL 3805 Eagles: Waterloo (full set) $72.00 $41.04 A factory set of all 300 cards. net CPI 0237 Maxfield Parrish Edison Mazda Collection $17.50 $10.50 net Maxfield Parrish became known early in his career as one of the greatest living artists, and today his reputation is as great as ever. His works ranged from advertisements, book illustrations and magazine covers to art prints and even murals, but his finest series of paintings were created as calendar illustrations for the Edison Mazda Lamp Division of General Electric. Widely considered to be among the artist's finest works, these prints were so popular that GE printed a total of over 20 million Parrish calendars. 40 pages. net CPI 0253 Pin-Up Poster Book: The Elvgren Collection $17.95 $10.77 net Gil Elvgren is one of America's premier pin-up artists. More than mere pictures of pretty girls, his paintings tell playful stories that spur the imagination. Fresh-faced, innocent and sexy, Elvgren pin-ups reflect the vision society held in the ideal American girl of the 1950's. They smiled form billboards across the nation, captured the heart of the American male and went on to become a classic in American art. Elvgren was not only a great pin-up artist, but also a master storyteller, the Norman Rockwell of chessecake. His innocent female subjects are often caught in humorous but distressing situations that cause their skirts to rise unintentionally! 48 pages. net CPI 0288 J.C. Leyendecker Collection $17.95 $10.77 net J.C. Leyendecker was perhaps one of the most influential artists of this century. Although he died in 1951, his impact on American illustration still continues. Leyendecker was the idol of Norman Rockwell and a significant influence on Rockwell's style, as well as setting the standard for illustrative and advertising art in general. The J.C. Leyendecker Collection from Collectors Press pays tribute to the man who so strongly influenced the attitudes, fashions and flavor of Americans during the first three decades of the 20th century. This 48-page book brings together beautiful, high-quality plates reproduced from Leyendecker's original oil paintings and posters. The text presents the artist's story with intimate insights into his style and method of producing his unique artistry. net CPI 400X Vintage Illustration: Discovering America's Calendar Artists (1900-1960) (HC) $35.00 $21.00 net Vintage Illustration is a first-time book on America's calendar artists containing hundreds of works never-before-published in any book. The authors, Rick and Charlotte Martin, bring to us the works of Fox, Armstrong, Pressler, Kenyon, Thompson, Hintermeister, Goodwin, Crandell and a slew of others, plus a special chapter devoted to the enormously popular Indian maiden. Included are artist biographies, the step-by-step calendar making process and a special collector's pricing index. 208 pages. 750+ full-color and b&w images. net CPI 4018 Gil Elvgren: The Wartime Pin-Ups $8.95 $5.37 net net CPI 4026 Billy DeVorss: The Classic Pin-Ups $8.95 $5.37 net net CPI 4034 Rolf Armstrong: The Dream Girls $8.95 $5.37 net net CPI 4042 Alberto Vargas: The Esquire Years $8.95 $5.37 net net CPI 4050 Vignettes Countertop Display (24) $214.80 $128.88 net Contains 6 each of the 4 Vignettes titles. CRE 13003 Magneto Statue $199.95 $120.00 net A powerful rendition of Magneto hovering triumphantly over the twisted remains of a Sentinel robot. 3rd in the Sentinel Series Made of cold-cast porcelain Hand-painted and individually cast 12" in height Limited edition of only 3500 Each Statue is individually numbered and accompanied by a certificate of authenticity net CRE 13006 Iron Man Wall Sculpture $149.95 $90.00 net The armored might of Marvel Comics' hi-tech superhero, the invincible Iron Man, is dynamically depicted in this sensational new sculpture from Creative License. 2nd following Spider-Man, in a series of 3 wall-hung sculptures made of cold-cast porcelain handpainted and pre-assembled measures 7-3/4"x5" in diameter Limited edition series op CRE 13007 Rogue Statue $149.95 $90.00 net Rogue, the most beautiful bad girl ever sculpted, as the fourth and final sculpture in the X-Men Sentinel Series, she would make a great addition to anyone's mantel. 4th in the Sentinel Series Made of cold-cast porcelain Hand-painted and individually cast 9" in height Limited edition of only 3500 Each Statue is individually numbered and accompanied by a certificate of authenticity net CRE 13008 Elektra Sculpture (Red Costume) $149.95 $90.00 net Oct'96 CRE 13012 Elektra Sculpture (White Costume) $299.95 $180.00 net Elektra's powerful strength and beautiful features are wonderfully captured in this new porcelain sculpture. Just interrupted by an intruder, Elektra has dropped her kimono to her feet, has picked up her sai and is poised, ready to fight. made of cold-cast porcelain hand-painted and individually cast 9 3/4" tall Real metal sai Limited edition of only 2500 pieces in the Red Costume, 250 pieces in the White Costume. Each Statue is individually numbered and accompanied by a certificate of authenticity CRE 13009 Silver Surfer Sculpture $199.95 $120.00 net Thirty years ago, the Silver Surfer made his first appearance in the pages of Fantastic Four #48. Now, Creative License presents the sentinel of the spaceways, astride his board riding a cosmic wave, in a classic pose straight from the pages of Marvel Comics. This Limited edition sculpture is being offered in commemoration of the Surfer's 30th anniversary. made of cold-cast porcelain on a board of solid pewter sculpted by Dene Musson of Synapse hand sculpted and individually cast finished in genuine silver detailed in the style of co-creator Jack Kirby measures 10" tall each sculpture is individually numbered and accompanied by a certificate of authenticity net CRE 13001 Spider-Man vs. Venom Bookends $174.95 $105.00 net The eternal enmity between these two superheroes is depicted here as Venom uses his otherwordly symbiote to reach through a wall to attck the vigilant web-slinger Spider-Man. sculpted by Tony Cipriano. made of cold-cast porcelain handpainted numbered edition 7" tall certificate of authenticity enclosed net CRE 13002 Hulk vs. Thing Bookends $174.95 $105.00 net No confrontation in comics history has brought as much interest and fan loyalty as that evoked by The Hulk vs. The Thing. Bring this classic confrontation to your customers and commemorate a historic moment in comics. CRE 13004 Wolverine Pewter Figure $44.95 $27.00 net Panagraphed version of Creative License's sold-out Wolverine Porcelain Figure. The Wolverine Pewter Figure stands 3-3/4" high. CRE 13005 Spider-Man Pewter Paperweight $36.95 $22.20 net Perhaps one of comicdoms most beloved superheroes, this beautifully detailed Spiderman paperweight portrays Spidey in his classic "crouching" pose made famous by comic great John Romita, Sr. Cast in pewter, this 4-inch diameter display piece is a must-have for any serious collector. CRE 13010 Wolverine Ornament (porcelain) $38.95 $24.40 net Arguably the most popular and famous X-man, this gold-toned, porcelain figure captures Wolverine in mid-leap, teeth and claws bared for attack. This promises to be a favorite for the holiday season, so place your orders today. CRE 13011 Wolverine's Fist Desk Set $89.95 $54.00 net Perhaps one of the most unique pen sets ever offered, the gloved fist of Wolverine bursts through your desk, claws ready! Sculpted in cold-cast porcelain with fine pewter "claws" (each containing a replaceable red, blue and black ballpoint pen), this desk set lets you rip through your paperwork. In addition, at 13" tall, Wolverine's Fist provides a sure-fire conversation piece for your office or home. CRI 1001 Chasing Rabbits Boardgame (normally $19.95) $13.95 3 surfer-dudes, insearch of perfect waves, accidentaly release a bunch of rabbits from their pens onto a farmer's garden. They must grab all of the rabbits before the rabbits escapr into the briar patch. An exciting, fast-pased boardgame of "friendly pursuit" for 2 - 4 players, ages 7 - adult. Kids and grown-ups alike will find this fast paced game a fun test of skill and luck of the dice. Object: to be the first player to have all of their rabbits escape into the safety of the Brier Patch, while trying to capture your oponent's rabbits. Components: 24 Baby Rabbits, 4 Mother Rabbits, 1 Woody-Surfer-Wagon, 1 white die (to move the rabbits), 1 blue die (to move the surfers), 1 Game Board and the rulebook. CRI is going to be making a new version of the game (they are just updating the art, the game will remain the same), so they are selling their remaining stock of this older edition to us for a special clearout price. We, in typical Chessex fashion are passing this price on to you, our customers. The game normally sells for $19.95, but for the remainder of the old version we will be selling them at a retail of $13.95! All normal discounts apply. The new version of the game won't be available until the Christmas season this year. CRI 2001 Chasing Rabbits Cardgame $11.95 A card game for 2 or more players, ages 7 - Adult. Objective: Play seven cards per hand and shout "Chasing Rabbits!" and try to collect the most rabbit cards and points. Surfers are known to be a strange breed. Sometimes in between the lull in good waves, they resort to amusing pastimes. Play this game and discover a new world of amusement for yourself, your friends & family. If you like UNO you'll like Chasing Rabbits the card game. DOL 2914 Gods of Lankhmar $9.95 DOL 2915 Last Spell, The $9.95 DOL 2916 Orcus's Doorman $9.95 DOL 2917 Deserts of Desolation $9.95 DOL 2918 Dragons of Krynn $9.95 DOL 2919 Lord Soth's Charge $9.95 DOL 2920 Great Red Dragon, The $9.95 DOL 2921 Council of Wyrms $9.95 net DPN DP9-9100 Heavy Gear Kodiak Garage Kit (1:35) ~$199.00 $125.00 net The first Heavy Gear resin garage kit is available now on special order. This high-quality model will satisfy any amateur or veteran modeler. The kit stands approximately 7" high when assembled and can be glued into many different poses. The Kodiak's 1:35 scale is ideal for use with military models already available in that scale. Due to the limited production of these kits, please allow 4 to 6 weeks delivery time. net DWA MM001 MasterMaze Room Set ~$60.00 $34.40 net net DWA MM002 MasterMaze Room & Passage Set ~$89.00 $50.66 net net FAI 050 Frazetta Art Poster Display - Mini $499.50 $373.7 5 net This 50-piece box contains approximately 3 each of the 15 different poster designs. If you order this display your cost will be $7.47 per poster. net FAI 060 Fantasy Art Poster Display - Mini $299.40 $223.7 5 net This 60-piece box contains approximately 12 each of the 5 different poster designs. If you order this display your cost will be $3.72 per poster. Sep'96,net FAI 100 Frazetta Art Poster Display - Small $999.00 $623.75 net This 100-piece box contains approximately 6 each of the 15 different poster designs. If you order this display your cost will be $6.23 per poster. Sep'96,net FAI 120 Fantasy Art Poster Display - Small $598.80 $373.75 net This 120-piece box contains approximately 24 each of the 5 different poster designs. If you order this display your cost will be $3.11 per poster. Sep'96,net FAI 200 Frazetta Art Poster Display - Regular $1998.00 $1123.75 net This 200-piece box contains approximately 12 each of the 15 different poster designs. If you order this display your cost will be $5.61 per poster. Sep'96,net FAI 240 Fantasy Art Poster Display - Regular $1197.60 $675.75 net This 240-piece box contains approximately 48 each of the 5 different poster designs. If you order this display your cost will be $2.81 per poster. Sep'96,net FAI 400 Frazetta Art Poster Display - Large $3996.00 $2025.00 net This 400-piece box contains approximately 24 each of the 15 different poster designs. If you order this display your cost will be $5.06 per poster. Sep'96,net FAI 480 Fantasy Art Poster Display - Large $2395.20 $1215.00 net This 480-piece box contains approximately 96 each of the 5 different poster designs. If you order this display your cost will be $2.53 per poster. Mar97 FAS 7701 High Tech and Low Life: The Art of Shadowrun $20.00 This special collection features the finest work of the many talented artists who have brought the world of Shadowrun to life over the years. Fan and artist favorites from the entire spectrum of Shadowrun products are brought together in one volume, from cover paintings to black-and-white illustrations. net FPG 02-6 Jeffrey Jones Series II Cards Display (36) $68.40 $34.20 net Today's fantasy master, Jeffrey Jones is back! After the release of the Jeffrey Jones Fantasy Art Trading Cards, Jeff began work on the 30 new paintings that are included in this second series. This return to fantasy paintings marks the end of Jeff's nearly 15-year hiatus from the genre. But now, he's back and on top, creating, unquestionably, the best work of his career. See for yourself in this new 90-card series why Jeff is thought of as the painter's painter, truly a fantasy artist a cut above the rest! Breakdown: 36 packs per display, 8 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 canvas cards and 1000 autographed cards. net FPG 03-3 Jeffrey Jones Series II Cards Case (12 Displays) $820.80 $399.00 net 12 Displays per case with a per-display cost of $33.25. No more than 1,995 cases will be produced. net FPG 05-3 Joe Jusko's Edgar Rice Burroughs Colossal Cards Display (18) $139.20 $69.60 net Colossal Cards are without a doubt one of FPG's bestselling products. And now, they proudly present their most highly-anticipated Colossal series to date -- the Joe Jusko Edgar Rice Burroughs Colossal Cards! Jusko outdid everything he previously painted with the creation of his Burroughs works. His renditions of Tarzan and John Carter have put him in the same company as such Burroughs greats as Frazetta, Boris and Whelan. With this series, Jusko handpicks 50 of his favorite images including one fantastic new Tarzan-painted masterpiece for the box art. As with all of FPG's Colossal Card releases, this series will contain 50 of the featured artist's best paintings at an incredible 6.75"x10" and lavishly-rendered on the highest quality stock available. Breakdown: 18 giant packs per display, 5 cards per pack. Retail of $7.74 per pack. Bonus Cards: An autographed Jusko card in every box. Production is limited to 2,000 cases. net FPG 06-2 Joe Jusko's Edgar Rice Burroughs Colossal Cards Case (5 Displays) $696.00 $338.33 net 5 displays per case with a per display cost of $67.67. Jan'96,net FPG 08-8 Masters of Fantasy Metallic Cards Display (36) $124.80 $62.40 net See fantasy art as it has never been seen before! This new series combines some of the finest art pieces from many of the most talented fantasy artists printed in FPG's very own Metallic format. The works from a veritable dream team of fantasy art luminaries, including Chris Achilleos, Ken Kelly, Rowena, Jeff Jones, Keith Parkinson, Sanjulian, Brom, John Berkey, Richard Hescox and Darrell Sweet are presented in this limited edition 90-card, all-metallic series. Each piece of art has been chosen to best take advantage of this special printing process. This series is sure to be a "steel"! Breakdown: 36 packs per display, 6 cards per pack. Retail of $3.50 per pack. Bonus Cards: Randomly inserted in card packs are 6 different embossed Metallic cards. Jan'96,net FPG 09-5 Masters of Fantasy Metallic Cards Case (10 Displays) $1246.50 $606.00 net 10 Displays per case with a per-display cost of $60.60. No more than 1,995 cases will be produced. net FPG 10-6 Joe Jusko's Edgar Rice Burroughs Collection Display (36) $86.40 $43.20 net This impressive series contains 60 stunning & powerful new works of art on the card fronts, and is complimented by 60 classic Burroughs on the card backs which reproduces many fantastic paintings from Burroughs' rich illustrative history. To do justice to this fantastic series, FPG has made it their first "FPG GOLD" product. Look for 1000 autographed cards and a special 6-card "John Carter of Mars" Metallic "Six-tych" which when put together make one incredible large metallic image. The entire print run is limited to 3000 cases. 36 packs per display, 6 cards per pack, $2.40 suggested retail per pack. net FPG 11-1 Jeff Easley Cards Display (36) $68.40 $34.20 net Introducing the first FPG series to be released in their new line of licensed TSR projects. Their Larry Elmore and Keith Parkinson series were immediate sellouts, and now they are proud to bring out the next in the line of fine TSR fantasy artist series. This series contains 90 of Easley's strongest images from his classic and current TSR work. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. net FPG 11-8 Tom Canty Cards Display (36) $68.40 $34.20 net Tom Canty has become one of the most accomplished fantasy artists today with such fantastic cover paintings as Michael Moorcock's Eternal Champion series. Canty's artwork, heavily influenced by the "Golden Age" illustrators and the Pre-Raphaelites, can be seen in fantasy fiction and children's books. His trademark style and mythic imagery reveal his training as a watercolorist, and have been instrumental in redefining contemporary fantasy art. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. net FPG 12-2 David Mattingly Cards Display (36) $68.40 $34.20 net The work of David Mattingly fits perfectly into FPG's continuing search to produce only the finest quality fantasy art series. Mattingly has produced over 400 fantasy and science fiction book covers for nearly every science fiction and fantasy publisher. His paintings for Lucasfilm, Universal Studios and his recent Edgar Rice Burroughs "Pellucider" series of paintings have made him a sci-fi favorite. From his early days working with Disney Studios, to his newest book cover painting, this 90 card collection contains much of his finest works. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards & 1000 autographed cards. net FPG 12-5 Tom Canty Cards Case (12 Displays) $820.80 $399.00 net 12 Displays per case with a per-display cost of $33.25. No more than 1,995 cases will be produced. net FPG 17-0 The Art of TSR Colossal Cards Display (18) $139.20 $69.60 net The cover art featured on TSR products is known as being some of the finest fantasy art today, and has contributed to making the Advanced Dungeons & Dragons game one of the most popular roleplaying games in the world. Now, some of this artwork will be featured on FPG's innovative Colossal Cards. These cards include the works of TSR greats such as Jeff Easley, Larry Elmore, Fred Fields, Paul Jaquays, Dana Knutson, Alan Pollock, Rob Ruppel and Tony Scudlow. While the Art of TSR Colossal Cards will definitely be suitable for framing, text and full-color on the backs also make them highly collectible as trading cards. The best feature of all is that colossal cards can fit perfectly in regular comic bags, mylars, sleeves, etc., so they can be easily displayed and protected. Breakdown: 18 giant packs per display, 5 cards per pack. Retail of $7.74 per pack. net FPG 17-7 Bob Eggleton Cards Display (36) $68.40 $34.20 net This year's Hugo award-winning fantasy artist brings his incredible talents to this exciting new trading card series. As one of today's most prolific fantasy artists, Eggleton has painted book, magazine and comic book covers for some of today's best-known authors, including Isaac Asimov, H.G. Wells, Arthur C. Clark and Edgar Alan Poe. He has done high-impact work for Dark Horse and Malibu Comics, and many feel that his series of Star Trek paintings stole the show in the recent SKYBOX Star Trek Master Series. Now, FPG proudly introduces a series dedicated solely to his incredible work. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards & 1000 autographed cards. net FPG 18-7 The Art of TSR Colossal Cards Case (5 Displays) $696.00 $338.33 net 5 displays per case with a per display cost of $67.67. Production is limited to 1,500 cases. net FPG 20-5 Joe Jusko's Edgar Rice Burroughs Collection Case (36) $1728.00 $840.00 net As an incentive to buy case quantities, each 20 box case will include a free signed and numbered lithograph of one of the pieces in the series. This is the only place this Jusko Premium will be available. Limited to 3,000 copies. As an added bonus for buying a case your price per box cost is only $42.00 each (for all 20). net FPG 21-1 Charles Vess Cards Display (36) $68.40 $34.20 net Charles Vess, one of today's best known artists, is tremendously respected in both the comic and fantasy art worlds. He has done a variety of spectacular renditions from Swamp Thing and Magic: The Gathering to Batman and Edgar Rice Burroughs. As one of FPG's most anticipated releases, this fantasy art trading card series will contain an assortment of Vess's best works, from his classics to his most recent masterpieces. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. net FPG 21-4 Clyde Caldwell Cards Display (36) $68.40 $34.20 net Clyde Caldwell joined Keith Parkinson, Larry Elmore and Jeff Easley in 1982 to form one of today's leading art studios. This fantastic studio stayed together for almost 10 years and helped shape the work of nearly every fantasy artist that came after! This beautiful new series contains 90 of Caldwell's most recognizable images from his classic and current TSR work as well as all the best of his personal fantasy masterpieces. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards & 1000 autographed cards. Feb'96,net FPG 23-1 John Berkey Series II Cards Display (36) $68.40 $34.20 net Want to visit a Martian space colony? How about walk the decks of some alien spacecraft? Look into a John Berkey painting, and it will take you to places you have never dreamed possible. For three decades, Berkey has been taking his audience to far-off, futuristic landscapes. Through his science-fiction and fantasy art, Berkey has explored the outer reaches of the galaxy, while bringing a sense of reality to any who dare travel with him. Now, FPG is delivering Berkey to you in his newest 90-card series. This series, a follow-up to his popular 1994 FPG card series, contains over 30 new pieces. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. Feb'96,net FPG 24-8 John Berkey Series II Cards Case (12 Displays) $820.80 $399.00 net 12 Displays per case with a per-display cost of $33.25. No more than 1,995 cases will be produced. net FPG 25-2 James Warhola Cards Display (36) $68.40 $34.20 net Top fantasy artist James Warhola has become the book publishers' favorite choice for whimsical, dramatic fantasy paintings. Warhola first became interested in comic and fantasy art when he regularly attended Phil Seuling's comic conventions in New York. Some 15 years later, Warhola has moved himself up in to the spotlight as one of today's premier fantasy book cover artists. Now, FPG is proud to bring you 90 of the best of his detailed fantasy works. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards & 1000 autographed cards. net FPG 26-2 Don Maitz II Cards Display (36) $68.40 $34.20 net Since his first published work which appeared as a black-and-white ad in the back of the Marvel Comic King Kull, Don Maitz has created over 360 paintings, including images of Batman, A2-D2 and the infamous Captain Morgan. As a follow-up to his 1994 sell-out trading card series, Don Maitz II is a 90-card series featuring full-color artwork on the front and back and text written by Maitz. If you missed out in '94, order your box of Maitz series II trading cards today. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. Mar'96,net FPG 27-9 Don Maitz II Cards Case (12 Displays) $820.80 $399.00 net 12 Displays per case with a per-display cost of $33.25. No more than 1,995 cases will be produced. net FPG 29-3 Janny Wurts Cards Display (36) $68.40 $34.20 net Equally skilled as an author and as an illustrator, Janny Wurts has published seven novels and her cover art for her own novels has won several awards, including the 1994 Chelsey Award for Best Hardback Cover. Now, for the first time ever, the artwork of Janny Wurts will be collected in one place. Her very first fantasy art trading card series will feature 60 cards with full-color images on the front and the back. Fans of Wurts' novels, as well as lovers of fine fantasy art, will be attracted to this series. Don't get caught short! Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. Mar'96,net FPG 30-3 Janny Wurts Cards Case (12 Displays) $820.80 $399.00 net 12 Displays per case with a per-display cost of $33.25. No more than 1,995 cases will be produced. net FPG 31-3 David Cherry Cards Display (36) $68.40 $34.20 net David Cherry has become one of the fantasy and science fiction fans' favorite artists, with his incredible renditions of Star Trek, Xanth and many more. He has been nominated for a Hugo Award for Best Artist seven years in a row, and has received The Chesley Award eight times! From "Best Cover Illustration" to "Best Fantasy or Science Fiction Painting," all of his award-winning works are included in this fantastic new series. FPG is proud to bring you 90 of the best of Cherry's detailed fantasy works. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. Apr'96,net FPG 32-3 Keith Parkinson Colossal Cards Display (18) $139.20 $69.60 net Keith Parkinson can make the mundane fantastic and the fantastic maundane. See how he transforms an ordinary woodland setting into a sinister and unique place by twisting the root of a tree, or by inserting a grasping, pale hand emerging from a pile of decaying leaves and mud. This type of strikingly realistic art has transfixed a generation of gamers and fantasy art fans, and has appeared on the covers of books by famous authors, such as Brooks, Cherryh, Eddings, Hickman & Weis and McCaffrey. Parkinson's artwork for the collectible card game Guardians has gained both critical acclaim and popular appeal. Now, his incredible art can come alive for you once again with FPG's Colossal Cards. This 50-card series includes of his popular book cover art, as well as his classic work for TSR. Fans of TSR's DragonLance and FPG's Guardians will clamor to see more of their favorite artist's work, so don't get caught short! Breakdown: 18 giant packs per display, 5 cards per pack. Retail of $7.74 per pack. Bonus: An autographed Parkinson card in every box. net FPG 32-9 Colossal Cards Display (18) $139.20 $69.60 net Many fans of fantasy art demanded to see their favorite pieces reproduced in a larger scale, and FPG was happy to oblige. These cards measure 6.75" x 10" and are a sight to behold. This 50 card collection highlights the work of ten of FPG's most popular artists. Chris Achilleos, Ken Kelly, Rowena, Jeff Jones, Richard Hescox, Keith Parkinson, Larry Elmore, Mike Ploog, Don Maitz and Darrell Sweet all lend 5 pieces each from their respective collections to make up this set. Breakdown: 18 giant packs per display, 5 cards per pack. Retail of $7.74 per pack. Bonus Cards: 1000 randomly inserted autograph cards (100 signed by each of the 10 represented artists). Apr'96,net FPG 33-0 Keith Parkinson Colossal Cards Case (5 Displays) $696.00 $338.33 net 5 displays per case with a per display cost of $67.67. Production is limited to 1,500 cases. net FPG 34-4 Colossal Cards Series 2 Display (18) $139.20 $69.60 net FPG's Colossal Cards Series 1 was the first series of gigantic trading cards with full-color fronts and backs. Fans of fantasy art demanded to see their favorite pieces reproduced in a larger scale and FPG was happy to oblige them. Now, by popular demand, they follow up their first series with this exciting, new second series. This new, fifty-card series highlights the top works of ten more of FPG's most popular artists. Artists Clyde Caldwell, Roger Dean, Bob Eggleton, Joe Jusko, Michael Kaluta, David Mattingly, Sanjulian, Barclay Shaw, James Warhola and Tim White all contribute five pieces from their respective collections for use in this series. Every stunning detail is shown, from spectacular displays of color to subtle background textures. While the Colossal Cards will definitely be suitable for framing, text and full-color on the backs will also make them highly collectible as trading cards. Breakdown: 18 giant packs per display, 5 cards per pack. Retail of $7.74 per pack. Bonus Cards: 1000 randomly inserted autograph cards (100 signed by each of the 10 represented artists). net FPG 35-4 Robh Ruppel Cards Display (36) $68.40 $34.20 net As a child, Robh Ruppel had terrifying nightmares that would wake him, screaming in the dark. Those dark dreams are reflected in his art, through horrifying visions of ghouls, ghosts and vampires. Now, FPG has collected 90 of his most horrific paintings, including his classic work for TSR's Ravenloft gaming world and original pieces created especially for this series. Followers of dark fantasy and horror artists such as Brom or Bernie Wrightson, as well as fantasy art collectors, will crave this series! Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. Apr'96,net FPG 36-1 Robh Ruppel Cards Case (12 Displays) $820.80 $399.00 net 12 Displays per case with a per-display cost of $33.25. No more than 1,995 cases will be produced. net FPG 40-5 Tom Kidd Cards Display (36) $68.40 $34.20 net In their ongoing search for the best in fantasy artists, FPG is proud to bring you one of the most popular and the best: Tom Kidd! Besides illustrating over 200 book cover paintings, being nominated for four Hugo Awards, winning the Chesley Award and having his work exhibited nationwide, Tom Kidd has also had a book of his work (The Tom Kidd Sketchbook) published by Tundra last year. This series contains 90 of Kidd's choicest pieces, hand-selected by Kidd himself. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. net FPG 43-6 Arthur Suydam Cards Display (36) $68.40 Art Suydam is without question one of comicdom's best known artists. He is tremendously respected in both the comic and fantasy art worlds. Suydam has done amazing renditions of Aliens and Predator, and his Frazetti-isk fantasy paintings are second to none. As another one of FPG's highly anticipated releases, Arthur Suydam Fantasy Art Trading Cards will contain an assortment of Suydam's best works, from his classics up to his newest masterpieces. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. net FPG 45-9 Barclay Shaw Cards Display (36) $66.00 $33.00 net What artist has painted everything from futuristic scenes of space, to alien life on other planets, to "Fabio" as Tarzan? Barclay Shaw, that's who. As one of today's most exciting fantasy and Sci-Fi artists, award winner Barclay Shaw's fantastic art finally comes to trading cards. This new 90 card series contains the best of his classic and current work & includes many unpublished pieces as well. Breakdown: 36 packs per display, 10 cards per pack. Retail of $1.83 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards & 1000 autographed cards. net FPG 46-0 Femmes Fatales Metallic Cards Display (36) $124.80 $62.40 net Have you ever wondered what makes a femme fatale? Is it her bright and alluring eyes? Or is it her full and lush lips? Or perhaps it is her lithe yet curvaceous figure? Or just maybe, it's the dagger, sword or whip she's wielding in her hand. In 90 full-color cards from FPG, the female form is stunningly portrayed through the fantasy art of such greats as Chris Achilleos, Brom, Clyde Caldwell, Larry Elmore, Jeffrey Jones, Keith Parkinson, Mike Ploog, J.K. Potter and Rowena. What makes these "bad girls" bad? FPG has your answer in the Metallic Femme Fatales fantasy art trading card series. Breakdown: 36 packs per display, 6 cards per pack. Retail of $3.50 per pack. Bonus Cards: Randomly inserted in card packs are 6 different Gold Metallic cards. net FPG 46-7 Joe Jusko's Edgar Rice Burroughs Collection II Display (36) $86.40 $43.20 net Joe Jusko's Edgar Rice Burroughs Collection I was voted by many as one of the best card series of 1994. Now, FPG will be releasing the eagerly awaited, all new second series. This second series will feature incredible renditions of such Burroughs classics as John Carter of Mars, Carson of Venus and, of course, Tarzan, Lord of the Jungle! This impressive series contains 60 stunning and powerful new works of art on the card fronts, and is complimented by 60 classic Burroughs works on the card backs which will reproduce many fantastic paintings from Burroughs' rich illustrative history. To do justice to this fantastic series, FPG has made it their second "FPG GOLD" product. Breakdown: 36 packs per display, 6 cards per pack. Retail of $2.40 per pack. Bonus Cards: Randomly inserted in card packs are 6 different "Metallic" cards (which, when put together, form a large Edgar Rice Burroughs Metallic Six-tych) and 1000 autographed cards. net FPG 47-4 Joe Jusko's Edgar Rice Burroughs Collection II Case (12 Displays) $1728.00 $840.00 net As an incentive to buy case quantities, each 20-box case will include a free signed and numbered lithograph of one of the pieces in the series. This is the only place this Jusko Premium will be available. Limited to 3,000 copies. As an added bonus for buying a case your price per box is only $42.00 each. May'96,net FPG 47-7 Femme Fatales Metallic Cards Case (10 Displays) $1246.50 $606.00 net 10 Displays per case with a per-display cost of $60.60. No more than 500 cases will be produced. net FPG 51-8 Ken Kelly Colossal Cards Display (18) $139.20 $69.60 net FPG's Colossal Cards have been met with overwhelming success, proving that Colossal Cards are here to stay! So with that in mind, FPG took one of the best-selling artists of fantasy art trading cards and devoted a new series of Colossal Cards entirely to his works. That's right, this series will contain 50 of Ken Kelly's best paintings reproduced at an incredible 6-3/4"x10", and lavishly rendered on the highest quality 24 point stock available. This will give every fantasy art fan a chance to see Kelly's works as they were painted -- big and bold! The card backs will contain an exciting, extensive interview with Kelly that gets to the heart of his career, including the history of his works and his relationship with his teacher, Frank Frazetta. While the Colossal Cards will definitely be suitable for framing, text and full-color on the backs will also make them highly collectible as trading cards. Breakdown: 18 giant packs per display, 5 cards per pack. Retail of $7.74 per pack. Bonus Cards: AN AUTOGRAPHED CARD IN EVERY BOX! FPG 61-1 Larry Elmore Colossal Cards Display (18) $135.00 The first series of Larry Elmore Fantasy Art Trading Cards was one of FPG's fastest-selling fantasy art series to date. Elmore is to fantasy art today what Frazetta was in the 70's -- the most popular fantasy artist presently working in the field. Now, FPG is pleased to be releasing a series of his works in their Colossal Card format. This series will contain 50 of Elmore's best paintings reproduced at an incredible 6.75"x10" size, and lavishly rendered on the highest quality stock available. While the Colossal Cards will definitely be suitable for framing, text and full-color on the backs will also make them highly collectible as trading cards. The best plus of all is that these cards can fit perfectly in regular comic bags, mylars and sleeves, so that they can be easily displayed and protected. Breakdown: 18 packs per display, 5 cards per pack. Retail of $7.50 per pack. Bonus Card: There will be one foil-stamped, Elmore autographed card in every display. FPG 61-2 Paul Chadwick Cards Display (36) $64.45 This terrific, new trading card series collects the best fantasy works of comic-great Paul Chadwick. While best known for his wonderful creation "Concrete" for Dark Horse Comics, Paul is also an incredible fantasy artist. This series reveals that side of Paul's career as well as his best paintings from "Concrete." Approximately half of this series is of unpublished work that spans over 16 years. Breakdown: 36 packs per display, 8 cards per pack. Retail of $1.79 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Specialty" cards and 1000 autographed cards. net FPG 61-8 Larry Elmore Colossal Cards Case (5 Displays) $675.00 $320.63 net 5 displays per case with a per display cost of $64.13. Production limited to 1,995 cases. net FPG 61-9 Paul Chadwick Cards Case (12 Displays) $773.40 $367.37 net 12 Displays per case with a per-display cost of $30.61. No more than 1,995 cases will be produced. FPG 63-3 Jim Steranko Cards Display (36) $64.45 FPG proudly presents this exciting new series on one of comicdom's true legends. Steranko is respectfully thought of as one of the real giants in field. With his unique and innovative drawing and writing talents, he has left his mark on every comic piece he has worked on whether it be Nick Fury Agent of Shield, Captain America or the X-men. But it doesn't stop there. Steranko has gone on to have an equally successful run as movie poster, book cover and magazine artist. And now, his incredible art is captured in this long overdue trading card series which celebrates the best of his painted works. Breakdown: 36 packs per display, 8 cards per pack. Retail of $1.79 per pack. Bonus Cards: Randomly inserted in card packs are 6 metallic "Steranko Supergirl" cards and 1000 autographed cards. net FPG 64-0 Jim Steranko Cards Case (12 Displays) $773.40 $367.37 net 12 Displays per case with a per-display cost of $30.61. No more than 1,995 cases will be produced. FPG 66-4 Joe DeVito Cards Display (36) $64.45 Joe DeVito is quickly earning a reputation as one of the premiere trading card artists working today. His outstanding work has been included in many of the top card releases of the past year, including DC Master Series, Superman: Man of Steel and Fleer's Spiderman. He has also sculpted Graphitti Design's Doc Savage statue and DC's Wonder Woman. Add in his book covers for Doc Savage and the DC Further Adventure series, and you can see why DeVito is an artist on the rise! Collected here for the first time are 90 of his best works which span his entire career. Breakdown: 36 packs per display, 8 cards per pack. Retail of $1.79 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. net FPG 67-1 Joe DeVito Cards Case (12 Displays) $773.40 $367.37 net 12 Displays per case with a per-display cost of $30.61. No more than 1,995 cases will be produced. net FPG 68-2 Joe Jusko's Edgar Rice Burroughs Colossal Cards II Display (18) $139.20 $69.60 net Where can you find bare-chested savages, scantily clad jungle babes and roaring lions, as well as intrepid astronauts, sexy space vixens and ferocious aliens? Look no further than Joe Jusko's Edgar Rice Burroughs Colossal Cards II, where the literary genius of classic author Edgar Rice Burroughs meets the mastery of fantasy art favorite Joe Jusko. Fifty of Jusko's best paintings will feature classic Burroughs characters such as Tarzan and John Carter of Mars, as well as never-before-painted scenes from various novels. The oversized (Colossal) format will bring to life all the vibrant colors of the jungle, as well as the otherworldly tones of the alien worlds. Included on the card backs is the conclusion of Jusko's interview with Joe DeVito, which began in Colossal Cards I. Breakdown: 18 giant packs per display, 5 cards per pack. Retail of $7.74 per pack. Bonus: An autographed Jusko card in every box. Jun'96,net FPG 69-9 Joe Jusko's Edgar Rice Burroughs Colossal Cards II Case (5 Displays) $696.00 $338.33 net 5 displays per case with a per display cost of $67.67. Production is limited to 500 cases. FPG 74-9 Chris Achilleos Colossal Cards Display (18) $135.00 This series will contain 50 of Chris' hand-picked favorite paintings reproduced at an incredible 6.75"x10" size, and lavishly rendered on the highest quality stock available. While the Colossal Cards will definitely be suitable for framing, text and full-color on the backs will also make them highly collectible as trading cards. The best plus of all is that these cards can fit perfectly in regular comic bags, mylars and sleeves, so that they can be easily displayed and protected. Breakdown: 18 packs per display, 5 cards per pack. Retail of $7.50 per pack. Bonus Card: There will be one foil-stamped, numbered and autographed-by-Achilleos card in every Display! FPG 75-6 Chris Achilleos Colossal Cards Case (5 Displays) $675.00 $320.63 net 5 displays per case with a per display cost of $64.13. Production limited to 1,995 cases. FPG 77-0 J.K. Potter Cards Display (36) $64.48 Stephen King said that J.K. Potter's images "actually assault the eye." His eerie photographic style has brought a whole new dimension to contemporary illustration. He has gained a high reputation in the horror field and is best known for his illustrations from Stephen King's Skeleton Crew. Now FPG guarantees to scare card collectors world-wide with the release of 90 of Potter's fantastic images collected in this fantastic new series perfect for the Halloween season. Breakdown: 36 packs per display, 8 cards per pack. Retail of $1.79 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. FPG 78-7 J.K. Potter Cards Case (12 Displays) $773.40 $367.30 net 12 Displays per case with a per-display cost of $30.61. No more than 1,995 cases will be produced. net FPG 80-0 Michael Kaluta Series II Cards Display (36) $68.40 $34.20 net Comic art genius and master fantasy artist are just two ways of describing Michael Kaluta. As one of comicdom's living legends, Kaluta quickly became a trading card favorite as well with the release of his first series of fantasy art cards last year. Since this first series was so incredibly well-received, FPG commissioned Michael to do 90 all-new pieces specifically for this second series. The Michael Kaluta Series II, coming this November, is a must for fantasy art and comic fans alike! Breakdown: 36 packs per display, 8 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. net FPG 81-1 Best of Rowena All Chromium Cards Display (36) $127.20 $63.60 net Rowena is unquestionably the first lady of fantasy art! Her artwork has graced the covers of books by fantasy legends, such as Piers Anthony, Anne McCaffrey and J.R.R. Tolkien, and has appeared on calendars and in trading cards. Over her career, Rowena has taken particular care to highlight the female figure. She has won praise for her elegant and beautiful paintings of fantasy heroines, yet has also drawn criticism for her risqu "bad girl" art. Now you can see all her captivating and controversial works in this new 90-card All-Chromium series that collects both Rowena's classic works, as well as many of her new paintings. Take this rare visit to her imaginative world and see for your yourself the beauty and allure of the art of Rowena. Breakdown: 36 packs per display, 7 cards per pack. Retail of $3.53 per pack. Bonus: Randomly inserted in card packs are 6 different embossed chase cards. net FPG 81-7 Michael Kaluta Series II Cards Case (12 Displays) $820.80 $399.00 net 12 Displays per case with a per-display cost of $33.25. No more than 1,995 cases will be produced. Aug'96,net FPG 82-8 Best of Rowena All Chromium Cards Case (12 Displays) $1525.43 $741.58 net 12 Displays per case with a per-display cost of $61.80. No more than 500 cases will be produced. net FPG 83-1 Chris Foss Cards Display (36) $68.40 $34.20 net As one of England's premiere fantasy artists, Chris Foss is best-known for his extremely-detailed and colorful spaceship paintings. His art has been collected into several bestselling artbooks released by Paper Tiger and Dragon's World, and now, FPG proudly brings 90 of his best paintings to trading cards. After seeing this fantastic collection of space art extraordinaire, it's easy to see why Chris was the number one choice as concept designer for such films as Superman, Flash Gordon and of course, Alien. Breakdown: 36 packs per display, 8 cards per pack. Retail of $1.90 per pack. Bonus Cards: Randomly inserted in card packs are 5 different "Metallic" cards and 1000 autographed cards. net FPG 84-8 Chris Foss Cards Case (12 Displays) $820.80 $399.00 net 12 Displays per case with a per-display cost of $33.25. No more than 1,995 cases will be produced. net FPG 89-7 Best of Dave Dorman Chromium Cards Display (36) $127.20 $63.60 net He has taken you to galaxies near and far, while introducing you to heroic adventurers and mighty villains. He has even made you tremble at the sight of slobbering aliens. Now, let FPG be your guide into the fantastic worlds of Dave Dorman with The Best of Dave Dorman Chromium Fantasy Art Trading Cards. For the first time ever, the very best of Dave's classic fantasy and science-fiction art will be presented in 90 Chromium cards. Featured will be his work from Dark Horse Comics, Epic Comics and Heavy Metal magazine, as well as covers for paperbacks, pre-production work for films and artwork from Roadkill (spotlighting Dave's popular zombie creation Hitch). See this and much more of the art of Dave Dorman, all captured in one box from FPG! Breakdown: 36 packs per display, 7 cards per pack. Retail of $3.53 per pack. Bonus: Randomly inserted in card packs are 6 different Holochrome chase cards. Sep'96,net FPG 90-3 Best of Dave Dorman Chromium Cards Case (12 Displays) $1525.43 $741.58 net 12 Displays per case with a per-display cost of $61.80. No more than 500 cases will be produced. elim,net FPG 02-2 Everway Companion Collector Cards Case (12 Displays) $842.40 $400.14 net 12 Displays per case with a per-display cost of $33.35. No more than 3,750 cases will be produced. net FPG 01-9 Boris Vallejo Fantasy Art Stickers Display (24 packs) $34.54 $20.81 net Boris Vallejo is one of the biggest names in fantasy art today, and who better to help launch what could quite possibly be one of the hottest new products for 1996. FPG and Boris are proud to announce the release of the Boris Vallejo Fantasy Art Stickers. Each sticker in this 50-sticker series will represent a different fantasy art painting, with an amazing pull-off sticker on each featuring your favorite warrior and warrioress, as only Boris can paint them. Breakdown: 24 packs per display, 6 stickers per pack. Retail of $1.45 per pack. Bonus Cards: Randomly inserted in sticker packs are 500 autographed stickers. net FPG 04-0 Ken Kelly Fantasy Art Stickers Display (24 packs) $34.54 $20.81 net For over 25 years, Ken Kelly's fantasy art has been showcased in many ways: on the covers of Kiss record albums; on book covers, including the Horseclans and Conan series; on posters and prints and in Warren magazines. His first trading card series for FPG was the best-selling fantasy art card series ever. This November, FPG will take Ken's distinctive and powerful art to a new level, with Ken Kelly Fantasy Art Stickers. In this new 50-sticker series, you will see rich worlds filled with fantastic, alluring and barbaric characters and creations as you have never seen before. Each sticker will represent a different fantasy art painting, with a pull-off sticker on each featuring your favorite barbarian or evil monstrosity. Breakdown: 24 packs per display, 6 stickers per pack. Retail of $1.45 per pack. Bonus Cards: Randomly inserted in sticker packs are 500 autographed stickers. Dec'96,net FPG 24-8 Bernie Wrightson's Spooky Stickers Display (24 packs) $34.54 $20.81 net Last month, FPG boldly launched the first of their new fantasy art sticker series with two of the greatest names in fantasy art: Boris Vallejo and Ken Kelly. Now, FPG is augmenting their new product line by journeying into the dark side of fantasy art. You have already seen Bernie Wrightson's macabre and twisted creatures gracing the pages of comics, illustrated books and trading cards. In December, FPG is letting Bernie's painted monstrosities run loose on an unsuspecting public. With Bernie Wrightson's Spooky Stickers, his fantastic horror images will no longer be contained within the borders of a card or a page. In 50 trading card-sized stickers, you will see dark landscapes infested with evil, terrifying and sometimes heroic creations as you have never seen them before. These stickers are truly limited -- when they're gone, they're gone! So don't miss out; production is limited to initial orders, only. Breakdown: 24 packs per display, 6 stickers per pack. Retail of $1.45 per pack. Bonus Cards: Randomly inserted in sticker packs are 500 autographed stickers. Dec'96,net FPG 27-9 Mike Ploog Fantasy Art Stickers Display (24 packs) $34.54 $20.81 net From artwork for Marvel Comics' monster titles, such as Werewolf By Night, Man-Thing, and Ghost Rider, to illustrations for FPG's collectible card game Guardians, Mike Ploog has been providing fans with thrills and chills for over twenty years. This December, FPG is freeing Mike's fantastic menagerie of barbarians, werewolves, vampires and other classic horror monsters to invade your stores. In 50 trading card-sized stickers, Mike's mighty barbarians of legend, evil children of the night and legendary creatures of horror will shatter their bonds, literally jumping out of their borders! Each sticker will depict a different fantasy image in an amazing peel-off sticker, making this one invasion you won't want to skip. These stickers are truly limited -- when they're gone, they're gone! So don't miss out; production is limited to initial orders, only. Breakdown: 24 packs per display, 6 stickers per pack. Retail of $1.45 per pack. Bonus Cards: Randomly inserted in sticker packs are 500 autographed stickers. elim,net FPG 32-3 Magic Windows Collectible Card Game Customizing Stickers Display (36 packs) $38.42 $23.06 net These customizing stickers, scheduled for release in January 97, have been cancelled by FPG. They were solicited on our December 96 Pre-Order Form. GGC 10000 Legions of Steel Stocking Deal $1071.55 $482.20 net Global Games now offering a great deal for retailers to stock their Legions of Steel line of products. This special program offer s package of over $1,000.00 worth of product for a deposit of only $150.00, and is completely returnable! Here's how it works: We will invoice you $150.00 when we ship you the deal, and the remaining $332.20 will be due on March 1st 1996! If you are not happy with the sales of the products at that time, you can return the entire deal for a full refund of your $150.00 deposit minus any product you have sold! We'll even pay the freight for the return. You really can't loose with this deal. In addition to the great terms of this deal, every store that takes advantage of this special offer will be included in a full-page Dragon Magazine Advertisement in December 1995. Now on to the particulars of the package. It includes: Two each of the following Legions of Steel Games and Expansions: 1001 Legions of Steel Boxed Game complete w/pewter miniatures - $44.95, 1100 Legions of Steel Advanced Rules #1 - $19.95, 1150 Legions of Steel Scenario Pack #1 - $9.95, 1160 Legions of Steel Alien Sourcebook #1 - $14.95, 1250 Legions of Steel Template Pack #1 - $9.95, 1260 Legions of Steel Template Pack #2 - $9.95, 1270 Legions of Steel Template Pack #3 - $9.95, 1280 Legions of Steel Template Pack #4 - $9.95 Plus three each of the following miniatures: 1500 Troopers w/ Blaster(2) - $5.95, 1510 Heavy Weapon Troopers (2) - $5.95, 1511 Troopers w/ E.M.P. Projectors (2) - $6.95, 1520 UNE Heavy Assault Trooper in Behemoth RXS (1) - $8.95, 1530 Pathfinder PBA (2) - $5.95, 1540 UNE Ironside Assault PBA (2) - $8.95, 1551 UNE Support Commando w/Flechette Gun & Loader (1+1) - $6.95, 1580 UNE Pioneers (2) - $7.95, 1700 G1 Nightmares w/ Deadbolt (2) - $4.95, 1701 G1-B Nightmares w/ Thumpers (2) - $5.95, 1702 G1-C Nightmares w/ Nega Sphere Generator (2) - $5.95, 1710 Mark I Assualt Fiend (1) - $6.95, 1711 Mark 1A1 Assault Fiend - $9.95, 1720 Succubot Command & Control Robot - $4.95, 1730 G3 Predator Robot (2) - $5.95, 1740 Mark II Assault Fiend (1) - $8.95, 1750 Runaway Robots (4) - $6.95, 1760 G4 Gremlin Robots (4) - $4.95, 1770 G6 Sniperbots (2) - $6.95, 1780 Mark III Assault Fiend (1) - $9.95, 1790 C2 Centurion (1) - $12.95, 1800 G5 Stalker (1) - $8.95, 3000 Seth Drakkar Troopers (2) - $6.95, 3002 Aseth Drakkar (1) - $3.95, 3020 Storm Angel (1) - $8.95, 3021 Recce Angel (1) - $8.95, 3040 Lancers (2) - $8.95, 3041 Grenadeirs (2) - $8.95, 3200 Fantasian Stormtroopers w/PPSH (2) - $6.95, 3201 Fantasian Stormtroopers w/PKM (2) - $6.95, 3202 Fantasian Stormtroopers w/SS 2000 (2) - $6.95, 3220 Fantasian T-85/34 Shock Armour (1) - $7.95, 3400 Infranite Warriors (2) - $7.95, 3420 Heavy Weapon Warrior (1) - $4.95, 3421 War Leader in Diamond PBA (1) - $4.95, 3440 Volcano B.A.P (1). - $14.95 For a total retail value of $1071.55. Chessex is offering this entire deal at a special discount of 55% off, so the entire deal will only cost you $482.20! This is really the perfect way to introduce this great game into your store, or even restock your line if you already do carry the full line. GRC 5001 Grim Reaper Lord $8.00 GRC 5002 Olde Demon $6.50 GRC 5003 Giant Lycanthrope $6.25 GRC 5004 Mummy Lord $4.00 GRC 5005 Balrog $7.75 GRC 5006 Eastern Giantess (Nude Top) $4.25 GRC 5007 Djinni $4.50 GRC 5008 Ogre $2.00 GRC 5009 Cyclops $6.00 GRC 5010 3 Headed Giant $7.75 GRC 5011 Manspider $9.25 GRC 5012 Towne Ogre $9.25 GRC 5013 Amazon Ogre $3.75 GRC 5014 Huge Undead Warrior $3.75 GRC 5015 Liche Lord $4.50 GRC 5016 Reptillian Warrior $4.00 GRC 5017 Wererat Fighter $2.75 GRC 5018 Undead Cyclops $4.25 GRC 5019 Mountain Troll $6.25 GRC 5020 Orc Champion $4.00 GRC 5021 Frost Giant $10.00 GRC 5022 K'Tirra (Demon) $7.00 GRC 5023 Massive Snake $9.00 GRC 5024 Hulking Ogre $6.00 GRC 5025 Armoured Giant $6.50 GRC 5026 Captive Troll $6.50 GRC 5027 Earth Dragon $4.00 GRC 5028 Sleeping (?) Dragon $6.00 GRC 5029 Werewolf $2.50 GRC 5030 Vampire $2.00 GRC 5031 Vampiress $2.00 GRC 5032 Zombie Giant $2.50 GRC 5033 Beast Warrior $3.50 GRC 5034 Shaak-Tarr (Demon) $6.50 GRC 5035 Well Dweller $4.25 GRC 5036 Reaper - The Collector $4.50 GRC 5037 Medusa $2.00 GRC 5038 Hellfire Giant $6.00 GRC 5039 Humongous Berserker $4.25 GRC 5040 Succubus (Nude Top) $2.50 GRC 5041 Minotaur $5.50 GRC 5042 Armoured Amazon $2.50 GRC 5043 Hellfire Warrior $3.75 GRC 5044 She - Cat (Nude Top) $2.25 GRC 5045 Witch $2.00 GRC 5046 Undead Giant w/Swords $4.75 GRC 5047 She - Wolf (Nude Top) $2.00 GRC 5048 Harpee (Nude Top) $2.25 GRC 5049 Gargoyle $2.50 GRC 5050 Half-Ogre Fighter $2.75 GRC 5051 Fallen Undead Giant $4.00 GRC 5052 Hellfire Lord $4.00 GRC 5059 Hellfire Giantess $5.00 GRC 5060 Mummy $2.00 GRC 5061 Trollish Giant $5.50 GRC 5062 Naga $2.00 GRC 5063 Orc Beserker $3.00 GRC 5064 Hill Dragon $6.00 GRC 5065 Centaur $3.25 GRC 5066 Hellfire Giant/Swords $4.00 GRC 5067 Armoured Ogre $3.50 GRC 5068 Barbarian Giant $4.00 GRC 5069 Unicorn $3.00 GRC 5070 Wyvern $7.00 GRC 5071 Centauress $3.00 GRC 5072 Griffon $4.25 GRC 5073 Pegasus $4.50 GRC 5074 Alchemist Changeling $2.50 GRC 5075 Loch Dragon $6.25 GRC 5076 Umberbeast $7.50 GRC 5077 Storm Giant $8.25 GRC 5078 Llamia $2.25 GRC 5079 Mind Disruptor $2.00 GRC 5080 Scavenger Dragon $8.00 GRC 5081 Hope Killer (Demon) $6.75 GRC 5082 Chaos Knight, Mtd. $4.00 GRC 5083 Sphinx $3.75 GRC 5084 Bugbear Champ $5.25 GRC 5085 Hellfire/Hammer $4.75 GRC 5086 Hippogriff $4.50 GRC 5087 Mercenary Chieftain on Throne $7.50 GRC 5088 Chaos Dragon $6.50 GRC 5089 Giant Bat $3.00 GRC 5090 Effretti $5.00 GRC 5091 Wraith, Mtd. $3.75 GRC 5092 Owl Bear $4.75 GRC 5093 Gate Keeper (Demon) $8.25 GRC 5094 Mechanical Dragon $7.25 GRC 5095 Couatl $3.75 GRC 5096 Dragonman Warrior $3.75 GRC 5097 Beastiary Mage $3.50 GRC 5098 Wererat Fighter $2.75 GRC 5099 Idol of Death $5.25 GRC 5100 Hellfire Standard $4.50 GRC 5101 3-Headed Hydra $6.50 GRC 5102 Mekanikus Regilio $2.75 GRC 5103 Cloud Giant $5.25 GRC 5104 Giant Rat $3.00 GRC 5105 Cockatrice $2.00 GRC 5106 Djinni $5.00 GRC 5107 Bugbear Warrior $3.75 GRC 5108 Kreegah the Spoiler (Demon) $7.25 GRC 5109 Armoured Giant $7.75 GRC 5110 Floating Oracle $4.75 GRC 5111 Heroic Knight-Mtd. $4.00 GRC 5112 Hellfire Warrior w/bow $3.50 GRC 5113 Dragonman Champion $4.00 GRC 5114 Dragon Turtle $10.00 GRC 5115 Troll w/axe $5.00 GRC 5116 Ogre w/club $6.75 GRC 5117 Armoured Centaur $3.50 GRC 5118 Undead Giant w/sword $6.00 GRC 5119 Cliff Dragon $7.75 GRC 5120 Manticore $5.25 GRC 5121 Armoured Minotaur $4.75 GRC 5122 2-Headed Giant $4.25 GRC 5123 Demunytes $3.50 GRC 5124 Giant Worm $9.75 GRC 5125 Mechanical Giant w/axe $6.75 GRC 5126 Carnage Dragon $7.75 GRC 5127 Stone Golem $3.75 GRC 5128 She-Cat on the Prowl $2.00 GRC 5129 Minotauress w/sword $3.75 GRC 5130 Lycan Warrior w/spear $3.00 GRC 5131 Fire Giant w/hammer $8.00 GRC 5132 Fire Dragon $8.00 GRC 5133 Hell Angel w/sword $4.75 GRC 5134 Grim Reaper $3.00 GRC 5135 Berserker w/axe $2.50 GRC 5136 Barbarianess w/sword $2.00 GRC 5137 Hellfire Giantess w/axe $4.50 GRC 5138 Lycan Berserker w/axes $3.25 GRC 5139 Liche, summoning warriors $6.00 GRC 5140 Avian Warrior w/crossbow $4.25 GRC 5141 Executioner $3.50 GRC 5142 Goraxis the Torturer (Demon) $8.75 GRC 5143 Crucified $8.50 GRC 5144 Bugbearess w/mace $4.00 GRC 5145 Giant Spider $5.50 GRC 5146 Altar of Death $6.75 GRC 5147 Chaos Giant $8.75 GRC 5148 Swamp Dragon $7.00 Mar97 HCP 777-9 Clive Barkers A-Z of Horror (HC) $29.95 Welcome to the dark and grisly world of Clive Barker. In this richly illustrated volume, masterfully compiled from the BBC television miniseries by Stephen Jones, the modern master of horror takes you on a terrifyingly intimate tour of his personal sources and secrets. In Clive Barkers A-Z of Horror, you will meet serial killers and serious authors, outlaw directors and rebel artists, legendary monsters and movie stars, from Psycho to The Silence of the Lambs. 256 pages. HCP 23-X X-Files #3: Ground Zero (HC) $22.00 The Investigation: A renowned nuclear weapons researcher is not only dead -- he's been vaporized. The only remnants of Dr. Gregory are splashed on the wall of his laboratory at the Edward Teller Nuclear Research Facility in Oakland, California. Dr. Gregory's unique death quickly becomes an X-File, and Mulder and Scully are on the case. HCP 236-1 X-Files Book of the Unexplained: Vol. I (HC), The $29.95 A London Times bestseller in its first week of publication, The X-Files Book of the Unexplained reveals the mysterious phenomena behind The X-Files television show. It includes alien encounters, psychic forces, government cover-ups, UFO sightings and more. Each chapter is sparked by the phenomena as they appeared in specific X-Files episodes and features extensive color photos from the show, interviews with the X-Files cast and creative team, as well as astonishing revelations from the world's leading investigators, scientists and officials. This X-Files guide to the unknown, by Jane Goldman, is a book no X-Files fan or inquisitive reader can afford to miss. Mar97 HCP 280-9 X-Files Book of the Unexplained: Vol. II (HC), The $29.95 A fascinating guide to the real-life bizarre and paranormal, this full-color hardcover (the follow up of Vol. I) includes astonishing revelations from the worlds leading investigators, scientists and officials, as well as in-depth interviews with the cast and writers of The X-Files. HCP 47-7 X-Files #4: Ruins (HC) $22.00 This next X-Files hardcover title, written by science-fiction author Kevin J. Anderson, finds Mulder and Scully investigating unsolved mysteries in the Mayan ruins on the Yucatan Peninsula in Mexico. HCP 48-5 X-Files #3: Ground Zero (HC) (Limited ed.) $50.00 A renowned nuclear weapons researcher is not only dead -- he's been vaporized. The only remnants of Dr. Gregory are splashed on the wall of his laboratory at the Edward Teller Nuclear Research Facility in Oakland, California. Dr. Gregory's unique death quickly becomes an X-File, and Mulder and Scully are on the case. For the first time Harper Collins, the only authorized publisher of X-Files titles, presents this adventure of FBI agents Mulder and Scully in a hardcover, slipcased limited edition. This keepsake contains: a bound-in, numbered certificate of authenticity a page autographed by author Kevin J. Anderson Only 2500 copies will be produced. Don't miss your chance to be one of the few to own this collector's copy. Available now from HCP. HCP 20-1 X-Files: Ground Zero (2 cassettes) $17.00 Based on America's boldest new television series, The X-Files, this audio cassette features Mulder and Scully and an X-File case, a case the FBI wants investigated quietly and quickly, before the public finds out what's really there, and panics. In this adventure a renowned nuclear weapons researcher is not only dead -- he's been vaporized. Mulder and Scully are called in. As they work, it becomes blindingly clear that this fatal puzzle has monumental consequences for the protection of world peace and the price that history makes us pay -- no matter how harsh, no matter how late. Audio Running Time: 3 hours on 2 cassettes/abridged HCP 688-0 X-Files: Ruins (2 cassettes) $18.00 X-Files #4: Ruins on audio cassette. Aug'96 HCP 750-9 X-Files 30-copy mixed display $293.82 This 30-copy mixed floor display will include: 18 copies Ground Zero mass market PB 2 copies The Truth is Out There trade PB 2 copies Goblins/Whirlwind trade PB 2 copies Ruins audio cassette 2 copies Ground Zero audio cassette 4 copies The X-Files Desk Diary Please get your numbers in as soon as possible as the product will be available in August '96. net HOR 38701-6 Sil (the alien) net only $10.41 net net HOR 38702-6 Male (alien in Sil's dream) net only $10.41 net net HOR 38703-6 Boy (Sil's offspring) net only $9.29 net net HOR 32110-6 Speed Racer net only $8.41 net net HOR 32111-6 Racer X net only $8.41 net net HOR 27610-6 Ultraman net only $8.41 net net HOR 27611-6 Ultra Seven net only $8.41 net net HOR 27612-6 Ultraman Taro net only $8.41 net net HOR 27613-6 Baitan Seijin net only $8.41 net net HOR 27614-6 Gomora net only $10.41 net net HOR 27615-6 Ultraman Great net only $8.41 net net HOR 27616-6 Ultraman Father net only $8.41 net net HOR 27617-6 Garamon net only $8.41 net net HOR 27618-6 Antler net only $8.41 net net HOR 27619-6 Ultraman Leo net only $8.41 net net HOR 27620-6 Kanegon net only $8.41 net net HOR 27621-6 Bogun net only $10.41 net net HOR 27624-6 King Joe net only $8.41 net net HOR 40101-6 Rick Hunter net only $10.41 net net HOR 40102-6 Minmei (w/mike) net only $10.41 net net HOR 40103-6 Minmei (Chinese dress) net only $10.41 net net HOR 40104-6 Lisa Hayes net only $10.41 net net HOR 40105-6 Roy Fokker net only $10.41 net net HOR 40106-6 Max Sterling net only $10.41 net net HOR 40107-6 Capt. Gloval net only $10.41 net net HOR 10900 Horizon Stamp Logo Keychain #1 $2.95 $1.60 net net HOR 10901 Solid Model Kit Logo Keychain #1 $2.95 $1.60 net net HOR 10991 Keychain Rack net only $12.50 net This 12-pronged rack measures 8"Wx18"H and comes with 2 flat keychains of Horizon's choice. net HOR 32101-6 Speedracer Keychain (2D) net only $2.81 net net HOR 32102-6 Mach 5 Keychain (2D) net only $2.81 net net HOR 32103-6 Racer X Keychain (2D) net only $2.81 net net HOR 32104-6 Trixie Keychain (2D) net only $2.81 net net HOR 35101-6 Keychain #1-Tetsujin 28 (2D) net only $2.81 net net HOR 35102-6 Keychain #2-Gigantor Standing (2D) net only $2.81 net net HOR 35103-6 Keychain #3-Gigantor Flying (2D) net only $2.81 net net HOR 35104-6 Keychain #4-Gigantor Split View (2D) net only $2.81 net net HOR 35110-6 Gigantor Figure Keychain net only $8.44 net A little over 2.5" tall, the Gigantor pewter figure keychain is plated in a silver color. This incredibly cool item is currently available from Horizon, and can be ordered as soon as we get enough pre-orders for it. So, get your numbers in right away. net HOR 38610-6 Sil Figure Keychain net only $10.41 net Three-inch tall figure keychain of Sil, the female alien from the movie Species, is figure-plated in Black Pearl. It comes with a Species logo plate which is cast pewter plated in a gold color and with a gold ring. net HOR SG76-78 Ra, Anubis & Horus + poster $269.85 $145.72 net This three pack will be by special order only, if you want one, please order it soon. ICE 3012 Middle-earth: The Wizards Starter Display (10) (French Limited ed.) $120.00 The Starter Deck Display will contain 10 decks of 76 cards that retail for $12.00 each. ICE 3013 Middle-earth: The Wizards Booster Display (36) (French Limited ed.) $126.00 The Booster Pack Display will contain 36 packs of 15 cards that retail for $3.50 each. ICG 7100 The Stuffed Toy Jamboree! net only $40.00 net This item is basically a demo kit for ICG's Fuzzy Heroes line. It contains eighteen (18) stuffed animals to use as combatants! Also included: a terrain kit with a textile terrain cover with a blue puff-ink lake, three fuzzy trees, one rubber foam mountain. Prizes are inside as well! Siz official Knights of the Stuffed Table decrees (third place prizes), two large stuffed dinosaurs (second place prizes), and one fuzzy gear Excalibur Sword (first prize). You will also get an envelope containing: Fuzzy Heroes Quickstart Rules, pre-made combat cards for the 18 enclosed toys, 24 blank combat cards in case your customers wish to enter their own toys, a sheet of blank cards to photocopy extra, the pamphlet, How to Make Your Demo a Commercial Success by Robert Bigelow, and 12 full color posters announcing the event! Very fun, very cute, very original! net ILG 600-100 Crow Painted Cold-Cast Porcelain (1:8 scale), The $145.00 $90.48 net In December, Inteleg International will present the debut of The Crow in the form of a handpainted cold-cast porcelain statue. Inteleg customers only will have access to the first 1,000 of the limited edition 5,700 statues. The rest will be offered for distribution in February. Feb'96,net ILG 600-101 Crow Painted Cold-Cast Bronze (1:8 scale), The $395.00 $308.00 net Inteleg will also offer 300 of the The Crow cold-cast bronze statue. This exquisite statue will also be released in December (available for distribution in February) and is the perfect collectible for any devoted Crow fan. Jun'96,net ILG 600-151 Iria (1:4 scale) $165.95 $89.61 net If there's an intergalactic price on your head, Yuko Moriyama as Iria will not be far behind! Limited to only 100 pieces for U.S. market exclusively for Inteleg, this irrestible alien bounty hunter is captured in a 1:4 scale resin model kit. Easy-to-assemble instructions, paint guide and metal gun are included. Same pose as Iria vinyl model kit (ILG #600-5), solicited on our April '96 Pre-Order Form. Please get your numbers in as soon as possible for this June release. elim INV .01m Reflux: The Becoming (MAC) $19.99 Macintosh Requirements: MACII or higher recommended 8MB RAM recommended 2X CD-ROM drive (150 kb/sec sustained transfer rate) required System 7.0 or higher Quicktime 2.0 Mac 14" monitor with 256 colors elim INV .01p Reflux: The Becoming (PC) $19.99 Windows MPC Requirements: IBM or 100% compatible 486/33Mhz recommended 8MB RAM required 2x CD-ROM drive (150 kb/sec sustained transfer rate) Mouse Windows 3.1 MS/PC DOS 5.0 or higher Super VGA display MPC compliant sound card net IPI ST0002 Phaser Laser Pointer $149.95 ~$75.00 net This fully functional laser pointer is a highly detailed replica of the Federation's standard issue Type 2 Phaser model. It features authentic sound effects, firm rubber hand grips and metalcast parts. Comes complete with velvet case and a certificate of authenticity. Great for business meetings, presentations or just having fun! JUD BP01 Campaign Starter $16.46 This pack contains The First Fantasy Campaign, Tarantis, The Fantasy Cartographer's Fieldbook, and Fantastic Personalities. By utilizing the information in this package, you can begin your travels in the vast lands of "The First Fantasy Campaign". Included are two 17"x22" maps (one for the players and one for the judge) showing wilderness around the famous Blackmoore Castle, and a giant 92-page booklet detailing the assorted baronies, citadels, leaders, histories, and the entire Blackmoore Dungeon as Judged by Dave Arneson. Herein are many guidelines on lair generation, character interests, manpower of the various feudal holdings and nomadic hordes of this landmark in wargaming, plus much more. You may meet some of the many of the NPC's (over 70) detailed in "Fantastic Personalities". Each character comes complete with background information, religious inclinations, personal quirks, magical items, favorite tactics, spell knowledge, and much more. Many character classes are represented, such as Assassins, Clerics, and Druids, as well as the various races (Gnomes, Elves, Dwarves, and so on). Characters range in power from the totally inexperienced to the Elven Prince who is 2000 years old. Enjoy many hours of game play adventuring in the city of "Tarantis". "Tarantis" comes with five maps on 17"x22" paper; one is a giant map of Tarantis, and the others are of the surrounding territory. The maps come complete with an index of the castles and citadels, along with the class, level, and alignment of the leader and population. Tarantis also comes with two 96-page books describing all the establishments, their contents, and background information of the workers. Also included are charts for encounters and social levels. Tarantis is packed full of all kinds of information. "The Fantasy Cartographer's Fieldbook" is included to solve all your mapping problems. This is a large 96-page book that provides a set of comprehensive mapping symbols that can be used to mark all features and encounters. Four separate types of mapping grids are provided, plus Map and Key Record pages. JUD BP02 Treasure 'n Things $11.44 This pack contains the Ready Ref Book, the Book Of Treasure Maps, the Book Of Treasure Maps II, and the Field Guide To Encounters. "The Ready Ref Book" is a 56-page treasure trove of reference charts and tables and includes tables for character social levels, street encounters, poison types, metal and gem types, civilization and technological levels, non-player character cutups, combat tables, movement obstacles and wilderness terrain, beggars, shock recovery, guards and garrison troops, resurrection results, special encounters, construction and research guides, crime and punishment, and much more. "The Books Of Treasure Maps" are each a 48-page package of five small, versatile dungeon scenarios. Each one is a complete adventure with separate maps for player and judge, full background and accompanying rumors, and each can be run on its own. "Field Guide To Encounters" is composed of two 96-page volumes with a new set of rules for fantasy roleplaying. Character Statistics, Classes, and Abilities are included in the first volume, along with Melee and Psionic Combat Tables and provisions for godhood. Added to all this are 612 familiar and not-so-familiar monsters, complete with descriptions, statistics, and environments for them. JUD BP03 Temple Aids $6.49 This pack contains Temple Book I, Unknown Gods, and Wondrous Relics. "Temple Book I" is a 64-page booklet that contains 48 pages of interior layouts of various temples. These are excellent for use with scenarios where you have players encountering religious groups in their own temples or for use as the main theme of your scenario. The temples are mapped on light gray square grids, suitable for changes with felt-tipped markers by the judge. "The Unknown Gods" is a 48-page booklet that will provide you with over 80 gods that may be used with your new temples. Each god comes complete with a picture and a description. Also included for each god is a random disposition table to see what kind of mood you may have caught him in. Use "Wondrous Relics" to add new artifacts into your campaign. The 32-page booklet contains dozens of new and exciting magical items and mystical artifacts. This is designed to bring woe to your character's faces. JUD BP04 Treasure 'n Things II $9.73 This pack contains Book Of Treasure Maps III, Wondrous Weapons, and Caverns Of Thracia. The Book Of Treasure Maps III is a 48-page booklet that holds ten small, versatile dungeon scenarios. Each one is a complete adventure with separate maps for player and judge, full background and accompanying rumors, and each can be run on its own. The Beast of Blackwater, The Mountain of Fire, and The Temple of Allisstaris are just some of the adventures enclosed. Caverns of Thracia is an 80-page booklet designed to accommodate characters of the first and higher levels. Some segments of the adventure will be a pushover for low-lovel groups, while other areas may send great lords and patriarchs ducking for cover. The dungeon complex has four main levels and one minor level, plus a legendary lost city. The local monsters are aware of each other and will usually work together to destroy an adventuring party. The booklet includes guidelines for random encounters, the lost city, and much more. Wondrous Weapons contains the Wondrous Shop of Armerikur the Dwarf, the head of the Armor's Guild. It is a generic shop of normal, abnormal, and magical weapons that may be used in any campaign. There are over 100 weapons of many different medieval styles within this 64-page booklet. JUD BP05 Portals & Places $18.94 This pack contains F'Deck'Fo's Tomb, Druids of Doom, Portals of Twilight, and Shield Maidens of Sea Rune. F'Deck'Fo's Tomb is a 16-page fantasy adventure module that contains multiple adventures, new and horrifying creatures, a strong fortress, and a completely described barbarian village. The Druids of Doom is a 44-page booklet containing charts, six maps, five new monsters, and over sixty non-player-characters. Travel the magical path into the Druid's Keep to battle the evil that lurks within. Portals of Twilight is set on the planet, Halfworld; it is a narrow strip of land that is habitable. This Twilight region has evolved varied types of creatures which are accustomed to the climate. Multiple encounters are given, as well as other major points of interest and new monster types. The Shield Maidens of Sea Rune covers the wilderland between Cape Nearhorn and the Village of Sea Rune of Campaign Map One. This 78-page module contains several maps of the surrounding terrain along with nine maps for the twelve levels of the Druid's Keep. Also included are background descriptions for the people encountered, along with special creature stats. JUD BP06 Illusions of the Mind $21.89 This pack contains Masters of Mind, Heroic Expeditions, Corsairs of Talibar, and Illhiedrin Book. Masters of Mind is a detailed rules set for psionic combat. The rules include initial character talents and how to develop those talents, as well as attack and defense modes for combat. All 80 pages are full of charts, tables, and rules, plus examples of combat. A must-have for fantasy roleplaying! Heroic Expeditions is a 48-page book that includes three separate quests for use with any fantasy role-playing campaign. Detailed within is a quest for halflings, a solo quest, and for the mean and nasty, you may help two Orcs complete their quest. The Corsairs of Talibar is a module set for characters of the first to third levels. The bulk of this booklet consists of over seventy rooms and features the Underground Stronghold of the Corsairs of Talibar. Also included are several encounters on various parts of the island, to further the feeling of realism and logic that's necessary for any campaign. The Illhiedrin Book is a 32-page module designed for low level characters and includes Wilderness Maps, Dungeon Maps, and Inhabitants, plus the danger of a lost crypt. JUD 68 War Cry $4.00 This is a basic 32-page set of miniatures rules including reference charts, pull-out gaming aids, and figure set-up and construction guide suitable for battles ranging from the ancient era through the Middle Ages, simulated with 25mm miniatures. Included are extensive rules on the seige engines of medieval artillery and their effects on both field formations and fortified positions, plus moral rules, simplified missile fire and melee, extremely quick and easy-to-use combat modifiers, point values of the different troop types to prepare even sides for competition, priority targets for missile fire, and much more. KID CP70-U Nightmare $39.95 TURN THE VOLUME UP AND THE LIGHTS DOWN and you're in for a night of frightening fun, as the Video Boardgame Nightmare brings a thrilling new dimension to home entertainment: Inter-Active Television! You will talk to the TV set and the TV set will talk back to you. And no game ever plays the same twice. Nightmare's horrifying host, The Gatekeeper, will speak directly to you -- and you must answer his questions and perform his tasks immediately, or be banished to the Black Hole. The world's most exciting and frightening boardgame will have you and your family and friends on the edge of your seats in a race against time. All you need is a VHS video cassette player. Includes: 60 minute VHS cassette graveyard gameboard 256 TIME, FATE and CHANCE cards 36 keys 10 NIGHTMARE cards 6 molded tombstone playing pieces 6 numbered discs drawstring bag, pencil, game rules & coin R,net KRO 11771 Razor Chromium Trading Card Display (32) net only $53.12 net London Night Studio's Razor, the dark mistress of vengeance, combines forces with Krome Productions for her trading card debut in this 90-card chromium set with artwork of Mike Deodato, Jr., Joseph Linsner, Dark One, Jim Balent, Everette Hartsoe and others. This trading card set features: never-before-seen artwork first appearances of new Razor characters state-of-the-art card backs Bonus cards include: 5 Holochrome chase cards by top artists 3 fully-painted super chase cards 500 Everette Hartsoe signature cards randomly inserted Suggested for mature audiences. elim,net KRO 11771C Razor Chromium Trading Card Case (10) net only $510.00 net R,net KRO 11782 Razor Metal & Flesh Chromium Trading Card Display (36) net only $53.12 net R,net KRO 11782C Razor Metal & Flesh Chromium Trading Card Case (10) net only $510.00 net Razor, the dark mistress of vengeance, returns this December with an all-new 90 Chromium card series from Krome Productions. Razor: Metal and Flesh Chromium Trading Cards presents Everette Hartsoe's stunning babe, with multi levels of collectibility plus some industry firsts. Discover some of the hottest artists around, including Mike Wieringo, Steve Sandoval, Everette Hartsoe, James O'Barr, Rick Lyon, Javier Saltares, Steve Scott and many surprise mystery artists. Features: Subsets will include Razor Portrait Cards, London Night Rookie Cards, Women of London Night Pin-Up Cards and sneak peak promo cards to next year's hot card series. 5 Razor Holochrome and 2 Razor Photo Holochrome cards will be randomly inserted. BONUS: 2500 autographed cards from 5 different London Night artists will be randomly inserted. SPECIAL BONUS: Every display box will feature an exclusive COMPACT RAZOR COMIC premium with a Chromium cover randomly inserted into every 5 boxes, and a Holochrome cover randomly inserted into every 10 boxes. SUPER SPECIAL BONUS: With each case purchase (10 boxes), your 10th box will contain a Holochrome RAZOR HOT BOX featuring Holochrome cards in every pack at no additional charge! And, with each case purchase, you have the opportunity to purchase 1 additional HOT BOX of all Holochrome Razor Trading Cards. Suggested for mature audiences. R,net KRO 11782H Razor Metal & Flesh Chromium Trading Card Hot Box net only $93.75 net net KRO 23171 CreeD Chromium Trading Cards Display (32) net only $56.25 net net KRO 23171C CreeD Chromium Trading Cards Case (10) net only $540.00 net This September, one of the hottest new comics of the year makes its Chromium trading card debut with Krome Productions. CreeD Chromium Trading Cards features 50 brilliant images by the incredible artist Trent Kaniuga. Join Mark and his pal C.J. as they explore the Dreamworld where they battle Disorder and experience the extraordinary. Series breakdown: 50 Chromium cards, 50 HoloChrome stickers (same image as card), 5 NecroChrome chase cards, 4 Mystery Chromium super chase cards and 1 Trent Kaniuga signature card (limited to 1 per case). Subsets include Story Cards, CreeD Cover Gallery and pin-up cards featuring never-before-seen artwork. This magical Chromium set also features guest artists including Everette Hartsoe, Kirk Lindo, Rick Lyon, Slick and Matt Martin. 6 Chromium cards & 1 HoloChrome sticker per pack/32 foil packs per box/10 boxes per case. Only 500 cases will be available in the U.S. Krome's pre-order deadline is August 15th. net KRO 24226 Vampress Luxura Chromium Trading Card Display (32) net only $53.75 net net KRO 24226C Vampress Luxura Chromium Trading Cards Case (10) net only $516.00 net Kirk Lindo's siren of the supernatural, the Vampress Luxura, makes her Chromium trading card debut in this extraordinary 90-card series featuring the artwork of Kirk Lindo, Jim Balent, Jimmy Palmiotti, David Mack and many more of the hottest artists in comics! Subsets includes: Character Cards, Story Cards, Gallery Cards, Pin-Up Cards and Rookie Cards featuring the debut of new Brainstorm characters. Card backs feature cutting-edge designs and exclusive information, including never-before-told background information and a rare Kirk Lindo interview. This trading card set includes: 9-card Chromium triptych chase cards Kirk Lindo signature card limited to 500 6 Chromium cards per pack/32 packs per box/10 boxes per case. R,net KRO 69313 Razor Chromium Card Collector's Binder (was 31-3) net only $15.62 net Razor, the dark mistress of vengeance, is featured in this hot new Chromium Collector's Binder from Krome Productions. Each 1/2" 3-ring binder features a beautiful Razor Chromium print on the front cover and an exclusive Razor promo card found nowhere else but in this binder. Also included are 11 nine-pocket sheets to hold your cards. net KRO 76950 Lady Death III Chromium Trading Card Display (36) (was LD3) net only $53.13 net net KRO 76950C Lady Death III Chromium Trading Cards Case (12) (was LD3C) net only $612.00 net Lady Death, the ravishing diva of the netherworld, returns in this prestigious 90-card Chromium trading card set featuring state-of-the-art chase card subsets and breathtaking artwork from Hughes, Justiniano, Jim Balent, Joseph Linsner, Boris Vallejo, Joe Jusko, Jae Lee, David Mack and others. Each foil pack consists of 5 Chromium cards and 1 of 90 "Mystery" Chromium cards. There are 36 foil packs per box, and 1 of 5 oversized Chromium card (4"x6") display box premium featuring multiple levels of Chromium technology. 12 boxes per case. Incredible chase components include: ClearChrome chase cards 90-card "parallel" set randomly inserted (1 card/box). HoloChrome chase cards 90-card "parallel" set randomly inserted (1 card/box). Mystery Blackmask Chromium chase cards 90-card "parallel" set randomly inserted (1 card/pack). Mystery Blackmask Fractal Chromium chase cards 90-card "parallel" set randomly inserted (3 cards/box). Chaos! autographed cards 500 Brian Pulido/Steven Hughes double-signed autographed cards randomly inserted. Krome's pre-order deadline for this November release is October 15th, so please get your numbers in as soon as possible. net KRO 08020 Dragonball Chromium Trading Cards Display (24) net only $53.12 net net KRO 08020C Dragonball Chromium Trading Cards Case (10) net only $510.00 net Dragonball, the long-running animated series from Japan, has been on television and in comic book form for over 12 years in the Japanese market. Now you can get all that history, tradition and excitement with Dragonball Chromium Trading Cards. Using original Japanese art (but with English text), the story of Dragonball unfolds in this 64-card series. Series breakdown: 53 Chromium cards, 10 HoloChrome chase cards and 1 checklist card. 6 cards per pack/24 packs per box/10 boxes per case. Only 250 cases will be available in the U.S. Please get your numbers in as soon as possible for this May '96 release. net KRO 09731 Godzilla Collectible Trading Cards Display (15) net only $40.94 net Godzilla, one of the world's BIGGEST pop icons will be smashing through the U.S. in Godzilla Collectible Trading Cards. Imported directly from Japan, here's your chance to capture the King of Monsters in a set which includes 114 full-color card fronts and backs with prismatic foil printing and Japanese text. Card highlights include scenes from several Godzilla films with famous foes, such as Rodan, Mothra, MechaGodzilla, Battra and more. Each display box will contain 15 trading card packs of 12 cards. Bonus: Randomly inserted in card packs are Godzilla 3D Hologram cards. Only 500 cases will be available in the U.S. These collectible trading cards are a must-have for any Godzilla fan! net KRO 23117 Betty Boop: The Pin-Ups Chromium Trading Cards Display (32) net only $56.25 net net KRO 23117C Betty Boop: The Pin-Ups Chromium Trading Cards Case (10) net only $540.00 net Acclaimed as one of the most recognized and beloved female cartoon characters in history, Betty Boop returns to trading cards this September in an all-new 50-card Chromium set. The complete set will comprise a variety of themes, including Biker Betty, Boop Around the World and more. Series breakdown: 50 Chromium cards, 50 HoloChrome stickers (same image as card), 5 Black/Silver Chrome chase cards, 4 Mystery super chase cards featuring the latest in Chromium technology. 6 Chromium cards & 1 Chromium sticker per pack/32 packs per box/10 boxes per case. Only 500 cases will be available in the U.S. Krome's pre-order deadline is August 15th. Aug'96 LMS M700 Sm. Circular House w/Dome Roof (1) $1.75 Aug'96 LMS M710 Sm. Square House w/Dome Roof (1) $1.75 LMS M710A Destroyed Sm. Square House (1) $1.75 Aug'96 LMS M715 Skyscraper w/Ringed Top (3 pc.) $1.95 Aug'96 LMS M720 Small Dome Huts (2) $1.75 Aug'96 LMS M725 Tower w/Domed Top (2 pc.) $1.85 LMS M730 Straight Tower (1) $1.75 Aug'96 LMS M735 Dirt Hovels (3) $1.75 LMS M740 Circular Building w/Spire Top (1) $1.95 LMS M745 Circular Building w/Spire Sides (1) $1.95 LMS M750 Ringed Building w/Dome Top (1) $1.95 LMS M750A Destroyed Ringed Building (1) $1.95 LMS M755 Circular Building w/3 Towers (4 pc.) $1.95 LMS M760 Ruins (1) $1.85 Aug'96 LMS M765 Craters (2) $1.75 LMS M770 Spires (2) $1.75 LMS M775 Two Arched Bridge (1) $2.65 LMS M780 Lg. Square Building (1) $2.25 Apr'96 LSC 001 Marvel Poker Deck net only $6.00 net This is a standard 52 card deck with two jokers. The three face cards, aces and jokers all have full color pictures of your favorite marvel heroes and villains. The spades are villains (Venom, Viper, Dr. Doom, Magneto) the clubs are Avengers (Iron Man, She-Hulk, Thor, Capt. America) the diamonds are The Fantastic Four (Human Torch, Invisible Woman, Mr. Fantastic, The Thing) the hearts are the X-Men (Gambit, Gene Gray, Cyclops, Wolverine) & the Jokers are The Hulk and Spider-Man. All of the cards are illustrated by Marco Nizzoli (a famous Italian comic book artist) and are really quite nice. Eight of the regular cards have black & white line drawings of other Marvel characters. Apr'96 LSC 002 Marvel Tarocchi Deck net only $3.75 net This absolutely gorgeous Limited edition Tarocci deck contains the 22 major arcana cards. It was designed with the art collector, not the card-player in mind and as such, doesn't contain rules on how to use the cards themselves. The cards are also square-cut, instead of having the usual rounded corners. This collection of cards is an exquisite addition to any Marvel fan's collection. The characters in the set are: Wolverine, Dr. Strange, Storm, Invisible Woman, Mr. Fantastic, Professor X, Spider-Man & Gwen Stacy, Ghost Rider, Dare-Devil, Silver Surfer, Longshot, The Hulk, Night Crawler, Thanos, Scarlet Witch, Mephisto, The Baxter Building w/The Thing & Human Torch, Dazzler, Moon Knight, Thor, Punisher, and Capt. America. Feb'96 MAD D-101 Tyrant Prince, The $125.00 $75.00 net MadHouse is pleased to introduce their new line of high-quality pewter dinosaurs with the Tyrant Prince. This young Tyrannosaurus Rex is on the hunt. He is posed emerging from a stream bed just as his next meal catches his ear. This awesome creature stands 6" long x 3" high on a 1" base with felt pads underneath. Makes a great desk accessory! net MEG 101 MegaChess/MegaCheckers Boardgame $26.95 $16.00 net The first link between chess and checkers! MegaCheckers is now equally emphasized with MegaChess on the gamebox. It includes World Checker Champion endorsements, along with all the chess champions endorsements. The gamebox is much sturdier than the original MegaChess boardgame. The chess pieces are much larger, heavier and of higher quality than the previous model. The bottom of the box and the strategy booklet are both two-color instead of black and white, and the booklet now includes MegaChecker strategies as well as MegaChess strategies. Many people who have never played chess or seldom played chess have at least played checkers. The equally prominent MegaCheckers on the box artwork is sure to inspire your customers to buy the game, regardless of a possible smaller interest in chess. This 3-player boardgame features: Three teams of high-quality plastic chess pieces (white, black, red) with felt bottoms. Three teams of plastic checker pieces (white, black, red). One folded gameboard: MegaChess on one side, MegaCheckers on the other side. Board dimensions are 23-3/4" x 21-1/2". A rulebooklet which includes MegaChess and MegaCheckers opening strategies by the masters. tba MFG 9774 Fantasy Adventures Press Sheets (5) $250.00 Mayfair Games will be releasing 100 numbered sets of five press sheets used in the limited printing of the Fantasy Adventures CCG. The set includes uncut press sheets for the Starter and ultra rare, rare, uncommon and common cards. In an effort to make sure that this product is shipped safely, Mayfair will give us certificates which we will send to you. You can then send in your certificates and Mayfair will ship you the products, or you can sell it to your customers and they can send in the certificates for the press sheets. '96 MRT 001 Gothic Keep $95.00 $47.70 net Resin kit of a medieval castle. Nov'96 NBO 101 Fractal Mapper, The $34.95 With the Fractal Mapper, creating worlds has never been so easy. The Fractal Mapper is a high-powered mapping system that lets gamers create any type of map desired -- dungeons, continents, cities, etc. The quality of the maps created with The Fractal Mapper rivals or exceeds the quality of maps made with other tools, including higher-priced CAD-based systems. Features: Fractal based drawing tools (fractal landmasses, fractal lakes, fractal rivers, etc.) Traditional drawing tools (text, lines, etc.) Full-color mapping symbols The Building Tool for city designing Use of "inheritance" to create any number of layers Ability to overlay hex or square grids Ability to generate data templates for importing into PC-GP version 3.02 Easy-to-use MS Windows interface System Requirements: 486 PC or higher 4 MB RAM (8 MB recommended) Windows 3.1x or higher 5 MB disk space 64K graphics or better NSG 5975 Plastic Death: TOG Cohort Pack $20.00 NSG 5976 Plastic Death: Legion Cohort Pack $20.00 NSG 5985 RL: Miniatures Bonus Pack $29.95 Includes miniature sets 5975 & 5976. NSU #MI Non-Sport Update Magic Issue $4.50 Nov'96 PHG 1200 "Pelicar... A New World is Here" T-Shirt XL $20.00 Nov'96 PHG 1300 "Pelicar... A New World is Here" T-Shirt XXL $20.00 This cotton blend T-shirt with color art on both front and back is sure to be a hit. There is a pocket design on the front of this black shirt. The full-color art on the back shows a man hurling a sphere of orange light, proclaiming "Cast out the Old, A New World is Here." Both sizes are available on a Special Order Only basis. PIN DL 2000 Weird Wailin's: The Deadlands Soundtrack (CD) $15.00 Introducing the first roleplaying game with its own soundtrack! Weird Wailin's combines the music from Pinnacle's upcoming computer strategy game with new and original pieces by Michael Uhrich. Deadlands groups can have Weird Wailin's in the background as they play, increasing the drama and tension of their game. Gamemasters (marshals) can even key certain tunes or sound effects to be used in their games. PIN DL 2001 "Spaghetti... with meat!" T-shirt L $20.00 PIN DL 2003 "Spaghetti... with meat!" T-shirt XXL $20.00 net PTP 101 Basic Pursue the Pennant $24.95 $15.00 QUE QC LE100 Kalaha $22.95 Kalaha is a version of the classic African game Mankala. This handsome set is made entirely of wood for a durable and attractive will enjoy. Kalaha includes the wooden game board, 72 wooden pearls and instructions. QUE QC LE200 Carrom Set (sm., 60 cm. x 60 cm.) $99.00 QUE QC LE250 Carrom Set (lg.,tournament size, 74 cm. x74 cm.) $110.00 Carrom originated in India centuries ago and is still popular today. This challenging boardgame is similar to billiards or marbles. Each Carrom game includes: the Carrom board with beech plywood playing surface 23 playing pieces (11 black, 11 white, 1 red) 1 striker 1 bag of powder for playing surface rules Jan97 RTA 4115 Dragon Duel $14.95 Artist: Jeff Easley Jan97 RTA 4214 Dragons of Faith $14.95 Artist: Jeff Easley Jan97 RTA 4313 Dragons of Desolation $14.95 Artist: Clyde Caldwell Jan97 RTA 4412 Dragons of Krynn $14.95 Artist: Paul Jacquays S&S 155002 Ladies (3) $4.95 S&S 155003 High Fayrie (3) $4.95 S&S 155004 Dwarves (3) $4.95 S&S 155005 Unseelie #1 (3) $4.95 S&S 155006 Seelie #1 (3) $4.95 S&S 155007 Soldiers (3) $4.95 S&S 155008 Wizards & Sorceresses (3) $4.95 S&S 155009 Dragon $4.95 S&S 175001 Dr. Destroyer, Mechanon, Firewing $5.50 S&S 175002 Grond, Thunder, Binder $5.50 S&S 175003 Master Control, Angel-3 $4.95 S&S 175004 Warlord $5.50 S&S 175020 Capt. Australia, Laura, Entropi $5.50 S&S 175021 Martial Artist Characters (3) $5.50 S&S 175022 Powered Armor Characters (3) $5.50 S&S 175023 Energy Projector Characters (3) $5.50 S&S 175024 Metamorphs (3) $5.50 S&S 175025 Mystics (3) $5.50 S&S 175026 Bricks (2) $4.95 SCN 001 Squeeze the Juice $24.95 You have just been selected as one of O.J.'s Defense Attorneys and given an initial retainer of $75,000.00. Your objective is to gain control of as many aspects of the trial as you can, then utilize this control to accumulate more of O.J.'s Defense Fund checks than any other defense attorney. With the roll of the dice, players move around the board securing control of various aspects of the trial, retaining investigators and expert witnesses and earning their share of O.J.'s Defense Fund in their quest for personal fame, fortune and a book deal of their own. The game basically plays like Monopoly meets the O.J. Simpson trial. It may be a bit tasteless, but it will give O.J. television trial addicts something to do now that the trial is over. STE 8001 Bag of Blocks $3.50 Over 100 stone blocks (6 oz.) to be used for ruins or custom buildings. 25mm scale, 6 ' long. Dec'96 STE 8005 Castle Wall Kit (8-pc, boxed) $19.95 Includes 2 wall sections, each 30' long in 25mm scale. Each section is composed of 1 base, 1 main wall (dressed stone pattern), 1 platform walkway and 1 interior wall to support the walkway. For use alone or with Circular Tower Kit (STE #8010) or Square Tower Kit (STE #8015). STE 8010 Circular Tower Kit $29.95 Includes cut stone patterned wall and fully detailed interior with spiral stair. Oct'96 STE 8011 Circular Tower Expansion Kit (2-pc, boxed) $18.95 Two additional floors to add to the Circular Tower Kit (STE #8010). One floor comes equipped with arrow slits, the other with a window. NOTE: You must have the Circular Tower Kit to use this expansion kit. Dec'96 STE 8015 Square Tower Kit (4-pc, boxed) $29.95 Cut stone patterned wall with fully detailed interior. Contains 3 floors and a roof that "stacks" to allow play on any floor. Dec'96 STE 8016 Square Tower Expansion Kit (2-pc, boxed) $19.95 Two additional floors to add to the Square Tower Kit (STE #8015). NOTE: You must have the Square Tower Kit to use this expansion kit. STE 8020 Temple Kit $29.95 Includes marble patterned roof supported by columns. Oct'96 STE 8021 Summoning Tiles (2-pc, lg hang bag) $3.99 Two tiles that can be used with Temple Kit (STE #8020), Small Tile Set (STE #8040), Large Tile Set (STE #8041) or by themselves. Each tile is a 20'x20' section of floor inscribed with a circled pentagram. Dec'96 STE 8022 Ancient Entryways (2-pc, boxed) $14.95 Two buildings with front facades, Greco-Roman style. Each wall is the front of a building, with the entryway between two columns under a pitched roof. Steps lead up to the entryway. Perfect for creating a street in an ancient city, or put them back-to-back to create a special portal or gate. The entryway is open to allow placement of miniatures right on the threshold. STE 8030 Hut Kit #1 $13.99 Includes fieldstone patterned walls and a thatch patterned roof. STE 8031 Hut Kit #2 $11.95 Includes thatch patterned walls and roof. STE 8032 Hut Kit #3 $11.95 Includes log patterned walls and thatch patterned roof. STE 8033 Hut Kit #4 $11.95 Includes fieldstone patterned walls and slate patterned roof. STE 8034 Hut Kit #5 $11.95 Includes cut stone patterned walls and slate patterned roof. Oct'96 STE 8035 Stone Cabin Kit (2-pc, boxed) $17.95 Rectangular cabin with stone patterned walls and a removable thatch patterned roof and a fully detailed interior. Grass patterned verge surrounds the base. STE 8040 Small Tile Set $18.95 Contains various walls and doorways. STE 8041 Large Tile Set $22.95 Contains various walls and doorways. STE 8042 Large Wall Set $22.95 Contains brick patterned exteriors with doors and windows. STE 8043 Bag of Square Columns $3.99 Twelve pieces for making 6 columns to be used as ruins or to construct custom buildings. STE 8044 Bag of Round Columns $3.99 Twelve pieces for making 6 columns to be used as ruins or to construct custom buildings. STE 8045 Bag of Spiral Columns $3.99 Twelve pieces for making 6 columns to be used as ruins or to construct custom buildings. STE 8046 Bag of Skull Walls $3.99 Two walls covered with human skulls. STE 8047 Bag of Small Fieldstone Walls $3.99 Ten long and 10 short stone walls -- the type you'd find along an old English road. Dec'96 STE 8048 Ionic Columns (8-pc, lg hang bag) $3.99 Eight column halves that glue together to form 4 Ionic columns. Each column is circular, with a square top and square bottom that are detailed with fancy scrollwork. STE 8050 Bridge Kit $19.95 STE 8051 Bag of Bombed Bridges $1.99 Two 25mm scale footbridges that could have been damaged by a cannon or some other force. May be used for 15mm vehicle bridges. STE 8052 Bag of Bridges $1.99 Two 25mm scale footbridges. May be used for 15mm vehicle bridges. STE 8053 Bagged Bridge Kit $4.95 This 7-piece footbridge may be used at 15mm scale for a full-sized bridge. Nov'96 STE 8054 Lakecraft Kit (7-pc, boxed) $19.95 Includes one canoe, one rowboat, one raft and a wood patterned dock with pilings and shoreline. STE 8060 Tavern Kit $29.95 Includes brick patterned exterior, stucco interior and thatched roof. Dec'96 STE 8061 City Temple Kit (5-pc, boxed) $29.95 Includes 1 base with exterior walls, 3 interior walls and 1 roof. When assembled, it becomes a temple with 4 interior rooms that might be found in a town or city. STE 8070 Bag of Large Barrels $1.99 Ten wine cask-sized barrels. STE 8071 Bag of Small Barrels $1.99 Eighteen pony keg-sized barrels. STE 8072 Bag of Boxes & Bales $1.99 Two pieces, each with a number of boxes and bales. May be used outside of taverns or other buildings. STE 8073 Bag of Boxes & Barrels $1.99 Two pieces, each with a number of boxes and barrels. May be used outside of taverns or other buildings. Dec'96 STE 8074 Huge Cask (4-pc, lg hang bag) $3.99 Two 1000-gallon casks which comes in 4 pieces (2 halves each). Wood detail with tap and access hatch shown. Big enough to hold the ale for a feast for hundreds! Also big enough to serve as the dance floor!! STE 8080 Bag of Bookshelves $1.99 Two bookshelves filled with books. STE 8081 Bag of Tables $2.49 Two large and 2 small interior tables. STE 8090 Bag of Bonepiles $1.99 Two pieces, each with a large number of bones and skulls. STE 8091 Bag of Campfires $1.99 Two campfires for use in outdoor adventures. STE 8092 Bag of Campsite Equipment & Landscape $4.95 Includes 2 tents, 2 occupied bedrolls, 2 logs, a campfire and a pile of equipment. STE 8093 Bag of Treasure Chests $1.99 Four different treasure chests. STE 8094 Bag of Skulls $1.99 Huge skull patterns, great for decorating evil castles. Oct'96 STE 8095 Graveyard Set (6-pc,lg hang bag) $4.95 Includes 6 gravesites and memorial markers. One gravesite even has that freshly dug look that makes one think that someone (or something) has just crawled forth. Oct'96 STE 8096 Skull Coffins (2-pc, sm hang bag) $1.99 Two wooden patterned coffins (lids closed) with skull emblems. Suitable for fantasy/historical, modern day or dark future. Oct'96 STE 8097 Neo-Gothic Caskets (2-pc, sm hang bag) $1.99 Two caskets (lids closed) bearing a gothic cross. Suitable for fantasy/historical, modern day or dark future. Oct'96 STE 8098 Crypts of the Eye (2-pc, sm hang bag) $1.99 Two crypts (lids closed) bearing a symbol of the eye. Perfect for evil creatures of fantasy, or modern or dark future creatures with an attitude. Oct'96 STE 8099 Knight's Tombs (2-pc, sm hang bag) $1.99 Two crypts emblazoned with a knight's coat of arms. Perfect for fantasy/historical, and neo-gothic enough for modern or dark future gaming. Oct'96 STE 8401 Bunkers & Gun Emplacements (15-pc, lg hang bag) $3.99 Five bunkers and ten gun emplacements. Perfect for Napolonic, Civil War and other pre-20th century miniatures battles. Oct'96 STE 8411 Farm Set (9-pc, lg hang bag) $4.95 Early American-style farm buildings, but still usable as European farms. Includes a farmhouse, small barn, smokehouse, outhouse, root cellar, well, field marker and 2 haystacks. Oct'96 STE 8412 Haystacks (10-pc, sm hang bag) $1.99 Three large and seven small haystacks that can be used for those battles over farm country with or without the Farm Set (STE #8411). Nov'96 STE 8413 Farm Outbuildings (6-pc, lg hang bag) $3.99 Contains various American and European outbuildings (barns, silos, etc.). May be used alone or with Farm Set (STE #8411). Nov'96 STE 8420 Town Buildings I (4-pc, lg hang bag) $3.99 Includes 4 buildings common to 19th century American towns. Dec'96 STE 8421 Assorted Goods (12-pc, sm hang bag) $2.49 Includes 4 barrels, 4 crates and 4 bags. Use them to give merchants and depots a realistic, cluttered look. Oct'96 STE 8451 Covered Bridge (3-pc, lg hang bag) $3.99 Covered bridge of the type found in rural America. Includes 1 bridge span and 2 abutments. Nov'96 STE 8452 Small Bridges (2-pc, sm hang bag) $1.99 Two bridges, large enough to get a cannon or small wagon across. Nov'96 STE 8453 Bridge Kit (7-pc, lg hang bag) $4.95 Seven-piece bridge with fieldstone-patterned sides and wood-patterned roadway that is wide enough to accommodate most vehicles. Includes three spans and four supports, allowing varying lengths to be made. Nov'96 STE 8454 Bombed Bridges (6-pc, sm hang bag) $1.99 Two bridges damaged by cannons or other forces. Large enough to get a cannon or small wagon across. Oct'96 STE 8461 Teepees (10-pc, lg hang bag) $3.99 Ten Native American teepees. Excellent for Civil War and post-Civil War miniatures gaming. Oct'96 STE 8701 Large Storage Canisters (10-pc, sm hang bag) $2.49 Ten large drums, each approximately 250-liter or 55-gallon size. Perfect for hiding behind during a firefight. Oct'96 STE 8702 Small Storage Canisters (20-pc, sm hang bag) $2.49 Twenty small drums, each approximately 125-liter or 30-gallon size. Not as much cover as the Large Storage Canister, but every little bit helps! Oct'96 STE 8703 Hexagonal Shipping Crates (10-pc, lg hang bag) $3.99 Ten shipping crate halves glue together to form five hexagonal crates, 2 meters across by 1 meter tall in 29mm scale. These stack either flat or on edge, and add a nice touch to those battles in starship holds or industrial complexes. Also usable as miniatures stands if not glued together. Oct'96 STE 8704 Pressure Hatches (3-pc, sm hang bag) $1.99 Three pressure hatches (closed). Each hatch measures 2 meters across in 29mm scale (approximately 6.5 feet). Lay them on the floors or glue them to the walls to create airlock or heavy-duty entrances. Nov'96 STE 8705 Irising Pressure Hatches (3-pc, sm hang bag) $1.99 Three pressure hatches (closed). Each hatch measures 2 meters across in 29mm scale (approximately 6.5 feet). Lay them on the floors or glue them to the walls to create airlock or heavy-duty entrances. These hatches appear to iris open instead of swing open. Nov'96 STE 8706 Pressure Portals (4-pc, lg hang bag) $3.99 Four different entryway/portals. Both sides of the portal are included, allowing you to have battles at a portal. Use on ships, bunkers, etc. Dec'96 STE 8707 Fuel Tanks (4-pc, sm hang bag) $1.99 Four 1000-liter metal tanks in 29mm scale. Can be used for cover in a firefight, or to dress up a spaceport. Dec'96 STE 8708 Boundary Markers (4-pc, sm hang bag) $1.99 While too small to serve as great cover, these four cone-shaped boundary markers can interfere with vehicles and mark out landing zones from parking zones at the spaceport. net USP 320E2 Bicycle 1996 Atlanta Olympic Games Playing Card Gift Set $17.43 $10.50 net This limited edition gift set features two Bicycle 1996 Olympic Games decks in a deluxe leatherette case, lined in satin and packaged with a full-color protective sleeve. net USP 328 Centennial Summer Olympic Set (24 decks) $25.75 $15.50 net net USP 329 Centennial Winter Olympic Set (17 decks) $21.50 $13.00 net These two limited edition sets feature authentic, historical artwork representative of the glory of the first 100 years of the modern Olympiad. Packages and card backs showcase posters, logos, mascots and pictograms of Historical Olympic Games, from 1896 Athens, Greece to the present. Each deck measures 1-3/8" x 1-7/8" and features a different historic Olympic design. The decks are packaged in a custom leatherette case with gold accents. Mar97 VIZ VVMI-007 Maison Ikkoku: Call Me Confused (Dubbed) $24.95 Maybe its just Godais imagination, but it seems as if women are finally starting to notice him! At the same time, Kyoko cant help but notice how many of the phone calls Godai has been receiving lately are from girls...especially since the only phone in Maison Ikkoku is in her room. With girls calling him day and night, and all those dates with CUTE Kozue, Godai cant exactly claim to be innocent anymore, can he? 52 min., color, stereo. Mar97 VIZ VVMIS-004 Maison Ikkoku: Solchiros Shadow (Subtitled) $29.95 Love can cause a hangover...Godais been taking the slow and easy path to romance so far (okay, so hes actually been too chicken to tell Kyoko what he really feels about her), but one night, after a few too many drinks, hes suddenly more than eager to bare his heart to Kyoko...whether shes ready to hear it or not! But true confessions can lead to misunderstandings, especially when you cant remember what you said! 52 min., color, stereo. Mar97 VIZ VVROS-003 Ranma 1/2, An Akane To Remember (Subtitled) $29.95 In Reawakening Memories, Akanes childhood memory of being chased by monsters through a nightmarish forest comes back to haunt her when she sees a TV news special about monster sightings in the remote Ryugenzawa area of Japan. Are her memories merely a dream or reality? 65 min., color, stereo. Jan'96 VRX INFO Adam I - VR Machine $27,500.00 Before you laugh and go on to the next item in our Pre-Order form, please take a look at the flyer that Virtualistix has included. If that isn't enough to pique your interest, they have a World Wide Web Site where you can check out some of the features of the game (http://wwwbethsoft.com). While Chessex isn't going to stock these units, we are passing along the names of stores that are interested to Virtualistix, and they will contact you directly. VRX has several machines set up in various locations across the USA and Europe, and they are willing to let interested buyers take a look at them. Best of all, they have financing available to stores that qualify, so you wouldn't necessarily have to pay the entire $27,000.00 up front. If you are interested in getting more information on this really cool machine, just put a 1 in the place where you would normally order products on the short order form. We will then forward your name on to Virtualistix, and they will contact you directly. net W&G 017-9 Adolph Galland: Authorized Biography (HC) $27.95 $15.00 net Lieutenant-General Adolf Galland (1912-1996) was the most famous Luftwaffe fighter pilot of World War II, and, until his death in February 1996, the last surviving German senior commander of that war. An "ace" pilot with more than 100 confirmed air-to-air victories, he was the last living recipient of the supreme decoration -- the Knight's Cross with Oakleaves, Swords and Diamonds. Galland's combat career began with flying open-cockpit bi-planes in the Spanish Civil War, and ended with command of an "aces" squadron flying the world's first jet fighters into the hopeless battles over Germany in 1945. His promotion as Germany's youngest general placed him into sometimes perilously close contact with the leaders of the Third Reich. Invited after the war to advise the Argentine Air Force, he returned to Germany to a long career with Air Lloyd and a respected retirement. 350 pages. net W&G 12-8 Somme 1916: Crucible of a British Army (HC), The $65.00 $35.00 net This thoroughly-researched study was published to mark the 80th anniversary of the Battle of the Somme. Michael Chappell, a former career infantryman and respected historian, presents a new and thoughtful analysis of the tactical realities of this most costly series of actions spread over six months' fighting. His account includes much detail that will be new to the reader, and is illustrated with many rare photographs, maps and eight superb color plates. net W&G 52-7 German Army Uniforms of World War II (HC) $39.95 $21.60 net This handsomely-produced collector's book contains a unique gallery of color photographs of rare original uniforms, showing them worn by live models, together with field equipment and weapons. The uniforms, from one of the world's leading private collections, are shown full-length, with many close-up photos of insignia, manufacturer's markings and equipment. These photographs are accompanied by detailed explanatory text and captions. Aug'96,net W&G 76-4 Inside the Great Jet Fighters $29.95 $16.00 net This 128-page book offers military aviation enthusiasts and modelers a feast of previously unpublished color photographs of six of the great combat jets: the Republic F-84 Thunderjet (Korean War); NA F-86 Sabre (Korean War); NA F-100 Super Sabre (1950s-60s); McDonnell F-4 Phantom (Vietnam War); GD F-16 Fighting Falcon (Gulf War) and McDonnell F-15E Strike Eagle (Gulf War). The photographs -- mostly from veterans' private collections -- of operational squadron aircraft are supported by detailed text and captions and include close-ups of markings, nose art, cockpits, armament, engine bays, etc. net W&G 81-0 Bone Domes & Speed Jeans: U.S. Air Crew Flight & Survival Gear (HC) $29.95 $16.00 net This unique "insider's view" of modern military flying puts the reader right into the ejector seat alongside today's elite combat pilots. Over 200 full-color photographs and a very readable text detail the latest equipment worn and carried by U.S. fighter, heavy aircraft and helicopter aircrews. The case of the bailing-out and ultimate recovery of USAF pilot Scott Grady behind Serbian lines in Bosnia has underlined the vital importance of aircrew flight gear, escape and survival equipment in today's air forces. This 128-page hardcover book is written by Hans and Mike Halberstadt. net W&G 00-4 U.S. Navy SEALs $15.95 $8.60 net A fascinating photo-essay on the elite U.S. Navy special forces units, including their selection, training, missions, organization, equipment, vehicles and techniques. net W&G 008-X IFOR: Allied Forces in Bosnia $15.95 $8.60 net An up-to-date full-color photographic record of the men and equipment of IFOR, the multinational Peace Implementation Force in Bosnia, standing between the hostile armies of the Serb, Croatian and Bosnian government factions. The photographs are supported by detailed captions and a concise text, which look behind the headlines of the general press to bring the reader the hard military information on unit strengths, organization, equipment, armament and deployment. So far the IFOR-imposed cease-fire has held, but no one can predict what may happen at the end of the U.S. Army's limited period of commitment in winter '96-'97. 64 pages. net W&G 06-7 Roman Legions $19.95 $10.80 net This book presents museum-quality reconstructions by live models, photographed in realistic settings with accompanying commentaries on the historical and archaeological evidence. net W&G 092-6 German Napolonic Armies $19.95 $10.80 net Following their much-praised title Wellington's Army (W&G #79-2), W&G is pleased to present another dazzling gallery of the best in European historical military re-enactment -- the soldiers of Blcher, Archduke Karl and the Black Duke of Brunswick, as they appeared on a dozen legendary Napolonic battlefields. The authentic uniforms, equipment and weapons of the Prussian, Austrain, Brunswick, Hanoverian and Saxon armies are recreated in 180 original color photographs taken specially for this book. They feature major Continental battle re-enactments, such as Leipzig and Waterloo and include line and light infantry, sharpshooters, militia, artillery, camp scenes, etc. It also includes British infantry, Highlanders, riflemen and cavalry and a wide variety of French troops, such as Revolutionary War demi-brigades, full-size working cannon and superbly mounted cavalry. This 96-page book is a must-have for re-enactors, modelers, wargamers and all enthusiasts of the ever-popular Napolonic period. May'96,net W&G 28-8 Military Model Showcase $15.95 $8.60 net A dazzling selection of the recent works of star military figure modelers across the world, introduced and explained by international award-winner Bill Horan. net W&G 62-4 The Guards: The British Army's Household Division (PB) $15.95 $8.60 net This 64-page paperback book is a detailed, full-color photographic essay on the Foot Guards and the Household Cavalry. All aspects of the Guards' current organization and unique character are fully represented in text and specially commissioned photographs, from massed scarlet tunics at the Queen's Birthday Parade to grubby camouflage gear in the winter hills of Bosnia. net W&G 79-2 Wellington's Army $19.95 $10.80 net This is a book of color photographs of re-enactment groups in action, depicting the uniforms and equipment of British infantry, cavalry and artillery in the Napolonic Wars period. net W&G 67-5 Tony Greenland's Panzer Modeling Masterclass $29.95 $16.00 net The most comprehensive, expert guide ever published to making model tanks. Its detailed text and "stage-by-stage" color photos make it accessible to enthusiasts of all ages. Acclaimed model maker Tony Greenland shares his unrivaled mastery of tools, techniques, painting and finishing, covering basic kits, conversions and scratch building. This 128-page book is an essential reference and source of inspiration for all modelers. net W&G 86-1 W&G Militaria Directory & Sourcebook $25.95 $14.00 net This updated edition -- the first in two years -- contains more information on all aspects of the military interest hobby. This 128-page directory lists names and addresses of thousands of manufacturers, dealers, retailers, clubs and societies, re-enactment groups, publishers, museum and providers of every kind of service in every field of the hobby -- from modeling and wargaming to uniforms and medals, from classic military vehicles to reproduction armor for the "living history" enthusiast. Fully indexed with up-to-date product advertisements from many leading firms, this directory is the only readily available reference and contact source for the professional and the enthusiast. NOTE: Since Windrow & Greene is a British publisher, most of the information will be for British companies, groups, etc. net W&G 023-3 Frontier Ablaze (HC), The $50.00 $27.00 net The dramatic story of the Great Pathan Rising, the most widespread and savage of all the many campaigns fought between the garrison of Queen Victoria's India and the wolfish tribes of the North-West Frontier in 1897-98. The story of the Great Rising not only includes famous episodes, such as the storming of the Dargai Heights by the Gordons and the Gurkhas, and the Mad Mullah's attack at Malakand, but also includes the many stirring military feats which are almost forgotten today, such as the heroic defense of Forts Chakdara and Gulistan. The text is supported by source notes and a bibliography. It is illustrated with approximately 100 early photos and engravings with detailed maps and 8 color plates of the fighting men of the Frontier. 128 pages. net WLT 50701 Star Wars Film Frame Assortment (24) net only $324.00 net The 24-piece display contains two each of the following film frames from the movie Star Wars: A New Hope: 50007 Luke Skywalker, 50008 Darth Vader, 50009 Princess Leia, 50010 Ben Kenobi, 50011 Han Solo, 50012 Chewbacca, 50013 Creatures, 50014 Galactic Empire, 50015 Storm Trooper, 50016 Rebel Alliance, 50017 C-3PO, 50018 R2-D2. The frames have a suggested retail price of $25.00 each. WLT 50007 Luke Skywalker Film Frame $25.00 WLT 50008 Darth Vader Film Frame $25.00 WLT 50009 Princess Leia Film Frame $25.00 WLT 50010 Ben Kenobi Film Frame $25.00 WLT 50011 Han Solo Film Frame $25.00 WLT 50012 Chewbacca Film Frame $25.00 WLT 50013 Creatures Film Frame $25.00 WLT 50014 Galactic Empire Film Frame $25.00 WLT 50015 Storm Trooper Film Frame $25.00 WLT 50016 Rebel Alliance Film Frame $25.00 WLT 50017 C-3PO Film Frame $25.00 WLT 50018 R2-D2 Film Frame $25.00 WLT 46009 U.S.S. Enterprise NCC-1701 $25.00 Starship Enterprise refitting in Space dock. WLT 46010 Admiral James T. Kirk $25.00 Kirk once more takes command of the Starship Enterprise and reunites the original Enterprise crew. WLT 46011 Spock $25.00 Spock attends the Vulcan ceremony, Kolinahr. WLT 46012 V'ger $25.00 Three Imperial Klingon battle cruisers advance towards the strange space cloud. WLT 46701 Collector's Boxed Set #1 (4) $100.00 This limited set features one each of the four editions (#46009 - #46012) with identically numbered cels, hand-packed in a special collector's box (7-1/2" long x 6-7/8" high x 2-1/8" wide). Jun'96 WLT 46703 10 pc. Assortment $250.00 Includes 3 each of Enterprise, Kirk and V'ger and 1 of Spock. Also includes free P.O.P. display that measures 10" high x 8-3/4" long x 6-1/2" wide. WLT 46014 U.S.S. Enterprise NCC-1701 $25.00 Starship Enterprise encounters worm hole. WLT 46015 Admiral James T. Kirk $25.00 Captain Kirk on bridge with crew. WLT 46016 Science Officer Spock $25.00 Spock takes over the duties as Science Officer. WLT 46017 V'ger $25.00 Ilia returns as V'ger probe. WLT 46704 Collector's Boxed Set #2 (4) $100.00 This limited set features one each of the four editions (#46014 - #46017) with identically numbered cels, hand-packed in a special collector's box (7-1/2" long x 6-7/8" high x 2-1/8" wide). BONUS: Included is a special mail-in offer for a United Federation of Planets film cel. Sep'96 WLT 46705 12 pc. Assortment $300.00 Includes 3 each of Enterprise, Kirk, Spock and V'ger along with a free P.O.P. display. WLT 54004 "Q" $25.00 The powerful extradimensional entity. WLT 54005 Relics $25.00 Featuring the return of Scotty the Engineer. WLT 54006 Bridge of the Enterprise, The $25.00 Office complex and its crew. WLT 54007 Encounter at Farpoint $25.00 First episode of Star Trek: The Next Generation. Oct'96 WLT 54702 Collector's Boxed Set (4) $100.00 Includes one each of #54004 thru #54007. WLT 54703 13 pc. Assortment $325.00 Includes 3 each of #54004 thru #54007, plus 1 Special Edition Borg Film Cel. (Borg is a race of enhanced humanoids from the Delta Quadrant.) Also includes a free P.O.P. display. WLT 54704 Collector's Boxed Set (5) $130.00 Includes 1 each of #54004 thru #54007, plus 1 Special Edition Borg Film Cel. NOTE: This film cel is available only in the 13-piece assortment and this 5-piece collector's set. It is not for sale separately. WLT 46802 Film Cel Stand (6) $3.00 Display your one-of-a-kind collectible for all to see with this clear plastic stand (3-3/8" high x 2-3/4" wide). Comes in packs of 6. WLT 50031 Luke Skywalker $25.00 Luke scouting on Tuantaun meets the Wampa ice creature. WLT 50032 Rebel Alliance $25.00 Rebel base on Hoth. WLT 50033 Empire Assault $25.00 Rebel attack teams confront AT-AT attack. WLT 50034 Millenium Falcon $25.00 Millenium Falcon in the Rebel base hanger. WLT 50704 Collector's Boxed Set (4) $100.00 Includes 1 each of Luke Skywalker (WLT #50031), Rebel Alliance (WLT #50032), Empire Assault (WLT #50033) and Millenium Falcom (WLT #50034). It will not contain the Special Edition film cel as was stated when this product was orginally solicited on our July '96 Pre-Order Form. If you wish to change your numbers or order for the first time, you may do so on this form. WLT 50705 13 pc. Assortment $325.00 Includes 3 each of Luke Skywalker, Rebel Alliance, Empire Assault and Millenium Falcon along with a free P.O.P. display. This assortment will now include 1 Special Edition Yoda film cel. If you wish to change your order or order for the very first time, you may do so on this form. This product was originally solicited on the July '96 Pre-Order Form. WLT 56001 Pilot $25.00 Mulder and Scully investigate mysterious deaths. WLT 56002 Squeeze $25.00 Mulder and Scully try to stop Tooms. WLT 56003 Ice $25.00 Mulder and Scully investigate deaths of research team. WLT 56004 Erlenmeyer Flask, The $25.00 Mulder and Scully discover that the government is testing alien DNA on humans. WLT 56005 Special Agent Fox Mulder $25.00 Mulder seeks the truth in the cases of the X-Files. WLT 56006 Special Agent Dana Scully $25.00 Scully seeks rational explanations in the cases of the X-Files. WLT 56007 Deep Throat $25.00 Deep Throat appears with key leads for Mulder and Scully. WLT 56701 X-Files Collector's Box Set (4) $100.00 Includes one each of the following X-Files episode piece film cels: Pilot (#56001), Squeeze (#56002), Ice (#56003) and The Erlenmeyer Flask (#56004). WLT 56702 X-Files 22 pc. Collector's Assortment $550.00 Includes 3 each of #56001 thru #56007, plus The Cigarette Smoking Man (#56008). The Cigarette Smoking Man keeps his eye on Mulder's and Scully's investigations. NOTE: This film cel is available only in this 22-piece assortment. It is not for sale separately. Free P.O.P. display is also included. Dec'96,net WSE TS-TR1-2 Traveller T-shirt #1 L $19.95 $11.97 net Dec'96,net WSE TS-TR1-3 Traveller T-shirt #1 XL $19.95 $11.97 net Dec'96,net WSE TS-TR1-4 Traveller T-shirt #1 XXL $19.95 $11.97 net The Traveller universe teems with intelligent life, and not all of it human. Impress the next alien species you meet by wearing this white Traveller T-shirt which features full-color screened artwork by Chris Foss. Dec'96,net WSE TS-TR2-2 Traveller T-shirt #2 L $19.95 $11.97 net Dec'96,net WSE TS-TR2-3 Traveller T-shirt #2 XL $19.95 $11.97 net Dec'96,net WSE TS-TR2-4 Traveller T-shirt #2 XXL $19.95 $11.97 net Demonstrate the diversity of form and intellect that exists on other worlds when you wear this doublesided black Traveller T-shirt which features full-color screened artwork by Chris Foss. Dec'96,net WSE MP-TRA Traveller Mouse Pad $15.95 $9.57 net You're at Tech Level 1 and can't figure out how to interface with your homecomp? Pick up the Traveller mouse pad featuring full-color artwork by Chris Foss, and your mouse will do the rest! Measures 8.5" x 10". Dec'96,net WSE PO-TRA 1997 Traveller Poster Calendar $9.95 $5.97 net The future is around the corner... Plan for it with this 12-month, 1997 Traveller Poster Calendar which features full-color artwork by Chris Foss. Measures 24" x 36". Mar97,net WSE 0397DEUS DEUS Display Box (50) $100.00 $68.18 net The display box will contain 50 packs of 5 cards that retail for $2.00 each. ZOD T001 "Giant" T-shirt XL $12.00 This a white 50/50 poly/cotton T-shirt with a black silkscreen on the front. The design is the Giant illustration from the Fantasy Earth Basic Rules (ZOD #1001). ZOD T002 "Bolt" T-shirt XL $18.00